3D Modeling

3D Modeling
3D Modeling

Updated 05.09.2008 3D Modeling & Animation

- Career Development Certificate

Courses can be taken on their own or in conjunction with the following AS Degrees:

CINS - Programming Concentration, A.A.S.

Interested in learning a different language? Just like humans, computers speak their own languages. This concentration places emphasis on developing advanced programming skills, mastering a variety of computer languages.

DESN - Computer-Aided Design & Manufacturing, A.S. or A.A.S Manufacturing or CAD/CAM design technologists translate engineers’ and designers’ ideas into graphic form. This places emphasis on using CNC programming, and CAD/CAM technology in design and manufacturing applications.

General Studies Degree, A.S.

The General Studies program focuses on students taking their first two years of college at Ivy Tech Community College and then transferring their credits to other colleges and universities both in state and out of state. (see Indiana University transfer listing).

Certificate in 3D Modeling & Animation (27 credits) – Recommended Sequence

VISC 101 VISC 102 VISC 111 VISC 115 VISC 294 VISC 209 VISC 212 VISC 294 VISC 294 Fundamentals of Design

Fundamentals of Imaging

Drawing for Visualization

Introduction to Computer Graphics

Special Topic: Introduction to 3D Rendering and Animation Rendering and Animation I - (IU/Education class R341)

3D Rendering and Animation II

Special Topic: 3D Rendering and Animation III

Special Topic: Computer Game Production

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For more Information:

Office of Enrollment Services Phone: 812.330.6350

Toll Free: 866-447-0700 (ext. 6350) BL-AdmissionInquiry@https://www.360docs.net/doc/033058266.html, Dr. Lou Pierro

Program Chair & Associate Professor (812) 330-6135, lpierro@https://www.360docs.net/doc/033058266.html,

Course Descriptions

VISC 101 Fundamentals of Design 3 Credits

Prerequisites: None.

Introduces students to fundamental design theory.

Investigations into design theory and color dynamics will provide experiences in applying design theory, ideas and creative problem solving. Provides design experiences in applying design theories and concepts, and creative problem solving.

VISC 102 Fundamentals of Imaging 3 Credits

Prerequisites: None.

Introduces students to a full range of image input technology and manipulation including conventional photography, digital imaging, and computer scanners. Students will learn to communicate concepts and ideas through various imaging devices. Explores composition and fosters creativity.

VISC 111 Drawing for Visualization 3 Credits

Introduces students to the tools and methods of drawing. Presents drawing as a catalyst to seeing and a way of recording ideas. Gives students the necessary drawing preparation for the study of design.

VISC 115 Introduction to Computer Graphics 3 Credits

Prerequisites: None.

A fundamental course which introduces students to the computer’s use in visual communication. The beginning focus of the course is on basic computer terminology and use, mastering fundamental skills, and developing efficient working styles. These skills are then developed by creating work with imaging, drawing, interactive, and page layout software.

VISC 294 Special Topic: Introduction to 3D Rendering and Animation 3 Credits Introduces the virtual world of 3D and how it can be applied as an illustration and animation element in multimedia. (Introduction to Studio3D MAX by AutoDesk) VISC 209 3D Rendering and Animation I 3 Credits

(Listed Prerequisite: VISC 201. May not apply to CDC needs. VISC 115 or 290 should suffice.)

Examines the virtual world of 3D and how it can be applied as an illustration and animation element in multimedia. Students will explore navigation, modeling, rendering, animation, and camera and lighting techniques.

VISC 212 3D Rendering and Animation II 3 Credits

Prerequisites: VISC 209. Further examines the virtual world of 3D and how it can be applied as an illustration and animation element in multimedia. Students will expand on navigation, modeling, rendering, animation, and camera and lighting techniques.

VISC 294 Special Topic: 3D Rendering and Animation III 3 Credits Prerequisites: VISC 212. Further examines the virtual world of 3D and how it can be applied as an illustration and animation element in multimedia. Students will expand on navigation, modeling, rendering, animation, and camera and lighting techniques.

CINS 294 Special Topic: Impact of Games on Society (IU class) 3 Credits Indiana University Course from the School of Education.

R347. ( https://www.360docs.net/doc/033058266.html,/~games/R347/ ) Students will work with an actual game ‘engine’ to build interactive environments using skills in programming and animation in tandem with other game designing skill sets.

VISC 294 (b) Special Topic – Computer Game Production

Bring Programmers and Animators together in a co-operative classroom environment to create a working interactive animation/game model.

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