The Rete Matching Algorithm
匹配追踪算法和基追踪

匹配追踪算法和基追踪英文回答:Matching Pursuit (MP) Algorithm and Basis Pursuit (BP)。
Matching pursuit (MP) and basis pursuit (BP) are two closely related algorithms used for signal reconstruction and decomposition. They are iterative greedy algorithmsthat aim to find the best representation of a signal as a linear combination of basis elements or atoms.Matching Pursuit Algorithm.MP is an iterative algorithm that starts with aninitial guess of the signal representation and then iteratively adds basis elements to the representation until a stopping criterion is met. At each iteration, MP selects the basis element that best matches the residual of the signal (the difference between the current representation and the original signal). The selected basis element isthen added to the representation, and the residual is updated.Basis Pursuit Algorithm.BP is a variation of MP that uses a regularization term to penalize the size of the representation. This regularization term helps to prevent overfitting and produces a more stable representation of the signal. BP solves a constrained optimization problem to find the representation that minimizes the sum of the squared error between the representation and the original signal and the regularization term.Applications.MP and BP are widely used in signal processing and machine learning applications, including:Signal denoising.Image compression.Feature extraction.Anomaly detection.Speech recognition.Advantages and Disadvantages.Advantages:Simple and computationally efficient.Can produce sparse representations.Can be used with a variety of basis sets.Disadvantages:Can be sensitive to noise.Does not always converge to the optimal solution.Can be slow for large signals.中文回答:匹配追踪算法和基追踪算法。
[精品文档]DROOLS规则引擎模式匹配效率优化研究及实现
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2.2Rete算法Rete在拉丁文中是网络的意思,Rete算法实现可分成两个部分:规则编译(RnleC伽pilation)秘运行时执行《Runtimeexecution)‘删删。
2.2.1规则编译规则编译描述的是如何将缓存中的规贝}j梅建生成一个有效的网络,这个网络就是用来过滤数据的,就如同产生数据一样。
在顶端,有很多节点要匹配,随着深入到网络的底层,需要匹配的节点将交少,到了这个网络的最底端就是到了网络的终点。
Rete算法中主要涉及到4种节点:根节点,单输入节点,双输入节点,终节点。
Rete算法中涉及的节点类型如图2-1所示(注:本论文涉及到Rete规则都采用通用规则表示法…1,如本图所示)。
图2-1Rete算法中的节点类型根节点ReteNode是所有对象进入Rete网络的入口。
从根节点,对象可以直接到达ObjectTypeNode节点,ObjectTypeNode节点保存了规则引擎中涉及到的事实对象的类型,规则引擎该把对象传递给匹配对象类型的节点,以确保规则引擎不做多余的工作。
例如有两个对象:account和order,如果规则引擎试图计算所有单个节点的值,那么它将浪费很多的资源,示例图如图2屯所示。
如果应用程序声明了一个account对象,那么它将不会由于order对象而产生任何节点。
当一个对象被创建时,它将通过查找一个HashMap找回西南交通大学硕士研究生学位论文第14页一个ObjectTypesNode的列表。
如果这个列表不存在,那么它将浏览所有的ObjectTypeNode,来查找被缓存在List中的有效匹配。
这确保drools能根据对象类的类型匹配。
ObjectTypdeNode节点可以传递到AlphaNode节点、LeftInputhdapterNode节点和BetaNode节点。
hlphaNode节点用来计算字面条件约束。
1982年Rete算法发表的时候只是支持相等的操作,但是现在Rete算法的实现支持很多的操作。
规则引擎研究之Rete算法

规则引擎研究之Rete算法1rete概述Rete算法是一种前向规则快速匹配算法,其匹配速度与规则数目无关。
Rete是拉丁文,对应英文是net,也就是网络。
Rete算法通过形成一个rete网络进行模式匹配,利用基于规则的系统的两个特征,即时间冗余性(Temporal redundancy)和结构相似性(structural similarity),提高系统模式匹配效率。
2相关概念2.1事实(fact)事实:对象之间及对象属性之间的多元关系。
为简单起见,事实用一个三元组来表示:(identifier ^attribute value),例如如下事实:w1:(B1 ^ on B2) w6:(B2 ^color blue)w2:(B1 ^ on B3) w7:(B3 ^left-of B4)w3:(B1 ^ color red) w8:(B3 ^on table)w4:(B2 ^on table) w9:(B3 ^color red)w5:(B2 ^left-of B3)2.2规则(rule)由条件和结论构成的推理语句,当存在事实满足条件时,相应结论被激活。
一条规则的一般形式如下:(name-of-this-productionLHS /*one or more conditions*/-->RHS /*one or more actions*/)其中LHS为条件部分,RHS为结论部分。
下面为一条规则的例子:(find-stack-of-two-blocks-to-the-left-of-a-red-block(^on)(^left-of)(^color red)-->...RHS...)2.3模式(patten)模式:规则的IF部分,已知事实的泛化形式,未实例化的多元关系。
(^on)(^left-of)(^color red)3模式匹配的一般算法规则主要由两部分组成:条件和结论,条件部分也称为左端(记为LHS, left-hand side),结论部分也称为右端(记为RHS, right-hand side)。
算法面试英文词汇

算法面试英文词汇以下是一些算法面试中可能会遇到的英文词汇:1. 算法分析:Algorithm Analysis2. 时间复杂度:Time Complexity3. 空间复杂度:Space Complexity4. 递归:Recursion5. 动态规划:Dynamic Programming6. 分治法:Divide and Conquer7. 贪心算法:Greedy Algorithm8. 回溯法:Backtracking9. 插入排序:Insertion Sort10. 快速排序:Quick Sort11. 归并排序:Merge Sort12. 堆排序:Heap Sort13. 二分查找:Binary Search14. 深度优先搜索:Depth-First Search (DFS)15. 广度优先搜索:Breadth-First Search (BFS)16. 优先队列:Priority Queue17. 并查集:Disjoint Set18. 线段树:Segment Tree19. 平衡二叉树:Balanced Binary Tree20. 红黑树:Red-Black Tree21. AVL树:AVL Tree22. 图论:Graph Theory23. 最小生成树:Minimum Spanning Tree (MST)24. 最短路径:Shortest Path25. Dijkstra算法:Dijkstra's Algorithm26. Bellman-Ford算法:Bellman-Ford Algorithm27. Floyd-Warshall算法:Floyd-Warshall Algorithm28. 拓扑排序:Topological Sort29. 网络流:Flow in Networks30. 最少生成树:Minimum Cost Spanning Tree (MCTS)31. 二分图匹配:Bipartite Matching32. 并查集操作:Union, Find, Union-by-Rank, Path Compression33. 二叉堆操作:Insert, Delete, Decrease Key, Increase Key, Merge34. 数据结构操作:Insert, Delete, Search, Get Size, Is Empty, Clear35. 链表操作:Create, Delete, Insert Before, Insert After, Print, Find, Merge36. 数组操作:Sort, Reverse, Find Max/Min, Find Index of Max/Min, Rotate, Transpose37. 树操作:Create Root, Insert Node, Delete Node, Find Node, Find Parent of Node, Print Tree38. 图操作:Create Graph, Add Edge, Delete Edge, Find Nodes Connected by Edge, BFS/DFS from Source Node39. 图论问题常见术语:Vertex Cover, Independent Set, Connected Component, Shortest Path, Bipartite Checking, Max Flow/Min Cut 40. 其他常见术语:Big O notation, Amortized analysis, Randomized algorithm, NP-hard problem41. 其他常用算法术语:Divide and Conquer approach, Greedy approach, Dynamic Programming approach42. 动态规划的边界情况处理:Base case/Recursion case。
drools规则引擎初探

drools规则引擎初探1.drools是什么Drools是为Java量⾝定制的基于Charles Forgy的RETE算法的规则引擎的实现。
具有了OO接⼝的RETE,使得商业规则有了更⾃然的表达。
Rule是什么呢?⼀条规则是对商业知识的编码。
⼀条规则有 attributes ,⼀个 Left Hand Side ( LHS )和⼀个 Right Hand Side ( RHS )。
Drools 允许下列⼏种 attributes : salience , agenda-group , no-loop , auto-focus , duration , activation-group 。
规则的 LHS 由⼀个或多个条件( Conditions )组成。
当所有的条件( Conditions )都满⾜并为真时, RHS 将被执⾏。
RHS 被称为结果( Consequence )。
LHS 和 RHS 类似于if(<LHS>){<RHS>}下⾯介绍⼏个术语:对新的数据和被修改的数据进⾏规则的匹配称为模式匹配( Pattern Matching )。
进⾏匹配的引擎称为推理机( Inference Engine )。
被访问的规则称为 ProductionMemory ,被推理机进⾏匹配的数据称为 WorkingMemory 。
Agenda 管理被匹配规则的执⾏。
推理机所采⽤的模式匹配算法有下列⼏种: Linear , RETE , Treat , Leaps 。
这⾥注意加红的地⽅,对数据的修改也会触发重新匹配,即对WorkingMemory中的数据进⾏了修改。
然后规则引擎⼤概是这个样⼦的:这个图也很好理解,就是推理机拿到数据和规则后,进⾏匹配,然后把匹配的规则和数据传递给Agenda。
规则引擎实现了数据同逻辑的完全解耦。
规则并不能被直接调⽤,因为它们不是⽅法或函数,规则的激发是对 WorkingMemory 中数据变化的响应。
rete匹配算法代码

rete匹配算法代码Rete匹配算法是一种高效的规则匹配算法,广泛应用于专家系统、数据挖掘等领域。
下面是一个简单的Rete匹配算法的Python实现:```pythonclass AlphaNode:def __init__(self, item):self.item = itemself.children = []self.is_terminal = Falseclass BetaNode:def __init__(self, rule):self.rule = ruleself.children = []class ReteNetwork:def __init__(self):self.alpha_nodes = []self.beta_nodes = []work = []def add_alpha_node(self, item):node = AlphaNode(item)self.alpha_nodes.append(node)work.append(node)def add_beta_node(self, rule):node = BetaNode(rule)self.beta_nodes.append(node)work.append(node)def build_network(self):for alpha in self.alpha_nodes:for beta in self.beta_nodes:if alpha.item in beta.rule.preconditions: beta.children.append(alpha)alpha.children.append(beta)breakdef match(self, event):matches = []for node in work:if isinstance(node, AlphaNode):if node.item == event:matches.extend(node.children)else:if all([child.item == event for child in node.children]):matches.append(node)return matches```该实现包括三个类:AlphaNode、BetaNode和ReteNetwork。
最大正向匹配算法

最大正向匹配算法
最大正向匹配算法(Maximum Matching Algorithm)是一种基于字典的分词算法,也是中文分词中最常见的一种算法。
最大正向匹配算法的思想是从左到右扫描一个待分词的句子,在字典中查找尽可能长的匹配词,将该词切分出来并从句子中去除,循环遍历直至句子被切分完毕。
1. 读入待分词的句子;
2. 从左到右扫描句子,设定一个最大匹配长度,用来确定每个词的长度;
3. 从字典中查找与待切分句子左侧最大长度匹配的词,如果能找到则切分出该词,将其从句子中去除;
4. 循环执行步骤3,直至句子被切分完毕。
举个例子,假设字典中有:“我”,“爱”,“中”,“国”四个词,待分词句子为“我爱中国”。
设定最大匹配长度为2,则从左到右扫描句子:
1. 首先匹配“我爱”,从字典中找不到匹配的词,因此将最大匹配长度减1,即为1;
2. 匹配“我”,从字典中找到了“我”这个词,因此将该词切分出来,并从句子中去除;
3. 匹配“爱中”,从字典中找不到匹配的词,因此将最大匹配长度减1,即为0;
4. 匹配“爱”,从字典中找到了“爱”这个词,因此将该词切分出来,并从句子中去除;
5. 匹配“中国”,从字典中找到了“中”和“国”这两个词,由于“中”和“国”都能匹配成功,因此选择最大匹配长度为2,将“中”和“国”都切分出来,并从句子中去除。
最终得到的分词结果为:“我、爱、中、国”。
最大正向匹配算法的主要优点是简单易实现、效率高,对于大部分常用语言和常见句子都能实现较好的分词效果。
但它也存在一些缺陷,例如无法处理新词、不能充分利用上下文信息等等。
因此在中文分词领域,还有很多其他的算法以及基于深度学习的方法被广泛应用。
Rete Algorithm 中文

Rete: A Fast Algorithm for the Many Pattern/Many Object Pattern Match Problem*production system interpreters,产生式规则系统解释器OPS5正向推理argument变元token令牌论文主要从两个方面做了补充:设计一个算法并在电脑上实现(执行)这个算法。
第一章介绍了一些背景信息。
第二章描述了算法的基本概念。
第三章解释了对象和模式如何被声明才能允许最高效的执行。
第四章详细的描述了算法的一个快速的执行。
最后第五章描述了算法分析的结果。
1.1 OPS5正向推理论文中描述的方法用于产生式系统解释器,它们将会从产生式系统中带着例子被抽取出来。
这一节将给出例子中使用语言一个简短的介绍,OPS5。
一个产生使系统程序是有一系列叫做规则的无序的if-then声明组成。
用规则操作的数据被保存在一个叫做工作存储器的全局数据库中。
按照习惯,一个规则的if部分称为LHS(左手元)then部分称为RHS(右手元)。
解释器通过履行下面的操作来执行一个产生式系统。
(1)匹配。
评估规则的左手元来决定哪一个当前工作存储器的内容满足。
(2)冲突解决。
选择一个满足左手元的规则,如果没有规则有满足的左手元,则停止解释器。
(3)动作。
执行所选中规则的右手元中的动作。
(4)跳转到(1)继续执行。
OPS5工作存储器包含几百个事实对象,每一个事实对象有10到100个相关联的属性值对。
一个事实对象连同它的属性值对一起被称为一个工作存储器元素。
下面是一个尽管很小但却很典型的OPS5的工作存储器元素的实例:(Expression ↑ Name Exprl7 ↑Argl 2 ↑Op * ↑Arg2 X)它显示了名字为Expr17,2为它的第一个变元的类Expression的事实对象。
*是它的操作符,X是它的第二个变元,↑是OPS5的操作符,它用于区别属性和值。
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The Rete Matching AlgorithmBy Bruce Schneier, December 05, 2002String comparison algorithms are plentiful in computer science. Expert systems also require extensive pattern matching during their execution, but it is a special case of pattern matching. The Rete matching algorithm was invented to speed up that pattern-matching process.Source: AI Expert, December 1992String comparison algorithms are plentiful in computer science. You have Boyer-Moore, Knuth-Morris-Pratt,Rabin-Karp, and even the old-fashioned manual comparisons. Expert systems also require extensive pattern matching during their execution, but it is a special case of pattern matching. The Rete matching algorithm was invented to speed up thatpattern-matching process. One class of expert systems is known as production systems, which contain a database of production rules that govern behavior. Production systems such as OPS5 are straightforward (Figure 1). Everything is orchestrated by the interpreter. A set of rules sits in production memory, and a set of facts, or assertions, sits in a database called data memory. First a pattern matcher looks at both memories to see which rules have their conditions satisfied by the facts. After the matcher generates a list of rules whose conditions have been satisfied, called the conflict set, it calls sort of conflict-resolution system.This system looks at everything in the conflict set and, according to some algorithm, determines which particular rule will fire. The rule makes some changes in either data memory or production memory, and the cycle starts again. Matching algorithms compare all the data elements in data memory with all the rules in production memory to determine which rules have their conditions satisfied and should be put in the conflict set and sent to the conflict resolver. For example, an expert system for a detective might have the following rules in production memory:∙If a person x did something illegal, then person x is a criminal.∙If fingerprints belonging to person x are on object y, then person x touched y at some point in the past.∙If person x shot person y, then person x did something illegal.∙If person x is dead, then person x should not be invited over for dinner.And it might have the following data element in data memory:∙Person Fred shot person Sam.∙Person Sam is dead.The Rete matching algorithm product is a conflict set containing two rules: If person x shot person y, then person x did something illegal, and If person x is dead, then person x should not be invited over for dinner.All this takes a lot of pattern matching. Each time the inference engine cycles, the pattern matcher must compare the data stored in data memory with the rules stored in production memory to see which rules had all their conditions satisfied. This comparison process can be very lengthy if the production system has hundreds of data items and thousands of rules, as many real systems do.Charles Forgy, inventor of the OPS5 rule-based language, devised the Rete algorithm in the late 1970s to speed up the comparisons. He found that old systems spent as much as 90% of their performing pattern matching. They would iterate through the process, taking each rule in turn and looking through data memory to see it the conditions for the rule were satisfied and then proceeding to the next rule. Some people found ways to index data elements and rule conditions. This speeds up program executing but still requires iterating through the series of rules and data elements. The Rete algorithms eliminates the iterative step and hence is a substantial improvement over competing algorithms.The Rete matching algorithms avoids iterating through the data elements by storing the current contents of the conflict set in memory, only adding and deleting items form it as data elements are added and deleted from memory. For example, assume that the expert system for a detective has the following rule in its conflict set: If someone is did charging a firearm at me, then duck. This means that somewhere in data memory is the fact that someone is discharging a firearm at me.The conflict set might contain other rules: If someone is discharging a firearm, then he is committing an illegal act; if someone is wearing a symbol of an inverted badger, then he is a member of the Dreaded Legion of Inverted Badgers, and so on. When it comes time to update memory, either as a result of new input or of as a result of rule firing, the Rete algorithm would update the conflict set. Let's say the expert system decided to have our hero duck (a prudent move). That would delete the fact a someone is discharging a firearm at our hero; hence the rule, If someone is discharging a firearm, then he is committing an illegal act, would not be deleted from the conflict set.In the other hand, the conflict resolver might decide to fire a different rule. As a result, this might add the fact that the person shooting him is a member of the Dreaded Legion of Inverted Badgers. Another rule might have its conditions satisfied, and it would be added to the conflict set. For example: If a member of the Dreaded Legion of Inverted Badgers discharges a firearm at me, then it is futile to duck because the firearm is equipped with special Inverted Badger Homing Bullets.......and so on.The point of all this is that the interpreter doesn't have to iterate through the entirety of data memory to see if a given pattern matches any of the data memory elements. A list of elements that match is stored with each pattern. When a new element is added to data memory, then the interpreter finds all the match it can and adds it to their lists. When an element is deleted from data memory, the interpreter finds all the patterns that matched it and deletes them from the lists. The pattern matching algorithm never has to look at data memory, since the algorithm keeps a record of how data memory affects the rules and the conflict set.This alone would still force the pattern matching to iterate through production memory, looking for rules that must be updated because of changes in data memory. However, there is another half that iteration as well.The Rete algorithm stores the conditions of all the production rules in a tree-structured sorting network. The Rete algorithm complies the network from the list of production rules and then keeps the network current as rules are added and deleted from the lists.To see how that works, let's look at some rules in a candy company's expert system. Two production rules in that system are:Rule Red__Round__Ones: If the goal is to identify a piece of candy, and if the candy sample is red, and if candy sample is round, then hypothesize it is a jellybean.Rule Red__Cylindrical__Ones: If the goal is to identify a piece of candy, and if the candy sample is red, and if the candy sample is cylindrical, then hypothesize it is a licorice stick.In OPS5 talk:OPS5 notation is easy to understand. P is the symbol for the production rule; it is followed by the name of the rule. The two lines after the name are the two elements that make up the ...... statement that consists class of type, of element and a list of attributes. The symbol | is OPS5's way of distinguishing attributes (Shape, for example) from values (Cylindrical, for example). Data memory might look as follows:To determine if the conditions for the first rule were satisfied, the pattern matcher would first check if there were a data element in data memory of class Goal, with the Type attribute of Identify and some Object variable. Then it would check of there were some data element of class Candy, with some Name variable, a Color attribute of Red, a Shape attribute of Round, and a Company attribute of some unknown variable. Finally, it would compare the value of the Object variable of the Goal with the value ofthe Name variable of the Candy. If all those subconditions were satisfied, the pattern matcher would add the rule Red__Round__Ones to the conflict set.Then, if it were a conventional iterative pattern matcher, it would step down to the rule Red__Cylindrical__Ones and perform almost the exact same steps. Those two production rules are almost identical.Rete's tree-structured sorting network takes advantages of these redundancies. The pattern complier builds a network of individual subconditions. It first looks at each element of a production rule individually, building a chain of nodes that tests for each attribute individually. Then it looks at comparisons between elements (comparing the Object variable of the Goal with the Name variable of the Candy, for example) and connects chains with new nodes. Finally, terminator nodes are added to signal that all the conditions for the production rule have been satisfied. The tree structure for Red__Round__Ones is shown in Figure 2. Additional production rules are grafted onto the same network. If they have no test in common, they don't interact at all.How does all this work? The root node starts the process. Whenever a new element is added to data memory, it distributes it down the tree.Single-input nodes do their tests. If the element passes the test, then the node passes it downstream; if the element fails the test, then the node drops it into the bit bucket. Two-input nodes behave the same way, except that if they get only one input, they save it until the second input comes along. If, sometime later in the expert system's churning, the second element entered data memory, the pattern matcher would not have to process the first element all over again. It would just process the newpre-existing input would perform the test and either send the elements downstream or save them for next attempt.Let's watch this in action. Assume data memory starts empty and then has the following data element added: (Goals | Type Identify | Object Sample7). The root distributes the element. It is not a Candy, so the right tree stops there. It is a Goal, so the left node passes it down. The value ofthe Type is Identify, so it passes down yet again to two different nodes. These nodes, both two input nodes, receive the element. They have only one of their two inputs satisfied, so they both save the fact thattheir Goal element was satisfied with Object equal to Sample7. Sometime later in the program's execution, the following data element is added to data memory: ( Candy | Name Sample8 | Color Red | Shape Round | Company FerraraPan). Now it is processed through the network. It is not a Goal, but it is a Candy. The value of Color is Red. Now it is passed to two different nodes. The value of Shape is not cylindrical, but it is Round. Now one if the joins has both to its inputs satisfied (remember, it has saving the Goal element), so it looks for cases where the Name ofthe Candy equals the Object of the Goal. There are none, so it saves both elements. The other join doesn't do anything.Even later, a third data element appears in data memory: (Goal | Type Identify | Object Sample8). It is processed like the previous Goal where the Object equals Sample8 as well as whose Name equals Sample8. That fact is sent downstream: the final node indicates that all the conditions for the rule Red__Round__Ones have been satisfied.Deleting data elements from the network is similar. The element is processed the same way and deleted from any two-input node in which it is stored. Thus the network is kept current and constantly mirrors the contents of data memory.The Rete algorithm has applications in all expert system applications that involve these production rules. It is especially suited for this manyobject/many pattern matching problem, in which many data memory elements are compared with many production memory rules. The only caveat is that the elements must be relatively consistent between iterations. Since the Rete algorithm maintains itself between iterations, applicaitons in which most of the data changes between iterations will be slowed down with this algorithm.What the Rete algorithm basically says is that production systems are best implemented as a series of sophisticated tree walks that everything else is nothing more than syntactic sugar. Considerable mental leverage can be gained in thinking in terms of rules and conditions, but when it comes time for implementation, that should all be thrown away. The Rete algorithmdoes not claim to make any conceptual changes to the production system model--it is simply a way to implement that model efficiently on a computer. Suggest ReadingBrownston, L., R. Farrell, E. Kant, and N. Martin. Programming Expert Systems in OPS5, Reading, Mass.: Addison Wesley, 1985.Forgy, Charles L. On the Efficient Implementation of Production Systems, Ph.D. Thesis, Carnegie-Mellon University, 1979.Forgy, Charles L. "Rete: A Fast Algorithm for the Many Pattern/Many Object Match Problem," Artificial Intelligence, (19)1, Sept. 1982, pp. 17-37. Bruce Schneier has a B.S. in physics and an M.S. in computer science. He is the president of Counterpane Systems, a computer consulting firm.。