Fin535 Intro
PerfHUD 5 快速教程说明书

Chapter 1.Quick TutorialOverviewThis chapter presents a short PerfHUD 5 tutorial to quickly introduce you to severalconvenient and powerful new features. Even if you’ve used previous versions ofPerfHUD, we highly recommend that you read through this tutorial because somuch is new in PerfHUD 5.Launching PerfHUDBy default, the PerfHUD installer will place a shortcut to the PerfHUD Launcheron your desktop. To analyze an application, simply drag its icon onto the PerfHUDlauncher. Keep in mind that the application needs to opt-in for PerfHUD analysis,to prevent unauthorized parties from analyzing your application.Let’s analyze the sample DirectX 10 application that ships with PerfHUD, Sparkles.(This sample is taken from the NVIDIA Direct3D 10 SDK, and includes the opt-inmodification.) For this particular application, you can use the “Sparkles Sample”shortcut in the PerfHUD group in the Start menu.If this is the first time you’re running PerfHUD, you’ll see a configuration dialogbox. The main thing you have to do here is to choose a shortcut key. Pick Ctrl+Z.Once you click OK, Sparkles will start, and PerfHUD will be running on it, asshown below.Note that any keyboard or mouse input will still go the Sparkles application, and notto PerfHUD, until you activate PerfHUD using your hotkey (Ctrl+Z). PerfHUDreminds you of your hotkey with a message at the bottom of the screen: “PressCtrl+Z to activate PerfHUD”.Before activating PerfHUD, press F9 and F10 to hide the user interface of Sparkles,reducing clutter. (Remember, these are hotkeys of Sparkles – once PerfHUD isactive, F9 and F10 will perform different functions.)Activating PerfHUDActivate PerfHUD by pressing Ctrl+Z. You’ll see the status line at the bottom ofthe screen change to four buttons, one for each mode of PerfHUD:between PerfHUD and your application at any time. For example, you may want tonavigate to a different part of the scene to analyze it, and then re-enable PerfHUDwhen you’re done.Help ScreenAt any time while you’re running PerfHUD, you can press F1 to view the Helpwindow. This window also has options for getting System Information as well assetting various PerfHUD options.Performance DashboardPerfHUD starts in the Performance Dashboard. This mode displays many usefuldata values, such as per-unit GPU utilization, driver time, memory usage, and more.New in PerfHUD 5 is the ability to completely customize the PerformanceDashboard’s layout.Creating a New Batch Size GraphLet’s start by creating a new Batch Size graph. This graph displays batches andsizes, allowing you to easily understand the batching characteristics of yourapplication.To add a new graph, right-click on the background and choose New Batch SizeGraph.A new Batch Size graph will now appear with its default settings:Every graph in the Performance Dashboard is customizable. To do this, simplyhover your mouse anywhere on the graph. You’ll see three boxes appear: blue andred boxes at the upper right of the graph, and a green box on the lower right:Clicking on the blue box brings up a configuration dialog.Clicking on the red box closes the current graph.Clicking and dragging on the green box resizes the current graph.Let’s customize the Batch Size Graph. First, resize it using the green box. Thenclick on the blue box and you’ll see the Graph Configuration Dialog.Set the Maximum Batch Size to 100. Then click OK. The graph will now showmore bars.Adding SignalsThe most common type of graph in PerfHUD is the GPU/Driver Graph. EachGPU/Driver graph can display up to 4 signals simultaneously. PerfHUD 5 allowsyou to choose from a huge list of both GPU and driver signals, allowing you tomonitor virtually any aspect of your application’s graphics performance.Let’s add some signals to the GPU/Driver graph that displays the DrawPrimitiveCount and Average Batch by default. To do this, hover over the graph and click onthe blue square at the upper-right of the graph. A Graph Configuration Dialog willpop up:Here, you can choose any signal you want for each line color, as well as descriptionsfor each. You can also decide whether you want to graph the raw signal or apercentage.Choose D3D FPS for the blue line, and name it “FPS”.Choose D3D vidmem MB for the yellow line, and name it “D3D Vid Mem (MB)”Speeding Up and Slowing Down TimeBy pressing the + and – keys, you can scale the passing of time from 6x faster thannormal down to 1/8 speed. Pressing the – key again when at 1/8 speed will freezetime completely. Controlling time is helpful when you want to find a particularlytroublesome set of frames.Running ExperimentsYou can also perform various useful experiments from the Performance Dashboard.These are listed below along with their respective keyboard shortcuts.Use 2x2 Textures Ctrl+TSet NULL Viewport Ctrl+VWireframe Ctrl+WIgnore Draw Calls Ctrl+NColor Fixed Function Shaders Red Ctrl+1Color ps_1_1 Shaders Light Green Ctrl+2Color ps_1_3 Shaders Green Ctrl+3Color ps_1_4 Shaders Yellow Ctrl+4Color ps_2_0 Shaders Light blue Ctrl+5Color ps_2_a Shaders Blue Ctrl+6Color ps_3_0 Shaders Orange Ctrl+7Color ps_4_0 Shaders Red Ctrl+8Using the Frame DebuggerThe Performance Dashboard is most useful for finding a troublesome spot in yourscene. Once you’ve found that spot, you will often want to freeze the frame, debugits draw calls, and analyze its performance in detail.Press F7 to switch to the Frame Debugger. The Frame Debugger will show youjust the first draw call in the scene, which in this case is the skybox:Click and drag the slider at the bottom of the screen from side to side.You’ll see how the frame builds up with various draw calls.The current draw call is highlighted with an orange wireframe.You can use the up and down arrow keys to decrement or increment the currentdraw call. Home jumps to the first draw call, and End jumps to the last draw call.Page Up and Page Down decrement or increment the current draw call by largeramounts.Drag the slider to draw call 2. You should see the cat highlighted in orangewireframe.Viewing Textures and Render TargetsAll the textures used by the current draw call are shown in the Textures panel on theleft of the screen. Click on the Textures panel (to get focus) and press + twiceto enlarge the textures. (Pressing - will reduce the textures.) Note that if you hoverover a texture, a tooltip will appear showing u-v coordinates and RGBA colorinformation.On the right is the list of Render Targets. You can perform the same operations inthat panel as in the Textures panel.Changing the Viewing ModeIn addition to viewing the Frame Buffer as usual, you can also view Wireframe,Depth Complexity, and Depth Buffer renderings for the current frame bychoosing options from the drop-down. These views are shown below.WireframeDepth ComplexityFrame BufferUsing the Advanced State InspectorsTo analyze a particular draw call in depth, you can use PerfHUD’s Advanced StateInspectors. Access these by clicking on the Advanced… button at the lower-rightof the screen.The Vertex Assembly State InspectorYou’ll first see the Vertex Assembly State Inspector. Here you can see the geometryused in the current draw call. You can click and drag the mouse on the geometry torotate it. You can also view details about the geometry in the panel on the right.Next, switch to the Vertex Shader state inspector by clicking on the red VertexShader block at the top of the screen.Vertex Shader State InspectorThe Vertex Shader State Inspector shows you any vertex shader code from thecurrent draw call, as well as any textures and shader constants that are used. In thiscase, there are no textures, so the panel at the left of the screen is blank. You canalso edit the shader in real-time (we’ll cover that when we look at the pixel shader).Click on the purple Geometry Shader block at the top of the screen.Geometry Shader State InspectorThis state inspector is similar to the Vertex Shader state inspector, showing anygeometry shader code, textures, and constants.Click on the green Pixel Shader block at the top of the screen.Pixel Shader State InspectorThe Pixel Shader state inspector is similar to the Vertex Shader and GeometryShader state inspectors, showing any geometry shader code, textures, and constants.The search field (shown in green above) allows you to quickly find a particular textstring. Type paintamp into the search field and press Enter. The shader editorwill jump to the first occurrence of paintamp.Now, replace paintamp with 0.5. Then right-click in the editing area and chooseCompile from the context menu. (You can also save and load your shaders usingthe context menu.)Your modified shader is now used by the application. Press F2 to hide PerfHUD’suser interface, so you can see the modified rendering.Revert the shader to its original form by right-clicking in the editing area andchoosing Revert to Original Shader.Next, click on the blue Raster Operations block at the top of the screen. Raster Operations State InspectorThe Raster Operations state inspector allows you to view and manipulate numeroususeful render states. Any changes you make here affect all draw calls in the scene.(Future versions of PerfHUD will allow you to affect draw calls grouped by statebuckets.)Select the first dropdown (for the Fillmode) and change it to Wireframe. Yourscreen should now look like this:Now right-click on that same drop-down and select Restore All States from theresulting context menu. Note that you can restore states by category if you want to.Frame ProfilerPress F8 to enter the Frame Profiler. You’ll see PerfHUD quickly run a series oftests on the current frame, giving you detailed statistics about draw call performanceand GPU usage. This is one of the uniquely powerful features of PerfHUD –complete bottleneck analysis with just one key press.The Frame Profiler offers several different visualizations, which are listed andexplained briefly below.Unit Utilization Bars. Shows how long each GPU unit was used for the selected draw call, state bucket, and frame. You can define state bucket groupings using the checkboxes at the top of the screen.Unit Bottleneck Bars. Shows how long each GPU unit was the bottleneck for the selected draw call, state bucket, and frame. You can define state bucket groupings using the checkboxes at the top of the screen.Draw Call Duration. Shows how long each draw call in the frame took. (The horizontal axis is draw call number.) You can click to jump to a draw call, and see tooltips to get exact values.Unit Utilization Graph. Shows how much each GPU unit was utilized for each draw call in the frame. You can click to jump to a draw call, and see tooltips to getexact values.Shaded Pixels. Shows how many pixels were drawn by each draw call, as well as what percentage of the screen was covered by the draw call. You can click to jumpto a draw call, and see tooltips to get exact values.Primitives. Shows the number of primitives drawn by each draw call, along with the percentage of the screen covered. You can click to jump to a draw call, and seetooltips to get exact values.click to jump to a draw call, and see tooltips to get exact values.。
Novus 外部USB-C驱动器用户指南说明书

Novus™ External USB-C DriveUser Guide(4) Formatting the drive (Optional)Interface/PortsOperating EnvironmentPowerFile System Format• USB-C• Temperature: 5°C ~ 40°C• Humidity: 10%RH ~ 80%RH• 12V/ 2A power adapter• exFATConnecting using USB C-C1) Connect the external power adapter to the Novus.2) Connect the included USB-C cable to a Thunderbolt 3 or USB-Cport on the computer.3) Turn the power switch on. Wait 5-20 seconds for the computerto recognize the drive.Connecting using USB C-A1) Connect the external power adapter to the Novus.2) Connect the included USB cable to a USB 3.1/3.0 /2.0 port onthe computer.3) Turn the power switch on. Wait 5-20 seconds for the computerto recognize the drive.The drive is pre-formatted as exFAT, which is compatible withWindows and Mac OS. For users who wish to reformat the drive,please visit the links for instructions.To reformat using Windows:/windows-reformatTo reformat using MAC OS:/mac-reformatThe Novus does not include pre-installed software. For le backup, we recommend the apps within Windows and Mac. Using the Novus with Windows BackupWindows 8:Enter “File History” in the search box and open the app.Click ‘Select a drive’, and choose the Novus. Turn onFile History to start the backup.Info: https:///en-us/help/17128/windows-8-file-history Windows 10:Enter “Settings” in the search bar and open the app.Click ‘Update & security’ and select ‘Backup > Add a drive.’Select the Novus to start the backup.Info: https:///en-us/help/17143/windows-10-back-up-your-files Using the Novus with Apple Time Machine1) Format the drive as Mac OS Extended (Journaled) as described in the “Formatting the Drive” section.2) Go to the Apple Menu > System Preferences and click on the Time Machine icon to launch the app.3) Click ‘On’ to enable Time Machine.4) Select the Novus drive and choose “Use for Backup.”5) Time Machine is now backing up your Mac automatically to the Novus.The drive contained in your Novus is an electronic deviceand is susceptible to damage due to excessive physical shock.Please handle the unit with reasonable care.This product includes a three (3) year repair/replacementwarranty provided by Oyen Digital. This warranty is non-transferable and is limited to the original purchaser. Warrantyservice may be requested by completing the form at thefollowing link: /rma-request-form.htmlFor our complete warranty policy, visit:/warranty.htmlWindows: Close all windows and applications that are accessingthe drive. Click the “Eject Hardware” (Safely RemoveHardware) icon in the system tray and highlight the drive.Wait for a few seconds until the system prompts “You may safelyremove this device.”MAC: Close all windows and applications that are accessing thedrive. Drag the external drive to the Trash/Eject icon to eject it.After the disk icon has disappeared from the desktop, you maysafely disconnect the external drive.Q: Can I connect the Novus to a Thunderbolt 3 port?A: Yes, the Novus is compatible with Thunderbolt 3 and USB 3.1/3.0/2.0.Q: Is the Novus compatible with Thunderbolt 2 using a Thunderbolt 3adapter?A: No, the Novus is not compatible with Thunderbolt 2 to 3 adapter.Forotherquestions,**********************************************section of our website, /support。
Native Instruments MASCHINE MK3 用户手册说明书

The information in this document is subject to change without notice and does not represent a commitment on the part of Native Instruments GmbH. The software described by this docu-ment is subject to a License Agreement and may not be copied to other media. No part of this publication may be copied, reproduced or otherwise transmitted or recorded, for any purpose, without prior written permission by Native Instruments GmbH, hereinafter referred to as Native Instruments.“Native Instruments”, “NI” and associated logos are (registered) trademarks of Native Instru-ments GmbH.ASIO, VST, HALion and Cubase are registered trademarks of Steinberg Media Technologies GmbH.All other product and company names are trademarks™ or registered® trademarks of their re-spective holders. Use of them does not imply any affiliation with or endorsement by them.Document authored by: David Gover and Nico Sidi.Software version: 2.8 (02/2019)Hardware version: MASCHINE MK3Special thanks to the Beta Test Team, who were invaluable not just in tracking down bugs, but in making this a better product.NATIVE INSTRUMENTS GmbH Schlesische Str. 29-30D-10997 Berlin Germanywww.native-instruments.de NATIVE INSTRUMENTS North America, Inc. 6725 Sunset Boulevard5th FloorLos Angeles, CA 90028USANATIVE INSTRUMENTS K.K.YO Building 3FJingumae 6-7-15, Shibuya-ku, Tokyo 150-0001Japanwww.native-instruments.co.jp NATIVE INSTRUMENTS UK Limited 18 Phipp StreetLondon EC2A 4NUUKNATIVE INSTRUMENTS FRANCE SARL 113 Rue Saint-Maur75011 ParisFrance SHENZHEN NATIVE INSTRUMENTS COMPANY Limited 5F, Shenzhen Zimao Center111 Taizi Road, Nanshan District, Shenzhen, GuangdongChina© NATIVE INSTRUMENTS GmbH, 2019. All rights reserved.Table of Contents1Welcome to MASCHINE (25)1.1MASCHINE Documentation (26)1.2Document Conventions (27)1.3New Features in MASCHINE 2.8 (29)1.4New Features in MASCHINE 2.7.10 (31)1.5New Features in MASCHINE 2.7.8 (31)1.6New Features in MASCHINE 2.7.7 (32)1.7New Features in MASCHINE 2.7.4 (33)1.8New Features in MASCHINE 2.7.3 (36)2Quick Reference (38)2.1Using Your Controller (38)2.1.1Controller Modes and Mode Pinning (38)2.1.2Controlling the Software Views from Your Controller (40)2.2MASCHINE Project Overview (43)2.2.1Sound Content (44)2.2.2Arrangement (45)2.3MASCHINE Hardware Overview (48)2.3.1MASCHINE Hardware Overview (48)2.3.1.1Control Section (50)2.3.1.2Edit Section (53)2.3.1.3Performance Section (54)2.3.1.4Group Section (56)2.3.1.5Transport Section (56)2.3.1.6Pad Section (58)2.3.1.7Rear Panel (63)2.4MASCHINE Software Overview (65)2.4.1Header (66)2.4.2Browser (68)2.4.3Arranger (70)2.4.4Control Area (73)2.4.5Pattern Editor (74)3Basic Concepts (76)3.1Important Names and Concepts (76)3.2Adjusting the MASCHINE User Interface (79)3.2.1Adjusting the Size of the Interface (79)3.2.2Switching between Ideas View and Song View (80)3.2.3Showing/Hiding the Browser (81)3.2.4Showing/Hiding the Control Lane (81)3.3Common Operations (82)3.3.1Using the 4-Directional Push Encoder (82)3.3.2Pinning a Mode on the Controller (83)3.3.3Adjusting Volume, Swing, and Tempo (84)3.3.4Undo/Redo (87)3.3.5List Overlay for Selectors (89)3.3.6Zoom and Scroll Overlays (90)3.3.7Focusing on a Group or a Sound (91)3.3.8Switching Between the Master, Group, and Sound Level (96)3.3.9Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area.973.3.9.1Extended Navigate Mode on Your Controller (102)3.3.10Navigating the Software Using the Controller (105)3.3.11Using Two or More Hardware Controllers (106)3.3.12Touch Auto-Write Option (108)3.4Native Kontrol Standard (110)3.5Stand-Alone and Plug-in Mode (111)3.5.1Differences between Stand-Alone and Plug-in Mode (112)3.5.2Switching Instances (113)3.5.3Controlling Various Instances with Different Controllers (114)3.6Host Integration (114)3.6.1Setting up Host Integration (115)3.6.1.1Setting up Ableton Live (macOS) (115)3.6.1.2Setting up Ableton Live (Windows) (116)3.6.1.3Setting up Apple Logic Pro X (116)3.6.2Integration with Ableton Live (117)3.6.3Integration with Apple Logic Pro X (119)3.7Preferences (120)3.7.1Preferences – General Page (121)3.7.2Preferences – Audio Page (126)3.7.3Preferences – MIDI Page (130)3.7.4Preferences – Default Page (133)3.7.5Preferences – Library Page (137)3.7.6Preferences – Plug-ins Page (145)3.7.7Preferences – Hardware Page (150)3.7.8Preferences – Colors Page (154)3.8Integrating MASCHINE into a MIDI Setup (156)3.8.1Connecting External MIDI Equipment (156)3.8.2Sync to External MIDI Clock (157)3.8.3Send MIDI Clock (158)3.9Syncing MASCHINE using Ableton Link (159)3.9.1Connecting to a Network (159)3.9.2Joining and Leaving a Link Session (159)3.10Using a Pedal with the MASCHINE Controller (160)3.11File Management on the MASCHINE Controller (161)4Browser (163)4.1Browser Basics (163)4.1.1The MASCHINE Library (163)4.1.2Browsing the Library vs. Browsing Your Hard Disks (164)4.2Searching and Loading Files from the Library (165)4.2.1Overview of the Library Pane (165)4.2.2Selecting or Loading a Product and Selecting a Bank from the Browser (170)4.2.2.1[MK3] Browsing by Product Category Using the Controller (174)4.2.2.2[MK3] Browsing by Product Vendor Using the Controller (174)4.2.3Selecting a Product Category, a Product, a Bank, and a Sub-Bank (175)4.2.3.1Selecting a Product Category, a Product, a Bank, and a Sub-Bank on theController (179)4.2.4Selecting a File Type (180)4.2.5Choosing Between Factory and User Content (181)4.2.6Selecting Type and Character Tags (182)4.2.7List and Tag Overlays in the Browser (186)4.2.8Performing a Text Search (188)4.2.9Loading a File from the Result List (188)4.3Additional Browsing Tools (193)4.3.1Loading the Selected Files Automatically (193)4.3.2Auditioning Instrument Presets (195)4.3.3Auditioning Samples (196)4.3.4Loading Groups with Patterns (197)4.3.5Loading Groups with Routing (198)4.3.6Displaying File Information (198)4.4Using Favorites in the Browser (199)4.5Editing the Files’ Tags and Properties (203)4.5.1Attribute Editor Basics (203)4.5.2The Bank Page (205)4.5.3The Types and Characters Pages (205)4.5.4The Properties Page (208)4.6Loading and Importing Files from Your File System (209)4.6.1Overview of the FILES Pane (209)4.6.2Using Favorites (211)4.6.3Using the Location Bar (212)4.6.4Navigating to Recent Locations (213)4.6.5Using the Result List (214)4.6.6Importing Files to the MASCHINE Library (217)4.7Locating Missing Samples (219)4.8Using Quick Browse (221)5Managing Sounds, Groups, and Your Project (225)5.1Overview of the Sounds, Groups, and Master (225)5.1.1The Sound, Group, and Master Channels (226)5.1.2Similarities and Differences in Handling Sounds and Groups (227)5.1.3Selecting Multiple Sounds or Groups (228)5.2Managing Sounds (233)5.2.1Loading Sounds (235)5.2.2Pre-listening to Sounds (236)5.2.3Renaming Sound Slots (237)5.2.4Changing the Sound’s Color (237)5.2.5Saving Sounds (239)5.2.6Copying and Pasting Sounds (241)5.2.7Moving Sounds (244)5.2.8Resetting Sound Slots (245)5.3Managing Groups (247)5.3.1Creating Groups (248)5.3.2Loading Groups (249)5.3.3Renaming Groups (251)5.3.4Changing the Group’s Color (251)5.3.5Saving Groups (253)5.3.6Copying and Pasting Groups (255)5.3.7Reordering Groups (258)5.3.8Deleting Groups (259)5.4Exporting MASCHINE Objects and Audio (260)5.4.1Saving a Group with its Samples (261)5.4.2Saving a Project with its Samples (262)5.4.3Exporting Audio (264)5.5Importing Third-Party File Formats (270)5.5.1Loading REX Files into Sound Slots (270)5.5.2Importing MPC Programs to Groups (271)6Playing on the Controller (275)6.1Adjusting the Pads (275)6.1.1The Pad View in the Software (275)6.1.2Choosing a Pad Input Mode (277)6.1.3Adjusting the Base Key (280)6.1.4Using Choke Groups (282)6.1.5Using Link Groups (284)6.2Adjusting the Key, Choke, and Link Parameters for Multiple Sounds (286)6.3Playing Tools (287)6.3.1Mute and Solo (288)6.3.2Choke All Notes (292)6.3.3Groove (293)6.3.4Level, Tempo, Tune, and Groove Shortcuts on Your Controller (295)6.3.5Tap Tempo (299)6.4Performance Features (300)6.4.1Overview of the Perform Features (300)6.4.2Selecting a Scale and Creating Chords (303)6.4.3Scale and Chord Parameters (303)6.4.4Creating Arpeggios and Repeated Notes (316)6.4.5Swing on Note Repeat / Arp Output (321)6.5Using Lock Snapshots (322)6.5.1Creating a Lock Snapshot (322)6.5.2Using Extended Lock (323)6.5.3Updating a Lock Snapshot (323)6.5.4Recalling a Lock Snapshot (324)6.5.5Morphing Between Lock Snapshots (324)6.5.6Deleting a Lock Snapshot (325)6.5.7Triggering Lock Snapshots via MIDI (326)6.6Using the Smart Strip (327)6.6.1Pitch Mode (328)6.6.2Modulation Mode (328)6.6.3Perform Mode (328)6.6.4Notes Mode (329)7Working with Plug-ins (330)7.1Plug-in Overview (330)7.1.1Plug-in Basics (330)7.1.2First Plug-in Slot of Sounds: Choosing the Sound’s Role (334)7.1.3Loading, Removing, and Replacing a Plug-in (335)7.1.3.1Browser Plug-in Slot Selection (341)7.1.4Adjusting the Plug-in Parameters (344)7.1.5Bypassing Plug-in Slots (344)7.1.6Using Side-Chain (346)7.1.7Moving Plug-ins (346)7.1.8Alternative: the Plug-in Strip (348)7.1.9Saving and Recalling Plug-in Presets (348)7.1.9.1Saving Plug-in Presets (349)7.1.9.2Recalling Plug-in Presets (350)7.1.9.3Removing a Default Plug-in Preset (351)7.2The Sampler Plug-in (352)7.2.1Page 1: Voice Settings / Engine (354)7.2.2Page 2: Pitch / Envelope (356)7.2.3Page 3: FX / Filter (359)7.2.4Page 4: Modulation (361)7.2.5Page 5: LFO (363)7.2.6Page 6: Velocity / Modwheel (365)7.3Using Native Instruments and External Plug-ins (367)7.3.1Opening/Closing Plug-in Windows (367)7.3.2Using the VST/AU Plug-in Parameters (370)7.3.3Setting Up Your Own Parameter Pages (371)7.3.4Using VST/AU Plug-in Presets (376)7.3.5Multiple-Output Plug-ins and Multitimbral Plug-ins (378)8Using the Audio Plug-in (380)8.1Loading a Loop into the Audio Plug-in (384)8.2Editing Audio in the Audio Plug-in (385)8.3Using Loop Mode (386)8.4Using Gate Mode (388)9Using the Drumsynths (390)9.1Drumsynths – General Handling (391)9.1.1Engines: Many Different Drums per Drumsynth (391)9.1.2Common Parameter Organization (391)9.1.3Shared Parameters (394)9.1.4Various Velocity Responses (394)9.1.5Pitch Range, Tuning, and MIDI Notes (394)9.2The Kicks (395)9.2.1Kick – Sub (397)9.2.2Kick – Tronic (399)9.2.3Kick – Dusty (402)9.2.4Kick – Grit (403)9.2.5Kick – Rasper (406)9.2.6Kick – Snappy (407)9.2.7Kick – Bold (409)9.2.8Kick – Maple (411)9.2.9Kick – Push (412)9.3The Snares (414)9.3.1Snare – Volt (416)9.3.2Snare – Bit (418)9.3.3Snare – Pow (420)9.3.4Snare – Sharp (421)9.3.5Snare – Airy (423)9.3.6Snare – Vintage (425)9.3.7Snare – Chrome (427)9.3.8Snare – Iron (429)9.3.9Snare – Clap (431)9.3.10Snare – Breaker (433)9.4The Hi-hats (435)9.4.1Hi-hat – Silver (436)9.4.2Hi-hat – Circuit (438)9.4.3Hi-hat – Memory (440)9.4.4Hi-hat – Hybrid (442)9.4.5Creating a Pattern with Closed and Open Hi-hats (444)9.5The Toms (445)9.5.1Tom – Tronic (447)9.5.2Tom – Fractal (449)9.5.3Tom – Floor (453)9.5.4Tom – High (455)9.6The Percussions (456)9.6.1Percussion – Fractal (458)9.6.2Percussion – Kettle (461)9.6.3Percussion – Shaker (463)9.7The Cymbals (467)9.7.1Cymbal – Crash (469)9.7.2Cymbal – Ride (471)10Using the Bass Synth (474)10.1Bass Synth – General Handling (475)10.1.1Parameter Organization (475)10.1.2Bass Synth Parameters (477)11Working with Patterns (479)11.1Pattern Basics (479)11.1.1Pattern Editor Overview (480)11.1.2Navigating the Event Area (486)11.1.3Following the Playback Position in the Pattern (488)11.1.4Jumping to Another Playback Position in the Pattern (489)11.1.5Group View and Keyboard View (491)11.1.6Adjusting the Arrange Grid and the Pattern Length (493)11.1.7Adjusting the Step Grid and the Nudge Grid (497)11.2Recording Patterns in Real Time (501)11.2.1Recording Your Patterns Live (501)11.2.2The Record Prepare Mode (504)11.2.3Using the Metronome (505)11.2.4Recording with Count-in (506)11.2.5Quantizing while Recording (508)11.3Recording Patterns with the Step Sequencer (508)11.3.1Step Mode Basics (508)11.3.2Editing Events in Step Mode (511)11.3.3Recording Modulation in Step Mode (513)11.4Editing Events (514)11.4.1Editing Events with the Mouse: an Overview (514)11.4.2Creating Events/Notes (517)11.4.3Selecting Events/Notes (518)11.4.4Editing Selected Events/Notes (526)11.4.5Deleting Events/Notes (532)11.4.6Cut, Copy, and Paste Events/Notes (535)11.4.7Quantizing Events/Notes (538)11.4.8Quantization While Playing (540)11.4.9Doubling a Pattern (541)11.4.10Adding Variation to Patterns (541)11.5Recording and Editing Modulation (546)11.5.1Which Parameters Are Modulatable? (547)11.5.2Recording Modulation (548)11.5.3Creating and Editing Modulation in the Control Lane (550)11.6Creating MIDI Tracks from Scratch in MASCHINE (555)11.7Managing Patterns (557)11.7.1The Pattern Manager and Pattern Mode (558)11.7.2Selecting Patterns and Pattern Banks (560)11.7.3Creating Patterns (563)11.7.4Deleting Patterns (565)11.7.5Creating and Deleting Pattern Banks (566)11.7.6Naming Patterns (568)11.7.7Changing the Pattern’s Color (570)11.7.8Duplicating, Copying, and Pasting Patterns (571)11.7.9Moving Patterns (574)11.7.10Adjusting Pattern Length in Fine Increments (575)11.8Importing/Exporting Audio and MIDI to/from Patterns (576)11.8.1Exporting Audio from Patterns (576)11.8.2Exporting MIDI from Patterns (577)11.8.3Importing MIDI to Patterns (580)12Audio Routing, Remote Control, and Macro Controls (589)12.1Audio Routing in MASCHINE (590)12.1.1Sending External Audio to Sounds (591)12.1.2Configuring the Main Output of Sounds and Groups (596)12.1.3Setting Up Auxiliary Outputs for Sounds and Groups (601)12.1.4Configuring the Master and Cue Outputs of MASCHINE (605)12.1.5Mono Audio Inputs (610)12.1.5.1Configuring External Inputs for Sounds in Mix View (611)12.2Using MIDI Control and Host Automation (614)12.2.1Triggering Sounds via MIDI Notes (615)12.2.2Triggering Scenes via MIDI (622)12.2.3Controlling Parameters via MIDI and Host Automation (623)12.2.4Selecting VST/AU Plug-in Presets via MIDI Program Change (631)12.2.5Sending MIDI from Sounds (632)12.3Creating Custom Sets of Parameters with the Macro Controls (636)12.3.1Macro Control Overview (637)12.3.2Assigning Macro Controls Using the Software (638)12.3.3Assigning Macro Controls Using the Controller (644)13Controlling Your Mix (646)13.1Mix View Basics (646)13.1.1Switching between Arrange View and Mix View (646)13.1.2Mix View Elements (647)13.2The Mixer (649)13.2.1Displaying Groups vs. Displaying Sounds (650)13.2.2Adjusting the Mixer Layout (652)13.2.3Selecting Channel Strips (653)13.2.4Managing Your Channels in the Mixer (654)13.2.5Adjusting Settings in the Channel Strips (656)13.2.6Using the Cue Bus (660)13.3The Plug-in Chain (662)13.4The Plug-in Strip (663)13.4.1The Plug-in Header (665)13.4.2Panels for Drumsynths and Internal Effects (667)13.4.3Panel for the Sampler (668)13.4.4Custom Panels for Native Instruments Plug-ins (671)13.4.5Undocking a Plug-in Panel (Native Instruments and External Plug-ins Only) (675)13.5Controlling Your Mix from the Controller (677)13.5.1Navigating Your Channels in Mix Mode (678)13.5.2Adjusting the Level and Pan in Mix Mode (679)13.5.3Mute and Solo in Mix Mode (680)13.5.4Plug-in Icons in Mix Mode (680)14Using Effects (681)14.1Applying Effects to a Sound, a Group or the Master (681)14.1.1Adding an Effect (681)14.1.2Other Operations on Effects (690)14.1.3Using the Side-Chain Input (692)14.2Applying Effects to External Audio (695)14.2.1Step 1: Configure MASCHINE Audio Inputs (695)14.2.2Step 2: Set up a Sound to Receive the External Input (698)14.2.3Step 3: Load an Effect to Process an Input (700)14.3Creating a Send Effect (701)14.3.1Step 1: Set Up a Sound or Group as Send Effect (702)14.3.2Step 2: Route Audio to the Send Effect (706)14.3.3 A Few Notes on Send Effects (708)14.4Creating Multi-Effects (709)15Effect Reference (712)15.1Dynamics (713)15.1.1Compressor (713)15.1.2Gate (717)15.1.3Transient Master (721)15.1.4Limiter (723)15.1.5Maximizer (727)15.2Filtering Effects (730)15.2.1EQ (730)15.2.2Filter (733)15.2.3Cabinet (737)15.3Modulation Effects (738)15.3.1Chorus (738)15.3.2Flanger (740)15.3.3FM (742)15.3.4Freq Shifter (743)15.3.5Phaser (745)15.4Spatial and Reverb Effects (747)15.4.1Ice (747)15.4.2Metaverb (749)15.4.3Reflex (750)15.4.4Reverb (Legacy) (752)15.4.5Reverb (754)15.4.5.1Reverb Room (754)15.4.5.2Reverb Hall (757)15.4.5.3Plate Reverb (760)15.5Delays (762)15.5.1Beat Delay (762)15.5.2Grain Delay (765)15.5.3Grain Stretch (767)15.5.4Resochord (769)15.6Distortion Effects (771)15.6.1Distortion (771)15.6.2Lofi (774)15.6.3Saturator (775)15.7Perform FX (779)15.7.1Filter (780)15.7.2Flanger (782)15.7.3Burst Echo (785)15.7.4Reso Echo (787)15.7.5Ring (790)15.7.6Stutter (792)15.7.7Tremolo (795)15.7.8Scratcher (798)16Working with the Arranger (801)16.1Arranger Basics (801)16.1.1Navigating Song View (804)16.1.2Following the Playback Position in Your Project (806)16.1.3Performing with Scenes and Sections using the Pads (807)16.2Using Ideas View (811)16.2.1Scene Overview (811)16.2.2Creating Scenes (813)16.2.3Assigning and Removing Patterns (813)16.2.4Selecting Scenes (817)16.2.5Deleting Scenes (818)16.2.6Creating and Deleting Scene Banks (820)16.2.7Clearing Scenes (820)16.2.8Duplicating Scenes (821)16.2.9Reordering Scenes (822)16.2.10Making Scenes Unique (824)16.2.11Appending Scenes to Arrangement (825)16.2.12Naming Scenes (826)16.2.13Changing the Color of a Scene (827)16.3Using Song View (828)16.3.1Section Management Overview (828)16.3.2Creating Sections (833)16.3.3Assigning a Scene to a Section (834)16.3.4Selecting Sections and Section Banks (835)16.3.5Reorganizing Sections (839)16.3.6Adjusting the Length of a Section (840)16.3.6.1Adjusting the Length of a Section Using the Software (841)16.3.6.2Adjusting the Length of a Section Using the Controller (843)16.3.7Clearing a Pattern in Song View (843)16.3.8Duplicating Sections (844)16.3.8.1Making Sections Unique (845)16.3.9Removing Sections (846)16.3.10Renaming Scenes (848)16.3.11Clearing Sections (849)16.3.12Creating and Deleting Section Banks (850)16.3.13Working with Patterns in Song view (850)16.3.13.1Creating a Pattern in Song View (850)16.3.13.2Selecting a Pattern in Song View (850)16.3.13.3Clearing a Pattern in Song View (851)16.3.13.4Renaming a Pattern in Song View (851)16.3.13.5Coloring a Pattern in Song View (851)16.3.13.6Removing a Pattern in Song View (852)16.3.13.7Duplicating a Pattern in Song View (852)16.3.14Enabling Auto Length (852)16.3.15Looping (853)16.3.15.1Setting the Loop Range in the Software (854)16.4Playing with Sections (855)16.4.1Jumping to another Playback Position in Your Project (855)16.5Triggering Sections or Scenes via MIDI (856)16.6The Arrange Grid (858)16.7Quick Grid (860)17Sampling and Sample Mapping (862)17.1Opening the Sample Editor (862)17.2Recording Audio (863)17.2.1Opening the Record Page (863)17.2.2Selecting the Source and the Recording Mode (865)17.2.3Arming, Starting, and Stopping the Recording (868)17.2.5Using the Footswitch for Recording Audio (871)17.2.6Checking Your Recordings (872)17.2.7Location and Name of Your Recorded Samples (876)17.3Editing a Sample (876)17.3.1Using the Edit Page (877)17.3.2Audio Editing Functions (882)17.4Slicing a Sample (890)17.4.1Opening the Slice Page (891)17.4.2Adjusting the Slicing Settings (893)17.4.3Live Slicing (898)17.4.3.1Live Slicing Using the Controller (898)17.4.3.2Delete All Slices (899)17.4.4Manually Adjusting Your Slices (899)17.4.5Applying the Slicing (906)17.5Mapping Samples to Zones (912)17.5.1Opening the Zone Page (912)17.5.2Zone Page Overview (913)17.5.3Selecting and Managing Zones in the Zone List (915)17.5.4Selecting and Editing Zones in the Map View (920)17.5.5Editing Zones in the Sample View (924)17.5.6Adjusting the Zone Settings (927)17.5.7Adding Samples to the Sample Map (934)18Appendix: Tips for Playing Live (937)18.1Preparations (937)18.1.1Focus on the Hardware (937)18.1.2Customize the Pads of the Hardware (937)18.1.3Check Your CPU Power Before Playing (937)18.1.4Name and Color Your Groups, Patterns, Sounds and Scenes (938)18.1.5Consider Using a Limiter on Your Master (938)18.1.6Hook Up Your Other Gear and Sync It with MIDI Clock (938)18.1.7Improvise (938)18.2Basic Techniques (938)18.2.1Use Mute and Solo (938)18.2.2Use Scene Mode and Tweak the Loop Range (939)18.2.3Create Variations of Your Drum Patterns in the Step Sequencer (939)18.2.4Use Note Repeat (939)18.2.5Set Up Your Own Multi-effect Groups and Automate Them (939)18.3Special Tricks (940)18.3.1Changing Pattern Length for Variation (940)18.3.2Using Loops to Cycle Through Samples (940)18.3.3Using Loops to Cycle Through Samples (940)18.3.4Load Long Audio Files and Play with the Start Point (940)19Troubleshooting (941)19.1Knowledge Base (941)19.2Technical Support (941)19.3Registration Support (942)19.4User Forum (942)20Glossary (943)Index (951)1Welcome to MASCHINEThank you for buying MASCHINE!MASCHINE is a groove production studio that implements the familiar working style of classi-cal groove boxes along with the advantages of a computer based system. MASCHINE is ideal for making music live, as well as in the studio. It’s the hands-on aspect of a dedicated instru-ment, the MASCHINE hardware controller, united with the advanced editing features of the MASCHINE software.Creating beats is often not very intuitive with a computer, but using the MASCHINE hardware controller to do it makes it easy and fun. You can tap in freely with the pads or use Note Re-peat to jam along. Alternatively, build your beats using the step sequencer just as in classic drum machines.Patterns can be intuitively combined and rearranged on the fly to form larger ideas. You can try out several different versions of a song without ever having to stop the music.Since you can integrate it into any sequencer that supports VST, AU, or AAX plug-ins, you can reap the benefits in almost any software setup, or use it as a stand-alone application. You can sample your own material, slice loops and rearrange them easily.However, MASCHINE is a lot more than an ordinary groovebox or sampler: it comes with an inspiring 7-gigabyte library, and a sophisticated, yet easy to use tag-based Browser to give you instant access to the sounds you are looking for.What’s more, MASCHINE provides lots of options for manipulating your sounds via internal ef-fects and other sound-shaping possibilities. You can also control external MIDI hardware and 3rd-party software with the MASCHINE hardware controller, while customizing the functions of the pads, knobs and buttons according to your needs utilizing the included Controller Editor application. We hope you enjoy this fantastic instrument as much as we do. Now let’s get go-ing!—The MASCHINE team at Native Instruments.MASCHINE Documentation1.1MASCHINE DocumentationNative Instruments provide many information sources regarding MASCHINE. The main docu-ments should be read in the following sequence:1.MASCHINE Getting Started: This document provides a practical approach to MASCHINE viaa set of tutorials covering easy and more advanced tasks in order to help you familiarizeyourself with MASCHINE.2.MASCHINE Manual (this document): The MASCHINE Manual provides you with a compre-hensive description of all MASCHINE software and hardware features.Additional documentation sources provide you with details on more specific topics:▪Controller Editor Manual: Besides using your MASCHINE hardware controller together withits dedicated MASCHINE software, you can also use it as a powerful and highly versatileMIDI controller to pilot any other MIDI-capable application or device. This is made possibleby the Controller Editor software, an application that allows you to precisely define all MIDIassignments for your MASCHINE controller. The Controller Editor was installed during theMASCHINE installation procedure. For more information on this, please refer to the Con-troller Editor Manual available as a PDF file via the Help menu of Controller Editor.▪Online Support Videos: You can find a number of support videos on The Official Native In-struments Support Channel under the following URL: https:///NIsupport-EN. We recommend that you follow along with these instructions while the respective ap-plication is running on your computer.Other Online Resources:If you are experiencing problems related to your Native Instruments product that the supplied documentation does not cover, there are several ways of getting help:▪Knowledge Base▪User Forum▪Technical Support▪Registration SupportYou will find more information on these subjects in the chapter Troubleshooting.1.2Document ConventionsThis section introduces you to the signage and text highlighting used in this manual. This man-ual uses particular formatting to point out special facts and to warn you of potential issues. The icons introducing these notes let you see what kind of information is to be expected:This document uses particular formatting to point out special facts and to warn you of poten-tial issues. The icons introducing the following notes let you see what kind of information can be expected:Furthermore, the following formatting is used:▪Text appearing in (drop-down) menus (such as Open…, Save as… etc.) in the software and paths to locations on your hard disk or other storage devices is printed in italics.▪Text appearing elsewhere (labels of buttons, controls, text next to checkboxes etc.) in the software is printed in blue. Whenever you see this formatting applied, you will find the same text appearing somewhere on the screen.▪Text appearing on the displays of the controller is printed in light grey. Whenever you see this formatting applied, you will find the same text on a controller display.▪Text appearing on labels of the hardware controller is printed in orange. Whenever you see this formatting applied, you will find the same text on the controller.▪Important names and concepts are printed in bold.▪References to keys on your computer’s keyboard you’ll find put in square brackets (e.g.,“Press [Shift] + [Enter]”).►Single instructions are introduced by this play button type arrow.→Results of actions are introduced by this smaller arrow.Naming ConventionThroughout the documentation we will refer to MASCHINE controller (or just controller) as the hardware controller and MASCHINE software as the software installed on your computer.The term “effect” will sometimes be abbreviated as “FX” when referring to elements in the MA-SCHINE software and hardware. These terms have the same meaning.Button Combinations and Shortcuts on Your ControllerMost instructions will use the “+” sign to indicate buttons (or buttons and pads) that must be pressed simultaneously, starting with the button indicated first. E.g., an instruction such as:“Press SHIFT + PLAY”means:1.Press and hold SHIFT.2.While holding SHIFT, press PLAY and release it.3.Release SHIFT.Unlabeled Buttons on the ControllerThe buttons and knobs above and below the displays on your MASCHINE controller do not have labels.。
Aurora 5 内容质量管理系统使用手册说明书

Aurora 5 is the automated file-based QC tool that integrates into your production workflow and consistently delivers dependable results. We focus on eliminating false positives and utilize a high degree of correlation to human audio and visual perception to ensure that our test reports highlight just the key issues, not hundreds of irrelevant non-issues.The unique Aurora 5 architecture and advanced use of both CPUs and GPUs ensures concurrent analysis of more file types at faster speeds than alternative solutions. Aurora is available with configurable CPU allocation and 3 levels of product for different grades of hardware utilization, providing an upgrade path for increased performance in the future.Constant feedback from customers, integrators and partners helped design the new Aurora 5 user interface, making configuration, operation and review easy to learn, quick to adopt and practical across a variety of ingest, production, and distribution environments. Whether you are looking to apply metadata gate-keeping to keep your ingest clean, detecting visual and audible artifacts, identifying common editing errors, or testing for broadcast and distribution constraints, Aurora 5 will make a positive difference across your operation. Aurora 5 StandardOur entry level Aurora 5 Standard file-based QC platform enables up to 2x CPU cores to be allocated to each Aurora Verification Unit (VU). The resulting performance enables throughput of SD files up to 5x real time and HD files up to real time.Aurora 5 ProfessionalOur flagship Aurora 5 Professional QC platform can utilize up to 8x CPU cores per Verification Unit and provides support from up to 2 GPUs.A full hardware configured Aurora 5 can analyze SD files up to13x real time, HD files up to 4x real time, and 4K files up to real time.Aurora 5 Professional PlusThe VU Plus Plug-in for Aurora 5 Professional enables up to 16 CPU cores to be dedicatedto each Verification Unit and will access high numbers of GPU cores for accelerated testing. The analysis speed is up to about 50% faster than Aurora 5 Professional.Aurora 5 is the new generationof automated file-based QC product that represents a significant leap forward for file-based quality control, moving it significantly ahead of other products in its class in a number of critical areas....• Unparalleled, Scalable Speed• Faster than Real-time 4K Analysis• Enhanced Adaptive Bit Rate Support• 8x Faster Manual Review• Configurable Automated Workflows• QC Report AnalyticsAurora 5 file-based QC 103/2015 Copyright © Tektronix. All rights reserved. 2NW-60054-0Guaranteed QC CapacityAurora 5 guarantees QC capacity by reserving CPU andCUDA GPU capacity so that the system does not to overload itself. Aurora 5 doesn’t slow down as the system loads up, with the first file analyzed just as fast as that same file with hundreds of other concurrent jobs in progress.Broad Codec and Wrapper SupportAs a result of constant participation in key standardscommittees (EBU, SMPTE, AMWA, FIMS) Aurora 5 always has the latest codes and wrappers with new updates arriving often. This means that almost any file you can make, Aurora can test.New User InterfaceAurora 5 has a totally updated user interface with a consistent information layout, with the ability to modify the theme/colors and display different language scripts in both the user interface and QC reports. Current support includes English, Japanese and Chinese Simplified.Easy-to-Use QC ReportsAurora 5 job reports are a single easy-to-read page displaying all of the metadata in one location followed by an interactive error summary including frame-accurate access through Hydra Player. The report is consistent in look and content whether using a web browser and PDF .Fast Access Help FilesAurora 5 provides Help files for every test accessed with a click from test templates or reports, providing anexplanation of each individual test, how the test is performed, recommended correction(s), and where to in the workflow may be the best location to perform the fix.Email NotificationAurora 5 email notifications ensure that regardless of the receiving email device there is appropriate informationprovided for decision making or further action. Emails contain summary info and a HTML link to the full QC Report, and optionally the PDF version.8x Faster Manual ReviewAurora 5 is designed to dramatically reduce human review of QC results by 8 times compared to linear processes. By tightly integrating the Tektronix Hydra frame accurate player, instant access and visual aids simplify the tasks and increase efficiency.Minimal False PositivesAurora 5 algorithms are designed to reduce false positives, ensuring an accurate QC report. Tektronix operates a unique machine learning loop that ensures that continuous accuracy improvements of test algorithms based on customer supplied files with known QC artifacts.Video Essence TestsAurora 5 video essence tests include Macro block Noise, Up-conversion, Comb Artifacts, Field Order Swaps, Tape/Digital Hits, Perceptual & Film Artifacts, Black/Freeze Frames, Letterboxing/Pillarboxing, Color Bars, PSE/Flash Detection (Harding FPA), and Cadence Change.Audio Essence TestsAurora 5 audio essence tests include Silence, Drop-outs, Peaks (dBTP , PPM, dBFS), Average Levels (R128, ATSC,ARIB), Clipping, Snaps/Clicks/Pops, Test Tones, Phase Swaps and Hiss/Hum. Aurora 5 also applies a user-defined Audio Service Map for processing AES wrapped tracks or when mono channel audio essence tracks are tested together.Metadata TestsAurora 5 metatadata tests include Container Syntax, Video Essence Syntax, Dolby Audio Syntax, Dolby E Guard Band Alignment, Caption Syntax, Container Essence Contents, Cross-Check Container-Essence, Rude Word Detection in Text, Start Time code, Time code Discontinuity, Video Resolution and Run-times.Distribution Constraint TestsAurora 5 has pre-defined distribution tests with the distribution constraints pre-set. This includes test plans for CableLabs VOD, iTunes, Netflix, DVB, ISDB-T / TB, ATSC, XDCAM / RDD-9, AS-02, DPP / AS-11, DVD and Blu-ray.Automated WorkflowsAurora 5 includes tools for implementing end-to-end workflows, including Smart Test Plans for automatically applying test plans to your incoming files, and a Decision Engine that enables automated post QC test file movement and corrective actions.Systems IntegrationAurora QC includes an easy to use SOAP API that leading vendors have used to seamlessly integrate Aurora QC into their solution workflows. Major partners include Amberfin, Aspera, Astec, Imagine Communications, Telestream, iBroadcast, DataMiner, and FileCatalyst.Aurora 5 is the new generation of file-based QC solution from Tektronix fully implemented in a 64-bit architecture, enabling broad use of available CPU processing power and GPU acceleration to deliver unrivaled QC analysis speed and accuracy, perform up to 8 times faster manual review,and automate corrective actions.Unrivaled, Scalable Speed Aurora 5 is the first file-based QC product to have the ability to dynamically allocate threads across a user-specified number of CPU cores, enabling performance and scalability in high densityvirtual and blade environments. Using high CPU allocation or a lower CPU allocation combined with Aurora 5’s unique GPU accelerated processing capability, QC throughput approaching wireline limits can be achieved, rather than being constrained by a legacy decoding and testing architecture.QC Report AnalyticsAurora 5 is the first file-based QC product that has an optional QC Analytics plug-in to enable media organizations to analyze results of multiple QC Reports and search across reports for specific criteria. Aurora 5 can identify QC artifact trends and compare results from QC done at different workflow stages, pipeline issues and trends or identify vendors for KPI and SLA documentation.4K Production WorkflowAurora 5 can test and play back IMF , the master format agreed on by major motion picture studios. Aurora 5 has the ability to QC and play back complex Composition Play Lists (CPL) and is capable of testing 4K at real-time or faster in any other container or codec, including JPEG 2000, DPX, HEVC, H.264/AVC/AVCI/XAVC*. (* optionalAdvanced Codec pack is required for access to Canopus, HEVC and JPEG 2000 decoders.)Enhanced Adaptive Bit Rate SupportAurora 5 is the only file-based QC solution on the market capable of both testing and playing back HLS/HSS/HDS/DASH and CableLabs intermediate ABR playlist file sets. Aurora 5 includes tests that have been specifically designed to catch the most common causes of adaptive bit rate streaming problems.Aurora 5 Automated File-based QC with manual review player and workflowAs of April 2015 Aurora 5 supports the following file formats. Please contact Tektronix for latest listing.Supported FormatsASEAN / Australasia (65) 6356 3900Belgium 00800 2255 4835*Central East Europe and the Baltics +41 52 675 3777 Finland +41 52 675 3777Hong Kong 400 820 5835Japan 81 (3) 6714 3010Middle East, Asia, and North Africa +41 52 675 3777 People’s Republic of China 400 820 5835Republic of Korea 001 800 8255 2835Spain 00800 2255 4835*Taiwan 886 (2) 2722 9622Austria 00800 2255 4835*Brazil +55 (11) 3759 7627Central Europe & Greece +41 52 675 3777 France 00800 2255 4835*India 000 800 650 1835Luxembourg +41 52 675 3777The Netherlands 00800 2255 4835*Poland +41 52 675 3777Russia & CIS +7 (495) 6647564Sweden 00800 2255 4835*United Kingdom & Ireland 00800 2255 4835*Balkans, Israel, South Africa and other ISE Countries +41 52 675 3777 Canada 1 800 833 9200Denmark +45 80 88 1401Germany 00800 2255 4835*Italy 00800 2255 4835*Mexico, Central/South America & Caribbean 52 (55) 56 04 50 90 Norway 800 16098Portugal 80 08 12370South Africa +41 52 675 3777Switzerland 00800 2255 4835*USA 1 800 833 9200* European toll-free number. If not accessible, call: +41 52 675 3777For Further Information. Tektronix maintains a comprehensive, constantly expanding collection of application notes, technical briefs and other resources to help engineers working on the cutting edge of technology. Please visit .Copyright © Tektronix, Inc. All rights reserved. Tektronix products are covered by U.S. and foreign patents, issued and pending. Information in this publication supersedes that in all previously published material. Specification and price change privileges reserved. TEKTRONIX and TEK are registered trademarks of Tektronix, Inc. All other trade names referenced are the service marks, trademarks, orregistered trademarks of their respective 2NW-60054-010 Mar 2015Audio CodecsPCM Audio (WAV/AES/BWF), Dolby Digital (AC-3), DD+ (EAC-3), Dolby TrueHD (MLP), Dolby E, AAC, HE-AAC, WMA Standard/Pro, MPEG-2 (L1,2,3), MPEG-1.Captions/Subtitles/TextLine 21, CEA-608, CEA-708, Timed Text / DFXP , STL, SRT, SCC.Ordering informationPlease contact your Tektronix Sales Representative to understand how Aurora 5 may be customized for your specific workflow needs and content volume.Tektronix is registered to ISO 9001 and ISO 14001 by SRI Quality System Registrar..Container WrappersMXF (All OP , including AMWA defined AS, RDD-9, P2, SxS), Transport Stream, Elementary Stream, Program Stream/VOB, AVI, WMV/ASF , QuickTime/MOV , GXF , MP4, 3GPP , LXF , R3D, DPX, DXW, HLS, DASH, Smooth Streaming, IMF , DCP (unencrypted).Video CodecsH.264 (AVC/AVC-Intra/MVC 3D), MPEG-2 (including XDCAM, IMX and D-10), ProRes, JPEG 2000,DNxHD (VC-3), Cineform (VC-5), VC-1 (and WMV), DV/DVCPro, Flash VP-6/7, RAW (Huffman, YUV , RGB, Blackmagic), EXR, DPX, Canopus, H.265 (HEVC).。
MB95560_570_580_CN介绍

Copyright©2011 FUJITSU SEMICONDUCTOR LIMITED All rights reserved 2011.7FUJITSU SEMICONDUCTOR数据手册如需有关微控制器支持的信息,请访问以下网站:/micom/en-support/8位微控制器CMOSNew 8FX MB95560H/570H/580H 系列MB95F562H/F562K/F563H/F563K/F564H/F564K MB95F572H/F572K/F573H/F573K/F574H/F574K MB95F582H/F582K/F583H/F583K/F584H/F584K■概要MB95560H/570H/580H 系列是通用单芯片微控制器产品。
该系列的微控制器不仅包含精简指令集,而且内置多种外设功能。
■特征• F 2MC-8FX CPU 内核控制器最优化指令集• 乘除指令• 16位算术运算• 位检测跳转指令• 位操作指令等注:F 2MC 是FUJITSU Flexible Microcontroller 的缩写。
•时钟• 可选择主时钟源主振荡时钟(高达16.25 MHz, 最大机器时钟频率: 8.125 MHz)外部时钟(高达32.5 MHz, 最大机器时钟频率: 16.25 MHz)主CR 时钟(4 MHz ± 2%)当PLL 倍频器为2时,主CR 时钟频率变为8 MHz 。
当PLL 倍频器为2.5时,主CR 时钟频率变为10 MHz 。
当PLL 倍频器为3时,主CR 时钟频率变为12 MHz 。
当PLL 倍频器为4时,主CR 时钟频率变为16 MHz 。
• 可选择副时钟源副振荡时钟(32.768 kHz)外部时钟(32.768 kHz)副CR 时钟(典型值: 100 kHz, 最小值: 50 kHz, 最大值: 150 kHz)•定时器• 8/16位多功能定时器× 2路通道• 时基定时器 × 1路通道• 计时预分频器 × 1路通道•LIN-UART (仅安装在MB95F562H/F562K/F563H/F563K/F564H/F564K/F582H/F582K/F583H/F583K/F584H/F584K)• 全双工双缓冲器• 支持时钟同步串行数据传输和时钟异步串行数据传输(转下页)DS702-00010-2v0-ZMB95560H/570H/580H系列(承上页)•外部中断• 沿检测中断(可选择上升沿、下降沿或双沿)• 可用于将器件从不同低功耗模式(待机模式)中唤醒• 8/10位A/D转换器• 可选择8位或10位分辨率•低功耗(待机)模式• 停止模式• 休眠模式• 计时模式• 时机定时器模式•I/O口• MB95F562H/F563H/F564H (最多I/O口数: 16个)通用I/O口(N-ch开漏):1个通用I/O口(CMOS I/O): 15个• MB95F562K/F563K/F564K (最多I/O口数: 17个)通用I/O口(N-ch开漏):2个通用I/O口(CMOS I/O): 15个• MB95F572H/F573H/F574H (最多I/O口数: 4个)通用I/O口(N-ch开漏):1个通用I/O口(CMOS I/O): 3个• MB95F572K/F573K/F574K (最多I/O口数: 5个)通用I/O口(N-ch开漏):2个通用I/O口(CMOS I/O): 3个• MB95F582H/F583H/F584H (最多I/O口数: 12个)通用I/O口(N-ch开漏):1个通用I/O口(CMOS I/O): 11个• MB95F582K/F583K/F584K (最多I/O口数: 13个)通用I/O口(N-ch开漏):2个通用I/O口(CMOS I/O): 11个•片上调试• 单线串行控制• 支持串行编程(异步模式)•硬件/软件监视定时器• 内置硬件监视定时器• 内置软件监视定时器•上电复位•上电时,发生上电复位。
恒达 HR-V 技术参数说明书

EX-L NaviEX-L NaviEX-L NaviTransmissionsComfort and ConvenienceInstrumentationDisclaimersExterior MeasurementsEPA Mileage Ratings3 / FuelPassive SafetyDESCRIPTIONDESCRIPTIONDESCRIPTIONDESCRIPTIONDESCRIPTIONDESCRIPTIONDESCRIPTIONLXLXLXLXLXLXLXEXEXEXEXEXEXEX6-Speed Manual Transmission (6MT)Continuously Variable Transmission (CVT)with Sport Modewith Dual-Mode Paddle Shifters2WD Model OnlyAvailableAvailable2WD Model OnlyAvailableAvailableAvailable•••Bluetooth® Streaming Audio8Bluetooth® HandsFreeLink®8MP3/Windows Media®9 Audio (WMA) Playback CapabilityRadio Data System (RDS)Speed-Sensitive Volume Control (SVC)Display Audio Interface10HondaLink® Next Generation11Pandora®12 CompatibilitySMS Text Message Function13HD Radio™14SiriusXM® Radio15160-Watt AM / FM / CD Audio System with 4 Speakers180-Watt AM / FM / CD Audio System with 6 Speakers5-Inch Color LCD Screen7-Inch Display Audio with High-Resolution WVGA (800 x 480)with Electrostatic Touch-Screenwith Customizable Feature Settingswith Honda Satellite-Linked Navigation System™16with Honda HD Digital Traffic16with Voice RecognitionMP3 / Auxiliary Input JackUSB Audio Interface17 (front)Driver’s and Front Passenger’s Vanity MirrorsPower Windows with Auto-Up / Down Driver’s WindowProgrammable Power Door LocksIlluminated Driver’s Window and Door Lock ControlsCruise ControlTilt and Telescopic Steering ColumnCenter Console with Sliding Armrest & Storage CompartmentBeverage HoldersSliding Sun VisorsInterior Chrome Door HandlesMap LightsLED Pocket Light12-Volt Power Outlets (front / second row)Passenger-Side Seatback PocketPassenger-Assist Grips (front / rear)Driver-Side Garment HookRemote Fuel Filler Door ReleaseRear-Seat Heater DuctsRear Window DefrosterFloor MatsDoor-Pocket Storage Bins (front / rear)Cargo Area Tie-Down AnchorsCargo Area LightHonda LaneWatch™7Push Button StartLeather-Wrapped Steering Wheel and Shift KnobAutomatic-Dimming Rearview MirrorIlluminated Steering Wheel-Mounted ControlsCruise / Audio / PhoneCruise / Audio / Phone / NavigationAir Conditioning with Air-Filtration SystemAutomatic Climate Control with Electrostatic Touch-ScreenWheelbase:102.8 inLength:169.1 inHeight:63.2 inWidth:69.8 inTrack: Front / Rear:60.4 in / 60.6 inCurb Weight for 2WD MT (lbs)Curb Weight for 2WD CVT (lbs)Curb Weight for AWD CVT (lbs)Weight Distribution for 2WD MT (Front/Rear, %)Weight Distribution for 2WD CVT (Front/Rear, %)Weight Distribution for AWD CVT (Front/Rear, %)6-Speed Manual Transmission (6MT) (2WD)City:25 MPGHighway:34 MPGCombined:28 MPGContinuously Variable Transmission (CVT) (2WD)City:28 MPGHighway:35 MPGCombined: 31 MPGContinuously Variable Transmission (CVT) (AWD)City:27 MPGHighway:32 MPGCombined:29 MPGFuel Tank Capacity:13.2 galRequired Fuel:Rar UnleadedAdvanced Compatibility Engineering™ (ACE™) Body StructureDual-Stage, Multiple-Threshold Front Airbags (SRS)SmartVent® Front Side AirbagsSide Curtain Airbags with Rollover Sensor3-Point Seat Belts at All Seating PositionsFront 3-Point Seat Belts with Automatic Tensioning SystemLower Anchors and Tethers for CHildren (LATCH):Lower Anchors (2nd-Row Outboard)Tether Anchors (2nd-Row All)Driver’s and Front Passenger’s Seat-Belt ReminderChild-Proof Rear Door Locks••••••••••••••••••••••••••••••••••Single•••••••••••••••••••••••AWD modelsCVT modelCVT model•••••28882902306261 / 3962 / 3860 / 40••••••••••••••••••••••Illuminated••••••••••••••••••••••••••••••••••••••••Dual•••••••••••••••••••••••AWD modelsCVT modelCVT model••••••••29172933309461 / 3962 / 3860 / 40••••••••••••••••••••••Illuminated•••••••••••••••••••••••••••••••••••••••••••••••Dual•••••••••••••••••••••••AWD models••••••••••–29473109–62 / 3860 / 40•••••••••••••••••••2WD = Two-Wheel Drive • AWD = All-Wheel Drive • 6MT = 6-Speed Manual Transmission • CVT = Continuously Variable Transmission 2WD = Two-Wheel Drive • AWD = All-Wheel Drive • 6MT = 6-Speed Manual Transmission • CVT = Continuously Variable Transmission1. ULEV-2 (Ultra-Low-Emission Vehicle) models as certified by the California Air Resources Board (CARB).2. Does not apply to fluid and filter changes. Will vary with driving conditions. Please see your Honda dealer for details.3. Based on 2016 EPA mileage ratings. Use for comparison purposes only. Your mileage will vary depending on how you drive and maintain your vehicle, driving conditions andother factors.4. VSA is not a substitute for safe driving. It cannot correct the vehicle’s course in every situation or compensate for reckless driving. Control of the vehicle always remains with thed river.5. For optimal tire wear and performance, tire pressure should be checked regularly with a gauge. Do not rely solely on the monitor system. Please see your Honda dealer for details.6. Always visually confirm that it is safe to drive before backing up; the rearview camera display does not provide complete information about all conditions and objects at the rearof your vehicle.7. Display accuracy will vary based on weather, size of object and speed, and the display may not show all relevant traffic. The display is not a substitute for your own direct visualassessment of traffic conditions before changing lanes.8. TheBluetooth® word mark and logos are owned by the Bluetooth SIG, Inc., and any use of such marks by Honda Motor Co., Ltd., is under license.9. Windows Media® is a trademark or registered trademark of Microsoft Corporation in the United States and/or other countries.10. The Display Audio Interface is used for direct connection to and streaming from some current smartphones. Some smartphones may not work. Please see your Honda dealer ford etails.11. Check the HondaLink® website for smartphone compatibility and access to the Display Audio Interface.12. Pandora, the Pandora logo, and the Pandora trade dress are trademarks or registered trademarks of Pandora Media, Inc. Used with permission. Compatible with selectsmartphones. See: /everywhere/mobile. Not all devices compatible with USB connection. Your wireless carrier’s rate plans apply.13. Compatible with select phones with Bluetooth®. Your wireless carrier’s rate plans apply. State or local laws may limit use of texting feature. Only use texting feature whenconditions allow you to do so safely.14. HD Radio is a proprietary trademark of iBiquity Digital Corporation.15. SiriusXM services require a subscription after any trial period. If you decide to continue your SiriusXM service at the end of your trial subscription, the plan you choose willautomatically renew and bill at then-current rates until you call SiriusXM at 1-866-635-2349 to cancel. See our Customer Agreement for complete terms at . Fees and programming subject to change. XM satellite service is available only to those at least 18 years and older in the 48 contiguous United States and D.C. ©2015 SiriusXM Radio Inc. Sirius, XM and all related marks and logos are trademarks of SiriusXM Radio Inc.16. The Honda Satellite-Linked Navigation System™ is standard on the EX-L Navi model in the United States, Canada and Puerto Rico. (Honda HD Digital Traffic service only availablein the United States, except Alaska). Please see your Honda dealer for details.17. The USB Audio Interface is used for direct connection to and control of some current digital audio players and other USB devices that contain MP3, WMA or AAC music files.Some USB devices with security software and digital rights-protected files may not work. Please see your Honda dealer for details.©2015 American Honda Motor Co., Inc. All information contained herein applies to U.S. vehicles only.Please see our Privacy Policy and Legal Terms and Conditions.12-Volt Battery-Charging System IndicatorABS IndicatorAirbag System IndicatorAutomatic Brake Hold IndicatorsBrake System IndicatorCoolant Temperature IndicatorsCruise Control IndicatorsDoor- and Tailgate-Open IndicatorElectric Parking Brake IndicatorElectric Power Steering (EPS) IndicatorHeadlights-On IndicatorHigh-Beam IndicatorImmobilizer System IndicatorLow-Brake-Fluid IndicatorLow-Fuel IndicatorLow-Oil-Pressure IndicatorLow-Tire-Pressure IndicatorMaintenance Minder™ IndicatorMalfunction IndicatorSeat-Belt Reminder IndicatorTachometerTPMS5 IndicatorVSA5 System and VSA-Off4 IndicatorsAll-Wheel-Drive (AWD) IndicatorECON Mode IndicatorShift Lever Position IndicatorSmart Entry System IndicatorStarter System IndicatorFog Lights Indicator6-Speed Manual Transmission Continuously Variable Transmission:::::::::::1st2nd3rd4th5th6thReverseFinal DriveDriveReverseFinal Drive3.6421.8851.3611.0240.8300.6863.6734.7052.526~0.4082.706~1.4805.436GEAR : RATIO GEAR : RATIOAudio and ConnectivityEX-L NaviEX-L NaviEX-L NaviEX-L Navi。
NTE2055集成电路CMOS,3.5位A D转换器介绍说明书

NTE2055Integrated CircuitCMOS, 3 1/2 Digit A/D ConverterDescription:The NTE2055 is a high performance, low power, 3 1/2 digit A/D converter combining both linear CMOS and digital CMOS circuits on a single monolithic IC. Available in a 24–Lead DIP type package, this device is de-signed to minimize use of external components. With two external resistors and two external capacitors, the system forms a dual slope A/D converter with automatic zero correction and automatic polarity.The NTE2055 is ratiometric and may be used over a full–scale range from 1.999V to 199.9mV. Systems using this device may operate over a wide range of power supply voltages for ease of use with batteries, or with stan-dard 5V supplies. The output drive conforms with standard B–Series CMOS specifications and can drive a low–power Schottky TTL load.The high impedance MOS inputs allow applications in current and resistance meters as well as voltmeters. In addition to DVM/DPM applications, the NTE2055 finds use in digital thermometers, digital scales, remote A/D, A/D control systems, and in MPU systems.Features:D Accuracy: ±0.05% of Reading ±1 CountD Two Voltage Ranges: 1.999V and 199.9mVD Up to 25 Conversions /sD Z in > 100MΩD Auto–Polarity and Auto–ZeroD Single Positive Voltage ReferenceD Standard B–Series CMOS Outputs: Drives One Low Power Schottky LoadD Uses On–Chip System Clock, or External ClockD Wide Supply Range: e.g., ±4.5V to ±8.0VD Overrange and Underrange Signals AvailableD Operates in Auto Ranging CircuitsD Operates with LED and LCD DisplaysD Low External Component CountD Chip Complexity: 1326 FETsAbsolute Maximum Ratings:. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .DC Supply Voltage, V DD to V EE–0.5V to +18V Voltage, Ant Pin, Referenced to V EE, V–0.5V to V DD+0.5V. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .DC Input Current, Per Pin, I in±10mA. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operating Temperature Range, T A–40° to +85°C. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Storage Temperature Range, T stg–65° to +150°C. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Note 1.This device contains circuitry to protect the inputs against damage due to high static voltages or electric fields; however, it is advised that normal precautions be taken to avoid applications of any voltage higher than maximum rated voltages to this high impedance circuit. For proper operation it is recommended that V in and V out be constrained to the range V EE≤ (V in or V out) ≤ V DD.Recommended Operating Conditions: (V SS = 0 or V EE)DC Supply Voltage. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .V DD to Analog GND, V DD+5.0 to 8.0V. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .V EE to Analog GND, V EE–2.8 to –8.0V Clock Frequency, f Clk32 to 400kHz . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Zero Offset Correction Capacitor, C o0.1 ±20%µF. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Electrical Characteristics:(C I = 0.1µF mylar, R I = 470kΩ @ V ref = 2V, R I = 27kΩ @ V ref = 200mV,R C = 300kΩ, T A = +25°C ; all voltages referenced to Analog GND, Pin1, unlessotherwise specified)Note 2.Accuracy – The accuracy of the meter at full scale is the accuracy of the setting of the reference volt-age. Zero is recalculated during each conversion cycle. The meaningful specification is linearity.In other words, the deviation from correct reading for all inputs other than positive full scale and zero is defined as the linearity specification.Note 3.Symmetry – Defined as the difference between a negative and positive reading of the same voltage at or near full scale.Note 4.Referenced to V SS for Pin9. Referenced to V EE for Pin10.Truth Table (DS1 =1)Notes for Truth Table:Q3–1/2 digit, low for “1”, high for “0”Q2–Polarity: “1” = positive, “0” = negative Q0–Out of range condition exists if Q0 =1. When used in conjunction with Q3 the typeof out of range condition is indicated, i.e., Q3 = 0 → OR or Q3 = 1 → UR.When only segment b and c of the decoder are connected to the 1/2 digit of the display 4,0, 7, and 3 appear as 1.The overrange indication (Q3 = 0 and Q0 = 1) occurs when the count is greater than 1999,e.g., 1.999V for a reference of 2V. The underrage indication, useful for autoranging circuits,occurs when the count is less than 180, e.g., o.180V for a reference of 2V.Caution:If the most significant digit is connected to a display other than a “1” only; such asa full digit display, segments other thanb andc must be disconnected. The BCD ti seven decoder must blank on BCD inputs 1010 to 1111.。
NVIDIA BOOTH Sl3905 商品展示说明书

AccElERATE YOuR cREATiviTYWiTH NviDiA.BOOTH Sl3905nVidiA At nAb 2013get faster Animation, simulation, and Rendering.featuring: NVIDIA® Maximus™ technology, including the latest generation of NVIDIA Quadro® GPUs with the powerful newNVIDIA Kepler™ architecture, running:> MAXON CINEMA 4D, Jawset TurbulenceFD, and Dell T7600showcasing particle simulation for 3D animation> OTOY Octane Render and HP Z820 showcasing interactive,globally illuminated renderingfor: Animators and 3D and visual-effect artists to create,simulate, and render simultaneously without interrupting their creative workflowAccelerate Color grading.featuring: DaVinci Resolve running on Mac Pro, powered byNVIDIA Quadro K5000 for Macfor: Colorists, video producers, and digital filmmakers whowant to do state-of-the-art color grading on a MacCreate Video productions with Even greater speed.featuring: Adobe® Premiere® Pro Next with an improved GPU-accelerated Mercury Playback Engine, powered by an NVIDIA Kepler-class of Quadro for mobile workstations.for: Video editors, digital filmmakers and broadcasters whoneed real-time performance to enable creative workflows and fast production turnaroundget Quadro performance on windows, mac, orlinux desktops.featuring: the NVIDIA GRID™ Visual Computing Appliance(VCA). Brand new for NAB 2013, the NVIDIA GRID VCA enablesworkgroups to get the full benefits of top-of-the-line NVIDIAGPU acceleration on their Windows, Mac, or Linux systems. The GRID VCA combines the benefits of remoting, virtualization, and Quadro reliability and performance in a turnkey package. At the booth, NVIDIA will feature a technology demonstration of theGRID VCA running:> Adobe® After Effects®Next and Adobe® Photoshop® CS6 on aLinux system, enabling unprecedented creative power andinteractivity when combined with the power of NVIDIA GPUs.> Autodesk 3ds Max 2014 with full GPU acceleration on aMacBook Pro for 3D modeling, animation, visual effects, andrendering to meet the technology demands of today’smodern pipelines> Autodesk Maya 2014, 3D animation software that offers next-generation display technology, accelerated modelingworkflows, robust systems for handling complex data, andinspiring creative toolsetsfor: Broadcasters, post houses, ad agencies, filmmakers,visual-effects artists, motion-graphic artists, and any media-content creator who wants to deliver GPU-accelerated creative and design applications on demandprovide next-generation Content Experiences.featuring: NVIDIA SHIELD,™ a gaming portable designed forgamers who yearn to play when, where, and how they want. With the advanced processing power of NVIDIA Tegra® 4, a full-sizegame controller, breakthrough Wi-Fi technology, and stunning HD video and audio, SHIELD redefines what gaming can be.for: Content creators and content distributors who areinterested in next-generation platforms for gaming and movieson-AiR gRApHiCsPARTNER BOOTH # AccuWeather SL6816 Broadcast Pix SL6324 ChyronHego SL1010 Compix Media SL5705 Harris Broadcast N2503 Miranda Technologies N2531 NewTek SL4610 Orad Hi-Tec Systems SL5709 Pixel Power N2034 Ross Video N3808 Vizrt SL3305 WASP3D SL6328 WSI/Weather Central SL1710 Editing, Compositing, AnimAtion, REndERing, EffECts, And ColoR mAnAgEmEntPARTNER BOOTH # Adobe Systems SL3910 ASSIMILATE SL12705 Autodesk SL3316 Avid SU902 Binocle C12049 Blackmagic Design SL218 Boris FX SL4327 Brainstorm Multimedia SL10621 Cinnafilm SL9605 (HP) Digital Vision SL14518 EditShare SL9010Editing, Compositing, AnimAtion, REndERing,EffECts, And ColoR mAnAgEmEnt (ContinuEd)PARTNER BOOTH #FilmLight SL3928 GenArts SL4224Grass Valley SL206Lightcraft Technology SL12516Marquise Technologies SL12508Maxon Computer Inc. SL5316MTI Film SL15510NewTek SL4610Quantel SL2109Red Giant SL3728SGO SL10321Sony (Vegas™ Pro) C11001The Foundry SL3324EnCoding, tRAnsCoding, And VidEopRoCEssingPARTNER BOOTH #AmberFin SU8505 Cinegy SL11112Digimetrics N3833Elemental Technologies SU2724Interra Systems SL8006Root6 Technology SL7428Sorenson Media SU6806Telestream SL2605For more information on NVIDIA and its partners, visit /quadro.© 2013 NVIDIA Corporation. All rights reserved. All company and product names are trademarks or registered trademarks of the respective owners with which theyare associated. VidEo i/oPARTNER BOOTH #AJA Video SL3816BlackMagic Design SL218Bluefish444 SL9721Deltacast SL11516DVS, a Rohde & Schwarz company SL6316Matrox Electronic Systems SL4616systEm pRoVidER And HARdwARE pARtnERs PARTNERBOOTH #ARRIC4337Canon USAC4325Hewlett-PackardSL9605RED Digital CinemaSL1516Sony ElectronicsC11001Supermicro SL14510。
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2
Why FIN 535?
• M&A is one of the most important means by which companies respond to changing conditions. • However, it is no easy path to riches or career advancement. On average, buyers earn the going rate of return. • A big question for all corporations:
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Course Outline
• • • • • • • Introduction: M&A Activity Does M&A create value? M&A Valuation M&A Stakeholders Cross-Border M&A M&A and Corporate Restructuring Takeovers, competition and antitrust
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Syllabus: Administrative Information
• Grading: Student grades will be based on the following formula
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Mid-term Exam (12/11) : 100 Team Project: 100 Case study discussion & Assignments: 30 Class participation: 20
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Instructor Profile
• Research Interests
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Mergers and Acquisitions Corporate Bankruptcy and Restructuring Real Estate Finance
• Selected Working Papers
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Course Outline
• M&A Valuation
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Valuation and financial modeling
- Building the financial model - Estimating the cost of capital
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Financial accounting for M&A
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Syllabus: Administrative Information
• Prerequisites (Recommended)e or Theoretical Foundation of Corporate Finance
• Resources
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Reference: Mergers, Acquisitions, and Other Restructuring Activities, 7th edition, by Donald M. DePamphilis, Academic Press Reference: Applied Mergers and Acquisitions, by Robert F. Bruner, University Edition, Wiley Lecture notes: to be posted on CMS (PW: 2014FIN535) Other material on CMS
• M&A and Corporate Restructuring
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Valuing distressed businesses Bankruptcy auctions and fire-sales Divestitures, spin-offs, and equity carve-outs Team Project Presentation: Topic 2
5
Instructor Profile
• Instructor: Seungjoon (Joon) Oh (吳承俊)
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Assistant Professor of Finance
• Education
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Finance Ph.D., University of Michigan (2008-2014) KAIST (Korea Advanced Institutes of Science and Technology) (2002-2008)
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Course Outline
• Introduction: M&A Activity
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Introduction and Historical Trends Why M&As Happen M&A Process
• Does M&A create value?
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Measurement of performance (calculating abnormal return) Tender offers and the free-rider problem Drivers of profitability Synergy creation
FIN 535 Mergers and Acquisitions
Course Introduction
Nov 13, 2014 Prof. Seungjoon Oh Peking University HSBC Business School
1
Today’s Agenda
• • • • • Why FIN 535? Instructor Profile Syllabus: Administrative Information Course Outline Final Team Project Guide
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Syllabus: Administrative Information
• Mid-term Exam
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December 11, In class No make-up exams will be given for the midterm examination Alternative exam will be provided only in special cases following the PHBS policy (prior permission needed)
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“What drives success in M&A?”
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Why FIN 535?
• Advanced Corporate Finance Class • Modern Corporate Financial Theory and Practices • Real Financial Problems that CFOs are facing
• M&A Stakeholders
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Bondholders Executives Employees
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Course Outline
• Cross-Border M&A
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Cross-Border M&A activity Drivers and returns from cross-border M&A Valuation of cross-border firm Team Project Presentation: Topic 1
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Why FIN 535?
• Students who should take this class
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Those with career objectives in financial services, corporate treasury, consulting or general management. Those with a willingness to learn the theoretical foundation for modern corporate finance.
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Syllabus: Administrative Information
• Contact Info.
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Instructor: Seungjoon Oh Office #749 Office hour: Monday 4:00 – 5:00 pm (or by appointment) Email address: sjoonoh@
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Syllabus: Administrative Information
• Class Reschedule
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2015/1/1 (Thu) => 2014/12/31 (Wed) 2015/1/5 (Mon) => 2015/1/9 (Fri) ? Other option: Weekend
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“Fire-Sale Acquisitions and Intra-Industry Contagion” “Grow Organically vs by Acquisitions” (with Katie Moon and K.R. Lee) “The Impact of Key Employee Retention Plan (KERP) on Corporate Restructuring”
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Instructor Profile
• Professional Experience
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Bankruptcy Law Clerk, Kim & Chang, Korea (Jun 2012) Korea Asset Pricing: Derivatives Valuation, (2007 -2008) Korea Institute of Fixed Income : Researcher, (2006 –2007) Application Engineer, K-Metro Co. (2005-2006) Boston Consulting Group, Samsung SDS, LG Philips LCD