An Interactive Design Environment for C-based High-Level Synthesis
Labview外文翻译(带中文对照)

LabVIEWLabVIEW is a highly productive graphical programming language for building data acquisition an instrumentation systems.With LabVIEW, you quickly create user interfaces that give you interactive control of your software system. To specify your system functionality,you simply assemble block diagrams - a natural design notation for scientists and engineers. Tis tight integration with measurement hardware facilitates rapid development of data acquisition ,analysis,and presentation bVIEW contains powerful built -in measurement analysis and a graphical compiler for optimum performance. LabVIEW is available for Windows 2000/NT/Me/9x, Mac OS, Linux, Sun Solaris, and HP-UX, and comes in three different development system options.Faster DevelopmentLabVIEW accelerates development over traditional programming by 4 to 10 times! With the modularity and hierarchical structure of LabVIEW, you can prototype ,design, and modify systems in a short amount of time. You can also reuse LabVIEW code easily and quickly in other applications.Better InvestmentUsing a Lab VIEW system, each user has access to a complete instrumentation laboratory at less than the cost of a single commercial instrument. In addition, user configurable LabVIEW systems are flexible enough to adapt to technology changes, resulting in a better bong-term investment.Optimal PerformanceAll LabVIEW applications execute at compiled speed for optimal performance. With the LabVIEW Professional Development System or Application Builder, you can build stand-alone executables or DLLs for secure distribution of your code. You can even create shared libraries or DLLs to call LabVIEW code from other programming languages.Open Development EnvironmentWith the open development environment of LabVIEW, you can connect to other applications through ActiveX, the Web, DLLs, shared libraries, SQL(for databases), DataSocket, TCP/IP,and numerous other e LabVIEW to quickly create networked measurement and automation systems that integrate the latest technologies in Web publishing and remote data sharing. LabVIEW also has driver libraries available for plug-in data acquisition, signal conditioning , GPIB,VXI,PXI, computer-based instruments,serial protocols, image acquisition, and motion control. In addition to the LabVIEW development systems, National Instruments offers a variety of add-on modules and tool sets that extend the functionality of LabVIEW .This enables you to quickly build customizable, robust measurement and automation systems.LabVIEW Datalogging and Supervisory Control ModuleFor high channel count and distributed applications, the LabVIEW Datelogging and Supervisory Control Module provides a complete solution. This module delivers I/O management, event logging and alarm management, distributed logging, historical and real-time trending, built-in security, configurable networking features, OPC device connectivity, and over 3,300 built-in graphics.LabVIEW Real-TimeFor applications that require real-time performance, National Instruments offers LabVIEWReal-Time. LabVIEW Real-Time downloads standard LabVIEW code to a dedicated hardware target running a real-time operating system independent from Windows.LabVIEW Vision Development ModuleThe LabVIEW Vision Development Module is for scientists, automation engineers,and technicians who are developing LabVIEW machine vision and scientific imaging applications. The LabVIEW Vision Development Module includes IMAQ Vision, a library of vision functions, and IMAQ Vision Builder, an interactive environment for vision applications. Unlike any other vision products, IMAQ Vision Builder and IMAQ Vision work together to simplify vision software development so that you can apply vision to your measurement and automation applications.Countless ApplicationsLabVIEW applications are implemented in many industries worldwide including automotive, telecommunications, aerospace, semiconductor, electronic design and production, process control, biomedical, and many others, Applications cover all phases of product development from research to design to production and to service. By leveraging LabVIEW throughout your organization you can save time and money by sharing information and software.Test and MeasurementLabVIEW has become an industry-standard development tool for test and measurement applications. With Test Stand, LabVIEW-based test programs, and the industry's largest instrument driver library, you have a single, consistent development and execution environment for your entire system.Process Control and Factory AutomationLabVIEW is used in numerous process control and factory automation applications.Many scientists and engineers look to LabVIEW for the high speed, high channel count measurement and control that graphical programming offers.For large, complex industrial automation and control applications, the LabVIEW Data logging and Supervisory Control Module provides the same graphical programming as LabVIEW, but is designed specifically for monitoring large numbers of I/O points, communicating with industrial controllers and networks, and providing PC-based control.Machine Monitoring and ControlLabVIEW is ideal for machine monitoring and predictive maintenance applications that need deterministic control, vibration analysis, vision and image processing, and motion control. With the LabVIEW platform of products including LabVIEW Real-Time for real-time deterministic control and the LabVIEW Data logging and Supervisory Control Module, scientists and engineers can create powerful machine monitoring and control applications quickly and accurately.Research and AnalysisThe integrated LabVIEW measurement analysis library provides everything you need in an analysis package. Scientists and researchers have used LabVIEW to analyse and compute real results for biomedical, aerospace, and energy research applications, and in numerous other industries. The available signal generation and processing, digital filtering, windowing, curve-fitting, For specialized analysis, such as joint time-frequency analysis, wavelet,and model-based spectral analysis, LabVIEW offers the specially designed Signal Processing Toolset.The Sound and Vibration Toolset offers octave analysis, averaged and nonaveraged frequency analysis, transient analysis, weighted filtering, and sound-level measurement, and more.Draw Your Own SolutionWith LabVIEW, you build graphical programs called virtual instruments (VIs) instead of writing text-based programs. You quickly create front panel user interfaces that give you the interactive control of your system. To add functionality to the user interface, you intuitively assemble block diagrams- a natural design notation for engineers and scientists.Create the Front PanelOn the front panel of your VI, you place the controls and data displays for your system by selecting ob jects from the Controls palette, such as numeric displays, meters, gauges, thermometers, LEDs, charts,and graphs.When you complete and run your VI,you use the front panel to control your system whether you move a slide, zoom in on a graph, or enter a value with the keyboard.Construct the Graphical Block DiagramTo program the VI, you construct the block diagram without worrying about the syntactical details of text-based programming languages. You do this by selecting objects (icons) from the Functions palette and connecting them together with wires to transfer data among block diagram objects. These objects include simple arithmetic functions, advanced acquisition and analysis routines, network and file I/O operations, and more.Dataflow ProgrammingLabVIEW uses a patented dataflow programming model that frees you from the linear architecture of text-based programming languages. Because the execution order in LabVIEW is determined by the flow of data between nodes,and not by sequential lines of text,you can create block diagrams that execute multiple operations in parallel. Consequently, LabVIEW is a multitasking system capable of running multiple execution threads and multiple VIs in parallel.Modularity and HierarchyLabVIEW VIs are modular in design, so any VI can run by itself or as part of another VI. You can even create icons for your own VIs, so you can design a hierarchy of VIs that serve as application building blocks. You can modify, interchange, and combine them with other VIs to meet your changing application needs.Graphical CompilerIn many applications, execution speed is critical. LabVIEW is the only graphical programming system with a compiler that generates optimized code with execution speeds comparable to compiled C programs. You can even use the LabVIEW profiler to analyse and optimize time-critical operations. Consequently, you increase your productivity with graphical programming without sacrificing execution speed.Measurements and MathematicsLabVIEW includes a variety of other measurement analysis tools. Examples include curve fitting, signal generation, peak detection, and probability and statistics. Measurement analysis functions can determine signal characteristics such as DC/RMS levels, total harmonic distortion (THD),impulse response, frequency response, and cross-power spectrum. LabVIEW users can also deploy numerical tools for solving differential equations, optimization, root finding, and other mathematical problems.In addition, you can extend these built-in capabilities by entering MATLAB or HIQ scripts directly in your LabVIEW programs. For charting and graphing, you can rely on the built-in LabVIEW 2D and 3D visualization tools. 2D tools include features such as autoscaling X and Y ranges, reconfigurable attributes (point/line styles, colors, and more)andcursors, Microsoft Windows users can employ OpenGL-based 3D graphs and then dynamically rotate, zoom, and pan these graphs with the mouse.Development SystemThe LabVIEW Professional Development System facilitates the development of high-end, sophisticated instrumentation systems for developers working in teams, users developing large suites of VIs, or programmers needing to adhere to stringent quality standards.Built on the Full Development System, the Professional Development System also includes the LabVIEW Application Builder for building stand-alone executables and shared libraries (DLLs)and creating distribution kits. In addition, the development system furnishes source code control tools and offers utilities for quantitatively measuring the complexity of your applications. With graphical differencing, you can quickly identify both cosmetic and functional differences between two LabVIEW applications.We include programming standards and style guides that provide direction for consistent LabVIEW programming methodology. The system also contains quality standards documents that discuss the steps LabVIEW users must follow to meet internal regulations or FDA approval. The Professional Development System operates on Windows 2000/NT/Me/9x,Mac OS, HP-UX, and Linux.LabVIEW Full Development SystemThe LabVIEW Full Development System equips you with all of the tools you need to develop instrumentation systems. It includes GPIB, VISA, VXI, RS-232, DAQ, and instrument driver libraries for data acquisition and instrument control. The measurement analysis add DC/RMS measurements, single tone analysis, harmonic distortion analysis, SINAD analysis, limit testing, signal generation capabilities, signal processing, digital filtering, windowing, curve fitting, statistics, and a myriad of linear algebra and mathematical functions. The development system also provides functions for direct access to DLLs, ActiveX, and other external code. Other features of the system include Web publishing tools, advanced report generation tools, the ability to call MATLAB and HiQ scripts, 3D surface, line, and contour graphs, and custom graphics and animation. The Full Development System operates on Windows 2000/NT/Me/9x, Mac OS, HP-UX, and Linux.LabVIEW Base PackageUse the LabVIEW Base Package, the minimum LabVIEW configuration, for developing data acquisition and analysis, instrument control, and basic data presentation. The Base Package operates on Windows 2000/NT/Me/9x.Debug License for LabVIEWIf you deploy LabVIEW applications, including LabVIEW tests for use with Test Stand, the debug license allows you to install the LabVIEW development system on the target machines so you can step into your test code for complete test debugging. This license is not intended for program development.虚拟仪器(LabVIEW)虚拟仪器是一种高效用于构建数据采集与监测系统图形化编程语言。
交互设计(Interaction-Design)(世毕盟留学)

交互设计(Interaction Design)(世毕盟留学)一、交互是个筐,啥都往里装交互(inter-action),从字面上理解,就是 A 和 B 之间的一系列动作和行为。
比如,早上你出门时碰到邻居,冲ta 喊一声“早”,ta 对你点头、微笑,说“早” ——这就是一个完整的互动过程。
当然,互动不仅限于人与人之间,还可以发生在系统和系统之间,比如人和机器,人和环境,机器和环境,等等。
这可是个要命的问题:几乎在同一个次元的人和“物”,都可能发生互动。
当然,我们主要关注发生在对象和人之间,但这个范围仍然过于宽泛。
界面上的一个按钮,是交互;卖披萨不给手套,是交互;想过马路对面却要走几公里穿隧道,是交互……下面这张图能加深大家对这个学科年轻而混乱的印象(交互设计大概在五点钟方向):我所理解的交互设计,扎根于三大领域:①人——心理学②机——计算机/工程③美——设计二、身体跟不上灵魂(或相反?),于是有了交互设计交互设计虽然是个筐,但它的确是应需而生的。
计算机问世以后,如何让它跟人打交道,一直很让人头疼。
虽然Geek 们发明了各种各样的“语言”,让人和计算机有了沟通的渠道,但是当时的机器毕竟能力有限,需要人付出极大的努力才能实现“对话”。
如何让人机交流更自然(当然是偏袒人类的),渐渐形成了一个学科。
而随着计算机能力指数级的增长,计算机承担越来越多,而人需要投入的理解和使用成本则越来越小。
当资源不再匮乏、实现能力极大提升后,对体验的追求渐渐成为人们消费决策的首因。
于是各种各样的产品和服务都开始重视去理解消费者/使用者,努力将产品和服务的体验改进到超出顾客预期。
交互设计在其中便发挥了越来越重要的作用。
时至今日的人机互动领域,随着机器类型和能力的爆炸式增长,技术越来越逆天,人与机器对话的“界面”越来越模糊以及无处不在,交互设计将迎来第三次大发展。
越来越多相互连接的元件和机器,极大拓展了人的感知、采集和控制能力,人与环境互动成为可能。
英语作文-设计服务行业加速推进智慧教育设施建设

英语作文-设计服务行业加速推进智慧教育设施建设In today's rapidly evolving world, the design service industry plays a pivotal role in accelerating the development of smart educational facilities. With technological advancements driving innovation at an unprecedented pace, the integration of intelligent solutions into educational infrastructure has become imperative. This article delves into the profound impact of the design service industry on the advancement of smart educational facilities, exploring its benefits and implications.Firstly, the design service industry serves as a catalyst for innovation in educational infrastructure. Through collaborative efforts with educational institutions and technology providers, design service firms contribute to the conceptualization and implementation of cutting-edge solutions tailored to meet the evolving needs of modern education. By leveraging their expertise in architectural design, interior layout, and technological integration, these firms facilitate the creation of dynamic learning environments equipped with state-of-the-art facilities.Moreover, the integration of smart technologies into educational facilities enhances the learning experience for students and educators alike. Interactive whiteboards, augmented reality tools, and digital learning platforms empower educators to deliver engaging and personalized lessons, catering to diverse learning styles and preferences. Likewise, students benefit from access to immersive learning experiences that stimulate critical thinking, creativity, and collaboration. By fostering a conducive learning environment, smart educational facilities nurture the intellectual growth and development of future generations.Furthermore, the design service industry contributes to the optimization of resource utilization within educational institutions. Through thoughtful space planning and efficient layout design, design service firms help maximize the utility of available space while minimizing wastage. By incorporating sustainable design principles and energy-efficient systems, these firms promote environmental stewardship and reduce operational costs in the long run. As a result, educational institutions can allocate resources more effectively towards enhancing the quality of education and supporting student success.Additionally, the design service industry plays a vital role in promoting inclusivity and accessibility within educational facilities. By prioritizing universal design principles and accessibility standards, design service firms ensure that educational spaces are welcoming and accommodating to individuals of all abilities. This inclusivity extends beyond physical infrastructure to encompass digital accessibility, ensuring that educational resources and technologies are accessible to students with diverse needs. Through thoughtful design and strategic planning, smart educational facilities become more inclusive and equitable, fostering a supportive learning environment for all.In conclusion, the design service industry is instrumental in driving the development of smart educational facilities, revolutionizing the way we teach and learn. By harnessing the power of technology and design innovation, educational institutions can create dynamic learning environments that inspire creativity, foster collaboration, and empower students to thrive in the digital age. As we continue to embrace the transformative potential of smart educational facilities, the design service industry will play a pivotal role in shaping the future of education for generations to come.。
如何改变我们的教室英语作文七年级

如何改变我们的教室英语作文七年级全文共6篇示例,供读者参考篇1How to Change Our ClassroomHello everyone! I'm here to talk about how we can change our classroom to make it better. Are you ready? Let's start!First of all, we can make our classroom more colorful and lively. We can put up posters with interesting English words and phrases on the walls. This will help us learn new words and improve our vocabulary. We can also decorate the classroom with pictures and drawings that we create ourselves. It will make the classroom a more cheerful and inspiring place to study.Next, we can have more interactive activities in the classroom. Instead of just listening to the teacher, we can participate in group discussions and role plays. This will make learning English more fun and engaging. We can also have games and competitions to test our knowledge. For example, we can have spelling bees or English quizzes. These activities will make us more excited about learning and help us remember what we have learned.Another way to change our classroom is by using technology. We can have a computer or a tablet in the classroom to access educational websites and online resources. This will allow us to explore different topics in English and learn at our own pace. We can also use educational apps or language learning software to practice our English skills. Technology can make learning more interactive and personalized.It's also important to create a supportive and friendly environment in our classroom. We should encourage each other and help our classmates when they are struggling. We can form study groups and work together on assignments and projects. This will not only improve our English skills but also teach us the value of teamwork and cooperation. Let's be kind and respectful to each other and create a positive atmosphere in our classroom.Lastly, we can invite guest speakers to our classroom. They can be native English speakers or people who have traveled to English-speaking countries. They can share their experiences with us and help us practice our English speaking and listening skills. It will be a great opportunity for us to learn from real-life examples and broaden our horizons.In conclusion, there are many ways we can change our classroom to improve our English learning experience. Bymaking our classroom more colorful and lively, having interactive activities, using technology, creating a supportive environment, and inviting guest speakers, we can make learning English more enjoyable and effective. Let's work together to make our classroom the best place to learn English!篇2How to Change Our Classroom English Composition in 7th GradeHey everyone! I want to talk to you about something really important – our English composition in the 7th grade. You know, writing essays and stories in English can be a little challenging sometimes. But don't worry, I have some cool ideas on how we can make it more fun and interesting. So let's jump right into it!1. Creative Writing PromptsTo make our English compositions more exciting, we can introduce creative writing prompts. Instead of just writing about a given topic, we can have options to choose from. For example, we can write a story about a magical adventure or describe our dream holiday destination. This way, we can let our imaginations run wild and have more fun while writing.2. Peer EditingAnother great idea is to have peer editing sessions. After we finish writing our compositions, we can exchange papers with our classmates and provide feedback to each other. It's always helpful to have a fresh pair of eyes look at our work. We can give suggestions to improve each other's writing, like adding more descriptive words or organizing our ideas better. Together, we can become better writers!3. Writing ContestsWho doesn't love a little healthy competition? We can organize writing contests in our class. We can choose a theme or topic, set a time limit, and then everyone can write their best compositions. The teacher can select the top three or five essays and give prizes to the winners. This will motivate us to put extra effort into our writing and improve our skills.4. Multimedia PresentationsLet's make our compositions more interactive! Instead of just reading our essays aloud, we can create multimedia presentations to go along with them. We can use pictures, videos, or even make short skits to bring our stories to life. This way, notonly will we improve our writing skills, but also our presentation and creativity skills.5. Writing BuddiesHaving a writing buddy can be super helpful. We can pair up with a classmate and become each other's writing buddies. We can share our ideas, brainstorm together, and provide support and encouragement. It's always more fun to have a friend to share the writing journey with!6. Guest AuthorsWouldn't it be cool if we could have guest authors visit our class? We can invite published authors or local writers to come and share their writing experiences with us. They can give us tips and tricks to improve our writing skills. It will be inspiring to hear their stories and learn from their expertise.7. Journal WritingLet's start a class journal! We can have a shared notebook where we take turns writing short entries every day. We can write about our experiences, thoughts, or even create fictional characters and stories. Journal writing will help us practice our writing skills regularly and develop our creativity.So, my friends, these are some awesome ideas to change our classroom English composition in the 7th grade. Let's have more fun, be creative, and become better writers together. Remember, writing is not just about getting good grades, but also about expressing ourselves and sharing our stories with the world. Let's embrace the joy of writing!Keep writing and never stop exploring the wonderful world of words. Let your imagination soar and your pen dance across the paper. You are all amazing writers in the making!Yours creatively,[Your Name]Word Count: 507 words篇3Changing Our Classroom EnglishHi everyone! Today, I want to talk about how we can make our English classroom even more awesome! English is such an important subject, and it's super fun to learn. But sometimes, we may feel a little bored or shy when it comes to speaking English. Well, don't worry! I have some exciting ideas that can help uschange our classroom English and make it more enjoyable for everyone.Firstly, we can create a friendly and supportive environment in our classroom. Let's encourage each other to speak English without fear of making mistakes. Remember, it's okay to make mistakes because that's how we learn! We can have activities like role plays, group discussions, and games that involve speaking in English. This way, we can practice our speaking skills in a fun and interactive way.Secondly, let's make use of technology! We can watch English movies and cartoons during our English class. It will not only improve our listening skills but also make learning English more exciting. We can also use educational apps and websites to practice vocabulary, grammar, and pronunciation. Technology can make our English lessons more interactive and engaging.Another idea is to have a language exchange program with students from English-speaking countries. We can have video calls or send emails to pen pals who are learning our native language. This way, we can practice speaking and writing English while also learning about their culture. It will be a great opportunity to make new friends from around the world!In addition, let's incorporate more real-life situations into our English lessons. We can have projects where we create menus, posters, or brochures in English. We can also have simulations of ordering food at a restaurant or giving directions to a tourist. By doing these activities, we can learn practical English that we can use in our daily lives.Furthermore, let's celebrate our achievements in English! We can have a "English Star of the Week" award, where one student who shows great improvement or helps others in English is recognized. We can also organize English-speaking contests or debates, where we can showcase our language skills and boost our confidence. By celebrating our successes, we will feel more motivated to learn and speak English.Last but not least, let's have fun while learning English! We can organize English-themed parties or cultural events where we dress up, sing English songs, and play games. Let's make learning English a joyful experience that we look forward to every day. When we enjoy what we're doing, we learn better and faster!In conclusion, by creating a supportive environment, using technology, participating in language exchange programs, incorporating real-life situations, celebrating our achievements, and having fun, we can change our classroom English for thebetter. Let's embrace these ideas and make our English lessons more exciting, interactive, and enjoyable for everyone. Together, we can become fluent English speakers and have lots of fun along the way!Remember, my friends, learning English is an adventure, so let's embark on this journey with enthusiasm and a smile on our faces!篇4如何改变我们的教室嗨,大家好!我是一名七年级的小学生,我想和大家分享一些关于如何改变我们教室的想法。
【复旦大学】R统计软件使用方法

• The core of R is an interpreted computer language.
Install and administrate R
Focus on Windows(MS)
How do I get R?
• The informational web site / • CRAN - the Comprehensive R Archive Network.ory of R
The legend of R
• R started in the early 1990’s as a project by Ross Ihaka and Robert Gentleman at the University of Auckland, New Zealand, intended to provide a statistical environment in their teaching lab. The lab had Macintosh computers, for which no suitable commercial environment was available.
Ross Ihaka Robert Gentleman
R‘s Parents(1) • The S language
– S: an interactive environment for data analysis developed at Bell Laboratories since 1976 – Exclusively licensed by AT&T/Lucent to Insightful Corporation, Seattle WA. Product name: ―S-plus‖.
学校建筑的英语作文

学校建筑的英语作文英文回答:As an architect specializing in educational facilities, I possess an intimate understanding of the multifaceted considerations involved in designing a school building. The architectural choices we make play a pivotal role in fostering a conducive learning environment, promoting the well-being of students and faculty, and facilitating the effective delivery of educational programs.Site Selection and Building Orientation:When embarking upon the design process, one of the most crucial decisions we face is site selection. The optimal location for a school building is one that offers ample space for students to engage in recreational activities, minimizes noise and pollution levels, and provides convenient access to public transportation. The building's orientation should maximize natural daylighting andminimize solar glare, creating a more comfortable and energy-efficient learning environment.Layout and Spatial Configuration:The layout of a school building should be designed to promote efficient circulation and foster a sense of community. Clear and logical pathways should connect classrooms, labs, and other shared spaces, while minimizing congestion and noise. The spatial configuration of individual spaces should accommodate the specific needs of different learning activities. For instance, classrooms should be designed to foster collaboration and group work, while libraries should provide quiet and comfortable spaces for individual study.Building Materials and Construction Methods:The choice of building materials and construction methods has a significant impact on the durability, cost-effectiveness, and environmental sustainability of a school building. Durable materials that can withstand heavy useand frequent cleaning are essential in high-traffic areas such as hallways and cafeterias. Sustainable design principles should be incorporated to reduce energy consumption and minimize the environmental footprint of the building.Technology Integration:Technology has become an indispensable tool in modern education, and school buildings should be designed to seamlessly integrate a wide range of technological amenities. Data-driven solutions can optimize energy usage, improve indoor air quality, and enhance security. Interactive whiteboards, mobile devices, and other technologies can facilitate dynamic and engaging learning experiences.Universal Accessibility:Creating an inclusive and welcoming environment for all students is a fundamental principle of educational design. School buildings should be fully accessible to studentswith disabilities, ensuring that they can participate inall aspects of school life. This means providing ramps, elevators, accessible restrooms, and other assistive features throughout the building.Collaboration and Stakeholder Engagement:Successful school building design requires a collaborative approach involving architects, educators, administrators, and the community. By engaging with stakeholders throughout the design process, we can ensure that the building meets the specific needs and aspirations of the school community. This includes gathering feedback, considering diverse perspectives, and incorporating local values and traditions into the design.Case Study: The Green School in Bali, Indonesia:An inspiring example of sustainable school building design is The Green School in Bali, Indonesia. Designed by renowned architect John Hardy, the school is a testament to the transformative power of architecture in fosteringenvironmental awareness and sustainability. The buildings are constructed from sustainable materials, such as bamboo and recycled wood, and are designed to minimize energy consumption. Open-air classrooms and abundant natural lighting create a healthy and inspiring learning environment for students.中文回答:作为一名专门从事教育设施的建筑师,我深刻理解设计一所学校建筑所涉及的多方面考虑。
环境设计英语作文

环境设计英语作文In recent years, environmental design has become an increasingly important aspect of architecture and urban planning. As our society becomes more aware of the impactof human activities on the environment, the need for sustainable and eco-friendly design has become more pressing. In this essay, I will discuss the importance of environmental design and how it can contribute to a more sustainable future.First and foremost, environmental design plays acrucial role in reducing the negative impact of human activities on the environment. By incorporating sustainable materials and energy-efficient technologies into the design of buildings and urban spaces, architects and planners can help minimize the carbon footprint of our built environment. This can have a significant impact on reducing greenhouse gas emissions and mitigating climate change.Furthermore, environmental design can also enhance thequality of our living environment. By creating green spaces, such as parks and gardens, and incorporating natural elements into the design of buildings, architects and planners can help improve air quality, reduce noise pollution, and create a more pleasant and healthy living environment for residents. This can have a positive impact on both physical and mental health, contributing to ahigher quality of life for the people who inhabit these spaces.In addition, environmental design can also contributeto the conservation of natural resources. By designing buildings and urban spaces that are more energy and water-efficient, architects and planners can help reduce the consumption of finite resources and minimize waste. Thiscan help preserve natural habitats and ecosystems, as well as reduce the strain on our planet's resources.Moreover, environmental design can also promote a more sustainable and resilient urban infrastructure. Bydesigning buildings and cities that are more resilient to the impacts of climate change, such as extreme weatherevents and rising sea levels, architects and planners can help create more sustainable and livable urban environments. This can help reduce the vulnerability of communities tothe impacts of climate change and ensure that our citiesare able to adapt and thrive in the face of environmental challenges.In conclusion, environmental design plays a crucialrole in creating a more sustainable and eco-friendly built environment. By incorporating sustainable materials and technologies, creating green spaces, and promoting resource conservation, architects and planners can help minimize the negative impact of human activities on the environment and create a more resilient and livable urban environment. As our society continues to grapple with the challenges of climate change and environmental degradation, theimportance of environmental design will only continue to grow in the years to come.。
LabWindows CVI

QUICK REFERENCELabWindows/CVI™™System Requirements•Personal computer using a Pentium 600or higher microprocessor• Microsoft Windows2000/NT SP6/XP• 800 x 600 resolution (or higher) videoadapter• Minimum of 128 MB of RAM, 256 MBrecommended•150 MB free hard disk space•Microsoft-compatible mouse•Microsoft Internet Explorer 5.0 or laterInstallation1.Insert the CD into the CD drive.If the CD does not run automatically,open Windows Explorer, right-click theCD drive icon, and select AutoPlay.2. Click Install LabWindows/CVIon the National InstrumentsLabWindows/CVI screen.3. Continue to follow the instructionson the screen.LabWindows/CVI is a proven test and measurement ANSI C development environment thatincreases the productivity of engineers and scientists. LabWindows/CVI streamlinesapplication development with hardware configuration assistants, comprehensive debuggingtools, and interactive execution utilities you can use to run functions at design time.Use the built-in measurement libraries to rapidly develop complex applications such asmultithreaded programs and ActiveX server/client programs. The flexibility of LabWindows/CVIoptimizes data acquisition, analysis, and presentation in test and measurement applications.LabWindows/CVILabWindows/CVI meets the changing needs of test engineers with aninteractive development environment designed for virtual instrumentation.With easy-to-use development tools, you can quickly create, configure,and display measurements during program design and verification.LabWindows/CVI automates much of the manual coding and compiling.CVI™, DIAdem™, IVI™, National Instruments™, NI™, ™, NI Developer Zone™, and NI-DAQ™ are trademarks of National Instruments Corporation.Product and company names mentioned herein are trademarks or trade names of their respective companies. For patents covering National Instrumentsproducts, refer to the appropriate location: Help»Patents in your software, the patents.txt file on your CD, or /patents. For a listing of thecopyrights, conditions, and disclaimers regarding components used in USI (Xerces C++, ICU, and HDF5), refer to the USICopyrights.chm.© 2003–2004 National Instruments Corporation. All rights reserved.Printed in Ireland.*323551B-01*323551B-01Sep04Product ResourcesNational Instruments provides extensiveproduct resources for new and experiencedLabWindows/CVI users.Online ResourcesFor complete technical information, developerexchange opportunities, and the latest newsabout LabWindows/CVI, visit /cvi:•Technical support•Online community•Sample programs•Application notes and white papers•Add-on products•Training information•Product tutorialsSample ProgramsUse the National Instruments Example Finderto browse and search installed examples andexamples on NI Developer Zone. To launch theNI Example Finder from LabWindows/CVI,select Help»Find Examples.Documentation Resources•LabWindows/CVI Help—Use theLabWindows Help to accesscomprehensive information aboutLabWindows/CVI windows, functions,tools, and menus. To launch theLabWindows/CVI Help fromLabWindows/CVI, select Help»Contents.•LabWindows/CVI Bookshelf—Use theLabWindows/CVI Bookshelf to search PDFversions of the following LabWindows/CVIdocuments:–LabWindows/CVI Release Notes–Getting Started with LabWindows/CVI–LabWindows/CVI Instrument DriverDevelopers Guide–Application notes–White papersTo launch the LabWindows/CVI Bookshelffrom LabWindows/CVI, selectHelp»LabWindows/CVI Bookshelf.Designing User InterfacesDesign graphical user interfaces (GUIs) in the intuitive User Interface Editor.Select from controls designed specifically for instrumentation.1Customizing ControlsCustomize each GUI control with easy-to-use dialog boxes.2Generating CodeAutomatically generate an ANSI Cprogram based on the GUI withLabWindows/CVI CodeBuilder.CodeBuilder creates code thatresponds automatically to userevents such as mouse clicks,key presses, and menu selections.3Using Function PanelsUse interactive functionpanels to generate librarycalls, test the calls, andinsert them into the program.A function panel is agraphical representation ofa LabWindows/CVI functionand its parameters.4Editing Source CodeComplete your program using the built-in source editor. Use thesource code completion options to view functions, variables,prototypes, and help within the Source window. You also canaccess input selection dialog boxes for parameters and declareparameter variables from within the Source window.5Creating InstallersUse the CreateDistribution Kitcommand to makean installer for yourapplication.7DebuggingUse LabWindows/CVI debugging tools to catch common programming mistakes.The patented User Protection feature automatically checks for invalid programbehavior. Set breakpoints and use tooltips to pause program execution and viewor modify variable values.6Server Functions Client Functions Support FunctionsTCP Support LibraryThe TCP Support Library contains functions that provide support for a platform-independent interface to the reliable, byte-stream oriented, network connection capabilities of TCP/IP .ActiveX LibraryThe ActiveX Library contains functions that create and control ActiveX servers. Use these functions in conjunction with the ActiveX Controller Instrument Drivers, which you can generate using the Create ActiveX Controller Wizard. Also use theActiveX Library functions with ActiveX server code, which you can generate using the Create ActiveX Server Wizard.LabWindows/CVIUse built-in instrumentation libraries to interface test applications to the outside bWindows/CVI includes a large set of run-time libraries for instrument control, data acquisition, analysis, and user interface creation. This chart illustrates classes in each library. To find specific functions, use <Ctrl-Shift-P> in the Source window. You also can use the Library Tree to browse to and search for functions.NI-DAQmx LibraryThe NI-DAQmx Library contains functions that communicate with and control data acquisition devices.PanelsMenu StructuresMenus and Submenus User Interface LibraryThe User Interface Library contains functions that programmatically control the user interface.Pop-up PanelsKeyPress Event Functions Callback FunctionsUser Interface Management PrintingMouse and Cursor Rectangles and PointsBitmaps Clipboard MiscellaneousLW DOS Compatibility Functions MonitorsUtility LibraryThe Utility Library contains functions that perform various operations, including using the system timer, managing disk files, launching another executable, and using multiple threads.VISA LibraryThe VISA Library provides a single interface library for controlling VXI, GPIB, USB, and serial instruments.VXI LibraryThe VXI Library contains functions that communicate with and control VXI devices.GPIB/GPIB 488.2 LibraryThe GPIB/GPIB 488.2 Library contains functions thatcommunicate with GPIB instruments, control GPIB boards, and acquire GPIB status information.IVI LibraryThe IVI Library contains functions that program and control IVI drivers. IVI-compliant drivers have a standard interface, so you can interchange similar instruments without changing your code.Formatting and I/O LibraryThe Formatting and I/O Library contains functions that read from and write to disk files and manipulate the format of data in a program.Open/Close Input/Output XModem Control Status Callbacks ExtensionRS-232 LibraryThe RS-232 Library contains functions that control multiple RS-232 ports using interrupt-driven I/O.Note Refer to the Library Tree for a list of the Traditional NI-DAQ Library classes.Character Handling Date and Time Localization Mathematics Nonlocal Jumping Signal Handling Input/Output General Utilities String HandlingLow-Level IO Multibyte CharactersANSI C LibraryThe ANSI C Library contains standard ANSI C functions,which you can use in LabWindows/CVI.Advanced Analysis LibraryThe Advanced Analysis Library contains functions that simulate and analyze large sets of numerical data quickly and efficiently.Controls/Graphs/Strip ChartsPictures Axis Label Strings CanvasGeneral FunctionsList/Tree (Label/Value) ControlsText BoxesGraphs and Strip ChartsMenu BarsMessage/Prompt Popups File/Directory Popups Graph Popups Windows Interrupt Support Creating and ModifyingRetrieving and Comparing Values Timers Tables SplittersActiveX Controls Data Binding Functions Drawing Batch Drawing Pens ClippingAccessing Pixel Values MiscellaneousMenu Items Control MenusTrees Graph Plotting and Deleting Graph Cursors Graph Legend Strip Chart TracesDigital Waveform Graph Plotting Axis Scaling Font Popups Signal Generation1D Operations 2D Operations Complex Numbers1D Complex Operations Frequency Domain Time Domain One-Step Filter Functions Old-Style Filter Functions FIR Digital Filters Windows Filter Information Utilities Measurement BasicsProbability DistributionsAnalysis of Variance Nonparametric Statistics Old-Style Functions InterpolationVector & Matrix AlgebraReal Matrices Complex Matrices Additional Numerical MethodsStatisticsCurve FittingCascade Filter FunctionsIIR Digital FiltersSignal ProcessingComplex OperationsArray OperationsTimer/WaitDate/Time Keyboard File Utilities Directory Utilities MultithreadingThread PoolExternal Modules Port IOStandard Input/Output Window Runtime Error ReportingOld-Style FunctionsInterruptsPhysical Memory Access Task Switching Extended Functions MiscellaneousGeneral Functions Reading/Writing Callbacks Thread Safe Variable Thread LockThread Local Variable Advanced FunctionsThread Safe QueueLaunching ExecutablesCall Scheduling Functions CallbacksVariant Related FunctionsPassing Values as Variants Assigning Values to Variants Querying the Type of a Variant Retrieving Values from Variants Array FunctionsC Array to SafeArray Conversion SafeArray to C Array Conversion Querying SafeArrays BSTR Functions Resource Management Error Processing ConfigurationLocales Multithreading Low-level FunctionsCreating ActiveX Objects Calling Methods and Properties EventsServer Creation FunctionsObject Functions Advanced FunctionsObject Helper Functions IUnknown Functions IDispatch Functions DLL Server Entry PointsTask Configuration/ControlAdvancedChannel Creation/ConfigurationCreate Analog Input ChannelsPositionCreate T EDS Analog Input ChannelsPositionPositionWatchdog Timer External Calibration DSA Calibration Create Analog Output Channels Create Digital Input Channels Create Digital Output Channels Create Counter Input ChannelsCreate Counter Output Channels Advanced S tart Trigger Reference Trigger Advance Trigger AdvancedSwitch Functions Signal Routing Device ControlCalibrationSystem Configuration TEDSError HandlingExport HW Signals Scale ConfigurationInternal Buffer Configuration AdvancedWrite FunctionsTiming TriggeringRead FunctionsInstrument Driver SessionLocking ChannelsRepeated Capabilities Attribute CreationAdd AttributeAdd Repeated Attribute Invalidation Lists Comparison Precision CallbacksSet Read Callback Set Write Callback Set Check Callback Set Coerce Callback Set Compare Callback Set/Get/Check AttributeSet Attribute Get Attribute Check AttributeCaching/Status-Checking ControlRange TablesRange Table EntriesGet ViInt32 Entry Get Range Table Num Entries Get ViReal64 Entry Range Table Ptr Dynamic Range Tables Error InformationInstrument Specific Error Queue Memory Allocation Helper FunctionsString Callbacks Direct Instrument I/O S tring/Value Tables Value Manipulation Default Callbacks Attribute Information Interchangeability Warnings Logical Names ConfigurationInherent Attribute Accessors Resource TemplateResource ManagementResource-Specific OperationsBasic Message-Based I/OFormatted I/OMemory-Based I/O (High Level)Memory-Based I/O (Low Level)Shared MemoryInterface-Specific OperationsOpen/Close Configuration I/ODevice Control Bus ControlBoard Control Callbacks LockingThread-Specific StatusGPIB 488.2 FunctionsDevice I/OTrigger and ClearSRQ and Serial PollsParallel PollsRemote/LocalSystem ControlLow-level I/OFile I/OString Manipulation Data FormattingFormatting Functions Scanning Functions Status FunctionsSystem Configuration Commander Word Serial Servant Word Serial Low-Level VXIbus Access High-Level VXIbus Access Local Resource Access VXI Signals VXI InterruptsVXI Triggers System Interrupts VXIbus Extenders Backward CompatibilityCommander Word Serial Servant Word SerialNote The Advanced Analysis Library is part of the LabWindows/CVI Full Development System. The LabWindows/CVI Base Package includes the standard LabWindows/CVI Analysis Library. If you have the BasePackage installed, refer to the Library Tree for a list of the standard Analysis Library classes.DIAdem Connectivity LibraryThe DIAdem Connectivity Library contains functions thatdirectly transfer data between LabWindows/CVI and DIAdem.Object ManagementAdvanced Data Storage Data RetrievalEnumeration FTP (Client)Low Level FTP Telnet (Client)POP3 (Client)Internet LibraryThe Internet Library contains functions that communicate with and receive files and commands from remote servers.PropertiesFileChannel Group Channel MiscellaneousNote The LabWindows/CVI Base Package does not include the Internet Library.DDE Support LibraryThe DDE Support Library contains functions that create an interface between other Windows applications using the DDE standard.Server Functions Client FunctionsL a b W i n d o w s /C V I L i b r a r y R e f e r e n c e/cvi。
- 1、下载文档前请自行甄别文档内容的完整性,平台不提供额外的编辑、内容补充、找答案等附加服务。
- 2、"仅部分预览"的文档,不可在线预览部分如存在完整性等问题,可反馈申请退款(可完整预览的文档不适用该条件!)。
- 3、如文档侵犯您的权益,请联系客服反馈,我们会尽快为您处理(人工客服工作时间:9:00-18:30)。
AN INTERACTIVE DESIGN ENVIRONMENT FOR C-BASEDHIGH-LEVEL SYNTHESISDongwan Shin,Andreas Gerstlauer,Rainer D¨o mer,Daniel D.Gajski Center for Embedded Computer SystemsUniversity of California,Irvine,CA92697{dongwans,gerstl,deomer,gajski}@Abstract:Much effort in RTL design has been devoted to developing“push-button”types of tools.However,given the highly complex nature,and lack ofcontrol on RTL design,push-button types of synthesis is not acceptedby most designers.Interactive design space exploration with assistanceof tools and algorithms can be more effective because it provides controlof all steps of synthesis.In this paper,we propose an interactive RTL design environment, which enables designers to control design steps.In our interactive envi-ronment,the user can control the design process at every stage,observethe effects of design decisions,and manually override synthesis decisionsat will.Finally,we present a set of experimental results that demon-strate the benefits of our approach.Our combination of automatedtools and interactive control by the designer results in quickly gener-ated RTL designs with better performance than fully-automatic results,comparable to fully manually optimized designs.1.INTRODUCTIONAutomating RTL synthesis is very complicated issue.It is known that the majority of synthesis tasks are NP-complete problems.Hence, the design time becomes large,or the results are suboptimal,resulting designs cannot satisfy the performance or area demands of real-world constraints.To develop a feasible approach for RTL synthesis,we have substi-tuted the goal of a completely automated,“push-button”synthesis sys-tem with one that allows to maximally utilize the human designer’s insights.This approach is called Interactive synthesis methodology.In this approach,the designer can control the design process at every stage, Shin, D., Gerstlauer, A., Dömer, R., Gajski, D.D, 2007, in IFIP International Federation for Information Processing, Volume 231, Embedded System Design: Topics, Techniques and Trends, eds. A. Rettberg, Zanella, M., Dömer, R., Gerstlauer, A., Rammig, F., (Boston: Springer), pp. 135–144.Dongwan Shin,Andreas Gerstlauer,Rainer D¨o mer,Daniel D.Gajski observe the effects of design decisions,and manually override synthesis decisions at will.This is facilitated through a convenient graphical user interface (GUI).Hardware description languages (HDLs)such as Verilog HDL and VHDL are most commonly used as input to RTL design.However,sys-tem designers often write models using programming languages such as C/C++to estimate the system performance and to verify the functional correctness of the design,even to refine the design into implementation.C/C++offers fast simulation as well as a vast amount of legacy code and libraries which facilitate the task of system modeling.To implement parts of the design modeled in C/C++in hardware using synthesis tools,designers must then manually translate these parts into a synthesizable subset of a HDL.This process is well known for being both time con-suming and error prone.Moreover,it can be eliminated completely.The use of C-based languages to describe both hardware and software will accelerate the design process and facilitate the software/hardware migration.Hardware synthesis tools from C/C++can then be used to map the C/C++models into logic netlists.The rest of the paper is organized as follows:section 2shows re-lated work and section 3introduces our RTL design environment and the program flow of the proposed RTL synthesis tool.Section 4shows the experimental results.Section 5concludes the paper with a brief summary.2.RELATED WORKIssues in RTL modeling,RTL design and behavioral synthesis,aka.High-Level Synthesis (HLS),have been studied for more than a decade now [3].In the recent years,a few projects have been looking at means to use C/C++as an input to current design flows [4,6,16].Constructs are added to model coarse-grain parallelism,communication and data-types.These constructs can either be defined as new syntactic constructs,hence creating a new language [4].They can also be implemented as part of a C++class library [6].In order to facilitate the mapping of C/C++models into hardware,several tools exist that automatically translate C/C++based descriptions into HDL either at the behavioral level or the register transfer level (RTL)[13,16,7].Many automatic synthesis tools (also known as push-button synthesis)have been developed,including Olympus [10],OSCAR [11],SPARK [7],ber [16].However,these tools provide no means to access the interme-136Synopsys Behavioral Compiler [15],Mentor Catapult-C [12],and Cy-137An Interactive Design Environment for C-based High-Level Synthesisdiate design models that are created during the synthesis process and to change important decisions by designers.The designer can specify de-sign constraints for whole designs and access the behavioral input model and the structural output model and design constraints.Some interactive synthesis approaches[8,9]addressed the importance of user-interaction with synthesis system.However they have afixed designflow,that is,the designer has to perform a sequence of synthesis tasks in a predefined order and a cycle-accurate simulation model with complex components is not available for the intermediate stages.3.RTL DESIGN ENVIRONMENTIn this section,we will describe our RTL design environment inte-grated in a system-level designflow.The RTL design environment pro-vides synthesis,refinement and exploration for RTL design as shown in Figure1.It includes a graphical user interface(GUI)and a set of tools to facilitate designflow and perform refinement steps.In ourflow,de-signers or algorithms of automatic tools can make decisions such as clock period selection,allocation,scheduling and binding.The GUI allows de-signers to input and change such design decisions.It also enables the designer to observe the effects of the decisions and to manually override the decisions at will.Further,the designers can make partial decisions and then run automatic tools to take care of the rest of the decisions.We model an RTL design as a Finite State Machine with Data(FSMD) [1],which is an FSM model with assignment statements added to each state.The FSMD can completely specify the behavior of an arbitrary138Dongwan Shin,Andreas Gerstlauer,Rainer D¨o mer,Daniel D.Gajski RTL design.The variables and functions in the FSMD may have differ-ent interpretations which in turn defines several different styles of RTL semantics.In addtion,in order to represent pipelined or multicycled units in a de-sign in the cycle-accruate FSMD,we have introduced new constructs[2] such as piped for pipelined units,and after for multicycle units.The simulation speed of the cycle-accurate FSMD is significantly improved compared with that of the structural RTL description.During preprocessing,the behavioral description of custom hardware in C/C++will be refined into an SFSMD model where each state is a basic block of the original description.Also some presynthesis optimiza-tion techniques including constant propagation,dead code elimination, and common subexpression elimination are integrated.The generated FSMD will be the input model of the RTL synthesis.A performance analysis tool is used to obtain characteristics of the initial design such as the number of operations,variables and data trans-fers in each state,which serves as the basis for RTL design exploration. It also produces quality metrics for RTL design such as the delay and power of each state and area of the design to help the designers to make decisions on clock selection,allocation,scheduling and binding.The refinement tool then automatically transforms the FSMD model based on relevant design decisions.Finally,the structural RTL model is produced by a netlist mapper,ready to feed into traditional design tools for logic synthesis,etc.3.1Synthesis DecisionsThe refinement engine works on directions called the RTL synthesis decisions.The synthesis process can either be automated or interactive as per the designer’s choice.However,the decisions must be input to the refinement engine using a specific format.For the purpose of our implementation,we annotated the input model with the set of synthesis decisions.The refinement tool then detects and parses these annotations to perform the requisite model transformations.Based on these deci-sions,the refinement engine imports the required RTL components from the RTL component library and generates the cycle-accurate FSMD.The decisions can be made by designers interactively through GUIs and/or be made through automatic algorithms.The GUIs for interactive decision-making allows designers to(a)specify decisions(b)override the decisions,which are already made by the designers or automatic algorithms(c)partially assign decisions and automatic algorithms will fill in the rest of decisions.139 An Interactive Design Environment for C-based High-Level Synthesis The GUI also allows automatic algorithms being plugged in.Thus it is easily extendible because designers can select an algorithm from a list of plug-in algorithms such as ASAP,ALAP,list and force-directedscheduling and graph coloring for binding and so on.Figure2.Allocation window3.1.1GUI for Interactive Decision-making.In order tohelp designers to make synthesis decisions interactively,we provide anallocation window and a scheduling&binding window.In allocationwindow as shown in Figure2,designer can see all RTL components inthe RTL component library,select them and set the parameters such asbit width,size of array and so on[5].The scheduling&binding window displays the SFSMD in state-opera-tions table format which contains a series of states,each state containinga set of operations to be performed in the state,shown in Figure3.Thestate-operations table displays the behavior of a design and all designdecisions made in graphical format.This is,the designer can modify alldesign decisions at any time in the design process in the state-operationstable.In the table,State is the current state and NS is next state.CSis the control step of the expression which is relative to the start timeof the state.The table also shows statistics such as the lifetimes of all variables,occurrences of operations,the number of data transfers and the criticalpath in number of operations in each state.It also shows the ASAP andALAP control step for each expression in each state.All expressions are scheduled at specified control steps in the schedul-ing view,which will be assigned to CS in the state-operations table.Alloperations are bound to functional units and their ports,which will bespecified in the oper column.Also all operand variables(destination,source1,source2)are mapped to storage units,read/write ports of the140Dongwan Shin,Andreas Gerstlauer,Rainer D¨o mer,Daniel D.Gajskistorage unit,and busses in the binding view.If the variables are mapped to memory,then the base address needs to be specified as well.Designers can input,modify all decisions and override decisions which algorithms made through automatic tools in scheduling&binding win-dow.Furthermore,the designers can partially specify some of the deci-sions and then algorithms take care of the rest of decisions still meeting the specified designer’s decisions.3.2Performance AnalysisSeveral synthesis metrics are implemented to help the designer decide how to select the allocation and partition a super FSMD description into control steps.Two important metrics of design cost are operator occurrences and variable lifetimes.Operator occurrences metric shows the number of operations of each type used in each state.The maximum number of occurrences of a certain operator type over all states deter-mines the required minimum number of functional units to perform that type of operation.Variable lifetimes metric identifies states in which state a variable holds a useful value.The maximum number of variables with overlapped lifetimes over all states determines the required mini-mum number of storage units.After allocation,performance estimation calculates the delay and power consumption of each state and the area of the design.141 An Interactive Design Environment for C-based High-Level Synthesis4.EXPERIMENTAL RESULTSWe have implemented our interactive RTL synthesis approach in C++ (algorithms,data structure)and Python(GUI).The benchmarks used are sra(square root approximation),GCD(greatest common divisor), DIFFEQ(differential equation solver),from high-level synthesis bench-mark suite.The different types of implementation of discrete cosine transforma-tion,DCT(2-dimensional DCT with matrix multiplication),ChenDCT (2-dimensional DCT implementing Chen algorithm),MP3DCT(1-dimensional DCT for MP3Codec)MP3IMDCT(1-dimensional ImDCT for MP3Codec)Codebook(codebook search block in the GSM Vocoder which is employed worldwide for cellular phone networks.The model was based on the bit-exact reference implementation of the ETSI stan-dard in ANSI C).Table1lists the characteristics of the designs used in terms of the number of operations(#OPs)in the input description,which is indica-tive of the data complexity of the design,and the number of basic blocks (#BBs),indicative of its control complexity.Also the type and quantity of each resource allocated to schedule and bind this design for all the experiments are given in Table1.The resources indicated in this table are:ALU is used for arithmetic and logic operations(+,−,&,|,ˆ, and∼)or saturated arithmetic operations in Codebook example.ADD and SUB for addition(+)and subtraction(−)respectively,ASU for both addition and subtraction,MULT for multiplication(×)in1stage pipeline fashion,DIV for division(÷)in5stage pipeline fashion,SQRT for square root operation in5stage pipeline fashion,LU for logic op-erations(&,|,ˆ,and∼),SHIFT for left/right shift operation( , ), CMP for comparison(≥,≤,,<,==,!=,!)REG is a register with1read port and1write port and RF is a registerfile with2read ports and1write port.MEM and RAM have1 read port and1write port,and the ROM has1read port.The number in parenthesis indicates the size of registerfiles and memories.For our experiments,we implements a heuristic based on list schedul-ing algorithm[14]which performs scheduling and binding at the same time(Automatic in Table2).The heuristic considers the allocation of units and the number of ports of allocated units and busses.After ap-plying the heuristic algorithm,we applied some optimization techniques to improve the performance of designs on the RTL design environment (Automatic+Manual in Table2),while Manual shows the examples designed by designers.Dongwan Shin,Andreas Gerstlauer,Rainer D¨o mer,Daniel D.Gajski For MP3DCT and MP3IMDCT,a designer manually implements control pipelining by inserting pipeline registers on the output logic of the con-troller,which can reduce the clock period by reducing the delay from the output of output logic of the controller to its datapath.In addition, all control words are stored in program ROM.For Codebook,the designer inserts registers at the output of func-tional units to reduce the clock period and implements data forwarding from output of a function unit to the input of other functions units. In addition,the special counters are introduced to calculate the index of arrays in the memory(inside loops),which is accessed by row and column by two indices.We present the logic synthesis result obtained after synthesizing the RTL Verilog generated by Netlist mapper using the Synopsys Design Compiler logic synthesis tool.The LSI-10K synthesis library is used for technology mapping and components are allocated from the Synopsys DesignWare Foundation library.The logic synthesis results are presented in terms of three metrics: the unit area(in terms of synthesis library used),the number of states (states)in FSM controller,the critical path length(clock period,CP in nanoseconds)and the number of clock cycles(cycles)to execute the design.The critical path length is the length of the longest combina-tional path in the netlist as reported by static timing analysis tool and it dictates the clock period of the design.Table1.Characteristics of synthesis examplesExamples#OPs#BBs resourcesGCD5(3)91SUB,1CMP,1LU,4REGsDIFFEQ11(10)61ASU,1CMP,1MULT,16REGsDCT21(8)221ADD,1MULT,3COUNTs,3REGs, 3RAM(64),2ROM(64)ChenDCT167(42)271ADD,1SUB,1SHIFT,1MULT, 1CMP,16REG,1RAM(128)MP3DCT330(0)31ASU,1SHIFT,1MULT,1CMP,2RFs(64)MP3IMDCT195(178)491ASU,1SHIFT,1MULT,1CMP,2RFs(64)Codebook604(253)1971ALU,1CMP,1MULT,1DIV,1MAC,1SQRT,16REGs,1RAM(2048)The speedup,as shown in Table3of a design by Automatic+ Manual and Manual is defined as follows:Speedup x=CP Auto.×cycles Auto.−CP x×cycles xCP Auto.×cycles Auto.×100142An Interactive Design Environment for C-based High-Level Synthesis Table2.Synthesis resultExamplesAutomatic Automatic+Manual Manualarea CP cycles area CP cycles area CP cyclesGCD515435.734517733.934———DIFFEQ1748437.61131631431.793———DCT9540860.169149517350.9579211409042.64225 ChenDCT3248749.024*********.42129———MP3DCT8578661.25658378054.930810335747.7308 MP3IMDCT9306955.03829166950.92097023944.3209 Codebook99121571.45649299106570.24319598716255.533000 Table3.Performace improvementExamples Automatic+Manual ManualGCD 5.0%—DIFFEQ30.6%—DCT29.1%56.7%ChenDCT20.1%—MP3DCT51.1%57.5%MP3IMDCT49.4%55.9%Codebook24.8%54.6%where x is either Automatic+Manual or Manual.Through the experiments,the performace of the design by the heuris-tic algorithm is the worst among3implementations,but after modified the scheduling and binding result by users,the designs get about30% improvement,specially in terms of clock cycles,and become close to the designs by human.5.CONCLUSION AND FUTURE WORKIn this paper,we proposed an interactive C-based RTL design envi-ronment which takes full advantage of the designer’s insight by allowing to enter,modify,override all decisions at will.It has been developed and integrated into SoC design environment in order to validate our approach.This allows designers to evaluate several design points during fast exploration.Our experimental results show that the proposed solution to improve behavioral modeling of RTL designs is not only feasible and practical for real-world designs,it also comes with a significant speed-up in simulation.Future work in this direction will involve comparison between our approach and commercial tools and the scheduling of bus protocols under timing constraint in clock cycles.143144Dongwan Shin,Andreas Gerstlauer,Rainer D¨o mer,Daniel D.Gajski REFERENCES[1]Accellera C/C++Working Group of the Architectural Language Committee.RTL Semantics,Draft Specification.Technical report,Accellera,February2001.available at /alc-cwg/cwg-open.pdf.[2]R.D¨o mer,A.Gerstlauer,and D.Shin.Cycle-accurate RTL modeling withmulti-cycled and pipelined components.In Proceedings of International SoC Design Conference,pages375–378,October2006.[3] D.D.Gajski,N.Dutt,S.Y.-L.Lin,and A.Wu.High Level Synthesis:Intro-duction to Chip and System Design.Kluwer Academic Publishers,1992.[4] D.D.Gajski,J.Zhu,R.D¨o mer,A.Gerstlauer,and S.Zhao.SpecC:SpecificationLanguage and Methodology.Kluwer Academic Publishers,January2000. [5] A.Gerstlauer,L.Cai,D.Shin,R.D¨o mer,and D.D.Gajski.System-on-Chipcomponent models.Technical Report CECS-TR-03-26,Center for Embedded Computer Systems,University of California,Irvine,August2003.[6]T.Gr¨o tker,S.Liao,G.Martin,and S.Swan.System Design with SystemC.Kluwer Academic Publishers,March2002.[7]S.Gupta.SPARK:High-level synthesis using parallelizing compiler techniques.available at /∼spark/.[8] A.A.Jerraya,I.-C.Park,and K.O’Brien.AMICAL:An interactive high levelsynthesis environment.In Proceedings of the European Design Automation Con-ference,pages58–62,February1993.[9]H.-P.Juan,D.D.Gajski,and V.Chaiyakul.Clock-driven performance opti-mization in interactive behavioral synthesis.In Proceedings of the International Conference on Computer-Aided Design,pages154–157,November1996. [10] D.Ku and G.D.Micheli.High-level Synthesis of ASICs under Timing andSynchronization Constraints.Kluwer Academic Publishers,1992.[11] ndwehr,P.Marwedel,and R.D¨o mer.OSCAR:Optimum simultaneousscheduling,allocation and resource binding based on integer programming.In Proceedings of the European Design Automation Conference,February1994. [12]Catapult C Synthesis,Mentor Graphics Inc.available at http://www.mentor.com/.[13]L.S´e m´e ria and G.D.Micheli.SpC:Synthesis of pointers in C,applicationof pointer analysis to the behavioral synthesis from C.In Proceedings of the International Conference on Computer-Aided Design,pages340–346,November 1998.[14] D.Shin and D.D.Gajski.Scheduling in RTL design methodology.TechnicalReport CECS-TR-02-11,Center for Embedded Computer Systems,University of California,Irvine,April2002.[15]Behavioral Compiler,Synopsys Inc.available at /.[16]K.Wakabayashi and T.Okamoto.C-based SoC designflow and EDA tools:AnASIC and system vender perspective.IEEE Transactions on Computer-Aided Design of Integrated Circuits and Systems,December2000.。