Gruber 341 Managing Large 3D Urban Databases

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马南蒂亚莱斯大楼

马南蒂亚莱斯大楼

马南蒂亚莱斯大楼
佚名
【期刊名称】《建筑技艺》
【年(卷),期】2010(000)005
【总页数】6页(P80-85)
【正文语种】中文
【相关文献】
1.戴姆勒-克莱斯勒大楼,柏林 [J], 汉斯·考尔霍夫;夏加·蒂梅尔曼;贾斯珀·约基森
2.内镜下消化道亚蒂及有蒂息肉尼龙圈套扎治疗体会 [J], 李凯;周明欢
3.内镜下消化道亚蒂及有蒂息肉尼龙圈套扎治疗术的护理体会 [J], 谢玲娟;刘莲卿;江艳
4.男性画家与女性画家画笔下的苏撒拿比较分析——以丁拖内拖和真蒂莱斯基的画为例 [J], 武燕
5.内镜射频治疗大肠有蒂(亚蒂)息肉的疗效观察 [J], 张砚
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14856837_皇家蓝山行宫

14856837_皇家蓝山行宫

WORLD VISION 2017.NO.18Culture文化·旅游Culture文化·旅游位于首都塔那北20公里处的皇家蓝山行宫(T h e R o y a l H i l l o fAmbohimanga)是马达加斯加最著名的古城,建于15世纪。

在过去的500年里,记录了王国历史的安布希曼加的皇家蓝山行宫,一直是马岛人举行宗教仪式和祭祀的重要场所,也是马人文化统一性的最重要的代表。

王宫建在小山上,走上台阶,林木掩映下的高高城墙是那位很有个性的安德里亚纳姆波伊尼麦利那国王(Andriantsimitoviaminandriana,要记住这么长的名字,实在是太恐怖了)在1788~1810年执政时的宫殿,也是马国现存最古老又较为完整的王宫。

管理处的导游是个身材娇小的黑皮肤女孩子,她指着布满白色裂纹的城墙,“这些都是蛋壳碾碎了以后涂在上面的,既有装饰作用,又依靠蛋清混糯米浆,可以达到水泥的强度,”王宫地势险峻,防卫坚固,护城沟周长2500米,围墙有7个隘口,每个隘口都修了石结构城门。

今存较完好的是东面的安巴图米桑加纳门,城门上端建有圆草顶、红墙壁的瞭望亭。

城门为单独一块圆石板,直径4.5米,厚0.3米,晨开夜闭,每次开关必须几十人推滚。

而板墙上挂着国王用的1支双刃标枪、3支单刃标枪、一把马刀及3支牛角等兵器。

走进皇宫,里面是一个不大的庭院,正中一座石砌台基上的黑色尖顶的木屋是王宫中最老的建筑,也是安德里亚纳姆波伊尼麦利那国王的“宫殿”,长约7米,宽6米,屋顶由一根10一栋黑色的简易木屋——国王的房间,一个四方的露天池子——国王的浴池,一块巨大的石头——国王洗完澡后躺在上面晾干,一个摇摇欲坠的二层木楼——国王和大臣们的议事厅,这就是皇家蓝山行宫,由皇城、皇家墓地和一组祭祀建筑群组成,在过去的500年里,蓝山行宫一直是马岛人举行宗教仪式和祭祀的重要场所。

皇家蓝山行宫文、图 | 陈婷121-世界文化遗产皇家蓝山行宫的外围。

纽约RUR事务所设计的“多孔”商业楼将在迪拜修建

纽约RUR事务所设计的“多孔”商业楼将在迪拜修建

纽约RUR事务所设计的“多孔”商业楼将在迪拜修建
佚名
【期刊名称】《建筑结构》
【年(卷),期】2006(36)B11
【摘要】世界建筑新闻网10月23日报道,纽约的RUR事务所公布了他们为迪拜设计的“O-14”大厦。

这座22层高的建筑底部是两层墩座。

计划作2006年12月的第一周破土动工。

地点位于迪拜的商业湾核心地带。

这座建筑有30万平方英尺。

覆盖了40博米厚的混凝土外壳。

外壳上开了1000个口子,在建筑立面形成网眼织物股的效果。

外壳不仅是在厦的结构部分,还是通向日光、空气和景观的遮挡板。

【总页数】1页(P37-37)
【关键词】商业楼;事务所;迪拜;设计;纽约;世界建筑;修建;多孔
【正文语种】中文
【中图分类】TU247
【相关文献】
1.建筑复杂性与建构的创造性表达——RUR事务所的建筑思想及其作品 [J], 尹志伟
2.脚踏实地去创造“新的现实”——记RUR建筑事务所创办人Jesse Reiser(杰西·雷泽) [J],
3.RUR建筑事务所 [J],
4.HDR事务所设计迪拜电信管理局总部建筑 [J],
5.RFR和福斯特建筑事务所将在纽约建63层豪华公寓 [J],
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城市设计视野中的高层建筑

城市设计视野中的高层建筑

城市设计视野中的高层建筑
卡瑟利娜·鲍尔斯;黛娜·哈拉萨;李靳;汤岳
【期刊名称】《城市建筑》
【年(卷),期】2008(000)010
【摘要】文章从伦敦高层建筑指导原则和战略规划政策着手,以高层建筑为类型,通过对伦敦城市中几座高层建筑案例的研究,分析它们与城市环境和场地的关系,及其与更大区域范围城市宅间的相互作用.
【总页数】3页(P17-19)
【作者】卡瑟利娜·鲍尔斯;黛娜·哈拉萨;李靳;汤岳
【作者单位】英国诺丁汉大学建筑环境学院;英国诺丁汉大学建筑环境学院;凯盛国际(上海)有限公司,上海·200063;英国诺丁汉大学建筑环境学院
【正文语种】中文
【中图分类】TU2
【相关文献】
1.城市设计视野下高层建筑与城市空间环境关系的研究 [J], 骆逸;赵斌
2.城市设计视野中的历史环境复兴型保护探讨 [J], 高伟;张婉婷
3.塑造公共艺术视野中的城市空间——湖北黄梅县文化宫广场周边地区城市设计[J], 闵颖;李险峰;戴瑞
4.中西文化视野中的城市设计 [J], 蔡仕谦;陈智慧
5.城市设计视野中的历史环境复兴型保护 [J], 胡新宇
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法国里尔DOGE办公大楼丨源自材料本身的轻盈感

法国里尔DOGE办公大楼丨源自材料本身的轻盈感

法国里尔DOGE办公大楼丨源自材料本身的轻盈感Doge是一座为年轻创业者们设计的办公大楼,这座建筑位于法国里尔杜勒河上游的联合开发区,地处欧洲科技中心的核心地带。

设计要求在建筑中使用与周围建筑相同且符合当地历史的赤陶土材料。

由Atelier Tarabusi为我们展示了一个别具匠心又切合主题的设计方案。

▼主立面建筑场地位于Le Blan-Lafont工厂的对面,其周围是一些大尺度的工业建筑,大都经历过修复,或者正在改造当中。

同于以砌砖作为饰面的混凝土建筑,建筑师别出心裁,利用“整块的”类似于单层巨型空心砖的赤陶土材料,打造出一系列新的建筑结构。

▼入口▼整座建筑几乎只使用了赤陶土一种材料▼断续排布的玻璃窗为立面赋予节奏感通过与制造商的协作以及生产过程中的一些细微调整,建筑师为该项目专门打造出了一种砖材,结合断续排布的玻璃窗,形成了富有节奏感的、气势宏伟且具有渗透性的立面。

▼建筑中使用了1500块自承重的赤陶土砖▼为该专案特别打造的砖材▼立面细部▼每层楼板的边沿置入了白色的预制混凝土条带▼自行车棚以办公区域的层高为基准,建筑师在每层楼板的边沿置入了白色的预制混凝土条带,与当地传统建筑中使用的石材形成了呼应。

砖块之间的间隔在立面上形成阴影,使建筑在夏季不至于过热。

混凝土楼板的热惰性和内墙的木制嵌板同样有助于打造全年适宜的温度和环境。

这些“形似工厂”的办公室中既没有空调系统,也没有任何吊顶和活动地板。

▼办公空间内部▼办公室中既没有安装空调或吊顶▼内墙的木制嵌板同样有助于打造全年适宜的温度和环境▼洗手间▼交通空间▼夜景更多相关热点阅读▼▶David Collins Studio|当代奢华和设计的革命者▶北欧极简主义“艺术家之家”,一个让你逃离尘世喧嚣的地方▶从奇葩空间到小清新咖啡馆,爆改就是拒绝平庸的方式!▶义大利Bühelwirt旅馆丨融于森林之间的熏黑木屋▶现代、时尚、高雅、奢侈的白色大理石格调!▼每层楼板的边沿置入了白色的预制混凝土条带▼自行车棚以办公区域的层高为基准,建筑师在每层楼板的边沿置入了白色的预制混凝土条带,与当地传统建筑中使用的石材形成了呼应。

苏格兰民族的骄傲——记苏格兰议会大厦

苏格兰民族的骄傲——记苏格兰议会大厦

苏格兰民族的骄傲——记苏格兰议会大厦
李江舟
【期刊名称】《世界建筑》
【年(卷),期】2006(000)004
【总页数】8页(P98-105)
【作者】李江舟
【作者单位】
【正文语种】中文
【相关文献】
1.“设计位于环境中”--简析苏格兰议会大厦设计 [J], 周鑫;李成龙
2.苏格兰的土地家园--记苏格兰议会大厦 [J], 李青;江兵
3.身份的展示:米拉耶斯与苏格兰议会大厦-关于EMBT和RMJM设计的议会大厦的建筑设计评论 [J], 查尔斯·詹克斯
4.英国现代风景园林概述——以苏格兰议会大厦外部园林设计为例 [J], 王南希;王乐君;李雄
5.苏格兰议会大厦,爱丁堡,英国苏格兰,1998~2004 [J], 恩里克.米拉耶斯
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2024年英语六级试卷

2024年英语六级试卷

2024年英语六级试卷Part I Writing (30 minutes)Directions: For this part, you are allowed 30 minutes to write an essay on the topic "The Importance of Cultural Heritage Protection in the Digital Age". You should write at least 150 words but no more than 200 words.Part II Listening Comprehension (30 minutes)Section A.Directions: In this section, you will hear three news reports. At the end of each news report, you will hear two or three questions. Both the news report and the questions will be spoken only once. After you hear a question, you must choose the best answer from the four choices marked A), B), C) and D).News Report 1.Questions 1 - 2 are based on the news report you have just heard.1. A) A new digital platform for cultural heritage display.B) The discovery of a rare ancient artifact.C) The damage of a historical building.D) A new law on cultural heritage protection.2. A) It allows people to interact with cultural heritage in a new way.B) It has caused some problems in terms of security.C) It is only accessible to a limited number of people.D) It has replaced the traditional way of heritage protection. News Report 2.Questions 3 - 4 are based on the news report you have just heard.3. A) The restoration of an old painting.B) The exhibition of digital replicas of artworks.C) The theft of a famous sculpture.D) The cooperation between museums in different countries.4. A) To attract more visitors.B) To protect the original artworks from further damage.C) To make art more accessible to people in remote areas.D) All of the above.News Report 3.Questions 5 - 7 are based on the news report you have just heard.5. A) A project to digitize historical documents.B) The importance of paper - based historical records.C) The challenges in digitizing cultural heritage.D) The training of professionals for heritage protection.6. A) Lack of funding.B) Technical difficulties.C) Copyright issues.D) All of the above.7. A) By seeking more government support.B) By improving the technology continuously.C) By establishing international cooperation.D) All of the above.Section B.Directions: In this section, you will hear two long conversations. At the end of each conversation, you will hear four questions. Both the conversation and the questions will be spoken only once. After you hear a question, you must choose the best answer from the four choices marked A), B), C) and D).Conversation 1.Questions 8 - 11 are based on the conversation you have just heard.8. A) She is a history teacher.B) She is a tour guide.C) She is a museum curator.D) She is a digital artist.9. A) The significance of a particular historical period.B) The design of a new museum exhibition.C) The use of digital technology in museum displays.D) The popularity of different types of museums.10. A) It can create more immersive experiences for visitors.B) It is too expensive to implement.C) It may reduce the authenticity of the exhibits.D) It is not suitable for all types of museums.11. A) To visit some successful digital museum exhibitions.B) To conduct a survey among museum visitors.C) To study relevant case studies.D) To hire more digital technology experts.Conversation 2.Questions 12 - 15 are based on the conversation you have just heard.12. A) He is writing a research paper on cultural heritage.B) He is interested in traveling to historical places.C) He is planning to work in the heritage protection field.D) He is a volunteer in a local museum.13. A) The impact of tourism on cultural heritage.B) The role of local communities in heritage protection.C) The ways to balance heritage protection and development.D) The importance of raising public awareness of heritage protection.14. A) Through education programs.B) Through media campaigns.C) Through community activities.D) All of the above.15. A) It is a long - term process.B) It mainly depends on government policies.C) It is only the responsibility of heritage protection organizations.D) It can be achieved quickly with enough funding.Section C.Directions: In this section, you will hear three passages. At the end of each passage, you will hear three questions. Both the passage and the questions will be spoken only once. After you hear a question, you must choose the best answer from the four choices marked A), B), C) and D).Passage 1.Questions 16 - 18 are based on the passage you have just heard.16. A) The history of cultural heritage protection.B) The different forms of cultural heritage.C) The relationship between cultural heritage and national identity.D) The future trends of cultural heritage protection.17. A) It helps to preserve the unique features of a nation.B) It can promote international cultural exchange.C) It is essential for economic development.D) All of the above.18. A) By strengthening international cooperation.B) By encouraging more public participation.C) By integrating modern technology.D) All of the above.Passage 2.Questions 19 - 21 are based on the passage you have just heard.19. A) The challenges faced by traditional cultural heritage protection methods.B) The advantages of digital technology in cultural heritage research.C) The new findings in cultural heritage research using digital technology.D) The application of artificial intelligence in cultural heritage protection.20. A) It can analyze large amounts of data quickly.B) It can help to restore damaged heritage items more accurately.C) It can predict potential threats to cultural heritage.D) All of the above.21. A) There may be some ethical issues.B) It requires a lot of training for users.C) It is too expensive for most heritage protection institutions.D) It may replace human experts in the field.Passage 3.Questions 22 - 24 are based on the passage you have just heard.22. A) How to make cultural heritage protection more sustainable.B) The role of cultural heritage in urban development.C) The influence of globalization on cultural heritage.D) The importance of cultural heritage education.23. A) By promoting green technologies in heritage protection.B) By involving local residents in heritage protection projects.C) By establishing long - term protection plans.D) All of the above.24. A) It can enhance the cultural vitality of the city.B) It may cause some conflicts between different interest groups.C) It is not always given enough attention in urban planning.D) All of the above.Part III Reading Comprehension (40 minutes)Section A.Directions: In this section, there is a passage with ten blanks. You are required to select one word for each blank from a list of choices given in a word bank following the passage. Read the passage through carefully before making your choices. Each choice in the bank is identified by aletter. Please mark the corresponding letter for each item on Answer Sheet 2. You may not use any of the words in the bank more than once.The Digital Transformation of Cultural Heritage.Cultural heritage is an invaluable asset of humanity. In the digital age, the _(25)_ of cultural heritage is undergoing a significant transformation. Digital technology offers new _(26)_ for the preservation, promotion and study of cultural heritage.One of the most obvious changes is the digitization of cultural relics. Through 3D scanning technology, for example, museums can create highly accurate digital _(27)_ of their collections. These digital replicas can be used for various purposes. They can be _(28)_ on the Internet, allowing people from all over the world to view and study them without having to visit the museum in person. This not only _(29)_ the reach of cultural heritage but also helps to protect the original items from over - handling and potential damage.Digital technology also enables more _(30)_ research methods in the field of cultural heritage. Big data analysis can be used to study the historical and cultural _(31)_ of different regions. By analyzing large amounts of historical data, researchers can gain new insights into the development and evolution of cultural heritage.However, the digital transformation of cultural heritage also faces some challenges. One of the main challenges is the issue of _(32)_. Ensuring the authenticity and integrity of digital cultural heritage is crucial. Another challenge is the digital divide. In some developing regions, there is still a lack of access to digital technology, which may limit the _(33)_ of digital cultural heritage initiatives.In conclusion, while digital technology brings great opportunities for cultural heritage, it is also necessary to address the associated challenges to ensure the sustainable development of cultural heritage in the digital age.Word Bank:A) opportunities.B) replicas.C) protection.D) dissemination.E) advanced.F) context.G) authenticity.H) displayed.I) effectiveness.J) transformation.Section B.Directions: In this section, you are going to read a passage with ten statements attached to it. Each statement contains information given in one of the paragraphs. Identify the paragraph from which the information is derived. You may choose a paragraph more than once. Each paragraph is marked with a letter. Answer the questions by marking the corresponding letter on Answer Sheet 2.Digital Heritage: Bridging the Past and the Future.A) The digital age has revolutionized the way we interact with cultural heritage. Digital technology has the potential to make cultural heritage more accessible, engaging and relevant to a wider audience. It can break down the barriers of time and space, allowing people to explore the rich history and culture of different regions from the comfort of their own homes.B) One of the key aspects of digital heritage is the digitization of historical artifacts and artworks. This process involves using advanced imaging techniques such as 3D scanning to create digital models of these items. These digital models can be used for a variety of purposes,including virtual exhibitions, educational programs and research. For example, the British Museum has digitized a large number of its collections, which are now available online for people to view and study.C) Digital technology also enables new forms of cultural heritage interpretation. Through interactive multimedia applications, visitors can engage with cultural heritage in a more immersive way. For instance, some museums have developed augmented reality (AR) experiences that allowvisitors to see historical scenes superimposed on the real - world environment. This not only enhances the visitor experience but also helpsto bring the past to life.D) Another important application of digital technology in cultural heritage is in the area of conservation. Digital tools can be used to monitor the condition of cultural heritage sites and artifacts, and to predict and prevent potential damage. For example, sensors can be installed at historical buildings to detect changes in temperature, humidity andstructural integrity, allowing for timely intervention to protect these valuable assets.E) However, the digital transformation of cultural heritage also brings some challenges. One of the main challenges is the issue of intellectual property rights. When cultural heritage items are digitized and made available online, questions arise regarding who owns the rights to these digital versions. This is especially complex when dealing with items that are part of the public domain in their original form but may be subject to new forms of intellectual property protection in the digital realm.F) Another challenge is the digital divide. While digital technologyhas the potential to make cultural heritage more accessible, there arestill many regions in the world where access to the Internet and digital devices is limited. This means that a large portion of the globalpopulation may be excluded from the benefits of digital heritageinitiatives. To address this issue, efforts need to be made to improvedigital infrastructure in these regions and to develop low - cost, accessible digital solutions.G) In addition, there is a need to ensure the authenticity andintegrity of digital cultural heritage. With the increasing use of digital manipulation techniques, it is important to have mechanisms in place to verify that digital replicas and interpretations accurately represent the original cultural heritage items. This requires the development ofstandards and protocols for digital heritage creation, management and dissemination.H) Despite these challenges, the future of digital heritage looks promising. As technology continues to evolve, new opportunities will emerge for the preservation, promotion and study of cultural heritage. For example,the use of artificial intelligence (AI) in cultural heritage research is expected to grow, enabling more in - depth analysis of historical data and the discovery of new patterns and relationships.I) Moreover, digital heritage has the potential to foster cultural exchange and understanding on a global scale. By making cultural heritage more accessible to people around the world, it can help to break down cultural barriers and promote a sense of global community. This is especially important in today's increasingly interconnected world.J) In conclusion, digital heritage is a rapidly evolving field that offers both great opportunities and significant challenges. By addressing these challenges and leveraging the potential of digital technology, we can ensure the sustainable development of cultural heritage in the digital age and bridge the past with the future.35. The digitization of historical artifacts can be used for virtual exhibitions, educational programs and research.36. Interactive multimedia applications can make visitors' experience more immersive when they interact with cultural heritage.37. Digital tools can be used to monitor the condition of cultural heritage sites and prevent potential damage.38. Intellectual property rights are one of the main challenges in the digital transformation of cultural heritage.39. The digital divide may exclude a large portion of the global population from the benefits of digital heritage initiatives.40. There is a need to develop standards and protocols to ensure the authenticity and integrity of digital cultural heritage.41. The use of artificial intelligence in cultural heritage research is expected to increase in the future.42. Digital heritage can promote cultural exchange and understanding ona global scale.43. Digital technology can break down the barriers of time and spacefor people to explore cultural heritage.44. Despite challenges, digital heritage has a promising future.Section C.Directions: There are 2 passages in this section. Each passage is followed by some questions or unfinished statements. For each of them there are four choices marked A), B), C) and D). You should decide on the best choice and mark the corresponding letter on Answer Sheet 2.Passage 1.Digital Technology and Cultural Heritage Protection.Digital technology has become an indispensable tool in culturalheritage protection. It has changed the way we preserve, manage and promote cultural heritage.One of the most significant contributions of digital technology is in the area of preservation. High - resolution imaging techniques such as 3D scanning allow us to create detailed digital records of cultural heritage items. These digital records can serve as a backup in case the original items are damaged or lost. For example, in the event of a natural disaster, the digital replicas can be used to reconstruct the cultural heritage items.Digital technology also offers new ways to manage cultural heritage. Database management systems can be used to organize and catalog cultural heritage collections more efficiently. This makes it easier for researchers, curators and the public to access and study the cultural heritage items.In terms of promotion, digital technology has expanded the reach of cultural heritage. Social media platforms, for example, can be used toshare information about cultural heritage events, exhibitions and collections. This not only attracts more visitors to museums and heritage sites but also raises public awareness of cultural heritage protection.However, there are also some challenges associated with the use ofdigital technology in cultural heritage protection. One of the challengesis the cost. Implementing digital technology requires significantinvestment in equipment, software and training. Another challenge is thelack of standardization. Different institutions may use different digital formats and technologies, which can make it difficult to share andintegrate data.45. What is the main idea of this passage?A) The importance of cultural heritage protection.B) The contributions and challenges of digital technology in cultural heritage protection.C) The new ways to preserve cultural heritage using digital technology.D) The impact of digital technology on the promotion of cultural heritage.46. According to the passage, how can digital records be used in caseof a natural disaster?A) To replace the original cultural heritage items.B) To attract more public attention.C) To reconstruct the cultural heritage items.D) To raise public awareness of protection.47. Which of the following is a challenge associated with the use of digital technology in cultural heritage protection?A) The over - use of social media platforms.B) The lack of public awareness.C) The cost and lack of standardization.D) The damage to original items.Passage 2.Cultural Heritage in the Digital Age: Opportunities and Threats.The digital age has brought both opportunities and threats to cultural heritage. On the one hand, digital technology has opened up newpossibilities for the preservation, study and dissemination of cultural heritage.Digital preservation techniques such as digitization and cloud storage have made it possible to safeguard cultural heritage items more effectively. For example, digitization allows for the creation of multiple copies of cultural heritage items, reducing the risk of loss due to physical damageor decay.In addition, digital technology has made it easier for researchers to study cultural heritage. Big data analysis and artificial intelligence canbe used to analyze large amounts of historical data, revealing new insights into the history and culture of different regions.On the other hand, the digital age also poses some threats to cultural heritage. One of the threats is the potential for digital piracy. Digital cultural heritage items are more vulnerable to unauthorized copying and distribution. Another threat is the digital obsolescence. As technology evolves, older digital formats may become unreadable, leading to the loss of cultural heritage data.48. What are the opportunities brought by the digital age to cultural heritage?A) Only digital preservation techniques.B) Digital preservation, easier study and new insights.C) Only the use of big data analysis.D) The creation of multiple copies of items.49. What are the threats to cultural heritage in the digital age?A) Digital piracy and digital obsoles.。

亚热带高密度城市“凉爽街区”设计策略——以南华西历史街区为例

亚热带高密度城市“凉爽街区”设计策略——以南华西历史街区为例

areas and blue-green spaces, and enhancing the district’s resilience; optimizing the shape and layout of streets, and improving the thermal environment of important linear public activity spaces in the block; optimizing the layout and form of building groups, adding cold lanes, overhead spaces, terrace spaces, etc., and increasing the ventilation of the facade. The paper proposes the cool block design strategies to deal with high temperature problems in subtropical high-density urban blocks, which provides a reference for the micro-renovation of climate adaptability and for the construction of cool blocks in subtropical high-density urban blocks in our country.Key words urban high temperature; cool block; subtropical high-density urban blocks; “being meticulous liking doing embroidery”1 研究背景1.1 亚热带的城市高温问题全球升温问题是全人类当前面临的重大问题,全球年平均温度距平变暖已经达到了1.1℃,如今其已经变暖了约1.3℃,非常接近1.5℃的临界升温阈值[1-3]。

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Managing Large 3D Urban DatabasesMICHAEL GRUBER, GrazABSTRACTThe three dimensional digital data of objects of a city has shown to be a powerf ul tool f or many applications. Namely the planning of wireless networks in cities, the support of decision making processes f or urban development projects, the simulation of pollution distribution or the support of civil and military security operations. Today the initial commercial driver f or the creation of such data f or entire cities is the telecom industry, optimizing their communication networks depending on line-of-sight analysis. In addition to the presentation of the shape of urban objects we have observed the need f or an enhanced realism of these data by exploiting the radiometric inf ormation of images. Creating such f ully three dimensional city scapes has turned to be the key technology f or a various number of novel applications, even if the acquisition of missing source data and the maintenance and administration of these huge amount of data needs to be better organized.Remote and local access to the data, f ast interaction and electronic links to other urban inf ormation systems turns this into a concept of a hypermedia data base system, which is the unavoidable next step in improving the data f or the management of our growing cities.The basic instrument of this technology is the digital graphics workstation, which is able to handle and visualize large sets of vector and raster data. In line with this development of graphic computers, we observe a strong development in the domain of computer graphics applications, namely methods and algorithms to organize, handle and visualize digital graphics data. Methods f or the documentation of existing objects exploit these skills in addition with the well-known techniques of image data acquisition, photogrammetric processing, surveying and GIS technologies. In this contribution we discuss several aspects of the digital documentation of large objects like an entire city and f ocus on interactive data visualization.1. INTRODUCTIONThe transition from the two dimensional geographical information system to the completely three dimensional description of a city´s environment (3D GIS) is the modern issue of urban data management. Strong research and development activities take place in order to support this important step in the evolution of a city´s data management system. And we recognize, that not only the reconstruction and representation of the 3D shape of buildings and other objects of the city are the issue, but also the description of surface properties and material parameters have become part of the data base. This novel extension of the data set is currently managed by the extraction of photo texture from images and causes a new dimension of hardware and software capabilities. Vector data and storage space intensive raster data have to be processed, maintained and rendered at one time. The entire process consists of several steps (e.g. source data creation, database content creation, rendering and visualization, up-date and maintenance etc.) wherein we have identified two bottlenecks, which currently avoid the breakthrough of this data base concept:• the quality-cost ratio is to low because of the labor-intensive creation of a full fledged photo-textured data base;• the accessibility of the data base is limited to the end-users, essentially due to a lack of structure capable of organizing the data and capable of providing network access to remote users.If these problems are solved, we argue that there exist such important needs that the commercial interest on such data will evolve and that the concept of the geographic information system will be subsumed into a hyper media information system. In this article we present a concept, how large urban data base contents are organized by a special data structure, which supports levels of detail (LoD) and spatial data retrieval to allow fast access and real time visualization for fly-over andwalk-trough applications with unaided computers devoid of special hardware. The structure of the data base content has to be tuned with respect to the application and their need for quality of the representation and their need for spatial pre-selection of the data. Differentiating the data base content, allowing local and remote access to the data base and connecting the data base to other information systems are the key steps from pure CAD models towards urban information systems of the future (cf. Tab.1).Information Level SystemGeometric description and surface properties of objects Geometric description of the terrain CAD Model DTM, CAD-ModelInformation System and Data Base Management System 2D-GIS, 3D-GISLocal and remote access to the data base GEO ServerLinks to other information systems CyberCityTable1: Levels of the Urban Information system.2. TOWARDS A 3D DATA BASEVirtual Reality vs. 3D-Geographic Information SystemsSince the last decades computers have been used to generate images and image sequences of virtual scenes. We have seen the presentation of fantastic worlds created purely from imagination. Designed without any relationship to the real world these data do not represent existing objects. Mostly supported by developments from the computer graphics domain these VR-applications have produced important results, which are highly appreciated. The quality of rendering and visualization in this field is the milestone for digital modeling of existing objects.Today we observe that virtual presentations of existing objects are finding increasing use in applications which have to be realistic and faithful. Training and simulation systems, e.g. in the medical, military and industrial fields, exploit the latest outcomes of computer graphics research. Photorealistic renderings are needed in many other applications [Leymarie, 97]. One of them is the digital presentation of cities where the user can visit places, streets and finally the interior of buildings as a virtual tourist (cf. Fig. 1). The quality of such photo-realistic presentations has to be high and may require expensive visualization equipment but finally it depends on the quality and the faithfulness of the CAD database, i.e. the geometric shape description and surface representation of the urban objects. Both, the vector data representing the geometry of objects, and the raster data containing information of surface properties have to be treated as documents. Source data acquisition for the initial data base content creation and update of these data is the issue to separate the three-dimensional information system from virtual reality applications. Nevertheless these data have to be completely three-dimensional. Existing two-dimensional GIS database contents cannot fulfill the requirements of such virtual presentations of urban areas. The 2D map has to be replaced by a 3D photorealistic data base. This process is expensive and labor intensive. Till now, there exist no automated procedures to create geometric descriptions of objects from images, range sensors and/or existing map data.Figure 1: Visualization of three dimensional and photorealistic data of buildings. Left: A place in a City (Eisernes Tor, Graz, Austria) and the interior of a building (National Library, Vienna, Austria). Both data sets consist of vector and raster data (shape and surface properties).Data Base Content CreationData base content creation for three-dimensional geographic information systems suffers from missing source data. Currently we have access to aerial photographs and data from terrestrial surveying. Novel range sensors are currently on the way towards operational use and high-resolution satellite images promise to be an inexpensive data source of the near future. Additional data contain collateral information or semantic information These data are sufficient to establish or up date a conventional 2D geographical information system or to reconstruct a course three dimensional geometry of buildings (shape of roofs, building boxes).To refine the geometry of the cityscape and to document surface properties of vertical faces (like the facades of buildings) we need source image data from these surface elements. These terrestrial images are currently taken from the street level using conventional photo-cameras, video or still video equipment. A novel method of recording a cities facades is shown by Maresch [Maresch, Scheiblhofer, 1996]. Line CCD technology has been exploited to equip a mobile imaging system, which is designed to create source data for geometric reconstruction and extracting phototexture.A major task within the procedure of data base content creation is the reconstruction of objects exploiting the existing source data. Automation of this important step is an issue (we have identified the modeling procedure as a labor intensive and therefore expensive bottleneck). Since the beginning of this decade we observe intensive activities concerning this field of science. Experts in image analysis and pattern recognition are investigating the potential of feature extraction from aerial images of large scale and show promising results. Though the most important source images are overlapping aerial images taken by large format cameras the highest effort was made in reconstructing from vertical aerial images ([Shufelt,McKeown, 1993], [Lang, Schickler 1993], [Pasko, Gruber 1996], [Henriccson, 1996]). Semi-automatic methods are currently investigated by e.g. [Grün, 1996] and have shown pretty good results.Since laser based range images are available, the fusion of range images and intensity images have been investigated [Haala, 1994] and seem to evolve to a unbeatable tool for further automation. In addition to airborne sensor data we have identified the need for terrestrial data to record facades of buildings and other vertical faces of the city's objects [Gruber et al, 1995].The procedure of data base content creation is many folded. If buildings are the most important class of three dimensional features of urban areas, we have to accept traffic areas and constructionsrelated to urban traffic systems as the second important group. Automation for street detection and street reconstruction is investigated by e.g. H. Maitre [Maitre 1996].The Impact of Photorealistic TexturePure geometric data visualized through a graphic system needs a high effort during the interpretation by the user. If these data are three dimensional, it may cause severe difficulties or may be even impossible. Comparing the technical drawing with the visible image of the real word turns to be a task only for skilled experts. If the information system is able to present the digital data in a more natural way, we will understand quicker and better what the data are about.One convenient method, which is widely used is the presentation and description of surface properties of the cities objects by photo texture (cf. Fig. 2). Aerial images are exploited for roofs, terrain and other horizontal faces. Facades and vertical faces have to be recorded by additional photographs taken from the street level. Photo texture is -compared with the geometry data-very storage space intensive (cf. Tab. 2).Face Class Size (m 2) Pixel Size (cm 2)high/med/low resolution Texture Size(kByte) high/med/low resolutionRoof 280 10 10 25 84 84 13 Facade (low) 400 16 16 25 47 47 19 Facade (high) 500 2 8 16 3750 234 59 Detail 10 1 - - 300 - - Terrain(low) 1750 50 50 50 21 21 21 Terrain (high) 250 10 25 50 75 12 3Total amount of texture data for the entire city (GByte) 855 80 23Total amount of geometry data for the entire city (MByte) 250 80 50Table 2: The multiple resolution concept of texture and geometry data and quantities of digital data for one building and an entire city of 200000 buildings at three different levels of resolution.Figure 2: Three dimensional data of a city. Left: Pure geometry data at a course level of detail (building blocks and terrain data); Right: Phototexture from aerial images mapped onto thehorizontal surfaces of the model.3. ORGANIZING LARGE QUANTITIES OF DATAIf a system is designed to handle the fully fledged 3D data base of an entire city, including geometry, photo texture and additional information we have to be aware of an amount of some hundred GigaBytes of data. And we know, that visualization must handle perspective projection and oblique viewing points. One concept of handling these data is was investigated by [Kofler et al. 1996]. Based on an object oriented data base management system (OODBMS) a segmentation of the data is done following the concept of r-trees. Not only the structure of the tree is presented by the objects of the DBMS, but also data in different resolution and by different level of detail (LoD) are stored in the hierarchy of the r-tree. The viewing frustum of the virtual visitor cuts these parts which have to be visualized apart from the entire data set.The access to the data of the three dimensional photo textured digital model of the city is made possible by the rising network infrastructure. Access to other information systems will be available and managed by the 3D City Model and its Hypermedia functionality. The traditional use of the geographical information system is expanded and opened for applications like virtual tourism, navigation, entertainment, education, legal, historical and commercial information visualization and many more.Relations vs. ObjectsLarge data bases need to be organized using special data structures [Samet, 90]. The design of these data structures has to be tailored to meet the requirements of the user. The traditional two-dimensional geographical information system (2D GIS) has exploited the characteristics of relational database management systems (RDBMS). This was good enough for most of the GIS tasks like maintenance, update, spatial analysis and fast data retrieval. Visualization and rendering of 2D GIS data was strictly organized using rectangular viewports. The content of the visualization was defined by the scale of the presentation and selected by layers or similar mechanisms. However, modern urban data management has to deal with more complex requirements and maintain more complex data. It is obvious, that a novel data management approach has to replace the relational concept. This is currently in progress and we observe object oriented database management systems (OODBMS) or at least object relational data base management systems (ORDBMS) replacing the old ones. For visualization purposes of large 3D GIS data sets a data structure was designed and implemented by [Kofler, 1998]. The idea was to combine the R-tree concept and the level of detail (LoD) concept and organize the data using an OODBMS.R-trees and Levels of DetailThe R-tree data structure has proved to be a useful concept for storing and organizing spatial data. Compared with other spatial data structures like Quad-trees or Oct-trees, it is obvious that R-trees are better suited for the organization of overlapping objects, i.e. the rectangular bounding boxes of the 2D or 3D CAD models of buildings, building blocks and larger urban units. The crucial idea is to combine levels of detail and the R-tree concept in order to store CAD data of a particular level of detail at a specivic level of the R-tree, i.e. each level of the R-tree contains not only pointers to other levels but also data [Kofler, 1998] (cf. Fig. 3). The retrieval of these data can be performed as soon as the level of detail and the required area of interest has been chosen.The definition of the rectangular bounding boxes (the R-tree elements) can be done based on any meaningful concept e.g. choosing the entire city, the administrative districts, city blocks and single buildings as the contents of the different levels of the R-tree. In keeping with this subdivision of the city it is necessary to define the levels of detail of the CAD representation, which can be related to a particular level of the R-tree, i.e. a distinct set of bounding boxes. A possible result of theseconsiderations is shown in Fig. 4. The data base content of the entire town is broken down into four levels of the R-tree structure and three levels of detail.Figure 3: Principal concept of the R-tree data structure. Buildings on both sides of a street are organized by rectangular bounding boxes (left) and the related R-tree (right).Figure 4: R-tree structure of an entire city and related levels of detail. From left to right: Level 0: Entire city, links to the lower R-tree level, links to the 2D GIS (optional), no CAD data. Level 1: One district, links, low resolution CAD data. Level 2: One city block, links, medium resolution CAD data. Level 3: One Building, links, high resolution CAD data.4. VISUALIZATION OF LARGE 3D-GIS DATA SETSThe interactive and perspective visualization of large three-dimensional GIS data sets needs a special hardware and software environment, if a reasonable frame rate is required. For this purpose advanced graphics boards have been developed and are available on the market (cf. [Akeley, 93]). Necessary software components and graphic libraries (e.g. OpenGL) are also available thus the creation of 3D visualization software to run on low or mid level desktop workstations is no longer an impossible task. In order to achieve a convincing performance for real time interaction, one has to organize and retrieve the data base content using methods which are optimized to support the rendering process of the graphics system. The following techniques have proven to be the most useful techniques for perspective rendering of large scenes:Culling is used to pre-select the data base content based on visibility conditions. In the case of perspective visualization it is the intersection of the data domain with the view frustum. It may also be used to distinguish between different levels of detail, i.e. the subdivision of the visible space into foreground, middleground and background. Less complex culling conditions may be defined by a simple distance measure or a background plane.Levels of detail have already been mentioned and are used intensively. A sequence of CAD models (vector data) of various resolutions and quality (different levels of detail) for each object is prepared and stored in the data base. The payload for visualization can now be scaled by choosing a specific level of detail for an object, e.g. in combination with the culling mechanism. A multi resolution concept for images (e.g. an image pyramid) is the equivalent method for raster data.Progressive rendering controls the update of the scene rendering by optimizing the refresh rate to match the quality of the rendering. The mechanisms are e.g. a reduction of the area of visibility (exploiting the culling procedure) or a reduction of the quality (based on the level of detail structure).Dynamic loading has to be applied, if the entire data base of a large city is to be made available. Here it is no longer possible to keep all data in the memory of the workstation. The dynamic loading procedure needs a well organized data base and a fast data retrieval mechanism to provide the user with the necessary subset of data just in time.The results of a careful application of these methods are presented by two different implementations, both handling large sets of geographical data.The Vienna Walkthrough SystemOn application of managing the geometry data of an entire city was designed and implemented by [Kofler, 98] at the Institute for Computer Graphics and Vision. The purpose of this system was to make the entire geometry of the city of Vienna available for interactive visualization. The data set contains 20000 building blocks acquired by traditional photogrammetric methods. These data have been transferred into a completely three dimensional data structure; different levels of detail have been created and organized using the LoD-R-tree data structure. The implementation was done on Silicon Graphics Indigo2 and Silicon Graphics O2 workstations.Figure 5: The Vienna walk trough System, as implemented on a Silicon Graphics desktop Workstation. The navigation during interactive visualization (large viewport, right) is supported by a vertical view (small viewport, right). The data loading is organized through a 3D view frustum (left).The Styria Flyover SystemThe Styria Flyover System [Kofler et al., 98] handles terrain data and texture data for the entire province of Styria, Austria. The entire scene covers about 17000 km2 and shows a mixture of flat land and mountainous regions. Texture data have been derived from the Landsat TM remote sensing system with a ground resolution of 25 m. The mesh width of the digital raster terrain model (RDTM), which is maintained by the GIS/LIS department of the local authority, is 50 m. The entire data set contains more than 6 million height values.Figure 6: The Styria Flyover System has been developed by [Kofler, 98] and illustrates how geometry and texture data have been structured for visualization on a desktop workstation. The entire area of the province of Styria, Austria, (approx. 17000 sqkm.) is available for interactive visualization.5. CONCLUSIONSThe development of computer graphics systems has prepared the way towards the fully visual presentation of data. We know, that this development is necessary, if information of complex object has to be presented and visualized for fast interpretation. A growing city is such a complex topic. The relationship of the cities objects - buildings, traffic constructions and many other installations - is manifold. Data retrieval and data access of information systems of cities need to handle with this complexity. There is no doubt, that urban data management of the next century needs excellent tools and a powerful man machine interface to meet the requirements of future applications if the 2D geographic information systems shall be overtaken by fully three dimensional information systems. This development will bring new and large amounts of data, which need to be acquired, updated, maintained and retrieved. Only if those data have sufficient quality, if the visualization of the data makes interpretation easy and if data base management systems are able to allow interaction with those data from local and remote users site the effort of creation and maintenance will be justified.6. REFERENCESAkeley, K. (1993): Reality Engine Graphics, Computer Graphics, Proceedings of the SIGGRAPH’93, Vol. 27, August 1993.Gruber, M., Meissl, S. and R. Böhm (1995): Das dreidimensionale Stadtmodell Wien, Erfahrungen aus einer Vorstudie, VGI 1+2 1995, Wien 1995.Grün, A. (1996): Generierung und Visualisierung von 3D Stadtmodellen, Proceedings of the IAPR TC 7 Workshop, Graz 1996.Haala, N. (1994): Building Detection by Fusion of Range and Image Data, ZPF, 5/1994, Karlsruhe 1994.Henriccson, O. (1996): Analysis of Image Structures using Color Attributes and Similarity Relations, Mitteilung Nr. 59 des Institut für Geodäsie und Photogrammetrie der ETH Zürich, Zürich 1996.Kofler, M., Rehatschek H. and M. Gruber (1996): A Database for a 3D GIS for Urban Environments supporting Photorealistic Visualization, Int. Archives of Phototgrammetry and Remote Sensing, Vol. XXXI, Part B 2, Vienna 1996.Kofler, M. (1998): R-Trees for the Visualization of Large 3D GIS Databaseses, Technical University Graz, Dissertation, Graz 1998.Kofler, M., Gervautz, M. and M. Gruber (1998): The Styria Flyover – LOD management for huge textured DTM models. In: Proceedings of Computer Graphics International 98, Hannover 1998. Lang, F. and W. Schickler (1993): Semiautomatische 3D-Gebäudeerfassung aus digitalen Bildern, ZPF 5/93, Karlsruhe 1993.Leymarie, F. (1997): Exploitation of 3D Georeferenced Datasets in a GIS, Workshop of Exploitation of Multimedia Databases, Ispra 1997.Maresch, M. and J. Scheiblhofer (1996): A Vehicle based Multi-Sensor Platform for Facade Recording, Proceedings of the 20th Workshop of the ÖAGM/AAPR, Leibnitz 1996.Maitre, H. (1996): Fusion and Optimization, Proceedings of the 20th Workshop of the ÖAGM/AAPR, Leibnitz 1996.Pasko, M. and M. Gruber (1996): Fusion of 2D GIS Data and Aerial Images for 3D Building Reconstruction, Int. Archives of Photogrammetry and Remote Sensing, Vol. XXXI, Part B 3, Vienna 1996.Samet, H. (1990): The Design and Analysis of Spatial Data Structures. Addison-Wesley, Reading, MA, 1990.Shufelt, J. and D. McKeown (1993): Fusion of Monocular Cues to Detect Man Made Structures in Aerial Images, CVGIP Image Understanding, Vol. 57/3, May 1993.。

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