拓胜科技-Ojbect
企业信用报告_洛阳盛拓电子科技有限公司

基础版企业信用报告ቤተ መጻሕፍቲ ባይዱ
5.10 司法拍卖 ....................................................................................................................................................9 5.11 股权冻结 ....................................................................................................................................................9 5.12 清算信息 ....................................................................................................................................................9 5.13 公示催告 ....................................................................................................................................................9 六、知识产权 .......................................................................................................................................................10 6.1 商标信息 ....................................................................................................................................................10 6.2 专利信息 ....................................................................................................................................................10 6.3 软件著作权................................................................................................................................................10 6.4 作品著作权................................................................................................................................................10 6.5 网站备案 ....................................................................................................................................................10 七、企业发展 .......................................................................................................................................................10 7.1 融资信息 ....................................................................................................................................................10 7.2 核心成员 ....................................................................................................................................................11 7.3 竞品信息 ....................................................................................................................................................11 7.4 企业品牌项目............................................................................................................................................11 八、经营状况 .......................................................................................................................................................11 8.1 招投标 ........................................................................................................................................................11 8.2 税务评级 ....................................................................................................................................................11 8.3 资质证书 ....................................................................................................................................................11 8.4 抽查检查 ....................................................................................................................................................12 8.5 进出口信用................................................................................................................................................12 8.6 行政许可 ....................................................................................................................................................12
拓斯达 辅机系统 高端智能装备产品说明书

作为中国整厂自动化第一品牌,拓斯达专注于高端智能装备,主张 的品牌价值,即随着技术不断进步与突破,用智能系统替代人工,开拓可替代的应用领域,推动产业进步助力企业发展,同时把制造业从劳动密集型带入完全的自动化,回归到自然,人性,和谐的状态。
新出现的文明与传统的旧工业文明有许多矛盾之处:它既有高度的科学技术,同时又是反工业化的。
As the top brand of complete factory automation in China, TOPSTAR focuses on high-end innovative equipment, proposes the brand value of. We initiate to replacelabor with intelligent systems, expand replaceable application areas and promote industrial progress to help enterprise developing, transform labor intensive type to full automation and return to a natural, human-oriented and harmonious status.Much in this emerging civilization contradicts the old traditional industrial civilization. It is, at one and the same time, highly technological and anti-industrial.摘自《第三次浪潮》——阿尔文·托夫勒from The Third Wave,Alvin Toffler企业简介Guangdong Topstar Technology Co., Ltd.(SZ.300607)is a National High-Tech Enterprise, focusing on the development of industrial robots, manufacturing and sales, dedicated to systems integration, products manufacturing and software development--three in one integration of industrial robot ecosystems and overall automation solution.Since the establishment in 2007, adhering to the brand advocate "Let Industrial Civilization Return To The Natural Beauty” and the core value "one year investment return for the automation solution", the business has maintained a rapid growth. In 2015, Topstar was named “China Industrial Automation Leading Enterprise” by the State Ministry of Information Industry Development Institute. We have served about 4000 customers in domestic and oversea market, including well-known companies from Global 500. Now our sales and service network are all over the country in China and the products have been exported to more than 30 countries in Asia, America, Europe, Africa, etc.In 2014, we were ranked on the 30th as "Potential 100 Non-Listed Chinese Enterprises" by Forbes. In 2015, we were named "China's Most Potential Enterprise" by Ernst & Young with Fudan University, at the same time won the Guangdong Provincial-level Enterprise Technical Center, the Rapid Growth of Small&Medium Enterprises of Guangdong Province, and as the only one robot enterprise selected in Guangdong Province Manufacturing 500, honored “2014 and 2015Annual Golden Globe” by GG Robots, etc. In 2016, was assessed as the first batch of robot key enterprises in Guangdong Province. Our enterprise is highly appreciated by national ministries , provincial and municipal leaders.At present, our shareholders include China Huarong, top PE Shenzhen Fortune Capital, Industrial Securities and Dongguan Sangem Group.Topstar has recruited top R&D experts from Canada, Korea and Taiwan, and carried out long-term research cooperation with Tsinghua University, Huazhong University of Science and Technology, South China University of Technology, Dongguan Institute of Technology and other research institutions and well-known colleges. We have achieved 100 national patents and 10 software copyrights.Three kinds of Robots with independent intellectual property were named Guangdong Provincial Famous Brand and five kinds of machines were named Guangdong High-Tech Products. Many machines have been certified by CE.Company profile广东拓斯达科技股份有限公司(SZ.300607)是国家级高新技术企业,专注于工业机器人的研发、制造、销售,致力于打造系统集成 + 本体制造 + 软件开发三位一体的工业机器人生态系统和整体自动化解决方案。
恒通科技 Tesla K20X GPU 加速器规格说明书

BD-06397-001_v07 | July 2013 Board SpecificationDOCUMENT CHANGE HISTORYBD-06397-001_v07Version Date Authors Description of Change01 July 31, 2012 GG, SM Preliminary Information (Information containedwithin this document is subject to change)02 September 6, 2012 GG, SM •U pdated “Key Features” section•U pdated Table 1•U pdated “Standard I/O Connector Placement”section03 September 7, 2012 GG, SM •U pdated Table 4•U pdated Table 5•G eneral edits through specification04 October 9, 2012 GG, SM •A dded memory bandwidth•U pdated idle power to 25 W05 November 9, 2012 GG, SM •R emoved “Preliminary Information” as thisboard specification is now final•R emoved “NVIDIA Confidential from document•U pdated PCI Express to Gen2•U pdated package size•U pdated board power (Table 1)•U pdated block diagram (Figure 1)06 January 14, 2013 GG, SM Added MTBF data to Table 107 July 5.2013 GG, SM Updated Figure 2TABLE OF CONTENTS Overview (1)Key Features (1)Tesla K20X Block Diagram (2)Configuration (3)Mechanical Specifications (4)PCI Express System (4)Tesla K20X Bracket (5)Power Connectors (6)Power Specifications (9)Support Information (10)Certificates and Agencies (10)Agencies (10)Languages (11)LIST OF FIGURES Figure 1. Tesla K20X Block Diagram (2)Figure 2. Tesla K20X GPU Accelerator (4)Figure 3. Tesla K20X Bracket (5)Figure 4. 6-Pin PCI Express Power Connector (6)Figure 5. 8-Pin PCI Express Power Connector (7)LIST OF TABLES Table 1. Board Configuration (3)Table 2. 6-Pin PCI Express Power Connector Pinout (8)Table 3. 8-Pin PCI Express Power Connector Pinout (8)Table 4. Auxiliary Power Connectors (9)Table 5. Languages Supported (11)The NVIDIA® Tesla® K20X graphics processing (GPU) accelerator is a PCI Express, dual-slot full height (4.376 inches by 10.5 inches by 1.52 inches) form factor computing module comprising of a single GK110 GPU. The Tesla K20X is designed for servers and offers a total of 6 GB of GDDR5 on-board memory and supports PCI Express Gen2. The Tesla K20X can be configured by the OEM or by the end user to enable or disable ECC or error correcting codes that can fix single-bit errors and detect double-bit errors. Enabling ECC will cause some of the memory to be used for the ECC bits, so the user available memory will decrease by 10%. On the Tesla K20X, the register files, cache and DRAM are ECC protected.KEY FEATURESGPU④Number of processor cores: 2688④Processor core clock: 732 MHz④Package size: 45 mm × 45 mm 2397-pin ball grid array (S-FCBGA)Board④PCI Express Gen2 ×16 system interface④Physical dimensions: 4.376 inches × 10.5 inches, dual-slotDisplay Connectors④NonePower Connectors④One 6-pin PCI Express power connector④One 8-pin PCI Express power connectorMemory④Memory clock: 2.6 GHz④Memory bandwidth: 250 GB/sec④Interface: 384-bit●Total board memory: 6 GB●24 pieces of 64M × 16 GDDR5, SDRAMBIOS④2Mbit Serial ROMTESLA K20X BLOCK DIAGRAMFigure 1 is the block diagram for the Tesla K20X GPU dual-slot computing processor module.Figure 1. Tesla K20X Block DiagramCONFIGURATIONThe Tesla K20X board is available in the following configuration (Table 1).Table 1. Board ConfigurationSpecifications Tesla K20XGeneric SKU reference 699-22081-0200-xxxChip GK110Package size GPU 45 mm × 45 mm 2397-pin S-FCBGAProcessor clock 732 MHzMemory clock 2.6 GHzMemory size 6 GBMemory I/O 384-bit GDDR5Memory configuration 24 pieces of 64M ×16 GDDR5 SDRAMDisplay connectors NonePower connectors •8-pin PCI Express power connector•6-pin PCI Express power connectorBoard power 235 WIdle power 25 WThermal cooling solution Passive heat sinkMean time between failures (MTBF) •U ncontrolled environment: 128440 hours at 35 °C•C ontrolled environment: 208861 hours at 35 °CPCI EXPRESS SYSTEMThe Tesla K20X board (Figure 2) conforms to the PCI Express full height (4.376 inches by 10.5 inches) form factor.Figure 2.Tesla K20X GPU Accelerator10.5 inches4.376 inchesTESLA K20X BRACKETAs shown in Figure 3, the Tesla K20X includes a vented bracket. If you are an OEM who qualifies for bracket modifications, you have the option of receiving your module with no bracket installed.Figure 3. Tesla K20X BracketPOWER CONNECTORSThe Tesla K20X GPU accelerator is a performance optimized, high-end product and uses power from the PCI Express connector as well as external power connectors.Figure 4 and Figure 5 show the specifications and Table 2 and Table 3 show the pinouts for the 6-pin and 8-pin PCI Express power connectors.Figure 4. 6-Pin PCI Express Power ConnectorFigure 5. 8-Pin PCI Express Power ConnectorTable 2. 6-Pin PCI Express Power Connector Pinout Pin Number Description1 +12 V2 +12 V3 +12 V4 GND5 Sense6 GNDTable 3. 8-Pin PCI Express Power Connector Pinout Pin Number Description1 +12 V2 +12 V3 +12 V4 Sense15 GND6 Sense07 GND8 GNDThe Tesla K20X GPU accelerator requires power from the PCI Express connector as well as one or two auxiliary power connectors.Table 4. Auxiliary Power Connectors8-Pin Header 6-Pin Header Support NotesConnect 8-pin cable Connect 6-pin cable YesConnect 8-pin cable No cable installed Yes 8-pin cable must supply150 WConnect 6-pin cable Connect 6-pin cable No 8-pin connector shouldalways be connectedNote: Detailed information about power draw by rail will be available toauthorized system partners in the Tesla K20X Board System Design Guide.CERTIFICATES AND AGENCIESAgencies④Australian Communications Authority and Radio Spectrum Management Group of New Zealand (C-Tick)④Bureau of Standards, Metrology, and Inspection (BSMI)④Conformité Européenne (CE)④Federal Communications Commission (FCC)④Industry Canada - Interference-Causing Equipment Standard (ICES)④Korean Communications Commission (KCC)④Underwriters Laboratories (cUL)④Voluntary Control Council for Interference (VCCI)Support InformationLANGUAGESTable 5. Languages SupportedWindows ServerLinux2008 and WindowsServer 2008 R2English (US) X XEnglish (UK) XArabic XChinese, Simplified XChinese, Traditional XDanish XDutch XFinnish XFrench XFrench (Canada) XGerman XItalian XJapanese XKorean XNorwegian xPortuguese (Brazil) XRussian XSpanish XSpanish (Latin America) XSwedish XThai XNote: NVIDIA’s CUDA™ software is only supported in English (U.S.)NoticeThe information provided in this specification is believed to be accurate and reliable as of the date provided. However, NVIDIA Corporation (“NVIDIA”) does not give any representations or warranties, expressed or implied, as to the accuracy or completeness of such information. NVIDIA shall have no liability for the consequences or use of such information or for any infringement of patents or other rights of third parties that may result from its use. This publication supersedes and replaces all other specifications for the product that may have been previously supplied.NVIDIA reserves the right to make corrections, modifications, enhancements, improvements, and other changes to this specification, at any time and/or to discontinue any product or service without notice. Customer should obtain the latest relevant specification before placing orders and should verify that such information is current and complete.NVIDIA products are sold subject to the NVIDIA standard terms and conditions of sale supplied at the time of order acknowledgement, unless otherwise agreed in an individual sales agreement signed by authorized representatives of NVIDIA and customer. NVIDIA hereby expressly objects to applying any customer general terms and conditions with regard to the purchase of the NVIDIA product referenced in this specification. NVIDIA products are not designed, authorized or warranted to be suitable for use in medical, military, aircraft, space or life support equipment, nor in applications where failure or malfunction of the NVIDIA product can reasonably be expected to result in personal injury, death or property or environmental damage. NVIDIA accepts no liability for inclusion and/or use of NVIDIA products in such equipment or applications and therefore such inclusion and/or use is at customer’s own risk.NVIDIA makes no representation or warranty that products based on these specifications will be suitable for any specified use without further testing or modification. Testing of all parameters of each product is not necessarily performed by NVIDIA. It is customer’s sole responsibility to ensure the product is suitable and fit for the application planned by customer and to do the necessary testing for the application in order to avoid a default of the application or the product. Weaknesses in customer’s product designs may affect the quality and reliability of the NVIDIA product and may result in additional or different conditions and/or requirements beyond those contained in this specification. NVIDIA does not accept any liability related to any default, damage, costs or problem which may be based on or attributable to: (i) the use of the NVIDIA product in any manner that is contrary to this specification, or (ii) customer product designs.No license, either expressed or implied, is granted under any NVIDIA patent right, copyright, or other NVIDIA intellectual property right under this specification. Information published by NVIDIA regarding third-party products or services does not constitute a license from NVIDIA to use such products or services or a warranty or endorsement thereof. Use of such information may require a license from a third party under the patents or other intellectual property rights of the third party, or a license from NVIDIA under the patents or other intellectual property rights of NVIDIA. Reproduction of information in this specification is permissible only if reproduction is approved by NVIDIA in writing, is reproduced without alteration, and is accompanied by all associated conditions, limitations, and notices.ALL NVIDIA DESIGN SPECIFICATIONS, REFERENCE BOARDS, FILES, DRAWINGS, DIAGNOSTICS, LISTS, AND OTHER DOCUMENTS (TOGETHER AND SEPARATELY, “MATERIALS”) ARE BEING PROVIDED “AS IS.” NVIDIA MAKES NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. Notwithstanding any damages that customer might incur for any reason whatsoever, NVIDIA’s aggregate and cumulative liability towards customer for the products described herein shall be limited in accordance with the NVIDIA terms and conditions of sale for the product.TrademarksNVIDIA, the NVIDIA logo, CUDA, and Tesla are trademarks and/or registered trademarks of NVIDIA Corporation in the U.S. and other countries. Other company and product names may be trademarks of the respective companies with which they are associated.Copyright© 2012, 2013 NVIDIA Corporation. All rights reserved.。
拓胜科技-MUBLIB修改

MUDMUDLIBMUD (esII)MUDxkx daemon kungfuskill,condition faint xkx cha,du...MUDLIBMUDLIBadm MUDadminadmdaemonsMUD unix d.ccombatd.cincludeglobals.h) admdaemonscombatd.cCOMBAT_Dadmetc CONFIG_DIRBAN IPadmobj MUDmaster.c MudOS MUDsimul_efun.c MUDefun mudosMUDmudosMUDLIBefun mudosMUDLIB simul_efunefun UDLIBMUD MUD1. simul_efun2. master master create()3. master preload()admetcpreload4.MUDmaster.c simul_efun.c mudosupdateROOT destruct) admsimul_efunSIMUL_EFUN_OB( admobjsimul_efun)cmdsadmincmdsadm (admin)cmdsarch (arch)cmdswiz (wizard)cmdsapp (wizard)cmdsimm (immortal)cmdsusr (player)cmdsstd (npc and player)cmdsusr cmdsstddata archdataboarddatalogindatauserdatanpc npcdatadaemon emotedatamailfeature adminMUD NPCMUD MUDLIBobj MUDeuidnpc adminadmin euidarchobjboardobjnpc NPCobjsheetobjweaponsobjmiscquest quest wizardbinaries ROOTd NPC wizardMUDLIBNPC(domain)ddomainnpc npcddomainnpcobj npcddomainobjdata_bak admininclude adminglobals.hcommand.hadminincluderaceincludenetopen ftpquestobj FY3 task task wizardueuideuid lionlion ID lionclone wizard(clone) euidobjarchclonearmorclonedrugclonefruitcloneliquidclonemoneycloneuser login.c(link_ob) user.c(body)adminclonebooksclonefoodclonegiftcloneweaponclonemiscdaemonarchdaemonskilldaemonconditiondaemonclass ESII MUDMUDperform)doc archdochelpdocefunsdocstorylog bug ROOTpstdadminstdarmorstdboardstdchar MUD (player) (npc) stdcharchar.c(heartbeat)stddrugfeaturestditemstdroom(environment)MUDstdskillstdweaponstdmiscstd MUDLIBMUDLIBMUDLIBMUDLIBnpc npc,--------------------------------------------------------------------wiz freewaremudmudwiz ,mudmud...mud mudmud mudmudwiz ...mud mudwiz admin admin wizdaemon wizwizmudcodes...freeware,sigh. ... freeware·BBS ·[FROM 166.111.54.141]---------------------------------------------------------------------(gods) ——kickout....post mail ...... .........MUDhihi hehe quit login ........MUDOS LPC MUDLIB ——(gods) goto ”.........(admin) LOG(arch) QC(wizard) , .(apprentice) .wizard adminLP MUD MUD , (object) , npc objectupdate , cloneMUD update clone update+move update npc npc updata clone chat oh , , , d npc objMUD MUDMUD admin admin mudlib MUDroom eat food clothdamen.c “_ “- “- dong-kefang kefang_dong “- wuxidayu wuxi-dayu lao-guanjia laoguan-jiad npc obj kungfuclasstab ( 4 ) Mudif(...){if(...){...}else{...}}else if(...){...}else{...}if(...){...}LPC zmud57 61 20 30__DIR__ MudOS (__FILE__) .hNPC OBJ CLONE CLONEadd_action ( )MUD NPC NPC NPCNPC ( NPC NPC ) NPCNPC MUDLIB 1000 MUD10 NPC QC( )d kungfuinherit includeEFUN( MUDOS MUDLIB )MUDLIB...... ...... inherit npc( ) item room F_MASTER F_EQUIP MUD 2 zzinherit ROOM; inherit ITEM; inherit NPC;create() create() set(" ", );set string int"short"(string)"long" (string)"item_desc"(string ) ([ < >:< >, .... ]) < > function type"exits" (mapping) ([ < >:< >, .... ])"objects" (mapping) ([ < >:< >, .... ])"outdoors" (string) domain ( /d )"no_fight"(int)"no_magic"(int)"id" (string) "id" "name" set() F_NAME set_name()"title","nickname","name" (string)"age" (int)"age_modify"(int) update_age()"jing","eff_jing","max_jing"(int)"jingli","eff_jingli","max_jingli"(int)"neili","eff_neili","max_neili" (int)"qi","eff_qi","max_qi"(int)"shen_type", (int) 0 1"str","int","con","dex" (int)"combat_exp"(int)"jiali"(int)"family"(mapping)"skill"(string)"name" (string)"id" (string)"long" (string)"value" (int) (coin)"unit" (string) ....."no_get"(int)"no_drop"(int string) string, notify_fail"skill_type"(string) "sword" "blade" /d/skill"rigidity" (int)"weapon_prop"(mapping) "damage" add_temp() apply dest short < > long < > exits < >void create(){set("long", @LONG.......LONG);set("exits",(["west" : __DIR__"path3",]);__DIR__ /d/city __DIR__ "/d/city/" “"west":"/d/city/path3" lookset("item_desc", ([" 1" : " "," 2" : " ",...........( )]);look lookset("objects", ([" " : ,...........]);__DIR__open door/include/room.h#include <room.h>create_door(" ", " ", " ", );west east up create_door("west", " ", "east", DOOR_CLOSED);east uplook westcreate_door()/inherit/room/room.cset_name< > combat_exp < > inherit NPC;void create(){set_name(< >, ({ < id> }) );set("title", < >;set("gender",< >;set("age", < >;set("long", < >;set("combat_exp", < >;set("attitude", < >;set("neili", < >;set("max_force", < >;set("chat_chance", < >;set("chat_msg", ({" "........}) );askset("inquiry", (["ask ": " ",.......]) );init()init() npc clone init()init() add_action("function", "action" ( , ), , init():init(){add_action("do_climb", "climb");}, climb climb tree , do_climb() , do_climb() , "climb" do_climb() do_climbint do_climb(string arg)climb tree climb the red wall "tree" "the red wall" arg do_climb climb red treeif(arg!="red tree") return 0;“!= “! return 1 0 “red tree return 1;add_action() cmds add_action cmds kill cmds add_action("do_kill","kill") kill do_kill() return 1; return 0; kill kill kill cmds( climb red tree, climb three ) return 0; , notify_fail(".....") 0 ,return notify_fail(" ?\n");return notify_fail() return 0 :if ( )return notify_fail( );if ( )return notify_fail( );.............................( .... )..............................return 1;init() ROOM init() , , :1 ,23action , : look i npc“// “// “/* “*/”// Room: /d/wuxi/ximen.c //// llm by 99/05/21 //#include <ansi.h> //#include <room.h> //string look_pai(object me); //inherit ROOM; // ROOMvoid create() // void create(){set("short", " "); //shortset("long", @LONG //LONG/* @LONG LONG @ set("long",@TXTETXTX);LONG LONG TXTE @LONG LONG " " “\n*/);set("valid_startroom", 1); //set("no_fight",1); // “no_beg no_steal”set("item_desc", ([ // look"men":" ","pai": (: look_pai ,]) );/* “: look look men "look men" ...... (: "pai" (: look_pai */ set("exits", ([ //"east" : __DIR__"dajie1", // .c"west" : __DIR__"yidao1", //__DIR__"northeast":__DIR__"qiangdong",]));set("objects", ([ // npc__DIR__"npc/bing":2, // 2, 1 3]));create_door("northeast", " ", "southwest", DOOR_CLOSED);/*create_door(" "," "," "," ")DOOR_CLOSED DOOR_OPENED /include/room.h inherit <room.h> */set("outdoors", "wuxi"); // wuxi( )setup(); //}/* “replace_program(ROOM); init()replace_program() init() replace_program() mud look_pai */string look_pai(object me) /*me this_player() object me; me = this_player(); */{if( wizardp(me) ) //wizardp(me) efun mereturn " \n";/* me */else //return " \n";}// /kungfu/class/baituo/ouyang-feng.c#include <ansi.h> //#inherit NPC; // NPCinherit F_MASTER; // NPCint check_self(); //int learn_message(object ob,string skill);// learn_message()string ask_zhang(); //void create(){set_name(" ", ({ "ouyang feng", "ouyang", "feng" }));// set("name","") set_nameset("long", " "HIW" ”"NOR" \n"+" \n"+" \n");// @LONG&LONG “\n set("nickname", HIW" "NOR); // include <ansi.h> set("gender", " "); //set("age", 53); //set("shen_type",-1); // set 1, exp/10set("attitude", "peaceful"); //set("str", 30); //set("int", 29); //set("con", 30); //set("dex", 28); //set("qi", 2500); //set("max_qi", 2500); //set("jing", 900); //set("max_jing", 900); //set("neili", 2000); //set("max_neili", 2000); //set("jiali", 50); // jiali *set("combat_exp", 1500000); //set_skill("force", 200); //set_skill("unarmed", 170); // .............set_skill("nilian-shengong", 200);......map_skill("force", "nilian-shengong"); // jifa......create_family(" ",1, " ");//set("inquiry" ,([" ":" ”\n"," ":ask_zhang,]));/* ask sb about sth “: sthset("desc_item")(:ask_zhang*/set("chat_chance",2); // 2%set("chat_msg",({ //" ”\n"," ”\n"," ”\n",}));set("chat_chance_combat", 100); //set("chat_msg_combat", ({(: command("wield zhang") ,(: command("wield zhang") , //(: perform_action, "staff.shewu" ,(: perform_action, "staff.shewu" ,//(: command("unwield zhang") ,(: check_self :), //}) );setup();carry_object("/d/baituo/obj/shezhang");// “->wieldcarry_object("/clone/misc/cloth")->wear();//add_money("silver",50); // gold,coin}void init(){::init();add_action("do_skills","skills");add_action("do_skills","cha"); // do_skills}int do_skills(string arg)// do_skills{object ob ;ob = this_player () ; // obif( !arg && arg!="ouyang feng"&& arg!="ouyang"&& arg!="feng" )return 0; // skills cmdsif(wizardp(ob)) //return 0; skills cmdsif (ob->query("family/master_name")!=" ")return 0; // skills cmdsif(!ob->query_skill("nilian-shengong",1))//{write(" \n"+" (force) - 200/ 0\n"+" (hamagong) - 200/ 0\n"+......\n"); //return 1; // retrun 0 return 1}else //{write(" \n"+" (force) - 200/ 0\n"+" (nilian-shengong) - 200/ 0\n"+.......\n"); //return 1;}}void attempt_apprentice(object ob)// inherit F_MASTER{if((int)ob->query("combat_exp")<100000) // 100000{message_vision(" $N ”\n",ob);return; // void return, return 1}if((int)ob->query_skill("hamagong",1)<60) // 60{message_vision(" $N ”\n",ob);return;}message_vision(" $N \n",ob); //command("recruit " + ob->query("id"));return;}int check_self() //{int max_qi,eff_qi,qi; //object me;me = this_object(); //max_qi = me->query("max_qi");eff_qi = me->query("eff_qi");qi = me->query("qi"); //if((int)(qi*100/max_qi)<30 || (int)(eff_qi*100/max_qi)<50)//{if((int)me->query_temp("powerup")) //{....... //return 1;}......; //return 1;}}string ask_zhang()//{ //string int string returnobject me,weapon,obj,obn;mapping fam;me = this_player();if(!(fam = me->query("family"))|| fam["family_name"] != " ") //return "\n ”\n";if((int)me->query_skill("xunshe-shu",1)<50) //return "\n ”\n";if( !me->query("weapon")||(string)me->query("weapon/type")!= " ") //return "\n \n";if( me->query("weapon/she")) //return "\n \n";if( me->query_temp("dixi-wan")) //return "\n \n";//obn=new("/d/baituo/obj/dixi-wan"); // cloneobn->set("sign",me->query("id")); //obn->move(me); //me->set_temp("dixi-wan",1); //return "\n \n"" ”\n"HIC" \n"NOR;}int learn_message(object ob,string skill) //{if((skill=="nilian-shengong")&&(!ob->query_skill("nilian-shengong",1))){message_vision(" $N ”\n",ob);return 0;}else return 1;}MUD 3 zzBUGvoid defeated_enemy(object victim)victim: COMBAT_D: nonevoid killed_enemy(object victim)victim: COMBAT_D: noneint accept_fight(object who)fight whofight 1: "fight": NPCint accept_object(object who, object item)give 1: "give": nonevoid recruit_apprentice(objct apprentice)rank: "apprentice": noneLPCMUD LpMUD LpMUD Unix Unix WINNT&& LPCLPC LPMUD C C C Lpc "Object" Lpc Object Lpc Object Driver C LpMud DriverMUD Lpc Object Driver ObjectLPC Lpc Object Object Driver Object Object Driver Object Driver create()create() Lpc Object create() Object create() Object Object Lpc Object Object MUD&& ObjectLPC Object , object , LPC , Object , create() set() this_object()->set() ObjectMUD this_object() this_player() ...... this_object() ...... object object object object object this_player() , init init this_player() init , add_action , , object[present() ]object=present(string "id",object env)(id) object object , present , find_player(), find_living() [environment(),first_inventory(),next_inventory(), all_inventory()]environment(object ob) ob ob ob ob ob , ob first_inventory(object ob) ob ob ob ,next_inventory(object ob) first_inventory() oball_inventory(object ob) object object object A B M M=environment(A);M=environment(B);A=first_inventory(M);B=next_inventory(M);A=all_inventory(M)[0];B=all_inventory(M)[1];&& Efunenvironment() this_player() this_object() strcmp() implode() efun efun MUD externally defined function Mud Driver Object Object lfun(local function) lfun Object efun1)2) internet socket3) Lpc Lpc Cefun C Driver Mud DriverMud /doc/efun efun help <efun > efun Mud Driver Driver efun MUD efun efunMud Unix Unix Unix LPC Dos "/" "\" DOSpwd:cd: .. /ls: Dos dirrm:mv:cp:md:rd: -dmore:cat:tail:C ---- edit MUD1. edit < > here ,2. z Z z 20 Z 40 n n3.4. n = , p5 $6. a i c m d :a = ;i = ;c =m =d =:7a = 76i = 64c = 45,8m1 = 5 8 13d = 3 ;2,10d = 2 10 ;7. , a8. , .9. x q Q10. h MUDOS h/ /?=aA 'a'cde , ( )E 'e'fgh ( )iI (Qixx version 1.0)jk - later referenced as 'al ( )m ( )nO 'i'o 'a'pqQrs ( )settvxwW 'w'z 20 . + -Z 40 . + -update update < >***.c NPC add_action() add_action()update MUD MUD----call call ( ) MUDLIB call callcall < >->< >(< >, ...... )protect/adm/daemons/emoted.c dstring *query_all_emote(){return keys(emote);}callcall /adm/daemons/emoted.c->query_all_emote()~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~( )( )emotemore edit .o edit callcall me( id)->set("combat_exp",10000)me /obj/user.c set() set me set() set() combat_exp 10000 call id set() NPC callcall call set set set set query call delete set set_skill set_nameMUD CLPCupdate 90 LPCif(this_player()->query("qi"<25)this_player()->add(qi,-this_player("qi"/5);else if(this_player()->query("qi">100)this_player()->add(qi,-this_player("qi"/2);elsethis_player()->add(qi,-this_player("qi"/3);this_player()->query("qi" this_player() query("qi" this_player() me me this_player() this_player() methis_player()->query("qi" iobject me = this_player();int i = me->query("qi";if(i<25)me->add("qi",-i/5);else if(i>100)me->add("qi",-i/2);elseme->add("qi".-i/3);object int LPC object( ) int( ) float( ) string( ) mapping( ) array( ) mixed( ) class( )object NPC this_object() this_player() object me ob bject obj; obj = new(******) obj clone *****int 0int i;i = this_player()->query_skill("force",1)/70;force 500 i 0 7 7float int i=10/3; int i i=3; float i i=3.3333333 MUDOS 7string LPMUD MUDOS config.hstring int float stringA set("number",783);------->intB set("number",78.3);------>floatC set("number","783";----->stringD set("number","78.3");---->stringstring C D "78378.3"LPC : mapping fam = (["a":2,"b":13,"c":2.333,"d":" ","e":"158"]);fam a b int c float d e string LPC a b c d : 2 13 2.333 158 [" "] [" "]=fam["e"] "158" fam["e"]="400" fam["e"] "400"*object int stringstring *num = ({"a","b","c","d","e"......});int *num = ({5,3,4,4,8......});object *obj = ({ob1,ob2,ob3,ob4});string *msg1 =({"a","b","d","d","e"});string *msg2 =({"b","b","d","f","g"});string *msg3 = msg1+msg2;string *msg4 = msg3-msg2;msg3 = ({"a","b","b","c","d","d","d","e","f","g"});msg4 = ({"a","c","e"});function ( ) private nomaskLPC void( ) voidintask_money() return " " MUDOS LINUX MUDOSLPC object object LPC MUDOSvoid create()object objectvoid init()object object object objectstirng intMUD die() init()() (){ }string m,n;object ob1,ob2;m n ob1 ob2if else switchvoid } return()object() MUDLIB LPCMUD “USER OB”“LOG FILE /include() {} [] "" ( ) [ ]() () MUDOS write() set() init() if() else() switch{} if(...){} () ({})[] () ([]) [ ] exits["south"] string int [] string msg = "tims";(string)msg[0] t (string)msg[3] s(int)msg[0] msg "" set("age",14); int "", ; :,string *str = ({"A","B","C","D"})mapping quest = (["A":4,"B":" ","C":"15","D":31])() mapping setset("exits",([......]));;:, (mapping) ?A?b:cA A b c if elseswtich() case < > swtich()swtich(random(10)){case 1:.............if() else() switch() {} {} {}if(me->query("age")>45){write("it is good!\n");}if(me->query("age")>45)write("it is good!\n");&& || =+-*//u/llm/npc/test.c/u/llm/npc/test.c line 13: parse errorparse error 13/u/llm/npc/test.c line 13: Undefined variable 'HIY'Undefined variable13 'HIY' "HIT" "HIY" #include<ansi.h> HIY /include/ahsi.h/u/llm/npc/test.c : *Bad argument 1 to call_other() test.c/u/llm/npc/test.c 47 47 /u/llm/npc/test.c : F_SKILL: No such skill (froce) force froce froce skill /u/llm/npc/test.c /u/llm/npc/test.c line 75: Type of returned value doesn't match function return type ( int vs string ).string int 75/u/llm/npc/test.c /u/llm/npc/test.c line 72: Warning: Return type doesn't match prototype ( void vs int )int void /u/llm/npc/test.c /u/llm/npc/test.c line 5: Cannot #include ansii.h5NPC。
苏州智胜模型科技有限公司介绍企业发展分析报告模板

Enterprise Development专业品质权威Analysis Report企业发展分析报告苏州智胜模型科技有限公司免责声明:本报告通过对该企业公开数据进行分析生成,并不完全代表我方对该企业的意见,如有错误请及时联系;本报告出于对企业发展研究目的产生,仅供参考,在任何情况下,使用本报告所引起的一切后果,我方不承担任何责任:本报告不得用于一切商业用途,如需引用或合作,请与我方联系:苏州智胜模型科技有限公司1企业发展分析结果1.1 企业发展指数得分企业发展指数得分苏州智胜模型科技有限公司综合得分说明:企业发展指数根据企业规模、企业创新、企业风险、企业活力四个维度对企业发展情况进行评价。
该企业的综合评价得分需要您得到该公司授权后,我们将协助您分析给出。
1.2 企业画像类别内容行业空资质增值税一般纳税人产品服务、3D打印领域内的技术研发、技术咨询、技术1.3 发展历程2工商2.1工商信息2.2工商变更2.3股东结构2.4主要人员2.5分支机构2.6对外投资2.7企业年报2.8股权出质2.9动产抵押2.10司法协助2.11清算2.12注销3投融资3.1融资历史3.2投资事件3.3核心团队3.4企业业务4企业信用4.1企业信用4.2行政许可-工商局4.3行政处罚-信用中国4.4行政处罚-工商局4.5税务评级4.6税务处罚4.7经营异常4.8经营异常-工商局4.9采购不良行为4.10产品抽查4.11产品抽查-工商局4.12欠税公告4.13环保处罚4.14被执行人5司法文书5.1法律诉讼(当事人)5.2法律诉讼(相关人)5.3开庭公告5.4被执行人5.5法院公告5.6破产暂无破产数据6企业资质6.1资质许可6.2人员资质6.3产品许可6.4特殊许可7知识产权7.1商标7.2专利7.3软件著作权7.4作品著作权7.5网站备案7.6应用APP7.7微信公众号8招标中标8.1政府招标8.2政府中标8.3央企招标8.4央企中标9标准9.1国家标准9.2行业标准9.3团体标准9.4地方标准10成果奖励10.1国家奖励10.2省部奖励10.3社会奖励10.4科技成果11土地11.1大块土地出让11.2出让公告11.3土地抵押11.4地块公示11.5大企业购地11.6土地出租11.7土地结果11.8土地转让12基金12.1国家自然基金12.2国家自然基金成果12.3国家社科基金13招聘13.1招聘信息感谢阅读:感谢您耐心地阅读这份企业调查分析报告。
乐舜信息科技LS-智盒LS-D4000产品手册说明书

乐舜信科LS-智盒LS-D4000产品手册(V1.03)修改日期版本修改描述作者备注2019-7-25V1.01初稿Fzy2019-10-25V1.02ESD参数修正Fzy2019-11-17V1.031.增加尺寸图描述2.增加指示灯说明描述3.名称统一Fzy目录1.产品简介 (2)2.功能特点 (2)3.产品外观 (3)3.1实物图 (3)3.2尺寸图 (4)4.接口说明 (4)4.1电源接口 (4)4.2天线接口 (4)4.3SIM卡接口 (5)4.4外部接口 (5)5.工作原理 (5)6.参数规格 (6)6.1技术参数 (6)6.2指示灯说明 (7)7.产品应用 (7)8.产品优势 (8)1.产品简介LS智盒(LS-D4000)是一安全稳定的工业级边缘计算网关,是集数据采集、数据存储、边缘计算、云服务于一体的智能设备。
产品特点:⏹工业级ARM Cortex-A7处理器,主频528MHz⏹256MB DDR3RAM;256MB NAND;8KB E2PROM⏹外置RTC独立时钟,时钟掉电保持⏹系统外置独立看门狗设计,稳定可靠⏹支持多种通讯链路,RS485*2,RS232*1,CAN*1,USB HOST接口⏹支持模拟量输入4~20mA,1~5V输入⏹支持数字量输入干接点*1,湿节点*2⏹支持1路IO继电器输出;⏹多指示灯,通讯指示灯和2路可编程指示灯⏹双网口隔离设计⏹支持4G全网通、WiFi(选配);2.功能特点⏹工业级设计:-40℃~85℃⏹电源接口:DC12~28V⏹接口隔离:对外接口均采用隔离保护设计,安全可靠⏹安全等级:三级EMC⏹数据存储:本地存储支持1个月⏹支持协议:支持标准Modbus RTU/TCP协议、DLT645-2007规约;⏹支持PLC接入:支持西门子,三菱、台达、欧姆龙等PLC;⏹支持本地Web:配置参数如配置路由器一样简便;⏹网络平台:阿里云物联网平台、网易工业物联网平台、乐舜物联网平台;⏹定制开发:可协议定制开发;⏹远程维护:可通过集中式控制台来进行设备远程管理(平台免费);多途径故障告警:可通过短信、邮件、微信等多途径对故障进行告警;3.产品外观3.1实物图3.2尺寸图尺寸:30*133*166(不含挂耳)4.接口说明4.1电源接口电源接线端子DC12~28V输入,防反接4.2天线接口SMA标准天线接口,默认吸盘天线4.3SIM卡接口标准插拔SIM卡(大卡),支持贴片卡。
半导体新股系列4-拓荆科技:主导PECVD、SACVD、ALD等薄膜沉积设备国产化

目录首家具备国际竞争力的PECVD、SACVD国产设备商 (4)PECVD设备:公司的核心产品,较传统CVD设备有更快的薄膜沉积速度 (5)ALD设备:PE-ALD设备成功量产,T HERMAL ALD设备正在研发 (6)SACVD设备:适配12英寸40/28NM及8英寸90NM以上逻辑芯片制造工艺需求 (7)研发实力:自主研发,关键性能参数达到国际同类设备水平 (8)国内薄膜沉积设备市场空间巨大,进口替代需求迫切 (10)全球半导体行业:市场规模稳步增长 (10)中国半导体行业:整体蓬勃发展,正成为全球半导体产能第三次扩张的重要目的地 (10)半导体设备行业:中国已成全球最大市场,但国产设备自给率仍较低 (11)细分行业-薄膜沉积设备:市场规模稳步增长,需求持续上升 (12)与行业内主要企业的差别及核心竞争力对比 (14)和竞争对手的经营情况比较:与国际知名厂商差距逐渐缩小 (14)主营收入逐年提高,亏损逐年收窄,PECVD设备为主要收入和毛利来源 (15)主营业务收入按地区构成:终端客户均在中国大陆境内,华北华东为主要目的地 (15)同业对比:毛利率总体上升但规模效应不明显,管理费用低于行业,销售研发费用率较高 .. 15募投项目:扩大产能,提高国产半导体专用设备市占率 (17)募投项目对公司未来发展的影响 (17)图表目录图表1. 拓荆科技的股权结构图 (4)图表2. 拓荆科技的主要产品工艺流程 (5)图表3. PECVD设备反应腔简图 (6)图表4. 拓荆科技PECVD设备的主要产品及应用领域 (6)图表5. ALD设备反应原理图 (7)图表6. 拓荆科技ALD设备的主要产品及应用领域 (7)图表7. SACVD设备反应腔简图 (7)图表8. 拓荆科技SACVD设备的主要产品及应用领域 (8)图表9. 拓荆科技的核心技术水平 (8)图表10. 拓荆科技的核心技术人员基本情况 (9)图表11. 拓荆科技的各类产品主要客户群体 (9)图表12. 全球半导体行业销售收入 (10)图表13. 中国半导体行业销售收入 (10)图表14. 全球半导体设备行业销售收入 (11)图表15. 中国半导体设备行业销售收入 (11)图表16. 全球半导体薄膜沉积设备市场规模 (12)图表17. 全球半导体薄膜沉积设备市场规模 (12)图表18. 拓荆科技和竞争对手的主要盈利指标情况比较 (14)图表19. 拓荆科技的主营业务收入按产品构成 (15)图表20. 拓荆科技的主营业务收入按地区构成 (15)图表21.拓荆科技与同业可比公司毛利率对比 (15)图表22.拓荆科技与同业可比公司销售费用率对比 (16)图表23.拓荆科技与同业可比公司管理费用率对比 (16)图表24.拓荆科技与同业可比公司研发费用率对比 (16)图表25.募集资金投资项目 (17)首家具备国际竞争力的PECVD、SACVD国产设备商资料来源:拓荆科技招股说明书,中银证券公司主要产品为半导体薄膜沉积设备,包括 PECVD设备、ALD设备及SACVD设备三个系列。
拓胜科技-WIZ命令

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