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照相学号

专业照相学号姓名计算机应用技术102402006367张玲玲工商管理硕士102402006368孟令宏国民经济学102402006001李波国民经济学102402006002冯德海国民经济学102402006003王伟伟国民经济学102402006004贾国宏国民经济学102402006005王微财政学102402006006秦玲玲财政学102402006007林鹏举财政学102402006008谭奎静财政学102402006009魏冬梅财政学102402006010柴永宁财政学102402006011范伟洪财政学102402006012王美玉财政学102402006013张红利财政学102402006014丛文艳产业经济学102402006015韩露产业经济学102402006016孙宇产业经济学102402006017那莹莹产业经济学102402006018胡海平产业经济学102402006019赵春薇产业经济学102402006020张微产业经济学102402006021奚望园产业经济学102402006022赵莲产业经济学102402006023戈晓燕产业经济学102402006024赵玉婷产业经济学102402006025禇亮产业经济学102402006026刘杰产业经济学102402006027顾燕洁产业经济学102402006028王景利产业经济学102402006029曹盈产业经济学102402006030李宝德产业经济学102402006031倪方树产业经济学102402006032李寒杨产业经济学102402006033涂宇产业经济学102402006034张锐强产业经济学102402006035李润平产业经济学102402006036杨海宁产业经济学102402006037王振东产业经济学102402006038王曼产业经济学102402006039崔健产业经济学102402006040王锦良产业经济学102402006041钱慧丽产业经济学102402006042王剑产业经济学102402006043李丹国际贸易学102402006044钟毅国际贸易学102402006045何芳芳国际贸易学102402006046赵晓旭国际贸易学102402006047张俭廷国际贸易学102402006048杨静国际贸易学102402006049石欣国际贸易学102402006050齐丽霞国际贸易学102402006051胡春燕国际贸易学102402006052刘纪良国际贸易学102402006053张金皞国际贸易学102402006054李大贵国际贸易学102402006055赵娜国际贸易学102402006056张伟丰国际贸易学102402006057袁冰国际贸易学102402006058刘莹莹国际贸易学102402006059徐杰国际贸易学102402006060尹进鹏国际贸易学102402006061王刚国际贸易学102402006062刘赞国际贸易学102402006063陈纬霓国际贸易学102402006064张力文国际贸易学102402006065周南国际贸易学102402006066赵琳国际贸易学102402006067王晓霞国际贸易学102402006068于芳国际贸易学102402006069刘夕国际贸易学102402006070王鹏机械设计及理论102402006071高翔机械设计及理论102402006072冯鹏机械设计及理论102402006073董峰机械设计及理论102402006074张博机械设计及理论102402006075王玺机械设计及理论102402006076王鹏机械设计及理论102402006077朱鸿制冷及低温工程102402006078王琰制冷及低温工程102402006079赵婧瑜制冷及低温工程102402006080杨梅梅制冷及低温工程102402006081刘玮制冷及低温工程102402006082王洪波制冷及低温工程102402006083岳胜制冷及低温工程102402006084郑福珍计算机应用技术102402006085杨晶计算机应用技术102402006086王燕杰计算机应用技术102402006087孙文鹤计算机应用技术102402006088郑妍计算机应用技术102402006089赵金计算机应用技术102402006090李钦格计算机应用技术102402006091何少平计算机应用技术102402006092刘圆圆计算机应用技术102402006093刘增玉计算机应用技术102402006094吴宣常计算机应用技术102402006095任永计算机应用技术102402006097安晓丹计算机应用技术102402006098戴造建计算机应用技术102402006099司峰食品科学102402006100黄艳食品科学102402006101杨春艳食品科学102402006102李志食品科学102402006103刘鑫食品科学102402006104陈莎莎食品科学102402006105谷广烨食品科学102402006106于萍食品科学102402006107马雪食品科学102402006108那治国食品科学102402006109范婷婷食品科学102402006110张怀涛食品科学102402006111蔡岩松食品科学102402006112张蕾食品科学102402006113邢楠楠食品科学102402006114郑心平食品科学102402006115郑佳粮食、油脂及植物蛋白工程102402006116张春雨粮食、油脂及植物蛋白工程102402006117王红梅粮食、油脂及植物蛋白工程102402006118周美琴药理学102402006119张婷姗药理学102402006120李文亭药理学102402006121张晶药理学102402006122王崴药理学102402006123李丹药理学102402006124李庆国药理学102402006125崔兰药理学102402006126东方药理学102402006127许贺药理学102402006128张珍珠药理学102402006129刘宇药理学102402006130徐丽丽药理学102402006131朱露莎药理学102402006132杨姗姗药理学102402006133范英武药理学102402006134安鹏药理学102402006135史姚平药理学102402006136王斌药理学102402006137阮圣仁药理学102402006138渠永清药理学102402006139岳金凤药理学102402006140滕厚军药理学102402006141张琪药理学102402006142周建华药理学102402006143莫科中药学102402006144李睿中药学102402006145孙桂超中药学102402006146王双侠中药学102402006147郝联春中药学102402006148姜波中药学102402006149钦浩中药学102402006150闫丽丽中药学102402006151于兴博中药学102402006152朱广伟中药学102402006153孙剑楠中药学102402006154冯小燕中药学102402006155刘泉中药学102402006156刘洋中药学102402006157孔陵生中药学102402006158张平中药学102402006159崔荣田中药学102402006160扈正婷中药学102402006161闵永萃中药学102402006162王海艳中药学102402006163王晓冬中药学102402006164胡丹中药学102402006165郑洪权中药学102402006166王佳中药学102402006167任晓蕾中药学102402006168于莹莹中药学102402006169蒋玉清中药学102402006170张宁宁中药学102402006171于姗姗中药学102402006172马强中药学102402006173胡国军中药学102402006174王华中药学102402006175严琴琴中药学102402006176代百东中药学102402006177孙晶中药学102402006178徐栋中药学102402006179马悦中药学102402006180汪萌中药学102402006181宋茜会计学102402006182苑士威会计学102402006183王鑫会计学102402006184王冬梅会计学102402006185王琨会计学102402006186许颖会计学102402006187柳锦女会计学102402006188侯铁锋会计学102402006189鲁智慧会计学102402006190李盼会计学102402006191刘俊涛会计学102402006192许文静会计学102402006193刘佳会计学102402006194徐海燕会计学102402006195李文霞会计学102402006196孙树昌会计学102402006197冯婷婷会计学102402006198陈欣会计学102402006199郭玲会计学102402006200邱加朋会计学102402006201张媛媛会计学102402006202卢士月会计学102402006203慎雪娇会计学102402006204孙晓燕会计学102402006205于静会计学102402006206饶红勇会计学102402006208王传起会计学102402006209邹婷会计学102402006210苏英健会计学102402006211陶海军会计学102402006212张甜甜会计学102402006213李鑫会计学102402006214毓帼会计学102402006215郭晓晴企业管理102402006216杨萌萌企业管理102402006217栾承连企业管理102402006218周蓉企业管理102402006219黄晓娟企业管理102402006220姜丽华企业管理102402006221李翠亭企业管理102402006222李立辉企业管理102402006223代莹艳企业管理102402006224王秀英企业管理102402006225任晓婷企业管理102402006226马晓蕾企业管理102402006227李峥企业管理102402006228高爽企业管理102402006229李朝霞企业管理102402006230钟桂娟企业管理102402006231彭友坤企业管理102402006232魏璐企业管理102402006234季丁企业管理102402006235陈爽企业管理102402006236吕庆企业管理102402006237李娟娟企业管理102402006238马文惠企业管理102402006239杨怡企业管理102402006240刘晓莉企业管理102402006241石依依企业管理102402006242苏军华企业管理102402006243石晶企业管理102402006244季李娜企业管理102402006245李平企业管理102402006246安涤心企业管理102402006247高爽企业管理102402006248魏庄品企业管理102402006249马启强旅游管理102402006250李文英旅游管理102402006251张伟旅游管理102402006252肖卉旅游管理102402006253渠向国旅游管理102402006254余林旅游管理102402006255焦翠翠旅游管理102402006256胡艳梅技术经济及管理102402006257柴燕茹工商管理硕士102402006258赵鹏工商管理硕士102402006259王宏工商管理硕士102402006260葛立圣工商管理硕士102402006261许万工商管理硕士102402006262刘伟工商管理硕士102402006263运茁实工商管理硕士102402006264张武工商管理硕士102402006265张岩松工商管理硕士102402006266平大野工商管理硕士102402006267潘建军工商管理硕士102402006268蔡云兴工商管理硕士102402006269曲凇辰工商管理硕士102402006270李玮工商管理硕士102402006271耿丽君工商管理硕士102402006272吴尚青工商管理硕士102402006273徐颖工商管理硕士102402006274王洪霞工商管理硕士102402006275刘涛工商管理硕士102402006276孙玉亮工商管理硕士102402006277刘斌工商管理硕士102402006278马庚工商管理硕士102402006279冯天罡工商管理硕士102402006280冯大富工商管理硕士102402006281王琳琳工商管理硕士102402006282李正春工商管理硕士102402006283刘兴业工商管理硕士102402006284李忠学工商管理硕士102402006285曲远洋工商管理硕士102402006286张艳工商管理硕士102402006287王春鹤工商管理硕士102402006288龙云威工商管理硕士102402006289卫云鹏工商管理硕士102402006290徐辉工商管理硕士102402006291王戬工商管理硕士102402006292郑克研工商管理硕士102402006293魏朝风工商管理硕士102402006294杨学勤工商管理硕士102402006295张中亭工商管理硕士102402006296杜盛波工商管理硕士102402006297王勇飞工商管理硕士102402006298史海航工商管理硕士102402006299刘晶工商管理硕士102402006300王丽娆工商管理硕士102402006301潘利伟工商管理硕士102402006302姜恕君工商管理硕士102402006303胡红旗工商管理硕士102402006304刘宏毅工商管理硕士102402006305杜洪伟工商管理硕士102402006306赵希曼工商管理硕士102402006307蔡英兰工商管理硕士102402006308李文泽工商管理硕士102402006309于颖工商管理硕士102402006310孙余防工商管理硕士102402006311刘园工商管理硕士102402006312关山丛工商管理硕士102402006313逄金月工商管理硕士102402006314李燕工商管理硕士102402006315荀妍妍工商管理硕士102402006316陈霄野工商管理硕士102402006317陈星工商管理硕士102402006318曹琳工商管理硕士102402006319张鹏工商管理硕士102402006320张继天工商管理硕士102402006321朱鹏涛工商管理硕士102402006322彭万程工商管理硕士102402006323王小波行政管理102402006324仲深行政管理102402006325严海伟行政管理102402006326安亚卓行政管理102402006327王芳行政管理102402006328张梅梅行政管理102402006329景国薇行政管理102402006330赵凯行政管理102402006331许永继行政管理102402006332陈会楚行政管理102402006333陈瑜行政管理102402006334魏静行政管理102402006335李俊枝行政管理102402006336代晓雨行政管理102402006337黄伟行政管理102402006338史云杰行政管理102402006339李莲行政管理102402006340张坤行政管理102402006341郑君君行政管理102402006342曹春鹏行政管理102402006343李桂荣行政管理102402006344张世明行政管理102402006345贾金臻行政管理102402006346耿连颖行政管理102402006347陶志明行政管理102402006348朱纯华行政管理102402006349马骏行政管理102402006350梁书伟行政管理102402006351张钊琳行政管理102402006352张向辉行政管理102402006353贾琳娜行政管理102402006354孙书娟行政管理102402006355孙宏宇行政管理102402006356温泉行政管理102402006357李琳琳行政管理102402006358张勇行政管理102402006359林萌行政管理102402006360路小庆行政管理102402006361王艳丽行政管理102402006362高微行政管理102402006363孙柏昌行政管理102402006364王秀艳行政管理102402006365刘宁行政管理102402006366任思达。
Red_Giant_PlaneSpace_quick_start

Get quickly started with an easy introduction to5 of the 16 tools in this powerful keyframing package. Quickstart for PlaneSpaceCubic Distribution quickstartCylinder Creator quickstartBox Creator quickstartCylinder Distribution quickstartCubic Distribution quickstart Formerly the 3D Assistants from Digital Anarchy.Step-by-Step with AsssistantsThis Quickstart covers five of the ten ‘Pro’ 3D Assistants. Since all of the tools operate in a similar way, going through these five mini-tutorials should give you a good understanding of how all of the 3D Assistants work.Turn on Advanced 3D renderIs the “Advanced 3D” error the only one you are running into? Hit Ctrl+K when in your project to bring up your composition settings. When there, click on the Advanced tab and make sure that the Rendering Plug-In is set to “Advanced 3D.” With this error you are running into, it is probably set to the wrong rendering plug-in.Use a square pixel compIn non-square pixel comps, 3D layers donʼt line up correctly due to the adjustment for the aspect ratio. In ALL the example below, use a square pixel composition. You can then drop the square pixel comp into a non-square pixel comp and the edges of your cube, cylinder, or whatever will remain aligned.Activate the AssistantsThe 3D Assistants are keyframing tools, not plugins. Therefore, you will find them listed in After Effectʼs ʻWindowʼ menu, not under the ʻEffectsʼ menu. The first time you use an Assistant, the tool may appear to be ʻgrayed outʼ, or not selectable in the Window menu. To activate the 3D Assistants, you will need to do these simple steps.(1) Select the layers in your Timeline.(2) Turn on the 3D switch for those layers.(3) Go to your Window menu to select the 3D Assistant.Table of ContentsMatrix Creator Quickstart 3Cubic Distribution Quickstart 6Cylinder Distribution Quickstart 9Box Creator Quickstart 12Cylinder Creator Quickstart 15Matrix Creator QuickstartThis tutorial explains how to create a 4 x 4 video wall using the Matrix Creator Assistant. For this project, you will want to open the Matrix_Creator_QS.aep.step 01Create four 320x240 solid layers with different colors Select the ʻ3Dʼ switch for each of them in the Timeline. [ figure 1 ]step 02Create a new Camera (Layer>New>Camera). From the Tool Palette, select the Orbit Camera tool. Orbit around the layers so you get a 3/4 view.step 03Press ʻCʼ to get the Track Z Tool, this allows you to zoom the camera out. Zoom the camera out a bit. [ figure 2 ]step 04This is where the ʻstartʼ Comp in the ʻMatrix_Creator_QS.aepʼ project is at.step 05By adjusting the camera like this, weʼll be able to see the whole video wall. Now select all 4 solid layers.step 06Open the Matrix Creator (Window>Matrix Creator) (Open the ʻEndʼ Comp to see where weʼre going with this)step 07In the Dimensions parameter enter in 4 x 4. This will create a video wall thatʼs 4 layers wide, by 4 layers high. Which creates a grid with 16 spaces in it. You can make this any size you want, say 10 x 2 would create a really long, but short, wall. 10 layers wide by 2 layers high.[ figure 1 ][ figure 2 ]However, you have to have enough layers to fill all the spaces. Right now we have a 4 x 4 grid with 16 spaces and only 4 layers. With only 4 layers, only the top row of the grid will get filled. So...step 08At the bottom of the UI, turn on Repeat Layers. Set it to 3. When we apply the assistant this will repeat the 4 layers we have now 3 times, giving us a total of 16 layers (3 x 4 = 12 + the original 4 layers). The 16 layers will fill up the 16 spaces in the 4 x 4 grid.step 09Set Size Of Grid Space to ʻLargest Layerʼ. This will look at the dimensions of all your layers and see which is largest. Since all of our layers are 320x240, the largest layer is 320x240. Every space in our 4 x 4 grid will then be 320x240.Some things to try to help get your head around this: set the grid space to say 200x200, the 320x240 layers will overlap, since each space in the grid would be too small.This might be a little hard to see with solid layers, though, so you might want to try it with images. Set the grid space to 640x480, and notice that the grid spaces are now bigger than the 320x240 layers and there is space between them.Youʼll need to click Apply for any of these changes to take effect. Remember to turn OFF Repeat Layers after youʼve got the number of layers you want.) [ figure 3 ]step 10Click Apply. That should give you the video wall. If you want the layers to blink, follow the next steps. [ figure 4 ]step 11To make the layers blinmk, first select all 16 layers. Turn OFF Repeat Layers since we have as many as we need.step 12Turn on ʻRandom Layer Selectionʼ. This will randomly place layers throughout the grid. Usually theyʼre placed in an orderly fashioned,the first layer gets placed, then the second one, then the third [ figure 3 ] [ figure 4 ]one, and so on. With this selected, the first layer is randomly stuck into the grid somewhere, as is the second one, and so on.step 13In the Insert Keys section turn on ʻPositionʼ. This will insert a Position keyframe for all the layers. Click Apply and notice the layers get all jumbled. They also now have keyframes.step 14Move forward ten frames in the Timeline. Click Apply. Move forward another ten frames in the Timeline. Click Apply. Move forward ten more frames. Click Apply.After every time you click ʻApplyʼ, the layers should change position.step 15With all the layers selected in the Timeline, hit the ʻUʼ key to show all keyframes. Select all the keyframes and turn them into Hold keyframes (Animation>Toggle Hold Keyframes). [ figure 5 ]Now if you play the animation you should have layers jumping around, making it look like theyʼre blinking on and off.[ figure 5 ]Cubic Distribution QuickstartThis tutorial will explain how to use the Cubic Distribution Assistant. For this project, you will want to open the Cubic_Distribution_QS.aep.step 01Create five 3D layers that are 320x240.step 02If you open the ʻStartʼ comp in the ʻCubic_Distribution_QS.aepʼ project you will see this has already been done. Take a look at these briefly.step 03Weʼve also moved the camera back a bit from itʼs default position. Youʼll need to get used to moving the camera around, so Iʼd recommend spending some time getting used to it, and maybe going through some tutorials or books on it (if youʼre not familiar with 3D cameras). Itʼs a bit beyond the scope of this tutorial.step 04If you want to do this step by step, add a new camera (Layer>New>Camera), and zoom it back a little (using the Track Z Camera Tool).step 05Select all five layers, and open up the Cubic Distribution assistant (Window>Cubic Distribution).step 06The Cubic Distribution assistant will distribute layers throughout a 3D cube. You set the dimensions of this cube, tell it how to distribute the layers, and it takes care of the positioning.step 07Since we want to fly through a number of layers more or less in a straight line, we only need to stretch the cube out over one axis. In this case weʼll stretch it over the Z axis, since thatʼs the axis the camera is facing anyways. Weʼll distribute the layers along this long cube and fly the camera right down the center of it.step 08In the Dimensions section of the Cubic Distribution, set Z to be 10000, set X and Y to be 1500.step 09Even though weʼve moved the camera back a bit, itʼs still pretty much in the center of the scene. By default the ʻCubeʼ that everything gets distributed in will be created around the center of 3D space. More or less where the camera is at. That means half of the cube will be behind the camera.To fix this, lets move the cube forward 4000 units. In the Starting Value area, set Z to 4000. The Starting Value defines the center of the ʻCubeʼ.step 10Layers can be distributed two ways. 1: You can define the distance or range of distances that will separate each layer or 2: You can just have the Assistant distribute the layers randomly throughout the cube.In this case, weʼre going to have the layers distributed randomly so select the Distribute Randomly checkbox in the Starting Value area. (For a good understanding of how #1 works and setting up distances, see the manual).step 11We have a pretty large cube to distribute our layers in. We probably want more than 5 layers to fill the space up. Luckily thereʼs a really easy way to distribute more layers.step 12In the Options section, turn on the ʻRepeat Layersʼ checkbox. Set the Repeat Layers value to 5.This will repeat our layers 5 additional times, giving us 30 layers (5 x 5 = 25 + the original 5). These will then be distributed randomly throughout the cube. [ figure 1 ]step 13BIG IMPORTANT STEP: Click Apply. Wa lah! Our layers are now distributed all over the place. If you open up the End Comp, this is where weʼre at.[ figure 2 ][ figure 1 ]step 14Switch the camera mode to ʻTopʼ and set the comp window zoom to 3.1%. You can see how the layers have been distributed over the Z axis. [ figure 3 ]step 15Switch back to Camera 1 and set the window to 50 or 100%.step 16Letʼs quickly animate the camera. Set a Position keyframe for the camera at Time 00:00. Also set a keyframe for the Cameraʼs Point of Interest.step 17Move the Time Marker to 03:00.step 18Change the Position Z value to 8800, and change the Point of Interest Z value to 8890. [ figure 4 ]That will give you a nice fly through animation. Check outEnd+ Comp if you want to see it finished.[ figure 3 ][ figure 2 ][ figure 4 ]Cylinder Distribution QuickstartThis tutorial will explain how to use the Cylinder Distribution Assistant. For this project, you will want to open the Cylinder_Distribution_QS.aep.step 1Create five 3D layers that are 320x240.step 2If you open the ʻStartʼ comp in the ʻCylinder_distribution.aepʼ project you will see this has already been done. Take a look at these briefly.Weʼve also moved the camera back a bit from its default position.step 3If you want to do this step by step, add a new camera (Layer>New>Camera), rotate it around a bit so you get a 3⁄4 view, and zoom it back a little (using the Track Z Camera Tool).step 4Select all five layers, and open up the Cylinder Distribution assistant (Window>Cylinder Distribution)step 5The Cylinder Distribution assistant will create a virtual cylinder and distribute the layers throughout it. By default, this isnʼt much different from the Cubic Distribution assistant, however weʼll show you how it can be VERY different.step 6With the Cylinder Dist. Assistant you can arrange layers in a spiral. The layers will rotate around the center of the cylinder as they are placed. This is what separates this assistant from the Cubic Dist. Assistant.step 7Letʼs make the virtual cylinder more elongated by setting the Y portion of the cylinder to 3000. This should give us plenty of space to place the layers in. The Starting Value section is fine, so weʼll skip that.step 8The Distance section is where all the fun stuff happens in this assistant. The Angle parameter determines how much each layer is rotated from the last one. For example, if Angle is set to 15, the first layer is placed, then the next layer is turned 15 degrees in the clockwise direction around the center of the cylinder, then the next layer is turned another 15 degrees, and so on.step 9Set the Angle Min and Max to 15. This will ensure that each layer is rotated 15 degrees. If the Min and Max vary then a value is chosen randomly between the two, and the layer is turned by that amount.step 10Distance From Center is fine, so weʼll leave that alone. This is just how far away from the center of the cylinder the layer will be placed.step 11Y Axis is also fine. This sets how much along the Y axis every subsequent layer is offset. If this is set to 50, then each layer is raised 50 pixels along the Y axis before it is placed.The first layer is placed, the second layer is raised 50 pixels then placed, the next is raised another 50 pixels and then placed, and so on.step 12Set the Y Axis Min and Max to 50. This will cause every layer to be raised 50 pixels from the last layer placed. If the Min and Max vary, a value will be chosen randomly between the two and the layer will be placed that many pixels above the previous layer.step 13Under Layer Orientation, select Rotate XY. This will cause the layers to be oriented upright as they turn around the cylinder center, like slides in a slide projector. If you select Rotate XZ, the layers will lieflat as they are rotate, kind of like blades in a fan.[ figure 2 ][ figure 1 ]step 14The options under Layer Orientation are best experimented with to understand what they do. Run the assistant with one option, then undo, run it with another option, undo, run it with a further option, etc., etc. The manual has more information about each option.step 15In the Option section of the Assistant, select Random Layer Selection. This will mix the layers up a little bit so they donʼt appear in order. Without this, our layers would be selected as they are in the timeline… 1, 2, 3, 4, etc.With it selected, they are mixed up when placed. Youʼll see how this works in a second. [ figure 1 ]step 16Also select Repeat Layers and enter ʻ5ʼ into the value field. This will repeat our 5 layers five times, giving us a total of 30 layers (the original 5 + the 25 repeated layers).We use this because 5 layers isnʼt going to give us much of a spiral. This provides an easy way of duplicating as many layers as you need. [ figure 2 ]Thatʼs it! Click Apply and see what happens!step 17For further adventures, try undo-ing and trying different values. Try 5 in the Angle Min and Max. Try ʻRotate Outwardʼ under Layer Orientation. Try 20 in the Y Axis Min and Max. Thereʼs lots of different options, so give them all a try.Box Creator QuickstartThis tutorial will explain how to use the Box Creator Assistant. For this project, you will want to open the Box_Creator_QS.aep.step 1Create six 3D layers that are 320x240.step 2If you open the ʻStartʼ comp in the ʻBox_Creator_QS.aepʼ project you will see this has already been done. Take a look at these briefly.Weʼve also moved the camera back a bit from its default position.step 3If you want to do this step by step, add a new camera (Layer>New>Camera), and zoom it back a little (using the Track Z Camera Tool).step 4Select all six layers, and open up the Box Creator assistant (Window>Box Creator)step 5The Box Creator assistant will attempt to create a cube out of your selected layers. For a real cube each side has to be square and the same size and this is the case with the Box Creator.However, if they are not the same size, the BC will attempt to arrange them as close to a cube as possible, but there will be gaps between some layers if your layers are rectangular.step 6Itʼs very simple to use the Box Creator. Since we have 6 layers selected, we have enough faces for a cube.step 7The first thing to do is set the Dimensions of the box. Go to the Box Dimensions section and enter in 320 in each of the value boxes. Since all our layers are 320x240 weʼre going to make the sides of the box that size.[ figure 1 ]step 8Leave ʻ1 Layer Per Sideʼ selected. For a box, we only want one layer on each side. In other arrangements we might want to have multiple layers on each side, say if we were making a tunnel. [ figure 1 ]Thatʼs it! Click Apply and see the result!step 9Hmm… ok, maybe thatʼs not it. Youʼll notice the sides line up pretty well, but thereʼs a gap in the top, and the bottom is completely detached from everything.Remember our box is 320x320x320 and our layers are 320x240. So thereʼs a 80 (320-240) pixel gap between the bottom of the side layers and the bottom of the cube.step 10Before we fix that, letʼs play around a bit. Weʼre all a bunch of wild and crazy anarchists, so itʼs time to get wild. Set the Box Dimensions to 1000x1000x1000. Click Apply.step 11Good lord, the excitement is too much to stand! Our layers are now spread out over a larger box, so theyʼre even farther apart. This was just to point out how easy it is to make adjustments.If you donʼt like one group of settings, make some changes, click Apply, and see if you like those settings. Very easy to make changes.step 12So now the sides of the cube are 1000x1000. That has done anything but solve our problem of having seams between the layers. Letʼs fix this.step 13Next to ʻ1 Layer Per Sideʼ, youʼll see a ʻScale To Fitʼ checkbox. Guess what this does? Yep, it scales the layers to fit the side of the layers. Turn on the Scale To Fit checkbox. Click Apply.step 14Wah La! Our layers are scaled to fit the 1000x1000x1000 box,resulting in a perfect, happy box. Woohoo! Of course, we had toscale them to get them there so there may be some pixelization, butsuch is the price of perfection. [ figure 2 ]step 15The ideal situation is to have square layers before you start creatingthe box. This will prevent you from having to scale them andintroducing artifacts or distortions. Of course, if you donʼt care gapsthen you donʼt have to worry about this. Otherwise, mind the gaps. [figure 3 ][ figure 2 ][ figure 3, next page ]Cylinder Creator QuickstartThis tutorial will explain how to use the Cylinder Creator Assistant. For this project, you will want to open the Cylinder_Creator_QS.aep.step 1Create six 3D layers that are 640x480.step 2If you open the ʻStartʼ comp in the ʻCylinder_Creator_QS.aepʼ project you will see this has already been done. Take a look at these briefly.Weʼve also moved the camera back a bit from its default position.step 3If you want to do this step by step, add a new camera (Layer>New>Camera), and zoom it back a little (using the Track Z Camera Tool).step 4Select all six layers, and open up the Cylinder Creator assistant (Window>Box Creator).step 5The Cylinder Creator assistant will attempt to create a cylinder out of your selected layers. The radius of the cylinder can be set in a variety of ways and you can create the entire cylinder or just a portion of it.step 6The first thing to do is set the height of the cylinder. In the Bounding Box section, set the Y axis to 2000. This will give us a reasonably long cylinder.step 7Next, letʼs take a look at the Height Min/Max values. You can think of the cylinder as being a stack of rings. A ring is created with your layers. Once the ring is completed, the Assistant moves up a given amount and creates another ring. I ran across an*oops* in the lastof the QS tutorials, Cylinder Creator, starting on page 8 of the .pdf file.The AE project file that goes with that tutorial has its two comps named in reverse. The start comp is actually the end comp and vice versa. The switch can be reasoned out, but you might want to change it and eliminate emails such as this one.[ figure 1 ][ figure 2 ]Once that ring is completed, it moves up again, and creates yet another ring. This goes on until you run out of layers or you reach the height set in the Y axis of the Bounding Box section.step 8Since all our layers are 480 pixels high, we want the Cylinder Assistant to move up 480 pixels after it completes each ring. So set the Height Min/Max to 480.With them being the same value, the Assistant will always go up 480 pixels. If the values differ, a random value between the two will be chosen.step 9The other parameter here, the Longitude value is fine the way it is. This determines where subsequent layers are placed as the Assistant moves around the ring. Itʼs set in degrees. So every 45 degrees a new layer will be placed around the rings.step 10Weʼve got six layers in the Timeline. This poses a bit of a problem, since thatʼs not going to be enough to create a tall cylinder. The solution is to turn on Repeat Layers.step 11Weʼre not entirely sure how many layers weʼre going to need, so set Repeat Layers to 10. This will repeat our 6 layers 10 times. The nice thing about this, is that it will only repeat the layers as long as we need them.We probably wonʼt need 60 layers, but itʼll keep repeating them until we run out of space. So if we only need 30 layers to make a cylinder thatʼs about 2000 pixels high, itʼll stop at 30 layers.step 12Click on the Repeat Sequentially checkbox. By default, duplicated layers are placed after the original layer. This will result in your Timeline looking like this: 1, 1, 1, 2, 2, 2, 3, 3, 3, etc.[ figure 3 ][ figure 4 ]You may want it to look like this: 1, 2, 3, 1, 2, 3, 1, 2, 3, etc. That is what Repeat Sequentially will do for you. [ figure 1 ]Thatʼs it… click Apply!step 13Now this is fine, except all the layers are intersecting each other on the edges. You may want this, but if not, click on the ʻRadius Is Set Byʼ checkbox up by the Bounding Box section. Set the value to 8. [ figure 2 ]step 14This sets the circumference of the cylinder to the circumference of the first eight layers in your timeline.It puts the first eight layers side by side to form a ring and that becomes the circumference. This provides an easy way of creating a seamless cylinder. [ figure 3 ]step 15Now this is fine, except all the layers are intersecting each other on the edges. You may want this, but if not, click on the ʻRadius Is Set Byʼ checkbox up by the Bounding Box section. Set the value to 8. [ figure 4 ]step 16What this does is sets the circumference of the cylinder to the circumference of the first eight layers in your timeline. It puts the first eight layers side by side to form a ring and that becomes the circumference. This provides an easy way of creating a seamless cylinder.step 17With Radius Set By set to 8, select all your layers and click Apply There ya have it! A perfect cylinder.。
部分插件的注册码

After Effects
Red Giant Trapcode Particular v1.5.1
serial: 9002-8862-1284-3553-3389
After Effects
Shine v1.5
8815-8527-1500-5923-7332
Red.Giant.ToonIt.v1.1
Serial:
1551-5518-1679-5387-1880
1391-5502-1379-6523-3420
1564-5577-1760-5031-8974
1596-5533-1345-7032-6591
After Effects, Premiere Pro, Avid,
Final Cut Pro, Motion
3DStroke v2.5
8903-8797-2500-5519-4444
8340-8710-2500-7987-6881
9218-8738-2500-7902-9759
After Effects, Premiere Pro,
Final Cut Pro, Motion, Avid
Red.Giant.Magic.Bullet.Steady.v1.0
Serial:
2028-2224-1970-4850-0752
2251-2292-1519-4342-3524
1727-2200-1765-6833-1246
1301-2270-1712-8837-6767
After Effects, Final Cut Pro
8472-7080-1000-6336-9809
After Effects
Photoshop CS 9.0正式版安装

Adobe Photoshop CS 9.0正式版安装Adobe Photoshop CS 9.0正式版下载Adobe Photoshop CS2 V9.0 正式版+汉化程序+算号器+破除补丁Photoshop CS 9.0是对数字图形编辑和创作专业工业标准的一次重要更新。
它将作为独立软件程序或Adobe Creative Suite 2的一个关键构件来发布。
Photoshop CS 9.0引入强大和精确的新标准,提供数字化的图形创作和控制体验。
Photoshop CS 9.0主要更新:*)Spot Healing Brush,处理常用图片问题,如污点,红眼,模糊和变形。
*)Smart Objects允许用户在图形不失真的情况下测量和变换图片和矢量图。
*)创建嵌入式链接复制图,以便一次编辑,更新多张图片。
*)支持非破坏性编辑,创建和编辑32位HDR图片,3D渲染,高级合成。
*)FireWire Previews是一个直接输出功能,支持在电视监控器前浏览。
*)测试创作极限的新工具,如Vanishing Point和Image Warping。
Vanishing Point可剪除冗余图形,修改图片,如可视化下复制,填色和转换图片。
*)重新设计的工作流程,如产品包装发展,Image Warping。
*)流行的文件浏览器更新成Adobe Bridge,内含一个创作中心,提供多视图浏览方式,流畅的图片综合操作。
在Adobe Bridge内,还可访问Adobe Stock Photos。
*)Camera Raw 3.0工作流程,支持多种初始文件修改,并处理成JPEG, TIFF, DNG或PSD格式。
*)简化Photoshop界面,基于任务的菜单边框,方便用户查找功能。
*)Multiple Layer Controls加快编辑速度。
*)点击这里查看更多新特性。
Adobe Photoshop CS 9.0系统要求:*)Mac OS X 10.2.8—10.3.8;*)Windows 2000 SP4;*)Windows XP SP1或SP2。
ArcSoft——PhotoStudio 2.0

ArcSoft——PhotoStudio 2.0洪汉妮【期刊名称】《电子测试》【年(卷),期】1999(000)012【摘要】PhotoStudio 2.0的操作界面颇为制式,与传统的Windows应用程序相似,而且所有的工具都能一目了然,适合用在一些初级的图像编修工作上。
PhotoStudio 2.0提供简单的电子相簿,造型朴实,当点选任一图档时,会实时显示该图文件信息,也可以自行加入描述文字。
使用者可将一般常用的图文件加入电子相簿中,管理方便且取得容易,是图像创作时的好帮手。
它还能自动播放展示,你可以轻松观赏电子相簿。
PhotoStudio 2.0拥有多种特效处理及滤镜,其中一个镜射(Mirror)功能,能将单张图像做出有趣的合成,你可自定从哪个方向来合成。
另一个重复(Repeat)功能,也能将图像纵向或横向的连接。
PhotoStudio 2.0的滤镜数目在众多图形处理软件中虽不算多,但有些特殊的滤镜,可做出独一无二的视觉效果。
转换颜色模式也很容易,Photo-Studio 2.0的选单中,即提供转换成黑白图、灰阶图,以及16色与256色的彩色图档。
PhotoStudio 2.0提供多种常用图案,例如:星星、蝴蝶、天鹅等等,你可使用图章(Stamp)工【总页数】1页(P165-165)【作者】洪汉妮【作者单位】【正文语种】中文【中图分类】TP317【相关文献】1.ArcSoft隆重推出新一代超强全方位播放软件--TotalMedia Theatre 5 [J],2.用艺术的眼光雕琢专业影像多媒体市场——访虹软公司(ArcSoft)创始人兼CEO 邓晖 [J],3.ArcSoft Greeting Card Creator专业贺卡制作程序 [J],4.ArcSoft TotalMedia 3.5和Mirics FlexiTV^(TM)将高清电视带向个人电脑 [J],5.ArcSoft推出支持面部辨识的Simplicam Wi—Fi相机 [J],因版权原因,仅展示原文概要,查看原文内容请购买。
开天辟地详细目录(十张碟)

•1:基础入门篇(1)从这里开始(2)鼠标的使用(3)Windows的基本操作(4)更改Windows XP的风格(5)文字输入(6)磁盘、文件和目录(7)文件和目录的管理(8)Windows的使用(9)多媒体(10)运指如飞指法练习(11)微软拼音输入法(12)五笔字型输入法(13)小游戏•2:网上冲浪篇(1)Internet走马观花(2)怎么拨号上网(3)ADSL与小区宽带上网(4)IE的基本使用与技巧(5)申请电子信箱(6)电子邮件的收发(7)如何快速搜索信息(8)掌握BBS的使用(9)网络聊天(QQ)(10)网上论坛(11)游戏娱乐(12)文件下载•3:电脑急救与系统安装篇系统安装与病毒查杀(1)电脑硬件认识与组装(2)CMOS设置(3)硬盘分区和格式化(4)Windows 98的安装(5)Windows XP的安装(6)电脑日常维护(7)电脑病毒与查杀(8)网络安全的防范工具软件安装与使用(1)应用软件的安装方法(2)音乐播放—Winamp(3)电影播放—超级解霸(4)图片浏览—ACDSee(5)超级兔子魔法设置(6)虚拟光驱—DAEMON(7)文件解压缩—WinRAR(8)电脑词典—金山词霸•4:Windows XP操作系统篇(1)认识Windows XP1)Windows XP是什么2)Windows XP的版本3)我需要Windows XP吗4)我的机器可以安装Windows XP吗(2)Windows XP快速入门1)视觉上的变化2)你喜欢新“资源管理器吗”3)自动整理桌面的特性4)定制电脑的电源开关作用5)ZIP格式的压缩文件6)任务管理器7)系统还原8)创建自解压缩软件包9)兼容环境(3)Windows XP高级应用1)媒体播放器2)收听网络广播3)用媒体播放器看DVD影碟4)从CD上复制音乐5)驱动程序的安装6)对数字相机的支持7)刻录数据光盘8)刻录音乐CD9)用Movie Maker制作电影(4)全面进行系统配置与管理1)Windows XP的多用户管理2)用户身份的切换3)组策略的设置4)本机网络的设定5)文件和设置转移6)远程管理7)文件的安全性(NTFS)(5)IE 6.0与Internet应用1)拨号上网2)实现共享“Internet连接”3)Internet防火墙4)浏览器IE 6.0带来了什么5)MSN Explorer6)互联网上的磁盘7)Windows Messenger •5:家庭数码应用篇(1)数码相机的使用1)数码相机的组成部分介绍2)数码相机拍摄参数的设定3)把数码照片保存到电脑中(2)电子相册的制作与刻录(3)数码摄像机的使用1)数码摄像机部件介绍2)摄像机按钮介绍3)摄像机拍摄参数的设定(4)视频采集前的准备工作(5)视频采集(6)视频压缩(7)Premiere快速入门(8)电影剪辑与编辑(9)电影特效的制作1)制作电影的过渡特效2)视频特效3)给影片加入运动的效果4)给影片进行叠加抠像5)制作声音特效(10)制作电影字幕(11)电影文件的输出(12)DVD/VCD制作与刻录•6:办公软件篇(上)全面掌握Word(1)初级篇1)初识Word 20022)制作一份通知3)文档的编辑4)基本的排版5)页面设置和打印(2)中级篇1)表格的使用2)图片的使用3)插入其它对象(3)高级篇1)使用样式2)高级排版3)辅助功能4)新功能全面掌握Excel(1)初级篇1)初步知识2)操作单元格3)简单的计算4)工作表的编辑(2)中级篇1)工作表的格式和样式2)使用图形和文本框3)使用图表4)运用公式和函数5)打印工作表(3)高级篇1)工作表的管理和操作2)使用批注3)保护工作簿4)Excel技巧•7:办公软件篇(下)全面掌握PowerPoint(1)PowerPoint初级篇1)PowerPoint综述2)从零开始学做演示文稿3)丰富演示文稿的内容(2)PowerPoint中级篇1)各种视图及其相互切换2)演示文稿的复杂修饰3)在幻灯片中插入其它对象(3)PowerPoint高级篇1)幻灯片的放映2)演示文稿中的超级链接3)高级使用功能Office XP案例篇(1)Office综述1)Office组件2)Office安装3)如何得到帮助4)Office工具(2)Office案例—家庭篇1)贺卡的制作2)家庭日历的制作3)家庭日常费用管理4)家庭画册(3)Office案例—教师篇1)教案的制作2)制作简单的试卷3)学生档案管理4)成绩统计与分析5)绘制函数曲线6)演示文稿的制作(4)Office案例—文秘篇1)请柬的制作2)公司日常费用统计3)名片4)实用文体(5)Office案例—财务篇1)工资表的制作2)财务预算3)财务分析4)常用财务函数•8:全面掌握Windows 2000(1)Windows 2000快速入门(2)系统维护与局域网配置(3)全面进行网络管理(4)高级应用与管理(5)Internet应用全接触(6)Windows 2000安装(7)考一考你自己•9:图形图像篇Photoshop入门与提高(1)熟悉界面(2)绘图与修图技能1)工具的使用方法2)选取图像3)裁切图像4)几何绘图5)画笔工具6)橡皮擦工具7)模糊、锐化和涂抹8)加深、减淡和海绵(3)图层的应用1)认识图层2)基本操作3)变形4)叠放次序5)链接与合并6)样式效果的使用7)透明度和混合模式8)图层蒙版(4)路径和通道1)绘制路径2)将路径转换为选区3)编辑路径4)绘制其他形状5)图像效果的处理6)通道的认识(5)图像的色彩调整1)色阶2)曲线3)色相和饱和度(6)历史记录(7)金属环的制作1)圆环图形的制作2)创建Alpha通道3)处理Alpha通道4)图像色调的调整5)图层样式功能的使用(8)数码照片处理1)调整照片中的黄色2)调整照片中的绿色3)恢复局部区域的颜色Flash入门与提高(1)认识Flash(2)动画基础1)逐帧动画——奔跑的豹子2)动作补间动画——飞行的飞机3)形状补间动画——庆祝国庆4)遮照动画——光线掠过的文字5)引导路径动画——星星字(3)元件与实例1)初识库、元件和实例2)元件和元件的类型3)元件与实例的关系(4)按钮的制作1)按钮的效果与结构2)制作弹起帧3)制作指针经过帧4)制作按下帧5)制作鼠标响应区6)创建文字效果(5)制作交互动画的基础1)初识动作脚本2)简单的按钮交互响应3)简单的键盘交互响应(6)Flash中声音的应用1)导入声音2)引用声音3)编辑声音4)声音的控制(7)行为和行为面板1)创建元件2)引用元件3)设置加载图像的行为4)设置可拖动性的行为(8)动画的发布•10:编程入门篇C语言程序设计入门(1)编译器VC6的使用(2)C语言基础(3)逻辑运算与控制语句(4)数组(5)函数(6)指针(7)结构体(8)单向链表及其操作Visual Basic程序设计入门(1)怎样学编程(2)认识Visual Basic(3)常用控件(4)处理错误(5)数字游戏(6)文本编辑器程序(7)多媒体程序设计(8)温故知新Visual FoxPro数据库设计入门(1)建立一张表(2)表的编辑和修改(3)项目管理器(4)表单的制作(5)查询的创建和输出(6)报表的制作(7)创建一个菜单(8)完整的应用程序。
ps4.cad2008各类激活码

邮寄日期 (UTC): 11/16/2009 7:21:25 AM ISO/CRC: C4CD7282
SHA1: A60D2F656C1ECE2C156F6070AAA47B7A311A121E
在windows-system32-drivers-etc文件夹下找到hosts,用记事本打开
在最下面加入
127.0.0.1
XB2-2F7KX-6C2VW MFR2X-R96Y2-XM97W-8HD6H-Y9HD8 T98C4-89KG9-BM72D-C9C2Q-7MJBJ DP37G-8BBDM-9Y4BW-WT2K8-2WRMJ P64QH-V3F2K-RXY44-29DMV-JVWBJ VVYHQ-RRQTD-YVBF6-P79D3-2TYYJ
Office Project Professional 2010 Beta
安装密匙:P4WKQ-48P87-8CJMG-YK9KJ-VTDJ9
X86版本下载 下载地址:/ftn_handler/f8028754c9839f83f4475bf1cadd14da79e164114c7e43e4287b27beb4348d7477c96be87f64af2b3c19bde49e2ed5f6665f57e8a369479df6d13148452420d4/cn_office_project_professional_2010_beta....exe
82903-270-1825066-89766
VS2008:
法一:把VS2008九十天试用版本升级成正式版的办法
把Setupsetup.sdb文件中的[Product Key],由T2CRQGDKBVW7KJR8C6CKXMW3D修改为PYHYPWXB3BB2CCMV9DX9VDY8T。
七 公园彩色个人简历表

个人简历姓名:XXX 性别:男贴照片处出生年月:1980-01-01 联系电话:000-0000000学历:本科专业:航空器设计工作经验:7 年民族:汉族毕业学校:XXXX人才大学住址:XX市XX街XX号XX大厦XX楼XX座电子信箱:resume@请换成自己的真实信箱!自我简介:如果你是一个新人,也可以不用写自我简介。
首先要突出过去的成就。
过去的成就是你能力的最有力的证据。
详细把它们写出来,会有说服力。
然后进行简要描述,说明自己的专业能力、职业能力、以及社会能力等等。
写上几段话即可,诸如此类的:非常热爱市场销售工作,有着十分饱满的创业激情。
在某某公司两年从事市场销售工作中积累了大量的实践经验和客户资源。
与省内主要的二百多家店铺经销商建立了十分密切的联系,并在行业中拥有广泛的业务关系。
在去年某省的博览会上为公司首次签定了海外的定单。
能团结自己的同事一起取得优异的销售业绩。
. 提供参考A:热情随和,活波开朗,具有进取精神和团队精神,有较强的动手能力。
良好协调沟通能力,适应力强,反应快、积极、灵活,爱创新!提高自己,适应工作的需要。
所以我希望找一份与自身知识结构相关的工作,如文秘,文员,助理可以有更大的空间来证明自己,发展自己!. 提供参考B:具有一定的社会交往能力,具有优秀的组织和协调能力。
在学习中,我注重理论与实践的结合,己具备了相当的实践操作能力,可独立进行xx、xx工作。
熟练操作计算机办公软件。
很强的事业心和责任感使我能够面对任何困难和挑战。
求职意向:目标职位:填写自己希望应聘的岗位目标行业:填写自己希望应聘的行业范围期望薪资:填写自己期待的工资水平福利需求,一般填面议比较稳妥期望地区:填写自己希望工作的地区、城市范围到岗时间:填写自己新岗位能够多长时间内到任工作经历:20xx—至今XXXX人才资源顾问有限公司猎头顾问简介:XX顶尖的猎头公司. ,XXXX人才公司是一家为中高端企业、跨国企业、民营企业寻找高端人才,为高端人才寻觅合适的发展机会、高端职位协调企业与人才之间的交流沟通。
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一个Photoshop的专 的专 一个 业人士, 业人士,必定是一个应用通 道的高手。 道的高手。本课详细讲解了 通道的概念和操作方法。 通道的概念和操作方法。学 员通过学习要能够合理地利 用通道设计作品, 用通道设计作品,使自己的 设计作品更上一层楼。 设计作品更上一层楼。
本课知识点
通道的概念与基本操作 通道蒙版
第1节 通道的概念与基本操作 节
通道的概念 通道” “通道”控制面板 创建新通道 复制通道 删除通道 Alpha通道 通道 专色通道 通道选项 分离通道 合并通道
通道的概念
1.颜色通道: 1.颜色通道: 颜色通道 用来保存图像的色彩信息,是默认的通道。 用来保存图像的色彩信息,是默认的通道。 Photoshop CS中的“通道”控制面板中显示的颜色通道 中的“ 中的 通道” 与所打开的图像文件有关。 格式的文件包含有红、 与所打开的图像文件有关。RGB格式的文件包含有红、绿、 格式的文件包含有红 个颜色通道, 格式的文件则包含有青色、 蓝3个颜色通道,而CMYK格式的文件则包含有青色、洋红、 个颜色通道 格式的文件则包含有青色 洋红、 黄色、黑色4个颜色通道 一般显示为灰色。 个颜色通道。 黄色、黑色 个颜色通道。一般显示为灰色。 2.Alpha通道 2.Alpha通道 是附合通道,主要用来存储图像上的选区。 是附合通道,主要用来存储图像上的选区。 3.专色通道 3.专色通道 用于辅助印刷,用于替代或补充印刷色油墨色。 用于辅助印刷,用于替代或补充印刷色油墨色。
复制通道
“复制通道”命令用于将现有的通道进行复制,产生相同属性的多个通道。 复制通道”命令用于将现有的通道进行复制,产生相同属性的多个通道。 复制通道 复制通道,有以下几种方法。 复制通道,有以下几种方法。 单击“通道”控制面板右上方的黑色三角形按钮, 单击“通道”控制面板右上方的黑色三角形按钮,从弹出的菜单中选 复制通道”命令,弹出“复制通道”对话框,单击“ 按钮, 择“复制通道”命令,弹出“复制通道”对话框,单击“好”按钮, 即可复制通道。 即可复制通道。 将某通道拖曳到“通道”控制面板下方的“创建新通道”按钮上, 将某通道拖曳到“通道”控制面板下方的“创建新通道”按钮上,可 以将该通道复制。 以将该通道复制。
案例: 案例:变换婚纱照背景
原图像
完成效果
案例: 案例:制作合成图像
原始素材
合成效果
本小节总结
通过本小节的学习,应该了解通道的含义, 通过本小节的学习,应该了解通道的含义,以及通道的一些 基本操作,包括通道的新建、复制、删除。另外, 基本操作,包括通道的新建、复制、删除。另外,还需了解通道 选项的设置,以及通道的分离和合并。 选项的设置,以及通道的分离和合并。
合并通道
合并通道” “合并通道”命令可以将 多个灰度图像合并为一个图 在合并通道前, 像 。 在合并通道前 , 必须将 要合并通道的图像打开, 要合并通道的图像打开 , 它 们的尺寸要相同, 们的尺寸要相同 , 而且都要 为灰度图像。 为灰度图像。
“合并通道”对话框 合并通道” 合并通道
“合并 合并RGB通道”对话框 通道” 合并 通道
“通道选项”对话 通道选项” 通道选项 框
分离通道
“分离通道”命令可以把图像的每个通道分别拆分为独立的 分离通道” 图像文件。单击“通道”控制面板右上方的黑色三角形按钮, 图像文件。单击“通道”控制面板右上方的黑色三角形按钮,从 弹出的菜单中选择“分离通道”命令, 弹出的菜单中选择“分离通道”命令,可以将图像中的每个通道 分离成各自独立的8bit灰度图像。 灰度图像。 分离成各自独立的 灰度图像
删除通道
删除通道,有以下几种方法。 删除通道,有以下几种方法。 单击“通道”控制面板右上方的黑色三角形按钮, 单击“通道”控制面板右上方的黑色三角形按钮,从弹出的菜单 中选择“删除通道”命令,弹出提示框,单击“ 按钮, 中选择“删除通道”命令,弹出提示框,单击“好”按钮,即可 删除通道。 删除通道。 单击“通道”控制面板下方的“删除当前通道”按钮, 单击“通道”控制面板下方的“删除当前通道”按钮,弹出提示 单击“ 框,单击“是(Y)”按钮,可以将通道删除。 ) 按钮,可以将通道删除。 将通道拖曳到“通道”控制面板下方的“删除当前通道”按钮上, 将通道拖曳到“通道”控制面板下方的“删除当前通道”按钮上, 可以将通道删除。 可以将通道删除。
图层蒙版
创建图层蒙版有两种方法: 创建图层蒙版有两种方法:
选中图层,单击”图层“面板下面的” 选中图层,单击”图层“面板下面的” 添加图层蒙版按钮; 添加图层蒙版按钮; 选中图层,单击”图层----“添加图层蒙 选中图层, 单击”图层 添加图层蒙 命令, 版”命令,在子菜单中选中相应命令即 可;
本小节总结
作业及练习
1.单选题 . (1)( )格式的文件包含有红、绿、蓝3个颜色通道。 A.CMYK B.RGB C.Lab D.灰度 答案:B (2)( )命令可以把图像的每个通道分别拆分为独立的图像文件。 A.合并通道 B.复制通道 C.分离通道 D.新建通道 答案:C 2.多选题 . (1)CMYK格式的文件包含有( )颜色通道。 A A.青色 B B.红色 C C.黄色 D D.黑色 答案:ACD (2)在“新通道”对话框中,( )。 A.“名称”选项用于设定当前通道的名称。 B.“色彩指示”选项组用于选择两种区域方式。 C.“不透明度”选项用于设定当前通道的不透明度。 D.“颜色”选项可以设定新通道的颜色。 答案:ABCD 3.判断题 . (1)在“通道”控制面板中,不能存储选区。( ) A.正确 B.错误 答案:B
标准模式和快速蒙版模式按钮
在Alpha通道中存储蒙版 通道中存储蒙版
通道中。 在Photoshop中,可以将编辑好的蒙版存储到 中 可以将编辑好的蒙版存储到Alpha通道中。 通道中 选择“选择/存储选区 菜单命令,或单击“通道” 存储选区” 选择“选择 存储选区”菜单命令,或单击“通道”控制面板下 方的“将选区存储为通道”按钮,可将选区存储为通道蒙版。 方的“将选区存储为通道”按钮,可将选区存储为通道蒙版。 选择“选择/载入选区 菜单命令,或单击“通道” 载入选区” 选择“选择 载入选区”菜单命令,或单击“通道”控制面板下 方的“将通道作为选区载入”按钮, 方的“将通道作为选区载入”按钮,即可将通道蒙版作为选区 载入。 载入。
通过本小节的学习,应该掌握快速蒙版、 通过本小节的学习,应该掌握快速蒙版、图层蒙版的建立及 其制作, 其制作,还须了解将选区存储为通道蒙版以及将通道蒙版作为选 区载入的方法。 区载入的方法。
本次课总结
本课详细讲解了通道的概念和操作方法, 本课详细讲解了通道的概念和操作方法,并通过实例分析 了通道的应用特点。通过本课的学习, 了通道的应用特点。通过本课的学习,学员可以应用通道功能 制作出各种奇妙的图像变化效果。 制作出各种奇妙的图像变化效果。希望学员深入研究并探索通 道的使用方法和应用技巧,总结出有特色的通道应用效果。 道的使用方法和应用技巧,总结出有特色的通道应用效果。
通道选项
“通道选项”命令用于 通道选项” 设定Alpha通道。单击“通 通道。 设定 通道 单击“ 道”控制面板右上方的黑色 三角形按钮, 三角形按钮,从弹出的菜单 中选择“通道选项”命令, 中选择“通道选项”命令, 弹出“通道选项”对话框, 弹出“通道选项”对话框, 在其中可以对通道进行各项 设置。 设置。
第2节 通道蒙版 节
快速蒙版的制作 在Alpha通道中存储蒙版 通道中存储蒙版 图层蒙版
快速蒙版的制作
单击工具箱中的“ 单击工具箱中的“以快 速蒙版模式编辑”按钮, 速蒙版模式编辑”按钮,即 可进入快速蒙版编辑模式, 可进入快速蒙版编辑模式, 进入快速蒙版状态后, 进入快速蒙版状态后,选区 将暂时消失, 将暂时消失,图像中选区以 外的区域将变为半透明的红 色。
通道控制面板
选择“窗口/通道” 选择“窗口/通道”菜单 命令,可以弹出“通道” 命令,可以弹出“通道”控 制面板, 制面板,通道控制面板可以 管理所有的通道并对通道进 行编辑。 行编辑。
“通道”控制面版 通道” 通道
创建新通道
新建通道,有以下两种方法。 新建通道,有以下两种方法。 单击“通道”控制面板右上方的黑色三角形按钮, 单击“通道”控制面板右上方的黑色三角形按钮,从弹出的 菜单中选择“新通道”命令,弹出“新通道”对话框, 菜单中选择“新通道”命令,弹出“新通道”对话框,单击 按钮,即可新建一个通道。 “好”按钮,即可新建一个通道。 单击“通道”控制面板中的“创建新通道”按钮, 单击“通道”控制面板中的“创建新通道”按钮,可以新建 一个通道。 一个通道。