Module_5__A_Simple_Scientific_Experiment

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module_5-a_lesson_in_a_lab_reading_and_vocabulary

module_5-a_lesson_in_a_lab_reading_and_vocabulary

3. In the second part of the experiment, you must ____ boil the water to make sure there is no ____ air in it.
4. You add _________ some oil to the water air out of it. because this keeps ____
Reading and vocabulary
Passage A
Read the passage as quickly as you
can and choose the best title for it. The Different Uses of Metals The Reaction of Metals The Reaction of Metals with Oxygen
We can reach a conclusion that it is important for us to read books.
It is our aim to build up a harmonious society.
It is a piece of electrical equipment.
The play concluded with the death of the entire cast. 该剧以全体剧中人物之死为结局。 In conclusion,I wish all of you good health and a long life.
最后,我祝大家健康长寿。
归纳拓展 conclusion作“结束,结尾”讲时常用单数,用 作“结论”讲时为可数名词,用作“协议,缔结”
Passage B

MQL5关键知识点总结(一)

MQL5关键知识点总结(一)

MQL5关键知识点总结(一)薛辉原创知识点颜色说明:01、不同字体表示一般级别的知识点。

02、加黑字条表示中等级别的知识点。

03、红色字体表示高级别知识点。

04、红色加黑字条表示极其重要、易出错知识点。

0001、静态库的功能还是有的。

只是写法和过去有些不同了。

函数定义时需要使用export 关键词输出。

0002、如何把类包含在静态库中还不清楚,MQL5示例代码中没有提供介绍。

0003、静态库文件编译后的EX5文件必须放在library目录下。

0004、头文件中必须引入ex5文件,并且必须在“#import”之间导入函数名称。

0005、MT5的安装目录下有MQL.EXE程序这个程序负责编译MQL5应用程序。

0006、MQL.EXE程序既可以编译程序生成可执行文件,也可以只检查语法是否准确。

检查语法节约很多时间。

0007、Bases目录下面主要是保存各种历史数据。

0008、历史数据按照不同服务器来源放在不同目录下面。

0009、历史数据又根据不同交易品种放在不同目录下。

0010、历史数据似乎是以年为单位保存在*.hcc文件中。

0011、*.hcc文件应该是一种经过压缩的文件,体积很小。

一般单纯数据文件比较好压缩。

0012、logs目录下以日期为单位记录重大事件。

0013、metaeditor.log文件记录编辑器的一些重要事件。

0014、Profiles目录应该是一些配置文件。

0015、Sound目录下面是一些声音文件。

0016、tester目录下保存的是测试用数据。

0017、MQL5目录是最重要的程序目录。

0018、EA系统、脚本、指标、包含文件、库文件都在这个目录下。

这个目录显然应该定期备份的。

0019、MT4平台对应的文件名直接就是expert,EA程序直接就放在该目录下面。

0020、MQL5\Experts提供了一些EA系统的源代码,对于学习EA开发帮助非常大。

不过不适合初学者。

0021、MQL5\Include分成了多个文件夹。

实验2参数可设置宏功能模块lpm的应用

实验2参数可设置宏功能模块lpm的应用

功能描述
浮点加法器、减法器模块 浮点参数化除法器宏模块 浮点参数化乘法器宏模块 参数化存储乘法器宏模块 参数化乘累加器宏模块 参数化乘加器宏模块 参数化整数平方根运算宏模块 参数化除法器宏模块 参数化绝对值运算宏模块(Altera推荐使用)
10 lpm_add_sub
11 lpm_compare 12 lpm_counter 13 lpm_divide
参数化加法器-减法器宏模块(Altera推荐使 用)
参数化比较器宏模块(Altera推荐使用) 参数化计数器宏模块(Altera推荐使用) 参数化除法器宏模块(Altera推荐使用)
第四页,编辑于星期三:十二点 三十分。
一、参数可设置模块库(续3)
门电路
序号 模块名称
功能描述
1 lpm_and/or/xor 参数化与门模块/或门/异或门模块
地址低4位,十 六进制表示9
地址高4位,十 六进制表示9
存储数据 9 ×9=81
保存,文件名romdata.hex
第十三页,编辑于星期三:十二点 三十分。
二、利用lpm-rom设计一个乘法器
定制lpm_rom元件 Tools→MegaWizard Plug-In Manager
第十四页,编辑于星期三:十二点 三十分。
第七页,编辑于星期三:十二点 三十分。
一、参数可设置模块库(续6)
2、调用宏功能模块的方法
新建原理图编辑文件,双击 打开Symbol对话框调用
也可通过菜单Tools→MegaWizard Plug-In Manager
第八页,编辑于星期三:十二点 三十分。
二、利用lpm-rom设计一个乘法器
1、ROM工作原理
二、利用lpm-rom设计一个乘法器

exception_in_phase_'semantic_analysis_概述及解释说明

exception_in_phase_'semantic_analysis_概述及解释说明

exception in phase 'semantic analysis 概述及解释说明1. 引言1.1 概述在软件开发过程中,编译器是一个关键的工具,它负责将我们编写的源代码转化成可执行的程序。

编译器主要包含多个阶段的处理过程,其中之一就是语义分析阶段(Semantic Analysis)。

在这个阶段,编译器会对代码进行语法和语义检查,以确定代码是否符合程序设计语言的规范,并生成相应的中间表示形式。

1.2 文章结构本文将介绍和解释编译器中“exception in phase 'semantic analysis”这个错误信息。

文章首先会给出一个简要概述,然后详细讨论它出现的原因和可能导致此错误的常见情况。

接着,我们将深入探讨与“semantic analysis”相关的背景知识和关键概念。

最后,文章将总结并给出解决此问题的方法。

1.3 目的本文旨在帮助读者了解“exception in phase 'semantic analysis”的意义以及其可能存在的原因。

通过深入剖析该错误信息引起的背景知识,读者将能够更好地理解和解决类似错误所涉及的问题。

同时,本文还提供了一些可能的解决方案和建议,以指导读者如何纠正或避免这类错误的发生。

请注意,本文将不会提供具体编码示例和编程语言相关的细节。

相反,它将重点关注该错误的一般概念和解决方法,以增强读者对编译器中语义分析阶段错误的理解。

2. 正文正文部分主要对"exception in phase 'semantic analysis"进行概述和解释说明。

semantic analysis,也被称为语义分析,是编译器中的一个重要阶段,用于检查源代码的语法结构是否符合语言规范,并为后续的代码生成做准备。

在编译过程中,当进行语义分析时,可能会出现"exception in phase 'semantic analysis"异常。

Python语言程序设计(全英)智慧树知到答案章节测试2023年华南理工大学

Python语言程序设计(全英)智慧树知到答案章节测试2023年华南理工大学

第一章测试1.Which is NOT the main part of computer ( )A:I/O equipmentB:CacheC:CPUD:memory答案:B2.Which symbol can be used for comments in Python ( )A:#B:“C://D:!答案:AB3.The integrated development tool built into Python is ( ).A:JupyterB:PycharmC:IDLED:Vs code答案:C4.Which is the correct operator for power(Xy)? ( )A:X^yB:None of the mentionedC:X yD:X^^y答案:C**5.Which of the following is incorrect? ( )A:float(“3+5”)B:float(“3”)C:float(4.2)D:float(3)答案:A第二章测试1.Which of the following is an invalid variable? ( )A:1st_stringB:my_string_1C:_D:foo答案:A2.What will be the output of the following Python code ? not(10<20) andnot(10>30) ( )A:ErrorB:TrueD:No output答案:C3.Which one will return error when accessing the list ‘l’ with 10 elements. ( )A:l[0]B:l[-10]C:l[10]D:l[-1]答案:C4.What will be the output of the following Python code?lst=[3,4,6,1,2]lst[1:2]=[7,8]print(lst) ( )A:Syntax errorB:[3,4,6,7,8]C:[3, 7, 8, 6, 1, 2]D:[3,[7,8],6,1,2]答案:C5.Which of the following operations will rightly modify the value of theelement? ( )答案:D6.The following program input data: 95, the output result is? ( )A:none of the mentionedB:Please enter your score: 95Your ability exceeds 85% of people!C:Please enter your score: 95Awesome!D:Please enter your score: 95Awesome!Your ability exceeds 85% of people!答案:D第三章测试1.Which one description of condition in the followings is correct? ( )A:The condition 24<=28<25 is legal, and the output is FalseB:The condition 35<=45<75 is legal, and the output is FalseC:The condition 24<=28<25 is illegalD:The condition 24<=28<25 is legal, and the output is True答案:A2.The output of the following program is? ( )A:PythonB:NoneC:pythonD:t答案:B3. for var in ___: ( )A:range(0,10)B:13.5C:[1,2,3]答案:B4.After the following program is executed, the value of s is?( )A:19B:47C:46D:9答案:D5.Which is the output of the following code?a = 30b = 1if a >=10:a = 20elif a>=20:a = 30elif a>=30:b = aelse:b = 0print(“a=”,a,“b=”,b) ()A:a=20, b=20B:a=30, b=30C:a=20, b=1D:a=30, b=1答案:C第四章测试1.Which keyword is used to define a function in Python? ( )A:funB:defineC:defD:function答案:C2.What will be the output of the following Python code? ( )A: x is 50Changed local x to 2x is now 50B:x is 50Changed local x to 2x is now 100C:None of the mentionedD:x is 50Changed local x to 2x is now 2答案:A3.Which are the advantages of functions in Python? ( )A:Improving clarity of the codeB:Reducing duplication of codeC:Easier to manage the codeD:Decomposing complex problems into simpler pieces答案:ABCD4.How does the variable length argument specified in the function heading? ( )A:one star followed by a valid identifierB:two stars followed by a valid identifierC:one underscore followed by a valid identifierD:two underscores followed by a valid identifier答案:A5.What will be the output of the following Python code? list(map((lambdax:x2), filter((lambda x:x%2==0), range(10)))) ( )A:[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]C:[0, 4, 16, 36, 64]D:No output答案:C**第五章测试1.Which of the following statements cannot create a demo.txt file? ( )A:f = open(“demo.txt”, “w”)B:f = open(“demo.txt”, “r”)C:f = open(“demo.txt”, “x”)D:f = open(“demo.txt”, “a”)答案:B2.After executing the following procedure, what content will be saved in thefile?file=open(‘test.txt’, ‘wt+’)file.write(‘helloSCUT’)file.close()file=open(‘test.txt’, ‘at+’)file.write(‘hello world’)file.close() ( )A:hello SCUThello worldB:hello SCUT hello worldC:hello SCUT worldD:hello world答案:A3.Which function is not the way Python reads files. ( )A:readlines()B:readline()C:read()D:readtext()答案:D4.How to rename a file in Python? ( )A:os.rename(fp, new_name)B:os.set_name(existing_name, new_name)C:os.rename(existing_name, new_name)D: = ‘new_name.txt’答案:C5.What is the usage of tell() function in Python? ( )A:tells you the current position within the fileB:tells you the end position within the fileC:none of the mentionedD:tells you the file is opened or not答案:A第六章测试1.What will be the output of the following Python code? ( )A:Reports error as one argument is required while creating the objectB:Runs normally, doesn’t display anythingC:Reports error as display function requires additional argumentD:Displays 0, which is the automatic default value答案:A2.What will be the output of the following Python code? ( )A:ErrorB:‘Old’C:Nothing is printedD:‘New’答案:B3.What will be the output of the following Python code? ( )A:mainB:Exception is thrownC:DemoD:test答案:A4.Which one of the followings is not correct about Class hierarchy? ( )A:Subclass can not add more behavior/methodsB:Subclass can override the methods inherited from superclassC:Subclass can have methods with same name as superclassD:Subclass can inherit all attributes from superclass答案:A5.What will be the output of the following Python code? ( )A:Error because class B inherits A but variable x isn’t inheritedB:0 1C:0 0D:Error, the syntax of the invoking method is wrong答案:B第七章测试1.Numpy is a third party package for ____ in Python? ( )A:Lambda functionB:ArrayC:FunctionD:Type casting答案:B2.How to convert a Numpy array to a list in Python? ( )A:array.listB:list.arrayC:list(array)D:list.append(array)答案:C3.Which keyword is used to access the Numpy package in Python? ( )A:loadB:importC:fromD:fetch答案:B4.Which one is correct syntax for the ‘reshape()’ function in Numpy? ( )A:array.reshape(shape)B:reshape(shape,array)C:reshape(shape)D:reshape(array,shape)答案:D5.What will be the output for the following code? import numpy as np a =np.array([1, 2, 3], dtype = complex) print(a) ( )A:[[ 1.+0.j, 2.+0.j, 3.+0.j]]B:[ 1.+0.j]C:ErrorD:[ 1.+0.j, 2.+0.j, 3.+0.j]答案:D第八章测试1.Which one isn’t the method of Image.transpose? ( )A:TRANSPOSEB:FLIP_LEFT_RIGHTC:ROTATE_90D:STRETCH答案:D2.Which one isn’t the method of ImageFilter? ( )A:ImageFilter.DETAILB:ImageFilter.BLURC:ImageFilter.EDGE_ENHANCED:ImageFilter.SHARP答案:D3.Which one is attribute of image? ( )A:modeB:sizeC:colorD:format答案:ABD4.Which operation can be used to set the picture to a given size? ( )A:resize()B:crop()C:thumbnail()D:transpose()答案:A5.What is the effect of ImageFilter. CONTOUR? ( )A:Blur the pictureB:Sharp the imageC:Smooth the pictureD:Extract lines in the picture 答案:D。

Python编程(二级)答案解析

Python编程(二级)答案解析

Python编程(二级)答案解析正确率数据来自CPA官方统计(注:知识点最后一页附)1.答案:A(本题正确率:0.66)考核知识点:知识点11,Python中的标准函数解析:在Python中有int(整数)、float(浮点数)、bool(布尔)、complex(复数)四种数字类型。

内置的type()函数可以用来查询变量所指的对象类型。

这里的a=1.0是一个小数,也就是浮点型float2.答案:B(本题正确率:0.53)考核知识点:知识点4,Python中文件操作解析:调用f.read()会读取文件里的字符串“Saturday”。

遍历字符串会拿到里面的每一个字符。

‘S’‘a’‘t’‘u’‘r’‘d’‘a’‘y’在if的判断条件中,i=='a'如果当前字符是a,就跳过这个字母,如果条件不成立,就把这个字符打印出来。

所以最后打印出来的内容,是没有a的字符串,也就是Sturdy3.答案:B(本题正确率:0.66)考核知识点:知识11,Python中的标准函数解析:sort()函数可以用于对一个列表进行排序。

用法就是列表.sort(),默认情况下的排序规则,就是把列表里的元素,进行从小到大进行排序。

排序后的列表就是:a=[1,3,5,6,8,10]再获取列表的a[1],也就是索引1的元素,索引是从0开始,也就是拿到列表的第二个元素34.答案:D(本题正确率:0.49)考核知识点:知识点12,Python中的基本标准库解析:random.randint(-2,1)代表从-2到1取一个随机数。

也就是-2,-1,0,1四种情况abs()这个函数代表获取数字的绝对值,也就是负数会变成正数。

a=abs(random.randint(-2,1))所以,随机到的负数变成正数,a只能是,0,1,2三种情况5.答案:A(本题正确率:0.50)考核知识点:知识点5,11,Python中的模块和标准函数解析:(1,2,3)代表的是Python中的元组。

EN 60695-2-12-2010 着火危险试验 第2-12部分:灼热丝热丝基本试验方法 材料的灼热丝起燃性试验方法

EN 60695-2-12-2010 着火危险试验 第2-12部分:灼热丝热丝基本试验方法 材料的灼热丝起燃性试验方法
EUROPEAN STANDARD NORME EUROPÉENNE EUROPÄISCHE NORM
ICS 13.220.40, 29.020
EN 60695-2-12
December 2010
Supersedes EN 60695-2-12:2001
English version
Fire hazard testing Part 2-12: Glowing/hot-wire based test methods Glow-wire flammability index (GWFI) test method for materials (IEC 60695-2-12:2010)
The following referenced documents are indispensable for the application of this document. For dated references, only the edition cited applies. For undated references, the latest edition of the referenced document (including any amendments) applies.
-3-
EN 60695-2-12:2010
In the official version, for Bibliography, the following notes have to be added for the standards indicated:
IEC 60695-1-10 IEC 60695-1-11 IEC 60695-11 series NOTE Harmonized as EN 60695-1-10. NOTE Harmonized as EN 60695-1-11. NOTE Harmonized in EN 60695-11 series (not modified).

Native Instruments MASCHINE MK3 用户手册说明书

Native Instruments MASCHINE MK3 用户手册说明书

The information in this document is subject to change without notice and does not represent a commitment on the part of Native Instruments GmbH. The software described by this docu-ment is subject to a License Agreement and may not be copied to other media. No part of this publication may be copied, reproduced or otherwise transmitted or recorded, for any purpose, without prior written permission by Native Instruments GmbH, hereinafter referred to as Native Instruments.“Native Instruments”, “NI” and associated logos are (registered) trademarks of Native Instru-ments GmbH.ASIO, VST, HALion and Cubase are registered trademarks of Steinberg Media Technologies GmbH.All other product and company names are trademarks™ or registered® trademarks of their re-spective holders. Use of them does not imply any affiliation with or endorsement by them.Document authored by: David Gover and Nico Sidi.Software version: 2.8 (02/2019)Hardware version: MASCHINE MK3Special thanks to the Beta Test Team, who were invaluable not just in tracking down bugs, but in making this a better product.NATIVE INSTRUMENTS GmbH Schlesische Str. 29-30D-10997 Berlin Germanywww.native-instruments.de NATIVE INSTRUMENTS North America, Inc. 6725 Sunset Boulevard5th FloorLos Angeles, CA 90028USANATIVE INSTRUMENTS K.K.YO Building 3FJingumae 6-7-15, Shibuya-ku, Tokyo 150-0001Japanwww.native-instruments.co.jp NATIVE INSTRUMENTS UK Limited 18 Phipp StreetLondon EC2A 4NUUKNATIVE INSTRUMENTS FRANCE SARL 113 Rue Saint-Maur75011 ParisFrance SHENZHEN NATIVE INSTRUMENTS COMPANY Limited 5F, Shenzhen Zimao Center111 Taizi Road, Nanshan District, Shenzhen, GuangdongChina© NATIVE INSTRUMENTS GmbH, 2019. All rights reserved.Table of Contents1Welcome to MASCHINE (25)1.1MASCHINE Documentation (26)1.2Document Conventions (27)1.3New Features in MASCHINE 2.8 (29)1.4New Features in MASCHINE 2.7.10 (31)1.5New Features in MASCHINE 2.7.8 (31)1.6New Features in MASCHINE 2.7.7 (32)1.7New Features in MASCHINE 2.7.4 (33)1.8New Features in MASCHINE 2.7.3 (36)2Quick Reference (38)2.1Using Your Controller (38)2.1.1Controller Modes and Mode Pinning (38)2.1.2Controlling the Software Views from Your Controller (40)2.2MASCHINE Project Overview (43)2.2.1Sound Content (44)2.2.2Arrangement (45)2.3MASCHINE Hardware Overview (48)2.3.1MASCHINE Hardware Overview (48)2.3.1.1Control Section (50)2.3.1.2Edit Section (53)2.3.1.3Performance Section (54)2.3.1.4Group Section (56)2.3.1.5Transport Section (56)2.3.1.6Pad Section (58)2.3.1.7Rear Panel (63)2.4MASCHINE Software Overview (65)2.4.1Header (66)2.4.2Browser (68)2.4.3Arranger (70)2.4.4Control Area (73)2.4.5Pattern Editor (74)3Basic Concepts (76)3.1Important Names and Concepts (76)3.2Adjusting the MASCHINE User Interface (79)3.2.1Adjusting the Size of the Interface (79)3.2.2Switching between Ideas View and Song View (80)3.2.3Showing/Hiding the Browser (81)3.2.4Showing/Hiding the Control Lane (81)3.3Common Operations (82)3.3.1Using the 4-Directional Push Encoder (82)3.3.2Pinning a Mode on the Controller (83)3.3.3Adjusting Volume, Swing, and Tempo (84)3.3.4Undo/Redo (87)3.3.5List Overlay for Selectors (89)3.3.6Zoom and Scroll Overlays (90)3.3.7Focusing on a Group or a Sound (91)3.3.8Switching Between the Master, Group, and Sound Level (96)3.3.9Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area.973.3.9.1Extended Navigate Mode on Your Controller (102)3.3.10Navigating the Software Using the Controller (105)3.3.11Using Two or More Hardware Controllers (106)3.3.12Touch Auto-Write Option (108)3.4Native Kontrol Standard (110)3.5Stand-Alone and Plug-in Mode (111)3.5.1Differences between Stand-Alone and Plug-in Mode (112)3.5.2Switching Instances (113)3.5.3Controlling Various Instances with Different Controllers (114)3.6Host Integration (114)3.6.1Setting up Host Integration (115)3.6.1.1Setting up Ableton Live (macOS) (115)3.6.1.2Setting up Ableton Live (Windows) (116)3.6.1.3Setting up Apple Logic Pro X (116)3.6.2Integration with Ableton Live (117)3.6.3Integration with Apple Logic Pro X (119)3.7Preferences (120)3.7.1Preferences – General Page (121)3.7.2Preferences – Audio Page (126)3.7.3Preferences – MIDI Page (130)3.7.4Preferences – Default Page (133)3.7.5Preferences – Library Page (137)3.7.6Preferences – Plug-ins Page (145)3.7.7Preferences – Hardware Page (150)3.7.8Preferences – Colors Page (154)3.8Integrating MASCHINE into a MIDI Setup (156)3.8.1Connecting External MIDI Equipment (156)3.8.2Sync to External MIDI Clock (157)3.8.3Send MIDI Clock (158)3.9Syncing MASCHINE using Ableton Link (159)3.9.1Connecting to a Network (159)3.9.2Joining and Leaving a Link Session (159)3.10Using a Pedal with the MASCHINE Controller (160)3.11File Management on the MASCHINE Controller (161)4Browser (163)4.1Browser Basics (163)4.1.1The MASCHINE Library (163)4.1.2Browsing the Library vs. Browsing Your Hard Disks (164)4.2Searching and Loading Files from the Library (165)4.2.1Overview of the Library Pane (165)4.2.2Selecting or Loading a Product and Selecting a Bank from the Browser (170)4.2.2.1[MK3] Browsing by Product Category Using the Controller (174)4.2.2.2[MK3] Browsing by Product Vendor Using the Controller (174)4.2.3Selecting a Product Category, a Product, a Bank, and a Sub-Bank (175)4.2.3.1Selecting a Product Category, a Product, a Bank, and a Sub-Bank on theController (179)4.2.4Selecting a File Type (180)4.2.5Choosing Between Factory and User Content (181)4.2.6Selecting Type and Character Tags (182)4.2.7List and Tag Overlays in the Browser (186)4.2.8Performing a Text Search (188)4.2.9Loading a File from the Result List (188)4.3Additional Browsing Tools (193)4.3.1Loading the Selected Files Automatically (193)4.3.2Auditioning Instrument Presets (195)4.3.3Auditioning Samples (196)4.3.4Loading Groups with Patterns (197)4.3.5Loading Groups with Routing (198)4.3.6Displaying File Information (198)4.4Using Favorites in the Browser (199)4.5Editing the Files’ Tags and Properties (203)4.5.1Attribute Editor Basics (203)4.5.2The Bank Page (205)4.5.3The Types and Characters Pages (205)4.5.4The Properties Page (208)4.6Loading and Importing Files from Your File System (209)4.6.1Overview of the FILES Pane (209)4.6.2Using Favorites (211)4.6.3Using the Location Bar (212)4.6.4Navigating to Recent Locations (213)4.6.5Using the Result List (214)4.6.6Importing Files to the MASCHINE Library (217)4.7Locating Missing Samples (219)4.8Using Quick Browse (221)5Managing Sounds, Groups, and Your Project (225)5.1Overview of the Sounds, Groups, and Master (225)5.1.1The Sound, Group, and Master Channels (226)5.1.2Similarities and Differences in Handling Sounds and Groups (227)5.1.3Selecting Multiple Sounds or Groups (228)5.2Managing Sounds (233)5.2.1Loading Sounds (235)5.2.2Pre-listening to Sounds (236)5.2.3Renaming Sound Slots (237)5.2.4Changing the Sound’s Color (237)5.2.5Saving Sounds (239)5.2.6Copying and Pasting Sounds (241)5.2.7Moving Sounds (244)5.2.8Resetting Sound Slots (245)5.3Managing Groups (247)5.3.1Creating Groups (248)5.3.2Loading Groups (249)5.3.3Renaming Groups (251)5.3.4Changing the Group’s Color (251)5.3.5Saving Groups (253)5.3.6Copying and Pasting Groups (255)5.3.7Reordering Groups (258)5.3.8Deleting Groups (259)5.4Exporting MASCHINE Objects and Audio (260)5.4.1Saving a Group with its Samples (261)5.4.2Saving a Project with its Samples (262)5.4.3Exporting Audio (264)5.5Importing Third-Party File Formats (270)5.5.1Loading REX Files into Sound Slots (270)5.5.2Importing MPC Programs to Groups (271)6Playing on the Controller (275)6.1Adjusting the Pads (275)6.1.1The Pad View in the Software (275)6.1.2Choosing a Pad Input Mode (277)6.1.3Adjusting the Base Key (280)6.1.4Using Choke Groups (282)6.1.5Using Link Groups (284)6.2Adjusting the Key, Choke, and Link Parameters for Multiple Sounds (286)6.3Playing Tools (287)6.3.1Mute and Solo (288)6.3.2Choke All Notes (292)6.3.3Groove (293)6.3.4Level, Tempo, Tune, and Groove Shortcuts on Your Controller (295)6.3.5Tap Tempo (299)6.4Performance Features (300)6.4.1Overview of the Perform Features (300)6.4.2Selecting a Scale and Creating Chords (303)6.4.3Scale and Chord Parameters (303)6.4.4Creating Arpeggios and Repeated Notes (316)6.4.5Swing on Note Repeat / Arp Output (321)6.5Using Lock Snapshots (322)6.5.1Creating a Lock Snapshot (322)6.5.2Using Extended Lock (323)6.5.3Updating a Lock Snapshot (323)6.5.4Recalling a Lock Snapshot (324)6.5.5Morphing Between Lock Snapshots (324)6.5.6Deleting a Lock Snapshot (325)6.5.7Triggering Lock Snapshots via MIDI (326)6.6Using the Smart Strip (327)6.6.1Pitch Mode (328)6.6.2Modulation Mode (328)6.6.3Perform Mode (328)6.6.4Notes Mode (329)7Working with Plug-ins (330)7.1Plug-in Overview (330)7.1.1Plug-in Basics (330)7.1.2First Plug-in Slot of Sounds: Choosing the Sound’s Role (334)7.1.3Loading, Removing, and Replacing a Plug-in (335)7.1.3.1Browser Plug-in Slot Selection (341)7.1.4Adjusting the Plug-in Parameters (344)7.1.5Bypassing Plug-in Slots (344)7.1.6Using Side-Chain (346)7.1.7Moving Plug-ins (346)7.1.8Alternative: the Plug-in Strip (348)7.1.9Saving and Recalling Plug-in Presets (348)7.1.9.1Saving Plug-in Presets (349)7.1.9.2Recalling Plug-in Presets (350)7.1.9.3Removing a Default Plug-in Preset (351)7.2The Sampler Plug-in (352)7.2.1Page 1: Voice Settings / Engine (354)7.2.2Page 2: Pitch / Envelope (356)7.2.3Page 3: FX / Filter (359)7.2.4Page 4: Modulation (361)7.2.5Page 5: LFO (363)7.2.6Page 6: Velocity / Modwheel (365)7.3Using Native Instruments and External Plug-ins (367)7.3.1Opening/Closing Plug-in Windows (367)7.3.2Using the VST/AU Plug-in Parameters (370)7.3.3Setting Up Your Own Parameter Pages (371)7.3.4Using VST/AU Plug-in Presets (376)7.3.5Multiple-Output Plug-ins and Multitimbral Plug-ins (378)8Using the Audio Plug-in (380)8.1Loading a Loop into the Audio Plug-in (384)8.2Editing Audio in the Audio Plug-in (385)8.3Using Loop Mode (386)8.4Using Gate Mode (388)9Using the Drumsynths (390)9.1Drumsynths – General Handling (391)9.1.1Engines: Many Different Drums per Drumsynth (391)9.1.2Common Parameter Organization (391)9.1.3Shared Parameters (394)9.1.4Various Velocity Responses (394)9.1.5Pitch Range, Tuning, and MIDI Notes (394)9.2The Kicks (395)9.2.1Kick – Sub (397)9.2.2Kick – Tronic (399)9.2.3Kick – Dusty (402)9.2.4Kick – Grit (403)9.2.5Kick – Rasper (406)9.2.6Kick – Snappy (407)9.2.7Kick – Bold (409)9.2.8Kick – Maple (411)9.2.9Kick – Push (412)9.3The Snares (414)9.3.1Snare – Volt (416)9.3.2Snare – Bit (418)9.3.3Snare – Pow (420)9.3.4Snare – Sharp (421)9.3.5Snare – Airy (423)9.3.6Snare – Vintage (425)9.3.7Snare – Chrome (427)9.3.8Snare – Iron (429)9.3.9Snare – Clap (431)9.3.10Snare – Breaker (433)9.4The Hi-hats (435)9.4.1Hi-hat – Silver (436)9.4.2Hi-hat – Circuit (438)9.4.3Hi-hat – Memory (440)9.4.4Hi-hat – Hybrid (442)9.4.5Creating a Pattern with Closed and Open Hi-hats (444)9.5The Toms (445)9.5.1Tom – Tronic (447)9.5.2Tom – Fractal (449)9.5.3Tom – Floor (453)9.5.4Tom – High (455)9.6The Percussions (456)9.6.1Percussion – Fractal (458)9.6.2Percussion – Kettle (461)9.6.3Percussion – Shaker (463)9.7The Cymbals (467)9.7.1Cymbal – Crash (469)9.7.2Cymbal – Ride (471)10Using the Bass Synth (474)10.1Bass Synth – General Handling (475)10.1.1Parameter Organization (475)10.1.2Bass Synth Parameters (477)11Working with Patterns (479)11.1Pattern Basics (479)11.1.1Pattern Editor Overview (480)11.1.2Navigating the Event Area (486)11.1.3Following the Playback Position in the Pattern (488)11.1.4Jumping to Another Playback Position in the Pattern (489)11.1.5Group View and Keyboard View (491)11.1.6Adjusting the Arrange Grid and the Pattern Length (493)11.1.7Adjusting the Step Grid and the Nudge Grid (497)11.2Recording Patterns in Real Time (501)11.2.1Recording Your Patterns Live (501)11.2.2The Record Prepare Mode (504)11.2.3Using the Metronome (505)11.2.4Recording with Count-in (506)11.2.5Quantizing while Recording (508)11.3Recording Patterns with the Step Sequencer (508)11.3.1Step Mode Basics (508)11.3.2Editing Events in Step Mode (511)11.3.3Recording Modulation in Step Mode (513)11.4Editing Events (514)11.4.1Editing Events with the Mouse: an Overview (514)11.4.2Creating Events/Notes (517)11.4.3Selecting Events/Notes (518)11.4.4Editing Selected Events/Notes (526)11.4.5Deleting Events/Notes (532)11.4.6Cut, Copy, and Paste Events/Notes (535)11.4.7Quantizing Events/Notes (538)11.4.8Quantization While Playing (540)11.4.9Doubling a Pattern (541)11.4.10Adding Variation to Patterns (541)11.5Recording and Editing Modulation (546)11.5.1Which Parameters Are Modulatable? (547)11.5.2Recording Modulation (548)11.5.3Creating and Editing Modulation in the Control Lane (550)11.6Creating MIDI Tracks from Scratch in MASCHINE (555)11.7Managing Patterns (557)11.7.1The Pattern Manager and Pattern Mode (558)11.7.2Selecting Patterns and Pattern Banks (560)11.7.3Creating Patterns (563)11.7.4Deleting Patterns (565)11.7.5Creating and Deleting Pattern Banks (566)11.7.6Naming Patterns (568)11.7.7Changing the Pattern’s Color (570)11.7.8Duplicating, Copying, and Pasting Patterns (571)11.7.9Moving Patterns (574)11.7.10Adjusting Pattern Length in Fine Increments (575)11.8Importing/Exporting Audio and MIDI to/from Patterns (576)11.8.1Exporting Audio from Patterns (576)11.8.2Exporting MIDI from Patterns (577)11.8.3Importing MIDI to Patterns (580)12Audio Routing, Remote Control, and Macro Controls (589)12.1Audio Routing in MASCHINE (590)12.1.1Sending External Audio to Sounds (591)12.1.2Configuring the Main Output of Sounds and Groups (596)12.1.3Setting Up Auxiliary Outputs for Sounds and Groups (601)12.1.4Configuring the Master and Cue Outputs of MASCHINE (605)12.1.5Mono Audio Inputs (610)12.1.5.1Configuring External Inputs for Sounds in Mix View (611)12.2Using MIDI Control and Host Automation (614)12.2.1Triggering Sounds via MIDI Notes (615)12.2.2Triggering Scenes via MIDI (622)12.2.3Controlling Parameters via MIDI and Host Automation (623)12.2.4Selecting VST/AU Plug-in Presets via MIDI Program Change (631)12.2.5Sending MIDI from Sounds (632)12.3Creating Custom Sets of Parameters with the Macro Controls (636)12.3.1Macro Control Overview (637)12.3.2Assigning Macro Controls Using the Software (638)12.3.3Assigning Macro Controls Using the Controller (644)13Controlling Your Mix (646)13.1Mix View Basics (646)13.1.1Switching between Arrange View and Mix View (646)13.1.2Mix View Elements (647)13.2The Mixer (649)13.2.1Displaying Groups vs. Displaying Sounds (650)13.2.2Adjusting the Mixer Layout (652)13.2.3Selecting Channel Strips (653)13.2.4Managing Your Channels in the Mixer (654)13.2.5Adjusting Settings in the Channel Strips (656)13.2.6Using the Cue Bus (660)13.3The Plug-in Chain (662)13.4The Plug-in Strip (663)13.4.1The Plug-in Header (665)13.4.2Panels for Drumsynths and Internal Effects (667)13.4.3Panel for the Sampler (668)13.4.4Custom Panels for Native Instruments Plug-ins (671)13.4.5Undocking a Plug-in Panel (Native Instruments and External Plug-ins Only) (675)13.5Controlling Your Mix from the Controller (677)13.5.1Navigating Your Channels in Mix Mode (678)13.5.2Adjusting the Level and Pan in Mix Mode (679)13.5.3Mute and Solo in Mix Mode (680)13.5.4Plug-in Icons in Mix Mode (680)14Using Effects (681)14.1Applying Effects to a Sound, a Group or the Master (681)14.1.1Adding an Effect (681)14.1.2Other Operations on Effects (690)14.1.3Using the Side-Chain Input (692)14.2Applying Effects to External Audio (695)14.2.1Step 1: Configure MASCHINE Audio Inputs (695)14.2.2Step 2: Set up a Sound to Receive the External Input (698)14.2.3Step 3: Load an Effect to Process an Input (700)14.3Creating a Send Effect (701)14.3.1Step 1: Set Up a Sound or Group as Send Effect (702)14.3.2Step 2: Route Audio to the Send Effect (706)14.3.3 A Few Notes on Send Effects (708)14.4Creating Multi-Effects (709)15Effect Reference (712)15.1Dynamics (713)15.1.1Compressor (713)15.1.2Gate (717)15.1.3Transient Master (721)15.1.4Limiter (723)15.1.5Maximizer (727)15.2Filtering Effects (730)15.2.1EQ (730)15.2.2Filter (733)15.2.3Cabinet (737)15.3Modulation Effects (738)15.3.1Chorus (738)15.3.2Flanger (740)15.3.3FM (742)15.3.4Freq Shifter (743)15.3.5Phaser (745)15.4Spatial and Reverb Effects (747)15.4.1Ice (747)15.4.2Metaverb (749)15.4.3Reflex (750)15.4.4Reverb (Legacy) (752)15.4.5Reverb (754)15.4.5.1Reverb Room (754)15.4.5.2Reverb Hall (757)15.4.5.3Plate Reverb (760)15.5Delays (762)15.5.1Beat Delay (762)15.5.2Grain Delay (765)15.5.3Grain Stretch (767)15.5.4Resochord (769)15.6Distortion Effects (771)15.6.1Distortion (771)15.6.2Lofi (774)15.6.3Saturator (775)15.7Perform FX (779)15.7.1Filter (780)15.7.2Flanger (782)15.7.3Burst Echo (785)15.7.4Reso Echo (787)15.7.5Ring (790)15.7.6Stutter (792)15.7.7Tremolo (795)15.7.8Scratcher (798)16Working with the Arranger (801)16.1Arranger Basics (801)16.1.1Navigating Song View (804)16.1.2Following the Playback Position in Your Project (806)16.1.3Performing with Scenes and Sections using the Pads (807)16.2Using Ideas View (811)16.2.1Scene Overview (811)16.2.2Creating Scenes (813)16.2.3Assigning and Removing Patterns (813)16.2.4Selecting Scenes (817)16.2.5Deleting Scenes (818)16.2.6Creating and Deleting Scene Banks (820)16.2.7Clearing Scenes (820)16.2.8Duplicating Scenes (821)16.2.9Reordering Scenes (822)16.2.10Making Scenes Unique (824)16.2.11Appending Scenes to Arrangement (825)16.2.12Naming Scenes (826)16.2.13Changing the Color of a Scene (827)16.3Using Song View (828)16.3.1Section Management Overview (828)16.3.2Creating Sections (833)16.3.3Assigning a Scene to a Section (834)16.3.4Selecting Sections and Section Banks (835)16.3.5Reorganizing Sections (839)16.3.6Adjusting the Length of a Section (840)16.3.6.1Adjusting the Length of a Section Using the Software (841)16.3.6.2Adjusting the Length of a Section Using the Controller (843)16.3.7Clearing a Pattern in Song View (843)16.3.8Duplicating Sections (844)16.3.8.1Making Sections Unique (845)16.3.9Removing Sections (846)16.3.10Renaming Scenes (848)16.3.11Clearing Sections (849)16.3.12Creating and Deleting Section Banks (850)16.3.13Working with Patterns in Song view (850)16.3.13.1Creating a Pattern in Song View (850)16.3.13.2Selecting a Pattern in Song View (850)16.3.13.3Clearing a Pattern in Song View (851)16.3.13.4Renaming a Pattern in Song View (851)16.3.13.5Coloring a Pattern in Song View (851)16.3.13.6Removing a Pattern in Song View (852)16.3.13.7Duplicating a Pattern in Song View (852)16.3.14Enabling Auto Length (852)16.3.15Looping (853)16.3.15.1Setting the Loop Range in the Software (854)16.4Playing with Sections (855)16.4.1Jumping to another Playback Position in Your Project (855)16.5Triggering Sections or Scenes via MIDI (856)16.6The Arrange Grid (858)16.7Quick Grid (860)17Sampling and Sample Mapping (862)17.1Opening the Sample Editor (862)17.2Recording Audio (863)17.2.1Opening the Record Page (863)17.2.2Selecting the Source and the Recording Mode (865)17.2.3Arming, Starting, and Stopping the Recording (868)17.2.5Using the Footswitch for Recording Audio (871)17.2.6Checking Your Recordings (872)17.2.7Location and Name of Your Recorded Samples (876)17.3Editing a Sample (876)17.3.1Using the Edit Page (877)17.3.2Audio Editing Functions (882)17.4Slicing a Sample (890)17.4.1Opening the Slice Page (891)17.4.2Adjusting the Slicing Settings (893)17.4.3Live Slicing (898)17.4.3.1Live Slicing Using the Controller (898)17.4.3.2Delete All Slices (899)17.4.4Manually Adjusting Your Slices (899)17.4.5Applying the Slicing (906)17.5Mapping Samples to Zones (912)17.5.1Opening the Zone Page (912)17.5.2Zone Page Overview (913)17.5.3Selecting and Managing Zones in the Zone List (915)17.5.4Selecting and Editing Zones in the Map View (920)17.5.5Editing Zones in the Sample View (924)17.5.6Adjusting the Zone Settings (927)17.5.7Adding Samples to the Sample Map (934)18Appendix: Tips for Playing Live (937)18.1Preparations (937)18.1.1Focus on the Hardware (937)18.1.2Customize the Pads of the Hardware (937)18.1.3Check Your CPU Power Before Playing (937)18.1.4Name and Color Your Groups, Patterns, Sounds and Scenes (938)18.1.5Consider Using a Limiter on Your Master (938)18.1.6Hook Up Your Other Gear and Sync It with MIDI Clock (938)18.1.7Improvise (938)18.2Basic Techniques (938)18.2.1Use Mute and Solo (938)18.2.2Use Scene Mode and Tweak the Loop Range (939)18.2.3Create Variations of Your Drum Patterns in the Step Sequencer (939)18.2.4Use Note Repeat (939)18.2.5Set Up Your Own Multi-effect Groups and Automate Them (939)18.3Special Tricks (940)18.3.1Changing Pattern Length for Variation (940)18.3.2Using Loops to Cycle Through Samples (940)18.3.3Using Loops to Cycle Through Samples (940)18.3.4Load Long Audio Files and Play with the Start Point (940)19Troubleshooting (941)19.1Knowledge Base (941)19.2Technical Support (941)19.3Registration Support (942)19.4User Forum (942)20Glossary (943)Index (951)1Welcome to MASCHINEThank you for buying MASCHINE!MASCHINE is a groove production studio that implements the familiar working style of classi-cal groove boxes along with the advantages of a computer based system. MASCHINE is ideal for making music live, as well as in the studio. It’s the hands-on aspect of a dedicated instru-ment, the MASCHINE hardware controller, united with the advanced editing features of the MASCHINE software.Creating beats is often not very intuitive with a computer, but using the MASCHINE hardware controller to do it makes it easy and fun. You can tap in freely with the pads or use Note Re-peat to jam along. Alternatively, build your beats using the step sequencer just as in classic drum machines.Patterns can be intuitively combined and rearranged on the fly to form larger ideas. You can try out several different versions of a song without ever having to stop the music.Since you can integrate it into any sequencer that supports VST, AU, or AAX plug-ins, you can reap the benefits in almost any software setup, or use it as a stand-alone application. You can sample your own material, slice loops and rearrange them easily.However, MASCHINE is a lot more than an ordinary groovebox or sampler: it comes with an inspiring 7-gigabyte library, and a sophisticated, yet easy to use tag-based Browser to give you instant access to the sounds you are looking for.What’s more, MASCHINE provides lots of options for manipulating your sounds via internal ef-fects and other sound-shaping possibilities. You can also control external MIDI hardware and 3rd-party software with the MASCHINE hardware controller, while customizing the functions of the pads, knobs and buttons according to your needs utilizing the included Controller Editor application. We hope you enjoy this fantastic instrument as much as we do. Now let’s get go-ing!—The MASCHINE team at Native Instruments.MASCHINE Documentation1.1MASCHINE DocumentationNative Instruments provide many information sources regarding MASCHINE. The main docu-ments should be read in the following sequence:1.MASCHINE Getting Started: This document provides a practical approach to MASCHINE viaa set of tutorials covering easy and more advanced tasks in order to help you familiarizeyourself with MASCHINE.2.MASCHINE Manual (this document): The MASCHINE Manual provides you with a compre-hensive description of all MASCHINE software and hardware features.Additional documentation sources provide you with details on more specific topics:▪Controller Editor Manual: Besides using your MASCHINE hardware controller together withits dedicated MASCHINE software, you can also use it as a powerful and highly versatileMIDI controller to pilot any other MIDI-capable application or device. This is made possibleby the Controller Editor software, an application that allows you to precisely define all MIDIassignments for your MASCHINE controller. The Controller Editor was installed during theMASCHINE installation procedure. For more information on this, please refer to the Con-troller Editor Manual available as a PDF file via the Help menu of Controller Editor.▪Online Support Videos: You can find a number of support videos on The Official Native In-struments Support Channel under the following URL: https:///NIsupport-EN. We recommend that you follow along with these instructions while the respective ap-plication is running on your computer.Other Online Resources:If you are experiencing problems related to your Native Instruments product that the supplied documentation does not cover, there are several ways of getting help:▪Knowledge Base▪User Forum▪Technical Support▪Registration SupportYou will find more information on these subjects in the chapter Troubleshooting.1.2Document ConventionsThis section introduces you to the signage and text highlighting used in this manual. This man-ual uses particular formatting to point out special facts and to warn you of potential issues. The icons introducing these notes let you see what kind of information is to be expected:This document uses particular formatting to point out special facts and to warn you of poten-tial issues. The icons introducing the following notes let you see what kind of information can be expected:Furthermore, the following formatting is used:▪Text appearing in (drop-down) menus (such as Open…, Save as… etc.) in the software and paths to locations on your hard disk or other storage devices is printed in italics.▪Text appearing elsewhere (labels of buttons, controls, text next to checkboxes etc.) in the software is printed in blue. Whenever you see this formatting applied, you will find the same text appearing somewhere on the screen.▪Text appearing on the displays of the controller is printed in light grey. Whenever you see this formatting applied, you will find the same text on a controller display.▪Text appearing on labels of the hardware controller is printed in orange. Whenever you see this formatting applied, you will find the same text on the controller.▪Important names and concepts are printed in bold.▪References to keys on your computer’s keyboard you’ll find put in square brackets (e.g.,“Press [Shift] + [Enter]”).►Single instructions are introduced by this play button type arrow.→Results of actions are introduced by this smaller arrow.Naming ConventionThroughout the documentation we will refer to MASCHINE controller (or just controller) as the hardware controller and MASCHINE software as the software installed on your computer.The term “effect” will sometimes be abbreviated as “FX” when referring to elements in the MA-SCHINE software and hardware. These terms have the same meaning.Button Combinations and Shortcuts on Your ControllerMost instructions will use the “+” sign to indicate buttons (or buttons and pads) that must be pressed simultaneously, starting with the button indicated first. E.g., an instruction such as:“Press SHIFT + PLAY”means:1.Press and hold SHIFT.2.While holding SHIFT, press PLAY and release it.3.Release SHIFT.Unlabeled Buttons on the ControllerThe buttons and knobs above and below the displays on your MASCHINE controller do not have labels.。

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② nails → ___
Use of cotton wool ______________
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③ oil →___ →water ④ nails →___ ⑧
→ordinary
water
⑤ → rusty nails ____
Keep the nails dry ⑥

Use of oil Why it rusts ____________________ ______________ ____ air out of the Air in the water Keep
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Homework
•Design a simple experiment about metal in groups of five
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4. Does iron have a slow or fast reaction with Slow. steam? 5. Does copper react with water? 2018/5/15 No, it doesn’t.
After learning Passage A Do you think it is scientificto make Goujian Sword by using copper
1.The Different Uses of Metals 2.The Reaction of Metals 3.The Reaction of Metals with Oxygen
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Read Passage A again and answer the questions
1. Which metals react the most with oxygen and water? Potassium,sodium and calsium. 2. What happens when you heat calcium in oxygen? It burns to form an oxide. 3. Which metals react with steam? Magnesium,aluminium,and zinc.
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Passage B
How many stages are there in a scientific experiment report
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Iron in dry air
Iron in air-free water
Iron in ordinary water
① → cotton wool ____
water
Conclusion
ordinary water Iron rusts in____________. dry air Iron doesn’t rust in _____ air-free water . and___________
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half-fill …with..

to find out if potassium reacts with cold water. a container, cold water, potassium, filter paper(滤纸), a pair of tweezers(镊子) (1)Half-fill the container with cold water. (2)Take a piece of potassium out of the oil. (3)Dry the potasium with the paper. (4)Put the potassium into the water.
高一英语 Module 5 A Lesson in a Lab- A Simple Scientific Experiment课件(外研版必修一
Module 5 A Lesson in a Lab
A Simple Scientific Experiment
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★To know some metals and their reactions

boil …

put … in…

add …to …

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leave …


② result

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Observe the following experiment carefully and then write down
An Experimennt Report
Aim Apparatus
with some substances ★To learn how to do an experiment ★ To be able to retell the main points in the text ★ To build up the love for science
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Choose the best title for Passage A.
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What can we learn from Passage A?
how It is very important to know___ metals can react with different substances __________________________. It is very useful in our daily life.
Method
Result
Conclusion
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The potassium burns.
Potassium reacts with cold water.
Sum up
How can you do a scientific experiment
successfully? aim and prepare First, we need to have an_____ apparatus for the experiment before we do th _________ experiment. methods do Second, we must use correct________to the experiment and watch carefully. result conclusion Then we can get the____and draw a________.
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