英文翻译范例

英文翻译范例
英文翻译范例

南京邮电大学通达学院

毕业设计(论文)外文资料翻译

学院:通达学院

专业:电子商务

学生姓名:

班级学号:

Business Horizons,

外文出处:Volume55,Issue2,March–April2012,Pages129–139

附件:1.外文资料翻译译文;2.外文原文

指导教师评价:

1.翻译内容与课题的结合度:□优□良□中□差2.翻译内容的准确、流畅:□优□良□中□差3.专业词汇翻译的准确性:□优□良□中□差4.翻译字符数是否符合规定要求:□符合□不符合

指导教师签名:

年月日

《商业视野》第55卷,第2期,2012年3月至4月,第129-139页,译文为外文文献第二和第三部分

网址:

https://www.360docs.net/doc/ad16503208.html,/science/article/pii/S0007681311001558

把你所热爱的移动化:移动营销及移动社会化媒体

-----Andreas M.Kaplan 2.移动社会化媒体与企业:商业用途及其潜力

到目前为止,可以清楚的看到传统的社会化媒体在很大范围的商业部门内为企业提供了多样的机会。这种理论在一般的社交媒体中是正确的,对某些特定的应用程序也同样适用,例如虚拟社会世界和微博。拿社会化媒体作为例子,其在产生病毒性营销形式及支持新产品的发行上已有了很明显的影响。然而,移动社会化媒体特别是空间-时间这一模式的应用与传统的社会化媒体有显著的区别。接着我们讨论了企业如何在不同的领域,例如市场调研,交流,促销打折以及关系发展及忠诚度的项目等领域使用这些具体特征。

2.1.市场调研

移动社会化媒体应用提供关于线下消费者活动在某个水平的细节数据,这在此之前由线上企业限制。现在任何一个公司都可以知道某个消费者在某特定时间进入了该公司其中一家经销店的信息,并可以在此过程中提出他们的看法。从历史上看,公司已经竭尽全力面对他们的匿名客户基础。然而如今,像Foursquare 这样的应用可以很容易的获得大致的数据,如每一天的用户的签到时间,性别,或年龄组;以及个体,如:哪个客户经常或最近有登记签到。把这些信息与复杂的数据挖掘技术相结合可以使传统的杂货店零售商,影音商店及拍卖行能和Amazon,iTunes或eBay一样做有效的营销活动。当社会化媒体大体上一直宣称更多权力会给最终消费者,移动社交媒体却将一些权力返回到公司。

从Safeway—北美第二大连锁超市中百事公司和Foursquare之间最近的合作,我们可以得到一些启示。在三个月的试点计划中,Safeway为那些把自己的Foursquare账户和他们的VonsClub忠诚度项目卡连在一起的客户提供了一套在选择百事产品时专用的折扣券。这种折扣券,以忠诚卡的形式表示,直接在结账处基于他们在Foursquare上的使用习惯,针对每个客户印制。如果你是一个习惯在许多不同地方做早起签到的人,那么,你就可以参加在纯品康纳橙汁和桂格燕麦的省钱活动。如果你拥有可以通过在健身房30天内签到10次而获得的健身徽章,那么在你下次训练课程上,你可能会喜欢SoBer Lifewater为你提供的补水折扣。

移动社会化媒体的对话有两种形式,一种是企业与消费者间的对话。例如,一家瑞典的传媒公司—新城国际,它使用Foursquare软件免费发布每日报纸—《加拿大地铁》。在Foursquare上关注该报纸的用户就可以获得一份基于位置的内容服务,例如关于附近餐厅的评论。同样的,英国的一位艺术家,Cheryl Ann Cole 通过Facebook Places来宣传她2010年的专辑—Messy Little Raindrops。只要人们经过在伦敦或纽卡斯尔的任一海报,就会被邀请到相应的虚拟公告牌上签到。一旦这样做了,他们就会自动的与Cheryl的Facebook连接,并可以通过抽奖获得附带住宿的X-factor的门票两张。这样的签到同样在该艺术家及用户的Facebook上分享,从而用户的所有朋友都可以看到这条消息,这就相对应的达到了专辑宣传的效果。除了该案例本身是一个有趣的例子外,这样的应用程序也证明了移动社会化媒体在监测揭露和媒体有效性上的潜力。

第二种对话的形式是用户自主生成内容(UGC)。如果你的公司有一个很特别的行为,在Foursquare社区就有机会引发讨论并且可以通过传递一个简单的企业信息转换成病毒式营销的环境。在2010年4月16日,麦当劳随机抽选100位在店内签到的消费者,并给他们5美元到10美元的礼品卷。这种促销增加了33%的签到人数,从而造成了超过50篇的文章及博客宣传,从而也促进了成百上千的新闻及Twitter信息。这对于麦当劳少于1000美元的投资成本来说不算是坏的结果!这种形式给予病毒式营销很大权力,Foursquare可以通过提供“喊”的功能来支持用户自主生成内容的创作,如果超过50个Foursquare用户在同一地方、同一时间签到,就允许其在某个位置以涂鸦的形式虚拟留言并授予“蜂群”徽章。

2.3.销售促销和折扣

通过说明,Foursquare提供了许多让促销和折扣达到更高水平的方法。记得过去,消费者需要把打印在报纸上的优惠劵剪下来并用回形针夹起来。现在,Foursquare允许对促销进行调整,不仅仅针对专门的消费者,还针对某一具体的时间段。以金融时报为例,它提供了优质的FT网站认购价值—300美元,但这只针对那些定期在伦敦经济学院和纽约哥伦比亚大学某咖啡店的Foursquare用户。如果你要推销一个新产品,可以遵循美国维珍的例子。在该公司推出其加利福尼亚—坎昆的服务时,用户可以通过在上午11点到下午3点之间在旧金山和洛杉矶三个指定的边境烧烤车签到,从而获得价值一美元的两个玉米饼以及一个到墨西哥的航班。仅在旧金山,就有1300人在规定的4小时内到窗口签到,其中80%人真正从美国维珍处购买了票。

有时这些促销并不需要与实际的获利联系。例如,咖啡连锁店—星巴克,如果用户在五家不同的星巴克店签到,应用就会提供给他们一个虚拟的咖啡徽章。同样的,德国汉莎航空公司在Foursquare上发起了一个啤酒节的促销。消费者在

啤酒节期间到慕尼黑,就会收到一个信息,汉莎航空公司根据在Foursquare上发布的名单列表邀请他们到慕尼黑的三个不同的活动场所签到。通过这么做,他们收到了啤酒节徽章以及他们在下一次购买票时可用的20欧元凭证。促销活动通常被认为是市场营销的丑小鸭:它是必要的和有效的,但很乏味。然而,伴随着像Foursquare这样的应用的出现,它们可能会成为移动社会化媒体中的美丽天鹅。

2.4.关系发展及忠诚度项目

基本上,长期的发展并不起源于某次由促销活动引起的业务,而是不断重复的业务及客户忠诚度。谷歌纵横在消费者经常签到的地方提供了铜地位,银地位或金地位来供消费者选择;美国鹰牌旅行用品商酬劳那些在总价格上有10%,15%或20%折扣的消费者;在Foursquare,用户对某一位置忠诚,也就是说在之前的60天里最常签到的地方,可以成为那的“市长”,并获得潜在的相当多的利益。以在英国的多米诺披萨店为例,每个星期三市长就可以免费获得一个披萨饼。同样的,在黄金科拉尔连锁餐厅,市长每天可以免费吃喝一次。

另一种选择是你将自己的忠诚度项目链接到Foursquare,类似于上述的西夫韦和百事可乐之间的合作。基于纽约的Tasti D-Lite公司以冰冻甜点闻名,它鼓励客户将自己的Foursquare和推特帐户与Tasti D-Lite会员卡连在一起。那些这么做了的消费者可以获得每次购买时额外的点数。作为交换,他们的Foursquare和Twitter账户在每次到店使用会员卡时会自动更新。这种做法增长了Tasti D-Lite 的品牌知名度,并且公司正在尝试把这些自动更新、优惠劵以及消费者的朋友或关注者可以晚些时候兑换相结合。此外,它鼓励在特许经营制度下经营的Tasti D-Lite商店老板与客户相处,并获得基于表现指标作为关系发展的努力。对Tasti D-Lite,经销商,消费者以及消费者的朋友而言,这象征着一个四赢的系统。

3.“四I理论”可以看到更多:关于移动社会化媒体的建议

当无数的机会存在于这个新奇的通信电路,着手实践的企业必须同时也注意到相应的挑战。移动社会化媒体提供了两个无法通过其他渠道提供的信息:消费者的时间和地点数据。这使得企业可以看到一个完全不同的方面。都说四只眼睛看得比两只眼睛看的多,我们提出了移动社会化媒体使用的四I理论,来帮助公司享受这个新环境。首先,企业应以最大限度的尝试将移动社会化媒体活动和用户的生活一体化,来避免被他们讨厌。其次,这种一体化可以通过个性化活动获得,即应该考虑到每个用户的偏好和兴趣。再次,把用户纳入到对话过程中。最后,如果企业真的很幸运,他们甚至可能会引发用户自主生成内容和口碑,也就是说,它允许在用户生活中进行更紧密的一体化活动。在下面的文章中我们将会做进一步的解释,尽管这四条建议是针对空间-时间类型的移动社会化媒体,但它们也可平等的应用于其他三个移动社会化媒体应用类型。(图1)

图1:关于移动社会化媒体的建议

3.1.为避免被用户讨厌,将你的活动与客户的活动一体化

隐私是移动社会化媒体领域的关键因素,因此,企业应不计成本的避免打扰、妨碍他们的消费者。电脑主要用于商业、搜索及业务,移动设备主要用于和朋友的通讯。如果消费者安装了你的应用或在你的任意一家经销店签到,就可以看成是对你公司的信任并暗示着他们愿意与你的公司建立一种商业的、友善的关系。这时企业应该避免滥用这种信任,例如,有些企业会发布广告信息或用消费者调查来轰炸他们的用户。否则,公司就要承担这段关系还没开始就结束的风险。永远不要忘了用户可以通过仅仅点几下就能删除你的应用或限制你的信息。当这条规则适用于所有类型的移动社会化媒体应用时,就会对时间敏感度的应用有特殊的相关性,因为如果信息仅仅与很短的时间段有关,企业就会有一个更高的趋向去超越对话。

把你的活动与用户每日的生活一体化的这种方法是受“路易斯维尔巡回演出”的影响,这个巡回演出是由Gowalla应用软件和路易斯维尔导游杂志合作组织的。为了使观光者可以最大程度的享受这趟旅程,Gowalla和导游杂志提出了八个主要地标的建议,包括路易斯维尔菲尔德和肯塔基州德比博物馆。对那些更关心娱乐的人,还提供了路易斯维尔巴尔酒吧的信息,其中包括了一套10个可以签到的饭店,酒吧和俱乐部场所。那些无论是在8个主要地标或10个娱乐场所或两者都满足签到条件的用户,就奖励他们一个徽章作为他们成就的证明。

3.2.根据用户的偏好和兴趣个性化你的活动

移动设备与电脑区别的另外一个方面就是它们通常是不共享的,而是属于个人的。这就考虑到企业对消费者的高度个性化对话,这是一次公司需要把握的机

会。做这件事的一个方法就是必须基于用户当下的地理位置定制信息。这就使个性化成为一个对于位置非常相关的明确应用的选择。例如,移动社会化媒体Foursquare比较了抢劫和暴力犯罪的警方官方数据,来给在某位置的用户安全的提示。另一种方法是依赖于消费者体验和偏好的信息陈述。在快餐连锁店4Food,用户可以定制他们自己的汉堡并记录他们的原材料。每当其他的消费者点了相同的汉堡,菜谱要点和25分就会奖励给他,最终获胜的汉堡还会在餐厅的领头膳食上展示。

采用通用的活动,而不是个体化,信息通常表现较差;事实上,甚至可能弊大于利!以史泰龙的电影《敢死队》在Foursquare上的推广为例。在美国的11个城市,用户在某一确定的位置签到就会收到类似于“伴随着超过250000种订购汉堡的方式,难怪Five Guys汉堡店被认为是最厉害的。会在8月13日的《敢死队》开幕式带给你。”和“找撒德吧!圣地亚哥最厉害的纹身艺术家!会在8月13日的《敢死队》开幕式带给你。”的信息。本质上,这些信息集合了关于某一特殊位置的一般陈述,也就是说已被许多签到的用户知道,同时还伴随着以前并不与位置相关的《敢死队》电影。这样的宣传在Foursquare社区,因为缺少个性化最终收到了残酷的批评。

3.3.让用户参与对话

考虑到要创造与现有的和潜在的客户的深度对话,移动设备的即时回复能力应与地理位置潜力结合。因此,最有效的移动社会化媒体活动常常涉及到公司、用户甚至用户自己的社会网络之间的某种形式的互动故事或游戏来创建共享的经验。特别是时间敏感的应用需要高水平的介入,因为他们依赖于同步的和即时的通讯。在这些案例中,企业只有很少的时间与消费者交流;如果他们错过了这个机会,就不会有第二次了。在2010年4月,新泽西网队和Gowalla应用软件合作,分发夏洛特山猫队比赛的门票。只要在各种与运动相关的地方,像酒吧、体育馆和器材商店签到,就可以在纽约和新泽西找到500张门票。这一季虽然是新泽西网队糟糕的赛季,但很成功的是15%的人真正到场观看比赛,要知道这可是一个在星期一晚上的比赛。

然而,公司必须在组织这种活动的时候密切注意保证他们的员工在知晓的范围内。否则,他们就会发现他们与连锁店Gap处于同样的情形。Gap组织了一个活动准许所有Foursquare用户享受商品25%的折扣,但却没有通知他们的员工。最终,代替运用折扣,Gap的员工在消费者面前闹了笑话。例如,一个用户接到这样的回复:“哦,有不可思议的代码跳楼价。好的,让我输入它!”到店询问后,Gap的员工却不知晓这一营销活动。这就导致了一种被侮辱和窘迫的感觉,而不是欣赏。于是失望的赞助商在他们的博客和Twitter账户上消极的讨论了这件事,然而其他用户拒绝尝试。像这样的活动都是至关重要的,但当他们使用了一种像

移动社会化媒体般高互动性的媒体,他们可能成为公共关系的噩梦。

3.4.发起用户自主生成内容的创造

即使当公司尊重前面提到的规则并从事一体化,个性化以及将客户纳入对话,公司信息永远也不会像在消费者间互相传播一样有效。因此,为了点燃真正强力的病毒式营销活动,移动社会化媒体使用的圣杯是发起用户自主生成内容。这对空间-位置类别,即通过用户在某确定位置的评论获得价值来说是特别正确的。负面的内容对你的业务肯定是不好的,但没有评论是更惨的,如此说来,没有消息就是坏消息。看看Foursquare上的餐厅向导应用—查格。用户在查格签到不仅能获得“美食家的徽章”,也可以看到其他用户的留言,包括在某具体场合推荐的活动或菜品。为了使用户社区可以发展的更长远,只要在某区域获得市长头衔,Foursquare用户就可以有机会成为查格的网站代言人,在“市长见面”部分有个视频采访。

诚实的来说,引发这样的用户生成的内容远非直截了当的,许多公司无论做了怎样的努力,都可能无法实现这一目标。然而,至少企业应密切注意避免在Foursquare社区中有负面评论他们行为的情形出现;和这样一个苛刻的客户群,负面的评论可能是丰富的。例如,当大众发现许多星巴克咖啡的市长实际上就是在那工作的咖啡师时,星巴克收到了苛刻的评论。其他的公司也因为给了他们的市长不适当的补偿而受到批评。与多米诺提供的免费披萨饼,黄金畜栏提供的免费的一顿饭相比,必胜客的市长的特权只包括可以单独点餐并获得价值4美元的面包棒;又例如汉堡王就被他的奖励害了:三次在餐厅的签到和购买全价的汉堡仅可获得一杯免费的咖啡。

附件2:

Business Horizons,Volume55,Issue2,March–April2012,Pages129–139 Available online at

https://www.360docs.net/doc/ad16503208.html,/science/article/pii/S0007681311001558

DOI:10.1016/j.bushor.2011.10.009

If you love something,let it go mobile:Mobile marketing and mobile social media4x4 Andreas M.Kaplan

ESCP Europe,79Avenue de la Re′publique,F-75011Paris,France

Abstract Social media applications–—including collaborative projects, micro-blogs/blogs,content communities,social networking sites,and virtual worlds-have become part of the standard communication repertoire for many companies.Today,with the creation of increasingly powerful mobile devices, numerous social media applications have gone mobile and new entrants are constantly appearing.The purpose of this article is to take account of this evolution,and provide an introduction to the general topic of mobile marketing and mobile social media. Herein,we define what mobile social media is,what it is not,and how it differs from other types of mobile marketing applications.Further,we discuss how firms can make use of mobile social media for marketing research,communication,sales promotions/discounts,and relationship development/loyalty programs.We present four pieces of advice for mobile social media usage,which we refer to as the‘Four I’s’of mobile social media.Finally,we conclude by providing some thoughts on the future evolution of this new and exciting type of application.

#2011Kelley School of Business,Indiana University.All rights reserved. KEYWORDS:Social media;Mobile marketing;Mobile social media;

Geo-localization;Smartphone;Foursquare;Facebook Places;Google

Latitude;Gowalla;Groupon Now

1.Mobile marketing and mobile social media:The new revolution

How many of your friends own an iPad?When was the last time you met someone who did not have a mobile phone?And how would you feel if you had to exchange

your Blackberry or Android for,let’s say,a Nokia3310–—one of the most popular 2G phones,suitable only for making calls and sending text messages?Over the past decade,mobile devices such as cellular phones and tablet computers have become such an essential part of our lives that it is hard to imagine functioning without them. Once upon a time,people needed a dime and a public phone to arrange meeting times and places with friends.Now,however,this methodology seems as ancient as dinosaurs and black and white television.Indeed,90%of Americans own a mobile phone,with one-third of these being a smartphone;that is,a hand-held computer capable of multiple functions in addition to placing calls.In this environment,it should come as no surprise that three out of four https://www.360docs.net/doc/ad16503208.html,panies are either planning to or are currently engaged in mobile marketing.

The first mobile device capable of offering location-based services–—and,therefore, capable of supporting mobile marketing–—was the Palm VII,a PDA introduced by Palm Computing in May1999.It allowed users to obtain zip code based weather and traffic reports,and Web browsing for an impressive$300per MB of transmitted data. Two years later,in December2001,NTT DoCoMo launched the first commercial location-based service on GPS with features such as a friend finder,a restaurant guide, and a mapping tool.But it is probably safe to say that the mobile marketing revolution only truly came to pass with the June2007launch of the iPhone.Since then,over100 million iPhones have been sold worldwide,giving users access to more than250,000 applications which allow them to read books(Kindle app),to research information (Wikipedia app),to make restaurant reservations(Open Table app),and to keep in touch with their friends(Facebook app).

After the iPhone exploded onto the scene,companies such as Gowalla(founded in 2007)and Foursquare(founded in2009)appeared on the landscape,specializing in a new form of mobile marketing called mobile social media.Soon thereafter,these were followed by specialized applications of leading Internet companies,including Google Latitude(2009)and Facebook Places(2010).Today,the pure player Foursquare is generally considered to be the market leader in the area of mobile social media,with nearly10million registered users and a growth rate of30,000per day.In essence, Foursquare allows one user to notify others about his or her location by‘checking-in’at a certain place.Mobile social media differ from traditional social media applications in important ways,and the purpose of this article is to highlight those differences and their implications for companies.In honor of Foursquare,we are structuring this article in Foursquare,four square,42,4x4parts:

(1)A definition of mobile marketing and mobile social media(Section1);

(2)A discussion of the business use of these applications(Section2);

(3)Four pieces of advice on mobile social media usage(Section3);

(4)A discussion of future–—and not so future–—trends and challenges(Section4). 1.1.Mobile marketing:What it is,and what it’s not

Mobile social media belongs under the wider umbrella of mobile marketing applications.For the purpose of our article,we define mobile marketing as any marketing activity conducted through a ubiquitous network to which consumers are constantly connected using a personal mobile device.Mobile marketing therefore requires three conditions.The first of these is a‘ubiquitous network,’a term first coined by Mark D.Weiser(1991),chief scientist at Xerox PARC in Palo Alto, California.Contrary to common belief,a ubiquitous network is not necessarily one single network,but rather a combination of different networks.A user can,for example,be connected at home through a wireless LAN,switch to3G when leaving the house,and log into a WiMAX network at work.The important factor is not the network itself,but that the switch or‘handshake’between different networks happens in a smooth and invisible way.The second condition entails the user having constant access to this network.For a mobile phone this stipulation is almost trivial,since many people rely so heavily on their phones that they wouldn’t dare leave home without them.For other devices–—such as tablet computers–—constant access depends more on the user than on the technology itself,as it requires a conscious decision to not switch off the device but instead keep it connected24/7.The last condition involves use of a personal mobile device.A mobile device is any tool that allows access to a ubiquitous network beyond one specific access gate.The most common example of a mobile device is a mobile phone,but a netbook also counts if it can access different types of wireless networks(e.g.,WLAN,3G,WiMAX).For mobile marketing to make sense,this mobile device needs to be personal;that is,not shared with anyone else.This requires that each household member has their own device and that each device can be identified uniquely,as through a built-in SIM card.

1.2.Mobile marketing:Classification of mobile marketing applications

Within this definition,we use two variables to differentiate between four types of mobile marketing applications:(1)the degree of consumer knowledge and(2)the trigger of communication.Regarding the degree of consumer knowledge,the use of a personal device allows companies to customize their messages to each individual user, similar to the idea of one-to-one marketing(Peppers,Rogers,&Dorf,1999).It is,

however,important to realize that this technical ability for personalization does not imply that all mobile marketing needs to be-or even should be-on a one-to-one basis. Also,we can differentiate between the degree of consumer knowledge of the network operator(e.g.,the mobile-phone company or the Internet service provider)and that of the initiator of the mobile marketing campaign,as they are not usually identical. Regarding the trigger of communication,we differentiate between push communications,which is initiated by the company,and pull communications,which is initiated by the consumer(Table1).

Within the first group(low knowledge/push),companies broadcast a general message to a large number of mobile users.Given that the firm cannot know which customers have ultimately been reached by the message,we refer to this group as strangers. Within the second group(low knowledge/pull),customers opt to receive information but do not identify themselves when doing so.The company therefore does not know which specific clients it is dealing with exactly,which is why we call this cohort groupies.In the third group(high knowledge/push),companies know their customers and can send them messages and information without first asking permission.We refer to this group as victims.The last group(high knowledge/pull)covers situations where customers actively give permission to be contacted and provide personal information about themselves.This allows for one-to-one communication without running the risk of annoying your clients,and we refer to this group as patrons.

1.3.Mobile social media:Definition and typology

Building on this definition of mobile marketing,as well as our previously-published definition of traditional social media(Kaplan&Haenlein,2010),we now define mobile social media as a group of mobile marketing applications that allow the creation and exchange of user-generated https://www.360docs.net/doc/ad16503208.html,panies engaging in mobile social media will often have some sort of knowledge about the consumers with whom

they’re dealing,such as current geographical position in time or space.Additionally, these users will nearly always agree to receiving information from the company,for example by‘checking-in’at certain locations.This makes mobile social media users a specific form of patrons in our mobile marketing classification.Similar to mobile marketing in general,we differentiate between four types of mobile social media applications,depending on whether the message takes account of the specific location of the user(location-sensitivity)and whether it is received and processed by the user instantaneously or with a time delay(time-sensitivity)(Table2).

Location-sensitivity in a broader sense is not new to marketing,and geographic factors have previously been considered in marketing decision making.Examples of this include retail location planning(Inman,Winer,&Ferraro,2009;Ozimec,Natter, &Reutterer,2010)and demand forecasting(Yang&Allenby,2003).Today,however, technologies such as GPS,GSM,Bluetooth,and RFID make it possible to identify the exact location of a specific mobile device at a particular moment.Similarly, time-sensitivity allows the creation and transmission of messages that are of relevance at a particular moment.A company can,for example,spontaneously decide to launch a sales promotion that is only valid for1-2hours and broadcast this information to all mobile devices within a certain range.We refer to applications that are neither location-nor time-sensitive as slow-timers,and to applications that take account of time and place simultaneously as space-timers.Applications that only reflect one of these two dimensions are referred to as either space-locators(location-sensitive but not time-sensitive)or quick-timers(time-sensitive but not location-sensitive).Based on this classification,it is evident that space-timers are the most sophisticated form of mobile social marketing applications.The remainder of this article will therefore focus on this type of mobile social media.

1.4.Mobile social media:Theoretical foundations and implications

Like any type of communication device,mobile social media require two actors:(1)a sender who is willing to share information and(2)a receiver who is willing to listen to it.This raises two relevant questions.First,why would somebody expend the effort to check in at a certain location,simply to provide information regarding their detailed whereabouts?One reason for this lies in the concept of self-presentation and self-disclosure(Goffman,1959;Schau&Gilly,2003),which states that people are willing to reveal information about themselves if this information is consistent with the way they would like to be seen by others.For example,a trendsetter will happily check in at Saks Fifth Avenue in New York,but probably be more reluctant to let everyone know that it’s time again for weekly grocery shopping at the Wal-Mart Super Center on Staten Island.A second reason can be found in impulsiveness theory (Ainslie,1975;Hoch&Loewenstein,1991;Thaler&Shefrin,1981),which states that people constantly struggle between displaying long-term control and giving into short-term temptations.People might therefore be willing to post status updates and upload videos on their way to work for exactly the same reasons they would purchase a candy bar at the drugstore checkout,although it is incompatible with their plan to live a healthier life.

The second,and equally important,question is:Why do others–—that is,friends and firms–—care to read and react upon this type of information?For friends,the reason may lie in the concept of ambient awareness;that is,awareness created through regular and constant reception,and/or exchange of information fragments through social media.Knowing the places a person has been throughout the day,combined with some casual comments here and there,might tell you more about your friend than a2-page email.For firms,mobile social media allow marketing messages to be distributed that are relevant only for specific locations and/or time periods.The excitement that results from the expiration date of these messages can prompt more effective marketing communication.This is similar to what can be observed in the context of price promotions,where it has been shown that–—in addition to any potential financial windfall–—sweepstakes and contests create value for consumers through their mere entertainment character(Chandon,Wansink,&Laurent,2000). 2.Mobile social media and the firm:Business use and potential

By now,it should be clear that traditional social media offer a variety of opportunities for companies in a wide range of business sectors.This is true for social media in general(Kaplan&Haenlein,2010),as well as specific applications like virtual social worlds(Kaplan&Haenlein,2009)and micro-blogs(Kaplan&Haenlein,2011a).

Social media have,for example,been shown to be particularly powerful in generating viral marketing phenomena(Kaplan&Haenlein,2011b)and supporting new product launches(Kaplan&Haenlein,2012).Nevertheless,mobile social media–—and, particularly,space-timer applications–—differ significantly from traditional social media.Next,we discuss how companies can make use of these specific characteristics in areas as different as marketing research,communication,sales promotions/discounts,and relationship development/loyalty programs.

2.1.Marketing research

Mobile social media applications offer data about offline consumer movements at a level of detail heretofore limited to online companies.Any firm can now know the exact time at which a customer entered one of its outlets,as well as comments made during the visit.Historically,companies have gone to great lengths to put a face to their anonymous customer base.Today,though,applications like Foursquare make it easy to obtain general statistics,such as number of check-ins per time of day,gender, or age group;as well as individual ones,such as which customers have checked in most often or most https://www.360docs.net/doc/ad16503208.html,bining this information with sophisticated data-mining techniques gives traditional grocery retailers,music stores,and auction houses the ability to become as efficient as Amazon,iTunes,or eBay.While social media in general have been claimed to give more power to end-consumers(Kaplan& Haenlein,2010),mobile social media might return some of that power back to companies.

For some inspiration,consider a recent collaboration between Safeway–—North America’s second largest supermarket chain–—PepsiCo,and Foursquare(Angrisani, 2010).During the3-month pilot program,Safeway offered a set of exclusive discounts on selected PepsiCo products to all customers who linked their Foursquare account to their VonsClub loyalty program card.Discount coupons were,following presentation of the loyalty card,printed directly at the check-out and tailored to each customer depending on his or her Foursquare habits.Are you a morning person, indicated by many early check-ins at different places?Saving money on Tropicana orange juice and Quaker Oats might just be for you.Do you own the‘Gym Rat Badge,’which can be earned by checking in at the gym10times in30days?If so, you may appreciate that discount on SoBe Lifewater to hydrate after your next training session.

https://www.360docs.net/doc/ad16503208.html,munication

Mobile social media communication takes two forms,the first of which is

company-to-consumer communication.An example of this can be found in Metro International,a Swedish media firm,which uses Foursquare to communicate around its free daily newspaper,Metro Canada.Customers who follow Metro Canada on Foursquare receive location-based content,such as reviews for restaurants in close proximity.In a similar spirit,the UK artist Cheryl Ann Cole relied on Facebook Places to promote her2010album,Messy Little Raindrops(Hosea,2011).People passing by one of114poster locations in London and Cole’s hometown of Newcastle were invited to check in at the respective billboard.Once was done,they were automatically connected to Cheryl’s presence on Facebook and entered into a drawing for two free tickets plus travel accommodations to one of her X-Factor shows.The check-in was also shared on the artist’s and user’s Facebook pages,which made it–—as well as the corresponding promotion of the album–—visible to all of the user’s Facebook friends.Besides being an interesting example in itself,such applications also demonstrate the potential of mobile social media to track exposure and effectiveness of the medium.

The second type of communication is user-generated content(UGC).If your company does something truly extraordinary,chances are that the Foursquare community will talk about it and probably transform a simple company message into a viral marketing phenomenon(Kaplan&Haenlein,2011b).On the2010Foursquare Day–—April16, or4/16–—McDonald’s offered$5and$10gift cards to100users randomly selected among those checking in at one of the restaurants.This promotion increased check-ins by33%(from2,146to2,865),resulted in over50articles and blog posts,and prompted several hundred thousand news feeds and Twitter messages.Not bad results for an investment of less than$1,000!Given the high power of viral marketing, Foursquare is supporting the creation of UGC by offering a‘shout’function,which allows leaving messages in the form of virtual graffiti at a location and awarding ‘Swarm Badges’if more than50Foursquare users check in at the same place at the same time.

2.3.Sales promotions and discounts

As illustrated,Foursquare offers many ways of taking sales promotions and discounts to the next level.Forget the old days,when coupons were printed in newspapers and clipped by consumers.Today,Foursquare allows the tailoring of promotions not only to specific users,but also specific time periods.The business newspaper Financial Times,for example,offers a premium https://www.360docs.net/doc/ad16503208.html, subscription worth$300–—but only to Foursquare users who check in regularly at certain coffee shop locations around the

London School of Economics and New York’s Columbia University.If you have a new product to promote,follow the example of Virgin America.In launching its California-Cancun service,users who checked in through Loopt at one of three designated Border Grill taco trucks in San Francisco and Los Angeles between11am and3pm on August31,2010,could get two tacos for$1and two flights to Mexico for the price of one.In San Francisco alone,1,300people checked in during the 4-hour window,80%of whom actually purchased tickets from Virgin America(Olson, 2011;Quinton,2010).

Such promotions do not necessarily need to be associated with tangible benefits.The coffeehouse chain Starbucks,for example,offers users a‘Barista Badge’if they check in at five different Starbucks locations.In a similar spirit,the German airline Lufthansa created an Oktoberfest promotion on Foursquare.Customers flying to Munich during the period of the Oktoberfest received a message inviting them to check in at three different venues in Munich from a list posted on the Lufthansa Foursquare page.Upon doing so,they received the‘Oktoberfest Badge’and a20 voucher toward their next ticket purchase.Sales promotions are often considered the ugly duckling of marketing:necessary and efficient,but terribly boring.Yet,with applications such as Foursquare,they might just become the beautiful swan of mobile social media.

2.4.Relationship development and loyalty programs

Ultimately,long-term growth does not stem from the one-time transactions that can be triggered by sales promotions,but rather from repeat business and customer loyalty. Google Latitude offers customers the option to gain bronze,silver,or gold status at places where they check in regularly;American Eagle Outfitters remunerates such customers with a tiered10%,15%,or20%discount on their total purchase;and at Foursquare,users loyal to a certain location–—that is,checking in most often during the previous60days–—become‘mayor’of that place,garnering potentially considerable benefits.At Domino’s Pizza in the UK,the mayor receives a free pizza each Wednesday.Likewise,at the Golden Corral restaurant chain,mayors can eat and drink for free once a day.

Another option is to link your own loyalty program to Foursquare,similar to the aforementioned collaboration between Safeway and PepsiCo.The New York-based company Tasti D-Lite,known for its frozen desserts,encourages customers to connect their Foursquare and Twitter accounts to their Tasti D-Lite membership cards (Clifford,2010).Those who agree to do so earn additional points for every purchase.

In exchange,their Foursquare and Twitter accounts are automatically updated each time the card is swiped at a Tasti D-Lite store.This increases brand awareness for Tasti-D-Lite,and the company is experimenting with combining these automatic updates with coupons that a customer’s friends and followers can later redeem. Additionally,it encourages Tasti D-Lite store owners,who operate under a franchising system,to engage with customers and obtain performance-based metrics for their relationship development efforts.This represents a win/win/win/win system for Tasti D-Lite,franchisees,customers,and customers’friends.

3.Four I’s see more than two:Mobile social media advice

While myriad opportunities exist by way of this novel communication channel, companies undertaking the practice must also be aware of the associated challenges. Mobile social media offer two pieces of information not available through any other channel:data on the consumer’s time and place.This makes it possible for businesses to see clients in a completely different light.And since it is commonly said that four eyes see more than two,we have developed the‘Four I’s’of mobile social media usage to help firms entertaining this new environment.First and to the greatest extent possible companies should try to integrate their mobile social media activities into the lives of users,to avoid being a nuisance.Second,such integration can be achieved by individualizing activities to take account of each user’s preferences and interests,and provide the opportunity to,third,involve the user through engaging in conversation.If firms are really lucky,they might,fourth,even initiate the creation of user-generated content and word-of-mouth,which allows for tighter integration of activities into users’lives.As we detail next,although these four pieces of advice are targeted toward space-timers,they can be equally relevant for the other three types of mobile social media applications(Figure1).

3.1.Integrate your activities into users’lives,to avoid being a nuisance

As privacy is key in the area of mobile social media,companies should avoid disturbing their customers at all cost.Whereas computers are used mainly for business, searches,and transactions,mobile devices serve primarily to communicate with friends.If a customer installs your application,or checks in at one of your outlets for that matter,this can be seen as a strong sign of trust and indicates willingness to enter a commercial friendship with your company(Price&Arnould,1999).Firms should avoid abusing this trust;for example,by bombarding their users with off-the-shelf advertising messages or customer surveys.Otherwise,companies risk the friendship breaking up before it has actually started.Never forget that users can delete the application or block your messages with only a couple of clicks.While this rule applies to all types of mobile social media applications,it has special relevance for time-sensitive applications(quick-timers and space-timers)since companies have a higher tendency to over-communicate if the information is only relevant for a short period of time

One way of integrating your activities into the daily life of users is reflected by the ‘Louisville Tour,’a city tour organized in collaboration between Gowalla and the Louisville Courier-Journal,in anticipation of the Kentucky Derby(Indvik,2010).To allow visitors to get the most out of their trip to Louisville,Gowalla and the Courier-Journal created a series of eight suggested Gowalla check-ins at major landmarks,including Louisville Slugger Field and the Kentucky Derby Museum.For those interested more in entertainment than culture,the city also offered the ‘Louisville Bar Crawl,’comprised of a set of10restaurants,bars,and club venues that users could check in to.All users who checked into either the8major landmarks or the10entertainment venues,or even both,were awarded a badge as proof of their achievement.

3.2.Individualize your activities to take account of user preferences and interests Another dimension in which mobile devices differ from computers is that they are usually not shared,but rather belong to one individual.This allows for highly personalized company-to-consumer communication,an opportunity firms should capitalize upon.One way of doing this entails customizing messages based on the geographic area in which the user is present.This makes individualization a highly relevant option for location-specific applications(space-timers and space-locators). The mobile social media application Foursquare,for example,compares check-ins to official police statistics,which include among others robberies and violent crime,to

give people an impression of the safety of their current location.Another way is to rely on stated information about customer tastes and preferences.At the fast-food chain4Food,users can customize their own burgers and then check in their ingredients,rather than themselves.Points and a25-cent credit are awarded every time another customer orders the same burger,and winning burgers are displayed on a leader board in the restaurant.

Campaigns employing generic,as opposed to individualized,messages usually perform less well;indeed,these may even do more harm than good!Consider the Foursquare promotion for Sylvester Stallone’s movie,The Expendables(Van Grove, 2010).In11cities across the United States,users checking in at certain locations received messages such as:‘With over250,000ways to order your burger it’s no wonder that Five Guys burgers are considered bad ass.Brought to you by The Expendables opening August13!’and‘Ask for Thad!The most bad ass tattoo artist in San Diego!Brought to you by The Expendables opening August13!’In essence, these messages combined general statements about the specific location,which was already known to most users checking in,with a reference to The Expendables that was often unrelated to the location itself.This lack of individualization resulted in harsh criticism by the Foursquare community.

3.3.Involve the user through engaging conversations

The real-time response capabilities of mobile devices,combined with the potential for geo-localization,allows for the creation of highly engaging conversations with current and prospective customers.The most effective mobile social media campaigns therefore often involve the user in some form of interactive story or game to create a shared experience between the company,the user,and possibly even the user’s own social network.Time-sensitive applications(quick-timers and space-timers), especially,require high levels of involvement as they rely on synchronous and instantaneous communication.In these cases,companies have a very brief time window in which to speak with their customers;if they miss the occasion,there may not be a second chance.In April2010,the NBA’s New Jersey Nets partnered with Gowalla to distribute tickets for the team’s game against the Charlotte Bobcats (Dilworth,2010).Five hundred tickets could be found throughout New York and New Jersey by checking in at various sports-related locations such as bars,gyms,and equipment stores.Fifteen percent of all people who found a ticket actually attended the game–—a huge success,given the Nets’bad season and the fact that the game took place on a Monday night.

Firms must,though,pay close attention to keeping their employees in the loop when organizing this type of event.Otherwise,they may find themselves in the same situation as the retail clothing store chain Gap,which organized a promotion granting 25%off all purchases to Foursquare users–—but did not inform employees.As a result,instead of applying the discount,Gap staff members made fun of the event in front of customers.One client,for example,received the response:‘Oh,the hopscotch special with the magic code.Right,let me enter that in!’This resulted in feelings of insult and embarrassment,instead of appreciation.Disappointed patrons so negatively discussed the incidents on their blogs and Twitter accounts that many other users refused to even give it a try.Events like this are always critical,but when they involve a highly interactive medium such as mobile social media,they may turn into public relations nightmares.

3.4.Initiate the creation of user-generated content

Even when a firm respects all of the aforementioned rules and engages in integrated, individualized,and involving conversations with its customers,corporate messages will never be as effective as word-of-mouth communication between consumers.The Holy Grail of mobile social media usage is,therefore,to initiate the creation of user-generated content in order to ignite truly powerful viral marketing campaigns (Kaplan&Haenlein,2011b).This is particularly true for space-locators,who get their value from comments which users have made and attached to certain locations. Negative comments are certainly not good for your business,but no comments might even be worse;in this case,no news can indeed be bad news.Check out the Foursquare application of the restaurant guide,Zagat(https://https://www.360docs.net/doc/ad16503208.html,/zagat). Users who check in at Zagat-rated restaurants can not only obtain the‘Foodie Badge,’but also have access to comments left by other users,including suggestions for activities or dishes to order at the specific venue.To engage the user community even further,Foursquare users who obtain mayorship at certain restaurants have the chance to be featured on the Zagat website in the form of a video interview in the‘Meet the Mayor’section(Maul,2010).

In all honesty,triggering such user-generated content is far from straightforward and many companies may not achieve this objective,no matter how much effort they put into it.Nevertheless,at the very least,firms should pay close attention to avoiding negative comments made about their actions within the Foursquare community;and with such a demanding group of customers,negative comments may be plentiful. Starbucks received,for example,harsh reviews when it became public that many

2.英文翻译格式和要求

英文 小四号字,单倍行距,首行缩进2个字符,不能定义文档网格。约3千英文单词。 MCU Description SCM is also known as micro-controller (Microcontroller Unit), commonly used letters of the acronym MCU MCU that it was first used in industrial control. Only a single chip by the CPU chip developed from a dedicated processor. The first design is by a large number of peripherals and CPU on a chip in the computer system, smaller, more easily integrated into a complex and demanding on the volume control device which. INTEL's Z80 is the first designed in accordance with this idea processor, then on the development of microcontroller and dedicated processors have parted ways. 一、SCM history SCM was born in the late 20th century, 70, experienced SCM, MCU, SoC three stages. SCM the single chip microcomputer (Single Chip Microcomputer) stage, mainly seeking the best of the best single form of embedded systems architecture. "Innovation model" success, laying the SCM and general computer completely different path of development. In the open road of independent development of embedded systems, Intel Corporation contributed. MCU the micro-controller (Micro Controller Unit) stage, the main direction of technology development: expanding to meet the embedded applications, the target system requirements for the various peripheral circuits and interface circuits, highlight the object of intelligent control.It involves the areas associated with the object system, therefore,the development of MCU's responsibility inevitably falls on electrical, electronics manufacturers. From this point of view, Intel faded MCU development has its objective factors. In the development of MCU, the most famous manufacturers as the number of Philips Corporation. Philips company in embedded applications, its great advantage, the MCS-51 single-chip micro-computer from the rapid development of the micro-controller. Therefore, when we look back at the path of development of embedded systems, do not forget Intel and Philips in History. 二、Embedded Systems Embedded system microcontroller is an independent development path, the MCU important factor in the development stage, is seeking applications to maximize the solution on the chip; Therefore, the development of dedicated single chip SoC trend of the natural form. As the microelectronics, IC design, EDA tools development, application system based on MCU SoC design have greater development. Therefore, the understanding of the microcontroller chip microcomputer can be, extended to the single-chip micro-controller applications. 三、MCU applications SCM now permeate all areas of our lives, which is almost difficult to find traces of the field without SCM. Missile navigation equipment, aircraft, all types of instrument control, computer network communications and data transmission, industrial automation, real-time process control and data processing, extensive use of various smart IC card, civilian luxury car security system, video recorder, camera, fully automatic washing machine control, and program-controlled toys, electronic pet, etc., which are inseparable from the microcontroller. Not to mention the area of robot control, intelligent instruments, medical equipment was. Therefore, the MCU learning, development and application of the large number of computer applications and

英语四级翻译真题和范文答案解析

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