maya菜单翻译

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maya中英文翻译

maya中英文翻译

Minimize Application最小化应用
ቤተ መጻሕፍቲ ባይዱ
Raise Application Windows移动窗口向前
Options可选项
General Preferences一般设置
UI Preferences用户界面设置
Customize UI定制用户界面
Hotkeys快捷键
Rigid Constraints刚体约束
Select All选择所有
Select All by Type根据类型选择所有
Joints连接
IK Handles逆向运动控制柄
Lattices车削
Clusters族
Sculpt Objects雕刻物体
Wires网格
Scale Pivots缩放枢轴点
Selection Handles选定句柄
NURBS Components NURBS元素
CVs CV曲线
Edit Points编辑点
Hulls可控点
Custom定制
NURBS Smoothness NURBS曲面光滑处理
Plug-in Manager滤镜管理器
Rendering Editors渲染编辑器
Rendering Flags渲染标记
Hardware Render Buffer硬件渲染缓冲区
Render View渲染视图
Shading Groups Editor阴影组编辑器
Attribute Editor属性编辑器
Outliner框架
Hypergraph超图形
Multilister多功能渲染控制
Expression Editor表达式编辑器

Maya软件所有中英文翻译

Maya软件所有中英文翻译

Standard标准菜单File文件NewSeene建立新场景OpenSeene打开场景SaveSeene存盘场景SaveSeeneA改名存盘Import导入ExportAll导出所有ExportSeleetion导出选定物体CreateReferenee引入场景文件RefereneeEditor引入场景编辑器Projeet项目New建立新项目EditCurrent编辑当前项目Set指定当前项目Exit退出Edit编辑Undo取消上一次操作Redo恢复上一次操作Repeat重复最后一次操作Keys关键帧CutKeys裁剪关键帧CopyKeys拷贝关键帧PasteKeys粘贴关键帧DeleteKeys删除关键帧ScaleKeys缩放关键帧BakeSimulation模拟复制Delete删除DeletebyType根据类型删除History构造历史Channels通道StaticChannels静帧通道MotionPaths运动路径Expressions表达式Constraints约束RigidBodies刚体DeleteAllbyType根据类型删除所有History构造历史Channels通道StaticChannels静帧通道MotionPaths运动路径Expressions表达式Constraints约束UnusedTransforms未用变形Joints连接IKHandies逆向运动控制柄Lattices车削Clusters族SculptObjects雕刻物体Wires网格Lights灯光Cameras照相机ImagePlanes图像板ShadingGroupsandMaterials阴影组和材质Particles粒子RigidBodies刚体物体RigidConstraints刚体约束SelectAll选择所有SelectAllbyType根据类型选择所有Joints连接IKHandles逆向运动控制柄Lattices车削Clusters族SculptObjects雕刻物体Wires网格Transforms变形Geometry几何体NURBSGeometryNURB几何体PolygonGeometry多边形几何体Lights灯光Cameras照相机ImagePlanes图像板Particles粒子RigidBodies刚体物体RigidConstraints刚体约束QuickSelectSet快速选择集Layers层NewLayers建立新层RenameLayer更改层名称RemoveCurrentLayer移去当前层LayerEditor层编辑器TransfertoLayer转化为层SelectAllonLayer选择层上所有物体HideLayer隐藏层HideAllLayers隐藏所有层ShowLayer显示层ShowAllLayers显示所有层TemplateLayer临时层UntemplateLayer解除临时层HideInactiveLayers隐藏非活动层TemplateInactiveLayers临时非活动层Duplicate复制Group成组Ungroup解成组CreateEmptyGroup建立空成组Parent建立父物体Unparent解除父物体Modify修改TransformationTools变形工具MoveTool移动工具RotateTool旋转工具ScaleTooI缩放工具ShowManipulatorTool显示手动工具DefaultObjectManipulator默认调节器ProportionalModiTool比例修改工具MoveLimitTool移动限制工具RotateLimitTool旋转限制工具ScaleLimitTool缩放限制工具ResetTransformations重新设置变形控制FreezeTransformations冻结变形控制EnableNodes授权动画节点All所有IKsolvers逆向运动连接器Constraints约束Expressions表达式Particles粒子RigidBodies刚体Snapshots快照DisableNode废弃动画节点MakeLive激活构造物CenterPivot置中枢轴点PrefixHierarchyNames定义前缀AddAttribute增加属性Measure测量DistaneeTool距离工具ParameterTool参数工具ArcLengthTool弧度工具AnimatedSnapshot动画快照AnimatedSweep由动画曲线创建几何体曲面Display显示Geometry几何体Backfaces背面LatticePoints车削点LatticeShape车削形LocalRotationAxes局部旋转轴RotatePivots旋转枢轴点ScalePivots缩放枢轴点SelectionHandles选定句柄NURBSComponentsNURB S素CVsCV曲线EditPoints编辑点Hulls可控点Custom定制NURBSSmoothnessNUR Hull物体外壳Rough边框质量Medium中等质量Fine精细质量Custom定制PolygonComponents多边形元素CustomPolygonDisplay定制多边形显示FastInteraction快速交错显示Camera/LightManipulator照相机/灯光操作器Sound声音JointSize关节尺寸IKHandieSizeIK巴手尺寸Window窗口GeneralEditors通用编辑器SetEditor系统设置编辑器AttributeSpreadSheet属性编辑器ToolSettings工具设置FilterActionEditor滤镜动作编辑器ChannelControl通道控制信息ConnectionEditor连接编辑器PerformaneeSettings性能设置ScriptEditorScript编辑器CommandShell命令窗口Plug-inManager滤镜管理器RenderingEditors渲染编辑器RenderingFlagS宣染标记HardwareRenderBuffer硬件渲染缓冲区RenderView渲染视图ShadingGroupsEditor阴影组编辑器TextureView质地视图ShadingGroupAttributes阴影组属性AnimationEditors动画编辑器GraphEditor图形编辑器DopeSheetBlendShape融合形DeviceEditor设备编辑器DynamicRelationships动态关系AttributeEditor属性编辑器Outliner框架Hypergraph超图形Multilister多功能渲染控制ExpressionEditor表达式编辑器RecentCommands当前命令Playblast播放预览ViewArangement视图安排Four E®3Topsp=匚III ®3Leftsp=f 叶III®3Righf s p =f^llI®3Boffomsp=f 旳幾|1|®2sfackedN 瞰®2SideBySid*书®s ing -e #HNexfAirangemenf T^m ^tESavedLayo&s^^^sosing-eperspectiveviewi l si ^H FourView E®®Persp/Graph/Hyper 爾音/H ^/SS H ^pe 「sp/MU_fi/Rende 「爾昔/>洱黑二叫>persp/MU-fi/ouf-iner 爾^/>^黑/^輛pe 「sp/MU_fi 爾首、>洱黑persp/os--iner 瀟音/^輛Persp/Graph 爾音/H ^Persp/Sef Ed ifo r^^/ts >>^EdifLa yo s-s>>^so 0FrameSelectedinAllViews所有视图选定帧FrameAllinAllViews所有视图的所有帧MinimizeApplication最小化应用RaiseApplicationWindows移动窗口向前Options可选项GeneralPreferences—般设置UIPreferences用户界面设置CustomizeUI定制用户界面Hotkeys快捷键Colors颜色MarkingMenus标记菜单Shelves书架Panels面板SavePreferences保存设置StatusLine状态栏Shelf书架FeedbackLine反馈栏ChannelBox通道面板TimeSlider时间滑动棒RangeSlider范围滑动棒CommandLine命令行HelpLine帮助行ShowOnlyViewingPanes仅显示视图面板ShowAllPanes显示所有面板Modeling建模系统Primitives基本物体CreateNURBS创建NURBS物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Circle圆CreatePolygons创建多边形物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Torus面包圈CreateText创建文本CreateLocator创建指示器ConstructionPlane构造平面CreateCamera创建照相机Curves创建曲线CVCurveTool CV曲线工具EPCurveToolE曲线工具PencilCurveTool笔曲线工具AddPointsTool加点工具CurveEditingTool曲线编辑工具OffsetCurve曲线移动OffsetCurveOnSurface曲线在表面移动ProjectTangent曲线切线调整FilletCurve带状曲线RebuildCurve重建曲线ExtendCurve扩展曲线InsertKnot插入节点AttachCurves连接曲线DetachCurves断开曲线AlignCurves对齐曲线Open/CloseCurves打开/关闭曲线ReserseCurves反转曲线DuplicateCurves复制曲线CVHardness硬化曲线FitB-spline适配贝塔曲线Surfaces曲面Bevel斜角Extrude凸出Loft放样Planar曲面Revolve旋转Boundary边界Birail1Tool二对一工具Birail2Tool二对二工具Birail3+Tool二对三工具CircularFillet圆边斜角FreeformFillet自由形斜角FilletBlendTool斜角融合工具EditSurfaces编辑曲面IntersectSurfaces曲面交叉ProjectCurve投影曲线TrimTool修整曲线工具UntrimSurfaces撤消修整RebuildSurfaces重建曲面PrepareForStitch准备缝合StitchSurfacePoints点缝合曲面StitchTool缝合工具NURBStoPolygonsNURB转化为多边形InsertIsoparms添加元素AttachSurfaces曲面结合DetachSurfaces曲面分离AlignSurfaces曲面对齐Open/CloseSurfaces打开/关闭曲面ReverseSurfaces反转曲面Polygones多边形CreatePolygonToo创建多边形工具AppendtoPolygonTool追加多边形SplitPolygonTool分离多边形工具MoveComponent移动元素Subdivide多边形细化Collapse面转点Edges边界Soften/Harden柔化/硬化CloseBorder关闭边界MergeTool合并工具Bevel斜角DeleteandClean删除和清除Facets面KeepFacetsTogethe保留边线Extrude凸出Extract破碎Duplicate复制Triangulate三角分裂Quadrangulate四边形合并TrimFacetTool面修整工具Normals法向Reverse倒转法向Propagate传播法向Conform统一法向Texture质地AssignShadertoEachProjection指定投影PlanarMapping平面贴图CylindricalMapping圆柱体贴图SphericalMapping球体贴图DeleteMapping删除贴图CutTexture裁剪纹理SewTexture斜拉纹理Unite联合Separate分离Smooth光滑SelectionConstraints选定限定工具SmartCommandSettings改变显示属性ConvertSelection转化选定UninstallCurrentSettins解除当前设定Animation动画模块Keys关键帧Settings设置关键帧AutoKey自动设置关键帧Spline样条曲线式Linear直线式Clamped夹具式Stepped台阶式Flat平坦式Other其他形式SetDrivenKey设置驱动关键帧Set设置GoToPrevious前移GoToNext后退SetKey设置帧HoldCurrentKeys保留当前帧Paths路径SetPathKey设置路径关键帧AttachtoPath指定路径FlowPathObject物体跟随路径Skeletons骨骼JointTool关节工具IKHandleTool反向动力学句柄工具IKSplineHandleToo反向动力学样条曲线句柄工具InsertJointTool添加关节工具RerootSkeleton重新设置根关节RemoveJoint去除关节DisconnectJoint解除连接关节ConnectJoint连接关节MirrorJoint镜向关节SetPreferredAngle设置参考角AssumePreferredAngle EnableIKSolvers反向动力学解算器有效ElkHandleSnap反向动力学句柄捕捉有效ESelectedIKHandie反向动力学句柄有效DSelectedIKHandleS反向动力学句柄无效Deformations变形EditMenbershipTool编辑成员工具PruneMembership变形成员Cluster簇变形Lattice旋转变形Sculpt造型变形Wire网格化变形Lattice旋转Sculpt造型Cluster簇PointOnCurve线点造型BlendShape混合变形BlendShapeEdit混合变形编辑Add增加Remove删除Swap交换WireTool网格化工具WireEdit网格编辑Add增加Remove删除AddHolder增加定位曲线Reset重置WireDropoffLocator网线定位器WrinkleTool褶绉变形工具EditLattice编辑旋转ResetLattice重置旋转RemoveLatticeTweeks恢复旋转DisplayI-mediateObjects显示中间物体HideIntermediateObjects隐藏中间物体Skinning皮肤BindSkin绑定蒙皮DetachSkin断开蒙皮PreserveSkinGroups保持皮肤组DetachSkeleton分离骨骼DetachSelectedJoints分离选定关节ReattachSkeleton重新连接骨骼ReattachSelectedJoints重新连接关节CreateFlexor创建屈肌ReassignBoneLatticeJoin再指定骨头关节GotoBindPose恢复骨头绑定Point关节Aim目标Orient方向Scale缩放Geometry几何体Normal法向RenderingLighting灯光CreateAmbientLight创建环境光CreateDirectionalLight创建方向灯CreatePointLight创建点光源CreateSpotLight仓【J建聚光灯RelationshipPanel关系面板LightLinkingTool灯光链接工具Shading阴影ShadingGroupAttributes阴影组属性CreateShadingGroup创建阴影组Lambert朗伯材质PhongPhong材质Blinn布林材质Other其他材质AssignShadingGroup指定阴影组InitialParticleSE初始粒子系统InitialShadingGroup初始阴影组ShadingGroupTool阴影组工具TexturePlacementTool纹理位移工具Render渲染RenderintoNewWindow渲染至新窗口RedoPreviousRender重复上次渲染TestResolution测试分辨率CameraPane照相机面板RenderGlobals一般渲染BatchRender批渲染CancelBatchRende取消批渲染ShowBatchRender显示批渲染Dynamics动力学系统Settings设置InitialState初始状态SetForCurrent当前设置SetForAllDynamic设置总体动力学特性RigidBodySolvei刚体解算器DynamicsController动力学控制器ParticleCollisionEvents粒子爆炸ParticleCaching粒子缓冲Run-upandCache执行缓冲CacheCurrentFrame缓冲当前帧SetSelectedParticles设置选定粒子DynamicsOn动力学开DynamicsOff动力学关SetAllParticles设置所有粒子ParticlesAllOnWhenRun执行时粒子系统开AutoCreateRigidBody自动创建刚体Particles粒子ParticleTool粒子工具CreateEmitter创建发射器AddEmitter增加发射器AddCollisions增加碰撞AddGoal增加目标Fields场CreateAir创建空气动力场CreateDrag创建拖动场CreateGravity创建动力场CreateNewton创建牛顿场CreateRadial创建辐射动力场CreateTurbulenee创建震荡场CreateUniform创建统一场CreateVortex创建涡流场AddAir增加空气动力场AddNewton增加牛顿场AddRadial增加辐射场AddTurbulenee增加震荡场AddUniform增加统一场AddVortex增加涡流场Connect连接ConneettoField场连接ConneettoEmitter发射器连接ConneettoCollision碰撞连接Bodies柔体和刚体CreateActiveRigidBody创建正刚体CreatePassiveRigidBod创建负刚体CreateConstraint创建约束物体CreateSoftBody创建柔体CreateSprings仓【J建弹簧SetActiveKey设置正向正SetPassiveKe设置负向正Help帮助ProductInformation产品信息Help帮助27/25。

Maya 菜单中英文对照(附音标)

Maya 菜单中英文对照(附音标)

Maya 菜单中英文对照Standard :['stændəd] 标准菜单File :[fail]文件New Scene :[si:n]建立新场景Open Scene:['əupən]打开场景Save Scene:[seiv]存盘场景Save Scene As 改名存盘Import :[im'pɔ:t]导入Export All:[eks'pɔ:t]导出所有Export Selection:[si'lekʃən]导出选定物体Create Reference:[kri'eit] :['refərəns]引入场景文件Reference Editor引入场景编辑器Project:[prə'dʒekt]项目New建立新项目Edit Current:['edit] :['kə:rənt]编辑当前项目Set :[set]指定当前项目Exit:['eksit]退出Edit:['edit]编辑Undo:['ʌn'du:]取消上一次操作Redo:[ri:'du:]恢复上一次操作Repeat:[ri'pi:t]重复最后一次操作Keys关键帧Cut Keys裁剪关键帧Copy Keys拷贝关键帧Paste Keys:[peist]粘贴关键帧Delete Keys:[di'li:t]删除关键帧Scale Keys:[skeil]缩放关键帧Bake Simulation:[beik] :[,simju'leiʃən]模拟复制Delete删除Delete by Type:[taip]根据类型删除History:['histəri]构造历史Channels通道Static Channels:['stætik]静帧通道Motion Paths:['məuʃən] :[pɑ:θ]运动路径expression_r_r_rs:[iks'preʃən]表达式Constraints:[kən'streint]约束Rigid Bodies:['ridʒid]刚体Delete All by Type根据类型删除所有Unused Transforms:['ʌn'ju:zd] :[træns'fɔ:m]未用变形Joints:[dʒɔint]连接IK Handles:['hændl]逆向运动控制柄Lattices:['lætis]晶格车削Clusters:['klʌstə]族Sculpt Objects:[skʌlpt] :['ɔbdʒikt]雕刻物体Wires:['waiə]网格Lights:[lait]灯光Cameras:['kæmərə]照相机Image Planes:['imidʒ] :[plein]图像板Shading Groups and Materials:['ʃeidiŋ] :[gru:p] :[mə'tiəriəl]阴影组和材质Particles:['pɑ:tikl]粒子Rigid Bodies:['ridʒid]刚体物体Rigid Constraints:[kən'streint]刚体约束Select All:[si'lekt]选择所有Select All by Type根据类型选择所有Joints连接IK Handles逆向运动控制柄Lattices车削Clusters族Sculpt Objects雕刻物体Wires网格Transforms变形Geometry:[dʒi'ɔmitri]几何体NURBS Geometry NURBS几何体Polygon Geometry音:['pɔligən]多边形几何体Layers:['leiə]层New Layers建立新层Rename Layer:[ri:'neim]更改层名称Remove Current Layer:[ri'mu:v] :['kə:rənt]移去当前层Layer Editor层编辑器Transfer to Layer:[træns'fə:]转化为层Select All on Layer选择层上所有物体Hide Layer隐藏层Hide All Layers隐藏所有层Show Layer显示层Show All Layers显示所有层Template Layer:['templit]临时层Untemplate Layer解除临时层Hide Inactive Layers:[in'æktiv]隐藏非活动层Template Inactive Layers临时非活动层Duplicate:['dju:plikit]复制Group成组Ungroup解成组Create Empty Group:['empti]建立空成组Parent:['pɛərənt]建立父物体Unparent解除父物体Modify:['mɔdifai]修改Transformation Tools:[,trænsfə'meiʃən]变形工具Move Tool移动工具Rotate Tool:[rəu'teit]旋转工具Scale Tool:[skeil]缩放工具Show Manipulator Tool:[mə'nipjuleitə]显示手动工具Default Object Manipulator:[di'fɔ:lt]默认调节器Proportional Modi Tool:[prə'pɔ:ʃənəl]比例修改工具Move Limit Tool:['limit]移动限制工具Rotate Limit Tool旋转限制工具Scale Limit Tool缩放限制工具Reset Transformations:[,trænsfə'meiʃən]重新设置变形控制Freeze Transformations:[fri:z]冻结变形控制Enable Nodes:[in'eibl] :[nəud]授权动画节点IK solvers:['sɔlvə]逆向运动连接器Constraints:[kən'streint]约束Snapshots:['snæpʃɔt]快照Disable Node:[dis'eibl]废弃动画节点Make Live:[meik] :[liv]激活构造物Center Pivot::['sentə] ['pivət]置中枢轴点Prefix Hierarchy Names:['pri:fiks] :['haiərɑ:ki]定义前缀Add Attribute:[æd] :[ə'tribju:t]增加属性Measure:['meʒə]测量Distance Tool:['distəns]距离工具Parameter Tool:[pə'ræmitɚ]参数工具Arc Length Tool:[ɑ:k] :[leŋθ]弧度工具Animated Snapshot:['æni,meitid] :['snæpʃɔt]动画快照Animated Sweep:[swi:p]由动画曲线创建几何体曲面Display:[di'splei]显示Geometry:[dʒi'ɔmitri]几何体Backfaces背面Lattice Points:['lætis] :[pɔint]车削点Lattice Shape:[ʃeip]车削形Local Rotation Axes:['æksi:z]局部旋转轴Rotate Pivots:['pivət]旋转枢轴点Scale Pivots:[skeil]缩放枢轴点Selection Handles:['hændl]选定句柄NURBS Components NURBS:[kəm'pəunənt]元素CVs CV曲线Edit Points编辑点Hulls:[hʌl]可控点Custom:['kʌstəm]定制NURBS Smoothness NURBS:['smu:ðnis]曲面光滑处理Hull物体外壳Rough:[rʌf]边框质量Medium:['mi:diəm]中等质量Fine:[fain]精细质量Custom定制Polygon Components:[kəm'pəunənt]多边形元素Custom Polygon Display:[di'splei]定制多边形显示Fast Interaction:[fɑ:st] :[,intə'rækʃən]快速交错显示Camera/Light Manipulator::[mə'nipjuleitə]照相机/灯光操作器Sound:[saund]声音Joint Size:[saiz]关节尺寸IK Handle Size IK把手尺寸Window:['windəu]窗口General Editors:['dʒenərəl]通用编辑器Set Editor系统设置编辑器Attribute Spread Sheet:[ə'tribju:t] :[spred] :[ʃi:t]属性编辑器Tool Settings:['setiŋ]工具设置Filter Action Editor:['filtə]:['ækʃən]滤镜动作编辑器Channel Control:['tʃænl] :[kən'trəul]通道控制信息Connection Editor:[kə'nekʃən]连接编辑器Performance Settings:[pə'fɔ:məns]性能设置Script Editor Script:[skript]编辑器Command Shell:[kə'mɑ:nd]命令窗口Plug-in Manager:[plʌg] :['mænidʒə]滤镜管理器Rendering Editors:['rendəriŋ]渲染编辑器Rendering Flags:[flæg]渲染标记Hardware Render Buffer:['hɑ:dwɛə] :['bʌfə]硬件渲染缓冲区Render View:[vju:]渲染视图Shading Groups Editor:['ʃeidiŋ]阴影组编辑器Texture View:['tekstʃə]质地视图Shading Group Attributes阴影组属性Animation Editors动画编辑器Graph Editor:[græf]图形编辑器Dope Sheet:[dəup] :[ʃi:t]比赛结果预测Blend Shape:[blend]融合形Device Editor:[di'vais]设备编辑器Dynamic Relationships:[dai'næmik] :[ri'leiʃənʃip]动态关系Attribute Editor属性编辑器Outliner框架Hypergraph超图形Multilister多功能渲染控制expression_r_r_r Editor表达式编辑器Recent Commands:['ri:snt]当前命令Playblast播放预览View Arrangement:[ə'reindʒmənt]视图安排Four四分3 Top Split:[split]上三分3 Left Split左三分3 Right Split右三分3 Bottom Split:['bɔtəm]底部三分2 Stacked:[stækt]二叠分2 Side By Side二平分Single:['siŋgl]单图Previous Arrangement:['pri:vjəs]前次安排Next Arrangement下次安排Saved Layouts:['leiaut]保存布局Single Perspective View:[pə'spektiv]单透视图Four View四分图Persp/Graph/Hyper透视/图形/超图形Persp/Multi/Render透视/多功能/渲染Persp/Multi/Outliner:['autlain]透视/多功能/轮廓Persp/Multi透视/多功能Persp/Outliner透视/轮廓Persp/Graph透视/图形Persp/Set Editor透视/组编辑器Edit Layouts编辑布局Frame Selected in All Views:[freim]所有视图选定帧Frame All in All Views所有视图的所有帧Minimize Application:['minəmaiz] :[,æpli'keiʃən]最小化应用Raise Application Windows:[reiz]移动窗口向前Options:['ɔpʃən]可选项General Preferences:['dʒenərəl] :['prefərəns]一般设置UI Preferences用户界面设置Customize UI定制用户界面Hotkeys快捷键Colors颜色Marking Menus:[mɑ:kiŋ] :['menju:]标记菜单Shelves:[ʃelvz]书架Panels:['pænəl]面板Save Preferences保存设置Status Line:['steitəs] :[lain]状态栏Shelf书架Feedback Line:['fi:dbæk]反馈栏Channel Box通道面板Time Slider:['slaidə]时间滑动棒Range Slider:[reindʒ]范围滑动棒Command Line命令行Help Line帮助行Show Only Viewing Panes:[pein]仅显示视图面板Show All Panes显示所有面板Modeling:['mɔdliŋ]建模系统Primitives:['primitiv]基本物体Create NURBS创建NURBS物体Sphere:[sfiə]球体Cube:[kju:b]立方体Cylinder:['silində]圆柱体Cone:[kəun]圆台(锥)体Plane:[plein]平面物体Circle:['sə:kl]圆Create Polygons创建多边形物体Torus:['tɔ:rəs]面包圈Create Text:[tekst]创建文本Create Locator:[ləu'keitə]创建指示器Construction Plane:[kən'strʌkʃən]构造平面Create Camera创建照相机Curves:[kə:v]创建曲线CV Curve Tool CV曲线工具EP Curve Tool EP曲线工具Pencil Curve Tool:['pensl]笔曲线工具Add Points Tool加点工具Curve Editing Tool曲线编辑工具Offset Curve:['ɔf,set]曲线移动Offset Curve On Surface曲线在表面移动Project Tangent::[prə'dʒekt] ['tændʒənt]曲线切线调整Fillet Curve:['filit]带状曲线Rebuild Curve:[ri:'bild]重建曲线Extend Curve:[iks'tend]扩展曲线Insert Knot:[in'sə:t] :[nɔt]插入节点Attach Curves:[ə'tætʃ]连接曲线Detach Curves:[di'tætʃ]断开曲线Align Curves:[ə'lain]对齐曲线Open/Close Curves打开/关闭曲线Reverse Curves:[ri'və:s]反转曲线Duplicate Curves:['dju:plikit]复制曲线CV Hardness:['hɑ:dnis]硬化曲线Fit B-spline:[fit] :[splain]适配贝塔曲线Surfaces曲面Bevel:['bevəl]斜角Extrude:[eks'tru:d]凸出Loft:[lɔ:ft]放样Planar:['pleinə]曲面Revolve:[ri'vɔlv]旋转Boundary:['baundri]边界Birail 1 Tool二对一工具Birail 2 Tool二对二工具Birail 3+ Tool二对三工具Circular Fillet:['sə:kjulə] :['filit]圆边斜角Freeform Fillet:['fri:fɔ:m] :['filit]自由形斜角Fillet Blend Tool:[blend]斜角融合工具Edit Surfaces编辑曲面Intersect Surfaces:[,intə'sekt]曲面交叉Project Curve投影曲线Trim Tool:[trim]修整曲线工具Untrim Surfaces撤消修整Rebuild Surfaces重建曲面Prepare For Stitch:[pri'pɛə]准备缝合Stitch Surface Points:[stitʃ]点缝合曲面Stitch Tool缝合工具NURBS to Polygons NURBS转化为多边形Insert Isoparms添加元素Attach Surfaces曲面结合Detach Surfaces曲面分离Align Surfaces曲面对齐Open/Close Surfaces打开/关闭曲面Reverse Surfaces反转曲面Create Polygon Tool创建多边形工具Append to Polygon Tool追加多边形Split Polygon Tool:[split]分离多边形工具Move Component:[kəm'pəunənt]移动元素Subdivide:['sʌbdi'vaid]多边形细化Collapse:[kə'læps]面转点Edges:[edʒ]边界Soften/Harden:['sɔfn] :['hɑ:dn]柔化/硬化Close Border:['bɔ:də]关闭边界Merge Tool:[mə:dʒ]合并工具Bevel斜角Delete and Clean删除和清除Facets面Keep Facets Together保留边线Extract:[iks'trækt]破碎Triangulate:[trai'æŋgjuleit]三角分裂Quadrangulate四边形合并Trim Facet Tool面修整工具Normals:['nɔ:məl]法向Reverse:[ri'və:s]倒转法向PropagatePropagate传播法向Conform:[kən'fɔ:m]统一法向Assign Shader to Each Projection:[ə'sain] :[i:tʃ] :[prə'dʒekʃən]指定投影Planar Mapping:['mæpiŋ]平面贴图Cylindrical Mapping:[si'lindrikl]圆柱体贴图Spherical Mapping球体贴图Delete Mapping删除贴图Cut Texture:['tekstʃə]裁剪纹理Sew Texture:[səu]斜拉纹理Unite:[ju:'nait]联合Separate:['sepəreit]分离Smooth光滑Selection Constraints:[kən'streint]选定限定工具Smart Command Settings:[smɑ:t]改变显示属性Convert Selection:[kən'və:t]转化选定Uninstall Current Settins:['kə:rənt]解除当前设定Auto Key:['ɔ:təu]自动设置关键帧Spline:[splain]样条曲线式Linear:['liniə]直线式Clamped夹具式Stepped:[stept]台阶式Flat:[flæt]平坦式Other其他形式Set Driven Key:['drivən]设置驱动关键帧Set设置Go To Previous:['pri:vjəs]前移Go To Next后退Set Key设置帧Hold Current Keys:['kə:rənt]保留当前帧Paths:[pɑ:θ]路径Set Path Key设置路径关键帧Attach to Path指定路径Flow Path Object物体跟随路径Skeletons:['skelitn]骨骼Joint Tool:[dʒɔint]关节工具IK Handle Tool反向动力学句柄工具IK Spline Handle Tool:[splain]反向动力学样条曲线句柄工具Insert Joint Tool:[in'sə:t]添加关节工具Reroot Skeleton:[,ri:'bu:t]重新设置根关节Remove Joint:[ri'mu:v]去除关节Disconnect Joint [,diskə'nekt]解除连接关节Connect Joint连接关节Mirror Joint:['mirə]镜向关节Set Preferred Angle:[pri'fəd] :['æŋgl] 设置参考角Assume Preferred Angle:[ə'sju:m] :[pri'fəd]Enable IK Solvers:[in'eibl] :['sɔlvə]反向动力学解算器有效EIk Handle Snap:[snæp]反向动力学句柄捕捉有效ESelected IK Handles反向动力学句柄有效DSelected IK Handles反向动力学句柄无效Deformations:[,di:fɔ:'meiʃən]变形Edit Membership Tool:['membə,ʃip]编辑成员工具Prune Membership:[pru:n]变形成员Cluster:['klʌstə]簇变形Lattice:['lætis]旋转变形Sculpt:[skʌlpt]造型变形Wire:['waiə]网格化变形Point On Curve线点造型Blend Shape混合变形Blend Shape Edit混合变形编辑Remove:[ri'mu:v]删除Swap:[swɔp]交换Wire Tool网格化工具Wire Edit网格编辑Add Holder:['həuldə]增加定位曲线Reset重置Wire Dropoff Locator网线定位器Wrinkle Tool:['riŋkl]褶绉变形工具Edit Lattice编辑旋转Reset Lattice重置旋转Remove Lattice Tweeks恢复旋转Display I-mediate Objects:[di'splei] :['mi:dieit]显示中间物体Hide Intermediate Objects隐藏中间物体Skinning:[skin]皮肤Bind Skin:[baind]绑定蒙皮Detach Skin断开蒙皮Preserve Skin Groups:[pri'zə:v]保持皮肤组Detach Skeleton:['skelitn]分离骨骼Detach Selected Joints分离选定关节Reattach Skeleton:[ə'tætʃ]重新连接骨骼Reattach Selected Joints重新连接关节Create Flexor:['fleksə]创建屈肌Reassign Bone Lattice Joint:[,ri:ə'sain] :[bəun]再指定骨头关节Go to Bind Pose:[pəuz]恢复骨头绑定Joint:[dʒɔint]关节Aim目标Orient:['ɔ:riənt]方向Scale:[skeil]缩放Lighting灯光Create Light创建环境光Create Directional Light:['æmbiənt]创建方向灯Create Point Light创建点光源Create Spot Light:[spɔt]创建聚光灯Relationship Panel关系面板Light Linking Tool:[liŋk]灯光链接工具Shading 阴影Shading Group Attributes阴影组属性Create Shading Group创建阴影组Lambert:['læmbət]朗伯材质Phong材质Blinn布林材质Other其他材质Assign Shading Group指定阴影组Initial Particle SE:[i'niʃəl]初始粒子系统InitialShadingGroup初始阴影组Shading Group Tool阴影组工具Texture Placement Tool::['tekstʃə] ['pleismənt]纹理位移工具Render into New Window渲染至新窗口Redo Previous Render:[ri:'du:]重复上次渲染Test Resolution:[,rezə'lu:ʃən]测试分辨率Camera Panel:['pænəl]照相机面板Render Globals:['gləubəl]一般渲染Batch Render:[bætʃ]批渲染Cancel Batch Render:['kænsl]取消批渲染Show Batch Render显示批渲染Dynamics:[dai'næmiks]动力学系统Settings设置Initial State:[i'niʃəl] :[steit]初始状态Set For Current:['kə:rənt]当前设置Set For All Dynamic设置总体动力学特性Rigid Body Solver:['sɔlvə]刚体解算器Dynamics Controller:[kən'trəulə]动力学控制器Particle Collision Events:['pɑ:tikl] :[kə'liʒən] :[i'vent]粒子爆炸Particle Caching粒子缓冲Run-up and Cache执行缓冲:['rʌn,ʌp]Cache Current Frame:['kə:rənt]缓冲当前帧Set Selected Particles设置选定粒子Dynamics On动力学开Dynamics Off动力学关Set All Particles设置所有粒子Particles All On When Run执行时粒子系统开Auto Create Rigid Body自动创建刚体Particles粒子Particle Tool粒子工具Create Emitter:[i'mitə]创建发射器Add Emitter增加发射器Add Collisions:[kə'liʒən]增加碰撞Add Goal:[gəul]增加目标Fields:[fi:ld]场Create Air:[ɛə]创建空气动力场Create Drag:[dræg]创建拖动场Create Gravity:['græviti]创建动力场Create Newton创建牛顿场Create Radial:['reidiəl]创建辐射动力场Create Turbulence:['tə:bjuləns]创建震荡场Create Uniform:['ju:nifɔ:m]创建统一场Create V ortex:['vɔ:teks]创建涡流场Add Air增加空气动力场Add Newton增加牛顿场Add Radial增加辐射场Add Turbulence增加震荡场Add Uniform增加统一场Add V ortex增加涡流场Connect连接Connect to Field场连接Connect to Emitter:[i'mitə发射器连接Connect to Collision:[kə'liʒən]碰撞连接Bodies柔体和刚体Create Active Rigid Body:['æktiv] :['ridʒid]创建正刚体Create Passive Rigid Body:['pæsiv]创建负刚体Create Constraint:[kən'streint]创建约束物体Create Soft Body创建柔体Create Springs:[spriŋ]创建弹簧Set Active Key设置正向正Set Passive Key设置负向正Help帮助Product Information产品信息Help帮助。

maya命令中英文对照表

maya命令中英文对照表

Maya菜单中英文对照(全) Standard标准菜单File文件New Scene建立新场景Open Scene打开场景Save Scene存盘场景Save Scene As改名存盘Import导入Export All导出所有Export Selection导出选定物体Create Reference引入场景文件Reference Editor引入场景编辑器Project项目New建立新项目Edit Current编辑当前项目Set指定当前项目Exit退出Edit编辑Undo取消上一次操作Redo恢复上一次操作Repeat重复最后一次操作Keys关键帧Cut Keys裁剪关键帧Copy Keys拷贝关键帧Paste Keys粘贴关键帧Delete Keys删除关键帧Scale Keys缩放关键帧Bake Simulation模拟复制Delete删除Delete by Type根据类型删除History构造历史Channels通道Static Channels静帧通道Motion Paths运动路径Expressions表达式Constraints约束Rigid Bodies刚体Delete All by Type根据类型删除所有History构造历史Channels通道Static Channels静帧通道Motion Paths运动路径Expressions表达式Constraints约束Unused Transforms未用变形Joints连接IK Handles逆向运动控制柄Lattices车削Clusters族Sculpt Objects雕刻物体Wires网格Lights灯光Cameras照相机Image Planes图像板Shading Groups and Materials阴影组和材质Particles粒子Rigid Bodies刚体物体Rigid Constraints刚体约束Select All选择所有Select All by Type根据类型选择所有Joints连接IK Handles逆向运动控制柄Lattices车削Clusters族Sculpt Objects雕刻物体Wires网格Transforms变形Geometry几何体NURBS Geometry NURBS几何体Polygon Geometry多边形几何体Lights灯光Cameras照相机Image Planes图像板Particles粒子Rigid Bodies刚体物体Rigid Constraints刚体约束Quick Select Set快速选择集Layers层New Layers建立新层Rename Layer更改层名称Remove Current Layer移去当前层Layer Editor层编辑器Transfer to Layer转化为层Select All on Layer选择层上所有物体Hide Layer隐藏层Hide All Layers隐藏所有层Show Layer显示层Show All Layers显示所有层Template Layer临时层Untemplate Layer解除临时层Hide Inactive Layers隐藏非活动层Template Inactive Layers临时非活动层Duplicate复制Group成组Ungroup解成组Create Empty Group建立空成组Parent建立父物体Unparent解除父物体Modify修改Transformation Tools变形工具Move Tool移动工具Rotate Tool旋转工具Scale Tool缩放工具Show Manipulator Tool显示手动工具Default Object Manipulator默认调节器Proportional Modi Tool比例修改工具Move Limit Tool移动限制工具Rotate Limit Tool旋转限制工具Scale Limit Tool缩放限制工具Reset Transformations重新设置变形控制Freeze Transformations冻结变形控制Enable Nodes授权动画节点All所有IK solvers逆向运动连接器Constraints约束Expressions表达式Particles粒子Rigid Bodies刚体Snapshots快照Disable Node废弃动画节点Make Live激活构造物Center Pivot置中枢轴点Prefix Hierarchy Names定义前缀Add Attribute增加属性Measure测量Distance Tool距离工具Parameter Tool参数工具Arc Length Tool弧度工具Animated Snapshot动画快照Animated Sweep由动画曲线创建几何体曲面Display显示Geometry几何体Backfaces背面Lattice Points车削点Lattice Shape车削形Local Rotation Axes局部旋转轴Rotate Pivots旋转枢轴点Scale Pivots缩放枢轴点Selection Handles选定句柄NURBS Components NURBS元素CVs CV曲线Edit Points编辑点Hulls可控点Custom定制NURBS Smoothness NURBS曲面光滑处理Hull物体外壳Rough边框质量Medium中等质量Fine精细质量Custom定制Polygon Components多边形元素Custom Polygon Display定制多边形显示Fast Interaction快速交错显示Camera/Light Manipulator照相机/灯光操作器Sound声音Joint Size关节尺寸IK Handle Size IK把手尺寸Window窗口General Editors通用编辑器Set Editor系统设置编辑器Attribute Spread Sheet属性编辑器Tool Settings工具设置Filter Action Editor滤镜动作编辑器Channel Control通道控制信息Connection Editor连接编辑器Performance Settings性能设置Script Editor Script编辑器Command Shell命令窗口Plug-in Manager滤镜管理器Rendering Editors渲染编辑器Rendering Flags渲染标记Hardware Render Buffer硬件渲染缓冲区Render View渲染视图Shading Groups Editor阴影组编辑器Texture View质地视图Shading Group Attributes阴影组属性Animation Editors动画编辑器Graph Editor图形编辑器Dope SheetBlend Shape融合形Device Editor设备编辑器Dynamic Relationships动态关系Attribute Editor属性编辑器Outliner框架Hypergraph超图形Multilister多功能渲染控制Expression Editor表达式编辑器Recent Commands当前命令Playblast播放预览View Arangement视图安排Four四分3 Top Split上三分3 Left Split左三分3 Right Split右三分3 Bottom Split底部三分2 Stacked二叠分2 Side By Side二平分Single单图Previous Arrangement前次安排Next Arrangement下次安排Saved Layouts保存布局Single Perspective View单透视图Four View四分图Persp/Graph/Hyper透视/图形/超图形Persp/Multi/Render透视/多功能/渲染Persp/Multi/Outliner透视/多功能/轮廓Persp/Multi透视/多功能Persp/Outliner透视/轮廓Persp/Graph透视/图形Persp/Set Editor透视/组编辑器Edit Layouts编辑布局Frame Selected in All Views所有视图选定帧Frame All in All Views所有视图的所有帧Minimize Application最小化应用Raise Application Windows移动窗口向前Options可选项General Preferences一般设置UI Preferences用户界面设置Customize UI定制用户界面Hotkeys快捷键Colors颜色Marking Menus标记菜单Shelves书架Panels面板Save Preferences保存设置Status Line状态栏Shelf书架Feedback Line反馈栏Channel Box通道面板Time Slider时间滑动棒Range Slider范围滑动棒Command Line命令行Help Line帮助行Show Only Viewing Panes仅显示视图面板Show All Panes显示所有面板Modeling建模系统Primitives基本物体Create NURBS创建NURBS物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Circle圆Create Polygons创建多边形物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Torus面包圈Create Text创建文本Create Locator创建指示器Construction Plane构造平面Create Camera创建照相机Curves创建曲线CV Curve Tool CV曲线工具EP Curve Tool EP曲线工具Pencil Curve Tool笔曲线工具Add Points Tool加点工具Curve Editing Tool曲线编辑工具Offset Curve曲线移动Offset Curve On Surface曲线在表面移动Project Tangent曲线切线调整Fillet Curve带状曲线Rebuild Curve重建曲线Extend Curve扩展曲线Insert Knot插入节点Attach Curves连接曲线Detach Curves断开曲线Align Curves对齐曲线Open/Close Curves打开/关闭曲线Reserse Curves反转曲线Duplicate Curves复制曲线CV Hardness硬化曲线Fit B-spline适配贝塔曲线Surfaces曲面Bevel斜角Extrude凸出Loft放样Planar曲面Revolve旋转Boundary边界Birail 1 Tool二对一工具Birail 2 Tool二对二工具Birail 3+ Tool二对三工具Circular Fillet圆边斜角Freeform Fillet***形斜角Fillet Blend Tool斜角融合工具Edit Surfaces编辑曲面Intersect Surfaces曲面交叉Project Curve投影曲线Trim Tool修整曲线工具Untrim Surfaces撤消修整Rebuild Surfaces重建曲面Prepare For Stitch准备缝合Stitch Surface Points点缝合曲面Stitch Tool缝合工具NURBS to Polygons NURBS转化为多边形Insert Isoparms添加元素Attach Surfaces曲面结合Detach Surfaces曲面分离Align Surfaces曲面对齐Open/Close Surfaces打开/关闭曲面Reverse Surfaces反转曲面Polygones多边形Create Polygon Tool创建多边形工具Append to Polygon Tool追加多边形Split Polygon Tool分离多边形工具Move Component移动元素Subdivide多边形细化Collapse面转点Edges边界Soften/Harden柔化/硬化Close Border关闭边界Merge Tool合并工具Bevel斜角Delete and Clean删除和清除Facets面Keep Facets Together保留边线Extract破碎Duplicate复制Triangulate三角分裂Quadrangulate四边形合并Trim Facet Tool面修整工具Normals法向Reverse倒转法向Propagate传播法向Conform统一法向Texture质地Assign Shader to Each Projection指定投影Planar Mapping平面贴图Cylindrical Mapping圆柱体贴图Spherical Mapping球体贴图Delete Mapping删除贴图Cut Texture裁剪纹理Sew Texture斜拉纹理Unite联合Separate分离Smooth光滑Selection Constraints选定限定工具Smart Command Settings改变显示属性Convert Selection转化选定Uninstall Current Settins解除当前设定Animation动画模块Keys关键帧Settings设置关键帧Auto Key自动设置关键帧Spline样条曲线式Linear直线式Clamped夹具式Stepped台阶式Flat平坦式Other其他形式Set Driven Key设置驱动关键帧Set设置Go To Previous前移Go To Next后退Set Key设置帧Hold Current Keys保留当前帧Set Path Key设置路径关键帧Attach to Path指定路径Flow Path Object物体跟随路径Skeletons骨骼Joint Tool关节工具IK Handle Tool反向动力学句柄工具IK Spline Handle Tool反向动力学样条曲线句柄工具Insert Joint Tool添加关节工具Reroot Skeleton重新设置根关节Remove Joint去除关节Disconnect Joint解除连接关节Connect Joint连接关节Mirror Joint镜向关节Set Preferred Angle设置参考角Assume Preferred AngleEnable IK Solvers反向动力学解算器有效EIk Handle Snap反向动力学句柄捕捉有效ESelected IK Handles反向动力学句柄有效DSelected IK Handles反向动力学句柄无效Deformations变形Edit Menbership Tool编辑成员工具Prune Membership变形成员Cluster簇变形Lattice旋转变形Sculpt造型变形Wire网格化变形Lattice旋转Sculpt造型Cluster簇Point On Curve线点造型Blend Shape混合变形Blend Shape Edit混合变形编辑Add增加Remove删除Swap交换Wire Tool网格化工具Wire Edit网格编辑Add增加Remove删除Add Holder增加定位曲线Reset重置Wire Dropoff Locator网线定位器Wrinkle Tool褶绉变形工具Edit Lattice编辑旋转Reset Lattice重置旋转Remove Lattice Tweeks恢复旋转Display I-mediate Objects显示中间物体Hide Intermediate Objects隐藏中间物体Skinning皮肤Bind Skin绑定蒙皮Detach Skin断开蒙皮Preserve Skin Groups保持皮肤组Detach Skeleton分离骨骼Detach Selected Joints分离选定关节Reattach Skeleton重新连接骨骼Reattach Selected Joints重新连接关节Create Flexor创建屈肌Reassign Bone Lattice Joint再指定骨头关节Go to Bind Pose恢复骨头绑定Point关节Aim目标Orient方向Scale缩放Geometry几何体Normal法向RenderingLighting灯光Create Ambient Light创建环境光Create Directional Light创建方向灯Create Point Light创建点光源Create Spot Light创建聚光灯Relationship Panel关系面板Light Linking Tool灯光链接工具Shading 阴影Shading Group Attributes阴影组属性Create Shading Group创建阴影组Lambert朗伯材质Phong Phong材质Blinn布林材质Other其他材质Assign Shading Group指定阴影组InitialParticleSE初始粒子系统InitialShadingGroup初始阴影组Shading Group Tool阴影组工具Texture Placement Tool纹理位移工具Render渲染Render into New Window渲染至新窗口Redo Previous Render重复上次渲染Test Resolution测试分辨率Camera Panel照相机面板Render Globals一般渲染Batch Render批渲染Cancel Batch Render取消批渲染Show Batch Render显示批渲染Dynamics动力学系统Settings设置Initial State初始状态Set For Current当前设置Set For All Dynamic设置总体动力学特性Rigid Body Solver刚体解算器Dynamics Controller动力学控制器Particle Collision Events粒子爆炸Particle Caching粒子缓冲Run-up and Cache执行缓冲Cache Current Frame缓冲当前帧Set Selected Particles设置选定粒子Dynamics On动力学开Dynamics Off动力学关Set All Particles设置所有粒子Particles All On When Run执行时粒子系统开Auto Create Rigid Body自动创建刚体Particles粒子Particle Tool粒子工具Create Emitter创建发射器Add Emitter增加发射器Add Collisions增加碰撞Add Goal增加目标Fields场Create Air创建空气动力场Create Drag创建拖动场Create Gravity创建动力场Create Newton创建牛顿场Create Radial创建辐射动力场Create Turbulence创建震荡场Create Uniform创建统一场Create Vortex创建涡流场Add Air增加空气动力场Add Newton增加牛顿场Add Radial增加辐射场Add Turbulence增加震荡场Add Uniform增加统一场Add Vortex增加涡流场Connect连接Connect to Field场连接Connect to Emitter发射器连接Connect to Collision碰撞连接Bodies柔体和刚体Create Active Rigid Body创建正刚体Create Passive Rigid Body创建负刚体Create Constraint创建约束物体Create Soft Body创建柔体Create Springs创建弹簧Set Active Key设置正向正Set Passive Key设置负向正Help帮助Product Information产品信息Help帮助。

maya命令中英翻译

maya命令中英翻译

Maya 菜单中英文对‎照Standa‎r d标准菜单‎File文件‎New Scene建‎立新场景Open Scene打‎开场景Save Scene存‎盘场景Save Scene As改名存盘‎Import‎导入Export‎All导出所‎有Export‎Select‎i on导出选‎定物体Create‎Refere‎n ce引入场‎景文件Refere‎n ce Editor‎引入场景编辑‎器Projec‎t项目New建立新‎项目Edit Curren‎t编辑当前项‎目Set指定当‎前项目Exit退出‎Edit编辑‎Undo取消‎上一次操作Redo恢复‎上一次操作Repeat‎重复最后一次‎操作Keys关键‎帧Cut Keys裁剪‎关键帧Copy Keys拷贝‎关键帧Paste Keys粘贴‎关键帧Delete‎Keys删除‎关键帧Scale Keys缩放‎关键帧Bake Simula‎t ion模拟‎复制Delete‎删除Delete‎by Type根据‎类型删除Histor‎y构造历史Channe‎l s通道Static‎Channe‎l s静帧通道‎Motion‎Paths运‎动路径Constr‎a ints约‎束Rigid Bodies‎刚体Delete‎All by Type根据‎类型删除所有‎Histor‎y构造历史真的不掉线吗‎??、Channe‎l s通道Static‎Channe‎l s静帧通道‎Motion‎Paths运‎动路径Constr‎a ints约‎束Unused‎Transf‎o rms未用‎变形Joints‎连接IK Handle‎s逆向运动控‎制柄Lattic‎e s车削Cluste‎r s族Sculpt‎Object‎s雕刻物体Wires网‎格Lights‎灯光Camera‎s照相机Image Planes‎图像板Shadin‎g Groups‎and Materi‎a ls阴影组‎和材质Partic‎l es粒子Rigid Bodies‎刚体物体Rigid Constr‎a ints刚‎体约束Select‎All选择所‎有Select‎All by Type根据‎类型选择所有‎Joints‎连接IK Handle‎s逆向运动控‎制柄Lattic‎e s车削Cluste‎r s族Sculpt‎Object‎s雕刻物体Wires网‎格Transf‎o rms变形‎Geomet‎r y几何体NURBS Geomet‎r y NURBS几‎何体Polygo‎n Geomet‎r y多边形几‎何体Lights‎灯光Camera‎s照相机Image Planes‎图像板Partic‎l es粒子Rigid Bodies‎刚体物体Rigid Constr‎a ints刚‎体约束Quick Select‎Set快速选‎择集Layers‎层New Layers‎建立新层Rename‎Layer更‎改层名称Remove‎Curren‎t Layer移‎去当前层真的不掉线吗‎??、Layer Editor‎层编辑器Transf‎e r to Layer转‎化为层Select‎All on Layer选‎择层上所有物‎体Hide Layer隐‎藏层Hide All Layers‎隐藏所有层Show Layer显‎示层Show All Layers‎显示所有层Templa‎t e Layer临‎时层Untemp‎l ate Layer解‎除临时层Hide Inacti‎v e Layers‎隐藏非活动层‎Templa‎t e Inacti‎v e Layers‎临时非活动层‎Duplic‎a te复制Group成‎组Ungrou‎p解成组Create‎Empty Group建‎立空成组Parent‎建立父物体Unpare‎n t解除父物‎体Modify‎修改Transf‎o rmati‎o n Tools变‎形工具Move Tool移动‎工具Rotate‎Tool旋转‎工具Scale Tool缩放‎工具Show Manipu‎l ator Tool显示‎手动工具Defaul‎t Object‎Manipu‎l ator默‎认调节器Propor‎t ional‎Modi Tool比例‎修改工具Move Limit Tool移动‎限制工具Rotate‎Limit Tool旋转‎限制工具Scale Limit Tool缩放‎限制工具Reset Transf‎o rmati‎o ns重新设‎臵变形控制Freeze‎Transf‎o rmati‎o ns冻结变‎形控制Enable‎Nodes授‎权动画节点All所有IK solver‎s逆向运动连‎接器Constr‎a ints约‎束Expres‎s ions表‎达式Partic‎l es粒子Rigid Bodies‎刚体Snapsh‎o ts快照Disabl‎e Node废弃‎动画节点Make Live激活‎构造物Center‎Pivot臵‎中枢轴点Prefix‎Hierar‎c hy Names定‎义前缀真的不掉线吗‎??、Add Attrib‎u te增加属‎性Measur‎e测量Distan‎c e Tool距离‎工具Parame‎t er Tool参数‎工具Arc Length‎Tool弧度‎工具Animat‎e d Snapsh‎o t动画快照‎Animat‎e d Sweep由‎动画曲线创建‎几何体曲面Displa‎y显示Geomet‎r y几何体Backfa‎c es背面Lattic‎e Points‎车削点Lattic‎e Shape车‎削形Local Rotati‎o n Axes局部‎旋转轴Rotate‎Pivots‎旋转枢轴点Scale Pivots‎缩放枢轴点Select‎i on Handle‎s选定句柄NURBS ponent‎s NURBS元‎素CVs CV曲线Edit Points‎编辑点Hulls可‎控点Custom‎定制NURBS Smooth‎n ess NURBS曲‎面光滑处理Hull物体‎外壳Rough边‎框质量Medium‎中等质量Fine精细‎质量Custom‎定制Polygo‎n ponent‎s多边形元素‎Custom‎Polygo‎n Displa‎y定制多边形‎显示Fast Intera‎c tion快‎速交错显示Camera‎/Light Manipu‎l ator照‎相机/灯光操作器Sound声‎音Joint Size关节‎尺寸IK Handle‎Size IK把手尺寸‎Window‎窗口Genera‎l Editor‎s通用编辑器‎Set Editor‎系统设臵编辑‎器Attrib‎u te Spread‎Sheet属‎性编辑器Tool Settin‎g s工具设臵‎Filter‎Action‎Editor‎滤镜动作编辑‎器Channe‎l Contro‎l通道控制信‎息Connec‎t ion Editor‎连接编辑器真的不掉线吗‎??、Perfor‎m ance Settin‎g s性能设臵‎Script‎Editor‎Script‎编辑器mand Shell命‎令窗口Plug-in Manage‎r滤镜管理器‎Render‎i ng Editor‎s渲染编辑器‎Render‎i ng Flags渲‎染标记Hardwa‎r e Render‎Buffer‎硬件渲染缓冲‎区Render‎View渲染‎视图Shadin‎g Groups‎Editor‎阴影组编辑器‎Textur‎e View质地‎视图Shadin‎g Group Attrib‎u tes阴影‎组属性Animat‎i on Editor‎s动画编辑器‎Graph Editor‎图形编辑器Dope SheetBlend Shape融‎合形Device‎Editor‎设备编辑器Dynami‎c Relati‎o nship‎s动态关系Attrib‎u te Editor‎属性编辑器Outlin‎e r框架Hyperg‎r aph超图‎形Multil‎i ster多‎功能渲染控制‎Expres‎s ion Editor‎表达式编辑器‎Recent‎mands当‎前命令Playbl‎a st播放预‎览View Arange‎m ent视图‎安排Four四分‎3 Top Split上‎三分3 Left Split左‎三分3 Right Split右‎三分3 Bottom‎Split底‎部三分2 Stacke‎d二叠分2 Side By Side二平‎分Single‎单图Previo‎u s Arrang‎e ment前‎次安排Next Arrang‎e ment下‎次安排Saved Layout‎s保存布局Single‎Perspe‎c tive View单透‎视图Four View四分‎图Persp/Graph/Hyper透‎视/图形/超图形Persp/Multi/Render‎透视/多功能/渲染Persp/Multi/Outlin‎e r透视/多功能/轮廓Persp/Multi透‎视/多功能真的不掉线吗‎??、Persp/Outlin‎e r透视/轮廓Persp/Graph透‎视/图形Persp/Set Editor‎透视/组编辑器Edit Layout‎s编辑布局Frame Select‎e d in All Views所‎有视图选定帧‎Frame All in All Views所‎有视图的所有‎帧Minimi‎z e Applic‎a tion最‎小化应用Raise Applic‎a tion Window‎s移动窗口向‎前Option‎s可选项Genera‎l Prefer‎e nces一‎般设臵UI Prefer‎e nces用‎户界面设臵Custom‎i ze UI定制用户‎界面Hotkey‎s快捷键Colors‎颜色Markin‎g Menus标‎记菜单Shelve‎s书架Panels‎面板Save Prefer‎e nces保‎存设臵Status‎Line状态‎栏Shelf书‎架Feedba‎c k Line反馈‎栏Channe‎l Box通道面‎板Time Slider‎时间滑动棒Range Slider‎范围滑动棒mand Line命令‎行Help Line帮助‎行Show Only Viewin‎g Panes仅‎显示视图面板‎Show All Panes显‎示所有面板真的不掉线吗‎??、对室内空气循‎环善忘是一件‎好事。

玛雅中英文对照(全)

玛雅中英文对照(全)

Expressions表达式Constraints约束Unused Transforms未用变形Joints连接IK Handles逆向运动控制柄Lattices车削Clusters族Sculpt Objects雕刻物体Wires网格Lights灯光Cameras照相机Image Planes图像板Shading Groups and Materials阴影组和材质Particles粒子Rigid Bodies刚体物体Rigid Constraints刚体约束Select All选择所有Select All by Type根据类型选择所有Joints连接IK Handles逆向运动控制柄Lattices车削Clusters族Sculpt Objects雕刻物体Wires网格Transforms变形Geometry几何体NURBS Geometry NURBS几何体Polygon Geometry多边形几何体Lights灯光Cameras照相机Image Planes图像板Particles粒子Rigid Bodies刚体物体Rigid Constraints刚体约束Quick Select Set快速选择集Layers层New Layers建立新层Rename Layer更改层名称Remove Current Layer移去当前层Layer Editor层编辑器Transfer to Layer转化为层Select All on Layer选择层上所有物体Hide Layer隐藏层Hide All Layers隐藏所有层Show Layer显示层Show All Layers显示所有层Template Layer临时层Untemplate Layer解除临时层Hide Inactive Layers隐藏非活动层Template Inactive Layers临时非活动层Duplicate复制Group成组Ungroup解成组Create Empty Group建立空成组Parent建立父物体Unparent解除父物体Modify修改Transformation Tools变形工具Move Tool移动工具Rotate Tool旋转工具Scale Tool缩放工具Show Manipulator Tool显示手动工具Default Object Manipulator默认调节器Proportional Modi Tool比例修改工具Move Limit Tool移动限制工具Rotate Limit Tool旋转限制工具Scale Limit Tool缩放限制工具Reset Transformations重新设置变形控制Freeze Transformations冻结变形控制Enable Nodes授权动画节点All所有IK solvers逆向运动连接器Constraints约束Expressions表达式Particles粒子Rigid Bodies刚体Snapshots快照Disable Node废弃动画节点Make Live激活构造物Center Pivot置中枢轴点Prefix Hierarchy Names定义前缀Add Attribute增加属性Measure测量Distance Tool距离工具Parameter Tool参数工具Arc Length Tool弧度工具Animated Snapshot动画快照Animated Sweep由动画曲线创建几何体曲面Display显示Geometry几何体Backfaces背面Lattice Points车削点Lattice Shape车削形Local Rotation Axes局部旋转轴Rotate Pivots旋转枢轴点Scale Pivots缩放枢轴点Selection Handles选定句柄NURBS Components NURBS元素CVs CV曲线Edit Points编辑点Hulls可控点Custom定制NURBS Smoothness NURBS曲面光滑处理Hull物体外壳Rough边框质量Medium中等质量Fine精细质量Custom定制Polygon Components多边形元素Custom Polygon Display定制多边形显示Fast Interaction快速交错显示Camera/Light Manipulator照相机/灯光操作器Sound声音Joint Size关节尺寸IK Handle Size IK把手尺寸Window窗口General Editors通用编辑器Set Editor系统设置编辑器Attribute Spread Sheet属性编辑器Tool Settings工具设置Filter Action Editor滤镜动作编辑器Channel Control通道控制信息Connection Editor连接编辑器Performance Settings性能设置Script Editor Script编辑器Command Shell命令窗口Plug-in Manager滤镜管理器Rendering Editors渲染编辑器Rendering Flags渲染标记Hardware Render Buffer硬件渲染缓冲区Render View渲染视图Shading Groups Editor阴影组编辑器Texture View质地视图Shading Group Attributes阴影组属性Animation Editors动画编辑器Graph Editor图形编辑器Dope SheetBlend Shape融合形Device Editor设备编辑器Dynamic Relationships动态关系Attribute Editor属性编辑器Outliner框架Hypergraph超图形Multilister多功能渲染控制Expression Editor表达式编辑器Recent Commands当前命令Playblast播放预览View Arangement视图安排Four四分3 Top Split上三分3 Left Split左三分3 Right Split右三分3 Bottom Split底部三分2 Stacked二叠分2 Side By Side二平分Single单图Previous Arrangement前次安排Next Arrangement下次安排Saved Layouts保存布局Single Perspective View单透视图Four View四分图Persp/Graph/Hyper透视/图形/超图形Persp/Multi/Render透视/多功能/渲染Persp/Multi/Outliner透视/多功能/轮廓Persp/Multi透视/多功能Persp/Outliner透视/轮廓Persp/Graph透视/图形Persp/Set Editor透视/组编辑器Edit Layouts编辑布局Frame Selected in All Views所有视图选定帧Frame All in All Views所有视图的所有帧Minimize Application最小化应用Raise Application Windows移动窗口向前Options可选项General Preferences一般设置UI Preferences用户界面设置Customize UI定制用户界面Hotkeys快捷键Colors颜色Marking Menus标记菜单Shelves书架Panels面板Save Preferences保存设置Status Line状态栏Shelf书架Feedback Line反馈栏Channel Box通道面板Time Slider时间滑动棒Range Slider范围滑动棒Command Line命令行Help Line帮助行Show Only Viewing Panes仅显示视图面板Show All Panes显示所有面板Modeling建模系统Primitives基本物体Create NURBS创建NURBS物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Circle圆Create Polygons创建多边形物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Torus面包圈Create Text创建文本Create Locator创建指示器Construction Plane构造平面Create Camera创建照相机Curves创建曲线CV Curve Tool CV曲线工具EP Curve Tool EP曲线工具Pencil Curve Tool笔曲线工具Add Points Tool加点工具Curve Editing Tool曲线编辑工具Offset Curve曲线移动Offset Curve On Surface曲线在表面移动Project Tangent曲线切线调整Fillet Curve带状曲线Rebuild Curve重建曲线Extend Curve扩展曲线Insert Knot插入节点Attach Curves连接曲线Detach Curves断开曲线Align Curves对齐曲线Open/Close Curves打开/关闭曲线Reserse Curves反转曲线Duplicate Curves复制曲线CV Hardness硬化曲线Fit B-spline适配贝塔曲线Surfaces曲面Bevel斜角Extrude凸出Loft放样Planar曲面Revolve旋转Boundary边界Birail 1 Tool二对一工具Birail 2 Tool二对二工具Birail 3+ Tool二对三工具Circular Fillet圆边斜角Freeform Fillet自由形斜角Fillet Blend Tool斜角融合工具Edit Surfaces编辑曲面Intersect Surfaces曲面交叉Project Curve投影曲线Trim Tool修整曲线工具Untrim Surfaces撤消修整Rebuild Surfaces重建曲面Prepare For Stitch准备缝合Stitch Surface Points点缝合曲面Stitch Tool缝合工具NURBS to Polygons NURBS转化为多边形Insert Isoparms添加元素Attach Surfaces曲面结合Detach Surfaces曲面分离Align Surfaces曲面对齐Open/Close Surfaces打开/关闭曲面Reverse Surfaces反转曲面Polygones多边形Create Polygon Tool创建多边形工具Append to Polygon Tool追加多边形Split Polygon Tool分离多边形工具Move Component移动元素Subdivide多边形细化Collapse面转点Edges边界Soften/Harden柔化/硬化Close Border关闭边界Merge Tool合并工具Bevel斜角Delete and Clean删除和清除Facets面Keep Facets Together保留边线Extrude凸出Extract破碎Duplicate复制Triangulate三角分裂Quadrangulate四边形合并Trim Facet Tool面修整工具Normals法向Reverse倒转法向Propagate传播法向Conform统一法向Texture质地Assign Shader to Each Projection指定投影Planar Mapping平面贴图Cylindrical Mapping圆柱体贴图Spherical Mapping球体贴图Delete Mapping删除贴图Cut Texture裁剪纹理Sew Texture斜拉纹理Unite联合Separate分离Smooth光滑Selection Constraints选定限定工具Smart Command Settings改变显示属性Convert Selection转化选定Uninstall Current Settins解除当前设定Animation动画模块Keys关键帧Settings设置关键帧Auto Key自动设置关键帧Spline样条曲线式Linear直线式Clamped夹具式Stepped台阶式Flat平坦式Other其他形式Set Driven Key设置驱动关键帧Set设置Go To Previous前移Go To Next后退Set Key设置帧Hold Current Keys保留当前帧Paths路径Set Path Key设置路径关键帧Attach to Path指定路径Flow Path Object物体跟随路径Skeletons骨骼Joint Tool关节工具IK Handle Tool反向动力学句柄工具IK Spline Handle Tool反向动力学样条曲线句柄工具Insert Joint Tool添加关节工具Reroot Skeleton重新设置根关节Remove Joint去除关节Disconnect Joint解除连接关节Connect Joint连接关节Mirror Joint镜向关节Set Preferred Angle设置参考角Assume Preferred AngleEnable IK Solvers反向动力学解算器有效EIk Handle Snap反向动力学句柄捕捉有效ESelected IK Handles反向动力学句柄有效DSelected IK Handles反向动力学句柄无效Deformations变形Edit Menbership Tool编辑成员工具Prune Membership变形成员Cluster簇变形Lattice旋转变形Sculpt造型变形Wire网格化变形Lattice旋转Sculpt造型Cluster簇Point On Curve线点造型Blend Shape混合变形Blend Shape Edit混合变形编辑Add增加Remove删除Swap交换Wire Tool网格化工具Wire Edit网格编辑Add增加Remove删除Add Holder增加定位曲线Reset重置Wire Dropoff Locator网线定位器Wrinkle Tool褶绉变形工具Edit Lattice编辑旋转Reset Lattice重置旋转Remove Lattice Tweeks恢复旋转Display I-mediate Objects显示中间物体Hide Intermediate Objects隐藏中间物体Skinning皮肤Bind Skin绑定蒙皮Detach Skin断开蒙皮Preserve Skin Groups保持皮肤组Detach Skeleton分离骨骼Detach Selected Joints分离选定关节Reattach Skeleton重新连接骨骼Reattach Selected Joints重新连接关节Create Flexor创建屈肌Reassign Bone Lattice Joint再指定骨头关节Go to Bind Pose恢复骨头绑定Point关节Aim目标Orient方向Scale缩放Geometry几何体Normal法向RenderingLighting灯光Create Ambient Light创建环境光Create Directional Light创建方向灯Create Point Light创建点光源Create Spot Light创建聚光灯Relationship Panel关系面板Light Linking Tool灯光链接工具Shading 阴影Shading Group Attributes阴影组属性Create Shading Group创建阴影组Lambert朗伯材质Phong Phong材质Blinn布林材质Other其他材质Assign Shading Group指定阴影组InitialParticleSE初始粒子系统InitialShadingGroup初始阴影组Shading Group Tool阴影组工具Texture Placement Tool纹理位移工具Render渲染Render into New Window渲染至新窗口Redo Previous Render重复上次渲染Test Resolution测试分辨率Camera Panel照相机面板Render Globals一般渲染Batch Render批渲染Cancel Batch Render取消批渲染Show Batch Render显示批渲染Dynamics动力学系统Settings设置Initial State初始状态Set For Current当前设置Set For All Dynamic设置总体动力学特性Rigid Body Solver刚体解算器Dynamics Controller动力学控制器Particle Collision Events粒子爆炸Particle Caching粒子缓冲Run-up and Cache执行缓冲Cache Current Frame缓冲当前帧Set Selected Particles设置选定粒子Dynamics On动力学开Dynamics Off动力学关Set All Particles设置所有粒子。

Maya_菜单中英文对照

Maya_菜单中英文对照

Maya 菜单中英文对照File文件New Scene建立新场景Open Scene打开场景Save Scene存盘场景Save Scene As改名存盘Archive 归档场景Save preference 保存首选项Optimize scene file 优化场景大小Import导入Export All导出所有Export Selection导出选定物体Export to offline file 导出到脱机文件Assign offline file 指定脱机文件View Image 查看图像View sequence 查看序列Create Reference创建引用Reference Editor引用编辑器Project Window 项目窗口Set Project 指定当前项目Recent file 最近文件Recent Project 最近项目Exit退出Edit编辑Undo撤销Redo重做Repeat重复Recent command list 最近命令列表Keys关键帧Cut Keys裁剪关键帧Copy Keys拷贝关键帧Paste Keys粘贴关键帧Delete Keys删除关键帧Delete FBIK keys 删除 FBIK关键帧Scale Keys缩放关键帧Snap Keys 捕捉关键帧Bake Simulation烘焙模拟Delete删除Delete by Type根据类型删除Delete All by Type根据类型删除所有Select tool 选择工具Lasso select tool 套索选择工具Paint selection tool 绘制选择工具Selection all 全选Deselect 取消选择Select hierarchy 选择层次Invert Selection 反选Select All by Type根据类型选择所有Quick Select Set快速选择集Duplicate复制Duplicate special 特殊复制Duplicate with transform 复制并变换Transfer attribute values 传递属性值Group成组Ungroup解成组Level of detail 细节级别Parent建立父物体Unparent解除父物体modify修改Transformation Tools变形工具Reset Transformations重置变形Freeze Transformations冻结变形Snap align objects 捕捉对齐对象Point to point 点到点2Point to 2point 2点到2点3Point to 3point3点到3点align objects 对齐对象position along curve 沿曲线放置align tool 对齐工具snap together tool 捕捉到一起工具evaluate nodes 节点求值make live 激活center pivot 居中枢轴Prefix Hierarchy Names 添加层次名称前缀Search and replace names 搜索和替换名称Add Attribute增加属性edit Attribute 编辑属性Delete Attribute 删除属性Convert 转化NURBS to Polygons NURBS转化为多边形NURBS to subdiv 到细分曲面Polygons to subdiv 多边形到细分曲面Smooth mesh preview to Polygons 平滑网格预览到多边形Polygon edges to curve 多边形边到曲面Subdiv to Polygons 细分曲面到多边形Subdiv to NURBS 细分曲面到NURBSNURBS curve to Bezier NURBS曲线到BezierBezier curve to NURBS Bezier 曲线到NURBSPaint effects to Polygons 到多边形Paint effects to NURBS 到NURBSPaint effects to curves 到曲线Texture to geometry 纹理到几何体Displacement to Polygons 置换到多边形Displacement to Polygons with history带历史fluid to Polygons 流体到多边形Npaticle to Polygons Npaticle到多边形Replace object 替换对象Paint script tool 绘制脚本工具Paint attributes tool 绘制属性工具Create 创建NURBS primitives NURBS基本体Sphere 球Cube 立方Cylinder 圆柱Cone 圆锥Plane 平面Torus 圆环Circle 圆形Square 方形Interactive creation 交互式创建Exit on completion 完成时退出Polygons primitives 多边形基本体Sphere 球Cube 立方Cylinder 圆柱Cone圆锥Plane平面Torus 圆环Prism 棱柱Pyramid 棱锥Pipe管道Helix 螺旋线Soccer ball 足球Platonic solids 柏拉图多面体Interactive creation 交互式创建Exit on completion 完成时退出Subdiv primitives 细分曲面基本体Sphere 球Cube 立方Cylinder 圆柱Cone圆锥Plane平面Torus 圆环Volume primitives 体积基本体Sphere 球Cube 立方Cone圆锥Lights 灯光Ambient Lights 环境Directional Lights 平行Point Lights 点光源Spot Lights 聚光灯Area Lights 区域光Volume Lights 体积光Cameras 摄影机Cameras摄影机Cameras and aim 摄影机和目标Cameras aim and up摄影机和目标和上方向Stereo Cameras 立体摄影机Multi Stereo rigCV Curve Tool CV曲线工具EP Curve Tool EP曲线工具Bezier Curve Too Bezier 曲线工具Pencil Curve Tool 铅笔曲线工具arc tool 弧工具Three point circular arc 3点圆弧Two point circular arc 2点圆弧Measure tool 测量工具Distance ToolParameter ToolArc length ToolText 文本Adobe illustrator object Adobe illustrator对象Construction Plane构造平面Locator 定位器Annotation 注释Empty group 空组Sets 集Set 集Partition 划分Quick select set 快速选择集Display 显示Grid 栅格Heads up display 平视显示仪Select details 选择详细信息Object details 对象详细信息Poly count 多边形计数Subdiv details 细分曲面详细信息Animation details 动画详细信息Hik details HIK细节Frame rate 帧速率Current frame 当前帧Scene timecode 场景时间码Current asset 当前资源Camera name 摄影机名称Focal length 焦距View axis 视图轴Origin axis 原点轴View cubeTool message 工具信息Ui elements ui 元素Status line 状态行Shelf 工具架Time slider 时间滑块Range slider 范围滑块Conmand line 命令行Help line 帮助行Tool box 工具箱Attribute editor 属性编辑器Tool settings 工具设置Channel box 通道盒Layer editor 层编辑器Channel box /Layer editor 通道盒和层编辑器Hide all UI elements 隐藏所有UIShow all UI elements 显示所有UIRestore all UI elements 还原所有UIHide 隐藏Hide selection 隐藏当前选择Hide unselected objects 隐藏未选定对象Hide unselected cvs 隐藏未选定cvAll 全部Hide geometry 隐藏几何体Hide kinematics 运动学Hide deformers 变形器Lights 灯光Cameras 摄影机Texture placements 纹理放置Construction Plane构造平面Fluids 流体Hair systems 头发系统Follicles 毛囊NclothsNpaticlesNrigidsDynamic constraints 动态约束Animation markers 动画标记Light manipulators 灯光操作器Camera manipulators 摄影操作器Show 显示Show selection 显示当前选择Show last hidden 显示上次隐藏项目All surface CVS 所有曲面CVAll 全部Show geometry 显示几何体Show kinematics 显示运动学Deformers 显示变形器Light 灯光Cameras 摄影机Texture placements 纹理放置Construction Plane构造平面Fluids 流体Hair systems 头发系统Follicles 毛囊NclothsNpaticlesNrigidsDynamic constraints 动态约束Animation markers 动画标记Light manipulators 灯光操作器Camera manipulators 摄影操作器Wireframe color 线框颜色Object display 对象显示Template 模板unTemplate 取消模板bounding box 边界框no bounding box 无边界框geometry 几何体no geometry 无几何体ignore hardware shader 忽略硬件着色器ues hardware shader 使用硬件着色器fast interaction 快速交互transform display 变换显示local rotation axes 局部旋转轴rotate pivots 旋转枢轴scale pivots 缩放枢轴selection handles 选择控制柄Polygons 多边形Back faceculling 背面消隐culling ooptions 消隐选项vertices 顶点vertex size 顶点大小crease vertices 折痕顶点UVSUn shared UV 未共享UVUv size UV大小Componet IDs 组件IDFace normals 面法线Vertex normals 顶点法线Tangents 切线Normals size 法线大小Standard Edges 标准边Soft/hard Edges 软边硬边Hard Edges 硬边Border Edges 边界边Crease Edges 折痕边Texture Border Edges纹理边界边Edge width 边宽度Face centers 面中心Face triangles 面三角形Non-planar Faces 非平面面Invisible Faces 不可见面Reset display 重置显示Limit to selected 限于选定对象Custom polygon display 自定义多边形显示NURBSCVSEdit points 编辑点Hulls 壳线Normals 法线Patch centers 面片中心Surface origins 曲面原点Custom 自定义Hull 壳线Rough 粗糙Medium 中等Fine 精细Custom smoothness 自定义平滑度Subdiv surfaces 细分曲面Vertices 顶点Edges 边Faces 面UVSNormals 法线UV borders UV边界Hull 壳线Rough 粗糙Medium 中等Fine 精细Animation 动画Lattice points 晶格点Lattice shape 晶格形状Joint size 关节大小IK/FK joint size IK/FK关节大小IK handle size IK控制柄大小Joint labels 关节标签Rendering 渲染Camera/lights manipulator 摄影机/灯光操作器Paint effects mesh display Paint effects网格显示Stroke display quality 笔画显示质量Window窗口General Editors通用编辑器Rendering Editors渲染编辑器Animation Editors动画编辑器Relationship editors 关系编辑器Setting /preferences 设置首选项Attribute Spread Sheet属性编辑器Outliner 大纲视图Create node 创建节点Hypergraph;hierarchy 层次Hypergraph:connections 连接paint effectsUV texture editor UV纹理编辑器Playblast 播放预览View arrangement 视图排列Saved layouts 保存的布局Save current layouts 保存当前布局Frame all in all views 在所有视图中框显所有内容Frame selection in all view 所有视图中框显当前选择Minimize application 最小化应用程序Raise main window 提升主窗口Raise application windows 提升应用程序窗口Assets 资源Create assets with transform 创建资源Add to asset 添加到资源Remove from asset 从资源移除Asset editor 资源编辑器Export proxy asset 导出代理资源Publish attributes 发布属性UnPublish attributes 取消发布属性Publish connection 发布连接Lock UnPublish attributes 锁定未发布的属性Un Lock UnPublish attributes 取消未发布的属性Publish node 发布节点Un Publish node 取消发布节点Assign template 指定模板Select asset contents 选择资源内容Advanced asset 高级资源Create 创建Node publishing 节点发布Publish as selection transform 发布为选择变换Publish parent anchor 发布父锚点Publish child anchor 发布子锚点Un Node publishing 取消节点发布unPublish as selection transform 不发布为选择变换unPublish parent anchor 不发布父锚点unPublish child anchor 不发布子锚点Set current asset 设置当前资源None 无Animate 动画Set Key 设置关键帧Set breakdown 设置受控关键点Hold current keys 保持当前关键帧Set driven key 设置受驱动关键帧Set transform key 设置变换关键帧IK/FK keys IK/FK关键帧Set blend shape target weight keys 设置混合变形目标权重关键帧Create editable motion trail创建可编辑运动轨迹Create clip 创建片段Create pose 创建姿势Ghost selected 为选定对象生成重影Un Ghost selected取消为选定对象生成重影Unghost all 全部取消重影Create animation snapshot 创建动画快照Update snapshot 更新快照Create animated sweep创建动画扫描Motion paths 运动路径Set Motion path key 设置运动路径关键帧Attach to Motion path 连接到运动路径Flow path object 流动路径对象Turntable 转台scene time warp场景时间扭曲Add scene time warp 添加场景时间扭曲Select scene time warp选择场景时间扭曲Delete scene time warp删除场景时间扭曲Enable scene time warp 启用Set time code 设置时间码Geometry cache 几何缓存Create new cache 创建新缓存Import cache 导入缓存Export cache 导出缓存Disable all caches on selected 禁用选定对象的所有缓存Enable all caches on selected 启用选定对象的所有缓存Replace cache 替换缓存Merge caches 合并缓存Delete caches 删除缓存Append to cache 附加到缓存Replace cache frame 替换缓存帧Delete cache frame 删除缓存帧Delete history ahead of cache 删除缓存之前历史Paint cache weights tool 绘制缓存权重工具Create deformers 创建变形器Blend shape 混合变形Lattice 晶格Wrap 包裹Cluster 簇Soft modification 软修改Nonlinear 非线性Bend 弯曲Flare 扩张Sine 正玄Squash 挤压Twist 扭曲Wave 波浪Sculpt deformer 雕刻变形器Jiggle deformer 抖动变形器Jiggle disk cache 抖动磁盘缓存Jiggle disk cache attributes 抖动磁盘缓存属性Wire tool 线工具Wire dropoff locator 线衰减定位器Wrinkle tool 褶皱工具Point on curve 曲线上的点Edit deformers 编辑变形器Edit membership tool 编辑成员身份工具Prune membership 删减成员身份Cluster 簇Lattice 晶格Sculpt 雕刻Wire 线Blend shape 混合变形Add 添加Remove移除Swap 交换Bake topology to targets 将拓扑烘焙到目标Edit normalization groups 编辑规格化组Lattice 晶格Reset Lattice 重置晶格Remove Lattice tweaks 移除晶格调整Wrap 包裹Add influence 添加影响Remove influence 移除影响Wire 线Add 添加Remove移除Add holder 添加限制曲线Reset 重置Show base Wire 显示基础线Parent base Wire 父基础线Display intermediate objects 显示中间对象Hide intermediate objects 隐藏中间对象Paint blend shape weights tool绘制混合变形权重工具Paint cluster weights tool 绘制簇权重工具Paint Jiggle weights tool 绘制抖动权重工具Paint Wire weights tool 绘制线权重工具Paint set membership tool 绘制集成员身份工具Export deformer weights 导出变形器权重Import deformer weights 导入变形器权重Mirror deformer weights 镜像变形器权重Skeleton 骨架Joint tool 关节工具IK handle tool IK 控制柄工具IK spline handle tool IK 样条线控制柄工具Insert handle tool 插入关节工具Reroot Skeleton 重定骨架根Remove joint 移除关节Disconnect joint 断开关节Connect joint 连接关节Mirror joint 镜像关节Orient joint 确定关节方向Joint labeling 关节标签设置Add Joint labeling 添加关节标签Toggle selected labels切换选定标签Show all labels 显示所有标签Hide all labels 隐藏所有标签Rename joints from labels 根据标签重命名标签Labels based on joint name 基于关节名称设置关节Human IKSkeleton generator 骨架生成器Characterization tool 特征工具Character controls 角色控制Set preferred angle 设置首选角度Assume preferred angle 采用首选角度Enable IK handle snap 启用IK控制柄捕捉Enable IK/FK control 启用IK控制Enable selected IK handles启用选定IK控制柄Dis Enable selected IK handles 禁用选定IK控制柄Skin 皮肤Bind Skin绑定蒙皮Smooth Bind 平滑绑定Interactive Skin Bind 交互式蒙皮绑定Rigid Bind 刚性绑定Detach Skin断开蒙皮Go to Bind Pose恢复骨头绑定Edit Smooth skin 编辑平滑蒙皮Add influence 添加影响Remove influence 移除影响Set max influence 设置最大影响Move skinned Joint tool 移动蒙皮关节工具Interactive Skin Bind tool 交互式蒙皮绑定工具Paint skin weight tool 绘制蒙皮权重Export skin weight maps 导出蒙皮权重贴图Import skin weight maps 导入蒙皮权重贴图Mirror skin weight 镜像蒙皮权重Copy skin weight 复制蒙皮权重Smooth skin weight 平滑蒙皮权重Weight hammer 权重锤Copy vertex weights 复制顶点权重Paste vertex weights 粘贴顶点权重Move weights to influence 将权重移动到影响Reset weights to default 将权重重置为默认值Prune small weights 删减小权重Remove unused influences 移动未使用影响Disable weights normalization 禁用权重规格化Enable weights normalization 启用权重规格化Enable weights post normalization 启用权重后期规格化Normalize weights 规格化权重Substitute geometry 替换几何体Edit rigid skin 编辑刚性蒙皮Create flexor 创建屈肌Copy flexor 复制屈肌Reassign bone lattice joint重新制定骨骼晶格关节Preserve skin groups保留蒙皮组Detach Skeleton分离骨架Detach selected joints 分离选定关节Reattach Skeleton 重新附加骨架Reattach selected joints 重新附加选定关节History构造历史Channels通道Static Channels静帧通道Motion Paths运动路径Expressions表达式Constraints约束Rigid Bodies刚体constrain 约束Point关节Aim目标Orient方向Scale缩放Parent 父对象Geometry几何体Normal 正常Tangent 切线Point on poly 多边形上的点Closest Point 最近点Pole vecter 极向量Remove target 移除目标Set rest position 设置静止位置Modify constrained axis 修改受约束的轴Character 角色Create character set 创建角色集Create subcharacter set 创建子角色集Character mapper 角色映射器Attribute editor 属性编辑器Add to character set 添加到角色集Remove from character set 从角色集中移除Merge character sets 合并角色集Select character set node 选择角色集节点No character sets defined 未定义角色集Select character set members 选择角色集成员No character sets defined未定义角色集Set current character set设置当前角色集None 无character set editor角色集编辑器redirect 重定向muscle 肌肉muscles/bones 肌肉/骨骼muscle creator 肌肉创建器convert surface to muscle/bone 将曲面转化为肌肉/骨骼make capsule 生成胶囊make capsule with end locator 生成带有末端定位器的胶囊add end locator to capsule 为胶囊添加末端定位器generate polygon cylineders from capsule从胶囊生成多边形圆柱体delete muscle jiggle cache 删除肌肉抖动缓存fix invalid muscle object nodes 修复无效肌肉对象节点setup master muscle control 设置主肌肉控件simple muscles 简单肌肉muscle builder 肌肉构建器set muscle parameters 设置肌肉参数apply muscle spline deformer 应用肌肉样条线变形器custom muscle shapes 自定义肌肉形状reset base pose for muscle spline deformer为肌肉样条线变形器重置基本姿势apply muscle stretch deformer 应用肌肉拉伸变形器skin setup 蒙皮设置apply muscle system skin deformer 应用肌肉系统蒙皮变形器convert smooth skin to muscle system 将平滑蒙皮转化为肌肉系统re-initialize setup date on muscle system重新初始化肌肉系统上的设置数据bind fat on muscle system muscles 在肌肉系统上绑定脂肪auto fix-invalid sticky bind points 自动修复无效粘滞绑定点auto -fix deleted/ missing muscles 自动修复已删除的/缺少的肌肉safe delete history 安全删除历史disconnect all muscle objects 断开所有肌肉对象disconnect all muscle directions 断开所有肌肉方向disconnect all muscle displaces 断开所有肌肉置换disconnect all muscle smart collides断开所有肌肉智能碰撞setup for relative sticky deformation 设置相对粘滞变形set selected muscles/bones as not relative将选定的肌肉/骨骼设置为不相对set selected muscles/bones as relative e 将选定的肌肉/骨骼设置为相对muscle objects 肌肉对象connect selected muscle objects 连接选定肌肉对象dis connect selected muscle objects断开选定肌肉对象delete selected muscle objects删除选定肌肉对象reset base pose for selected muscle objects 为选定肌肉对象重置基本姿势create base for selected muscle objects 为选定肌肉对象创建基础对象re-bind sticky for selected muscle objects 为选定肌肉对象重新绑定粘滞visualize sticky bind distance for selected muscle objects 为选定肌肉对象可视化粘滞绑定距离paint muscle weights 绘制肌肉权重weighting 权重apply default weights 应用默认权重load/save weights 加载/保存权重mirror weights 镜像权重transfer weights 传递权重prune weights 删减权重direction 方向make muscle direction 生成肌肉方向connect selected muscle direction 连接选定肌肉方向dis connect selected muscle direction 断开选定肌肉方向displace 置换create muscle displace 创建肌肉置换connect selected muscle displacenodes连接选定肌肉置换节点disconnect selected muscle displace nodes断开选定肌肉置换节点connect NURBS curve to muscle displace 将NURBS曲线连接到肌肉置换disconnect NURBS curve from muscle displace 断开NURBS曲线与肌肉置换的连接create MAYA muscle shader network 创建MAYA肌肉着色器网络create mental ray mib_cmusdeshader network 创建mental ray mib_cmusdeshader 网络smart collision 智能碰撞create muscle smart collide 创建肌肉智能碰撞connect selected muscle smart collide nodes连接选定肌肉智能碰撞节点disconnect selected muscle smart collide nodes 断开选定肌肉智能碰撞节点self/multi collision 自碰撞/多对象碰撞self collision grouping 自碰撞分组apply muscle multi collide deformer 应用肌肉多碰撞变形器rig selection for keepout 装备选择对象以实现keepoutconnect muscle from keepout 将肌肉连接到keepoutdisconnect muscle from keepout 断开肌肉与keepout的连接caching 缓存set location of file cache 设置文件缓存的位置create cache 创建缓存delete node cache 删除节点缓存delete per-point skin jiggle cache 删除逐点蒙皮抖动缓存selection 选择select connected muscle objects from selected musclesystems 从选定musclesystems选择已连接的muscle objects select connected muscle directions from selected musclesystems从选定musclesystems选择已连接的muscledirectionsselect connected muscle systems fromselected muscle objects从选定muscleobjects选择已连接的muscle systemsselect connected muscle systems frommuscle directions从muscle directions选择已连接的muscle systemsbonus rigging 附加装备create muscle spline 创建肌肉样条线surface attach 曲面附加fix surface attach to allow for poly smooth修复曲面附加以允许多边形平滑polygons 多边形模块select 选择object/component 对象/组件vertex顶点edge 边face 面uvvertex face顶点面select edge loop tool 选择循环边工具select edge ring tool 选择环形边工具select border edge tool 选择边界边工具select shortest edge path tool 选择最短边路径工具convert selection 转化当前选择grow selection region 扩大选择区域shrink selection region 收缩选择区域select selection boundary 选择当前选择边界select contiguous edges 选择连续边select using constrains 使用约束选择mesh 网格combine 结合separate 分离extract 提取Booleans 布尔Union 并集Difference 差集Intersection 交集Smooth 平滑Average vertices 平均化顶点Transfer attributes 传递属性Paint Transfer attributes weights tool绘制传递属性权重工具Transfer shading sets传递着色集Clipboard actions 剪贴板操作Copy attributes 复制属性Paste attributes 粘贴属性Clear Clipboard 清空剪贴板Reduce 减少Paint reduce weight tool 绘制减少权重工具Cleanup 清理Triangulate 三角形化Quadrangulate 四边形化Fill hole 填充洞Make hole tool 生成洞工具Create polygon tool 创建多边形工具Sculpt geometry tool 雕刻几何体工具Mirror cut 镜像切割Mirror geometry 镜像几何体Editot mesh 编辑网格Keep faces together 保持面的连接性Extrude 挤出Bridge 桥接Append to polygon tool 附加到多边形工具Project curve on mesh 在网格上投影曲线Split mesh with projected curve 使用投影的曲线分割网格Cut faces tool 切割面工具Interactive split tool 交互式分割工具Insert edge loop tool 插入循环边工具Offset edge loop tool 偏移循环边工具Add divisions 添加分段Slide edge tool 滑动边工具Transform component 变换组件Flip triangle edge 翻转三角形边Spin edge forward 正向自旋边Spin edge backward 反向自旋边Poke face 刺破面Wedge face 碶形面Duplicate face 复制面Connect components 连接组件Detach component 分离组件Merge 合并Merge to center 合并到中心Collapse 收拢Merge vertex tool 合并顶点工具Merge edge tool 合并边工具Delete edge/ vertex 删除边/顶点Chamfer vertex 切角顶点Bevel 倒角Crease tool 折痕工具Remove selected 移除选定对象Remove all 移除全部Crease sets 折痕集Create crease set 创建折痕集No crease sets defined 为定义折痕集Assign invisible faces 指定不可见面Proxy 代理Subdiv proxy 细分曲面代理Remove Subdiv proxy mirror 移除细分曲面代理镜像Crease tool 折痕工具Toggle proxy display 切换代理显示Both proxy and Subdiv display 代理和细分曲面同时显示Normals 法线Vertex Normals editor tool 顶点法线编辑工具Set Vertex Normal 设置顶点法线Lock Normals 锁定法线Un Lock Normals 解除锁定法线Average Normals 平均化法线Set to face 设置为面Reverse 反向conform 一致soften edge 软化边harden edge 硬化边set normal angle 设置法线角度color 颜色prelight 预照明batch bake 批烘焙assign new vertex bake set 指定新的顶点烘焙集assign existing bake set 指定现有烘焙集edit assigned bake set 编辑指定烘焙集create empty color set 创建空颜色集delete current color set 删除当前颜色集rename current color set 重命名当前颜色集modify current current color set 修改当前颜色集color set editor 颜色集编辑器set keyframe for vertex color 为顶点颜色设置关键帧apply color 应用颜色paint vertex color tool 绘制顶点颜色工具toggle display color attribute 切换显示颜色属性color material channel 对材质通道上色none 无ambient 环境光ambient+diffuse环境光+漫反射diffuse 漫反射specular 镜面反射emission 发射material blend setting 材质混合设置overwrite 覆盖add 相加subtract 相减multiply 相乘divide相除average 平均modulate 2x 相乘再乘2per instance sharing 逐实例共享select shared instances 选择共享实例share instances 共享实例create UVS 创建UV planar mapping 平面映射cylindrical mapping 圆柱形映射spherical mapping 球形映射automatic mapping 自动映射create UVS based on camera 基于摄影机创建UVbest plane texturing tool 最佳平面纹理工具assign shader to each projection 将着色器指定给每个投影create empty UV set 创建空UV集copy UVS to UV set 将UV复制到UV集set current UV set 设置当前UV集rename current UV set 重命名当前UV集delete current UV set 删除当前UV集UV set editor UV集编辑器Per instance sharing 逐实例共享Selected shared instances 选择共享实例Share instances 共享实例Make Selected instance current 将选定实例作为当前实例Edit UVS 编辑UV Normalize 规格化Unitize 单位化Flip 翻转Rotate 旋转Layout rectangle 排布矩形Grid 栅格Align 对齐Warp image 扭曲图像Map UV border 映射UV边界Straighten UV border 拉直UV边界Relax 松弛Unfold 展开Layout 排布Cut UV edge 切割UV边Split UVS分割UVSew UV edges 缝合UV边Move and sew UV edges移动并缝合UV边Merge UVS 合并UVDelete UVS 删除UVUV texture editor uv 纹理编辑器Edit curves 编辑曲线Duplicate surface curves 复制曲面曲线Attach curves 附加曲线Detach curves 分离曲线Align curves 对齐曲线Open/close curves 开放/闭合曲线Move seam 移动接缝Cut curve 切割曲线Intersect curves 曲线相交Curve fillet 曲线圆角Insert knot 插入节Extend 延伸Extend curve延伸曲线Extend curve on surface 延伸曲面上的曲线Offset 偏移offset curve 偏移曲线offset curve on surface 偏移曲面上的曲线reverse curve direction 翻转曲线方向rebuild curve 重建曲线fit B-spline 拟合B样条线smooth curve 平滑曲线cv hardness CV硬度add points tool 添加点工具curve editing tool 曲线编辑工具project tangent 投影切线modify curves 修改曲线lock length 锁定长度un lock length 解除锁定长度straighten 拉直smooth 平滑curl 卷曲bend 弯曲scale curvature 缩放曲率Bezier curves Bezier曲线Anchor presets 锚点预设Tangent options 切线选项Selection 选择Surfaces 曲面Revolve 旋转Loft 放样Planar 平面Extrude 挤出Birall 双轨成形Boundury 边界Square 方形Bevel 倒角Bevel plus 倒角+Edit NURBS 编辑NURBSDuplicate NURBS Patches复制NURBS面片Project curve on surface 在曲面上投影曲线Intersect surfaces 曲面相交Trim tool 修建工具Untrim surfaces 取消修建曲面Booleans 布尔Attach surfaces 附加曲面Attach without moving 附加而不移动Detach surfaces 分离曲面Align surfaces 对齐曲面Open/close surfaces 打开/关闭曲面Move seam 移动接缝Insert isoparms 插入等参线Extend surfaces 延伸曲面Offset surfaces 偏移曲面Reverse surface direction 翻转曲面方向Rebuild surfaces 重建曲面Round tool 圆化工具Surface fillet 曲面圆角Stitch 缝合Sculpt geometry tool 雕刻几何体工具Surface editing 曲面编辑Selection 选择Grow cv Selection 扩大当前选择的cvShrink cv Selection 收缩当前选择的cvSelect cv Selection boundary 选择cv选择边界Select surface border 选择曲面边界Subdiv surface 细分曲面Texture 纹理Full crease edge/vertex 完全折痕边/顶点Partial crease edge/vertex 部分折痕边/顶点Un crease edge/vertex 取消折痕边/顶点Mirror 镜像Attach 附加Match topology 匹配拓扑Clean topology 清理拓扑Collapse hierarchy 收拢层次Standard mode 标准模式Polygon proxy mode 多边形代理模式Sculpt geometry tool 雕刻几何体工具Convert selection to faces 将当前选择转化为面Convert selection to edges将当前选择转化为边Convert selection to vertices将当前选择转化为顶点Convert selection to UVS 将当前选择转化为UVRefine selected components 细化选定组件Select coarser components 选择更粗糙组件Expand selected components 展开选定组件Component display level 组件显示级别Finer 更精细Coarser 更粗糙Base 基础Component display filter 组件显示过滤器All 全部Edits 编辑Particles 粒子Particle tool 粒子工具Create emitter 创建发射器Emit from object 从对象发射Use selected emitter 使用选定发射器Per-point emission rates 逐点发射速率Make collide 使碰撞Particle collision event editor 粒子碰撞事件编辑器Goal 目标Instancer 实例化器Sprite wizard精灵向导Connect to time 连接到时间Fluid effects 流体效果Create 3D container 创建3D容器Create2D container创建2D容器Add/edit contents 添加编辑内容Emitter 发射器Emit from objects 从对象发射Gradients 渐变Paint fluids tool 绘制流体工具With curve 连同曲线Initial states 初始状态Create 3D container with emitter 创建具有发射器的3D容器Create2D container with emitter 创建具有发射器的2D容器Get fluid example 获取流体示例Get ocean/pond example 获取海洋/食堂示例Ocean 海洋Create ocean 创建海洋Add preview plane 添加预览平面Create wake 创建尾迹Add ocean surfaces locator 添加海洋表面定位器Add dynamic locator 添加动力学定位器Add boat locator添加船定位器Add dynamic buoy添加动力学浮标Float selected objects 漂浮选定对象Make boats 生成船Make motor boats 生成摩托艇Pond 池塘Create Pond 创建池塘Create wake 创建尾迹Add pond surface locator 添加池塘表面定位器Add dynamic locator 添加动力学定位器Add boat locator添加船定位器Add dynamic buoy 添加动力学浮标Float selected objects 漂浮选定对象Make boats 生成船Make motor boats 生成摩托艇Extend fluid 扩展流体edit fluid resolution 编辑流体分辨率make collide 使碰撞make motion filed 生成运动场set initial state设置初始状态clear initial state 清除初始状态save state as 状态另存为fluid ncache 流体ncachecreate new cache 创建新缓存delete cache 删除缓存attach existing cache file 附加现有缓存文件disable all cache on selected 禁用选定对象的所有缓存enable all cache on selected 启用选定对象的所有缓存replace cache 替换缓存merge caches 合并缓存append to cache 附加到缓存replace cache frame 替换缓存帧delete cache frame 删除缓存帧Fields场air 空气Drug 阻力Gravity 重力Newton 牛顿Radial 镜像Turbulence 喘流Uniform 一致Vortex 漩涡Volume axis 体积轴Volume curve 体积曲线Use selected as source off filed 将选定对象作为场源Affect selected objects 影响选定对象Soft/rigid bodies 柔体/刚体Create Active Rigid Body创建主动刚体Create Passive Rigid Body创建被动刚体create nail Constraint创建钉子约束Create pin Constraint 创建固定约束create hinge Constraint 创建铰链约束create spring Constraint 创建弹簧约束create barrier Constraint 创建屏障约束set active key 设置主动关键帧set passive key 设置被动关键帧break rigid body connection 断开刚体连接create soft body 创建柔体create spring 创建弹簧paint soft body weights tool 绘制柔体权重工具effects 效果create fire 创建火create smoke 创建烟create fireworks 创建焰火create lighting 创建闪电create shatter 创建破碎create curve flow 创建曲线流create surface flow创建曲面流delete surface flow 删除曲面流solvers 结算器initial state 初始状态set for selected 为选定对象设置set for all dynamic 为所有动力学设置rigid body solver attributes 刚体结算器属性current rigid body solver 当前刚体结算器create rigid body solver 创建刚体结算器set rigid body interpenetration 创建刚体穿透set rigid body collision 创建刚体碰撞memory caching 内存缓存create particle disk cache 创建粒子磁盘缓存edit over sampling or caching setting编辑过采样或缓存设置interactive playback 交互式播放hair 头发create hair 创建头发scale hair tool 缩放头发工具paint hair follicles 绘制毛囊paint hair textures 绘制头发纹理get hair example 获取头发示例display 显示current position 当前位置start position 开始位置reset position 静止位置current and start 当前和开始current and reset 当前静止all curves 所有曲线set start position 设置开始位置set rest position 设置静止位置modify curves修改曲线create constraint 创建约束convert selection 转化当前选择assign hair system 指定头发系统make selected curves dynamic 动力学化选定曲线make collide 使碰撞assign hair constraint 指定头发约束assign paint effects brush to hair将painteffects指定给头发transplant hair 移植头发create cache 创建缓存append to cache 附加到缓存truncate cache 截断缓存delete cache 删除缓存delete entire hair system 删除整个头发系统lighting/shading 照明/着色material attributes 材质属性assign new material 指定新材质assign favorite material 指定收藏材质assign existing material 指定现有材质assign new bake set 指定新烘焙集assign existing bake set 指定现有烘焙集batch bake 批烘焙transfer maps 传递贴图make light links 生成灯光链接break light links 断开灯光链接select objects illuminated by light 选择灯光照明的对象select lights illuminating object 选择照明对象的灯光light link editor 灯光链接编辑器make shadow links 生成阴影链接break shadow links 断开阴影链接select objects shadowed by light 选择灯光使其产生阴影的对象select lights shadowing object选择使对象产生阴影的灯光texturing 纹理3D paint tool 3D绘制工具Create psd network 创建psd网络Edit psd network 编辑psd网络Update psd network更新psd网络Create texture reference object创建纹理引用对象Delete texture reference object删除纹理引用对象Select texture reference object 选择纹理引用对象NURBS texture placement tool NURBS纹理放置工具Render 渲染Render current frame 渲染当前帧Redo previous render 重做上次渲染IPR render current frame IPR渲染当前帧Redo previous IPR render 重做上次IPR渲染Test resolution 测试分辨率Run render diagnostics运行渲染诊断Set NURBS tessellation设置NURBS细分Batch render 批渲染Cancel Batch render 取消批渲染Show Batch render 显示批渲染Export pre-compositing 导出预合成Create backburner job 创建backburne作业Render using 使用以下渲染器渲染Toon 卡通Assign fill shader 指定填充着色器Solid color 纯色Light angle two tone 灯光角度双色调Shaded brightness two tone 着色亮度双色调Shaded brightness three tone 着色亮度三色调Dark profile 暗部轮廓Rim light 边缘光Circle highlight 圆形高光Assign outline 指定轮廓Create modifier 创建修改器Set camera background color 设置摄影机背景色Get toon example 获取卡通示例Reverse surfaces 反转表面Assign paint effects brush to toon lines将paint effects笔刷指定给卡通线Convert toon to polygons 将卡通线转化为多边形Paint line attributes 绘制线属性Line width 线宽度Line offset 线偏移Line opacity 线不透明度Profile color 轮廓颜色Crease color折痕颜色Border color 边界颜色Stereo 立体Editors 编辑器Create 创建Make links 创建链接Break links 断开链接Paint effectsPaint effects tool Paint effects工具Make paintable 使可绘制Get brush 获取笔刷Template brush settings 模板笔刷设置Reset template brush 重置模板笔刷Flip tube direction 反转管方向Paint on Paintable objects 在可绘制对象上绘制Paint on view plane 在视图平面上绘制Apply settings to last stroke 将设置应用于上一笔划Get settings from selected stroke 从选定笔划获取设置Apply settings to selected strokes 将设置应用于选定笔划Share one brush 共享一个笔刷Remove brush sharing 移除笔刷共享Select brush/stroke names containing 选择包含指定字符的笔划/笔划名称Create modifier 创建修改器Brush animation 笔刷动画Loop Brush animation 循环笔刷动画Make Brush spring 生成笔刷弹簧Bake spring animation 烘焙弹簧动画Curve utilities 曲线工具Simplify stroke path curves 简化笔划路径曲线Set stroke control curves 设置笔划控制曲线Attach brush to curves 将笔刷附加到曲线。

Maya 菜单中英文对照

Maya 菜单中英文对照

Maya 菜单中英文对照1.Standard标准菜单2.File文件3.New Scene建立新场景4.Open Scene打开场景5.Save Scene存盘场景6.Save Scene As改名存盘7.Import导入8.Export All导出所有9.Export Selection导出选定物体10.Create Reference引入场景文件11.Reference Editor引入场景编辑器12.Project项目13.New建立新项目14.Edit Current编辑当前项目15.Set指定当前项目16.Exit退出17.Edit编辑18.Undo取消上一次操作19.Redo恢复上一次操作20.Repeat重复最后一次操作21.Keys关键帧22.Cut Keys裁剪关键帧23.Copy Keys拷贝关键帧24.Paste Keys粘贴关键帧25.Delete Keys删除关键帧26.Scale Keys缩放关键帧27.Bake Simulation模拟复制28.Delete删除29.Delete by Type根据类型删除30.History构造历史31.Channels通道32.Static Channels静帧通道33.Motion Paths运动路径34.Expressions表达式35.Constraints约束36.Rigid Bodies刚体37.Delete All by Type根据类型删除所有38.History构造历史39.Channels通道40.Static Channels静帧通道41.Motion Paths运动路径42.Expressions表达式43.Constraints约束44.Unused Transforms未用变形45.Joints连接46.IK Handles逆向运动控制柄ttices车削48.Clusters族49.Sculpt Objects雕刻物体50.Wires网格51.Lights灯光52.Cameras照相机53.Image Planes图像板54.Shading Groups and Materials阴影组和材质55.Particles粒子56.Rigid Bodies刚体物体57.Rigid Constraints刚体约束58.Select All选择所有59.Select All by Type根据类型选择所有60.Joints连接61.IK Handles逆向运动控制柄ttices车削63.Clusters族64.Sculpt Objects雕刻物体65.Wires网格66.Transforms变形67.Geometry几何体68.NURBS Geometry NURBS几何体69.Polygon Geometry多边形几何体70.Lights灯光71.Cameras照相机72.Image Planes图像板73.Particles粒子74.Rigid Bodies刚体物体75.Rigid Constraints刚体约束76.Quick Select Set快速选择集yers层78.New Layers建立新层79.Rename Layer更改层名称80.Remove Current Layer移去当前层yer Editor层编辑器82.Transfer to Layer转化为层83.Select All on Layer选择层上所有物体84.Hide Layer隐藏层85.Hide All Layers隐藏所有层86.Show Layer显示层87.Show All Layers显示所有层88.Template Layer临时层89.Untemplate Layer解除临时层90.Hide Inactive Layers隐藏非活动层91.Template Inactive Layers临时非活动层92.Duplicate复制93.Group成组94.Ungroup解成组95.Create Empty Group建立空成组96.Parent建立父物体97.Unparent解除父物体98.Modify修改99.Transformation Tools变形工具100.Move Tool移动工具101.Rotate Tool旋转工具102.Scale Tool缩放工具103.Show Manipulator Tool显示手动工具104.Default Object Manipulator默认调节器105.Proportional Modi Tool比例修改工具106.Move Limit Tool移动限制工具107.Rotate Limit Tool旋转限制工具108.Scale Limit Tool缩放限制工具109.Reset Transformations重新设置变形控制110.Freeze Transformations冻结变形控制111.Enable Nodes授权动画节点112.All所有113.IK solvers逆向运动连接器114.Constraints约束115.Expressions表达式116.Particles粒子117.Rigid Bodies刚体118.Snapshots快照119.Disable Node废弃动画节点120.Make Live激活构造物121.Center Pivot置中枢轴点122.Prefix Hierarchy Names定义前缀123.Add Attribute增加属性124.Measure测量125.Distance Tool距离工具126.Parameter Tool参数工具127.Arc Length Tool弧度工具128.Animated Snapshot动画快照- 3 -129.Animated Sweep由动画曲线创建几何体曲面130.Display显示131.Geometry几何体132.Backfaces背面ttice Points车削点ttice Shape车削形135.Local Rotation Axes局部旋转轴136.Rotate Pivots旋转枢轴点137.Scale Pivots缩放枢轴点138.Selection Handles选定句柄139.NURBS Components NURBS元素140.CVs CV曲线141.Edit Points编辑点142.Hulls可控点143.Custom定制144.NURBS Smoothness NURBS曲面光滑处理145.Hull物体外壳146.Rough边框质量147.Medium中等质量148.Fine精细质量149.Custom定制150.Polygon Components多边形元素151.Custom Polygon Display定制多边形显示152.Fast Interaction快速交错显示153.Camera/Light Manipulator照相机/灯光操作器154.Sound声音155.Joint Size关节尺寸156.IK Handle Size IK把手尺寸157.Window窗口158.General Editors通用编辑器159.Set Editor系统设置编辑器160.Attribute Spread Sheet属性编辑器161.Tool Settings工具设置162.Filter Action Editor滤镜动作编辑器163.Channel Control通道控制信息164.Connection Editor连接编辑器165.Performance Settings性能设置166.Script Editor Script编辑器mand Shell命令窗口168.Plug-in Manager滤镜管理器169.Rendering Editors渲染编辑器170.Rendering Flags渲染标记171.Hardware Render Buffer硬件渲染缓冲区172.Render View渲染视图173.Shading Groups Editor阴影组编辑器174.Texture View质地视图175.Shading Group Attributes阴影组属性176.Animation Editors动画编辑器177.Graph Editor图形编辑器178.Dope Sheet179.Blend Shape融合形180.Device Editor设备编辑器181.Dynamic Relationships动态关系182.Attribute Editor属性编辑器183.Outliner框架184.Hypergraph超图形185.Multilister多功能渲染控制186.Expression Editor表达式编辑器187.Recent Commands当前命令188.Playblast播放预览189.View Arangement视图安排190.Four四分191.3 Top Split上三分192.3 Left Split左三分193.3 Right Split右三分194.3 Bottom Split底部三分195.2 Stacked二叠分196.2 Side By Side二平分197.Single单图198.Previous Arrangement前次安排199.Next Arrangement下次安排200.Saved Layouts保存布局201.Single Perspective View单透视图202.Four View四分图203.Persp/Graph/Hyper透视/图形/超图形204.Persp/Multi/Render透视/多功能/渲染205.Persp/Multi/Outliner透视/多功能/轮廓206.Persp/Multi透视/多功能207.Persp/Outliner透视/轮廓208.Persp/Graph透视/图形209.Persp/Set Editor透视/组编辑器210.Edit Layouts编辑布局211.Frame Selected in All Views所有视图选定帧212.Frame All in All Views所有视图的所有帧213.Minimize Application最小化应用214.Raise Application Windows移动窗口向前215.Options可选项216.General Preferences一般设置- 5 -217.UI Preferences用户界面设置218.Customize UI定制用户界面219.Hotkeys快捷键220.Colors颜色221.Marking Menus标记菜单222.Shelves书架223.Panels面板224.Save Preferences保存设置225.Status Line状态栏226.Shelf书架227.Feedback Line反馈栏228.Channel Box通道面板229.Time Slider时间滑动棒230.Range Slider范围滑动棒mand Line命令行232.Help Line帮助行233.Show Only Viewing Panes仅显示视图面板234.Show All Panes显示所有面板235.Modeling建模系统236.Primitives基本物体237.Create NURBS创建NURBS物体238.Sphere球体239.Cube立方体240.Cylinder圆柱体241.Cone圆台(锥)体242.Plane平面物体243.Circle圆244.Create Polygons创建多边形物体245.Sphere球体246.Cube立方体247.Cylinder圆柱体248.Cone圆台(锥)体249.Plane平面物体250.Torus面包圈251.Create Text创建文本252.Create Locator创建指示器253.Construction Plane构造平面254.Create Camera创建照相机255.Curves创建曲线256.CV Curve Tool CV曲线工具257.EP Curve Tool EP曲线工具258.Pencil Curve Tool笔曲线工具259.Add Points Tool加点工具260.Curve Editing Tool曲线编辑工具261.Offset Curve曲线移动262.Offset Curve On Surface曲线在表面移动263.Project Tangent曲线切线调整264.Fillet Curve带状曲线265.Rebuild Curve重建曲线266.Extend Curve扩展曲线267.Insert Knot插入节点268.Attach Curves连接曲线269.Detach Curves断开曲线270.Align Curves对齐曲线271.Open/Close Curves打开/关闭曲线272.Reserse Curves反转曲线273.Duplicate Curves复制曲线274.CV Hardness硬化曲线275.Fit B-spline适配贝塔曲线276.Surfaces曲面277.Bevel斜角278.Extrude凸出279.Loft放样280.Planar曲面281.Revolve旋转282.Boundary边界283.Birail 1 Tool二对一工具284.Birail 2 Tool二对二工具285.Birail 3+ Tool二对三工具286.Circular Fillet圆边斜角287.Freeform Fillet自由形斜角288.Fillet Blend Tool斜角融合工具289.Edit Surfaces编辑曲面290.Intersect Surfaces曲面交叉291.Project Curve投影曲线292.Trim Tool修整曲线工具293.Untrim Surfaces撤消修整294.Rebuild Surfaces重建曲面295.Prepare For Stitch准备缝合296.Stitch Surface Points点缝合曲面297.Stitch Tool缝合工具298.NURBS to Polygons NURBS转化为多边形299.Insert Isoparms添加元素300.Attach Surfaces曲面结合301.Detach Surfaces曲面分离302.Align Surfaces曲面对齐- 7 -303.Open/Close Surfaces打开/关闭曲面304.Reverse Surfaces反转曲面305.Polygones多边形306.Create Polygon Tool创建多边形工具307.Append to Polygon Tool追加多边形308.Split Polygon Tool分离多边形工具309.Move Component移动元素310.Subdivide多边形细化311.Collapse面转点312.Edges边界313.Soften/Harden柔化/硬化314.Close Border关闭边界315.Merge Tool合并工具316.Bevel斜角317.Delete and Clean删除和清除318.Facets面319.Keep Facets Together保留边线320.Extrude凸出321.Extract破碎322.Duplicate复制323.Triangulate三角分裂324.Quadrangulate四边形合并325.Trim Facet Tool面修整工具326.Normals法向327.Reverse倒转法向328.Propagate传播法向329.Conform统一法向330.Texture质地331.Assign Shader to Each Projection指定投影332.Planar Mapping平面贴图333.Cylindrical Mapping圆柱体贴图334.Spherical Mapping球体贴图335.Delete Mapping删除贴图336.Cut Texture裁剪纹理337.Sew Texture斜拉纹理338.Unite联合339.Separate分离340.Smooth光滑341.Selection Constraints选定限定工具342.Smart Command Settings改变显示属性343.Convert Selection转化选定344.Uninstall Current Settins解除当前设定345.Animation动画模块346.Keys关键帧347.Settings设置关键帧348.Auto Key自动设置关键帧349.Spline样条曲线式350.Linear直线式351.Clamped夹具式352.Stepped台阶式353.Flat平坦式354.Other其他形式355.Set Driven Key设置驱动关键帧356.Set设置357.Go To Previous前移358.Go To Next后退359.Set Key设置帧360.Hold Current Keys保留当前帧361.Paths路径362.Set Path Key设置路径关键帧363.Attach to Path指定路径364.Flow Path Object物体跟随路径365.Skeletons骨骼366.Joint Tool关节工具367.IK Handle Tool反向动力学句柄工具368.IK Spline Handle Tool反向动力学样条曲线句柄工具369.Insert Joint Tool添加关节工具370.Reroot Skeleton重新设置根关节371.Remove Joint去除关节372.Disconnect Joint解除连接关节373.Connect Joint连接关节374.Mirror Joint镜向关节375.Set Preferred Angle设置参考角376.Assume Preferred Angle377.Enable IK Solvers反向动力学解算器有效378.EIk Handle Snap反向动力学句柄捕捉有效379.ESelected IK Handles反向动力学句柄有效380.DSelected IK Handles反向动力学句柄无效381.Deformations变形382.Edit Menbership Tool编辑成员工具383.Prune Membership变形成员384.Cluster簇变形ttice旋转变形386.Sculpt造型变形387.Wire网格化变形ttice旋转389.Sculpt造型- 9 -390.Cluster簇391.Point On Curve线点造型392.Blend Shape混合变形393.Blend Shape Edit混合变形编辑394.Add增加395.Remove删除396.Swap交换397.Wire Tool网格化工具398.Wire Edit网格编辑399.Add增加400.Remove删除401.Add Holder增加定位曲线402.Reset重置403.Wire Dropoff Locator网线定位器404.Wrinkle Tool褶绉变形工具405.Edit Lattice编辑旋转406.Reset Lattice重置旋转407.Remove Lattice Tweeks恢复旋转408.Display I-mediate Objects显示中间物体409.Hide Intermediate Objects隐藏中间物体410.Skinning皮肤411.Bind Skin绑定蒙皮412.Detach Skin断开蒙皮413.Preserve Skin Groups保持皮肤组414.Detach Skeleton分离骨骼415.Detach Selected Joints分离选定关节416.Reattach Skeleton重新连接骨骼417.Reattach Selected Joints重新连接关节418.Create Flexor创建屈肌419.Reassign Bone Lattice Joint再指定骨头关节420.Go to Bind Pose恢复骨头绑定421.Point关节422.Aim目标423.Orient方向424.Scale缩放425.Geometry几何体426.Normal法向427.Rendering428.Lighting灯光429.Create Ambient Light创建环境光430.Create Directional Light创建方向灯431.Create Point Light创建点光源432.Create Spot Light创建聚光灯433.Relationship Panel关系面板434.Light Linking Tool灯光链接工具435.Shading 阴影436.Shading Group Attributes阴影组属性437.Create Shading Group创建阴影组mbert朗伯材质439.Phong Phong材质440.Blinn布林材质441.Other其他材质442.Assign Shading Group指定阴影组443.InitialParticleSE初始粒子系统444.InitialShadingGroup初始阴影组445.Shading Group Tool阴影组工具446.Texture Placement Tool纹理位移工具447.Render渲染448.Render into New Window渲染至新窗口449.Redo Previous Render重复上次渲染450.Test Resolution测试分辨率451.Camera Panel照相机面板452.Render Globals一般渲染453.Batch Render批渲染454.Cancel Batch Render取消批渲染455.Show Batch Render显示批渲染456.Dynamics动力学系统457.Settings设置458.Initial State初始状态459.Set For Current当前设置460.Set For All Dynamic设置总体动力学特性461.Rigid Body Solver刚体解算器462.Dynamics Controller动力学控制器463.Particle Collision Events粒子爆炸464.Particle Caching粒子缓冲465.Run-up and Cache执行缓冲466.Cache Current Frame缓冲当前帧467.Set Selected Particles设置选定粒子468.Dynamics On动力学开469.Dynamics Off动力学关470.Set All Particles设置所有粒子471.Particles All On When Run执行时粒子系统开472.Auto Create Rigid Body自动创建刚体473.Particles粒子- 11 -474.Particle Tool粒子工具475.Create Emitter创建发射器476.Add Emitter增加发射器477.Add Collisions增加碰撞478.Add Goal增加目标479.Fields场480.Create Air创建空气动力场481.Create Drag创建拖动场482.Create Gravity创建动力场483.Create Newton创建牛顿场484.Create Radial创建辐射动力场485.Create Turbulence创建震荡场486.Create Uniform创建统一场487.Create V ortex创建涡流场488.Add Air增加空气动力场489.Add Newton增加牛顿场490.Add Radial增加辐射场491.Add Turbulence增加震荡场492.Add Uniform增加统一场493.Add Vortex增加涡流场494.Connect连接495.Connect to Field场连接496.Connect to Emitter发射器连接497.Connect to Collision碰撞连接498.Bodies柔体和刚体499.Create Active Rigid Body创建正刚体500.Create Passive Rigid Body创建负刚体501.Create Constraint创建约束物体502.Create Soft Body创建柔体503.Create Springs创建弹簧504.Set Active Key设置正向正505.Set Passive Key设置负向正506.Help帮助507.Product Information产品信息508.Help帮助。

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File文件New Scene建立新场景Open Scene打开场景Save Scene存盘场景Save Scene As改名存盘Import导入Export All导出所有Export Selection导出选定物体Create Reference引入场景文件Reference Editor引入场景编辑器Project项目New建立新项目Edit Current编辑当前项目Set指定当前项目Exit退出Edit编辑Undo取消上一次操作Redo恢复上一次操作Repeat重复最后一次操作Keys关键帧Cut Keys裁剪关键帧Copy Keys拷贝关键帧Paste Keys粘贴关键帧Delete Keys删除关键帧Scale Keys缩放关键帧Bake Simulation模拟复制Delete删除Delete by Type根据类型删除History构造历史Channels通道Static Channels静帧通道Motion Paths运动路径Expressions表达式Constraints约束Rigid Bodies刚体Delete All by Type根据类型删除所有History构造历史Channels通道Static Channels静帧通道Motion Paths运动路径Expressions表达式Constraints约束Unused Transforms未用变形Joints连接IK Handles逆向运动控制柄Lattices车削Clusters族Sculpt Objects雕刻物体Wires网格Lights灯光Cameras照相机Image Planes图像板Shading Groups and Materials阴影组和材质Particles粒子Rigid Bodies刚体物体Rigid Constraints刚体约束Select All选择所有Select All by Type根据类型选择所有Joints连接IK Handles逆向运动控制柄Lattices车削Clusters族Sculpt Objects雕刻物体Wires网格Transforms变形Geometry几何体NURBS Geometry NURBS几何体Polygon Geometry多边形几何体Lights灯光Cameras照相机Image Planes图像板Particles粒子Rigid Bodies刚体物体Rigid Constraints刚体约束Quick Select Set快速选择集Layers层New Layers建立新层Rename Layer更改层名称Remove Current Layer移去当前层Layer Editor层编辑器Transfer to Layer转化为层Select All on Layer选择层上所有物体Hide Layer隐藏层Hide All Layers隐藏所有层Show Layer显示层Show All Layers显示所有层Template Layer临时层Untemplate Layer解除临时层Hide Inactive Layers隐藏非活动层Template Inactive Layers临时非活动层Duplicate复制Group成组Ungroup解成组Create Empty Group建立空成组Parent建立父物体Unparent解除父物体Modify修改Transformation Tools变形工具Move Tool移动工具Rotate Tool旋转工具Scale Tool缩放工具Show Manipulator Tool显示手动工具Default Object Manipulator默认调节器Proportional Modi Tool比例修改工具Move Limit Tool移动限制工具Rotate Limit Tool旋转限制工具Scale Limit Tool缩放限制工具Reset Transformations重新设置变形控制Freeze Transformations冻结变形控制Enable Nodes授权动画节点All所有IK solvers逆向运动连接器Constraints约束Expressions表达式Particles粒子Rigid Bodies刚体Snapshots快照Disable Node废弃动画节点Make Live激活构造物Center Pivot置中枢轴点Prefix Hierarchy Names定义前缀Add Attribute增加属性Measure测量Distance Tool距离工具Parameter Tool参数工具Arc Length Tool弧度工具Animated Snapshot动画快照Animated Sweep由动画曲线创建几何体曲面Display显示Geometry几何体Backfaces背面Lattice Points车削点Lattice Shape车削形Local Rotation Axes局部旋转轴Rotate Pivots旋转枢轴点Scale Pivots缩放枢轴点Selection Handles选定句柄NURBS Components NURBS元素CVs CV曲线Edit Points编辑点Hulls可控点Custom定制NURBS Smoothness NURBS曲面光滑处理Hull物体外壳Rough边框质量Medium中等质量Fine精细质量Custom定制Polygon Components多边形元素Custom Polygon Display定制多边形显示Fast Interaction快速交错显示Camera/Light Manipulator照相机/灯光操作器Sound声音Joint Size关节尺寸IK Handle Size IK把手尺寸Window窗口General Editors通用编辑器Set Editor系统设置编辑器Attribute Spread Sheet属性编辑器Tool Settings工具设置Filter Action Editor滤镜动作编辑器Channel Control通道控制信息Connection Editor连接编辑器Performance Settings性能设置Script Editor Script编辑器Command Shell命令窗口Plug-in Manager滤镜管理器Rendering Editors渲染编辑器Rendering Flags渲染标记Hardware Render Buffer硬件渲染缓冲区Render View渲染视图Shading Groups Editor阴影组编辑器Texture V iew质地视图Shading Group Attributes阴影组属性Animation Editors动画编辑器Graph Editor图形编辑器Dope SheetBlend Shape融合形Device Editor设备编辑器Dynamic Relationships动态关系Attribute Editor属性编辑器Outliner框架Hypergraph超图形Multilister多功能渲染控制Expression Editor表达式编辑器Recent Commands当前命令Playblast播放预览View Arangement视图安排Four四分3 Top Split上三分3 Left Split左三分3 Right Split右三分3 Bottom Split底部三分2 Stacked二叠分2 Side By Side二平分Single单图Previous Arrangement前次安排Next Arrangement下次安排Saved Layouts保存布局Single Perspective V iew单透视图Four V iew四分图Persp/Graph/Hyper透视/图形/超图形Persp/Multi/Render透视/多功能/渲染Persp/Multi/Outliner透视/多功能/轮廓Persp/Multi透视/多功能Persp/Outliner透视/轮廓Persp/Graph透视/图形Persp/Set Editor透视/组编辑器Edit Layouts编辑布局Frame Selected in All Views所有视图选定帧Frame All in All Views所有视图的所有帧Minimize Application最小化应用Raise Application Windows移动窗口向前Options可选项General Preferences一般设置UI Preferences用户界面设置Customize UI定制用户界面Hotkeys快捷键Colors颜色Marking Menus标记菜单Shelves书架Panels面板Save Preferences保存设置Status Line状态栏Shelf书架Feedback Line反馈栏Channel Box通道面板Time Slider时间滑动棒Range Slider范围滑动棒Command Line命令行Help Line帮助行Show Only Viewing Panes仅显示视图面板Show All Panes显示所有面板Modeling建模系统Primitives基本物体Create NURBS创建NURBS物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Circle圆Create Polygons创建多边形物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Torus面包圈Create Text创建文本Create Locator创建指示器Construction Plane构造平面Create Camera创建照相机Curves创建曲线CV Curve Tool CV曲线工具EP Curve Tool EP曲线工具Pencil Curve Tool笔曲线工具Add Points Tool加点工具Curve Editing Tool曲线编辑工具Offset Curve曲线移动Offset Curve On Surface曲线在表面移动Project Tangent曲线切线调整Fillet Curve带状曲线Rebuild Curve重建曲线Extend Curve扩展曲线Insert Knot插入节点Attach Curves连接曲线Detach Curves断开曲线Align Curves对齐曲线Open/Close Curves打开/关闭曲线Reserse Curves反转曲线Duplicate Curves复制曲线CV Hardness硬化曲线Fit B-spline适配贝塔曲线Surfaces曲面Bevel斜角Extrude凸出Loft放样Planar曲面Revolve旋转Boundary边界Birail 1 Tool二对一工具Birail 2 Tool二对二工具Birail 3+ Tool二对三工具Circular Fillet圆边斜角Freeform Fillet***形斜角Fillet Blend Tool斜角融合工具Edit Surfaces编辑曲面Intersect Surfaces曲面交叉Project Curve投影曲线Trim Tool修整曲线工具Untrim Surfaces撤消修整Rebuild Surfaces重建曲面Prepare For Stitch准备缝合Stitch Surface Points点缝合曲面Stitch Tool缝合工具NURBS to Polygons NURBS转化为多边形Insert Isoparms添加元素Attach Surfaces曲面结合Detach Surfaces曲面分离Align Surfaces曲面对齐Open/Close Surfaces打开/关闭曲面Reverse Surfaces反转曲面Polygones多边形Create Polygon Tool创建多边形工具Append to Polygon Tool追加多边形Split Polygon Tool分离多边形工具Move Component移动元素Subdivide多边形细化Collapse面转点Edges边界Soften/Harden柔化/硬化Close Border关闭边界Merge Tool合并工具Bevel斜角Delete and Clean删除和清除Facets面Keep Facets Together保留边线Extrude凸出Extract破碎Duplicate复制Triangulate三角分裂Quadrangulate四边形合并Trim Facet Tool面修整工具Normals法向Reverse倒转法向Propagate传播法向Conform统一法向Texture质地Assign Shader to Each Projection指定投影Planar Mapping平面贴图Cylindrical Mapping圆柱体贴图Spherical Mapping球体贴图Delete Mapping删除贴图Cut Texture裁剪纹理Sew Texture斜拉纹理Unite联合Separate分离Smooth光滑Selection Constraints选定限定工具Smart Command Settings改变显示属性Convert Selection转化选定Uninstall Current Settins解除当前设定Animation动画模块Keys关键帧Settings设置关键帧Auto Key自动设置关键帧Spline样条曲线式Linear直线式Clamped夹具式Stepped台阶式Flat平坦式Other其他形式Set Driven Key设置驱动关键帧Set设置Go To Previous前移Go To Next后退Set Key设置帧Hold Current Keys保留当前帧Paths路径Set Path Key设置路径关键帧Attach to Path指定路径Flow Path Object物体跟随路径Skeletons骨骼Joint Tool关节工具IK Handle Tool反向动力学句柄工具IK Spline Handle Tool反向动力学样条曲线句柄工具Insert Joint Tool添加关节工具Reroot Skeleton重新设置根关节Remove Joint去除关节Disconnect Joint解除连接关节Connect Joint连接关节Mirror Joint镜向关节Set Preferred Angle设置参考角Assume Preferred AngleEnable IK Solvers反向动力学解算器有效EIk Handle Snap反向动力学句柄捕捉有效ESelected IK Handles反向动力学句柄有效DSelected IK Handles反向动力学句柄无效Deformations变形Edit Menbership Tool编辑成员工具Prune Membership变形成员Cluster簇变形Lattice旋转变形Sculpt造型变形Wire网格化变形Lattice旋转Sculpt造型Cluster簇Point On Curve线点造型Blend Shape混合变形Blend Shape Edit混合变形编辑Add增加Remove删除Swap交换Wire Tool网格化工具Wire Edit网格编辑Add增加Remove删除Add Holder增加定位曲线Reset重置Wire Dropoff Locator网线定位器Wrinkle Tool褶绉变形工具Edit Lattice编辑旋转Reset Lattice重置旋转Remove Lattice Tweeks恢复旋转Display I-mediate Objects显示中间物体Hide Intermediate Objects隐藏中间物体Skinning皮肤Bind Skin绑定蒙皮Detach Skin断开蒙皮Preserve Skin Groups保持皮肤组Detach Skeleton分离骨骼Detach Selected Joints分离选定关节Reattach Skeleton重新连接骨骼Reattach Selected Joints重新连接关节Create Flexor创建屈肌Reassign Bone Lattice Joint再指定骨头关节Go to Bind Pose恢复骨头绑定Point关节Aim目标orient方向Scale缩放Geometry几何体Normal法向RenderingLighting灯光Create Ambient Light创建环境光Create Directional Light创建方向灯Create Point Light创建点光源Create Spot Light创建聚光灯Relationship Panel关系面板Light Linking Tool灯光链接工具Shading 阴影Shading Group Attributes阴影组属性Create Shading Group创建阴影组Lambert朗伯材质Phong Phong材质Blinn布林材质Other其他材质Assign Shading Group指定阴影组InitialParticleSE初始粒子系统InitialShadingGroup初始阴影组Shading Group Tool阴影组工具Texture Placement Tool纹理位移工具Render渲染Render into New Window渲染至新窗口Redo Previous Render重复上次渲染Test Resolution测试分辨率Camera Panel照相机面板Render Globals一般渲染Batch Render批渲染Cancel Batch Render取消批渲染Show Batch Render显示批渲染Dynamics动力学系统Settings设置Initial State初始状态Set For Current当前设置Set For All Dynamic设置总体动力学特性Rigid Body Solver刚体解算器Dynamics Controller动力学控制器Particle Collision Events粒子爆炸Particle Caching粒子缓冲Run-up and Cache执行缓冲Cache Current Frame缓冲当前帧Set Selected Particles设置选定粒子Dynamics On动力学开Dynamics Off动力学关Set All Particles设置所有粒子Particles All On When Run执行时粒子系统开Auto Create Rigid Body自动创建刚体Particles粒子Particle Tool粒子工具Create Emitter创建发射器Add Emitter增加发射器Add Collisions增加碰撞Add Goal增加目标Fields场Create Air创建空气动力场Create Drag创建拖动场Create Gravity创建动力场Create Newton创建牛顿场Create Radial创建辐射动力场Create Turbulence创建震荡场Create Uniform创建统一场Create V ortex创建涡流场Add Air增加空气动力场Add Newton增加牛顿场Add Radial增加辐射场Add Turbulence增加震荡场Add Uniform增加统一场Add V ortex增加涡流场Connect连接Connect to Field场连接Connect to Emitter发射器连接Connect to Collision碰撞连接Bodies柔体和刚体Create Active Rigid Body创建正刚体Create Passive Rigid Body创建负刚体Create Constraint创建约束物体Create Soft Body创建柔体Create Springs创建弹簧Set Active Key设置正向正Set Passive Key设置负向正Help帮助Product Information产品信息Help帮助Maya快捷键速记表以下列出的是Maya 2.0/2.5版本中所有系统默认的快捷键及它们的使用方法和功能。

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