推箱子游戏源代码
用java实现推箱子(sokoban)游戏

推箱子游戏一、功能描述:➢可以通过面板上的按钮或是键盘上的pageup,pagedown键选择上下关➢可以通过面板上按钮或是键盘上的Backspace键后退,一直后退自己想要的位置,知道游戏开始时的位置。
➢可以通过面板上的按钮或是键盘上的字母r重新开始当前关卡游戏。
➢可以在复选框选择想要玩的关卡。
二、界面及运行截图三、源代码(三部分)1、地图类package box;import java.io.BufferedReader;import java.io.File;import java.io.FileNotFoundException;import java.io.FileReader;//读取字符文件类FileReader import java.io.IOException;public class map {int[][] map=new int[20][20];int manX,manY;public map(int level){String filepath="mapc/"+level+".txt";File file = new File(filepath);FileReader fr = null;//利用FileReader流来读取一个文件中的数据BufferedReader br = null;//字符读到缓存里try {fr = new FileReader(file);br = new BufferedReader(fr);for (int i = 0; i < 15; i++){String line = br.readLine();//以行为单位,一次读一行利用BufferedReader 的readLine,读取分行文本byte[] point = line.getBytes();//将字符串转换为字节数组for (int j = 0; j < 15; j++) {map[i][j] = point[j] - 48;// 根据ASCall码表要减掉30H(十进制的48)if (map[i][j] == 5 || map[i][j] == 6 || map[i][j] == 7|| map[i][j] == 8){manX = i;manY = j;}}}}catch (FileNotFoundException e){e.printStackTrace();//深层次的输出异常调用的流程}catch (IOException e){e.printStackTrace();//深层次的输出异常调用的流程}catch(NullPointerException e){e.printStackTrace();//深层次的输出异常调用的流程}finally {if (br == null){try{br.close();}catch (IOException e){e.printStackTrace();}br = null;}if (fr == null){try {fr.close();} catch (IOException e){e.printStackTrace();}fr = null;}}}public int[][] getMap() {return map;}public int getManX() {return manX;}public int getManY() {return manY;}}2、游戏运行类package box;import java.awt.*;import java.awt.event.ActionEvent;import java.awt.event.ActionListener;import java.awt.event.ItemEvent;import java.awt.event.ItemListener;import java.awt.event.KeyEvent;import java.awt.event.KeyListener;import java.util.*;import javax.swing.*;public class pushbox extends JFrame implements KeyListener,ActionListener{ map map_level=new map(1); //首次获取地图int[][] map=new int[15][15]; //地图上每个位置所对应的图片int[][] map_restart=new int[15][15]; //备用图片static int manX,manY; //人所处的位置static int level=1; //所处关卡static int step=0;Image[] picture; //地图上的所有图片ImageIcon[] image=new ImageIcon[10];Stack<Integer> back_stack = new Stack<Integer>(); //存储所前行的路径JButton next,previous,back,restart,exit; //按钮:下一关,上一关,重新开始,退出String current_level="第"+level+"关"; //当前所处关卡(右上角显示文本)String[] level_button=new String[13]; //复选框的容JComboBox selectBox; //选关复选框final int Up = 0;final int Down = 1;final int Left = 2;final int Right = 3;int[] dir_x = {-1, 1, 0, 0};int[] dir_y = {0, 0, -1, 1};public pushbox(){super("推箱子");getmap(map);previous=new JButton("上一关");next=new JButton("下一关");restart=new JButton("重新开始");back=new JButton("后退");exit=new JButton("退出游戏");for(int i=0;i<13;i++)level_button[i]="第"+Integer.toString(i+1)+"关";selectBox=new JComboBox(level_button);FlowLayout layout=new FlowLayout(); //布局模式Container c=getContentPane();c.setLayout(layout);layout.setAlignment(FlowLayout.CENTER); //控件在布局中的位置c.setBackground(Color.CYAN); //背景色c.add(previous);c.add(next);c.add(back);c.add(restart);c.add(selectBox);c.add(exit);previous.addActionListener((ActionListener) this);previous.addKeyListener(this);next.addActionListener((ActionListener) this);next.addKeyListener(this);back.addActionListener(this);back.addKeyListener(this);restart.addActionListener((ActionListener) this);restart.addKeyListener(this);exit.addActionListener((ActionListener) this);exit.addKeyListener(this);selectBox.addItemListener( //监听复选框点击事件new ItemListener(){public void itemStateChanged(ItemEvent e){if(e.getStateChange()==e.SELECTED){step=0;back_stack.clear(); //每次重新选关后都要清空路径栈level=selectBox.getSelectedIndex()+1; //获取所选的关卡map_level=new map(level); //重新获取对应关卡的地图getmap(map);current_level="第"+level+"关"; //右上角提示所处关卡文本的更新repaint(); //重画地图requestFocus(); //重新获取焦点(因为按钮事件后键盘事件不起作用)}}});for(int k=0;k<10;k++){image[k]=new ImageIcon("picture/"+k+".png"); //获取图片}picture=new Image[]{image[0].getImage(),image[1].getImage(),image[2].getImage(),image[3].getImage(),image[4].getImage(),image[5].getImage(),image[6].getImage(),image[7].getImage(),image[8].getImage(),image[9].getImage()};this.setFocusable(true);this.addKeyListener((KeyListener)this);setSize(640,640);setVisible(true);}//判断是否通关(方法是,检查地图中是否还有箱子编号4)public Boolean pass(){int p=0;for(int i=0;i<15;i++)for(int j=0;j<15;j++){if(map[i][j]==4) p++;}if(p==0) return true;else return false;}//获取地图上每个位置所对应的图片编号public void getmap(int[][] map){for(int i=0;i<15;i++)for(int j=0;j<15;j++)map[i][j]=map_level.map[i][j];manX=map_level.manX;manY=map_level.manY;}public void paint(Graphics g){super.paint(g);//提示信息back_stack.push(Down + 5); //这里是一个细节,先将“DOWN”存入栈g.drawString(current_level,500,90);g.drawString("第"+step+"步",400,90);g.drawString("用键盘上的R重新开始,Q退出游戏",200,565);g.drawString("用键盘pageup,pagedown切换关卡",200,580);g.drawString("用键盘上的上下左右键控制人的移动",200,600);g.drawString("用键盘上的Backspace键后退",200,620);//在面板上画地图for (int i = 0; i < 15; i++)for (int j = 0; j < 15; j++)g.drawImage(picture[map[i][j]],100+30*j,100+30*i, this);}public void Step(Graphics g){g.setColor(Color.cyan);g.drawString("第"+step+"步",400,90);step++;g.setColor(Color.BLACK);g.drawString("第"+step+"步",400,90);}public void move(int dir, Graphics g){int man = dir + 5;int dx = dir_x[dir];int dy = dir_y[dir];int x = manX;int y = manY;manX += dx;manY += dy;int origin_picture = map[manX][manY];int next_picture = map[manX + dx][manY + dy];if((map[manX][manY]==4||map[manX][manY]==3)&&(map[manX+dx][manY+dy]==2||map[ manX+dx][manY+dy]==4||map[manX+dx][manY+dy]==3)) //上面是箱子,箱子上面是墙或箱子{manX -= dx;manY -= dy;return ;}if(map[manX][manY]==2) //上面是墙{manX -= dx;manY -= dy;return ;}if(map[manX][manY]==1||map[manX][manY]==9){ //人上面是草地或是目的地g.drawImage(picture[man],100+30*manY,manX*30+100,this); //人的朝向变化if(map[x][y]==9) //原来位置是目的地g.drawImage(picture[9],100+30*y,100+30*x,this);else{ //原来位置是草地g.drawImage(picture[1],100+30*y,x*30+100,this);map[x][y]=1;}Step(g);}if((map[manX][manY]==4||map[manX][manY]==3)&&map[manX+dx][manY+dy]==1){//上面是箱子,箱子上面是草地g.drawImage(picture[man],100+30*manY,manX*30+100,this); //人的朝向变化if(map[manX][manY]==3) //若是移动一大目的地的箱子,原箱子位置值为9map[manX][manY]=9;if(map[x][y]==9) //原来位置是目的地g.drawImage(picture[9],100+30*y,100+30*x,this);else{ //原来位置是草地g.drawImage(picture[1],100+30*y,x*30+100,this);map[x][y]=1;}g.drawImage(picture[4],100+30*(manY+dy),(manX+dx)*30+100,this); //草地位置变箱子map[manX+dx][manY+dy]=4;Step(g);}if((map[manX][manY]==4||map[manX][manY]==3)&&map[manX+dx][manY+dy]==9){ //上面是箱子,箱子上面是目的地g.drawImage(picture[man],100+30*manY,manX*30+100,this); //人的朝向变化if(map[manX][manY]==3) //若是移动一大目的地的箱子,原箱子位置值为9map[manX][manY]=9;else map[manX][manY]=0;if(map[x][y]==9) //原来位置是目的地g.drawImage(picture[9],100+30*y,100+30*x,this);else { //原来位置是草地g.drawImage(picture[1],100+30*y,x*30+100,this);map[x][y]=1;}g.drawImage(picture[3],100+30*(manY+dy),(manX+dx)*30+100,this); //目的地位置变箱子map[manX+dx][manY+dy]=3;Step(g);}back_stack.push(next_picture);back_stack.push(origin_picture);back_stack.push(manY);back_stack.push(manX);back_stack.push(man);if(pass())JOptionPane.showMessageDialog(null, "恭喜你过关了!"); }//键盘事件public void keyPressed(KeyEvent e) {Graphics g=getGraphics();int dir ;switch(e.getKeyCode()){case KeyEvent.VK_UP:dir = Up;move(dir, g);break;case KeyEvent.VK_DOWN :dir = Down;move(dir, g);break;case KeyEvent.VK_LEFT:dir = Left;move(dir, g);break;case KeyEvent.VK_RIGHT:dir = Right;move(dir, g);break;case KeyEvent.VK_BACK_SPACE:back.doClick();break;case KeyEvent.VK_PAGE_DOWN :next.doClick();break;case KeyEvent.VK_PAGE_UP:previous.doClick();break;case KeyEvent.VK_R:restart.doClick();break;case KeyEvent.VK_Q :exit.doClick();break;}}public void keyReleased(KeyEvent e) {}public void keyTyped(KeyEvent e) {}//悔步后退public void step_back(Graphics g){g.setColor(Color.cyan);g.drawString("第"+step+"步",400,90);step--;g.setColor(Color.BLACK);g.drawString("第"+step+"步",400,90);}public void Back(){if(back_stack.size()==2)return;int dir=back_stack.pop() - 5; //获取上一步的方向int s = back_stack.pop();int t = back_stack.pop();int origin_picture = back_stack.pop();int netx_picture = back_stack.pop();int pre_dir = back_stElement();Graphics g=getGraphics();int dx = dir_x[dir];int dy = dir_y[dir];g.drawImage(picture[origin_picture],100+30*t,100+30*s,this);g.drawImage(picture[netx_picture],100+30*(t+dy),100+30*(s+dx),this);g.drawImage(picture[pre_dir],100+30*(t-dy),100+30*(s-dx),this);manX = s - dx;manY = t - dy;map[s][t] = origin_picture;map[s+dx][t+dy] = netx_picture;map[s-dx][t-dy] = pre_dir;step_back(g);}//按钮事件监听public void actionPerformed(ActionEvent e) {if(e.getSource()==restart){ //重新开始back_stack.clear(); //清空路径栈step=0;getmap(map);repaint();}else if(e.getSource()==exit) //退出游戏this.setVisible(false);else if(e.getSource()==next){ //下一关back_stack.clear();step=0;level++;if(level!=14){map_level=new map(level);getmap(map);current_level="第"+level+"关";repaint();}}else if(e.getSource()==previous){ //上一关back_stack.clear();step=0;level--;if(level!=0){map_level=new map(level);getmap(map);current_level="第"+level+"关";repaint();}}else if(e.getSource()==back)Back();requestFocus();}}3、开始界面package box;import java.awt.*;import java.awt.event.*;import javax.swing.*;public class Game extends JFrame implements ActionListener{ Image image[];ImageIcon icon;JButton start,tip,exit;Container c;public Game(){super("推箱子");c=getContentPane();FlowLayout layout=new FlowLayout();c.setLayout(layout);layout.setAlignment(FlowLayout.CENTER);icon=new ImageIcon("picture/game.png");image=new Image[]{icon.getImage()};start=new JButton("开始游戏");exit=new JButton("退出游戏");tip=new JButton("游戏说明");c.add(start);c.add(tip);c.add(exit);start.addActionListener(this);tip.addActionListener(this);exit.addActionListener(this);setSize(640,480);setVisible(true);}public void paint(Graphics g){super.paint(g);g.drawImage(image[0],10,65,this);}public static void main(String args[]){Game g=new Game();g.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);}Overridepublic void actionPerformed(ActionEvent e) {if(e.getSource()==exit)this.setVisible(false);if(e.getSource()==start){this.setVisible(false);pushbox c=new pushbox();}if(e.getSource()==tip){String t="本游戏分为13关,难度逐关递增,可以自己选关";JOptionPane.showMessageDialog(null, t);}}}。
C++实现推箱子游戏源代码

#define qiang 1#define ren 2#define xiangzi 3#define jia 6#define men 8#define space 9int map[13][17] = {0};int fuben[13][17];int num_guan; //现在的关数int num_xiangzi; //箱子的个数int move_num = 0; //人行走的次数int push_num = 0; //人推箱子的次数int people[2]; //M[0] 是人所在位置的横坐标M[1]是人所在位置的纵坐标int door[2]; //门所在的坐标int tem = 0;int cc;void play();void chushi2();void guan1();void guan2();void guan3();void guan4();void guan5();void guan6();void guan7();void guan8();void guan9();void guan10();void guan11();void guan12();void guan13();void guan14();void dayin();int control();int finish();/****************************************************** ****主方法******************************************************* ******************/int main(){void jiemian();void shuoming();void xuanguan();void chushi(int nn);void chushi1();int i;char c;chushi1();for(i = 0;i<=999;i++){jiemian();c = getche();if(c == '1')play();else if(c == '2')xuanguan();else if(c == '3')shuoming();else if(c == '4')break;else system("cls");}}/*************************游戏主界面******************************/void jiemian(){printf("\n\n\n\n");SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HAND LE),FOREGROUND_INTENSITY | FOREGROUND_BLUE);printf(" ╭╮■■□□◆◆◆◆◆◆◆◆\n");printf(" ││■■□□□□□□□□◆ \n");printf(" ╭─┘└╮■■■■■□■□■◆◆ \n");printf(" ╰─┐┌■■■□┏━━━┓◆◆ \n");printf(" ││■■■■□□□□┃┏━┓┃◆◆ \n");printf(" ╭─┘└╮■■□┃┏━┓┃┏━━━━◆━━┓\n");printf(" ╰─┐┌╯■■■■□□┃┏━┓┃┗━━━━◆━━┛\n");printf(" ╭─┘│■■□□□┃┗━┛┃◆ \n");printf(" ╰──╯■■■■■□□□┗━━━┛◆◆◆◆◆◆ \n\n");SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HAND LE),FOREGROUND_INTENSITY| FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);printf(" >>1 开始游戏\n\n");printf(" >>2 选择关卡\n\n");printf(" >>3 游戏帮助\n\n");printf(" >>4 退出游戏\n\n");}void chushi1(){int i,j;for(i = 0;i<=12;i++)for (j = 0;j<=16;j++)fuben[i][j] = 0;}void chushi2(){int i,j;move_num = 0;push_num=0;for(i = 0;i<=12;i++)for(j = 0;j<=16;j++){map[i][j] = 0;fuben[i][j] = 0;}}/*************************游戏规则及说明******************************/void shuoming(){int i;char c;for(i = 0;i<=999;i++){system("cls");LE),FOREGROUND_INTENSITY| FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);printf("\t\t\t╭───────────╮\n");printf("\t\t\t│游戏规则及说明│\n");printf("\t\t\t╰───────────╯\n\n ");SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HAND LE),BACKGROUND_INTENSITY|FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN |BACKGROUND_BLUE|FOREGROUND_RED|FOREGROUND_RED);printf("囧");SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HAND LE),FOREGROUND_INTENSITY| FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);printf(" ");SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HAND LE),FOREGROUND_INTENSITY| FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);printf("别看了,这就是你了,还挺cool的吧,嘿嘿\n\n\n");LE),FOREGROUND_INTENSITY | FOREGROUND_INTENSITY);printf(" █ ");SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HAND LE),FOREGROUND_INTENSITY| FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);printf("这个是墙,放心,不是豆腐渣工程,要不你可以去撞撞看,\n");printf(" 你会懂得......\n\n\n");printf(" ■ ");SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HAND LE),FOREGROUND_INTENSITY| FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);printf("这个是箱子,就是要你去推的那个,不要试图一下推两个箱\n");printf(" 子,更不要想推着箱子把墙撞开,没用的...不要沮丧,再免\n");printf(" 费给你一句忠告,要是把箱子推到了死角,呵呵,直接下一\n");printf(" 关吧\n\n\n");SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HAND LE),FOREGROUND_INTENSITY |FOREGROUND_GREEN | FOREGROUND_RED);printf(" ★ ");SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HAND LE),FOREGROUND_INTENSITY| FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);printf("这里就是箱子们的最终归宿了,箱子要是回不到家,哼哼,\n");printf(" 你自己掂量着办吧。
推箱子游戏的代码)

#include <dos.h>#include <stdio.h>#include <ctype.h>#include <conio.h>#include <bios.h>#include <alloc.h>typedef struct winer{int x,y;struct winer *p;}winer;char status [20][20];char far *printScreen=(char far* )0xB8000000;void putoutChar(int y,int x,char ch,char fc,char bc);void printWall(int x, int y);void printBox(int x, int y);void printBoxDes(int x, int y);void printDestination(int x, int y);void printDestination1(int x,int y,winer **win,winer **pw); void printMan(int x, int y);void init();winer *initStep1();winer *initStep2();winer *initStep3();winer *initStep4();void moveBoxSpacetoSpace(int x ,int y, char a);void moveBoxDestoSpace(int x ,int y, char a) ;void moveBoxSpacetoDes(int x, int y, char a);void moveBoxDestoDes(int x, int y, char a);int judge(int x, int y);void move(int x, int y, char a);void reset(int i);void putoutChar(int y,int x,char ch,char fc,char bc){printScreen[(x*160)+(y<<1)+0]=ch;printScreen[(x*160)+(y<<1)+1]=(bc*16)+fc;}void printWall(int x,int y){putoutChar(y-1,x-1,219,GREEN,BLACK);status[x][y]='w';}void printBox(int x,int y){putoutChar(y-1,x-1,10,WHITE,BLACK);status[x][y]='b';}void printDestination1(int x,int y,winer **win,winer **pw) {winer *qw;putoutChar(y-1,x-1,003,YELLOW,BLACK);status[x][y]='m';if(*win==NULL){*win=*pw=qw=(winer* )malloc(sizeof(winer));(*pw)->x=x;(*pw)->y=y;(*pw)->p=NULL;}else{qw=(winer* )malloc(sizeof(winer));qw->x=x;qw->y=y;(*pw)->p=qw;(*pw)=qw;qw->p=NULL;}}void printDestination(int x,int y){putoutChar(y-1,x-1,003,YELLOW,BLACK);status[x][y]='m';}void printMan(int x,int y){gotoxy(y,x);_AL=02;_CX=01;_AH=0xa;geninterrupt(0x10);}void printBoxDes(int x,int y){putoutChar(y-1,x-1,10,YELLOW,BLACK);status[x][y]='i';}void init(){int i,j;for(i=0;i<20;i++)for(j=0;j<20;j++)status[i][j]=0;_AL=3;_AH=0;geninterrupt(0x10);gotoxy(40,4);printf("Welcome to the box world!");gotoxy(40,6);printf("You can use up, down, left,");gotoxy(40,8);printf("right key to control it, or");gotoxy(40,10);printf("you can press Esc to quit it."); gotoxy(40,12);printf("Press space to reset the game."); gotoxy(40,14);printf("Wish you have a good time !");gotoxy(40,16);printf("April , 2007");}winer *initStep1(){int x;int y;winer *win=NULL;winer *pw;for(x=1,y=5;y<=9;y++)printWall(x+4,y+10);for(y=5,x=2;x<=5;x++)printWall(x+4,y+10);for(y=9,x=2;x<=5;x++)printWall(x+4,y+10);for(y=1,x=3;x<=8;x++)printWall(x+4,y+10);for(x=3,y=3;x<=5;x++)printWall(x+4,y+10);for(x=5,y=8;x<=9;x++)printWall(x+4,y+10);for(x=7,y=4;x<=9;x++)printWall(x+4,y+10);for(x=9,y=5;y<=7;y++)printWall(x+4,y+10);for(x=8,y=2;y<=3;y++)printWall(x+4,y+10);printWall(5+4,4+10);printWall(5+4,7+10);printWall(3+4,2+10);printBox(3+4,6+10);printBox(3+4,7+10);printBox(4+4,7+10);printDestination1(4+4,2+10,&win,&pw); printDestination1(5+4,2+10,&win,&pw); printDestination1(6+4,2+10,&win,&pw); printMan(2+4,8+10);return win;}winer *initStep2(){int x;int y;winer *win=NULL;winer *pw;for(x=1,y=4;y<=7;y++)printWall(x+4,y+10);for(x=2,y=2;y<=4;y++)printWall(x+4,y+10);for(x=2,y=7;x<=4;x++)printWall(x+4,y+10);for(x=4,y=1;x<=8;x++)printWall(x+4,y+10);for(x=8,y=2;y<=8;y++)printWall(x+4,y+10);for(x=4,y=8;x<=8;x++)for(x=4,y=6;x<=5;x++)printWall(x+4,y+10);for(x=3,y=2;x<=4;x++)printWall(x+4,y+10);for(x=4,y=4;x<=5;x++)printWall(x+4,y+10);printWall(6+4,3+10);printBox(3+4,5+10);printBox(6+4,6+10);printBox(7+4,3+10);printDestination1(5+4,7+10,&win,&pw); printDestination1(6+4,7+10,&win,&pw); printDestination1(7+4,7+10,&win,&pw); printMan(2+4,6+10);return win;}winer *initStep3(){int x;int y;winer *win=NULL;winer *pw;for(x=1,y=2;y<=8;y++)printWall(x+4,y+10);for(x=2,y=2;x<=4;x++)printWall(x+4,y+10);for(x=4,y=1;y<=3;y++)printWall(x+4,y+10);for(x=5,y=1;x<=8;x++)printWall(x+4,y+10);for(x=8,y=2;y<=5;y++)printWall(x+4,y+10);for(x=5,y=5;x<=7;x++)printWall(x+4,y+10);for(x=7,y=6;y<=9;y++)printWall(x+4,y+10);for(x=3,y=9;x<=6;x++)printWall(x+4,y+10);for(x=3,y=6;y<=8;y++)printWall(x+4,y+10);printWall(2+4,8+10);printWall(5+4,7+10);printBox(6+4,3+10);printBox(5+4,6+10);printDestination1(2+4,5+10,&win,&pw); printDestination1(2+4,6+10,&win,&pw); printDestination1(2+4,7+10,&win,&pw); printMan(2+4,4+10);return win;}winer *initStep4(){int x;int y;winer *win=NULL;winer *pw;for(x=1,y=1;y<=6;y++)printWall(x+4,y+10);for(x=2,y=7;y<=8;y++)printWall(x+4,y+10);for(x=2,y=1;x<=7;x++)printWall(x+4,y+10);for(x=7,y=2;y<=4;y++)printWall(x+4,y+10);for(x=6,y=4;y<=9;y++)printWall(x+4,y+10);for(x=3,y=9;x<=5;x++)printWall(x+4,y+10);for(x=3,y=3;y<=4;y++)printWall(x+4,y+10);printWall(3+4,8+10);printBox(3+4,5+10);printBox(4+4,4+10);printBox(4+4,6+10);printBox(5+4,5+10);printBox(5+4,3+10);printDestination1(3+4,7+10,&win,&pw); printDestination1(4+4,7+10,&win,&pw); printDestination1(5+4,7+10,&win,&pw); printDestination1(4+4,8+10,&win,&pw); printDestination1(5+4,8+10,&win,&pw); printMan(2+4,2+10);return win;}void moveBoxSpacetoSpace(int x,int y,char a) {switch(a){case 'u':status[x-1][y]=0;printf(" ");printBox(x-2,y);printMan(x-1,y);status[x-2][y]='b';break;case 'd':status[x+1][y]=0;printf(" ");printBox(x+2,y);printMan(x+1,y);status[x+2][y]='b';break;case 'l':status[x][y-1]=0;printf(" ");printBox(x,y-2);printMan(x,y-1);status[x][y-2]='b';break;case 'r':status[x][y+1]=0;printf(" ");printBox(x,y+2);printMan(x,y+1);status[x][y+2]='b';break;default:break;}}void moveBoxDestoSpace(int x,int y,char a) {switch(a){case 'u':status[x-1][y]='m';printf(" ");printBox(x-2,y);printMan(x-1,y);status[x-2][y]='b';break;case 'd':status[x+1][y]='m';printf(" ");printBox(x+2,y);printMan(x+1,y);status[x+2][y]='b';break;case 'l':status[x][y-1]='m';printf(" ");printBox(x,y-2);printMan(x,y-1);status[x][y-2]='b';break;case 'r':status[x][y+1]='m';printf(" ");printBox(x,y+2);printMan(x,y+1);status[x][y+2]='b';break;default:break;}}void moveBoxSpacetoDes(int x,int y,char a) {switch(a){case 'u':status[x-1][y]=0;printf(" ");printBoxDes(x-2,y);status[x-2][y]='i';break;case 'd':status[x+1][y]=0;printf(" ");printBoxDes(x+2,y);printMan(x+1,y);status[x+2][y]='i';break;case 'l':status[x][y-1]=0;printf(" ");printBoxDes(x,y-2);printMan(x,y-1);status[x][y-2]='i';break;case 'r':status[x][y+1]=0;printf(" ");printBoxDes(x,y+2);printMan(x,y+1);status[x][y+2]='i';break;default:break;}}void moveBoxDestoDes(int x,int y,char a) {switch(a){case 'u':status[x-1][y]='m';printf(" ");printBoxDes(x-2,y);printMan(x-1,y);status[x-2][y]='i';break;case 'd':status[x+1][y]='m';printf(" ");printMan(x+1,y);status[x+2][y]='i'; break;case 'l':status[x][y-1]='m'; printf(" ");printBoxDes(x,y-2); printMan(x,y-1);status[x][y-2]='i'; break;case 'r':status[x][y+1]='m'; printf(" ");printBoxDes(x,y+2); printMan(x,y+1);status[x][y+2]='i'; break;default:break;}}int judge(int x,int y) {int i;switch(status[x][y]) {case 0:i=1;break;case 'w':i=0;break;case 'b':i=2;break;case 'i':i=4;break;case 'm':i=3;break;default:break;}return i;}void move(int x,int y,char a){switch(a){case 'u':if(!judge(x-1,y)){gotoxy(y,x);break;}else if(judge(x-1,y)==1||judge(x-1,y)==3) {if(judge(x,y)==3){printDestination(x,y);printMan(x-1,y);break;}else{printf(" ");printMan(x-1,y);break;}}else if(judge(x-1,y)==2){if(judge(x-2,y)==1){moveBoxSpacetoSpace(x,y,'u');if(judge(x,y)==3)printDestination(x,y);gotoxy(y,x-1);}else if(judge(x-2,y)==3){moveBoxSpacetoDes(x,y,'u');if(judge(x,y)==3)printDestination(x,y);gotoxy(y,x-1);}elsegotoxy(y,x);break;}else if(judge(x-1,y)==4){if(judge(x-2,y)==1){moveBoxDestoSpace(x,y,'u');if(judge(x,y)==3)printDestination(x,y);gotoxy(y,x-1);}else if(judge(x-2,y)==3){moveBoxDestoDes(x,y,'u');if(judge(x,y)==3)printDestination(x,y);gotoxy(y,x-1);}elsegotoxy(y,x);break;}case 'd':if(!judge(x+1,y)){gotoxy(y,x);break;}else if(judge(x+1,y)==1||judge(x+1,y)==3) {if(judge(x,y)==3){printDestination(x,y);printMan(x+1,y);break;}else{printf(" ");printMan(x+1,y);break;}}else if(judge(x+1,y)==2){if(judge(x+2,y)==1){moveBoxSpacetoSpace(x,y,'d'); if(judge(x,y)==3)printDestination(x,y);gotoxy(y,x+1);}else if(judge(x+2,y)==3){moveBoxSpacetoDes(x,y,'d'); if(judge(x,y)==3)printDestination(x,y);gotoxy(y,x+1);}elsegotoxy(y,x);break;}else if(judge(x+1,y)==4){if(judge(x+2,y)==1){moveBoxDestoSpace(x,y,'d'); if(judge(x,y)==3)printDestination(x,y);gotoxy(y,x+1);}else if(judge(x+2,y)==3){moveBoxDestoDes(x,y,'d');if(judge(x,y)==3)printDestination(x,y);gotoxy(y,x+1);}elsegotoxy(y,x);break;}case 'l':if(!judge(x,y-1)){gotoxy(y,x);break;}else if(judge(x,y-1)==1||judge(x,y-1)==3) {if(judge(x,y)==3){printDestination(x,y);printMan(x,y-1);break;}else{printf(" ");printMan(x,y-1);break;}}else if(judge(x,y-1)==2){if(judge(x,y-2)==1){moveBoxSpacetoSpace(x,y,'l');if(judge(x,y)==3)printDestination(x,y);gotoxy(y-1,x);}else if(judge(x,y-2)==3){moveBoxSpacetoDes(x,y,'l');if(judge(x,y)==3)printDestination(x,y);gotoxy(y-1,x);}elsegotoxy(y,x);break;}else if(judge(x,y-1)==4){{moveBoxDestoSpace(x,y,'l');if(judge(x,y)==3)printDestination(x,y);gotoxy(y-1,x);}else if(judge(x,y-2)==3){moveBoxDestoDes(x,y,'l');if(judge(x,y)==3)printDestination(x,y);gotoxy(y-1,x);}elsegotoxy(y,x);break;}case 'r':if(!judge(x,y+1)){gotoxy(y,x);break;}else if(judge(x,y+1)==1||judge(x,y+1)==3) {if(judge(x,y)==3){printDestination(x,y);printMan(x,y+1);break;}else{printf(" ");printMan(x,y+1);break;}}else if(judge(x,y+1)==2){if(judge(x,y+2)==1){moveBoxSpacetoSpace(x,y,'r');printDestination(x,y); gotoxy(y+1,x);}else if(judge(x,y+2)==3){moveBoxSpacetoDes(x,y,'r'); if(judge(x,y)==3)printDestination(x,y); gotoxy(y+1,x);}elsegotoxy(y,x);break;}else if(judge(x,y+1)==4){if(judge(x,y+2)==1){moveBoxDestoSpace(x,y,'r'); if(judge(x,y)==3)printDestination(x,y); gotoxy(y+1,x);}else if(judge(x,y+2)==3){moveBoxDestoDes(x,y,'r'); if(judge(x,y)==3)printDestination(x,y); gotoxy(y+1,x);}elsegotoxy(y,x);break;}default:break;}}void reset(int i){switch(i){case 0:init();initStep1();break;case 1:init();initStep2();break;case 2:init();initStep3();break;case 3:init();initStep4();break;default:break;}}void main(){int key;int x;int y;int s;int i=0;winer *win;winer *pw;_AL=3;_AH=0;geninterrupt(0x10); init();win=initStep1();do{_AH=3;geninterrupt(0x10); x=_DH+1;y=_DL+1;while(bioskey(1)==0);key=bioskey(0);switch(key){case 0x4800:move(x,y,'u');break;case 0x5000:move(x,y,'d');break;case 0x4b00:move(x,y,'l');break;case 0x4d00:move(x,y,'r');break;case 0x3920:reset(i);break;default:break;}s=0;pw=win;while(pw){if(status[pw->x][pw->y]=='m')s++;pw=pw->p;}if(s==0){free(win);gotoxy(25,2);printf("congratulate! You have done this step!"); getch();i++;switch(i){case 1:init();win=initStep2();break;case 2:init();win=initStep3();break;case 3:init();win=initStep4();break;case 4:gotoxy(15,21);printf("Congratulation! \n");gotoxy(15,23);printf("You have done all the steps, Welcome to play again!"); key=0x011b;getch();break;default:break;}}}while(key!=0x011b);_AL=3;_AH=0;geninterrupt(0x10);}。
推箱子游戏代码

#include <dos.h>#include <stdio.h>#include <ctype.h>#include <conio.h>#include <bios.h>#include <alloc.h>typedef struct winer{int x,y;struct winer *p;}winer;char status [20][20];char far *printScreen=(char far* )0xB8000000;void putoutChar(int y,int x,char ch,char fc,char bc);void printWall(int x, int y);void printBox(int x, int y);void printBoxDes(int x, int y);void printDestination(int x, int y);void printDestination1(int x,int y,winer **win,winer **pw); void printMan(int x, int y);void init();winer *initStep1();winer *initStep2();winer *initStep3();winer *initStep4();void moveBoxSpacetoSpace(int x ,int y, char a);void moveBoxDestoSpace(int x ,int y, char a) ;void moveBoxSpacetoDes(int x, int y, char a);void moveBoxDestoDes(int x, int y, char a);int judge(int x, int y);void move(int x, int y, char a);void reset(int i);void putoutChar(int y,int x,char ch,char fc,char bc){printScreen[(x*160)+(y<<1)+0]=ch;printScreen[(x*160)+(y<<1)+1]=(bc*16)+fc;}void printWall(int x,int y){putoutChar(y-1,x-1,219,GREEN,BLACK);status[x][y]='w';}void printBox(int x,int y){putoutChar(y-1,x-1,10,WHITE,BLACK);status[x][y]='b';}void printDestination1(int x,int y,winer **win,winer **pw) {putoutChar(y-1,x-1,003,YELLOW,BLACK); status[x][y]='m';if(*win==NULL){*win=*pw=qw=(winer* )malloc(sizeof(winer)); (*pw)->x=x;(*pw)->y=y;(*pw)->p=NULL;}else{qw=(winer* )malloc(sizeof(winer));qw->x=x;qw->y=y;(*pw)->p=qw;(*pw)=qw;qw->p=NULL;}}void printDestination(int x,int y){putoutChar(y-1,x-1,003,YELLOW,BLACK); status[x][y]='m';}void printMan(int x,int y){gotoxy(y,x);_AL=02;_CX=01;_AH=0xa;geninterrupt(0x10);}void printBoxDes(int x,int y){putoutChar(y-1,x-1,10,YELLOW,BLACK);status[x][y]='i';}void init(){int i,j;for(i=0;i<20;i++)for(j=0;j<20;j++)status[i][j]=0;_AL=3;_AH=0;geninterrupt(0x10);gotoxy(40,4);printf("Welcome to the box world!");gotoxy(40,6);printf("You can use up, down, left,");gotoxy(40,8);printf("right key to control it, or");gotoxy(40,10);gotoxy(40,12);printf("Press space to reset the game."); gotoxy(40,14);printf("Wish you have a good time !");gotoxy(40,16);printf("December , 2015");}winer *initStep1(){int x;int y;winer *win=NULL;winer *pw;for(x=1,y=5;y<=9;y++)printWall(x+4,y+10);for(y=5,x=2;x<=5;x++)printWall(x+4,y+10);for(y=9,x=2;x<=5;x++)printWall(x+4,y+10);for(y=1,x=3;x<=8;x++)printWall(x+4,y+10);for(x=3,y=3;x<=5;x++)printWall(x+4,y+10);for(x=5,y=8;x<=9;x++)printWall(x+4,y+10);for(x=7,y=4;x<=9;x++)printWall(x+4,y+10);for(x=9,y=5;y<=7;y++)printWall(x+4,y+10);for(x=8,y=2;y<=3;y++)printWall(x+4,y+10);printWall(5+4,4+10);printWall(5+4,7+10);printWall(3+4,2+10);printBox(3+4,6+10);printBox(3+4,7+10);printBox(4+4,7+10);printDestination1(4+4,2+10,&win,&pw); printDestination1(5+4,2+10,&win,&pw); printDestination1(6+4,2+10,&win,&pw); printMan(2+4,8+10);return win;}winer *initStep2(){int x;int y;winer *win=NULL;winer *pw;for(x=1,y=4;y<=7;y++)printWall(x+4,y+10);for(x=2,y=2;y<=4;y++)printWall(x+4,y+10);for(x=2,y=7;x<=4;x++)for(x=4,y=1;x<=8;x++)printWall(x+4,y+10);for(x=8,y=2;y<=8;y++)printWall(x+4,y+10);for(x=4,y=8;x<=8;x++)printWall(x+4,y+10);for(x=4,y=6;x<=5;x++)printWall(x+4,y+10);for(x=3,y=2;x<=4;x++)printWall(x+4,y+10);for(x=4,y=4;x<=5;x++)printWall(x+4,y+10);printWall(6+4,3+10);printBox(3+4,5+10);printBox(6+4,6+10);printBox(7+4,3+10);printDestination1(5+4,7+10,&win,&pw); printDestination1(6+4,7+10,&win,&pw); printDestination1(7+4,7+10,&win,&pw); printMan(2+4,6+10);return win;}winer *initStep3(){int x;int y;winer *win=NULL;winer *pw;for(x=1,y=2;y<=8;y++)printWall(x+4,y+10);for(x=2,y=2;x<=4;x++)printWall(x+4,y+10);for(x=4,y=1;y<=3;y++)printWall(x+4,y+10);for(x=5,y=1;x<=8;x++)printWall(x+4,y+10);for(x=8,y=2;y<=5;y++)printWall(x+4,y+10);for(x=5,y=5;x<=7;x++)printWall(x+4,y+10);for(x=7,y=6;y<=9;y++)printWall(x+4,y+10);for(x=3,y=9;x<=6;x++)printWall(x+4,y+10);for(x=3,y=6;y<=8;y++)printWall(x+4,y+10);printWall(2+4,8+10);printWall(5+4,7+10);printBox(6+4,3+10);printBox(4+4,4+10);printBox(5+4,6+10);printDestination1(2+4,5+10,&win,&pw); printDestination1(2+4,6+10,&win,&pw); printDestination1(2+4,7+10,&win,&pw); printMan(2+4,4+10);return win;winer *initStep4(){int x;int y;winer *win=NULL;winer *pw;for(x=1,y=1;y<=6;y++)printWall(x+4,y+10);for(x=2,y=7;y<=8;y++)printWall(x+4,y+10);for(x=2,y=1;x<=7;x++)printWall(x+4,y+10);for(x=7,y=2;y<=4;y++)printWall(x+4,y+10);for(x=6,y=4;y<=9;y++)printWall(x+4,y+10);for(x=3,y=9;x<=5;x++)printWall(x+4,y+10);for(x=3,y=3;y<=4;y++)printWall(x+4,y+10);printWall(3+4,8+10);printBox(3+4,5+10);printBox(4+4,4+10);printBox(4+4,6+10);printBox(5+4,5+10);printBox(5+4,3+10);printDestination1(3+4,7+10,&win,&pw);printDestination1(4+4,7+10,&win,&pw);printDestination1(5+4,7+10,&win,&pw);printDestination1(4+4,8+10,&win,&pw);printDestination1(5+4,8+10,&win,&pw);printMan(2+4,2+10);return win;}void moveBoxSpacetoSpace(int x,int y,char a) {switch(a){case 'u':status[x-1][y]=0;printf("");printBox(x-2,y);printMan(x-1,y);status[x-2][y]='b';break;case 'd':status[x+1][y]=0;printf("");printBox(x+2,y);printMan(x+1,y);status[x+2][y]='b';break;status[x][y-1]=0;printf("");printBox(x,y-2);printMan(x,y-1);status[x][y-2]='b';break;case 'r':status[x][y+1]=0;printf("");printBox(x,y+2);printMan(x,y+1);status[x][y+2]='b';break;default:break;}}void moveBoxDestoSpace(int x,int y,char a) {switch(a){case 'u':status[x-1][y]='m';printf("");printBox(x-2,y);printMan(x-1,y);status[x-2][y]='b';break;case 'd':status[x+1][y]='m';printf("");printBox(x+2,y);printMan(x+1,y);status[x+2][y]='b';break;case 'l':status[x][y-1]='m';printf("");printBox(x,y-2);printMan(x,y-1);status[x][y-2]='b';break;case 'r':status[x][y+1]='m';printf("");printBox(x,y+2);printMan(x,y+1);status[x][y+2]='b';break;default:break;}}void moveBoxSpacetoDes(int x,int y,char a) {switch(a){case 'u':status[x-1][y]=0;printf("");printBoxDes(x-2,y);printMan(x-1,y);status[x-2][y]='i';break;case 'd':status[x+1][y]=0;printf("");printBoxDes(x+2,y);printMan(x+1,y);status[x+2][y]='i';break;case 'l':status[x][y-1]=0;printf("");printBoxDes(x,y-2);printMan(x,y-1);status[x][y-2]='i';break;case 'r':status[x][y+1]=0;printf("");printBoxDes(x,y+2);printMan(x,y+1);status[x][y+2]='i';break;default:break;}}void moveBoxDestoDes(int x,int y,char a) {switch(a){case 'u':status[x-1][y]='m';printf("");printBoxDes(x-2,y);printMan(x-1,y);status[x-2][y]='i';break;case 'd':status[x+1][y]='m';printf("");printBoxDes(x+2,y);printMan(x+1,y);break;case 'l':status[x][y-1]='m';printf("");printBoxDes(x,y-2);printMan(x,y-1);status[x][y-2]='i';break;case 'r':status[x][y+1]='m';printf("");printBoxDes(x,y+2);printMan(x,y+1);status[x][y+2]='i';break;default:break;}}int judge(int x,int y){int i;switch(status[x][y]){case 0:i=1;break;case 'w':i=0;break;case 'b':i=2;break;case 'i':i=4;break;case 'm':i=3;break;default:break;}return i;}void move(int x,int y,char a) {switch(a){case 'u':if(!judge(x-1,y)){gotoxy(y,x);}else if(judge(x-1,y)==1||judge(x-1,y)==3) {if(judge(x,y)==3){printDestination(x,y);printMan(x-1,y);break;}else{printf("");printMan(x-1,y);break;}}else if(judge(x-1,y)==2){if(judge(x-2,y)==1){moveBoxSpacetoSpace(x,y,'u');if(judge(x,y)==3)printDestination(x,y);gotoxy(y,x-1);}else if(judge(x-2,y)==3){moveBoxSpacetoDes(x,y,'u');if(judge(x,y)==3)printDestination(x,y);gotoxy(y,x-1);}elsegotoxy(y,x);break;}else if(judge(x-1,y)==4){if(judge(x-2,y)==1){moveBoxDestoSpace(x,y,'u');if(judge(x,y)==3)printDestination(x,y);gotoxy(y,x-1);}else if(judge(x-2,y)==3){moveBoxDestoDes(x,y,'u');if(judge(x,y)==3)printDestination(x,y);gotoxy(y,x-1);}elsegotoxy(y,x);break;}if(!judge(x+1,y)){gotoxy(y,x);break;}else if(judge(x+1,y)==1||judge(x+1,y)==3) {if(judge(x,y)==3){printDestination(x,y);printMan(x+1,y);break;}else{printf("");printMan(x+1,y);break;}}else if(judge(x+1,y)==2){if(judge(x+2,y)==1){moveBoxSpacetoSpace(x,y,'d');if(judge(x,y)==3)printDestination(x,y);gotoxy(y,x+1);}else if(judge(x+2,y)==3){moveBoxSpacetoDes(x,y,'d');if(judge(x,y)==3)printDestination(x,y);gotoxy(y,x+1);}elsegotoxy(y,x);break;}else if(judge(x+1,y)==4){if(judge(x+2,y)==1){moveBoxDestoSpace(x,y,'d');if(judge(x,y)==3)printDestination(x,y);gotoxy(y,x+1);}else if(judge(x+2,y)==3){moveBoxDestoDes(x,y,'d');if(judge(x,y)==3)printDestination(x,y);gotoxy(y,x+1);}gotoxy(y,x);break;}case 'l':if(!judge(x,y-1)){gotoxy(y,x);break;}else if(judge(x,y-1)==1||judge(x,y-1)==3) {if(judge(x,y)==3){printDestination(x,y);printMan(x,y-1);break;}else{printf("");printMan(x,y-1);break;}}else if(judge(x,y-1)==2){if(judge(x,y-2)==1){moveBoxSpacetoSpace(x,y,'l');if(judge(x,y)==3)printDestination(x,y);gotoxy(y-1,x);}else if(judge(x,y-2)==3){moveBoxSpacetoDes(x,y,'l');if(judge(x,y)==3)printDestination(x,y);gotoxy(y-1,x);}elsegotoxy(y,x);break;}else if(judge(x,y-1)==4){if(judge(x,y-2)==1){moveBoxDestoSpace(x,y,'l');if(judge(x,y)==3)printDestination(x,y);gotoxy(y-1,x);}else if(judge(x,y-2)==3){moveBoxDestoDes(x,y,'l');printDestination(x,y);gotoxy(y-1,x);}elsegotoxy(y,x);break;}case 'r':if(!judge(x,y+1)){gotoxy(y,x);break;}else if(judge(x,y+1)==1||judge(x,y+1)==3) {if(judge(x,y)==3){printDestination(x,y);printMan(x,y+1);break;}else{printf("");printMan(x,y+1);break;}}else if(judge(x,y+1)==2){if(judge(x,y+2)==1){moveBoxSpacetoSpace(x,y,'r');if(judge(x,y)==3)printDestination(x,y);gotoxy(y+1,x);}else if(judge(x,y+2)==3){moveBoxSpacetoDes(x,y,'r');if(judge(x,y)==3)printDestination(x,y);gotoxy(y+1,x);}elsegotoxy(y,x);break;}else if(judge(x,y+1)==4){if(judge(x,y+2)==1){moveBoxDestoSpace(x,y,'r');if(judge(x,y)==3)printDestination(x,y);gotoxy(y+1,x);else if(judge(x,y+2)==3){moveBoxDestoDes(x,y,'r'); if(judge(x,y)==3)printDestination(x,y);gotoxy(y+1,x);}elsegotoxy(y,x);break;}default:break;}}void reset(int i){switch(i){case 0:init();initStep1();break;case 1:init();initStep2();break;case 2:init();initStep3();break;case 3:init();initStep4();break;default:break;}}void main(){int key;int x;int y;int s;int i=0;winer *win;winer *pw;_AL=3;_AH=0;geninterrupt(0x10);win=initStep1();do{_AH=3;geninterrupt(0x10);x=_DH+1;y=_DL+1;while(bioskey(1)==0);key=bioskey(0);switch(key){case 0x4800:move(x,y,'u');break;case 0x5000:move(x,y,'d');break;case 0x4b00:move(x,y,'l');break;case 0x4d00:move(x,y,'r');break;case 0x3920:reset(i);break;default:break;}s=0;pw=win;while(pw){if(status[pw->x][pw->y]=='m')s++;pw=pw->p;}if(s==0){free(win);gotoxy(25,2);printf("congratulate! You have done this step!"); getch();i++;switch(i){case 1:init();win=initStep2();break;case 2:init();win=initStep3();break;case 3:init();win=initStep4();case 4:gotoxy(15,21);printf("Congratulation! \n");gotoxy(15,23);printf("You have done all the steps, Welcome to play again!"); key=0x011b;getch();break;default:break;}}}while(key!=0x011b);_AL=3;_AH=0;geninterrupt(0x10);}。
C语言推箱子源代码推箱子代码完善

#include <stdio.h>#include <stdlib.h>#include <Windows.h>typedef struct MAP//地图{int wall[50][2];//墙int box[9][2];//箱子int des[9][2];//终点int overlap[9][2];//箱子与终点的重叠位置int all,now;//总箱子个数,到位箱子个数int x,y;//起点} MAP,*map;//全局变量//int U=1,D=2,L=3,R=4; //定义按键状态//int jump;int ofx=10,ofy=9; //定义xy偏移量int player[2];//玩家位置int nextp[2],nextb[2];//玩家下一步位置,箱子下一步位置MAP Pass[5];//关卡数组map Group,p;//关卡数组指针,当前关卡指针int level;//关卡等级int status;//玩家状态int boxc[9][2],overlapc[9][2];//箱子状态栈,重叠箱子状态栈int nowbox;//当前到位箱子个数int reset;//是否重玩//声明全部函数//void Pos(int x,int y)//设置光标位置{COORD pos;HANDLE hOutput;pos.X=x;pos.Y=y;hOutput=GetStdHandle(STD_OUTPUT_HANDLE);SetConsoleCursorPosition(hOutput,pos);system("color 3B");}void welcometogame()//开始界面{system("title 2017程序设计之推箱子");Pos(28,3);printf("欢迎来到推箱子!");Pos(50,24);printf(" 软件1603 刘刈16110572087\n");Pos(27,9);printf("用↑.↓.←.→控制人物的移动。
推箱子-C语言源码

#include <stdio.h>#include <stdlib.h>//用到system()#include <conio.h>//因为需要用到getch()函数//推箱子_C语言版//写了一下午,第一个C语言游戏终于写好了,想想有点小激动....//蔚蓝之链编写//分享给大家参考下(在看得懂的情况下...),代码写得很凌乱.....,勿喷#define X 20#define Y 20#define REN 2 //表示人#define XIANGZI 3 //箱子#define WEIZHI 4 //箱子要推到的位置#define KONG 0 //空位#define QIANG 1 //墙#define RW 6 //人在箱子要推到的位置上#define XW 5 //箱子在箱子要推到的位置上#define bool short#define false 0#define true 1//数组内部数值表示内容:0表示空位,1表示墙体,2表示人,3表示箱子,4表示箱子要推到的位置,5表示既有箱子又有又位置,6表示既有位置又有人//01,2,3,4符号表示://0 :" " 1:■2:♀3:回4:◎void create_map_arr(int _x,int _y,int (*map_arr)[Y]);//创建地图数组void creata_map(int _x,int _y, int (*map)[Y]);//创建地图,重绘游戏画面void amend_map(int _x,int _y,char key , int (* arr_map)[Y]);//接收输入,修改游戏画面bool is_finish(int _x, int _y,int _total ,int (*arr_map)[Y]);//判断是否完成推箱子(地图x,地图y,总箱子数,地图数组)int main(void){int map_arr[X][Y];//存储地图的二维数组create_map_arr(X,Y,map_arr);//创建数组printf("C语言_推箱子v1.0 蔚蓝之链编写\n\n");printf("控制键:W↑,A←,S↓,D→\n");printf("提示:玩本游戏前请先关闭输入法\n");system("pause");system("cls");while(1){creata_map(X,Y,map_arr);//创建地图,重绘游戏画面if(is_finish(X,Y,2,map_arr) == true){printf("恭喜哦,推箱子完成!\n");system("pause");return 0;}amend_map(X,Y,getch(),map_arr);//接收输入,修改画面system("cls");//清空画面}getchar();return 0;}void create_map_arr (int _x,int _y,int (*map_arr)[Y])//创建地图数组{int x,y;for(x=0;x<_x;x++){for (y=0;y<_y;y++){if(y==0 || x==0 || x==_x-1 || y==_y-1){*(*(map_arr+x)+y) = QIANG;//printf ("■");}else{*(*(map_arr+x)+y) = KONG;//printf (" ");}}//printf("\n");}//这里可以修改箱子创建的位置,人创建的位置及箱子要达到的位置,默认两个箱子*(*(map_arr+3)+7)=REN;//人*(*(map_arr+5)+6)=XIANGZI;//箱子*(*(map_arr+5)+7)=XIANGZI;//箱子*(*(map_arr+1)+8)=WEIZHI;//箱子要推到的位置*(*(map_arr+2)+8)=WEIZHI;//箱子要推到的位置}void creata_map(int _x,int _y, int (*map)[Y])//创建地图(地图数组[][]){int x,y;for(x = 0; x < _x; x++){for (y = 0; y < _y; y++){if (*(*(map + x) + y) == QIANG){printf ("■");}else if(*(*(map + x) + y) == KONG){printf (" ");}else if(*(*(map + x) + y)==REN || *(*(map + x) + y)==RW){printf ("♀");}else if (* (*(map + x) + y)==XIANGZI){printf("□");}else if (*(*(map + x) + y)==WEIZHI){printf("◎");}else if(*(*(map + x) + y) == XW){printf("回");}}printf ("\n");}}//这个函数写的太乱了,自己看着也头大,不过还好,总算完成了^_^void amend_map(int _x,int _y,char key , int (* arr_map)[Y])//移动(地图x,地图y,按键值,地图数组){int x,y;for(x = 0; x < _x; x++){for (y = 0; y < _y; y++){if(*( * (arr_map + x ) + y) == REN || *( * (arr_map + x ) + y) == RW){if(key == 'a' || key == 'A')//←{if (y > 0){if(*(*(arr_map + x) +(y)) == RW)//人在最终位置{if(*( * (arr_map + x ) + (y-1)) == WEIZHI)//人左边还是最终位置{*( * (arr_map + x ) + (y-1)) = RW;*( * (arr_map + x ) + y) = WEIZHI;}else if(*( * (arr_map + x ) + (y-1)) == XIANGZI || *( * (arr_map + x ) + (y-1)) == XW){if(*( * (arr_map + x ) + (y-1)) == XW){if (*( * (arr_map + x ) + (y-2)) == KONG){*( * (arr_map + x ) + (y-2)) = XIANGZI;*( * (arr_map + x ) + (y-1)) = RW;*( * (arr_map + x ) + (y)) = WEIZHI;}else if(*( * (arr_map + x ) + (y-2)) == WEIZHI){*( * (arr_map + x ) + (y-2)) = XW;*( * (arr_map + x ) + (y-1)) = RW;*( * (arr_map + x ) + (y)) = WEIZHI;}}else if(*(*(arr_map + x) + (y - 1)) == XIANGZI ){if (*( * (arr_map + x ) + (y-2)) == KONG){*( * (arr_map + x ) + (y-2)) = XIANGZI;*( * (arr_map + x ) + (y-1)) = REN;*( * (arr_map + x ) + (y)) = WEIZHI;}else if(*( * (arr_map + x ) + (y-2)) == WEIZHI){*( * (arr_map + x ) + (y-2)) = XW;*( * (arr_map + x ) + (y-1)) = REN;*( * (arr_map + x ) + (y)) = WEIZHI;}}}else if(*(*(arr_map + x) + (y - 1)) == KONG){*( * (arr_map + x ) + (y-1)) = REN;*( * (arr_map + x ) + (y)) = WEIZHI;}}else if (*(*(arr_map + x) +(y)) == REN)//人在空位{if(*( * (arr_map + x ) + (y-1)) == WEIZHI)//人左边是最终位置{*( * (arr_map + x ) + (y-1)) = RW;*( * (arr_map + x ) + y) = KONG;}else if(*( * (arr_map + x ) + (y-1)) == XIANGZI || *( * (arr_map + x ) + (y-1)) == XW){if(*( * (arr_map + x ) + (y-1)) == XW){if (*( * (arr_map + x ) + (y-2)) == KONG){*( * (arr_map + x ) + (y-2)) = XIANGZI;*( * (arr_map + x ) + (y-1)) = RW;*( * (arr_map + x ) + (y)) = KONG;}else if(*( * (arr_map + x ) + (y-2)) == WEIZHI){*( * (arr_map + x ) + (y-2)) = XW;*( * (arr_map + x ) + (y-1)) = RW;*( * (arr_map + x ) + (y)) = KONG;}}else if(*(*(arr_map + x) + (y - 1)) == XIANGZI ){if (*( * (arr_map + x ) + (y-2)) == KONG){*( * (arr_map + x ) + (y-2)) = XIANGZI;*( * (arr_map + x ) + (y-1)) = REN;*( * (arr_map + x ) + (y)) = KONG;}else if(*( * (arr_map + x ) + (y-2)) == WEIZHI){*( * (arr_map + x ) + (y-2)) = XW;*( * (arr_map + x ) + (y-1)) = REN;*( * (arr_map + x ) + (y)) = KONG;}}}else if(*(*(arr_map + x) + (y - 1)) == KONG){*( * (arr_map + x ) + (y-1)) = REN;*( * (arr_map + x ) + (y)) = KONG;}}//人在空位ENDelse if (*( * (arr_map + x ) + (y-1)) == XW || *( * (arr_map + x ) + (y-1)) == XIANGZI)//人左边有箱子或箱子在最终位置{if(*( * (arr_map + x ) + (y-1)) == XIANGZI || *( * (arr_map + x ) + (y-1)) == XW){if(*( * (arr_map + x ) + (y-1)) == XW){if (*( * (arr_map + x ) + (y-2)) == KONG){*( * (arr_map + x ) + (y-2)) = XIANGZI;*( * (arr_map + x ) + (y-1)) = RW;*( * (arr_map + x ) + (y)) = KONG;}else if(*( * (arr_map + x ) + (y-2)) == WEIZHI){*( * (arr_map + x ) + (y-2)) = XW;*( * (arr_map + x ) + (y-1)) = RW;*( * (arr_map + x ) + (y)) = KONG;}}else if(*(*(arr_map + x) + (y - 1)) == XIANGZI ){if (*( * (arr_map + x ) + (y-2)) == KONG){*( * (arr_map + x ) + (y-2)) = XIANGZI;*( * (arr_map + x ) + (y-1)) = REN;*( * (arr_map + x ) + (y)) = KONG;}else if(*( * (arr_map + x ) + (y-2)) == WEIZHI){*( * (arr_map + x ) + (y-2)) = XW;*( * (arr_map + x ) + (y-1)) = REN;*( * (arr_map + x ) + (y)) = KONG;}}}}else if(*(*(arr_map + x) + (y-1)) == WEIZHI){*(*(arr_map + x) + (y-1)) = RW;*(*(arr_map + x) + (y)) = KONG;}else if(*(*(arr_map + x) + (y-1)) == KONG){*(*(arr_map + x) + (y-1)) = REN;*(*(arr_map + x) + (y)) = KONG;}}//IF(Y>0)END}//←else if(key == 'd' || key == 'D')//→{if (y < _y){if(*(*(arr_map + x) +(y)) == RW)//人在最终位置{if(*( * (arr_map + x ) + (y+1)) == WEIZHI)//人右边还是最终位置{*( * (arr_map + x ) + (y+1)) = RW;*( * (arr_map + x ) + y) = WEIZHI;}else if(*( * (arr_map + x ) + (y+1)) == XIANGZI || *( * (arr_map + x ) + (y+1)) == XW){if(*( * (arr_map + x ) + (y+1)) == XW){if (*( * (arr_map + x ) + (y+2)) == KONG){*( * (arr_map + x ) + (y+2)) = XIANGZI;*( * (arr_map + x ) + (y+1)) = RW;*( * (arr_map + x ) + (y)) = WEIZHI;}else if(*( * (arr_map + x ) + (y+2)) == WEIZHI){*( * (arr_map + x ) + (y+2)) = XW;*( * (arr_map + x ) + (y+1)) = RW;*( * (arr_map + x ) + (y)) = WEIZHI;}}else if(*(*(arr_map + x) + (y + 1)) == XIANGZI ){if (*( * (arr_map + x ) + (y+2)) == KONG){*( * (arr_map + x ) + (y+2)) = XIANGZI;*( * (arr_map + x ) + (y+1)) = REN;*( * (arr_map + x ) + (y)) = WEIZHI;}else if(*( * (arr_map + x ) + (y+2)) == WEIZHI){*( * (arr_map + x ) + (y+2)) = XW;*( * (arr_map + x ) + (y+1)) = REN;*( * (arr_map + x ) + (y)) = WEIZHI;}}}else if(*(*(arr_map + x) + (y + 1)) == KONG){*( * (arr_map + x ) + (y+1)) = REN;*( * (arr_map + x ) + (y)) = WEIZHI;}}else if (*(*(arr_map + x) +(y)) == REN)//人在空位{if(*( * (arr_map + x ) + (y+1)) == WEIZHI)//人右边是最终位置{*( * (arr_map + x ) + (y+1)) = RW;*( * (arr_map + x ) + y) = KONG;}else if(*( * (arr_map + x ) + (y+1)) == XIANGZI || *( * (arr_map + x ) + (y+1)) == XW){if(*( * (arr_map + x ) + (y+1)) == XW){if (*( * (arr_map + x ) + (y+2)) == KONG){*( * (arr_map + x ) + (y+2)) = XIANGZI;*( * (arr_map + x ) + (y+1)) = RW;*( * (arr_map + x ) + (y)) = KONG;}else if(*( * (arr_map + x ) + (y-2)) == WEIZHI){*( * (arr_map + x ) + (y+2)) = XW;*( * (arr_map + x ) + (y+1)) = RW;*( * (arr_map + x ) + (y)) = KONG;}}else if(*(*(arr_map + x) + (y + 1)) == XIANGZI ){if (*( * (arr_map + x ) + (y+2)) == KONG){*( * (arr_map + x ) + (y+2)) = XIANGZI;*( * (arr_map + x ) + (y+1)) = REN;*( * (arr_map + x ) + (y)) = KONG;}else if(*( * (arr_map + x ) + (y+2)) == WEIZHI){*( * (arr_map + x ) + (y+2)) = XW;*( * (arr_map + x ) + (y+1)) = REN;*( * (arr_map + x ) + (y)) = KONG;}}}else if(*(*(arr_map + x) + (y + 1)) == KONG){*( * (arr_map + x ) + (y+1)) = REN;*( * (arr_map + x ) + (y)) = KONG;}}//人在空位ENDelse if (*( * (arr_map + x ) + (y+1)) == XW || *( * (arr_map + x ) + (y+1)) == XIANGZI)//人右边有箱子或箱子在最终位置{if(*( * (arr_map + x ) + (y+1)) == XIANGZI || *( * (arr_map + x ) + (y+1)) == XW){if(*( * (arr_map + x ) + (y+1)) == XW){if (*( * (arr_map + x ) + (y+2)) == KONG){*( * (arr_map + x ) + (y+2)) = XIANGZI;*( * (arr_map + x ) + (y+1)) = RW;*( * (arr_map + x ) + (y)) = KONG;}else if(*( * (arr_map + x ) + (y+2)) == WEIZHI){*( * (arr_map + x ) + (y+2)) = XW;*( * (arr_map + x ) + (y+1)) = RW;*( * (arr_map + x ) + (y)) = KONG;}}else if(*(*(arr_map + x) + (y + 1)) == XIANGZI ){if (*( * (arr_map + x ) + (y+2)) == KONG){*( * (arr_map + x ) + (y+2)) = XIANGZI;*( * (arr_map + x ) + (y+1)) = REN;*( * (arr_map + x ) + (y)) = KONG;}else if(*( * (arr_map + x ) + (y+2)) == WEIZHI){*( * (arr_map + x ) + (y+2)) = XW;*( * (arr_map + x ) + (y+1)) = REN;*( * (arr_map + x ) + (y)) = KONG;}}}}else if(*(*(arr_map + x) + (y+1)) == WEIZHI){*(*(arr_map + x) + (y+1)) = RW;*(*(arr_map + x) + (y)) = KONG;}else if(*(*(arr_map + x) + (y+1)) == KONG){*(*(arr_map + x) + (y+1)) = REN;*(*(arr_map + x) + (y)) = KONG;}}//IF(Y>0)END}//→else if(key == 'w' || key == 'W')//↑{if (x-1 > 0){if(*(*(arr_map + (x)) +(y)) == RW)//人在最终位置{if(*( * (arr_map + (x-1) ) + (y)) == WEIZHI)//人上边还是最终位置{*( * (arr_map + (x-1) ) + (y)) = RW;*( * (arr_map + (x) ) + y) = WEIZHI;}else if(*( * (arr_map + (x-1) ) + (y)) == XIANGZI || *( * (arr_map + (x-1) ) + (y)) == XW){if(*( * (arr_map + (x-1) ) + (y)) == XW){if (*( * (arr_map + (x-2) ) + (y)) == KONG){*( * (arr_map + (x-2) ) + (y)) = XIANGZI;*( * (arr_map + (x-1) ) + (y)) = RW;*( * (arr_map + (x) ) + (y)) = WEIZHI;}else if(*( * (arr_map + (x-2) ) + (y)) == WEIZHI){*( * (arr_map + (x-2) ) + (y)) = XW;*( * (arr_map + (x-1) ) + (y)) = RW;*( * (arr_map + x ) + (y)) = WEIZHI;}}else if(*(*(arr_map + (x-1)) + (y)) == XIANGZI ){if (*( * (arr_map + (x-2) ) + (y)) == KONG){*( * (arr_map + (x-2) ) + (y)) = XIANGZI;*( * (arr_map + (x-1) ) + (y)) = REN;*( * (arr_map + x ) + (y)) = WEIZHI;}else if(*( * (arr_map + (x-2) ) + (y)) == WEIZHI){*( * (arr_map + (x-2) ) + (y)) = XW;*( * (arr_map + (x-1) ) + (y)) = REN;*( * (arr_map + x ) + (y)) = WEIZHI;}}}else if(*(*(arr_map + (x-1)) + (y)) == KONG){*( * (arr_map + (x-1) ) + (y)) = REN;*( * (arr_map + x ) + (y)) = WEIZHI;}}else if (*(*(arr_map + x) +(y)) == REN)//人在空位{if(*( * (arr_map + (x-1) ) + (y)) == WEIZHI)//人上边是最终位置{*( * (arr_map + (x-1) ) + (y)) = RW;*( * (arr_map + x ) + y) = KONG;}else if(*( * (arr_map + (x-1) ) + (y)) == XIANGZI || *( * (arr_map + (x-1) ) + (y)) == XW)//人上边是箱子或在最终位置的箱子{if(*( * (arr_map + (x-1) ) + (y)) == XW){if (*( * (arr_map + (x-2) ) + (y)) == KONG){*( * (arr_map + (x-2) ) + (y)) = XIANGZI;*( * (arr_map + (x-1) ) + (y)) = RW;*( * (arr_map + x ) + (y)) = KONG;}else if(*( * (arr_map + (x-2) ) + (y)) == WEIZHI){*( * (arr_map + (x-2) ) + (y)) = XW;*( * (arr_map + (x-1) ) + (y)) = RW;*( * (arr_map + x ) + (y)) = KONG;}}else if(*(*(arr_map + (x-1)) + (y)) == XIANGZI ){if (*( * (arr_map + (x-2) ) + (y)) == KONG){*( * (arr_map + (x-2) ) + (y)) = XIANGZI;*( * (arr_map + (x-1) ) + (y)) = REN;*( * (arr_map + x ) + (y)) = KONG;}else if(*( * (arr_map + (x-2) ) + (y)) == WEIZHI){*( * (arr_map + (x-2) ) + (y)) = XW;*( * (arr_map + (x-1) ) + (y)) = REN;*( * (arr_map + x ) + (y)) = KONG;}}}else if(*(*(arr_map + (x-1)) + (y)) == KONG){*( * (arr_map + (x-1) ) + (y)) = REN;*( * (arr_map + x ) + (y)) = KONG;}}//人在空位ENDelse if (*( * (arr_map + (x-1) ) + (y)) == XW || *( * (arr_map + (x-1) ) + (y)) == XIANGZI)//人上边有箱子或箱子在最终位置{if(*( * (arr_map + (x-1) ) + (y)) == XIANGZI || *( * (arr_map + (x-1) ) + (y)) == XW){if(*( * (arr_map + (x-1) ) + (y)) == XW){if (*( * (arr_map + (x-2) ) + (y)) == KONG){*( * (arr_map + (x-2) ) + (y)) = XIANGZI;*( * (arr_map + (x-1) ) + (y)) = RW;*( * (arr_map + x ) + (y)) = KONG;}else if(*( * (arr_map + (x-2) ) + (y)) == WEIZHI){*( * (arr_map + (x-2) ) + (y)) = XW;*( * (arr_map + (x-1) ) + (y)) = RW;*( * (arr_map + x ) + (y)) = KONG;}}else if(*(*(arr_map + (x-1)) + (y)) == XIANGZI ){if (*( * (arr_map + (x-2) ) + (y)) == KONG){*( * (arr_map + (x-2) ) + (y)) = XIANGZI;*( * (arr_map + (x-1) ) + (y)) = REN;*( * (arr_map + x ) + (y)) = KONG;}else if(*( * (arr_map + (x-2) ) + (y)) == WEIZHI){*( * (arr_map + (x-2) ) + (y)) = XW;*( * (arr_map + (x-1) ) + (y)) = REN;*( * (arr_map + x ) + (y)) = KONG;}}}}else if(*(*(arr_map + (x-1)) + (y)) == WEIZHI){*(*(arr_map + (x-1)) + (y)) = RW;*(*(arr_map + x) + (y)) = KONG;}else if(*(*(arr_map + (x-1)) + (y)) == KONG){*(*(arr_map + (x-1)) + (y)) = REN;*(*(arr_map + x) + (y)) = KONG;}}//IF(Y>0)END}//↑else if(key == 's' || key == 'S')//↓{if (x < _x+1 > 0){if(*(*(arr_map + (x)) +(y)) == RW)//人在最终位置{if(*( * (arr_map + (x+1) ) + (y)) == WEIZHI)//人下边还是最终位置{*( * (arr_map + (x+1) ) + (y)) = RW;*( * (arr_map + (x) ) + y) = WEIZHI;}else if(*( * (arr_map + (x+1) ) + (y)) == XIANGZI || *( * (arr_map + (x+1) ) + (y)) == XW){if(*( * (arr_map + (x+1) ) + (y)) == XW){if (*( * (arr_map + (x+2) ) + (y)) == KONG){*( * (arr_map + (x+2) ) + (y)) = XIANGZI;*( * (arr_map + (x+1) ) + (y)) = RW;*( * (arr_map + (x) ) + (y)) = WEIZHI;}else if(*( * (arr_map + (x+2) ) + (y)) == WEIZHI){*( * (arr_map + (x+2) ) + (y)) = XW;*( * (arr_map + (x+1) ) + (y)) = RW;*( * (arr_map + x ) + (y)) = WEIZHI;}}else if(*(*(arr_map + (x+1)) + (y)) == XIANGZI ){if (*( * (arr_map + (x+2) ) + (y)) == KONG){*( * (arr_map + (x+2) ) + (y)) = XIANGZI;*( * (arr_map + (x+1) ) + (y)) = REN;*( * (arr_map + x ) + (y)) = WEIZHI;}else if(*( * (arr_map + (x+2) ) + (y)) == WEIZHI){*( * (arr_map + (x+2) ) + (y)) = XW;*( * (arr_map + (x+1) ) + (y)) = REN;*( * (arr_map + x ) + (y)) = WEIZHI;}}}else if(*(*(arr_map + (x+1)) + (y)) == KONG){*( * (arr_map + (x+1) ) + (y)) = REN;*( * (arr_map + x ) + (y)) = WEIZHI;}}else if (*(*(arr_map + x) +(y)) == REN)//人在空位{if(*( * (arr_map + (x+1) ) + (y)) == WEIZHI)//人下边是最终位置{*( * (arr_map + (x+1) ) + (y)) = RW;*( * (arr_map + x ) + y) = KONG;}else if(*( * (arr_map + (x+1) ) + (y)) == XIANGZI || *( * (arr_map + (x+1) ) + (y)) == XW){if(*( * (arr_map + (x+1) ) + (y)) == XW){if (*( * (arr_map + (x+2) ) + (y)) == KONG){*( * (arr_map + (x+2) ) + (y)) = XIANGZI;*( * (arr_map + (x+1) ) + (y)) = RW;*( * (arr_map + x ) + (y)) = KONG;}else if(*( * (arr_map + (x+2) ) + (y)) == WEIZHI){*( * (arr_map + (x+2) ) + (y)) = XW;*( * (arr_map + (x+1) ) + (y)) = RW;*( * (arr_map + x ) + (y)) = KONG;}}else if(*(*(arr_map + (x+1)) + (y)) == XIANGZI ){if (*( * (arr_map + (x+2) ) + (y)) == KONG){*( * (arr_map + (x+2) ) + (y)) = XIANGZI;*( * (arr_map + (x+1) ) + (y)) = REN;*( * (arr_map + x ) + (y)) = KONG;}else if(*( * (arr_map + (x+2) ) + (y)) == WEIZHI){*( * (arr_map + (x+2) ) + (y)) = XW;*( * (arr_map + (x+1) ) + (y)) = REN;*( * (arr_map + x ) + (y)) = KONG;}}}else if(*(*(arr_map + (x+1)) + (y)) == KONG){*( * (arr_map + (x+1) ) + (y)) = REN;*( * (arr_map + x ) + (y)) = KONG;}}//人在空位ENDelse if (*( * (arr_map + (x+1) ) + (y)) == XW || *( * (arr_map + (x+1) ) + (y)) == XIANGZI)//人下边有箱子或箱子在最终位置{if(*( * (arr_map + (x+1) ) + (y)) == XIANGZI || *( * (arr_map + (x+1) ) + (y)) == XW){if(*( * (arr_map + (x+1) ) + (y)) == XW){if (*( * (arr_map + (x+2) ) + (y)) == KONG){*( * (arr_map + (x+2) ) + (y)) = XIANGZI;*( * (arr_map + (x+1) ) + (y)) = RW;*( * (arr_map + x ) + (y)) = KONG;}else if(*( * (arr_map + (x+2) ) + (y)) == WEIZHI){*( * (arr_map + (x+2) ) + (y)) = XW;*( * (arr_map + (x+1) ) + (y)) = RW;*( * (arr_map + x ) + (y)) = KONG;}}else if(*(*(arr_map + (x+1)) + (y)) == XIANGZI ){if (*( * (arr_map + (x+2) ) + (y)) == KONG){*( * (arr_map + (x+2) ) + (y)) = XIANGZI;*( * (arr_map + (x+1) ) + (y)) = REN;*( * (arr_map + x ) + (y)) = KONG;}else if(*( * (arr_map + (x+2) ) + (y)) == WEIZHI){*( * (arr_map + (x+2) ) + (y)) = XW;*( * (arr_map + (x+1) ) + (y)) = REN;*( * (arr_map + x ) + (y)) = KONG;}}}}else if(*(*(arr_map + (x+1)) + (y)) == WEIZHI){*(*(arr_map + (x+1)) + (y)) = RW;*(*(arr_map + x) + (y)) = KONG;}else if(*(*(arr_map + (x+1)) + (y)) == KONG){*(*(arr_map + (x+1)) + (y)) = REN;*(*(arr_map + x) + (y)) = KONG;}}//IF(Y>0)END}//↓return;}}}}bool is_finish(int _x, int _y,int _total ,int (*arr_map)[Y])//判断是否完成推箱子(地图x,地图y,总箱子数,地图数组){int x,y,temp = 0;for (x = 0; x < _x; x++){for (y = 0; y < _y; y++){if (*(*(arr_map+x)+y) == XW){temp++;}}}if (_total == temp){return true;}return false;}。
推箱子游戏代码,非界面版

import java.util.Random;import java.util.Scanner;public class 推箱子 {public static void main(String[] args) {//推箱子int map[][]=new int[10][10]; //固定箱子,人,目的地的位置// int rx=0;// int ry=0;// map[rx][ry]=1;// int xx=5;// int xy=1;// map[xx][xy]=2;// int mx=6;// int my=4;// map[mx][my]=3;//随机生成人,箱子,目的地的位置Random r=new Random();int rx=r.nextInt(10);int ry=r.nextInt(10);map[rx][ry]=1;int xx=r.nextInt(10);int xy=r.nextInt(10);map[xx][xy]=2;int mx=r.nextInt(10);int my=r.nextInt(10);map[mx][my]=3;while(true){for(int i=0;i<map.length;i++){for(int j=0;j<map[i].length;j++){if(map[i][j]==1){System.out.print(" 人 ");}if(map[i][j]==2){//△代表箱子System.out.print(" △ ");}if(map[i][j]==3){//★代表箱子System.out.print(" ★ ");}if(map[i][j]==0){//◇代表箱子System.out.print(" ◇ ");}}System.out.println();}if(xx==mx&&xy==my){break;}if(xx==0&&mx!=0||xy==0&&my!=0||xx==9&&mx!=9||xy==9&&my!=9){// 判断箱子到边上而目的地不在边上的情况System.out.println("永远也到不了了~~~~(>_<)~~~~ ");}Scanner s = new Scanner(System.in);System.out.println("请输入要操作的动作:");System.out.println("w↑,s↓,a←,d→");String t=s.next();if(t.equals("d")){if(ry==9){System.out.println("此路不通!!~~~~(>_<)~~~~ ");}else if(t.equals("d")){ry++;if(map[rx][ry]==0){map[rx][ry]=1;map[rx][ry-1]=0;}else if(map[rx][ry]==2){xy++;map[xx][xy]=2;map[rx][ry]=1;map[rx][ry-1]=0;}}}if(t.equals("a")){if(ry==0){System.out.println("此路不通!!~~~~(>_<)~~~~ ");}else {ry--;if(map[rx][ry]==0){map[rx][ry]=1;map[rx][ry+1]=0;}else if(map[rx][ry]==2){xy--;map[xx][xy]=2;map[rx][ry+1]=0;map[rx][ry]=1;}}}if(t.equals("s")){if(rx==9){System.out.println("此路不通!!~~~~(>_<)~~~~ ");}else {rx++;if(map[rx][ry]==0){map[rx][ry]=1;map[rx-1][ry]=0;}else if(map[rx][ry]==2){xx++;map[xx][xy]=2;map[rx-1][ry]=0;map[rx][ry]=1;}}}if(t.equals("w")){if(rx==0){System.out.println("此路不通!!~~~~(>_<)~~~~ ");}else{rx--;if(map[rx][ry]==0){map[rx][ry]=1;map[rx+1][ry]=0;}else if(map[rx][ry]==2){xx--;map[xx][xy]=2;map[rx+1][ry]=0;map[rx][ry]=1;}}}}System.out.println("游戏结束!");}}。
推箱子 源代码

#include"stdio.h"#include"conio.h"#include"stdlib.h"#include"time.h"void show(char b[9][9]){printf("\t\t\t\t***************************\n");printf("\t\t\t\t 推箱子游戏");printf("\n\t\t\t\t***************************\n");printf("\t\t\t\t 人:★墙:■\n\t\t\t\t 箱子:◎目的地:□\n\t\t\t\t 按d 键退出游戏\n\t\t\t\t 限时30秒!");printf("\n\t\t\t\t***************************\n");for(int i=0;i<9;i++) //使用循环将地图转换输出{printf("\t\t\t\t ");for(int k=0;k<9;k++){if(b[i][k]=='#'){printf("■");}else{if(b[i][k]==3){printf("□");}else{if(b[i][k]==5){printf("◎");}else{if(b[i][k]==1){printf("★");}else{if(b[i][k]=='!'){printf("⊙");}else{printf("%c ",b[i][k]);}}}}}}printf("\n");}printf("\t\t\t\t***************************\n");}下面的是cpp文件#include"show.h"/*============================================移动函数=============================================================*/void move(char c[9][9],int *x,int *y,int X,int Y,int A,int B,int N,int M,char *t){*t=getch();/*============================================结束=============================================================*/if(*t=='d')//遇到d返回{}/*============================================向左=============================================================*/if(*t==75){if(c[*x][*y-1]=='#'||c[*x][*y-1]==5&&c[*x][*y-2]==5||c[*x][*y-1]==5&&c[*x][*y-2]=='!')//遇到墙或推两个箱子{}else{if(c[*x][*y-1]=='!')//把箱子推出目的地{if(c[*x][*y-2]!=0){}else{c[*x][*y]=0;*y-=1;c[*x][*y]=1;c[*x][*y-1]=5;}}else{if(c[*x][*y-1]==5&&c[*x][*y-2]!='#')//推箱子{if(c[*x][*y]==c[X][Y]||c[*x][*y]==c[A][B]||c[*x][*y]==c[N][M])//推着箱子离开目的地{c[*x][*y]=3;*y-=1;c[*x][*y]=1;c[*x][*y-1]=5;}else{c[*x][*y]=0;*y-=1;c[*x][*y]=1;c[*x][*y-1]=5;}}else{if(c[*x][*y-1]==5&&c[*x][*y-2]=='#')//推不动箱子{}else{if(c[*x][*y-1]==c[X][Y]||c[*x][*y-1]==c[A][B]||c[*x][*y-1]==c[N][M])//进到目的地{c[*x][*y]=0;*y-=1;c[*x][*y]=1;}else{if(c[*x][*y]==c[X][Y]||c[*x][*y]==c[A][B]||c[*x][*y]==c[N][M])//离开目的地{c[*x][*y]=3;*y-=1;c[*x][*y]=1;}else //走到空地{c[*x][*y]=0;*y-=1;c[*x][*y]=1;}}}}}}if(c[X][Y]==5||c[A][B]==5||c[N][M]==5)//箱子推到目的地{c[*x][*y-1]='!';}}/*============================================向右=============================================================*/if(*t==77){if(c[*x][*y+1]=='#'||c[*x][*y+1]==5&&c[*x][*y+2]==5||c[*x][*y+1]==5&&c[*x][*y+2]=='!')//遇到墙或推两个箱子{}else{if(c[*x][*y+1]=='!')//把箱子推出目的地{if(c[*x][*y+2]!=0){}else{c[*x][*y]=0;*y+=1;c[*x][*y]=1;c[*x][*y+1]=5;}}else{if(c[*x][*y+1]==5&&c[*x][*y+2]!='#')//推箱子{if(c[*x][*y]==c[X][Y]||c[*x][*y]==c[A][B]||c[*x][*y]==c[N][M]){c[*x][*y]=3;*y+=1;c[*x][*y]=1;c[*x][*y+1]=5;}else{c[*x][*y]=0;*y+=1;c[*x][*y]=1;c[*x][*y+1]=5;}}else{if(c[*x][*y+1]==5&&c[*x][*y+2]=='#')//推不动箱子{}else{if(c[*x][*y+1]==c[X][Y]||c[*x][*y+1]==c[A][B]||c[*x][*y+1]==c[N][M])//进到目的地{c[*x][*y]=0;*y+=1;c[*x][*y]=1;}else{if(c[*x][*y]==c[X][Y]||c[*x][*y]==c[A][B]||c[*x][*y]==c[N][M])//离开目的地{c[*x][*y]=3;*y+=1;c[*x][*y]=1;}else //走到空地{c[*x][*y]=0;*y+=1;c[*x][*y]=1;}}}}}}if(c[X][Y]==5||c[A][B]==5||c[N][M]==5)//箱子进入目的地{c[*x][*y+1]='!';}}/*============================================向上=============================================================*/if(*t==72){if(c[*x-1][*y]=='#'||c[*x-1][*y]==5&&c[*x-2][*y]==5||c[*x-1][*y]==5&&c[*x-2][*y]=='!')//遇到墙或推两个箱子{}else{if(c[*x-1][*y]=='!')//把箱子推出目的地{if(c[*x-2][*y]!=0){}else{c[*x][*y]=0;*x-=1;c[*x][*y]=1;c[*x-1][*y]=5;}}else{if(c[*x-1][*y]==5&&c[*x-2][*y]!='#')//推箱子{if(c[*x][*y]==c[X][Y]||c[*x][*y]==c[A][B]||c[*x][*y]==c[N][M]){c[*x][*y]=3;*x-=1;c[*x][*y]=1;c[*x-1][*y]=5;}else{c[*x][*y]=0;*x-=1;c[*x][*y]=1;c[*x-1][*y]=5;}}else{if(c[*x-1][*y]==5&&c[*x-2][*y]=='#')//推不动箱子{}else{if(c[*x-1][*y]==c[X][Y]||c[*x-1][*y]==c[A][B]||c[*x-1][*y]==c[N][M])//进到目的地{c[*x][*y]=0;*x-=1;c[*x][*y]=1;}else{if(c[*x][*y]==c[X][Y]||c[*x][*y]==c[A][B]||c[*x][*y]==c[N][M])//走出目的地{c[*x][*y]=3;*x-=1;c[*x][*y]=1;}else //走到空地{c[*x][*y]=0;*x-=1;c[*x][*y]=1;}}}}}}if(c[X][Y]==5||c[A][B]==5||c[N][M]==5)//箱子进入目的地{c[*x-1][*y]='!';}}/*============================================向下=============================================================*/if(*t==80){if(c[*x+1][*y]=='#'||c[*x+1][*y]==5&&c[*x+2][*y]==5||c[*x+1][*y]==5&&c[*x+2][*y]=='!')//遇到墙或推两个箱子{}else{if(c[*x+1][*y]=='!')//把箱子推出目的地{if(c[*x+2][*y]!=0){}else{c[*x][*y]=0;*x+=1;c[*x][*y]=1;c[*x+1][*y]=5;}}else{if(c[*x+1][*y]==5&&c[*x+2][*y]!='#')//推箱子{if(c[*x][*y]==c[X][Y]||c[*x][*y]==c[A][B]||c[*x][*y]==c[N][M]){c[*x][*y]=3;*x+=1;c[*x][*y]=1;c[*x+1][*y]=5;}else{c[*x][*y]=0;*x+=1;c[*x][*y]=1;c[*x+1][*y]=5;}}else{if(c[*x+1][*y]==5&&c[*x+2][*y]=='#')//推不动箱子{}else{if(c[*x+1][*y]==c[X][Y]||c[*x+1][*y]==c[A][B]||c[*x+1][*y]==c[N][M])//进到目的地{c[*x][*y]=0;*x+=1;c[*x][*y]=1;}else{if(c[*x][*y]==c[X][Y]||c[*x][*y]==c[A][B]||c[*x][*y]==c[N][M])//走出目的地{c[*x][*y]=3;*x+=1;c[*x][*y]=1;}else //走到空地{c[*x][*y]=0;*x+=1;c[*x][*y]=1;}}}}}}if(c[X][Y]==5||c[A][B]==5||c[N][M]==5)//箱子进入目的地{c[*x+1][*y]='!';}}}/*============================================第一关=============================================================*/void map1(){time_t p,q,o;time(&p);int i=4,j=4,m=6,n=2,t=1,k=3;system("cls");//刷屏system("color 1E");int x=1,y=7;char z,a[9][9]={{'#','#','#','#','#','#','#','#','#'},{'#','#','#', 3 , 0 , 0 , 0 , 1 ,'#'},{'#','#', 0 , 0 , 0 ,'#', 0 ,'#','#'},{'#', 0 , 0 ,'#', 0 , 0 , 0 , 0 ,'#'},{'#', 0 , 5 , 0 , 3 , 5 , 5 , 0 ,'#'},{'#','#','#','#', 0 , 0 ,'#','#','#'},{'#','#', 3 , 0 , 0 , 0 ,'#','#','#'},{'#','#','#','#','#','#','#','#','#'},{'#','#','#','#','#','#','#','#','#'}};show(a);loop:move(a,&x,&y,i,j,m,n,t,k,&z);if(a[i][j]=='!'&&a[m][n]=='!'&&a[t][k]=='!'){system("cls");//刷屏show(a);printf("\t\t\t\t YOU ARE WIN!\n");time(&q);printf("\t\t\t\t\t 用时%.3d秒\n",q-p);printf("\t\t\t\t*******回车重新选择*******\n\t\t\t\t");getch();}else{time(&o);if(z=='d'){return;}if(o-p>30){loop1: system("cls");//刷屏printf("\n\n\n\n\t\t\t\t时间已过请重新回车选关!");int g=getch();if(g==13)//判断是否为回车符{return;}else{goto loop1;}}system("cls");//刷屏show(a);//调用输出函数goto loop;}}/*============================================第二关=============================================================*/void map2(){time_t p,q,o;time(&p);int i=1,j=3,m=6,n=2,t=2,k=1;system("cls");//刷屏system("color 2E");int x=4,y=1;char z,b[9][9]={{'#','#','#','#','#','#','#','#','#'},{'#','#','#', 3 , 0 ,'#','#','#','#'},{'#', 3 ,'#', 0 , 0 , 0 , 0 ,'#','#'},{'#', 0 , 0 , 0 ,'#','#', 0 , 0 ,'#'},{'#', 1 , 0 , 5 , 0 , 0 , 5 , 0 ,'#'},{'#', 0 , 0 ,'#', 0 , 0 , 0 ,'#','#'},{'#','#', 3 , 0 , 0 , 5 ,'#','#','#'},{'#','#','#','#', 0 , 0 ,'#','#','#'},{'#','#','#','#','#','#','#','#','#'}};show(b);loop:move(b,&x,&y,i,j,m,n,t,k,&z);if(b[i][j]=='!'&&b[m][n]=='!'&&b[t][k]=='!'){system("cls");//刷屏show(b);printf("\t\t\t\t YOU ARE WIN!\n");time(&q);printf("\t\t\t\t\t 用时%.3d秒\n",q-p);printf("\t\t\t\t*******回车重新选择*******\n\t\t\t\t");getch();}else{time(&o);if(z=='d'){return ;}if(o-p>30){loop1: system("cls");//刷屏printf("\n\n\n\n\t\t\t\t时间已过请重新回车选关!");int g=getch();if(g==13){return;}else{goto loop1;}}system("cls");//刷屏show(b);goto loop;}}/*============================================第三关=============================================================*/void map3(){time_t p,q,o;time(&p);int i=7,j=6,m=6,n=2,t=2,k=1;system("cls");//刷屏system("color 2F");int x=5,y=3;char z, b[9][9]={{'#','#','#','#','#','#','#','#','#'},{'#','#','#','#','#', 0 , 0 ,'#','#'},{'#', 3 ,'#', 0 , 5 , 0 , 0 , 0 ,'#'},{'#', 0 , 5 , 0 , 0 ,'#', 0 ,'#','#'},{'#', 0 , 0 , 0 , 0 , 0 , 5 , 0 ,'#'},{'#','#', 0 , 1 , 0 , 0 , 0 , 0 ,'#'},{'#','#', 3 , 0 ,'#', 0 ,'#', 0 ,'#'},{'#','#','#', 0 , 0 , 0 , 3 ,'#','#'},{'#','#','#','#','#','#','#','#','#'}};show(b);loop:move(b,&x,&y,i,j,m,n,t,k,&z);if(b[i][j]=='!'&&b[t][k]=='!'&&b[m][n]=='!'){system("cls");//刷屏show(b);printf("\t\t\t\t YOU ARE WIN!\n");time(&q);printf("\t\t\t\t\t 用时%.3d秒\n",q-p);printf("\t\t\t\t*******回车重新选择*******\n\t\t\t\t");getch();}else{time(&o);if(z=='d'){return;}if(o-p>30){loop1: system("cls");//刷屏printf("\n\n\n\n\t\t\t\t时间已过请重新回车选关!");int g=getch();if(g==13){return;}else{goto loop1;}}system("cls");//刷屏show(b);goto loop;}}/*============================================主函数=============================================================*/void main(int argc,char*argv[]){time_t a,b;time(&a);system("color 4E");loop1: {system("cls");//刷屏printf("\n\n\n\n\n\n\t\t\t\t欢迎进入推箱子游戏\n\n\t\t\t\t 请按a b c选择游戏\n\n\t\t\t\t 按 d 键结束");int t=getch();if(t=='d'){printf("\n\t\t\t ");}else{if(t=='a'){map1();goto loop1;}if(t=='b'){map2();goto loop1;}if(t=='c'){map3();goto loop1;}else{printf("\n\n\t\t\t\t 请重新输入:");goto loop1;}}}time(&b);printf("\n\n\n\n\t\t\t\t 游戏总共用时%.3d秒\n\t\t\t ",b-a);getch();//等待读取回车符以结束程序}。
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推箱子游戏源代码#include <dos.h>#include <stdio.h>#include <ctype.h>#include <conio.h>#include <bios.h>#include <alloc.h>typedef struct winer{int x,y;struct winer *p;}winer;char status [20][20];char far *printScreen=(char far* )0xB8000000;void putoutChar(int y,int x,char ch,char fc,char bc);void printWall(int x, int y);void printBox(int x, int y);void printBoxDes(int x, int y);void printDestination(int x, int y);void printDestination1(int x,int y,winer **win,winer **pw); void printMan(int x, int y);void init();winer *initStep1();winer *initStep2();winer *initStep3();winer *initStep4();void moveBoxSpacetoSpace(int x ,int y, char a);void moveBoxDestoSpace(int x ,int y, char a) ;void moveBoxSpacetoDes(int x, int y, char a);void moveBoxDestoDes(int x, int y, char a);int judge(int x, int y);void move(int x, int y, char a);void reset(int i);void putoutChar(int y,int x,char ch,char fc,char bc){printScreen[(x*160)+(y<<1)+0]=ch;printScreen[(x*160)+(y<<1)+1]=(bc*16)+fc;}void printWall(int x,int y){putoutChar(y-1,x-1,219,GREEN,BLACK);status[x][y]='w';}void printBox(int x,int y){putoutChar(y-1,x-1,10,WHITE,BLACK);status[x][y]='b';}void printDestination1(int x,int y,winer **win,winer **pw) {winer *qw;putoutChar(y-1,x-1,003,YELLOW,BLACK);status[x][y]='m';if(*win==NULL){*win=*pw=qw=(winer* )malloc(sizeof(winer));(*pw)->x=x;(*pw)->y=y;(*pw)->p=NULL;}else{qw=(winer* )malloc(sizeof(winer));qw->x=x;qw->y=y;(*pw)->p=qw;(*pw)=qw;qw->p=NULL;}}void printDestination(int x,int y){putoutChar(y-1,x-1,003,YELLOW,BLACK);status[x][y]='m';}void printMan(int x,int y){gotoxy(y,x);_AL=02;_CX=01;_AH=0xa;geninterrupt(0x10);}void printBoxDes(int x,int y){putoutChar(y-1,x-1,10,YELLOW,BLACK);status[x][y]='i';}void init(){int i,j;for(i=0;i<20;i++)for(j=0;j<20;j++)status[i][j]=0;_AL=3;_AH=0;geninterrupt(0x10);gotoxy(40,4);printf("Welcome to the box world!");gotoxy(40,6);printf("You can use up, down, left,");gotoxy(40,8);printf("right key to control it, or");gotoxy(40,10);printf("you can press Esc to quit it.");gotoxy(40,12);printf("Press space to reset the game.");gotoxy(40,14);printf("Wish you have a good time !");gotoxy(40,16);printf("April , 2007");}winer *initStep1(){int x;int y;winer *win=NULL;winer *pw;for(x=1,y=5;y<=9;y++)printWall(x+4,y+10);for(y=5,x=2;x<=5;x++)for(y=9,x=2;x<=5;x++)printWall(x+4,y+10);for(y=1,x=3;x<=8;x++)printWall(x+4,y+10);for(x=3,y=3;x<=5;x++)printWall(x+4,y+10);for(x=5,y=8;x<=9;x++)printWall(x+4,y+10);for(x=7,y=4;x<=9;x++)printWall(x+4,y+10);for(x=9,y=5;y<=7;y++)printWall(x+4,y+10);for(x=8,y=2;y<=3;y++)printWall(x+4,y+10);printWall(5+4,4+10);printWall(5+4,7+10);printWall(3+4,2+10);printBox(3+4,6+10);printBox(3+4,7+10);printBox(4+4,7+10);printDestination1(4+4,2+10,&win,&pw);printDestination1(5+4,2+10,&win,&pw);printDestination1(6+4,2+10,&win,&pw);printMan(2+4,8+10);return win;}winer *initStep2(){int x;int y;winer *win=NULL;winer *pw;for(x=1,y=4;y<=7;y++)printWall(x+4,y+10);for(x=2,y=2;y<=4;y++)printWall(x+4,y+10);for(x=2,y=7;x<=4;x++)printWall(x+4,y+10);for(x=4,y=1;x<=8;x++)printWall(x+4,y+10);for(x=8,y=2;y<=8;y++)printWall(x+4,y+10);printWall(x+4,y+10);for(x=4,y=6;x<=5;x++)printWall(x+4,y+10);for(x=3,y=2;x<=4;x++)printWall(x+4,y+10);for(x=4,y=4;x<=5;x++)printWall(x+4,y+10);printWall(6+4,3+10);printBox(3+4,5+10);printBox(6+4,6+10);printBox(7+4,3+10);printDestination1(5+4,7+10,&win,&pw);printDestination1(6+4,7+10,&win,&pw);printDestination1(7+4,7+10,&win,&pw);printMan(2+4,6+10);return win;}winer *initStep3(){int x;int y;winer *win=NULL;winer *pw;for(x=1,y=2;y<=8;y++)printWall(x+4,y+10);for(x=2,y=2;x<=4;x++)printWall(x+4,y+10);for(x=4,y=1;y<=3;y++)printWall(x+4,y+10);for(x=5,y=1;x<=8;x++)printWall(x+4,y+10);for(x=8,y=2;y<=5;y++)printWall(x+4,y+10);for(x=5,y=5;x<=7;x++)printWall(x+4,y+10);for(x=7,y=6;y<=9;y++)printWall(x+4,y+10);for(x=3,y=9;x<=6;x++)printWall(x+4,y+10);for(x=3,y=6;y<=8;y++)printWall(x+4,y+10);printWall(2+4,8+10);printWall(5+4,7+10);printBox(6+4,3+10);printBox(4+4,4+10);printBox(5+4,6+10);printDestination1(2+4,5+10,&win,&pw);printDestination1(2+4,6+10,&win,&pw);printDestination1(2+4,7+10,&win,&pw);printMan(2+4,4+10);return win;}winer *initStep4(){int x;int y;winer *win=NULL;winer *pw;for(x=1,y=1;y<=6;y++)printWall(x+4,y+10);for(x=2,y=7;y<=8;y++)printWall(x+4,y+10);for(x=2,y=1;x<=7;x++)printWall(x+4,y+10);for(x=7,y=2;y<=4;y++)printWall(x+4,y+10);for(x=6,y=4;y<=9;y++)printWall(x+4,y+10);for(x=3,y=9;x<=5;x++)printWall(x+4,y+10);for(x=3,y=3;y<=4;y++)printWall(x+4,y+10);printWall(3+4,8+10);printBox(3+4,5+10);printBox(4+4,4+10);printBox(4+4,6+10);printBox(5+4,5+10);printBox(5+4,3+10);printDestination1(3+4,7+10,&win,&pw);printDestination1(4+4,7+10,&win,&pw);printDestination1(5+4,7+10,&win,&pw);printDestination1(4+4,8+10,&win,&pw);printDestination1(5+4,8+10,&win,&pw);printMan(2+4,2+10);return win;}void moveBoxSpacetoSpace(int x,int y,char a) {switch(a){case 'u':status[x-1][y]=0;printf(" ");printBox(x-2,y);printMan(x-1,y);status[x-2][y]='b';break;case 'd':status[x+1][y]=0;printf(" ");printBox(x+2,y);printMan(x+1,y);status[x+2][y]='b';break;case 'l':status[x][y-1]=0;printf(" ");printBox(x,y-2);printMan(x,y-1);status[x][y-2]='b';break;case 'r':status[x][y+1]=0;printf(" ");printBox(x,y+2);printMan(x,y+1);status[x][y+2]='b';break;default:break;}}void moveBoxDestoSpace(int x,int y,char a) {switch(a){case 'u':status[x-1][y]='m';printf(" ");printBox(x-2,y);printMan(x-1,y);status[x-2][y]='b';break;case 'd':status[x+1][y]='m';printf(" ");printBox(x+2,y);printMan(x+1,y);status[x+2][y]='b';break;case 'l':status[x][y-1]='m';printf(" ");printBox(x,y-2);printMan(x,y-1);status[x][y-2]='b';break;case 'r':status[x][y+1]='m';printf(" ");printBox(x,y+2);printMan(x,y+1);status[x][y+2]='b';break;default:break;}}void moveBoxSpacetoDes(int x,int y,char a) {switch(a){case 'u':status[x-1][y]=0;printf(" ");printBoxDes(x-2,y);printMan(x-1,y);status[x-2][y]='i';break;case 'd':status[x+1][y]=0;printf(" ");printBoxDes(x+2,y);printMan(x+1,y);status[x+2][y]='i';break;case 'l':status[x][y-1]=0;printf(" ");printBoxDes(x,y-2);printMan(x,y-1);status[x][y-2]='i';break;case 'r':status[x][y+1]=0;printf(" ");printBoxDes(x,y+2);printMan(x,y+1);status[x][y+2]='i';break;default:break;}}void moveBoxDestoDes(int x,int y,char a) {switch(a){case 'u':status[x-1][y]='m';printf(" ");printBoxDes(x-2,y);printMan(x-1,y);status[x-2][y]='i';break;case 'd':status[x+1][y]='m';printf(" ");printBoxDes(x+2,y);printMan(x+1,y);status[x+2][y]='i';break;case 'l':status[x][y-1]='m';printf(" ");printBoxDes(x,y-2);printMan(x,y-1);status[x][y-2]='i';break;case 'r':status[x][y+1]='m';printf(" ");printBoxDes(x,y+2);printMan(x,y+1);status[x][y+2]='i';break;default:break;}}int judge(int x,int y){int i;switch(status[x][y]){case 0:i=1;break;case 'w':i=0;break;case 'b':i=2;break;case 'i':i=4;break;case 'm':i=3;break;default:break;}return i;}void move(int x,int y,char a){switch(a){case 'u':if(!judge(x-1,y)){gotoxy(y,x);break;}else if(judge(x-1,y)==1||judge(x-1,y)==3){if(judge(x,y)==3){printDestination(x,y);printMan(x-1,y);break;}else{printf(" ");printMan(x-1,y);break;}}else if(judge(x-1,y)==2){if(judge(x-2,y)==1){moveBoxSpacetoSpace(x,y,'u');if(judge(x,y)==3)printDestination(x,y);gotoxy(y,x-1);}else if(judge(x-2,y)==3){moveBoxSpacetoDes(x,y,'u');if(judge(x,y)==3)printDestination(x,y);gotoxy(y,x-1);}elsegotoxy(y,x);break;}else if(judge(x-1,y)==4){if(judge(x-2,y)==1){moveBoxDestoSpace(x,y,'u');if(judge(x,y)==3)printDestination(x,y);gotoxy(y,x-1);}else if(judge(x-2,y)==3){moveBoxDestoDes(x,y,'u');if(judge(x,y)==3)printDestination(x,y);gotoxy(y,x-1);}elsegotoxy(y,x);break;}case 'd':if(!judge(x+1,y)){gotoxy(y,x);break;}else if(judge(x+1,y)==1||judge(x+1,y)==3) {if(judge(x,y)==3){printDestination(x,y);printMan(x+1,y);break;}else{printf(" ");printMan(x+1,y);break;}}else if(judge(x+1,y)==2){if(judge(x+2,y)==1){moveBoxSpacetoSpace(x,y,'d');if(judge(x,y)==3)printDestination(x,y);gotoxy(y,x+1);}else if(judge(x+2,y)==3){moveBoxSpacetoDes(x,y,'d');if(judge(x,y)==3)printDestination(x,y);gotoxy(y,x+1);}elsegotoxy(y,x);break;}else if(judge(x+1,y)==4){if(judge(x+2,y)==1){moveBoxDestoSpace(x,y,'d');if(judge(x,y)==3)printDestination(x,y);gotoxy(y,x+1);}else if(judge(x+2,y)==3){moveBoxDestoDes(x,y,'d');if(judge(x,y)==3)printDestination(x,y);gotoxy(y,x+1);}elsegotoxy(y,x);break;}case 'l':if(!judge(x,y-1)){gotoxy(y,x);break;}else if(judge(x,y-1)==1||judge(x,y-1)==3) {if(judge(x,y)==3){printDestination(x,y);printMan(x,y-1);break;}else{printf(" ");printMan(x,y-1);break;}}else if(judge(x,y-1)==2){if(judge(x,y-2)==1){moveBoxSpacetoSpace(x,y,'l');if(judge(x,y)==3)printDestination(x,y);gotoxy(y-1,x);}else if(judge(x,y-2)==3){moveBoxSpacetoDes(x,y,'l');if(judge(x,y)==3)printDestination(x,y);gotoxy(y-1,x);}elsegotoxy(y,x);break;}else if(judge(x,y-1)==4){if(judge(x,y-2)==1){moveBoxDestoSpace(x,y,'l');if(judge(x,y)==3)printDestination(x,y);gotoxy(y-1,x);}else if(judge(x,y-2)==3){moveBoxDestoDes(x,y,'l');if(judge(x,y)==3)printDestination(x,y);gotoxy(y-1,x);}elsegotoxy(y,x);break;}case 'r':if(!judge(x,y+1)){gotoxy(y,x);break;}else if(judge(x,y+1)==1||judge(x,y+1)==3) {if(judge(x,y)==3){printDestination(x,y);printMan(x,y+1);break;}else{printf(" ");printMan(x,y+1);break;}}else if(judge(x,y+1)==2){if(judge(x,y+2)==1){moveBoxSpacetoSpace(x,y,'r');if(judge(x,y)==3)printDestination(x,y);gotoxy(y+1,x);}else if(judge(x,y+2)==3){moveBoxSpacetoDes(x,y,'r');if(judge(x,y)==3)printDestination(x,y);gotoxy(y+1,x);}elsegotoxy(y,x);break;}else if(judge(x,y+1)==4){if(judge(x,y+2)==1){moveBoxDestoSpace(x,y,'r');if(judge(x,y)==3)printDestination(x,y);gotoxy(y+1,x);}else if(judge(x,y+2)==3){moveBoxDestoDes(x,y,'r');if(judge(x,y)==3)printDestination(x,y);gotoxy(y+1,x);}elsegotoxy(y,x);break;}default:break;}}void reset(int i){switch(i){case 0:init();initStep1();break;case 1:init();initStep2();break;case 2:init();initStep3();break;case 3:init();initStep4();break;default:break;}}void main(){int key;int x;int y;int s;int i=0;winer *win;winer *pw;_AL=3;_AH=0;geninterrupt(0x10);init();win=initStep1();do{_AH=3;geninterrupt(0x10);x=_DH+1;y=_DL+1;while(bioskey(1)==0);key=bioskey(0);switch(key){case 0x4800:move(x,y,'u');break;case 0x5000:move(x,y,'d');break;case 0x4b00:move(x,y,'l');break;case 0x4d00:move(x,y,'r');break;case 0x3920:reset(i);break;default:break;}s=0;pw=win;while(pw){if(status[pw->x][pw->y]=='m')s++;pw=pw->p;}if(s==0){free(win);gotoxy(25,2);printf("congratulate! You have done this step!");getch();i++;switch(i){case 1:init();win=initStep2();break;case 2:init();win=initStep3();break;case 3:init();win=initStep4();break;case 4:gotoxy(15,21);printf("Congratulation! \n");gotoxy(15,23);printf("You have done all the steps, Welcome to play again!");key=0x011b;getch();break;default:break;}}}while(key!=0x011b);_AL=3;_AH=0;geninterrupt(0x10);}。