Red-black Tree 模板

Red-Black Tree 模板Red-Black Tree(红黑树)是一种自平衡二叉查找树,它在1972年由Rudolf Bayer 发明,他称之为“Symmetric Binary B-Tree”。

Leo J. Guibas 和Robert Sedgewick 在1978年写的一篇论文中把它命名为“Red-Black Tree”。

它有良好的最坏情况下的运行时间,实践中也非常高效。

它可以在Ο(log n) 的时间内查找、插入、删除。

很多版本的C++ STL 中使用了Red-Black Tree。

一颗Red-Black Tree 中的每个结点都带有颜色域,可以是红色或黑色(正如它的名字)。

除了二叉搜索树的基本要求外,还有如下要求:1。

根和叶子(nil)是黑色的2。

每个红色结点的两个子结点都必须是黑色(不能出现连续的红色结点)3。

从任一节点到其后裔的叶子结点的每条路径都包含相同数目的黑色结点下面给出Red-Black Tree 的top-down 实现,无需parent 域、递归或者额外的栈,空间复杂度为Θ(1)。

#include <iterator>using namespace std;template <typename key_type>class RedBlackTree{public:typedef typename iterator_traits<struct node *>::difference_type difference_type;RedBlackTree(){nil = new node;nil->red = false;root = nil;}~RedBlackTree(){clear();delete nil;}void clear(){clear(root);root = nil;}void erase(const key_type &key);void insert(const key_type &key);private:struct node{key_type key;bool red;node *link[2];node() {}node(const key_type &key, bool red) : key(key), red(red) {} }*nil, *root;void clear(node *root);node *double_rotate(node *root, difference_type dir){root->link[!dir] = rotate(root->link[!dir], !dir);return rotate(root, dir);}bool is_red(node *root){return root->red;}node *rotate(node *root, difference_type dir){node *p = root->link[!dir];root->link[!dir] = p->link[dir];p->link[dir] = root;root->red = true;p->red = false;return p;}};template <typename key_type>void RedBlackTree<key_type>::clear(node *root){if (root != nil){clear(root->link[0]);clear(root->link[1]);delete root;}}template <typename key_type>void RedBlackTree<key_type>::erase(const key_type &key) {difference_type dir = 1, prev_dir;node *deleted_node = nil, head, *g, *p = nil, *q = &head;head.link[0] = nil;head.link[1] = root;while (q->link[dir] != nil){prev_dir = dir;g = p; p = q; q = q->link[dir];dir = q->key < key;if (!dir && !(key < q->key)) //q->key == keydeleted_node = q;if (is_red(q) || is_red(q->link[dir])) continue;if (is_red(q->link[!dir]))p->link[prev_dir] = rotate(q, dir), p = p->link[prev_dir];else{node *s = p->link[!prev_dir];if (s == nil) continue;if (!is_red(s->link[0]) && !is_red(s->link[1]))p->red = false, q->red = true, s->red = true; //color flipelse{difference_type dir2 = p != g->link[0];g->link[dir2] = is_red(s->link[prev_dir]) ? double_rotate(p, prev_dir) : rotate(p, prev_dir);g->link[dir2]->red = true; q->red = true;g->link[dir2]->link[0]->red = false;g->link[dir2]->link[1]->red = false;}}}if (deleted_node == nil) throw "not found";deleted_node->key = q->key;p->link[q != p->link[0]] = q->link[q->link[0] == nil];delete q;root = head.link[1];if (root != nil) root->red = false;}template <typename key_type>void RedBlackTree<key_type>::insert(const key_type &key){if (root == nil){root = new node(key, false);root->link[0] = nil; root->link[1] = nil;return;}difference_type dir = 0, prev_dir;node head, *t = &head, *g = nil, *p = nil, *q = root;head.link[1] = root;for (; q != nil; ){if (is_red(q->link[0]) && is_red(q->link[1]))q->red = true, q->link[0]->red = false, q->link[1]->red = false; //color flip if (is_red(q) && is_red(p)){ //fix red violationdifference_type dir2 = g != t->link[0];t->link[dir2] = q == p->link[prev_dir] ? rotate(g, !prev_dir) : double_rotate(g, !prev_dir);}prev_dir = dir;dir = q->key < key;if (g != nil) t = g;g = p; p = q; q = q->link[dir];}q = new node(key, true);q->link[0] = nil; q->link[1] = nil;p->link[dir] = q;if (is_red(p)){ //fix red violationdifference_type dir2 = g != t->link[0];t->link[dir2] = q == p->link[prev_dir] ? rotate(g, !prev_dir) : double_rotate(g, !prev_dir);}root = head.link[1];root->red = false;}-----带有size 域的版本#include <iterator>using namespace std;template <typename key_type>class RedBlackTree{public:typedef typename iterator_traits<struct node *>::difference_type difference_type;typedef size_t size_type;RedBlackTree(){nil = new node;nil->size = 0;nil->red = false;root = nil;}~RedBlackTree(){clear();delete nil;}void clear(){clear(root);root = nil;}void erase(const key_type &key);void insert(const key_type &key);const key_type &select(size_type rank);private:struct node{key_type key;size_type size;bool red;node *link[2];node() {}node(const key_type &key, bool red) : key(key), size(1), red(red) {} }*nil, *root;void clear(node *root);node *double_rotate(node *root, difference_type dir){root->link[!dir] = rotate(root->link[!dir], !dir);return rotate(root, dir);}bool is_red(node *root){return root->red;}node *rotate(node *root, difference_type dir){node *p = root->link[!dir];root->link[!dir] = p->link[dir];p->link[dir] = root;p->size = root->size;root->size -= p->link[!dir]->size+1;root->red = true;p->red = false;return p;}};template <typename key_type>void RedBlackTree<key_type>::clear(node *root){if (root != nil){clear(root->link[0]);clear(root->link[1]);delete root;}}template <typename key_type>void RedBlackTree<key_type>::erase(const key_type &key) {difference_type dir = 1, prev_dir;node *deleted_node = nil, head, *g, *p = nil, *q = &head; head.link[0] = nil;head.link[1] = root;while (q->link[dir] != nil){prev_dir = dir;g = p; p = q; q = q->link[dir];--q->size;dir = q->key < key;if (!dir && !(key < q->key)) //q->key == keydeleted_node = q;if (is_red(q) || is_red(q->link[dir])) continue;if (is_red(q->link[!dir]))p->link[prev_dir] = rotate(q, dir), p = p->link[prev_dir];else{node *s = p->link[!prev_dir];if (s == nil) continue;if (!is_red(s->link[0]) && !is_red(s->link[1]))p->red = false, q->red = true, s->red = true; //color flipelse{difference_type dir2 = p != g->link[0];g->link[dir2] = is_red(s->link[prev_dir]) ? double_rotate(p, prev_dir) : rotate(p, prev_dir);g->link[dir2]->red = true; q->red = true;g->link[dir2]->link[0]->red = false;g->link[dir2]->link[1]->red = false;}}}if (deleted_node == nil) throw "not found";deleted_node->key = q->key;p->link[q != p->link[0]] = q->link[q->link[0] == nil];delete q;root = head.link[1];if (root != nil) root->red = false;}template <typename key_type>void RedBlackTree<key_type>::insert(const key_type &key){if (root == nil){root = new node(key, false);root->link[0] = nil; root->link[1] = nil;return;}difference_type dir = 0, prev_dir;node head, *t = &head, *g = nil, *p = nil, *q = root;head.link[1] = root;for (; q != nil; ){++q->size;if (is_red(q->link[0]) && is_red(q->link[1]))q->red = true, q->link[0]->red = false, q->link[1]->red = false; //color flip if (is_red(q) && is_red(p)){ //fix red violationdifference_type dir2 = g != t->link[0];t->link[dir2] = q == p->link[prev_dir] ? rotate(g, !prev_dir) : double_rotate(g, !prev_dir);if (q != p->link[prev_dir]) --p->size;}prev_dir = dir;dir = q->key < key;if (g != nil) t = g;g = p; p = q; q = q->link[dir];}q = new node(key, true);q->link[0] = nil; q->link[1] = nil;p->link[dir] = q;if (is_red(p)){ //fix red violationdifference_type dir2 = g != t->link[0];t->link[dir2] = q == p->link[prev_dir] ? rotate(g, !prev_dir) : double_rotate(g, !prev_dir); }root = head.link[1];root->red = false;}template <typename key_type>const key_type &RedBlackTree<key_type>::select(size_type rank){node *p = root;for(;;){if (rank < p->link[0]->size)p = p->link[0];else if (p->link[0]->size < rank)rank -= p->link[0]->size+1, p = p->link[1];else break;}return p->key;}。

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数据结构专业英语词汇汇总

数据结构专业英语词汇汇总

数据结构专业英语词汇汇总
- Data structure: 数据结构
- Array: 数组
- Linked list: 链表
- Stack: 栈
- Queue: 队列
- Binary tree: 二叉树
- AVL tree: AVL树 (一种自平衡二叉查找树)
- Red-black tree: 红黑树 (一种自平衡二叉查找树)
- Hash table: 哈希表
- Graph: 图
- Vertex: 顶点
- Edge: 边
- Adjacency list: 邻接表 (一种表示图的数据结构)
- Adjacency matrix: 邻接矩阵 (一种表示图的数据结构) - Heap: 堆
- Binary heap: 二叉堆 (一种特殊的堆数据结构)
- Priority queue: 优先队列 (用堆实现的一种队列)
- Trie: 字典树 (一种用于快速检索的树形数据结构)
- Big O notation: 大O符号 (一种表示算法时间复杂度的记号) - Sorting algorithm: 排序算法
- Searching algorithm: 算法
- Abstract data type (ADT): 抽象数据类型
- Hashing: 哈希函数的计算过程
- Collision: 哈希冲突 (发生在两个不同的键值被映射到相同的哈希桶时)。

chapter4 数据集合上的搜(Searching)算法 94页

chapter4 数据集合上的搜(Searching)算法 94页
即kl是所有的先于ki输入并大于kj的值; 令
L j { k i : 1 i jak l n k i k j d fa o l i l r s lt u h k l c k j } a
即kl是所有的先于ki输入并小于kj的值。
则从根到y(y->key=kj)的路径上,结点的关键字集合恰为 Gj∪Lj,且d(kj,T)=|Gj|+|Lj|。
2
4.1 动态数据集(Dynamic Set)与抽象 数据类型(ADT)
静态数据集(Static Set)中的数据是固定不变的。 动态数据集(Dynamic Set)则是由不断变动的同类型数据元 素组成的数据集合。
动态数据集(Dynamic Set)可以表示为一个数据元素的数组:
class DynamicSet { int setSize; Object[arraySize] elements; ...
}
更为灵活的存储形式是利用指针和链表(例如线性链表和树 结构),这种存储形式在搜索算法中经常用到。
4
搜索问题:在集合中检索出其关键字域的值等于给定值的数 据元素。
已知:动态数据集类型DynamicSet的一个实例set和值x。 求:集合set中一个元素Object element,使element.key = x。
4.2.3 插入与删除操作
动态数据集上的Insert(S,x)、Delete(S,x)操作与查询操作不同, 它们会引起二叉搜索树本身的变化。 插入操作算法Tree_Insert
12
Fig.4.3表示把新的数据项14(关键字值为14)作为新结点插 入到二叉搜索树的过程。
13
从二叉搜索树中删除一个结点的算法比较复杂,假定待删除 结点指针z不为NULL,有三种情形:

单词表2000个模板

单词表2000个模板
起的
wow
156
117
thank 感谢
137 yellow
157
118
yipee 好啊
138 book
158
look schoolbag
put
看 书包 放,放置
80
flag 旗帜
161
Happy birthday
生日快乐
162 HAPPy New Year 新年快乐
100 181 182
tiger tree UFO
924
944
905
925
945
906
926
946
869
889
870
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907 908 909 910 911 912 913 914 915 916 917 918 919 920
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黑红条纹简约通用PPT模板2

黑红条纹简约通用PPT模板2
单击编辑标题
Part.2
点击输入标题内容Click on the input header content
Dramatically repurpose interoperable infrastructures whereas principle-centered architectures. Compellingly build diverse sources and real-time intellectual capital. Credibly fashion out-of-the-box solutions before high standards in quality vectors. Monotonectally fashion cross functional platforms before highly efficient intellectual capital. Professionally transition process-centric e-tailers and dynamic ROI.
04
Objectively recaptiualize clicks-and-mortar vortals whereas premier content. Interactively productize alternative infomediaries before holistic channels.
简洁线条商务模板
Part.3
点击输入标题内容Click on the input header content
简洁线条商务模板
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Integer dolor quam, pretium eu placerat eu, semper et nunc. Nullam ut turpis dictum, luctus mi quis, luctus lorem. Nullam porttitor consectetur nunc in tempor. Cras vitae venenatis

STL map 内存改变,迭代器失效,_Isnil(_Ptr)和红黑树

STL map 内存改变,迭代器失效,_Isnil(_Ptr)和红黑树

STL map 内存改变,迭代器失效,_Isnil(_Ptr)和红黑树最近在做项目时发现一个crash的问题,当时得到的dmp文件显示crash在一个以map为循环变量的循环中,crash位置在如下的代码中标出。

void _Inc(){ // move to node with next larger value#if _HAS_ITERATOR_DEBUGGINGif (this->_Mycont == 0|| _Ptr == 0|| _Isnil(_Ptr)){_DEBUG_ERROR("map/set iterator not incrementable");_SCL_SECURE_OUT_OF_RANGE;}#else_SCL_SECURE_VALIDATE(this->_Has_container());if (_Isnil(_Ptr))---------------------------------------->Why crash here?{_SCL_SECURE_OUT_OF_RANGE;// end() shouldn't be incremented, don't move if _SCL_SECURE is not turned on}#endif /* _HAS_ITERATOR_DEBUGGING */else if (!_Isnil(_Right(_Ptr)))_Ptr = _Min(_Right(_Ptr)); // ==> smallest of right subtreeelse{ // climb looking for right subtree_Nodeptr _Pnode;while (!_Isnil(_Pnode = _Parent(_Ptr))&& _Ptr == _Right(_Pnode))_Ptr = _Pnode; // ==> parent while right subtree_Ptr = _Pnode; // ==> parent (head if end())}}这是C++ 中红黑树迭代器的标准实现,那从这个栈帧能说明我们的代码哪出问题了么?在阅读红黑树的实现代码中有一条语句困扰了我大约半个小时的时间,这条语句就是:_Isnil(_Ptr)标准实现中到处都是这条语句,2年前算法导论系统的学习过一遍,但是由于长时间没有相关的功能需要用到这么深入的知识,有些具体的问题已经记得不是很清楚,于是为了弄对这条语句以及对红黑树有透测的理解,再一次对红黑树知识进行了系统的学习,并翻阅了一些资料,为了使本文自成体系,下面对基础知识进行一些说明。

树木类英语词汇CXW

树木类英语词汇CXW

树木类英语词汇松树pine落叶松larch矮松pinon pine赤松Japanese red pine柏树cypress刺柏Taiwan juniper竹子bamboo白杨poplar白蜡树Chinese ash柳树willow垂柳weeping willow柽柳Chinese tamarisk白桦birch枫树maple枫香树Chinese sweet gum 枞树,杉树fir榕树banyan桉树eucalyptus洋槐,刺槐locust樟树camphor tree榆树elm 檀香木sandalwood橡树oak银杏树ginkgo冬青holly椰树coco枣树date山核桃树hickory山毛榉beech猴面包树baobab棕榈树palm月桂树laurel常青藤ivy橄榄树olive红树,红树林mangrove沉香agalloch eaglewood香椿树Chinese toon tree臭椿树tree of heaven茶树tea tree楮paper mulberry丹竹the red bamboo凤尾竹fernleaf hedge bamboo树干trunk树冠the crown of a tree观音竹fernleaf hedge bamboo果木fruit tree灌木shrub (bush)合欢(树)silk tree红豆ormosia红杉Chinese larch北美红杉red wood红松Korean pine铁树sago cyeas (cycas)梧桐树Chinese parasol tree 橡胶树rubber tree橡树oak雪松white pine榆树elm棕榈palm云杉spruce树丛thicket树墩stump树干trunk 树冠crown (of a tree)树苗sapling树皮bark树梢treetop树枝branch树脂resin银杏ginko紫衫Japanese yew紫檀red sandalwood紫薇crape myrtle紫竹black bamboo猴面包树baobab树胶gum经济林economic forest阔叶树broadleaf tree保护林forest reserve林forest (woods)防风林windbreak forest防沙树sand-breaks风景林ornamental plantation天然林natural forest竹林bamboo groves垂柳weeping willow柳条wicker柳絮catkin柳枝willow branch龙爪槐Chinese pagoda年轮annual ring落叶树deciduous tree苗木nursery stock木瓜树Chinese flowering quince苹果园apple orchard漆树lacquer tree常绿树evergreen白杨popular (aspen)柏树cypress刺槐locust冬青树holly (evergreen)合欢silk tree核桃树walnut红木树redwood红松Korean pine 槐树Chinese scholar tree 可可树cocoa落叶松larch木棉树silk cotton tree泡桐树paulownia菩提树bodhi tree檀香sandal wood榕树banyan桑树mulberry。

可打印经典儿童涂色绘画涂鸦模板

可打印经典儿童涂色绘画涂鸦模板:一份详尽指南这份文档旨在为家长、老师和儿童提供丰富的可打印经典儿童涂色绘画涂鸦模板资源,并提供一些关于如何使用这些模板的建议和指导。

内容涵盖不同主题、难度等级的模板,以及一些关于儿童绘画发展的知识。

一、模板分类及示例为了方便查找和使用,我们将模板按照以下几个类别进行分类:1. 动物主题:•农场动物:包含各种农场动物,如牛、羊、猪、鸡、鸭、鹅等,可以设计成卡通风格或写实风格,难度等级从简单到复杂不等。

例如,简单的模板可以只包含动物的轮廓,而复杂的模板则可以包含动物的细节纹理和背景环境。

(附带多个不同风格、难度的农场动物模板示例图,此处因无法显示图片,仅作文字描述。

)•野生动物:包括狮子、老虎、大象、长颈鹿、猴子、熊猫等,同样可以设计成不同风格和难度等级。

例如,简单的模板可以只包含动物的头部或身体轮廓,而复杂的模板则可以包含动物的全身以及周围的环境。

(附带多个不同风格、难度的野生动物模板示例图,此处因无法显示图片,仅作文字描述。

)•海洋动物:包含各种海洋动物,如鱼、虾、蟹、海豚、鲸鱼等,可以设计成卡通风格或写实风格,难度等级从简单到复杂不等。

例如,简单的模板可以只包含动物的轮廓,而复杂的模板则可以包含动物的细节纹理和背景环境,例如珊瑚礁、海草等。

(附带多个不同风格、难度的海洋动物模板示例图,此处因无法显示图片,仅作文字描述。

)2. 交通工具主题:•汽车:包括各种类型的汽车,如轿车、卡车、公交车、救护车、警车等,可以设计成不同风格和难度等级。

例如,简单的模板可以只包含汽车的轮廓,而复杂的模板则可以包含汽车的细节纹理和内部结构。

(附带多个不同风格、难度的汽车模板示例图,此处因无法显示图片,仅作文字描述。

)•飞机:包括各种类型的飞机,如战斗机、客机、直升机等,可以设计成不同风格和难度等级。

例如,简单的模板可以只包含飞机的轮廓,而复杂的模板则可以包含飞机的细节纹理和内部结构。

关于红黑树(Red-Black Tree)英文简介

Red-Black TreeA red-black tree is a type of self-balancing binary search tree, a data structure used in computing science, typically used to implement associative arrays. The original structure was invented in 1972 by Rudolf Bayer who called them "symmetric binary B-trees", but acquired its modern name in a paper in 1978 by Leonidas J. Guibas and Robert Sedgewick. It is complex, but has good worst-case running time for its operations and is efficient in practice: it can search, insert, and delete in O(log n) time, where n is total number of elements in the tree. Put very simply, a red-black tree is a binary search tree which inserts and removes intelligently, to ensure the tree is reasonably balanced.TerminologyA red-black tree is a special type of binary tree, used in computer science to organize pieces of comparable data, such as text fragments or numbers.The leaf nodes of red-black trees do not contain data. These leaves need not be explicit in computer memory — a null child pointer can encode the fact that this child is a leaf — but it simplifies some algorithms for operating on red-black trees if the leaves really are explicit nodes. To save memory, sometimes a single sentinel node performs the role of all leaf nodes; all references from internal nodes to leaf nodes then point to the sentinel node.Red-black trees, like all binary search trees, allow efficient in-order traversal in the fashion, Left-Root-Right, of their elements. The search-time results from the traversal from root to leaf, and therefore a balanced tree, having the least possible tree height, results in O(log n) search time.PropertiesAn example of a red-black treeA red-black tree is a binary search tree where each node has a color attribute, the value of which is either red or black. In addition to the ordinary requirements imposed on binary search trees, the following additional requirements apply to red-black trees:1. A node is either red or black.2.The root is black. (This rule is used in some definitions and not others. Since the root canalways be changed from red to black but not necessarily vice-versa this rule has littleeffect on analysis.)3.All leaves are black.4.Both children of every red node are black.5.Every simple path from a given node to any of its descendant leaves contains the samenumber of black nodes.These constraints enforce a critical property of red-black trees: that the longest path from the root to any leaf is no more than twice as long as the shortest path from the root to any other leaf in that tree. The result is that the tree is roughly balanced. Since operations such as inserting, deleting, and finding values require worst-case time proportional to the height of thetree, this theoretical upper bound on the height allows red-black trees to be efficient in the worst-case, unlike ordinary binary search trees.To see why these properties guarantee this, it suffices to note that no path can have two red nodes in a row, due to property 4. The shortest possible path has all black nodes, and the longest possible path alternates between red and black nodes. Since all maximal paths have the same number of black nodes, by property 5, this shows that no path is more than twice as long as any other path.In many of the presentations of tree data structures, it is possible for a node to have only one child, and leaf nodes contain data. It is possible to present red-black trees in this paradigm, but it changes several of the properties and complicates the algorithms. For this reason, this article uses "null leaves", which contain no data and merely serve to indicate where the tree ends, as shown above. These nodes are often omitted in drawings, resulting in a tree which seems to contradict the above principles, but which in fact does not. A consequence of this is that all internal (non-leaf) nodes have two children, although one or both of those children may be null leaves.Some explain a red-black tree as a binary search tree whose edges, instead of nodes, are colored in red or black, but this does not make any difference. The color of a node in this article's terminology corresponds to the color of the edge connecting the node to its parent, except that the root node is always black (property 2) whereas the corresponding edge does not exist.Analogy to B-trees of order 4The same red-black tree as in the example above, seen as a B-tree.A red-black tree is similar in structure to a B-tree of order 4, where each node can contain between 1 to 3 values and (accordingly) between 2 to 4 child pointers. In such B-tree, each node will contain only one value matching the value in a black node of the red-black tree, with an optional value before and/or after it in the same node, both matching an equivalent red node of the red-black tree.One way to see this equivalence is to "move up" the red nodes in a graphical representation of the red-black tree, so that they align horizontally with their parent black node, by creatingtogether a horizontal cluster. In the B-tree, or in the modified graphical representation of the red-black tree, all leaf nodes are at the same depth.The red-black tree is then structurally equivalent to a B-tree of order 4, with a minimum fill factor of 33% of values per cluster with a maximum capacity of 3 values.This B-tree type is still more general than a red-black tree though, as it allows ambiguity in a red-black tree conversion—multiple red-black trees can be produced from an equivalent B-tree of order 4. If a B-tree cluster contains only 1 value, it is the minimum, black, and has two child pointers. If a cluster contains 3 values, then the central value will be black and each value stored on its sides will be red. If the cluster contains two values, however, either one can become the black node in the red-black tree (and the other one will be red).So the order-4 B-tree does not maintain which of the values contained in each cluster is the root black tree for the whole cluster and the parent of the other values in the same cluster. Despite this, the operations on red-black trees are more economical in time because you don't have to maintain the vector of values. It may be costly if values are stored directly in each node rather than being stored by reference. B-tree nodes, however, are more economical in space because you don't need to store the color attribute for each node. Instead, you have to know which slot in the cluster vector is used. If values are stored by reference, e.g. objects, null references can be used and so the cluster can be represented by a vector containing 3 slots for value pointers plus 4 slots for child references in the tree. In that case, the B-tree can be more compact in memory, improving data locality.The same analogy can be made with B-trees with larger orders that can be structurally equivalent to a colored binary tree: you just need more colors. Suppose that you add blue, then the blue-red-black tree defined like red-black trees but with the additional constraint that no two successive nodes in the hierarchy will be blue and all blue nodes will be children of a red node, then it becomes equivalent to a B-tree whose clusters will have at most 7 values in the following colors: blue, red, blue, black, blue, red, blue (For each cluster, there will be at most 1 black node, 2 red nodes, and 4 blue nodes).For moderate volumes of values, insertions and deletions in a colored binary tree are faster compared to B-trees because colored trees don't attempt to maximize the fill factor of each horizontal cluster of nodes (only the minimum fill factor is guaranteed in colored binary trees, limiting the number of splits or junctions of clusters). B-trees will be faster for performing rotations (because rotations will frequently occur within the same cluster rather than with multiple separate nodes in a colored binary tree). However for storing large volumes, B-trees will be much faster as they will be more compact by grouping several children in the same cluster where they can be accessed locally.All optimizations possible in B-trees to increase the average fill factors of clusters are possible in the equivalent multicolored binary tree. Notably, maximizing the average fill factor in a structurally equivalent B-tree is the same as reducing the total height of the multicolored tree, by increasing the number of non-black nodes. The worst case occurs when all nodes in acolored binary tree are black, the best case occurs when only a third of them are black (and the other two thirds are red nodes).Applications and related data structuresRed-black trees offer worst-case guarantees for insertion time, deletion time, and search time. Not only does this make them valuable in time-sensitive applications such as real-time applications, but it makes them valuable building blocks in other data structures which provide worst-case guarantees; for example, many data structures used in computational geometry can be based on red-black trees, and the Completely Fair Scheduler used in current Linux kernels uses red-black trees.The AVL tree is another structure supporting O(log n) search, insertion, and removal. It is more rigidly balanced than red-black trees, leading to slower insertion and removal but faster retrieval. This makes it attractive for data structures that may be built once and loaded without reconstruction, such as language dictionaries (or program dictionaries, such as the order codes of an assembler or interpreter).Red-black trees are also particularly valuable in functional programming, where they are one of the most common persistent data structures, used to construct associative arrays and sets which can retain previous versions after mutations. The persistent version of red-black trees requires O(log n) space for each insertion or deletion, in addition to time.For every 2-4 tree, there are corresponding red-black trees with data elements in the same order. The insertion and deletion operations on 2-4 trees are also equivalent to color-flipping and rotations in red-black trees. This makes 2-4 trees an important tool for understanding the logic behind red-black trees, and this is why many introductory algorithm texts introduce 2-4 trees just before red-black trees, even though 2-4 trees are not often used in practice.In 2008, Sedgewick introduced a simpler version of red-black trees called Left-LeaningRed-Black Trees by eliminating a previously unspecified degree of freedom in the implementation. The LLRB maintains an additional invariant that all red links must lean left except during inserts and deletes. Red-black trees can be made isometric to either 2-3 trees, or 2-4 trees, for any sequence of operations. The 2-4 tree isometry was described in 1978 by Sedgewick. With 2-4 trees, the isometry is resolved by a "color flip," corresponding to a split, in which the red color of two children nodes leaves the children and moves to the parent node.OperationsRead-only operations on a red-black tree require no modification from those used for binary search trees, because every red-black tree is a special case of a simple binary search tree.However, the immediate result of an insertion or removal may violate the properties of ared-black tree. Restoring the red-black properties requires a small number (O(log n) or amortized O(1)) of color changes (which are very quick in practice) and no more than three tree rotations (two for insertion). Although insert and delete operations are complicated, their times remain O(log n).InsertionInsertion begins by adding the node much as binary search tree insertion does and by coloring it red. Whereas in the binary search tree, we always add a leaf, in the red-black tree leaves contain no information, so instead we add a red interior node, with two black leaves, in place of an existing black leaf.What happens next depends on the color of other nearby nodes. The term uncle node will be used to refer to the sibling of a node's parent, as in human family trees. Note that:∙Property 3 (All leaves are black) always holds.∙Property 4 (Both children of every red node are black) is threatened only by adding a red node, repainting a black node red, or a rotation.∙Property 5 (All paths from any given node to its leaf nodes contain the same number of black nodes) is threatened only by adding a black node, repainting a red node black, or a rotation.Note: The label N will be used to denote the node being inserted (colored red); P will denote N's parent node, G will denote N's grandparent, and U will denote N's uncle.Note that in between some cases, the roles and labels of the nodes are exchanged, but in each case, every label continues to represent the same node it represented at the beginning of the case. Any color shown in the diagram is either assumed in its case or implied by these assumptions.Each case will be demonstrated with example C code. The uncle and grandparent nodes can be found by these functions:struct node *grandparent(struct node *n){if ((n != NULL) && (n->parent != NULL))return n->parent->parent;elsereturn NULL;}struct node *uncle(struct node *n){struct node *g = grandparent(n);if (g == NULL)return NULL; // No grandparent means no uncleif (n->parent == g->left)return g->right;elsereturn g->left;}Case 1: The new node N is at the root of the tree. In this case, it is repainted black to satisfy Property 2 (The root is black). Since this adds one black node to every path at once, Property 5 (All paths from any given node to its leaf nodes contain the same number of black nodes) is not violated.voidinsert_case1(struct node *n){if (n->parent == NULL)n->color = BLACK;elseinsert_case2(n);}Case 2: The new node's parent P is black, so Property 4 (Both children of every red node are black) is not invalidated. In this case, the tree is still valid. Property 5 (All paths from any given node to its leaf nodes contain the same number of black nodes) is not threatened, because the new node N has two black leaf children, but because N is red, the paths through each of its children have the same number of black nodes as the path through the leaf it replaced, which was black, and so this property remains satisfied.voidinsert_case2(struct node *n){if (n->parent->color == BLACK)return; /* Tree is still valid */elseinsert_case3(n);}Note: In the following cases it can be assumed that N has a grandparent node G, because its parent P is red, and if it were the root, it would be black. Thus, N also has an uncle node U, although it may be a leaf in cases 4 and 5.Case 3: If both the parent P and the uncle U are red, then both nodes can be repainted black and the grandparent G becomes red (to maintain Property 5 (All paths from any given node to its leaf nodes contain the same number of black nodes)). Now, the new red node N has a black parent. Since any path through the parent or uncle must pass through the grandparent, the number of black nodes on these paths has not changed.However, the grandparent G may now violate properties 2 (The root is black) or 4 (Both children of every red node are black) (property 4 possibly being violated since G may have a red parent). To fix this, this entire procedure is recursively performed on G from case 1. Note that this is a tail-recursive call, so it could be rewritten as a loop;since this is the only loop, and any rotations occur after this loop, this proves that a constant number of rotations occur.voidinsert_case3(struct node *n){struct node *u = uncle(n), *g;if ((u != NULL) && (u->color == RED)) {n->parent->color = BLACK;u->color = BLACK;g = grandparent(n);g->color = RED;insert_case1(g);} else {insert_case4(n);}}Note: In the remaining cases, it is assumed that the parent node P is the left child of its parent. If it is the right child, left and right should be reversed throughout cases 4 and 5.The code samples take care of this.Case 4: The parent P is red but the uncle U is black; also, the new node N is the right child of P, and P in turn is the left child of its parent G. In this case, a left rotation that switches the roles of the new node N and its parent P can be performed; then, the former parent node P is dealt with using Case 5 (relabeling N and P) because property4 (Both children of every red node are black) is still violated. The rotation causes somepaths (those in the sub-tree labelled "1") to pass through the new node where they did not before, but both these nodes are red, so Property 5 (All paths from any given node to its leaf nodes contain the same number of black nodes) is not violated by the rotation.voidinsert_case4(struct node *n){struct node *g = grandparent(n);if ((n == n->parent->right) && (n->parent == g->left)) {rotate_left(n->parent);n = n->left;} else if ((n == n->parent->left) && (n->parent == g->right)) {rotate_right(n->parent);n = n->right;}insert_case5(n);}Case 5: The parent P is red but the uncle U is black, the new node N is the left child of P, and P is the left child of its parent G. In this case, a right rotation on the parent of P is performed; the result is a tree where the former parent P is now the parent of both the new node N and the former grandparent G. G is known to be black, since its former child P could not have been red otherwise. Then, the colors of P and G are switched, and the resulting tree satisfies Property 4 (Both children of every red node are black). Property 5 (All paths from any given node to its leaf nodes contain the same number of black nodes) also remains satisfied, since all paths that went through any of these three nodes went through G before, and now they all go through P. In each case, this is the only black node of the three.voidinsert_case5(struct node *n){struct node *g = grandparent(n);n->parent->color = BLACK;g->color = RED;if ((n == n->parent->left) && (n->parent == g->left)) {rotate_right(g);} else { /* (n == n->parent->right) and (n->parent == g->right) */rotate_left(g);}}Note that inserting is actually in-place, since all the calls above use tail recursion. RemovalIn a normal binary search tree, when deleting a node with two non-leaf children, we find either the maximum element in its left subtree or the minimum element in its right subtree, and move its value into the node being deleted (as shown here). We then delete the node we copied the value from, which must have less than two non-leaf children. Because merely copying a value does not violate any red-black properties, this reduces to the problem of deleting a node with at most one non-leaf child. It does not matter whether this node is the node we originally wanted to delete or the node we copied the value from.For the remainder of this discussion we can assume we are deleting a node with at most one non-leaf child, which we will call its child (if it has only leaf children, let one of them be its child). If we are deleting a red node, we can simply replace it with its child, which must be black (Actually a red node can have either two non leaf black children or two leaf children which are black per definition, thus in this case the red node is replaced by a leaf because it was required the node to be deleted has at most one non leaf child). All paths through the deleted node will simply pass through one less red node, and both the deleted node's parent and child must be black, so properties 3 (All leaves, including nulls, are black) and 4 (Both children of every red node are black) still hold.Another simple case is when the deleted node is black and its child is red. Simply removing a black node could break Properties 4 (Both children of every red node are black) and 5 (All paths from any given node to its leaf nodes contain the same number of black nodes), but if we repaint its child black, both of these properties are preserved.The complex case is when both the node to be deleted and its child are black (Actually we are going to delete a black node which has two leaf children, because if the black node had one non leaf child on the one side but just a leaf child on the other side, then the count of black nodes on both sides would be different, thus the tree had been an invalid red-black tree). We begin by replacing the node to be deleted with its child. We will call (or label) this child (in its new position) N, and its sibling (its new parent's other child) S. In the diagrams below, we will also use P for N's new parent, SL for S's left child, and SR for S's right child (S cannot be a leaf because if N is black, what we presumed, than P's one subtree which includes N counts twoblack-height and thus P's other subtree which includes S must also count two black-height what cannot be the case if S is a leaf node).Note: In between some cases, we exchange the roles and labels of the nodes, but in each case, every label continues to represent the same node it represented at the beginning of the case. Any color shown in the diagram is either assumed in its case or implied by these assumptions. White represents an unknown color (either red or black).We will find the sibling using this function:struct node *sibling(struct node *n){if (n == n->parent->left)return n->parent->right;elsereturn n->parent->left;}Note: In order that the tree remains well-defined, we need that every null leaf remainsa leaf after all transformations (that it will not have any children). If the node we aredeleting has a non-leaf (non-null) child N, it is easy to see that the property is satisfied.If, on the other hand, N would be a null leaf, it can be verified from the diagrams (or code) for all the cases that the property is satisfied as well.We can perform the steps outlined above with the following code, where the functionreplace_node substitutes child into n's place in the tree. For convenience, code in this section will assume that null leaves are represented by actual node objects rather than NULL (the code in the Insertion section works with either representation).voiddelete_one_child(struct node *n){/** Precondition: n has at most one non-null child.*/struct node *child = is_leaf(n->right) ? n->left : n->right;replace_node(n, child);if (n->color == BLACK) {if (child->color == RED)child->color = BLACK;elsedelete_case1(child);}free(n);}Note: If N is a null leaf and we do not want to represent null leaves as actual node objects, we can modify the algorithm by first calling delete_case1() on its parent (the node that we delete, n in the code above) and deleting it afterwards. We can do this because the parent is black, so it behaves in the same way as a null leaf (and is sometimes called a 'phantom' leaf). And we can safely delete it at the end as n will remain a leaf after all operations, as shown above.If both N and its original parent are black, then deleting this original parent causes paths which proceed through N to have one fewer black node than paths that do not. As this violates Property 5 (All paths from any given node to its leaf nodes contain the same number of black nodes), the tree must be rebalanced. There are several cases to consider:Case 1: N is the new root. In this case, we are done. We removed one black node from every path, and the new root is black, so the properties are preserved.voiddelete_case1(struct node *n){if (n->parent != NULL)delete_case2(n);}Note: In cases 2, 5, and 6, we assume N is the left child of its parent P. If it is the right child, left and right should be reversed throughout these three cases. Again, the code examples take both cases into account.Case 2: S is red. In this case we reverse the colors of P and S, and then rotate left at P, turning S into N's grandparent. Note that P has to be black as it had a red child.Although all paths still have the same number of black nodes, now N has a black sibling and a red parent, so we can proceed to step 4, 5, or 6. (Its new sibling is black because it was once the child of the red S.) In later cases, we will relabel N's new sibling as S.voiddelete_case2(struct node *n){struct node *s = sibling(n);if (s->color == RED) {n->parent->color = RED;s->color = BLACK;if (n == n->parent->left)rotate_left(n->parent);elserotate_right(n->parent);}delete_case3(n);}Case 3: P, S, and S's children are black. In this case, we simply repaint S red. The result is that all paths passing through S, which are precisely those paths not passing through N, have one less black node. Because deleting N's original parent made all paths passing through N have one less black node, this evens things up. However, all paths through P now have one fewer black node than paths that do not pass through P, so Property 5 (All paths from any given node to its leaf nodes contain the same number of black nodes) is still violated. To correct this, we perform the rebalancing procedure on P, starting at case 1.voiddelete_case3(struct node *n){struct node *s = sibling(n);if ((n->parent->color == BLACK) &&(s->color == BLACK) &&(s->left->color == BLACK) &&(s->right->color == BLACK)) {s->color = RED;delete_case1(n->parent);} elsedelete_case4(n);}Case 4: S and S's children are black, but P is red. In this case, we simply exchange the colors of S and P. This does not affect the number of black nodes on paths going through S, but itdoes add one to the number of black nodes on paths going through N, making up for the deleted black node on those paths.voiddelete_case4(struct node *n){struct node *s = sibling(n);if ((n->parent->color == RED) &&(s->color == BLACK) &&(s->left->color == BLACK) &&(s->right->color == BLACK)) {s->color = RED;n->parent->color = BLACK;} elsedelete_case5(n);}Case 5: S is black, S's left child is red, S's right child is black, and N is the left child of its parent. In this case we rotate right at S, so that S's left child becomes S's parent and N's new sibling. We then exchange the colors of S and its new parent. All paths still have the same number of black nodes, but now N has a black sibling whose right child is red, so we fall into case 6. Neither N nor its parent are affected by this transformation. (Again, for case 6, we relabel N's new sibling as S.)voiddelete_case5(struct node *n){struct node *s = sibling(n);if (s->color == BLACK) { /* this if statement is trivial,due to Case 2 (even though Case two changed the sibling to a sibling's child,the sibling's child can't be red, since no red parent can have a red child). */// the following statements just force the red to be on the left of the left of the parent,// or right of the right, so case six will rotate correctly.if ((n == n->parent->left) &&(s->right->color == BLACK) &&(s->left->color == RED)) { // this last test is trivial too due to cases2-4.s->color = RED;。

红黑树ppt

在Linux内核中,用于组织虚拟区间的数据结构也是红黑 树
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Байду номын сангаас
根结点的黑高:树的黑高
设r是红黑树的黑高,h是红黑树的高度,n是节点个数 性质1:r ≤ h ≤ 2r 性质2:n ≥ 2r-1,最少是满二叉树 性质3:h ≤ 2log2(n+1) 结论: 含有n个节点的红黑树的深度至多为log2n+1,红黑树搜
索、插入、删除的时间复杂度为O(log2n)
红黑树(Red-Black Tree)
目录
一、红黑树的定义
Red-Black tree, 简称RB-Tree 它是在1972年由鲁道夫·贝尔发明的,他称之为“对称
二叉B树”,它现代的名字是在 Leo J. Guibas 和 Robert Sedgewick 于1978年写的一篇论文中获得的 特点:利用对树中的结点 “红黑着色”的要求,降低了 平衡性的条件,达到局部平衡,有着良好的最坏情况运 行时间,它可以在O(log2n)时间内做查找,插入和删除, 这里的n是树中元素的数目。
红黑树结点示例
typedef int key_t; typedef int data_t;
typedef enum color_t {
RED = 0, BLACK = 1 }color_t;
typedef struct rb_node_t {
key_t key; color_t color; struct rb_node_t *parent; struct rb_node_t *left; struct rb_node_t *right, }rb_node_t;

新版PEP重点小学英语(3-6年级)单词表格模板

小学英语三年级上册单词表Unit1ruler['ru:l??]n.直尺pencil[?pensl]n.铅笔eraser[i'reis?]n.橡皮擦crayon['krei?n]n.蜡笔bag[b?g]n.包pen[pen]n.钢笔pencilbox n.铅笔盒book[buk]n.书no[n?u]不your[j?:?]你(们)的Unit2red[red]n.红色adj.红色的green[ɡri?n]adj.绿色的n.绿色yellow[?jel??]黄色的n.黄色blue[blu?]n.蓝色adj.蓝色的black[bl?k]n.黑色adj.黑色的brown[braun]n.棕色adj.棕色的white[(h)wait]adj.白色的n.白色orange[??r?nd?]n.橙色adj.橙色的OK[???ke?]好;行mum[m?m]n.妈妈mom[m?m]n.妈妈(美式英语)Unit3face[feis]n.脸ear[i?]n.耳朵eye[ai]n.眼睛nose[n?uz]n.鼻子mouth[mauθ]n.嘴arm[ɑ:m]n.胳膊hand[h?nd]n.手head?[hed]n.头body['b?di]n.身体leg[leg]n.腿foot[fut]n.脚school[sku:l]n.学校Unit4duck[d?k]n.鸭子pig[piɡ]n.猪cat[k?t]n.猫bear[be??]n.熊dog[d?g]n.狗elephant['elif?nt]n.大象monkey['m??ki]n.猴子bird[b?:?d]n.鸟tiger['taig?]n.老虎panda['p?nd?]n.熊猫zoo?[zu?]n.动物园funny[‘f?ni]adj.滑稽的Unit5bread[bred]n.面包juice[d?u:s]n.果汁、液egg[eg]n.蛋milk[milk]n.牛奶water['w?:t?]n.水cake[keik]n.蛋糕fish[fi?]n.鱼rice[rais]n.米饭Unit6one[w?n]一two[tu:]二three[θri:]三four[f?:(r)]四five[fa?v]五six[s?ks]六seven['sevn]七eight[eit]八nine[nain]九ten[ten]十brother[‘br?e?]n.兄;弟plate[pleit]n.盘子三年级英语下册词汇表Unit1UK英国USA美国canada['k?n?d?]加拿大China['t?a?n?]?中国she[?i?]她student['stju?d(?)nt]?学生pupil[?pju:pl]学生,(尤指)小学生he[hi?]?他teacher['ti?t??]教师boy[b??]男孩and[?nd]?和;与girl?[g??l]女孩new[nju?]新的friend[frend]朋友today[t?'de?]今天Unit2father['fɑ?e?]父亲;爸爸dad[d?d](口语)爸爸;爹爹man?[m?n]男人woman['w?m?n]女人mother?['m?e?]母亲;妈妈sister['s?st?]姐;妹brother['br?e?]兄;弟grandmother[?gr?nm?e?(r)](外)祖母grandma[?gr?nmɑ:](口语)(外)祖母grandfather[?gr?nfɑ:e?(r)](外)祖父grandpa[?gr?npɑ:](口语)(外)祖父family['f?m?li]家;家庭Unit3thin[θin]瘦的fat[f?t]胖的;肥的tall[t?:l]高的short[??:t]矮的;短的long[l??]长的small[sm?:l]小的big[b?g]大的so[s??]这么;那么children['t?ildr?n](child[t?a?ld]的复数)儿童Unit4on[?n]在…之上in[?n]在…里under['?nd?]在…下面chair[t?e?]椅子desk?[desk]书桌cap[k?p]帽子ball[b??l]球car[kɑ?]小汽车boat[b??t]小船map[m?p]地图toy[t??]玩具box[b?ks]盒;箱Unit5pear[pe?]梨apple[??pl]?苹果orange[??r?nd?]橙子banana[b?'nɑ?n?]香蕉watermelon[?w?:t?mel?n]西瓜strawberry['str??b?ri]草莓grape[gre?p]葡萄buy[ba?]买fruit[fru?t]水果Unit6eleven[??levn]十一twelve[twelv]十二thirteen['θ??ti?n]十三fourteen['f??ti?n]十四fifteen['f?fti?n]十五sixteen['s?ksti?n]十六seventeen['sevnti?n]十七eighteen['e?ti?n]十八nineteen['na?nti?n]十九twenty['twent?]二十kite[ka?t]风筝beautiful[?bju:t?fl]美丽的四年级上册单词表Unit1classroom[klɑ:sru:m]教室window[wind?u]窗户blackboard[b?:d]黑板light[lait]电灯picture[?p?kt??(r)]图画door[d?:(r)]门teacher’sdesk讲台computer[k?m?pju:t?(r)]电脑fan[f?n]风扇wall[w?:l]墙floor[fl?:]地板near[ni?]在…的旁边TV[?ti:?vi:]电视really[?ri:?li]实际上;真,真正clean[kli:n]打扫;清洁;擦干净的help[help]帮助;帮忙Unit2schoolbag['sku:lb?g]书包math[m?θ]book[b?k]数学书English[???gl??]book英语书Chinese[?t?a??ni:z]book语文书story—book[ˊst?:ribuk]故事书candy[?k?ndi]糖果somuch[m?t?]非常的notebook[?n?utbuk]笔记本toy[t?i]玩具wow[wa?]哇!呀!k ey[ki]钥匙lost[l?st]丢失(lose的过去形式)cute[kju:t]可爱的Unit3strong[str??]强壮的friendly[?frendli]朋友(们)quiet[?kwai?t]安静的hair[he?(r)]头发shoe[?u:]鞋glasses['glɑ:s?z]眼镜his[hiz]他的or[?:(r)]或者right[rait]正确的hat[h?t]帽子her[h?(r)]她的Unit4bedroom[?bedru:m]卧室livingroom[?livi?ru:m]起居室,客厅study[?st?di]书房kitchen[?kit?in]厨房bathroom[?bɑ:θru:m]浴室,洗手间bed[bed]床phone[f?un]电话table[?teibl]桌子sofa[?s?uf?]沙发fridge[frid?]冰箱find[faid]找到them他(她;它)们Unit5beef[bi:f]牛肉chicken[?t?ikin]鸡肉noodle(s)[?nu:dl(s)]面条soup[su:p]汤vegetable[?ved?it?bl]蔬菜chopsticks['t??pst?ks]筷子bowl[b?ul]碗fork[f?:k]餐叉knife[naif]刀spoon[spu:n]勺dinner[ˊdin?]晚餐;正餐pass[pɑ:s]给;递ready[?redi]准备好try[trai]尝试;试helpyourself[j?:?self]为自己取用Unit6parents[?p??r?nts]父母cousin[?k?zn]同辈表亲(或堂亲)uncle[??kl]叔父;舅父;姑父;姨父aunt[英][ɑ:nt]姑姑;婶;姨baby[beibi]婴儿doctor[?d?kt?]医生cook[?kuk]厨师driver[?draiv?]司机farmer[?fɑ:m?]农民nurse[n?:s]护士but[b?t]但是little[?l?tl]小的puppy[ˊp?pi]小狗job[d??b]工作basketball[baskitb?:l]篮球footballplayer[?f?tb?:l?ple??(r)]足球运动员四年级英语下册单词表Unit1firstfloor一楼[f?:st]secondfloor二楼[?sek?nd] teacher’soffice[??f?s]教师办公室library[?la?br?ri]图书馆playground[?ple?gra?nd]操场computerroom计算机房[k?m?pju:t?(r)] artroom美术教室[ɑ:t]musicroom音乐教室[?mju:z?k]nextto[neksttu:]紧邻;在……近旁homework[?h??mw?:k]作业class[klɑ:s]班;班级forty[?f?:ti]四十way[we?]方向Unit2breakfast[?brekf?st]早餐;早饭Englishclass英语课[???gl??klɑ:s]lunch[l?nt?]午餐;午饭musicclass音乐课[?mju:z?kklɑ:s]PEclass体育课[?pi:'i:] dinner[?d?n?(r)](中午或晚上吃的)正餐getup[ɡet?p]起床gotoschool[ɡ?utu:sku:l]去上学gohome[ɡ?uh?um]回家gotobed[ɡ?utu:bed]上床睡觉people[?pi:pl]人民over[???v?(r)]结束now[na?]现在;目前o’clocko’clock(表示整点)……点钟kid[k?d]小孩thirty[?θ?:ti]三十hurry[?h?ri]快点comeon[k?m?n]快;加油justaminute[d??st??minit]稍等一会Unit3cold[k??ld]寒冷的;冷的cool[ku:l]凉的;凉爽的warm[w?:m]温暖的;暖和的hot[h?t]热的;烫的sunny[?s?ni]阳光充足的windy[?w?ndi]多风的;风大的cloudy[?kla?di]阴天的;多云的snowy[?sn??i]下雪(多)的rainy[?re?ni]阴雨的;多雨的outside[?a?t?sa?d]在户外weather[?wee?(r)]天气fly[fla?]放(风筝等)love[l?v]爱becareful[bi:?k??ful]小心Unit4tomato[t??mɑ:t??]西红柿potato[p??te?t??]马铃薯;土豆carrot[?k?r?t]胡萝卜horse[h?:s]马cow[ka?]母牛;奶牛sheep[?i:p]羊;绵羊hen[hen]母鸡these[ei:z](this的复数形式)animal[??n?ml]兽;动物yum[j?m]表示气味或味道非常好those[e??z](that的复数形式)那些garden[?gɑ:dn]花园;菜园farm[fɑ:m]农场goat[g??t]山羊eat[i:t]吃Unit5clothes[kl??ez]衣服;服装pants[p?nts]裤子hat[h?t](常指带檐的)帽子dress[dres]连衣裙skirt[sk?:t]女裙coat[k??t]外衣;大衣sweater[?swet?(r)]毛衣sock[s?k]短袜shorts[??:ts]短裤jacket[?d??k?t]夹克衫shirt[??:t](尤指男士)衬衫yours[j?:z]你的;你们的whose[hu:z]谁的mine[ma?n]我的pack[p?k]收拾(行李)wait[we?t]等待scarf[skɑ:f]围巾;披巾Unit6glove[gl?v](分手指的)手套umbrella[?m?brel?]伞;雨伞sunglasses[?s?nglɑ:s?z]太阳镜pretty[?pr?ti]美观的;精致的expensive[?k?spens?v]昂贵的;花钱多的cheap[t?i:p]花钱少的;便宜的nice[na?s]好的tryon[trai?n]试穿size[sa?z]尺码;号too[tu:]太;过于just[d??st]正好;恰好howmuch[haum?t?]多少钱eighty[?e?ti]八十dollar[?d?l?(r)]美元more[m?:(r)]更多的us[?s][?s]我们(宾格)sale[se?l]特价销售;大减价五年级上册单词表Unit1old[?uld]年老的young[j??]年轻的funny['f?ni]滑稽可笑的;可笑的kind[kaind]和蔼的strict[strikt]严格的.polite[p??la?t]有礼貌的hard-working[hɑ:d'w?:k??]努力工作的,勤奋的helpful[’helpfl]有帮助的clever[’klev?(r)]聪明的shy[?a?]害羞的know[n??]知道.了解our[a??]我们的sometimes[?s?mta?mz]有时候robot[?r??b?t]机器人him[h?m](he的宾格)他speak[spi:k]会说,会讲finish[?f?n??]完成;做完Unit2Monday(Mon.)星期一['m?ndei] Tuesday(Tue.)星期二['tju:zdei] Wednesday(Wed.)星期三['wenzdei] Thursday(Thu.)星期四['θ?:zdei]Friday(Fri.)星期五['fraidei] Saturday(Sat.)['s?t?dei]星期六Sunday(Sun.)['s?ndei]星期天.weekend[?wi:k?end]周末wash[w??]洗watch[w?t?]看do[du]做;干dohomework['h?umw?:k]做作业read[ri:d]看,读readbooks看书play[ple?]踢、玩、参加(体育运动)playfootball踢足球cooking[?k?k??]烹饪;烹调often[??fn]常常;时常park[pɑ:k]公园sport[sp?:t]体育运动every[?evri]每个;每一个day[de?]一天;一日Unit3sandwich[?s?nw?t?]三明治salad[?s?l?d]蔬菜沙拉;混合沙拉hamburger[?h?mb?:g?(r)]汉堡包icecream[a?skri:m]冰淇淋tea[ti:]茶水;茶fresh[fre?]新鲜的healthy['helθi]健康的;有益健康的delicious[d??l???s]美味的hot[h?t]辣的;辛辣的sweet[swi:t]甜的drink[dr??k]喝;饮thirsty[?θ?:sti]渴的口渴的favourite['feiv?rit]最喜爱的food[fu:d]食物onion[??nj?n]洋葱;葱头Unit4sing[s??]唱;歌唱song[s??]歌曲playthepipa弹琵琶Kungfu[k??fu]功夫武术dokungfu练武术dance[dɑ:ns]跳舞draw[dr?:]画cartoon[kɑ:?tu:n]漫画cook[k?k]烹调swim[sw?m]游泳dear(用于信函抬头的名字或头衔前)亲爱的we’ll=wewill我们将playbasketball[ple?][?bɑ:sk?tb?:l]打篮球playping-pong打乒乓球ping-pong[p??p??]乒乓球speakEnglish说英语party[?pɑ:ti]聚会;派对next[nekst]下一个的;紧接着的wonderful[?w?nd?fl]了不起的learn[l?:n]学;学习;学会any[?eni]任何的;任一的problem[?pr?bl?m]问题want[w?nt]想要send[send]发送;邮寄noproblem[?pr?bl?m]没问题email['i:me?l]电子邮件at[?t,?t](后面接邮件地址)Unit5village['v?l?d?]村庄house[ha?s]房屋;房子;住宅boating[?b??t??]划船clock[kl?k]钟,时钟plant[plɑ:nt]植物bottle[?b?tl]瓶子waterbottle[?w?:t??b?tl]水瓶bike[ba?k]自行车photo[?f??t??]照片;相片front[fr?nt]正面infrontotf在……前面between[b??twi:n]在…之间;above[??b?v]在……上面beside[b??sa?d]在…旁边(附近) behind[b??ha?nd]在…的后面there[ee?(r)](表示存在或发生)their[ee?]他(她,它)们的house[ha?s]房屋;房子;住宅lot[l?t]大量lotsof大量,许多flower[?fla??]花;花朵move[mu:v]搬家dirty[?d?:ti]肮脏的everywhere[?evriwe?]到处,处处mouse[ma?s]老鼠live[l?v]居住nature[neit??(r)]自然界;大自然grandparent[?gr?npe?r?nt]祖父;祖母;外祖母;外祖父singEnglishsong唱英文歌曲drawcartoons[dr?:][ka:'tu:nz]画漫画Unit6forest[?f?r?st]森林river['riv?]河流lake[leik]湖泊mountain['mauntin]高山;山脉hill[hil]小山tree[tri:]树;树木bridge[brid?]桥building['bildi?]建筑物aren’t=arenotvillage['vilid?]乡村;村庄house[haus]房子;住宅boating[’b??t??]划船goboating[ɡ?u?b??t??]去划船rabbit[?r?b?t]兔子,野兔high[ha?]高的第五年级(下)Unit1eatbreakfast吃早饭[i:t][?brekf?st] have……class上……课[klɑ:s] playsports进行体育运动[ple?][sp?:ts] exercise活动;运动[?eks?sa?z]domormingexercises做早操eatdinner吃晚饭[i:t?din?]cleanmyroom打扫我的房间goforawalk散步[ɡ?uf?:?w?:k] goshopping去买东西;购物[ɡ?u???p??] take学习;上(课)[te?k]dancing跳舞;舞蹈[?dɑ:ns??]takeadancingclass上舞蹈课when什么时候;何时[wen]after在(时间)后[?ɑ:ft?(r)]start开始[stɑ:t] usually通常地;惯常的[?ju:?u?li]spain西班牙[spe?n]late晚;迟[le?t]a.m午前,上午p.m午后;下午why为什么[wa?]shop商店;购物[??p]work工作[w?:k]last上一个的;刚过去的[lɑ:st]sound听起来好像[sa?nd]also还;也[??:ls??]busy忙的[?b?zi]need需要[ni:d]play戏剧;剧本[ple?]letter信[?let?(r)]live居住[l?v]island岛[?a?l?nd] always总是;一直[??:lwe?z]cave三洞;洞穴[ke?v] goswimming去游泳[ɡ?u?sw?m??]win获胜[w?n]Unit2spring春天[spr??]summer夏天[?s?m?(r)]autumn秋天[??:t?m]winter冬天[?w?nt?(r)]season季节[?si:zn]picnic野餐[?p?kn?k]goonapicnic去野餐pick摘;采摘[p?k]pickapples摘苹果['?plz]snowman雪人[?sn??m?n]makeasnowman堆雪人[meik??sn???m?n] goswimming去游泳[ɡ?u?sw?m??] which哪一个[w?t?]best最;最高程度的[best]snow雪[sn??]goodjob做得好[ɡudd??b]because因为[b??k?z]vacation假期[v??ke??n]all全;完全[?:l]pink粉色;粉色的[p??k]lovely可爱的;美丽的[?l?vli]leaf叶子[li:f]leaves(复数)叶子[li:vz]paint用颜料给画[pe?nt]fall落下;【美】秋天[f?:l]Unit3January一月[?d??nju?ri]February二月[?febru?ri]March三月[mɑ:t?]April四月[?e?pr?l]May五月[me?]July七月[d?u?la?]August八月[??:g?st] September九月[sep?temb?(r)]October十月[?k?t??b?(r)] November十一月[n???vemb?(r)] December十二月[d??semb?(r)]few不对;很少[fju:]afew一些[?fju:]thing事情[θ??]meet集会;开会[mi:t] sportsmeet运动会[sp?:tsmi:t] Easter复活节[?i:st?(r)]trip旅行[tr?p]year年[j??(r)]plant种植[plɑ:nt] contest比赛;竞赛[?k?ntest] thegreatwall长城[e?gre?tw?:l] national国家的[?n??n?l] nationalday国庆日[?n???n?ldei]American美国[??mer?k?n] Thanksgiving感恩节[?θ??ks'ɡ?v??]Christmas圣诞节[?kr?sm?s]holiday假日,节日[?h?l?de?]game游戏[ge?m]roll滚动[r??l]lookfor寻找[lukf?:]chocolate巧克力[?t??kl?t]bunny(用作儿语)兔子[?b?ni]RSVP[?ɑ:resvi:'pi:](尤用于请柬)?请回复;by在…….之前[ba?]Unit4first第一(的)[f?:st] second(2nd)第二(的)[?sek?nd] third第三(的)[θ?:d]fourth第四(的)[f?:θ]fifth第五(的)[f?fθ]twelfth第十二(的)[twelfθ]twentieth(20th)['twent??θ]第二十(的)twenty-first(21st)[?twenti:f?:st]第二十一(的)twenty-third(23rd)[?twent?'θ?:d]第二十三(的)thirtieth(30th)第三十(的)['θ?:t??θ] special特殊的;特别的[?spe?l]fool蠢人;傻瓜[fu:l]kitten小猫[?k?tn]diary日记[?da??ri]still仍然;依旧;还是[st?l]noise声音;响声;噪音[n??z]fur(某些动物的)浓密的软毛[f?:(r)]open开着的[???p?n]walk行走[w?:k]Unti5mine我的[ma?n]0.yours你(们)的[j?:z]his他的[h?z]hers她的[h?:z]theirs他们的;她们的;它们的[ee?z]ours我们的[?a??z] climbing(正在)攀登;攀爬[?kla?m??] eating(正在)吃[?i:t??]playing(正在)玩耍[?ple???]jumping(正在)跳jumpingdrinking(正在)喝水[?dr??k??]sleeping(正)在睡觉['sli:p??]each每一;各个[i:t?]other其他[??e?(r)]eachother互相[i:t???e?(r] excited兴奋的;激动的[?k?sa?t?d]like像……那样[la?k]Unit6 doingmorningexercises(正在)做早操having……class(正在)上……课eatinglunch(正在)吃午饭readingabook(正在)看书listeningtomusic(正在)听音乐keep保持某种状态[ki:p] keeptotheright靠右[ki:ptu:e?rait] keepyourdeskclean保持你的课桌干净talkquietly小声讲话[t?:k]['kwa??tl?]turn顺序[t?:n] taketurns按顺序来[te?k]['t?:nz]bamboo竹子[?b?m?bu:]its(指事物,动物或幼儿)它的;他的;她的[?ts]show给人看;指引[???]anything任何事物[?eniθ??]else另外;其他[els] exhibition展览[?eks??b??n] say说;讲[se?] havealook看一看[h?v?luk] sushi寿司[?su:?i]teach教[ti:t?]sure(表示同意)当然[???(r)] Canadian加拿大的[k??ne?di?n] Spanish西班牙的[?sp?n??]六年级上册单词表Unit1science科学[?sa??ns]museum博物馆[mju?zi:?m] postoffice邮局[p?ust??fis] bookstore书店['b?kst?:(r)] cinema电影院/'sin?m?/hospital 医院[?h?sp?tl] crossing十字路口[?kr?s??]turn转弯/t?:n/left 左/left/straight笔直地/streit/right右/rait/ask 问[ɑ:sk]interesting 有趣的[??ntr?st??] Italian意大利的[?'t?l??n] restaurant餐馆[?restr?nt]pizza比萨饼[?pi:ts?]street大街;街道 /stri:t/get 到达/get/GPS全球(卫星)定位系统[?d?i:pi:?es] gave(give的过去式)提供;交给/geiv/ feature 特点[?fi:t??(r)]follow跟着[?f?l??]far较远的[fɑ:(r)]tell 告诉/tel/Unit2onfoot步行[?nfut]by(表示方式)乘[ba?]bus 公共汽车[b?s] plane飞机[ple?n]taxi 出租汽车[?t?ksi]ship(大)船[??p]subway地铁[?s?bwe?]train火车[tre?n]slow慢的[sl??]down减少;降低[da?n] slowdown慢下来[sl?udaun]stop停下[st?p]Mrs夫人['m?s?z]early早到的[??:li]helmet头盔[?helm?t]must必须[m?st][m?st]wear戴[we?(r)]attention注意[??ten?n] payattentionto注意[pei??ten??ntu:] traffic交通[?tr?f?k] trafficlights交通信号灯[?tr?fiklaits] Germany德国['d??:m?n?]fast快的[fɑ:st]ferry轮渡[?feri]Munich慕尼黑(德国城市)['mju:n?k] Alaska阿拉斯加州(美国州名)[??l?sk?] sled雪橇[sled]PaPaWestray帕帕韦斯特雷岛Scotland苏格兰['sk?tl?nd]Unit3visit 拜访[?v?z?t]film电影[f?lm]seeafilm看电影[si:?film]trip旅行[tr?p]takeatrip去旅行[te?k?tr?p] supermarket超市[?su:p?mɑ:k?t] evening晚上;傍晚[?i:vn??]tonight在今晚[t??na?t]tomorrow明天[t??m?r??] nextweek下周[nekstwi:k] dictionary 词典dictionarycomic滑稽的[?k?m?k] comicbook[?k?mikbuk](儿童的)连环画册word 单词[w?:d]wordbook单词书postcard明信片[?p??stkɑ:d] lesson课[?lesn]space太空[spe?s]travel(尤其长途)旅行[?tr?vl] half一半[hɑ:f]price价格[pra?s]Mid-autumnFestival[m?d??:t?m?fest?vl]中秋节together一起[t??gee?(r)] gettogether聚会[ɡett??ɡee?] mooncake月饼['mu:nke?k]poem诗[?p???m]moon月亮[mu:n]Unit4studies['st?d?z](study的第三代称单数形式)学习puzzle谜[?p?zl]hiking远足[?ha?k??]penpal 笔友[?ha?k??]hobby业余爱好[penp?l]idea想法;主意[a??d??] amazing令人惊奇的 [??me?z??] shall表示征求意见[??l]goal射门[g??l]join加入[d???n]club俱乐部[kl?b]share分享[?e?(r)]Canberra['k?nb?r?]堪培拉(澳大利亚首都)Unit5factory工厂[?f?ktri]worker 工人[?w?:k?(r)] postman邮递员[?p??stm?n] businessman[?b?zn?sm?n]商人;企业家policeofficer警察[p??li:s??fis?] fisherman渔民[?f???m?n] scientist科学家[?sa??nt?st] pilot飞行员[?pa?l?t]coach教练[k??t?]country 国家[?k?ntri] headteacher校长[hed?ti:t??] sea 大海[si:]stay保持[ste?]university大学[?ju:n??v?:s?ti] gym体育馆[d??m]if如果[?f]reporter记者[r??p?:t?(r)] use使用[ju:s]type 打字[ta?p]quickly快速地[?kw?kli] secretary秘书[?sekr?tri]Unit6angry生气的[???gri]afraid害怕[??fre?d]sad 难过的[s?d]worried 担心的;发愁的[?w?rid] happy高兴的[?h?pi]seeadoctor看病[si:??d?kt?] wear穿[we?(r)]more更多的[m?:(r)]deep深的[di:p]breath呼吸[breθ] takeadeepbreath[teik?di:pbreθ]深深吸一口气count数数[ka?nt]counttoten数到十[ka?nt]chase追赶[t?e?s]mice(mouse的复数)老鼠/mais/ bad邪恶的;坏的[b?d]hurt(使)受伤[h?:t]ill有病;不舒服[?l] wrong 有毛病[r??] should应该[??d]feel 觉得;感到[fi:l] well 健康;身体好[wel] sit坐[s?t]grass草坪[grɑ:s]hear听见[h??(r)]ant 蚂蚁[?nt]worry 担心;担忧[?w?ri] stuck 陷住;无法移动[st?k] mud 泥[m?d]pull 拉;拽[p?l] everyone 每人[?evriw?n]六年级下册Unit1taller更高的shorter更矮的['??:t?] stronger更强壮的[str??g?(r)] older年龄更大的['??ld?r] younger更年轻的[?j??g?(r)] cm(centimeter)厘米than与……相比较little小的tail尾巴think想;思考funnier更滑稽的kg(kilogram)千克;公斤bigger(体型)更大的heavier更重的longer更长的thinner更瘦的smaller(体型)更小的feet脚(复数)size号码;尺码wear穿meter米ton吨each各自;每个squid鱿鱼lobster龙虾shark鲨鱼deep深的seal海豹killerwhale虎鲸even甚至Unit2haveafever发烧hurt疼痛haveacold感冒;伤风haveatoothache牙疼haveaheadache头疼haveasorethroat喉咙疼matter事情;麻烦sore疼的feel感觉sick不舒服的people人们buy买bought买了present礼物row划(船)rowed划了(船)know知道might可以;能worry烦恼;忧虑medicine药drink饮料stay在;逗留better更好的soon立刻;不久tired疲劳的;累的excited兴奋的angry生气的;愤怒的happy高兴的bored无聊的;烦人的sad忧愁的;悲伤的trip旅行fail不及格;失败test测试hear听见;听到match比赛between在……之间pass传递kick踢alittle有些goal(球赛等)得分bounce反弹off距;离;离开another另一个guess猜测win赢won(win的过去式式) game比赛laughat因……而发笑Unit3watch看watched看了wash洗washed洗了clean打扫cleaned打扫了play玩played玩了visit看望visited看望了do做did做了last上一个weekend周末cook做饭cooked做了饭go去went去了to向;朝park公园goswimming去游泳wentswimming去游了泳read读;阅读read读了gofishing去钓鱼wentfishing去钓了鱼gohiking去郊游wenthiking去郊游了yesterday昨天study学习studied学习了fly飞flew飞了return送回;归还swim游泳swam游泳了Unit4learn学习learned学习了Chinese中文;汉语sing唱歌sang唱了歌and和dance跳舞danced跳了舞eat吃ate吃了good好的take照;拍took照了;拍了climb爬climbed爬了have有;吃;患had有了;吃了;患了cousin堂(表)兄弟姐妹I’ll=Iwill我将miss想念buy买bought买了present礼物row划(船)rowed划了(船)。

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