Maya2009菜单命令中英文对照翻译
maya中文翻译

maya2009中文翻译32009MAYA中英文菜单对照翻译3 Polygones多边形Create Polygon Tool创建多边形工具Append to Polygon Tool追加多边形Split Polygon Tool分离多边形工具Move Component移动元素Subdivide多边形细化Collapse面转点Edges边界Soften/Harden柔化/硬化Close Border关闭边界Merge Tool合并工具Bevel斜角Delete and Clean删除和清除Facets面Keep Facets Together保留边线Extrude凸出Extract破碎Duplicate复制Triangulate三角分裂Quadrangulate四边形合并Trim Facet Tool面修整工具Normals法向Reverse倒转法向Propagate传播法向Conform统一法向Texture质地Assign Shader to Each Projection指定投影Planar Mapping平面贴图Cylindrical Mapping圆柱体贴图Spherical Mapping球体贴图Delete Mapping删除贴图Cut Texture裁剪纹理Sew Texture斜拉纹理Unite联合Separate分离Smooth光滑Selection Constraints选定限定工具Smart Command Settings改变显示属性Convert Selection转化选定Uninstall Current Settins解除当前设定Animation动画模块Keys关键帧Settings设置关键帧Auto Key自动设置关键帧Spline样条曲线式Linear直线式Clamped夹具式Stepped台阶式Flat平坦式Other其他形式Set Driven Key设置驱动关键帧Set设置Go To Previous前移Go To Next后退Set Key设置帧Hold Current Keys保留当前帧Paths路径Set Path Key设置路径关键帧Attach to Path指定路径Flow Path Object物体跟随路径Skeletons骨骼Joint Tool关节工具IK Handle Tool反向动力学句柄工具IK Spline Handle Tool反向动力学样条曲线句柄工具Insert Joint Tool添加关节工具Reroot Skeleton重新设置根关节Remove Joint去除关节Disconnect Joint解除连接关节Connect Joint连接关节Mirror Joint镜向关节Set Preferred Angle设置参考角Assume Preferred AngleEnable IK Solvers反向动力学解算器有效EIk Handle Snap反向动力学句柄捕捉有效ESelected IK Handles反向动力学句柄有效DSelected IK Handles反向动力学句柄无效Deformations变形Edit Menbership Tool编辑成员工具Prune Membership变形成员Cluster簇变形Lattice旋转变形Sculpt造型变形Wire网格化变形Lattice旋转Sculpt造型Cluster簇Point On Curve线点造型Blend Shape混合变形Blend Shape Edit混合变形编辑Add增加Remove删除Swap交换Wire Tool网格化工具Wire Edit网格编辑Add增加Remove删除Add Holder增加定位曲线Reset重置Wire Dropoff Locator网线定位器Wrinkle Tool褶绉变形工具Edit Lattice编辑旋转Reset Lattice重置旋转Remove Lattice Tweeks恢复旋转Display I-mediate Objects显示中间物体Hide Intermediate Objects隐藏中间物体Skinning皮肤Bind Skin绑定蒙皮Detach Skin断开蒙皮Preserve Skin Groups保持皮肤组Detach Skeleton分离骨骼Detach Selected Joints分离选定关节Reattach Skeleton重新连接骨骼Reattach Selected Joints重新连接关节Create Flexor创建屈肌Reassign Bone Lattice Joint再指定骨头关节Go to Bind Pose恢复骨头绑定Point关节Aim目标Orient方向Scale缩放Geometry几何体Normal法向RenderingLighting灯光Create Ambient Light创建环境光Create Directional Light创建方向灯Create Point Light创建点光源Create Spot Light创建聚光灯Relationship Panel关系面板Light Linking Tool灯光链接工具Shading 阴影Shading Group Attributes阴影组属性Create Shading Group创建阴影组Lambert朗伯材质Phong Phong材质Blinn布林材质Other其他材质Assign Shading Group指定阴影组InitialParticleSE初始粒子系统InitialShadingGroup初始阴影组Shading Group Tool阴影组工具Texture Placement Tool纹理位移工具Render渲染Render into New Window渲染至新窗口Redo Previous Render重复上次渲染Test Resolution测试分辨率Camera Panel照相机面板Render Globals一般渲染Batch Render批渲染Cancel Batch Render取消批渲染Show Batch Render显示批渲染。
Maya软件单词中英文对照表

Maya软件单词中英文对照表大家好,我是陈丽,大家可以叫我小陈.,最近在网上看到很多学习maya的网友对英文版的maya比较头痛,我之前在蓝铅笔学习角色表演专业的时候,也尝试着用过英文版的maya。
其实英文版的没有我们想象中的那么难,maya就那几个区域,就那么多的功能键,只要中文的你熟练掌握了以后,英文版的也是可以灵活的运用的。
闲着没事,下面从网上收集了一些关于maya的中英文的对照表,把它们整理了出来。
希望对maya的初学者或者是对英文版maya不太熟悉的朋友能有所帮助。
Standard标准菜单File文件New Scene建立新场景Open Scene打开场景Save Scene存盘场景Save Scene As改名存盘Import导入Export All导出所有Export Selection导出选定物体Create Reference引入场景文件Reference Editor引入场景编辑器Project项目New建立新项目Edit Current编辑当前项目Set指定当前项目Exit退出Edit编辑Undo取消上一次操作Redo恢复上一次操作Repeat重复最后一次操作Keys关键帧Cut Keys裁剪关键帧Copy Keys拷贝关键帧Paste Keys粘贴关键帧Delete Keys删除关键帧Scale Keys缩放关键帧Bake Simulation模拟复制Delete删除Delete by Type根据类型删除History构造历史Channels通道Static Channels静帧通道Motion Paths运动路径Expressions表达式Constraints约束Rigid Bodies刚体Delete All by Type根据类型删除所有History构造历史Channels通道Static Channels静帧通道Motion Paths运动路径Expressions表达式Constraints约束Unused Transforms未用变形Joints连接IK Handles逆向运动控制柄Lattices车削Clusters族Sculpt Objects雕刻物体Wires网格Lights灯光Cameras照相机Image Planes图像板Shading Groups and Materials阴影组和材质Particles粒子Rigid Bodies刚体物体Rigid Constraints刚体约束Select All选择所有Select All by Type根据类型选择所有Joints连接IK Handles逆向运动控制柄Lattices车削Clusters族Sculpt Objects雕刻物体Wires网格Transforms变形Geometry几何体NURBS Geometry NURBS几何体Polygon Geometry多边形几何体Lights灯光Cameras照相机Image Planes图像板Particles粒子Rigid Bodies刚体物体Rigid Constraints刚体约束Quick Select Set快速选择集Layers层New Layers建立新层Rename Layer更改层名称Remove Current Layer移去当前层Layer Editor层编辑器Transfer to Layer转化为层Select All on Layer选择层上所有物体Hide Layer隐藏层Hide All Layers隐藏所有层Show Layer显示层Show All Layers显示所有层Template Layer临时层Untemplate Layer解除临时层Hide Inactive Layers隐藏非活动层Template Inactive Layers临时非活动层Duplicate复制Group成组Ungroup解成组Create Empty Group建立空成组Parent建立父物体Unparent解除父物体Modify修改Transformation Tools变形工具Move Tool移动工具Rotate Tool旋转工具Scale Tool缩放工具Show Manipulator Tool显示手动工具Default Object Manipulator默认调节器Proportional Modi Tool比例修改工具Move Limit Tool移动限制工具Rotate Limit Tool旋转限制工具Scale Limit Tool缩放限制工具Reset Transformations重新设置变形控制Freeze Transformations冻结变形控制Enable Nodes授权动画节点All所有IK solvers逆向运动连接器Constraints约束Expressions表达式Particles粒子Rigid Bodies刚体Snapshots快照Disable Node废弃动画节点Make Live激活构造物Center Pivot置中枢轴点Prefix Hierarchy Names定义前缀Add Attribute增加属性Measure测量Distance Tool距离工具Parameter Tool参数工具Arc Length Tool弧度工具Animated Snapshot动画快照Animated Sweep由动画曲线创建几何体曲面Display显示Geometry几何体Backfaces背面Lattice Points车削点Lattice Shape车削形Local Rotation Axes局部旋转轴Rotate Pivots旋转枢轴点Scale Pivots缩放枢轴点Selection Handles选定句柄NURBS Components NURBS元素CVs CV曲线Edit Points编辑点Hulls可控点Custom定制NURBS Smoothness NURBS曲面光滑处理Hull物体外壳Rough边框质量Medium中等质量Fine精细质量Custom定制Polygon Components多边形元素Custom Polygon Display定制多边形显示Fast Interaction快速交错显示Camera/Light Manipulator照相机/灯光操作器Sound声音Joint Size关节尺寸IK Handle Size IK把手尺寸Window窗口General Editors通用编辑器Set Editor系统设置编辑器Attribute Spread Sheet属性编辑器Tool Settings工具设置Filter Action Editor滤镜动作编辑器Channel Control通道控制信息Connection Editor连接编辑器Performance Settings性能设置script Editor script编辑器Command Shell命令窗口Plug—in Manager滤镜管理器Rendering Editors渲染编辑器Rendering Flags渲染标记Hardware Render Buffer硬件渲染缓冲区Render View渲染视图Shading Groups Editor阴影组编辑器Texture View质地视图Shading Group Attributes阴影组属性Animation Editors动画编辑器Graph Editor图形编辑器Dope SheetBlend Shape融合形Device Editor设备编辑器Dynamic Relationships动态关系Attribute Editor属性编辑器Outliner框架Hypergraph超图形Multilister多功能渲染控制Expression Editor表达式编辑器Recent Commands当前命令Playblast播放预览View Arangement视图安排Four四分3 Top Split上三分3 Left Split左三分3 Right Split右三分3 Bottom Split底部三分2 Stacked二叠分2 Side By Side二平分Single单图Previous Arrangement前次安排Next Arrangement下次安排Saved Layouts保存布局Single Perspective View单透视图Four View四分图Persp/Graph/Hyper透视/图形/超图形Persp/Multi/Render透视/多功能/渲染Persp/Multi/Outliner透视/多功能/轮廓Persp/Multi透视/多功能Persp/Outliner透视/轮廓Persp/Graph透视/图形Persp/Set Editor透视/组编辑器Edit Layouts编辑布局Frame Selected in All Views所有视图选定帧Frame All in All Views所有视图的所有帧Minimize Application最小化应用Raise Application Windows移动窗口向前Options可选项General Preferences一般设置UI Preferences用户界面设置Customize UI定制用户界面Hotkeys快捷键Colors颜色Marking Menus标记菜单Shelves书架Panels面板Save Preferences保存设置Status Line状态栏Shelf书架Feedback Line反馈栏Channel Box通道面板Time Slider时间滑动棒Range Slider范围滑动棒Command Line命令行Help Line帮助行Show Only Viewing Panes仅显示视图面板Show All Panes显示所有面板 Modeling建模系统Primitives基本物体Create NURBS创建NURBS物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Circle圆Create Polygons创建多边形物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Torus面包圈Create Text创建文本Create Locator创建指示器Construction Plane构造平面Create Camera创建照相机Curves创建曲线CV Curve Tool CV曲线工具EP Curve Tool EP曲线工具Pencil Curve Tool笔曲线工具Add Points Tool加点工具Curve Editing Tool曲线编辑工具Offset Curve曲线移动Offset Curve On Surface曲线在表面移动Project Tangent曲线切线调整Fillet Curve带状曲线Rebuild Curve重建曲线Extend Curve扩展曲线Insert Knot插入节点Attach Curves连接曲线Detach Curves断开曲线Align Curves对齐曲线Open/Close Curves打开/关闭曲线Reserse Curves反转曲线Duplicate Curves复制曲线CV Hardness硬化曲线Fit B—spline适配贝塔曲线Surfaces曲面Bevel斜角Extrude凸出Loft放样Planar曲面Revolve旋转Boundary边界Birail 1 Tool二对一工具Birail 2 Tool二对二工具Birail 3+ Tool二对三工具Circular Fillet圆边斜角Freeform Fillet自由形斜角Fillet Blend Tool斜角融合工具Edit Surfaces编辑曲面Intersect Surfaces曲面交叉Project Curve投影曲线Trim Tool修整曲线工具Untrim Surfaces撤消修整Rebuild Surfaces重建曲面Prepare For Stitch准备缝合Stitch Surface Points点缝合曲面Stitch Tool缝合工具NURBS to Polygons NURBS转化为多边形Insert Isoparms添加元素Attach Surfaces曲面结合Detach Surfaces曲面分离Align Surfaces曲面对齐Open/Close Surfaces打开/关闭曲面Reverse Surfaces反转曲面Polygones多边形Create Polygon Tool创建多边形工具Append to Polygon Tool追加多边形Split Polygon Tool分离多边形工具Move Component移动元素Subdivide多边形细化Collapse面转点Edges边界Soften/Harden柔化/硬化Close Border关闭边界Merge Tool合并工具Bevel斜角Delete and Clean删除和清除Facets面Keep Facets Together保留边线Extrude凸出Extract破碎Duplicate复制Triangulate三角分裂Quadrangulate四边形合并Trim Facet Tool面修整工具Normals法向Reverse倒转法向Propagate传播法向Conform统一法向Texture质地Assign Shader to Each Projection指定投影Planar Mapping平面贴图Cylindrical Mapping圆柱体贴图Spherical Mapping球体贴图Delete Mapping删除贴图Cut Texture裁剪纹理Sew Texture斜拉纹理Unite联合Separate分离Smooth光滑Selection Constraints选定限定工具Smart Command Settings改变显示属性Convert Selection转化选定Uninstall Current Settins解除当前设定Animation动画模块Keys关键帧Settings设置关键帧Auto Key自动设置关键帧Spline样条曲线式Linear直线式Clamped夹具式Stepped台阶式Flat平坦式Other其他形式Set Driven Key设置驱动关键帧Set设置Go To Previous前移Go To Next后退Set Key设置帧Hold Current Keys保留当前帧Paths路径Set Path Key设置路径关键帧Attach to Path指定路径Flow Path Object物体跟随路径Skeletons骨骼Joint Tool关节工具IK Handle Tool反向动力学句柄工具IK Spline Handle Tool反向动力学样条曲线句柄工具Insert Joint Tool添加关节工具Reroot Skeleton重新设置根关节Remove Joint去除关节Disconnect Joint解除连接关节Connect Joint连接关节Mirror Joint镜向关节Set Preferred Angle设置参考角Assume Preferred AngleEnable IK Solvers反向动力学解算器有效EIk Handle Snap反向动力学句柄捕捉有效ESelected IK Handles反向动力学句柄有效DSelected IK Handles反向动力学句柄无效Deformations变形Edit Menbership Tool编辑成员工具Prune Membership变形成员Cluster簇变形Lattice旋转变形Sculpt造型变形Wire网格化变形Lattice旋转Sculpt造型Cluster簇Point On Curve线点造型Blend Shape混合变形Blend Shape Edit混合变形编辑Add增加Remove删除Swap交换Wire Tool网格化工具Wire Edit网格编辑Add增加Remove删除Add Holder增加定位曲线Reset重置Wire Dropoff Locator网线定位器Wrinkle Tool褶绉变形工具Edit Lattice编辑旋转Reset Lattice重置旋转Remove Lattice Tweeks恢复旋转Display I—mediate Objects显示中间物体Hide Intermediate Objects隐藏中间物体Skinning皮肤Bind Skin绑定蒙皮Detach Skin断开蒙皮Preserve Skin Groups保持皮肤组Detach Skeleton分离骨骼Detach Selected Joints分离选定关节Reattach Skeleton重新连接骨骼Reattach Selected Joints重新连接关节Create Flexor创建屈肌Reassign Bone Lattice Joint再指定骨头关节Go to Bind Pose恢复骨头绑定Point关节Aim目标orient方向Scale缩放Geometry几何体Normal法向 RenderingLighting灯光Create Ambient Light创建环境光Create Directional Light创建方向灯Create Point Light创建点光源Create Spot Light创建聚光灯Relationship Panel关系面板Light Linking Tool灯光链接工具Shading 阴影Shading Group Attributes阴影组属性Create Shading Group创建阴影组Lambert朗伯材质Phong Phong材质Blinn布林材质Other其他材质Assign Shading Group指定阴影组InitialParticleSE初始粒子系统InitialShadingGroup初始阴影组Shading Group Tool阴影组工具Texture Placement Tool纹理位移工具Render渲染Render into New Window渲染至新窗口Redo Previous Render重复上次渲染Test Resolution测试分辨率Camera Panel照相机面板Render Globals一般渲染Batch Render批渲染Cancel Batch Render取消批渲染Show Batch Render显示批渲染Dynamics动力学系统Settings设置Initial State初始状态Set For Current当前设置Set For All Dynamic设置总体动力学特性Rigid Body Solver刚体解算器Dynamics Controller动力学控制器Particle Collision Events粒子爆炸Particle Caching粒子缓冲Run-up and Cache执行缓冲Cache Current Frame缓冲当前帧Set Selected Particles设置选定粒子Dynamics On动力学开Dynamics Off动力学关Set All Particles设置所有粒子Particles All On When Run执行时粒子系统开Auto Create Rigid Body自动创建刚体Particles粒子Particle Tool粒子工具Create Emitter创建发射器Add Emitter增加发射器Add Collisions增加碰撞Add Goal增加目标Fields场Create Air创建空气动力场Create Drag创建拖动场Create Gravity创建动力场Create Newton创建牛顿场Create Radial创建辐射动力场Create Turbulence创建震荡场Create Uniform创建统一场Create Vortex创建涡流场Add Air增加空气动力场Add Newton增加牛顿场Add Radial增加辐射场Add Turbulence增加震荡场Add Uniform增加统一场Add Vortex增加涡流场Connect连接Connect to Field场连接Connect to Emitter发射器连接Connect to Collision碰撞连接Bodies柔体和刚体Create Active Rigid Body创建正刚体Create Passive Rigid Body创建负刚体Create Constraint创建约束物体Create Soft Body创建柔体Create Springs创建弹簧Set Active Key设置正向正Set Passive Key设置负向正Standard标准菜单File文件New Scene建立新场景Open Scene打开场景Save Scene存盘场景Save Scene As改名存盘Import导入Export All导出所有Export Selection导出选定物体Create Reference引入场景文件Reference Editor引入场景编辑器Project项目New建立新项目Edit Current编辑当前项目Set指定当前项目Exit退出******************Edit编辑Undo取消上一次操作Redo恢复上一次操作Repeat重复最后一次操作Keys关键帧Cut Keys裁剪关键帧Copy Keys拷贝关键帧Paste Keys粘贴关键帧Delete Keys删除关键帧Scale Keys缩放关键帧Bake Simulation模拟复制Delete删除Delete by Type根据类型删除History构造历史Channels通道Static Channels静帧通道Motion Paths运动路径Expressions表达式Constraints约束Rigid Bodies刚体Delete All by Type根据类型删除所有History构造历史Channels通道Static Channels静帧通道Motion Paths运动路径Expressions表达式Constraints约束Unused Transforms未用变形Joints连接IK Handles逆向运动控制柄Lattices车削Clusters族Sculpt Objects雕刻物体Wires网格Lights灯光Cameras照相机Image Planes图像板Shading Groups and Materials阴影组和材质Particles粒子Rigid Bodies刚体物体Rigid Constraints刚体约束Select All选择所有Select All by Type根据类型选择所有Joints连接IK Handles逆向运动控制柄Lattices车削Clusters族Sculpt Objects雕刻物体Wires网格Transforms变形Geometry几何体NURBS Geometry NURBS几何体Polygon Geometry多边形几何体Lights灯光Cameras照相机Image Planes图像板Particles粒子Rigid Bodies刚体物体Rigid Constraints刚体约束Quick Select Set快速选择集Layers层New Layers建立新层Rename Layer更改层名称Remove Current Layer移去当前层Layer Editor层编辑器Transfer to Layer转化为层Select All on Layer选择层上所有物体Hide Layer隐藏层Hide All Layers隐藏所有层Show Layer显示层Show All Layers显示所有层Template Layer临时层Untemplate Layer解除临时层Hide Inactive Layers隐藏非活动层Template Inactive Layers临时非活动层Duplicate复制Group成组Ungroup解成组Create Empty Group建立空成组Parent建立父物体Unparent解除父物体**********************************Modify修改Transformation Tools变形工具Move Tool移动工具Rotate Tool旋转工具Scale Tool缩放工具Show Manipulator Tool显示手动工具Default Object Manipulator默认调节器Proportional Modi Tool比例修改工具Move Limit Tool移动限制工具Rotate Limit Tool旋转限制工具Scale Limit Tool缩放限制工具Reset Transformations重新设置变形控制Freeze Transformations冻结变形控制Enable Nodes授权动画节点All所有IK solvers逆向运动连接器Constraints约束Expressions表达式Particles粒子Rigid Bodies刚体Snapshots快照Disable Node废弃动画节点Make Live激活构造物Center Pivot置中枢轴点Prefix Hierarchy Names定义前缀Add Attribute增加属性Measure测量Distance Tool距离工具Parameter Tool参数工具Arc Length Tool弧度工具Animated Snapshot动画快照Animated Sweep由动画曲线创建几何体曲面*************************************Display显示Geometry几何体Backfaces背面Lattice Points车削点Lattice Shape车削形Local Rotation Axes局部旋转轴Rotate Pivots旋转枢轴点Scale Pivots缩放枢轴点Selection Handles选定句柄NURBS Components NURBS元素CVs CV曲线Edit Points编辑点Hulls可控点Custom定制NURBS Smoothness NURBS曲面光滑处理Hull物体外壳Rough边框质量Medium中等质量Fine精细质量Custom定制Polygon Components多边形元素Custom Polygon Display定制多边形显示Fast Interaction快速交错显示Camera/Light Manipulator照相机/灯光操作器Sound声音Joint Size关节尺寸IK Handle Size IK把手尺寸*******************************Window窗口General Editors通用编辑器Set Editor系统设置编辑器Attribute Spread Sheet属性编辑器Tool Settings工具设置Filter Action Editor滤镜动作编辑器Channel Control通道控制信息Connection Editor连接编辑器Performance Settings性能设置Script Editor Script编辑器Command Shell命令窗口Plug-in Manager滤镜管理器Rendering Editors渲染编辑器Rendering Flags渲染标记Hardware Render Buffer硬件渲染缓冲区Render View渲染视图Shading Groups Editor阴影组编辑器Texture View质地视图Shading Group Attributes阴影组属性Animation Editors动画编辑器Graph Editor图形编辑器Dope SheetBlend Shape融合形Device Editor设备编辑器Dynamic Relationships动态关系Attribute Editor属性编辑器Outliner框架Hypergraph超图形Multilister多功能渲染控制Expression Editor表达式编辑器Recent Commands当前命令Playblast播放预览View Arangement视图安排Four四分3 Top Split上三分3 Left Split左三分3 Right Split右三分3 Bottom Split底部三分2 Stacked二叠分2 Side By Side二平分Single单图Previous Arrangement前次安排Next Arrangement下次安排Saved Layouts保存布局Single Perspective View单透视图Four View四分图Persp/Graph/Hyper透视/图形/超图形Persp/Multi/Render透视/多功能/渲染Persp/Multi/Outliner透视/多功能/轮廓Persp/Multi透视/多功能Persp/Outliner透视/轮廓Persp/Graph透视/图形Persp/Set Editor透视/组编辑器Edit Layouts编辑布局Frame Selected in All Views所有视图选定帧Frame All in All Views所有视图的所有帧Minimize Application最小化应用Raise Application Windows移动窗口向前Options可选项General Preferences一般设置UI Preferences用户界面设置Customize UI定制用户界面Hotkeys快捷键Colors颜色Marking Menus标记菜单Shelves书架Panels面板Save Preferences保存设置Status Line状态栏Shelf书架Feedback Line反馈栏Channel Box通道面板Time Slider时间滑动棒Range Slider范围滑动棒Command Line命令行***********************************Help Line帮助行Show Only Viewing Panes仅显示视图面板Show All Panes显示所有面板Modeling建模系统Primitives基本物体Create NURBS创建NURBS物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Circle圆Create Polygons创建多边形物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Torus面包圈Create Text创建文本Create Locator创建指示器Construction Plane构造平面Create Camera创建照相机Curves创建曲线CV Curve Tool CV曲线工具EP Curve Tool EP曲线工具Pencil Curve Tool笔曲线工具Add Points Tool加点工具Curve Editing Tool曲线编辑工具Offset Curve曲线移动Offset Curve On Surface曲线在表面移动Project Tangent曲线切线调整Fillet Curve带状曲线Rebuild Curve重建曲线Extend Curve扩展曲线Insert Knot插入节点Attach Curves连接曲线Detach Curves断开曲线Align Curves对齐曲线Open/Close Curves打开/关闭曲线Reserse Curves反转曲线Duplicate Curves复制曲线CV Hardness硬化曲线Fit B-spline适配贝塔曲线****************Surfaces曲面Bevel斜角Extrude凸出Loft放样Planar曲面Revolve旋转Boundary边界Birail 1 Tool二对一工具Birail 2 Tool二对二工具Birail 3+ Tool二对三工具Circular Fillet圆边斜角Freeform Fillet***形斜角Fillet Blend Tool斜角融合工具Edit Surfaces编辑曲面Intersect Surfaces曲面交叉Project Curve投影曲线Trim Tool修整曲线工具Untrim Surfaces撤消修整Rebuild Surfaces重建曲面Prepare For Stitch准备缝合Stitch Surface Points点缝合曲面Stitch Tool缝合工具NURBS to Polygons NURBS转化为多边形Insert Isoparms添加元素Attach Surfaces曲面结合Detach Surfaces曲面分离Align Surfaces曲面对齐Open/Close Surfaces打开/关闭曲面Reverse Surfaces反转曲面Polygones多边形Create Polygon Tool创建多边形工具Append to Polygon Tool追加多边形Split Polygon Tool分离多边形工具Move Component移动元素Subdivide多边形细化Collapse面转点Edges边界Soften/Harden柔化/硬化Close Border关闭边界Merge Tool合并工具Bevel斜角Delete and Clean删除和清除Facets面Keep Facets Together保留边线Extrude凸出Extract破碎Duplicate复制Triangulate三角分裂Quadrangulate四边形合并Trim Facet Tool面修整工具Normals法向Reverse倒转法向Propagate传播法向Conform统一法向Texture质地Assign Shader to Each Projection指定投影Planar Mapping平面贴图Cylindrical Mapping圆柱体贴图Spherical Mapping球体贴图Delete Mapping删除贴图Cut Texture裁剪纹理Sew Texture斜拉纹理Unite联合Separate分离Smooth光滑Selection Constraints选定限定工具Smart Command Settings改变显示属性Convert Selection转化选定Uninstall Current Settins解除当前设定****************Animation动画模块Keys关键帧Settings设置关键帧Auto Key自动设置关键帧Spline样条曲线式Linear直线式Clamped夹具式Stepped台阶式Flat平坦式Other其他形式Set Driven Key设置驱动关键帧Set设置Go To Previous前移Go To Next后退Set Key设置帧Hold Current Keys保留当前帧Paths路径Set Path Key设置路径关键帧Attach to Path指定路径Flow Path Object物体跟随路径Skeletons骨骼Joint Tool关节工具IK Handle Tool反向动力学句柄工具IK Spline Handle Tool反向动力学样条曲线句柄工具Insert Joint Tool添加关节工具Reroot Skeleton重新设置根关节Remove Joint去除关节Disconnect Joint解除连接关节Connect Joint连接关节Mirror Joint镜向关节Set Preferred Angle设置参考角Assume Preferred AngleEnable IK Solvers反向动力学解算器有效EIk Handle Snap反向动力学句柄捕捉有效ESelected IK Handles反向动力学句柄有效DSelected IK Handles反向动力学句柄无效Deformations变形Edit Menbership Tool编辑成员工具Prune Membership变形成员Cluster簇变形Lattice旋转变形Sculpt造型变形Wire网格化变形Lattice旋转Sculpt造型Cluster簇Point On Curve线点造型Blend Shape混合变形Blend Shape Edit混合变形编辑Add增加Remove删除Swap交换Wire Tool网格化工具Wire Edit网格编辑Add增加Remove删除Add Holder增加定位曲线Reset重置Wire Dropoff Locator网线定位器Wrinkle Tool褶绉变形工具Edit Lattice编辑旋转Reset Lattice重置旋转Remove Lattice Tweeks恢复旋转Display I-mediate Objects显示中间物体Hide Intermediate Objects隐藏中间物体Skinning皮肤Bind Skin绑定蒙皮Detach Skin断开蒙皮Preserve Skin Groups保持皮肤组Detach Skeleton分离骨骼Detach Selected Joints分离选定关节Reattach Skeleton重新连接骨骼Reattach Selected Joints重新连接关节Create Flexor创建屈肌Reassign Bone Lattice Joint再指定骨头关节Go to Bind Pose恢复骨头绑定Point关节Aim目标Orient方向Scale缩放Geometry几何体Normal法向****************RenderingLighting灯光Create Ambient Light创建环境光Create Directional Light创建方向灯Create Point Light创建点光源Create Spot Light创建聚光灯Relationship Panel关系面板Light Linking Tool灯光链接工具Shading 阴影Shading Group Attributes阴影组属性Create Shading Group创建阴影组Lambert朗伯材质Phong Phong材质Blinn布林材质Other其他材质Assign Shading Group指定阴影组InitialParticleSE初始粒子系统InitialShadingGroup初始阴影组Shading Group Tool阴影组工具Texture Placement Tool纹理位移工具Render渲染Render into New Window渲染至新窗口Redo Previous Render重复上次渲染Test Resolution测试分辨率Camera Panel照相机面板Render Globals一般渲染Batch Render批渲染Cancel Batch Render取消批渲染Show Batch Render显示批渲染Dynamics动力学系统Settings设置Initial State初始状态Set For Current当前设置Set For All Dynamic设置总体动力学特性Rigid Body Solver刚体解算器Dynamics Controller动力学控制器Particle Collision Events粒子爆炸Particle Caching粒子缓冲Run-up and Cache执行缓冲Cache Current Frame缓冲当前帧Set Selected Particles设置选定粒子Dynamics On动力学开Dynamics Off动力学关Set All Particles设置所有粒子Particles All On When Run执行时粒子系统开Auto Create Rigid Body自动创建刚体Particles粒子Particle Tool粒子工具Create Emitter创建发射器Add Emitter增加发射器Add Collisions增加碰撞Add Goal增加目标Fields场Create Air创建空气动力场Create Drag创建拖动场Create Gravity创建动力场Create Newton创建牛顿场Create Radial创建辐射动力场Create Turbulence创建震荡场Create Uniform创建统一场Create Vortex创建涡流场Add Air增加空气动力场Add Newton增加牛顿场Add Radial增加辐射场Add Turbulence增加震荡场Add Uniform增加统一场Add Vortex增加涡流场Connect连接Connect to Field场连接Connect to Emitter发射器连接Connect to Collision碰撞连接Bodies柔体和刚体Create Active Rigid Body创建正刚体Create Passive Rigid Body创建负刚体Create Constraint创建约束物体Create Soft Body创建柔体Create Springs创建弹簧Set Active Key设置正向正Set Passive Key设置负向正Help帮助Product Information产品信息Help帮助。
MAYA2009中英文菜单对照

MAYA 2009中英文菜单对照Standard标准菜单File文件New Scene建立新场景Open Scene打开场景Save Scene存盘场景Save Scene As改名存盘Import导入Export All导出所有Export Selection导出选定物体Create Reference引入场景文件Reference Editor引入场景编辑器Project项目New建立新项目Edit Current编辑当前项目Set指定当前项目Exit退出Edit编辑Undo 取消上一次操作Redo 恢复上一次操作Repeat 重复最后一次操作Keys 关键帧Cut Keys裁剪关键帧Copy Keys拷贝关键帧Paste Keys粘贴关键帧Delete Keys删除关键帧Scale Keys缩放关键帧Bake Simulation模拟复制Delete删除Delete by Type根据类型删除History构造历史Channels通道Static Channels静帧通道Motion Paths运动路径Expressions表达式Constraints约束Rigid Bodies刚体Delete All by Type根据类型删除所有History构造历史Channels通道Static Channels静帧通道Motion Paths运动路径Expressions表达式Constraints约束Sounds 声音Joints连接IK Handles逆向运动控制柄Lattices车削Clusters簇Sculpt Objects雕刻物体Nonlinears 非线性Wires网格Lights灯光Cameras照相机Image Planes图像板Shading Groups and Materials阴影组和材质Particles粒子Rigid Bodies刚体物体Rigid Constraints刚体约束Fluids 流体Fur 毛发Strokes 笔刷Select 选择Lasso Select 索套选择Paint Selection 绘画选择Select All选择所有Deslect 取消选择Select Hierarchy 根据层级关系选择Invert Selection 反转选择Select All by Type根据类型选择所有Joints连接IK Handles逆向运动控制柄Lattices车削Clusters簇Sculpt Objects雕刻物体Wires网格Transforms变形Geometry几何体NURBS Curves 曲面曲线NURBS Surfaces 曲面表面Polygon Geometry 多边形几何体Subdiv Geometry 细分几何体Lights灯光Cameras照相机Image Planes图像板Particles粒子Rigid Bodies刚体物体Rigid Constraints刚体约束Fluids 流体Fur 毛发Strokes 笔刷Brushes 画笔Quick Select Set快速选择集Duplicate复制Duplicate Special 特殊复制Group成组Ungroup解成组Parent建立父物体Unparent解除父物体Modify修改Transformation Tools变形工具Move Tool移动工具Rotate Tool旋转工具Scale Tool缩放工具Show Manipulator Tool显示手动工具Default Object Manipulator默认调节器Proportional Modi Tool比例修改工具Soft Modi Tool 软体修改工具Reset Transformations 重新设置变形Freeze Transformations 冻结变形Snap Align Objects 捕捉对齐物体Align Tool 对齐工具Snap Together Tool 共同捕捉工具Evaluate Nodes授权节点Evaluate all 授权所有节点Ignore all 忽视所有IK solvers逆向运动连接器Constraints约束Expressions表达式Particles粒子Rigid Bodies刚体Snapshots快照Make Live激活构造物Center Pivot中枢轴点归到物体中心Prefix Hierarchy Names定义前缀Search and Replace Names 查找和替换名字Add Attribute增加属性Convert 转换Paint Script Tool 绘画雕刻工具Paint Attributes Tool 绘画工具属性Create 创建Primitives基本物体Create NURBS创建NURBS物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Circle圆Create Polygons创建多边形物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Torus面包圈Lights 创建灯光Cameras创建照相机CV Curve Tool CV 曲线工具CVEP Curve Tool EP 曲线工具EPPencil Curve Tool 钢笔曲线工具Arc Tools 弧线工具Text 创建文本Locator创建指示器Construction Plane构造平面Display显示Grid 网格Heads Up Display (视窗)顶端显示Object details 物体的细节Poly Count 几何体的数目Subdiv details 细分的细节Animation details 动画的细节Frame Rate 桢的频率Camera Names 摄像机的命名View Axis 浏览轴向Origin Axis 原始的轴向Tool Message 工具信息UI Elements 界面元素Status Line 状态栏Shelf 搁板(架子)Time Slider 时间滑条Range Slider 范围滑条Command Line 命令栏Help Line 帮助栏Toolbox 工具箱Attribute Editor 属性编辑器Tool Settings 工具设置Channel Box / Layer Editor 通道盒/ 层编辑器Hide UI Elements 隐藏界面元素Show UI Elements 显示界面元素Restore UI Elements恢复界面元素Hide 隐藏Show 显示Wireframe Color 线框颜色Object Display 物体的显示Transform Display 变形的显示Polygons几何体Backface Culling背面Culling option 背面选项Keep Wire 保持网格Keep Hard edges 保持硬边Keep Vertices 保持顶点Vertices 顶点UVsUnshared UVs 不共享的UVComponents IDs ID元素Face Normals 面的法线Vertex Normals 点的法线Tangents 切线Normals Size 法线大小Standard Edges 标准边Soft/Hard Edges 柔化/硬化边Hard EdgesBorder Edges 关闭边线Crease Edges 折边Texture Border Edges 纹理边线Edge Width 边线的宽度Face Centers 面的中心Face Triangles 三角面Non-planar faces 不平整的面Reset Display 重新设置显示Limit to Selected 限制选择的Custom Polygon Display 自定义几何体的显示Edit Curves 编辑曲线Attach Curves连接曲线Detach Curves断开曲线Align Curves对齐曲线Open/Close Curves打开/关闭曲线Insert Knot插入节点Add Points Tool加点工具Curve Editing Tool曲线编辑工具Offset 移动/偏移Offset Curve曲线移动Offset Curve On Surface曲线在表面移动Project Tangent曲线切线调整Fillet Curve带状曲线Rebuild Curve重建曲线Extend 扩展Extend Curve扩展曲线Extend Curve On Surface曲线在表面扩展Reserse Curves反转曲线Duplicate Curves复制曲线CV Hardness硬化曲线Fit B-spline适配贝塔曲线Surfaces曲面Revolve旋转Loft 放样Planar平面Extrude挤压Birail 轨道成面Birail 1 Tool二对一工具Birail 2 Tool二对二工具Birail 3+ Tool二对三工具Boundary边界Bevel倒角Edit Nurbs 编辑曲面Duplicate Nurbus Patches 复制曲面片面Project Curve on Surface 投影曲线到曲面Intersect Surfaces曲面交叉Trim Tool修整曲线工具Untrim Surfaces撤消修整Booleans 布尔运算Attach Surfaces曲面结合Detach Surfaces曲面分离Align Surfaces曲面对齐Open/Close Surfaces打开/关闭曲面Move Seam 移动缝合Insert Isoparms 插入等参线Extend Surfaces 延伸曲面Offset Surfaces 偏离曲面Reverse Surfaces Direction反转曲面的方向Rebuild Surfaces重建曲面Round Tool 圆角工具Surface Fillet 曲面斜角Circular Fillet圆边斜角Freeform Fillet自由形斜角Fillet Blend Tool斜角融合工具Stitch 缝合Stitch Surface Points点缝合曲面Stitch Edges Tool边缝合工具Global Stitch 全局缝合Sculpt Geometry Tool 雕刻几何体Surface Editing 曲面编辑Selection 选项Subdiv Surfaces 细分表面Animation 动画Rendering 渲染Window窗口General Editors通用编辑器Rendering Editors 渲染编辑器Animation Editors 动画编辑器Relationship Editors 关联编辑器Settings/ Preference系统设置编辑器Attribute Spread Sheet属性编辑器Outliner 大纲或框架Hypergraph Scene Hierarchy 超图形的层级关系Hypergraph Input and Output Connections 超图形中输入和输出的连接关系Paint Effects 绘画的效果UV Texture Editor UV纹理编辑器Playblast 播放预览View Arangement视图安排Four Panes四分3 Panes Top Split上三分3 Panes Left Split左三分3 Panes Right Split右三分3 Panes Bottom Split底部三分2 Panes Stacked二叠分2 Panes Side By Side二平分Single Pane 单图Previous Arrangement前次安排Next Arrangement下次安排Saved Layouts保存布局Single Perspective View单透视图Four View四分图Persp/Graph/Hyper透视/图形/超图形Persp/Multi/Render透视/多功能/渲染Persp/Multi/Outliner透视/多功能/轮廓Persp/Multi透视/多功能Persp/Outliner透视/轮廓Persp/Graph透视/图形Persp/Set Editor透视/组编辑器Edit Layouts编辑布局Saved Current Layout 保存当前层Frame All in All Views所有视图的所有帧Frame Selected in All Views所有视图选定帧Minimize Application最小化应用Raise Application Windows移动窗口向前Polygons多边形Mesh 网格Combine 合并Separate 分离Extract 挤出、拔出Booleans 布尔运算Smooth 光滑Average Vertices 均化点Transfer Attributes 变形属性Copy Mesh Attributes 复制网格属性Clipboard Action 剪贴板Reduce 还原Paint Reduce weights Tool 权重绘制工具Cleanup 清除Triangulate三角分裂Quadrangulate四边形合并Fill Hole 填充洞Make Hole Tool 制作洞的工具Create Polygon Tool创建多边形工具Sculpt Geometry Tool 雕刻几何体工具Mirror Cut 镜像Mirror Geometry 镜像几何体Edit MeshKeep Faces Together保持面连续Extrude挤压Bridge边界,桥接Append to Polygon Tool追加多边形Cut Facet Tool剪切面工具Split Polygon Tool 切分多边形工具Insert Edge Loop Tool 插入环形切分工具Offset Edge Loop Tool偏移环形切分工具Add Division 增加细分Transform Component变换组元Flip Triangle Edge 修补三角形边Poke Face 切割面Wedge Faces 楔形面Duplicate Face 复制面Detach Component 分离组元Merge合并Chamfer Vertex 斜切点Bevel 倒角Normals法向Reverse倒转法向Propagate传播法向Conform统一法向Texture质地Assign Shader to Each Projection指定投影Create UVs 创建UVsPlanar Mapping平面贴图Cylindrical Mapping圆柱体贴图Spherical Mapping球体贴图Automatic Mapping 自动贴图Create UVs Based On Camera 基于摄像机创建UVBest Plane Texturing Tool 最优平面贴图工具Assign Shader to Each ProjectionEdit UVs 编辑UVsDelete UVs删除贴图Cut Texture裁剪纹理Sew Texture斜拉纹理Animation动画模块Keys关键帧Settings设置关键帧Auto Key自动设置关键帧Spline样条曲线式Linear直线式Clamped夹具式Stepped台阶式Flat平坦式Other其他形式Set Driven Key设置驱动关键帧Set设置Go To Previous前移Go To Next后退Set Key设置帧Hold Current Keys保留当前帧Paths路径Set Path Key设置路径关键帧Attach to Path指定路径Flow Path Object物体跟随路径Skeletons骨骼Joint Tool关节工具IK Handle Tool反向动力学句柄工具IK Spline Handle Tool反向动力学样条曲线句柄工具Insert Joint Tool添加关节工具Reroot Skeleton重新设置根关节Remove Joint去除关节Disconnect Joint解除连接关节Connect Joint连接关节Mirror Joint镜向关节Set Preferred Angle设置参考角Assume Preferred AngleEnable IK Solvers反向动力学解算器有效EIk Handle Snap反向动力学句柄捕捉有效ESelected IK Handles反向动力学句柄有效DSelected IK Handles反向动力学句柄无效Deformations变形Edit Menbership Tool编辑成员工具Prune Membership变形成员Cluster簇变形Lattice旋转变形Sculpt造型变形Wire网格化变形Lattice旋转Sculpt造型Cluster簇Point On Curve线点造型Blend Shape混合变形Blend Shape Edit混合变形编辑Add增加Remove删除Swap交换Wire Tool网格化工具Wire Edit网格编辑Add增加Remove删除Add Holder增加定位曲线Reset重置Wire Dropoff Locator网线定位器Wrinkle Tool褶绉变形工具Edit Lattice编辑旋转Reset Lattice重置旋转Remove Lattice Tweeks恢复旋转Display I-mediate Objects显示中间物体Hide Intermediate Objects隐藏中间物体Skin 皮肤Bind Skin绑定蒙皮Detach Skin断开蒙皮Preserve Skin Groups保持皮肤组Detach Skeleton分离骨骼Detach Selected Joints分离选定关节Reattach Skeleton重新连接骨骼Reattach Selected Joints重新连接关节Create Flexor创建屈肌Reassign Bone Lattice Joint再指定骨头关节Go to Bind Pose恢复骨头绑定Point关节Aim目标Orient方向Scale缩放Geometry几何体Normal法向RenderingSkin 皮肤Bind Skin绑定蒙皮Detach Skin断开蒙皮Preserve Skin Groups保持皮肤组Detach Skeleton分离骨骼Detach Selected Joints分离选定关节Reattach Skeleton重新连接骨骼Reattach Selected Joints重新连接关节Create Flexor创建屈肌Reassign Bone Lattice Joint再指定骨头关节Go to Bind Pose恢复骨头绑定Point关节Aim目标Orient方向Scale缩放Geometry几何体Normal法向RenderingSettings设置Initial State初始状态Set For Current当前设置Set For All Dynamic设置总体动力学特性Rigid Body Solver刚体解算器Dynamics Controller动力学控制器Particle Collision Events粒子爆炸Particle Caching粒子缓冲Run-up and Cache执行缓冲Cache Current Frame缓冲当前帧Set Selected Particles设置选定粒子Dynamics On动力学开Dynamics Off动力学关Set All Particles设置所有粒子Particles All On When Run执行时粒子系统开Auto Create Rigid Body自动创建刚体Particles粒子Particle Tool粒子工具Create Emitter创建发射器Add Emitter增加发射器Add Collisions增加碰撞Add Goal增加目标Fields场Create Air创建空气动力场Create Drag创建拖动场Create Gravity创建动力场Create Newton创建牛顿场Create Radial创建辐射动力场Create Turbulence创建震荡场Create Uniform创建统一场Create V ortex创建涡流场Add Air增加空气动力场Add Newton增加牛顿场Add Radial增加辐射场Add Turbulence增加震荡场Add Uniform增加统一场Add Vortex增加涡流场Connect连接Connect to Field场连接Connect to Emitter发射器连接Connect to Collision碰撞连接Bodies柔体和刚体Create Active Rigid Body创建正刚体Create Passive Rigid Body创建负刚体Create Constraint创建约束物体Create Soft Body创建柔体Create Springs创建弹簧Set Active Key设置正向正Set Passive Key设置负向正Help帮助Product Information产品信息Help帮助。
Maya 菜单中英文对照(3)

Maya 菜单中英文对照(3).txt人永远不知道谁哪次不经意的跟你说了再见之后就真的再也不见了。
一分钟有多长?这要看你是蹲在厕所里面,还是等在厕所外面……Maya 菜单中英文对照(3)Single单图Previous Arrangement前次安排Next Arrangement下次安排Saved Layouts保存布局Single Perspective View单透视图Four View四分图Persp/Graph/Hyper透视/图形/超图形Persp/Multi/Render透视/多功能/渲染Persp/Multi/Outliner透视/多功能/轮廓Persp/Multi透视/多功能Persp/Outliner透视/轮廓Persp/Graph透视/图形Persp/Set Editor透视/组编辑器Edit Layouts编辑布局Frame Selected in All Views所有视图选定帧Frame All in All Views所有视图的所有帧Minimize Application最小化应用Raise Application Windows移动窗口向前Options可选项General Preferences一般设置UI Preferences用户界面设置Customize UI定制用户界面Hotkeys快捷键Colors颜色Marking Menus标记菜单Shelves书架Panels面板Save Preferences保存设置Status Line状态栏Shelf书架Feedback Line反馈栏Channel Box通道面板Time Slider时间滑动棒Range Slider范围滑动棒Command Line命令行Help Line帮助行Show Only Viewing Panes仅显示视图面板Show All Panes显示所有面板Modeling建模系统Primitives基本物体Create NURBS创建NURBS物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Circle圆Create Polygons创建多边形物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Torus面包圈Create Text创建文本Create Locator创建指示器Construction Plane构造平面Create Camera创建照相机Curves创建曲线CV Curve Tool CV曲线工具EP Curve Tool EP曲线工具Pencil Curve Tool笔曲线工具Add Points Tool加点工具Curve Editing Tool曲线编辑工具Offset Curve曲线移动Offset Curve On Surface曲线在表面移动Project Tangent曲线切线调整Fillet Curve带状曲线Rebuild Curve重建曲线Extend Curve扩展曲线Insert Knot插入节点Attach Curves连接曲线Detach Curves断开曲线Align Curves对齐曲线Open/Close Curves打开/关闭曲线Reserse Curves反转曲线Duplicate Curves复制曲线CV Hardness硬化曲线Fit B-spline适配贝塔曲线Surfaces曲面Bevel斜角Extrude凸出Loft放样Planar曲面Revolve旋转Boundary边界Birail 1 Tool二对一工具Birail 2 Tool二对二工具Birail 3+ Tool二对三工具Circular Fillet圆边斜角Freeform Fillet自由形斜角Fillet Blend Tool斜角融合工具Edit Surfaces编辑曲面Intersect Surfaces曲面交叉Project Curve投影曲线Trim Tool修整曲线工具Untrim Surfaces撤消修整Rebuild Surfaces重建曲面Prepare For Stitch准备缝合Stitch Surface Points点缝合曲面Stitch Tool缝合工具NURBS to Polygons NURBS转化为多边形Insert Isoparms添加元素Attach Surfaces曲面结合Detach Surfaces曲面分离Align Surfaces曲面对齐Open/Close Surfaces打开/关闭曲面Reverse Surfaces反转曲面Polygones多边形Create Polygon Tool创建多边形工具Append to Polygon Tool追加多边形Split Polygon Tool分离多边形工具Move Component移动元素Subdivide多边形细化Collapse面转点Edges边界Soften/Harden柔化/硬化Close Border关闭边界Merge Tool合并工具Bevel斜角Delete and Clean删除和清除Facets面Keep Facets Together保留边线Extrude凸出Extract破碎Duplicate复制Triangulate三角分裂Quadrangulate四边形合并Trim Facet Tool面修整工具Normals法向Reverse倒转法向Propagate传播法向Conform统一法向Texture质地Assign Shader to Each Projection指定投影Planar Mapping平面贴图Cylindrical Mapping圆柱体贴图Spherical Mapping球体贴图Delete Mapping删除贴图Cut Texture裁剪纹理Sew Texture斜拉纹理Unite联合Separate分离Smooth光滑Selection Constraints选定限定工具Smart Command Settings改变显示属性Convert Selection转化选定Uninstall Current Settins解除当前设定Animation动画模块。
Maya菜单中英文对照

Maya菜单中英文对照Standard标准菜单File文件New Scene 建立新场景Open Scene 打开场景Save Scene 保存场景Save Scene As 另存场景为Archive SceneSave Preferences 保存参数Optimize Scene Size 优化场景尺寸Import 导入Export All 全部导出Export Selection 导出选定项目Export Proxy ContainerView Image 查看图像View Sequence 查看序列帧Create Reference 创建参照Reference Editor 参照编辑器Project 方案New 新建Edit Current 编辑当前Set 设置Recent Files 最近使用文件Recent Increments 最近增加Recent Projects 最近使用方案Exit退出Edit编辑Undo 取消上一次操作Redo 恢复上一次操作Repeat 重复最后一次操作Recent Commands List 最近使用命令列表Cut 剪切Copy 复制Paste 粘贴Keys 关键帧Cut Keys 剪切关键帧Copy Keys 复制关键帧Paste Keys 粘贴关键帧Delete Keys 删除关键帧Delete FBIK Keys 删除完整躯体IK关键帧Delete All FBIK Keys 删除全部完整躯体关键帧Delete Body Part Keys 删除躯体部分关键帧Delete Selected FBIK Keys 删除选定完整躯体IK关键帧Scale Keys 缩放关键帧Snap Keys 捕捉关键帧Bake Simulation 模拟烘焙Delete 删除Delete by Type 根据类型删除History 历史记录Non-Deformer History 没有变形的历史记录Channels 通道Static Channels 静态通道Motion Paths 运动路径Non-particle Expressions 非粒子表达式Constraints 约束Sounds 声音ContainersRigid Bodies 刚体Delete All by Type 根据类型删除所有History 历史记录Non-Deformer History 没有变形的历史记录Channels 通道Static Channels 静态通道Clips 剪辑Motion Paths 运动路径Non-particle Expressions 非粒子表达式Constraints 约束Sounds 声音Joints 连接IK Handles 逆向运动控制柄Lattices 车削Clusters 族Sculpt Objects 雕刻物体Nonlinears 非线性Wires 网格Lights 灯光Cameras 摄影机Image Planes 图板Shading Groups and Materials 阴影组和材质ContainersParticles 粒子Rigid Bodies 刚体Rigid Constraints 刚体约束Fluids 流体Fur 毛皮Strokes 笔划nCloths 布料nParticlesnRigids 刚体Dynamic Constraints 动力学约束Select Tool 选择工具Lasso Selection 套索选择工具Paint Selection Tool 绘图选择工具Select All 选择所有Deselect 取消选择Invert Selection 反选Select Hierarchy 选择层级Select All by Type 根据类型选择所有Joints 关节IK Handles 逆向运动控制柄Lattices 晶格Clusters 族Sculpt Objects 雕刻物体Wires 网格Transforms 变形Geometry 几何体NURBS Geometry NURBS 曲线NURBS Surfaces NURBS 曲面Polygon Geometry 多边形几何体Subdiv Geometry 细分几何体Lights 灯光Cameras 摄影机Image Planes 图板ContainersParticles 粒子Rigid Bodies 刚体Rigid Constraints 刚体约束Fluids 流体Fur 毛皮Strokes 笔划Brushes 笔刷nCloths 布料nParticlesnRigids 刚体Dynamic Constraints 动力学约束Quick Select Set快速选择组Duplicate 复制Duplicate Special 复制特定Duplicate with Transform 以变换复制Transfer Attribute ValuesGroup 成组Ungroup 解组Lever of Detail 细节层级Group 创建细节层级Ungroup 取消细节层级Parent 父子关系Unparent 取消父子关系Modify修改Transformation Tools 变换工具Move Tool 移动工具Rotate Tool 旋转工具Scale Tool 缩放工具Universal Manipulator 通用操纵器Move Normal Tool 移动法线工具Move/Rotate/Scale Tool 移动/旋转/缩放工具Show Manipulator Tool 显示操纵器工具Default Object Manipulator 默认物体操纵器Proportional Modification Tool 比例修改工具Soft Modification Tool 柔性修改工具Reset Transformations 重设变换Freeze Transformations 冻结变换Snap Align Objects 捕捉对齐物体Point to Point 点对点捕捉对齐物体2 Points to 2 Points 两点对两点3 Points to 3 Points 三点对三点Align Objects 对齐物体Position Along CurveAlign Tool 对齐工具Snap Togather Tool 捕捉聚集工具Evaluate Nodes 解算节点Evaluate All 全部解算Ignore All 全部忽略IK Solvers IK解算器Constraints 约束Expressions 表达式Fluids 流体Global Stitch 全局缝合nCloths 新世代布料nParticlesnRigids 新世代刚体Dynamic Constraints 动态约束Nucleuses 核子Particles 粒子Rigid bodies 刚体Snapshots 快照Make Live 物体表面捕捉Center Pivot 中心枢轴Prefix Hierarchy Names 为层级名称添加前缀Search and Replace Names 搜索并替换名称Add Attribute 添加属性Edit Attribute 编辑属性Delete Affribute 删除属性Convert 转换NURBS to Polygons 转换NURBS为多边形NURBS to Subdiv 转换NURBS为细分Polygons to Subdiv 转换多边形为细分Smooth Mesh Preview to PolygonsPolygon Edges to CurveSubdiv to Polygons 转换细分为多边形Subdiv to NURBS 转换细分为NURBSPaint Effects to Polygons 转换画笔特效为多边形Paint Effects to NURBS 转换画笔为NURBSPaint Effects to Curves 转换画笔特效为曲线Texture to Geometry 转换纹理为几何体Displacement to Polygons 置换转换为多边形Fluid to Polygons 转换流体为多边形nParticle to PolygonsInstance to objectReplace Objects 转换物体Paint Scripts T ool 脚本绘图工具Paint Attributes Tool 属性绘图工具Create 创建NURBS Primitives 标准NURBSSphere 球体Cube 立方体Cylinder 圆柱体Cone 圆锥体Plane 平面Torus 圆环Circle 圆形Square 正方形Interactive Creation 交互创建Exit on Completion 完成后退出Polygon Primitives 标准多边形Sphere 球体Cube 立方体Cylinder 圆柱体Cone 圆锥体Plane 平面Torus 圆环Prism 棱柱体Pyramid 棱锥体Pipe 管状体Helix 螺旋体Soccer Ball 足球Platonic Solids 多面实体Interactive Creation 交互创建Exit on Completion 完成后退出Subdiv Primitives 标准细分Sphere 球体Cube 立方体Cylinder 圆柱体Cone 圆锥体Plane 平面Torus 圆环Volume Primitives 标准体积Sphere 球体Cube 立方体Cone 圆锥体Lights 灯光Ambient Light 环境光Directional Light 平行光Point Light 点光源Spot Light 聚光灯Area Light 区域光Volume Light 体积光Cameras 摄影机Camera 摄影机Camera and Aim 带目标点的摄影机Camera,Aim,and Up 带目标点和旋转轴的摄影机Stereo Camera 立体摄影机CV Curve Tool CV曲线工具EP Curve Tool EP曲线工具Pencil Curve T ool 铅笔曲线工具Arc Tools 圆弧工具Three Point Circular Arc 三点圆弧Two Point Circular Arc 两点圆弧Measure Tools 测量工具Distance Tool 距离工具Parameter Tool 参数工具Arc Length Tool 弧线长度工具Text 文本Adobe? Illustrator? Object Illustrator物体Construction Plane 构造平面Locator 定位器Annotation 注释Empty Group 空组Sets 组Set 组Partition 分区Quick Select Set 快速选择组Display显示Grid 栅格Heads Up Display 题头显示Select DetailsObject Details 物体细节Poly Count 多边形计数Subdiv Details 细分细节Animation Details 动画细节FBIK detailsFrame Rate 帧速率Current FrameCurrent Container Camera Names 摄影机名称Focal LengthView Axis 视图轴Origin Axis 原始轴View CubeTool Message 工具提示UI Elements 用户界面元素Status Line 状态栏Shelf 工具架Time Slider 时间滑块Range Slider 范围滑块Command Line 命令栏Help Line 帮助栏Tool Box 工具箱Attribute Editor 属性编辑器Tool Settings 工具设置Channel Box/Layer Editor 通道栏/图层编辑器Hide All UI Elements 隐藏全部用户界面元素Show All UI Elements 显示全部用户界面元素Restore UI Elements 恢复用户界面Hide 隐藏Hide Selection 隐藏选定对象Hide Unselected Objects 隐藏未选定对象Hide Unselected CVs 隐藏未选择的CVAll 全部Hide Geometry 隐藏几何体Hide Kinematics 隐藏运动学对象Hide Deformers 隐藏变形器Lights 灯光Cameras 摄影机Texture Placements 纹理布置Construction Planes 构造平面Fluids 流体Hair Systems 头发系统Follicles 毛囊Fur 毛皮nCloths 布料nParticlesnRigids 刚体Dynamic Constraints 动力学约束Animation Markers 动画标记Light Manipulators 灯光操纵器Camera Manipulators 摄影机操纵器Show 显示Show Selection 显示选定对象Show Last Hidden 显示上次隐藏的对象All Surface CVs 全部曲面CVAll 全部Show Geometry 显示几何体Show Kinematics 显示运动学对象Show Deformers 显示变形器Lights 灯光Cameras 摄影机Texture Placements 纹理布置Construction Planes 构造平面Fluids 流体Hair Systems 头发系统Follicles 毛囊Fur 毛皮nCloths 布料nParticlesnRigids 刚体Dynamic Constraints 动力学约束Animation Markers 动画标记Light Manipulators 灯光操纵器Camera Manipulators 摄影机操纵器Wireframe Color 线框颜色Object Display 对象显示Template 冻结Untemplate 取消冻结Bounding Box 边框No Bounding Box 无边框Geometry 几何体No Geometry 无几何体Ignore Hardware Shader 忽略硬件着色器Use Hardware Shader 使用硬件着色器Fast Interaction 快速交互Transform Display 变换属性显示Local Rotation Axes 局部旋转坐标Rotate Pivots 旋转中心点Scale Pivots 缩放中心点Selection Handles 选定项目手柄Polygons 多边形Backface Culling 消隐背面Culling Options 消隐选项Keep Wire 保留线框Keep Hard Edges 保留硬边线Keep Vertices 保留顶点Vertices 顶点Vertex Size 顶点尺寸Crease VerticesUVs UV点Unshared UVs 不共享的UV点UV Size UV尺寸Component IDs 部件标识码Vertices 顶点Edges 边线Faces 面UVsFace Normals 表面法线Vertex Normals 顶点法线Tangents 切线Normals Size 法线大小Standard Edges 标准边线Soft/Hard Edges 软/硬边线Hard Edges 硬边线Border Edges 边界边线Crease Edges 皱褶边线Texture Border 纹理边界边线Edge Width 边线宽度Face Centers 面中心线Face Triangles 三角面Non-planar Faces 非平面的面Reset Display 重设显示Limit to Selected 限制到选定项目Custom Polygon Display 自定义多边形显示NURBS NURBS显示CVsEdit Points EPHulls 外壳Normals (Shaded Mode) 法线(着色模式)Patch Centers 片面中心线Surface Origins 曲面原点Custom自定义Hull 外壳Rough 粗略Medium 中等Fine 精细Custom Smoothness 自定义平滑度Subdiv Surfaces 细分曲面Vertices 顶点Edges 边线Faces 面UVsNormals (Shaded Mode) 法线(着色模式)UV Borders (Texture Editor) UV边界(纹理编辑器)Hull 外壳Rough 粗略Medium 中等Fine 精细Animation 动画Lattice Points 晶格点Lattice Shape 晶格的网格Joint Size 关节大小IK/FK Joint Size IK/FK关节大小IK Handle Size IK手柄大小Joint Labels 关节标签Rendering 渲染Camera/Light Manipulator 摄影机/灯光操纵器Paint Effects Mesh Display 显示画笔特效网格Stroke Display Quality 笔划显示质量Window窗口General Editors 常规编辑器Component Editor 部件编辑器Attribute Spread Sheet 属性展开表Connection Editor 连接编辑器Visor 样品库Display Layer Editor 显示层编辑Asset EditorBlind Data Editor 盲区数据编辑器Channel Control 通道控制Script Editor 脚本编辑器Command Shell 命令解释器Rendering 渲染编辑器Render view 渲染视图Render Settings 渲染设置Hypershade 超级着色器Mental ray近似编辑器自定义文本编辑器贴图观测器着色器管理器Render Layer Editor 渲染层编辑器Custom Stereo Rig Editor Rendering Flags渲染标记Shading Group Attributes 着色组属性Multilister 多重列表器Hardware Render Buffer 硬件渲染缓冲Animation Editors 动画编辑器Graph Editor 图表编辑器Trax Editor 角色动画编辑器Dope Sheet 动画内幕表Blend Shape 融合图形Expression Editor 表达式编辑器Device Editor 装置编辑器Relationship Editors 关联编辑器Sets 组Deformer Sets 变形器组Character Sets 角色组Partitions 分区Display Layers 显示层Render Layers 渲染层Render Pass SetsAnimation LayersDynamic Relationships 动态关联Light Linking 灯光链接Light-Centric 以灯光为准Object-Centric 以物体为准UV Linking UV链接Texture-Centric 以纹理为准UV-Centric 以UV为准Paint Effects/UV 画笔特效/UVHair/UV 头发/UVFur/UV 毛皮/UVHair/Fur Linking 头发/毛皮链接Settings/Preferences 设置/参数Preferences 首选Tool Settings 工具设置Performance Settings 性能设置Hotkey Editor 快捷键编辑器Color Settings 颜色设置Marking Menu Editor 标记菜单编辑器Shelf Editor 工具架编辑器Panel Editor 面板编辑器Plug-in Manager 插件管理器Attribute Editor 属性编辑器Outliner 大纲Hypergraph: Hierarchy 超图表:层级Hypergraph: Connections 超图表:连接Paint Effects 画笔特效UV Texture Editor UV纹理编辑器Playblast 快速动画演示View Arrangement 视图排列Single pane 单一窗格Two Panes Side by Side 两个窗格并排Three Panes Split Top 两个窗格层叠Three Panes Split Left 三窗格左侧分割Three Panes Split Bottom 三窗格底端分割Three Panes Split Right 三窗格右侧分割Four Panes 四窗格Previous Arrangement 上一列表Next Arrangement 下一列表Saved Layouts 保存的布局Save Current Layout 保存当前布局Frame All in All Views 在所有窗口中显示所有物体Frame Selection in All Views 在所有窗口中显示选定物体Minimize Application 应用程序最小化Raise Main Window 激活主窗口Raise Application Windows 激活应用程序窗口AssetsCreate ContainerAdd to ContainerRemove from ContainerAsset EditorPublish to ContainerUnpublish from ContainerNode PublishingPublish as Root TransformPublish Parent AnchorPublish Child AnchorNode UnpublishingUnpublish Root TransformUnpublish Parent AnchorUnpublish Child AnchorSet Current ContainerSelect Conntainer ContentsLock Unpublished AttributesUnlock Unpublished AttributesAnimation 动画Animate 动画Set Key 设置关键帧Set Breakdown 设置分画帧Hold Current Keys 保持当前关键帧Set Driven Key 设置以驱动关键帧Set 设置Go to Previous 转到上一关键帧Go to Next 转到下一关键帧Set Transform Keys 设置变换关键帧Translate 转换Rotate 旋转Scale 缩放IK/FK Keys 正向/反向动力学关键帧Set IK/FK Key 设置IK/FK关键帧Enable IK Solver 启用IK解算器Connect to IK/FK 连接到IK/FKMove IK to FK 移动IK到FKSet Full Body IK Keys 设置全身IK关键帧Set Blend Shape Target Weight Keys 设置融合图形目标权重关键帧Create Clip 创建剪辑Create Pose 创建姿势Ghost Selected 幻像选择Unghost Selected 取消选择物体的幻像Unghost All 取消所有幻像Create Motion 创建运动轨迹Create Animation Snapshot 创建动画快照Update Motion Trail/Snapshot 更新动画轨迹/快照Create Animated Sweep 创建动画扫描Motion Paths 动画路径Set Motion Path Key 设置路径关键帧Attach to Motion Path 创建路径动画Flow Path Object 跟随路径物体Turntable创建旋转平台Geometry Cache 几何体缓存Create New Cache 创建新缓存Import Cache 导入缓存Export Cache 导出缓存Disable All Caches On Selected 禁用选定的所有缓存Enable All Caches On Selected 启用选定的所有缓存Replace Cache 替换缓存Merge Caches 合并缓存Delete Caches 删除缓存Append to Cache 扩展缓存Replace Cache Frame 替换缓存帧Delete Cache Frame 删除缓存帧Delete History Ahead Of Cache 删除在缓存前面的历史Paint Cache Weights Tool 绘制缓存权重工具Create Deformers 创建变形器Blend Shape 混合图形Lattice 晶格Wrap 包裹Cluster 簇Soft Modification 软修改Nonlinear 非线性变形Bend 弯曲变形Flare 扩张变形Sine 正弦变形Squash 挤压变形Twist 扭曲变形Wave 波形变形Sculpt Deformer 雕刻变形器Jiggle Deformer抖动变形器Jiggle Disk Cache 抖动磁盘缓存Jiggle Disk Cache Attributes 抖动磁盘组成属性Wire Tool 线框工具Wire Dropoff Locator 线框离散定位器Wrinkle Tool 褶皱工具Point On Curve曲线上的点Edit Deformers 编辑变形器Edit Membership T ool 编辑元素工具Prune Membership 剪除变形组元素Cluster 簇Lattice 晶格Sculpt 雕刻Wire 线框Blend Shape 混合变形Add 添加Remove 移除Swap 交换Bake Topology to T argets 烘焙物体到目标物体Lattice 晶格变形Reset Lattice 重设晶格Remove Lattice Tweaks 移除晶格扭曲Wrap 包裹变形Add Influence 添加影响Remove Influence 移除影响Wire 线框变形Add 添加Remove 移除Add Holder 添加定位器Reset 重设Show Base Wire 显示基本线框Parent Base Wire 与基本线框成组Display Intermediate Objects 显示中间物体Hide Intermediate Objects 隐藏中间物体Paint Blend Shape Weights T ool 使用画笔工具调整混合变形权重Paint Cluster Weights Tool 使用画笔工具调整簇变形权重Paint Jiggle Weights Tool 使用画笔工具调整抖动权重Paint Wire Weights Tool 使用画笔工具调整线框权重Paint Set Membership Tool 画笔组成员工具Skelton 骨骼Joint Tool 关节工具IK Handle Tool 反向动力学手柄工具IK Spline Handle T ool 反向动力学曲线手柄控制器Insert Joint Tool 插入关节工具Reroot Skeleton 重建根关节Remove Joint 移除关节Disconnect Joint 断开关节Connect Joint 连接关节Mirror Joint 镜像关节Orient Joint 定向关节Retargeting 重新定位目标Set Neutral Pose 设定中间姿势Retarget Skeleton 重设目标骨骼Go to Neutral Pose 转到中间姿势Joint Labelling 关节标签Add Retargeting Labels 添加重建标签Add FBIK Labels 添加完整躯体IK标签Toggle Selected Labels 切换所选标签Show All Labels 显示全部标签Hide All Labels 隐藏全部标签Rename Joints From Labels 关节以标签名称命名Label Based on Joint Names 标签以关节名称命名Full Boby IK 全身IK系统Add Full Body IK 添加完整躯体IKAdd Auxiliary EffectorAdd Auxiliary PivotActivate Auxiliary PivotChange Auxiliary Pivot PlacementShow FBIK FK Skeleton 显示完整躯体IK/FK骨骼Hide FBIK FK Skeleton 隐藏完整躯体IK/FK骨骼Add Floor Contact Plane 添加限制平面Go to Stance Pose 恢复到初始姿势Add Missing Effectors 添加缺少的控制器Body Part Autoload 躯体部分自动加载Get FBIK Example 获取完整躯体IK范例Set Preferred Angle 设置首选角度Assume Preferred Angle 采用首选角度Enable IK Handle Snap 启用IK控制手柄捕捉Enable IK/FK Control 启用IK和FK控制Enable Selected IK Handles 启用选定IK控制手柄Disable Selected IK Handles 禁用选定IK控制手柄Skin 皮肤Bind Skin 绑定皮肤Smooth Bind 柔性绑定Rigid Bind 刚性绑定Detach Skin 分离皮肤Go to Bind Pose 转到绑定姿势Edit Smooth Skin 编辑柔性皮肤Add Influence 添加影响Remove Influence 移除影响Set Max Influences 设置最大影响Move Skinned Joints ToolPaint Skin Weights Tool 绘画皮肤权重工具Export Skin Weight Maps 导出皮肤权重贴图Import Skin Weight Maps 导入皮肤权重贴图Mirror Skin Weights 镜像皮肤权重Copy Skin Weights 复制皮肤权重Smooth Skin WeightsReset Weights to Default 恢复默认权重Prune Small Weights 去除细微权重Remove Unused Influences 移除未使用的影响Disable Weight Normalization 禁用权重规格化Enable Weight Normalization 启用权重规格化Normalize Weights 规格化权重Substitute Geometry 替换几何体Edit Rigid Skin 编辑刚性皮肤Create Flexor 创建屈肌Copy Flexor 复制屈肌Reassign Bone Lattice Joint 重新指定骨骼晶格关节Preserve Skin Groups 保留皮肤组Constrain 约束Point 点约束Aim 目标约束Orient 方向约束Scale 缩放约束Parent 父子约束Geometry 几何体约束Normal 法线约束Tangent 切线约束Pole Vector 极向量约束Remove Target 移除约束Set Rest Position 设定静止位置Modify Constrained Axis 修改约束轴向Character 角色Create Character Set 创建角色组Create Subcharacter Set 创建子角色组Character Mapper 角色贴图器Attribute Editor 属性编辑器Add to Character Set 添加到角色Remove from Character Set 从角色组移除Merge Character Sets 合并角色组Select Character Set Node 选择角色组节点Select Character Set Members 选择角色组成员Select Current Character Set 设置当前角色组Redirect 改变方向Polygons 多边形Select 选择Object/Component 选择物体/部件Vertex 选择顶点Edge 选择边线Face 选择面UV 选择UVVertex Face 选择顶点面Select Edge Loop T ool 选择循环边线工具Select Edge Ring T ool 选择环形边线工具Select Border Edge Tool 选择边界边线工具Select Shortest Edge Path Tool 选择最短路径Convert Selection 转换选定项目为To Vertices 顶点To Vertex Faces 顶点面To UVs UV坐标To UV Shell UV外壳To UV Border 有UV的边界To Shell 外壳To Shell Border 壳边界To Edges 边线To Edge Loop 循环边线To Edge Ring 环形边线To Contained Edges 所包含的边线To Faces 面To Face Path 当前选择对象路径的面To Contained Faces 所包含的面Grow Selection Region 增加选择单元Shrink Selection Region 减少选择单元Select Selection Boundary 选择单元边界Select Contiguous Edges 选择连续边Select Using Constraints 选择约束Mesh 网格Combine 合并Separate 分离Extract 榨取(破碎)Booleans 布尔运算Union 合集Difference 差集Intersection 交集Smooth 平滑Average Vertices 平均顶点Transfer Attributes 转移属性Paint Transfer Attributes Weights Tool 画笔属性传递工具Clipboard Actions 剪贴板动作Copy Attributes 复制属性Paste Attributes 粘贴属性Clear Clipboard 清除剪贴板Reduce 减少Paint Reduce Weights Tool 绘画减少权重工具Cleanup 清理Triangulate 三角化Quadrangulate 四边化Fill Hole 填洞Create Polygon Tool 挖洞工具Sculpt Geometry Tool 创建多边形工具Sculpt Geometry Tool 雕刻几何体工具Mirror Cut 镜像剪切Mirror Geometry 镜像几何体Edit Mesh 编辑网格Keep Faces Together 保持面在一起Extrude 挤压Bridge 桥接Append to Polygon Tool 追加多边形工具Cut Faces T ool 切面工具Split Polygon Tool 分割多边形工具Insert Edge Loop T ool 插入循环边线工具Offset Edge Loop Tool 偏移循环边线工具Add Divisions 添加分界线Slide Edge Tool 滑动边线工具Transform Component 变换部件Flip Triangle Edge 翻转三角边Poke Face 拨开面Wedge Face 楔入面Duplicate Face 复制面Detach Component 分离部件Merge 合并Merge To Center 合并到中心线Collapse 塌陷Merge Edge ToolMerge Edge/Vertex 合并边线工具Delete Edge/Vertex 删除边线/顶点Chamfer Vertex 斜切顶点Bevel 倒角Crease Tool 褶皱工具Remove SelectedRemove AllCrease Sets 褶皱组Create Crease Set 创建褶皱组No Crease Sets Defined 没有定义褶皱组Proxy 代理Subdiv Proxy 细分代理Remove Subdiv Proxy Mirror 移除细分代理并镜像Crease Proxy Edge Tool 褶皱代理边线工具Toggle Proxy Display 切换代理显示Both Proxy and Subdiv Display 代理和细分均显示Normals 法线Vertex Normal Edit Tool 顶点法线编辑工具Set Vertex Normal 设置顶点法线Lock Normals 锁定法线Unlock Normals 解锁法线Average Normals 平均法线Set to Face 设置为面法线Reverse 反转Conform 统一Soften Edge 软化边Harden Edge 硬化边Set Normal Angle 设置法线角度Color 颜色Prelight (Maya) 预设灯光Batch Bake (mental ray) 批量烘焙Assign New Vertex Bake Set 指定新顶点烘焙组Assign Existing Bake Set 指定现有的烘焙组Edit Assigned Bake Set 编辑指定烘焙组Create Empty Color Set 创建空颜色组Delete Current Color Set 删除当前颜色组Rename Current Color Set 重命名当前颜色组Modify Current Color Set 修改当前颜色组Color Set Editor 颜色组编辑器Set Keyframe for Vertex Color 设定顶点颜色的关键帧Apply Color 应用颜色Paint Vertex Color Tool 顶点颜色描绘工具Toggle Display Colors Attribute 切换显示颜色属性Color Material Channel 颜色属性通道None 无Ambient 环境光Ambient + Diffuse 环境光+漫反射Diffuse 漫反射Specular 反射光Emission 发散Material Blend Setting 素材混合设置Overwrite 覆盖Add 加法Subtract 减法Multiply 乘法Divide 除法Average 平均Modulate 2x 调整两倍Per Instance SharingSelect Shared InstancesShare InstancesCreate Uvs 创建UVPlanar Mapping 平面贴图Cylindrical Mapping 圆柱形贴图Spherical Mapping 球形贴图Automatic Mapping 自动贴图Create UVs Based On Camera 基于摄影机创建UVBest Plane Texturing Tool 最佳平面纹理工具Assign Shader to Each Projection 指定着色器到每个投影Create Empty UV Set 创建空的UV组Copy UVs to UV Set 复制UV到UV组No Object Selected 没有选择物体Copy into New UV Set 复制到新UV组Set Current UV Set 设置当前UV组Rename Current UV Set 重命名当前UV组Delete Current UV Set 删除当前UV组UV Set Editor UV组编辑器Per Instance Sharing 实例共享Select Shared Instances 选择共享的实例Share Instances 共享实例Make Selected Instance Current 使选定实例成为当前实例Edit UVs 编辑UVNormalize 规格化Unitize 整合Flip 翻转Rotate 旋转Grid 栅格Align 对齐Warp Image 歪曲图像Map UV Border 映射UV边界Straighten UV Border 拉直UV边界Relax 释放Unfold 解除折叠Layout 布局Cut UV Edges 剪切UV边线Split UVs 分割UVSew UV Edges 缝合UV边线Move and Sew UV Edges 移动并缝合UV边线Merge UVs 合并UVDelete UVs 删除UVUV Texture Editor UV纹理编辑器Surfaces 曲面Edit Curves 编辑曲线Duplicate Surface Curves 复制表面曲线Attach Curves 合并曲线Detach Curves 打断曲线Align Curves 对齐曲线Open/Close Curves 打开/关闭曲线Move Seam 移动接缝Cut Curves 剪切曲线Intersect Curves 相交曲线Curve Fillet 曲线导角Insert Knot 插入结点Extend 延伸Extend Curve 延伸曲线Extend Curve On Surface 延伸表面曲线Offset 偏移Offset Curve 偏移曲线Offset Curve On Surface 偏移表面曲线Reverse Curve Direction 反转曲线方向Rebuild Curve 重建曲线Fit B-spline 适配B样条线Smooth Curve 平滑曲线CV Hardness Tool CV硬化Add Points Tool 添加点工具Curve Editing Tool 曲线编辑工具Project Tangent 投射切线Modify Curves 修改曲线Lock Length 锁定长度Unlock Length 解除锁定长度Straighten 伸直Smooth 平滑Curl 卷曲Bend 弯曲Scale Curvature 缩放曲率Selection 选择Select Curve CVs 选择曲线CVSelect First CV on Curve 选择第一个曲线上的CVSelect Last CV on Curve 选择最后一个曲线上的CV Cluster Curve 簇曲线Surfaces 曲面Revolve 旋转Loft 放样Planar 平面Extrude 挤压Birail 双轨Birail 1 Tool 双轨1工具Birail 2 Tool 双轨2工具Birail 3+ Tool 双轨3+工具Boundary 边界Square 方形Bevel 导角Bevel Plus 加强导角Edit NURBS 编辑NURBS曲面Duplicate NURBS Patches 复制NURBS面片Project Curve on Surface 将曲线投射到曲面Intersect Surfaces 相交曲面Trim Tool 修整工具Untrim Surfaces 取消修整曲面Booleans 布尔操作Union Tool 合集工具Difference Tool 差集工具Intersection Tool 交集工具Attach Surfaces 合并曲面Attach Without Moving 无位移合并Detach Surfaces 分离曲面Open/Close Surfaces 打开/关闭曲面Move Seam 移动接缝Insert Isoparms 插入结构线Extend Surfaces 延伸曲面Offset Surfaces 偏移曲面Reverse Surface direction 反转曲面方向Rebuild Surfaces 重建曲面Round Tool 圆角工具Surface Fillet 曲面圆角Circular Fillet 圆形圆角Freeform Fillet 自由形式圆角Fillet Blend Tool 圆角混合工具Stitch 缝合Stitch Surface Points 缝合曲面点Stitch Edges Tool 缝合边线工具Global Stitch 全局缝合Sculpt Geometry Tool 雕刻几何体工具Surface Editing 曲面编辑Surface Editing Tool 曲面编辑工具Break Tangent 打断切线Smooth Tangent 平滑切线Selection 选择工具Grow CV Selection 扩展CV选择Shrink CV Selection 缩减CV选择Select CV Selection Boundary 选择CV选取边界Select Surface Border 选择曲面边界Subdiv Surfaces 细分曲面Texture 纹理Planar Mapping 平面贴图Automatic Mapping 自动贴图Layout UVs 分布UVFull Crease Edge/Vertex 完整褶皱边线/顶点Partial Crease Edge/Vertex 部分褶皱边线/顶点Uncrease Edge/Vertex 解除褶皱边线/顶点Mirror 镜像Attach 附加Match Topology 匹配拓扑Clean T opology 清除拓扑Collapse Hierarchy 塌陷层级Standard Mode 标准模式Polygon Proxy Mode 多边形代理模式Sculpt Geometry Tool 雕刻几何体工具Convert Selection to Faces 转换选定物体为面Convert Selection to Edges 转换选定物体为边线Convert Selection to Vertices 转换选定物体为顶点Convert Selection to UVs 转换选定物体为UVRefine Selected Components 精制选定元素Select Coarser Components 选择前层元素Expand Selected Components 扩展选择元素Component Display Level 元素显示级别Finer 显示最高一层元素Coarser 显示低一层元素Base 显示基础层元素Component Display Filter 元素显示过滤All 元素过滤全部显示Edits 元素过滤编辑显示Dynamics 动力学Particles 粒子Particle T ool 粒子工具Create Emitter 创建粒子发射器Emit from Object 物体发射器Use Selected Emitter 使用选定发射器Per-Point Emission Event Editor 每点发射速率Make Collide 制作碰撞Particle Collision Event Editor 粒子碰撞事件编辑器Goal 目标Instancer (Replacement) 粒子替代Sprite Wizard 精灵向导Connect to Time 连接Maya时间Fluid Effects 流体特效Create 3D Container 创建三维容器Create 2D Container 创建二维容器Add/Edit Contents 添加或编辑内容Emitter 发射器Emit from Object 从物体发射Gradients 渐变Paint Fluids T ool 描绘流体工具With Curve 关联曲线Initial States 初始化状态Create 3D Container With Emitter 创建带发射器的三维容器Create 2D Container With Emitter 创建带发射器的二维容器Get Fluid Example 获取流体范例Get Ocean/Pond Example 获取海洋或池塘范例Ocean 海洋Create Ocean 创建海洋Add Preview Plane 添加预览平面Create Wake 创建尾迹Add Ocean Surface Locator 添加海洋表面定位器Add Dynamic Locator 添加动态定位器Add boat Locator 添加小艇定位器Add Dynamic Buoy 添加动力学浮标Float Selected Objects 漂浮选定物体Make Boats 生成小艇Make Motor Boats 生成机动小艇Pond 池塘Create Pond 创建池塘Create Wake 创建尾迹Add Pond Surface Locator 添加池塘表面定位器Add Dynamic Locator 添加动态定位器Add boat Locator 添加小艇定位器Add Dynamic Buoy 添加动力学浮标Float Selected Objects 漂浮选定物体Make Boats 生成小艇Make Motor Boats 生成机动小艇Extend Fluid 扩展流体Edit Fluid Resolution 编辑流体分辨率Make Collide 创建碰撞Make Motion Field 创建运动场Set Initial State 设置初始状态Clear Initial State 清除初始状态Save State As 另存状态为Fluid nCacheCreate New CacheDelete CacheAttach Existing Cache FileDisable All Caches On SelectedEnable Al Caches On SelectedReplace CacheMerge CachesAppend to CacheReplace Cache FrameDelete Cache FrameFields 场Air 空气场Drag 拖动力场Gravity 重力场Newton 牛顿力场Radial 放射场Turbulence 紊乱场Uniform 统一力场Vortex 旋涡力场Volume Axis 体积轴场Volume CurveUse Selected As Source Of Field 使用选定对象作为场的来源Affect Selected Object (s) 影响选定的物体Soft/Rigid Bodies 柔体和刚体Create Active Rigid Body 创建活动刚体Create Passive Rigid Body 创建被动刚体Create Nail Constraint 创建钉子约束Create Pin Constraint 创建栓销约束Create Hinge Constraint 创建铰链约束Create Spring Constraint 创建弹簧约束Create Barrier Constraint 创建栅栏约束Set Active Key 设置主动关键帧Set Passive Key 设置被动关键帧Break Rigid Body Connections 打断刚体连接Create Soft Body 创建柔体Create Springs 创建弹簧Paint Soft Body Weights Tool 描绘柔体权重工具Effects 特效Create Fire 创建火焰Create Smoke 创建烟雾Create Fireworks 创建烟花Create Lightning 创建闪电Create Shatter 创建粉碎Create Curve Flow 创建曲线流动Create Surface Flow 创建曲面流动Delete Surface Flow 删除曲面流动Solvers 解算器Initial State 初始状态Set for Selected 为选定的动力学对象设定初始状态Set for All Dynamic 为所有的动力学对象设定初始状态Rigid Body Solver Attributes 刚体解算器属性Current Rigid Solver 当前刚体解算器Create Rigid Body Solver 创建刚体解算器Set Rigid Body Interpenetration 设置刚体互相贯通Set Rigid Body Collision 设置刚体碰撞Memory Caching 内存缓存Enable 启用Disable 禁用Delete 删除Create Particle Disk Cache 创建粒子磁盘缓存Edit Oversampling or Cache Settings 编辑采样值或缓存设定Interactive Playback 交互回放Hair 头发Create Hair 创建头发Scale Hair Tool 缩放头发工具Paint Hair Follicles 描绘头发毛囊Paint Hair Textures 描绘头发纹理Baldness 光秃Hair Color 头发颜色Specular Color 高光颜色Get Hair Example 获取头发范例Display 显示Current Position 当前位置Start Position 开始位置Rest Position 静止位置Current and Start 当前和开始位置Current and Rest 当前和静止位置Set Start Position 设置开始位置From Current 从当前位置From Rest 从静止位置Set Rest Position 设置静止位置From Start 从起始位置From Current 从当前位置Modify Curves 修改曲线Lock Length 锁定长度Unlock Length 不锁定长度Straighten 拉直Smooth 平滑Curl 卷曲Bend 弯曲Scale Curvature 缩放曲率Create Constraint 创建约束Rubber Band 橡皮筋约束Transform 变换约束Stick 发夹约束Hair to Hair 头发到头发约束Hair Bunch 发束约束Collide Sphere 碰撞球Collide Cube 碰撞立方体Convert Selection 转换选定项目To Follicles 切换到毛囊To Start Curves 切换到开始曲线To Rest Curves 切换到静止曲线To Current Positions 切换到当前曲线To Hair Systems 切换到头发系统To Start Curve End CVs 切换到开始曲线的未端CVTo Rest Curve End CVs 切换到静止曲线的未端CVTo Start and Rest End CVs 切换到开始和静止曲线的未端CV Assign Hair System 指定头发系统Make Selected Curves Dynamic 使所选曲线成为动力学曲线Make Collide 建立碰撞Assign Hair Constraint 指定头发约束Assign paint Effects Brush to Hair 指定画笔特效笔刷到头发Transplant Hair 移植头发Create Cache 创建缓存Append to Cache 附加到缓存Truncate Cache 裁剪缓存Delete Cache 删除缓存Delete Entire Hair System 删除整个头发系统Rendering 渲染Lighting/Shading 灯光着色Material Attributes 材质属性Assign New Material 指定新材质Assign Existing Material 指定现有材质Assign New Bake Set 指定新烘焙组Assign Bake (mental ray) 批量烘焙Transfer Maps 转移贴图Make Light Links 使用灯光链接Break Light Links 断开灯光链接Select Objects Illuminated by Light 选择对物体有作用的灯光。
maya命令中英文对照表

Maya菜单中英文对照(全) Standard标准菜单File文件New Scene建立新场景Open Scene打开场景Save Scene存盘场景Save Scene As改名存盘Import导入Export All导出所有Export Selection导出选定物体Create Reference引入场景文件Reference Editor引入场景编辑器Project项目New建立新项目Edit Current编辑当前项目Set指定当前项目Exit退出Edit编辑Undo取消上一次操作Redo恢复上一次操作Repeat重复最后一次操作Keys关键帧Cut Keys裁剪关键帧Copy Keys拷贝关键帧Paste Keys粘贴关键帧Delete Keys删除关键帧Scale Keys缩放关键帧Bake Simulation模拟复制Delete删除Delete by Type根据类型删除History构造历史Channels通道Static Channels静帧通道Motion Paths运动路径Expressions表达式Constraints约束Rigid Bodies刚体Delete All by Type根据类型删除所有History构造历史Channels通道Static Channels静帧通道Motion Paths运动路径Expressions表达式Constraints约束Unused Transforms未用变形Joints连接IK Handles逆向运动控制柄Lattices车削Clusters族Sculpt Objects雕刻物体Wires网格Lights灯光Cameras照相机Image Planes图像板Shading Groups and Materials阴影组和材质Particles粒子Rigid Bodies刚体物体Rigid Constraints刚体约束Select All选择所有Select All by Type根据类型选择所有Joints连接IK Handles逆向运动控制柄Lattices车削Clusters族Sculpt Objects雕刻物体Wires网格Transforms变形Geometry几何体NURBS Geometry NURBS几何体Polygon Geometry多边形几何体Lights灯光Cameras照相机Image Planes图像板Particles粒子Rigid Bodies刚体物体Rigid Constraints刚体约束Quick Select Set快速选择集Layers层New Layers建立新层Rename Layer更改层名称Remove Current Layer移去当前层Layer Editor层编辑器Transfer to Layer转化为层Select All on Layer选择层上所有物体Hide Layer隐藏层Hide All Layers隐藏所有层Show Layer显示层Show All Layers显示所有层Template Layer临时层Untemplate Layer解除临时层Hide Inactive Layers隐藏非活动层Template Inactive Layers临时非活动层Duplicate复制Group成组Ungroup解成组Create Empty Group建立空成组Parent建立父物体Unparent解除父物体Modify修改Transformation Tools变形工具Move Tool移动工具Rotate Tool旋转工具Scale Tool缩放工具Show Manipulator Tool显示手动工具Default Object Manipulator默认调节器Proportional Modi Tool比例修改工具Move Limit Tool移动限制工具Rotate Limit Tool旋转限制工具Scale Limit Tool缩放限制工具Reset Transformations重新设置变形控制Freeze Transformations冻结变形控制Enable Nodes授权动画节点All所有IK solvers逆向运动连接器Constraints约束Expressions表达式Particles粒子Rigid Bodies刚体Snapshots快照Disable Node废弃动画节点Make Live激活构造物Center Pivot置中枢轴点Prefix Hierarchy Names定义前缀Add Attribute增加属性Measure测量Distance Tool距离工具Parameter Tool参数工具Arc Length Tool弧度工具Animated Snapshot动画快照Animated Sweep由动画曲线创建几何体曲面Display显示Geometry几何体Backfaces背面Lattice Points车削点Lattice Shape车削形Local Rotation Axes局部旋转轴Rotate Pivots旋转枢轴点Scale Pivots缩放枢轴点Selection Handles选定句柄NURBS Components NURBS元素CVs CV曲线Edit Points编辑点Hulls可控点Custom定制NURBS Smoothness NURBS曲面光滑处理Hull物体外壳Rough边框质量Medium中等质量Fine精细质量Custom定制Polygon Components多边形元素Custom Polygon Display定制多边形显示Fast Interaction快速交错显示Camera/Light Manipulator照相机/灯光操作器Sound声音Joint Size关节尺寸IK Handle Size IK把手尺寸Window窗口General Editors通用编辑器Set Editor系统设置编辑器Attribute Spread Sheet属性编辑器Tool Settings工具设置Filter Action Editor滤镜动作编辑器Channel Control通道控制信息Connection Editor连接编辑器Performance Settings性能设置Script Editor Script编辑器Command Shell命令窗口Plug-in Manager滤镜管理器Rendering Editors渲染编辑器Rendering Flags渲染标记Hardware Render Buffer硬件渲染缓冲区Render View渲染视图Shading Groups Editor阴影组编辑器Texture View质地视图Shading Group Attributes阴影组属性Animation Editors动画编辑器Graph Editor图形编辑器Dope SheetBlend Shape融合形Device Editor设备编辑器Dynamic Relationships动态关系Attribute Editor属性编辑器Outliner框架Hypergraph超图形Multilister多功能渲染控制Expression Editor表达式编辑器Recent Commands当前命令Playblast播放预览View Arangement视图安排Four四分3 Top Split上三分3 Left Split左三分3 Right Split右三分3 Bottom Split底部三分2 Stacked二叠分2 Side By Side二平分Single单图Previous Arrangement前次安排Next Arrangement下次安排Saved Layouts保存布局Single Perspective View单透视图Four View四分图Persp/Graph/Hyper透视/图形/超图形Persp/Multi/Render透视/多功能/渲染Persp/Multi/Outliner透视/多功能/轮廓Persp/Multi透视/多功能Persp/Outliner透视/轮廓Persp/Graph透视/图形Persp/Set Editor透视/组编辑器Edit Layouts编辑布局Frame Selected in All Views所有视图选定帧Frame All in All Views所有视图的所有帧Minimize Application最小化应用Raise Application Windows移动窗口向前Options可选项General Preferences一般设置UI Preferences用户界面设置Customize UI定制用户界面Hotkeys快捷键Colors颜色Marking Menus标记菜单Shelves书架Panels面板Save Preferences保存设置Status Line状态栏Shelf书架Feedback Line反馈栏Channel Box通道面板Time Slider时间滑动棒Range Slider范围滑动棒Command Line命令行Help Line帮助行Show Only Viewing Panes仅显示视图面板Show All Panes显示所有面板Modeling建模系统Primitives基本物体Create NURBS创建NURBS物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Circle圆Create Polygons创建多边形物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Torus面包圈Create Text创建文本Create Locator创建指示器Construction Plane构造平面Create Camera创建照相机Curves创建曲线CV Curve Tool CV曲线工具EP Curve Tool EP曲线工具Pencil Curve Tool笔曲线工具Add Points Tool加点工具Curve Editing Tool曲线编辑工具Offset Curve曲线移动Offset Curve On Surface曲线在表面移动Project Tangent曲线切线调整Fillet Curve带状曲线Rebuild Curve重建曲线Extend Curve扩展曲线Insert Knot插入节点Attach Curves连接曲线Detach Curves断开曲线Align Curves对齐曲线Open/Close Curves打开/关闭曲线Reserse Curves反转曲线Duplicate Curves复制曲线CV Hardness硬化曲线Fit B-spline适配贝塔曲线Surfaces曲面Bevel斜角Extrude凸出Loft放样Planar曲面Revolve旋转Boundary边界Birail 1 Tool二对一工具Birail 2 Tool二对二工具Birail 3+ Tool二对三工具Circular Fillet圆边斜角Freeform Fillet***形斜角Fillet Blend Tool斜角融合工具Edit Surfaces编辑曲面Intersect Surfaces曲面交叉Project Curve投影曲线Trim Tool修整曲线工具Untrim Surfaces撤消修整Rebuild Surfaces重建曲面Prepare For Stitch准备缝合Stitch Surface Points点缝合曲面Stitch Tool缝合工具NURBS to Polygons NURBS转化为多边形Insert Isoparms添加元素Attach Surfaces曲面结合Detach Surfaces曲面分离Align Surfaces曲面对齐Open/Close Surfaces打开/关闭曲面Reverse Surfaces反转曲面Polygones多边形Create Polygon Tool创建多边形工具Append to Polygon Tool追加多边形Split Polygon Tool分离多边形工具Move Component移动元素Subdivide多边形细化Collapse面转点Edges边界Soften/Harden柔化/硬化Close Border关闭边界Merge Tool合并工具Bevel斜角Delete and Clean删除和清除Facets面Keep Facets Together保留边线Extract破碎Duplicate复制Triangulate三角分裂Quadrangulate四边形合并Trim Facet Tool面修整工具Normals法向Reverse倒转法向Propagate传播法向Conform统一法向Texture质地Assign Shader to Each Projection指定投影Planar Mapping平面贴图Cylindrical Mapping圆柱体贴图Spherical Mapping球体贴图Delete Mapping删除贴图Cut Texture裁剪纹理Sew Texture斜拉纹理Unite联合Separate分离Smooth光滑Selection Constraints选定限定工具Smart Command Settings改变显示属性Convert Selection转化选定Uninstall Current Settins解除当前设定Animation动画模块Keys关键帧Settings设置关键帧Auto Key自动设置关键帧Spline样条曲线式Linear直线式Clamped夹具式Stepped台阶式Flat平坦式Other其他形式Set Driven Key设置驱动关键帧Set设置Go To Previous前移Go To Next后退Set Key设置帧Hold Current Keys保留当前帧Set Path Key设置路径关键帧Attach to Path指定路径Flow Path Object物体跟随路径Skeletons骨骼Joint Tool关节工具IK Handle Tool反向动力学句柄工具IK Spline Handle Tool反向动力学样条曲线句柄工具Insert Joint Tool添加关节工具Reroot Skeleton重新设置根关节Remove Joint去除关节Disconnect Joint解除连接关节Connect Joint连接关节Mirror Joint镜向关节Set Preferred Angle设置参考角Assume Preferred AngleEnable IK Solvers反向动力学解算器有效EIk Handle Snap反向动力学句柄捕捉有效ESelected IK Handles反向动力学句柄有效DSelected IK Handles反向动力学句柄无效Deformations变形Edit Menbership Tool编辑成员工具Prune Membership变形成员Cluster簇变形Lattice旋转变形Sculpt造型变形Wire网格化变形Lattice旋转Sculpt造型Cluster簇Point On Curve线点造型Blend Shape混合变形Blend Shape Edit混合变形编辑Add增加Remove删除Swap交换Wire Tool网格化工具Wire Edit网格编辑Add增加Remove删除Add Holder增加定位曲线Reset重置Wire Dropoff Locator网线定位器Wrinkle Tool褶绉变形工具Edit Lattice编辑旋转Reset Lattice重置旋转Remove Lattice Tweeks恢复旋转Display I-mediate Objects显示中间物体Hide Intermediate Objects隐藏中间物体Skinning皮肤Bind Skin绑定蒙皮Detach Skin断开蒙皮Preserve Skin Groups保持皮肤组Detach Skeleton分离骨骼Detach Selected Joints分离选定关节Reattach Skeleton重新连接骨骼Reattach Selected Joints重新连接关节Create Flexor创建屈肌Reassign Bone Lattice Joint再指定骨头关节Go to Bind Pose恢复骨头绑定Point关节Aim目标Orient方向Scale缩放Geometry几何体Normal法向RenderingLighting灯光Create Ambient Light创建环境光Create Directional Light创建方向灯Create Point Light创建点光源Create Spot Light创建聚光灯Relationship Panel关系面板Light Linking Tool灯光链接工具Shading 阴影Shading Group Attributes阴影组属性Create Shading Group创建阴影组Lambert朗伯材质Phong Phong材质Blinn布林材质Other其他材质Assign Shading Group指定阴影组InitialParticleSE初始粒子系统InitialShadingGroup初始阴影组Shading Group Tool阴影组工具Texture Placement Tool纹理位移工具Render渲染Render into New Window渲染至新窗口Redo Previous Render重复上次渲染Test Resolution测试分辨率Camera Panel照相机面板Render Globals一般渲染Batch Render批渲染Cancel Batch Render取消批渲染Show Batch Render显示批渲染Dynamics动力学系统Settings设置Initial State初始状态Set For Current当前设置Set For All Dynamic设置总体动力学特性Rigid Body Solver刚体解算器Dynamics Controller动力学控制器Particle Collision Events粒子爆炸Particle Caching粒子缓冲Run-up and Cache执行缓冲Cache Current Frame缓冲当前帧Set Selected Particles设置选定粒子Dynamics On动力学开Dynamics Off动力学关Set All Particles设置所有粒子Particles All On When Run执行时粒子系统开Auto Create Rigid Body自动创建刚体Particles粒子Particle Tool粒子工具Create Emitter创建发射器Add Emitter增加发射器Add Collisions增加碰撞Add Goal增加目标Fields场Create Air创建空气动力场Create Drag创建拖动场Create Gravity创建动力场Create Newton创建牛顿场Create Radial创建辐射动力场Create Turbulence创建震荡场Create Uniform创建统一场Create Vortex创建涡流场Add Air增加空气动力场Add Newton增加牛顿场Add Radial增加辐射场Add Turbulence增加震荡场Add Uniform增加统一场Add Vortex增加涡流场Connect连接Connect to Field场连接Connect to Emitter发射器连接Connect to Collision碰撞连接Bodies柔体和刚体Create Active Rigid Body创建正刚体Create Passive Rigid Body创建负刚体Create Constraint创建约束物体Create Soft Body创建柔体Create Springs创建弹簧Set Active Key设置正向正Set Passive Key设置负向正Help帮助Product Information产品信息Help帮助。
maya命令中英翻译

Maya 菜单中英文对照Standar d标准菜单File文件New Scene建立新场景Open Scene打开场景Save Scene存盘场景Save Scene As改名存盘Import导入ExportAll导出所有ExportSelecti on导出选定物体CreateReferen ce引入场景文件Referen ce Editor引入场景编辑器Project项目New建立新项目Edit Current编辑当前项目Set指定当前项目Exit退出Edit编辑Undo取消上一次操作Redo恢复上一次操作Repeat重复最后一次操作Keys关键帧Cut Keys裁剪关键帧Copy Keys拷贝关键帧Paste Keys粘贴关键帧DeleteKeys删除关键帧Scale Keys缩放关键帧Bake Simulat ion模拟复制Delete删除Deleteby Type根据类型删除History构造历史Channel s通道StaticChannel s静帧通道MotionPaths运动路径Constra ints约束Rigid Bodies刚体DeleteAll by Type根据类型删除所有History构造历史真的不掉线吗??、Channel s通道StaticChannel s静帧通道MotionPaths运动路径Constra ints约束UnusedTransfo rms未用变形Joints连接IK Handles逆向运动控制柄Lattice s车削Cluster s族SculptObjects雕刻物体Wires网格Lights灯光Cameras照相机Image Planes图像板Shading Groupsand Materia ls阴影组和材质Particl es粒子Rigid Bodies刚体物体Rigid Constra ints刚体约束SelectAll选择所有SelectAll by Type根据类型选择所有Joints连接IK Handles逆向运动控制柄Lattice s车削Cluster s族SculptObjects雕刻物体Wires网格Transfo rms变形Geometr y几何体NURBS Geometr y NURBS几何体Polygon Geometr y多边形几何体Lights灯光Cameras照相机Image Planes图像板Particl es粒子Rigid Bodies刚体物体Rigid Constra ints刚体约束Quick SelectSet快速选择集Layers层New Layers建立新层RenameLayer更改层名称RemoveCurrent Layer移去当前层真的不掉线吗??、Layer Editor层编辑器Transfe r to Layer转化为层SelectAll on Layer选择层上所有物体Hide Layer隐藏层Hide All Layers隐藏所有层Show Layer显示层Show All Layers显示所有层Templat e Layer临时层Untempl ate Layer解除临时层Hide Inactiv e Layers隐藏非活动层Templat e Inactiv e Layers临时非活动层Duplica te复制Group成组Ungroup解成组CreateEmpty Group建立空成组Parent建立父物体Unparen t解除父物体Modify修改Transfo rmatio n Tools变形工具Move Tool移动工具RotateTool旋转工具Scale Tool缩放工具Show Manipul ator Tool显示手动工具Default ObjectManipul ator默认调节器Proport ionalModi Tool比例修改工具Move Limit Tool移动限制工具RotateLimit Tool旋转限制工具Scale Limit Tool缩放限制工具Reset Transfo rmatio ns重新设臵变形控制FreezeTransfo rmatio ns冻结变形控制EnableNodes授权动画节点All所有IK solvers逆向运动连接器Constra ints约束Express ions表达式Particl es粒子Rigid Bodies刚体Snapsho ts快照Disable Node废弃动画节点Make Live激活构造物CenterPivot臵中枢轴点PrefixHierarc hy Names定义前缀真的不掉线吗??、Add Attribu te增加属性Measure测量Distanc e Tool距离工具Paramet er Tool参数工具Arc LengthTool弧度工具Animate d Snapsho t动画快照Animate d Sweep由动画曲线创建几何体曲面Display显示Geometr y几何体Backfac es背面Lattice Points车削点Lattice Shape车削形Local Rotatio n Axes局部旋转轴RotatePivots旋转枢轴点Scale Pivots缩放枢轴点Selecti on Handles选定句柄NURBS ponents NURBS元素CVs CV曲线Edit Points编辑点Hulls可控点Custom定制NURBS Smoothn ess NURBS曲面光滑处理Hull物体外壳Rough边框质量Medium中等质量Fine精细质量Custom定制Polygon ponents多边形元素CustomPolygon Display定制多边形显示Fast Interac tion快速交错显示Camera/Light Manipul ator照相机/灯光操作器Sound声音Joint Size关节尺寸IK HandleSize IK把手尺寸Window窗口General Editors通用编辑器Set Editor系统设臵编辑器Attribu te SpreadSheet属性编辑器Tool Setting s工具设臵FilterActionEditor滤镜动作编辑器Channel Control通道控制信息Connect ion Editor连接编辑器真的不掉线吗??、Perform ance Setting s性能设臵ScriptEditorScript编辑器mand Shell命令窗口Plug-in Manager滤镜管理器Renderi ng Editors渲染编辑器Renderi ng Flags渲染标记Hardwar e RenderBuffer硬件渲染缓冲区RenderView渲染视图Shading GroupsEditor阴影组编辑器Texture View质地视图Shading Group Attribu tes阴影组属性Animati on Editors动画编辑器Graph Editor图形编辑器Dope SheetBlend Shape融合形DeviceEditor设备编辑器Dynamic Relatio nships动态关系Attribu te Editor属性编辑器Outline r框架Hypergr aph超图形Multili ster多功能渲染控制Express ion Editor表达式编辑器Recentmands当前命令Playbla st播放预览View Arangem ent视图安排Four四分3 Top Split上三分3 Left Split左三分3 Right Split右三分3 BottomSplit底部三分2 Stacked二叠分2 Side By Side二平分Single单图Previou s Arrange ment前次安排Next Arrange ment下次安排Saved Layouts保存布局SinglePerspec tive View单透视图Four View四分图Persp/Graph/Hyper透视/图形/超图形Persp/Multi/Render透视/多功能/渲染Persp/Multi/Outline r透视/多功能/轮廓Persp/Multi透视/多功能真的不掉线吗??、Persp/Outline r透视/轮廓Persp/Graph透视/图形Persp/Set Editor透视/组编辑器Edit Layouts编辑布局Frame Selecte d in All Views所有视图选定帧Frame All in All Views所有视图的所有帧Minimiz e Applica tion最小化应用Raise Applica tion Windows移动窗口向前Options可选项General Prefere nces一般设臵UI Prefere nces用户界面设臵Customi ze UI定制用户界面Hotkeys快捷键Colors颜色Marking Menus标记菜单Shelves书架Panels面板Save Prefere nces保存设臵StatusLine状态栏Shelf书架Feedbac k Line反馈栏Channel Box通道面板Time Slider时间滑动棒Range Slider范围滑动棒mand Line命令行Help Line帮助行Show Only Viewing Panes仅显示视图面板Show All Panes显示所有面板真的不掉线吗??、对室内空气循环善忘是一件好事。
玛雅中英文对照(全)

Expressions表达式Constraints约束Unused Transforms未用变形Joints连接IK Handles逆向运动控制柄Lattices车削Clusters族Sculpt Objects雕刻物体Wires网格Lights灯光Cameras照相机Image Planes图像板Shading Groups and Materials阴影组和材质Particles粒子Rigid Bodies刚体物体Rigid Constraints刚体约束Select All选择所有Select All by Type根据类型选择所有Joints连接IK Handles逆向运动控制柄Lattices车削Clusters族Sculpt Objects雕刻物体Wires网格Transforms变形Geometry几何体NURBS Geometry NURBS几何体Polygon Geometry多边形几何体Lights灯光Cameras照相机Image Planes图像板Particles粒子Rigid Bodies刚体物体Rigid Constraints刚体约束Quick Select Set快速选择集Layers层New Layers建立新层Rename Layer更改层名称Remove Current Layer移去当前层Layer Editor层编辑器Transfer to Layer转化为层Select All on Layer选择层上所有物体Hide Layer隐藏层Hide All Layers隐藏所有层Show Layer显示层Show All Layers显示所有层Template Layer临时层Untemplate Layer解除临时层Hide Inactive Layers隐藏非活动层Template Inactive Layers临时非活动层Duplicate复制Group成组Ungroup解成组Create Empty Group建立空成组Parent建立父物体Unparent解除父物体Modify修改Transformation Tools变形工具Move Tool移动工具Rotate Tool旋转工具Scale Tool缩放工具Show Manipulator Tool显示手动工具Default Object Manipulator默认调节器Proportional Modi Tool比例修改工具Move Limit Tool移动限制工具Rotate Limit Tool旋转限制工具Scale Limit Tool缩放限制工具Reset Transformations重新设置变形控制Freeze Transformations冻结变形控制Enable Nodes授权动画节点All所有IK solvers逆向运动连接器Constraints约束Expressions表达式Particles粒子Rigid Bodies刚体Snapshots快照Disable Node废弃动画节点Make Live激活构造物Center Pivot置中枢轴点Prefix Hierarchy Names定义前缀Add Attribute增加属性Measure测量Distance Tool距离工具Parameter Tool参数工具Arc Length Tool弧度工具Animated Snapshot动画快照Animated Sweep由动画曲线创建几何体曲面Display显示Geometry几何体Backfaces背面Lattice Points车削点Lattice Shape车削形Local Rotation Axes局部旋转轴Rotate Pivots旋转枢轴点Scale Pivots缩放枢轴点Selection Handles选定句柄NURBS Components NURBS元素CVs CV曲线Edit Points编辑点Hulls可控点Custom定制NURBS Smoothness NURBS曲面光滑处理Hull物体外壳Rough边框质量Medium中等质量Fine精细质量Custom定制Polygon Components多边形元素Custom Polygon Display定制多边形显示Fast Interaction快速交错显示Camera/Light Manipulator照相机/灯光操作器Sound声音Joint Size关节尺寸IK Handle Size IK把手尺寸Window窗口General Editors通用编辑器Set Editor系统设置编辑器Attribute Spread Sheet属性编辑器Tool Settings工具设置Filter Action Editor滤镜动作编辑器Channel Control通道控制信息Connection Editor连接编辑器Performance Settings性能设置Script Editor Script编辑器Command Shell命令窗口Plug-in Manager滤镜管理器Rendering Editors渲染编辑器Rendering Flags渲染标记Hardware Render Buffer硬件渲染缓冲区Render View渲染视图Shading Groups Editor阴影组编辑器Texture View质地视图Shading Group Attributes阴影组属性Animation Editors动画编辑器Graph Editor图形编辑器Dope SheetBlend Shape融合形Device Editor设备编辑器Dynamic Relationships动态关系Attribute Editor属性编辑器Outliner框架Hypergraph超图形Multilister多功能渲染控制Expression Editor表达式编辑器Recent Commands当前命令Playblast播放预览View Arangement视图安排Four四分3 Top Split上三分3 Left Split左三分3 Right Split右三分3 Bottom Split底部三分2 Stacked二叠分2 Side By Side二平分Single单图Previous Arrangement前次安排Next Arrangement下次安排Saved Layouts保存布局Single Perspective View单透视图Four View四分图Persp/Graph/Hyper透视/图形/超图形Persp/Multi/Render透视/多功能/渲染Persp/Multi/Outliner透视/多功能/轮廓Persp/Multi透视/多功能Persp/Outliner透视/轮廓Persp/Graph透视/图形Persp/Set Editor透视/组编辑器Edit Layouts编辑布局Frame Selected in All Views所有视图选定帧Frame All in All Views所有视图的所有帧Minimize Application最小化应用Raise Application Windows移动窗口向前Options可选项General Preferences一般设置UI Preferences用户界面设置Customize UI定制用户界面Hotkeys快捷键Colors颜色Marking Menus标记菜单Shelves书架Panels面板Save Preferences保存设置Status Line状态栏Shelf书架Feedback Line反馈栏Channel Box通道面板Time Slider时间滑动棒Range Slider范围滑动棒Command Line命令行Help Line帮助行Show Only Viewing Panes仅显示视图面板Show All Panes显示所有面板Modeling建模系统Primitives基本物体Create NURBS创建NURBS物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Circle圆Create Polygons创建多边形物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Torus面包圈Create Text创建文本Create Locator创建指示器Construction Plane构造平面Create Camera创建照相机Curves创建曲线CV Curve Tool CV曲线工具EP Curve Tool EP曲线工具Pencil Curve Tool笔曲线工具Add Points Tool加点工具Curve Editing Tool曲线编辑工具Offset Curve曲线移动Offset Curve On Surface曲线在表面移动Project Tangent曲线切线调整Fillet Curve带状曲线Rebuild Curve重建曲线Extend Curve扩展曲线Insert Knot插入节点Attach Curves连接曲线Detach Curves断开曲线Align Curves对齐曲线Open/Close Curves打开/关闭曲线Reserse Curves反转曲线Duplicate Curves复制曲线CV Hardness硬化曲线Fit B-spline适配贝塔曲线Surfaces曲面Bevel斜角Extrude凸出Loft放样Planar曲面Revolve旋转Boundary边界Birail 1 Tool二对一工具Birail 2 Tool二对二工具Birail 3+ Tool二对三工具Circular Fillet圆边斜角Freeform Fillet自由形斜角Fillet Blend Tool斜角融合工具Edit Surfaces编辑曲面Intersect Surfaces曲面交叉Project Curve投影曲线Trim Tool修整曲线工具Untrim Surfaces撤消修整Rebuild Surfaces重建曲面Prepare For Stitch准备缝合Stitch Surface Points点缝合曲面Stitch Tool缝合工具NURBS to Polygons NURBS转化为多边形Insert Isoparms添加元素Attach Surfaces曲面结合Detach Surfaces曲面分离Align Surfaces曲面对齐Open/Close Surfaces打开/关闭曲面Reverse Surfaces反转曲面Polygones多边形Create Polygon Tool创建多边形工具Append to Polygon Tool追加多边形Split Polygon Tool分离多边形工具Move Component移动元素Subdivide多边形细化Collapse面转点Edges边界Soften/Harden柔化/硬化Close Border关闭边界Merge Tool合并工具Bevel斜角Delete and Clean删除和清除Facets面Keep Facets Together保留边线Extrude凸出Extract破碎Duplicate复制Triangulate三角分裂Quadrangulate四边形合并Trim Facet Tool面修整工具Normals法向Reverse倒转法向Propagate传播法向Conform统一法向Texture质地Assign Shader to Each Projection指定投影Planar Mapping平面贴图Cylindrical Mapping圆柱体贴图Spherical Mapping球体贴图Delete Mapping删除贴图Cut Texture裁剪纹理Sew Texture斜拉纹理Unite联合Separate分离Smooth光滑Selection Constraints选定限定工具Smart Command Settings改变显示属性Convert Selection转化选定Uninstall Current Settins解除当前设定Animation动画模块Keys关键帧Settings设置关键帧Auto Key自动设置关键帧Spline样条曲线式Linear直线式Clamped夹具式Stepped台阶式Flat平坦式Other其他形式Set Driven Key设置驱动关键帧Set设置Go To Previous前移Go To Next后退Set Key设置帧Hold Current Keys保留当前帧Paths路径Set Path Key设置路径关键帧Attach to Path指定路径Flow Path Object物体跟随路径Skeletons骨骼Joint Tool关节工具IK Handle Tool反向动力学句柄工具IK Spline Handle Tool反向动力学样条曲线句柄工具Insert Joint Tool添加关节工具Reroot Skeleton重新设置根关节Remove Joint去除关节Disconnect Joint解除连接关节Connect Joint连接关节Mirror Joint镜向关节Set Preferred Angle设置参考角Assume Preferred AngleEnable IK Solvers反向动力学解算器有效EIk Handle Snap反向动力学句柄捕捉有效ESelected IK Handles反向动力学句柄有效DSelected IK Handles反向动力学句柄无效Deformations变形Edit Menbership Tool编辑成员工具Prune Membership变形成员Cluster簇变形Lattice旋转变形Sculpt造型变形Wire网格化变形Lattice旋转Sculpt造型Cluster簇Point On Curve线点造型Blend Shape混合变形Blend Shape Edit混合变形编辑Add增加Remove删除Swap交换Wire Tool网格化工具Wire Edit网格编辑Add增加Remove删除Add Holder增加定位曲线Reset重置Wire Dropoff Locator网线定位器Wrinkle Tool褶绉变形工具Edit Lattice编辑旋转Reset Lattice重置旋转Remove Lattice Tweeks恢复旋转Display I-mediate Objects显示中间物体Hide Intermediate Objects隐藏中间物体Skinning皮肤Bind Skin绑定蒙皮Detach Skin断开蒙皮Preserve Skin Groups保持皮肤组Detach Skeleton分离骨骼Detach Selected Joints分离选定关节Reattach Skeleton重新连接骨骼Reattach Selected Joints重新连接关节Create Flexor创建屈肌Reassign Bone Lattice Joint再指定骨头关节Go to Bind Pose恢复骨头绑定Point关节Aim目标Orient方向Scale缩放Geometry几何体Normal法向RenderingLighting灯光Create Ambient Light创建环境光Create Directional Light创建方向灯Create Point Light创建点光源Create Spot Light创建聚光灯Relationship Panel关系面板Light Linking Tool灯光链接工具Shading 阴影Shading Group Attributes阴影组属性Create Shading Group创建阴影组Lambert朗伯材质Phong Phong材质Blinn布林材质Other其他材质Assign Shading Group指定阴影组InitialParticleSE初始粒子系统InitialShadingGroup初始阴影组Shading Group Tool阴影组工具Texture Placement Tool纹理位移工具Render渲染Render into New Window渲染至新窗口Redo Previous Render重复上次渲染Test Resolution测试分辨率Camera Panel照相机面板Render Globals一般渲染Batch Render批渲染Cancel Batch Render取消批渲染Show Batch Render显示批渲染Dynamics动力学系统Settings设置Initial State初始状态Set For Current当前设置Set For All Dynamic设置总体动力学特性Rigid Body Solver刚体解算器Dynamics Controller动力学控制器Particle Collision Events粒子爆炸Particle Caching粒子缓冲Run-up and Cache执行缓冲Cache Current Frame缓冲当前帧Set Selected Particles设置选定粒子Dynamics On动力学开Dynamics Off动力学关Set All Particles设置所有粒子。
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Maya 2009 中英文对照File 文件New Scene 建立新场景Enable default scene 使用默认的场景Default scene 默认场景Default Working Units 默认的工作单位Linear 长度单位millimeter 毫米centimeter 厘米meter 米inch 英寸foot 英尺yard 光年Angular 角度单位degrees 角度radians 弧度Time 时间Default Timeline Settings 默认的时间线设置Playback start/end 回放起始结束帧Animation start/end 动画起始结束帧Open Scene 打开场景File type 文件类型Execute script nodes 执行脚本节点Load Settings 调用设置Load default references 调用默认参照Load all references 调用所以参照Load top-level top-level only 仅调顶级参照Load no references 不调用参照Selective preload 选择性调用Save Scene 保存场景Incremental save 递增保存Limit incremental save 限制保存次数Number of incremental 递增次数Save Scene As 另存场景Default file extensions 默认文件扩展名Copy texture maps 纹理Always 总是Unless referenced 除非参照Disk Cache Options 磁盘缓冲File Type Specific Options 文件类型细节Use full names for attributes on nodes 在节点上使用属性全名Save Preferences 保存参数Optimize Scene Size 优化场景尺寸Remove invalid 移除无效的Remove empty 移除空的Remove unused 移除无用的Remove duplicate 移除重复的Import 导入Group 组Remove duplicate 移除重复Preserve references 保留参照Use namespaces 使用名字空间Export All 导出所有Export Selection 导出选定对象Keep only a reference 仅保留一个参考Prefix with 添加前缀Include these inputs 包含下列这些输入Include texture info 包含纹理信息View Image 查看图片View Sequence 查看序列帧Create Reference 导入场景文件Deferred 延缓Lock 锁定Locator 定位器Reference Editor 参考编辑器Create Reference 创建参考文件Import Objects from Reference 从参考中输入对象Export Selection 输出选择Save Reference Edits 保存参考List Reference Edits 列出参考编辑List Unknown Edits 列出未知编辑Clean Up Reference 清楚参考Select File Contents 选择文件内容Reference 参照Reload Reference 重加载参照Unload Reference 卸载参照Load Reload Reference 调用相关参照Unload Reload Reference 卸载相关参照Duplicate Reference 复制参照Recently Reference 替换参照Recently Reference Files 最近替换的文件Remove Reference 移除参照Lock Reference 锁定参照Unlock Reference 解除参照Proxy 代理Add Proxy 增加代理Remove Proxy as 重载代理Reload Proxy 移除代理Switch Tag for Active Proxy to 切换激活代理的标记Switch Tag for Proxy 切换代理的标记View Selected References 查看选择的参考View All References 查看所以参考Project 工程Edit Current 编辑当前项目Recent Files 最近文件Recent Increments 增量文件Recent Projects 最近工程Exit 退出Edit 编辑Undo 取消上一次操作Redo 恢复上一次操作Repeat 重复上一次操作Recent Commands List 最后使用的命令Cut 剪切Copy 复制Paste 粘贴Keys 关键帧Cut Keys 剪切关键帧Copy Keys 复制关键帧Paste Keys 粘贴关键帧Delete Keys 删除关键帧Scale Keys 缩放关键帧Snap Keys 吸附关键桢Bake Simulation 模拟复制Delete 删除Delete by Type 根据类型删除History 历史记录Non-Deformer History 没有变形的历史All Non-Deformer History 所以没有变形的历史History before deformers only 仅没有变形前的历史Channels 通道Hierarchy 层级Selected 选择的Below 下层All keyable 所以可设关键桢属性From Channel Box 通道盒属性Driven channels 驱动通道Control point 控制点Shapes 形节器Static Channels 静帧通道Motion Paths 运动路径Expressions 表达式Constraints 约束Rigid Bodies 刚体Delete All by Type 根据类型删除所有History 历史Channels 通道Static Channels 静帧通道Motion Paths 运动路径Non-particle Expressions 非离子表达式Constraints 约束Sounds 声音Rigid Bodies 刚体Select All by Type 根据类型选择所有Clips 片段Lattices 晶格Clusters 箸Sculpt Objects 雕刻物体Nonlinears 非线形变形器Wires 线变形器Shading Group and Materials 阴影组和材质Particles 粒子Rigid Bodies 刚体Rigid Constraints 刚体约束Fluids 物流Fur 毛发nCloths 布料nRigids 刚体Dynamic Constraints 动力学约束Select Tool 选择工具Lasso Select Tool 选择套索工具Paint Selection Tool 绘图选择工具Select All 选择所有Deselect 取消选择Select Hierarchy 选择层级Invert Selection 反选Select All by Type 按类型全部选择Transforms 变形节点Geometry 几何体Polygon Geometry 多边形几何体Subdiv Geometry 细分体Brushes 画笔Strokes 笔画Quick Select Sets 快速选择组Duplicate 复制Duplicate Special 专用复制Geometry type 几何体类型Instance 实例Group under 群组类型Parent 父子World 世界坐标系New group 新的群组Smart transform 智能变换Translate 位移Rotate 旋转Number of copies 复制份数Duplicate input graph 复制输入节点Duplicate input connections 复制输入连接Instance leaf nodes 实例化子节点Assign unique name to child nodes 为子节点指定单独的名称Duplicate with Transform 变换复制Group under 群组类型World 世界坐标系Center 中心Origin 原点Group pivot 群组轴中心点Preserve position 保持位置Ungroup 打散群组Ungroup under 打散群组类型Level with Detail 细节层级Parent method 父化方式Move objects 移动对象Add instance 增加实例Preserve position保存位置Unparent 解除父子Unparent method 解除父化方式Parent to world 作为世界系子物体Remove instance 清除实例Modify 修改Transformation Tools 变形工具Move Tool 移动工具Rotate Tool 旋转工具Scale Tool 缩放工具Universal Manipulator 通用操作器Move Normal Tool 移动法线工具Move/Rotate/Scale Tool 移动旋转缩放工具Show Manipulator Tool 显示操作杆Default Object Manipulator 默认操作器Move 移动Transform 变换操作器Proportional Modi Tool 比例修改工具Soft Modification Tool 柔性修改工具Reset Transformations 重设变换Freeze Transformations 变换归零Joint orient 骨骼方向Normals 法线Only for non-rigid transformations 仅针对非刚体的变换有效Snap Align Objects 捕捉对齐物体Grandparent 祖父物体Snap type 捕捉类型Left 左Middle 中Right 右Align Objects 对齐物体Align mode 对齐模式Align in 对齐轴Align to 对齐到Selection average 选择对象的平均值Last selected object 最后选择的对象Align Tool 对齐工具Snap Together Tool 捕捉聚集工具Enable Nodes 授权动画节点Move and rotate object 移动并选择物体Snap to polygon face 捕捉到多边形边上Evaluate Nodes 解算节点Evaluate All 解算所有节点Ignore All 忽略所有节点IK solvers 逆向运动连接器Global Stitch 全局缝合nucleuses 核子解算器Snapshots 快照Make Live 激活构造物Center Pivot 中心化枢轴点Prefix Hierarchy Names 为层级名前添加前缀Search and Replace Name搜索并替换名称Add Attribute 增加属性Long name 属性名称Make attribute 可关键桢属性Vector 向量Integer 整型变量String 字符串Float 浮点型变量Boolean 布尔变量Enum 列举型Scalar 标量Per particle 每个粒子Add initial state attribute 添加初始状态属性Minimum 最大值Maximum 最小值Default 默认值Particle 粒子Control 控制Edit Attribute 编辑属性Numeric Attribute Properties 属性的参数值Keyable 可关键桢Displayable 不可关键桢Has minimum 存在最小值Has maximum 存在最大值Enum Name 列举名称Delete Attribute 删除属性Convert 转换Subdiv 细分表面Attach multiple output meshes 合并多片面Merge tolerance 合并容差Match render tessellation 配色渲染细分Triangles 三角形Quads 四边形Tessellation method 镶嵌细分方式General 常规Count 数目Standard fit 标准匹配Chord height ratio 弧高比率Fractional tolerance 细分公差Minimal edge length 最小边的长度3D delta 3D增量Maximum base mesh faces 基于网格的最大面数Maximum edges per vertex 每个点转化为边的最大值Subdivision surface mode 细分面模式Standard 标准Proxy object 代理物体Keep original 保留原物体Tessellation method 镶嵌细分方式Uniform 统一Adaptive 适应Polygon count 多边形数目Vertices 顶点Level 层级Divisions per face 每个面的细分次数Maximum number polygons 多边形的最大数值Origin object 原始物体Replace 取代Hide 隐藏Share UVs 共享UVOutput type 输出类型Paint Effects 原始笔画Vertex color mode 顶点着色模式None 无Color 着色Illuminated 照明Quad output 输出四边形Hide strokes 隐藏笔画Poly limit 多边形数目极限Input image 输入的图像Quantize 量化Quantize levels 量化级别Search radius 探索半径Minimum segment size 最小片段大小Color range 颜色范围Maximum color difference 最大颜色差异Max point to add 要添加的点的上限Fit to selection 适配至所选Surface offset 曲面偏移UV set UV集合Generate shaders 产生着色Shader template 着色器模板Displacement 置换Fluid 液体Paint Scripts Tool 脚本编辑工具Paint Attributes Tool 属性绘制工具Create 创建NURBS Primitives NURBS基本几何体Sphere 球体Pivot 枢轴点Object 物体User defined 用户自定义Pivot point 枢轴点坐标Axis 轴向Free 自由Active view 当前视窗Axis definition 轴向定义Start sweep angle 起始扫掠角度End sweep angle 终止扫略角度Radius 半径Surface degree 表面度数Cubic 立方Usetolerance 使用容差Global 全局Number of sections 扇区数Number of spans 段数Cube 立方体Width 宽Length 长Height 高U patches U向面片数V patches V向面片数Cylinder 圆柱体Caps 盖Both 都有Extra transform on caps 盖子附加变换Use tolerance 容差Cone 圆锥体Plane 平面Torus 圆环Circle 圆形Square 正方形Interactive Creation 互交式创建Exit On Completion 完成后退出Polygon Primitives 多边形基本几何体Axis divisions 环绕轴细分Height divisions 沿高度方向细分Texture mapping 贴图坐标Create UVs 创建UVsPinched at Poles 两端顶点收缩Sawtooth at poles 两端顶点锯齿化Width divisions 沿宽度细分Depth divisions 沿深度细分Normalize 归一化Collectively 共同Each face separately 各面分离Preserve aspect ratio 保持比例Cap divisions 沿盖方向细分Round cap 圆形的圆柱体盖Preserve aspect ratio 保持比例Section Radius 截面半径Twist 扭曲Prism 菱体Side length 边长Number of sides in base 边的数量Pyramid 金字塔Pipe 管状物Thickness 厚度Helix 螺旋体Coils 卷曲Coil divisions 沿卷曲细分Direction 方向Clockwise 顺时针Counterclockwise 逆时针Soccer Ball 英式足球Platonic Solids 多面实体Platonic type 实体类型Dodecahedron 十二面体Icosahedron 二十面体Octahedron 八面体Tetrahedron 四面体Subdiv Primitives 细分基本几何体Volume Primitives 体积基本几何体Ambient Light 环境光Intensity 亮度Ambient shade 发散度Cast shadows 投射阴影Shadow color 阴影颜色Shadow rays 阴影光线数Direction Light 方向灯Interactive placement 交互放置Point Light 点光源Spot Light 聚光灯Cone rate 椎体角度Cast shadows 投射阴影Area Light 面积光Volume Light 体积光Camera 摄像机Camera and Aim 带目标点的摄像机Camera,Aim,and Up 带目标点和旋转轴的摄像机CV Curve Tool CV曲线工具Curve degree 曲线度Knot spacing 节间距Chord length 弧长Multiple end knots 多个终结EP Curve Tool EP曲线工具Pencil Curve Tool 铅笔工具Arc Tools 弧线工具Three Point Circular Arc 三点弧线Two Point Circular Arc 两点弧线Measure Tools 测量工具Distance Tool 距离测量工具Parameter Tool 物体参数测量工具Arc Length Tool 线参数测量工具Text 文字Font 字体Curves 曲线Trim 剪切面Poly 多边形Bevel 倒角Adobe(R) Illustrator(R) Object Illustrator物体Create bevel 创建倒角At start 在起点At end 在末端bevel width 倒角宽度bevel depth 倒角深度Extrude distance 挤压高度Create cap 创建封盖Outer bevel style 外倒角类型Inner bevel style 内倒角类型Construction Plane 创建平面Pole axis 平面轴向Size 尺寸Empty Group 空组Sets 集合Add to a partition 添加到分区Only if exclusive 排他性By making exclusive 制造排除Partition 分区Quick Select Set 快速选择分区Display 显示Grid lines every 网格间隔Axes 轴Grid lines & numbers 网格和数字Subdivision lines 细分线Thicker line for axes 轴线加粗Grid lines 网格线Heads Up Display 题头显示Object Details 物体细分Poly Count 多边形参数Subdiv Details 细分体细节Animation Details 动作细节FBIK Details FBIK细节Frame Rate 帧速度Current Frame 当前构成Camera Name 摄像机名称View Axis 视图轴Origin Axis 原始轴Tool Message 工具提示UI Elements 用户界面元素Status Line 状态栏Shelf 工具架Time Slider 时间滑块Range Slider 范围滑块Command Line 命令行Help Line 帮助行Tool Box 工具箱Attribute Edit 属性编辑器Tool Settings工具设置Channel Box/Layer Edit 通道盒层编辑层Hide All UI Elements 隐藏所以元素Show All UI Elements 显示所以元素Restore UI Elements 恢复用户元素Hide Selection 隐藏选择对象Hide selected Object 隐藏未选择对象Hide selected CVs 隐藏未选择CVsAll 所以Hide Geometry 隐藏几何体Polygon Surface 多边形曲面Deforming Geometry 施加变形的几何体Stroke Path Curves 笔画路径曲线Stroke Control Curves 笔画控制曲线Hide Kinematics 隐藏动力学对象Hide Deformers 隐藏变形器Wrap Influences 包裹影响物Smooth Skin Influences 平滑蒙皮的影响物Animation Markers 动画标记Light Manipulators 灯光操作杆Camera Manipulators 摄像机操作杆Show Selection 显示选择对象Show selected Object 显示未选择对象Show Last Hidden 显示上次隐藏的对象Show selected CVs 显示未选择CVsShow Kinematics 显示动力学对象Show Deformers 显示变形器Object Display 对象显示Template 模板Untemplate 取消模板Ignore Hardware Shader 忽悠硬件材质Use Hardware Shader 使用硬件材质Fast Interaction 快速交互Transform Display 变换属性显示Local Rotation Axes 局部旋转坐标Selection Handles 选择手柄Culling Options 剔除选项Keep Wire 保持线框Keep Hard Edges 保留硬边Keep Vertices 保留顶点Vertex Size 顶点尺寸Crease Vertices 创建顶点UVs UV点Unshared UVs 非共享的UV点UV SizeUV 尺寸Component IDs 元素序号Edges 边Faces 面Face Normals 表面法线Vertex Normals 顶点法线Tangents 切线Normals Size 法线尺寸Standard Edges 普通边Soft/Hard Edges 软硬边Hard Edges 硬边Border Edges 边界边Crease Edges 折边Texture Border Edges 纹理边界边Edge Width 边的宽度Face Center 面中心Face Triangles 三角面Non-planar Faces 非平面Reset Display 恢复显示Limit to Selected 限制显示Custom Polygon Display 自定义多边形显示Object affected 影响物体Backculling 剔除背面Highlight 高亮Edges 边Soft/Hard 硬软Only hard 仅软Texture borders 纹理边Edge width边宽Face 面Non-planar 非平面Show item numbers 显示项目数Texture coordinates 纹理坐标UV topology UV拓扑Color in shaded display 在实体显示下着色Color material channel 颜色材质通道Material blend setting 材质混合设置Hulls 外壳Patch Center 片面中心Surface Origin 表面方向Custom 自定义Scope 范围Active object 选择的物体All object 所以的物体New curves 新创建的曲线New surface 新创建的曲面Sel handles 选择手柄Hull 壳Active 激活的Hull simplification U U方向简化Hull simplification V V反向简化Rough 粗糙Medium 中等Fine 完美Custom Smoothness 自定义平滑显示Full 完全Surface div per span U U方向表面细分Surface div per span V V方向表面细分Curve div per span 曲线细分Display render tessellation geometry 显示渲染细分几何体Surface div per span 分段表面细分Hull simplification U U方向细分Hull simplification V V方向细分UV Borders UV边缘Animation 动画Lattice Point 晶格点Lattice Shape 晶格网格Joint Size 骨骼尺寸IK/FK Joint Size IK/FK骨骼尺寸IK Handle Size IK手柄尺寸Joint Labels 骨骼标签Rendering 渲染Camera/Light Manipulator 摄像机灯光操纵器Clipping Planes 剪切平面Cycling Index 循环索引Paint Effects Mesh Display 画笔多边形显示Stroke Display Quality 笔画显示Window 窗口General Editors 综合编辑器Component Editor 元素编辑器Attribute Spread Sheet 属性扩展清单Visor 浏览器Display Layer Editor 显示通道栏Blind Data Editor 不可视数据编辑器Script Editor 脚本编辑器Command Shell 命令编辑器Rendering Editors 渲染编辑器Render View 渲染窗口Render Settings 渲染设置Hypershade 超级着色器Render Layer Editor 分层渲染窗口Rendering Flags 渲染标记Shading Group Attributes 阴影组属性Multilister 材质多重列表Hardware Render Buffer 硬件渲染器Animation Editors 动画编辑器Graph Editor 图表编辑器Trax Edit 非线形编辑器Dope Sheet 关键桢清单Blend Shape 混合形状编辑器Expression Editor 表达式编辑器Device Editor 运动捕捉编辑器Relationship Editors 关系编辑器Deformer Sets 变形器组Character Sets 角色组Display Layers 显示组Render Layers 渲染层Dynamic Relationships 动力学关系Light Linking 灯光连接Light-Centric 以灯光为中心Object-Centric 以物体为中心UV Linking UV连接Texture-Centric 以纹理为中心UV-Centric 以UV为中心Hair/Fur Linking 头发绒毛系统连接Settings/reference 设置/参数references 参数窗口Tool Settings 工具设置Performance Settings 指定执行设置Hotkey Editor 快捷键编辑器Color Settings 颜色设置窗口Marking Menu Editor 标记菜单编辑器Shelf Editor 工具架编辑器Plug-in Manager 插件管理器。