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配角也精彩作文范文例文

配角也精彩作文范文例文英文回答:In a movie or a play, the main characters often steal the spotlight with their dramatic performances and compelling storylines. However, the supporting characters,or "配角" in Chinese, also play a crucial role in makingthe production a success. They may not have as much screen time or as many lines, but they contribute to the overall story in meaningful ways.For example, in the movie "The Dark Knight," Heath Ledger's portrayal of the Joker received widespread acclaim. However, the supporting characters, such as Commissioner Gordon and Alfred Pennyworth, added depth and complexity to the narrative. Their interactions with the main character, Batman, helped to shape the overall tone of the film.Similarly, in a play like "Romeo and Juliet," the main characters may be the young lovers themselves, but thesupporting characters, such as Mercutio and Friar Laurence, provide crucial support and guidance. Their actions and decisions influence the trajectory of the story, making them essential to the overall impact of the play.In essence, supporting characters may not always be in the spotlight, but they are integral to the success of a production. Their contributions, no matter how small, help to create a rich and immersive world for the audience to experience.中文回答:在电影或戏剧中,主要角色往往以他们引人注目的表演和引人入胜的故事情节夺走了风头。
AE特效中文名

第1章55MM1.1 55mm Color Grad(颜色渐变)1.2 55mm Defocus (散焦)1.3 55mm Faux Flim(模仿胶片效果)1.4 55mm Fluorescent (荧光)1.5 55mm Fog(雾)1.6 55mm Infra-red (在红色下面)1.7 55mm Mist(薄雾)1.8 55mm ND Grad(渐变)1.9 55mm Night Vision(夜视)1.10 55mm Selective Soft Focus(选择性的软焦点)1.11 55mm Skin Smoother(外表面平整)1.12 55mm Tint(偏色)1.13 55mm Warm/Cool(暖色/冷色)第2章AEFlame(火焰)第3章Boris3.1 Boris Fire(火焰效果)3.2 Boris FX 33.2.1 Boris Artist's Poster(艺术海报)3.2.2 Boris Blur (模糊)3.2.3 Boris Directional Blur (方向模糊)3.2.4 Boris Gaussian Blur (高斯模糊)3.2.5 Boris Unsharp Mask (锐利的遮罩)3.2.6 Boris Brightness-Contrast (亮度-对比度)3.2.7 Boris Color Balance (颜色平衡)3.2.8 Boris Color Correction (颜色修正)3.2.9 Boris Composite (合成)3.2.10 Boris Correct Selected Color (修改选择的颜色) 3.2.11 Boris Hue-Sat-Lightness (色调-饱和度-亮度)3.2.12 Boris Invert Solarize (反转曝光)3.2.13 Boris Levels Gamma (标准的伽马值)3.2.14 Boris MultiTone Mix (多通道混合)3.2.15 Boris Posterize (多色调分色)3.2.16 Boris RGB Blend (RGB混和)3.2.17 Boris Tint-Tritone (以三种颜色替换)3.2.18 Boris Bulge (凸出)3.2.19 Boris Displacement Map (置换贴图)3.2.20 Boris Fast Flipper (自动翻转)3.2.21 Boris Polar Displacement (两极置换)3.2.22 Boris Ripple (波纹)3.2.23 Boris Vector Displacement (矢量置换)3.2.24 Boris Wave (波浪)3.2.25 Boris Alpha Process (Alpha通道处理)3.2.26 Boris Chroma Key (色度抠像)3.2.27 Boris Composite Choker (令人窒息的合成)3.2.28 Boris Linear Color Key (线性颜色抠像)3.2.29 Boris Linear Luma Key (线性亮度抠像)3.2.30 Boris Make Alpha Key (制作新的Alpha通道)3.2.31 Boris Matte Choker (令人窒息的剪影)3.2.32 Boris Matte Cleanup(清除剪影)3.2.33 Boris Two Way Key(两种路线的抠像)3.2.34 Boris Alpha Spotlight(以Apha通道的方式设定聚光灯) 3.2.35 Boris Edge Lighting(边缘亮光)3.2.36 Boris Light Sweep(扫光)3.2.37 Boris Reverse Spotlight(相反的聚光灯)3.2.38 Boris Spotlight(聚光灯)3.2.39 Boris 2D Particles(二维粒子)3.2.40 Boris 3D Image Shatter(模拟三维图像破碎效果)3.2.41 Boris Cube(模拟三维立方体)3.2.42 Boris Cylinder(模拟三维圆柱体)3.2.43 Boris DVE(模拟三维效果)3.2.44 Boris Page Turn(翻页)3.2.45 Boris Sphere(模拟三维球形)3.2.46 Boris Clouds(流动的云)3.2.47 Boris Noise Map(噪点地图)3.2.48 Boris Alpha Pixel Noise(通道像素噪点)3.2.49 Boris RGB Edges(RGB边缘)3.2.50 Boris RGB Pixel Noise(RGB像素噪声)3.2.51 Boris Scatterize(模拟毛玻璃的效果)3.2.52 Boris Spray Paint Noise(喷漆噪点)3.2.53 Boris Flat 3D Text(扁平的三维字体[不支持中文])3.2.54 Boris 3D Text(三维字体[不支持中文])3.3 Boris Continuum 3.3.1 BC 3D Text(三维文字)3.3.2 BC Boost Blend(推进混合)3.3.3 BC Burnt Film(燃烧的电影)3.3.4 BC Clouds(流动的云)3.3.5 BC Comet(彗星)3.3.6 BC Composite(合成)3.3.7 BC DVE(模拟三维效果)3.3.8 BC Fire(火)3.3.9 BC Jitter(频谱曲线抖动)3.3.10 BC Looper(循环)3.3.11 BC Particle System(粒子系统)3.3.12 BC Posterize Time(相片时间)3.3.13 BC Rain(下雨)3.3.14 BC Sequencer(音序器)3.3.15 BC Snow(下雪)3.3.16 BC Sparks(火花)3.3.17 BC Stars(星星)3.3.18 BC Super Blend(超级混合)3.3.19 BC Temporal Blur(时间模糊)3.3.20 BC Trails(轨迹)3.3.21 BC Velocity Remap(速度测试图)3.3.22 BC Z Space I(Z空间1)3.3.23 BC Z Space I I(Z空间2)第4章Colormap(颜色地图)第5章Composite Wizard5.1 CW Composite Color Matcher(复合颜色匹配器)5.2 CW Deluxe Edge Finder(华丽的边缘查找器)5.3 CW Deluxe Edge Finder EZ(华丽的边缘查找器EZ) 5.4 CW Denoiser(放射状处理)5.5 CW Edge Blur(边缘模糊)5.6 CW Edge Blur EZ(边缘模糊EZ)5.7 CW Matte Feather(剪影羽化)5.8 CW Matte Feather EZ(剪影羽化EZ)5.9 CW Matte Feather Sharp(剪影羽化锐利)5.10 CW Miracle Alpha Cleaner(通道清洁)5.11 CW Re-Matter(重置剪影)5.12 CW Smooth Screen(光滑屏幕)5.13 CW Spill Killer(溢出杀手)5.14 CW Spill Killer EZ(溢出杀手EZ)5.15 CW Super Blur(超级模糊)5.16 CW Super Compound Blur(超级混合模糊)5.17 CW Super Rack Focus(超级变焦)5.18 CW Wire/Rig Zapper(线框/钻探器)5.19 CW Zone HLS(环绕HLS)第7章Coycore7.1 Cult Effects 1.5 7.1.1 CE 3D Glasses (三维眼睛) 7.1.2 CE Basic Fill(基本填充)7.1.3 CE Cell Pattern(蜂房图案)7.1.4 CE Change Color HLS(改变选择的颜色)7.1.5 CE Channeling(渠道)7.1.6 CE Checker(棋盘格)7.1.7 CE Circle(圆形)7.1.8 CE Color Composite(颜色合成)7.1.9 CE Color Link(颜色链接)7.1.10 CE Color Picker(颜色拾取)7.1.11 CE Color Solid(颜色固化)7.1.12 CE ColorsQuad(颜色四方格)7.1.13 CE Difference(差异)7.1.14 CE FireUp(火上)7.1.15 CE Grid(网格)7.1.16 CE Lightning(闪电)7.1.17 CE Magnify(夸大效果)7.1.18 CE Noise Alpha(噪点通道)7.1.19 CE Noise HLS(噪点HLS)7.1.20 CE Noise HLS Auto(噪点HLS自动) 7.1.21 CE Noise Turbulent(骚乱的噪波)7.1.22 CE Noise Turbulent II(骚乱的噪波2) 7.1.23 CE Optics Compensation(光学补偿)7.1.24 CE Paint(绘画)7.1.25 CE Radial Shadow(放射状的投影)7.1.26 CE Roughen Edges(让边缘变粗糙) 7.1.27 CE Turbulent Displace(汹涌的置换)7.2 Cult Effects Xtras7.2.1 CE Set Channel(设置通道)7.2.2 CE View Channel(显示通道)第8章Digieffects8.1 DigiEffect Aurorix V2.08.1.1 3D Lighting 2(光线彩色浮雕)8.1.2 AgedFilm 2(老电影的效果)8.1.3 Bulgix 2(类似于凸出的效果)8.1.4 Chaotic Noise 2(混乱的噪波)8.1.5 Chaotic Rainbow 2(混乱的五彩缤纷)8.1.6 Color SpotLights 2(彩色聚光灯)8.1.7 Earthquake 2(震动)8.1.8 Electrofield 2(电磁感应)8.1.9 Flitter 2(碎屑)8.1.10 Fractal Noise 2(彩色不规则噪波2)8.1.11 Infinity Warp 2(无限扭曲)8.1.12 Infinity Zone 2(无限环绕)8.1.13 Interferix 2(专用干扰图1)8.1.14 Interpheroid 2(专用干扰图2)8.1.15 Interpheron 2(专用干扰图2)8.1.16 LightZoom 2(强光的纵深效果)8.1.17 Noise Blender 2(噪点搅拌机)8.1.18 SoapFilm 2(皂膜)8.1.19 SpotLights 2(聚光灯)8.1.20 Strange Nebulae 2(奇异的星云)8.1.21 Tilos 2(阵列)8.1.22 Turbulent Flow 2(湍流)8.1.23 VideoLook 2(电视干扰信号)8.1.24 Warpoid 2(拉伸效果)8.1.25 Whirlix 2(旋转扭曲效果)8.1.26 WoodMaker 2(木纹)8.2 DigiEffect Berzerk V1.58.2.1 Blizzard(风雪)8.2.2 BumpMaker(制作凹凸贴图)8.2.3 Contourist(轮廓线)8.2.4 Crystallizer(结晶器) 8.2.5 CycloWarp(螺旋) 8.2.6 Edgex(边缘锐化) 8.2.7 FogBank (浓雾) 8.2.8 GravityWell(重力旋涡) 8.2.9 Laser(激光器) 8.2.10 Newsprint(新闻用纸) 8.2.11 NightBloom(夜间华) 8.2.12 OilPaint(油画) 8.2.13 Pearls(珍珠) 8.2.14 Perspectron(特殊的扭曲) 8.2.15 Ripploid(荡起的波纹) 8.2.16 Spintron(怪异的扭曲) 8.2.18 StarField(飞舞的星星) 8.2.19 StillNoise(静态噪点) 8.2.20 VanGoughist(美术笔触) 8.3 Cine Look Filmres V1.1 8.3.1 DE CineLook(胶片调色) 8.3.2 DE FilmDamage (胶片处理) 8.4 Cinemotion 8.4.1 DE Adaptive Noise(适应的噪点) 8.4.2 DE Banding Reducer(条带还原) 8.4.3 DE Film Motion(运动电影) 8.4.4 DE Grain Reducer(颗粒还原) 8.4.5 DE Interlace Aliasing Reducer(交错产生器) 8.4.6 DE Letterbox(宽银幕产生器) 8.4.7 DE Selective HSB Noise(选择HSB噪点) 8.4.8 DE Selective HSB Posterize(选择HSB多色调分色) 8.4.9 DE Selective RGB Noise(选择RGB噪点) 8.4.10 DE Selective RGB Posterize(选择RGB多色调分色) 8.5 Delerium 8.5.1 DE Bubbles(泡沫) 8.5.2 DE Camera Shake(摄像机抖动) 8.5.3 DE Channel Delay(通道延迟) 8.5.4 DE COP Blur(优化模糊) 8.5.5 DE Electrical Arcs(闪电) 8.5.6 DE Fairy Dust(仙女的灰尘) 8.5.7 DE Film Flash (影片闪烁) 8.5.8 DE Fire(火) 8.5.9 DE FireWorks(火焰发射器) 8.5.10 DE Flicker and Strobe(闪光灯) 8.5.11 DE Flow Motion(流动) 8.5.12 DE Fog Factory(雾工厂) 8.5.13 DE Framing Gradients(画面渐变) 8.5.14 DE Glower(炽热体) 8.5.15 DE Grayscaler(灰度处理) 8.5.16 DE HLS Displace(HLS置换) 8.5.17 DE Hyper Harmonizer(绚丽的彩带) 8.5.18 DE Lens Flares(镜头光斑) 8.5.19 DE Loose Sprockets(任意按链锯齿移动) 8.5.20 DE Multigradient(多极渐变) 8.5.21 DE Muzzle Flash(枪火) 8.5.22 DE Nexus(连接点) 8.5.23 DE Puffy Clouds(膨胀的云) 8.5.24 DE Rain Fall(下雨) 8.5.25 DE Retinal Bloom (网状张开) 8.5.26 DE Schematic Grids(示意性网格) 8.5.27 DE Show Channels(显示通道) 8.5.28 DE Sketchist(变脏) 8.5.29 DE Smoke(升起的烟) 8.5.30 DE Snow Storm (暴风雪) 8.5.31 DE Solarize(过度曝光) 8.5.32 DE Sparks(焰火) 8.5.33 DE Specular Lighting(镜面高光) 8.5.34 DE Thermograph(热录像仪) 8.5.35 DE Turbulent Noise(紊乱的噪波) 8.5.36 DE Video Malfunction(电视故障) 8.5.37 DE Visual Harmonizer(原子曲线) 8.5.38 DE Wave Displace(波浪置换) 第9章Digital Anarchy Elements 9.1 Screen Text(屏幕文字) 9.2 Text Grid(文字网格) 9.3 Text Matrix(超级文字) 第10章Digital Film Tools 10.1 CS Color Correct(颜色修正) 10.2 CS Composite(合成) 10.3 CS Defocus (散焦) 10.4 CS Fast Blur(快速模糊) 10.5 CS Frame Averager(画面中和器) 10.6 CS Grain(增加颗粒) 10.7 CS Holdout Composite(持续合成) 10.8 CS Light Composite(灯光合成) 10.9 CS Math Composite(数学合成) 10.10 CS Matte Generator(无光发生器) 10.11 CS Matte Repair(剪影修理) 10.12 CS Non-Additive Mix(非附加混合) 10.13 CS Paste Color(粘贴颜色) 10.14 CS Selective Color Correct(选择颜色修正) 10.15 CS Selective Soft Focus(选择软焦点) 第11章eFX Pro 第12章Evolution 12.1 Card Dance (卡片跳舞) 12.2 Card Wipe (卡片翻转) 12.3 Caustics(焦散) 12.4 Foam (气泡) 12.5 Multiplane(多图层变换) 12.6 Radio Shape(模拟无线电波的形状) 12.7 Radio Star(模拟星形无线电波) 12.8 Wave World(波浪世界) 第13章Eye Candy 13.1 Antimatter(反物质) 13.2 Carve(倒角) 13.3 Chrome(铬合金) 13.4 Cutout(挖剪图像) 13.5 Fire (火焰) 13.6 Fur(毛发) 13.7 Glass(玻璃) 13.8 Glow(辉光) 13.9 HSB Noise(HSB 躁点) 13.10 Inner Bevel(向内倒角) 13.11 Jiggle(摇动) 13.12 Motion Trail(拖尾)13.13 Outer Bevel(向外倒角) 13.14 Perspective Shadow(透视投影) 13.15 Smoke(烟) 13.16 Squint(重影) 13.17 Star(星形) 13.18 Swirl(旋涡) 13.19 Weave(编织) 第14章FilmFX 14.1 Color Timing(颜色调整) 14.2 Film Stock(库存胶片) 第15章Final Effects Complete Complete 15.1 Final Effects(简称Fe) 15.1.1 FE Ball Action(球状运动) 15.1.2 FE Bubbles(泡沫) 15.1.3 FE Color Offset(颜色位移) 15.1.4 FE Composite(合成) 15.1.5 FE Flo Motion(失真运动) 15.1.6 FE Griddler(矿筛) 15.1.7 FE Image Wipe (图像擦除) 15.1.8 FE Kaleida(发音体) 15.1.9 FE Lens(透镜) 15.1.10 FE Light Burst 2.5(灯光爆裂) 15.1.11 FE Light Sweep(扫光) 15.1.12 FE Page Turn(翻页) 15.1.13 FE Particle Systems(粒子系统) 15.1.14 FE Particle Systems II(粒子系统2) 15.1.15 FE Particle Systems LE(粒子系统LE) 15.1.16 FE Pixel Polly(像素剥离) 15.1.17 FE Radial ScaleWipe (反射状的缩放擦拭) 15.1.18 FE Rain(下雨) 15.1.19 FE Scale Wipe(缩放擦除) 15.1.20 FE Scatterize(分散) 15.1.21 FE Slant(倾斜) 15.1.22 FE Slant Matte(倾斜剪影) 15.1.23 FE Snow(下雪) 15.1.24 FE Sphere(球体) 15.1.25 FE Star Burst(星爆式) 15.1.26 FE Threshold(阀值) 15.1.27 FE Threshold RGB(RGB阀值) 15.1.28 FE Tiler(瓦盖) 15.1.29 FE Twister(缠绕) 15.2 Next Effect(简称Ne) 15.2.1 FE Advanced 3D(高级三维) 15.2.2 FE Bend It(弯曲) 15.2.3 FE Cylinder(圆柱体) 15.2.4 FE Drizzle(毛毛雨) 15.2.5 FE Force Motion Blur(强大的运动模糊) 15.2.6 FE Hair(毛发) 15.2.7 FE Light Rays(体积光) 15.2.8 FE Mr. Smoothie(圆滑) 15.2.9 FE Power Pin(透视点) 15.2.10 FE RepeTile(放射状模糊) 15.2.11 FE Simple Wire Removal(擦除金属丝) 15.2.12 FE Wide Time(放慢) 15.3 Studio Effects(简称Se) 15.3.1 FE Alpha Map(Alpha贴图) 15.3.2 FE Bender(弯曲) 15.3.3 FE Blobbylize(滴状斑点) 15.3.4 FE Burn Film(燃烧的胶片) 15.3.5 FE Glass (玻璃) 15.3.6 FE Glass Wipe(擦拭玻璃) 15.3.7 FE Glue Gun(喷胶枪) 15.3.8 FE Grid Wipe(删格擦拭) 15.3.9 FE Jaws(狭口) 15.3.10 FE Light Wipe(扫光) 15.3.11 FE Mr. Mercury(水银先生) 15.3.12 FE Particle World(粒子世界) 15.3.13 FE Ripple Pulse(涟漪发生器) 15.3.14 FE Smear(涂污) 15.3.15 FE Split(切开) 15.3.16 FE Spotlight(聚光灯) 15.3.17 FE Time Blend(时间混合) 15.3.18 FE Time Blend FX(时间混合FX) 15.3.19 FE Toner(调色剂) 第16章Forge FreeForm 第17章HollyWood FX 17.1 Hollywood FX 4.03 Gold(好莱坞金版) 17.2 Hollywood FX Silver 4.0(好莱坞银版) 第18章Image Louge 18.1 IL Alpha Ramp(Alpha渐变) 18.2 IL Border Patrol(圆角) 18.3 IL Color Map (彩色贴图) 18.4 IL Effect Blender(效果混合器) 18.5 IL Fractal Brimstone(不规则的硫磺) 18.6 IL Fractal Clouds(不规则的云) 18.7 IL Fractal Fire(不规则的火) 18.8 IL Fractal Tunnel(不规则的隧道) 18.9 IL Framer(制订线框) 18.10 IL Grunge(脏化) 18.11 IL Hall of Mirrors(霍氏镜像) 18.12 IL Hall of Time(霍氏时间) 18.13 IL Mirage(海市蜃楼) 18.14 IL Real Shadows(真实的阴影) 18.15 IL Text Scroll(文字滚动) 18.16 IL Text Typewriter(打字机) 18.17 IL TrueCamera Blur(摄像机模糊) 18.18 IL TrueCamera Rack Focus(摄像机架调焦) 18.19 IL Turbulent Distortion(疯狂的扭曲) 18.20 IL Turbulent Distortion EZ(疯狂的扭曲EZ系列) 18.21 IL Turbulent Edges(疯狂的边) 18.22 IL Ultra Displacer(极端的置换剂) 18.23 IL Video Feedback(视频反馈) 第19章InterGraph VizFX 19.1 Blur(模糊) 19.2 Convolve(缠绕) 19.3 Dye(染料) 19.4 Noise(噪点) 19.5 Posterize(多色调分色印) 19.6 Bump(凹凸贴图) 19.7 Deform(变形) 19.8 Emboss (浮雕) 19.9 Radial Zoom(放射状放大) 19.10 Raindrops(雨点的效果) 19.11 Ripple (波纹) 19.12 Whirl(旋转) 19.13 Balloon(迅速增加颜色) 19.14 Combine Alpha(联合Alpha通道) 19.15 Compare(相比较) 19.16 Blast(冲击波) 19.17 Erode(腐蚀) 19.18 Melt(融化) 19.19 Mosaic(马赛克) 19.20 Pulverize(研磨成粉) 19.21 Scatter(散开) 19.22 Color Glow(彩色辉光) 19.23 Edge Shine(边缘发光) 19.24 Foggy Glow (雾状辉光) 19.25 Glow(辉光) 19.26 Outline(轮廓线) 19.27 Shine(扫光 第20章3D Invigorator 第21章Knoll Lens Flare Pro (镜头光斑工厂) 第22章Panopticum 22.1 Animatext(运动的文字) 22.2 Array (阵列) 22.2.1 PAN Array(阵列) 22.2.2 PAN Digit Chaos(数字混乱) 22.2.3 PAN Digit Galaxy(数字星系) 22.2.4 PAN Digit Matrix(数字矩阵) 22.3 Engraver(雕刻师) 22.4 Fire(火) 22.5 Figure(形状) 22.6 Free(自由雕刻) 22.6.1 PAN Emboss(浮雕) 22.6.2 PAN Strip(剥离) 22.7 Lens Pro III(透镜) 22.7.1 PAN Lens Pro III(镜头效果) 22.7.2 Universal Lens II(世界镜头) 22.8 Grid(网格) 22.9 Richtyping(数字) 22.9.1 PAN Digitalizer(数字) 22.9.2 PAN Morphing(变形) 22.9.3 PAN Rich Typing(丰富的文字) 22.10 Tools(工具) 22.10.1 PAN Camera Noise(摄像机噪点) 22.10.2 PAN Custom Speed(自定义速度) 22.10.3 PAN Echo(回波) 22.10.4 PAN Emboss (浮雕) 22.10.5 PAN NULL Strob(虚拟频闪器) 22.10.6 PAN Strip(剥去) 22.10.7 Photo Exposotion(照片指数) 22.10.8 Specl(特殊介质) 第23章Plugin Galaxy 23.1 Alpha Tool (Alpha工具) 23.2 Bluuur(超级模糊) 23.3 Breakfast(早餐效果) 23.4 Colorize(变成彩色的) 23.5 Cryptology(密码技术) 23.6 Edge Tool(边缘处理工具) 23.7 Feedback (反馈) 23.8 Fusion(溶解) 23.9 Glass(玻璃) 23.10 Grid(网格) 23.11 Instant Mirror (镜像) 23.12 Noiseee(噪点) 23.13 Pop Art(流行艺术) 23.14 Rainbow(彩虹) 23.15 Star(星) 23.16 Sunshine(阳光) 23.17 Synthesizer(综合器) 23.18 Warp 1(扭曲1) 23.19 Warp 2(扭曲2) 23.20 Zoom(放大镜) 第24章Primatte 第25章Profound Effects Swim 第26章Psunami 第27章Realsmart 27.1 Fields kit(分场) 27.1.1 FieldsKit Deinterlacer(消除分场) 27.1.2 FieldsKit Pulldown(折叠式) 27.1.3 FieldsKit Reinterlacer (再生) 27.2 Motion Blur(动态模糊) 27.3 Reflex 27.3.1 RE:Flex Morph(变形) 27.3.2 RE:Flex Warp(扭曲) 27.4 Shadeshape(制作凹凸感的图像) 27.5 Smooth kit(平滑) 27.5.1 SmoothKit Diffusion(漫射) 27.5.2 SmoothKit Directional(按方向模糊) 27.5.3 SmoothKit Gaussian(高斯) 27.5.4 SmoothKit Staircase Suppress(梯状抑制) 27.5.5 SmoothKit Temporal(暂存的) 27.5.6 SmoothKit Viewer(阅读器) 27.6 Twixtor Pro(NTSC 制式和PAL制式转换工具) 27.7 Video Gogh(绘画) 第28章Sapphire Effects 28.1 Average (平均值) 28.2 Negative(底片) 28.3 OpBurst(放射状图案) 28.4 OpDots(斑点) 28.5 OpLines(线条) 28.6 OpRings(环形图案) 28.7 PosterSplit(海报分离) 28.8 Solaroid (负感作用) 28.9 Threshold(阀值) 第29章Supressor(颜色过滤器) 第30章TinderBox 30.1 TinderBox 1 30.1.1 T_Blur(模糊) 30.1.2 T_DirBlur(方向模糊) 30.1.3 T_Diffuse(扩散) 30.1.4 T_Etch(蚀刻) 30.1.6 T_Qube(方格状) 30.1.7 T_Rays(体积光) 30.1.8 T_Starburst(星放射状) 30.1.9 T_Stutter(扫描残迹) 30.1.10 T_Beam(光柱) 30.1.11 T_Caustic(腐蚀性) 30.1.12 T_Grad(渐变) 30.1.13 T_Sky(天空) 30.1.14 T_Deflicker(降低闪烁) 30.1.15 T_Degrain(去除颗粒) 30.1.16 T_Dilate(扩大) 30.1.17 T_Pattern(图案) 30.1.18 T_Tile(重复) 30.1.19 T_Distorto(定位镜像) 30.1.20 T_Droplet (波纹) 30.1.21 T_Lens(鱼眼) 30.2 TinderBox 2 30.2.1 T_BlurMasked(模糊遮罩) 30.2.2 T_LensBlur(镜头模糊) 30.2.3 T_RadialBlur(放射状模糊) 30.2.4 T_Bandlimit(镶边) 30.2.5 T_Chromatic(彩色的) 30.2.6 T_Contour(轮廓线) 30.2.7 T_Glass(玻璃) 30.2.8 T_Glow(辉光) 30.2.9 T_Kaleid(幻觉) 30.2.10 T_Newsprint(新闻纸) 30.2.11 T_Paint (油画) 30.2.12 T_PseudoColour(变色) 30.2.13 T_Trail(轨迹) 30.2.14 T_Bars(彩条) 30.2.16 T_LensFlare(镜头光斑) 30.2.17 T_NightSky(夜空) 30.2.18 T_Grain(颗粒) 30.2.19 T_Wobble(摇晃) 30.2.20 T_Ripple(波纹) 30.2.21 T_Swirl(旋涡) 30.3 TinderBox 3 30.3.1 T_CircularBlur(圆形模糊) 30.3.2 T_GradientBlur(梯度模糊) 30.3.3 T_Silk(去除皱纹) 30.3.4 T_BadTV(不良的电视信号) 30.3.5 T_BumpShade(变阴暗) 30.3.6 T_Condensation(蒸气凝结成为水) 30.3.7 T_DiffusionFilter(漫射过滤器) 30.3.8 T_EdgeDetect(边探测器) 30.3.9 T_MeltTime(融化时间) 30.3.10 T_MotionDetect(运动探测器) 30.3.11 T_OldFilm(老电影) 30.3.12 T_RomanMosaic(马赛克) 30.3.13 T_Turner (车工) 30.3.14 T_Lightning(闪电) 30.3.15 T_Plasma(血浆) 30.3.16 T_Sparks(焰火发射器) 30.3.17 T_Starfield(星空) 30.3.18 T_Deband(带状模糊) 30.3.19 T_Defield (转制工具) 30.3.20 T_MatteTool(剪影工具) 第31章Trapcode 31.1 Shine(体积光) 31.2 3D Stroke (三维描边) 31.3 Sound Key (声音基调) 第32章Ultimatte 32.1 G rain Killer(颗粒杀手) 32.2 Screen Correction(屏幕修正) 32.3 Ultimatte(最终抠像) 第33章Infinity Grain Surgery 33.1 Add Grain(增加颗粒) 33.2 Match Grain(匹配颗粒) 33.3 Remove Grain(移除颗粒)。
配角也能耀眼作文600

配角也能耀眼作文600英文回答:Supporting roles can also shine in their own way. Although they may not have the spotlight like the main characters, they play a crucial role in enhancing the overall story and adding depth to the plot. In fact, some supporting roles have become iconic and are remembered long after the movie or play has ended.One example of a supporting role that shines is the character of Hermione Granger in the Harry Potter series. While Harry Potter is the main protagonist, Hermione's intelligence, bravery, and loyalty make her a beloved character among fans. She provides valuable assistance to Harry and Ron, often saving them from dangerous situations. Her character adds a sense of realism and relatability to the story, as many people can identify with her studious nature and determination. In the end, Hermione's role is essential to the success of the trio's mission to defeatLord Voldemort.Another example is the character of Samwise Gamgee in The Lord of the Rings trilogy. Frodo Baggins may be thering-bearer and the central focus of the story, butSamwise's unwavering loyalty, courage, and friendship make him a standout supporting character. He supports Frodo throughout their perilous journey, carrying the burden ofthe ring when Frodo is weak and providing emotional support when Frodo is discouraged. Samwise's character embodies the idea of a true friend and his role is vital in the ultimate success of destroying the ring.中文回答:配角也能耀眼。
AE词汇中英文对照

十款最新的AE插件包一、55MM55MM的基本功能是用来复制电影工业中所使用的电影摄像机上的玻璃滤镜的光学特性。
这意味着你用DV拍摄的视频也可以拥有这们通常所缺乏的那种光泽和深度感。
转场和渐变看起来会比通常的视频效果显得更富有质感。
Polarising(偏振)滤镜非常出色。
它可以将一个有着薄薄雾气的白色天空转变为非常真实的蓝色。
滤镜虽无法像真实偏振那样删除玻璃上的反光,但是它可以实现的效果已经非常接近真实了。
这些滤镜可以用各种方法进行操作,而且决不会降低画面的质量,同时渲染的时间也是相对较少的。
二、MAGIC BULLET唯一一款可以精确模拟真实电影胶片效果的AE插件真正的电影胶片是非常锐丽而且清晰的,当出现运动的地方就会模糊,Magic Bullet是唯一一款可以在DV影片上精确模拟这种效果的产品。
它的强大功能来自于去除瑕疵的处理过程,它可以去掉视频影像中的锯齿边界而不会出现模糊。
其他的技术只是简单的减少细节,或者降低分辨率来达到类似的效果。
但是Magic Bullet却可以保留所有应该锐丽的区域,而只模糊掉不必要的区域。
最后的效果是极好的,堪称可能实现的最好的仿电影效果。
这个滤镜非常适于电视广播的应用,但是也可以被用来将DV处理为35mm胶片。
这个插件包中包括了模拟的Promist滤镜和诸如光学溶解等电影工作室的处理方法,不过需要渲染的时间也是非常漫长的。
三、AURORA SKY AE创建写实主义的天空模拟的天空在非常多的项目中都会用到。
刚开始时插件的选项有些让人无从下手,但大量的预设效果会帮助你很快的找到方向。
生成的效果虽然还达不到照片的真实度,但也相差不远了。
也许这个插件给你的第一印象是觉得它只适合动画或特效,其实你也可以用它来替换不适合的天空——这个3D效果看起来太象photoshop了,所以使用时候一定要小心噢!这个插件的渲染速度很慢,有时候你可以只渲染一个静帧,然后用它来做背景!四、SWIM真实的水面波纹效果,想模仿真实的海洋或湖泊,你也许需要类似Psunami 这样的高端滤镜。
AE中英文对照表文库

AE中英文对照表文库AE插件中英对照第1章55MM第1章55MM1.155mmColorGrad(颜色渐变)1.255mmDefocu(散焦)1.355mmFau某Flim(模仿胶片效果)1.455mmFluorecent(荧光)1.555mmFog(雾)1.655mmInfra-red(在红色下面)1.755mmMit(薄雾)1.855mmNDGrad(渐变)1.955mmNightViion(夜视)1.1055mmSelectiveSoftFocu(选择性的软焦点)1.1155mmSkinSmoother(外表面平整)1.1255mmTint(偏色)1.1355mmWarm/Cool(暖色/冷色)第2章AEFlame(火焰)第3章Bori3.1BoriFire(火焰效果)3.2BoriF某33.2.1BoriArtit'Poter(艺术海报)3.2.2BoriBlur(模糊)3.2.3BoriDirectionalBlur(方向模糊)3.2.4BoriGauianBlur(高斯模糊)3.2.5BoriUnharpMak(锐利的遮罩)3.2.6BoriBrightne-Contrat(亮度-对比度)3.2.7BoriColorBalance(颜色平衡)3.2.8BoriColorCorrection(颜色修正)3.2.10BoriCorrectSelectedColor(修改选择的颜色)3.2.11BoriHue-Sat-Lightne(色调-饱和度-亮度)3.2.12BoriInvertSolarize(反转曝光)3.2.13BoriLevelGamma(标准的伽马值)3.2.14BoriMultiToneMi某(多通道混合)3.2.15BoriPoterize(多色调分色)3.2.16BoriRGBBlend(RGB混和)3.2.17BoriTint-Tritone(以三种颜色替换)3.2.18BoriBulge(凸出)3.2.19BoriDiplacementMap(置换贴图)3.2.20BoriFatFlipper(自动翻转)3.2.21BoriPolarDiplacement(两极置换)3.2.22BoriRipple(波纹)3.2.23BoriVectorDiplacement(矢量置换)3.2.24BoriWave(波浪)3.2.25BoriAlphaProce(Alpha通道处理)3.2.26BoriChromaKey(色度抠像)3.2.28BoriLinearColorKey(线性颜色抠像)3.2.29BoriLinearLumaKey(线性亮度抠像)3.2.30BoriMakeAlphaKey(制作新的Alpha通道)3.2.31BoriMatteChoker(令人窒息的剪影)3.2.32BoriMatteCleanup(清除剪影)3.2.33BoriTwoWayKey(两种路线的抠像)3.2.34BoriAlphaSpotlight(以Apha通道的方式设定聚光灯)3.2.35BoriEdgeLighting(边缘亮光)3.2.36BoriLightSweep(扫光)3.2.37BoriRevereSpotlight(相反的聚光灯)3.2.38BoriSpotlight(聚光灯)3.2.39Bori2DParticle(二维粒子)3.2.40Bori3DImageShatter(模拟三维图像破碎效果)3.2.41BoriCube(模拟三维立方体)3.2.42BoriCylinder(模拟三维圆柱体)3.2.43BoriDVE(模拟三维效果)3.2.44BoriPageTurn(翻页)3.2.45BoriSphere(模拟三维球形)3.2.46BoriCloud(流动的云)3.2.47BoriNoieMap(噪点地图)3.2.48BoriAlphaPi某elNoie(通道像素噪点)3.2.49BoriRGBEdge(RGB边缘)3.2.50BoriRGBPi某elNoie(RGB像素噪声)3.2.51BoriScatterize(模拟毛玻璃的效果)3.2.52BoriSprayPaintNoie(喷漆噪点)3.2.53BoriFlat3DTe某t(扁平的三维字体[不支持中文])3.2.54Bori3DTe某t(三维字体[不支持中文])3.3BoriContinuum3.3.1BC3DTe某t(三维文字)3.3.2BCBootBlend(推进混合)3.3.3BCBurntFilm(燃烧的电影)3.3.4BCCloud(流动的云)3.3.7BCDVE(模拟三维效果)3.3.8BCFire(火)3.3.9BCJitter(频谱曲线抖动)3.3.10BCLooper(循环)3.3.11BCParticleSytem(粒子系统)3.3.12BCPoterizeTime(相片时间)3.3.13BCRain(下雨)3.3.14BCSequencer(音序器)3.3.15BCSnow(下雪)3.3.16BCSpark(火花)3.3.17BCStar(星星)3.3.18BCSuperBlend(超级混合)3.3.19BCTemporalBlur(时间模糊)3.3.20BCTrail(轨迹)3.3.21BCVelocityRemap(速度测试图)3.3.22BCZSpaceI(Z空间1)3.3.23BCZSpaceII(Z空间2)第4章Colormap(颜色地图)5.2CWDelu某eEdgeFinder(华丽的边缘查找器)5.3CWDelu某eEdgeFinderEZ(华丽的边缘查找器EZ)5.4CWDenoier(放射状处理)5.5CWEdgeBlur(边缘模糊)5.6CWEdgeBlurEZ(边缘模糊EZ)5.7CWMatteFeather(剪影羽化)5.8CWMatteFeatherEZ(剪影羽化EZ)5.9CWMatteFeatherSharp(剪影羽化锐利)5.10CWMiracleAlphaCleaner(通道清洁)5.11CWRe-Matter(重置剪影)5.12CWSmoothScreen(光滑屏幕)5.13CWSpillKiller(溢出杀手)5.14CWSpillKillerEZ(溢出杀手EZ)5.15CWSuperBlur(超级模糊)5.17CWSuperRackFocu(超级变焦)5.18CWWire/RigZapper(线框/钻探器)5.19CWZoneHLS(环绕HLS)第7章Coycore7.1CultEffect1.57.1.1CE3DGlae(三维眼睛)7.1.2CEBaicFill(基本填充)7.1.3CECellPattern(蜂房图案)7.1.4CEChangeColorHLS(改变选择的颜色)7.1.5CEChanneling(渠道)7.1.6CEChecker(棋盘格)7.1.7CECircle(圆形)7.1.9CEColorLink(颜色链接)7.1.10CEColorPicker(颜色拾取)7.1.11CEColorSolid(颜色固化)7.1.12CEColorQuad(颜色四方格)7.1.13CEDifference(差异)7.1.14CEFireUp(火上)7.1.15CEGrid(网格)7.1.16CELightning(闪电)7.1.17CEMagnify(夸大效果)7.1.18CENoieAlpha(噪点通道)7.1.19CENoieHLS(噪点HLS)7.1.20CENoieHLSAuto(噪点HLS自动)7.1.21CENoieTurbulent(骚乱的噪波)7.1.22CENoieTurbulentII(骚乱的噪波2)7.1.24CEPaint(绘画)7.1.25CERadialShadow(放射状的投影)7.1.26CERoughenEdge(让边缘变粗糙)7.1.27CETurbulentDiplace(汹涌的置换)7.2CultEffect某tra7.2.1CESetChannel(设置通道)7.2.2CEViewChannel(显示通道)第8章Digieffect8.1DigiEffectAurori某V2.08.1.13DLighting2(光线彩色浮雕)8.1.2AgedFilm2(老电影的效果)8.1.3Bulgi某2(类似于凸出的效果)8.1.4ChaoticNoie2(混乱的噪波)8.1.5ChaoticRainbow2(混乱的五彩缤纷)8.1.6ColorSpotLight2(彩色聚光灯)8.1.7Earthquake2(震动)8.1.8Electrofield2(电磁感应)8.1.10FractalNoie2(彩色不规则噪波2)8.1.11InfinityWarp2(无限扭曲)8.1.12InfinityZone2(无限环绕)8.1.13Interferi某2(专用干扰图1)8.1.14Interpheroid2(专用干扰图2)8.1.15Interpheron2(专用干扰图2)8.1.16LightZoom2(强光的纵深效果)8.1.17NoieBlender2(噪点搅拌机)8.1.18SoapFilm2(皂膜)8.1.19SpotLight2(聚光灯)8.1.20StrangeNebulae2(奇异的星云)8.1.21Tilo2(阵列)8.1.22TurbulentFlow2(湍流)8.1.23VideoLook2(电视干扰信号)8.1.24Warpoid2(拉伸效果)8.1.25Whirli某2(旋转扭曲效果)8.1.26WoodMaker2(木纹)8.2DigiEffectBerzerkV1.58.2.2BumpMaker(制作凹凸贴图)8.2.3Contourit(轮廓线)8.2.4Crytallizer(结晶器)8.2.5CycloWarp(螺旋)8.2.6Edge某(边缘锐化)8.2.7FogBank(浓雾)8.2.8GravityWell(重力旋涡)8.2.9Laer(激光器)8.2.10Newprint(新闻用纸)8.2.11NightBloom(夜间华)8.2.12OilPaint(油画)8.2.13Pearl(珍珠)8.2.14Perpectron(特殊的扭曲)8.2.15Ripploid(荡起的波纹)8.2.16Spintron(怪异的扭曲)8.2.18StarField(飞舞的星星)8.2.19StillNoie(静态噪点)8.2.20VanGoughit(美术笔触)8.3CineLookFilmreV1.18.3.1DECineLook(胶片调色)8.3.2DEFilmDamage(胶片处理)8.4Cinemotion8.4.1DEAdaptiveNoie(适应的噪点)8.4.2DEBandingReducer(条带还原)8.4.3DEFilmMotion(运动电影)8.4.4DEGrainReducer(颗粒还原)8.4.5DEInterlaceAliaingReducer(交错产生器)8.4.6DELetterbo某(宽银幕产生器)8.4.7DESelectiveHSBNoie(选择HSB噪点)8.4.8DESelectiveHSBPoterize(选择HSB多色调分色)8.4.9DESelectiveRGBNoie(选择RGB噪点)8.4.10DESelectiveRGBPoterize(选择RGB多色调分色)8.5Delerium8.5.1DEBubble(泡沫)8.5.2DECameraShake(摄像机抖动)8.5.3DEChannelDelay(通道延迟)8.5.4DECOPBlur(优化模糊)8.5.5DEElectricalArc(闪电)8.5.6DEFairyDut(仙女的灰尘)8.5.7DEFilmFlah(影片闪烁)8.5.8DEFire(火)8.5.9DEFireWork(火焰发射器)8.5.10DEFlickerandStrobe(闪光灯)8.5.11DEFlowMotion(流动)8.5.12DEFogFactory(雾工厂)8.5.13DEFramingGradient(画面渐变)8.5.14DEGlower(炽热体)8.5.15DEGraycaler(灰度处理)8.5.16DEHLSDiplace(HLS置换)8.5.17DEHyperHarmonizer(绚丽的彩带)8.5.18DELenFlare(镜头光斑)8.5.19DELooeSprocket(任意按链锯齿移动)8.5.20DEMultigradient(多极渐变)8.5.21DEMuzzleFlah(枪火)8.5.22DENe某u(连接点)8.5.23DEPuffyCloud(膨胀的云)8.5.24DERainFall(下雨)8.5.25DERetinalBloom(网状张开)8.5.26DESchematicGrid(示意性网格)8.5.27DEShowChannel(显示通道)8.5.28DESketchit(变脏)8.5.29DESmoke(升起的烟)8.5.30DESnowStorm(暴风雪)8.5.31DESolarize(过度曝光)8.5.32DESpark(焰火)8.5.33DESpecularLighting(镜面高光)8.5.34DEThermograph(热录像仪)8.5.35DETurbulentNoie(紊乱的噪波)8.5.36DEVideoMalfunction(电视故障)8.5.37DEViualHarmonizer(原子曲线)8.5.38DEWaveDiplace(波浪置换)第9章DigitalAnarchyElement9.1ScreenTe某t(屏幕文字)9.2Te某tGrid(文字网格)9.3Te某tMatri某(超级文字)第10章DigitalFilmTool10.1CSColorCorrect(颜色修正)10.3CSDefocu(散焦)10.4CSFatBlur(快速模糊)10.5CSFrameAverager(画面中和器)10.6CSGrain(增加颗粒)10.10CSMatteGenerator(无光发生器)10.11CSMatteRepair(剪影修理)10.12CSNon-AdditiveMi某(非附加混合)10.13CSPateColor(粘贴颜色)10.14CSSelectiveColorCorrect(选择颜色修正)10.15CSSelectiveSoftFocu(选择软焦点)第11章eF某Pro第12章Evolution12.1CardDance(卡片跳舞)12.2CardWipe(卡片翻转)12.3Cautic(焦散)12.4Foam(气泡)12.5Multiplane(多图层变换)12.6RadioShape(模拟无线电波的形状)12.7RadioStar(模拟星形无线电波)AE插件中英对照第13章EyeCandy13.1Antimatter(反物质)13.2Carve(倒角)13.3Chrome(铬合金)13.4Cutout(挖剪图像)13.5Fire(火焰)13.6Fur(毛发)13.7Gla(玻璃)13.8Glow(辉光)13.9HSBNoie(HSB躁点)13.10InnerBevel(向内倒角)13.11Jiggle(摇动)13.12MotionTrail(拖尾)13.13OuterBevel(向外倒角)13.14PerpectiveShadow(透视投影)13.15Smoke(烟)13.16Squint(重影)13.17Star(星形)13.18Swirl(旋涡)13.19Weave(编织)第14章FilmF某14.1ColorTiming(颜色调整)14.2FilmStock(库存胶片)15.1FinalEffect(简称Fe)15.1.1FEBallAction(球状运动)15.1.2FEBubble(泡沫)15.1.3FEColorOffet(颜色位移)15.1.5FEFloMotion(失真运动)15.1.6FEGriddler(矿筛)15.1.7FEImageWipe(图像擦除)15.1.8FEKaleida(发音体)15.1.9FELen(透镜)15.1.10FELightBurt2.5(灯光爆裂)15.1.11FELightSweep(扫光)15.1.12FEPageTurn(翻页)15.1.13FEParticleSytem(粒子系统)15.1.14FEParticleSytemII(粒子系统2)15.1.15FEParticleSytemLE(粒子系统LE)15.1.16FEPi某elPolly(像素剥离)15.1.17FERadialScaleWipe(反射状的缩放擦拭)15.1.18FERain (下雨)15.1.19FEScaleWipe(缩放擦除)15.1.20FEScatterize(分散)15.1.21FESlant(倾斜)15.1.22FESlantMatte(倾斜剪影)15.1.23FESnow(下雪)15.1.24FESphere(球体)15.1.25FEStarBurt(星爆式)15.1.26FEThrehold(阀值)15.1.27FEThreholdRGB(RGB阀值)15.1.28FETiler(瓦盖)15.1.29FETwiter(缠绕)15.2Ne某tEffect(简称Ne)15.2.1FEAdvanced3D(高级三维)15.2.2FEBendIt(弯曲)15.2.3FECylinder(圆柱体)15.2.4FEDrizzle(毛毛雨)15.2.5FEForceMotionBlur(强大的运动模糊)15.2.6FEHair(毛发)15.2.7FELightRay(体积光)15.2.8FEMr.Smoothie(圆滑)15.2.9FEPowerPin(透视点)15.2.10FERepeTile(放射状模糊)15.2.11FESimpleWireRemoval(擦除金属丝)15.2.12FEWideTime(放慢)15.3StudioEffect(简称Se)15.3.1FEAlphaMap(Alpha贴图)15.3.2FEBender(弯曲)15.3.3FEBlobbylize(滴状斑点)15.3.4FEBurnFilm(燃烧的胶片)15.3.5FEGla(玻璃)15.3.6FEGlaWipe(擦拭玻璃)15.3.7FEGlueGun(喷胶枪)15.3.8FEGridWipe(删格擦拭)15.3.9FEJaw(狭口)15.3.10FELightWipe(扫光)15.3.11FEMr.Mercury(水银先生)15.3.12FEParticleWorld(粒子世界)15.3.13FERipplePule(涟漪发生器)15.3.14FESmear(涂污)15.3.15FESplit(切开)15.3.16FESpotlight(聚光灯)15.3.17FETimeBlend(时间混合)15.3.18FETimeBlendF某(时间混合F某)15.3.19FEToner(调色剂)第16章ForgeFreeForm第17章HollyWoodF某17.1HollywoodF某4.03Gold(好莱坞金版)17.2HollywoodF某Silver4.0(好莱坞银版)第18章ImageLouge18.1ILAlphaRamp(Alpha渐变)18.2ILBorderPatrol(圆角)18.3ILColorMap(彩色贴图)18.4ILEffectBlender(效果混合器)18.5ILFractalBrimtone(不规则的硫磺)18.6ILFractalCloud(不规则的云)18.7ILFractalFire(不规则的火)18.8ILFractalTunnel(不规则的隧道)18.9ILFramer(制订线框)18.10ILGrunge(脏化)18.11ILHallofMirror(霍氏镜像)18.12ILHallofTime(霍氏时间)18.13ILMirage(海市蜃楼)18.14ILRealShadow(真实的阴影)18.15ILTe某tScroll(文字滚动)18.16ILTe某tTypewriter(打字机)18.17ILTrueCameraBlur(摄像机模糊)18.18ILTrueCameraRackFocu(摄像机架调焦)18.19ILTurbulentDitortion(疯狂的扭曲)18.20ILTurbulentDitortionEZ(疯狂的扭曲EZ系列)18.21ILTurbulentEdge(疯狂的边)18.22ILUltraDiplacer(极端的置换剂)18.23ILVideoFeedback(视频反馈)第19章InterGraphVizF某19.1Blur(模糊)19.2Convolve(缠绕)19.3Dye(染料)19.4Noie(噪点)19.5Poterize(多色调分色印)19.6Bump(凹凸贴图)19.7Deform(变形)19.8Embo(浮雕)19.9RadialZoom(放射状放大)19.10Raindrop(雨点的效果)19.11Ripple(波纹)19.12Whirl(旋转)19.13Balloon(迅速增加颜色)19.16Blat(冲击波)19.17Erode(腐蚀)19.18Melt(融化)19.19Moaic(马赛克)19.20Pulverize(研磨成粉)19.21Scatter(散开)19.22ColorGlow(彩色辉光)19.23EdgeShine(边缘发光)19.24FoggyGlow(雾状辉光)19.25Glow(辉光)19.26Outline(轮廓线)19.27Shine(扫光。
表演时的情景作文100字

表演时的情景作文100字I was nervous as I stepped onto the stage, thespotlight shining down on me. The audience was silent, waiting for me to begin.英文回答,The feeling of anticipation and excitement filled the air as I prepared to perform. The stage was set, the lights were dimmed, and the audience was eagerly waiting for the show to begin.中文回答,当我走上舞台时,紧张的情绪充斥着我的内心,聚光灯照耀着我。
观众们静静地等待着我开始表演。
I took a deep breath and started my performance, the music filling the room and the audience's eyes focusing on me.英文回答,As the music started, I felt a rush of adrenaline and excitement. The rhythm filled the room, and I could feel the audience's eyes on me, watching my everymove.中文回答,我深吸一口气,开始了我的表演,音乐填满了整个房间,观众的目光都聚集在我身上。
As I danced and sang, I could feel the energy building in the room. The audience's applause and cheers filled me with joy and confidence.英文回答,With each movement and note, I felt the energy in the room growing. The audience's applause and cheers filled me with joy and confidence, spurring me on to give my best performance.中文回答,当我跳舞唱歌时,我能感受到房间里的能量在不断积聚。
AE特效中英文对照表
第1章55MM1.1 55mm Color Grad(颜色渐变)1.2 55mm Defocus (散焦)1.3 55mm Faux Flim(模仿胶片效果)1.4 55mm Fluorescent (荧光)1.5 55mm Fog(雾)1.6 55mm Infra-red (在红色下面)1.7 55mm Mist(薄雾)1.8 55mm ND Grad(渐变)1.9 55mm Night Vision(夜视)1.10 55mm Selective Soft Focus(选择性的软焦点)1.11 55mm Skin Smoother(外表面平整)1.12 55mm Tint(偏色)1.13 55mm Warm/Cool(暖色/冷色)第2章AEFlame(火焰)第3章Boris3.1 Boris Fire(火焰效果)3.2 Boris FX 33.2.1 Boris Artist's Poster(艺术海报)3.2.2 Boris Blur (模糊)3.2.3 Boris Directional Blur (方向模糊)3.2.4 Boris Gaussian Blur (高斯模糊)3.2.5 Boris Unsharp Mask (锐利的遮罩)3.2.6 Boris Brightness-Contrast (亮度-对比度)3.2.7 Boris Color Balance (颜色平衡)3.2.8 Boris Color Correction (颜色修正)3.2.9 Boris Composite (合成)3.2.10 Boris Correct Selected Color (修改选择的颜色)3.2.11 Boris Hue-Sat-Lightness (色调-饱和度-亮度)3.2.12 Boris Invert Solarize (反转曝光)3.2.13 Boris Levels Gamma (标准的伽马值)3.2.14 Boris MultiTone Mix (多通道混合)3.2.15 Boris Posterize (多色调分色)3.2.16 Boris RGB Blend (RGB混和)3.2.17 Boris Tint-Tritone (以三种颜色替换)3.2.18 Boris Bulge (凸出)3.2.19 Boris Displacement Map (置换贴图)3.2.20 Boris Fast Flipper (自动翻转)3.2.21 Boris Polar Displacement (两极置换)3.2.22 Boris Ripple (波纹)3.2.23 Boris Vector Displacement (矢量置换)3.2.24 Boris Wave (波浪)3.2.25 Boris Alpha Process (Alpha通道处理)3.2.26 Boris Chroma Key (色度抠像)3.2.27 Boris Composite Choker (令人窒息的合成)3.2.28 Boris Linear Color Key (线性颜色抠像)3.2.29 Boris Linear Luma Key (线性亮度抠像)3.2.30 Boris Make Alpha Key (制作新的Alpha通道)3.2.31 Boris Matte Choker (令人窒息的剪影)3.2.32 Boris Matte Cleanup(清除剪影)3.2.33 Boris Two Way Key(两种路线的抠像)3.2.34 Boris Alpha Spotlight(以Apha通道的方式设定聚光灯)3.2.35 Boris Edge Lighting(边缘亮光)3.2.36 Boris Light Sweep(扫光)3.2.37 Boris Reverse Spotlight(相反的聚光灯)3.2.38 Boris Spotlight(聚光灯)3.2.39 Boris 2D Particles(二维粒子)3.2.40 Boris 3D Image Shatter(模拟三维图像破碎效果)3.2.41 Boris Cube(模拟三维立方体)3.2.42 Boris Cylinder(模拟三维圆柱体)3.2.43 Boris DVE(模拟三维效果)3.2.44 Boris Page Turn(翻页)3.2.45 Boris Sphere(模拟三维球形)3.2.46 Boris Clouds(流动的云)3.2.47 Boris Noise Map(噪点地图)3.2.48 Boris Alpha Pixel Noise(通道像素噪点)3.2.49 Boris RGB Edges(RGB边缘)3.2.50 Boris RGB Pixel Noise(RGB像素噪声)3.2.51 Boris Scatterize(模拟毛玻璃的效果)3.2.52 Boris Spray Paint Noise(喷漆噪点)3.2.53 Boris Flat 3D Text(扁平的三维字体[不支持中文])3.2.54 Boris 3D Text(三维字体[不支持中文])3.3 Boris Continuum3.3.1 BC 3D Text(三维文字)3.3.2 BC Boost Blend(推进混合)3.3.3 BC Burnt Film(燃烧的电影)3.3.4 BC Clouds(流动的云)3.3.5 BC Comet(彗星)3.3.6 BC Composite(合成)3.3.7 BC DVE(模拟三维效果)3.3.8 BC Fire(火)3.3.9 BC Jitter(频谱曲线抖动)3.3.10 BC Looper(循环)3.3.11 BC Particle System(粒子系统)3.3.12 BC Posterize Time(相片时间)3.3.13 BC Rain(下雨)3.3.14 BC Sequencer(音序器)3.3.15 BC Snow(下雪)3.3.16 BC Sparks(火花)3.3.17 BC Stars(星星)3.3.18 BC Super Blend(超级混合)3.3.19 BC Temporal Blur(时间模糊)3.3.20 BC Trails(轨迹)3.3.21 BC Velocity Remap(速度测试图)3.3.22 BC Z Space I(Z空间1)3.3.23 BC Z Space I I(Z空间2)第4章Colormap(颜色地图)第5章Composite Wizard5.1 CW Composite Color Matcher(复合颜色匹配器)5.2 CW Deluxe Edge Finder(华丽的边缘查找器)5.3 CW Deluxe Edge Finder EZ(华丽的边缘查找器EZ)5.4 CW Denoiser(放射状处理)5.5 CW Edge Blur(边缘模糊)5.6 CW Edge Blur EZ(边缘模糊EZ)5.7 CW Matte Feather(剪影羽化)5.8 CW Matte Feather EZ(剪影羽化EZ)5.9 CW Matte Feather Sharp(剪影羽化锐利)5.10 CW Miracle Alpha Cleaner(通道清洁)5.11 CW Re-Matter(重置剪影)5.12 CW Smooth Screen(光滑屏幕)5.13 CW Spill Killer(溢出杀手)5.14 CW Spill Killer EZ(溢出杀手EZ)5.15 CW Super Blur(超级模糊)5.16 CW Super Compound Blur(超级混合模糊)5.17 CW Super Rack Focus(超级变焦)5.18 CW Wire/Rig Zapper(线框/钻探器)5.19 CW Zone HLS(环绕HLS)第7章Coycore7.1 Cult Effects 1.57.1.1 CE 3D Glasses (三维眼睛)7.1.2 CE Basic Fill(基本填充)7.1.3 CE Cell Pattern(蜂房图案)7.1.4 CE Change Color HLS(改变选择的颜色)7.1.5 CE Channeling(渠道)7.1.6 CE Checker(棋盘格)7.1.7 CE Circle(圆形)7.1.8 CE Color Composite(颜色合成)7.1.9 CE Color Link(颜色链接)7.1.10 CE Color Picker(颜色拾取)7.1.11 CE Color Solid(颜色固化)7.1.12 CE ColorsQuad(颜色四方格)7.1.13 CE Difference(差异)7.1.14 CE FireUp(火上)7.1.15 CE Grid(网格)7.1.16 CE Lightning(闪电)7.1.17 CE Magnify(夸大效果)7.1.18 CE Noise Alpha(噪点通道)7.1.19 CE Noise HLS(噪点HLS)7.1.20 CE Noise HLS Auto(噪点HLS自动)7.1.21 CE Noise Turbulent(骚乱的噪波)7.1.22 CE Noise Turbulent II(骚乱的噪波2)7.1.23 CE Optics Compensation(光学补偿)7.1.24 CE Paint(绘画)7.1.25 CE Radial Shadow(放射状的投影)7.1.26 CE Roughen Edges(让边缘变粗糙)7.1.27 CE Turbulent Displace(汹涌的置换)7.2 Cult Effects Xtras7.2.1 CE Set Channel(设置通道)7.2.2 CE View Channel(显示通道)第8章Digieffects8.1 DigiEffect Aurorix V2.08.1.1 3D Lighting 2(光线彩色浮雕)8.1.2 AgedFilm 2(老电影的效果)8.1.3 Bulgix 2(类似于凸出的效果)8.1.4 Chaotic Noise 2(混乱的噪波)8.1.5 Chaotic Rainbow 2(混乱的五彩缤纷)8.1.6 Color SpotLights 2(彩色聚光灯)8.1.7 Earthquake 2(震动)8.1.8 Electrofield 2(电磁感应)8.1.9 Flitter 2(碎屑)8.1.10 Fractal Noise 2(彩色不规则噪波2)8.1.11 Infinity Warp 2(无限扭曲)8.1.12 Infinity Zone 2(无限环绕)8.1.13 Interferix 2(专用干扰图1)8.1.14 Interpheroid 2(专用干扰图2)8.1.15 Interpheron 2(专用干扰图2)8.1.16 LightZoom 2(强光的纵深效果)8.1.17 Noise Blender 2(噪点搅拌机)8.1.18 SoapFilm 2(皂膜)8.1.19 SpotLights 2(聚光灯)8.1.20 Strange Nebulae 2(奇异的星云)8.1.21 Tilos 2(阵列)8.1.22 Turbulent Flow 2(湍流)8.1.23 VideoLook 2(电视干扰信号)8.1.24 Warpoid 2(拉伸效果)8.1.25 Whirlix 2(旋转扭曲效果)8.1.26 WoodMaker 2(木纹)8.2 DigiEffect Berzerk V1.58.2.1 Blizzard(风雪)8.2.2 BumpMaker(制作凹凸贴图)8.2.3 Contourist(轮廓线)8.2.4 Crystallizer(结晶器)8.2.5 CycloWarp(螺旋)8.2.6 Edgex(边缘锐化)8.2.7 FogBank(浓雾)8.2.8 GravityWell(重力旋涡)8.2.9 Laser(激光器)8.2.10 Newsprint(新闻用纸)8.2.11 NightBloom(夜间华)8.2.12 OilPaint(油画)8.2.13 Pearls(珍珠)8.2.14 Perspectron(特殊的扭曲)8.2.15 Ripploid(荡起的波纹)8.2.16 Spintron(怪异的扭曲)8.2.18 StarField(飞舞的星星)8.2.19 StillNoise(静态噪点)8.2.20 V anGoughist(美术笔触)8.3 Cine Look Filmres V1.18.3.1 DE CineLook(胶片调色)8.3.2 DE FilmDamage(胶片处理)8.4 Cinemotion8.4.1 DE Adaptive Noise(适应的噪点)8.4.2 DE Banding Reducer(条带还原)8.4.3 DE Film Motion(运动电影)8.4.4 DE Grain Reducer(颗粒还原)8.4.5 DE Interlace Aliasing Reducer(交错产生器)8.4.6 DE Letterbox(宽银幕产生器)8.4.7 DE Selective HSB Noise(选择HSB噪点)8.4.8 DE Selective HSB Posterize(选择HSB多色调分色)8.4.9 DE Selective RGB Noise(选择RGB噪点)8.4.10 DE Selective RGB Posterize(选择RGB多色调分色)8.5 Delerium8.5.1 DE Bubbles(泡沫)8.5.2 DE Camera Shake(摄像机抖动)8.5.3 DE Channel Delay(通道延迟)8.5.4 DE COP Blur(优化模糊)8.5.5 DE Electrical Arcs(闪电)8.5.6 DE Fairy Dust(仙女的灰尘)8.5.7 DE Film Flash(影片闪烁)8.5.8 DE Fire(火)8.5.9 DE FireWorks(火焰发射器)8.5.10 DE Flicker and Strobe(闪光灯)8.5.11 DE Flow Motion(流动)8.5.12 DE Fog Factory(雾工厂)8.5.13 DE Framing Gradients(画面渐变)8.5.14 DE Glower(炽热体)8.5.15 DE Grayscaler(灰度处理)8.5.16 DE HLS Displace(HLS置换)8.5.17 DE Hyper Harmonizer(绚丽的彩带)8.5.18 DE Lens Flares(镜头光斑)8.5.19 DE Loose Sprockets(任意按链锯齿移动)8.5.20 DE Multigradient(多极渐变)8.5.21 DE Muzzle Flash(枪火)8.5.22 DE Nexus(连接点)8.5.23 DE Puffy Clouds(膨胀的云)8.5.24 DE Rain Fall(下雨)8.5.25 DE Retinal Bloom(网状张开)8.5.26 DE Schematic Grids(示意性网格)8.5.27 DE Show Channels(显示通道)8.5.28 DE Sketchist(变脏)8.5.29 DE Smoke(升起的烟)8.5.30 DE Snow Storm(暴风雪)8.5.31 DE Solarize(过度曝光)8.5.32 DE Sparks(焰火)8.5.33 DE Specular Lighting(镜面高光)8.5.34 DE Thermograph(热录像仪)8.5.35 DE Turbulent Noise(紊乱的噪波)8.5.36 DE Video Malfunction(电视故障)8.5.37 DE Visual Harmonizer(原子曲线)8.5.38 DE Wave Displace(波浪置换)第9章Digital Anarchy Elements9.1 Screen Text(屏幕文字)9.2 Text Grid(文字网格)9.3 Text Matrix(超级文字)第10章Digital Film Tools10.1 CS Color Correct(颜色修正)10.2 CS Composite(合成)10.3 CS Defocus(散焦)10.4 CS Fast Blur(快速模糊)10.5 CS Frame Averager(画面中和器)10.6 CS Grain(增加颗粒)10.7 CS Holdout Composite(持续合成)10.8 CS Light Composite(灯光合成)10.9 CS Math Composite(数学合成)10.10 CS Matte Generator(无光发生器)10.11 CS Matte Repair(剪影修理)10.12 CS Non-Additive Mix(非附加混合)10.13 CS Paste Color(粘贴颜色)10.14 CS Selective Color Correct(选择颜色修正)10.15 CS Selective Soft Focus(选择软焦点)第11章eFX Pro第12章Evolution12.1 Card Dance (卡片跳舞)12.2 Card Wipe (卡片翻转)12.3 Caustics(焦散)12.4 Foam (气泡)12.5 Multiplane(多图层变换)12.6 Radio Shape(模拟无线电波的形状)12.7 Radio Star(模拟星形无线电波)12.8 Wave World(波浪世界)第13章Eye Candy13.1 Antimatter(反物质)13.2 Carve(倒角)13.3 Chrome(铬合金)13.4 Cutout(挖剪图像)13.5 Fire(火焰)13.6 Fur(毛发)13.7 Glass(玻璃)13.8 Glow(辉光)13.9 HSB Noise(HSB躁点)13.10 Inner Bevel(向内倒角)13.11 Jiggle(摇动)13.12 Motion Trail(拖尾)13.13 Outer Bevel(向外倒角)13.14 Perspective Shadow(透视投影)13.15 Smoke(烟)13.16 Squint(重影)13.17 Star(星形)13.18 Swirl(旋涡)13.19 Weave(编织)第14章FilmFX14.1 Color Timing(颜色调整)14.2 Film Stock(库存胶片)第15章Final Effects Complete Complete15.1 Final Effects(简称Fe)15.1.1 FE Ball Action(球状运动)15.1.2 FE Bubbles(泡沫)15.1.3 FE Color Offset(颜色位移)15.1.4 FE Composite(合成)15.1.5 FE Flo Motion(失真运动)15.1.6 FE Griddler(矿筛)15.1.7 FE Image Wipe(图像擦除)15.1.8 FE Kaleida(发音体)15.1.9 FE Lens(透镜)15.1.10 FE Light Burst 2.5(灯光爆裂)15.1.11 FE Light Sweep(扫光)15.1.12 FE Page Turn(翻页)15.1.13 FE Particle Systems(粒子系统)Trapcode光效'1.1 Shine(体积光)31.2 3D Stroke (三维描边)31.3 Sound Key (声音基调)32.1 G rain Killer(颗粒杀手)32.2 Screen Correction(屏幕修正)32.3 Ultimatte(最终抠像)Useful Things 1.5粒子Useful Things 1.5 ,此插件包括粒子、文字等130多种效果;ZBig•用AE的都知道,有史以来最厉害的抠像插件,呵呵呵,适用4,5,6版本BUENA_SOFTWARE_AUNA TUREL_V1.0■说明:Adobe After Effects、Final Cut Pro等的插件,可以在每个通道里使用32位,深度的颜色,使画面看上去更自然Panopticum4OH22.1 Animatext(运动的文字)22.2 Array (阵列)22.2.1 PAN Array(阵列)22.2.2 PAN Digit Chaos(数字混乱)22.2.3 PAN Digit Galaxy(数字星系)22.2.4 PAN Digit Matrix(数字矩阵)22.3 Engraver(雕刻师)22.4 Fire(火)22.5 Figure(形状)22.6 Free(自由雕刻)22.6.1 PAN Emboss(浮雕)22.6.2 PAN Strip(剥离)22.7 Lens Pro III(透镜)22.7.1 PAN Lens Pro III(镜头效果)22.7.2 Universal Lens II(世界镜头)22.8 Grid(网格)22.9 Richtyping(数字)22.9.1 PAN Digitalizer(数字)22.9.2 PAN Morphing(变形)22.9.3 PAN Rich Typing(丰富的文字)22.10 Tools(工具)22.10.1 PAN Camera Noise(摄像机噪点)22.10.2 PAN Custom Speed(自定义速度)22.10.3 PAN Echo(回波)22.10.4 PAN Emboss(浮雕)22.10.5 PAN NULL Strob(虚拟频闪器)22.10.6 PAN Strip(剥去)T)22.10.7 Photo Exposotion(照片指数)22.10.8 Specl(特殊介质)22.5 Figure(形状)22.6 Free(自由雕刻)22.6.1 PAN Emboss(浮雕)22.6.2 PAN Strip (剥离)22.8 Grid(网格)eFX Pror7•是一个模拟真实火焰和烟雾的粒子系统CWGkTQGENARTS_SAPPHIRE_PLUGINS_V1.0_FOR_AEHK6k■说明:着名视效插件厂商GenArts推出的Sapphire Plug-ins 系列产品对各大影视制)作合成软件提供完美的兼容性和优秀的支持,>如Adobe After Effects, Adobe Premiere, Apple Final Cut Pro, Discreet combustion18.1 IL Alpha Ramp(Alpha渐变)18.2 IL Border Patrol(圆角)18.3 IL Color Map(彩色贴图)18.4 IL Effect Blender(效果混合器)18.5 IL Fractal Brimstone(不规则的硫磺)18.6 IL Fractal Clouds(不规则的云)18.7 IL Fractal Fire(不规则的火)18.8 IL Fractal Tunnel(不规则的隧道)18.9 IL Framer(制订线框)18.10 IL Grunge(脏化);18.11 IL Hall of Mirrors(霍氏镜像)18.12 IL Hall of Time(霍氏时间)18.13 IL Mirage(海市蜃楼)18.14 IL Real Shadows(真实的阴影)18.15 IL Text Scroll(文字滚动)18.16 IL Text Typewriter(打字机)18.17 IL TrueCamera Blur(摄像机模糊)18.18 IL TrueCamera Rack Focus(摄像机架调焦)18.19 IL Turbulent Distortion(疯狂的扭曲)18.20 IL Turbulent Distortion EZ(疯狂的扭曲EZ系列)18.21 IL Turbulent Edges(疯狂的边)18.22 IL Ultra Displacer(极端的置换剂)18.23 IL Video Feedback(视频反馈)。
SC623资料
POWER MANAGEMENT SC623LED Light Management UnitCharge Pump, 4 LEDs, 400mA Flash LED,and SemWire TM Interface FeaturesInput supply voltage range — 3.0V to 5.5V Charge pump modes — 1x, 1.5x and 2xFour programmable current sinks with 32 steps from 0.5mA to 25mAFlash LED — 400mA max in fl ash mode, 250mA max continuous for spotlightCharge pump frequency — 250kHzSemWire TM single wire interface — up to 75kbit/s Backlight current accuracy ±1.5% typical Backlight current matching ±0.5% typicalProgrammable fade-in/fade-out for main backlight External fl ash control pin to sync with camera Optional 1s fl ash time outAutomatic sleep mode (LEDs off ) — I Q = 100μA Low shutdown current — 0.1μA (typical)Ultra-thin package — 3mm x 3mm x 0.6mm Fully WEEE and RoHS compliantApplicationsCellular phone backlighting and fl ashPDA backlighting and flashDescriptionThe SC623 is a high effi ciency charge pump LED driver using Semtech’s proprietary mAhXLife TM technology. Performance is optimized for use in single-cell Li-ion battery applications.The charge pump provides backlight current in conjunction with four matched current sinks. It also can supply continuous or bursted current to a fl ash LED using the dedicated fl ash driver current sink. The load and supply conditions determine whether the charge pump operates in 1x, 1.5x, or 2x mode. An optional fading feature that gradually adjusts the backlight current is provided to simplify control software. A fl ash-timeout feature disables the fl ash if active for longer than 1 second.The SC623 uses the proprietary SemWire TM single wire interface. The interface controls all functions of the device, including backlight and fl ash currents. The single wire implementation minimizes microcontroller and interface pin counts. The fl ash/spotlight output is triggered via either the SemWire interface or a dedicated pin.In sleep mode, the device reduces quiescent current to 100μA while continuing to monitor the serial interface. Total current reduces to 0.1μA in shutdown.US Patents: 6,504,422; 6,794,926Typical Application CircuitPin Confi gurationMarking InformationOrdering InformationDevicePackageSC623ULTRT (1)(2)MLPQ-UT-20 3×3SC623EVBEvaluation BoardNotes:(1) Available in tape and reel only. A reel contains 3,000 devices.(2) Available in lead-free package only. Device is WEEE and RoHScompliant.yyww = Date Code xxxx = Semtech Lot No.623yyww xxxxExceeding the above specifi cations may result in permanent damage to the device or device malfunction. Operation outside of the parametersspecifi ed in the Electrical Characteristics section is not recommended.NOTES:(1) Tested according to JEDEC standard JESD22-A114-B.(2) Calculated from package in still air, mounted to 3” x 4.5”, 4 layer FR4 PCB with thermal vias under the exposed pad per JESD51 standards.Absolute Maximum RatingsVIN (V) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . -0.3 to +6.0VOUT (V) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . -0.3 to +6.0C1+, C2+ (V) . . . . . . . . . . . . . . . . . . . . . . . -0.3 to (V OUT + 0.3)Pin Voltage — All Other Pins (V) . . . . . . . . . -0.3 to (V IN + 0.3)VOUT Short Circuit Duration . . . . . . . . . . . . . . . . Continuous Short Circuit Duration . . . . . . . . . . . . . . . . . . . . . . Continuous ESD Protection Level (1)(kV) . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2Recommended Operating ConditionsAmbient Temperature Range (°C) . . . . . . . . -40 < T A < +85VIN (V) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3.0 < V IN < 5.5 VOUT (V) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2.5 < V OUT < 5.25 Voltage Diff erence between any two LEDs (V) . . . . . . < 1.2Thermal InformationThermal Resistance, Junction to Ambient (2) (°C/W) . . . . 35Maximum Junction Temperature (°C) . . . . . . . . . . . . . . +150Storage Temperature Range (°C) . . . . . . . . . . . . -65 to +150Peak IR Reflow Temperature (10s to 30s) (°C) . . . . . . . +260Unless otherwise noted, T A = +25°C for Typ, -40ºC to +85°C for Min and Max, T J(MAX) = 125ºC, V IN = 3.0V to 4.2V, C IN = C 1= C 2= 2.2μF, C OUT = 4.7μF (ESR = 0.03Ω), ΔV F ≤ 1.2V (1)ParameterSymbol Conditions Min Typ Max UnitsSupply Specifi cations Shutdown CurrentI Q(OFF)Shutdown, V IN = 4.2V 0.12μA Total Quiescent CurrentI QSleep mode, SWIF = V IN100160μACharge pump in 1x mode, 4 backlights on3.84.65mACharge pump in 1.5x mode, 4 backlights on 4.6 5.85Charge pump in 2x mode, 4 backlights on4.65.85Fault Protection Output Short Circuit Current Limit I OUT(SC)VOUT pin shorted to GND300mA Over-Temperature T OTP 160°C Flash Mode Safety Timer (2)t FL(MAX)Flash sink active0.751.001.25sElectrical CharacteristicsParameterSymbol Conditions Min Typ Max UnitsFault Protection (continued)Charge PumpOver-Voltage ProtectionV OVP VOUT pin open circuit, V OUT = V OVPrising threshold5.35.76.0V Undervoltage LockoutV UVLO Decreasing V IN2.4V V UVLO-HYS300mVCharge Pump Electrical Specifi cationsMaximum Total Output CurrentI OUT(MAX)V IN > 3.4V, sum of all active LED currents,V OUT(MAX) = 4.0V500mA Backlight Current Setting I BL Nominal setting for BL1 thru BL40.525mA Flash Current Setting I FL Nominal setting for FL 50400mA Backlight Current Accuracy I BL_ACC V IN = 3.7V, I BL = 12mA, T A = 25°C-8±1.5+8%Backlight Current Matching I BL-BL V IN = 3.7V, I BL = 12mA (3)-3.5±0.5+3.5%Flash Current Accuracy I FL_ACC V IN = 3.7V, I FL = 400mA, T A = 25°C -15+15%1x Mode to 1.5x Mode Falling Transition Voltage V TRANS1x I OUT = 40mA, I BLn = 10mA, V OUT = 3.2V 3.27V 1.5x Mode to 1x Mode HysteresisV HYST1x I OUT = 40mA, I BLn = 10mA, V OUT = 3.2V 250mV 1.5x Mode to 2x Mode Falling Transition Voltage V TRANS1.5x I OUT = 40mA, I BLn = 10mA, V OUT = 4.0V (4) 2.92V 2x Mode to 1.5x Mode HysteresisV HYST1.5x I OUT = 40mA, I BLn = 10mA, V OUT = 4.0V (4)300mV Current Sink Off -State Leakage Current I BLn V IN = V BLn = 4.2V 0.11μA Pump Frequencyf PUMPV IN = 3.2V250kHzElectrical Characteristics (continued)Electrical Characteristics (continued)Parameter Symbol Conditions Min Typ Max Units Digital I/O Electrical Specifi cations (FLEN, SWIF)Input High Threshold VIH VIN= 5.5V 1.6VInput Low Threshold VIL VIN= 3.0V0.4VInput High Current IIH VIN= 5.5V-1+1μAInput Low Current IIL VIN= 5.5V-1+1μASemWire Bit Rate fSWIF1075kbit/sSemWire Start-up Time(5)tEN1msSemWire Disable Time(6)tDIS10msSemWire Data Latch Delay(7)DDL5bit Notes:(1) ΔVFis the voltage difference between any two LEDs.(2) Once tripped, fl ash output will remain disabled until FLEN pin is cycled or reset via serial interface.(3) Current matching equals ± [IBL(MAX) - IBL(MIN] / [IBL(MAX)+ IBL(MIN)].(4) Test voltage is VOUT = 4.0V — a relatively extreme LED voltage — to force a transition during test. Typically VOUT= 3.2V for white LEDs.(5) The SemWire start-up time is the minimum period that the SWIF pin must be held high to enable the part before commencingcommunication.(6) The SemWire disable time is the minimum period that the SWIF pin must be pulled low to shut the part down.(7) The SemWire data latch delay is the maximum duration after communication has ended before the register is updated.Typical CharacteristicsBattery Current (4 LEDs) — 25mA Each1001101201301401501603.03.23.43.63.84.04.2V IN (V)B a t t e r yC u r r e n t (m A )V OUT =3.66V, I OUT =100mA, 25°CBacklight Effi ciency (4 LEDs) — 25mA Each50607080901003.03.23.43.63.84.04.2V IN (V)% E f f i c i e n c yV OUT =3.66V, I OUT =100mA, 25°CBacklight Effi ciency (4 LEDs) — 12mA EachV OUT =3.50V, I OUT =48mA, 25°C50607080901003.03.23.43.63.84.04.2V IN (V)% E f f i c i e n c yBacklight Effi ciency (4 LEDs) — 5.0mA Each50607080901003.03.23.43.63.84.04.2V IN (V)% E f f i c i e n c yV OUT =3.33V, I OUT =20mA, 25°CBattery Current (4 LEDs) — 5.0mA Each1520253035403.03.23.43.63.84.04.2V IN (V)B a t t e r yC u r r e n t (m A )V OUT =3.33V, I OUT =20mA, 25°CBattery Current (4 LEDs) — 12mA Each4552596673803.03.23.43.63.84.04.2V IN (V)B a t t e r yC u r r e n t (m A )V OUT =3.50V, I OUT =48mA, 25°CTypical Characteristics (continued)Flash Current — 400mA3103403704004304604903.03.23.43.63.84.04.2V IN (V)F l a s h C u r r e n t (m A )V OUT =3.39V at 25°CSpotlight Current — 50mA474849505152533.03.23.43.63.84.04.2V IN (V)S p o t l i g h t C u r r e n t (m A )V OUT =3.02V at 25°CFlash Current — 300mA2102402703003303603903.03.23.43.63.84.04.2V IN (V)F l a s h C u r r e n t (m A )V OUT =3.58V at 25°CSpotlight Current — 250mA1601902202502803103403.03.23.43.63.84.04.2V IN (V)S p o t l i g h t C u r r e n t (m A )V OUT =3.50V at 25°CTypical Characteristics (continued)Output Short Circuit Current LimitTime (1ms/div)V OUT (1V/div)I OUT (100mA/div)V OUT =0V, V IN =4.2V, 25°CFlash Mode Safety TimerTime (200ms/div)V FLEN (5V/div)V OUT (2V/div)I FL (200mA/div)V IN =3.7V, 25°COutput Open Circuit ProtectionTime (200μs/div)V BL1(500mV/div)V OUT (2V/div)I BL1 (20mA/div )V IN =3.7V, 25°CFlash Current PulseV FLEN (5V/div)V OUT (2V/div)I FL (200mA/div)I FL =400mA, V IN =3.7V, V OUT =3.7V, 25°CTime (40ms/div)Pin DescriptionsPin #Pin Name Pin Function1C2-Negative connection to bucket capacitor 2 — requires a 2.2μF capacitor connected to C2+ 2PGND Ground pin for high current charge pump and Flash LED driver3FL Current sink output for fl ash LED(s)4BL1Current sink output for main backlight LED 1 — leave this pin open if unused5BL2Current sink output for main backlight LED 2 — leave this pin open if unused6BL3Current sink output for main backlight LED 3 — leave this pin open if unused7BL4Current sink output for main backlight LED 4 — leave this pin open if unused8AGND Analog ground pin — connect to ground and separate from PGND current9GREF Ground reference — connect to ground10FLEN Control pin for fl ash LED(s) — high = ON, low = OFF11SWIF SemWire single wire interface pin — used to enable/disable the device and to set up all internal registers (refer to Register Map and SemWire Interface sections)12NC Unused pin — do not terminate 13NC Unused pin — do not terminate 14NC Unused pin — do not terminate 15NC Unused pin — do not terminate16VOUT Charge pump output — all LED anode pins should be connected to this pin — requires a 4.7μF capacitor to PGND17C2+Positive connection to bucket capacitor 2 — requires a 2.2μF capacitor connected to C2-18C1+Positive connection to bucket capacitor 1 — requires a 2.2μF capacitor connected to C1-19VIN Battery voltage input — connect with a 2.2μF capacitor to PGND20C1-Negative connection to bucket capacitor 1 — requires a 2.2μF capacitor connected to C1+T THERMAL PAD Thermal pad for heatsinking purposes — connect to ground plane using multiple vias — not connected internallyBlock DiagramC1+C1-C2+C2-VOUT BL1BL2BL3BL4FLVIN SWIF FLEN NCPGNDNCNC AGND NC GREFGeneral DescriptionThis design is optimized for handheld applications supplied from a single Li-Ion cell and includes the following key features:A high effi ciency fractional charge pump that supplies power to all LEDsFour matched current sinks that control LED backlighting current, with 0.5mA to 25mA per LEDAn LED fl ash output that provides up to 400mA of momentary current or up to 250mA of continuous spotlight currentA SemWire single wire interface that provides control of all device functionsHigh Current Fractional Charge PumpThe backlight and fl ash outputs are supported by a high effi ciency, high current fractional charge pump output at the VOUT pin. The charge pump multiplies the input voltage by 1, 1.5, or 2 times. The charge pump switches at a fi xed frequency of 250kHz in 1.5x and 2x modes and is disabled in 1x mode to save power and improve effi ciency.The mode selection circuit automatically selects the 1x, 1.5x or 2x mode based on circuit conditions. Circuit conditions such as low input voltage, high output current, or high LED voltage place a higher demand on the charge pump output. A higher numerical mode may be needed momentarily to maintain regulation at the VOUT pin during intervals of high demand, such as the high current of an LED fl ash or the droop at the VIN pin during a supply voltage transient. The charge pump responds to these momentary high demands, setting the charge pump to the optimum mode (1x, 1.5x or 2x), as needed to deliver the output voltage and load current while optimizing effi ciency. Hysteresis is provided to prevent mode toggling.The charge pump requires two bucket capacitors for low ripple operation. One capacitor must be connected between the C1+ and C1- pins and the other must be••••connected between the C2+ and C2- pins as shown in the typical application circuit diagram. These capacitors should be equal in value, with a minimum capacitance of 2.2μF to support the charge pump current requirements. The device also requires a 2.2μF capacitor on the VIN pin and a 4.7μF capacitor on the VOUT pin to minimize noise and support the output drive requirements. Capacitors with X7R or X5R ceramic dielectric are strongly recommended for their low ESR and superior temperature and voltage characteristics. Y5V capacitors should not be used as their temperature coeffi cients make them unsuitable for this application.LED Backlight Current SinksThe backlight current is set via the SemWire interface. The current is regulated to one of 32 values between 0.5mA and 25mA. The step size varies depending upon the current setting. Between 0.5mA and 12mA, the step size is 0.5mA. The step size increases to 1mA for settings between 12mA and 15mA and 2mA for settings greater than 15mA. This feature allows fi ner adjustment for dimming functions in the low current setting range and coarse adjustment at higher current settings where small current changes are not visibly noticeable in LED brightness.All backlight current sinks have matched currents, even when there is variation in the forward voltages (ΔV F ) of the LEDs. A ΔV F of 1.2V is supported when the input voltage is at 3.0V. Higher ΔV F LED mis-match is supported when V IN is higher than 3.0V. All current sink outputs are compared and the lowest output is used for setting the voltage regulation at the VOUT pin. This is done to ensure that suffi cient bias exists for all LEDs, including the fl ash LED.The backlight LEDs default to the off state upon power-up. For backlight applications using less than four LEDs, any unused output must be left open and the unused LED driver must remain disabled. When writing to the Backlight Enable Control register, a zero (0) must be written to the corresponding bit of any unused output.Applications InformationApplications Information (continued)Backlight Quiescent CurrentThe quiescent current required to operate all four backlights is reduced by 1.5mA when backlight current is set to 4.0mA or less. This feature results in higher effi ciency under light-load conditions. Further reduction in quiescent current will result from using fewer than four LEDs.Fade-In and Fade-OutBacklight brightness can be set to automatically fade-in when current is set to increase and fade-out when current is set to decrease. When enabled with a new current setting, the current will step through each incremental setting between the old and new values. The result is a visually smooth change in brightness with a rate of fade that can be set to 8, 16, 24, or 32 ms per step.LED Flash and Spotlight Current SinkA single output current sink is provided to drive both fl ash and spotlight functions. In fl ash mode, this current sink provides up to 400mA for a fl ash LED or array of parallel LEDs . Flash current settings are in 50mA increments from 50mA to 400mA. The FLEN pin directly triggers the FLASH function when pulled high, or it can be wired to VIN to enable software control via the serial interface.In spotlight mode, the output can be set for up to 250mA of continuous current. Settings are available in 50mA increments from 50mA to 250mA. Continuous operation above 250mA is not recommended due to high power dissipation.Flash and Spotlight Safety TimerA safety timer disables the fl ash and spotlight output current sink if the sink remains active for an extended period. The timer protects the SC623 and the LED from high power dissipation that can cause overheating. The timer’s default state is on, but the timer may be disabled via the serial interface to allow continuous output current in spotlight mode. The safety timer aff ects only the FL pin and will turn off the sink after a period of 1 second. The timer may be reset by either forcing the FLEN pin low or by resetting the Flash/Spotlight control bits via the interface.Shutdown StateThe device is disabled when the SWIF pin is low. All registers are reset to default condition when SWIF is low.Sleep ModeWhen all LEDs are off , sleep mode is activated. This is a reduced current mode that helps minimize overall current consumption by turning off the clock and the charge pump while continuing to monitor the serial interface for commands.SemWire Single Wire Interface FunctionsAll device functions can be controlled via the SemWire single wire interface. The interface is described in detail in the SemWire Interface section of the datasheet.Protection FeaturesThe SC623 provides several protection features to safeguard the device from catastrophic failures. These features include:Output Open Circuit Protection Over-Temperature ProtectionCharge Pump Output Current Limit LED Float DetectionOutput Open Circuit ProtectionOver-Voltage Protection (OVP) is provided at the VOUT pin to prevent the charge pump from producing an excessively high output voltage. In the event of an open circuit at VOUT, the charge pump runs in open loop and the voltage rises up to the OVP limit. OVP operation is hysteretic, meaning the charge pump will momentarily turn off until V OUT is suffi ciently reduced. The maximum OVP threshold is 6.0V, allowing the use of a ceramic output capacitor rated at 6.3V with no fear of over-voltage damage.••••Over-Temperature ProtectionThe Over-Temperature (OT) protection circuit helps prevent the device from overheating and experiencing a catastrophic failure. When the junction temperature exceeds 160 °C, the device goes into thermal shutdown with all outputs disabled until the junction temperature is reduced. All register information is retained during thermal shutdown.Charge Pump Output Current LimitThe device also limits the charge pump current at the VOUT pin. When VOUT is shorted to ground, the typical output current limit is 300mA. The current limiting is triggered by an output under-voltage lockout below 2V. The output returns to normal when the short is removed and VOUT is above 2.5V. Above 2.5V, a typical current limit of 300mA applies when the FL current sink is off and a typical current limit of 1A applies when the FL current sink is on.Applications Information (continued)LED Float DetectionFloat detect is a fault detection feature of the LED current sink outputs. If an output is programmed to be enabled and an open circuit fault occurs at any current sink output, that output will be disabled to prevent a sustained output OVP condition from occurring due to the resulting open loop. Float detect ensures device protection but does not ensure optimum performance. Unused LED outputs must be disabled to prevent an open circuit fault from occurring.PCB Layout ConsiderationsThe layout diagram in Figure 1 illustrates a proper two-layer PCB layout for the SC623 and supporting components. Following fundamental layout rules is critical for achieving the performance specifi ed in the Electrical Characteristics table. The following guidelines are recommended when developing a PCB layout:Place all bypass and decoupling capacitors — C1, C2, CIN, and COUT as close to the device as possible.All charge pump current passes through VIN, VOUT, and the bucket capacitor connection pins. Ensure that all connections to these pins make use of wide traces so that the resistive drop on each connection is minimized.The thermal pad should be connected to the ground plane using multiple vias to ensure proper thermal connection for optimal heat transfer.•••Applications Information (continued)Make all ground connections to a solid ground plane as shown in the example layout (Figure 3).If a ground layer is not feasible, the following groupings should be connected:P GND — CIN, COUTA GND — Ground Pad If no ground plane is available, PGND and AGND should be routed back to the negative battery terminal as separate signals using thick traces. Joining the two ground returns at the terminal prevents large pulsed return currents from mixing with the low-noise return currents.•• •Figure 1 — Recommended PCB LayoutFigure 2 — Layer 1Figure 3 — Layer 2Register MapAddressD7D6D5D4D3D2D1D0Reset ValueDescription0x00FADE_1FADE_0FADE_EN BL_4BL_3BL_2BL_1BL_00x00Backlight Current Control 0x010(1)0(1)0(1)0(1)BLEN_4BLEN_3BLEN_2BLEN_10x00Backlight Enable Control 0x020(1)0(1)0(1)FLTOFL_2FL_1FL_0FL/SPLB0x10Flash/SpotlightControlNotes:(1) 0 = always write a 0 to these bitsRegister and Bit Defi nitionsBacklight Current Control Register (0x00)This register is used to set the currents for the backlight current sinks, as well as to enable and set the fade step rate. These current sinks need to be enabled in the Backlight Enable Control register to be active.FADE[1:0]These bits are used to set the rise/fall rate between two backlight currents as follows:FADE_1FADE_0Fade Feature Rise/Fall Rate (ms/step)0032 01241016118The number of steps in changing the backlight current will be equal to the change in binary count of bits BL[4:0].FADE_ENThis bit is used to enable or disable the fade feature. When the fade function is enabled and a new backlight current is set, the backlight current will change from its currentvalue to a new value set by bits BL[4:0] at a rate of 8ms to 32ms per step. A new backlight level cannot be written during an ongoing fade operation, but an ongoing fade operation may be cancelled by resetting the fade bit. Clearing the fade bit during an ongoing fade operation changes the backlight current immediately to the value of BL[4:0]. The number of counts to complete a fade operation equals the diff erence between the old and new backlight values to increment or decrement the BL[4:0] bits. If the fade bit is cleared, the current level will change immediately without the fade delay. The rate of fade may be changed dynamically, even while a fade operation is active, by writing new values to the FADE_1 and FADE_0 bits. The total fade time is determined by the number of steps between old and new backlight values, multiplied by the rate of fade in ms/step. The longest elapsed time for a full scale fade-out of the backlight is nominally 1.024 seconds when the default interval of 32ms is used.Register and Bit Defi nitions (continued)BL[4:0]These bits are used to set the current for the backlight current sinks. All enabled backlight current sinks will sink the same current, as shown in Table 1.BL_4BL_3BL_2BL_1BL_0Backlight Current(mA)000000.500001 1.000010 1.500011 2.000100 2.500101 3.000110 3.500111 4.001000 4.501001501010 5.501011601100 6.5011017011107.5011118100008.5100019100109.510011*********.510101*********.5101111211000131100114110101511011171110019111012111110231111125Table 1 — Backlight Current Control BitsBL Enable Control Register (0x01)This register is used to enable the backlight current sinks.BLEN[4:1]These bits are used to enable current sinks (active high, default low).BLEN_4 — Enable bit for backlight BL4BLEN_3 — Enable bit for backlight BL3BLEN_2 — Enable bit for backlight BL2BLEN_1 — Enable bit for backlight BL1When enabled, the current sinks will carry the current set by the backlight current control bits BL[4:0], as shown in Table 1.Flash/Spotlight Control Register (0x02)This register is used to confi gure the fl ash time-out feature, the fl ash or spotlight current, and select fl ash or spotlight current ranges.FLTOThis bit is used to enable the fl ash safety time-out feature. The default state is enabled with FLTO = 1. If this bit is set, the device will turn off the fl ash after a nominal period of 1s . Two ways to re-enable the fl ash function after a safety time-out are:Pull the FLEN pin low to re-enable the fl ash functionClear and re-write FL[2:0]••FL[2:0]These bits are used to set the current for the fl ash current sink when confi gured for fl ash or spotlight by the FL/SPLB bit. Bits FL[2:0] set the fl ash or spotlight current, as shown in Table 2.Table 2 — Flash/Spotlight Control BitsFL_2FL_1FL_0FL/SPLBFlash/Spotlight Current (mA)0000OFF 0010500100100011015010002001010250110025011102500001OFF 0011300(1)0101350(1)0111400(1)1001400(1)1011400(1)1101400(1)1111400(1)Note:(1) When on continuously, the device may reach the temperaturelimit with 300mA and higher.FL/SPLBThis bit is used to select either the fl ash or spotlight current ranges. If this bit is set, the FL current sink can be used to drive a fl ash of maximum duration 500ms and the current range will be the high (fl ash) current range. If this bit is cleared, the FL current sink can be used to drive a continuous spotlight at a lower current and the current range will be the lower (spotlight) current range, as shown in Table 2.Register and Bit Defi nitions (continued)Semwire Interface FunctionsThe SWIF pin is a write-only single wire interface. It provides the capability to address up to 32 registers to control device functionality. The protocol for using this interface is described in the following subsections.Driving the SWIF PinThe SWIF pin should be driven by a GPIO from the system microcontroller. The output level can be confi gured as either a push-pull driver (TTL or CMOS levels) or as an open drain driver with an external pull-up resistor.Enabling the DeviceThe SWIF pin must be pulled from low to high for a period of greater than 1ms (t EN ) to enable the device into the sleep state. In the sleep state, the device bandgap is active, UVLO monitoring is active, and the serial interface is monitored for communication.Automatic Sleep State If both the backlight and fl ash current sinks are disabled, the device automatically enters the sleep state in order to minimize the current draw from the battery. When in sleep mode, the charge pump and oscillator are both disabled.Disabling the DeviceThe SWIF pin must be pulled from high to low for a period greater than 10ms (t DIS ) in order to shut down the device. In this state the device remains disabled until the SWIF pin is pulled high for a period greater than 1ms. All registers return to the default state, resetting all bits to zero except for FLT0, which defaults to one.SemWire Communication Protocol and TimingThe following six step communication sequence controls all device functions when the device is enabled.OSC On — The SWIF pin is toggled low for one bitduration and high for one bit duration in order to enable the oscillator. The oscillator is turned off in the sleep state to minimize quiescent current.Sample — The SWIF pin is toggled low for one bitduration and high for one bit duration. During this time, the device samples the bit rate and determines the bit rate at which the register address and data values that follow will arrive. The sample rate is at least 20 times the bit rate ensuring robust communication synchronization.Start — The SWIF pin is pulled low for one bit duration,which starts communication with the target register.Address — The next 5 bits are the address of thetarget register — MSB fi rst, LSB last.Data — The next 8 bits are the data written to thetarget register — MSB fi rst, LSB last.Standby — After the last data bit is sent, the SWIF pinis pulled high for 5 bit durations to return the device to standby before another data write can take place. If all LEDs are disabled, the device will go back to sleep mode.NOTE: The bit rate must be set by the host controller to a rate that is between the minimum and maximum frequencies listed in the Electrical Characteristics section.1.2.3.4.5.6.SemWire Interface。
SC622资料
POWER MANAGEMENT SC622LED Light Management UnitCharge Pump, 400mA Flash LED, DualLDOs, and SemWire TM Interface FeaturesInput supply voltage range — 3.0V to 5.5V Charge pump modes — 1x, 1.5x and 2x Flash LED — 400mA max in fl ash mode, 250mA max continuous for spotlight Two user-confi gurable 100mA low-noise LDO regulatorsCharge pump frequency — 250kHzSemWire TM single wire interface — up to 75kbit/s External fl ash control pin to sync with camera Optional 1s fl ash time outAutomatic sleep mode (LEDs off ) — I Q = 100μA Low shutdown current — 0.1μA (typical)Ultra-thin package — 3mm x 3mm x 0.6mm Fully WEEE and RoHS compliantApplicationsCellular phone fl ashPDA flash Camera I/O and core powerDescriptionThe SC622 is a high effi ciency charge pump LED driver using Semtech’s proprietary mAhXLife TM technology. Performance is optimized for use in single-cell Li-ion battery applications.The charge pump provides continuous or bursted current to a fl ash LED using a dedicated fl ash driver current sink. The load and supply conditions determine whether the charge pump operates in 1x, 1.5x, or 2x mode. A fl ash-timeout feature disables the fl ash if active for longer than 1 second. The SC622 also provides two low-dropout, low-noise linear regulators for powering a camera module or other peripheral circuits.The SC622 uses the proprietary SemWire TM single wire interface. The interface controls all functions of the device, including fl ash current and two LDO voltage outputs. The single wire implementation minimizes microcontroller and interface pin counts. The fl ash/spotlight output is triggered via either the SemWire interface or a dedicated pin.In sleep mode, the device reduces quiescent current to 100μA while continuing to monitor the serial interface. The two LDOs can be enabled when the device is in sleep mode. Total current reduces to 0.1μA in shutdown.US Patents: 6,504,422; 6,794,926Typical Application CircuitPin Confi gurationMarking InformationOrdering InformationDevicePackageSC622ULTRT (1)(2)MLPQ-UT-20 3×3SC622EVBEvaluation BoardNotes:(1) Available in tape and reel only. A reel contains 3,000 devices.(2) Available in lead-free package only. Device is WEEE and RoHScompliant.yyww = Date Code xxxx = Semtech Lot No.622yyww xxxxExceeding the above specifi cations may result in permanent damage to the device or device malfunction. Operation outside of the parameters specifi ed in the Electrical Characteristics section is not recommended.NOTES:(1) Tested according to JEDEC standard JESD22-A114-B.(2) Calculated from package in still air, mounted to 3” x 4.5”, 4 layer FR4 PCB with thermal vias under the exposed pad per JESD51 standards.Absolute Maximum RatingsVIN (V) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . -0.3 to +6.0VOUT (V) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . -0.3 to +6.0C1+, C2+ (V) . . . . . . . . . . . . . . . . . . . . . . . -0.3 to (V OUT + 0.3)Pin Voltage — All Other Pins (V) . . . . . . . . . -0.3 to (V IN + 0.3)VOUT Short Circuit Duration . . . . . . . . . . . . . . . . Continuous VLDO1, VLDO2 Short Circuit Duration . . . . . . . Continuous ESD Protection Level (1)(kV) . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2Recommended Operating ConditionsAmbient Temperature Range (°C) . . . . . . . . -40 < T A < +85VIN (V) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3.0 < V IN < 5.5 VOUT (V) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2.5 < V OUT < 5.25Thermal InformationThermal Resistance, Junction to Ambient (2) (°C/W) . . . . 35Maximum Junction Temperature (°C) . . . . . . . . . . . . . . +150Storage Temperature Range (°C) . . . . . . . . . . . . -65 to +150Peak IR Reflow Temperature (10s to 30s) (°C) . . . . . . . +260Unless otherwise noted, T A = +25°C for Typ, -40ºC to +85°C for Min and Max, T J(MAX) = 125ºC, V IN = 3.0V to 4.2V, C IN = C 1= C 2= 2.2μF, C OUT = 4.7μF (ESR = 0.03Ω)ParameterSymbol Conditions Min Typ Max UnitsSupply Specifi cations Shutdown CurrentI Q(OFF)Shutdown, V IN = 4.2V 0.12μATotal Quiescent CurrentI QSleep (LDOs off ), SWIF = V IN 100160μASleep (LDOs on), SWIF = V IN ,V IN > (V LDO + 300mV), I LDO < 200mA220340Charge pump in 1x mode 3.8 4.65mACharge pump in 1.5x mode 4.6 5.85Charge pump in 2x mode4.65.85Fault Protection Output Short Circuit Current Limit I OUT(SC)VOUT pin shorted to GND300mA Over-Temperature T OTP 160°C Flash Mode Safety Timer (1)t FL(MAX)Flash sink active0.751.001.25sElectrical CharacteristicsParameterSymbol Conditions Min Typ Max UnitsFault Protection (continued)Charge PumpOver-Voltage ProtectionV OVP VOUT pin open circuit, V OUT = V OVPrising threshold5.35.76.0V Undervoltage LockoutV UVLO Decreasing V IN2.4V V UVLO-HYS300mVCharge Pump Electrical Specifi cationsMaximum Total Output CurrentI OUT(MAX)V IN > 3.4V, V OUT(MAX) = 4.0V 400mA Flash Current Setting I FL Nominal setting for FL 50400mA Flash Current Accuracy I FL_ACC V IN = 3.7V, I FL = 400mA, T A = 25°C -15+15%1x Mode to 1.5x Mode Falling Transition Voltage V TRANS1x I OUT = 100mA, V OUT = 3.3V 3.37V 1.5x Mode to 2x Mode Falling Transition Voltage V TRANS1.5xI OUT = 100mA, V OUT = 4.5V (2)3.3V Current Sink Off -State Leakage Current I BLn V IN = V FL =4.2V 0.11μA Pump Frequencyf PUMPV IN = 3.2V250kHzLDO Electrical Specifi cationsLDO1 Voltage Setting V LDO1Range of nominal settings in 100mV increments 2.5 3.3V LDO2 Voltage Setting V LDO2Range of nominal settings in 100mV increments 1.5 1.8V LDO1, LDO2 Output Voltage AccuracyV LDO1, V LDO2V IN = 3.7V, I LDO = 1mA -3.5±3+3.5%Line RegulationΔV LINELDO1, I LDO1 = 1mA, V OUT = 2.8V2.17.2mV LDO2, I LDO2 = 1mA, V OUT = 1.8V1.34.8Electrical Characteristics (continued)Electrical Characteristics (continued)ParameterSymbolConditionsMinTypMaxUnitsLDO Electrical Specifi cations (continued)Load RegulationΔV LOADV LDO1 = 3.3V, V IN = 3.7V,I LDO1 = 1mA to 100 mA 25mVV LDO2 = 1.8V, V IN = 3.7V, I LDO2 = 1mA to 100 mA20Dropout Voltage (3)V D I LDO1 = 100mA100150mV Current LimitI LIM 200mAPower Supply Rejection RatioPSRR LDO1 2.5V < V LDO1 < 3V, f < 1kHz, C BYP = 22nF, I LDO1 = 50mA,V IN = 3.7V with 0.5V P-P ripple50dBPSRR LDO2 f < 1kHz, C BYP = 22nF, I LDO2 = 50mA, V IN = 3.7V with 0.5V P-P ripple 60Output Voltage Noisee n-LDO1LDO1, 10Hz < f < 100kHz, C BYP = 22nF, C LDO = 1μF,I LDO1 = 50 mA, V IN = 3.7V, 2.5V < V LDO1 < 3V 100μV RMSe n-LDO2LDO2, 10Hz < f < 100kHz, C BYP = 22nF, C LDO = 1μF,I LDO2 = 50 mA, V IN = 3.7V50Minimum Output CapacitorC LDO(MIN)1μFDigital I/O Electrical Specifi cations (FLEN, SWIF)Input High Threshold V IH V IN = 5.5V 1.6V Input Low Threshold V IL V IN = 3.0V 0.4V Input High Current I IH V IN = 5.5V -1+1μA Input Low Current I IL V IN = 5.5V-1+1μA SemWire Bit Rate f SWIF 1075kbit/s SemWire Start-up Time (4)t EN 1ms SemWire Disable Time (5)t DIS 10ms SemWire Data Latch Delay (6)D DL5bitNotes:(1) Once tripped, fl ash output will remain disabled until FLEN pin is cycled or reset via serial interface.(2) Test voltage is V OUT = 4.5V — a relatively extreme LED voltage — to force a transition during test. Typically V OUT = 3.3V for the white LED at100mA.(3) Dropout is defi ned as (V IN - V LDO1) when V LDO1 drops 100mV from nominal. Dropout does not apply to LDO2 since it has a maximum output voltageof 1.8V.(4) The SemWire start-up time is the minimum period that the SWIF pin must be held high to enable the part before commencingcommunication.(5) The SemWire disable time is the minimum period that the SWIF pin must be pulled low to shut the part down.(6) The SemWire data latch delay is the maximum duration after communication has ended before the register is updated.Typical CharacteristicsBattery Current — 250mA SpotlightV OUT =3.47V, I OUT =250mA, 25°C20025030035040045033.23.43.63.844.2VIN (V)B a t t e r yC u r r e n t (m A )Effi ciency — 250mA SpotlightV OUT =3.47V, I OUT =250mA, 25°C50607080901003.03.23.43.63.84.04.2VIN (V)% E f f i c i e n c yBattery Current — 100mA SpotlightV OUT =3.22V, I OUT =100mA, 25°C8010012014016018033.23.43.63.844.2VIN (V)B a t t e r yC u r r e n t (m A )Effi ciency — 100mA SpotlightV OUT =3.22V, I OUT =100mA, 25°C506070809010033.23.43.63.844.2VIN (V)% E f f i c i e n c yBattery Current — 50mA SpotlightV OUT =3.0V, I OUT =50mA, 25°C40455055606533.23.43.63.844.2VIN (V)B a t t e r yC u r r e n t (m A )Effi ciency — 50mA SpotlightV OUT =3.0V, I OUT =50mA, 25°C506070809010033.23.43.63.844.2VIN (V)% E f f i c i e n c yTypical Characteristics (continued)Flash Current — 400mA3103403704004304604903.03.23.43.63.84.04.2V IN (V)F l a s h C u r r e n t (m A )V OUT =3.39V at 25°CSpotlight Current — 50mA474849505152533.03.23.43.63.84.04.2V IN (V)S p o t l i g h t C u r r e n t (m A )V OUT =3.02V at 25°CFlash Current — 300mA2102402703003303603903.03.23.43.63.84.04.2V IN (V)F l a s h C u r r e n t (m A )V OUT =3.58V at 25°CSpotlight Current — 250mA1601902202502803103403.03.23.43.63.84.04.2V IN (V)S p o t l i g h t C u r r e n t (m A )V OUT =3.50V at 25°CPSRR vs. Frequency (LDO2)-70-60-50-40-30-20-10010100100010000Frequency (Hz)P S R R (d B )V IN =3.7V at 25°C, I LDO2=50mA, V LDO2=1.8VPSRR vs. Frequency (LDO1)-70-60-50-40-30-20-10010100100010000Frequency (Hz)P S R R (d B )V IN =3.7V at 25°C, I LDO1=50mA, V LDO1=2.8VTypical Characteristics (continued)Load Regulation (LDO1)-24-16-8081624306090120150I LDO1(mA)O u t p u t V o l t a g e V a r i a t i o n (m V )V LDO1=3.3V, V IN =3.7V, 25°CNoise vs Load Current (LDO1)5060708090100020406080100I LDO1 (mA)N o i s e (μV )V LDO1=2.8V, V IN =3.7V, 25°CLoad Regulation (LDO2)-24-16-8816240306090120150I LDO2(mA)O u t p u t V o l t a g e V a r i a t i o n (m V )V LDO2=1.8V, V IN =3.7V, 25°CNoise vs Load Current (LDO2)20406080100020406080100I LDO2 (mA)N o i s e (μV )V LDO2=1.8V, V IN =3.7V, 25°CLine Regulation (LDO1)-3-2-1123.03.23.43.63.84.04.2V IN (V)O u t p u t V o l t a g e V a r i a t i o n (m V )V LDO1=2.8V, I LDO1=1mA, 25°CLine Regulation (LDO2)-3-2-1123.03.23.43.63.84.04.2V IN (V)O u t p u t V o l t a g e V a r i a t i o n (m V )V LDO2=1.8V, I LDO2=1mA, 25°CTypical Characteristics (continued)Load Transient Response (LDO2) — Falling EdgeTime (200μs/div)V LDO2 (50mV/div)I LDO2(100mA/div)V IN =3.7V, V LDO2=1.8V, I LDO2=100 to 1mALoad Transient Response (LDO1) — Rising EdgeTime (20μs/div)V LDO1 (50mV/div)I LDO1 (100mA/div)VIN =3.7V, V LDO1=2.8V, I LDO1=1 to 100mATime (200μs/div)Load Transient Response (LDO1) — Falling EdgeV IN =3.7V, V LDO1=2.8V, I LDO1=100 to 1mAV LDO1 (50mV/div)I LDO1 (100mA/div)Time (20μs/div)Load Transient Response (LDO2) — Rising EdgeV IN =3.7V, V LDO2=1.8V, I LDO2=1 to 100mAV LDO2 (50mV/div)I LDO2 (100mA/div)Typical Characteristics (continued)Output Short Circuit Current LimitTime (1ms/div)V OUT (1V/div)I OUT (100mA/div)V OUT =0V, V IN =4.2V, 25°CFlash Mode Safety TimerTime (200ms/div)V FLEN (5V/div)V OUT (2V/div)I FL (200mA/div)V IN =3.7V, 25°COutput Open Circuit ProtectionTime (4ms/div)V FL (500mV/div)V OUT (2V/div)I FL (100mA/div )V=3.7V, 25°CFlash Current PulseV FLEN (5V/div)V OUT (2V/div)I FL (200mA/div)I FL =400mA, V IN =3.7V, V OUT =3.7V, 25°CTime (40ms/div)6V0VPin DescriptionsPin #Pin Name Pin Function1C2-Negative connection to bucket capacitor 2 — requires a 2.2μF capacitor connected to C2+ 2PGND Ground pin for high current charge pump and Flash LED driver3FL Current sink output for fl ash LED(s)4NC Unused pin — do not terminate5NC Unused pin — do not terminate6NC Unused pin — do not terminate7NC Unused pin — do not terminate8AGND Analog ground pin — connect to ground and separate from PGND current9GREF Ground reference — connect to ground10FLEN Control pin for fl ash LED(s) — high = ON, low = OFF11SWIF SemWire single wire interface pin — used to enable/disable the device and to set up all internal registers (refer to Register Map and SemWire Interface sections)12NC Unused pin — do not terminate13BYP Bypass pin for voltage reference — connect with a 22nF capacitor to AGND 14LDO2Output of LDO2 — connect with a 1μF capacitor to AGND15LDO1Output of LDO1 — connect with a 1μF capacitor to AGND16VOUT Charge pump output — all LED anode pins should be connected to this pin — requires a 4.7μF capacitor to PGND17C2+Positive connection to bucket capacitor 2 — requires a 2.2μF capacitor connected to C2-18C1+Positive connection to bucket capacitor 1 — requires a 2.2μF capacitor connected to C1-19VIN Battery voltage input — connect with a 2.2μF capacitor to PGND20C1-Negative connection to bucket capacitor 1 — requires a 2.2μF capacitor connected to C1+T THERMAL PAD Thermal pad for heatsinking purposes — connect to ground plane using multiple vias — not connected internallyBlock DiagramC1+C1-C2+C2-VOUT NC NC NC NC FLVIN PGNDLDO2LDO1AGNDBYP SWIF FLEN GREFNCGeneral DescriptionThis design is optimized for handheld applications supplied from a single Li-Ion cell and includes the following key features:A high effi ciency fractional charge pump that supplies power to the fl ash LED An LED fl ash output that provides up to 400mA of momentary current or up to 250mA of continuous spotlight currentTwo adjustable LDOs with outputs ranging from 2.5V to 3.3V for LDO1 and 1.5V to 1.8V for LDO2, adjustable in 100mV incrementsA SemWire single wire interface that provides control of all device functionsHigh Current Fractional Charge PumpThe fl ash output is supported by a high effi ciency, high current fractional charge pump output at the VOUT pin. The charge pump multiplies the input voltage by 1, 1.5, or 2 times. The charge pump switches at a fi xed frequency of 250kHz in 1.5x and 2x modes and is disabled in 1x mode to save power and improve effi ciency.The mode selection circuit automatically selects the 1x, 1.5x or 2x mode based on circuit conditions. Circuit conditions such as low input voltage, high output current, or high LED voltage place a higher demand on the charge pump output. A higher numerical mode may be needed momentarily to maintain regulation at the VOUT pin during intervals of high demand, such as the high current of an LED fl ash or the droop at the VIN pin during a supply voltage transient. The charge pump responds to these momentary high demands, setting the charge pump to the optimum mode (1x, 1.5x or 2x), as needed to deliver the output voltage and load current while optimizing effi ciency. Hysteresis is provided to prevent mode toggling.The charge pump requires two bucket capacitors for low ripple operation. One capacitor must be connected between the C1+ and C1- pins and the other must be connected between the C2+ and C2- pins as shown in the typical application circuit diagram. These capacitors should be equal in value, with a minimum capacitance of••••2.2μF to support the charge pump current requirements. The device also requires a 2.2μF capacitor on the VIN pin and a 4.7μF capacitor on the VOUT pin to minimize noise and support the output drive requirements. Capacitors with X7R or X5R ceramic dielectric are strongly recommended for their low ESR and superior temperature and voltage characteristics. Y5V capacitors should not be used as their temperature coeffi cients make them unsuitable for this application.LED Flash and Spotlight Current SinkA single output current sink is provided to drive both fl ash and spotlight functions. In fl ash mode, this current sink provides up to 400mA for a fl ash LED or array of parallel LEDs . Flash current settings are in 50mA increments from 50mA to 400mA. The FLEN pin directly triggers the FLASH function when pulled high, or it can be wired to VIN to enable software control via the serial interface.In spotlight mode, the output can be set for up to 250mA of continuous current. Settings are available in 50mA increments from 50mA to 250mA. Continuous operation above 250mA is not recommended due to high power dissipation.Flash and Spotlight Safety TimerA safety timer disables the fl ash and spotlight output current sink if the sink remains active for an extended period. The timer protects the SC622 and the LED from high power dissipation that can cause overheating. The timer’s default state is on, but the timer may be disabled via the serial interface to allow continuous output current in spotlight mode. The safety timer aff ects only the FL pin and will turn off the sink after a period of 1 second. The timer may be reset by either forcing the FLEN pin low or by resetting the Flash/Spotlight control bits via the interface.Programmable LDO OutputsTwo low dropout (LDO) regulators are provided for camera module I/O and core power. Each LDO has at least 100mA of available load current with ±3.5% accuracy. The minimum current limit is 200mA, so outputs greater than 100mA are possible at somewhat reduced accuracy.Applications InformationApplications Information (continued)A 1μF, low ESR capacitor should be used as a bypass capacitor on each LDO output to reduce noise and ensure stability. In addition, it is recommended that a minimum 22nF capacitor be connected from the BYP pin to ground to minimize noise and achieve optimum power supply rejection. A larger capacitor can be used for this function, but at the expense of increasing turn-on time. Capacitors with X7R or X5R ceramic dielectric are strongly recommended for their low ESR and superior temperature and voltage characteristics. Y5V capacitors should not be used as their temperature coeffi cients make them unsuitable for this application.Shutdown StateThe device is disabled when the SWIF pin is low. All registers are reset to default condition when SWIF is low.Sleep ModeWhen the LED is off , sleep mode is activated. This is a reduced current mode that helps minimize overall current consumption by turning off the clock and the charge pump while continuing to monitor the serial interface for commands. Both LDOs can be powered up while in sleep mode.SemWire Single Wire Interface FunctionsAll device functions can be controlled via the SemWire single wire interface. The interface is described in detail in the SemWire Interface section of the datasheet.Protection FeaturesThe SC622 provides several protection features to safeguard the device from catastrophic failures. These features include:Output Open Circuit Protection Over-Temperature ProtectionCharge Pump Output Current Limit LDO Current Limit LED Float DetectionOutput Open Circuit ProtectionOver-Voltage Protection (OVP) is provided at the VOUT pin to prevent the charge pump from producing an•••••excessively high output voltage. In the event of an open circuit at VOUT, the charge pump runs in open loop and the voltage rises up to the OVP limit. OVP operation is hysteretic, meaning the charge pump will momentarily turn off until V OUT is suffi ciently reduced. The maximum OVP threshold is 6.0V, allowing the use of a ceramic output capacitor rated at 6.3V with no fear of over-voltage damage.Over-Temperature ProtectionThe Over-Temperature (OT) protection circuit helps prevent the device from overheating and experiencing a catastrophic failure. When the junction temperature exceeds 160 °C, the device goes into thermal shutdown with all outputs disabled until the junction temperature is reduced. All register information is retained during thermal shutdown.Charge Pump Output Current LimitThe device also limits the charge pump current at the VOUT pin. When VOUT is shorted to ground, the typical output current limit is 300mA. The current limiting is triggered by an output under-voltage lockout below 2V. The output returns to normal when the short is removed and VOUT is above 2.5V. Above 2.5V, a typical current limit of 1A applies.LDO Current LimitThe device limits the output currents of LDO1 and LDO2 to help prevent it from overheating and to protect the loads. The minimum limit is 200mA, so load current greater than the rated 100mA can be used with degraded accuracy and larger dropout without tripping the current limit.LED Float DetectionFloat detect is a fault detection feature of the LED current sink output. If the output is programmed to be enabled and an open circuit fault occurs at the current sink output, the output will be disabled to prevent a sustained output OVP condition from occurring due to the resulting open loop.PCB Layout ConsiderationsThe layout diagram in Figure 1 illustrates a proper two-layer PCB layout for the SC622 and supporting components. Following fundamental layout rules is critical for achieving the performance specifi ed in the Electrical Characteristics table. The following guidelines are recommended when developing a PCB layout:Place all bypass and decoupling capacitors — C1, C2, CIN, COUT, CLDO1, CLDO2, and CBYP as close to the device as possible.All charge pump current passes through VIN, VOUT, and the bucket capacitor connection pins. Ensure that all connections to these pins make use of wide traces so that the resistive drop on each connection is minimized.The thermal pad should be connected to the ground plane using multiple vias to ensure proper thermal connection for optimal heat transfer.•••Applications Information (continued)Make all ground connections to a solid ground plane as shown in the example layout (Figure 3).If a ground layer is not feasible, the following groupings should be connected:P GND — CIN, COUT A GND — Ground Pad, CLDO1, CLDO2, CBYPIf no ground plane is available, PG ND and AG ND should be routed back to the negative battery terminal as separate signals using thick traces. Joining the two ground returns at the terminal prevents large pulsed return currents from mixing with the low-noise return currents of the LDOs.Both LDO output traces should be made as wide as possible to minimize resistive losses.••••Figure 1 — Recommended PCB LayoutFigure 2 — Layer 1Figure 3 — Layer 2Register MapAddressD7D6D5D4D3D2D1D0Reset ValueDescription0x020(1)0(1)0(1)FLTO FL_2FL_1FL_0FL/SPLB 0x10Flash/SpotlightControl 0x030(1)LDO2_2LDO2_1LDO2_0LDO1_3LDO1_2LDO1_1LDO1_00x00LDO ControlNotes:(1) 0 = always write a 0 to these bitsRegister and Bit Defi nitionsFlash/Spotlight Control Register (0x02)This register is used to confi gure the fl ash time-out feature, the fl ash or spotlight current, and select fl ash or spotlight current ranges.FLTOThis bit is used to enable the fl ash safety time-out feature. The default state is enabled with FLTO = 1. If this bit is set, the device will turn off the fl ash after a nominal period of 1s . Two ways to re-enable the fl ash function after a safety time-out are:Pull the FLEN pin low to re-enable the fl ash functionClear and re-write FL[2:0]FL[2:0]These bits are used to set the current for the fl ash current sink when confi gured for fl ash or spotlight by the FL/SPLB bit. Bits FL[2:0] set the fl ash or spotlight current, as shown in Table 1.••Table 1 — Flash/Spotlight Control BitsFL_2FL_1FL_0FL/SPLBFlash/Spotlight Current (mA)0000OFF 0010500100100011015010002001010250110025011102500001OFF 0011300(1)0101350(1)0111400(1)1001400(1)1011400(1)1101400(1)1111400(1)Note:(1) When on continuously, the device may reach the temperaturelimit with 300mA and higher.Register and Bit Defi nitions (continued)FL/SPLBThis bit is used to select either the fl ash or spotlight current ranges. If this bit is set, the FL current sink can be used to drive a fl ash of maximum duration 500ms and the current range will be the high (fl ash) current range. If this bit is cleared, the FL current sink can be used to drive a continuous spotlight at a lower current and the current range will be the lower (spotlight) current range, as shown in Table 1.LDO Control Register (0x03)This register is used to enable the LDOs and to set their output voltages.LDO2[2:0]These bits are used to set the output voltage of LDO2, as shown in Table 2.LDO2_2LDO2_1LDO2_0LDO2 Output Voltage000OFF 001 1.8V 010 1.7V 011 1.6V 11.5V 101 through 111 are not usedOFFTable 2 — LDO2 Control BitsLDO1[3:0]These bits set the output voltage of LDO1, as shown in Table 3.LDO1_3LDO1_2LDO1_1LDO1_0LDO1 Output Voltage0000OFF 0001 3.3V 0010 3.2V 0011 3.1V 0100 3.0V 0101 2.9V 0110 2.8V 0111 2.7V 1000 2.6V 112.5V 1010 through 1111 are not usedOFFTable 3 — LDO1 Control BitsSemwire Interface FunctionsThe SWIF pin is a write-only single wire interface. It provides the capability to address up to 32 registers to control device functionality. The protocol for using this interface is described in the following subsections.Driving the SWIF PinThe SWIF pin should be driven by a GPIO from the system microcontroller. The output level can be confi gured as either a push-pull driver (TTL or CMOS levels) or as an open drain driver with an external pull-up resistor.Enabling the DeviceThe SWIF pin must be pulled from low to high for a period of greater than 1ms (t EN ) to enable the device into the sleep state. In the sleep state, the device bandgap is active, UVLO monitoring is active, and the serial interface is monitored for communication.Automatic Sleep State If t he fl ash c urrent s ink i s d isabled, t he d evice a utomatically enters the sleep state in order to minimize the current draw from the battery. When in sleep mode, the charge pump and oscillator are both disabled. The LDOs remain on if enabled.Disabling the DeviceThe SWIF pin must be pulled from high to low for a period greater than 10ms (t DIS ) in order to shut down the device. In this state the device remains disabled until the SWIF pin is pulled high for a period greater than 1ms. All registers return to the default state, resetting all bits to zero except for FLT0, which defaults to one.SemWire Communication Protocol and TimingThe following six step communication sequence controls all device functions when the device is enabled.OSC On — The SWIF pin is toggled low for one bitduration and high for one bit duration in order to enable the oscillator. The oscillator is turned off in the sleep state to minimize quiescent current.Sample — The SWIF pin is toggled low for one bitduration and high for one bit duration. During this time, the device samples the bit rate and determines the bit rate at which the register address and data values that follow will arrive. The sample rate is at least 20 times the bit rate ensuring robust communication synchronization.Start — The SWIF pin is pulled low for one bit duration,which starts communication with the target register.Address — The next 5 bits are the address of thetarget register — MSB fi rst, LSB last.Data — The next 8 bits are the data written to thetarget register — MSB fi rst, LSB last.Standby — After the last data bit is sent, the SWIF pinis pulled high for 5 bit durations to return the device to standby before another data write can take place. If all LEDs are disabled, the device will go back to sleep mode.NOTE: The bit rate must be set by the host controller to a rate that is between the minimum and maximum frequencies listed in the Electrical Characteristics section.1.2.3.4.5.6.SemWire Interface。
戴安娜王妃英文作文作文
戴安娜王妃英文作文作文英文:As a princess, Diana was often in the spotlight and faced a lot of public pressure. She was known for her charity work and her dedication to helping others. One of the most memorable moments for me was when she visited an AIDS hospice and shook hands with an AIDS patient without wearing gloves. This simple act helped to break down the stigma surrounding the disease and showed her compassion and fearlessness.Another example of her kindness was when she auctioned off 79 of her most iconic dresses for charity. This selfless act raised over $3.25 million for AIDS and cancer research. It's clear that Diana was not only a beautiful woman on the outside, but also on the inside.Diana's tragic death in 1997 shocked the world and her legacy continues to live on. She will always be rememberedas a compassionate and caring individual who used her platform to make a positive impact on the world.中文:作为一位公主,戴安娜经常处于公众的关注焦点,并面临着很大的压力。
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1、下载及安装 Spotlight大家可以从其官方网站(http://www.quest.com/spotlight-on-windows/)下载,安装过程非常简单,根据安装向导可轻松搞定。
2、创建到服务器的连接 Spotlight支持对服务器的本地监控和远程监控,不过在监控之前需要创建相应的连接,然后通过激活该连接就可实施对服务器的监控了。创建连接的过程比较简单,分别以创建本地连接和远程连接来说。运行Spotlight打开其主界面,在左侧的窗格中有三个功能项Live
connections(活动连接)、All connections(所有连接)、Welcome to Spotlight(欢迎到Spotlight)。点击All connections项其下面有两项:Spotlight on windows(freeware)和Spotlight on windows
Clusters,第一项用来创建和设置本地监控的连接,第二项实施集群监控即在本地对多个服务器实施监控。我们以本地监控为例演示如何创建服务器连接。
右键点击“Spotlight on windows (freeware)”选择“Connection manager”打开连接管理窗口。双击New connection打开连接设置向导,在Select connection type中选择Spotlight on windows
(freeware),在New connection name后输入连接名(本例为Windows Server 2008)单击“ok”进入下一步设置面板。在该面板中需要输入各种连接信息,如果要对远程服务器进行监控,要分别输入其IP地址、Domain(域名)、User(用户名)、Password(密码),因为是本地监控,我们勾选Local Machine即可。单击“ok”这样一条连接就创建完毕,如图1所示。(图1)
提示:如果要对某个连接的属性进行修改,可首先选中该连接,然后点击展开其右侧的“Tools”菜单选择“Properties”进行更改。同时在菜单项下可对连接进行删除、更名等操作。 3、服务器实时监控
(1).连接到服务器 在Spotlight主窗口,依次点击“All connections→Spotlight on windows (freeware)”找到刚才创建的名为Windows Server 2008的连接,双击该连接可以看到右上角形象的连接过程,连接过程中会弹出一个对话框,让你选择设置一个校正时间,默认为1小时,设置完成后勾选“Always calibrate new connections using this seting”此后就使用该选项。(这个校正时间其实就是Spotlight记录服务器运行状况的一个时间段,它会保存这段时间内服务器所有的运行状态的参数,大家可根据需要选择。)单击“ok”连接成功,在Live connections中出现该连接并显示红色,另外系统任务栏中的Spotlight也显示为红,此后颜色根据服务器的运行状态呈现红、黄、蓝变化。并且在右侧的窗格中显示服务器当前的各种运行参数。(图2)
(2).查看服务器的各项性能
红色警报 在服务器的监控面板中可以看到诸如System、Network、CPU、Memory、Paging Files、Disks等运行状况。Spotlight以红、黄、蓝三种颜色标识服务器各组件的运行状况:红色是警报提示,如果哪项参数显示红色,就表示当前服务器的该组件性能告急或者出现了性能瓶颈,需要管理员马上解决相关问题,如图所示,笔者服务器的CPU的利用率太大,达到了100%。单击Total CPU Usage区域弹出警
告说明,并为管理员提供解决方案(见图3)。如果哪一项显示为黄色,表示该项处于亚健康状态,需要管理防范和注意了。如果是绿色,则该项运行正常。(图3) 进程监控 点击Spotlight工具栏中的Processes工具按钮可查看服务器当前运行的进程情况,其选项远比Windows Server 2008的进程查看器要丰富得多。点击某进程会在下面出现一个框架窗口显示该进程的详细信息,Process Details项下显示了该进程的各项属性,诸如CPU User
Mode、CPU Kernel Mode等在Server 2008的进程管理器中看不到的内容,这对于一个有经验的管理员进行进程分析、排错是非常有帮助的。点击Process History项,会以图标的形式以10分钟为间隔形象显示该进行的Page、Memory、Reads/Writes等参数的历史信息(见图4)比Server 2008的进程管理器记录得要多也形象得多。另外,在Process Threads项下可以看到该进程的线程信息,这更是Server 2008的进程管理器所不具备的。此外,Processes项还包括Services和System Drivers。Services可以查看服务器当前的服务运行状况,Spotlight
中的服务查看工具以树形结构组织各种服务,可以让管理员看清服务之间的从属关系,并且显示的服务更全面。System Drivers囊括了服务器所有驱动的信息,并且表明的驱动的类型、状态,这在对服务器进行优化中非常有用。(图4)
CPU监控
CPU是考量服务器性能的主要指标,也是服务器监控的重点。点击Spotlight工具栏中的CPU工具按钮可查看服务器当前CPU的运行状,Spotlight以图表的形式显示CPU的个性性能参数。其中有对服务器特别重要的Server Work Queues、Kilobytes Transferred等参数,其中Server Work Queues显示了服务器对于各种请求的响应能力的状况,Kilobytes
Transferred显示了服务器的传输速度。这两项参数是管理员对服务器监控的重点,特别在Web、SQL等与客户端交互比较频繁的服务器这两项指标至关重要。另外,Spotlight还支持多线程、多核CPU的监控。Spotlight记录了服务器CPU运行的历史记录,支持以图标形式显示性能参数、保存服务器运行参数,操作中选择对于的工具按键就行了。(图5)
内存监控 内存是服务器性能的另一项重要指标,也是服务器监控中不可忽视的。点击Spotlight
工具栏中的Memory工具按钮可查看服务器当前内存的运行状,同样的Spotlight以图表的形式显示了服务器的内存利用情况。于此相关的参数有Physical Memory(物理内存)、Virtual
Memory(虚拟内存)、Paging(页面文件)、Physical Memory Usage(物理内存利用率)。Spotlight记录了一个小时内的服务器内存的利用状况,有利用管理员在服务器出现内存瓶颈时进行分析排错。如图6所示,笔者服务器的物理内存吃紧,特别在13:30左右的这段时间内存利用率快要达到极限,那我们就可以查看服务器日志追踪这段时间到底是什么因素造成了服务器内存利用率居高。Paging Activity项可以查看页面文件的使用情况,包括读写的频率、大小等。Cache项是内存的缓存利用情况,内存缓存的大小对于提供服务器的运行效率至关重要。(图6)
磁盘监控 磁盘是一项重要的服务器资源,对于FTP、WEB、SQL等服务器磁盘的监控非常必要。点击Spotlight工具栏中的Disks工具按钮可查看服务器当前磁盘的运行状况。在Logical Disk
Activity功能项下可以看到当前服务器一个小时之内的磁盘性能状况,其相关的参数有读、写、请求、传输速率等。从图7看,笔者服务器的C盘读写频繁,而D盘几乎没有进行读写操作,据此管理员可在服务器的各磁盘中均衡部署相
关的服务软件,以减轻某个分区的读写、请求压力提高服务器磁盘性能。Physical Disk
Activity功能项和上面的类似,只不过是从物理磁盘的角度监控服务器的运行状况。Logical Disk Space Usage功能项显示磁盘各分区的利用率。disk summary是磁盘信息摘要,一般的服务器有多个磁盘做成了RAD,通过该功能可以分别查看各个磁盘信息。(图7) 网络监控 对于客户端来说,服务器的网络性能是他们最关心的,也是服务器监控的重点。点击Network工具栏中的Disks工具按钮可监控并查看服务器的网络状况。在Network功能项下可以看到1小时之内服务器发送、接收包的情况,以及进出数据包的传输速度。还有一项非常重要,就是Errors and Retries即错误包的情况,管理员,通过对错误包的监控以判断服务器网络的健康状况。TCPIP功能项是从协议的角度进行服务器网络的监控,包括TCP、IP、UDP等。对于Web服务器主要看TCP情况,如果服务器收到攻击DDOS工具可查看UDP数据的情况。另外一个必要有用的功能项是Share,可以监控并查看服务器中的共享情况,通常情况下管理员通过该功能对服务器进行安全性检测,以判断是否被入侵。(图8) (3).相关技巧 为了方便操作已经使Spotlight更好地进行服务器监控,我们可对其进行设置。将当前的服务器监控连接添加到收藏夹以方便下一次的操作,方法是点击“Favorites”打开菜单,选择其中的“Add to Fravorites”即可。执行“View→Options→Alarm Log”打开其设置窗口,设置警报日志的周期(小时、天、周)并可进行筛选。设置完毕后,当服务器出现性能危机时会弹出警告对话框以提醒管理员进行维护。
总结:Spotlight是一款功能强大的服务器监控软件,相信有了它的保驾护航你的Windows Server 2008服务器的完全性、稳定性会有极大的提升。当然,Spotlight不仅可运行在Server系统上,也支持一般的个人系统。