Planning Persuasive Argument

Planning Persuasive Argument
Planning Persuasive Argument

? 1996 C. Reed, D. Long and M. Fox

Proceedings of the ECAI’96 Workshop ‘Gaps and Bridges:

New Directions in Planning and Natural Language Generation’Edited by K. Jokinen, M. Maybury, M. Zock and I. Zukerman

Planning Persuasive Argument

Chris Reed 1, Derek Long 2 and Maria Fox 2

Abstract. Argument represents an opportunity for a system to convince a possibly sceptical or resistant audience of the veracity of its own beliefs. This ability is a vital component of rich communication, facilitating explanation, instruction, cooperation and conflict resolution. In this paper, a proposal is presented for the architecture of a system capable of constructing arguments which comprise not only logical structure but also the rhetoric which makes that structure persuasive. The design of the architecture has made use of the wealth of naturally occurring argument, which, unlike much natural language, is particularly suited to analysis due to its clear aims and structure. The proposed framework is based upon a core hierarchical planner conceptually split into four levels of processing, the highest being responsible for abstract, intentional and pragmatic guidance, and the lowest handling realisation into natural language. The higher levels will have control over both the logical form of the argument, and over matters of style and rhetoric, in order to produce as cogent and convincing an argument as possible.

1 INTRODUCTION

In this paper an architecture is presented for the autonomous construction of argument, outlining the components required for persuasive communication. Argument plays a crucial role for a communicative system as a means of persuading the human interlocutor to adopt some belief which is of interest to the system. This might be simply to improve the coherence between their beliefs or to obtain a specific effect such as an adoption of some new goal by the hearer, elicitation of particular information,or instruction upon some particular topic. Human-human argumentation makes heavy use of rhetorical embellishments, and the integration of precomputational models of rhetoric with the discourse planning required for the construction of the logical core of an argument forms the cornerstone of the current work.

In order to model argument and design a rubric for its automatic synthesis, it is necessary to have a clear understanding of its nature. Unlike much natural discourse, arguments always have clearly defined goals, and in particular, to persuade a particular audience of a particular proposition. This perhaps oversimplifies the issue, since rarely will an argument be instigated between two parties who believe thesis and antithesis,and even more rarely does argument terminate with both parties believing the same proposition. Importantly, despite the clarity an argument often has in its goals, the methods by which those goals are achieved are rarely at all clear. The process of argumentation itself is the same, regardless of the myriad situations in which it

1Department of Computer Science, University College London, Gower St.,London, WC1E 6BT, UK; C.Reed@https://www.360docs.net/doc/b34556819.html,

https://www.360docs.net/doc/b34556819.html,/staff/C.Reed

2 Department of Computer Science, Durham University, Durham, UK D.P.Long@https://www.360docs.net/doc/b34556819.html,; M.Fox@https://www.360docs.net/doc/b34556819.html, can occur - public oration, debating house discourse, legal argument, newspaper commentary, scientific papers, etc. What is different between these settings (and indeed between individual arguments) is the way in which various factors affect the presentation of the argument: the ways in which the bare facts can be put across. This moulding of an argument is accomplished through the use of rhetoric and forms an essential part of the framework examined below.

It is assumed throughout that the argument will ultimately be rendered in natural language, though the theory does not depend upon the assumption, since the framework employs intentional structures which are sufficiently abstract to remain unchanged by a shift to some more simple and restrictive artificial language.

2 OVERVIEW

The architecture proposed in this paper rests in a hierarchical framework, reflecting the distinct though inter-related levels of structure within arguments identified through their analysis. There is a part of argument synthesis which is concerned with the resolution of syntax, expression and morphology, as with any natural language synthesis. This comprises the lowest level.Above this, there sits a level responsible for the coordination of sentence and intersentence relations, imposing structure at a more abstract level. This intermediate level is also responsible for handling aspects of communication such as focusing. Finally, at the higher pragmatic levels, new machinery and techniques are required to produce cogent argument. This generation can be accomplished through two complimentary levels, one of which handles the structural aspects of argument, and the other effecting complex modifications to that structure and controlling stylistic devices. The former, the Argument Structure (AS) level, is at the highest level of abstraction, since it produces the logical form of the argument employing predominantly intentional data structures,by using logical operators, fallacy 1 operators and inductive operators. This form is then augmented and modified by the subordinate Eloquence Generation (EG) level, which employs heuristics based upon rhetoric and contextual parameters, and is concerned with such properties of a speech as its length, detail,meter, ordering of subarguments, grouping of subarguments,enthymeme contraction, use of repetition, alliteration and so on.This architecture is summarised below in Fig.1.

Note that the 'intermediate level' has, in the figure, been labelled 'RST level': the functionality proposed for this level is in line with much of the work carried out on Rhetorical Structure Theory [7]. (The inclusion of RST has also led to the Eloquence Generation level being so named: the more appropriate 'Rhetoric level' is open to confusion with RST).

1 Lists of informal fallacies are common. though rarely identical; see, for

example, [12].

Figure 1. An Architecture for Argumentative Dialogue Planning

3 SUPPORTING COMPONENTS 3.1 Belief modelling

It has become clear that both AS and EG levels require access to the belief model of the audience, in addition, of course, to the beliefs of the system. The AS level needs to be able to assess in advance how different structures are likely to be received, and to take account of the beliefs of the audience in producing structure.The EG level employs the belief model to pitch an argument at the right level of detail, and to track the saliency of beliefs used during argumentation. A more detailed examination of the relationship between the higher levels and belief modelling is described below in §3.3 and §3.4. There are a number of issues involved in analysing belief. There is more than one kind of belief - factual beliefs, which are either testable (at least in theory) or are definitional; opinions, which are based on moral and aesthetic judgement and are thus ultimately personal and unprovable (since there is - and can be - no universally accepted and provably correct aesthetic-moral framework); and cultural beliefs, which are based upon sociocultural maxims (such as that which states that living into old age is desirable). This tripartite distinction has been based upon the views expressed implicitly by Blair, [2],when talking about general types of argument, but there are also numerous other divisions which could be detailed (see [1] for a number of examples). The way in which beliefs become manifest in argumentative dialogue - both their individual expression, and their interrelation - is chiefly dependent upon their class, so competent representation and recognition of these distinct belief types represents an important problem.

A similarly thorny problem is how to resolve two seemingly contradictory views generated by introspection, that of whether beliefs are best represented as dichotomous or scalar. A pragmatic resolution to this issue is in itself crucial to competent belief modelling, but it will also affect the approach taken to other problems (factual beliefs are usually dichotomous, whereas opinions and cultural beliefs are generally scalar, for example).The scalar nature of belief in particular is crucial to pin down precisely, for it is implicit in argumentation itself - arguments rely upon concepts such as 'persuasiveness' and 'strength of argument',and the very fact that an argument will often involve several separate and identifiably distinct component sub-arguments,suggests that the process involves some scalar value of 'mounting evidence', 'increasing conviction', or 'cogent context'. These and

other problems associated with the concept of 'strength of belief'are discussed more fully in [5].

Finally, the problems of representing saliency and mutuality:focusing (keeping the argument to the point) and enthymeme contraction (where an unnecessary premise or conclusion is omitted) both rely heavily upon saliency, whilst the intentions behind argument are rooted in a concept of mutual https://www.360docs.net/doc/b34556819.html,petent belief modelling is essential for argument synthesis,but in order to concentrate on the argumentation core, it is necessary to take a pragmatic approach to belief modelling in order to avoid lengthy metaphysical polemics.

3.2 Hierarchical planning

The role of planning in the construction of arguments is significant: arguments are constructed to achieve goals and are built out of primitive argument structures. This construction process includes consideration of the effects of the various components on the hearer's beliefs, the flow of the argument, its focus and force and the extent to which each part is supported by what precedes it. These issues are all interpretations, in the argument synthesis domain, of traditional planning problems, so it is no surprise that traditional planning has a role to play in this domain.

A considerable quantity of work already exists on the use of planners in the construction of monologue ([6] contains a thorough overview). This work rests almost exclusively on planners employing a form of abstraction-based planning based on NOAH,a planner developed by Sacerdoti [9] which is, by the standards of modern planning technology, rather dated. It is proposed that a more advanced style of abstraction-based hierarchical planning technology be used to support the architecture discussed in this paper, employing encapsulation-based abstraction [3] to exploit an intuitive structuring of the argument-planning domain. This approach involves the use of abstract operators which encapsulate bodies containing goals, the achievement of which sets the context for and then brings about the effects at a detailed level which are described at an abstract level in the abstract operator shells. The refinement of abstract operators into their more detailed bodies is carried out as an explicit and controlled stage in the planning process, rather than (as with the looser and less-powerful abstraction mechanism of NOAH) as the operators are applied.This allows a genuine hiding of detail until it is appropriate for the planner to consider it.

3.3 Argument Structure

Through an analysis of a corpus of arguments drawn from a number of the sources mentioned in §1, the following structure has been identified:

1.An argument consists of one or more premises and exactly one conclusion

2.A premise can be a subargument (which itself consists of one or more premises and exactly one conclusion: the conclusion then stands as the premise in the superargument)

3.A subargument is an integral unit whose components cannot be referred to from elsewhere, nor can the conclusion of a subargument rest upon premises extraneous to that subargument

4.The only exception to (3) is where a conclusion in a distant subargument is restated locally as a premise

Analyses based on similar theories are performed in many texts: see for example, [13]. It is this structure which the AS level constructs, linking premises to conclusions through the use of three groups of operators: standard logical relations, rhetorical fallacies, and inductively reasoned implications.

The first group comprises Modus Ponens, Modus Tollens, Conjunction, Disjunctive Syllogism, Hypothetical Syllogism and Constructive Dilemma (MP being by far the most common). The second group comprises around two dozen fallacies which, though illogical, are very common in natural language. Some are, without a doubt, tricks of the rhetorician, designed to mislead the audience (Red Herring and Straw Man, for example), whilst most are used quite inadvertently, but nevertheless assist in strengthening an argument (at least in the perceptions of some audiences) without recourse to factual support. To implement the use of fallacies could be seen as a violation of Grice's first maxim for successful communication, the maxim of quality, which demands sincerity and truthfulness (if the system employs a rhetorical trick, it is in some ways 'cheating'), but since humans generally utilise fallacies unwittingly, there would appear to be no lack of sincerity unless there is devious intent behind their application. Their use would be heavily constrained by tight preconditions specifying contextual factors in addition to both system knowledge and assumed audience beliefs. (If the preconditions were to include some analysis of the hearer's susceptibility to the fallacy, it could then be argued that there is some measure of devious intent).

Finally, there are the inductive operators, which are of three types: inductive generalisation, causal (based on Mill's methods) and analogical. All three will have preconditions that are again tightly specified for context and belief, but with the additional constraint of the 'criteria of inductive strength', ie. the requirements for their application to produce an inductively strong argument.

3.4 Eloquence Generation

Although the EG level also employs a number of operators, the bulk of its functionality is based on the application of heuristics. The first task of the EG level is to control stylistic presentation, comprising much relatively low level fine-tuning such as the vocabulary range, syntactic construction (eg. the ratio of active to passive constructions) and the frequency of specific devices such as alliteration, repetition, metaphor and analogy. There are a large number of such factors detailed in the stylistic literature - see [10] for an overview. To date, such factors have been controlled by quite artificial and simplistic means, typically, the user setting a number of variables to particular values. For the instantiations to be made and altered 'on-the-fly', the EG level must refer to a body of parameters, in addition to the belief model of the audience and context, all of which are modified dynamically.

One vitally important parameter affecting the argument is the relationship which the speaker wishes to create or maintain with the hearer. This relationship is established through stylistic rather than structural means, and is not necessarily divorced from other aims: if a hearer accepts the speaker's authoritative stance, for example, the speaker may be able to use the relationship to reinforce his statements. Attempts at instigating different relationships between speaker and hearer account (at least in part) for a number of complex phenomena - humour, for example, is frequently used to establish the speaker as a friend (and therefore reliable and truthful). Such phenomena are not intended to fall inside the scope of this work.

The technical and general competence of the hearer are also important parameters to be considered at the outset. General competence determines the hearer's ability to understand complex argumentation (and to some extent, complex grammar); technical competence enables the argument to pitched at the right level, and affects the choice of appropriate vocabulary.

The initial goals of the argument are also best viewed as a parameter: as mentioned above, the primary goal in different situations (debating house, soap box, law courts, etc.) is subtly different: convincing an opponent is probably the most usual goal, but arguments are also used to impress, to instruct, to confound, to counter, to deceive and to provoke. Importantly, there are often several concurrent goals, such that a number of goal-dependent heuristics could be active at any one stage. Many of the EG level's suggestions are affected - vocabulary, grammar, gross structure and content all depend, to some extent, upon the system’s goals.

A number of other parameters have also been identified, including the speaker's potential gain from 'winning' the argument (and the speaker's gain as perceived by the hearer), the speaker's investment, or potential losses, suffered in losing the argument, the medium in which the argument is expressed and aspects of the speaker's model of the hearer's beliefs such as possible scepticism or bias. For example, advertisements usually have the aim of convincing the hearer to buy the product. In addition though, there are aims connected with the product identity, the particular advertising campaign, and often the speaker-hearer relationship. An attempt is frequently made to hide or play down the speaker's involvement and gain, whilst very careful analysis is made of the audience at which the advertisement is aimed, and the consequent weaknesses and beliefs of that audience.

Some of the EG heuristics are much less dependent upon these parameters: those aiding in the premise-conclusion ordering, for example, rely almost entirely upon general principles (though do also make use of factors such as the general tone of the argument). There are three possible statement orderings in an argument: Conclusion-First (C P*), Conclusion-Last (P* C), and Conclusion-Sandwich (P* C P*). The first is usually used where the P* are examples (in the case of factual conclusions: for opinions, the P* would often be analogies), especially when the hearer is being led to a hasty generalisation from the P* to the C. Conclusion-First is also used when the initial conclusion is deliberately provocative -the construction being used to draw attention to the argument (and consequently it is unusual to find a weak argument structured with the Conclusion-First ordering). It can also be forced should a premise not be accepted by the hearer, and require a sub-argument in its support. Conclusion-Last is the usual choice for longer, more complex or less convincing arguments (indeed some arguments are less convincing precisely because they are longer or more complex). It is also used for 'thin end of the wedge' argument and for grouping together premises which individually lend only very weak support to the conclusion. The Conclusion-Sandwich construction is rarer, usually occurring when the speaker has completed a Conclusion-Last argument which has not been accepted and therefore requires further support.

Finally, there are a number of features controlled by the EG level which lie somewhere between the stylistic and the rhetoric: repetition and alliteration, for example, can prove extremely effective in constructing eloquent and compelling argument. It is interesting to note that almost all of EG heuristics are devices listed by classical texts as figures and tropes. Indeed this is a uniquely interesting property of the EG level: the emphasis it puts in utilisation of ideas posited in precomputational treatises,

especially the classical texts of Cicero and Aristotle ([4], for example) and the ideas developed in the late middle ages and renaissance (the nineteenth century texts [12] and [2] have been used as source material for much of the analysis). This fact poses unique challenges as well as affording unique advantages: on the one hand, the ideas are clear and unbiased, whilst on the other, may be difficult to transcribe to implementation. The EG level should not be seen in a purely augmenting role - it is responsible for the production of an argument which is compelling and effective (for a human audience), and it is for this reason that the texts mentioned above are seen as being of vital importance.

3.5 Intention

One of the key functions of both the AS and EG levels is to maintain a representation of the intention behind utterances. RST has been widely criticised for its restrictive handling of intention [8], [14], thus the AS and EG levels have to manipulate rather different data structures from those employed at lower levels (which would appear quite reasonable, given the difference in data structures at the RST level compared with lower levels). At the highest level of abstraction, intentions form goals employed in the planning process. This is a similar approach to that of [8], which views intentions as communicative goals (and, similarly, there are also some goals which are not intention-laden - these correspond to linguistic goals). The planning of the next level also uses intentions in this way, but in addition, intentions effect longer-term control with a much wider scope by taking on the parameter-like role of maintenance goals (as distinct from fulfillable achievement goals). Importantly, the abstraction-based planning enables any operator in the plan, regardless of its hierarchical position, to be justified (or explained, or replanned) using the intention(s) which motivated it.

In order to fully address the questions of intention driven rhetoric mentioned in this and preceding sections, the current work is concentrating specifically on the higher, more abstract functionality. The remaining, lower level functionality required to realise the abstract intentional structures into natural language utterances will be provided by a system such as LOLITA [11], a large scale, domain independent natural language system, in which a natural language generation algorithm is already implemented which subsumes responsibility for solving certain low-level text generation planning problems.

3.6 Interaction

It is intended that the system should be fully interactive, and enter into dynamic natural language dialogue with a human interlocutor. There are a number of issues specific to this goal, most obviously, the differences between monologue and dialogue. Both monologue and dialogue require belief modelling of the audience (at the very least for argument, and quite possibly for all natural language); during production of a monologue however, no opportunity is presented for checking, revising and refining the audience model, which makes extended arguments simpler to construct (with no need to modify the plan according to new information regarding the beliefs of the hearer), but as a consequence, rather less likely to succeed at convincing a hearer of the proposition in hand. Work on monologue-formed argument would probably be easier to tackle in the short term, but it ignores many critical aspects of modelling which are of longer term interest, in particular, in monologue the classical planning assumptions of perfect knowledge of effects and environment state can be employed, while with dialogue it is necessary to consider the problems of uncertainty, imperfect knowledge (and the need to acquire knowledge) and plan failure.

During true dialogue, then, competent belief revision is essential. This revision process is nontrivial and forms an important part of the functioning of the AS and EG levels, drawing in particular from the work of Gardenfors and Galliers, [5], for implementation.

Dialogue also affords an opportunity for the application of argument to the areas in which it is most useful: negotiation and conflict resolution (where the interlocutors may not already be disposed to helping one another). The literature details much work on negotiatory communication (eg. [15], which emphasises conflict resolution in non-cooperative domains). Much of this work has assumed agent-agent communication, whereas in this paper it is proposed that a similar approach could be adopted in modelling natural language human-computer interaction, in situations in which user and system have differing goals.

4 CONCLUSION

This paper has presented an outline of the architecture required for constructing extended arguments from the highest level of pragmatic, intention-rich goals to a string of utterances, using a core hierarchical planner employing structural and rhetorical operators and heuristics. The proposed architecture is the first clear framework which presents a computational view of the rhetorical means used by humans to create cogent argument.

Work is currently underway to characterise the parameters and operators involved in the early stages of argument synthesis, and in particular, a careful analysis is being performed of the role of intentions in the planning process. The architecture proposed will facilitate implementation of an HCI system capable of dealing with situations in which its own goals conflict with those of the user, or in which persuading the user to adopt new beliefs is a nontrivial task, whose success cannot be guaranteed.

5 BIBLIOGRAPHY

[1] Ackermann, R.J. (1972) Belief and Knowledge, Anchor, New York

[2] Blair, H. (1838) Lectures on Rhetoric and Belles Lettres, Charles Daly

[3] Fox, M. & Long., D. (1995) "Hierarchical Planning using Abstraction",

IEE Proceedings on Control Theory and Applications

[4] Freese, J.H. (trans), Aristotle (1926) The Art of Rhetoric, Heinmann

[5] Galliers, J.R. (1992) ''Autonomous belief revision and communication''

in Gardenfors, P., (ed), Belief Revision, Cambridge University Press, pp220-246

[6] Hovy, E. H. (1993) "Automated Discourse Generation Using Discourse

Structure Relations", Artificial Intelligence63, pp341-385

[7] Mann, W.C., Thompson, S.A. (1986) ''Rhetorical structure theory'' in

Kempen, G., (ed), Natural Language Generation, Kluwer, pp279-300 [8] Moore, J.D., Pollack, M.E. (1992) ''A Problem for RST: The Need for

Multi-Level Discourse Analysis'', Comp. Ling.18 (4), pp537-544

[9] Sacerdoti, E.D. (1977) A Structure for Plans and Behaviour, Elsevier

[10]Sandell, R. (1977) Linguistic Style and Persuasion, Academic Press

[11]Smith, M.H., Garigliano, R. & Morgan, R.C. (1994) ''Generation in the

LOLITA system'' in Proc.7th Intl. Workshop on NLG, Kennebunkport

[12]Whately, R. (1855) Logic, Richard Griffin, London

[13]Wilson, B.A. (1980) Anatomy of Argument, University Press America

[14]Young, R.M., Moore, J.D. (1994) ''DPOCL'' in Proc. 7th Intl.

Workshop on NLG, Kennebunkport, Maine, pp13-20

[15]Zlotkin, G. & Rosenchein, J.S. (1990) "Negotiation and Conflict

Resolution in Non-Cooperative Domains", Proc. AAAI’90, pp100-105

成语使用常见错误类型

成语使用常见错误类型 (一)、望文生义 例如:在浦东国际机场边检大厅,有这样一位服务标兵,她无论出现在哪里,脸上始终挂着一抹微笑,真诚、甜美、亲切,让人难以释怀。(2010山东卷) “释怀”指(爱憎、悲喜、思念)很难在心中消除。此处说的是“真诚、甜美、亲切”,应改用“让人难以忘怀”。这里误解词语 (二)、用错对象 例如:上届冠军挪威队以全胜战绩出线,表现十分出色,其卫冕雄心及雄厚实力令人刮目相看。(2010江西卷) “刮目相看”,指别人已有进步,不能再用老眼光去看。这里用错对象。 (三)、褒贬不当

例:现在我们单位职工上下班或步行、或骑车,为的是倡导绿色、低碳生活。尤为可喜的是,始作俑者是我们新来的局长。(2010全国Ⅰ) 褒贬色彩失当。“俑”,指古代殉葬用的木制或陶制的俑人。“始作俑者”,开始制作俑的人,比喻首先做某件坏事的人。此处贬词褒用。 (四)、语义重复 例:在飞驰的高速列车上,人们津津乐道地谈论着乘坐高铁出行带来的快捷 与方便。(2010湖南卷) “津津乐道地谈论着”不妥,很明显“津津乐道”已经包含了“说”这一动作,后面再接“谈论”语意重复,改为“兴致勃勃”比较好。 (五)、不合语境 例如:近年来,在种种灾害面前,各级政府防患未然,及时启动应急预案,力

争把人民的生命财产损失降到最低限度。(2010江苏卷) “防患未然”用于灾难没有发生之前。不合语境。 (六)、两栖词语 有些成语有两种或两种以上的含义,两种或两种以上的感情色彩,这称为词语的“两栖现象”。要判断成语运用正确与否,需用它的多个含义和色彩去斟酌。 例:生命的价值在于厚度而不在于长度,在于奉献而不在于获取……院士的一番话入木三分,让我们深受教育。(2010江苏卷) “入木三分”,形容书法有力,也用来比喻议论深刻。这里使用恰当。

persuasive paper(说服性文章)

Student Can’t Cook in the Dormitory Every day, many students are talking about that students whether be allowed to cooking in the dormitory or not. In many colleges, there exist the phenomena that many student cooking in the dormitory. But for their own benefit, they shouldn’t. First of all, cooking can only use electricity in the dorm. Under that condition will consume large amounts of electricity, and it will cost a lot of money. The fee will be borne by the school. School, of course, is not willing to spend much more money, so schools will prohibit students cooking in the dorm. Next, there are a lot of students in the dormitory, including a lot of things such as books, clothes, etc. So the security hidden danger is especially serious. In particular, some old buildings’ fire control facilities have been aging. If an electronic leakage or burning takes place in the old dorm unluckily will result in serious consequences. And it is difficult for the crowd to withdraw from the scene on time lead to the situation that it is hard to control the accident quickly, will inevitably cause enormous life and property losses. Finally, the tragedy has occurred before, should deserves everybody’s attention. A few years ago there was a girl cooking in the dormitory and caused a fire, and let the whole room burning. The girls of whole room jumped off the balcony for life but they all failed and died. From what have been discussed, it is necessary to stop and prevent students from cooking in the dorm.

成语使用错误常见类型资料讲解

七上成语运用 一、成语使用常见错误类型 对策一:吃透词义,多识记多积累成语的意蕴是约定俗成的,而且许多源自典故,加之有些成语中的语素还含有生僻的古义,这就造成了成语理解上的难度。如果不仔细辨析,一瞥而过,就容易造成望文生义的错误。 有些成语的理解能够利用“先分析后综合”的方法进行,如“巧夺天工”,主谓结构,“夺”,胜过,“天工”,天然的精巧,那么“巧”必然不能是天然的了。例题: 1、有的同学学作文,文不加点,字迹潦草,阅读这样的文章,真叫人头疼。(╳) 【解析】“文不加点”常被错误理解为写文章不加标点符号,其实它的真实含义是形容写文章很快,不用涂改就写成(点:涂上一点,表示删去) 2、这部精彩的电视剧播出时,人们在家里守着荧屏,几乎万人空巷,街上静悄悄的。(╳) 【解析】“万人空巷”是指家家户户的人都从巷子里出来了,形容庆祝、欢迎等盛况。不能按照字面意思理解为家家户户都在屋内,巷子里空了。 对策二:平时注意成语的使用对象有些成语有特定的使用对象,如果把握不准,就容易扩大使用范围或误作他用。例题: 1、博物馆里保存着大量有艺术价值的石刻作品,上面的各种花鸟虫兽、人物形象栩栩如生,美轮美奂。 【解析】“美轮美奂” “轮”是“高大”的意思“奂”是“众多”的意思,适用的对象应是高大的建筑物而非人物形象。 2、宽敞明亮的教室里,72名同学济济一堂,畅谈着美好的理想。 【解析】“济济一堂”特指人才。(形容很多有才能的人聚集在一起。)「备注」: “感同身受”指替蒙受恩惠的人向施恩者表示答谢,不用于受恩惠者本人。 “相濡以沫”用于患难中,不用于平时。 “炙手可热”用于人有权势,而不用于物。 “崭露头角”多指青少年。 “萍水相逢”用于陌生人初次见面。 “浩如烟海”是形容文献、资料非常丰富。

成语使用中常见错误类型以及对策

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