火炬之光2——工程师加点build心得

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《火炬之光2》工程师技能解析与加点心得

《火炬之光2》工程师技能解析与加点心得

五技能:闪电手雷,不喜欢它的施法动作,感觉挺慢的,第一个工程点过一点,后来的都没点,留给有见解的朋友补充~
六技能:火焰导弹,需要装备手炮,玩火炮时点过,撸住拼命射,各种蝌蚪满天飞,还带自动追踪的,太爽了有木有~只可惜不一会就高超了,蓝就见底了- -!苦逼的力量火炮呀!
七技能:大块头,跟射击机器人比起来,各方面都显得笨拙很多,跑起来又丑- -!不过伤害还是很给力的。技能升级会增加持续时间和伤害、护甲。5J会平挥,10J会粉碎攻击,15J会放导弹。
三技能:超负荷,此技能分两部分伤害,武器DPS伤害部分会随着技能等级的提升而提升,而固定伤害部分只随人物等级的提升而提升,与技能等级无关;除此之外,2J以上会附加眩晕几率,几率跟技能等级成正比;再者,此技能恒定附加50的击退。三个阶段的奖励只是扩大范围和伤害敌人的个数。专注工程加一级即可(相信爱情的点2J),要的就是它的击退和固伤,并且每点能量能提升50%的伤害,有时候清小怪可以体验一下高伤害~一般用来开罩子的和击退怪物用的(比如ACT2中喜欢捆绑人的蜥蜴?鳄鱼?- -!)
好了,下面来分享一下我的加点吧【一共132点(一开始洗掉了火焰锤)】:
第一系:闪电拳1、余烬之锤15
第二系:回复机器人15、护甲大师15、火雷掌控15、大块头15(懒人党,不想点其他主动了,只好选它)
第三系:罩子15、超负荷1、充能领域15、大地震10、飞机仔15
再来说下属性点的分配吧,前期不必刻意去把专注加高,满足装备需求,除敏捷之外都可加,然后力量跟体力差不多了(具体看装备属性衡量吧),就开始全加智力。其实工程师是一个很全面的职业,个人感觉神马属性都用得上,用不着那么极端。这样前期大部分装备又都穿得上,再利用好洗点机制用蜘蛛加火炮来过度,会感觉其实其实主专注的工程师前期也可以过得挺好的~

《火炬之光2》工程师加点及个人见...

《火炬之光2》工程师加点及个人见...

《火炬之光2》工程师加点及个人见解(Torch light 2 engineers addsome personal opinions)Role of engineer in "torch light 2" (including career points and personal suggestions)Because I am also an engineer, so I have a feeling about this role. I write down my experience and give you reference and share.--------------------------------------------------------------------------------First, we review the engineer occupation orientation, can be found from the 3 talents, engineers can be divided into the following 3 kinds of play, and even more the game player often has a tendency, therefore, can be divided into two handed weapons (including cannons, tanks), call the Department, first of all, each department we carried out detailed analysisTwo handed weapon:3 of the most violent and most system refreshedly, passive talent to make up for the two handed weapons general Gongsu slow problem, with high damage skills, hand weapons powerful weapon damage can allow you to experience the thrill of rollingAttribute points (general add points, the author is only the third difficulty is the boundary point, and then no longer details):The third difficulty following recommended plus 5 power points, later can add the appropriate agile ideas: third difficulty following due to blood and attack the monster is not enough to bring the game player too much of a threat, as long as the equipment is not too backward, generally do not have survival issues, more game player should consider seckill pleasure, abandon violence warriors defense completelyThe third difficulty above recommended 3 2 body force points, later can add the appropriate agile ideas: attribute the difficulty degree above third monster has been a great increase, the game player will obviously feel difficult, especially in the second act, so whether it is appropriate to add strength, wear equipment or in order to survive, is the ideal choiceSkills plus:Speak passively firstFirst, the first passive two handed weapons, since took two arms, this does not add up, unfortunately, to make up for the two hand weapons bulky, but also with Vertigo effect, it is recommended to fill upFirst, the second passive energy weapons, this player can fill or +1 according to their own circumstances, triggered after high-speed charge flat cut AOE, each additional weapon damage will hitThe first line of third passive current ends, as a small volcano can trigger this ability, so the presence of this skill is veryhigh, greatly improving the brush speed, the same as required +1 or + fullSecond is the first passive armor chastity skills, simple and crude, improve physical defense, later recommended to fillSecond line second is also simple and crude and electric hot skills, strengthen the small volcano good skills, pre can not fill, later recommendedSecond line third passive energy control recommended 1 points, 1 points behind the growth of the poor is only considered a luckThe third system is the first passive sword and shield weapon that does not take into account the skillThird Department of second passive shelters, this skill is enough at the beginning of 1, and later there are redundant points, you can consider filling, the measured anti second effect is OK, the key time can save a lifeThird series of third passive energy recovery, this skill is enough at the beginning of 1, the latter I do not recommend, plus one point is not enough, and secondly, the use of energy in the late only shield, the frequency is not high,Just a little, just a littleEquip: priority of physical damage and damage strengthening, later can support the equipment output bias, high priority weapon damageSummary: as a typical high school of brittle hands warrior, the author is not recommended in the absence of equipment support under the condition of land reclamation third difficulty, it needs very tedious operation and good tolerance, and die quickly, more suitable for normal hands engineers play, but also from the gameplay, normal is it more difficult for entertainmentRecommended difficulty: normal leisureactiveThe first is the first hammer skills flame excellent range and high injury make it become the best choice of 42 strokes out before the main form for the initial damage on damage + multiple fire damage, if you use an energy bead will produce explosion effect, the author recommended large force skills, disadvantage the hand is too slow, high difficulty you may not beat down his first down, so it is recommended as the transition skills before level 42The first series of skills, the small volcano, can be considered a reinforced version of the flame hammer, high frequency, low injury zone burning, there is a large range of tracking, basically you can use the right key for a lifetimeThe first second lines: the robot skills reply I recommend regardless of which department should fill, back to back to the blue blood, then there is the advanced armor bonus, both teams or individuals are very good, especially engineers later verylack of blue, if the number of points is relatively tight game player can consider 5, about this skill don't repeat that in the backThird series second skills: shield this skill greatly improves the engineer's survival ability, it can be said that this skill is engineer challenging capital, I believe that no matter what, the skills you are required to fill, when knock a pots, or real-time, high energy release shield for output the survival time and more space for the game player, without pity! This skill is not repeated belowMore than 4 active skills I strongly recommend, skills and the rest of the fast hands engineer the rhythm of the game is not high, the game player can be appropriate entertainment to point out the small plane, summon robot like play.PS: take the class skills charged hit the floor and sprint a not far from the hard straight, a long CD, I think this game player own habits, can be +1, in fact if to walk then I recommend more accelerated magic book, personally think that the practical value is higher than the 2 skills--------------------------------------------------------------------------------Two handed cannonThe weapon was taken out by myself, explaining that it was different from melee hands, and that the cannon division was more prone to roaming, and that the HIT AND RUN was a devicethat did not need good equipment and was able to challenge difficult, special existenceAttribute points: the same as above, 5 force or 3 force 2 body points, according to the need can be appropriate to add agile attributesactiveSecond series of second skill blasting guns, which are the core of gun flow, are far distance and blinding. Most of the time, the gun flow is put on the kite, and it is recommended to fill upThe rest can be mounted with 21 stage machine turrets and 42 stage robots, and robots and energy shields are recommended for usepassiveFirst, the first passive two handed weapons, since took two arms, this does not add up, unfortunately, to make up for the two hand weapons bulky, but also with Vertigo effect, it is recommended to fill upFirst, the second passive energy weapons, close combat weapons can trigger the effect, gun flow can ignoreThe first line of third passive current end blasting gun can trigger, I did not verify, but even if it can trigger, it is not so bad, it is recommended not to addSecond is the first passive armor chastity skills, simple and crude, improve physical defense, later recommended to fillSecond line second is also simple and crude and electric hot skills, strengthen the fire blasting gun, pre can not fill, later recommendedSecond line third passive energy control recommended 1 points, 1 points behind the growth of the poor is only considered a luckThe third system is the first passive sword and shield weapon that does not take into account the skillThird Department of second passive shelters, this skill is enough at the beginning of 1, and later there are redundant points, you can consider filling, the measured anti second effect is OK, the key time can save a lifeThird series of third passive energy recovery, this skill is enough at the beginning of 1, the latter I do not recommend, plus one point is not enough, and secondly, the use of energy in the late only shield, the frequency is not high, small complement on the lineJust look at the weapon equipment: the weapon of choice for maximum damage, the higher the better choice to improve the remote Armor Weapon Damage and fire, later can support blood equipment dispositionSummary: a soldier has a Ranger's heart, that is to uphold thespirit of the great flow of artillery, HIT AND RUN, as long as careful positioning, survival ability is very strong, can have difficulty facing the challenge, the highest degree of difficulty of the capital, only need to pay attention to is late long-range attackRecommended difficulty: allConjurationAs the name suggests, the system is mainly based on the call, biased towards the master of the play, but also with the spirit of the kiteAttribute points: 5 concentration or 3 focus, 2 physical strength, 5 focus addition, apply to the first 2 difficulties, the difficulty of the need to properly supplement the physical strength, and later block 50%, can make up for AgileInitiative:Second line of third skills, "mine spider", which is the core skills of the Department, without equipment support, damage increases with the level, stage upgrade, reduce magic, is the summoning System Engineer eternal right key skills recommended fill upSecond Department of fourth skills, machine, high frequency and low injury, the actual output is very good, advanced with a variety of effects, it is worthy of being recommended to fill up the batterySecond finally a sledgehammer robot excellent combat skills, good defense, no matter when T or DPS is your best choice, open boss and battery with a round after boss can be disabled, but does not recommend early awesome fillThe last skill of the third line, the small helicopter, is a good ability to control the field. It provides great help for your kite flying, and recommends filling it upAlso, respond to robots and energy shields for the same reason, without repeating the instructionsPassive:The first passive summoning system is generally equipped with one hand + shield, which can be ignoredFirst, the second passive, generally you will not personally approach the monster, like entertainment players can +1First line third passive, your skill does not have the effect that can trigger this, can not addSecond is the first passive armor chastity skills, simple and crude, improve physical defense, later recommended to fillSecond line second is hot and you don't need to strengthen the corresponding electrical skills withoutSecond line third passive energy control recommended 1 points,1 points behind the growth of the poor is only considered a luckThe third system is the first passive sword and shield. You don't usually come near monsters, and skills don't hurt by weapons. This skill doesn't make senseThird Department of second passive shelters, this skill is enough at the beginning of 1, and later there are redundant points, you can consider filling, the measured anti second effect is OK, the key time can save a lifeThird series of third passive energy recovery, this skill is enough at the beginning of 1, the latter I do not recommend, plus one point is not enough, and secondly, the use of energy in the late only shield, the frequency is not high, small complement on the lineEquip: recommend the use of a single hand weapon + shield combination, applicable to all the difficulty, this is the upper limit of 50% DEG retaining strength, so with the vitality of the block to ensure the maximum profit is good, the choice of equipment is the same, back to the blue or blue armor recommended limit post transfer high blood.Summary: as a soldier has a master of the heart, HIT AND RUN will always be your constant pursuit, the spider is very good in the first 3 difficult performance, at the end of the difficulty hurt so I recommend just passable, call the Department can choose three difficulty to achieve the most refreshing game effectRecommended difficulty: normal leisure veterans--------------------------------------------------------------------------------Tank:The torchlight 2 strongest iron wall, this sentence is not an exaggeration, engineer born with 25% injury free with high block + Nirvana energy shield in the equipment, on the basis of a certain can defy the game most mobs and bossThe Department mainly says 2 kinds of play, a pure meat flow (you need a base friend), a half meat, half output stream (you can brush it, and you have the capital to challenge the last difficulty)Half meat half outputThe recommended single hammer + shield, with a small volcano can cause considerable output, but also have excellent survival ability, it is suitable for high difficulty single brushAdd attribute: 3 points 2 points of strength of vitality, also ensure the panel block to 50% when you can put energy on agile DianbuInitiative:The first skill, the hammer, as before, outputs the transition skills before the volcano, which can be washed off when thevolcano is outThe first is the last skill small volcano yes, he appeared again, right click the main output, even the last difficulty, even single handed weapons, this skill still has a good attack, but the consumption of blue and the hand speed is flawedRecovery robot and shield is recommended to fill, with the above reasons, the robot can consider plug-in battery and a sledgehammer robot,Then you can choose a favorite stun skill to fit the small volcano to trigger the end of the currentpassiveFirst line, the first passive configuration, one hand + shield, this skill can be ignoredThe first line of second passive, gorgeous passive, extra skill points can be used to point himFirst, the third passive, such points can be considered full of this passive, with small volcanoes can be seconds strangeSecond is the first passive armor chastity skills, simple and crude, improve physical defense, recommended to fillSecond line second is hot and the electric up injury recommended lack of skills to fillSecond line third passive energy control recommended 1 points, growth is not high, much waste, 1 is enough, just a luckThe third Department of the first passive sword and shield full up, change a good shield, you can raise a lot of weapons damage, in disguise to strengthen the small volcano, there are more points to consider addingThird lines, second passive shelters, this skill can be 1 points early, the latter count of surplus, you can consider fullThird series of third passive energy recovery, this skill is enough at the beginning of 1, the latter I do not recommend, plus one point is not enough, and secondly, the use of energy in the late only shield, the frequency is not high, small complement on the lineEquipment: recommended single hammer + shield combination, high damage, strengthen the tendency as melee weapon damage + fire, later feel strange blood can pile topSummary: the tank fighter, for a single brush, with a decent outbreak and relatively good defensive skills, the main small volcano, learn to use the current end of the passive you will be a lot easier to tell the truth, I think this is to hit the high difficulty is appropriate, otherwise Shuangkuaigan certainly not enemy hands - difficult to mix engineer. 42, after the preliminary formingRecommended level: veteran elitePure meatTo strengthen the defense, hard mess, almost no attack, but in the right way, you do not fall, your teammates will not fallAttribute points: 5 body, until the character panel + equipment + magic book block >=50%, all + agileInitiative:The first second lines on the large area of floor control skills skills to protect the team field control technology, dot damage is another small benefits, full range can cover the entire screenThe first third lines of the Shield Slam skills soul skills with control with displacement with reduction, more important is the skill of playing energy fast, basically have blue under 5 seconds to ensure a 5 star shield, and the shield is an integral part of theRobots and energy shields have been described earlier, not much to say hereThere are several active skills completely enough, if students can consider playing with third lines of third skills and fourth skills, the former high AOE damage which hit the energy for the whole of the fastest, but considering the distribution of blue, the only recommended the use of easy game playerPassive:The first passive tank is usually equipped with one hand + shield, which can be ignoredThe first line of second passive, gorgeous passive, extra skill points can be used to point himThe first line of third passive damage is a small benefit, +1 canSecond is the first passive armor chastity skills, simple and crude, improve physical defense,Fill it up!Second line second is hot and you do not need so high damage, not recommendedSecond line third passive energy control recommended 1 points, you kill the undead, 1 is enough, just a luckThe third system is the first passive sword and shield. Your damage has been very low. It's not necessary to recommend "+1" or "no"Third line second passive shelters, this skill can be filled up first, your location is very suitable for this skillThird series of third passive energy recovery, this skill is enough at the beginning of 1, the latter I do not recommend, plus one point is not enough, and secondly, the use of energyin the late only shield, the frequency is not high, small complement on the lineEquip: weapon of choice for fast attack vampire weapons with blue absorption, the best 5 seconds of bloody dot, armor, second priority stack output, ensure enduranceSummary: as the most hard game, you should pay attention to more is how to quickly make energy shield protection team or on the floor, rather than rush to blame a hackle, output to his teammates as wellRecommended difficulty: all (please ensure that at least one base companion is accompanied)The total analysis of the engineer of this occupation, this is a catchall occupation, can play every position, similar to the wow Paladin, but due to the energy shield bug general skills makes engineers seem to be more suitable for the tank and the auxiliary position, in fact this point from the engineer's equipment can be seen, in general flame, lightning defense serious biasAbove all belong to individual viewpoint and viewpoint, wish everybody game is happy******************************The use of personal experience, if not the highest degree of difficulty, is the main attack, with the assistance, damage output plus self restoring DPS skills to fire hammer (the firstskill first line), upgrade 5 first specific feelings have very NB (the first weapon speed passive first skills), is mainly used to attack a chance to stun the enemy attack speed (passive second), can not have a chance to hit, the effect is accelerated, triggering a low probability of stun damage (passive third), caused by the power of three times the value of the injury to the vertigo enemy, the trigger once every few seconds, this skill feel good, first with the passive use, damage is very high, but the boss and some elite do not eat dizziness... Auxiliary skills recovery device (second line first), every 12 seconds to restore, very good, only one level is enough, but every time you replace the map, remember to call. The summoned machine has always been second, three passive, has a chance to hit the charge after the full bar, the trigger probability is very low, and there is no hint, not too good to use, count as an additional bonus bar******************************************************************!! The third line is the first skill, jump the shock range, damage, with the probability of vertigo, but still relatively good, against the small number of enemy groups, killing okay,There is mainly dizziness and flame damage passive 3 charge back to the blood, this is very easy to use ah, when a blood skill, and good recovery, no CD, if charged with both weapons is very fast, triggering attack acceleration or charge fill skills if you have not end, have charged fire hammer use case damage isvery high, boss is generally a few times to hang with characters with strength, endurance (last) supplemented by it, I keep many points without the need of weapons and equipment, meet, according to equipment requirements to mend. This can be in low level with high levels of weapons and equipment, the attack relies on operating game process is easy, it is not more endurance support defense and blood. Agility and concentration, I didn't add, blue enough, and bottles, equipment also provides some attributes. I play the English version, the translation may be inaccurate, probably can understand it ~ if it is the most difficult, I tried the three Department of defense style, single hand weapon + shield, is quite difficult, but the survival and recovery ability, perhaps the team will provide convenience to the high degree of difficulty the team, to the tank.。

《火炬之光2》精英难度各系工程师加点及技能经验

《火炬之光2》精英难度各系工程师加点及技能经验

《火炬之光2》精英难度各系工程师加点及技能经验玩了几天,工程号删了不下10个了,就目前说一些经验。

乱七八糟的,直接归纳算了,(都是精英难度。

前3个难度清用脸滚键盘),个人见解不同~觉得有异议可以讨论。

以下内容都是建立在装备中庸的情况下。

你非要神装。

自己一边玩去。

1、所谓的加点,加技能,装备配置,最终的目的是在自己站住的情况下,努力提高清怪速度。

(我这个说大家不反对吧?)2、神技[立场]首先属性点,那些说工程加2345体的人,我不知道你是不是网游玩多了,喜欢跟个BOSS死磕,他打不死你,你打不死他??1点活力=3HP,=0。

25%护甲奖励,=0。

1%格挡。

如果你加3体。

那么100级的时候你有额外的900HP。

额外的75%护甲。

以及25%格挡。

精英难度105的地图。

里面的怪打我2000护甲的人物,2500-5000血。

给你算上300点活力以后,当你4000护甲。

你能多抗几下??你也就8000左右的血。

你加了300活力,损失了多少伤害和暴击?我的工程0活力加点,我就靠[立场]这个技能。

100级人物上[立场]1。

7W的伤害吸收。

如果满能量开[立场]有6W多伤害吸收。

这个吸收包括所有的伤害!除了地面陷阱。

而且宠物也能享受。

持续时间30秒,CD8秒。

都不用吃红,直接开个技能,多了几W的HP。

我都是开着立场跑图~群怪。

很惬意。

SO,我建议的是活力能少加就少加,主力副敏主智副敏(根据你类型决定)。

3人物分类。

工程可以发展很多方向,我玩的是剑盾流,满[盾击],[立场],[超荷],[火与星],[自走跑],[巨锤机器人]。

盾击是一个累积能量很快的技能,而且能晕能退。

超荷和立场两个技能的效果,都是建立在能量多少的基础上的。

开立场,进怪群,盾击2下,满能量,再次开立场,然后盾击2次,超荷。

自走跑加满以后感觉比锤子机器人吊多了。

穿透+高射速。

比较有争议的HPMP机器人就别浪费技能点了。

满级4秒回1997HP和71MP。

如果你觉得钱比技能点宝贵。

火炬之光2机械师属性加点推荐

火炬之光2机械师属性加点推荐

火炬之光2机械师属性加点推荐2点专注2点敏捷1点体力会比较适合召唤流机械师加点攻略:建筑系:healing bot加满,回血回蓝spiderMines加满,主力的攻击技能,蜘蛛雷可以自动跟踪目标的gun bot加满辅,助攻击sledgebot加满,辅助攻击由于蜘蛛和狂雷天牢伤害基本已经可以扫清地图,只有在高难度下才需要使用到火系的几种天赋低难度下,可以不必投资火系的天赋,直接投资蜘蛛,治疗机器人和狂雷天牢便可法系build需要加的是:“专注”和“敏捷”火焰天赋里面还需要点是第一个:从升级的角度来说,首先点Flamer hammer,其他两个天赋待定第二页天赋,首先需要点的是:并且将蜘蛛炸弹设置成右键,作为你的主要技能来投放,这两个技能的优先权大于刚才的FlamerHammer,最后我还会统计一下全部技能加点的优先权最后一行的三个被动,暂时不点,但是后期可以投资:第三页天赋,狂雷天牢,绝对刺激,瞬间放出电流秒杀周围所有敌人,优先级低于蜘蛛高于Flamer Hammer:最后这两个天赋也算次要被动天赋,后期可投资:在详细阐述输出手法之前,先列一下加点优先权顺序蜘蛛加血机器人火焰锤子或狂雷天牢(个人喜好不同无需强求)双手武器专精(Heavy Lifing)到这里差不多用掉 75点天赋接下来还有差不多80点可以用你还可以投资5个满技能我建议Fire and SparkAgeis of FateSuper ChargeCharge Domination最后为了增加娱乐性和趣味性,我建议大家放个灯笼,虽然不是什么厉害的技能,但是会让你觉得很有趣:输出手法:蜘蛛(没事就扔,保证地上有几个)普通攻击(没charge加成的时候,怪冲过来可以考虑撸几下,后期几下就应该charge撸满了)火焰锤(有charge了可以用火焰锤了,效率很高)狂雷天牢(魔法足,且小怪多的时候,放!爽!)。

火炬之光2法师怎么玩

火炬之光2法师怎么玩

火炬之光2法师怎么玩火炬之光2法师怎么玩导语:火炬之光2法师怎么玩?《火炬之光2》拥有多周目设置,玩家完成所有的支线任务和主线剧情,将可以选择重头来过,同时重来的游戏难度和装备奖励都会提升一个台阶。

火炬之光2法师怎么玩电系:电系被动2混乱魔杖:魔杖平A或者施放冰1直接伤害的时候有一定几率施放一些神奇效果,基本上就是陨石、毒雨、召唤暗影蝙蝠等效果。

点到7点20%几率触发弥补冰1天生输出不足矣。

加点思路:冲能优先点到5在根据回蓝消耗慢慢补到10,元素调和先点1然后根据个人需求慢慢来补最后补满。

冰1优先点到5然后根据需要补到10,冰雹跟等级走满,闪烁14级学习一点即可,元素获利优先点到5然后根据点数需求慢慢补满,霜波跟等级走满,冰牢跟等级走满,冰冻命运7级一点然后根据个人需要来补,冰系烙印跟等级走满。

混乱魔杖如果前期没有适合的魔杖可以1点不点,弄到适用的魔杖以后补到7。

属性加点:首先五专注可以,但是个人并不推荐。

所以四专一体,四专一敏,三专一体一敏等不失为一个选择。

而且并不一定要升级就点属性,随时留出5到20点左右的属性根据装备需求来点属性是必需的'。

装备选择:盲目的橙装崇拜论并不理智,所以前期NPC商店卖的物美价廉的蓝绿装和套装是你最好的选择。

属性尽量以血量,回蓝,释放,专注,敏捷,体力冰霜伤害%加成等属性为主。

火系:火系被动1充能专精:除了回蓝,主要续航来源,并且附加25%伤害提升。

自身有足够的回蓝续航的话,点到10即可。

理论上充能可以点的更低,不过考虑开荒中期自身装备插槽不足,不能提供足够的插槽以保持足够的回蓝续航,所以冲能10点性价比最大化。

如果想从冲能扣点的话推荐遗产流。

开荒10点冲能不亏。

火系被动2元素调和:首先元素调和的四种属性BUFF触发是单独计算,触发范围应该以人为中心5米到7米左右。

每级提升1%几率与1秒持续时间。

因为要最大化保持冰冻状态触发烙印效果保持输出,所以每级一秒的持续时间性价很高。

《火炬之光2》工程师角色浅谈(包涵职业加点和个人建议)

《火炬之光2》工程师角色浅谈(包涵职业加点和个人建议)

第三难度以上推荐3力2体的加点,后期可以适当补充敏捷 思路:第三难度以上怪物的属性有了极大的增幅,此时玩家会明显感到吃力,尤其是进入第二幕以后,所以适当补充体力,不管是穿装备还是为了生存,都是比较理想的选择
技能加点:
主动
第一系第一个技能 火焰锤 其优秀的范围和高伤使这个技能成为了42级大招出来之前的最佳选择,主要伤害构成为初始的捶地伤害+多条火焰伤害,如果使用一个能量珠还会产生爆炸效果,是笔者大力推荐的技能,缺点是抬手太慢,高难度下可能你还没捶下去自己就先倒了,所以推荐作为42级之前的过渡技能
第一系第三个被动 电流终结 爆破火炮是否可以触发笔者没有验证过,不过即使可以触发,也不差这么一点伤害,推荐不加
第二系第一个被动 装甲 朴实无华的技能,简单粗暴,提高物理防御,后期推荐补满
第二系第二个被动 火与电 同样简单粗暴的技能,加强爆破火炮的火属性,前期可以不点,后期推荐补满
第二系第三个被动 能量支配 推荐1点,后面成长太差,1点足矣,只当是个彩头
第二系第一个被动 装甲 朴实无华的技能,简单粗暴,提高物理防御,后期推荐补满
第二系第二个被动 火与电 同样简单粗暴的技能,加强小火山的好技能,前期可以不点,后期推荐补满
第二系第三个被动 能量支配 推荐1点,后面成长太差,1点足矣,只当是个彩头
第三系第一个被动 剑与盾 双手武器不考虑该技能
其余可以外挂21级机器炮台和一系第一个被动 双手武器 既然拿了双手武器,这个不加实在可惜,弥补一下双手武器的笨重还带晕眩效果,推荐加满
第一系第二个被动 能量武器 近战武器才可触发效果,火炮流可以无视
以上是笔者大力推荐的4个主动技能,其余的技能与双手工程师飞快的游戏节奏相性不高,娱乐向的玩家可以适当点出小飞机,机器人之类的召唤物玩下。

火炬之光2——工程师职业详解

火炬之光2——工程师职业详解

⽕炬之光2——⼯程师职业详解 ⼯程师 ⼀,职业概述 如果我来定义⼯程师的话,这不是⼀个职业;这是三个职业。

⼯程师的游戏定义在于它不同于法师或者流浪者,可以在三个分⽀内进⾏双修或者全修。

⼯程师如果单修,那么对不起,除了某些被动技能之外,你只能在该分⽀下进⾏单⼀的修炼,否则肯定会出现技能点分配失衡的状况 总之来说,三个⼯程师的技能分⽀基本上,其包含的技能点都没有太⽆⽤的部分。

所以说,玩家在使⽤⼯程师⽅⾯,⾸先你需要进⾏技能分⽀的选择,也就是本职业的分职业定义;然后才是进⾏属性点的加点分配。

所以该职业的加点我会依据各个技能⼤类的说明,进⾏相应的解析 ⼯程师的最⼤优点就是⾓⾊定位相当的摇摆,就像⽼北京可以从⼀号位打到五号位⼀样,⼯程师是近可充当冲锋⾁盾,又可在后⽅作为类同与流浪者的远程⼤杀器,又可作为盾防系的纯B U F F加成的圣骑⼠⾓⾊ ⼆,技能解析 与其他职业不同,属性点的分配是跟着技能分⽀的选择⽽进⾏相应的加成 闪击分⽀ 闪击,顾名思义,该职业分⽀之下,⼯程师的⾓⾊将转换为类同于野蛮⼈的近战冲锋性⾓⾊。

在该职业分⽀下,⼯程师⼤部分的主攻装备是锤状武器 该模式下的专修可以基本达到团体中狂战⼠所扮演的⾓⾊ 该模式下,属性点的分配建议以⼒量:魔法:活⼒1:2:2的⽐例进⾏分配 F L A M E H A M M E R 既然是分职业,那么本系基本上所有的技能都需要专精,这就给我们的技能点分配给予了很⼤的空间 闪击分⽀下⼀共有11个技能,但是从实⽤性的⾓度⽽⾔,其实玩家只需专精部分就可以了。

还是我前⾯所叙述的,请玩家注意那些技能是只需达到三级,那些是必须专精的 该技能的效果是武器重锤地⾯并且造成区域性⽕焰伤害,⽽且带有溅碎伤害功能。

这个技能是本分⽀最早解锁的攻击性技能,也是最实⽤的 该技能不仅仅具有⾼区域杀伤的效果,⽽且其产⽣的⽕焰碎⽚还可跟踪攻击附近区域的敌⼈。

因⽽,本技能建议⾄少达到三级 S E I M I C S L A M 同⽕焰之锤⼀样,这个技能也是必须要达到⾄少三级以上的,带有区域性伤害和眩晕加成,以及打断敌⼈任何动作的战⼠技能。

火炬之光2——29级大炮工程师心得

火炬之光2——29级大炮工程师心得

⽕炬之光2——29级⼤炮⼯程师⼼得 最开始玩的是《⽕炬之光2》近战,但是重武器普遍攻速不够,本⾝如果要抗的话需要加第3页的盾技能,所以玩了段时间感觉喝⾎跟不要钱⼀样,就改玩⼤炮了。

先说说加点,这⾥和⽕炬1⼀个道理,点就是为了装备服务的,武器上都标明使⽤等级“或者”使⽤属性点,意思就是你要么什么点都不加那个等级也能装,不过滞后性太⼤,等级⾼了这些装备也没⽤了。

碰到过不少+敏捷或者智⼒的武器,要是点都加⼒量上没法拿就郁闷了。

所以建议都留点,我现在貌似是1点⼒量+2点攻击,相对于武器的攻击提升,属性加成显得次要⼀点。

关于技能,先说下最下⾯那些被动技能,第⼀页左下⾓第⼀个技能是被动+攻速和击晕⼏率的,配合第三个晕怪后有雷劈很不错,⽽且都是被动,很省⼼,第⼆个是近战武器⼀定⼏率激活貌似是加伤害的,起始是2.5%的⼏率,每级+0.5的⼏率。

第三个就是雷劈,⽬标晕了后,你每次攻击附加⼀道雷电伤害。

我1加满,3由于伤害是和⼒量挂钩的,⽬前只加了1点做观望。

第⼆页的3个被动技能是,加护甲和免伤,加电⽕伤害,⼀定⼏率给你快捷栏上⽅那个能量槽充能,这个加点就仁者见仁智者见智了,我是1,3各加⼀点,我现在⽤⼤炮没⽤什么⽕电伤害,⽽1,3增幅缓慢,所以暂时没继续追加。

第三页的被动技能是第⼀个是盾牌防御值的⼀般加给你的伤害,第⼆个是⼀定⼏率获得⼀个防护盾,第三个是使⽤能量槽就会⾃动补⾎,第⼀个没加,第⼆个⼏率很低,所以点了⼀点,第三个加了2点,⽬前够⽤。

现在说说主动技能,第⼀页是近战的,第⼀个是出⽣⾃带,⼩范围技能且伤害⾼,能量槽可以扩展范围。

第⼆个是击退,可惜不是击晕不然就点了。

第三个是近战神技,很多怪拿盾牌的话你不击破它是不受伤的,有了这个技能⼤范围100%破盾。

第四个属于跳跃攻击,姑且不算他的伤害,但是可以⽅便逃离敌⼈的包围值得加⼀点。

第五个是拉⼈外加晕,可以拉那些远程,但是如果对⾃⼰的硬度不放⼼还是要⼩⼼使⽤被包夹就⿇烦了,能量槽带来晕⼈,可以配合被动雷劈。

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⽕炬之光2——⼯程师加点build⼼得
由于蜘蛛和狂雷天牢伤害基本已经可以扫清地图,只有在⾼难度下才需要使⽤到⽕系的⼏种天赋
低难度下,可以请不必投资⽕系的天赋,直接投资蜘蛛,治疗机器⼈和狂雷天牢便可
由于我们是法系b u i l d所以,我们需要加的是:“集中”和“敏捷”
伤害和暴击
2点集中2点敏捷1点体⼒会⽐较适合
基本上每个职业都玩到了30级,由于没有使⽤修改器,所以还是苦逼的缓慢的研究和探索
刚才使⽤了⼀下修改器,验证了⼀下我的b u i l d,基本可以在任何阶段的游戏都⽐较轻松爽快
下⾯就给⼤家分享⼀下这个b u i l d
装备篇:
双⼿武器:
配合这两个天赋:
所以你需要的武器是:G r e a t A x e/G r e a t H a m m e r/G r e a t S w o r d/ P o l e a r m
⽕焰天赋⾥⾯还需要点是第⼀个:
从升级的⾓度来说,⾸先点F l a m e r h a m m e r,其他两个天赋待定 第⼆页天赋,⾸先需要点的是:
并且将蜘蛛炸弹设置成右键,作为你的主要技能来投放,这两个技能的优先权⼤于刚才的F l a m e r H a m m e r,最后我还会统计⼀下全部技能加点的优先权
最后⼀⾏的三个被动,暂时不点,但是后期可以投资:
⼈,优先级低于蜘蛛⾼于F l a m e r H a m m e r:
最后这两个天赋也算次要被动天赋,后期可投资:
在详细阐述输出⼿法之前,先列⼀下加点优先权顺序 蜘蛛
加⾎机器⼈
⽕焰锤⼦或狂雷天牢(个⼈喜好不同⽆需强求)
双⼿武器专精(H e a v y L ifin g)
到这⾥差不多⽤掉75点天赋
接下来还有差不多80点可以⽤
你还可以投资5个满技能
我建议
F i r e a n d S p a r k
A g e i s o f F a t e
S u p e r C h a r g e
C h a r g e
D o m i n a t i o n
最后为了增加娱乐性和趣味性,我建议⼤家放个灯笼,虽然不是什么厉害的技能,但是会让你觉得很有趣:
输出⼿法:
蜘蛛(没事就扔,保证地上有⼏个)
普通攻击(没c h a r g e加成的时候,怪冲过来可以考虑撸⼏下,后期⼏下就应该c h a r g e撸满了)
⽕焰锤(有c h a r g e了可以⽤⽕焰锤了,效率很⾼)
狂雷天牢(魔法⾜,且⼩怪多的时候,放!爽!)
逗游⽹——中国2亿游戏⽤户⼀致选择的”⼀站式“游戏服务平台。

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