Innovation timing games_ a general framework with applications

Innovation timing games_ a general framework with applications
Innovation timing games_ a general framework with applications

Innovation Timing Games:A General Framework with

Applications1

Heidrun C.Hoppe2 University of Bonn and CEPR Ulrich Lehmann-Grube3 University of Hamburg

April2003

1We would like to thank Benny Moldovanu for very helpful comments and suggestions.

2University of Bonn,Department of Economics,Chair of Economic Theory II,Lennéstr.37,D-53113Bonn,Germany,e-mail:hoppe@wiwi.uni-bonn.de,Tel:49-228-737942,Fax:49-228-737940.

3University of Hamburg,Department of Economics,Von-Melle-Park5,D-20146Hamburg, lehmann@hermes1.econ.uni-hamburg.de

Abstract

We o?er a new algorithm for analyzing innovation timing games.Its main advantage over the traditional approach is that it applies to problems that had previously been intractable. We use the algorithm to examine two classical innovation problems.In both settings,we ?nd that the competition takes the form of a waiting game with a second-mover advantage if R&D costs are high.Moreover,both models predict that the second-mover advantage is monotonically increasing in the costs of R&D.We also illustrate how our approach can be used to assess welfare properties of speci?c R&D policies.

Key words:Simple timing games,Preemption,Waiting,Innovation,R&D.

JEL Classi?cation:L13,O31,O33.

1Introduction

In capitalist reality as distinguished from its textbook picture,it is not[the

price or quantity]competition which counts,but the competition from the new

commodity,the new technology[...]-competition which commands a decisive

cost or quality advantage and which strikes not at the margins of the pro?ts

and the outputs of the existing?rms but at their foundations and their very

lives.

Joseph Schumpeter,Capitalism,Socialism and Democracy,1942

Economists have paid much attention to the analysis of technological competition.Yet, despite important advances in the understanding of?rms’incentives to innovate,there are at least two ways in which the existing literature may be extended.The?rst concerns the traditional approach to model technological competition as a race.The second is methodological.

Traditionally,technological competition is modeled as a race to be?rst in marketing a new product or technology.In these games,the?rm that innovates?rst is assumed to be the only?rm that receives any returns from research and development(R&D).All other ?rms receive nothing.1However,recent empirical research has cast serious doubts on the reasonableness of the traditional view.In their study of50di?erent markets,Tellis and Golder(1996),for instance,discover that the failure rate for pioneers is high.In contrast to the traditional view,their results suggest that technological competition is governed by the following trade-o?:being?rst may yield monopoly pro?ts until a rival?rm innovates, while moving second may yield higher duopoly pro?ts due to better technology.

The aim of our paper is to investigate optimal innovation timing in the presence of this trade-o?.Our study will focus on the following questions:When will?rms engage in a race to be?rst and when will they wait to be best?How are the equilibrium innovation dynamics related to more primitive data,such as the costs of R&D?When is policy intervention in technological competition desirable,and what form should it take?

These issues appear to be particularly relevant in markets where?rms make a tech-1For a more extensive discussion of these so-called patent race games,see,e.g.,Baye and Hoppe(2003).

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nology choice at the time of market entry,thereby determining their technological level of production for subsequent product market competition.Examples include technological platforms choice in the aircraft,high-speed train,and automobile industries.A famous example for a successful second mover in these industries is Boeing.In the commercial jet aircraft market,the company surpassed the pioneer De Havilland Comet1through innovation-by building a safer,larger,more powerful jet.2Other examples can be found in markets where new products are de?ned by certain standards,such as the computer software or hardware industries,or markets where product characteristics must be ap-proved by government agencies.For instance,SmithKline Beecham’s Tagamet,pioneering the anti-ulcer drug industry,was overtaken in terms of sales by Glaxo’s Zantac,which was e?ective in smaller dosages and had fewer side-e?ects.3For the computer industry, the Economist recently observed that“even in industries where the winner takes all(also rarer than you might think),having the best product matters more than being?rst to market”.4

The second extension of the existing literature is methodological.Our study of optimal innovation timing can be based on a fairly small literature in which technological competi-tion is formulated as a simple timing game-i.e.,a game in which each?rm chooses at any point in time whether to make a single,irreversible move(cf.Fudenberg and Tirole,1985, 1991[ch.4.5];Katz and Shapiro,1987;Dutta et al.,1995).5Two important results of this literature are the following.First,in their extension of Reinganum’s(1981)duopoly model of technology adoption,Fudenberg and Tirole(1985)show that a?rst-mover advantage is not supported by subgame-perfect strategies if?rms are unable to precommit to future actions.In their model,?rms decide at any point in time whether to adopt a cost-reducing new technology,knowing that adoption costs decline over time.By assumption,the in-2”What are the options for later entrants?”Financial Times,October19,1998.

3”Glaxo and EMI:a tale of two companies”Financial Times,August1,1997.

4”First will be last”,The Economist,September28,2002,p.84.

5There is a relatively large,related strand of literature,which has,however,a completely di?erent focus. In contrast to our paper,which considers the technology choice problem at the time of market entry when ?rms are initially symmetric,this literature focuses on asymmetric situations,i.e.,where one or more?rms have entered the market,already to analyze the?rms’incentives to improve existing products(e.g.,Budd et al.,1993;Athey and Schmutzler,2002;Bergemann and V?lim?ki,2002).

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crease in pro?ts due to innovation is greater for the?rst adopter than for the second.As the authors show,this potential?rst-mover advantage stimulates preemption up to a point where the extra?ow pro?t for the?rst mover just equals the extra costs of speeding up adoption.Second,Katz and Shapiro(1987)demonstrate that a potential second-mover advantage may give rise to subgame-perfect equilibria in which preemption and payo?equalization do not occur.In their model,payo?s to di?erent?rms are asymmetric.Re-sults for a symmetric setting are provided by Dutta et al.(1995)who demonstrate that a potential second-mover advantage may indeed prevail as the subgame-perfect equilibrium outcome.

However,the approach to simple timing games analysis used in this literature requires rather restrictive assumptions.In particular,the?rst-mover’s equilibrium payo?must be single-peaked in the times that?rms may move?rst.For some timing problems this condition may be satis?ed,but in many cases it is very di?cult or impossible to verify single-peakedness of the?rst-mover’s equilibrium payo?analytically.In fact,we encoun-tered such problems in our analysis of speci?c innovation timing games.

The present paper aims to?ll that gap by o?ering a more general approach for sim-ple timing games when the?rst-mover’s problem is not necessarily well-behaved.The approach generalizes the existing results of Fudenberg and Tirole(1985,1991),Katz and Shapiro(1987),and Dutta et al.(1995).Our central result is a theorem asserting gen-eral conditions under which simple timing games possess a unique equilibrium outcome. One property of this outcome is that it never involves a?rst-mover advantage.That is, depending on the speci?c context,the competition is structured either as a preemption game with payo?equalization in equilibrium or as a waiting game with a second-mover advantage.We also provide an algorithm for determining whether a speci?c game is one of preemption or one of waiting.

The framework o?ered in this paper is particularly useful for the analysis of innovation timing games.This is illustrated by applying it to two dynamic innovation problems,one of product innovation and another of process innovation.For product innovation,we consider a dynamic version of a vertical product di?erentiation model adapted from Dutta et al.(1995)and Tirole(1988).Firms choose at any date whether to bring the currently

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available product to the market or whether to wait and market a product of higher quality. Once both?rms have entered,they compete in prices.Second,we consider a dynamic version of the classical process innovation story as in Dasgupta and Stiglitz(1980)and Reinganum(1981,1982).Firms choose a level of variable costs over time,which determines their cost position during the subsequent Cournot quantity competition.To the best of our knowledge,the game of process innovation has not been studied before.6 Our treatment of these models enables us to draw conclusions about the dynamic nature of the competition,i.e.whether it takes the form of a preemption game or a waiting game,and about e?ects of certain parameter changes that had previously been intractable. In contrast to the traditional view,we?nd for both settings that technological competition may be structured as a waiting game with a second-mover advantage in equilibrium. Moreover,in both games,the second-mover advantage increases monotonically as R&D becomes more costly.

Our framework may also be used to evaluate the impact of speci?c R&D policies.In the case of product innovation,our numerical results imply that an R&D subsidy will cause?rms to innovate later,but that this always leads to higher welfare(as measured by the present value of the sum of the intertemporal stream of?rm pro?ts and consumer surplus).In the case of process innovation,our results suggest that the appropriate policy depends critically on the magnitude of the second-mover advantage in equilibrium.A tax is found to be optimal if the second-mover advantage is small,and a subsidy if it is large.Moreover,if R&D costs are so high that no?rm would innovate at all,we ?nd that a subsidy,inducing one of them to innovate-and consequently monopolize the industry-,can improve social welfare.Interestingly,our results stand in contrast to policy implications derived from traditional patent race models(cf.Dixit,1988).

In Section2,we describe the general framework and give two speci?c examples of innovation timing games.In Section3,we illustrate why the existing approach fails to provide solutions to these games.Also,in Section3the existence and uniqueness results for simple timing games are formally stated and proved.In Section4,we apply our approach to the two examples and analyze the e?ects of R&D cost changes on the equilibrium 6Dutta et al.(1995)and Hoppe and Lehmann-Grube(2001)present analytical results for polar cases of the product innovation model.

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innovation dynamics.In addition,we examine welfare e?ects of speci?c R&D policies.We provide concluding remarks in Section5.

2Simple timing games

2.1Game form

We consider a class of simple timing games,Γ,characterized by the following structure: There are two?rms,i=a,b.At any point in time t∈R+,each?rm can choose whether to make an irreversible stopping decision,conditional on the history of the game.We will interpret the stopping decision as the?rm’s choice to adopt a currently available new technology.Let t a,t b denote the?rms’respective adoption dates.A?rm’s payo?depends on its own and its rival’s adoption date:πa(t a,t b)andπb(t b,t a).If?rm i chooses t1while ?rm j(j=i)chooses t2>t1,then i is called the leader and j the follower.Throughout the paper,we will make the following basic assumptions:

(A1)Time is continuous in the sense of‘discrete but with a grid that is in?nitely?ne’(cf.Simon and Stinchcombe,1989).That is,any continuous-time strategy pro?le will be restricted to an arbitrary,increasingly?ne sequence of discrete-time grids,and the continuous-time outcome will be de?ned to be the limit of the discrete-time outcomes.7 (A2)There exist two piecewise continuous functions

π1,π2:{(t1∈R+)×(t2∈R+)|0≤t1≤t2}→R+

withπ1(t1,t2)=π2(t1,t2)if t1=t2,and

πi(t i,t j)=(π1(t i,t j)if t i

π2(t j,t i)if t i≥t j

7Simon and Stinchcombe(1989)identify conditions under which the discrete-time outcomes converge to a unique limit that is independent of the particular sequence of grids.Roughly,the conditions require (i)an upper bound on the number of moves,(ii)that strategies depend piecewise continuously on time, and(iii)that actions later in the game are not“too sensitive”in a certain sense to the precise times at which earlier moves have been made.As it will turn out,the simple timing games considered in the present paper satisfy these conditions.

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for(i=j)∈{a,b}.

(A3)If a?rm is indi?erent between the leader’s and follower’s role at any date t,then it attempts to become the leader.If,additionally,the leader is indi?erent between adopting at two di?erent points in time,then it chooses the earlier one.Furthermore,if t a=t b, then we assume that only one?rm-each with probability1/2-actually adopts at that time and becomes the leader,while the other?rm becomes the follower and may postpone its adoption.8

Assumption A1circumvents the problem that backwards induction cannot be applied in continuous time.That is,we regard discrete-time with a very?ne grid as a convenient mathematical construction to represent the notion of‘continuous time’.Assumption A2 imposes symmetry between?rms.Assumption A3is used to formalize the idea that?rms will be able to avoid coordination failure as an equilibrium outcome.That is,?rms will not choose to move at the same instant of time if they would regret this move afterwards.As observed by Fudenberg and Tirole(1985),an equilibrium involving a positive probability of coordination failure cannot be obtained in the polar case of a continuous-time game without a grid,where equilibria are de?ned to be the limits of discrete-time mixed-strategy equilibria.By contrast,in the limit of a discrete-time game where the period length converges to zero,coordination failure is a possible equilibrium outcome.Hence,if one uses a discrete-time game with very short time lags to represent the notion of‘continuous time’(as we do),one needs to make an assumption that explicitly rules out the possibility of coordination failure.Several alternative assumptions can be made:(i)a randomization device as it is used here,in Katz and Shapiro(1987),Simon and Stinchcombe(1989),and Dutta et al.(1995);(ii)alternating-moves as in Riordan(1992)and Harris and Vickers (1985);(iii)?rm-speci?c lags between observations and decisions as in Gilbert and Harris (1984).

8In the limit,adoption by one?rm may result in an instantaneous follow-on adoption by the other?rm, i.e.,the two?rms adopt‘consecutively but at the same instant of time’,and both?rms obtain the same payo?.

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2.2Innovation timing games-two examples

In this subsection,we present two speci?c examples:?rst,a game of product innovation timing and,second,a game of process innovation timing.In both games,there are two ?rms who have the opportunity to develop a new product.At each point in time,each ?rm chooses whether to bring the new product to the market,using the so far developed technological potential for the rest of the game,or whether to continue to invest in research and development(R&D)to obtain a better technology.Let k(t)be each?rm’s R&D costs per unit of time at time t.9

The monopoly revenue per unit of time that is associated with the leader’s entry at time t1is R M(t1).The leader’s and follower’s equilibrium duopoly revenues per unit of time as functions of the leader’s and follower’s entry times are R1(t1,t2),and R2(t1,t2), respectively.The respective payo?s are thus given by

π1(t1,t2)=Z t2t1e?rτR M(t1)dτ+Z∞t2e?rτR1(t1,t2)dτ?Z t10e?rτk(τ)dτ(1)π2(t1,t2)=Z∞t2e?rτR2(t1,t2)dτ?Z t20e?rτk(τ)dτ(2) with t1≤t2,and R1(t1,t2)=R2(t1,t2)if t1=t2.

Product innovation timing:In the game of product innovation,?rms can choose to improve the quality of the new product before they enter the market.The available product quality s(t)is increasing in time t by means of a deterministic and possibly costly research technology.We assume,as in Dutta et al.(1995),that s is proportional to t, and without further loss of generality that t=s.After a?rm has entered the market,the quality of its product is?xed.Each?rm’s R&D costs per unit of time areλs,withλ≥0. Variable costs of production are independent of quality and zero.

9Notice that we allow for positive R&D costs per period of time,but ignore any additional?xed costs of market entry.As a consequence,at any date of market entry,all R&D expenditures are sunk.Furthermore, we assume that a?rm that stops its R&D activity and is indi?erent between entering the market at that date and staying out forever will choose to enter.Thus,entry deterrence is no issue in our paper.

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For the demand side,we use a model adapted from Tirole (1988).Each period,each consumer buys at most one unit from either ?rm 1or ?rm 2.Consumers di ?er in a taste parameter θ,and they get in each period a net utility if they buy a quality s i at price p i of U =s i θ?p i ,and zero otherwise.A consumer of ”taste”θwill buy if U ≥0for at least one of the o ?ered price-quality combinations,and she will buy from the ?rm that o ?ers the best price-quality combination for her.Consumers are uniformly distributed over the range [0,1].Without loss of generality,we choose physical and money units such that inverse (?ow)demand p (q )for s given quality units is:p (q )=s (1?q ),where q denotes aggregate quantity.

The equilibrium revenue ?ows per unit of time for the monopolist and the duopolists from price competition with vertically di ?erentiated goods are,respectively:10

R M =14t 1,

R 1=t 1t 2t 2?t 1(4t 2?t 1)2,R 2=4t 22t 2?t 1(4t 2?t 1)2.(3)

Process innovation timing:In the game of process innovation,?rms can choose to reduce the cost of producing the new product before they enter the market.The total cost of producing q i units of output is c i q i for ?rm i =1,2,where c i is constant.These costs decline over time by means of a deterministic and possible costly research technology:c i (t )=e ?αt i ,where α>0is the rate of technological progress.Note that the cost-reducing technology is characterized by diminishing returns per period.A natural form for the R&D cost function in this context is k =λ,with λ≥0for all t .11

The demand side for the new product is characterized by a simple linear inverse (?ow)demand function.Money units are normalized such that inverse demand per unit of time is p =1?q where q represents the aggregate quantity.

The equilibrium revenue ?ows per unit of time for the monopolist and the duopolists from Cournot quantity competition with homogenous goods are,respectively:

?R M =1(1?c 1)2,?R 1=max n 19(1?2c 1+c 2)2,0o ,?R 2=min n 19(1?2c 1+c 2)2,14(1?c 1)2o .(4)10See Hoppe and Lehmann-Grube (2001)for a more detailed description of this example and for the analysis of the limiting case in which the R&D costs parameter λtends to in ?nity.

11This form for the R&D cost function is,for instance,used by Reinganum (1982).

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Note that there are two cases to distinguish:c2≥2c1?1,i.e.the innovation by the follower is nondrastic,and c2<2c1?1,i.e.it is drastic.If the innovation becomes drastic,the follower will set its monopoly price and the leader will shut down.Clearly,

?R

M(c1)and ?R

i(c1,c2)can be written as functions of time.Hence the structure of the

payo?s is of the form(1)and(2).

3Solutions to simple timing games

The natural solution concept for simple timing games is subgame-perfect equilibrium.As in Simon and Stinchcombe(1989),we restrict attention to pure strategies and invoke the additional concept of iterated elimination of weakly dominated strategies.Here,the re?nement is however only used to exclude some uninteresting,rather pathological cases.

Following Fudenberg and Tirole(1985),we take the relevant choice variable to be the time that?rms may choose to move?rst.Let R(t):R+→R+be the best response

function of the follower,de?ned on the set of times t that?rms may choose to move ?rst.If such a best response function R(t)exists,we can specify the leader’s and the follower’s payo?s as functions of t alone:de?ne L(t)=π1(t,R(t))and F(t)=π2(t,R(t)), respectively.12To ensure that R(t)is a well-de?ned function of the leader’s choice t,we assume that if the follower is indi?erent between moving on di?erent dates,it will choose the earlier one.

The aim of this section is to isolate a class of simple timing games for which some equilibrium outcome can be uniquely identi?ed and is easily described.We begin by brie?y discussing the existing approach to simple timing games analysis.

3.1Approach with single-peaked L curve

The existing literature on simple timing games(cf.Fudenberg and Tirole,1985,1991 [ch. 4.5];Katz and Shapiro,1987;Dutta et al.,1995),requires that the leader payo?L(t)satis?es one major assumption:L must have a unique maximum.The assumption is made to ensure an analytical determination of the exact location of the global maximum 12We use t instead of t1to denote the leader’s adoption time whenever there is no ambiguity.

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of L(t).13The approach is suggested in Figure1.

t* 1t* 1

t*

1

*

Figure1

Consider?rst the situation depicted in Figure1a.Suppose that the L curve is single-peaked at t??1.The solution can then be obtained by applying the following argument due to Fudenberg and Tirole(1985).14It is clear that each?rm would like to move?rst at t??1. Knowing this,however,each?rm also has an incentive to preempt its rival by adopting slightly before t??1.Hence,?rst adoption at t??1cannot be an equilibrium.Similar reasoning can be applied to any t1∈]t?1,t??1[,where t?1denotes the intersection point between the L curve and the F curve.This yields?rst adoption at time t?1and equal payo?s for both ?rms as the unique subgame-perfect equilibrium outcome.Next,consider the situation depicted in Figure1b.Suppose that the L curve is single-peaked at t?1.Since the F curve lies above the L curve at any t1≤t?1,it is clear that no?rm has an incentive to preempt its rival before date t?1.In fact,the unique subgame-perfect equilibrium(up to relabelling of?rms)involves?rst adoption at t?1and a higher payo?for the second mover.15

13Alternatively,as in Fudenberg and Tirole(1985)where the?rst-mover’s equilibrium payo?may have two peaks,the location of the global maximum is assumed to be known.The model is then essentially treated as a game in which the?rst-mover’s equilibrium payo?is single-peaked.

14In fact,a similar argument has already been made by Karlin(1959,chapter6),however,without using the concept of subgame perfection.

15This equilibrium is asymmetric.That is,the competitors’expectations about the rival’s strategies determine the equilibrium outcome.If,for example,?rm i believes that j never enters?rst,i may choose to be the?rst entrant.Likewise,if j has the reputation of being likely to enter?rst,it may be optimal for

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Note that one consequence of assuming that the L curve is single-peaked is that the problem of determining a“terminal subgame of the game”where one can begin apply-ing Fudenberg and Tirole’s preemption argument is simple:by examining the?rst-order condition for maximizing L,it is typically easy to determine the accurate location of the maximum of L.Then,what is left to check is whether the L curve is above or below the F curve at that point.If L is above F(as in Figure1a),the equilibrium involves preemption and payo?equalization.If L is below F(as in Figure1b),?rms wait until the maximum point of the L curve,and there is a second-mover advantage in equilibrium.

However,as we illustrate in the following,it may be very di?cult or impossible to verify single-peakedness of the L curve for speci?c simple timing games.

Product innovation timing:For the game of product innovation described above,the derivative of the leader payo?curve L(t1)with respect to t1is given by:

dL dt1=

1

4

e?rt1?e?r R(t1)

r

+

d R

dt1

e?r R(t1)μ14t1+1r?R1?t2?R1??14t1e?rt1 +

?R1

?t1

1

r

e?r R(t1)?λe?rt1t1

where the best response of the follower,R(t1),is the solution to the?rst-order condition of the follower’s maximization problem,

64λrt32?48λrt1t22+12λrt2t21?λrt31

?16t22+12t1t2?8t21+16rt32?20rt22t1+4rt2t21=0(5) and the reaction coe?cient d R/dt1is given by

d R dt1=?

12t2?16t1?20rt22+8rt2t1?48λrt22+24λrt2t1?3λrt21?32t2+12t1+48rt22?40rt2t1+4rt21+192λrt22?96λrt2t1+12λrt21(6)

Obviously,verifying single-peakedness of L is no longer analytically tractable.

i to wait until j has entered.In the case where the game is structured as a waiting game,there is also a continuum of mixed-strategy equilibria which are not considered here.

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Process innovation timing:Similarly as for product innovation,it turns out to be impossible to analytically verify single-peakedness of the L curve for the process innovation model described above.Moreover,additional complications arise here due to the fact that the best response of the follower,R(t1),may involve drastic innovation,nondrastic innovation or joint adoption.That is,the L curve need not be di?erentiable and continuous everywhere.

3.2Approach without single-peaked L curve

We now present an approach to simple timing games analysis that allows for the possibility that the L curve is not single-peaked.We shall also provide an algorithm for determining the dynamic nature of the game,i.e.,whether it is a one of preemption or one of waiting.

De?ne date T1by:

T1:=min?τ:L??t1(τ)¢≥F(τ)a(7) where

?t

1(τ):=max??t:?t=arg max[0,τ]L(x)?(8) That is,T1denotes the earliest point in time where the F curve just falls below the maximum value that the L curve achieves over the range[0,t].In the next lemma,we state conditions under which a simple timing gameγ∈Γhas a unique point T1.The lemma is proved in the appendix.

Lemma1Assume that a simple timing gameγ∈Γful?lls the following conditions:

1.There exists a best response function R(t).

2.There exist some points t0,t00∈[0,∞)with t0L(t0)≥0and

F(t00)≤0.

Then there exists a unique T1.

Our strategy in the present paper is to replace the problem of determining the global maximum of the L curve by the problem of determining point T1,provided such a point exists.Our central result is a theorem asserting two rather mild conditions under which a

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simple timing gameγ∈Γhas a unique equilibrium outcome that is easily obtainable by analyzing the game only for the range[0,T1],irrespective of the shape of the payo?curves after T1.We have incorporated these conditions in Figure2:(1)the L curve is continuous, and(2)the F curve is continuous and non-increasing.In this?gure,L has multiple peaks, which rules out an application of the existing approach.The thick curve,which we call the“envelope L curve”,gives the maximum value of L over the range[0,t],for any given t.As we shall show below,these two conditions on the payo?functions imply that point T1is the?rst intersection point between the envelope L curve and the F curve.This,in turn,implies that T1is a boundary point of the set of times that?rms will move?rst.16

t* 1T

1

Figure2

Before we state our theorem,we will introduce the two conditions on the payo?func-tions informally and illustrate what happens if they are violated.

Continuous L curve:The following?gure illustrates the possible problem arising from a discontinuous L curve.In the?gure,the L curve jumps upwards at some date later than T1.One can verify that in this case there are two di?erent subgame-perfect equilibrium outcomes:(i)both?rms trying to be?rst at T1,and(ii)both?rms waiting until the point of discontinuity.Thus,discontinuities of the L curve may give rise to multiple equilibrium outcomes.

16The approach of?nding solutions via intersection point arguments is thus somewhat similar as the methodology used by Vives(1990)in his analysis of supermodular games.

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The condition is clearly restrictive,and especially not suitable if additional ?xed-costs of market entry and hence entry deterrence are an issue.17However,apart from such cases,continuity of the L curve is typically satis ?ed in games with ongoing technological progress and where the best response function of the follower,R (t )does not change discontinuously,such as in the two innovation games considered in the present paper.Moreover,as we will show below,our algorithm may still be applicable when the condition is relaxed.

= T 1

t*1Figure 3

Continuous and non-increasing F curve :The second class of games that we ex-clude are those in which the F curve is discontinuous and/or increasing.Restricting F to be a continuous function,turns out to be a rather mild assumption,since this function gives the best-response payo ?to any leader’s choice t,and is obtained by integrating with respect to time some instantaneous ?ow pro ?ts,which typically depend only on time and the fact that the other ?rm has adopted already.Requiring F to be non-increasing in the leader’s choice,is more restrictive.In the context of innovation timing,the assumption has,however,a rather natural interpretation:in the presence of ongoing technological 17Entry deterrence plays no role in the examples studied in this paper,since R&D expenditures are sunk at any date where the entry decision has to be made.Thus,entry is at any moment in time e ?ectively costless.Also,note that no ?rm can force its rival into an eventually pro ?tless situation,since any ?rm could decide to be the leader at any point in time.We leave the issue of entry deterrence for future research.

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progress,earlier innovation means usage of a less advanced technology.Thus,if the leader innovates earlier,it will be in a weaker technological position during product market com-petition.An earlier leader’s choice thus implies higher duopoly pro?ts for the follower. In fact,the assumption of a non-increasing F curve turns out to be typically satis?ed for games of innovation timing where?rms enter a new market,such as in the two examples considered in this paper.

Without the condition,one can still establish the existence of subgame-perfect equi-libria.However,when the L curve has multiple peaks,the equilibrium outcome is not necessarily unique.The analysis of subgame-perfect equilibria then requires to examine a considerably larger set of subgames,with a“terminal node”speci?ed in a way which depends on the particular nature of the speci?c game under consideration.

Theorem1(Unique equilibrium outcome)Consider a simple timing gameγ∈Γthat satis?es the conditions stated in Lemma1and in addition:

1.L(t)is continuous.

2.F(t)is continuous and non-increasing.

Then the game has at least one subgame-perfect equilibrium in undominated pure strategies and the equilibrium outcome is unique(up to relabelling of?rms):one ?rm adopts at t?1,the other?rm follows at R(t?1),where t?1:=?t1(T1),as above;

equilibrium payo?s are L(t?1)=F(t?1)if t?1=T1,and L(t?1)

?T

1(t)≡min?τ:L??t1(t,τ)¢≥F(τ)a(9)

?t

1(t,τ):=max??t:?t=arg max[t,τ]L(x)?(10) That is,?T1(t)denotes the point in time where the F-curve just falls below the maximum level that the L-curve obtains from some t up to?T1.Correspondingly?t1(t,?T1)is the point in time where the L-curve attains that maximum.

Note that T1=?T1(0)and t?1=?t1(0,T1),where T1is as de?ned above.By Lemma1, t?1and T1exist and are unique.

15

We show that a gameγ∈Γthat satis?es the conditions of Lemma1has a subgame-perfect equilibrium consisting of the following pair of pure strategies:

Given no previous adoption,both?rms choose”No adoption”at any t

?”Adoption”if L(t)≥F(t)or[L(t)

and?rm j chooses

?”Adoption”if L(t)≥F(t),or

?”No adoption”if L(t)

If either?rm has already adopted at some timeτ,the other?rm adopts at R(τ).

First,note that the conditions stated in Lemma1ensure that each?rm?nds it optimal to wait at any t

(i)If L(t)≥F(t),the given strategies yield a payo?of1/2[L(t)+F(t)]for each?rm, while any deviation yields at most F(t),with F(t)≤1/2[L(t)+F(t)].

(ii)If L(t)?T1(t)with L(t0)> L(?t1(t,?T1(t))).It follows from Conditions1and2that in that case there must be an intersection between L and F at some t00for?T1(t)

16

(iii)If L(t)

Thus,the described strategies are best responses to each other and constitute a subgame-perfect equilibrium in every simple timing gameγ∈Γthat satis?es Condi-tions1to2.If the strategies are played on an arbitrary discrete-time grid,the resulting equilibrium outcome is that the?rst adoption occurs weakly beyond t?1.In the limit,?rms adopt exactly at(t?1,R(t?1)),with L(t?1)=F(t?1)if t?1=T1and L(t?1)

To prove the second claim,we show that there exists no subgame-perfect equilibrium in pure strategies which does not implement?rst adoption at t?1and equilibrium payo?s of L(t?1)=F(t?1)if t?1=T1,and L(t?1)t?1does not change the equilibrium outcome since t?1remains the leader’s choice in the described equilibrium.

Consider now potential equilibria with?rst adoption at t1where t1>t?1.By Condition 2,we must have for any t1>t?1that either F(t1)≤L(t1)or L(t1)t?1cannot be the leader’s choice in an equilibrium in pure strategies. Now consider the case where F(t1)t?1is ruled out by assumption(A3).

Finally,consider possible equilibria with?rst adoption at t1where t1L(t1)must hold for all t1

The equilibrium strategies identi?ed in the proof of Theorem1have the following properties.The?rst adoption occurs at point t?1≤T1,and the second adoption at point

17

R(t?1)≥t?1.If t?1=T1,?rms engage in a preemption game to be the?rst,and they obtain equal payo?s,i.e.,L(t?1)=F(t?1).If t?1

Note that our results reduce to those of the existing literature if the theorem is applied to problems with a single-peaked L curve.For example,in the situations depicted in Figure1,point T1,as de?ned above,exists and is the?rst intersection point between the envelope L curve and the F curve.In Figure1a,we have T1=t?1,so we know from Theorem1that the unique equilibrium outcome involves preemption and?rst innovation at t?1,with payo?equalization across?rms.In Figure1b,we have T1>t?1,so the unique equilibrium outcome involves waiting until one?rm innovates at t?1,and there is a higher payo?for the second mover.Theorem1thus generalizes the existing results by omitting the usual assumption on the?rst-mover’s equilibrium payo?.Furthermore,the theorem isolates a class of simple timing games for which the equilibrium outcome is unique and easily describable,thus providing a basis for numerical approaches to compute explicit solutions in particular games.

3.3Approach with possibly discontinuous L curve

This subsection shows that the application of our algorithm is not restricted to games with a continuous L curve.The following two corollaries to Theorem1are proved in the appendix.

Corollary1Consider a simple timing gameγ∈Γthat satis?es the conditions stated in Lemma1and in addition:

1.Let Q={t:L(t)>F(t)}.Then L(sup X)≤sup L(X)and L(inf X)≥inf L(X)

for every nonempty subset X of Q.

2.F(t)is continuous and non-increasing.

Then the unique equilibrium outcome is as described in Theorem1.

Corollary1reveals that the algorithm suggested in Theorem1continues to be applica-ble to simple timing games in which the L curve is discontinuous,but involves no upwards

18

创新引领未来InnovationCreatestheFuture

https://www.360docs.net/doc/6d16974288.html, Sponsor 主办单位承办单位Organizers CPCIF

关于 ICIF China 展品范围 基础化学品 基础化学品、基本有机、无机化工原料等 石油化工及新能源 原油、溶剂油、石蜡及石油产品添加剂等 精细与专用化学品 化工原料、汽车化学品、电子化学品、染料、防御性化学品、农用化学品、皮革和纺织化学品、塑料添加剂、纸浆和造纸化学品、表面活性剂复印化学品/油墨化学品、稳定剂等 化学品包装与储运 包装:金属包装、塑料包装、柔性包装、纸包装、 包装检测设备等 储运:化工物流公司、存储设备、储罐设计与工程等 化工安全生产技术、化工环境保护技术与设备、危险化学品存储及运输等 化工安全与环保 实验室分析仪器、工程仪器、流程机械、热处理装置、泵、压缩机、制药机械、阀门、工业和劳动安全、自动化控制技术、仪器仪表等 化工技术与装备 中国国际化工展览会(ICIF China)是亚洲化工行业顶级展会。展会规模约为90,000平方米,参展企业近2,000家,展品范围涵盖了基础化学品、精细与专用化学品、化学品包装与储运、石油化工及新能源、化工技术与装备和智慧化工创新产品等。展会将吸引超过90,000名的观众前来参观。自1992年以来,ICIF China已经成为政府机构以及企业决策者交流和贸易对接的首选平台。 ICIF China 2018(第十七届)中国国际化工展览会将于2018年9月19-21日在上海新国际博览中心举办,届时,展会将与第十三届中国国际橡胶技术展、第二十一届中国国际胶粘剂及密封剂展览会同期举办,期待您的加入! 中国化工行业顶级贸易平台

创新英语演讲稿

创新英语演讲稿 篇一:Innovation创新-英语演讲稿 What we cannot afford to lose We cannot lose innovation There is a wonderful word which expresses the most original motions and desires among human-beings. With solving any kind of imperfections, our world has moved ahead. This is the word “innovation” that we cannot afford to lose. We chicaned every detail of the innovation. Thousands years before, we created fire when we took a stone to knock another one. Since Han Dynasty, four great inventions had been created and it is one of the greatest signs that China become to the ancient civilized country. And nowadays, thousands of software, products, architectures and public facilities have upgraded more than that about 100 years ago. So how did these happen What will you do if you are not satisfied with your tools anymore What will you do if old mode cannot afford to develop in a company There is no doubt that we should innovate no matter where we are and what we do. Not because of the design itself, but actually

创新 Innovation

Topic of PresentationTitle of Presentation 八个关于在中国创新的迷思 8 innovation myths in China 马祺 尼尔森大中华区总裁 Mitch Barns The Nielsen Company

八个关于在中国创新的迷思 8 innovation myths in China 1) 中国≠创新1) China ≠Innovation 2) 在中国创新= 成功的保证2) Innovation in China = success guaranteed 3) 中国≠其他国家3) China ≠Other countries 4) 创新者> 追随者4) Innovator > Follower 5) 跨国企业= 创新者 5) Multinational company = Innovator 6) 本土企业= 追随者6) Local company = Follower 7) 本土品牌= 低端品牌7) Local brand = Mass 8) R&D研发花费= 成功8) R&D Spending = Success

迷思一:中国缺乏创新 Myth #1: China is not an innovator 2) 在中国创新= 成功的保证2) Innovation in China = success guaranteed 3) 中国≠其他国家3) China ≠Other countries 4) 创新者> 追随者4) Innovator > Follower 5) 跨国企业= 创新者5) Multinational company = Innovator 6) 本土企业= 追随 者 6) Local company = Follower 7) 本土品牌= 低端品牌7) Local brand = Mass 8) R&D研发花费= 成功8) R&D Spending = Success 1) 中国≠创新1) China ≠Innovation

(完整版)Innovation关于创新的英语6级作文

Innovation With the development of social economy, innovation has received more and more attention as to the obbligato role of innovation in social development. Why do so many people think that innovation is important? Later on, I will demonstrate this problem from three aspects. First of all, for individuals, innovative thinking has a significant impact on the future of human beings. People make progress by way of innovation day by day. Furthermore, for enterprises, innovation is the basis of the survival and development. Innovation can improve production efficiency and competitiveness of enterprises. Last but not least, for countries, innovation is the soul of national prosperity and national progress. Without innovation, countries couldn't survive in the world. So how do we promote innovation? As far as I am concerned, both individuals and governments should take an active part. For individuals, we should enhance the innovative thinking and improve the ability of innovation. In addition, we should actively participate in innovation activities. For governments, they should encourage social innovation, providing preferential policies and favorable conditions. Merely in this way, can we create a social environment conducive to innovation virtually. By the way, what do you think of this topic?

Innovation 创新 英语作文

I n n o v a t i o n With the economic globalization becoming increasingly intensive, innovation has become one of central topic around the world. Many countries see it as the key to develop their economy. Innovation is an inexhaustible source of motive power for the development of a nation, and a necessary quality for the growth of a man. What can we benefit from it? Innovation can enhance overall national economy, which is important to heighten our nation status in the world. Israel is about the size of China’s B eijing, yet Israel is the most advanced economics in the Middle East because of its strong innovation supported by advanced education. Although over half of land is in state of drought, Israel has the most advanced irrigation technologies. Some well-known products were invented there, such as router, Povos, Intel Core processor and so on. Always following others’ footsteps, you will never surpass him. Being yourself and dare to innovate will be your best choice. Without innovation, Steve Jobs would not have built up Apple which got where it is today. Each new design product of Apple, conceptual unit as a whole or endless after part, is able to bring you surprise and brighten your eyes. That Apple created smartphone, which have a giant influence on peoples’ lives, also makes one of the most highly valued companies in the world. Additionally, if factories have the abilities in innovation, the factories will be booming. As a result, they can provide our people with more jobs and it will make our nation more stable. What is more, a majority of new products may be available through innovation. Therefore, it is also significant factor for improving our living standards. Owing to such benefits, no wonder more and more countries focus on innovation today. Recognizing its importance is only the first step to advocate innovation, and some effective measures should be taken for it. There is no doubt in saying that without innovation, we will lack the competence we need to have a foothold in society. Therefore, only through innovation can we make ourselves competent and competitive. It is high time that we set our mind free and stride forward to make ourselves join the stream of innovation. Our country should continue to enlarge the recruit of graduate. For another, the conditions of scientists and skilled workers should be further improved. Only in this way, our nation has a brighter future.

新题型 作文 The Importance of Innovation

The Importance of Innovation 2011年12月17日四六级写作,之前2011年12月17日的四六级作文,有如下特点: 1、全英文给题,无中文提纲 2、文章给出一句名人名言或是俗语谚语,对其进行评论 3、文章主题与“人生哲理、优秀品质”相关,不再是以往的校园、学习或社会热点。四六级作文如果同时满足以上三条特点,那么以下的5篇练习题的针对性是很强的。 学习建议:建议同学们参照范文进行比较,看看文章思路、遣词造句方面有没有可以改进的地方;然后进行范文背诵,找到套路,让你的考场作文大放异彩。Directions: For this part, you are allowed 30 minutes to write a short essay entitled The Importance of Innovation by commenting on Rosabeth Moss Kanter’s famous remark ““Mindless habitual behavior is the enemy of innovation.”You should write at least 150 words but no more than 200 words. The Importance of Innovation “Mindless habitual behavior is the enemy of innovation. ” I assume that you are familiar with Rosabeth Moss Kanter’s famous remark. It is o bvious that a man who always stick to habit and experience can hardly create new things . Rosabeth Moss Kanter’s remark aims at informing us of the significance of innovation. Why does innovation play an indispensable role in our life ? innovation can promote the advancement of both individuals and society as a whole. Only those who are innovative can make continuous progress and maintain a competitive edge. Quite a few examples can be given to prove the importance of it, and I can think of no better illustration than the following one: how could Steve Jobs, a genius who changed the way of modern communication, recreation and even our life, launch so many powerful electronic products constantly without creative spirit? We should always bear in mind t hat the consciousness of innovation is of great significance to us all. Hence, we need to develop a habit of discovering new things,using new methods and applying new thoughts in our work, study or simply everyday life. “Innovation is the spirit of human being’s progress.” A philosopher once said. (202 words) “不用心思的习惯性行为是创新的敌人”我觉得你对Rosabeth Moss Kanter的这句名言很熟悉。很明显,一个总是遵循习惯和经验的人是很难创造出新事物的。 Rosabeth Moss Kanter 的这句名言目的在于告诉我们创新的重要性。为什么创新在我们的生活中扮演如此重要的角色呢?创新可以促进个人和整个社会的进步。只有那些创新的人才能去的持续的进步并且保持竞争优势。相当多的例子可以用来证明创新的重要性,我想不出比一下这个例子更好的了:斯蒂夫.乔布斯,这个改变了我们的通讯方式、娱乐方式甚至是生活方式的天才,如果没有创新精神,他怎么可能持续地发布功能强大的电子产品呢? 我们应该牢记在心,创新对于我们每个人都非常重要。因此,在我们的工作、学习甚至是生活中,我们要养成发现新事物、使用新方法、运用新思维习惯。“创新是人类进步的灵魂”一位哲学家也曾这么说过。 Unity breeds success

Innovation-in-practice-创新-实践-BCG-matrix-波士顿矩阵

A very impressive interview, thank you, Pouline, Chloe and Lynn. Now let’s come to the conclusion part. In this part, I’ll talk from two aspects. One is key to success. That’s why Nokia Lumia 800 can successful got the gold award in Innovation competition. The second part is predicting the future. We will predict the future of Nokia from its current position. IDSA gave the gold award to Nokia Lumia800 and provided reasons like: it established Windows phone; combined hardware with the Windows Phone user interface and the principle of the design team. I think the primary reason for Nokia to win the award is design thinking. The IDEO’s CEO Tin Brown gave a definition of “design thinking” like this, “Design thinking is a human-centered approach to innovation that draws from the designer's toolkit to integrate the needs of people,

Innovation翻译

创新,创业和金融市场周期 虽然硬盘的数据不难发现,金融危机的出现有实质性的负面投资者愿意资助创新创业的影响。特别是这种资金匮乏令人担忧的广泛认可创新企业所谓的“绿芽”需要- 在全球范围内的经济衰退后,重新点燃经济增长。越来越多的证据表明一个强大创业,开拓创新,经济增长之间的关系。本文件首先回顾了关于创新和之间的关系的证据创业。然后将这些活动了解市场周期的后果。我们顺便看看,金融因素影响创新投资决策和创新 特别是创业型企业。然后我又到当前的经济危机的影响。突出四个关键观察: ?当前全球经济危机的创新融资的一个戏剧性的效果,无论是通过风险投资,首次公开发行(IPO),或企业风险投资。 ?这是不是第一次这样的危机,在创业融资。这些模式反映的事实,出现财政拮据限制高潜力企业家。 ?这些资金周期是严重的,因为高潜力企业的重要性创新。 我讨论的影响,越来越多的政府计划,寻求结束鼓励企业家和风险资本融资。过于频繁,这些努力都忽略了上面所讨论的关系。 1.简介:金融危机和创新 1.A.危机的简短摘要 当前的经济危机一直是显着的,它的强度和广度。国家统计局经济研究所(NBER 2008)宣布美国经济已经进入衰退期为12月然而,经济条件已经一直处于下降通道,在许多发达国家世界[两个概述,看到福斯特和马格多夫(2009)和希尔森拉特和所罗门(2009)]经济衰退以来,美国房地产泡沫有着千丝万缕的联系。当联邦储备降低利率以刺激经济在2001年科技泡沫之后9/11,低利率敞开了大门宽松的信贷中的住房市场。从2002年到2004年,作为利息率仍然低,次级贷款成为家常便饭。消费者趁着有利获得抵押贷款和金融机构的信贷条件,推广新的贷款产品和金融仪器。例如,借款人能够获得住房贷款批准几乎没有首付,而贷款人可以放弃时,他们通过他们自己的既得利益,贷款质量向机构投资者。的需求和房屋价值攀升到2006年,但2007年中期,一个信贷危机爆发。杂乱无章的借贷行为的后果和监管不力的系统迅速赶上全球金融市场。2008年的秋天,当投资银行,如贝尔斯登和雷曼兄弟塌陷的压力下,贬值的抵押贷款支持证券,信贷紧缩迫在眉睫。越来越多的房主拖欠贷款或被迫取消抵押品赎回权的时候,例如,他们不能增加按揭付款。贷款人发现自己抵押贷款支持证券,旁边没有什么值得。破灭的房地产泡沫和烦恼大型机构举行他们引发流动性危机,借贷几乎陷于停顿,信用体系完全抓住。2009年9月18日,美国。政府出面用USD700亿美元纾困计划,希望能拯救金融系统的总崩溃的边缘结束“有毒”资产,注入足够的资金进入银行迅速启动信贷市场的周期。该政府接管房利美(Fannie Mae)和房地美(Freddie Mac)的救助了美国国际集团(AIG)在9月和有效对超过价值5万亿美元的债务时,结合其他银行的债务担保。在其他国家发生类似的纾困陷入困境的银行,最主要的是瑞士和美国 英国。在过去的一年中,政府的干预,以刺激经济已成为常规,几乎预期,但许多发达国家的经济仍然脆弱。巨额债务织机,股票市场依然动荡,并担忧失业,通货膨胀的危险,挥舞基本行业继续削弱消费者的信心。虽然在某些市场有复苏的迹象,关键如住房部门仍然依赖于政府的支持。 1.B.创业和创新的影响轶事 虽然硬盘的数据不难发现,金融危机的出现有实质性的负面投资者愿意资助创新创业的影响。特别是这种资金匮乏令人担忧的光的广泛认可需要创新企业- 所谓的“绿芽”- 重新点燃经济增长之后,全球性的经济衰退。以介绍方式,可以被看作是一个高潜力的企业家融资景观谱,更先进的企业获得大量资金从不同的逐渐变大

以创新为主题的英语作文.doc

以创新为主题的英语作文 1、How to Be Creative Being creative is to have the skill and ability to produce something new . To be honest creative is of immune significance which advances the development of economy and thus gives people pleasure and enjoyment . Do you want to be creative ?if yes here are some suggestion . First of all you should be brave . You should dare break the traditional thoughts without hesitation .You should rid yourself of the idea that what others have put forward is the best and try to doubt it .In other words seeing a good thing or idea you should try your best to creat better rather than only speaking highly of it . In addition you should be confident As the old saying goes "opportunity only knock on the door of a pepared and confident mind ."Or rather the person who are hesitant about anything can't grasp the chance for the reason that creation will flash away if not written down timely .Only when you are confident about yourself can you grasp the idea passing through your mind.

Innovation创新-英语演讲稿

What we cannot afford to lose We cannot lose innovation There is a wonderful word which expresses the most original motions and desires among human-beings. With solving any kind of imperfections, our world has moved ahead. This is the word “innovation” tha t we cannot afford to lose. We chicaned every detail of the innovation. Thousands years before, we created fire when we took a stone to knock another one. Since Han Dynasty, four great inventions had been created and it is one of the greatest signs that China become to the ancient civilized country. And nowadays, thousands of software, products, architectures and public facilities have upgraded more than that about 100 years ago. So how did these happen? What will you do if you are not satisfied with your tools anymore? What will you do if old mode cannot afford to develop in a company? There is no doubt that we should innovate no matter where we are and what we do. Not because of the design itself, but actually for its intended purpose. If there was no Apple, everyone could not imagine how to contact others easily and enjoy a better Internet surfing.

Innovation 创新 英语作文

Innovation With the economic globalization becoming increasingly intensive, innovation has become one of central topic around the world. Many countries see it as the key to develop their economy. Innovation is an inexhaustible source of motive power for the development of a nation, and a necessary quality for the growth of a man. Whatcan we benefitfrom it? Innovation can enhance overall national economy, which is important to heighten our nation status in the world.Israel is about the size of China’s Be ijing, yet Israel is the most advanced economics in the Middle East because of its strong innovation supported by advanced education. Although over half of land is in state of drought, Israel has the most advanced irrigation technologies. Some well-known products were invented there, such as router, Povos, Intel Core processor and so on.Always following others’ footsteps, you will never surpass him. Being yourself and dare to innovate will be your best choice. Without innovation, Steve Jobs would not have built up Apple which got where it is today. Each new design product of Apple, conceptual unit as a whole or endless after part, is able to bring you surprise and brighten your eyes.That Apple created smartphone, which have a giant influence on peoples’ lives, also makes one of the most highly valued companies in the world. Additionally, if factories have the abilities in innovation, the factories will be booming. As a result, they can provide our people with more jobs and it will make our nation more stable. What is more, a majority of new products may be available through innovation. Therefore, it is also significant factor for improving our living standards. Owing to such benefits, no wonder more and more countries focus on innovation today. Recognizing its importance is only the first step to advocate innovation, and some effective measures should be taken for it. There is no doubt in saying that without innovation, we will lack the competence we need to have a foothold in society.Therefore, only through innovation can we make ourselves competent and competitive. It is high time that we set our mind free and stride forward to make ourselves join the stream of innovation. Our country should continue to enlarge the recruit of graduate. For another, the conditions of scientists and skilled workers should be further improved. Only in this way, our nation has a brighter future.

Innovation创新英语作文

I n n o v a t i o n创新英语 作文 集团标准化工作小组 #Q8QGGQT-GX8G08Q8-GNQGJ8-MHHGN#

I n n o v a t i o n With the economic globalization becoming increasingly intensive, innovation has become one of central topic around the world. Many countries see it as the key to develop their economy. Innovation is an inexhaustible source of motive power for the development of a nation, and a necessary quality for the growth of a man. What can we benefit from it Innovation can enhance overall national economy, which is important to heighten our nation status in the world. Israel is about the size of China’s Be ijing, yet Israel is the most advanced economics in the Middle East because of its strong innovation supported by advanced education. Although over half of land is in state of drought, Israel has the most advanced irrigation technologies. Some well-known products were invented there, such as router, Povos, Intel Core processor and so on. Always following others’ footsteps, you will never surpass him. Being yourself and dare to innovate will be your best choice. Without innovation, Steve Jobs would not have built up Apple which got where it is today. Each new design product of Apple, conceptual unit as a whole or endless after part, is able to bring you surprise and brighten your eyes. That Apple created smartphone, which have a giant influence on peoples’ lives, also makes one of the most highly valued companies in the world. Additionally, if factories have the abilities in innovation, the factories will be booming. As a result, they can provide our people with more jobs and it will make our nation more stable. What is more, a majority of new products may be available through innovation. Therefore, it is also significant factor for improving our living standards. Owing to such benefits, no wonder more and more countries focus on innovation today. Recognizing its importance is only the first step to advocate innovation, and some effective measures should be taken for it. There is no doubt in saying that without innovation, we will lack the competence we need to have a foothold in society. Therefore, only through innovation can we make ourselves competent and competitive. It is high time that we set our mind free and stride forward to make ourselves join the stream of innovation. Our country should continue to enlarge the recruit of graduate. For another, the conditions of scientists and skilled workers should be further improved. Only in this way, our nation has a brighter future.

英语演讲 传统和创新(tradition and innovation )

Tradition and Innovation Good morning, my fellow students and dear teachers. The stories of our fathers and mothers lie in the long tradition, while the future script of our children will be written by innovation. One nation would not be itself any more if it does not inherit their tradition, which is one of the most important ingredients for the culture of a nation. The influence of tradition on the main stream thoughts is still dominant, but there were good ones as well as bad ones. Tradition is the result of our ancestors’ adaption to environment. Part of tradition still suits nowadays, such as the solar term is the guide of weather. But somehow, tradition will make people shut down their will to take a step forward which may stop the development of the economy. So, our attitude towards tradition should be dialectical, take the essence to its dregs to keep its positive energy. Innovation is an important power that will help us improve the society in many aspects. First, innovation is the way that people use their intelligence to create new things by breaking the old. Thus, innovation can activate our economy by creating new growth point and new jobs. Second, politics should suit the economy if one country wants to keep its economic growth. Politics should change along with the economy, if politics remain the same, it will have negative effects on the economy, and thus, innovation in politics is needed. Third, I want to talk about my major, Industrial Design, because a lot of things occur to at the first sight of the word “innovation”. Innovation is also needed in improving our daily life. A great example is the Apple Company and its brilliant products. Design is to produce something new and new means in some way. Einstein said: “Everything should be made as simple as possible, but not simpler.”And apple is one of those who make their products as simple, cheap and functional as they can. You know you’ve achieved perfection in design, not when you have nothing more to add, but when you have nothing more to take away. Tradition is the innovation of the past, and innovation is the new tradition. Innovation is the blast that will bring new towards old. Innovation is the best way for our nation to invest in the future.

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