COMMUNICATION PLATFORM FOR SYNCHRONOUS COLLABORATIVE VIRTUAL ENVIRONMENT
Optical Communications

Optical CommunicationsOptical communications, also known as optical telecommunication, is a method of communication that uses light as a carrier for transmitting information. This technology has revolutionized the way we communicate, enabling high-speed data transmission over long distances. Optical communications encompass a wide range of applications, including fiber optics, free-space optical communication, andoptical wireless communication. The rapid advancements in this field have led to significant improvements in data transfer rates, reliability, and security. Inthis discussion, we will explore the various aspects of optical communications, including its significance, challenges, and future prospects. From a historical perspective, optical communications have evolved significantly since the invention of the optical telegraph in the 18th century. The development of fiber optics in the 20th century marked a major milestone, paving the way for high-capacity, long-distance communication networks. Today, optical communications play a crucial role in the global telecommunications infrastructure, supporting internet connectivity, telephony, cable television, and enterprise networks. The widespread adoption of optical communication systems has transformed the way we access information, enabling seamless connectivity across the world. One of the key advantages of optical communications is its high data transfer rates. Fiber optic cables, in particular, have the capability to transmit large volumes of data at incredible speeds, making them ideal for applications that demand high bandwidth. This has been instrumental in supporting the exponential growth of internet traffic, cloud computing, and multimedia content. Furthermore, optical communications offer low latency, which is essential for real-time applications such as online gaming, video conferencing, and financial trading. The ability to transmit data with minimal delay is a critical factor in ensuring a seamless user experience. In addition to speed and low latency, optical communications provide enhancedsecurity and reliability. Fiber optic cables are inherently secure, as they are difficult to tap without detection. This makes them a preferred choice for transmitting sensitive data, such as financial transactions and government communications. Moreover, optical communication systems are less susceptible to electromagnetic interference, providing a stable and consistent transmissionmedium. As a result, organizations and individuals rely on optical communicationsfor mission-critical operations where data integrity and security are paramount. Despite its numerous benefits, optical communications also face several challenges. The deployment of optical communication infrastructure involves significantcapital investment, particularly in laying fiber optic cables over long distances. Moreover, the maintenance and repair of optical networks require specializedskills and equipment, adding to the operational costs. Additionally, thevulnerability of optical fibers to physical damage, such as cuts and bends, posesa risk to the continuity of communication services. Addressing these challenges requires ongoing innovation in optical technology and network management practices. Looking ahead, the future of optical communications holds promising opportunitiesfor further advancement. The ongoing research and development in photonics, optoelectronics, and signal processing are driving the evolution of optical communication systems. Emerging technologies such as free-space optical communication and Li-Fi (light fidelity) are expanding the scope of optical communications beyond traditional fiber optic networks. These developments are poised to enable high-speed, wireless optical communication for applications in urban environments, satellite communications, and underwater data transmission.In conclusion, optical communications have emerged as a cornerstone of modern telecommunications, empowering global connectivity and digital transformation. The continued evolution of optical communication technologies will play a pivotal rolein shaping the future of communication networks, enabling faster, more secure, and reliable data transmission. As we embrace the possibilities offered by optical communications, it is essential to address the associated challenges and work towards realizing the full potential of this transformative technology.。
通讯行业英语词汇

通信测试设备组Communication Test Equipment Group CTEG通信电路芯片Communication Circuit Chip通信管理网Telecommunication Management Network TMN通信控制字段Communication Control Field CCF通信口Com. Port通信量,业务量Amount of Traffic, Traffic通信楼综合定时供给系统Building Integrated Timing Supply BITS通信前置机Communication Front-end Processor通信设备进网Network Access of Communications Equipment通信设备进网质量认证Quality Recognition Certification For Network Access of Communication Equipment通信设施Communication Facilities通信体系结构Communication Architecture通信终端产品Telecom Terminal Product通信阻断Communication Block通讯板卡Communication Card通讯电缆Communication Cable通用Universal, General,Common通用标记语言Generalized Markup Language GML通用参数Common parameter通用插座,万能插座Universal Socket通用分组无线业务General Packet Radio Service GPRS通用个人通信Universal Personal Telecommunications UPT通用接入码Universal Access Number UAN通用时隙交叉连接板General Timeslot Cross-connection GTC通用式的All-Purpose通用移动通讯系统Universal Mobile Telecommunication System UMTS通用中间格式Common Intermediate Format CIF通用总线General Bus GB通针和毛刷(协助焊接)Needle and Hair Brush(Soldering Aid)通知Notification N通知机Announcement Machine ANM通知消息Announcement Message通知音Announcement Tone同波道干扰In-Channel Interference同步synchronization同步保持模式Synchronous holdover mode同步不可用do not use for synchronization DUS同步传递模式Synchronous Transfer Mode STM同步传输Synchronous Transmission同步传输模式synchronous transfer module STM同步传送模块第N级Synchronous Transport Module Level N STM-N同步传送信号等级1 synchronous transport signal level 1 STS-1同步的Synchronous同步定时Synchronization Timing STM同步定时发生器Synchronous Timing Generator STG同步复用器Synchronous Multiplexer SM同步光网络Synchronous Optical Network SONET同步净负荷包络Synchronous Payload Envelope SPE同步设备定时发生器Synchronous Equipment Timing Generator SETG同步设备定时物理接口Synchronous Equipment Timing Physical Interface SETPI同步设备定时源Synchronous Equipment Timing Source SETS同步设备管理功能Synchronous Equipment Management Function SEMF同步时钟Synchronization Clock同步数字系列Synchronous Digital Hierarchy SDH同步数字系列交叉Synchronous Digital hierarchy Cross-Connect SDXC同步网Synchronization Network同步物理接口SDH physical interface SPI同步系统Synchronization System同步线路管理单元信号处理板Administrative Unit Signal Processing ASP同步信息骨干系统Synchronous information Bone System SBS同步序列丢失loss of sequence synchronisation LSS同步源Synchronous source同步振荡器板Synchronization Oscillator Board同步装置Synchronization Equipment同步状态标志synchronization status marker SSM同抢Simultaneously Holding同抢,双占用,双重占线Simultaneous hold同相Cophase同心圆蜂窝Concentric Cell同信[频]道干扰Co-channel interference同信道,同波道Co-Channel同一PLMN内GPRS支持节点间的接口Interface between GPRS Support Nodes (GSNs) within a PLMN Gn interface同轴电缆Coaxial Cable同轴电缆接口板,同轴板Coaxial cable interface board同轴电缆压接钳Coaxial cable press plier同轴连接器Coaxial connector铜缆分布式数据接口Copper Distributed Data Interface CDDI统计日志数据库Statistic Log Database统计时分复用Statistic Time Division Multiplexing STDM统计资料,统计数据Statistical Data统一编码United Coding统一模型,一致化模型United Model投币电话Coin Telephone投币箱,投币电话机Coin Box投标,设标Bidding投标工程物料Bidding Project Materials投标者Bidder投票式信令poll投入运行Put into operation突发传输Burst Transmission突发脉冲序列周期Burst Period BP图标,图像符号Icon图例,图注Legend图形交换格式Graphics Interchange Format GIF图形设备接口Graphic Device Interface GDI图形用户界面Graphic User Interface GUI推荐标准Recommended Standard退席Off Attendance吞吐率Throughput托盘(放置移动机柜用) Pallet脱焊Loose Weld拓扑结构Topology Structure外部成套External Suite外部单根External Single外部告警模块External Alarm Module EAM外部接口External Interface PI外部接入设备External Access Equipment EA外部设备识别寄存器External Identification Register EIR外存储器External Memory外基准输入接口板Line Clock Interface Board LCI外壳Shell外围处理器Peripheral Processor PP外围环境参量检测Peripheral Environment Parameter Detection PEPD 外围设备Peripheral Equipment外线External line, Subscriber line外线测试Loop test外线测试,环路测试External Line Test, Loop Test外线电容(值)Loop Capacitance外线电容测试Loop Capacitance Test外线电压测试Loop V oltage Test外线呼叫External Call外置式External弯角件Angle Support万位千位MyriabitKilobit万用表Multimeter网关Gateway网关GPRS支持节点Gateway GPRS Support Node GGSN网关到网关协议Gateway-Gateway Protocol GGP网关网元Gateway Network Element GNE网关移动业务交换中心Gateway Mobile Switching Center GMSC网关移动业务交换中心Gateway Mobile Switching Center GMSC网关移动业务交换中心Gateway Mobile-services Switching Center GMSC网管Network Management NM网管设备Network Management Equipment网管中心Network Management Centers NMC网卡Network Adapter网络安全性,网络保密Network Security网络操作系统Network Operating System NOS网络操作中心Network Operations Center NOC网络打印机Network Printer网络单元Network element NE网络单元功能Network Element Function NEF网络地址Network Address NA网络电视Web TV网络独立时钟Network Independent Clock NIC网络管理功能Network Management Function NMF网络管理系统Network Management System NMS网络规划和优化测量设备Network Planning & Optimizing Measuring Equipment 网络规模Network Size网络间接口Inter-Network Interface NNI网络监视和测试单元Network Supervision and Test Unit NSTU网络接口单元Network Interface Unit NIU网络接入服务提供商Internet Service Provider ISP网络结点接口Network Node Interface NNI网络礼仪Netiquette网络配件Network Fittings网络驱动器Network Driver NETD网络设备Network Equipment网络实体Network Entity NE网络文件系统Network File System NFS网络用户身份Network User Identity NUI网络运营商Network Operator网络指示Network Indicator NI网络终端Network Terminal NT网平面Network Plane网桥Bridge网外呼叫Off-Net Calling ONC网外接入Off-Net Access OFA网线Network Cable网线接头Network Cable Connector网元Network Element NE网元功能Network Element Function NEF网元图标NE icon网状网Mesh Network往返时间,环程时间Round-Trip Time微波Microwave MW微波接力通信Microwave Radio Relay Communication微波频段Microwave Frequency Band微处理机Microprocessor ΜP微处理器Microprocessor微动开关Micro Switch微蜂窝Micro cell微微蜂窝(针对室内覆盖而设计)Picocellular/in-building, picocell微微小区Picocell微小区Microcell微型同轴电缆细缆粗缆Minitype coaxial cable Thinnet cable Thicknet cable伪网络标识码Pseudo Network Identification Code PNIC尾纤Tail optical fiber, fiber pigtail卫星电路Satellite Circuit卫星通信Satellite Communication SATCOM卫星同步信号接收板Globe Satellite Positioning Receiver GPR卫星直播Direct Broadcasting Satellite DBS未安装Uninstalled未来公用陆地移动通信系统Future Public Land Mobile Telecommunication System FPLMTS 未准备好接收Receive UN-ready RNR位Bit位(比特)同步Bit Synchronization位串,比特串Bit String位交错,比特交错,比特交织Bit Interleave位图,位映象Bitmap位映射Bit Map位置Position POS位置登记Location Registration位置更新Location Update位置区Location Area LA位置区号Location Area Identity LAI位置区码Location Area Code LAC温补晶振Temperature-compensation Crystal Oscillator温度补偿Temperature Compensation温度补偿晶体振荡器Temperature Compensated Crystal Oscillator温度传感器Temperature Sensor温度控制Temperature Control温度值, 湿度值, 烟雾浓度Temperature, Humidity, Smoke Density温湿度传感器Temperature Humidity Sensor温湿度计Hygrothermograph文档Document DOC文件备份File Backup文件传输协议File Transfer Protocol FTP文件分配表File Allocation Table FAT文件结尾End of File EOF文件压缩实用程序File Compression Utility稳压二极管Zener稳压器Voltage Stabilizer问讯台,查询台Information Desk握手Hand Shaking无编号信息Unnumbered Information UI无错的Error-Free EFS无缝的Seamless无缝连接Seamless Connection无光告警No Light Alarm无呼出权限No Call Out Authority无呼出权限No Call Out Authority无接续控制Signal Connectionless Control SCLC无连接的Connectionless CL无连接宽带数据业务Connectionless Broadband Data Services CBDS 无连接协议Connectionless Protocol无屏蔽扭绞线对Unshielded Twisted Pair UTP无屏蔽双绞线Unshielded Twisted Pair UTP无冗余Non-Redundancy无绳电话Cordless Telephone CT无损耗压缩Lossless Compression无条件呼叫前转Call Forwarding Unconditional CFU无线本地环Wireless Local Loop WLL无线本地环路wireless local loop无线测试设备的射频单元Radio Test Equipment (board) RTE无线测试设备的数字处理单元Radio test device RTD无线电干扰Radio jamming无线电话系统Cordless Telephony System CTS无线分系统指定越区切换Radio sub-system directed handover无线分系统准则Radio sub-system criteria无线杆Radio masts无线基站Wireless Base Station无线接口层3 Radio Interface Layer3 RIL3无线接口协议Radio interface protocols无线接入Wireless Access无线链路管理Radio Link Management RLM无线链路控制Radio Link Control RLC无线数字本地环Wireless Digital Local Loop WDLL无线通信OEM专用物料Special Materials for Wireless OEM Products 无线通信设备Wireless Telecom Equipment无线信道控制器Wireless Channel Controller WCC无线信道群Radio Channel Group RCG无线信令链路Radio Signaling Link RSL无线寻呼系统Radio paging system无线应用协议Wireless Application Protocol WAP无线专用芯片Wireless Special-purpose Chip无线资源Radio Resource RR无线子系统管理Radio Sub-system Management RSM (RR’)无效信元Invalid Cell无应答呼叫前转Call Forwarding No Reply CFNR无应答前转补充业务Call Forwarding on No Reply CFNRy 无源光器件Passive Optical Components无源光网络Passive Optical Network PON无源光网络Passive Optical Network APON无源天线Passive antenna无摘机信号,无拔号音No dial tone五类屏蔽Class 5 Shielding物理层Physical Layer PHY物理平面Physical Plane PP物理软件, 嵌入式软件Embeded Software物理实体Physical Entity PE误码Bit Error误码率Bit error rate BER误码率过大BER Excess误码秒Errored Second ES误码秒率Errored Second Rate ESR误码仪Error Detector吸尘器Cleaner吸锡器Solder Removal Tool膝上型电脑Laptop Computer系统崩溃System Breakdown系统集成中心System Integration Center SIC系统图System Diagram系统误码特性Characteristic of BER in System系统中止System Halt细缆Thinnet Cable下话路Down Channel下拉菜单Pull-Down Menu下拉式列表框Pull down List Box下母线Down Highway DHW下行链路Down Link DNL下一批Next Group/Batch。
基于OSU_的智能电网承载技术应用

电力技术应用开销OPUk OTUk开销ODUk 开销1178141516173 824 3 825 4 080234帧对齐OSUOSUOSUOSU定长帧结构通用开销映射开销CRC8客户信号NG-OTN采用了定长帧、灵活时隙复接,划分成更小的带宽颗粒客户业务CBR 业务分组业务未来业务OSUODUjODU25(u) ODU50(u)OTU25(u) ODU50(u)OCh/OTSiGODUk/ODUCn OTUk/OTUCn时间/时钟管理/控制OTUk FEC 2024年1月25日第41卷第2期77 Telecom Power TechnologyJan. 25, 2024, Vol.41 No.2王亚东:基于OSU 的智能电网承载技术应用供精细化的2M 级别的带宽颗粒,还不再依赖传统的OTN 时隙结构。
增强业务接入的灵活性,具备未来网络的可扩展特性。
汇聚层根据业务流向和业务上下需求,可按需部署支持OSU 的低阶交叉板卡和支持OSU 的板卡进行业务调度和上下,在汇聚层无需对OSU 进行处理的情况下,业务可通过ODU 穿通,对汇聚层网络改动最小。
核心骨干层需要具备OSU 的交叉和业务上下,在现有骨干层的基础上需按需部署或升级支持OSU 交叉和OSU 板卡。
承载解决方案如图3所示。
OSU 组网案例如图4所示。
给出了通过OSU 技术组建的骨干到骨干、骨干到变电站的互联架构。
通过对现网核心、汇聚层OTN 设备平滑升级引入OSU 能力,配置新的OSU 线路板卡和100G 波道,包括主控、交叉板卡的软件升级等,采用Underlay 模式打通变电站接入的端到端和办公网络的刚性通道。
在核心/ETH/E1ETH/E1OSUflex单平面交叉ODUk ODUflex ODUCn OTUCnODUk OSUflexODUk OSUflexODU业务路径ETH专线OSUflex单平面交叉图3 承载解决方案办公数据中心集控制中心汇聚/骨干环接入环生产生产办公办公800 kV UHV800 kV UHV图4 OSU 组网案例表1 智能电网业务需求业务类型接口 类型接口带宽 /(Mb/s )传输 时延/ms 业务分布属性继电保护E 1、PCM 2、0.062 55~12相邻安全自动控制系统E 1、PCM 2、0.062 510~30集中厂站自动化监控系统E 1、PCM 2、0.062 5<250集中能量管理系统E 1、FE 2<250集中广域向量测量系统E 1、FE 2<250集中配电自动化系统FE/GE 2~10<250集中保护管理系统FE/GE 2<250集中安稳管理系统FE/GE 2<250集中电量计量系统FE/GE 2<250集中故障录波系统FE/GE 2<250集中电力市场运营系统FE/GE 2—集中水调自动化FE/GE 2—集中雷电系统FE/GE 2—集中光缆检测系统FE/GE2—集中汇聚骨干层面组建N ×100G 环网或者无线网格网络,骨干节点之间、集控中心至各基地和电站之间的生产调度通道以及总部至各基地的办公通道通过OTU 4互联和业务调度。
MSTP技术在广电城域光传输网中的应用实践探讨

通信网络技术DOI:10.19399/j.cnki.tpt.2023.01.040MSTP技术在广电城域光传输网中的应用实践探讨武文宇(河北广电网络集团张家口有限公司,河北张家口075000)摘要:随着信息时代的到来,数字通信技术广泛应用在生活和工作中,各行各业都在信息化的影响下发生了巨大的变化。
目前,通信和宽带数据业务量依旧在持续上涨,市场对通信带宽的要求逐步提升。
在这个过程中,我国大力推进三网融合,国家出台了许多推进政策,加快了电信网和广电网之间的业务融合,转变了传统的广电网络运营模式,对承载网络提出了更高的要求。
在全新的市场环境下,业务需求也在不断变更,为适应市场,需要构建更加完善的城域光传输网络。
在实际构建的过程中,可以采用多业务传送平台(Multi Service Transport Platform,MSTP)技术,就此进行了相关的阐述和分析。
关键词:多业务传送平台(MSTP)技术;广电;城域光传输网Application and Practice of MSTP Technology in Broadcasting Metropolitan Area OpticalTransmission NetworkWU Wenyu(Hebei Broadcasting Network Group Zhangjiakou Co., Ltd., Zhangjiakou 075000, China) Abstract: With the advent of the information age, digital communication technology is widely used in life and work, and great changes have taken place in all walks of life under the influence of informatization. At present, the volume of communication and broadband data services is still rising, and the market’s requirements for communication bandwidth are gradually increasing. In this process, China has vigorously promoted the three networks integration. The country has issued many promotion policies, accelerated the business integration between the telecommunications network and the broadcasting network, changed the traditional broadcasting network operation mode, and put forward higher requirements for the bearer network. In the new market environment, business needs are also changing. In order to adapt to the market, a more perfect metro optical transmission network needs to be built. In the process of actual construction, Multi Service Transport Platform (MSTP) technology can be used. This paper has carried out relevant elaboration and analysis.Keywords: Multi Service Transport Platform (MSTP) technology; broadcasting; metropolitan optical transmission network0 引 言广电网络公司紧跟时代发展步伐,不仅可以提供电视业务,还可以提供光纤租用、数据专网等业务,属于综合型网络运营商,主要通过电视业务获取收入,数据业务次之。
同步(Synchronous)和异步(Asynchronous)

同步(Synchronous)和异步(Asynchronous)同步异步是啥?打个⽐⽅:定义:同步和异步关注的是消息通信机制 (synchronous communication/ asynchronous communication)。
同步,就是调⽤某个东西是,调⽤⽅得等待这个调⽤返回结果才能继续往后执⾏。
异步,和同步相反调⽤⽅不会理解得到结果,⽽是在调⽤发出后调⽤者可⽤继续执⾏后续操作,被调⽤者通过状体来通知调⽤者,或者通过回掉函数来处理这个调⽤⽐⽅说:你去商城买东西,你看上了⼀款⼿机,能和店家说你⼀个这款⼿机,他就去仓库拿货,你得在店⾥等着,不能离开,这叫做同步。
现在你买⼿机赶时髦直接去京东下单,下单完成后你就可⽤做其他时间(追剧、打王者、lol)等货到了去签收就ok了.这就叫异步。
更具体点拿我们的⽅法调⽤来举例⼦:同步⽅法调⽤⼀旦开始,调⽤者必须等到⽅法调⽤返回后,才能继续后续的⾏为。
异步⽅法调⽤更像⼀个消息传递,⼀旦开始,⽅法调⽤就会⽴即返回,调⽤者就可以继续后续的操作。
⽽,异步⽅法通常会在另外⼀个线程中,“真实”地执⾏着。
整个过程,不会阻碍调⽤者的⼯作我加两张图让你更好理解同步执⾏同步执⾏当调⽤⽅法执⾏完成后并返回结果,才能执⾏后续代码异步执⾏异步调⽤的话可⽤参考ajax,调⽤⽅法后不会等到sum⽅法执⾏完成,⽽是直接执⾏后续代码。
sum⽅法执⾏完成后主要通过状态通知主线程,或者通过回调处理这次异步⽅法执⾏的结果同步异步于阻塞⾮阻塞不能混为⼀谈看了上⾯的讲解,你可能会说这不就是阻塞机制吗?不不不,同步异步不能和阻塞⾮阻塞混为⼀谈。
阻塞和⾮阻塞强调的是程序在等待调⽤结果(消息,返回值)时的状态. 阻塞调⽤是指调⽤结果返回之前,当前线程会被挂起。
调⽤线程只有在得到结果之后才会返回。
⾮阻塞调⽤指在不能⽴刻得到结果之前,该调⽤不会阻塞当前线程。
对于同步调⽤来说,很多时候当前线程还是激活的状态,只是从逻辑上当前函数没有返回⽽已,即同步等待时什么都不⼲,⽩⽩占⽤着资源。
synchronous

synchronousSynchronousIntroductionSynchronous is a concept widely used in various fields to describe a specific type of operation or process. It refers to activities that occur simultaneously or in coordination with each other, without any delay or time gap. Synchronization ensures that different components or processes work together in harmony and make significant progress collectively.Understanding Synchronous OperationsIn various domains such as software development, communication systems, and electrical engineering, synchronization plays a vital role. Synchronous operations involve tasks that are executed one after the other, in a specific order, and with strict timing constraints. These operations require precise coordination and timing to achieve the desired outcome.Synchronous Communication SystemsOne significant application of synchronous operations is in communication systems. In synchronous communication, data transfer occurs in a well-defined pattern, where each transmission happens at specific intervals. This ensures that both the sender and receiver are in sync, resulting in reliable and error-free communication.In synchronous communication systems, communication protocols like synchronous transmission control protocol (STCP) are used. These protocols define how information should be transmitted, acknowledged, and received by the communicating parties. By maintaining synchronization, these protocols enable efficient and secure data transfer.Synchronous ProgrammingIn software development, synchronous programming refers to the sequential execution of code blocks. It involves writing code in a way that each step or task occurs after the completion of the previous one. Synchronous programming is commonly used in applications that require linear execution flow, where each operation depends on the result of the previous one.However, synchronous programming can cause performance issues in certain scenarios. For example, if a task takes a longtime to complete, it may cause the whole program to wait, resulting in decreased efficiency. To address this, asynchronous programming models are often employed, where tasks can execute independently and not block the execution of other parts of the program.Synchronizing Electrical SystemsIn electrical engineering, synchronization plays a critical role in systems like power generation and distribution. Synchronized generators are used to generate electrical power in power plants. These generators must operate in perfect synchronism to avoid issues such as phase mismatch and power imbalances.Synchronizing electrical systems involves regulating the frequency and phase of the generated power. By ensuring that multiple generators are in sync, a stable and reliable electrical network can be maintained. Various control algorithms and devices are used to achieve synchronization in electrical systems.ConclusionThe concept of synchronous operations finds significant applications in multiple domains, including communication systems, software development, and electrical engineering.Synchronization ensures that different components or processes work together efficiently, enabling reliable and coordinated operation.Whether it is synchronous communication protocols ensuring error-free data transfer, synchronous programming facilitating sequential code execution, or synchronizing electrical systems for stable power generation, the concept of synchronization plays a crucial role.By understanding the importance of synchronous operations and employing appropriate synchronization techniques, various industries can achieve enhanced efficiency and better performance. Synchronization enables seamless coordination between different entities, allowing them to work together harmoniously and achieve common goals.。
七彩课堂八年级英语同步作文电子版

七彩课堂八年级英语同步作文电子版全文共3篇示例,供读者参考篇1Title: Rainbow Classroom 8th Grade English Synchronous Composition - Electronic VersionIntroduction:Welcome to the electronic version of the Rainbow Classroom 8th Grade English Synchronous Composition! In this document, you will find a collection of essays written by our 8th grade students on various topics. These essays showcase the creativity, critical thinking, and English language proficiency of our students. We hope you enjoy reading their works and are inspired by their ideas.Essay 1: The Impact of Technology on EducationIn today's digital age, technology has revolutionized the way we learn. With the Internet, students have access to a wealth of information at their fingertips. Online resources such as video lectures, interactive quizzes, and educational apps have made learning more engaging and accessible. However, some argue that technology can be a distraction in the classroom. While it isimportant for students to use technology responsibly, I believe that when used effectively, technology can enhance the learning experience and better prepare students for the future.Essay 2: The Importance of Cultural Exchange ProgramsCultural exchange programs provide students with the opportunity to learn about different cultures, traditions, and languages. By living and studying in a foreign country, students can broaden their perspectives, develop empathy, and improve their language skills. These programs also foster friendships and promote mutual understanding among people from different backgrounds. In today's interconnected world, cultural exchange programs are more important than ever in promoting global citizenship and fostering peace.Essay 3: The Value of Extracurricular ActivitiesExtracurricular activities play a crucial role in a student's overall development. Whether it's sports, music, drama, or community service, these activities help students explore their interests, build teamwork skills, and develop leadership qualities. Participating in extracurricular activities also provides students with a break from academic pressure and allows them to relax and have fun. Overall, extracurricular activities enrich the school experience and prepare students for success in the future.Conclusion:In conclusion, the Rainbow Classroom 8th Grade English Synchronous Composition provides a platform for students to express their thoughts, ideas, and creativity in English. These essays demonstrate the talent and potential of our students and highlight the importance of English language proficiency in today's globalized world. We are proud of our students' achievements and look forward to seeing them continue to grow and succeed in the future. Thank you for reading our electronic version of the Rainbow Classroom 8th Grade English Synchronous Composition!篇2Rainbow Classroom Eighth Grade English Synchronous CompositionDear students,Welcome to the Rainbow Classroom! As we embark on this new academic year, we are thrilled to have you join our eighth grade English class. In this course, we will explore a wide range of topics and work together to develop your English language skills.Throughout the year, we will focus on building a strong foundation in reading, writing, listening, and speaking. We willengage in various activities such as reading novels, writing essays, participating in discussions, and giving presentations. These exercises will not only improve your language proficiency but also foster critical thinking and creativity.One of the key goals of this course is to enhance your ability to communicate effectively in English. You will have the opportunity to practice expressing your ideas clearly and confidently, both in writing and through oral communication. Through regular practice and feedback, you will become more articulate and persuasive in your use of the English language.In addition to language skills, we will also explore important themes and issues in literature and culture. By reading a variety of texts, including short stories, poems, and articles, you will gain a deeper understanding of different perspectives and experiences. You will learn to analyze and interpret literary works, and to appreciate the power of storytelling as a means of connecting with others.As we journey through the year together, we hope to create a supportive and collaborative learning environment where you feel encouraged to take risks, ask questions, and share your insights. We believe that every student has unique talents andstrengths, and we are committed to helping you discover and develop your potential.We are excited to embark on this learning adventure with you, and we look forward to seeing the growth and progress you will make throughout the year. Remember, the Rainbow Classroom is a place where diversity is celebrated, curiosity is valued, and creativity is nurtured. Let's make this year a memorable and rewarding experience for all of us.Sincerely,The English Teachers of Rainbow Classroom篇3Rainbow Classroom Grade Eight English Synchronization Composition Electronic VersionWelcome to the Rainbow Classroom Grade Eight English Synchronization Composition Electronic Version. In this document, you will find a collection of various essays written by our eighth-grade students. Each essay showcases the students' creativity, critical thinking skills, and mastery of the English language.The first essay is a personal narrative titled "My Summer Adventure." In this essay, the student recounts their exciting summer vacation, highlighting the memorable experiences they had and the lessons they learned along the way. From exploring new places to making new friends, this essay captures the essence of a fun-filled summer.The second essay is a persuasive argument titled "The Importance of Recycling." The student presents compelling reasons why recycling is crucial for protecting the environment and preserving natural resources. Through well-researched facts and persuasive language, the student effectively conveys the message that every individual can make a difference through recycling.The third essay is a descriptive piece titled "A Day at the Beach." The student vividly describes their day at the beach, painting a beautiful picture of the sun, sand, and surf. Through sensory details and engaging language, the reader is transported to the beach, feeling the warmth of the sun and the cool breeze of the ocean.The fourth essay is an informative piece titled "The History of Ancient Egypt." The student delves into the rich history of one of the world's oldest civilizations, providing interesting facts andinsights into the life and culture of the ancient Egyptians. Through thorough research and engaging writing, the student brings history to life for the reader.The fifth essay is a reflective piece titled "My Goals for the Future." The student shares their aspirations and dreams for the future, outlining the steps they will take to achieve their goals. Through introspection and goal-setting, the student demonstrates maturity and foresight in planning for their future success.In conclusion, the Rainbow Classroom Grade Eight English Synchronization Composition Electronic Version is a testament to the hard work and dedication of our eighth-grade students. Through their essays, they showcase their talent, creativity, and passion for writing. We hope that you enjoy reading their work and are inspired by their words. Thank you for supporting our students in their academic journey.。
基于海上生产平台的同步电机速度调节器的设计

基于海上生产平台的同步电机速度调节器的设计发布时间:2022-06-14T02:04:15.448Z 来源:《中国科技信息》2022年2月4期作者:田宇1 陈经国2 [导读] 永磁同步电机(PMSM)有结构简单、运行稳定性好、功率密度大、损耗小等优点田宇1 陈经国2(1.中海石油(中国)有限公司湛江分公司,广东湛江 524057;2.广东工业大学自动化学院广东广州,510006)摘要:永磁同步电机(PMSM)有结构简单、运行稳定性好、功率密度大、损耗小等优点,被广泛应用于高性能的伺服和调速系统中,在海上生产平台具有很好的应用前景。
以PMSM为控制对象,分别设计了速度环PI、IP、PDFF控制器。
在MATLAB/Simulink中建立了包括矢量变换、空间矢量(SVPWM)生成和控制器等模块在内的PMSM矢量控制系统仿真模型,并对相关控制算法进行了仿真验证。
同时,也提供了速度环、电流环和位置环控制器的参数整定方式,以满足伺服系统控制要求的控制器参数,最终满足海上生产平台的运行工况要求。
关键词:交流伺服,永磁同步电机,PDFF,参数整定,MATLAB/Simulink,海上生产平台 Design of permanent magnet synchronous motor servo system regulator for offshore production platformAbstract:Permanent magnet synchronous motor (PMSM) has the advantages of simple structure, stable operation, large power density, small loss, etc., which is widely used in high-performance servo and speed regulation system, and has a good application prospect in offshore production platform. Taking PMSM as control object, the current loop PI controller, speed loop PI controller, IP controller, PDFF controller and position loop feedforward controller are designed respectively. The simulation model of PMSM vector control system including vector transformation generation and controller,SVPWM generation and controller is established in Matlab / Simulink, and the relevant control algorithms are simulated and verified. The parameter setting methods of current loop, velocity loop and position loop controllers are also given, and the controller parameters that meet the control requirements of servo system are set to meet the operating requirements of offshore production platform.1 引言近年来,随着各行业都在规划行业的“双碳目标”,石油行业也积极行动,部分海上生产平台由于服役时间较长,部分电机已经成为不符合现行国家能效标准要求的、落后的、低效的存在,需要选用适合海上生产平台工况、高效、节能的电机进行替换。
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COMMUNICATION PLATFORM FOR SYNCHRONOUS COLLABORATIVEVIRTUAL ENVIRONMENTSt´e phane Louis Dit Picard,Samuel Degrande,Christophe Gransart,Christophe Chaillou (1)Gr´e gory Saugis (2)(1)Universit´e des Sciences et Technologies de LilleLaboratoire d’Informatique Fondamentale de Lille 59655Villeneuve d’Ascq cedex,FRANCE Tel:+(33)(0)320436557;Fax:+(33)(0)320436566louisdit,degrande,gransart,chaillou @lifl.fr(2)France T´e l´e com R&D -DIH/HDM/NEW2avenue Pierre-Marzin 22307Lannion cedex,FRANCETel:+(33)(0)296052741;Fax:+(33)(0)296051129gregory.saugis@rd.francetelecom.frABSTRACTThis paper describes our communication platform over which a 3D CVE (Collaborative Virtual Environment)called SPIN-3D is built.With our 3D interface,a small group of people operates simultaneously on 3D objects described with the VRML format.Multi-user is supported through a VRML ex-tension.We propose to share some data of the scene tree as well as an easy way to implement this solution:each shared data communicates with its remote copies through a multicast CORBA technology for discrete actions and through multicast real-time streams for animations.Keywords:CVE,CORBA,MIOP ,Reliable Multicast Protocol,multi-user world,VRML1INTRODUCTIONSPIN-3D [3]is a three-dimensional user interface for synchro-nous collaborative work.Our interface is designed for small group meetings such as distant learning or co-design situa-tions.We propose a new spatial organization [14]taking ad-vantage of the third dimension and a 3D interaction model using two devices [3],one for designation and the other to manipulate objects.To support collaboration awareness,each user is represented on remote SPIN-3D by a clone [3],a 3D representation of himself.We adopt a “conference table”me-taphor [14]:the users are located around a table in a single room.Figure 1is a screen shot of ourinterface.Figure 1:A learning situation in SPIN-3D2STATE-OF-THE-ARTAs we use the VRML (Virtual Reality Modelling Lan-guage)[2]format to describe 3D objects on which users ope-rate,we need to improve it with a multi-user support.Living Worlds multi-user extension [8]allows standard VRML brow-sers,such as Cosmoplayer or Blaxxun Contact,to support multi-user Virtual Communities but they lack several capabili-ties to support CVE.Classical multi-user virtual environments use a “world replication”mechanism.From a technical point of view,the world is described with a scene tree in which some nodes are shared.So,the “world replication”means that the scene tree is the same for all users.A client-server architec-ture is an easy way to implement this solution:a server ma-nages the scene tree.To achieve acceptable frame rates,each connected user must have a local copy of the scene tree:modi-fications on shared objects are sent to the server which notifies each client with scene tree updates.The needs of a CVE are more specific than the “world replica-tion”mechanism.First,a CVE needs specific information to support collaboration,such as telepresence,telepointers,de-signation gestures,a private point of view on the objects,etc.Each user organizes his own interface as he wants and without remote influence.So,each shared object is not necessarily at the same place in a CVE:only the object content is shared.To support collaboration,a CVE needs to share objects,more accurately characteristic values of objects (e.g.a position,an orientation,etc),which are not only 3D values but also text va-lues,management services (e.g.lock manager or session ma-nager)and “special”events (e.g.enter or quit session events).For example,in SPIN-3D we have the notion of pointer and telepointer which is the remote representation of a pointer:for such an object,its color is shared,but its position is shared only when user points at an object,moreover a pointer does not have the same 3D representation as a telepointer.The new MPEG-4standard [5],which uses VRML concepts,does not currently offer capabilities to support CVE.As we want real-time interactions on local computer for local manipulations in order not to disturb the user during collabo-rative actions,a client/server architecture is unsuitable:such architecture involves network lag during interaction.3COMMUNICATION PLATFORM REQUIRE-MENTSFirst,we need a way to declare shared data and then a mecha-nism to support data sharing and CVE’s specific needs.Currently the SPIN-3D platform distinguishes two types of communication on shared data:–discrete actions for interface control(e.g.button click,etc)and core management(e.g.lock manager,sessionmanager,etc)–continuous actions for object animations,streamingdata such as audio or video,etc.4MULTI-USER SUPPORTOur approach,inspired by the work of the Living Worlds group[8],is a way to describe the sharing of a set of data from an existing VRML content.We have discarded a few no-tions,like Zones,which are useless in CVE’s like SPIN-3D.A few requirements lead us to build our proposal:–respect the VRML syntax:browsers which do not sup-port our proposal should parse and display a VRMLfilewhich contains a sharing description;–keep unchanged VRML description of existing objectswhen adding sharing functionality;–a hierarchical structure of shared data;–multiple sharing modes regarding our different ways ofcommunication.4.1Shared typesWe define a new node type(as an EXTERNPROTO)for each field type existing in VRML.For example,the“SharedSF-Bool”node matches the“SFBool”field type: EXTERNPROTO SharedSFBool[exposeField SFBool valueexposeField SFString aliasexposeField SFString mode"public"exposeField SFString flow"action"]The“value”field contained in a shared node is pointing to afield of the object tree whose name is given by thefield “alias”(seefigure2).Thefield“value”is shared according to the“mode”field.Modes of sharing can be“public”(seen and used by everybody)or“private”(only available locally). The“flow”field gives information on how updates must be sent.We have identified three possibilities:–“action”indicates an update that must be transportedreliably.It corresponds to a discrete action.–“flow”is for infinite,real-time,continuous dataflowssuch as video,voice,etc.–“animation”is for aflow followed by a reliable stateinformation.It is useful when an object is moved andonly itsfinal position is really important.4.2SharedSet nodeA new SharedSet node(defined as an EXTERNPROTO)will contain a list of shared nodes such as SharedSFBool,etc.This list can also contain other SharedSet nodes to create a hierar-chy.DEF mySharedAttributes SharedSet{children[DEF lightning SharedSFBool{alias"myLight.on"mode"public"}]}DEF myLight SpotLight{}Figure2:An example of a SharedSet nodeIn the example given infigure2,the“on”field of the Spot-Light“myLight”is declared to be shared.Modifications of ei-ther myLight.on or lightning.value will turn the light on/off accordingly and will reflect this state to the other users.4.3Architecture proposalFields of the scene tree are duplicated on several computers. When a change occurs on a sharedfield,we must notify its re-mote copies to keep the consistency between interfaces.There are many mechanisms for remote notification:Remote Proce-dure Call(RPC)[1],or remote method invocation(to com-pare to the RPC in an object context)such as Java RMI(Re-mote Method Invocation)[15],Microsoft DCOM(Distributed Component Object Model),or CORBA(Common Object Re-quest Broker Architecture)[11].With a remote method invocation mechanism,each shared field is seen as an object and the notification is made through a method invocation:when a change occurs,we ask the object to change the value of its attributes using a method call.For this,we must be able to designate each remote object(i.e. sharedfield copy)in order to notify it.A solution is to use references,which can be defined in two ways:–each object has its own reference:we must know allremote references in order to notify updates.Such a so-lution is hard to implement and to manage–an easier solution is to have only one reference for agroup of objects(i.e.objects representing the same sha-redfield).Even with group references,if we use a unicast transfer pro-tocol,one notification per remote copy must be sent.However with a multicast transfer protocol,the notification requests are sent to several connected users at once.All the users send and receive messages on the same multicast address.For those reasons we have chosen a multicast CORBA tech-nology[4]for data sharing:it is an easy and fast approach and an open standard.CORBA through a“multicast corbaloc”is able to create and manage the reference of a group of objects (i.e.“same objects”having the same reference),and multicast technology allows to transport and deliver method calls to re-mote objects using a group reference.5OUR COMMUNICATION PLATFORMThe CORBA standard[11]proposed by the OMG(Object Management Group)specifies a protocol,called GIOP(Gene-ral Inter-ORB Protocol),to describe messages such as method invocation.It defines:–a Common Data Representation(CDR)to map IDLtypes to network representation–an Interoperable Object Reference(IOR)to point to anobject–a message format(request,reply,etc).CORBA needs a transport layer to carry GIOP messages.So the OMG also specifies a unicast transport layer called IIOP (Internet Inter-ORB Protocol)which uses TCP/IP.In IIOP, each method invocation request is sent to exactly one ser-ver:an IIOP reference(aka IIOP IOR)points to only one ob-ject.CORBA,through a multicast transport layer called MIOP (Multicast Inter-ORB Protocol)[4,12],allows to call methods on several“identical”objects in one go:all objects have the same multicast reference(aka MIOP IOR).Each method call on a multicast reference is executed on each computer which has in memory an object with that reference.Currently,as it uses UDP/IP,the MIOP communication layer(as specified by the OMG in its RFP[12])is designed for unreliable commu-nications.At the transport level,a method invocation is one GIOP mes-sage of any size which must be sent to objects using the mul-ticast reference.The idea is to split each message into several fragments,to send each fragment in order to reconstruct the original message andfinally to execute the method call.If the transport layer is unreliable,sometimes it can be impossible to reconstruct a message because one or more packets are mis-sing.So the message is rejected and we lost consistency bet-ween the interfaces.Therefore,we need to provide a reliable protocol over UDP/IP which ensures that all connected users receive all messages,namely,all packets of all messages. 5.1Reliable message transportAfirst approach for reliable multicast is“for each sent pa-cket,the sender waits for acknowledgement messages from all receivers”:this is an ACK(Acknowledgement)based proto-col[7].Such protocols can be a solution to our problem but they create significant network traffic.A second approach is“the sender numbers each sent packet with a unique number(incremental number),receivers detect packets lost using the current received packet number and the last received packet number,if numbers differ from more than one then packets are missing,a message is sent to the sender in order to re-emit missing packets”:this is a NACK(Non Acknowledgement)based protocol[6].Such protocols need an infiniteflow of packets which is not our case:GIOP mes-sages are of limited size,thus we have afinished number of packets for each GIOP message.So as we prefer NACK based protocols to ACK based pro-tocols for network traffic reasons,we adjust a NACK proto-col to support a limited number of packets.Each connected computer must know the number of packets of each message: this number is sent in one of the packets,and this special pa-cket uses an ACK policy in order to ensure its reception.The other remaining packets are sent using a NACK policy.So our proposal is:“if a message is divided into n packets,thefirst n-1packets are sent using NACK policy,and the last one is sent using ACK policy”.Of course as it uses ACK policy for the last packet,we need to know all connected users,using a group manager:such a mechanism is implemented using a distributed algorithm.This work is not presented in this paper.5.2ImplementationThe implementation of CORBA MIOP layer is done using C++language and the ORBacus[13]ORB middleware.This middleware offers to developers a notion of communication plug-in through a framework called OCI(Open Communica-tion Interface).Using this framework we can develop new pro-tocols such as MIOP.The reliable multicast protocol is implemented using C++lan-guage over UDP/IP and was integrated into the MIOP plug-in as an extension which we call RMIOP(Reliable-MIOP):it is possible to switch dynamically between transfer policies,re-liable(RMIOP)or not(MIOP).5.3PerformancesTo benchmark our RMIOP layer,we have made some experi-ments:–afile transfer between two computers using differentnetwork bandwidths.It emphasizes that our multicasttransport layer over UDP/IP is as fast as TCP/IP for oneserver and one client.Multicast is more adapted to sca-lability:when the number of clients is multiplied by n,the global receipt time(of the sender point of view)ofthe TCP/IP transport layer is multiplied by n whereasthe global receipt time of reliable multicast transportlayer is the same.–a simple application where the users could interactivelychange the orientation of a3D object over network.Itemphasizes the limitations of CORBA for animation:each orientation modification corresponds to one re-mote method call,so it creates traffic network.Moreo-ver,in CORBA,there are a lot of layers between net-work layer and application layer(i.e.implementationobject),so it creates problems for real-time interaction.5.4AnimationsAs we have just said,CORBA is unsuitable for remote real-time animations.Our idea is to use multicast real-time streams between duplicated objects and CORBA is used to establish streams.Our proposal is based on Audio/Video Streaming ser-vice[10],an OMG standard using a centralized mechanism. We adjust it to our distributed architecture.When,due to a user interaction,the application on one com-puter decides to start aflow communication,it asks the shared field to create aflow endpoint.As the sharedfield is referen-ced by a multicast reference,the method call is done on each remote copy.This way,aflow endpoint is created and connec-ted to each object representing the sharedfield.At this time, animation can start:each modification is sent to remote co-pies using theflow endpoint(seefigure4).For management offlow endpoints(start,stop,destroy,etc),we use a distribu-ted stream controller:this work is not presented in this paper.5.5COMMUNICATION EXAMPLESSPIN-3D c oremy_float :S haredSFFloat+set_value(v :F loat)-value :F loatmy_float_refSPIN-3D c oremy_float :S haredSFFloat +set_value(v :F loat)-value :F loatmy_float_refORBMIOP/Reliable M ulticast P rotocolset_value(2.0)deliver r equestlocal u pdate new r equest 2compute request313GIOP my_float_ref set_value(2.0)update4Figure 3:Discrete action using multicast CORBA technologySPIN-3D c oremy_fep :F lowEndPointmy_float :S haredSFFloat +set_value(v :F loat)-value :F loatmy_float_refSPIN-3D c oremy_fep :F lowEndPointmy_float :S haredSFFloat +set_value(v :F loat)-value :F loatmy_float_refmulticast real-time streams1set_value(2.0)new r equest 2local u pdate 3445consume d atavalue=2.0produce d ata......6updateFigure 4:Animation using multicast real-time streams Figure 3shows how SPIN-3D communicates for a discrete action,while figure 4shows how it works during an anima-tion.In figure 4,we suppose that animation is already started,so flow endpoints were already created and configured:the distributed stream setting mechanism is not presented in this paper.When the animation ends,the stream is destroyed.Flow endpoints can use different protocols over UDP/IP to transport animation data:RTP (Real-Time Protocol)[9],SFP (Simple Frame Protocol)[10]an OMG standard which can be compared to RTP.They can also use codecs (MPEG-4codecs for example)to encode and decode data.6CONCLUSION AND FUTURE WORKSThis paper presents the design and implementation of our 3D CVE communication platform:all the propositions presented in this paper are implemented.Multicast CORBA technology provides an efficient solution to many of the technical issues of our VRML multi-user extension and of duplicated objects management.Distributed Audio/Video streams service is a so-lution to provide remote real-time animations.This work is still in progress.The aim is to offer a full distributed platform including distributed management services such as lock mana-ger.Through CORBA,an external application can have access to shared objects within SPIN-3D:it can be easily interfaced with SPIN-3D.With our platform it will be easy to develop synchronous collaborative applications.ACKNOWLEDGMENTSThe research project reported here is supported by France T´e l´e com R&D and the regional council of Nord-Pas de Calais (FRANCE).REFERENCES[1]A.D.Birrell and B.J.Nelson,“Implementing RemoteProcedure Calls”,ACM Transactions on Computer Sys-tems,V ol.2,No.1,February 1984,pp.39-59.[2]R.Carey,G.Bell and C.Marrin,“ISO/IEC 14772-1:1997Virtual Reality Modeling Language (VRML97)”,see /Specifications/VRML97/.[3]C.Dumas,S.Degrande,G.Saugis,C.Chaillou,M.-L.Viaud and P.Pl´e nacoste,“SpIn:a 3D interface for co-operative work”,Virtual Reality Society Journal,edition Spinger-Verlag,1999.[4]C.Gransart and J.M.Geib,“Using an ORB with MulticastIP”,Proceedings of the PCS’99Parallel Computing Sys-tems Conference,Ensenada,B.C.,Mexico,16-20August 1999.[5]ISO/IEC JTC1/SC29/WG11WorkingGroup,“The MPEG Home Page”,see http://www.cselt.it/mpeg/.[6]T.Liao,“Light-weight Reliable Multi-cast Protocol Specification”,Internet-Draft,draft-liao-lrmp-00.txt,October 1998,see http://webcanal.inria.fr/lrmp/index.html .[7]J. 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