Focus games for satisfiability and completeness of temporal logic

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象棋俱乐部纳新英语作文

象棋俱乐部纳新英语作文

象棋俱乐部纳新英语作文Joining a Chinese chess club is a great way to learn and improve your skills in this traditional game. Not only can you meet new people who share the same interest, but you can also challenge yourself by playing against more experienced players. However, as a new member of the club, there are certain things to consider and prepare for in order to fully enjoy and benefit from the experience.First and foremost, it is important to familiarize yourself with the rules and basic strategies of Chinese chess before joining the club. While it is possible to learn as you go along, having a good understanding of the game beforehand will make the experience more enjoyable and less intimidating. There are many resources available online and in books that can help you learn the basics of Chinese chess, such as how each piece moves and the objective of the game.Once you have a good grasp of the game, it is time tofind a Chinese chess club to join. You can start by asking for recommendations from friends or searching online for clubs in your area. It is important to choose a club thatis welcoming to new members and has a good mix of players with varying skill levels. This will provide you with the opportunity to learn from more experienced players while also having the chance to practice with others who are at a similar level to you.When you first join the club, it is natural to feel a bit nervous or unsure of yourself. Remember that everyone was once a beginner and that the other members of the club are likely to be friendly and supportive. Don't be afraid to introduce yourself and ask for guidance or advice from more experienced players. Most people are more than happy to help newcomers and share their knowledge of the game.As you start to play games with other members of the club, it is important to maintain a positive attitude, regardless of whether you win or lose. Chinese chess, like any other game, is meant to be fun and challenging. It is important to focus on learning and improving your skillsrather than solely on winning. By maintaining a positive attitude, you will not only enjoy the game more, but you will also gain the respect of your fellow club members.Another important aspect of being a member of a Chinese chess club is to be respectful of others. This means being courteous and considerate towards your opponents, as well as being a good sport, whether you win or lose. It is also important to be mindful of the club's rules and etiquette, such as taking turns and not distracting other players during games. By showing respect and good sportsmanship, you will contribute to a positive and enjoyable atmosphere within the club.Finally, don't be afraid to participate in club activities and events. Many Chinese chess clubs organize tournaments, workshops, and social gatherings for their members. These events provide a great opportunity to meet new people, learn from others, and have fun playing the game. By participating in these activities, you will not only improve your skills, but you will also become more integrated into the club community.In conclusion, joining a Chinese chess club can be a rewarding and enjoyable experience. By preparing yourself with a good understanding of the game, finding the right club, and approaching the experience with a positive and respectful attitude, you can make the most of your membership. Remember to be open to learning from others, to maintain a positive attitude, and to actively participate in club activities. By doing so, you will not only improve your Chinese chess skills, but you will also make new friends and become part of a supportive and welcoming community.。

手机游戏 英语作文

手机游戏 英语作文

Mobile gaming has become an integral part of modern entertainment,offering a wide array of options for players of all ages and interests.Here are some key aspects to consider when discussing mobile games in an English composition:1.Accessibility:Mobile games can be played on a variety of devices,from smartphones to tablets,making them accessible to a broad audience.This accessibility has contributed to the rapid growth of the mobile gaming industry.2.Variety of Genres:The range of genres available in mobile games is vast,including action,adventure,puzzle,strategy,simulation,sports,and more.This diversity caters to different tastes and preferences,ensuring that there is something for everyone.3.Portability:One of the most significant advantages of mobile games is their portability. Players can enjoy games on the go,whether they are commuting,waiting in line,or simply relaxing at home.4.Social Interaction:Many mobile games incorporate social features,allowing players to connect with friends,share achievements,and even compete against one another.This social aspect enhances the gaming experience and fosters a sense of community.5.FreetoPlay Model:A significant number of mobile games are free to download and play,with inapp purchases available for additional content or features.This model has made gaming more accessible to people who may not be willing to pay upfront for a game.6.Monetization:Mobile games often rely on advertising and inapp purchases for revenue. This can sometimes lead to concerns about the balance between gameplay and monetization strategies,with some players feeling that certain games are overly focused on generating income.7.Impact on Mental Health:The addictive nature of some mobile games has raised concerns about their impact on mental health,particularly among younger players.It is important to promote responsible gaming habits and encourage breaks and limits on screen time.8.Technological Advancements:As mobile technology continues to evolve,so too do the capabilities of mobile games.Highquality graphics,complex gameplay mechanics,and immersive storytelling are now possible on mobile devices,rivaling the experiences traditionally found on consoles and PCs.cational Value:Some mobile games are designed with educational content in mind, helping players to learn new skills or information in a fun and interactive way.These games can be a valuable tool for learning outside of traditional educational settings.10.Cultural Impact:Mobile games have also had a significant cultural impact,with some titles becoming global phenomena and influencing popular culture,music,and even fashion.When writing an essay on mobile games,its essential to explore these aspects and consider the broader implications of mobile gaming on society,technology,and individual lives.Whether youre discussing the positive aspects of mobile gaming or addressing the potential downsides,a wellrounded essay will provide a comprehensive view of this dynamic industry.。

介绍电脑游戏功能英语作文

介绍电脑游戏功能英语作文

Computer games have become an integral part of modern entertainment,offering a wide range of features that cater to diverse interests and skill levels.Here is an overview of the functionalities that are commonly found in computer games:1.Interactive Storytelling:Many games feature intricate narratives that unfold as the player progresses through the game.Players often make choices that affect the storyline, leading to multiple endings and immersive experiences.2.Realistic Graphics:Advancements in technology have allowed for the creation of stunning visuals in games.Highdefinition textures,realistic lighting,and detailed character models contribute to a more engaging and believable gaming world.3.Multiplayer Capabilities:Online multiplayer features enable players to compete or cooperate with others from around the globe.This includes competitive modes like deathmatches,cooperative missions,and even largescale battles in massively multiplayer online games MMOs.4.Customization Options:Players can often personalize their gaming experience by customizing characters,weapons,and even game settings.This allows for a unique playstyle tailored to individual preferences.5.Achievements and Rewards:Many games incorporate a system of achievements or trophies that players can earn by completing specific tasks or challenges.These rewards can be a source of pride and motivation to explore all aspects of the game.6.Modding Support:Some games offer modding support,allowing players to create and share their own content,such as new levels,characters,or game mechanics.This can greatly extend the life of a game and offer new experiences beyond the original design.7.Virtual Reality VR Integration:With the advent of VR technology,some games offer a fully immersive experience where players can interact with the game world in a threedimensional space,using VR headsets and controllers.8.Esports and Competitive Gaming:Certain games are designed with competitive play in mind,leading to the rise of esports,where professional gamers compete in tournaments with large prize pools and global audiences.9.CrossPlatform Play:Modern games often support crossplatform play,allowing players on different devices,such as PCs,consoles,and mobile devices,to play together seamlessly.cational Content:Some computer games are designed with educational purposes, teaching players about history,science,or problemsolving skills in an engaging and interactive way.11.Accessibility Features:To cater to a wider audience,including those with disabilities, many games include accessibility options such as colorblind modes,adjustable controls, and screen reader compatibility.12.Dynamic Environments:Some games feature dynamic environments that change based on player actions or realworld time,adding an extra layer of realism and immersion.13.Save and Load Systems:Players can save their progress at any point and return to it later,allowing for flexible play sessions and reducing the frustration of losing progress.14.InGame Economies:Many games feature ingame economies where players can earn, trade,or purchase virtual goods,sometimes even with realworld currency.15.Regular Updates and DLC:Developers often release updates and downloadable content DLC to expand the game,fix bugs,and introduce new features,keeping the game fresh and engaging for players.These features not only enhance the gaming experience but also demonstrate the versatility and creativity of the gaming industry,ensuring that there is something for everyone in the world of computer games.。

不要沉迷游戏,要专注学习的英语作文

不要沉迷游戏,要专注学习的英语作文

Title: Embracing the Value of FocusedLearning Over Gaming AddictionIn today's digital era, gaming has become a popular form of entertainment, attracting millions of enthusiasts worldwide. However, this addiction to gaming can have significant negative impacts on individuals, particularly when it comes to their academic and professional pursuits. It is crucial to strike a balance between gaming and focusing on studies to achieve optimal growth and success. Firstly, excessive gaming can lead to a significant decrease in academic performance. Students who are addicted to gaming often find themselves neglecting their studies, resulting in poor grades and a lack of motivation to excel academically. This can have long-term consequences, affecting their future career opportunities and overall success.Secondly, gaming addiction can also impact a person's social and mental well-being. Individuals who spend excessive amounts of time gaming may neglect their social circles, leading to isolation and loneliness. This can lead to feelings of depression and anxiety, further affectingtheir ability to focus and perform well in academic settings.Moreover, gaming addiction can be expensive, draining parents' financial resources. As gaming consoles and accessories become more advanced and expensive, parents may find themselves spending a considerable amount of money to satisfy their children's gaming habits. This can put astrain on the family's finances, leading to financial difficulties and conflicts.On the other hand, focusing on studies can bring numerous benefits to individuals. Firstly, it improves academic performance, leading to better grades andincreased opportunities for success in the future. Additionally, studying helps individuals develop critical thinking skills, problem-solving abilities, and a broader knowledge base, all of which are crucial for career success. Moreover, focusing on studies can also lead to improved social and mental well-being. Engaging in academic pursuits can help individuals connect with peers and buildmeaningful relationships. This can lead to a sense of belonging and purpose, reducing feelings of loneliness anddepression. Additionally, the sense of achievement and pride gained from academic success can boost anindividual's self-esteem and confidence.In conclusion, while gaming can provide a form of entertainment and relaxation, it is crucial to strike a balance between gaming and focusing on studies. Excessive gaming can have negative impacts on academic performance, social and mental well-being, and financial stability. On the other hand, focusing on studies can lead to improved academic performance, social and mental well-being, and career success. Therefore, it is essential for individuals to prioritize their studies and maintain a healthy balance between gaming and academic pursuits.**拥抱专注学习,远离游戏沉迷**在当今数字化时代,游戏已成为一种流行的娱乐方式,吸引了全球数百万的爱好者。

HP Color LaserJet Enterprise MFP M776用户指南说明书

HP Color LaserJet Enterprise MFP M776用户指南说明书

Legal informationCopyright and License© Copyright 2019 HP Development Company, L.P.Reproduction, adaptation, or translation without prior written permission is prohibited, except as allowedunder the copyright laws.The information contained herein is subject to change without notice.The only warranties for HP products and services are set forth in the express warranty statementsaccompanying such products and services. Nothing herein should be construed as constituting anadditional warranty. HP shall not be liable for technical or editorial errors or omissions contained herein.Edition 1, 10/2019Trademark CreditsAdobe®, Adobe Photoshop®, Acrobat®, and PostScript® are trademarks of Adobe Systems Incorporated.Apple and the Apple logo are trademarks of Apple Inc., registered in the U.S. and other countries.macOS is a trademark of Apple Inc., registered in the U.S. and other countries.AirPrint is a trademark of Apple Inc., registered in the U.S. and other countries.Google™ is a trademark of Google Inc.Microsoft®, Windows®, Windows® XP, and Windows Vista® are U.S. registered trademarks of MicrosoftCorporation.UNIX® is a registered trademark of The Open Group.iiiT able of contents1 Printer overview (1)Warning icons (1)Potential shock hazard (2)Printer views (2)Printer front view (2)Printer back view (4)Interface ports (4)Control-panel view (5)How to use the touchscreen control panel (7)Printer specifications (8)T echnical specifications (8)Supported operating systems (11)Mobile printing solutions (12)Printer dimensions (13)Power consumption, electrical specifications, and acoustic emissions (15)Operating-environment range (15)Printer hardware setup and software installation (16)2 Paper trays (17)Introduction (17)Load paper to Tray 1 (multipurpose tray) (17)Load Tray 1 (multipurpose tray) (18)Tray 1 paper orientation (19)Use alternative letterhead mode (24)Enable Alternative Letterhead Mode by using the printer control-panel menus (24)Load paper to Tray 2 (24)Load Tray 2 (24)Tray 2 paper orientation (26)Use alternative letterhead mode (29)Enable Alternative Letterhead Mode by using the printer control-panel menus (29)Load paper to the 550-sheet paper tray (30)Load paper to the 550-sheet paper tray (30)550-sheet paper tray paper orientation (32)Use alternative letterhead mode (35)Enable Alternative Letterhead Mode by using the printer control-panel menus (35)ivLoad paper to the 2 x 550-sheet paper trays (36)Load paper to the 2 x 550-sheet paper trays (36)2 x 550-sheet paper tray paper orientation (38)Use alternative letterhead mode (41)Enable Alternative Letterhead Mode by using the printer control-panel menus (41)Load paper to the 2,700-sheet high-capacity input paper trays (41)Load paper to the 2,700-sheet high-capacity input paper trays (41)2,700-sheet HCI paper tray paper orientation (43)Use alternative letterhead mode (45)Enable Alternative Letterhead Mode by using the printer control-panel menus (45)Load and print envelopes (46)Print envelopes (46)Envelope orientation (46)Load and print labels (47)Manually feed labels (47)Label orientation (48)3 Supplies, accessories, and parts (49)Order supplies, accessories, and parts (49)Ordering (49)Supplies and accessories (50)Maintenance/long-life consumables (51)Customer self-repair parts (51)Dynamic security (52)Configure the HP toner-cartridge-protection supply settings (53)Introduction (53)Enable or disable the Cartridge Policy feature (53)Use the printer control panel to enable the Cartridge Policy feature (54)Use the printer control panel to disable the Cartridge Policy feature (54)Use the HP Embedded Web Server (EWS) to enable the Cartridge Policy feature (54)Use the HP Embedded Web Server (EWS) to disable the Cartridge Policy feature (55)Troubleshoot Cartridge Policy control panel error messages (55)Enable or disable the Cartridge Protection feature (55)Use the printer control panel to enable the Cartridge Protection feature (56)Use the printer control panel to disable the Cartridge Protection feature (56)Use the HP Embedded Web Server (EWS) to enable the Cartridge Protection feature (56)Use the HP Embedded Web Server (EWS) to disable the Cartridge Protection feature (57)Troubleshoot Cartridge Protection control panel error messages (57)Replace the toner cartridges (58)T oner-cartridge information (58)Remove and replace the cartridges (59)Replace the imaging drums (62)Imaging drum information (62)Remove and replace the imaging drums (63)Replace the toner-collection unit (66)T oner-collection unit information (66)vRemove and replace the toner-collection unit (67)Replace the staple cartridge (M776zs model only) (70)Staple cartridge information (70)Remove and replace the staple cartridge (71)4 Print (73)Print tasks (Windows) (73)How to print (Windows) (73)Automatically print on both sides (Windows) (74)Manually print on both sides (Windows) (74)Print multiple pages per sheet (Windows) (75)Select the paper type (Windows) (75)Additional print tasks (76)Print tasks (macOS) (77)How to print (macOS) (77)Automatically print on both sides (macOS) (77)Manually print on both sides (macOS) (77)Print multiple pages per sheet (macOS) (78)Select the paper type (macOS) (78)Additional print tasks (79)Store print jobs on the printer to print later or print privately (79)Introduction (79)Create a stored job (Windows) (79)Create a stored job (macOS) (80)Print a stored job (81)Delete a stored job (81)Delete a job that is stored on the printer (81)Change the job storage limit (82)Information sent to printer for Job Accounting purposes (82)Mobile printing (82)Introduction (82)Wi-Fi, Wi-Fi Direct Print, NFC, and BLE printing (82)Enable wireless printing (83)Change the Wi-Fi Direct name (83)HP ePrint via email (83)AirPrint (84)Android embedded printing (85)Print from a USB flash drive (85)Enable the USB port for printing (85)Method one: Enable the USB port from the printer control panel (85)Method two: Enable the USB port from the HP Embedded Web Server (network-connectedprinters only) (85)Print USB documents (86)Print using high-speed USB 2.0 port (wired) (86)Method one: Enable the high-speed USB 2.0 port from the printer control panel menus (86)Method two: Enable the high-speed USB 2.0 port from the HP Embedded Web Server (network-connected printers only) (87)vi5 Copy (88)Make a copy (88)Copy on both sides (duplex) (90)Additional copy tasks (92)6 Scan (93)Set up Scan to Email (93)Introduction (93)Before you begin (93)Step one: Access the HP Embedded Web Server (EWS) (94)Step two: Configure the Network Identification settings (95)Step three: Configure the Send to Email feature (96)Method one: Basic configuration using the Email Setup Wizard (96)Method two: Advanced configuration using the Email Setup (100)Step four: Configure the Quick Sets (optional) (104)Step five: Set up Send to Email to use Office 365 Outlook (optional) (105)Introduction (105)Configure the outgoing email server (SMTP) to send an email from an Office 365 Outlookaccount (105)Set up Scan to Network Folder (108)Introduction (108)Before you begin (108)Step one: Access the HP Embedded Web Server (EWS) (108)Step two: Set up Scan to Network Folder (109)Method one: Use the Scan to Network Folder Wizard (109)Method two: Use Scan to Network Folder Setup (110)Step one: Begin the configuration (110)Step two: Configure the Scan to Network Folder settings (111)Step three: Complete the configuration (118)Set up Scan to SharePoint (118)Introduction (118)Before you begin (118)Step one: Access the HP Embedded Web Server (EWS) (118)Step two: Enable Scan to SharePoint and create a Scan to SharePoint Quick Set (119)Scan a file directly to a SharePoint site (121)Quick Set scan settings and options for Scan to SharePoint (122)Set up Scan to USB Drive (123)Introduction (124)Step one: Access the HP Embedded Web Server (EWS) (124)Step two: Enable Scan to USB Drive (124)Step three: Configure the Quick Sets (optional) (125)Default scan settings for Scan to USB Drive setup (126)Default file settings for Save to USB setup (126)Scan to email (127)Introduction (127)Scan to email (127)Scan to job storage (129)viiIntroduction (129)Scan to job storage on the printer (130)Print from job storage on the printer (132)Scan to network folder (132)Introduction (132)Scan to network folder (132)Scan to SharePoint (134)Introduction (134)Scan to SharePoint (134)Scan to USB drive (136)Introduction (136)Scan to USB drive (136)Use HP JetAdvantage business solutions (138)Additional scan tasks (138)7 Fax (140)Set up fax (140)Introduction (140)Set up fax by using the printer control panel (140)Change fax configurations (141)Fax dialing settings (141)General fax send settings (142)Fax receive settings (143)Send a fax (144)Additional fax tasks (146)8 Manage the printer (147)Advanced configuration with the HP Embedded Web Server (EWS) (147)Introduction (147)How to access the HP Embedded Web Server (EWS) (148)HP Embedded Web Server features (149)Information tab (149)General tab (149)Copy/Print tab (150)Scan/Digital Send tab (151)Fax tab (152)Supplies tab (153)Troubleshooting tab (153)Security tab (153)HP Web Services tab (154)Networking tab (154)Other Links list (156)Configure IP network settings (157)Printer sharing disclaimer (157)View or change network settings (157)Rename the printer on a network (157)viiiManually configure IPv4 TCP/IP parameters from the control panel (158)Manually configure IPv6 TCP/IP parameters from the control panel (158)Link speed and duplex settings (159)Printer security features (160)Introduction (160)Security statements (160)Assign an administrator password (160)Use the HP Embedded Web Server (EWS) to set the password (160)Provide user access credentials at the printer control panel (161)IP Security (161)Encryption support: HP High Performance Secure Hard Disks (161)Lock the formatter (161)Energy-conservation settings (161)Set the sleep timer and configure the printer to use 1 watt or less of power (161)Set the sleep schedule (162)Set the idle settings (162)HP Web Jetadmin (163)Software and firmware updates (163)9 Solve problems (164)Customer support (164)Control panel help system (165)Reset factory settings (165)Introduction (165)Method one: Reset factory settings from the printer control panel (165)Method two: Reset factory settings from the HP Embedded Web Server (network-connectedprinters only) (166)A “Cartridge is low” or “Cartridge is very low” message displays on the printer control panel (166)Change the “Very Low” settings (166)Change the “Very Low” settings at the control panel (166)For printers with fax capability (167)Order supplies (167)Printer does not pick up paper or misfeeds (167)Introduction (167)The printer does not pick up paper (167)The printer picks up multiple sheets of paper (171)The document feeder jams, skews, or picks up multiple sheets of paper (174)Clear paper jams (174)Introduction (174)Paper jam locations (174)Auto-navigation for clearing paper jams (175)Experiencing frequent or recurring paper jams? (175)Clear paper jams in the document feeder - 31.13.yz (176)Clear paper jams in Tray 1 (13.A1) (177)Clear paper jams in Tray 2 (13.A2) (182)Clear paper jams in the fuser (13.B9, 13.B2, 13.FF) (188)ixClear paper jams in the duplex area (13.D3) (194)Clear paper jams in the 550-sheet trays (13.A3, 13.A4) (199)Clear paper jams in the 2 x 550 paper trays (13.A4, 13.A5) (206)Clear paper jams in the 2,700-sheet high-capacity input paper trays (13.A3, 13.A4, 13.A5, 13.A7) (213)Resolving color print quality problems (220)Introduction (220)Troubleshoot print quality (221)Update the printer firmware (221)Print from a different software program (221)Check the paper-type setting for the print job (221)Check the paper type setting on the printer (221)Check the paper type setting (Windows) (221)Check the paper type setting (macOS) (222)Check toner-cartridge status (222)Step one: Print the Supplies Status Page (222)Step two: Check supplies status (222)Print a cleaning page (222)Visually inspect the toner cartridge or cartridges (223)Check paper and the printing environment (223)Step one: Use paper that meets HP specifications (223)Step two: Check the environment (223)Step three: Set the individual tray alignment (224)Try a different print driver (224)Troubleshoot color quality (225)Calibrate the printer to align the colors (225)Troubleshoot image defects (225)Improve copy image quality (233)Check the scanner glass for dirt and smudges (233)Calibrate the scanner (234)Check the paper settings (235)Check the paper selection options (235)Check the image-adjustment settings (235)Optimize copy quality for text or pictures (236)Edge-to-edge copying (236)Improve scan image quality (236)Check the scanner glass for dirt and smudges (237)Check the resolution settings (238)Check the color settings (238)Check the image-adjustment settings (239)Optimize scan quality for text or pictures (239)Check the output-quality settings (240)Improve fax image quality (240)Check the scanner glass for dirt and smudges (240)Check the send-fax resolution settings (242)Check the image-adjustment settings (242)Optimize fax quality for text or pictures (242)Check the error-correction setting (243)xSend to a different fax machine (243)Check the sender's fax machine (243)Solve wired network problems (244)Introduction (244)Poor physical connection (244)The computer is unable to communicate with the printer (244)The printer is using incorrect link and duplex settings for the network (245)New software programs might be causing compatibility problems (245)The computer or workstation might be set up incorrectly (245)The printer is disabled, or other network settings are incorrect (245)Solve wireless network problems (245)Introduction (245)Wireless connectivity checklist (245)The printer does not print after the wireless configuration completes (246)The printer does not print, and the computer has a third-party firewall installed (246)The wireless connection does not work after moving the wireless router or printer (247)Cannot connect more computers to the wireless printer (247)The wireless printer loses communication when connected to a VPN (247)The network does not appear in the wireless networks list (247)The wireless network is not functioning (247)Reduce interference on a wireless network (248)Solve fax problems (248)Checklist for solving fax problems (248)What type of phone line are you using? (249)Are you using a surge-protection device? (249)Are you using a phone company voice-messaging service or an answering machine? (249)Does your phone line have a call-waiting feature? (249)Check fax accessory status (249)General fax problems (250)The fax failed to send (250)No fax address book button displays (250)Not able to locate the Fax settings in HP Web Jetadmin (250)The header is appended to the top of the page when the overlay option is enabled (251)A mix of names and numbers is in the recipients box (251)A one-page fax prints as two pages (251)A document stops in the document feeder in the middle of faxing (251)The volume for sounds coming from the fax accessory is too high or too low (251)Index (252)xiPrinter overview1Review the location of features on the printer, the physical and technical specifications of the printer,and where to locate setup information.For video assistance, see /videos/LaserJet.The following information is correct at the time of publication. For current information, see /support/colorljM776MFP.For more information:HP's all-inclusive help for the printer includes the following information:●Install and configure●Learn and use●Solve problems●Download software and firmware updates●Join support forums●Find warranty and regulatory informationWarning iconsUse caution if you see a warning icon on your HP printer, as indicated in the icon definitions.●Caution: Electric shock●Caution: Hot surface●Caution: Keep body parts away from moving partsPrinter overview1●Caution: Sharp edge in close proximity●WarningPotential shock hazardReview this important safety information.●Read and understand these safety statements to avoid an electrical shock hazard.●Always follow basic safety precautions when using this product to reduce risk of injury from fire orelectric shock.●Read and understand all instructions in the user guide.●Observe all warnings and instructions marked on the product.●Use only a grounded electrical outlet when connecting the product to a power source. If you do notknow whether the outlet is grounded, check with a qualified electrician.●Do not touch the contacts on any of the sockets on the product. Replace damaged cordsimmediately.●Unplug this product from wall outlets before cleaning.●Do not install or use this product near water or when you are wet.●Install the product securely on a stable surface.●Install the product in a protected location where no one can step on or trip over the power cord.Printer viewsIdentify certain parts of the printer and the control panel.Printer front viewLocate features on the front of the printer.2Chapter 1 Printer overviewPrinter front view3Printer back viewLocate features on the back of the printer.Interface portsLocate the interface ports on the printer formatter. 4Chapter 1 Printer overviewControl-panel viewThe control panel provides access to the printer features and indicates the current status of the printer.NOTE:Tilt the control panel for easier viewing.The Home screen provides access to the printer features and indicates the current status of the printer.screens.NOTE:The features that appear on the Home screen can vary, depending on the printerconfiguration.Control-panel view5Figure 1-1Control-panel view?i 12:42 PM6Chapter 1 Printer overviewHow to use the touchscreen control panelPerform the following actions to use the printer touchscreen control panel.T ouchT ouch an item on the screen to select that item or open that menu. Also, when scrolling T ouch the Settings icon to open the Settings app.How to use the touchscreen control panel 7SwipeT ouch the screen and then move your finger horizontally to scroll the screen sideways.Swipe until the Settings app displays.Printer specificationsDetermine the specifications for your printer model.IMPORTANT:The following specifications are correct at the time of publication, but they are subject to change. For current information, see /support/colorljM776MFP .T echnical specificationsReview the printer technical specifications.Product numbers for each model ●M776dn - #T3U55A ●Flow M776z - #3WT91A ●Flow M776zs - #T3U56APaper handling specificationsPaper handling features Tray 1 (100-sheet capacity)Included Included Included Tray 2 (550-sheet capacity)IncludedIncludedIncluded8Chapter 1 Printer overview550-sheet paper trayOptional Included Not included NOTE:The M776dn models accept one optional550-sheet tray.Optional Included Included2 x 550-sheet paper tray and standNOTE:The M776dn models accept one optional550-sheet tray that may be installed on top of thestand.Optional Not included Not included2,700-sheet high-capacity input (HCI) paper trayand standNOTE:The M776dn models accept one optional550-sheet tray that may be installed on top of theoptional printer stand.Printer standOptional Not included Not included NOTE:The M776dn models accept one optional550-sheet tray that may be installed on top of theoptional printer stand.Inner finisher accessory Not included Not included Included Automatic duplex printing Included IncludedIncludedIncluded Included Included10/100/1000 Ethernet LAN connection with IPv4and IPv6Hi-Speed USB 2.0Included Included IncludedIncluded Included IncludedEasy-access USB port for printing from a USBflash drive or upgrading the firmwareIncluded Included Included Hardware Integration Pocket for connectingaccessory and third-party devicesHP Internal USB Ports Optional Optional OptionalOptional Optional OptionalHP Jetdirect 2900nw Print Server accessory forWi-Fi connectivity and an additional Ethernet portOptional IncludedIncludedHP Jetdirect 3100w accessory for Wi-Fi, BLE, NFC,and proximity badge readingPrints 45 pages per minute (ppm) on Letter-sizepaper and 46 ppm on A4-size paperEasy-access USB printing for printing from a USBIncluded Included Includedflash driveT echnical specifications9Included Included Included Store jobs in the printer memory to print later orprint privatelyScans 100 pages per minute (ppm) on A4 andIncluded Included Included letter-size paper one-sidedIncluded Included Included 200-page document feeder with dual-headscanning for single-pass duplex copying andscanningNot included Included Included HP EveryPage T echnologies including ultrasonicmulti-feed detectionNot included Included Included Embedded optical character recognition (OCR)provides the ability to convert printed pages intotext that can be edited or searched using acomputerIncluded Included Included SMART Label feature provides paper-edgedetection for automatic page croppingIncluded Included Included Automatic page orientation for pages that haveat least 100 characters of textIncluded Automatic tone adjustment sets contrast,Included Includedbrightness, and background removal for eachpageIncluded Included Includedfolders on a networkIncludedSend documents to SharePoint®Included IncludedIncluded Included Included NOTE:Memory reported on the configurationpage will change from 2.5 GB to 3 GB with theoptional 1 GB SODIMM installed.Mass storage: 500 GB hard disk drive Included Included IncludedSecurity: HP Trusted Platform Module (TPM)Included Included IncludedT ouchscreen control panel Included Included IncludedRetractable keyboard Not included Included Included 10Chapter 1 Printer overviewFax Optional Included IncludedSupported operating systemsUse the following information to ensure printer compatibility with your computer operating system.Linux: For information and print drivers for Linux, go to /go/linuxprinting.UNIX: For information and print drivers for UNIX®, go to /go/unixmodelscripts.The following information applies to the printer-specific Windows HP PCL 6 print drivers, HP print driversfor macOS, and to the software installer.Windows: Download HP Easy Start from /LaserJet to install the HP print driver. Or, go tothe printer-support website for this printer: /support/colorljM776MFP to download the printdriver or the software installer to install the HP print driver.macOS: Mac computers are supported with this printer. Download HP Easy Start either from /LaserJet or from the Printer Support page, and then use HP Easy Start to install the HP print driver.1.Go to /LaserJet.2.Follow the steps provided to download the printer software.Windows 7, 32-bit and 64-bit The “HP PCL 6” printer-specific print driver is installed for this operating system aspart of the software installation.Windows 8.1, 32-bit and 64-bit The “HP PCL-6” V4 printer-specific print driver is installed for this operating systemas part of the software installation.Windows 10, 32-bit and 64-bit The “HP PCL-6” V4 printer-specific print driver is installed for this operating systemas part of the software installation.Windows Server 2008 R2, SP 1, 64-bit The PCL 6 printer-specific print driver is available for download from the printer-support website. Download the driver, and then use the Microsoft Add Printer tool toinstall it.Windows Server 2012, 64-bit The PCL 6 printer-specific print driver is available for download from the printer-support website. Download the driver, and then use the Microsoft Add Printer tool toinstall it.Windows Server 2012 R2, 64-bit The PCL 6 printer-specific print driver is available for download from the printer-support website. Download the driver, and then use the Microsoft Add Printer tool toinstall it.Windows Server 2016, 64-bit The PCL 6 printer-specific print driver is available for download from the printer-support website. Download the driver, and then use the Microsoft Add Printer tool toinstall it.Windows Server 2019, 64-bit The PCL 6 printer-specific print driver is available for download from the printer-support website. Download the driver, and then use the Microsoft Add Printer tool toinstall it.Supported operating systems11macOS 10.13 High Sierra, macOS 10.14 MojaveDownload HP Easy Start from /LaserJet , and then use it to install the print driver.NOTE:Supported operating systems can change.NOTE:For a current list of supported operating systems and HP’s all-inclusive help for the printer, go to /support/colorljM776MFP .NOTE:For details on client and server operating systems and for HP UPD driver support for this printer, go to /go/upd . Under Additional information , click Specifications .●Internet connection●Dedicated USB 1.1 or 2.0 connection or a network connection● 2 GB of available hard-disk space ●1 GB RAM (32-bit) or2 GB RAM (64-bit)●Internet connection●Dedicated USB 1.1 or 2.0 connection or a network connection●1.5 GB of available hard-disk spaceNOTE:The Windows software installer installs the HP Smart Device Agent Base service. The file size is less than 100 kb. Its only function is to check for printers connected via USB hourly. No data is collected. If a USB printer is found, it then tries to locate a JetAdvantage Management Connector (JAMc) instance on the network. If a JAMc is found, the HP Smart Device Agent Base is securelyupgraded to a full Smart Device Agent from JAMc, which will then allow printed pages to be accounted for in a Managed Print Services (MPS) account. The driver-only web packs downloaded from for the printer and installed through the Add Printer wizard do not install this service.T o uninstall the service, open the Control Panel , select Programs or Programs and Features , and then select Add/Remove Programs or Uninstall a Programto remove the service. The file name isHPSmartDeviceAgentBase.Mobile printing solutionsHP offers multiple mobile printing solutions to enable easy printing to an HP printer from a laptop, tablet, smartphone, or other mobile device.T o see the full list and to determine the best choice, go to /go/MobilePrinting .NOTE:Update the printer firmware to ensure all mobile printing capabilities are supported.●Wi-Fi Direct (wireless models only, with HP Jetdirect 3100w BLE/NFC/Wireless accessory installed)●HP ePrint via email (Requires HP Web Services to be enabled and the printer to be registered with HP Connected)●HP Smart app ●Google Cloud Print12Chapter 1 Printer overview。

不要沉迷游戏,要专注学习的英语作文

不要沉迷游戏,要专注学习的英语作文

标题:The Dangers of Excessive Gaming and the Importance of Focusing on StudiesIn the digital age, gaming has become a popular form of entertainment, attracting millions of players worldwide. However, excessive gaming can have negative impacts on individuals, particularly when it comes to their academic performance. This essay aims to discuss the dangers of excessive gaming and emphasize the importance of focusingon studies.Firstly, excessive gaming can lead to addiction, which can have devastating consequences on a person's life. Gaming addiction can cause individuals to neglect their responsibilities, such as schoolwork or job duties, leading to poor academic performance or even job loss. Additionally, gaming addiction can also lead to physical and mentalhealth problems, such as eye strain, back pain, and anxiety. Secondly, excessive gaming can interfere with aperson's ability to focus on studies. When individualsspend too much time playing games, they may find itdifficult to concentrate on their schoolwork or studies.This can lead to poor grades and a lack of motivation to learn.Moreover, gaming can be a distraction from real-life goals and aspirations. Instead of spending time developing their skills and talents, individuals may become trapped in a virtual world, neglecting their potential and future opportunities.However, it is important to note that gaming itself is not entirely bad. In fact, gaming can provide numerous benefits, such as improving cognitive functions, enhancing problem-solving skills, and fostering social interaction. The key is to strike a balance between gaming and other important aspects of life, such as studies and extracurricular activities.To avoid the negative impacts of excessive gaming, individuals should set limits on their gaming time and prioritize their studies. Parents and educators should also play a role in monitoring and guiding young people's gaming habits, ensuring that they do not become addicted or neglect their academic responsibilities.In conclusion, while gaming can provide some benefits, excessive gaming can have negative impacts on individuals' lives, particularly when it comes to their academic performance. It is crucial for individuals to strike a balance between gaming and other important aspects of life and prioritize their studies. By doing so, they can avoid the dangers of gaming addiction and ensure that they reach their full potential in学术和未来的人生道路上。

防沉迷电脑游戏的英语作文

防沉迷电脑游戏的英语作文

防沉迷电脑游戏的英语作文The Necessity of Combating Addiction to Computer Games.In the digital age, computer games have become a ubiquitous form of entertainment, offering hours of escape and thrill to players worldwide. However, with the increasing popularity of these games, there has also been a rise in addiction among users, especially among the younger demographic. This addiction not only affects theindividual's physical and mental health but also has far-reaching consequences for society. Therefore, it is imperative to address the issue of addiction to computer games and implement effective measures to combat it.Firstly, addiction to computer games can lead to significant health issues. Prolonged gaming sessions often result in poor posture, eye strain, and lack of physical exercise, which can lead to various physical ailments. Additionally, excessive gaming can disrupt sleep patterns, leading to fatigue and a decrease in overall well-being.Furthermore, addiction can also lead to mental health problems such as anxiety, depression, and social isolation.Moreover, addiction to computer games can have negative impacts on academic and professional performance. Students and professionals who are addicted to games may find it difficult to focus on their studies or work, leading to a decline in their performance. This can have long-term consequences for their future prospects and success.Additionally, addiction to computer games can have negative social impacts. Individuals who are addicted to games may neglect their social responsibilities and relationships, leading to isolation and conflict. This can lead to a breakdown in family relationships, friendships, and community ties, causing further harm to the individual and society at large.To address these issues, it is crucial to implement measures to combat addiction to computer games. Firstly, parents and guardians should be vigilant in monitoringtheir children's gaming habits and setting limits on gamingtime. They should encourage their children to engage inother activities such as sports, hobbies, and social interactions to promote a balanced lifestyle.Schools and educational institutions should also play a role in combating addiction to computer games. They can incorporate educational programs that raise awareness about the potential risks of addiction and promote healthy gaming habits. Additionally, they can provide extracurricular activities and sports facilities to encourage students to engage in physical and social activities.Governments and policymakers should also take measuresto regulate the gaming industry and ensure that games are designed with responsible gaming features. This includes implementing age-appropriate ratings, setting limits on gaming time, and providing tools to help players managetheir gaming habits. Additionally, they should enforcestrict regulations on the sale and distribution of games to minors to prevent them from accessing inappropriate content.Furthermore, the gaming industry itself should takeresponsibility for promoting responsible gaming. They can implement measures such as providing educational resources and tools to help players manage their gaming habits. Additionally, they can collaborate with health and mental health organizations to promote awareness and provide support to individuals who are struggling with addiction.In conclusion, addiction to computer games is a serious issue that requires urgent attention. It has far-reaching consequences for the individual's physical and mental health, academic and professional performance, and social relationships. Therefore, it is imperative for parents, schools, governments, the gaming industry, and society at large to work together to implement effective measures to combat addiction to computer games and promote a healthy and balanced lifestyle.。

防沉迷游戏系统的英语作文

防沉迷游戏系统的英语作文

防沉迷游戏系统的英语作文Title: The Importance of Anti-Addiction Systems in Online Gaming。

In recent years, the rise of online gaming has become a global phenomenon, captivating millions of players worldwide. While gaming can be a source of entertainment and social interaction, excessive gaming can lead to addiction, resulting in negative consequences for individuals and society as a whole. To address this issue, many countries have implemented anti-addiction systems in online gaming platforms, aiming to protect players, especially minors, from the harms of excessive gaming. In this essay, we will explore the importance of anti-addiction systems in online gaming and examine their effectiveness in combating gaming addiction.First and foremost, it is essential to understand the detrimental effects of gaming addiction on individuals. Excessive gaming can lead to physical health problems suchas eye strain, obesity, and sleep disorders. Moreover, it can also have serious consequences on mental health, contributing to anxiety, depression, and social withdrawal. For young people, excessive gaming can interfere with their academic performance and social development, leading to poor school performance and strained relationships with family and friends. Therefore, implementing anti-addiction systems in online gaming is crucial for safeguarding the well-being of players, particularly young gamers who may be more vulnerable to addiction.One of the primary functions of anti-addiction systems is to limit the amount of time players spend on gaming platforms. These systems typically include features such as time limits, which restrict the number of hours a player can access the game within a certain period, such as a day or a week. By imposing time limits, anti-addiction systems encourage players to moderate their gaming behavior and allocate time to other activities such as studying, exercising, or spending time with family and friends. This helps prevent excessive gaming and reduces the risk of addiction among players.Furthermore, anti-addiction systems often incorporate mechanisms to encourage responsible gaming habits and promote self-regulation. For example, some systems provide players with in-game reminders and warnings when they have been playing for an extended period, prompting them to take breaks and engage in other activities. Additionally, some platforms offer rewards or incentives for players whoadhere to healthy gaming habits, such as earning virtual currency or unlocking exclusive content. These features not only discourage excessive gaming but also empower playersto take control of their gaming behavior and make informed decisions about their screen time.Moreover, anti-addiction systems play a crucial role in protecting minors from the harms of online gaming addiction. Children and adolescents are particularly susceptible to gaming addiction due to their developing brains and lack of impulse control. Therefore, it is essential to implement measures to limit their exposure to excessive gaming and encourage healthy screen time habits. Anti-addiction systems can help achieve this by implementing ageverification measures to prevent underage players from accessing inappropriate content and imposing stricter time limits on gaming activities for minors. Additionally, these systems can provide parents with tools and resources to monitor and manage their children's gaming behavior, suchas parental controls and activity reports. By empowering parents and guardians to oversee their children's gaming habits, anti-addiction systems contribute to creating asafer and healthier gaming environment for young players.However, despite the benefits of anti-addiction systems, their effectiveness in combating gaming addiction remains a subject of debate. Critics argue that these systems may infringe on players' freedom and autonomy, limiting their ability to enjoy gaming as a form of entertainment. Additionally, some players may find ways to circumvent or bypass the restrictions imposed by anti-addiction systems, undermining their efficacy. Moreover, the effectiveness of these systems may vary depending on factors such as implementation, enforcement, and cultural attitudes towards gaming. Therefore, it is essential to continuously evaluate and refine anti-addiction measures to ensure they are botheffective and respectful of players' rights.In conclusion, anti-addiction systems play a vital role in addressing the issue of gaming addiction and promoting responsible gaming habits among players. By imposing time limits, encouraging self-regulation, and protecting minors from excessive gaming, these systems contribute to creating a safer and healthier gaming environment for everyone. However, it is essential to recognize that combating gaming addiction requires a multifaceted approach, including education, support services, and community involvement. By working together, we can harness the potential of online gaming as a positive and enriching experience while mitigating its risks and challenges.。

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Focus Games for Satisfiability and Completeness of Temporal LogicMartin Lange Colin StirlingLFCS,Division of Informatics,University of Edinburgh,JCMB,King’s Buildings,Edinburgh,EH93JZmartin,cps@AbstractWe introduce a simple game theoretic approach to satisfi-ability checking of temporal logic,for LTL and CTL,whichhas the same complexity as using automata.The mecha-nisms involved are both explicit and transparent,and un-derpin a novel approach to developing complete axiom sys-tems for temporal logic.The axiom systems are naturallyfactored into what happens locally and what happens in thelimit.The completeness proofs utilise the game theoretic construction for satisfiability:if afinite set of formulas isconsistent then there is a winning strategy(and thereforeconstruction of an explicit model is avoided).1IntroductionThe automata theoretic approach to satisfiability check-ing for temporal logic is very popular and successful[6,17]. However there is a cost with the involvement of automatamechanisms and in particular the book keeping implicit inthe product construction,when a local automaton is paired with an eventuality automaton.While this is not an imped-iment for checking satisfiability it appears to be for otherformal tasks such as showing that an axiomatisation of a temporal logic is complete.When proving completeness,one needs to establish that afinite consistent set of formulas is satisfiable.It is not known,in general,how to plug intosuch a proof automata theoretic constructions(such as prod-uct and determinisation)for satisfiability.Instead standard completeness proofs either appeal to“canonical”structuresbuilt from maximal consistent sets[15,8]or tableaux whichexplicitly build models from consistent sets,as illustrated by the delicate proofs of completeness for CTL[14]and modal-calculus[18],and even the proofs of completeness for LTL[7,13](future linear time logic)and CTL[5](com-putation tree logic).In this paper we introduce a simple game theoretic ap-proach to satisfiability checking of temporal logic,for LTL and CTL,which has the same complexity as using au-tomata.The mechanism involved,the use of a“focus”, is both explicit and transparent,and underpins a novel ap-proach to developing complete axiom systems for temporal logic.The axiom systems are naturally factored into what happens locally and what happens in the limit.The com-pleteness proofs use the game theoretic construction for sat-isfiability:if afinite set of formulas is consistent then there is a winning strategy(and therefore construction of an ex-plicit model is avoided).Although the origin of these games is model checking CTL[12],it remains to be seen if the game technique extends to satisfiability checking of CTL and modal-calculus.Moreover,it remains to be seen if the technique is practically viable for testing satisfiability of LTL and CTL.2LTLWe present LTL[7]in positive form,where only atomic formulas are negated.Let be a family of atomic propo-sitions closed under negation,where,and contain-ing the constants(true)and(false).Formulas of LTL are built from using boolean connectives and,the unary temporal operator(next)and the binary temporal connectives(until)and its dual(release).We assume a usual-model for formulas,consisting of an infinite sequence of states which are maximal consistent sets of atomic formulas.A state therefore obeys the con-dition that for any,iff,and and.The semantics inductively defines when an-sequence of states satisfies a formula,written. In the case of,iff is in the initial state of .The clauses for the boolean connectives are as usual.If and then is the th suffix of.The remaining clauses are as follows.We assume that(eventually)abbreviates and its dual(always)abbreviates.The meanings of and are determined by theirfixed point definitions, is the least solution to whereasis the largest solution of.A formula is satisfiable if there is a model such that.In the naive tableau approach to deciding satisfiability,one constructs an“or”decision tree.The root is afinite set of initial formulas,and the decision question is whether their conjunction is satisfiable.Child nodes are produced by local rules on formulas.A node has child.A nodehas two children and.Formulas and are replaced by theirfixed point unfolding,and.After repeated appli-cations of these rules,a node without children has the form,where each.If the set is unsatisfiable then the node is an unsuccessful leaf.If is satisfiable andthen the node is a successful leaf.Otherwise a new childis produced,which amounts to moving to a new state.Nodes with until or release formulas may continually produce children,and therefore one also needs another cri-terion for when a node counts as a leaf.An obvious candi-date is when a node is a repetition,contains the same for-mulas as an earlier node(and in between there is at least one application of the new state rule).Whether or not such a leaf is successful will depend on whether formulas are the result of thefixed point unfolding of a release or an until formula.A repeat of should be successful whereas a repeat of is unsuccessful.Consider the following example decision tree,where set braces are dropped(and and are dispensed with and so the unfolding of is and the unfolding of is).NextNext labels a transition to a new state.Both leaves in this tree are repetitions of the root.However the left leaf should count as successful because the formula at the initial node is“fulfilled”in the left branch,giving the model where.In contrast is not fulfilled in the right branch and is thereby“regenerated”,and therefore the right leaf should count as unsuccesful.The problem of whichfixed points are regenerated dis-appears in the automata theoretic approach to satisfiability [17].Roughly speaking,the decision tree is then only partof the story.It is captured by the“local”automaton and onealso needs to factor in the“eventuality”automaton which automatically deals with regeneration offixed points,andtherefore the problem does not arise.However the cost is the use of the product construction between the two au-tomata.While this is not an impediment for checking satis-fiability it appears to be for other formal tasks such as show-ing that an axiomatisation of a temporal logic is complete.We now show that a simple game theoretic approach tosatisfiability checking,where the mechanisms are both ex-plicit and transparent,has the virtue that it also leads to verysimple proofs of completeness for both LTL and CTL.3Games for LTLIn the naive tableau approach to satisfiability there are“or”choices but there are no“and”choices.Recasting as a game,“or”choices are-choices for the player and“and”choices are-choices for the player.The role of playeris that of verifier,“I want to show that the initial set of for-mulas is satisfiable”whereas the role of is that of refuter,“I want to show that the initial set of formulas is unsatisfi-able”.In a position player chooses the disjunct ,and play continues from the position.The idea is that()has a winning strategy iff the initial set of formu-las is satisfiable(unsatisfiable).We need to force player to make choices.A new com-ponent,the“focus”,is introduced into a set of formulas forthis purpose.One of the formulas in a position is in focus. We write to represent the position when is in focus.Player chooses which formula is in focus.If it is an“and”formula then chooses which subformula to keep in focus.During a play may also change mind,and move the focus to a different formula.Given a starting formula(the conjunction of the ini-tial formulas)we will define its focus game.The set of subformulas of,Sub,is defined as expected but with the requirement that the unfolding of an untilis a subformula of and the un-folding of a release is a subformula of .A position in a play of is an element where and.A play of the game is a sequence of positionswhere is the initial position,and the change in po-sition to is determined by one of the moves of Fig-ure1.They are divided into three groups.First are rules for who chooses disjuncts in and out of focus.Second are the moves for player who chooses which conjunct remains in focus and who also can change focus with the rule change. Finally,there are the remaining moves which do not involvePlayerPlayerOther movesFigure1.Game movesany choices,and so neither player is responsible for them.These include thefixed point unfolding of until and release in and out of focus,the removal of out of focus and the next state rule,next,where the focus remains with the sub-formula of the next formula in focus.It is therefore incum-bent on to make sure that an formula is in focus when next is applied.The next ingredient in the definition of the game is the winning conditions for a player,when a play counts as a win.Definition1Player wins the play if1.is and(is or)or2.is and for some the positionis and between player has not applied the rule change.Therefore wins if there is a simple contradiction or a re-peat position with the same until formula in focus and no application of change between the repeats.Definition2Player wins the play if1.is and is satisfiable or2.is and for some the position isor3.is and for some the position isand between player has applied the rule change.So wins if player is unable to focus on a formula so that next can be applied when the atomic formulas are satisfiable.The other two conditions cover repeat positions. First is the case if the repeat position has the same release formula in focus,and second is the case of a repeat when the same formula is in focus and change has been applied between the repeat positions.The following upper bound on the length of a play is obvious.Fact1Every play of hasfinite length less than.A player wins the game if the player is able to win every play of the game,that is has a winning strategy1.The following is a simple consequence of Fact1and the fact that the winning conditions are mutually exclusive.Fact2Every game has a unique winner.Next we come to the game characterisation of satisfiabil-ity,which we split into two halves.Proposition1If wins the game then is satisfi-able.Proof:Assume wins the game.Consider the play where uses the following optimal strategy.Letbe a priority list of all until subfor-mulas of,in decreasing order of size.We say that is present in a position if either oror.Player starts with the focus on.If the formula in focus is a release formula and contains an until subformula then chooses when the release formula is unfolded.If the formula is a conjunction then chooses a conjunct with an until subformula.If the focus remains on a release for-mula or ends up on a member of then changes focus, if this is possible,to the until formula which is present in the position and which is earliest in the priority list.If the focus is on an until formula then keeps the focus on it until it is“fulfilled”,that is until player chooses when it is unfolded.This until formula is then moved to the end of the priority list.Player then changes focus to the ear-liest until formula in the priority list which is present in the position,if this is possible.This argument is then repeated. By assumption player wins against this strategy,and the play hasfinite length.It is now straightforward to extract an eventually cyclic model from the play,where every until formula present in some position will be fulfilled.Next we prove the converse of Proposition1.One proof is to show how a winning strategy for can be extractedfrom a model of.However we provide an alternative proof which is the key to obtaining a complete axiom sys-tem.We utilise an observation fromfixed point logics about leastfixed points.Given Park’sfixed point induction prin-ciple below and that afixed point is equivalent to its un-folding,Lemma1below holds(as observed by a num-ber of researchers,for instance[10,15,19]).Standard sub-stitution is assumed,is the replacement of all free occurrences of in with.Moreover we write to mean is valid(true everywhere in all models).Lemma1If is not free in and is satisfiable then the formula is satisfiable. Proof:Suppose is satisfiable,but.Therefore.Hence byand so bywhich contradicts that is satis-fiable.Lemma1sanctions the following property of until un-folding.Lemma2If is satisfiable thenis satisfiable.Proof:Assume is satisfiable.So there is a model such that and,and therefore and for,for some. Also assume is not satisfiable,and so the following validity holds.Because therefore. So and because it follows that.And so,and therefore.And so and.If then by the valid formula above,and soand because it follows that,and so.The argument is now repeated for subsequent,,which contradicts that .Proposition2If is satisfiable then player wins the game.Proof:Assume that is satisfiable.We show that player wins the game.The idea is that al-ways chooses a move which preserves satisfiability(and has to choose moves which preserve satisfiability).Ifis satisfiable then is satisfiable for at least one,and so player chooses such an.If the position is where the until for-mula is in focus then player adorns the interpretation of it when it is unfolded,where and are to be understood asand.This adornment,which is justified by Lemma2,is repeated as long as the until formula is in fo-cus.Whenever changes mind,an adorned until subfor-mula loses its adornment and is returned to its intended interpretation.Now it is easy to see that can never win.Condition1of the win-ning condition for can not be reached because preserves satisfiability.And condition2,the repeat position,cannot occur because.Proposition3The complexity of deciding the winner of is in PSPACE.Proof:Consider the tree of all plays in where the position of the focus is completely determined by the strat-egy described in the proof of Proposition1,above.Player wins iff there exists a path in this tree such that wins the play of this path.An algorithm P can nondetermin-istically choose this path.The required space is polynomial in the size of the input.P only has to store a counter and two configurations:the actual one which gets overwritten every time a new game rule is applied,and the one which is repeated in case wins the play with her winning condition 2or3.The latter can be chosen nondeterministically,too, and gets deleted every time the rule change is applied.The counter is needed to terminate the algorithm if it did notfind a repeat after configurations.Notice that the size of the counter also is polynomial in the length of the input.Hence by Savitch’s Theorem the problem can be solved in PSPACE.4A complete axiomatisation for LTLThe game theoretic characterisation of satisfiability of-fers a simple basis for extracting a complete axiom sys-tem for LTL.Given an axiom system a formula is-consistent if.The axiom system is complete provided that for any if is-consistent then has a model.In this framework this becomes(*)if is-consistent then wins the game. The axiom system for LTL is presented in Figure2.The axioms and rules were developed with the proof of in mind.Axioms1-6and the rules MP and XGen provide“lo-cal”justifications for the rules of the focus game for LTL, and axiom7and the rule Rel capture’s winning strategy. Theorem1The axiom system is sound and complete for LTL.Axioms1.any tautology instance2.3.4.5.6.7.RulesMP if and thenXGen if thenRel ifthenFigure2.The axiom systemProof:Soundness of is straightforward.Each axiom is valid and each rule preserves validity.The interesting case is the rule Rel,whose soundness was proved in lemma2 of the previous section.For completeness of we es-tablish,if is-consistent then wins the game.The proof is similar to Proposition2of the pre-vious section.Given afinite-consistent set of LTL for-mulas we show that any player move or other move in Figure1preserves-consistency,and that player can pre-serve-consistency when she moves.If is -consistent then is-consistent for some by ax-iom1,and the rule MP.Axioms2and3are needed for the fixed point unfolding moves.Axioms4-6and rule XGen are required for the next move.If is not-consistent then and sousing XGen and axioms,and one half of.Finally rule Rel is used to capture’s winning strategy.If the position isand is-consistent then by rule Rel,the other half of axiom4and axiom7is-consistent.In[7]soundness and completeness of the following ax-iom system for LTL is proved using maximal consis-tent sets of formulas2.The game rules used are the unfolding of,the adorned unfolding of,the disjunctive choice and the next rule. Player wins with winning condition2.Therefore the ax-ioms and rules needed to prove A5are1and MP(for), 2and3(for the unfoldings),4–6,XGen(for next),7(to reason about the negation of A5),and Rel to describe the winning condition.5CTLIn this section we define focus games for CTL.Again we present CTL in positive form.Formulas of CTL are built from,the boolean connectives and,the two unary temporal operators and the four binary temporal op-erators,where.is the“some paths”quantifier and is the“for all paths”quantifier.A Kripke model for CTL formulas consists of a set of states,a binary transition relation which is total(for all there is a such that)and a valuation which assigns to each state a maximal consistent set of atomic formulas in.The semantics defines when a state satisfies a formula,,and it appeals to full paths from a state which is an-sequence of states such that for each.In the case of ,iff belongs to the valuation of.The clauses for the boolean connectives are as usual.The remaining clauses are as follows.The semantics of until and release formulas are determined by theirfixed point definitions.is the least solu-tion to and is the largest solution to.We now define the focus game for a CTL for-mula.As with the LTL game,a position in a play of is an element where and,and a play is a sequence of posi-tions where is the initial position.The change in position to is determined by one of the moves of Figure3.Again they are divided into three groups. First are rules for who chooses disjuncts in and out of focus.Second are the moves for player who chooses which conjunct remains in focus and who also can change focus with the rule change.Player also chooses the next state when an formula is in focus,by choosing a sin-gle,if there is one:we include here the case where and does not have any choice.Finally,there are the remaining moves which do not involve any choices,and so neither player is responsible for them.These include the fixed point unfolding of until and release in and out of fo-cus,the removal of out of focus and the next state rule Player Playerwhen an formula is in focus.The winning conditions for a player are almost identical to the LTL game.Definition1Player wins the play if1.is and(is or)or2.is and for some the positionis and between player has not applied the rule change.Definition2Player wins the play if1.is and is satisfiable or2.is and for some the positionis or3.is and for some the position isand between player has applied the rule change.Facts1and2of Section3also hold for CTL games.A main result is again the game characterisation of satisfiabil-ity.Proposition1wins the game iff is satisfiable.Proof:Assume wins the game.The proof is similar to that of Proposition1of Section3,ex-cept that all“next”state choices are examined,and so we have a tree of plays instead of a single play.Letbe an initial priority list of all until subformulas of in order of decreasing size.Each play in the tree of plays has its own associated current prior-ity list.Player starts with the focus on.Once the focus is on an until formula,,player keeps the fo-cus on it until it is fulfilled(player chooses)or there is branching.At an application of next a play splits into all choices,each with its own priority list.If the focus is on a formula then it will be on in all these plays and they each have the same priority list.If the position isand is the current priority list then the focus remains on in the play with this subformula with list.Otherwise for each there is the play where changes focus for the posi-tion.If is then this formula is moved to the end of the priority list and chooses as focus the earliest until formula in present in the position,if this is possible.This argu-ment is repeated.By assumption player wins thefinite tree of plays.It is now straightforward to read off a Kripke model from this tree of plays where is true at the initial state.For the converse assume that is satisfiable.We show that has a winning strategy for the game.We usethe fact that for each if is satisfi-able then is sat-isfiable.So the interpretation of can be adorned whenever it is unfolded in focus as with Proposition2of Section3.One important difference with LTL is the complexity of checking the winner of a game,because of branch-ing choices for.Proposition2The complexity of deciding the winner of is in EXPTIME.Proof:The proof is very similar to that of Proposition3of Section3.However,the tree of all plays is now an and-or tree because of player’s choices using rule next.There-fore the polynomial space algorithm deciding the winner of is alternating instead of nondeterministic.By[3] the problem is therefore in EXPTIME.6A complete axiomatisation for CTLThe game theoretic characterisation of CTL satisfiabil-ity also allows one to extract a sound and complete axiom system for CTL,the system in Figure4.Theorem1The axiom system is sound and complete for CTL.Proof:Soundness of is straightforward.The most in-teresting cases are soundness of ARel and ERel rules,and in the case of ERel the rule captures“limit closure”.For completeness of,the proof is similar to Theorem1of Section4.If is-consistent then player wins the game.Given afinite-consistent set of formu-las,any move by player or other move in Figure1pre-serves-consistency.The important cases are the next state rules.Assume is not-consistent,and so.So by AXGen and axioms, and(and using instead of one deals with the case when).Finally the ARel and ERel rules are used to capture’s winning strategy.In[5]soundness and completeness of the following ax-iom system for CTL is proved using tableaux.Ax1.any tautology instanceAx2.Ax3.Ax4.Ax5.Ax6.Axioms1.any tautology instance2.3.4.5.6.7.8.9.10.11.RulesMP if and thenAXGen if thenERel ifthenARel ifthenFigure4.The axiom system Ax7.Ax8.R1.if thenR2.if thenR3.ifthenR4.if and thenThe same arguments for comparing the two LTL axioma-tisations also hold for the two axiomatisations of CTL.Ax1,Ax5–Ax7,and R4are already present in.Ax2and Ax3 are covered by the abbreviation of.Ax4can be proved bya combination of6–9,1and MP.1,AXGen,7,MP and6establish Ax8.Rule R1is simulated using AXGen,9,MP, 7and the hypothesis of having a shorter proof of in .R2is simulated in the following way.Suppose there is a -proof of.Then,by4,1,and MP there is also a proof offor ing ERel yields a proof of. Simulating R3is similar.7ConclusionWe have introduced a game theoretic approach to satis-fiability checking of LTL and CTL.It remains to be seen if focus games extend to richer logics such as CTL and modal-calculus.In[12]it was shown that focus games can also be used to solve the model checking problem for CTL.The game trees arising there are very similar to the tableau structures used in[2,1].However,in order to tackle the problem of deciding whetherfixed point constructs are regenerated or reproduced these authors pursue a different strategy.Take the unfolding of for example.While the focus highlights the case that player always chooses the term in which occurs again,a path in the tableaux of[2]is successful if never occurs after.The dif-ference seems to be a point of view only.In the focus games it is checked whether afixed point construct is regenerated, therefore it is never fulfilled.In the tableau approach it is checked whether it is never fulfilled,therefore it is regener-ated.In[1]the authors define Tableau B¨u chi Automata which are essentially the same as the tableaux of[2].As with the focus games,this enables the authors to handle the regener-ation problem offixed points implicitly.Instead of explic-itly requiring tableaux to be processed with a depth-first-search,the solution to the regeneration problem is encoded in an acceptance condition,which is in that case a gener-alised B¨u chi condition.However,this small difference is the key to the strengthening lemma(Lemma1of Section3)which underpins the proofs of completeness of the axioma-tisations.A more recent automata theoretic approach to satisfi-ability and model checking employs alternating automata [16,11].Although these appear to be very game theoretic, they rely upon automata over trees which capture the“and”branching,both in the case of the boolean“and”and in the case for CTL of branching through next states.In both cases of LTL and CTL formulas are states of the automata, and transitions are determined by maximal consistent sets of atomic propositions.The acceptance conditions decide acceptablefixed point regeneration.It is not clear if this ap-proach can underpin sound and complete axiomatisations. 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