Java实现简易计算器

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JavaFx-编写一个简单的计算器,实现加减乘除

JavaFx-编写一个简单的计算器,实现加减乘除

JavaFx-编写⼀个简单的计算器,实现加减乘除0.题⽬描述编写⼀个简单的计算器,完成加、减、乘、除的功能1.源代码import javafx.application.Application;import javafx.stage.Stage;import yout.HBox;import yout.BorderPane;import bel;import javafx.scene.control.TextField;import javafx.scene.control.Button;import javafx.scene.Scene;import javafx.geometry.Insets;import javafx.geometry.Pos;public class Test2 extends Application {private TextField num1 = new TextField();private TextField num2 = new TextField();private TextField res = new TextField();private Button btAdd = new Button("Add");private Button btSub = new Button("Subtract");private Button btMul = new Button("Multiply");private Button btDiv = new Button("Divide");@Overridepublic void start(Stage primaryStage) {HBox top = new HBox();top.setAlignment(Pos.CENTER);top.setPadding(new Insets(5,10,5,10));top.setSpacing(10);top.getChildren().addAll(new Label("Number1"),num1,new Label("Number2"),num2,new Label("Result"),res);HBox bottom = new HBox();bottom.setAlignment(Pos.CENTER);bottom.setPadding(new Insets(5,10,5,10));bottom.setSpacing(10);bottom.getChildren().addAll(btAdd,btSub,btMul,btDiv);BorderPane pane = new BorderPane();pane.setTop(top);pane.setBottom(bottom);btAdd.setOnAction(e -> Add());btSub.setOnAction(e -> Sub());btMul.setOnAction(e -> Mul());btDiv.setOnAction(e -> Div());Scene scene = new Scene(pane, 900, 80);primaryStage.setResizable(false);primaryStage.setScene(scene);primaryStage.setTitle("Calculator");primaryStage.show();}private void Add() {double n1 = Double.parseDouble(num1.getText());double n2 = Double.parseDouble(num2.getText());res.setText(String.format("%.2f", n1+n2));}private void Sub() {double n1 = Double.parseDouble(num1.getText());double n2 = Double.parseDouble(num2.getText());res.setText(String.format("%.2f", n1-n2));}private void Mul() {double n1 = Double.parseDouble(num1.getText());double n2 = Double.parseDouble(num2.getText());res.setText(String.format("%.2f", n1*n2));}private void Div() {double n1 = Double.parseDouble(num1.getText());double n2 = Double.parseDouble(num2.getText());res.setText(String.format("%.2f", n1/n2));}public static void main(String[] args) {unch(args);}}2.运⾏结果3.技术总结 上半部分放⼊⼀个HBox中,下半部分放⼊⼀个HBox中。

用java代码写的简易计算器(可以实现基本的加减乘除功能)

用java代码写的简易计算器(可以实现基本的加减乘除功能)

⽤java代码写的简易计算器(可以实现基本的加减乘除功能)package A;import java.awt.*;import java.awt.event.ActionEvent;import java.awt.event.ActionListener;import java.awt.event.MouseEvent;import java.awt.event.MouseListener;import javax.swing.*;public class Calcular3 extends JFrame implements ActionListener,MouseListener{private int m1=0,n=0;//private double m2=0;//运算的数private int flag=0;JFrame f;JPanel p1,p2,p3;JTextField t;JButton b1[]=new JButton[18];String b[]= {"1","2","3","4","5","6","7","8","9","0","清空","退格",".","=","+","-","*","/"};public Calcular3(){f=new JFrame("计算器");t=new JTextField(35);p1=new JPanel();p2=new JPanel();p3=new JPanel();f.setBounds(100, 100, 400, 200);f.add(p1,BorderLayout.NORTH);f.add(p2,BorderLayout.CENTER);f.add(p3,BorderLayout.EAST);p2.setLayout(new GridLayout(5,3));p3.setLayout(new GridLayout(4,1));p1.add(t);for(int i=0;i<14;i++) {b1[i]=new JButton(b[i]);p2.add(b1[i]);b1[i].addActionListener(this);}for(int i=14;i<18;i++) {b1[i]=new JButton(b[i]);p3.add(b1[i]);b1[i].addActionListener(this);}/*for(int i=0;i<18;i++) {b1[i].addActionListener(this);}*/f.setVisible(true);}//实现接⼝的⽅法public void mouseClicked(MouseEvent e) {}public void mousePressed(MouseEvent e) {}public void mouseReleased(MouseEvent e) {}public void mouseEntered(MouseEvent e) {}public void mouseExited(MouseEvent e) {}public void actionPerformed(ActionEvent e) {String str="";int i;for(i=0;i<=9;i++) {if(e.getSource()==b1[i]) {if(i==9) {n=n*10;}else {n=n*10+i+1;}str=String.valueOf(n);//整形n转换成字符串strt.setText(str);//显⽰到⽂本框上}}for(i=14;i<18;i++) {//+、-、*、/if(e.getSource()==b1[i]) {//匹配运算符m1=Integer.parseInt(t.getText());if(flag==15) {m2=m1+m2;}else if(flag==16) {m2=m1-m2;}else if(flag==17) {m2=m1*m2;}else if(flag==18) {m2=m1/m2;}else m2=m1;//若⽆连续的运算符运算,保存当前数据到m2 if(i==14) flag=15;else if(i==15) flag=16;else if(i==16) flag=17;else flag=18;str=String.valueOf(b[i]);t.setText(str);//显⽰到⽂本框上n=0;//还原,记录下次数据break;//找到匹配数据退出循环}}if(e.getSource()==b1[13]) {//=m1=Integer.parseInt(t.getText());if(flag==15) {m2=m2+m1;}else if(flag==16) {m2=m2-m1;}else if(flag==17) {m2=m2*m1;}else if(flag==18) {m2=m2/m1;}else m2=m1;str=String.valueOf(m2);t.setText(str);//显⽰到⽂本框上n=0;//还原,记录下次数据flag=0;//flag还原0,表明没有未处理的运算符}if(e.getSource()==b1[10]) {//各变量变为0 清空m1=0;m2=0;flag=0;n=0;t.setText("0");//显⽰到⽂本框上}if(e.getSource()==b1[11]) {//退格m1=(int)(Double.parseDouble(t.getText())/10);n=m1;str=String.valueOf(m1);t.setText(str);}if(e.getSource()==b1[12]) {//⼩数点m1=Integer.parseInt(t.getText());str=String.valueOf(m1+b[12]);t.setText(str);//显⽰到⽂本框上int j=0;for(i=0;i<=9;i++) {if(e.getSource()==b1[i]) {j++;m2=Math.pow(0.1, j)*Integer.parseInt(b[i]);str=String.valueOf(m1+m2);t.setText(str);//显⽰到⽂本框上}}}}//主函数public static void main(String[] args) {new Calcular3();}}。

Java实现简易计算器

Java实现简易计算器

Java实训作业题目:Java实现简易计算器学院:姓名:学号:班级:20 年月一、实验目的通过课程设计,主要要达到两个目的,一是检验和巩固专业知识、二是提高综合素质和能力。

此次课程设计实训主要是Java语言程序设计的实现。

通过该课程设计,可以将课堂上掌握的理论知识与处理数据的业务相结合,以检验自己掌握知识的宽度、深度及对知识的综合运用能力。

二、实验要求用Java编写一个简单的计算器,使其能够实现最基本的功能,如简单的加、减、乘、除;平方根,倒数,平方等功能。

三、详细内容1.界面设计界面设计使用GUI,其中有用到swing组件的TextField和Button,用到awt中的BorderLayout和GridLayout布局管理方式,其图形界面如图1-1所示:图1-1其中主要代码为:public mainWindow(){this.setTitle("计算器");//用户图形界面标题this.setVisible(true);//用户图形界面可缩小this.setResizable(false);//用户图形界面不可放大this.setSize(350,300);//设置用户图形界面的大小this.setLocation(400,150);//用户图形界面在屏幕中的显示位置JPanel panel1 = new JPanel();//新建一个画板JPanel panel2 = new JPanel();button1 = new JButton("1");...reset = new JButton("CE");Container container = this.getContentPane();container.add(panel2,BorderLayout.NORTH);container.add(panel1);panel1.setLayout(new GridLayout(5,4));//将画板1分为4行5列result.setEnabled(false);result.setFont(new Font("Dialog",Font.BOLD,25));//运算结果的字体大小result.setEditable(false);result.setHorizontalAlignment(SwingConstants.RIGHT);panel1.add(reciprocal);//分别将20个按钮依次添加到画板panel1中,并设置各自的大小reciprocal.setFont(new Font("Dialog",Font.PLAIN,20));...panel1.add(divide);divide.setFont(new Font("Dialog",Font.PLAIN,20));panel2.setLayout(new GridLayout());panel2.add(result);//画板panel2添加运算结果2.四则运算较为简单的实现了简单的加、减、乘、除运算,主要代码如下:ActionListener equal1 = new ActionListener(){ //实现四则运算public void actionPerformed(ActionEvent e){String str = result.getText();b = DatatypeConverter.parseDouble(str);{if(flag == "+")c = a + b;else if(flag == "-")c = a - b;else if(flag == "*")c = a * b;else if(flag == "/" || b != 0)c = a / b;}if(flag != "=")result.setText("" + c);elseresult.setText("零不能做除数!");a = 0;b = 0;c = 0;flag = "";}};3.其他功能另外添加了平方根,倒数,平方等功能,主要代码如下:平方根运算的实现:ActionListener sqrt1= new ActionListener(){public void actionPerformed(ActionEvent e){String str = result.getText();double i = DatatypeConverter.parseDouble(str);i = Math.sqrt(i);result.setText("" + i);}};倒数运算的实现:ActionListener reciprocal1 = new ActionListener(){ public void actionPerformed(ActionEvent e){String str = result.getText();double i = DatatypeConverter.parseDouble(str);i = 1/i;result.setText("" + i);}};平方运算的实现:ActionListener square1 = new ActionListener(){public void actionPerformed(ActionEvent e){String str = result.getText();double i = DatatypeConverter.parseDouble(str);i = i*i;result.setText("" + i);}};4.程序测试经测试发现本计算器基本功能均能实现,可正常运行计算,针对功能实现的代码部分过于简单,可以对其进行改善提高,方便用户使用!5.实训小结通过对计算器窗体的编写,熟悉了java图形用户界面的设计原理和程序结构,熟悉了java中awt和swing的组合。

java计算器设计实验报告

java计算器设计实验报告

java计算器设计实验报告《Java计算器设计实验报告》摘要:本实验报告基于Java语言,设计了一个简单的计算器。

通过使用面向对象的编程方法,实现了基本的加、减、乘、除运算,并且实现了用户界面的交互操作。

本实验报告详细介绍了计算器的设计思路、实现过程和代码结构,并对实验结果进行了分析和总结。

1. 引言计算器是人们日常生活中常用的工具之一,它能够帮助人们进行简单的数学运算。

随着计算器的普及和发展,计算器的功能也越来越丰富,例如科学计算器、金融计算器等。

本实验旨在通过使用Java语言,设计一个简单的计算器,以加深对面向对象编程的理解和应用。

2. 设计思路在设计计算器时,首先需要确定计算器的功能需求,包括加法、减法、乘法、除法等基本运算。

其次,需要考虑用户界面的设计,使用户能够方便地输入数字和选择运算符。

最后,需要考虑计算器的实现方式,包括数据结构的选择、算法的设计等。

3. 实现过程在本实验中,我们使用Java语言和Swing库来实现计算器的设计。

首先,我们创建一个Calculator类来处理计算器的逻辑操作,包括加法、减法、乘法、除法等运算。

然后,我们创建一个CalculatorUI类来处理用户界面的设计,包括数字按钮、运算符按钮和显示屏的设计。

最后,我们将Calculator类和CalculatorUI类进行整合,实现一个完整的计算器。

4. 代码结构以下是计算器的主要代码结构:Calculator类:- add(double a, double b):加法运算- subtract(double a, double b):减法运算- multiply(double a, double b):乘法运算- divide(double a, double b):除法运算CalculatorUI类:- createNumberButton(int number):创建数字按钮- createOperatorButton(String operator):创建运算符按钮- createDisplayScreen():创建显示屏Main类:- main(String[] args):主函数,启动计算器界面5. 实验结果分析通过实验,我们成功地实现了一个简单的计算器,用户能够输入数字并进行加、减、乘、除等运算。

java实验报告——简单计算器的编写五篇范文

java实验报告——简单计算器的编写五篇范文

java实验报告——简单计算器的编写五篇范文第一篇:java实验报告——简单计算器的编写JAVA实验报告——简单计算器的编写班级:学号:姓名:一、实验目的1.掌握java图形用户界面(GUI)的设计原理和程序结构2.能设计复核问题要求的图形用户界面程序3.掌握常用组件的事件接口4.应用awt和swing组件进行应用程序设计二、实验条件1.计算机一台2.java软件开发环境三、实验步骤1、编写代码:mport java.awt.*;import java.awt.event.*;import javax.swing.*;public class JCalculator extends JFrame implements ActionListener {private static final long serialVersionUID =-***457Lprivate class WindowCloser extends WindowAdapter {public void windowClosing(WindowEvent we){System.exit(0);}}int i;private final String[] str = { “7”, “8”, “9”, “/”, “4”, “5”, “6”, “*”, “1”,“2”, “3”, “-”, “.”, “0”, “=”, “+” };JButton[] buttons = new JButton[str.length]; JButton reset = new JButton(“CE”); JTextField display = new JTextField(“0”);public JCalculator(){super(“Calculator”);JPanel panel1 = new JPanel(new GridLayout(4, 4)); for(i = 0;i < str.length;i++){buttons[i] = new JButton(str[i]);panel1.add(buttons[i]);}JPanel panel2 = new JPanel(new BorderLayout()); panel2.add(“Center”, display);panel2.add(“East”, reset);getContentPane().setLayout(new BorderLayout()); getContentPane().add(“North”, panel2); getContentPane().add(“Center”, panel1);for(i = 0;i < str.length;i++)buttons[i].addActionListener(this);reset.addActionListener(this);display.addActionListener(this); addWindowListener(new WindowCloser()); setSize(800, 800);setVisible(true);pack();}public void actionPerformed(ActionEvent e){ Object target = e.getSource();String label = e.getActionCommand();if(target == reset)handleReset();else if(“0123456789.”.indexOf(label)> 0)handleNumber(label);elsehandleOperator(label);}boolean isFirstDigit = true;public void handleNumber(String key){if(isFirstDigit)display.setText(key);else if((key.equals(“.”))&&(display.getText().indexOf(“.”)< 0))display.setText(display.getText()+ “.”);else if(!key.equals(“.”))display.setText(display.getText()+ key);isFirstDigit = false;}public void handleReset(){display.setText(“0”);isFirstDigit = true;operator = “=”;}double number = 0.0;String operator = “=”;public void handleOperator(String key){if(operator.equals(“+”))number += Double.valueOf(display.getText());else if(operator.equals(“-”))number-= Double.valueOf(display.getText());else if(operator.equals(“*”))number *= Double.valueOf(display.getText());else if(operator.equals(“/”))number /= Double.valueOf(display.getText());else if(operator.equals(“=”))number = Double.valueOf(display.getText());display.setText(String.valueOf(number));operator = key;isFirstDigit = true;}public static void main(String[] args){new JCalculator();} }2、运行结果,见截图计算测试:123+456=579结果正确,程序无误。

基于java的简易计算器的设计

基于java的简易计算器的设计

基于java的简易计算器的设计摘要自从java语言诞生以来,java语言就以不可抵挡的趋势很快成为国际上广泛流行的面向对象编程语言,它既具有高级语言的特点,又少了C语言中指针特点,因而变得简单了很多。

Java是一种可以撰写跨平台应用软件的面向对象的程序设计语言,其具有卓越的通用性、高效性、平台移植性和安全性,广泛应用于个人PC、数据中心、游戏控制台、科学超级计算机、移动电话和互联网,同时拥有全球最大的开发者专业社群。

在全球云计算和移动互联网的产业环境下,Java更具备了显著优势和广阔前景。

本文介绍了用java语言编写一个简易计算器。

实现数学上的加、减、乘、除、乘方、开方、阶乘、正弦、余弦运算等相关运算。

利用这个程序可以方便的进行日常性的小规模运算,小巧简易,是个实用的工具。

关键词:程序设计;简易计算器;java语言THE DESIGN OF SIMPLE CALCULATOR BASED ON JA V AABSTRACTSince the inception of the java language, java language Take irresistible trend soon beca me widespread international popular object-oriented programming language, both with advan ced language features, and less of the C language pointer characteristics, and thus becomes a l ot simpler . Java is a cross-platform application software can write object-oriented programmi ng language, which has excellent versatility, efficiency, platform portability, and security, are widely used in personal PC, data center, gaming consoles, scientific super-computers, mobile phones and the Internet, also has the world's largest developer of professional community. In t he global cloud computing and mobile Internet industry environment, Java and more have sig nificant advantages and broad prospects.This article describes the use java language a simple calculator. Achieve mathematical addition, subtraction, multiplication, division, involution, evolution, factorial, sine, cosine op erations and other related operations. With this program you can easily carry out daily operati ons of small-scale, small simple, is a useful tool.Key words:program design;simple calculator;java language目录1前言 (1)1.1 课程设计背景 (1)1.2 需求环境 (1)1.3 课程设计思路 (1)2课程设计概要 (2)3 计算器详细设计 (3)3.1 计算器界面……….………….........………………………………………. .33.1.1 CAL主类的显示分布 (3)3.1.2计算器显示界面实现代码 (3)3.2 监听各个按钮的类 (5)3.2.1 编写监听类目的 (5)3.2.2 监听类实现代码 (5)3.3 按键响应类 (7)3.3.1 响应类编写的目的 (7)3.2.2 响应类实现代码 (7)3.3 运算处理类 (9)3.3.1 处理方式 . (9)3.2.2 处理类实现代码 (9)4 运行与调试 (12)4.1 进入程序主界面 (12)4.2 加减乘除功能实现 (12)4.3 正余弦、正切功能实现 (13)4.4 阶乘功能实现 (13)4.5 乘方、开方功能实现 (14)5 实验总结 (15)参考文献 (16)附录:源代码 (17)1 前言1.1 课程设计背景日常生活中我们经常会遇到一些小型数据计算的问题,本课程设计就是以此为出发点,设计了这样一个简单的计算器,用以实现基本的数学运算。

java编写的简单计算器

java编写的简单计算器

import java.awt.event.ActionEvent;import java.awt.event.ActionListener;import javax.swing.JButton;import javax.swing.JFrame;import javax.swing.JLabel;import javax.swing.JPanel;import javax.swing.JTextField;public class Calculator extends JFrame{private JPanel jp;private JTextField tAdd1,tAdd2,tAdd3,tSub1,tSub2,tSub3,tMul1,tMul2,tMul3,tDiv1,tDiv2,tDiv3;private JLabel tShow,label1,label2,label3,label4,label5,label6,label7,label8;private JButton result,exit;//构造器public Calculator(){super("简易计算器");Init();}//初始化public void Init(){ //显示区tShow=new JLabel(" 感谢使用简易计算器!"); tShow.setBounds(0, 0, 300, 20);//加法区tAdd1=new JTextField(); tAdd2=new JTextField(); tAdd3=new JTextField();label1=new JLabel("+"); label2=new JLabel("=");tAdd1.setBounds(5, 25, 80, 20); label1.setBounds(85, 25, 15, 15);tAdd2.setBounds(100,25,80,20); label2.setBounds(180,25,15,15);tAdd3.setBounds(190,25,130,20);//减法区tSub1=new JTextField(); tSub2=new JTextField(); tSub3=new JTextField();label3=new JLabel("-"); label4=new JLabel("=");tSub1.setBounds(5, 50, 80, 20); label3.setBounds(85, 50, 15, 15);tSub2.setBounds(100,50,80,20); label4.setBounds(180,50,15,15);tSub3.setBounds(190,50,130,20);//乘法区tMul1=new JTextField(); tMul2=new JTextField(); tMul3=new JTextField();label5=new JLabel("*"); label6=new JLabel("=");tMul1.setBounds(5, 75, 80, 20); label5.setBounds(85,75, 15, 15);tMul2.setBounds(100,75,80,20); label6.setBounds(180,75,15,15);tMul3.setBounds(190,75,130,20);//除法区tDiv1=new JTextField(); tDiv2=new JTextField(); tDiv3=new JTextField();label7=new JLabel("/"); label8=new JLabel("=");tDiv1.setBounds(5, 100, 80, 20); label7.setBounds(85,100, 15, 15);tDiv2.setBounds(100,100,80,20); label8.setBounds(180,100,15,15);tDiv3.setBounds(190,100,130,20);result=new JButton("开始计算");result.setBounds(10,140,100,40);exit=new JButton("退出");exit.setBounds(180,140,100,40);jp=(JPanel)this.getContentPane();jp.setLayout(null);jp.add(tShow); jp.add(tAdd1); jp.add(label1); jp.add(tAdd2); jp.add(label2); jp.add(tAdd3);jp.add(tSub1); jp.add(label3); jp.add(tSub2); jp.add(label4); jp.add(tSub3); jp.add(tMul1);jp.add(tMul2); jp.add(label5); jp.add(tMul3); jp.add(label6); jp.add(tDiv1); jp.add(label7);jp.add(tDiv2); jp.add(label8); jp.add(tDiv3); jp.add(result); jp.add(exit);//动作事件exit.addActionListener(new ActionListener(){@Overridepublic void actionPerformed(ActionEvent e) {// TODO Auto-generated method stubSystem.exit(0);}});result.addActionListener(new ActionListener(){public void actionPerformed(ActionEvent e){Double d = null;String a=null,b=null;a=tAdd1.getText(); b=tAdd2.getText();if(!a.isEmpty()&&!b.isEmpty()) //if(a!=null&b!=null&&a!=""&b!="")不行{d=Double.parseDouble(a)+Double.parseDouble(b);tAdd3.setText(d+""); //将d转换为字符串型// tAdd3.setText(String.valueOf(d));}a=tSub1.getText(); b=tSub2.getText();if(!a.isEmpty()&&!b.isEmpty()){d=Double.parseDouble(a)-Double.parseDouble(b);tSub3.setText(d+"");}a=tMul1.getText(); b=tMul2.getText();if(!a.isEmpty()&&!b.isEmpty()){d=Double.parseDouble(a)*Double.parseDouble(b);tMul3.setText(d+"");}a=tDiv1.getText(); b=tDiv2.getText();if(!a.isEmpty()&&!b.isEmpty()){d=Double.parseDouble(a)/Double.parseDouble(b);tDiv3.setText(String.valueOf(d));}}});}//主函数public static void main(String[] args){Calculator cal=new Calculator();cal.setVisible(true);cal.setResizable(false);cal.setSize(330,230);cal.setLocationRelativeTo(null);cal.setDefaultCloseOperation(EXIT_ON_CLOSE);}}。

eclipse实现简单计算器代码.

eclipse实现简单计算器代码.

eclipse实现简单计算器代码.package Computer;import java.awt.*;import java.awt.event.*;import javax.swing.*;import javax.swing.border.*;import java.util.LinkedList;import java.text.NumberFormat;public class Cacultor extends Frame implements ActionListener{/*** @param args*/NumberButton numberButton[];OperationButton operationButton[];Button 小数点按钮,正负号按钮,退格按钮,求倒数按钮,等号按钮,清零按钮;Panel panel;JTextField resultShow;String 运算符号[]={"+","-","*","/"};LinkedList 链表;boolean 是否按下等号=false;public Cacultor(){super("计算器");链表=new LinkedList();numberButton=new NumberButton[10];for(int i=0;i<=9;i++){numberButton[i]=new NumberButton(i);numberButton[i].addActionListener(this);}operationButton=new OperationButton[4];for(int i=0;i<4;i++){operationButton[i]=new OperationButton(运算符号[i]);operationButton[i].addActionListener(this);}小数点按钮=new Button(".");正负号按钮=new Button("+/-");等号按钮=new Button("=");求倒数按钮=new Button("1/x");退格按钮=new Button("退格");清零按钮=new Button("c");清零按钮.setForeground(Color.red);退格按钮.setForeground(Color.red);等号按钮.setForeground(Color.red);求倒数按钮.setForeground(Color.blue);正负号按钮.setForeground(Color.blue);小数点按钮.setForeground(Color.blue);退格按钮.addActionListener(this);清零按钮.addActionListener(this);等号按钮.addActionListener(this);小数点按钮.addActionListener(this);正负号按钮.addActionListener(this);求倒数按钮.addActionListener(this);resultShow=new JTextField(10);resultShow.setHorizontalAlignment(JTextField.RIGHT); resultShow.setForeground(Color.blue);resultShow.setFont(new Font("TimesRoman",Font.PLAIN,14)); resultShow.setBorder(newSoftBevelBorder(BevelBorder.LOWERED));resultShow.setBackground(Color.white);resultShow.setEditable(false);panel=new Panel();panel.setLayout(new GridLayout(4,5));panel.add(numberButton[1]);panel.add(numberButton[2]);panel.add(numberButton[3]);panel.add(operationButton[0]);panel.add(清零按钮);panel.add(numberButton[4]);panel.add(numberButton[5]);panel.add(numberButton[6]);panel.add(operationButton[1]);panel.add(退格按钮);panel.add(numberButton[7]);panel.add(numberButton[8]);panel.add(numberButton[9]);panel.add(operationButton[2]);panel.add(求倒数按钮);panel.add(numberButton[0]);panel.add(正负号按钮);panel.add(小数点按钮);panel.add(operationButton[3]);panel.add(等号按钮);add(panel,BorderLayout.CENTER);add(resultShow,BorderLayout.NORTH);addWindowListener(new WindowAdapter(){public void windowClosing(WindowEvent e){ System.exit(0);}});setVisible(true);setBounds(100,50,240,180);setResizable(false);validate();}//按钮事件的处理public void actionPerformed(ActionEvent e){if(e.getSource() instanceof NumberButton){NumberButton b=(NumberButton)e.getSource();if(链表.size()==0){int number=b.getNumber();链表.add(""+number);resultShow.setText(""+number);是否按下等号=false;}else if(链表.size()==1&&是否按下等号==false){ int number=b.getNumber();String num=(String)链表.getFirst();String s=num.concat(""+number);链表.set(0, s);resultShow.setText(s);}else if(链表.size()==1&&是否按下等号==true){int number=b.getNumber();链表.removeFirst();链表.add(""+number);是否按下等号=false;resultShow.setText(""+number);}else if(链表.size()==2){int number=b.getNumber();链表.add(""+number);resultShow.setText(""+number);}else if(链表.size()==3){int number=b.getNumber();String num=(String)链表.getLast();String s=num.concat(""+number);链表.set(2, s);resultShow.setText(s);}}else if(e.getSource()instanceof OperationButton){ OperationButton b=(OperationButton)e.getSource();if(链表.size()==1){String fuhao=b.get运算符号();链表.add(fuhao);}else if(链表.size()==2){String fuhao=b.get运算符号();链表.set(1, fuhao);}else if(链表.size()==3){String fuhao=b.get运算符号();String number1=(String)链表.getFirst();String number2=(String)链表.getLast();String 运算符号=(String)链表.get(1);try{double n2=Double.parseDouble(number2); double n=0;if(运算符号.equals("+")){n=n1+n2;}else if(运算符号.equals("-")){n=n1-n2;}else if(运算符号.equals("*")){n=n1*n2;}else if(运算符号.equals("/")){n=n1/n2;}链表.clear();链表.add(""+n);链表.add(fuhao);resultShow.setText(""+n);}catch(Exception ee){}}}else if(e.getSource()==等号按钮){是否按下等号=true;if(链表.size()==1&&链表.size()==2){ String num=(String)链表.getFirst(); resultShow.setText(""+num);}else if(链表.size()==3){String number1=(String)链表.getFirst(); String number2=(String)链表.getLast(); String 运算符号=(String)链表.get(1);try{double n2=Double.parseDouble(number2); double n=0;if(运算符号.equals("+")){n=n1+n2;}else if(运算符号.equals("-")){n=n1-n2;}else if(运算符号.equals("*")){n=n1*n2;}else if(运算符号.equals("/")){n=n1/n2;}resultShow.setText(""+n);链表.set(0, ""+n);链表.removeLast();链表.removeLast();}catch(Exception ee){}}}else if(e.getSource()==小数点按钮){if(链表.size()==0){是否按下等号=false;}else if(链表.size()==1){String dot=小数点按钮.getLabel();String num=(String)链表.getFirst();String s=null;if(num.indexOf(dot)==-1){s=num.concat(dot);链表.set(0, s);}else{s=num;}链表.set(0, s);resultShow.setText(s);}else if(链表.size()==3){String dot=小数点按钮.getLabel(); String num=(String)链表.getLast(); String s=null;if(num.indexOf(dot)==-1){s=num.concat(dot);链表.set(2, s);}else{s=num;}resultShow.setText(s);}}else if(e.getSource()==退格按钮){if(链表.size()==1){String num=(String)链表.getFirst();if(num.length()>=1){num=num.substring(0,num.length()-1); 链表.set(0, num);resultShow.setText(num);}else{链表.removeLast();resultShow.setText("0");}}else if(链表.size()==3){String num=(String)链表.getLast();if(num.length()>=1){num=num.substring(0,num.length()-1); 链表.set(2, num);resultShow.setText(num);}else{链表.removeLast();resultShow.setText("0");}}}else if(e.getSource()==正负号按钮){if(链表.size()==1){String number1=(String)链表.getFirst(); try{double d=Double.parseDouble(number1); d=-1*d;String str=String.valueOf(d);链表.set(0, str);resultShow.setText(str);}catch(Exception ee){}}else if(链表.size()==3){String number2=(String)链表.getLast();try{double d=Double.parseDouble(number2); d=-1*d;String str=String.valueOf(d);链表.set(2, str);resultShow.setText(str);}catch(Exception ee){}}}else if(e.getSource()==求倒数按钮){if(链表.size()==1||链表.size()==2){String number1=(String)链表.getFirst(); try{double d=Double.parseDouble(number1); d=1.0/d;String str=String.valueOf(d);链表.set(0, str);resultShow.setText(str);}catch(Exception ee){}}else if(链表.size()==3){String number2=(String)链表.getLast();try{double d=Double.parseDouble(number2); d=1.0/d;String str=String.valueOf(d);链表.set(0, str);resultShow.setText(str);}catch(Exception ee){}}}else if(e.getSource()==清零按钮){是否按下等号=false;resultShow.setText("0");链表.clear();}}public static void main(String[] args) {// TODO Auto-generated method stub new Cacultor();}}。

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Java实训作业题目:Java实现简易计算器学院:姓名:学号:班级:20 年月一、实验目的通过课程设计,主要要达到两个目的,一是检验和巩固专业知识、二是提高综合素质和能力。

此次课程设计实训主要是Java语言程序设计的实现。

通过该课程设计,可以将课堂上掌握的理论知识与处理数据的业务相结合,以检验自己掌握知识的宽度、深度及对知识的综合运用能力。

二、实验要求用Java编写一个简单的计算器,使其能够实现最基本的功能,如简单的加、减、乘、除;平方根,倒数,平方等功能。

三、详细内容1.界面设计界面设计使用GUI,其中有用到swing组件的TextField和Button,用到awt中的BorderLayout和GridLayout布局管理方式,其图形界面如图1-1所示:图1-1其中主要代码为:public mainWindow(){this.setTitle("计算器");//用户图形界面标题this.setVisible(true);//用户图形界面可缩小this.setResizable(false);//用户图形界面不可放大this.setSize(350,300);//设置用户图形界面的大小this.setLocation(400,150);//用户图形界面在屏幕中的显示位置JPanel panel1 = new JPanel();//新建一个画板JPanel panel2 = new JPanel();button1 = new JButton("1");...reset = new JButton("CE");Container container = this.getContentPane();container.add(panel2,BorderLayout.NORTH);container.add(panel1);panel1.setLayout(new GridLayout(5,4));//将画板1分为4行5列result.setEnabled(false);result.setFont(new Font("Dialog",Font.BOLD,25));//运算结果的字体大小result.setEditable(false);result.setHorizontalAlignment(SwingConstants.RIGHT);panel1.add(reciprocal);//分别将20个按钮依次添加到画板panel1中,并设置各自的大小reciprocal.setFont(new Font("Dialog",Font.PLAIN,20));...panel1.add(divide);divide.setFont(new Font("Dialog",Font.PLAIN,20));panel2.setLayout(new GridLayout());panel2.add(result);//画板panel2添加运算结果2.四则运算较为简单的实现了简单的加、减、乘、除运算,主要代码如下:ActionListener equal1 = new ActionListener(){ //实现四则运算public void actionPerformed(ActionEvent e){String str = result.getText();b = DatatypeConverter.parseDouble(str);{if(flag == "+")c = a + b;else if(flag == "-")c = a - b;else if(flag == "*")c = a * b;else if(flag == "/" || b != 0)c = a / b;}if(flag != "=")result.setText("" + c);elseresult.setText("零不能做除数!");a = 0;b = 0;c = 0;flag = "";}};3.其他功能另外添加了平方根,倒数,平方等功能,主要代码如下:平方根运算的实现:ActionListener sqrt1= new ActionListener(){public void actionPerformed(ActionEvent e){String str = result.getText();double i = DatatypeConverter.parseDouble(str);i = Math.sqrt(i);result.setText("" + i);}};倒数运算的实现:ActionListener reciprocal1 = new ActionListener(){public void actionPerformed(ActionEvent e){String str = result.getText();double i = DatatypeConverter.parseDouble(str);i = 1/i;result.setText("" + i);}};平方运算的实现:ActionListener square1 = new ActionListener(){public void actionPerformed(ActionEvent e){String str = result.getText();double i = DatatypeConverter.parseDouble(str);i = i*i;result.setText("" + i);}};4.程序测试经测试发现本计算器基本功能均能实现,可正常运行计算,针对功能实现的代码部分过于简单,可以对其进行改善提高,方便用户使用!5.实训小结通过对计算器窗体的编写,熟悉了java图形用户界面的设计原理和程序结构,熟悉了java中awt和swing的组合。

学会将书本上的知识运用在实际中,提升了编程能力。

四、源代码import java.awt.BorderLayout;import java.awt.Color;import java.awt.Container;import java.awt.Font;import java.awt.GridLayout;import java.awt.event.ActionEvent;import java.awt.event.ActionListener;import javax.swing.JButton;import javax.swing.JFrame;import javax.swing.JPanel;import javax.swing.JTextField;import javax.swing.SwingConstants;import javax.xml.bind.DatatypeConverter;public class Calculator{public static void main(String[] args){new mainWindow();//新建主类调用}}class mainWindow extends JFrame{JTextField result = new JTextField("0");//结果栏用于存储运算结果JButton button0;//按钮0JButton button1;//按钮1JButton button2;//按钮2JButton button3;//按钮3JButton button4;//按钮4JButton button5;//按钮5JButton button6;//按钮6JButton button7;//按钮7JButton button8;//按钮8JButton button9;//按钮9JButton reciprocal;//倒数按钮JButton square;//平方按钮JButton sqrt;//平方根按钮JButton reset;//清零按钮JButton add;//加法按钮JButton reduce;//减法按钮JButton multiply;//乘法按钮JButton divide;//除法按钮JButton equal;//等号按钮JButton point;//小数点按钮double a,b,c;String flag;public mainWindow(){this.setTitle("计算器");//用户图形界面标题this.setVisible(true);//用户图形界面可缩小this.setResizable(false);//用户图形界面不可放大this.setSize(350,300);//设置用户图形界面的大小this.setLocation(400,150);//用户图形界面在屏幕中的显示位置JPanel panel1 = new JPanel();//新建一个画板JPanel panel2 = new JPanel();button1 = new JButton("1");button2 = new JButton("2");button3 = new JButton("3");button4 = new JButton("4");button5 = new JButton("5");button6 = new JButton("6");button7 = new JButton("7");button8 = new JButton("8");button9 = new JButton("9");button0 = new JButton("0");reciprocal = new JButton("1/X");square = new JButton("X^2");sqrt = new JButton("√ ̄");add = new JButton("+");reduce = new JButton("-");multiply = new JButton("*");divide = new JButton("/");equal = new JButton("=");point = new JButton(".");reset = new JButton("CE");Container container = this.getContentPane();container.add(panel2,BorderLayout.NORTH);container.add(panel1);panel1.setLayout(new GridLayout(5,4));//将画板1分为4行5列result.setEnabled(false);result.setFont(new Font("Dialog",Font.BOLD,25));//运算结果的字体大小result.setEditable(false);result.setHorizontalAlignment(SwingConstants.RIGHT);panel1.add(reciprocal);//分别将20个按钮依次添加到画板panel1中,并设置各自的大小reciprocal.setFont(new Font("Dialog",Font.PLAIN,20));panel1.add(square);square.setFont(new Font("Dialog",Font.PLAIN,20));panel1.add(sqrt);sqrt.setFont(new Font("Dialog",Font.PLAIN,20));panel1.add(reset);reset.setFont(new Font("Dialog",Font.PLAIN,20));panel1.add(button7);button1.setFont(new Font("Dialog",Font.PLAIN,20));panel1.add(button8);button2.setFont(new Font("Dialog",Font.PLAIN,20));panel1.add(button9);button3.setFont(new Font("Dialog",Font.PLAIN,20));panel1.add(add);add.setFont(new Font("Dialog",Font.PLAIN,20));panel1.add(button4);button4.setFont(new Font("Dialog",Font.PLAIN,20));panel1.add(button5);button5.setFont(new Font("Dialog",Font.PLAIN,20));panel1.add(button6);button6.setFont(new Font("Dialog",Font.PLAIN,20));panel1.add(reduce);reduce.setFont(new Font("Dialog",Font.PLAIN,25)); panel1.add(button1);button7.setFont(new Font("Dialog",Font.PLAIN,20)); panel1.add(button2);button8.setFont(new Font("Dialog",Font.PLAIN,20)); panel1.add(button3);button9.setFont(new Font("Dialog",Font.PLAIN,20)); panel1.add(multiply);multiply.setFont(new Font("Dialog",Font.PLAIN,20)); panel1.add(button0);button0.setFont(new Font("Dialog",Font.PLAIN,20)); panel1.add(point);point.setFont(new Font("Dialog",Font.PLAIN,20));panel1.add(equal);equal.setFont(new Font("Dialog",Font.PLAIN,25)); equal.setForeground(Color.red);//将等号设置为红色panel1.add(divide);divide.setFont(new Font("Dialog",Font.PLAIN,20));panel2.setLayout(new GridLayout());panel2.add(result);//画板panel2添加运算结果button0.addActionListener(al0);//设置20个按钮的监听事件button1.addActionListener(al1);button2.addActionListener(al2);button3.addActionListener(al3);button4.addActionListener(al4);button5.addActionListener(al5);button6.addActionListener(al6);button7.addActionListener(al7);button8.addActionListener(al8);button9.addActionListener(al9);reciprocal.addActionListener(reciprocal1);square.addActionListener(square1);sqrt.addActionListener(sqrt1);reset.addActionListener(reset1);add.addActionListener(add1);point.addActionListener(point1);multiply.addActionListener(multiply1);divide.addActionListener(divide1);equal.addActionListener(equal1);reduce.addActionListener(reduce1);}ActionListener al0 = new ActionListener(){ //各个按钮的监听事件实现运算public void actionPerformed(ActionEvent e){String str = result.getText();result.setText(str + "0");}};ActionListener al1 = new ActionListener(){public void actionPerformed(ActionEvent e){String str = result.getText();result.setText(str + "1");}};ActionListener al2 = new ActionListener(){public void actionPerformed(ActionEvent e){String str = result.getText();result.setText(str + "2");}};ActionListener al3 = new ActionListener(){public void actionPerformed(ActionEvent e){String str = result.getText();result.setText(str + "3");}};ActionListener al4 = new ActionListener(){public void actionPerformed(ActionEvent e){String str = result.getText();result.setText(str + "4");}};ActionListener al5 = new ActionListener(){public void actionPerformed(ActionEvent e){String str = result.getText();result.setText(str + "5");}};ActionListener al6 = new ActionListener(){public void actionPerformed(ActionEvent e){String str = result.getText();result.setText(str + "6");}};ActionListener al7 = new ActionListener(){public void actionPerformed(ActionEvent e){String str = result.getText();result.setText(str + "7");}};ActionListener al8 = new ActionListener(){public void actionPerformed(ActionEvent e){String str = result.getText();result.setText(str + "8");}};ActionListener al9 = new ActionListener(){public void actionPerformed(ActionEvent e){String str = result.getText();result.setText(str + "9");}};ActionListener sqrt1= new ActionListener(){public void actionPerformed(ActionEvent e){String str = result.getText();double i = DatatypeConverter.parseDouble(str);i = Math.sqrt(i);result.setText("" + i);}};ActionListener reciprocal1 = new ActionListener(){ public void actionPerformed(ActionEvent e){String str = result.getText();double i = DatatypeConverter.parseDouble(str);i = 1/i;result.setText("" + i);}};ActionListener square1 = new ActionListener(){ public void actionPerformed(ActionEvent e){String str = result.getText();double i = DatatypeConverter.parseDouble(str);i = i*i;result.setText("" + i);}};ActionListener multiply1 = new ActionListener(){ public void actionPerformed(ActionEvent e){ String str = result.getText();a = DatatypeConverter.parseDouble(str);flag = "*";result.setText("");}};ActionListener divide1 = new ActionListener(){ public void actionPerformed(ActionEvent e){ String str = result.getText();a = DatatypeConverter.parseDouble(str);flag = "/";result.setText("");}};ActionListener add1 = new ActionListener(){ public void actionPerformed(ActionEvent e){ String str = result.getText();a = DatatypeConverter.parseDouble(str);flag = "+";result.setText("");}};ActionListener reduce1 = new ActionListener(){ public void actionPerformed(ActionEvent e){ String str = result.getText();a = DatatypeConverter.parseDouble(str);flag = "-";result.setText("");}};ActionListener reset1 = new ActionListener(){ public void actionPerformed(ActionEvent e){ result.setText("0");}};ActionListener point1 = new ActionListener(){public void actionPerformed(ActionEvent e){String str = result.getText();result.setText(str + ".");}};ActionListener equal1 = new ActionListener(){ //实现四则运算public void actionPerformed(ActionEvent e){String str = result.getText();b = DatatypeConverter.parseDouble(str);{if(flag == "+")c = a + b;else if(flag == "-")c = a - b;else if(flag == "*")c = a * b;else if(flag == "/" || b != 0)c = a / b;}if(flag != "=")result.setText("" + c);elseresult.setText("零不能做除数!");a = 0;b = 0;c = 0;flag = "";}};}。

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