On Communication in Solving Distributed Constraint Satisfaction Problems

On Communication in Solving Distributed Constraint Satisfaction Problems
On Communication in Solving Distributed Constraint Satisfaction Problems

On Communication in Solving Distributed Constraint

Satisfaction Problems

Hyuckchul Jung and Milind Tambe

Florida Institute for Human and Machine Cognition,USA

Department of Computer Science,University of Southern California,USA Abstract.Distributed Constraint Satisfaction Problems(DCSP)is a general frame-

work for multi-agent coordination and con?ict resolution.In most DCSP algo-

rithms,inter-agent communication is restricted to only exchanging values of vari-

ables,since any additional information-exchange is assumed to lead to signi?cant

communication overheads and to a breach of privacy.This paper provides a de-

tailed experimental investigation of the impact of inter-agent exchange of addi-

tional legal values among agents,within a collaborative setting.We provide a new

run-time model that takes into account the overhead of the additional communi-

cation in various computing and networking environments.Our investigation of

more than300problem settings with the new run-time model(i)shows that DCSP

strategies with additional information-exchange can lead to big speedups in a sig-

ni?cant range of settings;and(ii)provides categorization of problem settings with

big speedups by the DCSP strategies based on extra communication,enabling us

to selectively apply the strategies to a given domain.This paper not only provides

a useful method for performance measurement to the DCSP community,but also

shows the utility of additional communication in DCSP.

1Introduction

Distributed,collaborative agents play an important role in large-scale multiagent appli-cations such as sensor networks[6].Collaborative agents in such applications must co-ordinate their plans,resolving con?icts,if any,among their action or resource choices. Distributed Constraint Satisfaction Problems(DCSP)is a major technique in multiagent coordination and con?ict resolution in collaborative settings[10].DCSP provides rich foundation for the representation of multiagent coordination and con?ict resolution,and there exist highly ef?cient baseline algorithms[3,7,9,10].

In most DCSP algorithms,inter-agent communication is restricted to only exchang-ing values of variables,since any additional information-exchange is assumed to lead to signi?cant communication overheads,a breach of privacy,and knowledge transforma-tion cost[10].We refer to this restriction of only communicating values of variables as value-only communication.However,as large-scale systems based on such value-only communication get developed,it is critical to re-examine this commitment to value-only communication that has now become the foundation of DCSP.Indeed,it is feasible that,by unnecessarily subscribing to such value-only communication,researchers may be forced to compromise on correctness or quality of solutions;and/or forced to de-velop unnecessarily complex algorithms.Could eliminating or diluting this restriction of value-only communication lead to signi?cant speedups,or would that lead to addi-tional overheads?Such a re-examination of the communication commitment in DCSP may imply potentially signi?cant enhancements to the current DCSP algorithms.

We examine the impact of value-only communication in collaborative agent appli-cations,where agents are homogeneous or at least do not face signi?cant dif?culties

in communicating their potential choices of values to each other.In such collaborative agent applications,some of the key reasons for restricting to value-only communication do not hold.In particular,there are three key reasons provided in the literature[10]for value-only communication:(i)Maintaining privacy,(ii)Dif?culty of knowledge trans-formation in heterogeneous agent settings;(iii)Overheads of extra communication.

However,collaborative agents have no reason to maintain privacy from other agents, and many domains with homogeneous agents do not have a problem in knowledge transformation.The central remaining question is thus of communication overheads, and loosening the restriction of value-only communication can indeed add to the com-munication cost in DCSP.This tradeoff in the potential speedup due to extra commu-nication vs the cost of communication is the central tradeoff that is at the heart of this paper.Various aspects of different types of domains need to be considered in the anal-ysis(e.g.,communication or local computation cost).

In earlier work,we introduced DCSP techniques with additional information ex-change[5].However,since the investigation was limited to limited settings,the per-formance of such DCSP techniques was not fully evaluated in a large set of realistic domains.Furthermore,the overhead from extra communication was never analyzed. In this paper,we present a comprehensive,detailed analysis over a large range of re-alistic domain settings.For the analysis,we develop a new run-time model that takes into account extra communication overhead in various computing and networking en-vironments since the performance metric widely used in the DCSP literature,cycles explained in Section3,does not take into account the overhead of additional informa-tion exchange(i.e.,increased message size and number).

To evaluate the performance of DCSP techniques based on extra communication in different domains,we systematically investigate more than300problem settings in a large problem space with more than200,000experimental runs,using the new run-time model.Our investigation(i)shows that DCSP strategies with additional information-exchange can lead to big speedups in a signi?cant range of settings;and(ii)provides categorization of problem settings where big speedups are achieved by the DCSP strate-gies to guide which DCSP strategy to apply given a domain.

2Background

DCSP provides an abstract formal framework to model coordination and con?ict reso-lution in many multiagent applications such as distributed sensor networks[6].DCSP is a distributed version of CSP(Constraint Satisfaction Problems)[10].CSP is commonly de?ned by a set of variables,=,...,,each element associated with value do-mains,...,respectively,and a set of constraints,=,...,.A solution

in CSP is the value assignment for the variables which satis?es all the constraints in. In DCSP,variables and constraints are distributed among multiple agents.A constraint de?ned only on variables belonging to a single agent is called a local constraint.In contrast,an external constraint involves variables of different agents.Solving a DCSP requires that agents not only solve their local constraints,but also communicate with other agents to satisfy external constraints.

A major characteristic of most DCSP algorithms is that they have focused on value-only communication:agents communicate only their intended values for the objects on which they need to agree[3,7,10].That is,while the value selection is based on

each agent’s local knowledge and local situation,agents do not communicate such in-formation.However,a few different approaches(based on the communication of local information between agents)were recently presented[5,8,9].

In this section,we describe two algorithms as representative examples.One is Asyn-chronous Weak Commitment search algorithm[10],one of the most advanced DCSP algorithms,in which agents communicate only selected values,and the other is Locally Cooperative DCSP algorithm[5]in which agents communicate selected values plus local information and the communicated information is used for value ordering.

2.1Asynchronous Weak Commitment(A WC)Search Algorithm

In the AWC algorithm,agents asynchronously assign values to their variables and com-municate the values to neighboring agents with shared binary constraints.Each vari-able has a priority that changes dynamically during search.A variable is consistent if its value does not violate any constraints with higher priority variables.A solution is a value assignment in which every variable is consistent.

To simplify the description of the algorithm,suppose that each agent has exactly one variable.When the value of an agent’s variable is not consistent with the values of its neighboring agents’variables with higher priorities,there can be two cases:(i)a good case where there exists a consistent value in the variable’s domain;(ii)a nogood case that lacks a consistent value.In the good case with one or more value choices available,an agent selects a value that minimizes the number of con?icts with lower priority agents.On the other hand,in the nogood case,an agent selects a new value that minimizes the number of con?icts with all of its neighboring agents,and increases its priority to max+1,where max is the highest priority of its neighboring agents.

2.2Locally Cooperative DCSP(LCDCSP)Algorithm

In the LCDCSP algorithm[5],agents take into account the?exibility(choice of values) given to other agents by their value choices in selecting new values.The LCDCSP algorithm is based on the AWC but has a different mechanism in value ordering(which is enabled by extra communication of local constraints).To elaborate this notion of cooperative value selection,the followings was de?ned in[5]:

–De?nition1:For a value and a set of agents,?exibility function is de?ned as=()where(i);(ii)is the number of values of that are consistent with;and(iii),referred to as a ?exibility base,can be,,,,etc.

Based on the?exibility,four different techniques are de?ned for value selection:–:Each agent selects a value based on min-con?ict heuristics(the original value ordering method in the AWC algorithm);

–():Each agent attempts to give maximum?exibility towards its higher(lower)neighboring agents by selecting a value that maximizes

;

–:Each agent selects a value that maximizes,i.e.max?exibility to all neighbors.

These four different techniques can be applied to both the good and the nogood case described in Section2.1.(Refer to[5]for detailed information.)Therefore,there are six-teen combinations for each?exibility base.While the LCDCSP apporach has relation to

a popular centralized CSP technique,the least constraining value heuristic[4],it is not a simple mapping of the least constraining value heuristic onto the DCSP framework. Agents can explicitly reason about which agents to consider most with respect to the constrainedness given towards neighboring agents.

3Performance Measurement

To evaluate approaches with different types of information exchange(as shown above), we need a new run-time model(Section3.2)that takes into account the overhead of extra communication(required for the LCDCSP algorithm)since existing performance metrics(described in Section3.1)do not properly assess such communication overhead.

3.1Existing Method

Since it has been practically dif?cult to access a real large-scale distributed system(with hundreds of nodes),the standard methodology in the?eld[3,9,10]is to implement a synchronized distributed system which is a model of distributed system where every agent synchronously performs the following three steps(called a cycle):(i)Agents re-ceives all the messages sent to them in the previous cycle;(ii)Agents resolve con?icts, if any,and determine which message to send;(iii)Agents send messages to neigh-boring agents.Given such a synchronized distributed system,it is dif?cult to directly measure the run-time for real distributed con?ict resolution.However,in the literature, as a compromise,researchers have used hardware independent metrics such as cycles and constraint checks de?ned below.

–Cycles:The number of cycles until a solution is found.Total time for con?ict reso-lution is expected to be proportional to cycles[10].

–Constraint checks:The total number of the maximum number of constraint checks at each cycle until a solution is found.More speci?cally,at each cycle,a bottleneck agent(which performs the most constraint checks)is identi?ed,and the numbers of constraint checks from bottleneck agents(which may vary at each cycle)are summed up over all cycles.This is a main indicator for local computation time.

In the DCSP research community,cycles is used as a major metric for performance evaluation since the amount of local computation and communication that each agent solves mostly remains same in most of previous DCSP approaches[3,9,10]:the differ-ence is in the protocol for passing values and controlling backtracking.However,cycles has the following shortcomings:

–Local computation overhead:For the hardware with limited computing power,the time for local computation may not be ignored,and there can be a variation in local computation depending on constraint checks.

–Message communication overhead:While cycles assumes that uniform time is taken at each communication phase,the time for message communication often depends on the size/number of messages.

3.2Analytical Model for Run-time

While the cycles(a major DCSP metric)described above can be used as approximate measurements,it does not properly assess the performance of algorithms like LCDCSP which do not properly assess the additional computation and communication overhead

from the local information exchange.Therefore,we need a new model to take into ac-count such overheads as part of the run-time.In this section,we present an analytical model for run-time measurements which takes into account various message process-ing/communication overhead in different computing/networking environments.

The local computation processed by an agent at each cycle consists of processing received messages,performing constraint checks,and determining which message to send for its neighbors.The run-time taken by an agent for a cycle is the sum of the local computation time and the communication time for the agent’s outgoing messages. Our new run-time model is based on the data collected from the experimentation on a synchronized distributed system.The following terms are de?ned for the model:

–:incoming message number for agent at cycle

–:size of incoming message for agent at cycle

–(l):computation time to process one incoming message(whose size is)

–:number of constraint checks by agent at cycle

–:computation time to perform one constraint check

–:number of outgoing message for agent at cycle

–:size of an outgoing message for agent at cycle

–:computation time to process an outgoing message(whose size is)

–:communication time to transmit an outgoing message(whose size is)

In a synchronous distributed system,at each cycle,agents synchronously start their local computation and communication.Thus,the run-time for a cycle is dominated by an agent which requires maximum time for its local computation and communication.–Run-time for a cycle()=(+)where is a set of agents in

a given system,is the local computation time of agent i at cycle k,and is the

communication time of agent i at cycle k.

Here,and are computed by the following equations:

–Local computation time of agent i at cycle k()=(time to pro-cess received messages)+(time to perform constraint checks)+

(time to process outgoing messages)

–Communication time of agent i at cycle k()=(time for transmitting

a message whose size is for times)

Finally,the total run-time is the sum of run-time()for each cycle:

–Total run-time=where is the number of total cycles.

While the above model aims to provide a metric which takes into account mes-sage processing/communication overhead(based on message size/number),it is?exible enough to subsume the existing method of performance measurement(Section3.1):

–Constraint checks corresponds to the total run-time(de?ned above)where,

and(i.e.,no communication/message-processing cost).–Cycles corresponds to the total run-time under the assumption that(the cost for constraint checks is zero),(message processing cost is zero), and(a constant communication time independent of message size/number).

As the?rst analytical model for the performance measurement in DCSP which takes into account the overhead based on message size and number,the above model could provide a useful method for performance measurement to the DCSP community.Fur-thermore,as shown below,the model shows interesting results as the parameters for message processing/communication overhead vary.

4Performance Analysis

While we focus on the domain where agents’interaction topology is regular3,there can be variations(e.g.,problem hardness)in different problem settings that arise within the domain.In this section,we provide various problem settings controlled by several parameters.Systematic changes in the parameters generate a wide variety of problem settings,and enable us to evaluate the performance of the strategies and?nd their com-munication https://www.360docs.net/doc/4f7806385.html,putation trade-offs in different situations.Here,parameter selection is motivated by the experimental investigation in the CSP/DCSP literature[10].

First,we vary the density of regular graphs by changing the number of neighboring agents:(i)Hexagonal topology:Each agent is surrounded by three agents(separated by 120degrees);(ii)Grid topology:Each agent is surrounded by four neighboring agents (separated by90degrees);(iii)Triangular topology:Each agent is surrounded by eight neighboring agents(separated by45degrees).The purpose of trying three different regular graphs is to investigate the impact on performance by the degree of connectivity (number of interactions for each agent).

Second,given a topology(among the three topologies above),we make variations in constraint compatibility which has shown a great impact on the hardness of problems [10].We distinguish external constraints from local constraints in de?ning the constraint tightness to analyze the effect from each constraint:

1.External constraint compatibility:Given an external constraint,for a value in an

agent’s domain,the percentage of compatibility with neighboring agents’values is de?ned.The percentage varies from30%to90%with intervals of30%.Note that 0%case and100%case are not tried since there is no solution for9%case and every value assignment is a solution for100%case.

2.Local constraint compatibility:Given a local constraint,a portion of agents’orig-

inal domains is not allowed.We make the following two variations in local con-straint:(i)The percentage of locally constrained agents changes from0%to100% (0%,30%,60%,90%,100%);and(ii)Given a local constraint,the portion of al-lowed values varies from25%to75%(25%,50%,75%).Here,0%and100%are not tried since0%case gives agents empty domain and100%case has no effect of having a local constraint.

Third,we vary the number of domain values from10to80(10,40,80)to check how different domain sizes have an impact on the performance and trade-offs of the strate-gies.Given the above variations,the total number of settings is351,and we evaluate the performance of the two DCSP strategies(presented in Section2)on each setting.Note that the LCDCSP strategy can have different value selection techniques introduced in Section2.2.For a given problem setting,the performance of strategies is measured on 35problem instances which are randomly generated by the problem setting(de?ned with the above parameters).

For each setting,seventeen strategies(sixteen strategies de?ned in this paper plus the original AWC strategy)are tried for each problem instances.Thus,the total num-ber of experimental runs is208,845().4Note that,for the sixteen

LCDCSP strategies,is used as a?exibility base(the original AWC strategy is min-con?ict strategy without extra communication of local information).We set the number of agents as512since,in real applications such as sensor networks[6],the number of agents in hundreds is considered to be large-scale.

Fig.1.Speedup by LCDCSP strategies for individual problem instances

4.1Categorization of Problem Settings with Big Speedups by LCDCSP

In Figure1,the horizontal axis plots problem hardness for each individual problem in-stance(based on the cycles by the AWC strategy),and the vertical axis plots how many speedup(i.e.,how many fold reduction in cycles)is achieved by the best LCDCSP strategies for each problem instance.5The results in Figure1indicates that LCDCSP strategies show performance improvement for majority of problem instances across dif-ferent problem hardness:while there is a variation in performance improvement,the speedups do not come from only a few exceptional cases.

Local constraint Domain Speedup at Each Topology

compatibility constrained agents Grid

30%

Moderate

30%others

25%40&80Low Low

others

40Low Low

others

*Low

**

Domain size Speedup

25%0100%

25%90%

others

25%0100%

50%0100%

75%0100%

5Selecting the best LCDCSP strategies were based on empirical results.

–When external constraint compatibility is low(30%),

For each topology,high performance improvement is achieved when local con-straint compatibility is low(25%)and domain size is small(10).

A big speedup by LCDCSP strategies is shown unless agents are either to-

tally unconstrained in local constraints(0%)or totally constrained(100%).

For grid topology,a big speedup is also shown when domain size is large

(80),and the ratio of locally constrained agents is moderate(60%)or

high(90%).However,when all agents are locally constrained(100%),no

speedup is shown.

When local constraint compatibility increases or domain size gets larger,LCD-CSP shows low speedup.

–When external constraint compatibility is moderate(60%)in grid topology, High performance improvement is achieved when local constraint compatibil-ity is low(25%)and domain size is moderate(40).

A big speedup by the best LCDCSP strategy is shown when the ratio of

locally constrained agents is high(90%).However,note that,when the

ratio is100%,there is no big speedup since all the problems in the setting

are easy regardless of strategies to be applied.

–When external constraint compatibility is90%,the speedup is relatively small since the problem settings with90%external constraint compatibility is easier than other settings(taking less than30cycles in general)so that there is no big difference in cycles between the AWC strategy and LCDCSP strategies.

4.2Performance in Run-time Analytical Model

In this section,we present how the performance results(e.g.,speedup)changes with the analytical run-time model in Section3.2compared with the results based on cycles.The parameters speci?ed in this section assume a realistic domain where message commu-nication overhead dominates local computation cost and message processing overhead is relatively smaller than communication overhead(but cannot be ignored).In de?ning the parameters for such a domain,two different properties for message processing and communication overhead are considered:

–Property1:Message processing/communication overhead mainly depends on the size of messages to process/communicate.

–Property2:Message processing/communication overhead mainly depends on the number of messages to process/communicate:Message is processed as a bundle or message communication delay is dominated by message contention.

Message Size as a Main Factor for Message Processing&Communication Over-head For a domain where message size is a main factor for message processing and communication overhead,parameters for the run-time model are set as follows:

–and:Message processing is assumed to be slower than a constraint check by two order of magnitude.To simulate such a difference,is set as100or1000.

–:To simulate the situation where communication overhead dom-inates local computation cost,is set as1000or10000.

Based on run-time model

cycles

177

1099

32120

1477

577

443333

Table3.Speedup change in run-time model

Table3shows the speedup by the best LCDCSP strategy for prototypical settings given different and.In Table3,the speedup based on the run-time model for differ-ent and is less than the speedup based on cycles:i.e.,the performance of LCDCSP strategies with the run-time model appear to be worse than the cycle-based performance.

The decrease in speedup with the run-time model is due to the fact that LCDCSP strategies have larger message size to process/communicate and more constraint checks (to compute?exibility towards neighbors)than the AWC strategy.The analysis with other and values show similar results.

While we present limited data because of space limit,the analysis shows that,as domain size or graph density(i.e.,the number of neighbors)increases,the difference in message size and constraint checks between the AWC strategy and LCDCSP strategies also increases,leading to signi?cant decrease in speedup for LCDCSP strategies. Message Number as a Main Factor for Message Processing&Communication Overhead For a domain where message number is a main factor for message pro-cessing and communication overhead(message processing&communication time is independent of message size),parameters for the run-time model are set as follows:

–and;

Based on run-time model

cycles

199

101010

33738

141213

5109

444447

Table4.Speedup change in run-time model

Here,the values of and are same as above.Table4shows the speedup by the best LCDCSP strategy for the same prototypical settings(presented in Table3).In Ta-ble4,the speedup based on the run-time model for different and is very similar with the speedup based on cycles in general.The main reason is that the number of messages to communicate is decided by the number of neighbors(i.e.,graph density) which is static.While there can be a large difference in constraint checks depending on the graph density and the domain size,when the message processing or communication overhead dominates(the difference in constraint checks becomes insigni?cant),the per-formance of the AWC strategy and LCDCSP strategies depends on cycles because of little difference in message size.

This analysis shows that,when the overhead of message processing and commu-nication is mainly decided by message number(not size)and dominates local compu-tation overhead(the difference in constraint checks is not signi?cant),cycles can be a reasonable measurement to compare strategy performance.Note that,using this analyti-cal model,we can simulate various computing and networking environments by chang-ing(i)the values of and(different weights to message processing/communication overheads)or(ii)the cost functions.

5Related Work and Conclusion

While signi?cant works have focused on variable or agent ordering in DCSP[1,3,10], value ordering techniques which exploit additional information-exchange have not re-ceived enough attention,and little investigation has been done for performance mea-surement which takes into account extra communication overhead.While communicat-ing local information has been investigated in DCSP[8,9],the communication over-head in different computing/networking environments was not properly evaluated.Fer-nandez et al.investigated the effect of communication delays on the performance of DCSP algorithms[2].However,their investigation was limited to random effects and did not take into account the impact from extra value communication.

In this paper,we investigate the impact of inter-agent exchange of additional infor-mation which has not been exploited in conventional DCSP algorithms.We provide a new run-time model for DCSP performance measurement that takes into account the overhead of extra communication.Experimental results from extensive systematic in-vestigation show that DCSP strategies which exploit additional information-exchange indeed improve performance in a signi?cant range of problem settings,in particular when message processing/communication overhead dominates local computation over-head.We also provide categorization of problem settings with big speedups by the DCSP strategies to guide strategy selection.This paper not only provides a useful method for performance measurement to the DCSP community,but also shows the utility of additional information exchange in DCSP.

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Systems.Springer,2000.

浅析《诗经》中的方位词“南”及其文化内涵

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at,in与on的用法区别

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常用标点符号用法简表.doc

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句号① 问号符号用法说明。?1.用于陈述句的末尾。 2.用于语气舒缓的祈使句末尾。 1.用于疑问句的末尾。 2.用于反问句的末尾。 1.用于感叹句的末尾。 叹号! 2.用于语气强烈的祈使句末尾。 3.用于语气强烈的反问句末尾。举例 xx是xx的首都。 请您稍等一下。 他叫什么名字? 难道你不了解我吗?为祖国的繁荣昌盛而奋斗!停止射击! 我哪里比得上他呀! 1.句子内部主语与谓语之间如需停顿,用逗号。我们看得见的星星,绝大多数是恒星。 2.句子内部动词与宾语之间如需停顿,用逗号。应该看到,科学需要一个人贡献出毕生的精力。 3.句子内部状语后边如需停顿,用逗号。对于这个城市,他并不陌生。 4.复句内各分句之间的停顿,除了有时要用分号据说苏州园林有一百多处,我到过的不外,都要用逗号。过十多处。 顿号、用于句子内部并列词语之间的停顿。

表示方位的介词用法

Montrer et situer les objets 1.Les mots pour situer les objets. a.contre对着,朝着 b. sur 在…上空 c. a droite (de)在…右边 d. a gauche (de)在…左边 e. sous 在…下面 f. dans在…里面 g. a cote (de)在…旁边h. derriere在…后面i. devant 在…前面 j. au-dessus 在…上方k. au-dessous 在…下方l. entre 在…中间 m. en face de 在…对面n. au bout de 在…尽头o. pres de 在…附近 2.Les mots Cles. a.Vous arrivez 您到达 b. vous prenez 您乘 c. vous allez 您去 d. passez您经过 e. continuez 继续走 f. traversez 穿过 g. tournez 转弯h. entrez走进…i. tout droit 直走 https://www.360docs.net/doc/4f7806385.html, rue 那条路k. par la从那边 3.Transport. a. A pied 走路 b. avelo骑自行车 c. a moto 骑摩托车 d. en rollers滑旱冰 e. en bus 乘公交车 f. en metro乘地铁 g. en voiture 乘汽车h. en taxi乘出租车 -Comment y aller ? -C’est loin. -?a se trouve près d’ici. -C’est situé à 20km de Paris. -Je suis perdue. Je cherche la rueBotonnet pour aller.....vous pouvez m’indiquer....par où il faut passer pour aller à -C’est de quel c?té? Dans quelle direction ? -Continuez jusqu’à un café qui est au bout de la rue. -Vous suivez la Seine. -Vous traversez la rue et passez devant la poste. -C’est à 5 min à pied . -Vous prenez la première à gauche, tout droit.

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英语方位词

英语方位词的用法 (一)in the east 与 on the east的区别 1.in the east表示我们生活中和地理位置上的绝对方向。如: The sun rises in the east and sets in the west. 太阳从东边升起,从西边落下。 The Great Wall begins in the east from the Shanghaiguan Pass and ends at the Jiayu guan Pass in the west. 长城东起山海关,西至嘉峪关。 2.on the east表示某事物位于另一事物所朝的方向。这里的方向是相对而言的。如: China faces the Pacific on the east. 中国东临太平洋。 The United States faces the Atlantic on the east and the Pacific on the west. 美国东临大西洋,西濒太平洋。 (二) in (to,on,at) the east of 1.要表示A在B的东部,即:A在B的范围之内时就用"A is in the east of B",如: Japan is in the east of Asia.日本在亚洲东部。 Italy is in the south of Europe.意大利在欧洲南部。 2.如果A在B的东方,即:A在B的范围之外,且相隔有一定的距离,就用"A lies to the east of B".口语中有时可将to the省去。如: Japan lies (to the) east of China.日本位于中国东方。 France lies (to the) east of England.法国位于英国东方。 3.如果A在B的东边(侧),即:A与B相邻接。就用"A is on the east of B". 如: Guangdong is on the south of Hunan.广东在湖南南边。

方位名词的特殊用法及其文化本源_王刚

西北民族大学学报(哲学社会科学版)中国民族学类核心期刊2008年第4期J.NORTHWEST UNIVERSITY FOR NATIO NALITIES(Phi losophy a nd Social Science)No.4.2008方位名词的特殊用法及其文化本源 王刚 (北方民族大学国有资产管理处,宁夏银川750021) [摘要]古今汉语方位词没有大的差异,一般很少单独充当句子成份,往往和其他名词结合,表示时间、方位等。由于方位词意义的纷繁复杂,有些方位词在特定的语言环境中,已经脱离了定位的原义,含有特定的意义了。人们对方位的认识,不是单一的表象,是主从统一观,时空统一观、对立统一观的结晶,是在一定的思维文化模式指导下产生的。 [关键词]方位词;特殊用法;文化本源 [中图分类号]H03[文献标识码]A[文章编号]1001-5140(2008)04-0091-04 一 方位词是表示方向和事物相对位置的词,它基本上属于名词的范畴。古今汉语方位词没有大的差异,主要有/东、西、南、北、上、中、下、内、外、前、后、左、右、间、旁0等。方位词一般很少单独充当句子成份,往往和其他名词结合,表示时间、方位等。古今汉语方位词在构成上都有这样一些特征:方位词前都可以加上/之0、/以0构成前加式结构,如/以上、以下、以前、以后、以东、以西、以里、以外0,/之上、之下、之左、之右、之南、之北、之内、之外、之中、之间0等。方位词还可以成对并列联用,如/上下、左右、前后、里外、东西、南北、中间0等。方位词可以直接加在名词前后,如古汉语中/上赏、中赏、下赏、上宾、下人、车左、车右0等,以及现代汉语中/上士、中士、下士、上将、中将、上校、中尉、上级、下级、里屋、外屋、上房0等。人们因生产、生活的需要,很早就有了平面方位的概念,继而又获得立体空间的概念,我们现在经常使用的东、西、南、北、上、中、下等方位词,早在甲骨文中就已经出现,它体现出了古人的方位空间观。关于/东0,5说文6曰:/东,动也,从木。官溥说:从日在日木。0按许慎的说法,/东0是由/日0和/木0组合而成。/日0升到树木的半中腰,表示东方。这种说法未免有点意合。在甲骨文中,/东0像两头扎起来的一个大口袋,它的本义就是代表/东西0(物)。/东0作/东方0讲,是假借之理。因为古时候主人之座在东,宾客之位在西,所以主人称为/东0,如/作东0、/东家0等,/东0就获得了方位的概念。这种观念的确立和古人崇尚礼仪的思维文化模式是相一致的。关于/南0,5说文6认为,/草木至南方而有枝任也。05段注6载,/南,任也,与东、动也一例。古南、男二字相假借。05徐笺6记,/古音南任相近,古南夷之乐曰任。0看来,/南0之为方位词也属于同音假借之理。关于/西0,5说文6曰:/西,鸟在巢上,象形。日在西方而鸟栖。0古文因以为,东西之西,/西0的本义就是/栖0。上古根本就没有/栖0字,而要表示/栖0的意思时就写/西0。至于/西0表示方位,也是假借之理,它和鸟栖的时间有关,是时间和空间的统一观。关于/北0, 5说文6解释为二人相背,这是它的本义。至于用/北0表示方位,同样属于假借之理。北和南是相对立的,古人建屋多南向,则南方为前,北方为后,人们常向南背北,这就产生了北方的概念,这是辨证对立统 [收稿日期]2008-05-07 [作者简介]王刚(1962))男,北京市人,副教授,主要从事古代汉语教学和研究。

英语方位词的用法

英语方位词的用法 The Standardization Office was revised on the afternoon of December 13, 2020

英语方位词的用法 (一)in the east 与 on the east的区别 1.in the east表示我们生活中和地理位置上的绝对方向。如: The sun rises in the east and sets in the west. 太阳从东边升起,从西边落下。 The Great Wall begins in the east from the Shanghaiguan Pass and ends at the Jiayuguan Pass in the west. 长城东起山海关,西至嘉峪关。 2.on the east表示某事物位于另一事物所朝的方向。这里的方向是相对而言的。如: China faces the Pacific on the east. 中国东临太平洋。 The United States faces the Atlantic on the east and the Pacific on the west. 东临大西洋,西濒太平洋。 (二) in (to,on,at) the east of

1.要表示A在B的东部,即:A在B的范围之内时就用"A is in the east of B",如: Japan is in the east of Asia.在亚洲东部。 Italy is in the south of Europe.在欧洲南部。 2.如果A在B的东方,即:A在B的范围之外,且相隔有一定的距离,就用"A lies to the east of B".口语中有时可将to the省去。如: Japan lies (to the) east of China.日本位于中国东方。 France lies (to the) east of England.位于英国东方。3.如果A在B的东边(侧),即:A 与B相邻接。就用"A is on the east of B". 如:Guangdong is on the south of Hunan.广东在湖南南边。Shangdong is on the north of Jiangsu.山东在江苏北边。4.如果把方位词当作一个整体看,或是看成一点,就用"A is at the east of B" 如:There was a big battle at the north of the Liaodong Peninsula.在辽东半岛的北边有一场大战。5.如果要表示“A 位于B东面100公里处”时我们既可以说"A lies l00km to the east of B",也可以说"A lies 100km east of B". 后者在美国口语中更为常见。如:The plane crashed 30 miles south of the city.飞机在离城南30英里处坠毁。Suzhou lies 50 miles to the west of Shanghai.苏州位于上海西面50英里处。 (三) 汉语里“东南西北”的先后顺序到英语里就变成了north,south,east,west;并由此有了下列中、英文表达上的差异。东南方:southeast 西南方:southwest西北方:northwest 东北方:northeast如:十三陵位于北京西北50公里处。The Ming Tombs are located about 50 km to the northwest of Beijing.天津位于北京东南120公里处。Tiajin is situated l20 km southeast of Beijing.(四)要表示方位的“偏向”时通常用by 正东偏北: east by north正南偏西: south by west正北偏东: north by east正南偏东: south by east如:We are sailing in the direction of

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作品简介 本微课视频的教学内容为牛津小学英语5B Unit8 At the weekends (B)部分的单词教学。本部分的教学内容和教学重点是掌握6个昆虫类单词及insects的发音。教学目标是让学生通过微视频的学习,能够正确、流利地朗读6种昆虫类的单词以及单词insects,并能够熟练运用。教学难点是让学生读准单词发音,掌握发音规律,掌握以字母y结尾的可数名词变为复数时的变化规则。情感态度方面,需要学生具有通过微视频学习知识的兴趣,能够积极、主动的参与到教学活动中来,通过微视频学习的方式,掌握语言技能;能够根据自己对知识的掌握程度和实际需要借助视频学习的优势,反复观看,解决自己的难点问题,积极参与到视频教学中的操练项目,巩固和运用知识。 作品的创作说明: 教学设计 教学内容:牛津小学英语5B Unit8 At the weekends (B) 教学目标:让学生通过微视频学习,能够正确、流利地朗读6种昆虫类的单词以及单词insects,并能够熟练运用。 教学重点:熟练掌握6个昆虫类单词及insects的发音 教学难点:让学生读准6个昆虫类单词及insects的发音,掌握发音规律,知道以y结尾的可数名词变为复数时的变化规律。 教学过程:

Step 1借助情境图,激发兴趣,揭示课题 1.出示情境图,公园的一角 T: Here’s a picture. Is it nice? What can you see in the picture? T: Today, let’s learn some words about insects. 2.揭示课题,读2遍 Step2利用猜谜的游戏,呈现新单词,学习新单词 1.边听边猜,激发兴趣,学习新单词a grasshopper , a bee 教师讲两个昆虫的特点,让学生猜他们是什么?学生猜对后,教师呈现昆虫的图和单词,带领学生跟读,并指导单词grasshopper中a 和o的发音以及字母组合ee的发音。利用已知的单词学习新单词的发音。 2.自主阅读,猜一猜,他们是哪些昆虫 (1)学生自己读文本,猜文本中所指的是哪些昆虫。学生抓住昆虫的特点,思考。 (2)核对答案,并学习他们的发音,同时学习他们的复数形式及发音。 (3)引导学生观察发现,掌握以辅音字母+y 结尾的可数名词复数形式的变化规律。 3.整体呈现单词,齐读 整体呈现新单词,播放录音让学生整体跟读一遍,加以巩固。Step3 巩固操练 1.仔细阅读,根据歌谣内容,选择正确的图,填空。

微课的类型介绍

创作编号:BG7531400019813488897SX 创作者:别如克* 微课的类型介绍 按照不同的划分方法,微课可以被分为许多种类型,其中按照教学方法来分类,微课大致可以划分为分别为五类,分别为:讲授类、讨论类、启发类、演示类、练习类等。那么今天我们就为大家介绍几种常见的微课类型,以便于大家在今后的微课制作中有更好设计思路和创意。 一、讲授类 讲授类微课适用于教师运用口头语言向学生传授知识,如描绘情境、叙述事实、解释概念、论证原理和阐明规律。这是中小学最常见、最主要的一种微课类型。 1.课堂实录微缩版 这种类型的微课中有教师、有学生、有活动、有交互……然而学生不是教研员,也不是评课专家。他不需要观看师生活动过程,学生需要的仅仅是学习内容本身。 2.画中画版 这种方式的优点在于,老师的头像出现在视频局部,仿佛老师就在自己身边一对一讲解,亲切而自然,更易于被学生接受从而愿意去学习。 二、讨论类 讨论类微课适用于在教师指导下,由全班或小组围绕某一种中心问题通过发表各自意见和看法,共同研讨,相互启发,集思广益地进行学习。 三、演示类 1.幻灯片动画式 演示类微课适用于教师在课堂教学时,把实物或直观教具展示给学生看,或者作示范性的实验,或通过现代教学手段,通过实际观察获得感性知识以说明和印证所传授知识。 PPT类微课是指教师借助PPT的视频录制功能将嵌入有课程讲解配音的PPT直接录制成流媒体视频。这类微课视频的制作门槛低,要求老师必须具备一定的动画设计制作能力。 2.手机+白纸 工具随手可得,技术难度低,操作快捷方便,画面真实亲切,并且易于分享

结语: 但在实际微课的设计与拍摄时,老师还得根据课程的性质、教学的要求、学校的实际硬件条件及自身的技术能力来选择微课的类型,只有这样,微课才能真正与课堂教学相结合,并能通过翻转课堂教学来提升课程教学的质量。 创作编号:BG7531400019813488897SX 创作者:别如克*

六年级 介词 at、 in与on 用法区别

1、小学英语介词at,in与on在时间方面的用法 at表示时间的一点;in表示一个时期;on表示特殊日子。如: He goes to school at seven o’clock in the morning. 他早晨七点上学。 Can you finish the work in two days. 你能在两天内完成这个工作吗? Linda was born on the second of May. 琳达五月二日出生。 1. at后常接几点几分,天明,中午,日出,日落,开始等。如:at five o’clock (五点),at down (黎明),at daybreak (天亮),at sunrise (日出),at noon (中午),at su nset (日落),at midnight (半夜),at the beginning of the month (月初),at that time (那时),at that moment (那会儿),at this time of day (在一天的这个时候)。 2. in后常接年,月,日期,上午,下午,晚上,白天,季节,世纪等。如: in 2006(2006年),in May,2004 (2004年五月),in the morning (早晨/上午),in the afternoon (下午),in the evening (晚上),in the night (夜晚),in the daytime (白天),in the 21st century (21世纪),in three days (weeks/month)三天(周/个月),in a week (一周),in spring (春季)。 3. on后常接某日,星期几,某日或某周日的朝夕,节日等。如:on Sunday (星期日),on a warm morning in April (四月的一个温暖的上午),on a December night (12月的一个夜晚),on that afternoon (那天下午),on the following night (下一个晚上),o n Christmas afternoon (圣诞节下午),on October 1,1949 (1949年10月1日),on New Year’s Day (新年),on New Year’s Eve (除夕),on the morning of the 15t h (15日的早上)等。 2、常见的介词 about 大约在……时间 about five o'clock 在周围,大约多远 about five kilometres 关于、涉及 talk about you above 高出某一平面 above sea level across 横过walk across the street对面across the street after 在……之后 after supper 跟……后面 one a fter another 追赶run after you against 背靠逆风 against the wall, against the wind 反对 be against you among 三者以上的中间 among the trees at 在某时刻 at ten o’clock 在小地点 at the school gate 表示速度 at high speed 向着,对着 at me before 在……之前 before lunch 位于……之前 sit before me behind 位于……之后 behind the tree below 低于……水平 below zero 不合格 below the standard by 到……时刻,在……时刻之前 by five o'clock 紧挨着 site by site 乘坐交通工具 by air, by bick被由 was made by us during 在……期间during the holidays for 延续多长时间 for five years 向……去 leave for Shanghai 为了,对于be good for you from 从某时到……某时 from morning till night 来自何方 from New Y ork 由某原料制成be made from 来自何处 where are you from in 在年、月、周较长时间内 in a week 在里面 in the room 用某种语言 in English 穿着in red into 进入……里面 walk into 除分 divide into 变动 turn into water near 接近某时 near five years 在……附近 near the park of 用某种原料制成 be made of 属于……性质 a map of U. S .A

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