Type inheritance in strongly typed genetic programming
外文文献与翻译

JavaScriptWhen I was a young journeyman programmer, I would learn about every feature of the languages I was using,and I would attempt to use all of those features when I wrote. I suppose it was a way of showing off,and I suppose it worked because I was the guy you went to if you wanted to know how to use a particular feature。
Eventually I figured out that some of those features were more trouble than they were worth。
Some of them were poorly specified, and so were more likely to cause portability problems。
Some resulted in code that was difficult to read or modify. Some induced me to write in a manner that was too tricky and error-prone. And some of those features were design errors。
Sometimes language designers make mistakes。
Most programming languages contain good parts and bad parts. I discovered that I could be a better programmer by using only the good parts and avoiding the bad parts。
逐步学习Ruby编程语言的基础知识

逐步学习Ruby编程语言的基础知识Chapter 1: Introduction to Ruby Programming LanguageRuby is a dynamic, object-oriented programming language that was designed to be simple and productive. It was created by Yukihiro Matsumoto in the mid-1990s with the aim of enhancing programmers' productivity and happiness. This chapter will provide an overview of Ruby and its key features.Ruby is known for its elegant syntax, which is easy to read and write. It has a clear and concise syntax that allows developers to express ideas in a natural and straightforward manner. This simplicity is one of the reasons why Ruby is widely adopted by beginners as well as seasoned programmers.One of the key features of Ruby is its object-oriented nature. In Ruby, everything is an object, even numbers and strings. This means that developers can define their own classes and create objects with their own behaviors and attributes. Ruby's object-oriented approach allows for code reusability and modularity, making it easier to maintain and extend applications.Ruby also supports dynamic typing, which means that variables do not have predefined types. This flexibility allows developers to write code without explicitly declaring the type of variables, making the development process faster and more flexible.Chapter 2: Basics of Ruby Programming LanguageIn this chapter, we will explore the basic building blocks of the Ruby programming language. We will cover variables, data types, operators, and control structures.Variables in Ruby are created by assigning a value to a name. Ruby is dynamically typed, so variables do not have a fixed type. This means that a variable can hold any type of data, such as numbers, strings, or even objects.Ruby supports several data types, including integers, floats, strings, booleans, arrays, and hashes. Integers are whole numbers, floats are decimal numbers, strings are sequences of characters, booleans represent true or false values, arrays are ordered collections of objects, and hashes are key-value pairs.Operators in Ruby are used to perform operations on variables and values. It includes arithmetic operators, comparison operators, logical operators, assignment operators, and more. These operators allow developers to manipulate variables and perform computations in their programs.Control structures in Ruby determine the flow of execution in a program. This includes if statements, for loops, while loops, and case statements. These control structures allow developers to make decisions, iterate over collections, and handle different scenarios in their programs.Chapter 3: Functions and Classes in Ruby ProgrammingFunctions and classes are fundamental concepts in Ruby programming. In this chapter, we will cover how to define and use functions and classes in Ruby.Functions, also known as methods in Ruby, allow developers to encapsulate a series of statements into a reusable block of code. This improves code reusability, readability, and organization. Ruby supports both built-in functions and user-defined functions.Classes in Ruby are used to create objects with their own behaviors and attributes. They act as blueprints for creating objects of a particular type. A class defines the properties and methods that an object of that class will have. This promotes code modularity, reusability, and maintainability.In Ruby, objects are created using the `new` keyword followed by the class name. Objects can then invoke methods defined in the class. Classes can also inherit properties and methods from other classes, allowing for code reuse and abstraction.Chapter 4: Error Handling and Object-oriented Design Principles in RubyError handling is an important aspect of any programming language. In this chapter, we will explore how Ruby handles errors and exceptions, as well as some best practices for object-oriented design in Ruby.Ruby provides a built-in mechanism for handling errors and exceptions. It includes the `begin`, `rescue`, and `ensure` keywords, which allow developers to catch and handle exceptions gracefully. Exceptions in Ruby are raised when an error or exceptional condition occurs, and they can be handled at different levels of the program.In terms of object-oriented design principles, Ruby follows the principles of encapsulation, inheritance, and polymorphism. Encapsulation ensures that the internal state of an object is hidden from the outside world and can only be accessed through defined methods. Inheritance allows classes to inherit properties and methods from other classes, promoting code reuse. Polymorphism allows objects of different classes to be treated as if they were the same type, providing flexibility in program design.Chapter 5: Advanced Concepts and Libraries in Ruby ProgrammingRuby provides a wide range of advanced concepts and libraries that enhance the functionality and efficiency of Ruby programs. In this chapter, we will explore some of these concepts and libraries.Metaprogramming is a powerful feature in Ruby that allows developers to write code that can generate or modify other code at runtime. This enables developers to create dynamic and flexible programs. Ruby also provides reflection capabilities, which allow developers to inspect and modify objects and classes at runtime.Ruby has a vast ecosystem of libraries and frameworks that can be used to enhance the development process. These include popular libraries such as Ruby on Rails for web development, RSpec for testing, and Nokogiri for XML and HTML parsing. These libraries provide ready-to-use functionality and promote rapid development.Conclusion:In this article, we have explored the basics of Ruby programming language. We covered the key features of Ruby, including its simplicity, object-oriented nature, and dynamic typing. We also discussed the basics of Ruby programming, including variables, data types, operators, and control structures. We then dived into more advanced topics such as functions, classes, error handling, and object-oriented design principles. Finally, we explored some advanced concepts and libraries in Ruby programming. With this foundational knowledge, readers are now equipped to dive deeper into Ruby programming and develop their own Ruby applications.。
Test06(选择题)

Test Bank—Chapter Six (Programming Languages)Multiple Choice Questions1. Which of the following is an example of a language that is based on the functional paradigm?A. LISPB. PROLOGC. CD. C++ANSWER: A2. Which of the following is an example of a language that is based on the object-oriented paradigm?A. LISPB. PROLOGC. CD. C++ANSWER: D3. Most machine languages are based on theA. Imperative paradigmB. Declarative paradigmC. Functional paradigmD. Object-oriented paradigmANSWER: A4. Which of the following is not a type of statement found in a typical high-level imperative programming language?A. Imperative statementB. Exclamatory statementC. Declarative statementD. Comment statementANSWER: B5. Which of the following does not require a Boolean structure?A. If-then-else statementB. While loop statementC. Assignment statementD. For loop statementANSWER: C6. Which of the following is not a control statement?A. If-then-else statementB. While loop statementC. Assignment statementD. For loop statementANSWER: C7. Which of the following is not a control statement?A. If-then-else statementB. While loop statementC. Assignment statementD. For loop statementANSWER: C8. Which of the following is not a step in the process of translating a program?A. Executing the programB. Parsing the programC. Lexical analysisD. Code generationANSWER: A9. Which of the following is not associated with object-oriented programming?A. InheritanceB. ResolutionC. EncapsulationD. Polymorphism ANSWER: B10. Which of the following is not associated with the concept of data type?A. CoercionB. BooleanC. Operator precedenceD. Strongly typed language ANSWER: C11. Positions within arrays are identified by means of numbers calledA. IndicesB. ParametersC. Instance variablesD. ConstantsANSWER: A12. Which of the following is ignored by a compiler?A. Control statementsB. Declarations of constantsC. Procedure headersD. Comment statementsANSWER: D13. Which of the following is not a possible value of the expression 4 + 6 2 - 1A. 4B. 5C. 6D. 10ANSWER: B14. Which of the following is not a way of referring to a value in a program?A. VariableB. LiteralC. ConstantD. TypeANSWER: D15. Which of the following is the scope of a variable?A. The number of characters in the variable’s nameB. The portion of the program in which the variable can be accessedC. The type associated with the variableD. The structure associated with the variableANSWER: B16. Which of the following is a means of nullifying conflicts among data types?A. InheritanceB. ParsingC. CoercionD. Code optimizationANSWER: C17. Which of the following is not constructed by a typical compiler?A. Source codeB. Symbol tableC. Parse treeD. Object programANSWER: A18. Which of the following is a means of defining similar yet different classes in an object-oriented program?A. InheritanceB. ParsingC. CoercionD. Code optimizationANSWER: A19. Which of the following is not a parse tree of an expression based on the following grammar?A. B. C.ANSWER: C20. Which of the following statements is not a resolvent of the following clauses?P OR Q OR ⌝R ⌝P OR T ⌝Q OR T R OR TA. Q OR ⌝R OR TB. T OR PC. P OR ⌝R OR TD. Q OR TANSWER: B21. Which of the following can Prolog conclude from the following program?parent(jill, sue).parent(jill, sally).parent(john, sue).parent(john, sally).sibling(X, Y) :- parent(Z, X), parent(Z, Y).A. parent(jill, john)B. sister(sue, sally)C. sibling(sue, sally)D. sibling(jill, sue)ANSWER: C。
【IT专家】为长值显式声明L或UL的原因是什么?

本文由我司收集整编,推荐下载,如有疑问,请与我司联系为长值显式声明L 或UL 的原因是什么?为长值显式声明L 或UL 的原因是什么?[英]what is the reason for explicitly declaring L or UL for long values We have always learnt that the compiler needs to seeonly “long” in the above example to set 4 bytes (in 32 bit) of memory. The question is why is should we use L/UL in long constants even after declaring it to be a long.我们一直都知道,编译器只需要在上面的示例中看到“long”,就可以设置4 个字节(32 位)的内存。
问题是为什么我们要在长常数中使用L/UL,纵然声明为长常数。
48When a suffix L or UL is not used, the compiler uses the first type that can contain the constant from a list (see details in C99 standard, clause 6.4.4:5. For a decimal constant, thelist is int, long int, long long int).当不使用后缀L 或UL 时,编译器使用第一个类型,该类型可以包含来自列表的常量(参见C99 standard,第6.4.4:5 条的详细信息)。
对于十进制常量,列表是int、long int、long long int)。
As a consequence, most of the times, it is not necessary to use the suffix. It does notchange the meaning of the program. It does not change the meaning of your exampleinitialization of x for most architectures, although it would if you had chosen a number that could not be represented as a long long. See also codebauer’s answer for an examplewhere the U part of the suffix is necessary.因此,在大多数情况下,不需要使用后缀。
Contributions

A Proof Environment for Specifications
March th,
/ in a Nutshell
e Object Constraint Language ()
Textual extension of the Allows for annotating diagrams In the context of class–diagrams:
invariants preconditions postconditions
Practice:
A machine checked semantics for .
Achim D. Brucker ( Zurich)
A Proof Environment for Specifications
March th,
/ in a Nutshell
context Account inv: 0 <= id
Account balance:Integer id:Integer 1..* getId():Integer accounts getBalance():Integer deposit(a:Integer):Boolean withdraw(a:Integer):Boolean
Achim D. Brucker ( Zurich)
A Proof Environment for Specifications
March th,
/ in a Nutshell
The Object Constraint Language ()
e Object Constraint Language ()
Outline
Scala编程语言入门教程说明书

About the T utorialScala is a modern multi-paradigm programming language designed to express common programming patterns in a concise, elegant, and type-safe way. Scala has been created by Martin Odersky and he released the first version in 2003.Scala smoothly integrates the features of object-oriented and functional languages. This tutorial explains the basics of Scala in a simple and reader-friendly way.AudienceThis tutorial has been prepared for beginners to help them understand the basics of Scala in simple and easy steps. After completing this tutorial, you will find yourself at a moderate level of expertise in using Scala from where you can take yourself to next levels. PrerequisitesScala Programming is based on Java, so if you are aware of Java syntax, then it's pretty easy to learn Scala. Further if you do not have expertise in Java but if you know any other programming language like C, C++ or Python then it will also help in grasping Scala concepts very quickly.Disclaimer & Copyright© Copyright 2015 by Tutorials Point (I) Pvt. Ltd.All the content and graphics published in this e-book are the property of Tutorials Point (I) Pvt. Ltd. The user of this e-book is prohibited to reuse, retain, copy, distribute or republish any contents or a part of contents of this e-book in any manner without written consent of the publisher.We strive to update the contents of our website and tutorials as timely and as precisely as possible, however, the contents may contain inaccuracies or errors. Tutorials Point (I) Pvt. Ltd. provides no guarantee regarding the accuracy, timeliness or completeness of our website or its contents including this tutorial. If you discover any errors on our website or inthistutorial,******************************************.iT able of ContentsAbout this Tutorial (i)Audience (i)Prerequisites (i)Disclaimer & Copyright (i)Table of Contents .................................................................................................................................. i i 1.SCALA – OVERVIEW (1)Scala vs Java (2)Scala Web Frameworks (2)2.SCALA – ENVIRONMENT (3)Step 1: Verify your Java Installation (3)Step 2: Set your Java Environment (4)Step 3: Install Scala (4)3.SCALA – BASICS (7)First Scala Program (7)Script Mode (8)Basic Syntax (9)Scala Identifiers (9)Scala Keywords (10)Comments in Scala (11)Blank Lines and Whitespace (11)Newline Characters (12)Scala Packages (12)Apply Dynamic (12)ii4.SCALA – DATA (14)Scala Basic Literals (14)Escape Sequences (16)5.SCALA – VARIABLES (18)Variable Declaration (18)Variable Data Types (18)Variable Type Inference (19)Multiple assignments (19)Example Program (19)Variable Scope (20)6.SCALA – CLASSES & OBJECTS (22)Basic Class (22)Extending a class (24)Implicit Classes (26)Singleton Objects (28)7.SCALA – ACCESS MODIFIERS (30)Private Members (30)Protected Members (30)Public Members (31)Scope of Protection (32)8.SCALA – OPERATORS (34)Arithmetic Operators (34)Relational Operators (35)Logical Operators (37)Bitwise Operators (39)iiiOperators Precedence in Scala (46)9.SCALA – IF ELSE STATEMENT (48)if Statement (48)If-else Statement (49)If-else-if-else Statement (50)Nested if-else Statement (52)10.SCALA – LOOP STATEMENTS (54)While loop (55)do-while loop (57)for Loop (59)Loop Control Statements (66)Break Statement (66)Breaking Nested Loops (68)The infinite Loop (70)11.SCALA – FUNCTIONS (72)Function Declarations (72)Function Definitions (72)Calling Functions (73)Function Call-by-Name (74)Function with Variable Arguments (75)Function Default parameter values (76)Nested Functions (77)Partially Applied Functions (78)Function with Named arguments (80)Recursion Functions (81)ivAnonymous Functions (83)Currying Functions (84)12.SCALA – CLOSURES (86)13.SCALA – STRINGS (88)Creating a String (88)String Length (89)Concatenating Strings (89)Creating Format Strings (90)String Interpolation (91)The ‘f’ Interpolator (92)String Methods (94)14.SCALA – ARRAYS (98)Declaring Array Variables (98)Processing Arrays (99)Multi-Dimensional Arrays (100)Concatenate Arrays (102)Create Array with Range (103)Scala Array Methods (104)15.SCALA – COLLECTIONS (106)Scala Lists (106)Creating Uniform Lists (109)Tabulating a Function (110)Scala List Methods (111)Scala Sets (114)vFind max, min elements in set (117)Find Common Values Insets (118)Scala Map [K, V] (122)Concatenating Maps (124)Print Keys and Values from a Map (125)Check for a key in Map (126)Scala Map Methods (127)Scala Tuples (131)Iterate over the Tuple (132)Converting to String (133)Scala Options (134)Using getOrElse() Method (136)Using isEmpty() Method (137)Scala Option Methods (137)Scala Iterators (139)Find Min & Max values Element (140)Find the length of the Iterator (140)Scala Iterator Methods (141)16.SCALA – TRAITS (146)Value classes and Universal traits (148)When to Use Traits? (148)17.SCALA – PATTERN MATCHING (150)Matching using case Classes (151)18.SCALA – REGULAR EXPRESSIONNS (154)Forming Regular Expressions (156)vi19.SCALA – EXCEPTION HANDLING (161)Throwing Exceptions (161)Catching Exceptions (161)The finally Clause (162)20.SCALA – EXTRACTORS (164)Example (164)Pattern Matching with Extractors (165)21.SCALA – FILES I/O (167)Reading a Line from Command Line (167)Reading File Content (168)vii1.Scala, short for Scalable Language, is a hybrid functional programming language. It was created by Martin Odersky. Scala smoothly integrates the features of object-oriented and functional languages. Scala is compiled to run on the Java Virtual Machine. Many existing companies, who depend on Java for business critical applications, are turning to Scala to boost their development productivity, applications scalability and overall reliability.Here we have presented a few points that makes Scala the first choice of application developers.Scala is object-orientedScala is a pure object-oriented language in the sense that every value is an object. Types and behavior of objects are described by classes and traits which will be explained in subsequent chapters.Classes are extended by subclassing and a flexible Mixin-based composition mechanism as a clean replacement for multiple inheritance.Scala is functionalScala is also a functional language in the sense that every function is a value and every value is an object so ultimately every function is an object.Scala provides a lightweight syntax for defining anonymous functions, it supports higher-order functions, it allows functions to be nested, and supports currying functions. These concepts will be explained in subsequent chapters.Scala is statically typedScala, unlike some of the other statically typed languages (C, Pascal, Rust, etc.), does not expect you to provide redundant type information. You don't have to specify a type in most cases, and you certainly don't have to repeat it.Scala runs on the JVMScala is compiled into Java Byte Code which is executed by the Java Virtual Machine (JVM). This means that Scala and Java have a common runtime platform. You can easily move from Java to Scala.The Scala compiler compiles your Scala code into Java Byte Code, which can then be executed by the ‘scala’ command. The ‘s cala’ command is similar to the java command, in that it executes your compiled Scala code.Scala Scala can Execute Java CodeScala enables you to use all the classes of the Java SDK and also your own custom Java classes, or your favorite Java open source projects.Scala can do Concurrent & Synchronize processingScala allows you to express general programming patterns in an effective way. It reduces the number of lines and helps the programmer to code in a type-safe way. It allows you to write codes in an immutable manner, which makes it easy to apply concurrency and parallelism (Synchronize).Scala vs JavaScala has a set of features that completely differ from Java. Some of these are: ∙All types are objects∙Type inference∙Nested Functions∙Functions are objects∙Domain specific language (DSL) support∙Traits∙Closures∙Concurrency support inspired by ErlangScala Web FrameworksScala is being used everywhere and importantly in enterprise web applications. You can check a few of the most popular Scala web frameworks:∙The Lift Framework∙The Play framework∙The Bowler framework2Scala3Scala can be installed on any UNIX flavored or Windows based system. Before you start installing Scala on your machine, you must have Java 1.8 or greater installed on your computer.Follow the steps given below to install Scala.Step 1: V erify Y our Java InstallationFirst of all, you need to have Java Software Development Kit (SDK) installed on your system. To verify this, execute any of the following two commands depending on the platform you are working on.If the Java installation has been done properly, then it will display the current version and specification of your Java installation. A sample output is given in the following table. PlatformCommandSample OutputWindowsOpen Command Console and type:\>java –versionJava version "1.8.0_31" Java (TM) SE Run TimeEnvironment (build 1.8.0_31-b31) Java Hotspot (TM) 64-bit Server VM (build 25.31-b07, mixed mode)LinuxOpen Command terminal and type: $java –versionJava version "1.8.0_31"Open JDK Runtime Environment (rhel-2.8.10.4.el6_4-x86_64)Open JDK 64-Bit Server VM (build 25.31-b07, mixed mode)2.We assume that the readers of this tutorial have Java SDK version 1.8.0_31 installed on their system.In case you do not have Java SDK, download its current version from /technetwork/java/javase/downloads/index.html and install it.Step 2: Set Y our Java EnvironmentSet the environment variable JAVA_HOME to point to the base directory location where Java is installed on your machine. For example,Platform DescriptionWindows Set JAVA_HOME to C:\ProgramFiles\java\jdk1.7.0_60Linux Export JAVA_HOME=/usr/local/java-currentAppend the full path of Java compiler location to the System Path.Platform DescriptionWindows Append the String "C:\Program Files\Java\jdk1.7.0_60\bin" to the end of the system variable PATH.Linux Export PATH=$PATH:$JAVA_HOME/bin/Execute the command java -version from the command prompt as explained above.Step 3: Install ScalaYou can download Scala from /downloads. At the time of writing this tutorial, I downloaded ‘scala-2.11.5-installer.jar’. Make sure you have admin privilege to proceed. Now, execute the following command at the command prompt:Platform Command & Output Description4Windows\>java –jar scala-2.11.5-installer.jar\> This command will display an installation wizard, which will guide you to install Scala on your windows machine. During installation, it will ask for license agreement, simply accept it and further it will ask a path where Scala will be installed. I selected default given path “C:\Program Files\Scala”, you can select a suitable path as per your convenience.Linux Command:$java –jar scala-2.9.0.1-installer.jarOutput:Welcome to the installation of Scala2.9.0.1!The homepage is at: http://Scala-/press 1 to continue, 2 to quit, 3 toredisplay1 ................................................[ Starting to unpack ][ Processing package: Software PackageInstallation (1/1) ][ Unpacking finished ][ Console installation done ]During installation, it will ask forlicense agreement, to accept ittype 1 and it will ask a path whereScala will be installed. I entered/usr/local/share, you can select asuitable path as per yourconvenience.Finally, open a new command prompt and type Scala -version and press Enter. You should see the following:Platform Command Output5Windows \>scala -version Scala code runner version 2.11.5 -- Copyright 2002-2013, LAMP/EPFLLinux $scala -version Scala code runner version2.9.0.1 – Copyright 2002-2013, LAMP/EPFL6Scala7If you have a good understanding on Java, then it will be very easy for you to learn Scala. The biggest syntactic difference between Scala and Java is that the ‘;’ line end character is optional.When we consider a Scala program, it can be defined as a collection of objects that communicate via invoking each other’s methods. Let us now briefly look into what do class, object, methods and instant variables mean.∙Object - Objects have states and behaviors. An object is an instance of a class. Example: A dog has states - color, name, breed as well as behaviors - wagging, barking, and eating.∙Class - A class can be defined as a template/blueprint that describes the behaviors/states that object of its type support.∙Methods - A method is basically a behavior. A class can contain many methods. It is in methods where the logics are written, data is manipulated and all the actions are executed.∙Fields - Each object has its unique set of instant variables, which are called fields. An object's state is created by the values assigned to these fields.∙Closure - A closure is a function, whose return value depends on the value of one or more variables declared outside this function.∙Traits - A trait encapsulates method and field definitions, which can then be reused by mixing them into classes. Traits are used to define object types by specifying the signature of the supported methods.First Scala ProgramWe can execute a Scala program in two modes: one is interactive mode and another is script mode .Interactive ModeOpen the command prompt and use the following command to open Scala. \>ScalaIf Scala is installed in your system, the following output will be displayed:3.Welcome to Scala version 2.9.0.1Type in expressions to have them evaluated.Type: help for more information.Type the following text to the right of the Scala prompt and press the Enter key:Scala> println(“Hello, scala”);It will produce the following result:Hello, Scala!Script ModeUse the following instructions to write a Scala program in script mode. Open notepad and add the following code into it.object HelloWorld {/* This is my first java program.* This will print 'Hello World' as the output*/def main(args: Array[String]) {println("Hello, world!") // prints Hello World}}Save the file as: HelloWorld.scala.Open the command prompt window and go to the directory where the program file is saved. The ‘scalac’ command is used to compile the Scala program and it will generate a few class files in the current directory. One of them will be called HelloWorld.class. This is a bytecode which will run on Java Virtual Machine (JVM) using ‘scala’ command.Use the following command to compile and execute your Scala program.\>scalac HelloWorld.scala\>scala HelloWorldOutput:8Hello, World!Basic SyntaxThe following are the basic syntaxes and coding conventions in Scala programming.∙Case Sensitivity - Scala is case-sensitive, which means identifier Hello and hello would have different meaning in Scala.∙Class Names - For all class names, the first letter should be in Upper Case.If several words are used to form a name of the class, each inner word's first letter should be in Upper Case. Example: class MyFirstScalaClass.∙Method Names - All method names should start with a Lower Case letter.If multiple words are used to form the name of the method, then each inner word's first letter should be in Upper Case. Example: def myMethodName()∙Program File Name - Name of the program file should exactly match the object name. When saving the file you should save it using the object name (Remember Scala is case-sensitive) and append ‘.scala’ to the end of the name. (If the file name and the object name do not match your program will not compile).Example:Assume 'HelloWorld' is the object name. Then the file should be saved as 'HelloWorld.scala'.∙def main(args: Array[String]) - Scala program processing starts from the main() method which is a mandatory part of every Scala Program.Scala IdentifiersAll Scala components require names. Names used for objects, classes, variables and methods are called identifiers. A keyword cannot be used as an identifier and identifiers are case-sensitive. Scala supports four types of identifiers.Alphanumeric IdentifiersAn alphanumeric identifier starts with a letter or an underscore, which can be followed by further letters, digits, or underscores. The '$' character is a reserved keyword in Scala and should not be used in identifiers.Following are legal alphanumeric identifiers:age, salary, _value, __1_valueFollowing are illegal identifiers:9$salary, 123abc, -salaryOperator IdentifiersAn operator identifier consists of one or more operator characters. Operator characters are printable ASCII characters such as +, :, ?, ~ or #.Following are legal operator identifiers:+, ++, :::, <?>, :>,The Scala compiler will internally "mangle" operator identifiers to turn them into legal Java identifiers with embedded $ characters. For instance, the identifier :-> would be represented internally as $colon$minus$greater.Mixed IdentifiersA mixed identifier consists of an alphanumeric identifier, which is followed by an underscore and an operator identifier.Following are legal mixed identifiers:unary_+, myvar_=Here, unary_+ used as a method name defines a unary + operator and myvar_= used as method name defines an assignment operator (operator overloading).Literal IdentifiersA literal identifier is an arbitrary string enclosed in back ticks (` . . . `).Following are legal literal identifiers:`x` `<clinit>` `yield`Scala KeywordsThe following list shows the reserved words in Scala. These reserved words may not be used as constant or variable or any other identifier names.abstract case catch Class def do else extendsfalse final finally For10forSome if implicit importlazy match new Nullobject override package privateprotected return sealed super this throw trait Trytrue type val Varwhile with yield- : = =><- <: <% >:# @Comments in ScalaScala supports single-line and multi-line comments very similar to Java. Multi-line comments may be nested, but are required to be properly nested. All characters available inside any comment are ignored by Scala compiler.object HelloWorld {/* This is my first java program.* This will print 'Hello World' as the output* This is an example of multi-line comments.*/def main(args: Array[String]) {// Prints Hello World// This is also an example of single line comment.println ("Hello, world!")}}Blank Lines and WhitespaceA line containing only whitespace, possibly with a comment, is known as a blank line, and Scala totally ignores it. Tokens may be separated by whitespace characters and/or comments.11Newline CharactersScala is a line-oriented language where statements may be terminated by semicolons (;) or newlines. A semicolon at the end of a statement is usually optional. You can type one if you want but you don't have to if the statement appears by itself on a single line. On the other hand, a semicolon is required if you write multiple statements on a single line. Below syntax is the usage of multiple statements.val s = "hello"; println(s)Scala PackagesA package is a named module of code. For example, the Lift utility package is net.liftweb.util. The package declaration is the first non-comment line in the source file as follows:package com.liftcode.stuffScala packages can be imported so that they can be referenced in the current compilation scope. The following statement imports the contents of the scala.xml package:import scala.xml._You can import a single class and object, for example, HashMap from the scala.collection.mutable package:import scala.collection.mutable.HashMapYou can import more than one class or object from a single package, for example, TreeMap and TreeSet from the scala.collection.immutable package:import scala.collection.immutable.{TreeMap, TreeSet}Apply DynamicA marker trait that enables dynamic invocations. Instances x of this trait allow method invocations x.meth(args) for arbitrary method names meth and argument lists args as well as field accesses x.field for arbitrary field namesfield. This feature is introduced in Scala-2.10. If a call is not natively supported by x (i.e. if type checking fails), it is rewritten according to the following rules:foo.method("blah") ~~> foo.applyDynamic("method")("blah")12foo.method(x = "blah") ~~> foo.applyDynamicNamed("method")(("x", "blah"))foo.method(x = 1, 2) ~~> foo.applyDynamicNamed("method")(("x", 1), ("", 2))foo.field ~~> foo.selectDynamic("field")foo.varia = 10 ~~> foo.updateDynamic("varia")(10)foo.arr(10) = 13 ~~> foo.selectDynamic("arr").update(10, 13)foo.arr(10) ~~> foo.applyDynamic("arr")(10)13End of ebook previewIf you liked what you saw…Buy it from our store @ https://14。
HPSG 理论简介

HPSG 理论简介♣吴云芳北京大学提要本文概要介绍了HPSG理论(中心语驱动的短语结构文法)。
表层导向、基于约束和词汇主义是HPSG的主要理论主张;特征结构是HPSG描述语法信息的主要手段;词汇类体系结构和词汇规则构成了HPSG 的词汇体系;中心语——补足语规则、中心语——指定语规则等以及中心语特征原则、值传递原则等构成了HPSG的规则系统。
文章最后对HPSG和GB理论进行了简要的比较。
关键词HPSG 句法理论计算语言学0. 前言HPSG (Head-Driven Phrase Structure Grammar),即“中心语驱动的短语结构文法”,是现今西方很为流行的一种理论。
Pollard and Sag(1987)首先勾勒出了 HPSG 的原型,而后在 1994 年对其进行了一些改进,从而形成了一个完整的句法理论。
今天,依据 HPSG 进行理论研究和依据 HPSG 进行计算语言学实践的都颇有学者在。
后者如在德语、日语、英语三国语之间进行实时翻译的庞大的 Verbmobil 工程。
HPSG 研究的大本营在 Stanford 的 CSLI (Center for the Study of Language and Information)1。
从 1994 年起,每年都有关于 HPSG 的国际会议召开,2003年将是第十届会议2。
象其他句法理论一样, HPSG 也是在不断的变化着、发展着。
本文的叙述基本上依据Sag and Wasow(1999)的版本。
1. HPSG 的理论主张HPSG 是基于约束的词汇主义,它来源于这样的心理语言学事实:语言理解是以一种♣本文研究工作得到国家973项目(G1998030507-4,G1998030504-01)和 863项目(2002AA117010-08)的支持。
1本文的写作从Stanford 的网站上查阅了很多资料,网址是:/hpsg。
2历届会议的时间和地点分别为:第九届,2002,Seoul;第八届,2001,Trondheim;第七届,2000,Berkeley;第六届,1999,Edinburgh;第五届,1998,Saarbrücken;第四届,1997,Cornell University;第三届,1996,Pittsburgh;第二届,1995,Tubingen;第一届,1994,Copenhagen。
链条的强度取决于它的薄弱环节英语作文

The Strength of a Chain Lies in Its WeakestLinkIn the realm of mechanical engineering, a common adage goes, "The strength of a chain lies in its weakest link." This proverb, while originally referring to the integrity of physical chains, can be aptly applied to various aspects of life, from the smallest personal endeavors to thelargest societal undertakings. The crux of the matter is that the weakest element, regardless of its size or significance, has the potential to determine the overall strength and durability of the entire system.In the context of personal development, one's weakest link could be a lack of self-discipline, a fear of failure, or a limiting belief about one's capabilities. These weak points, often hidden in the shadows of our subconscious minds, can hold us back from achieving our full potential. It is crucial to identify and address these weaknesses if we want to move forward in our personal growth and development.In the workplace, the weakest link could be a poor communication system, a lack of team cohesion, or a failureto adapt to changing market conditions. If these weaknesses are not addressed, they can lead to breakdowns in productivity, decreased morale, and ultimately, failure to meet organizational goals.On a societal level, the weakest link could be afailure to provide equal educational opportunities, a lack of infrastructure development, or a failure to address social injustices. These issues, if left unresolved, can lead to societal breakdowns, increased social tension, and a lack of progress towards collective goals.The importance of addressing the weakest link isfurther emphasized in the realm of technology. In computer systems, for example, a single faulty component can cause the entire system to crash. Similarly, in engineering projects, a minor flaw in the design or construction of a single component can lead to catastrophic failure of the entire structure.In conclusion, the strength of a chain lies in its weakest link. Whether we are considering personal growth, organizational success, or societal progress, it is imperative that we identify and address the weak pointsthat threaten the integrity of the system. By doing so, we can ensure that we are building stronger, more resilient chains that are capable of withstanding the tests of time and adversity.**链条的强度取决于它的薄弱环节**在机械工程领域,有一句谚语说道:“链条的强度取决于它的薄弱环节。
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Generic
Reals
Fords
Integers
Hondas
Figure 1: An example STGP type hierarchy.
Generic
Numbers
Cars
Reals
Integers
Fords
Hondas
Figure 2: Example of a simple class/type hierarchy.
Type Inheritance in Strongly Typed Genetic Programming
Thomas D. Haynes, Dale A. Schoenefeld and Roger L. Wainwright December 22, 1996 This paper appears as chapter 18 of Kenneth E. Kinnear, Jr. and Peter J. Angeline, editors Advances in Genetic Programming 2, MIT Press, 1996.
Addition
Tetion of two Fords, which is not allowed.
2
A generic type can be thought as a variable for types and can be instantiated with any of the other allowable types. This property requires that the Generic type be the root node of the type tree, as is shown in both Figure 1 and Figure 2. The extension we present in this chapter is to allow multiple levels of generic types, i.e. the Numbers and Cars nodes in Figure 2. We derived the term type hierarchy from the fact that in the tree form of the class hierarchy, as shown in Figure 2, the generic types are inherited just like the other class properties. Thus class hierarchies illustrate the inheritance of type. In this chapter we introduce such a mechanism to STGP, and we show the results of applying it to the clique detection problem. The rest of this chapter is organized as follows: Section 2 presents the basic concepts of STGP. Section 3 presents our modi cation to STGP to allow for type hierarchies. Section 4 describes the clique detection problem. Section 5 details our implementation of a STGP to solve the clique detection problem. Section 6 provides the results of using our new technique to solve the clique detection problem. Section 7 concludes our discussion on the type hierarchy. Section 8 discusses how this research can be extended.
2 Strongly Typed Genetic Programming
In GP the user must specify all of the functions, variables and constants that can be used as nodes in a parse tree or S{expression. Functions, variables and constants which require no arguments become the leaves of the parse trees and are called terminals. Functions which require arguments form the branches of the parse trees, and are called non{terminals. The set of all terminals is called the terminal set, and the set of all non{terminals is called the non{terminal set. Note the term non{terminal is what Koza Koza 1992] calls a function. We follow this notation. One serious constraint on the user{de ned terminals and functions is closure, which means that all of the functions must accept arguments of a single data type and return values of the same data type. This means that all functions return values that can be used as arguments for any other function. Hence, closure means any element can be a child node in a parse tree for any other element without having con icting data types. An example of closure is given in the pre x expression div Ralph 0. Not only must the division operator handle division by 0, it must also convert Ralph into a numeric value. In essence, standard GP has a \ at" type space of only one level. Montana Montana 1995] claims that closure is a serious limitation to genetic programming. Koza Koza 1992] describes a way to relax the closure constraint using the concept of constrained syntax structures. Koza used tree generation routines which only generated legal trees. He also only used operations on the parse trees which maintained legal syntactic structures. Maintaining legal syntactic structures is at the heart of STGP. In STGP, variables, constants, arguments, and returned values can be of any type. The only restriction is that the data type for each element be speci ed beforehand. This causes the initializationprocess and the various genetic operations to only construct syntactically correct trees. A bene t of syntactically correct trees is that the search space is reduced. This has been shown in Montana 1995, Haynes et al. 1995] to decrease the search time. One key concept of STGP is the idea of generic functions, which is a mechanism for de ning a class of functions, and de ning generic data types for these functions. Generic functions eliminate the need to specify multiple functions which perform the same operation on di erent types. A classical example of a generic function is the IFTE function, which evaluates and returns its second argument if the rst argument evaluates to true, otherwise it evaluates and returns the third argument. It can be typed as Generic IFTE(Boolean A; Generic B ; Generic C ); which allows IFTE to be reused by any type. Note that once B is instantiated, then both C and the return of IFTE must be instantiated to the same type. Figure 4 illustrates the instantiation of the IFTE operator. The IFTE at the root of the tree has a return type of Ford, and the second IFTE has a return type of Boolean. Notice that each of the respective return types is typed the same as the respective B and C arguments. The STGP algorithm di ers from GP in that typed{based restrictions must be enforced at three points: initial tree generation, mutation, and crossover. As trees are generated, only child nodes with a return type 3