C语言猜拳游戏代码

#define SHITOU 0
#define JIANDAO 1
#define BU 2


#include
#include
#include


int main()
{
int x,y;

srand ((unsigned)time(NULL));
x = rand() % 3; //随机生成0、1、2

printf ("该你出:0-石头,1-剪刀,2-布\n");
scanf ("%d", &y);

switch (x){

case SHITOU:

switch (y){

case SHITOU:
printf("电脑-石头,玩家-石头,平\n");
break;

case JIANDAO:
printf("电脑-石头,玩家-剪刀,电脑赢\n");
break;

case BU:
printf("电脑-石头,玩家-布,玩家赢\n");
break;

}

break;

case JIANDAO:

switch (y){

case SHITOU:
printf("电脑-剪刀,玩家-石头,玩家赢\n");
break;

case JIANDAO:
printf("电脑-剪刀,玩家-剪刀,平\n");
break;

case BU:
printf("电脑-剪刀,玩家-布,电脑赢\n");
break;

}

break;

case BU:

switch (y){

case SHITOU:
printf("电脑-布,玩家-石头,电脑赢\n");
break;

case JIANDAO:
printf("电脑-布,玩家-剪刀,玩家赢\n");
break;

case BU:
printf("电脑-布,玩家-布,平\n");
break;

}

break;
}

return 0;
}

WINDOWS模式下的,用MFC写成(可视,但我不会画那些图案,只好用文字代替):
(PRS.h)
#define SHITOU 0
#define JIANDAO 1
#define BU 2

class CMyApp: public CWinApp
{
public:
virtual BOOL InitInstance ();
};

class CMainWindow: public CFrameWnd
{
protected:
int m_nPlayer;
int m_nComputer;
int m_nWinner;

static CRect m_Buttons[3];
static CRect m_ViewPart[2];
static CRect m_Text[2];

public:
CMainWindow ();

protected:
int GetIndex(CPoint& point);
void Judge ();
void ComputerTurn();
void DrawGameText (CDC *pDC, int pos);
void DrawButton (CDC *pDC);
void DrawTittle (CDC *pDC);

protected:
afx_msg void OnPaint ();
afx_msg void OnLButtonDown (UINT nFlags, CPoint point);

DECLARE_MESSAGE_MAP()
};


(PRS.cpp)

#include
#include
#include
#include "PRS.h"

CMyApp theApp;

BOOL CMyApp::InitInstance ()
{
m_pMainWnd = new CMainWindow;
m_pMainWnd->ShowWindow (m_nCmdShow);
m_pMainWnd->UpdateWindow();

return TRUE;
}

BEGIN_MESSAGE_MAP (CMainWindow, CFrameWnd)
ON_WM_PAINT ()
ON_WM_LBUTTONDOWN ()
END_MESSAGE_MAP ()

CRect CMainWindow::m_Buttons[3] =
{
CRect (0, 540, 200, 600),
CRect (200, 540, 400, 600),
CRect (400, 540, 600, 600)
};

CRect CMainWindow::m_ViewPart[2] =
{
CRect (0, 200, 300, 540),
CRect (300, 200, 600, 540)
};

CRect CMainWindow::m_Text[2] =
{
CRect (0, 0, 300, 200),
CRect (300, 0, 600, 200)
};

CMainWindow::CMainWindow ()
{
CString strWnd = AfxRegisterWndClass (
CS_HREDRAW | CS_VREDRAW,
AfxGetApp () -> LoadStandardCursor (IDC_ARROW),
(HBRUSH)(COLOR_3DFACE + 1),
AfxGetApp () -> LoadStandardIcon (IDI_WINLOGO)
);

CreateEx (0, strWnd, _T("猜拳"),

WS_OVERLAPPED | WS_SYSMENU |
WS_CAPTION | WS_MINIMIZEBOX,
CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,
NULL, NULL);

CRect rect (0, 0, 600, 600);
CalcWindowRect (&rect);
SetWindowPos(NULL, 0, 0, rect.Width(), rect.Height(),
SWP_NOZORDER | SWP_NOMOVE | SWP_NOREDRAW);

}

void CMainWindow::OnPaint()
{
CPaintDC dc(this);
DrawTittle(&dc);
DrawButton(&dc);

CPen pen(PS_SOLID, 5, RGB(0, 255, 255));
CPen* pOldPen = dc.SelectObject (&pen);

dc.MoveTo (300, 200);
dc.LineTo (300, 480);

dc.SelectObject (pOldPen);
}

void CMainWindow::OnLButtonDown(UINT nFlags, CPoint point)
{
int i;
i = GetIndex(point);

if (i == -1)
return;

switch (i){

case SHITOU:
m_nPlayer = SHITOU;
break;

case JIANDAO:
m_nPlayer = JIANDAO;
break;

case BU:
m_nPlayer = BU;
break;
}

ComputerTurn();
Judge();
}

void CMainWindow::DrawTittle(CDC *pDC)
{
CFont font;
font.CreatePointFont (300, _T("黑体"));
pDC->SetBkMode(TRANSPARENT);
CFont* pOldFont = pDC->SelectObject (&font);
pDC->DrawText (_T("电脑"), -1, &m_Text[0], DT_CENTER | DT_SINGLELINE | DT_VCENTER);
pDC->DrawText (_T("玩家"), -1, &m_Text[1], DT_CENTER | DT_SINGLELINE | DT_VCENTER);
pDC->SelectObject (pOldFont);
}

void CMainWindow::DrawButton(CDC *pDC)
{
CBrush brushes[3];
brushes[0].CreateSolidBrush(RGB(100, 60, 30));
brushes[1].CreateSolidBrush(RGB(20, 120, 90));
brushes[2].CreateSolidBrush(RGB(30, 80, 150));

for (int i = 0; i<3; i++){
pDC->Draw3dRect(&m_Buttons[i], RGB(255, 0, 0), RGB(0, 0, 255));
pDC->FillRect(&m_Buttons[i], &brushes[i]);
}

CFont font;
font.CreatePointFont(300, _T("黑体"));
pDC->SetBkMode (TRANSPARENT);
CFont* pOldFont = pDC->SelectObject(&font);

pDC->DrawText(_T("石"), -1, &m_Buttons[0], DT_VCENTER | DT_SINGLELINE | DT_CENTER);
pDC->DrawText(_T("剪"), -1, &m_Buttons[1], DT_VCENTER | DT_SINGLELINE | DT_CENTER);
pDC->DrawText(_T("布"), -1, &m_Buttons[2], DT_VCENTER | DT_SINGLELINE | DT_CENTER);

}

void CMainWindow::ComputerTurn()
{
srand((unsigned)time(NULL));
m_nComputer = rand()%3;
}

void CMainWindow::Judge()
{
CClientDC dc(this);
CFont font;
font.CreatePointFont (500, _T("黑体"));
dc.SetTextColor(RGB(255, 0, 0));
dc.SetBkMode (TRANSPARENT);
CFont* pOldFont = dc.SelectObject(&font);

switch(m_nComputer){

case SHITOU:
dc.DrawText(_T("石头"), &m_ViewPart[0], DT_CENTER | DT_VCENTER | DT_SINGLELINE);

dc.SetTextColor(RGB(0, 0, 255));

switch(m_nPlayer){

case SHITOU:

dc.DrawText(_T("石头"), &m_ViewPart[1], DT_CENTER | DT_VCENTER | DT_SINGLELINE);
m_nWinner = 0;

break;

case JIANDAO:

dc.DrawText(_T("剪刀"), &m_ViewPart[1], DT_CENTER | DT_VCENTER | DT_SINGLELINE);
m_nWinner = 1;

break;

case BU:

dc.DrawText(_T("布"), &m_ViewPart[1], DT_CENTER | DT_VCENTER | DT_SINGLELINE);
m_nWinner = 2;

break;
}
break;

case JIANDAO:

dc.SetTextC

olor(RGB(255, 0, 0));

dc.DrawText(_T("剪刀"), &m_ViewPart[0], DT_CENTER | DT_VCENTER | DT_SINGLELINE);

dc.SetTextColor(RGB(0, 0, 255));
switch(m_nPlayer){

case SHITOU:

dc.DrawText(_T("石头"), &m_ViewPart[1], DT_CENTER | DT_VCENTER | DT_SINGLELINE);
m_nWinner = 2;

break;

case JIANDAO:

dc.DrawText(_T("剪刀"), &m_ViewPart[1], DT_CENTER | DT_VCENTER | DT_SINGLELINE);
m_nWinner = 0;

break;

case BU:

dc.DrawText(_T("布"), &m_ViewPart[1], DT_CENTER | DT_VCENTER | DT_SINGLELINE);
m_nWinner = 1;

break;
}
break;

case BU:

dc.SetTextColor(RGB(255, 0, 0));

dc.DrawText(_T("布"), &m_ViewPart[0], DT_CENTER | DT_VCENTER | DT_SINGLELINE);

dc.SetTextColor(RGB(0, 0, 255));

switch(m_nPlayer){

case SHITOU:

dc.DrawText(_T("石头"), &m_ViewPart[1], DT_CENTER | DT_VCENTER | DT_SINGLELINE);
m_nWinner = 1;

break;

case JIANDAO:

dc.DrawText(_T("剪刀"), &m_ViewPart[1], DT_CENTER | DT_VCENTER | DT_SINGLELINE);
m_nWinner = 2;

break;

case BU:

dc.DrawText(_T("布"), &m_ViewPart[1], DT_CENTER | DT_VCENTER | DT_SINGLELINE);
m_nWinner = 0;

break;
}
break;
}

switch(m_nWinner){

case 0:
MessageBox (_T("平局"), _T("Result"));
Invalidate();
break;
case 1:
MessageBox (_T("电脑胜"), _T("Result"));
Invalidate();
break;
case 2:
MessageBox (_T("玩家胜"), _T("Result"));
Invalidate();
break;

}

}


int CMainWindow::GetIndex(CPoint &point)
{
register int i;
for (i = 0; i < 3; i++)
if (m_Buttons[i].PtInRect(point))
return i;

return -1;
}

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