Ubibay An auction system for mobile multihop ad-hoc networks

Ubibay An auction system for mobile multihop ad-hoc networks
Ubibay An auction system for mobile multihop ad-hoc networks

UbiBay:An auction system for mobile multihop ad-hoc networks?

Hannes Frey

University of Trier Dept.of Computer Science frey@syssoft.uni-trier.de

Johannes K.Lehnert

University of Trier

Dept.of Computer Science

lehnert@syssoft.uni-trier.de

Peter Sturm

University of Trier

Dept.of Computer Science

sturm@syssoft.uni-trier.de

ABSTRACT

Implementing distributed applications in mobile ad-hoc net-works is a challenge because of low bandwidth,small trans-mission range,unpredictable topology changes and the need to conserve energy in low powered devices.This paper presents a distributed auction system using a large scale ad-hoc network as its sole communication platform.The auc-tion system is built on top of a basic middleware service intended to be used as a generic background dissemination service for distributed self-organizing applications in mobile ad-hoc networks.This service is used to disseminate the lo-cal knowledge about the current state regarding a particular auction.The basic idea of this service is the combination of a device discovery service essential to any ad-hoc network and a dissemination service based on epidemic message dis-tribution.This service can be used by different competing applications for permanent information dissemination,while consuming only a small fraction of the available limited net-work bandwidth in a mobile environment.

1.INTRODUCTION

The increasing number of todays mobile computers such as subnotebooks,PDAs and even smaller devices,their perma-nently improved computational power and wireless commu-nication capabilities like Bluetooth[14]or IEEE802.11b[1] bear the potential to serve distributed applications as an ad-ditional communication platform besides existing?xed net-work infrastructures.Furthermore,the investigation of the capabilities of applications solely using mobile multihop ad-hoc networks spanning over a large but limited area like a city is a challenging research?eld.

The very nature of large scale ad-hoc networks leads to a high probability for packet loss due to shadowing,interfer-ence and to short interaction periods in general between any two communicating devices.Furthermore,successful solu-tions in this area have to ful?ll stringent restrictions with respect to energy consumption in order to maximize battery lifetime.The absence of a stable and dependable communi-?This work is funded in part by DFG,Schwerpunktprogramm SPP1140“Basissoftware f¨u r selbstorganisierende Infrastrukturen f¨u r vernetzte mobile Systeme”.cation infrastructure forces these distributed applications to deploy self-organization techniques.The underlying prin-ciple of this kind of self-organization is to base all the deci-sions of a device on its local knowledge,to cooperate(some-times altruistically)with immediate neighbors only,and to achieve the overall goals primarily through synergy. Traditional middleware approaches heavily depend on a sta-ble communication backbone and are therefore not applica-ble directly to this class of mobile applications.Further-more,although it is quite clear that about the same services as traditional middleware provides are required for any self-organizing distributed application,there is still limited ex-pertise about how to realize these services in an ef?cient and resource saving manner.In order to gain more insights into the ef?cient implementation of basic services for these sys-tems,interesting application domains are chosen and most services–eventually to be de?ned as a generic middleware service–are implemented as part of the application proto-type in the?rst place.

All these self-organizing applications build upon a generic broadcast service which implements an information dissemi-nation protocol based on common epidemic algorithms.Ide-ally,this dissemination service is part of the device-speci?c drivers and uses periodic control messages already issued by these devices during the discovery phase to piggyback ap-plication data as broadcast information.Since the number of bits available in the control messages is severely limited, data can be distributed among subsequent control messages and the number of bits available to a given application as well as their priority is the result of a quality of service ne-gotiation.

One of the?rst application domains chosen to validate and improve the generic broadcast service are auction systems for offering and selling new as well as used goods within a restricted geographical area.The goal is to?nd a com-pletely decentralized and self-organizing but working solu-tion.The broadcast service is used in this case to distribute all the offerings and bids as well as information about the trustworthiness of the participants within the user commu-nity.No further data are exchanged between any two devices using additional user-space datagram or reliable stream ser-vices.Parameters such as message frequency and the de-gree of data replication are crucial for the overall system performance.On the functional level,self-organizing and decentralized solutions to problems such as privacy protec-tion,mutual suspicion between the participants,protocols to

guarantee fair auctions(the highest bid wins),and strategies to prohibit false bids are required.

The remainder of this paper is organized as follows.The next two sections present the U BI B AY prototype,the auction protocol and the distributed reputation scheme.In section4 a detailed de?nition of the broadcast service P ERIODI C AST is given.The paper ends with an overview of related work in this area and a sketch of the next steps towards a real im-plementation of U BI B AY using mobile devices.

2.UBIBAY PROTOTYPE

Each device in the U BI B AY prototype runs an auction ap-plication which allows the user to start own auctions and to take part in other users’auctions.The complete auction ap-plication is based on three message types:auction messages, description messages and noti?cation messages.U BI B AY messages are used to disseminate information about new auctions and new bids:

?An auction message consists of?ve parts:the seller’s ID, who initiated the auction,the ID of the item to be sold, the actual bid,the actual bidder’s ID and the time when the auction ends.

?A description message contains the description of the as-sociated auction and may contain any information a po-tential buyer might need in order to decide whether to participate in an auction or not.It consists of four parts: the seller’s ID,the ID of the item,the time when the auc-tion ends and the textual description of the auction.?Noti?cation messages are used to notify a bidder that he won the auction.It consists of four parts:the seller’s ID, the ID of the item,the winner’s ID and the time when the noti?cation ends.

As long as a device does not participate in any auction and does not start a new auction,the auction application only needs to broadcast incoming auction,description and noti-?cation messages.In order to reduce the number of unnec-essarily sent messages,all devices store the highest bid they know for each auction and forward only auction messages with higher bids.Additionally,they do not disseminate mes-sages after the end of the auction or noti?cation period.This prevents messages from being broadcast forever.

A user starts a new auction by constructing a new auction message with its own ID,a new item ID,an unde?ned buyer, the minimum bid and the time when the auction should end. Additionally it puts a textual description of the auction in a new description message,together with its own ID,the item ID and the time when the auction should end.It then disseminates both messages with the help of P ERIODI C AST, the basic broadcast service described in section4.Whenever it receives a new auction message with a bid for its auction, it saves this message if the bid is higher than the previously saved bid.

As soon as a device has received both auction and descrip-tion message for an auction,the user may decide whether to participate or not.The user makes its own bid by replacing the current buyer’s ID and bid in the auction message with its own ID and a higher bid and disseminates the changed message.A local auction agent takes care that every incom-ing auction message with a higher bid than the last bid is treated this way as long as the maximum bid is not reached. At the end of an auction the seller noti?es the bidder with the highest bid by disseminating a noti?cation message.This is not done if the seller did not receive any bids.This imple-mentation of the prototype may lead to false winners,since the seller must not have received the highest bid necessarily. The prototype depends on the integrity of the messages, since other devices may alter incoming messages before for-warding them or suppress messages.Thus,any device could make false bids on the behalf of other users or suppress un-wanted high bids from other users.Replay attacks are not a problem,since P ERIODI C AST is based on periodic retrans-mission of messages.Falsely replayed auction messages have the impact of suppressed auction messages at most,be-cause other devices will not forward auction messages with low bids after having received auction messages with higher bids.Retransmission of noti?cation and description mes-sages has no impact at all.

In order to cope with altered messages,all messages need to be digitally signed by using public key cryptography.It is assumed that a central certi?cation authority(CA)outside of the mobile ad-hoc network exists and its public key is known on all devices.When a user buys his device he obtains a pub-lic and a private key,certi?ed by the CA.All messages that the user initially sends,are signed with his private key and contain his public key and the certi?cate for his public key. Any other device that receives such a signed message can check the signature because the public key of the originator is contained in the message and it can verify the authenticity of the public key by checking the certi?cate with the public key of the CA.Devices drop messages with bad signatures or false public keys in order to minimize the impact of ma-nipulated messages.

Auction agents stay on the bidder’s device in order to keep the highest bid a secret.Thus,even a malicious user can-not get to know the highest bid of another user.Extensions to allow auction agents to move to other devices as well as approaches to cope with message suppression are discussed in section6.A solution for moving auction agents to other devices has to solve the problem of keeping the highest bid of the user a secret while allowing the auction agent to take part in the auction on behalf of the user.

3.REPUTATION SYSTEM

The U BI B AY prototype contains a self-organizing dis-tributed reputation system enabling participants to estimate the trustworthiness of buyers respectively sellers regarding a certain auction.It is implemented as a standalone service, which assists users to rate or to retrieve ratings about other users.A rating might be done by the winner or the initiator of a?nished aution,to publish the reliablity of each other at the sale transaction.

The current implementation of the reputation system follows the approach of Schneider et al.in[22].The basic idea is to store a database of ratings about members of the U BI-B AY community,whereby community denotes all users of

the U BI B AY prototype.The database contains both personal ratings resulting from?nished auctions a member was par-ticipating in and ratings received from other members.Rep-utation information stored in this database is periodically distributed by the use of P ERIODI C AST.Thus every mem-ber’s database is permanently updated and will grow over the time in order to get more reliable and complete.

Each database entry represents a reputation vector for one member.It consists of a personal opinion value v p,the num-ber of personal encounters with that member cnt p,a commu-nity opinion value v c,the number of ratings received for this member cnt c and the last modi?cation date of this database entry ld.The values of v p and v c range from?127to127, with?127representing the worst and127the best reputa-tion value possible.

The reputation value v p and counter value cnt p for one mem-ber result exclusively from local ratings on one device.Each time a new rating on that member is done on this device, cnt p is incremented by one and v p is computed by averag-ing all personal ratings including the new one.

v c represents an average value of ratings received from other users.It is computed in a similar manner as v p.When a personal opinion value and a community opinion value are received from another device,the new community opinion value v c is calculated by averaging all previously received v p and v c values about this member including the received ones.Thereafter cnt c is incremented by two.Thus,unlike the personal opinion value,the value of a community opin-ion value v c is in?uenced both by personal ratings and by ratings from the community.An incoming reputation infor-mation about one member from another device is accepted only once during a given time interval,in order to avoid that one user gains to much weight.In addition an aging mech-anism is realized to decrease the weight of old reputation information.

Both counter values cnt p and cnt c are used to calculate the average values v p and v c,they indicate the quality of the respective opinion values v p and v c.The greater a counter value the more ratings in?uenced the assigned opinion value. The last modi?cation date ld of a database entry limits the lifetime of this entries usage and is used for garbage col-lection.It results from the maximum over the last date the assigned member was rated on this device and all ld values received from other devices about that member.

In order to disseminate reputation information stored about members in the local database a part of this database is pe-riodically sent using a low priority buffer of P ERIODI C AST. From each database entry only the values v p,v c and ld are https://www.360docs.net/doc/801801265.html,t p and cnt c are used only locally and thus are not transferred.

https://www.360docs.net/doc/801801265.html,RMATION DISSEMINATION SERVICE

This section presents P ERIODI C AST,an extended device discovery protocol,providing applications with information about current adjacent neighbors.Furthermore,it allows dif-ferent competing applications to use it as an additional infor-mation dissemination service.The main idea of the protocol is to piggyback application speci?c broadcast messages on device discovery messages already used to determine other devices in direct communication range,so that each message utilizes the full MTU size.The following subsection gives an overview of the disseminating protocol and how it is used by different competing applications.After this subsection the protocol de?nition by means of its event handler routines is presented.It is assumed that each event handler is processed in one atomic step.For ease of representation,obvious han-dlers for initialisation,deregistration and buffer deactivation are omitted.Also failure noti?cations for wrong buffer allo-cation respectively buffer activation are omitted.In the last subsection useful protocol parameters are discussed in more detail.

4.1Overview

To use the present form of P ERIODI C AST as a communi-cation platform,an application has to reserve appropriate buffer memory of?xed length and assigned priority to place its broadcast messages inside.P ERIODI C AST assures the adherence of certain quality of service agreements.Buffer allocation fails,if it would result in the inability to meet the service agreements of previous buffer allocations.In this case a lower service agreement has to be done or it is up to the user to shut down other applications consuming too many network resources.Broadcast messages from differ-ent competing applications on one device are scheduled in a fairly controlled manner depending on their priorities. Every buffer has an assigned port number to enable P ERIODI C AST to distinguish the content of different buffers packed in one received discovery message and pass it to the applications registered at that port.To use one port for dif-ferent message types,every buffer has an additional buffer id.There is no assurance that an activated buffer is sent completely in one discovery message.Thus the receiving device might get only a fragment of this buffer.To allow reassembling of received buffer fragments to the complete buffer content,each fragment it tagged with the length of the complete buffer and the position of this fragment inside the buffer.Finally,every fragment has an assigned context. Suppose the same buffer content is sent several times before it is replaced by a new content.The context value might be used as a lamport clock which is incremented after actual buffer content is replaced by new one.

4.2Protocol de?nition

In order to enable P ERIODI C AST to pass buffer fragments of a received broadcast message and send noti?cations about completely handled buffers,an application has to register it-self as a fragment listener respectively buffer listener for a certain buffer with the unique identi?er(port,bid).In this representation a process identi?cation pid is used to pass buffer fragments and send noti?cations to the associated ap-plication.All receivers for buffer noti?cations and fragments are remembered in the sets L b and L f.Herewith the handlers for buffer and fragment registration are as follows.?Process pid registered as listener for completely sent buffer(port,bid):

L b←L b∪{(pid,port,bid)}

?Process pid registered as listener for fragments from buffer(port,bid):

L f←L f∪{(pid,port,bid)}

Received broadcast messages include a unique identi?er of the sending device denoted as uid .The remainig part of the message consists of buffer fragments.These are passed to the corresponding fragment listeners by using L f and the pass routine.Furthermore,the sending device and time, the actual time on the receiving device,are remembered in the set N of actual known adjacent devices.?Broadcast message(uid ,frag1,...,frag k)with frag i=(port i,bid i,...)arrived:

if(?t:(uid ,t)∈N)

N←N\{(uid ,t)}

N←N∪{(uid ,time)}

forall(i∈{1,...,k})

forall((pid,port i,bid i)∈L f)

pass(pid,frag i)

The next event handler is called after successive time in-tervals of length?s by using a garbage collection timeout event gc.The garbage collection removes all lost devices from N and sets the next garbage collection timeout by us-ing the method set.

?Timeout gc for the next garbage collection occured:

forall((uid ,t)∈N)

if(time?t>?s)

N←N\{(uid ,t)}

set(gc,?s)

Before an application is able to use P ERIODI C AST to dis-seminate its own data,an appropriate buffer has to be allo-cated for its broadcast messages.Only an unused identi?er may be used for this new buffer.Unused buffers are de-noted with a length of0.Buffer allocation only succeeds, if the sum of the additional buffer length and usage i,the average number of bytes sent in one pass of all buffers of the given priority i,is below a?xed value l i.An accepted buffer allocation is noti?ed with an alloc noti?cation con-taining the buffer content bytes,which is subsequently used to put own broadcast messages inside.In order to send an al-located buffer,it has to be activated by setting its valid entry to the number of bytes to be sent.Activation succeeds only if valid is set to a value less or equal to the total length of the buffer.Additional,the activated buffer might be tagged with a context value ctx as motivated in section4.1.?Process pid requested allocation of buffer(port,bid) with length length and priority pri:

if(?i,j:port ij=port∨bid ij=bid){

i←pri

j←min{k:length ik=0}

if(usage i+length≤l i){

port ij←port

bid ij←bid

length ij←length

notify(alloc,pid,port,bid,bytes ij)

}

}?Process pid activated the?rst valid bytes of buffer (port,bid)with context ctx:

if(?i,j:port ij=port∧bid ij=bid)

if(valid≤length ij){

valid ij←valid

ctx ij←ctx

notify(valid,pid,port,bid)

}

P ERIODI C AST uses a timeout event bc to send its broad-cast messages in subsequent time intervals of length?t.

A broadcast message contains the unique identi?er of the sending device uid.The remaining part is?lled with buffer fragments from one or more priorities.Buffer fragments are appended to the broadcast message as long as its length is less or equal mtu which is set to MT U?HDR?1, while MT U represents the maximum transfer unit of the underlying radio network technology and HDR amounts to the number of bytes used to store the header of one frag-ment(port,bid,ctx,valid,first,last).There are n priori-ties and each priority i has an assigned probability p i to be chosen in the next broadcast message,while p1>p2> ...>p n and p1+p2+...+p n=1.To enable fair buffer scheduling the function perm(p1,...,p n)creates a random permutation from{1,...,n}by using the probabil-ities p1,...,p n.For each i,j the j th buffer of priority i consists of port ij,bid ij,ctx ij,length ij,valid ij,bytes ij as described in previous paragraphs.Additionally,it contains a ?eld current ij to store the actual position inside the buffer content P ERIODI C AST is working on.A buffer is com-pletely passed when current ij≥valid ij holds.All listen-ers of a completely passed buffer are noti?ed by a sent noti-?cation.The last buffer of priority i completed by P ERIODI-C AST is remembered in done i.In order to calculate usage i, the average number of bytes sent from one priority i in one complete pass of its buffers,the following two variables are used.sum i cummulates the total number of bytes sent in the current pass of all buffers.After this,αis used to calculate the new average value usage i from the weighted sum i value and an exponential decay of the old average values.Finally, a broadcast message is passed to the lower layer by the use of broadcast.After this f(t)calculates the time interval for the next broadcast message transmission and a bc timeout event is set.

?Timeout bc for the next broadcast message transmission occured:

(π1,...,πn)←perm(p1,...,p n)

k←1

m← uid

while(k≤n∧|m|≤mtu){

i←πk

while(?j:current ij

if(?j>done i:valid ij≤current ij){

usage i←(1?α)·usage i+α·sum i

sum i←0

done i←0

}

j←min{j>done i:current ij

v←current ij

w←min(valid ij?1,v+mtu?|m|)

m←m· port ij,bid ij,ctx ij,valid ij,v,w,

bytes ij[v],bytes ij[v+1],...,bytes ij[w]

current ij←w+1

if(current ij≥valid ij){

forall((pid,port ij,bid ij)∈L b)

notify(sent,pid,port ij,bid ij)

done i←j

}

sum i←sum i+1+w?v

}

k←k+1

}

broadcast(m)

set(bc,f(?t))

Note,that buffer allocations for priority i are limited to the constraint,that the sum of additionally reserved buffer length and usage i(the average number of bytes sent in one pass of all buffers with priority i)has to be less than a?xed value l i.This QoS constraint assures,that in the average case each

buffer of priority i is sent at least all?t

p i ·l i l seconds,whereby

l represents the payload of one broadcast message.Note fur-thermore,that the smallerαis chosen,the more the change of usage i will be delayed regarding buffer activation bursts of different applications or protocols using P ERIODI C AST as a dissemination service.

4.3Setting the timeout intervals

The protocol de?nition in the previous section introduced the timeout interval?t for the successive broadcast mes-sage transmissions,?s as the timeout interval for the next garbage collection and a function f(t)to vary the broadcast transmission timeout depending on?t.

Short transmission timeout intervals between two successive broadcast messages will result in frequent message colli-sions,if P ERIODI C AST is based on a simple radio network technology without collision detection.Having a more so-phisticated radio layer,using a network technology such as CSMA/CA,will reduce or even avoid possible message col-lisions,but might lead to starvation,if no fair buffer schedul-ing strategy is used to share the limited bandwidth on all applications willing to use the radio layer to disseminate their own data.Additionally,the shorter this interval,the higher is the energy consumption.On the other hand,if transmission timeouts are set too long,the above problems may not appear,but two successive broadcast message trans-missions might be too long away from each other,so that P ERIODI C AST is not reasonable to be used as an informa-tion dissemination mechanism.The current implementation of P ERIODI C AST uses a transmission timeout interval?t of 1second.

A good choice of f(t)is only necessary,if P ERIODI C AST is based on a radio network technology,where packet col-lisions may occur.Otherwise,f(t)might be deterministic with t→t.In the current implementation of P ERIODI C AST two adjacent devices are using the same value?t to deter-mine the interval of two successive broadcast message trans-missions.If there is a collision of the broadcast messages from these devices,f(?t)has to set the next transmission time in this way,that there is a small collision probability in the next broadcast message transmission.Additional,the average interval length should be?t.Thus,if X and Y are independent identically distributed random variables result-ing from f(t)and?t,the probability P{|X?Y|

?t

.Consequently,the average interval length is?t and the probability P{|X?Y|

Since P ERIODI C AST currently does not use trajectory infor-mation of moving devices to determine if a mobile device is still accessible,a periodic garbage collection has to be done to remove lost devices from the set of actual adjacent de-vices N.This garbage collection interval has to be set to a suitable value to keep N up to date.The longer the value of this interval,the more devices unaccessible remain in N. On the other hand a value too short results in a permanent removal of devices still within reach.Since f(t)schedules the next broadcast transmission according to an exponential distributed value with rate1

?t

,the next garbage collection timeout might be set as follows.Let q denote the probabil-ity that a device is removed from N although it is still in reach.Due to the memoryless property of the exponential distributed broadcast transmission timeouts,q corresponds to e?t?t.Thus,P ERIODI C AST uses?s=??t·ln(q)and a?xed small value q=0.05to determine the next garbage collection timeout interval.

5.RELATED WORK

The U BI B AY prototype contains a reputation system,which enables users to determine the trustworthiness of other par-ticipants.Reputation systems became popular through the success of centralized internet auction platforms like eBay [5],because people needed to decide whether to trust buy-ers and sellers[17,21].Distributed trust models are pre-sented in[2]and[3].In[15]a mobile agent based restaurant recommendation system based on reputation of the raters is described.Applications in mobile ad-hoc networks demand new self-organizing reputation systems in order to cope with the absence of a trustworthy infrastructure and the decen-tralized data storage.Schneider et.al.[22]present a self-organizing decentralized reputation system for mobile com-puters,on which the reputation system described in section 3is based.

An information dissemination service for mobile multihop ad-hoc networks like P ERIODI C AST,coordinating different competing distributed applications willing to use the the un-derlying wireless communication technology to disseminate information to a potentially high number of destination de-vices,can be based on different techniques.One possible ap-proach is to base such dissemination algorithms on an exist-ing network routing infrastructure.Routing algorithms and in particuar clustered network architectures are well studied for ad-hoc networks[4,6,10,13,18,19,20].They per-

form well if the mobility pattern of the devices is moderate. In case of high node mobility maintaining such a routing infrastructure might be intractable,since frequent topology changes will result in permanent network reorganization. Flooding is an attractive alternative[8]in highly dynamic mobile ad-hoc networks,because it emphasizes minimal state and high reliability.Blind?ooding in such mobile ad-hoc networks leads to redundant rebroadcasts,contention and packet collisions,also known as the broadcast storm problem[16].These problems might be reduced by using the knowledge about temporary adjacent mobile devices as proposed in[12],where it is assumed that there exists a base service which maintains this kind of information.

P ERIODI C AST allows information dissemination without any network infrastructure.Furthermore it circumvents the problems known for?ooding algorithms in radio networks by postponing the propagation of information in a fairly scheduled manner.

Instead of simply using a certi?cation authority outside of the ad-hoc network and distribute key pairs when users buy their devices,other more sophisticated approaches can be used.A distributed certi?cation authority using threshold secret sharing mechanisms is described in[11].In[9]al-gorithms for a self-organized public-key infrastructure are presented,where users store and distribute certi?cates.

6.CONCLUSIONS AND FUTURE WORK

This paper describes an auction system intended to be used in a large scale ad-hoc network without the aid of any other ?xed network infrastructure.The presented U BI B AY appli-cation,the reputation system and the basic communication platform P ERIODI C AST are currently implemented in a Java based simulation environment which is used to test the func-tionality of the described components.A real implemen-tation is planned by porting the existing code to a mobile computing platform consisting of PDAs equipped with IEEE 802.11b communication facilities.

The presented prototype uses digitally signed messages to avoid tampering of bids and offerings by other users.This is of importance,since each device of the ad-hoc network is used for package fowarding.Without a signature each device could potentially fake messages before forwarding them.As motivated in section2,message replay is no serious attack, since the auction system is based on a distributed maximum computation.The attack of dropping relevant messages is of more importance and will be concerned in a future ex-tension of this auction system.It is planned to extend the system by an observing mechanism,where each device is running in promiscuous mode,observing the messages sent from direct neighbors within communication range.Due to this observations,a device can possibly decide if another one is dropping messages resp.forwarding older messages in-stead of forwarding the right ones.If several devices detect such a cheating device,they might reach a consensus to iso-late such a device from the ad-hoc network and to further ignore all outgoing messages from this device.

The state of an agent must be hidden from other users,since it contains a value representing the highest bid a user is will-ing to do.Knowledge of this value allows to fool the agent so that it continues bidding until it reaches its maximum bid. The auction system presented in this paper avoids this prob-lem,because auction agents are only allowed to run on the device,where they where created.So the maximum bid will never be known on another device.

As a consequence of the agents remaining on the device where they were created,the whole ad-hoc network is in-volved in each auction,since new bids have to be dissemi-nated through the whole network.A future more resource saving modi?cation of the auction system will avoid?ood-ing of the complete network in the following way.An auc-tion is held on a certain limited geographic location,which is called a marketplace[7]in the following.Each agent who wants to participate in this auction has to move towards such a marketplace.On the market place it is allowed to broad-cast his bids over the marketplace.Since the user itself is normally not located on the marketplace,the agent must be able to change his hosting device.Simply passing an agent to another device will not work,since the highest maximum bid of this agent has to be kept secure.One approach based on the concept of secret sharing is to split the information how far an agent will bid,by sharing a bit vector b1b2...b k on n different devices in this way,that only all n devices together can determine the the bit b i for1≤i≤k,while b i is1if and only if the agent will continue bidding in the i th step of the auction.This assures,that these n devices can only together sucessively determine for each step of the auction if the agent will continue bidding or stop.A precise description how this secret sharing approach works will be published in subsequent work.

Distributed applications in mobile ad-hoc networks often need information about current adjacent mobile devices. Consequently there is the need for a device discovery mech-anism based on the given radio network technology.If de-vices are moving permanently,this device discovery has to be done periodically.Disseminating information by simple ?ooding mechanisms leads to early network congestion.On the other hand using high level services for reliable multi-cast is not appropriate,when the mobility pattern is highly dynamic.The basic idea of P ERIODI C AST is to combine device discovery and information dissemination in one low level service using a fair buffer scheduling and appropri-ate discovery periods.Notice that P ERIODI C AST is not in-tended to be used solely for commuication among mobile devices in a mobile ad-hoc network.There are situations when more reliable communication and a closer coupling of mobile devices is needed.The current implementation of P ERIODI C AST uses a randomized schedulig strategy and ?xed discovery periods.An extension of this service is planned with additional scheduling strategies and adaptive discovery periods to reduce the number of message colli-sions.Thus discovery periods will depend on the number of adjacent devices and their discovery periods. REFERENCES

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【关键词】公共开放空间可达性,2SFCA,非空间因素,综合研究
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常见问题以及解决方法 1.浏览器不支持JavaScript,提示“您的浏览器不支持JavaScript(或它被 禁止了)请确认您的浏览器能支持JavaScript”,请启用“工具- >Internet选项->安全->自定义级别->活动脚本”选项。 2.浏览器不支持Cookie,提示“你的浏览器禁止了Cookie,必须设置为允许 才可以继续使用”,请在“工具->Internet选项->隐私->高级”启用 Cookie支持 3.浏览不支持BHO,提示:"您的浏览器没有启用第三方扩展",关闭IE时无法 自动注销用户。请在 "工具->Internet选项->高级->启用第三方浏览器扩展”前打勾启用! 4.APP服务不可用,可能是控件不是最新的,请您关闭IE,重新登陆VPN 5.IP服务不可用,可能你安装的IP服务控件不是最新的。请点击“程序- >SINFOR SSL VPN->卸载CS应用支持”和“程序->SINFOR SSL VPN->卸载SSL VNIC”,手动卸载IP服务控件,然后再重新登陆VPN。 6.IP服务可能与某些杀毒软件冲突。请在杀毒软件中放行IP服务的客户端程 序,或者在使用时暂时禁用杀毒软件。

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《舌尖上的中国》电视节目策划书 一、背景浅析 改革开放以来,国人物质生活更加富足,在吃方面也变得更加讲究。食客、美食家、吃货等的出现,则从另一方面体现国人口味的变化。衣食住行为人之根本,古人读万卷书、行万里路已是满足,今人在此之外加上品万种美食,才称得上是真正的享受生活。而中国幅员辽阔,有八大菜系,淮扬菜、粤菜、鲁菜、湘菜,每种菜系都有其特色美食,而且烹调方法各有不同,可以说,国人够有口福的了。在《舌尖上的中国》这部纪录片中,导演和摄制组带着观众探访祖国各地美食,了解各式各样与美食有关的人和事,总共七集、每集50分钟的容量,节奏紧凑、制作精良,尝遍美食的同时又能遍览祖国风物,纪录片煞是好。而随着中国经济的飞速发展,人们的物质生活水平也得到了极大地提高,已经不再局限于吃饱穿暖这样基本的要求。民以食为天,在物质文明丰富至如斯的今天,人们开始重视对于生活品质更高层次的追求。对于吃,食不厌精、烩不厌细,不只吃味道,还要吃环境、吃服务、吃文化,吃健康。 二、企划动机 《舌尖上的中国》这部以美食为主题的纪录片,前些日子风头力压各种电视连续剧,成为连日来的微博“刷屏利器”并高居话题榜榜首,甚至让许多早已抛弃了电视的80后“吃货”们,纷纷锁定夜间的央视坐等这部“吃货指南”。人们为美食流口水,为美食的故事流眼泪,为美食的文化而感动自豪,自豪于中国饮食文化的博大精深,甚至有人高调地赞美“这才是最好的爱国主义教育片”。看要应对新的发展形势,就必须有新的态度与措施。饮食行业发展到今日,大街小巷、五花八门,各种价位、各种地域乃至跨国界的美食比比皆是。如何从

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