水晶石技法—3ds Max_VRay室内空间表现(第1章)

1
3ds Max
Chapter
3ds Max 3ds Max 3ds Max 3ds Max
3ds Max 3ds Max

3ds Max/VRay
1.1
3ds Max
3ds Max 3ds Max
3ds Max
1.1.1 1
3ds Max
1
3ds Max 8 Target Spot
Lights 1-1
1-1
2
Fress Spot
3
Target Direct 3ds Max
4 5
Free Direct Omni
Spotlight Parameters 6 7 Skylight mr Area Omni
mr
mental ray
8 2
mr Area Spot
mr
mental ray

2
1-2
1-2
1-3
1
General Parameters
1-3
Light Type On
Targeted
Shadows On Use Global Settings
Shadow Map Ray traced Shadow Map 1-1
1-1
5 mental ray Shadow Map mental ray Ray Traced Shadows
Advanced Area Shadows
Adv.Ray Traced
Advanced Ray traced
Ray Traced Shadows
mental ray Shadow Map mental ray
mental ray Ray Traced Shadows
Area Shadows
3

3ds Max/VRay
Shadow Map
Shadow Map Map
Ray Traced Shadows Shadow
mental ray Ray Traced Shadows Shadow Map Ray Traced Shadows mental ray
2
Intensity/Color/Attenuation
/
/
1-4
Attenuation Attenuation Inverse Square
1-4 / /
0 Multiplier Multiplier 1 1
RGB
RGB
RGB 200 0 Color Selector
10 0
0
0 0.05
1-5 Decay Type None 3 Inverse Square
1-5
Inverse None
Inverse 4
Inverse Square

Inverse Square Start Show Near Attenuation Start/End
/ End
Start 0 Start
0 End
Use Show Far Attenuation Start/End 0 / 0 Use Show 3 Spotlight Parameters 1-6 Start Start End 0 End
Hotspot
Falloff
1-6
,
Light Cone Show Cone Overshoot
Hotspot/Beam / 43 Falloff/Field / / 45 Hot Spot 2 2 Preference Settings HotSpot/Falloff /
Falloff Customize Preferences Rendering Angle Separation
Hot Spot Falloff
Falloff 5

3ds Max/VRay
Hot Spot Circle Aspect Aspect 4 Advanced Effects 1-7 Affect Surfaces Contrast 0 100 0 Soften Diff. Edge Diffuse Specular Ambient Only Diffuse Soften Diffuse Edge Projector Map Projection Map Specular Contrast /ctangle /Bitmap Fit Rectangle Bitmap Fit
1-7
0
100
Map None
Material/Map Browser
/ Copy
Instance
1-8
1-8
6

5
Shadow Parameters
1-9
Object Shadows Color Dens Map Light Affects Shadow Color Atmosphere Shadows On Opacity 100 Color Amount
Shadow Parameters
1-9
0
100 6 Shadow Map Params Shadow Map Params 1-10 Size Sample Range Bias Bias Absolute Map Bias 2 Sided Shadows
1-10
Shadow Map
Bias
Size
Shadow Map Size
Sample Range 0 Absolute Map Bias Absolute Map Bias 2 Sided Shadows 50 1-11
7

3ds Max/VRay
4 1-11
30
7 Adv. Ray Traced Params Ray Traced 1-12 Basic Options 3ds Max 9 Simple Simple 1-Pass Antialias 2-Pass Antialias 1-Pass Antialias
Adv. Adv. Ray Traced Params
2-Pass Antialias
1-12
2 Sided Shadows
Antialiasing Options Shadow Integrity Shadow Quality Shadow Spread 1.25 Shadow Bias Jitter Amount 8 mental ray Shadow Map ray Shadow Map mental ray mental ray Map Size Sample Range
1 2 2
0.25 0 mental ray 1-13 512
1-13 mental ray
: mental mental ray Shadow Map
8

Samples Transparent Shadows Enable Color Dist 0.0 mental ray Samp/Pixel
z Merge 0.0 /
9
Area Shadows Area Shadows
Area Shadows 1-14
Basic Options Simple Rectangle Light Disc Light Box Light Simple Rectangle Light Disc Light Box Light Sphere Light 2 Sided Shadows
Sphere Light 5
1-14
Antialiasing Options Shadow Integrity Shadow Quality Shadow Spread Shadow Bias Jitter Amount Area Light Dimensions Length Width Height 10 Ray Traced Shadows Params Ray Traced Shadows Params 1-15
1
10 10 10 Ray Traced Shadows
9

3ds Max/VRay
Ray Bias
2 Sided Shadows
1-15
Max Quadtree Depth
6
1.1.2 1
1 1-16 2 3ds Max 1-17
1-16
1-17
3
10

1-18 4
1-19
1-18
1-19
2
1 1-20
1-20
1-21
11

3ds Max/VRay
1-21
1-22
1-22
2
12

3
1
2
3
4 3ds Max
24
5 3ds Max 1-23
13

3ds Max/VRay
1-24
1-23
1-24
1.2
3ds Max
1.2.1
3
Ambient
Diffuse
Specular
1.2.2 1
Material Editor 3 Material Editor M 1-25 Rendering Material Editor
2
1
4
14

1-25
24
Magnify 2
Sample Type
Backlight Metal Background
1-26
Strauss
1-26 15

3ds Max/VRay
Sample UV Tiling 16
UV 4 Coordinates 9
Video Color Check NTSC PAL Make Preview Options tions Select by Material Select Objects Material/Map Navigator Material/Map Navigator / / 1-27 Material Editor Op-
Get Material rial/Map Browser / Put Material to Scene
Mate-
1-27
Assign Material to Selection
Reset Map/Mtl to Default Settings
/
1-28 Make Material Copy
1-28
Make Unique Put to Library Material ID Channel ID
/
16

Show Map in Viewport 3ds Max 9 Show End Result Go to Parent
3D
Go Forward to Sibling 3 Pick Material from Object
1-29
/
Standard 1-29
Material/Map Browser
/
1.2.3 1 Standard
1 Shader Basic Parameters Shader 1-30
1-30
Blinn Anisotropic 1-31 Blinn Phong 1-32
1-31
1-32
Blinn
Metal
1-33 17

3ds Max/VRay
Multi-Layer 1-34
1-33
1-34
Oren-Nayar-Blinn 1-35 Phong 1-36
1-35 Oren-Nayar-Blinn
1-36 Phong
Strauss 1-37 Translucent Shader 1-38 Blinn
Strauss
1-37 Strauss
1-38
Wire 18
Extended Parameters

1-39 2-Side Face Map Faceted 2 Blinn Basic Parameters Blinn 1-40 Blinn Basic Parameters Blinn
1-39
1-40 Blinn
Ambient Diffuse Specular Self-Illumination Opacity Specular Highlights Specular Highlights Specular Level Glossiness Soften Exetended Parameters 1-41 Advanced Transparency Falloff Out Amt Type 3 Filter Filter Subtractive Additive In
1-41
100
0
3
Filer
Subtractive Filter 3
Additive
19

3ds Max/VRay
Filter Index of Refraction 1.0 Wire Size In Units Reflection Dimming Apply Apply Dim Level 0.5 Refl. Level 4 SuperSampling SuperSampling 0 1.0
Pixels 3ds Max
Bump
1-42 Use Global Settings Enable Local Supersampler 4 Max2.5 Star Max2.5 Supersample Maps 5 Maps Maps
1-42
3ds Max
1-43
Maps Maps
1-44 DirectX
Amount 6 DirectX Manager
1-43 DirectX 1-44
20

相关文档
最新文档