Spice - a multimodal conversational user interface to an electronic program guide

Spice - a multimodal conversational user interface to an electronic program guide
Spice - a multimodal conversational user interface to an electronic program guide

SPICE
A Multimodal Conversational User Interface to an Electronic Program Guide
Andreas Kellner, Thomas Portele
Philips Research Laboratories Aachen
Abstract:
This paper describes a conversational user interface to an Electronic Program Guide (EPG). It tries to mediate between the intricate functionality of devices on the one side and the user’s abstract intention on the other side. In contrast to simple keyword-based voice command interfaces, conversational user interfaces allow the user to interact with services and devices without specific knowledge of keywords or menu structures by means of natural language input and co-operative dialogue. The SPICE prototype system described here combines a spoken dialogue interface with a touch-screen display to allow for natural and efficient multimodal interaction in various usage scenarios. This paper explains the underlying concepts of the SPICE multimodal conversational user interface and their realization in a prototype application Spoken Dialogue, Multimodal Interface, Conversational System
Keywords:
1.
1. INTRODUCTION
Spoken dialogue systems for well-defined goal-oriented tasks have been used in commercial applications over the telephone for a few years now [Aust et al. 1995, Kellner et al 1997, Walker et al. 2001]. In most cases, these systems have been specifically designed for a single application. Often, these applications follow the same simple interaction scheme: In the ‘information gathering’ phase, the user interactively provides values for a number of pre-defined application slots (e.g. ‘origin’, ‘destination’, ‘date’, and ‘time’ for a timetable information system). After all necessary slots are filled and confirmed by the user, the system accesses a structured database 1

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with these search criteria and retrieves matching entries. In the successive ‘information presentation’ phase, the user can navigate through the results. Dialogue-based user interfaces for mobile and living-room environments however, have to provide a more flexible interaction mechanism that is able to: ? support information browsing in addition to goal-oriented slot filling, ? combine multiple applications in a plug-and-play fashion, ? offer a choice of modalities for input and output and allow for separate as well as joint use of those modalities, ? allow real conversational behaviour, and ? deal with unstructured content. In order to explore possible solutions to these challenges, the SPICE (Speech Interfaces for Consumer Electronics) system was developed at Philips Research. SPICE is a prototype of a conversational user interface to an Electronic Program Guide that supports the navigation in a large TV program database. The selected programs can be used for programming a VCR and controlling a TV set. The user can interact with the system by means of spoken dialogue in combination with touch-screen input on a handheld graphics display. The remainder of this paper is organized as follows: In chapter 2, we present the most important features that constitute the conversational user interface of the SPICE system. In chapter 3, we describe the application setup. Finally, in chapter 4, the underlying system architecture and the technical realization of its components is explained.
2.
FEATURES OF THE MULTIMODAL CONVERSATIONAL USER INTERFACE
In the living room of the future, different interconnected devices will provide a variety of complex, interrelated digital services such as TV-ondemand, navigation in information spaces, or audio-visual communication. New user interface paradigms are therefore necessary to mediate between intricate functionalities and their users. In the SPICE prototype system, natural language interaction in combination with a touch screen display allows for powerful, flexible and easy to learn interaction that turns the interface into a communication partner that co-operates with the user to fulfil various tasks. The main features of this interface are:

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2.1 Natural language input
The user is able to express her wishes and intentions in her own words without worrying about the correct translation onto the corresponding device commands to accomplish a certain task. Consequently, the user does not have to remember specific pre-defined keywords, but uses natural language to express herself. In contrast to the pre-defined menu structure of today’s devices, it is also up to the user to decide what information to give and in which order. It is also possible to give multiple commands and/or information items in a single utterance (e.g. 'What entertainment shows are on BBC1 tonight?').
2.2 Direct access to content
In many applications in the consumer electronics domain, the user often wants to navigate through large content spaces such as songs in a CD collection or movies in a TV program guide. Due to the limited ‘interaction bandwidth’ of conventional interfaces such as remote controls or smallvocabulary voice-control systems, the individual entries (e.g. titles) can today only be selected indirectly by specifying filters like ‘genre’, ‘artist’, or ‘time’ or by navigation up and down a long list. The conversational speech interface of SPICE, in contrast, allows direct access to the information items the user actually wants. An additional problem occurs, because in many applications that deal with large content, ‘fuzzy’ input (e.g. ‘second James Bond’ instead of ‘James Bond 007: From Russia with Love’) is difficult to handle because possible alternative formulations have to be modelled explicitly in the grammar or database. By using large-vocabulary speech recognition and natural language understanding capabilities in combination with info-retrieval technology, it is possible to navigate in unstructured information sources such as the program descriptions (e.g. 'Is there any movie about wildlife in Africa this week?').
2.3 Cooperative dialogue
In conversational user interfaces, the interaction between the user and the system becomes a two-way communication [Smith&Gordon 1997]. While normally the user is in full control of the dialogue, the device can also take the initiative and guide the user through a complex task (e.g. programming a VCR), offer some suggestions for content-selection based on the user's preferences, or provide assistance (e.g. a help function) when problems

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occur. If disambiguation is necessary SPICE proposes that the user specifies the information item that has maximal discriminative power for the possible alternatives. (e.g. ‘On which day do you want to record the show?’).
2.4 Choice and combination of modalities
The full potential of man-machine interaction can only be obtained in multi-modal systems because some of the modalities may not be appropriate in certain usage contexts (e.g. hands-free usage or loud background noise). Studies report that interfaces allowing multimodal input like speech and pointing are preferred by users since users have a good intuition about when to use different modes and when to switch modality which leads to a better performance, faster error recovery and less frustration [Cohen et al. 1998, Oviatt 1999]. In SPICE, pointing input can be used separately or combined with speech input for efficiently selecting information from lists currently displayed on the screen (e.g. “Give me more information on THIS ONE”, “What else do you have on THAT channel?”). Furthermore, the combination of the two modalities improves the robustness of the recognition due to redundancy in the two input modes [Oviatt 1999].
3.
THE SPICE EPG PROTOTYPE
An Electronic Program Guide (EPG) allows the user to navigate through a TV program database and to retrieve background information for the shows and/or schedule them for recording or later viewing. With the increasing number of TV stations, EPG systems become more and more popular and are already integrated in many TV sets or set-top boxes. Today, navigation in an EPG is in most cases performed with a remote control by following pre-defined menu trees. The SPICE system demonstrates a multimodal conversational user interface to an electronic program guide. The system allows the user to navigate in a database of three weeks of TV program data covering 10 channels and roughly 7000 titles. The user can find entries from this database by various search criteria (‘date’, ‘time’, ‘genre’, ‘title’) or by searching the unstructured program description texts. For the selected items the user can obtain background information or schedule a title for viewing or recording. The program database was taken from an Internet source. The entries were automatically processed (i.e. ordered into title, actor, description) and converted into phonemic representations for the recognizer lexicon. The

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system’s knowledge sources such as lexica and language models can be updated automatically for the dynamic program data. The user interacts with the system by natural language input, by pointing on the touch-screen, or by a combination of both. The system displays the requested information on the screen of a small hand-held device (see Figure 1).
Figure 1. SPICE display. In addition to the information output and feedback on the system’s recognition result, the screen shows a small picture of an animated face that represents the system state. In this way, the user is always informed about the status of the interaction. Furthermore, the visualization of the system’s personality as a communication partner makes the spoken interaction with an otherwise ‘dead’ device more natural.

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4.
SYSTEM DESCRIPTION
Figure 2 shows the overall architecture of the SPICE system. The current research prototype consists of several modules most of which are described in more detail in [2].
4.1 Speech Recognition
The Philips large vocabulary continuous speech recognizer analyses the incoming speech signal and recognizes the word sequence spoken by the user. In contrast to simple keyword interfaces, conversational user interfaces require a large vocabulary that can be updated dynamically to allow for the recognition of words from a non-stationary database. The recognition vocabulary consists of more than 14.000 words, 95% of which are extracted from the program titles or descriptions.
Speech Recognition Language Understand.
Multi-modal Integration
Pointing Detection
Object Identification
Dialogue Control
Application model
TV Guide
Graphics Generation
Text-ToSpeech
Language Generation
Media Planning
SPICE
Figure 2. Overview of the SPICE architecture. The recognizer is a state-of-the-art HMM recognizer (16000 densities) with a MFCC feature extraction and a bigram language model. It was trained with 80 hours of data collected for standard dictation tasks. The recognizer generates a word lattice as a compact representation of different alternative word sequences. For the SPICE system, supervised adaptation was performed with indomain material (about 15 minutes) for 5 male non-native speakers. On this set of speakers, the adaptation reduced the error rate by 50 % relative.

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4.2 Natural Language Understanding
This module analyses the spoken input and extracts all the semantic information that is relevant in the given application (so called concepts). In addition to the standard parsing, it identifies descriptive phrases like incomplete titles or description of content in the input and retrieves matching candidates from the (movie-) database.
Record
GRAMMAR
the thing on
the Tate gallery
DATABASE
this Friday
GRAMMAR
Concept: action: record
FILLER
Soft Concept: title: Arts on Friday text: In this issue, Robert Parker takes us on a tour of London’s famous Tate gallery…
Concept: date: this Friday
Figure 3. Natural language understanding: Some items are treated by the grammar, others are ignored (mapped to FILLER), while fuzzy expressions are mapped onto database entries with info retrieval methods. A stochastic context-free grammar is applied to the word lattice delivered from the recognizer. The rules specified in the grammar do not have to cover the complete user utterance. They represent meaningful phrases in the utterance, so called concepts. The concepts are extracted from the user utterance by a top-down chart parser that allows for island parsing. In addition to the concepts, there is an alternative model for meaningless phrases, a so-called filler-model. A more detailed explanation of stochastic context-free grammars and filler models can be found in [Aust et al. 1995, Souvignier et al. 2000] The grammar includes references to the EPG program database and therefore allows the integration of dynamic data. While this provides for a representation of information that is presented in a structured way (so called concepts), this approach cannot be used for phrases that describe the content of a programme item or specify information items (like titles) in a fuzzy or incomplete way. The standard grammar formalism was therefore extended by 'soft concepts'.

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The main idea is to proceed in a two-step approach by first identifying phrases carrying a specific type of information without explicitly consulting the database and computing their semantic information in a second step. The first step is realised by applying competing stochastic language models. If a phrase is scored with different information specific language models it will get high scores if it represents the respective type of information and low scores if it belongs to a totally different topic. As one competitor, a general language model is used and a phrase is only accepted as information bearing if its score with respect to one of the special language models is considerably higher than that with respect to the general model. In a second step, the semantic contents attached to the 'soft concepts' are computed. Information retrieval methods are applied to find the database entries that best match the information bearing phrases. Again, information specific retrieval indices are used which are constructed from the titles and descriptions in the database. This means that a phrase identified as describing a title is only matched against true titles occurring in the database and one can thus view the info retrieval as translation process from fuzzy titles to proper titles. The semantic content is finally simply found as one or more field values of the database entries corresponding to the retrieved titles or descriptions. The overall mechanism is illustrated by an example in Figure 3.
4.3 Multimodal Integration
In parallel to the speech input, the user can interact with the system by tapping on a touch-screen display. The multimodal integration combines the semantics represented in the speech input and in the pointing input into a coherent semantic representation of the user input. In the SPICE prototype, pointing input can be used to select information that is currently displayed on the screen. This can be a single program item or part of the information of this item (like "What else do you have on THAT channel?"). The system's internal processing of the pointing input is done in two steps: The graphics display manager detects a pointing event (i.e. the user tapped onto something on the screen). From this event, the object identification module creates a number of alternative semantic representations. Each of these refers to a set of information items representing the desired user input. In addition, a timestamp is created that allows to coordinate the pointing event with the speech signal. The two input modalities can occur simultaneously (e.g. pointing and speaking at the same time) or sequential (e.g. first speaking then pointing). In order to combine and understand these inputs, the time integration pattern

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and the chronology of the input events are important. The implementation of the integration algorithm thus requires exact time-stamps for the input events, a time-sensitive grouping of events according to temporal constraints (for example a pointing event is only related to language input which lies within a time-lag of less than 4 seconds), and the determination of coreference between deictic words - reference words like “this”, “that”, or “these” - and pointed selections. To give an example, let the user ask the SPICE system “What movie is on this channel?” while pointing to an item, which contains the time, channel, title, and category of a program. The recognizer produces two interpretations: “What movie is once channel” as the best hypothesis, with “once channel” mapped to the FILLER concept, since it is not interpretable; and “What movie is on this channel” as second best hypothesis with “this channel” mapped to a DEICTIC concept that has to point to a channel item. The first hypothesis cannot be unified with the pointed item; therefore the second best, for which “this channel” will be unified with ‘BBC1’, will be rescored and the best joint hypothesis becomes “What movie is on THIS CHANNEL[channel = ‘BBC1’].”
4.4 Dialogue Management
The dialogue manager is the central module of the system. It maintains the system's internal knowledge stack, interacts with the actual applications (e.g. TV, VCR, or EPG-database), and decides about the next action of the system. The browsing mode of interaction demands the integration of pertinent navigation and relaxation techniques. The dialogue manager is responsible for maintaining the system's internal knowledge (belief). This means that in each turn, it has to combine the information contained in the new utterance with the system belief of the previous utterance. In the current system, the belief is stored in a number of semantic slots. The dialogue manager has to handle phenomena like ? Corrections: The user overwrites a value of a slot with a new one. ? Verifications: The user (implicitly or explicitly) verifies the value of a slot. ? Combinations: Two different values for a slot can be combined into one (e.g. "3:00" + "afternoon" = "3 pm"). ? Contradictions: Contradictions between different slots (e.g. day = 30, month = February) have to be detected. In such a case, the system has to trigger a disambiguation question.

10 ?
Andreas Kellner, Thomas Portele Disambiguation: The user’s intention cannot uniquely be identified from her input (e.g. because of contradictory or missing information). In this case, the system has to take the initiative and prompt the user for the correct interpretation. Changing User Intention: In a browsing application with changing user goals, the system has to decide which information items provided in previous user turns are still valid and which should be discarded. Relaxation: The user can find no matches in the database for the search criteria specified. The system has to decide which of the criteria can be relaxed or completely removed so that it can return the most relevant information to the user.
?
?
One big issue in dialogue management is how to describe a spoken language dialogue. In simple applications, this can be done by means of a finite-state-network. For mixed-initiative interactions, where both, the system and the user control the dialogue flow, this is not possible any longer. The number of different dialogue states would simply become too large to handle. For the Philips spoken language dialogue systems, a special High-Level Dialogue Description Language (HDDL) was developed [Aust et al. 1995]. This allows the specification of the dialogue for a complex application in an abstract way by describing the task (in this case the slots that have to be filled by the system) and the basic high-level dialogue flow. This language has been used successfully for various slot-filling dialogues like timetable information or directory assistance [Aust et al. 1995, Kellner et al. 1997]. It may, however not be perfectly suited to describe interactions as can be expected for applications like SPICE. One of the big differences between the automatic inquiry systems for which HDDL was developed and the conversational dialogues in SPICE is that the interactions in automatic inquiry systems are very goal oriented. The user has a specific goal in mind (e.g. a journey she wants to make) and knows all the information required for that goal (e.g. date, time, departure city, arrival city). All the system has to do is to collect the values for the required information slots, access the database and present the information returned by the database. In SPICE, the situation is different. In most cases, the user does not have a specific goal in mind. Instead, she wants to browse through the EPG database (rather than searching for a specific item) and changes her goal very frequently without explicitly telling the system. Although the SPICE dialogue is formulated in HDDL, possible extensions and other paradigms are currently under investigation.

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4.5 Media Planning, Language Generation and Spoken Output Generation
Once the system has computed the current status of the application and the required next steps, it has to decide, which information it wants to present to the user. The SPICE media planning strategy is to supply content information and system state feedback via the visual channel (see below), and to use the acoustic channel only for clarification dialogues. The template-based language generation [Portele 2000] draws from a set of output templates with optional variable parts where the current value of system slot variables can be filled in. The generator has to concatenate several of these templates and replace the variables (like e.g. CHANNEL) by the correct values. The current SPICE system uses pre-recorded phrases for spoken output.
4.6 Graphics Output
In addition to spoken feedback, the system displays information on the hand-held screen. In the SPICE system, the graphical user interface (see figure 1) consists of a general feedback area and an application area. The application area displays either a selection of program items matching the user’s search criteria, a screen with background information to a specific program, or a list of all programs that are scheduled for recording or reminding. The feedback area helps the user to understand the system’s reactions and it’s current state of activity. It shows the user input as understood by the system and a small picture of a cartoon character that represents the system state. Different facial expressions of the ‘Smiley’ icon depict the current processing phase of the system (e.g. ‘idle’, ‘waiting-for-activation’, ‘listening’, ‘recognizing’, ‘checking database’). In addition, the Smiley supports the interaction with the user by showing specific expressions in case of misunderstandings, questions, and suggestions by the system. The results of a user study that was recently carried out with the SPICE system in our lab show, that the animated character is liked very much by the users because it helps to understand what the system is doing at any point in the interaction.

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5.
CONCLUSION
Conversational user interfaces offer a number of challenges on top of traditional telephone-based inquiry systems. The SPICE system, which offers a multimodal conversation user interface to an electronic program guide, was built to investigate these issues and develop the technology necessary for real-world applications. This paper describes the setup of the SPICE prototype and the underlying speech & language technology, focusing on the most important aspects of multimodal conversational user interfaces as the next generation of spoken dialogue systems.
6.
REFERENCES
Aust, H., Oerder, M., Seide, F. and Steinbiss, V.: The Philips automatic train timetable information system. Speech Communication, 17(3-4):249-262, 1995 Souvignier, B., Kellner, A., Rueber, B., Schramm, H. and Seide, F..: The thoughtful elephant: Strategies for spoken dialog systems. IEEE Transactions on Speech and Audio Processing, 8(1):51-62, 2000 Cohen, P., Johnston, M., McGee, D., Oviatt, S., Clow, J. and Smith, I.: The efficiency of multimodal interaction. Proceedings of the International Conference on Spoken Language Processing, pages 249-252, 1998 Kellner, A., Rueber, B., Seide, F. and Tran, B.: PADIS - An Automatic Telephone Switchboard and Directory Information System. Speech Communication, 23(1):95-111, 1997 Oviatt, S.: Mutual disambiguation of recognition errors in a multimodal architecture. Proceedings of CHI 99 Conference on Human Factors in Computing Systems, pages 576-583, 1999 Portele, T.: Natural language generation for spoken dialogue. Proceedings of the International Conference on Spoken Language Processing, III, pages 310-313 , 2000

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Smith, R. and Gordon, S.: Effects of variable initiative on linguistic behaviour in human-computer spoken natural language dialogue. Computational Linguistics, 23:141-168, 1997. Walker, M., Passonneau, R. and Boland, J.: Quantitative and Qualitative Evaluation of DARPA Communicator Spoken Dialogue Systems. Proceedings of 39th Annual Meeting of the Association for Computational Linguistics, 515-522, 2001

电源仿真实验报告.

电子技术软件仿真报告 组长: 组员: 电源(一)流稳压电源(Ⅰ)—串联型晶体管稳压电源 1.实验目的 (1)研究单相桥式整流、电容滤波电路的特性。 (2)掌握串联型晶体管稳压电源主要技术指标的测试方法。 2.实验原理 电子设备一般都需要直流电源供电。除少数直接利用干电池和直流发电机提供直流电外,大多数是采用把交流电(市电)转变为直流电的直流稳压电源。

直流稳压电源由电源变压器、整流、滤波和稳压电路四部分组成,其原理框图如图7.18.1所示。电网供给的交流电源Ui(220V,5OHz)经电源变压器降压后,得到符合电路需要的交流电压U2;然后由整流电路变换成方向不变、大小随时间变化的脉动电压U3;再用滤波器滤去其交流分量,就可得到比较平直的直流电压Ui。但这样的直流输出电压还会随交流电网电压的波动或负载的变动而变化。在对直流供电要求较高的场合,还需要用稳压电路,以保证输出直流电压更加稳定。 图7.18.2所示为分立元件组成的串联型稳压电源的电路图。其整流部分为单相桥式整流、电容滤波电路。稳压部分为串联型稳压电路它由调整元件(晶体管V1)、比较放大器(V2,R7)、取样电路(R1,R2,RP)、基准电压(V2,R3)和过流保护电路(V3及电阻R4,R5,R6)等组成。整个稳压电路是一个具有电压串联负反馈的闭环系统。其稳压过程为:当电网电压波动或负载变动引起输出直流电压发生变化时,取样电路取出输出电压的一部分送入比较放大器,并与基准电压进行比较,产生的误差信号经V2放大后送至调整管V1的基极,使调整管改变其管压降,以补偿输出电压的变化,从而达到稳定输出电压的目的。 由于在稳压电路中,调整管与负载串联,因此流过它的电流与负载电流一样大。当输出电流过大或发生短路时,调整管会因电流过大或电压过高而损坏坏,所以需要对调整管加以保护。在图7.18.2所示的电路中,晶体管V3,R4,R5及R6组成减流型保护电路,此电路设计成在Iop=1.2Io时开始起保护作用,此时输出电路减小,输出电压降低。故障排除后应能自动恢复正常工作。在调试时,若保护作用提前,应减小R6的值;若保护作用迟后,则应增大R6的值。 稳压电源的主要性能指标: (1)输出电压Uo和输出电压调节范围 调节RP可以改变输出电压Uo。 (2)最大负载电流Iom (3)输出电阻Ro 输出电阻Ro定义为:当输入电压Ui(指稳压电路输入电压)保持不变,由于负载变化而引起的输出电压变化量与输出电流变化量之比,即 (4)稳压系数S(电压调整率)

第7章 SPICE语言及电路仿真

第7章 SPICE语言及电路仿真 模块概要: 一、学习目标 1、了解SPICE的电路设计流程及HSPICE电路仿真工具。 2、掌握SPICE编程语言与编程技术。 3、能够使用HSPICE软件进行电路仿真。 二、学习指南 能够读懂电路输入网表,理解地掌握SPICE语言中分析及控制语句的设置,在仿真实例中学会编程技术和仿真方法。 三、知识内容 SPICE语言介绍:SPICE含义、产生、著名软件、SPICE的电路设计流程。 输入语句的结构与规定 输入语句的结构、规定、一个简单实例。 电路元器件描述语句 无源器件描述语句、有源器件描述语句、电源描述语句、其它语句。 电路特性分析语句 直流分析、交流分析、瞬态分析、蒙特卡罗分析和灵敏度/最坏情况分析、温度分析。 电路特性控制语句 初始状态设置语句、参数、函数定义语句、重置参数语句、输出控制语句。 缓冲驱动器设计实例 以缓冲驱动器的设计实例,来说明电路网表的编写、直流分析、时序分析、驱动能力的设计过程。 放大器设计实例 以一个常用的运算放大器设计实例,详细地说明各种指标的实现、各种仿真分析的进行过程。 设计方法与设计工具介绍—电路仿真 介绍集成电路著名而常用的模拟电路仿真软件HSpice,包括HSpice简介、HSpice的特点与结构、HSpice的具体功能、HSpice的流程、HSpice的输入——网单文件、HSpice的输出等。 四、练习 1.国际公认的_______________________________工具是美国加利福尼亚大学伯克利分校 开发的____________程序。 答案:模拟电路通用仿真、SPICE 2. 商用的SPICE软件主要有________、________、________、________与________等。

电容滤波电路工作波形的Multisim 仿真分析

西藏大学 《Multisim 》课程设计报告 学 院 工学院 专 业 信息工程 班 级 11级电子 学 号 学生姓名 指导教师 课程成绩 完成日期 2014年7月9日

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(5)在原理图窗口中点击V,I工具栏按钮,图形显示各节点电压和各元件电流值如下。 四、选做实验 1、直流工作点分析,即求各节点电压和各元件电压和电流。 2、直流扫描分析,即当电压源的电压在0-12V之间变化时,求负载电阻R l中电流虽电压源的变化

曲线。 曲线如图: 直流扫描分析的输出波形3、数据输出为: V_Vs1 I(V_PRINT1) 0.000E+00 1.400E+00 1.000E+00 1.500E+00 2.000E+00 1.600E+00 3.000E+00 1.700E+00 4.000E+00 1.800E+00 5.000E+00 1.900E+00 6.000E+00 2.000E+00 7.000E+00 2.100E+00 8.000E+00 2.200E+00 9.000E+00 2.300E+00 1.000E+01 2.400E+00 1.100E+01 2.500E+00 1.200E+01 2.600E+00

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?子电路 1、子电路定义开始语句 .SUBCKT SUBNAM 其中,SUBNAM为子电路名,node1…为子电路外部节点号,不能为零。子电路中的节点号(除接地点),器件名,模型的说明均是局部量,可以和外部的相同。 例: .SUBCKT OPAMP 1 2 3 4 2、子电路终止语句 .ENDS 若后有子电路名,表示该子电路定义结束;若没有,表示所有子电路定义结束。 例: .ENDS OPAMP / .ENDS 3、子电路调用语句 X***** SUBNAM 在Spice中,调用子电路的方法是设定以字母X开头的伪元件名,其后是用来连接到子电路上的节点号,再后面是子电路名。 例:…… .SUBCKT INV IN OUT wn=1.2u wp=1.2u Mn out in 0 0 NMOS W=wn L=1.2u Mp out in vdd vdd PMOS W=wp L=1.2u .ENDS X1 IN 1 INV WN=1.2U WP=3U X2 1 2 INV WN=1.2U WP=3U X3 2 OUT INV WN=1.2U WP=3U 激励源:独力源和受控源 独立源:直流源(DC Sources)交流小信号源(AC Sources)瞬态源(Transient Sources)脉冲源指数源正弦源分段线性源1、直流源(DC Sources )

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3、如图,在面包板上连接好全波整流电路,将信号输入线与电阻连接。

4、在全波整流电路中将电阻换成470μF的电容,将信号接入线与电容并联。 5、如图,选择470μF的电容,连接好整流滤波电路,将信号接入线与电阻并联。 改变电阻大小(200Ω、100Ω、50Ω、25Ω)

200Ω100Ω50Ω

25Ω 6、更换10μF的电容,改变电阻(200Ω、100Ω、50Ω、25Ω)200Ω 100Ω

50Ω 25Ω 五、数据处理 1、当C 不变时,输出电压与电阻的关系。 输出电压与输入交流电压、纹波电压的关系如下: avg)r m V V V (输+= 又有i avg R C V ??=输89.2V )(r 所以当C 一定时,R 越大 就越小 )(r V avg 越大 输V

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电磁场与电磁兼容 实验报告 学号: 姓名:院系:专业:教师: 5月28日

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e R 2 这个电路的回路方程可以写为 ?? ? ??? ? ??? ? ??????????????????????? ? ?? ???++=????????????????????---------N N N N N N N N N N N N n N N N N N i i i i i R s jM jM jM jM jM s jM jM jM jM jM s jM jM jM jM jM s jM jM jM jM jM s R e 13212,1321,11,31,21,131 ,3231321,22312 11,11312110000M Λ ΛM M ΛM M M ΛΛΛM 或者写成矩阵方程的形式:I R M sU ZI E )(0++==j 其中,??? ? ? -=+ =ωωωω11j j j s 一般来讲,频率都归一成1,即ω≈ω0=1,则 ij ij ij M j M j jM 0ωω≈≈ 其中E 为电压矩阵,I 为电流矩阵,Z 为阻抗矩阵, R M U Z ++=00j s U0是N ×N 阶单位矩阵。M 是耦合矩阵,它是一个N ×N 阶方阵,形式如下:

电路仿真实验报告

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1、建立电路:启Capture CIS Lite Edition,点击Create document(将Browse设定为F盘,并新建文 件夹dianxueshiyan)新建工程xiexiafen,点击OK,选择Create a blank pro。由于已添加元件 常用库,就不再说明添加过程。在相应的库中分别选取电压源VDC,电阻R以及IDC,添 加元器件。点击Place ground选取GND/CAPSYM以放置节点(每个电路必须有一个零节 点)。移动元器件到适当位置,点击Place/Wire将电路连接起来;双击元器件或相应参数 修改名称和值; 2、仿真:点击PSpice/New Simulation Profile,输入名称:在弹出的窗口中选中Bias Point,确定。 点击运行程序。 3、实验得分析:IR=2A, UR=1V 题 2:用叠加定理求图中的电流I1和I2.

导入spice模型方法

我从器件厂商那儿得到的spice模型文件是:T506.TXT *************************************************************** * SIEMENS Discrete & RF Semiconductors * GUMMEL-POON MODEL CHIP PARAMETERS IN SPICE 2G6 SYNTAX * V ALID UP TO 6 GHZ * >>> T506 <<< (CHIP) * Extracted by SIEMENS Semiconductor Group HL HF SI CDB * (C) 1998 SIEMENS AG * Version 1.0 December 1998 *************************************************************** .MODEL T506 NPN( + IS =1.5E-17 NF =1 NR =1 + ISE=2.5E-14 NE =2 ISC=2E-14 + NC =2 BF =235 BR =1.5 + V AF=25 V AR=2 IKF=0.4 + IKR=0.01 RB =11 RBM=7.5 + RE =0.6 RC =7.6 CJE=2.35E-13 + VJE=0.958 MJE=0.335 CJC=9.3E-14 + VJC=0.661 MJC=0.236 CJS=0 + VJS=0.75 MJS=0.333 FC=0.5 + XCJC=1 TF=1.7E-12 TR=5E-08 + XTF=10 ITF=0.7 VTF=5 + PTF=50 XTB=-0.25 XTI=0.035 + EG=1.11) *************************************************************** 在ads中新建一个schematic,选择file,选择import,就是上面贴得图了!

简单二阶低通滤波器设计与仿真

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求得:Ω=k R 1.1721 电路仿真与分析: (1)采用EDA 仿真软件multisim 13.0对有源二阶低通滤波器进行仿真分析、调试,从而对电路进行优化。Multisim 仿真电路图如图3.2所示 图3.2二阶低通滤波器仿真电路图 (2)通过仿真软件中的万用表验证电路是否符合要求: 设输入电压有效值为1V 当f=1Hz 时,输出如图3.3所示。 图3.3 由图可知,在通带内有增益585.1==VF O A A ,与理论值1.586相近 当Hz f f c 10==时,输出如图3.4所示。

北京理工大学电路仿真实验报告

实验1叠加定理的验证 实验原理: 实验步骤: 1.原理图编辑: 分别调出接地符、电阻R1、R2、R3、R4,直流电压源、直流电流源,电流表电压表,并按上图连接; 2.设置电路参数: 电阻R1=R2=R3=R4=1Ω,直流电压源V1为12V,直流电流源I1为10A。 3.实验步骤: 1)点击运行按钮记录电压表电流表的值U1和I1;

2)点击停止按钮记录,将直流电压源的电压值设置为0V,再次点击运行按钮记录电压表电流表的值U2和I2;

3)点击停止按钮记录,将直流电压源的电压值设置为12V,将直流电流源的电流值设置为0A,再次点击运行按钮记录电压表电流表的值U3和I3; 原理分析: 以电流表示数i为例: 设响应i对激励Us、Is的网络函数为H1、H2,则i=H1*Us+H2*Is 由上式可知,由两个激励产生的响应为每一个激励单独作用时产生的响应之和。 则有,I1=I2+I3(1);同理,U1=U2+U3(2). 经检验,6.800=2.000+4.800,-1.600=-4.000+2.400,符合式(1)、(2),即叠加原理成立。

实验2并联谐振电路仿真 实验原理: 实验步骤: 1.原理图编辑: 分别调出电阻R1、R2,电容C1,电感L1,信号源V1; 2.设置电路参数: 电阻R1=10Ω,电阻R2=2KΩ,电感L1=2.5mH,电容C1=40uF。信号源V1设置为AC=5v,Voff=0,Freqence=500Hz。 3.分析参数设置: (1)AC分析: 要求:频率范围1HZ—100MEGHZ,输出节点为Vout。 步骤:依次选择选择菜单栏里的“simulate->Analyses->AC Analysis”,调出交流分析参数设置对话窗口,起始频率设为1Hz,停止频率设为100MHz,扫描类型为十倍频程,每十倍频程点数设

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电路仿真实验报告要求

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