Developing A Flexible Spoken Dialog System Using Simulation

Developing A Flexible Spoken Dialog System Using Simulation
Developing A Flexible Spoken Dialog System Using Simulation

Developing A Flexible Spoken Dialog System Using Simulation

Grace Chung

Corporation for National Research Initiatives

1895Preston White Drive,Suite100

Reston,V A,20191

gchung@https://www.360docs.net/doc/a316492724.html,

Abstract

In this paper,we describe a new methodology to develop mixed-initiative spoken dialog systems, which is based on the extensive use of simulations to accelerate the development process.With the help of simulations,a system providing informa-tion about a database of nearly1000restaurants in the Boston area has been developed.The simula-tor can produce thousands of unique dialogs which bene?t not only dialog development but also pro-vide data to train the speech recognizer and under-standing components,in preparation for real user interactions.Also described is a strategy for creat-ing cooperative responses to user queries,incorpo-rating an intelligent language generation capability that produces content-dependent verbal descriptions of listed items.

1Introduction

Spoken dialog systems have traditionally been dif-?cult to instantiate because of the extensive efforts required for con?guring each component from the natural language(NL)understanding to the domain-speci?c context tracking and dialog engines.This task is particularly involved when building systems that empower users with greater?exibility at the spoken input via mixed-initiative interaction(Zue et al.,2000;Ferguson and Allen,1998),and systems that enable querying across large and frequently changing databases.

The goal of this work is to assemble natural spo-ken dialog interfaces that enable?exible interac-tions through mixed initiative dialog and coopera-tive responses.Such interfaces aim to help users navigate large information spaces such as on-line databases.

Conventional systems generally guide the users through a series of scripted prompts,either through

Are there any Thai restaurants? System:

Boston.

System:

A restaurant in Dorchester. System:

What about in the South End? System:

a robust system.Yet without a reasonably opera-tional system,it is equally dif?cult to convince real users to generate dialogs,particularly those which achieve successful completion.Hence,the usual de-velopment process consists of multiple iterations of expensive data collections and incremental system improvements.

This paper presents an alternative paradigm for designing such a spoken dialog system.Our methodology employs simulations to reduce the time and effort required to build the system.Simu-lations facilitate prototyping and testing of an initial version of the system that automatically produces cooperative responses to user queries.We advocate the use of a suite of simulation techniques to cre-ate large numbers of synthetic user interactions with the system,including both typed and spoken inputs, where the speech is generated using a speech syn-thesizer.

The resulting dialogs can be used to(1)diagnose the system for any problematic interactions,(2)en-able a developer to examine system responses for large numbers of possible user queries,and(3)cre-ate an initial corpus for training the language mod-els and probabilistic NL grammar.Thus,the initial phase of development comprises simulating hun-dreds of dialogs and iterative re?nements prior to real-user data collection.

In the next sections,we?rst describe our spo-ken dialog system architecture.This is followed by a description of a simulator,which operates in concert with a language generation system to out-put synthetic user queries.We elaborate on how the architecture can simulate coherent dialogs,and can be tuned to simulate a cooperative or uncooperative user.Then,methods for generating cooperative re-sponses for a restaurant information domain are de-scribed.We detail how simulations have accelerated these developments.

2System Architecture with Simulator Figure1depicts a spoken dialog system architec-ture functioning with simulator components,which create synthetic user inputs.Simulations can be cus-tomized to generate in text or speech mode.In text mode,text utterances are treated as user inputs to the understanding components.The dialog man-ager creates reply frames that encode information for generating the system reply string.These are also used by the simulator for selecting a random user response in the next turn.In speech mode,syn-thetic waveforms are created and recognized by the speech recognizer,yielding an-best list for the understanding components.

Figure1:A spoken dialog system architecture inte-grated with user simulation components. Examples and experiments in this paper are drawn from a Boston restaurant information system. Obtained from an on-line source,the content of-fers information for863restaurants,located in106 cities in the Boston metropolitan area(e.g.,Newton, Cambridge)and45neighborhoods(e.g.,Back Bay, South End).Individual restaurant entries are asso-ciated with detailed information such as cuisines, phone numbers,opening hours,credit-card accep-tance,price range,handicap accessibility,and menu offerings.Additionally,latitude and longitude in-formation for each restaurant location have been ob-tained.

2.1Instantiation of a System

The concept of driving the instantiation of a dialog system from the data source was described in(Po-lifroni et al.,2003).In the following,the steps envi-sioned for creating an initial prototype starting with on-line content are summarized below:

https://www.360docs.net/doc/a316492724.html,bing the web for database content

2.Identifying the relevant set of keys associated

with the domain,and mapping to the informa-tion parsed from the content originator

3.Creating an NL grammar covering possible do-

main queries

4.Con?guring the discourse and dialog compo-

nents for an initial set of interactions

5.De?ning templates for system responses

The above steps are suf?cient for enabling a working prototype to communicate with the pro-posed simulator in text mode.The next phase will involve iteratively running simulated dialogs and re-?nements on the spoken dialog system,followed by

c summary

:count14

:categories

(c cuisine

:ordered

values(“american”“indian”..

c price

counts(7221)

:ordered

Probability of continued querying of the at-tributes of restaurants from a list of one or more restaurants

Probability of the user changing his goals, hence querying with alternative constraints

A simple user model is maintained by the simu-lator to track the key-value pairs that have already been queried in the current dialog.This tracks the dialog history so as to enable the synthetic user to further query about a previously mentioned item. It also prevents the dialog from cycling inde?nitely through the same combinations of constraints,help-ing to make the dialog more coherent.

The external con?guration?le can effectively tune the level of cooperative behavior for the syn-thetic user.If the synthetic user selects a single key-value pair from the reply frame at each turn,a non-empty and successively smaller data subset is guar-anteed to result at each turn.Moreover,selections can be con?gured to bias towards frequencies of in-stance values.The basis for this stems from the hy-pothesis that locations populated with more restau-rants are likely to be queried.That is,the statistics of the database instances can directly re?ect on the distribution of user queries.For instance,users are more likely to query about,“Chinese restaurants in Chinatown.”Hence,the output dialogs may be more suitable for training language models.Alternatively, the synthetic user may be con?gured to select ran-dom combinations of various keys and values from the current or stored summary frame at a turn.Un-der these circumstances,the subsequent database re-trieval may yield no data for those particular combi-nations of constraints.

2.2.2Generation of Simulated Utterances Each semantic frame is input to Genesis,a text gen-eration module(Seneff,2002),to output a synthetic user utterance.Genesis executes surface-form gen-eration via recursive generation rules and an asso-ciated lexicon.A recent addition to Genesis is the ability to randomly generate one of several variant sentences for the same semantic frame.A developer can specify several rules for each linguistic entity al-lowing the generator to randomly select one.Due to the hierarchical nature of these templates,numerous output sentences can be produced from a single se-mantic frame,with only a few variants speci?ed for each rule.Table3depicts example semantic frames and corresponding sample sentences from the sim-ulator.

In total,the full corpus of simulated sentences are generated from approximately55hand-written rules in the restaurants domain.These rules distinguish themselves from previous text generation tasks by the incorporation of spontaneous speech phenom-ena such as?lled pauses and fragments.In the ini-

tial phase,this small rules set is not systematically mined from any existing corpora,but is handcrafted

by the developer.However,it may be possible in fu-ture to incorporate both statistics and observations learned from real data to augment the generation

rules.

2.2.3Synthetic User Waveforms

A concatenative speech synthesizer(Yi et al.,2000)

is used to synthesize the simulated user utterances for this domain.The parameters and concatenative units employed in this synthesizer were tailored for

a previous domain,and therefore,the naturalness and intelligibility of the output waveforms are ex-

pected to be poor.However,the occurrence of some recognition errors may help in assessing their im-pact on the system.

3Cooperative Response Strategies

We have aimed to design a more cooperative spo-ken dialog system in two respects.First,the in-

formation is delivered so that at each turn a dy-namic summary of the database items in focus is

presented.Secondly,the dialog manager is aug-mented with a domain-independent algorithm to handle over-constrained queries.The system gives

alternative suggestions that are integrated with the dynamic summaries.

3.1Flexible System Responses

Response planning is performed both in the dialog

management and the language generator,Genesis. To enable?exible responses,and avoid rigid system

prompts,the dialog manager accesses the database at every turn with the current set of user-speci?ed constraints in focus.With this data subset returned,

a data re?nement server(Polifroni et al.,2003)then computes frequency characteristics of relevant keys for the subset.This is incorporated into the system

reply frame as shown in Table2.

Following this,Genesis provides a summary of the characteristics of the data set,utilizing context information provided by the dialog manager and the

frequency statistics.Genesis provides control on how to summarize the data linguistically via explicit

rules?les.The developer can specify variables, ,and which control how lists of items are summarized,separately for different classes of data.

If the number of items is under,all options are enumerated.If the top frequency counts cover more than of the data,then these categories will be suggested,(e.g.“Some choices are Italian

Frame

I’m interested in some low end restaurants in Back Bay please.

:neighborhood“Back Bay”

range“low”

uh Are there any cheap restaurants in Back Bay?

property

When is Emma’s open?

:name”Emma’s”

Okay then what are the opening hours of Emma’s?

Table3:Sample semantic frames from the simulator,along with examples of generated sentence outputs. For each example frame above,hundreds of simulated variant sentences can be obtained.

and Chinese.”).Alternatively,summaries can indi-cate values that are missing or common across the set,(e.g.“All of them are cheap.”).

By accessing the database and then examining the data subset at each turn,the system informs the user with a concise description of the choices available at that point in the dialog.This is a more?exible alter-native than following a script of prompts where in the end the user may arrive at an empty set.More-over,we argue that performing the summary in real time yields greater robustness against changes in the database contents.

3.2Dialog Management

The domain-independent dialog manager is con?g-urable via an external dialog control table.A set of generic functions are triggered by logical condi-tions speci?ed in formal rules,where typically sev-eral rules?re in each turn.The dialog manager has been extended to handle scenarios in which the user constraints yield an empty set.The aim is to avoid simply stating that no data items were found,with-out providing some guidance on how the user could re-formulate his query.Domain-independent rou-tines relax the constraints using a set of pre-de?ned and con?gurable criteria.Alternate methods for re-laxing constraints are:

If a geographical key has been speci?ed,re-lax the value according to a geography ontol-ogy.For instance,if a particular street name has been speci?ed,the relaxation generates a subsuming neighborhood constraint in place of the street name.

If a geographical key has been speci?ed,re-move the geographical constraint and search for the nearest item that satis?es the remain-ing constraints.The algorithm computes the nearest item according to the central lati-tude/longitude coordinates of the neighbor-hood or city.

Relax the key-value with alternative values that have been set to defaults in an external?le.

For instance,if a Vietnamese restaurant is not available at all,the system relaxes the query to alternative Asian cuisines.

Choose the one constraint to remove that pro-duces the smallest data subset to speak about.

If no one constraint is able to produce a non-empty set,successively remove more con-straints.The rationale for?nding a constraint combination that produces a small data set,is to avoid suggesting very general alternatives: for instance,suggesting and summarizing the “337cheap restaurants”when“cheap fondue restaurants”were requested.

The routine will attempt to apply each of these re-laxation techniques in turn until a non-zero data set can be attained.

4Experiments

4.1Simulations in Text Mode

The?rst stage of development involved iteratively running the system in text mode and inspecting log ?les of the generated interactions for problems.This development cycle was particularly useful for ex-tending the coverage of the NL parser and ensuring the proper operation of the end-to-end system. Simulations have helped diagnose initial prob-lems overlooked in the rule-based mechanisms for context tracking;this has served to ensure correct inheritance of attributes given the many permuta-tions of sequences of input sentences that are pos-sible within a single conversation.This is valuable because in such a mixed-initiative system,the user is free to change topics and specify new parameters at any time.For instance,a user may or may not fol-low up with suggestions for restaurants offered by the system.In fact,the user could continue to mod-ify any of the constraints previously speci?ed in the conversation or query any attributes for an alternate

newly spoken restaurant.There are vast numbers of dialog contexts that can result,and simulations have assisted greatly in detecting problems. Furthermore,by generating many variations of possible user constraints,simulations have also helped identify initial problems in the summariza-tion rules for system response generation.The text generation component is handcrafted and bene?ts largely from examples of real queries to ensure their proper operation.These kinds of problems would otherwise normally be encountered only after many user interactions have occurred.

Table4shows a typical simulated dialog.In the interaction shown,the simulator provides one or more constraints at each turn.It also selects alter-native values according to the previous chosen key. After the dialog has arrived at a small data set,the simulator randomly asks questions about individual items.

During one simulation run,we completed2000 dialogs in text mode.There were a total of8147 input utterances,resulting in an average of4.07in-put utterances per dialog.Of the input utterances, 5446were unique.These were generated from3349 unique semantic frames.There were4320unique system replies.

4.2Simulating Over-Constrained Queries

By con?guring the simulator to query with multi-ple constraints in single turns,we were able to syn-thesize over-constrained queries,in which,initially, empty data sets were retrieved.In earlier devel-opment cycles,simulated dialogs were crucial in ?nding combinations that yielded problematic re-sponses due to over-constrained queries.In one run after re?nements,we tested300dialogs whereby two or more constraints were combined in each query by the simulator.As a result,113queries ne-cessitated the system to invoke the relaxation algo-rithm in order to present a suggested alternative data set.Under all these cases,the system gave sugges-tions without fail.Some examples of the replies are shown in Table5.

4.3Simulation with Speech Recognition

The next step is to implement the synthesize-and-recognize cycle whereby the text-to-speech output is directly piped to the recognition engine.A speech recognizer(Glass,2003)is built using the utterances produced by the text mode as training data for the language model.This recognizer uses class-gram models.With the training set of8147utterances, the perplexity of the bigram and trigram models are respectively6.6and5.1.The speech recognizer,in-cluding the restaurant names contains2325vocab-SIM:What restaurants do you know?

SYS:There are863restaurants.Some of the options are American,Pizza,and Italian.

Most of them are located in Boston and

Cambridge.

SIM:So how about food in The South End? SYS:There are42restaurants in The South End.

They are mostly American,and Nouvelle

Cuisine.Many of them are located on

Columbus Avenue,and Tremont Street.

SIM:oh What about any cheap American restaurants?

SYS:There are7cheap American restaurants in The South End.They are located on

Columbus Avenue,Tremont Street,Dart-

mouth Street,and Washington Street.

SIM:What is the phone number of?rst one? SYS:The phone number of Charlie’s Sandwich Shoppe is6175367669.

1.Cheap Restaurants on Rowes Wharf:There are no cheap restaurants on Rowes Wharf.However,there

are in total5cheap restaurants in the Financial District.They are on Broad Street,Post Of?ce Square,Federal Street,and Brom?eld Street.

3.Expensive Asian Restaurants on Hale Street:There are no high end Asian restaurants on Hale Street. Alternatively Yanks serves high end American food.It is located at717Hale Street in Beverly Farms.

Table5:Example summary responses from simulation generated over-constrained queries after relaxation of user constraints.Various schemes for relaxation are shown.(1)relaxes on the geographical location,(2) offers a nearest alternative,and(3)removes the cuisine constraint,outputting a single alternate selection.

data subset has been narrowed down to six items or less,the simulator queries focus on one of the six items.For the213utterances,the recognition word error rate is11.2%,and the sentence error rate is 32.4%.Because the synthesizer is highly domain speci?c and was originally trained on another do-main,the synthetic waveforms were in fact highly unnatural.However,the relatively good recognition performance can be attributed to segmental units be-ing well matched to the segment-based recognizer, an exact match to the trained-gram model and the lack of spontaneous speech phenomena such as dis-?uencies.These36dialogs were analysed by hand. All dialogs successfully arrived at some small data subset at termination,without aborting due to er-rors.29(80.1%)of the dialogs completed without errors,with the correct desired data set achieved. Of the errorful dialogs,3exhibited problems due to recognition errors and4dialogs exhibited errors in the parse and context tracking mechanisms.All the questions regarding querying of individual restau-rants were answered correctly.

5Discussion

The above evaluations have been conducted on highly restricted scenarios in order to focus devel-opment on any fundamental problems that may ex-ist in the system.In all,large numbers of synthetic dialogs have helped us identify problems that in the past would have been discovered only after data col-lections,and possibly after many failed dialogs with frustrated real users.The hope is that using sim-ulation runs will improve system performance to a level such that the?rst collection of real user data will contain a reasonable rate of task success,ul-timately providing a more useful training corpus. Having eliminated many software problems,a?nal real user evaluation will be more meaningful.

6Related Work

Recently,researchers have begun to address the rapid prototyping of spoken dialog applications.While some are concerned with the generation of systems from on-line content(Feng et al.,2003), others have addressed portability issues within the dialog manager(Denecke et al.,2002)and the un-derstanding components(Dzikovska et al.,2003). Real user simulations have been employed in other areas of software engineering.Various kinds of human-computer user interfaces can be evalu-ated for usability,via employing simulated human users(Riedl and St.Amant,2002;Ritter and Young, 2001).These can range from web pages to cockpits and air traf?c control systems.Simulated users have also accounted for perceptual and cognitive mod-els.Previous work in dialog systems has addressed simulation techniques towards the goal of training and evaluation.In(Schef?er and Young,2000), extensive simulations incorporating user modeling were used to train a system to select dialog strate-gies in clari?cation sub-dialogs.These simulations required collecting real-user data to build the user model.Other researchers have used simulations for the evaluation of dialog systems(Hone and Baber, 1995;Araki and Doshita,1997;Lin and Lee,2001). In(Lopez et al.,2003),recorded utterances with additive noise were used to run a dialog system in simulation-mode.This was used to test alternate con?rmation strategies under various recognition accuracies.Their methods did require the recording of scripted user utterances,and hence were limited in the variations of user input.

Our speci?c goals have dealt with creating more cooperative and?exible responses in spoken dialog. The issues of mismatch between user queries and database contents have been addressed by others in database systems(Gaasterland et al.,1992),while the potential for problems with dead-end dialogs caused by over-constrained queries have also been recognized and tackled in(Qu and Green,2002).

7Conclusions and Future Work

The use of a simulator has greatly facilitated the de-velopment of our dialog system,with the availabil-

ity of thousands of arti?cial dialogs.Even relatively restricted synthetic dialogs have already accelerated development.In the next phase,real user data col-lection will be conducted,along with full-scale eval-uation.We plan to compare the ef?cacy of our lan-guage models built from simulated data with those trained from real user data.

Future research will address issues of graceful re-covery from recognition error.We believe that the framework of using simulated dialogs possibly with synthesized speech input augmented with controlled levels of additive noise can be an effective way to develop and evaluate error recovery strategies. Current methods for simulating dialogs are quite rudimentary.The text only produces certain variants that have been observed but does not respect corpus statistics,nor,in the case of synthetic speech,do they account for spontaneous speech phenomena. Improved simulations could use a set of indexed real speech waveforms invoked by the core simulator to create more realistic input.

The main functionalities in the simulator soft-ware are now customizable from an external?le. The simulator is domain independent and can be tai-lored for development of similar spoken dialog sys-tems for browsing and navigating large databases. However further work is needed to incorporate greater con?gurability to the dialog?ow.Increased ?exibility for customizing the model of the dialog is needed to enable the software to be applied to the development of other kinds of dialog systems.

8Acknowledgment

The author wishes to thank Stephanie Seneff for her valuable feedback and the anonymous reviewers for their insightful comments and suggestions. References

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step7与wincc flexible仿真

使用Wincc Flexible与PLCSIM进行联机调试是可行的,但是前提条件是安装Wincc Flexible时必须选择集成在Step7中,下面就介绍一下如何进行两者的通讯。 Step1:在Step7中建立一个项目,并编写需要的程序,如下图所示: 为了演示的方便,我们建立了一个起停程序,如下图所示: Step2:回到Simatic Manager中,在项目树中我们建立一个Simatic HMI Station的对象,如果Wincc Flexible已经被安装且在安装时选择集成在Step7中的话,系统会调用Wincc Flexible程序,如下图所示:

为方便演示,我们这里选择TP270 6寸的屏。 确定后系统需要加载一些程序,加载后的Simatic Manager界面如下图所示:

Step3:双击Simatic HMI Station下Wincc Flexible RT,如同在Wincc Flexible软件下一样的操作,进行画面的编辑与通讯的连接的设定,如果您安装的Wincc Flexible软件为多语言版本,那么通过上述步骤建立而运行的Wincc Flexible界面就会形成英语版,请在打开的Wincc Flexible软件菜单Options-〉Settings……中设置如下图所示即可。 将项目树下通讯,连接设置成如下图所示: 根据我们先前编写的起停程序,这里只需要使用两个M变量与一个Q变量即可。将通讯,变量设置成如下图所示:

将画面连接变量,根据本文演示制作如下画面: 现在我们就完成了基本的步骤。

Step4:模拟演示,运行PLCSIM,并下载先前完成的程序。 建立M区以及Q区模拟,试运行,证实Step7程序没有出错。 接下来在Wincc Flexible中启动运行系统(如果不需要与PLCSIM联机调试,那么需要运行带仿真器的运行系统),此时就可以联机模拟了。 本例中的联机模拟程序运行如下图所示:

winccfleXible系统函数

WinCC Flexible 系统函数 报警 ClearAlarmBuffer 应用 删除HMI设备报警缓冲区中的报警。 说明 尚未确认的报警也被删除。 语法 ClearAlarmBuffer (Alarm class number) 在脚本中是否可用:有 (ClearAlarmBuffer) 参数 Alarm class number 确定要从报警缓冲区中删除的报警: 0 (hmiAll) = 所有报警/事件 1 (hmiAlarms) = 错误 2 (hmiEvents) = 警告 3 (hmiSystem) = 系统事件 4 (hmiS7Diagnosis) = S7 诊断事件 可组态的对象 对象事件 变量数值改变超出上限低于下限 功能键(全局)释放按下 功能键(局部)释放按下 画面已加载已清除 数据记录溢出报警记录溢出 检查跟踪记录可用内存很少可用内存极少 画面对象按下 释放 单击 切换(或者拨动开关)打开 断开 启用 取消激活 时序表到期 报警缓冲区溢出

ClearAlarmBufferProtoolLegacy 应用 该系统函数用来确保兼容性。 它具有与系统函数“ClearAlarmBuffer”相同的功能,但使用旧的ProTool编号方式。语法 ClearAlarmBufferProtoolLegacy (Alarm class number) 在脚本中是否可用:有 (ClearAlarmBufferProtoolLegacy) 参数 Alarm class number 将要删除其消息的报警类别号: -1 (hmiAllProtoolLegacy) = 所有报警/事件 0 (hmiAlarmsProtoolLegacy) = 错误 1 (hmiEventsProtoolLegacy) = 警告 2 (hmiSystemProtoolLegacy) = 系统事件 3 (hmiS7DiagnosisProtoolLegacy) = S7 诊断事件 可组态的对象 对象事件 变量数值改变超出上限低于下限 功能键(全局)释放按下 功能键(局部)释放按下 画面已加载已清除 变量记录溢出报警记录溢出 检查跟踪记录可用内存很少可用内存极少 画面对象按下 释放 单击 切换(或者拨动开关)打开 断开 启用 取消激活 时序表到期 报警缓冲区溢出 SetAlarmReportMode 应用 确定是否将报警自动报告到打印机上。 语法 SetAlarmReportMode (Mode) 在脚本中是否可用:有 (SetAlarmReportMode) 参数 Mode

贝朗单泵血液透析机操作流程

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