大富翁游戏规则
大富翁世界之旅桌游规则说明书

大富翁世界之旅桌游规则说明书我想大家都玩过大富翁这个游戏吧,其实我也玩过,只是刚开始不知道游戏规则,玩起来觉得没意思,最后还搞得大家不欢而散。
后来我就仔细研究了一下游戏规则,才知道是怎么玩的,而且觉得很好玩。
现在我就给你们讲讲大富翁的游戏规则吧!希望我的介绍能让你们更清楚地了解大富翁。
大富翁是一个开发智力的休闲棋类游戏,游戏的目的就是想方设法让别人破产,而使自己成为唯一的成功人士。
需要二至五个人来玩,其中有一个要充当或兼做银行家,发给每人两千元的起始金。
每个人都选一种颜色的棋子,并把棋子放到开始框内。
有中国大富翁,美国大富翁准备工作做完之后,就可以开始玩了。
每个人先扔骰子,点数最大的先走,其它的人按逆时针方向按顺序走。
走多少步也要根据你扔的骰子点数来决定。
棋盘上有很多国家,当你走到任一格,这个国家没有被其他人购买时,你就可以按棋盘中标的价格买下并拥有它,当其他人走到你这一格时,就要按价格付给你钱,当然自己不用付钱了,不过可以在你买的国家里盖房子,三个房子可以换一个旅馆,那么价格也会更高,你的收入那也是会更高哦。
如你的钱不够,或不想买,那么其他人可竟价买下。
如果你只是路过监狱不用停,但被送到监狱的,可就要停掷骰子一次了。
棋盘里还有机会和命运卡,如果你走到那一格,就可以抽取一张机会或者命运卡,机会有的时候是给你钱,有的时候是你付钱,命运有的时候是得奖,有的时候是生病,那就要看你的运气好不好了。
棋盘里还有自来水厂,电力公司,飞机场等,这些地方是不能建房子的,但也有过路费,在你没钱的时候,就可以直接抵押给银行,有了钱呢你就可以买地、盖房子、盖旅馆,那样就有大大的收入了,对方呢就会不断给你钱,这样就可以让对方快点输哦。
当你的钱不够时,你可以选择把你所拥有的国家抵给银行。
但如果你已经盖有房子或旅馆,则必须先把房子或旅馆卖给银行,然后才能将这个国家抵给银行。
在你有钱后,可以再买回来。
你还可以拍卖给其他人,出价最高的得到它,但你在收到钱后要先还银行的贷款。
大富翁中国之旅买房规则

大富翁中国之旅买房规则
大富翁游戏中,买下一处房产后,只要有人进去就必须付过路费。
建议你多买房,此游戏终极目的是让对手破产。
掷骰子,掷到几点就走几步,游戏最初有基础财富,每位玩家有1500元作为资产用这些钱买房子,每次进入和自己相同颜色的地方都能盖一栋房子,4栋可以换旅馆,别人进入你的房子后就要给过路费,房子越多,给钱越多,结束要等一方破产为止。
入狱时仍可以收租、盖房子或是交易,只是不能移动。
入狱时,玩家可在掷骰前选择用监狱通行证或是付50元罚金以马上出狱。
到达无人拥有的地皮,玩家可选择要不要购买。
如不买则银行拍卖之,不限底价,到达的玩家也可参与拍卖。
手上没有现金之后,玩家可以半价把房子卖给银行,卖的时候依然得保持同色地房子数量的平均,也就是说得卖房子最多的地。
胜利条件:最后一位没有破产的玩家得胜。
限时结束时,总资产最高者得胜。
乐星大富翁世界版规则

乐星大富翁世界版规则
1、游戏开始:每位玩家最开始有1500元作为资产或每位玩家拥有15000元作为资产。
2、掷骰:每次同时掷出两颗骰子,两颗骰子的点数相同的话可以多投一次,若在此回合入狱,则多出来的回合取消。
连续三次点数相同直接入狱。
3、物业:玩家到达无人拥有的地皮,玩家可选择要不要购买。
如不买则银行立刻拍卖之。
银行的钱是无限,但建筑物有限(32间房子及12间旅馆)。
玩家之间可以进行金钱、物业和保释卡之间的交易。
4、房子与旅馆:如拥有全部同色未抵押地皮的话,则可以在任何玩家掷骰前选择盖房子,因掷出相同点数而得额外的回合除外。
房子必须盖在同组中目前房子最少的地上,也就是说房子得平均地盖。
5、套取现金:没有钱的时候,玩家可以半价把房子卖给银行,卖的时候依然得保持同色地房子数量的平均,也就是说得卖房子最多的地。
玩家可在任何玩家掷骰前赎回地皮,因掷出相同点数而得额外的回合除外。
赎地时要加付抵押值10%的利息,遇小数无条件进入。
6、交易:在任何时间,玩家都可以和对手买卖没有建筑物的地皮,先商谈的交易先处理。
玩家间不得借贷。
7、入狱:入狱时仍可以收租、盖房子或是交易,只是不能移动。
入狱时,玩家可在掷骰前选择用监狱通行证或是付50元罚金以马上出狱。
8、破产:如在卖出或抵押所有资产后仍无足够的现金以支付债
务,则玩家宣告破产。
所有资产直接转让给债主,其已抵押地皮转让给债主时,债主要马上付抵押值10%的交易税。
9、胜利条件:最后一位没有破产的玩家得胜。
限时结束时,总资产最高者得胜。
大富翁热情山东游戏规则

大富翁热情山东游戏规则
大富翁游戏活动规则:
五一节期间,凡累计购物满300元的会员顾客即可参与活动,单张小票满2000元者限掷五次。
1、参加活动的顾客必须为王府井百货的会员,若无会员卡,可现场免费办理会员一张。
2、掷色子过程中,色子每次落地对应的奖品为顾客所得,直至出局或者游戏结束。
3、投掷过程中,最后一次投掷色子的点数大于等于到达终点的步数,都视为游戏结束。
4、持有多张小票的顾客,投掷过程中若出现出局的情况,剩余未使用的次数可继续从起点开始游戏,直至游戏结束。
4、本活动奖项所设奖品以现场实物为准,均不予兑换现金。
如有意外,本公司有权以相同价值礼品替代。
5、参与活动的顾客,均视为已认知和接受本须知之约定,并据此履行权利和义务。
6、兑奖时请认真阅读本须知及现场说明,同时出示当日有效购物机打小票原件在获得刮刮卡的门店领取奖品。
7、在法律允许范围内,鄂尔多斯市王府井百货有限责任公司拥有本次抽奖活动的解释权。
大富翁欺骗模式规则

大富翁欺骗模式规则1、游戏开始每位玩家有1500元作为资产或每位玩家有15000元作为资产2、掷骰每次同时掷出两颗骰子,两颗骰子的点数相同的话可以多一个回合,若在此回合入狱,则多出来的回合取消。
连续三次点数相同直接入狱。
3、物业玩家到达无人拥有的地皮,玩家可选择要不要购买。
如不买则银行立刻拍卖之。
银行的钱是无限,但建筑物有限(32间房子及12间旅馆)。
玩家之间可以进行金钱、物业和保释卡之间的交易。
4、房子与旅馆如拥有全部同色未抵押地皮,则可以在任何玩家掷骰前选择盖房子,因掷出相同点数而得额外的回合除外。
房子必须盖在同组中目前房子最少的地上,也就是说房子得平均地盖。
5、套取现金玩家可以半价把房子卖给银行,卖的时候依然得保持同色地房子数量的平均,也就是说得卖房子最多的地。
玩家可在任何玩家掷骰前赎回地皮,因掷出相同点数而得额外的回合除外。
赎地时要加付抵押值10%的利息,遇小数无条件进入。
6、交易在任何时间,玩家可与对手交易没有建筑物的地皮,先商谈的交易先处理。
玩家间不得借贷。
7、入狱入狱时仍可以收租、盖房子或是交易,只是不能移动。
入狱时,玩家可在掷骰前选择用监狱通行证或是付50元罚金以马上出狱。
在入狱时,唯有掷出相同的点数才能移动(出狱),此时并不会有额外的回合。
8、破产如在卖出或抵押所有资产后仍无足够的现金以支付债务,则玩家宣告破产。
所有资产直接转让给债主,其已抵押地皮转让给债主时,债主要马上付抵押值10%的交易税。
9、胜利条件最后一位没有破产的玩家得胜。
限时结束时,总资产最高者得胜。
大富翁交通工具规则

大富翁交通工具规则大富翁是一款经典的桌面游戏,规则非常简单。
在游戏中,玩家需要通过购买地产、收取租金等方式获取财富,并最终成为最富有的玩家。
交通工具是一个重要的元素,它可以帮助玩家快速移动并探索游戏地图。
以下是大富翁交通工具的规则。
1.游戏开始时,每位玩家都会得到一辆汽车。
汽车是最基本的交通工具,每次行动掷骰子后,玩家可以选择使用汽车移动相应的格子数。
玩家可以向前或向后移动,并可以选择停在任何没有被其他玩家购买的地点。
2.玩家还可以从特定的地点购买其他交通工具,例如飞机和火车。
这些交通工具的价格会随着游戏进程的发展而逐渐升高。
购买交通工具后,玩家可以使用它们来代替汽车移动。
3.飞机是所有交通工具中最快的,可以跨越地图上的障碍物和其他玩家拥有的地产。
每次使用飞机移动时,玩家需要支付一定的费用。
费用的金额取决于玩家当前位置和目标位置之间的距离。
4.火车比汽车更迅速,但速度比飞机慢一些。
火车可以移动两倍的骰子点数,但不能穿越障碍物。
玩家在移动到一个已经购买的地产时,可以选择停下并支付相应的租金,或者继续移动。
5.玩家购买交通工具后,可以根据需要在各个工具之间进行切换。
例如,如果玩家正在使用飞机移动,但想要在到达目的地前停下来购买一块地产,然后可以选择用汽车代替飞机继续移动。
6.玩家可以选择在一些时间点出售交通工具,但售价将会低于购买价格。
售价的减少取决于使用时间的长短。
7.交通工具对游戏进程有重要的影响。
玩家可以利用交通工具快速移动到有利的地点,购买更多的地产并收取更多的租金。
然而,使用交通工具也需要支付费用,这可能会影响玩家的财务状况。
8.玩家可以与其他玩家进行交易,包括购买和出售地产、交换交通工具等。
交易可以帮助玩家优化自己的战略,但也要谨慎考虑对手的意图和可能的后果。
总之,交通工具是大富翁中一项重要的规则,它可以帮助玩家快速移动并探索游戏地图。
不同的交通工具有不同的特点和使用成本,玩家需要充分考虑自己的财务状况和游戏进程来选择使用交通工具的时机。
真人大富翁游戏规则

游戏流程:
1.每场比赛为一局,每局有四名参赛者,四名参赛者都掷过一次骰子为一回合。
2.参赛者开始游戏前抽取职业身份牌。
3.参赛者从银行出发(每个银行两个人,因为从银行出发可以取用一定储蓄作为现金)
出发方向,参赛者可以自己选择,但选择后,游戏进行中不可更改行进方向
4.根据储蓄和工资由少到多的顺序出发。
5.每回合参赛者依次投掷骰子决定走几步。
6.走到不一样的格子,有不一样的作用。
医院
监狱
银行取款贷款
事件抽取事件牌
命运抽取命运牌
天气灾难(台风、地震)某裁判指定的路段房屋降一级
土地可买地、建房、收过路费
8.银行的详解。
9.结局
每局比赛可限时30、45、60分钟(根据参赛者要求)
规定时间内,当其他人破产,只留下一个人时,按破产先后派出名次
规定时间结束,仍有两人或两人以上没有破产,则按拥有的综合实力=储蓄+现金+土地排出先后名次
10. 场景模拟图:。
王叔叔大富翁说明书

王叔叔大富翁说明书一、大富翁游戏概述。
大富翁是一款超级有趣的游戏,而王叔叔版大富翁肯定也有它独特的魅力呢。
这游戏啊,就像是一场虚拟的财富之旅。
好多人围坐在一起,就可以开启这个充满欢乐和挑战的游戏啦。
二、游戏组件。
1. 棋盘。
这个棋盘那可是游戏的大舞台。
上面会有各种各样的格子,像是不同的地盘啊,特殊的地点之类的。
每个格子都有它独特的意义,就像人生的不同境遇一样。
比如说有些格子是赚钱的好地方,可能是你买下了一块风水宝地,然后在那里盖房子收租金,就像现实里的房地产投资一样。
还有些格子呢,可能是让你倒霉的地方,比如要交一笔罚款或者被小偷光顾损失点钱财。
2. 卡片。
有机会卡和命运卡之类的。
这些卡片就像生活中的小惊喜或者小意外。
机会卡可能会给你一个突然暴富的机会,比如说得到一笔意外的遗产或者发现了一个宝藏。
命运卡就有点捉摸不定了,有时候会让你一下子运气爆棚,比如免费升级房子,有时候又会让你遭遇挫折,像要去医院交一笔医疗费之类的。
3. 棋子。
每个玩家都有自己的棋子,这就代表着自己在这个大富翁世界里的化身。
可以是小狗狗、小汽车之类可爱又有趣的造型。
玩家们就通过移动棋子在棋盘上走动,走到不同的格子上发生不同的事情。
三、游戏规则。
1. 开始游戏。
大家先确定好各自的起始资金,然后选择自己的棋子放在起始的位置上。
这就像是大家站在同一起跑线上,准备开启自己的财富争霸赛。
2. 轮流行动。
按照一定的顺序,每个玩家轮流掷骰子。
骰子的点数决定了你的棋子可以向前走几步。
然后根据你走到的格子来执行相应的操作。
如果走到了无人占领的地盘,你就可以选择买下它,成为这块地的主人。
这时候你就可以在这块地上盖房子或者升级建筑啦,就像现实里的房地产开发一样。
如果走到了别人的地盘上,那你就得给地主交租金啦,租金的多少根据地盘的价值和上面的建筑等级来决定。
3. 特殊情况。
如果走到了机会卡或者命运卡的格子,就按照卡片上的指示去做。
还有些格子可能是直接送你进监狱或者是让你从监狱里出来之类的特殊情况。
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Check out my new Monopoly Blog!Monopoly RulesThese are the "official" Monopoly® rules as stated by Parker Brothers. You may also want to visit these two pages for additional information and clarification:Monopoly® Rules ExplanationsThis page clarifies some of the regular Monopoly® rules,according to tournament play. Very informative.Commonly Missed Monopoly® RulesYou know the arguments that happen when there's adisagreement on the rules. This page should help clear upthe confusion, as well as point out some stuff you mighthave missed.PARKER BROTHERS Real Estate Trading Game was invented during the Great Depression by Charles B. Darrow of Germantown, Pennsylvania. Mr. Darrow, like many other Americans, was unemployed at the time and he worked out the details of the game primarily to amuse himself during this period. Prior to the Depression, Darrow and his wife vacationed in the resort town of Atlantic City, New Jersey. When it came to naming the streets on the game board, Darrow naturally adopted those of his favorite vacation spot.The first games were handmade. Darrow gave them to friends and sold a few through a Philadelphia department store. As the demand for the game grew, Darrow could not keep up with the orders andarranged for Parker Brothers to take over the game.Since 1935 when Parker Brothers acquired the rights to the game, it has become the leading proprietary game not only in the United States but throughout the Western world. The game is published under license in twenty-five countries and in fifteen foreign languages.OBJECTThe object of the game is to become the wealthiest player through buying, renting and selling property.EQUIPMENTThe equipment consists of a board, 2 dice, tokens, 32 houses and 12 hotels. There are Chance and Community Chest, a Title Deed card for each property and play money.PREPARATIONPlace the board on a table and put the Chance and Community Chest cards face-down on their allotted spaces on the board. Each player chooses one token to represent him on his travels around the board.Each player is given $1500 divided as follows: 2 each of $500's, $100's and $50's; 6-$20's; 5 each of $10's, $5's and $1's.All remaining money and other equipment go to the bank.BANKERSelect as banker a player who will also make a good Auctioneer. If the Banker plays in the game, he must keep his personal funds separate from those of the Bank. When more than five persons play, the Banker may elect to act only as Banker and Auctioneer.THE BANKBesides the Bank's money, the Bank holds the Title Deed cards andhouses and hotels prior to purchase and use by the players. The Bank pays salaries and bonuses. It sells and auctions properties and hands out their proper Title Deed cards; it sells houses and hotels to the players and loans money when required on mortgages.The Bank collects all taxes, fines, loans and interest, and the price of all properties which it sells and auctions.The Bank never goes "broke". If the Bank runs out of money it may issue as much more as may be needed by merely writing on any ordinary paper.THE PLAYStarting with the Banker, each player in turn throws the dice. The player with the highest total starts the play. He places his token on the corner marked "GO", throws 2 dice and moves his token in the direction of the arrow the number of spaces indicated by the dice. After he has completed his play, the turn to play passes to the left. The tokens remain on the spaces occupied and proceed from that point on the player's next turn. Two or more tokens may rest on the same space at the same time.According to the space which his token reaches, a player may be entitled to buy real estate or other properties,-or be obligated to pay rent, pay taxes, draw a Chance or Community Chest card, "Go to Jail", etc.If a player throws doubles he moves his token as usual the sum of the two dice and is subject to any privileges or penalties pertaining to the space on which he lands. Retaining the dice, he throws again and moves his token as before. If a player throws doubles three times in succession, he moves his token immediately to the space marked "In Jail" (see JAIL)."GO"Each time a player's token lands on or passes over "GO", whether by throw of the dice or by drawing a card, the Banker pays him $200 salary.However, $200 is paid only once each time around the board. Ifa player passing "GO" on the throw of the dice, lands 2 spaces beyond it on "Community Chest", or 7 spaces beyond it on "Chance", and draws the card "Advance to GO", he collects $200 for passing "GO" the first time and another $200 for reaching it the second time by instructions on the card.BUYING PROPERTYWhenever a player lands on an unowned property he may buy that property from the Bank at its printed price. He receives the Title Deed card showing ownership and places it face up in front of him.If he does not wish to buy the property it is sold at auction by the Banker to the highest bidder. The buyer pays to the Bank the amount of the bid in cash and receives the Title Deed card for that property. Any player, including the one who declined the option of buying it at the printed price, may bid. Bidding may start at any price.PAYING RENTWhen a player lands on a property owned by another player the owner collects rent from him in accordance with the list printed on the Title Deed card applying to it.If the property is mortgaged, no rent can be collected. When a property is mortgaged its Title Deed card is placed face-down in front of the owner.It is an advantage to hold all the Title Deed cards in a color-group (i.e.: Boardwalk and Park Place,-or Connecticut, Vermont and Oriental Avenues) because the owner may then charge double rent for unimproved properties in that color-group. This rule applies to unmortgaged properties even if another property in that color-group is mortgaged. It is even more of an advantage to have houses or hotels on properties because rents are much higher than for unimproved properties.The owner may not collect rent if he fails to ask for it before the second player following throws the dice."CHANCE" and "COMMUNITY CHEST"When a player lands on either of these spaces he takes the top card from the deck indicated, follows the instructions and returns the card face-down to the bottom of the deck.The "Get Out of Jail Free" card is held until used and then returned to the bottom of the deck. If the player who draws it does not wish to use it he may sell it, at any time, to another player at a price agreeable to both."INCOME TAX"When a player lands on "Income Tax" he has two options: he may estimate his tax at $200 and pay the Bank, or he may pay 10% of his total worth to the Bank. His total worth is all his cash on hand, printed prices of mortgaged and unmortgaged properties and cost price of all buildings he owns.The player must decide which option he will take before he adds up his total worth.JAILA player lands in Jail when(1.) his token lands on the space marked "Go to Jail"; (2.) he draws a card marked "Go to Jail"; (3.) he throws doubles three times in secession.When a player is sent to Jail he cannot collect $200 salary in that move since, regardless of where his token is on the board, he must move it directly into Jail. A player's turn ends when he is sent to Jail.If a player is not "sent to Jail" but in the ordinary course of play lands on that space, he is "Just Visiting", incurs no penalty, and moves ahead in the usual manner on his next turn.A player gets out of Jail by(1.) throwing doubles on any of his next three turns. (If he succeeds in doing this he immediately moves forward the number of spaces shown by his doubles throw. Even though he has thrown doubles he does not take another turn.);(2.) using the "Get Out of Jail Free" card if he has it; (3.)purchasing the "Get Out of Jail Free" card from another player and playing it; (4.) paying a fine of $50 before he rolls the dice on either of his next two turns.If a player does not throw doubles by his third turn he must pay the $50 fine. He then gets out of Jail and immediately moves forward the number of spaces shown by his throw.Even though he is in Jail, a player may buy or sell property, buy or sell houses and hotels and collect rents.FREE PARKINGA player landing on this space does not receive any money or reward of any kind. This is just a "free" resting place.HOUSESWhen a player owns all of the properties of a color-group he may buy houses from the Bank and erect then on those properties.If he buys one house, he may put it on any one of those properties. The next house he buys must be erected on one of the unimproved properties of this or any other complete color-group he may own.The price he must pay the Bank for each house is shown on his Title Deed card for the property on which he erects the house.The owner can still collect double rent from an opponent who lands on the unimproved properties of his complete color-group.Following the above rules, a player may buy an erect at any time as many houses as his judgment and financial standing will allow. But he must build evenly(i.e.: he cannot erect more than one house on any one property of any color-group until he has built one house on every property of that group. He may then begin on the second row of houses, and so on, up to a limit of four houses to a property. For example, he cannot build three houses on one property if he has only one house on another property of that group.).As a player builds evenly, he must also break down evenly if he sells houses back to the Bank (see SELLING PROPERTY).HOTELSWhen a player has four houses on each property of a complete color-group, he may buy a hotel from the Bank and erect it on any property of that color-group. He returns the four houses from that property to the Bank and pays the price for the hotel as shown on the Title Deed card. Only one hotel may be erected on any one property.BUILDING SHORTAGEWhen the bank has no houses to sell, players wishing to build must wait for some player to turn back or to sell his houses to the Bank before building. If there are a limited number of houses and hotels available, and two or more players wish to buy more than the Bank has, the houses and hotels must be sold at auction to the highest bidder.SELLING PROPERTYUnimproved properties can be mortgaged through the Bank at any time. Before an improved property can be mortgaged all the buildings on all the properties of its color-group must be sold back to the bank at half price. The mortgage value is printed on each Title Deed card.No rent can be collected on mortgaged properties or utilities, but rent can be collected on unmortgaged properties in the same color-group.In order to lift the mortgage, the owner must pay the Bank the amount of the mortgage plus10% interest. When all the properties of a color-group are no longer mortgaged the owner may begin to buy back houses at full price.The player who mortgages property retains possession of it and no other player may secure it by lifting the mortgage from the Bank. However, the owner may sell this mortgaged property to another player at any agreed price. The new owner may lift the mortgage at once, if he wishes, by paying off the mortgage plus !0% interest to the Bank. If he does not lift the mortgage at oncehe must pay the Bank 10% interest when he buys the property and if he lifts the mortgage later he must pay an additional 10% interest as well as the amount of the mortgage to the Bank.BANKRUPTCYA player is bankrupt when he owes more than he can pay either to another player or to the Bank. If his debt is to another player, he must turn over to that player all that he has of value and retire from the game. In making this settlement, if he owns houses or hotels, he must return these to the Bank in exchange for money to the extent of one-half the amount paid for them and this cash is given to the creditor. If he has mortgaged property he also turns this property over to his creditor but the new owner must at once pay the Bank the amount of interest on the loan, which is 10% of the value of the property. After the new owner does this, he may, at his option, pay the principal or hold the property until some later turn at which time he may lift the mortgage. If he holds the property in this way until a later turn, he must pay the interest again when he lifts the mortgage.Should a player owe the Bank, instead of another player, more than he can pay (because of taxes or penalties) even by selling his buildings and mortgaging property, he must turn over all his assets to the Bank. In this case, the Bank immediately sells by auction all property so taken, except buildings. A bankrupt player must immediately retire from the game. The last player left in the game wins.MISCELLANEOUSMoney can only be loaned to a player by the Bank and then only by mortgaging property. No player may borrow from or lend money to another player.The MONOPOLY® trademark and its logo, the distinctive design of the game board, each of the distinctive element of the board including the four corner squares, and the playing pieces are trademarks of Hasbro, Inc., for its real estate trading game and game equipment. © 1935, 1936, 1998 Hasbro, Rhode Island, U.S.A. Chris Mospaw, or anyone related with this site is not related to Hasbro or Parker Brothers. All other items, including content and the basic layout and design of this site are © 1997, 1998, 1999 Chris Mospaw.。