c++制作的小游戏——黑白棋

#include
#include


/*******************************定义全局变量*****************************/
char map[8][8]; //棋盘
IMAGE img[6]; //保存图片
int black, white; //双方的棋子数
char today; //当前轮到谁走


/**********************************定义函数*****************************/
void load(void) //加载图片
{
loadimage(&img[0], "图片\\黑空.jpg");
loadimage(&img[1], "图片\\白空.jpg");
loadimage(&img[2], "图片\\黑子黑空.jpg");
loadimage(&img[3], "图片\\黑子白空.jpg");
loadimage(&img[4], "图片\\白子黑空.jpg");
loadimage(&img[5], "图片\\白子白空.jpg");
}

void print(void) //画棋盘
{
int x, y;
black = white = 0;
for(x = 0; x < 8; x++)
for(y = 0; y < 8; y++)
switch(map[x][y])
{
case 0:
if((x + y) % 2)
putimage(60 * y, 60 * x, &img[0]);
else
putimage(60 * y, 60 * x, &img[1]);
break;
case 'B':
if((x + y) % 2)
putimage(60 * y, 60 * x, &img[2]);
else
putimage(60 * y, 60 * x, &img[3]);
black++;
break;
case 'W':
if((x + y) % 2)
putimage(60 * y, 60 * x, &img[4]);
else
putimage(60 * y, 60 * x, &img[5]);
white++;
break;
}
}

inline void print1(void) //画当前谁走的
{
setcolor(WHITE);
bar(530, 60, 590, 120);
bar(530, 360, 590, 420);
if(today == 'B')
putimage(530, 60, &img[3]);
else
putimage(530, 360, &img[4]);
}

void draw(int x, int y, char a) //下当前子
{
char b = ((a == 'B') ? 'W' : 'B'); //敌方子
int x1, y1, x2, y2;
bool sign = false; //是否越过敌方子
for(x1 = x - 1; x1 >= 0 && map[x1][y]; x1--) //判断上方
{
if(map[x1][y] == b)
sign = true;
else
{
if(sign)
{
for(x2 = x - 1; x2 > x1; x2--) //判断下方
map[x2][y] = a;
}
break;
}
}
sign = false;
for(x1 = x + 1; x1 < 8 && map[x1][y]; x1++) //判断右方
{
if(map[x1][y] == b)
sign = true;
else
{
if(sign)
{
for(x2 = x + 1; x2 < x1; x2++)
map[x2][y] = a;
}
break;
}
}
sign = false;
for(y1 = y - 1; y1 >= 0 && map[x][y1]; y1--) //判断左方
{
if(map[x][y1] == b)
sign = true;
else
{
if(sign)
{
for(y2 = y - 1; y2 > y1; y2--)
map[x][y2] = a;
}
break;
}
}
sign = false;
for(y1 = y + 1; y1 < 8 && map[x][y1]; y1++) //判断右方
{
if(map[x][y1] == b)
sign = true;
else
{
if(sign)
{
for(y2 = y + 1; y2 < y1; y2++)
map[x][y2] = a;
}
break;
}
}
sign = false;
for(x1 = x - 1, y1 = y - 1; x1 >= 0 && y1 >= 0 && map[x1][y1]; x1--, y1--) //左上方
{
if(map[x1][y1] == b)
sign = true;
else
{
if(sign)
{
for(x2 = x - 1, y2 = y - 1; x2 > x1 && y2 > y1; x2--, y2--)
map[x2][y2] = a;
}
break;
}
}
sign = false;
for(x1 = x + 1, y1 = y + 1; x1 < 8 && y1 < 8 && map[x1][

y1]; x1++, y1++) //右下方
{
if(map[x1][y1] == b)
sign = true;
else
{
if(sign)
{
for(x2 = x + 1, y2 = y + 1; x2 < x1 && y2 < y1; x2++, y2++)
map[x2][y2] = a;
}
break;
}
}
sign = false;
for(x1 = x + 1, y1 = y - 1; x1 < 8 && y1 >= 0 && map[x1][y1]; x1++, y1--) //左下方
{
if(map[x1][y1] == b)
sign = true;
else
{
if(sign)
{
for(x2 = x + 1, y2 = y - 1; x2 < x1 && y2 > y1; x2++, y2--)
map[x2][y2] = a;
}
break;
}
}
sign = false;
for(x1 = x - 1, y1 = y + 1; x1 >= 0 && y1 < 8 && map[x1][y1]; x1--, y1++) //右上方
{
if(map[x1][y1] == b)
sign = true;
else
{
if(sign)
{
for(x2 = x - 1, y2 = y + 1; x2 > x1 && y2 < y1; x2--, y2++)
map[x2][y2] = a;
}
break;
}
}
map[x][y] = a;
print();
}

bool judge(int x, int y, char a) //判断当前是否可以落下,同draw函数
{
char b = ((a == 'B') ? 'W' : 'B');
int x1, y1;
bool sign = false, sign1 = false; //sign1判断是否有效
if(map[x][y]) //如果当前不是空的返回假值
return false;
for(x1 = x - 1; x1 >= 0 && map[x1][y]; x1--)
{
if(map[x1][y] == b)
sign = true;
else
{
if(sign)
sign1 = true;
break;
}
}
sign = false;
for(x1 = x + 1; x1 < 8 && map[x1][y]; x1++)
{
if(map[x1][y] == b)
sign = true;
else
{
if(sign)
sign1 = true;
break;
}
}
sign = false;
for(y1 = y - 1; y1 >= 0 && map[x][y1]; y1--)
{
if(map[x][y1] == b)
sign = true;
else
{
if(sign)
sign1 = true;
break;
}
}
sign = false;
for(y1 = y + 1; y1 < 8 && map[x][y1]; y1++)
{
if(map[x][y1] == b)
sign = true;
else
{
if(sign)
sign1 = true;
break;
}
}
sign = false;
for(x1 = x - 1, y1 = y - 1; x1 >= 0 && y1 >= 0 && map[x1][y1]; x1--, y1--)
{
if(map[x1][y1] == b)
sign = true;
else
{
if(sign)
sign1 = true;
break;
}
}
sign = false;
for(x1 = x + 1, y1 = y + 1; x1 < 8 && y1 < 8 && map[x1][y1]; x1++, y1++)
{
if(map[x1][y1] == b)
sign = true;
else
{
if(sign)
sign1 = true;
break;
}
}
sign = false;
for(x1 = x + 1, y1 = y - 1; x1 < 8 && y1 >= 0 && map[x1][y1]; x1++, y1--)
{
if(map[x1][y1] == b)
sign = true;
else
{
if(sign)
sign1 = true;
break;
}
}
sign = false;
for(x1 = x - 1, y1 = y + 1; x1 >= 0 && y1 < 8 && map[x1][y1]; x1--, y1++)
{
if(map[x1][y1] == b)
sign = true;
else
{
if(sign)
sign1 = true;
break;
}
}
return sign1;
}

bool win(void) //判断是否有棋可走
{
int x, y;
for(x = 0; x < 8; x++)
for(y = 0; y < 8; y++)
if(judge(x, y, today))
return true;
return false;
}

bool quit(void) //判断是否有棋
{
int x, y;
bool b = false, w = false;
for(x = 0; x < 8; x++)
for(y = 0; y < 8; y++)
{
if(map[x][y] == 'B')
b = true;
else if(map[x][y] == '

W')
w = true;
}
return(b && w);
}

bool ask(void) //弹出对话框
{
HWND wnd = GetHWnd();
int key;
char str[30] = "黑:", s[2];
sprintf(s, "%d", black);
strcat(str, s);
strcat(str, " 白:");
sprintf(s, "%d", white);
strcat(str, s);
strcat(str, "\n是否重新开始?");
if(black == white)
key = MessageBox(wnd, str, "和局", MB_YESNO | MB_ICONQUESTION);
else if(black > white)
key = MessageBox(wnd, str, "黑胜", MB_YESNO | MB_ICONQUESTION);
else
key = MessageBox(wnd, str, "白胜", MB_YESNO | MB_ICONQUESTION);
if(key == IDYES)
return true;
else
return false;
}

void play(void) //游戏过程
{
MOUSEMSG m;
int x, y;
for(x = 0; x < 8; x++)
for(y = 0; y < 8; y++)
map[x][y] = 0;
map[3][4] = map[4][3] = 'B';
map[3][3] = map[4][4] = 'W';
today = 'B';
print();
print1();
do
{
do
{
while(true)
{
m = GetMouseMsg(); //获取鼠标消息
if(m.uMsg == WM_LBUTTONDOWN) //如果左键点击
break;
}
x = m.y / 60;
y = m.x / 60;
if(judge(x, y, today)) //如果当前位置有效
{
draw(x, y, today); //下子
today = ((today == 'B') ? 'W' : 'B');
print1(); //交换
}
}while(win() && quit()); //如果当前无棋可走
today = ((today == 'B') ? 'W' : 'B');
print1();
}while(win() && quit()); //双层判断
}

int main(void) //主函数
{
initgraph(640, 480);
load();
setbkcolor(WHITE);
cleardevice();
do
{
play();
}while(ask());
closegraph();
return 0;
}

/***********************************THE END************************************/

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