计算机专业英语4

计算机专业英语4
计算机专业英语4

Unit 4 Software Development Section A

Computer Program

I. Introduction

A computer program is a set of instructions that directs a computer to perform some processing function or combination of functions. For the instructions to be carried out, a computer must execute a program , that is, the computer reads the program, and then follows the steps encoded in the program in a precise order until completion. A program can be executed many different times, with each execution yielding a potentially different result depending upon the options and data that the user gives the computer.

Programs fall into two major classes: application programs and operating systems. An application program is one that carries out(执行)some function directly for a user, such as word processing or game playing. An

operating system is a program that manages the computer and the various resources and devices connected to it, such as RAM (random access memory), hard drives, monitors, keyboards, printers, and modems, so that they may be used by other programs. Examples of operating systems are DOS', Windows 95, OS/22, and UNIX.

II. Program Development

Software designers create new programs by using special applications programs, often called utility programs or development programs. A programmer uses another type of program called a text editor to write the new program in a special notation called a programming language. With the text editor, the programmer creates a text file, which is an ordered list of instructions, also called the program source file.The individual instructions that make up(整理,组成)the program source file are called source code. At this point, a special applications program

translates the source code into machine language, or object code—a format that the operating system will recognize as a proper program and be able to execute.

Three types of applications programs translate from source code to object code: compilers, interpreters(解释程序), and assemblers. The three operate differently and on different types of programming languages, but they serve the same purpose of translating from a programming language into machine language.

A compiler translates text files written in a high-level programming language—such as FORTRAN, C, or Pascal—from the source code to the object code all at once. This differs from the approach taken by interpreted languages such as BASIC, in which a program is translated into object code statement by statement as each instruction is executed. The advantage of interpreted languages is that they can begin executing the program immediately instead of having to wait

for all of the source code to be compiled. Changes can also be made to the program fairly quickly without having to wait for it to be compiled again. The disadvantage of interpreted languages is that they are slow to execute, since the entire program must be translated one instruction at a time, each time the program is run. On the other hand, compiled languages are compiled only once and thus can executed by the computer much more quickly than interpreted languages. For this reason, compiled languages are more common and are almost always used in professional and scientific applications. Another type of translator is the assembler, which is used for programs or parts of programs written in assembly language. Assembly language is another programming language, but it is much more similar to machine language than other types of high-level languages. In assembly language, a single statement can usually be translated into

a single instruction of machine language. Today, assembly language is rarely used to write an entire program, but is instead most often used when the programmer needs to directly control some aspect of the computer's function.

Programs are often written as a set of smaller pieces, with each piece representing some aspect of the overall application program. After each piece has been compiled separately, a program called a linker combines all of the translated pieces into a single executable program.

Programs seldom work correctly the first time, so a program called debugger is often used to help find problems called bugs. Debugging programs usually detect an event in the executing program and point the programmer back to the origin of the event in the program code.

Recent programming systems, such as Java, use a combination of approaches to create and

execute programs. A compiler takes a Java source program and translates it into an intermediate form. Such intermediate programs are then transferred over the Internet into computers where an interpreter program then executes the intermediate form as an application program.

III. Program Elements

Most programs are built from just a few kinds of steps that are repeated many times in different contexts and in different combinations throughout the program. The most common step performs some computation, and then proceeds to(向…进发)the next step in the program, in the order specified by the programmer.

Programs often need to repeat a short series of steps many times, for instance in looking through a list of game scores and finding the highest score. Such repetitive sequences of code are called loops.

One of the capabilities that make computers so useful is their ability to make conditional decisions and perform different instructions based on the values of data being processed. If-then-else statements implement this function by testing some piece of data and then selecting one of two sequences of instructions on the basis of the result. One of the instructions in these alternatives may be a goto statement that directs the computer to select its next instruction from a different part of the program. For example, a program might compare two numbers and branch to a different part of the program depending on the result of the comparison:

If x is greater than y

then goto instruction

#10

else continue

Programs often use a specific sequence of steps more than once. Such a sequence of steps can be grouped together into a subroutine,

which can then be called, or accessed, as needed in different parts of the main program. Each time a subroutine is called, the computer remembers where it was in the program when the call was made, so that it can return there upon completion of the subroutine. Preceding each call, a program can specify that different data be used by the subroutine, allowing a very general piece of code to be written once and used in multiple ways.

Most programs use several varieties of subroutines. The most common of these are functions, procedures,library routines, system routines,and device drivers. Functions are short subroutines that compute some value, such as computations of angles, which the computer cannot compute with a single basic instruction. Procedures perform a more complex function, such as sorting a set of names. Library routines are subroutines that are written for use by many different programs. System routines are similar to library routines

but are actually found in the operating system. They provide some service for the application programs, such as printing a line of text. Device drivers are system routines that are added to an operating system to allow the computer to communicate with a new device, such as a scanner, modem, or printer. Device drivers often have features that can be executed directly as applications programs. This allows the user to directly control the device, which is useful if, for instance, a color printer needs to be realigned to attain the best printing quality after changing an ink cartridge

IV. Program Function

Modem computers usually store programs on some form of magnetic storage media that can be accessed randomly by the computer, such as the hard drive disk permanently located in the computer, or a portable floppy disk. Additional information on such disks, called directories, indicates the names of the various

programs on the disk, when they were written to the disk, and where the program begins on the disk media. When a user directs the computer to execute a particular application program, the operating system looks through (浏览)these directories, locates the program, and reads a copy into RAM. The operating system then directs the CPU (central processing unit) to start executing the instructions at the beginning of the program. Instructions at the beginning of the program prepare the computer to process information by locating free memory locations in RAM to hold working data, retrieving copies of the standard options and defaults the user has indicated from a disk, and drawing initial displays on the monitor.

The application program requests a copy of any information the user enters by making a call to a system routine. The operating system converts any data so entered into a standard internal form. The application then list this

information to decide what to do next—for example, perform some desired processing function such as reformatting a page of text, or obtain some additional information from another file on a disk. In either case, calls to other system routines are used to actually carry out the display of results or the accessing of the file from the disk.

When the application reaches completion or is prompted to quit, makes further system calls to make sure that all data that needs to be saved has been written back to disk. It then makes a final system call to the operating system indicating that it is finished. The operating system then frees up the RAM and any devices that the application was using and awaits a command from the user to start another program.

V. History

People have been storing sequences of instructions in the form of program for several

centuries. Music boxes of the 18th century and player pianos of the late 19th and early 20th centuries played musical programs stored as series of metal pins, or holes in paper, with each line (of pins holes) representing when a note was to be played, and the pin or hole indicating what note was to be played at that time. More elaborate control of physical devices became common in the early 1800s with French inventor Joseph-Marie Jacquard's invention of the punch-card controlled weaving loom. In the process of weaving a particular pattern, various parts of the loom had to be mechanically positioned. To automate this process, Jacquard used a single paper card to represent each positioning of the loom, with holes in the card to indicate which loom actions should be done. An entire tapestry could be encoded onto a deck of such cards, with the same deck yielding the same tapestry design each time it was used. Programs of over 24,000 cards were developed

and used.

The world's first programmable machine was designed—although never fully built—by the English mathematician and inventor, Charles Babbage. This machine, called the Analytical Engine, used punch cards similar to those used in the Jacquard loom to select the specific arithmetic operation to apply at each step. Inserting a different set of cards changed the computations the machine performed. This machine had counterparts for almost everything found in modem computers, although it was mechanical rather than electrical. Construction of the Analytical Engine was never completed because the technology required to build it did not exist at the time.

The first card deck programs for the Analytical Engine were developed by British mathematician Augusta Ada Byron, daughter of the poet Lord Byron. For this reason she is recognized as the world's first programmer.

The modern concept of an internally stored computer program was first proposed by Hungarian-American mathematician John von Neumann in 1945. Von Neumann's idea was to use the computer's memory to store the program as well as the data. In this way, programs can be viewed as data and can be processed like data by other programs. This idea greatly simplifies the role of program storage and execution in computers.

VI. The Future

The field of computer science has grown rapidly since the 1950s due to(由于)the increase in their use. Computer programs have undergone many changes during this time in response to user need and advances in technology. Newer ideas in computing such as parallel computing, distributed computing, and artificial intelligence, have radically altered the traditional concepts that once determined program form and function.

Computer scientists working in the field of parallel computing,in which multiple CPUs cooperate on the same problem at the same time , have introduced a number of new program models. In parallel computing parts of a problem are worked on simultaneously by different processors, and this speeds up the solution of the problem. Many challenges face scientists and engineers who design programs for parallel processing computers, because of the extreme complexity of the systems and the difficulty involved in making them operate as effectively as possible.

Another type of parallel computing called distributed computing uses CPUs from many interconnected computers to solve problems. Often the computers used to process information in a distributed computing application are connected over the Internet. Internet applications are becoming a particularly useful form of distributed computing, especially with programming

languages such as Java. In such applications, a user logs on to a Web site and downloads a Java program onto their computer. When the Java program is run, it communicates with other programs at its home Web site, and may also communicate with other programs running on different computers or Web sites.

Research into artificial intelligence (AI) has led to(导致)several other new styles of programming. Logic programs, for example, do not consist of individual instructions for the computer to follow blindly, but instead consist of sets of rules: if x happens then do y.

A special program called an inference engine uses these rules to "reason" its way to a conclusion when presented with a new problem. Applications of logic programs include automatic monitoring of complex systems, and proving mathematical theorems.

A radically different approach to computing in which there is no program in the conventional

sense is called a neural network. A neural network is a group of highly interconnected simple processing elements designed to mimic the brain. Instead of having a program direct the information processing in the way that a traditional computer does, a neural network processes information depending upon the way that its processing elements are connected. Programming a neural network is accomplished presenting it with known patterns of input and output data and adjusting the relative importance of the interconnections between the processing elements until the desired pattern matching is accomplished. Neural networks are usually simulated on traditional computers, but unlike traditional computer programs, neural networks are able to learn from their experience.

公开课网址:https://www.360docs.net/doc/31567818.html,/special/opencourse/humanco

mputer.html

计算机专业英语第3章在线测试

A B C D The data, when they are not encrypted, are called A B C D A virus is a A B C D Many viruses go resident in the memory like a ( ). A B C D Now, about ( ) different viruses account for all the viruses that actually spread in t A B C D

C、attack phase D、create phase 2、( ) maybe a certain cause that some viruses infect upon. A、a day B、a time C、an external event on your PC D、a counter within the virus 3、Many viruses do harmful things such as ( ). A、deleting files B、simulating typos C、slowing your PC down D、changing random data on your disk 4、If a virus simply reproduce and have no cause for an attack phase, but it will still ( ) without your permission. A、stealing storage B、pilfer CPU cycles C、del_ete files D、play music 5、Some viruses, with no attack phase, often damage the programs or disks they infect bec ause they ( ). A、have bugs in them B、contain poor quality code C、steal storage D、show messages on your screen 第三题、判断题(每题1分,5道题共5分)

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计算机专业英语作文

计算机专业英语 系别:数学系 班级:11级计算机二班姓名:徐小凤学号:110312248

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计算机专业英语报告

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济南大学计算机专业英语第一章答案

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计算机专业英语翻译

国家计算机教育认证 计算机英语 计算机英语词汇对译 蒙阴高新电脑学校 资料整理:孙波 IT CFAC gaoxindiannaoxuexiao

2010年9月1日

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1. user
3. data
4. keyboard
5. data processingjLBHrnAILg
6. information [Ex 4] instructions
7. computer
8. memory 3. manipulates 4.
1. input device 2. screen, screen 5. retrievexHAQX74J0X 8. Function
6. code 7. hard copy
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