脚本编辑器使用手册
VSCode编辑器入门教程

VSCode编辑器入门教程VSCode是一款功能强大的开源代码编辑器,由微软开发并广泛应用于各种编程语言和平台。
它提供了丰富的功能和插件,使得编写代码更加高效和愉悦。
本文将介绍VSCode的基本使用方法,帮助初学者快速上手。
一、安装和配置VSCode首先,我们需要下载和安装VSCode。
你可以访问VSCode官方网站(https:///)下载适合你操作系统的安装文件,并按照安装向导进行安装。
安装完成后,打开VSCode。
首次打开时,你可能会看到一些默认设置和功能。
为了更好地适应你的需求,我们可以进行一些基本配置。
在左侧的侧边栏中,找到并点击“设置”按钮。
这将打开用户设置页面,你可以在其中修改各种设置。
其中一些常用的设置包括修改主题、字体和缩进等。
你可以根据个人喜好进行调整。
此外,你还可以选择安装一些插件,以扩展VSCode的功能。
我们稍后会对插件进行详细介绍。
二、基本编辑在VSCode中,你可以打开一个文件或项目进行编辑。
点击左上角的“文件”按钮,选择“打开文件”或“打开文件夹”来导入你的代码文件。
一旦你打开了文件或文件夹,你就可以在编辑器中开始编辑代码。
你可以使用常规的编辑功能,如复制、粘贴、剪切和撤销操作。
VSCode还提供了一些更高级的编辑功能,如代码折叠、代码片段和多光标编辑等。
这些功能可以显著提高你的编码效率。
你可以参考VSCode的官方文档或进行在线搜索,以深入了解这些功能的使用方法。
三、调试代码VSCode还具备强大的调试功能,可以帮助你找出代码中的错误并进行修复。
在VSCode中,你可以设置断点、逐行执行代码、查看变量的值等。
要调试代码,首先需要配置调试环境。
VSCode支持各种编程语言和平台的调试器插件。
你可以在插件市场中搜索并安装适合你的调试器插件。
安装完成后,你可以打开调试面板,选择适当的调试配置,并开始调试过程。
四、使用插件VSCode的真正强大之处在于其丰富的插件生态系统。
codeviser使用手册

codeviser使用手册CodeViser是一款功能强大的代码编辑器,为开发人员提供了一套便捷的开发工具。
本使用手册将介绍CodeViser的安装、基本功能和高级功能,帮助用户快速上手使用CodeViser。
一、安装CodeViser支持Windows、Mac和Linux操作系统,用户可以根据自己的操作系统版本下载对应的安装包,并按照以下步骤进行安装:1. 下载安装包2. 打开安装包并按照向导进行安装3. 完成安装后,即可开始使用CodeViser二、基本功能1. 代码编辑CodeViser提供了友好的代码编辑界面,支持多种编程语言的语法高亮显示。
用户可以使用CodeViser编写、编辑和保存代码文件。
2. 代码导航CodeViser提供了便捷的代码导航功能,让用户可以快速定位到代码中的特定位置。
用户可以通过搜索、书签或文件结构视图来实现代码导航。
3. 代码补全CodeViser的智能代码补全功能可以根据用户的输入提示代码,并提供可选的代码补全建议。
用户可以通过快捷键或自动触发来使用代码补全功能。
4. 代码调试CodeViser支持代码断点调试功能,用户可以设置断点、单步执行代码、查看变量值等。
代码调试功能可以帮助用户定位和修复代码中的错误。
5. 版本控制CodeViser集成了常见的版本控制系统,如Git和SVN,用户可以通过界面操作进行代码的版本管理和提交。
三、高级功能1. 插件扩展CodeViser支持插件扩展,用户可以根据自己的需求安装和启用各种插件,以增强CodeViser的功能。
常见的插件类型包括代码格式化、语法检查、自动化脚本等。
2. 任务管理CodeViser提供了任务管理功能,用户可以创建并管理各种任务,如需求分析、项目计划等。
用户可以设置任务的优先级、状态、截止日期等属性,并在任务列表中进行查看和操作。
3. 项目管理CodeViser支持项目管理功能,用户可以将相关的代码文件组织为项目,并通过界面操作进行项目的管理。
codemirror使用手册

Codemirror使用手册1. 介绍Codemirror是一个多功能的文本编辑器库,它可以用来编辑代码和其他类型的文本。
它是一个基于JavaScript的库,可以轻松地嵌入到网页中,为用户提供丰富的编辑功能。
本文将详细介绍如何使用Codemirror,并探讨其在Web开发中的应用。
2. 安装和基本配置在使用Codemirror之前,首先需要将其库文件引入到项目中。
可以通过CDN或者npm进行安装,然后在HTML文件中引入相关的CSS和JS文件。
接着可以通过简单的配置,创建一个基本的编辑器实例。
3. 基本编辑功能Codemirror提供了丰富的编辑功能,例如代码高亮、自动补全、括号匹配、折叠和代码格式化等。
通过配置各种插件和设置,可以定制出适合自己需求的功能。
4. 添加自定义功能除了基本的编辑功能外,Codemirror还支持添加自定义功能。
可以添加特定模式的代码高亮、自定义快捷键、定制编辑器主题等。
这些功能可以通过编写自定义插件来实现。
5. 与其他工具集成Codemirror可以与其他工具进行无缝集成,例如与Git版本控制工具、实时协作编辑工具、代码检查工具等。
通过与这些工具的集成,可以提高团队协作效率,同时改善代码质量。
6. 优缺点分析对于Codemirror的使用,我们需要全面评估其优缺点。
虽然Codemirror提供了丰富的功能和灵活的定制能力,但也有其性能消耗较大、学习曲线较陡等缺点。
在选择使用Codemirror时,需要权衡其优缺点。
7. 总结与展望通过本文的介绍,我们对Codemirror的基本使用和高级功能有了全面的了解。
尽管在使用过程中可能会遇到一些挑战,但通过深入学习和实践,我们可以充分利用Codemirror来提高开发效率和代码质量。
8. 个人观点作为一名开发者,我认为Codemirror是一个非常强大的工具,它为我们提供了丰富的编辑功能和灵活的定制能力。
在我的项目中,我经常使用Codemirror来进行代码编辑,它帮助我提高了工作效率,同时也使我的代码更加整洁和易读。
Akai MPK Mini Play编辑器用户指南说明书

Table of ContentsUser Guide (4)Introduction (4)Support (4)Installation (4)Windows (4)macOS (4)Setup (5)Features (6)Graphical Interface (6)Operation (8)Managing Your Favorites (8)Saving Favorites (8)Loading Favorites (8)Sending Favorites (9)Editing a Pad’s MIDI Note (10)Editing a Knob (10)Editing the X-Y Controller (Joystick) (11)2Editing the Keyboard and Arpeggiator (12)Keyboard (12)Arpeggiator (13)Editing the Sound (14)Appendix (15)Trademarks and Licenses (15)3The MPK Mini Play Editor software gives you intuitive ways to edit the many functions that your MPK Mini Play can perform.SupportFor the latest information about this product (system requirements, compatibility information, etc.) and product registration, visit .For additional product support, visit /support.Windows1.Double-click the .exe installer file you downloaded.2.Follow the on-screen instructions.macOS1.Double-click the .dmg installer file you downloaded.2.Follow the on-screen instructions.45To use the MPK Mini Play Editor: 1.Optional: Connect M PK M ini Play to your computer using a standard USB cable. (If you are connecting MPK Mini Play to a USB hub, make sure it is a powered hub). You can still use the Editor and create favorites without connecting an MPK M ini Play, but you will not be able to send/load favorites to/from it.2.Open the M PK M ini Play Editor on your computer. The window will show a visual representation of all your M PK M ini Play’s editable controls. See Features > Graphical Interfacefor an overview of each section.6Graphical InterfaceThe MPK Mini Play Editor has a straightforward user interface that can be broken down into seven sections for editing:1.Joystick: These settings control the parameters affected when moving the X-Y Controller alongits X axis (left/right) or Y axis (up/down). See Operation > Editing the X-Y Controller (Joystick) to learn more.2.Sound: These two fields determine the overall sound of the keyboard as well as the pads. SeeOperation > Editing the Sound to learn more.3.Pads: This section enables you to edit note assignments for the pads. 16 pads are pictured inthe Editor: 8 of them correspond to the pads on the MPK Mini Play when Bank A is active, and the other 8 correspond to the pads on the M PK M ini Play when Bank B is active. See Operation > Editing a Pad’s MIDI Note to learn more.4.Knobs: This section enables you to edit the function of the knobs. 8 knobs are pictured in theEditor: 4 of them correspond to the knobs on the MPK Mini Play when Bank A is active, and the other 4 correspond to the knobs on the MPK Mini Play when Bank B is active. See Operation > Editing a Knob to learn more.5.Favorites: These controls let you import a favorite from your computer or from your connectedMPK Mini Play. They also allow you to save the current settings as a favorite and export them to your computer or to your connected M PK M ini Play. See Operation > Managing Your Favorites to learn more.6.Channels: These two fields determine the channels through which the pads, knobs, X-YController, and keyboard send MIDI data. Specific instructions are provided in the chapters for each control: Operation > Editing a Pad’s MIDI Note, Editing a Knob, Editing the X-Y Controller (Joystick), Editing the Keyboard and Apeggiator > Keyboard.7.Keyboard and Arpeggiator: This is a visual representation of the 25-key keyboard as well asthe settings that control the timing, range, and general behavior of the arpeggiator. See Operation > Editing the Keyboard and Arpeggiator to learn more.78Managing Your FavoritesWith the Favorites feature, you can save all your current settings in the Editor to a single .mpkplay file that can be loaded onto your MPK Mini Play. MPK Mini Play holds a maximum of eight favorites, but you can store more favorites on your computer to load onto MPK Mini Play later with the Editor. This way, you can have countless different control configurations for different situations. For instance, you may use different favorites with different software. Or you may use some favorites for production and others for performance.Saving FavoritesAfter saving a favorite on your computer, you can send it to MPK Mini Play or edit it again later. All settings that you see in the Editor software will be saved in the favorite.To save a favorite: Go to File > Save Favorite . Alternatively, you can type Ctrl + S (Windows) or + S (Mac). Then select the destination folder on your computer, enter a file name, and click Save . The favorite will be saved as an .mpkplay file.Loading FavoritesTo load a favorite from a connected MPK Mini Play: Click the R (receive) icon corresponding to the number of the desired favorite on your MPK Mini Play (1-8). Note : Using the software to edit a favorite loaded from your MPK Mini Play will not automatically affect this favorite on your keyboard; you will have to send the edited favorite to the keyboard after modifying it. See Sending Favorites below to learn more.To load a favorite from your computer, go to File > Open Favorite.Alternatively, you can type Ctrl + O (Windows) or + O (Mac). Then locate the desired .mpkplay file and click Open .Sending FavoritesWhen you send from the Editor to a connected MPK Mini Play, all settings that you see in the Editor will be stored as a favorite on the MPK Mini Play’s internal memory. When playing your keyboard, the favorite will be available for you to activate whenever you like.corresponding to the number of the favorite you want to replace on your M PKMini Play (1-8). Doing so will overwrite the favorite currently stored in this numberslot on the MPK Mini Play.You can also send a favorite to M PK M ini Play's RAM, where it will be kepttemporarily and will not overrite any favorite stored on the device. This applies thesettings to the MPK Mini Play and lets you try them out without fully committingto them. If you then decide that you like the settings, you can save the favorite toyour computer (see Saving Favorites above) or overwrite one of the currentlystored favorites on your MPK Mini Play.To send a Program to the RAM of a connected MPK Mini Play, click the SEND TO RAM icon or go to File > Send Favorite > Ram.Note: To avoid losing the settings kept in the RAM, you will need to save them before modifyingthem with the Editor or exiting the Editor.910Editing a Pad’s MIDI NoteYou can set the MIDI note for any of the pads in Bank A or Bank B. You can also set the channel through which all the pads send their MIDI notes.To select a pad’s MIDI note: Click the Note field within the pad and then type the desired M IDI note number (0 – 127). The M IDI note value will change accordingly. The current MIDI note value (C-1 – G9) will be displayed on the pad.To select the MIDI channel for all the pads: Click the Pad MIDI Channel field at the bottom of the window. In the pop-up menu that appears, select the desired MIDI channel number (1 – 16).Editing a KnobYou can edit settings for each of the eight knobs, including CC message, minimum value, maximum value, and FX level. You can also set the channel through which all the knobs send MIDI data.To select the CC message a knob sends: Click the CC field under a knob and then type the desired CC number (0 – 127).To select a knob's minimum and maximum values: Click the Lo field (minimum) or Hi field (maximum) under a knob and then type the desired value (0 – 127).To assign the FX level : Click the effect name field and then type the desired value (0 – 127). Each knob in each bank has its own designated effect.To select the MIDI channel for all the knobs, open the Keybed / Controls MIDI Channel pop-up menu at the bottom of the window. Then select the desired MIDI channel number (1 – 16). This will affect the X-Y Controller and keyboard as well as the knobs.11Editing the X-Y Controller (Joystick)You can designate the function for each axis of the X-Y Controller (joystick), allowing you to use it to manipulate up to two different parameters simultaneously.To designate the function of the axis, click the X Axis or Y Axis field under the X-Y Controller and then select the desired function from the pop-up menu: • Pitchbend: M oving the X-Y controller along the axis will bend thekeyboard pitch.• Single CC: M oving the X-Y controller along this axis will send a CCmessage.• Dual CC: M oving the X-Y controller along this axis will send one CCmessage in the positive direction (up or right) and another CC message in the negative direction (down or left).To select the CC message the X-Y Controller sends (when set to Single CC or Dual CC), click the CC field(s) and then type the desired value (0 – 127).To select the MIDI channel for the X-Y Controller, open the K eybed / Controls MIDI Channel pop-up menu at the bottom of the window. Then select the desired MIDI channel number (1 – 16). This will affectthe knobs and keyboard as well as the X-Y Controller.Editing the Keyboard and ArpeggiatorKeyboardThe Editor allows you to set the keyboard's octave and transposition.To transpose the keyboard, click the Transpose field under the keyboard. When the pop-up menu appears, select the desired value (-12 to 12 semitones). A transposition of 0 means the keyboard is not transposed. For reference, the leftmost key will display its note value to indicate the current transposition.To change the keyboard's octave, click the Octave field under the keyboard. When the pop-up menu appears, select the desired value (-4 to 4 octaves). An octave of 0 means the keyboard is at its center/default octave.To select the MIDI channel for the Keyboard: open Array the Keybed / Controls MIDI Channel pop-up menuat the bottom of the window. Then select the desiredM IDI channel number (1 – 16). This will affect theknobs and X-Y Controller as well as the keyboard.12ArpeggiatorYou can edit various parameters for the arpeggiator.To activate or deactivate the arpeggiator: Click the On/Off icon. The icon’s outline will be red if the arpeggiator is on and gray if the arpeggiator is off.To set the arpeggiator's time division: Click the Time Div field. When the pop-up menu appears, select the desired setting (1/4 – 1/32T).To set the arpeggiator's mode: Click the Mode field. When the pop-up menu appears, select the desired setting from the pop-up menu.The mode determines how the arpeggiated notes are played back:•Up: Notes will sound from lowest to highest.•Down: Notes will sound from highest to lowest.•Exclusive: Notes will sound from lowest to highest and then back down. The lowest and highest notes will sound only once at the directional change.•Inclusive: Notes will sound from lowest to highest and then back down. The lowest and highest notes will sound twice at the directional change.•Order: Notes will sound in the order they were pressed.•Random: Notes will sound in random order.1314To activate or deactivate the Latch: Click the Latch field and then select Off or On from the pop-up menu. • Off: When the Latch is Off and you press keys, the Arpeggiator will cease after you release your fingers from the keyboard.•On: When the Latch is On and you press keys, the Arpeggiator will continue even after you release your fingers from the keyboard. While holding down the keys, you can add more notes to the arpeggio by pressing down additional keys. If you press the keys, release them, and then press a new combination of keys, the Arpeggiator will arpeggiate the new notes.To set the arpeggiator's octave range: Click the Octave field and select the desired value from the pop-up menu: 0, 1, 2, or 3 octaves.To set the arpeggiator's swing, click the Swing field and select the desired setting from the pop-up menu: 50% (no swing), 55%, 57%, 59%, 61%, or 64%.To set the minimum number of taps required for MPK Mini Play’s Tap Tempo button to detect a new arpeggiator tempo: Click the Tempo Taps field and select the desired number from the pop-up menu: 2, 3, or 4 taps.Note: M PK M ini Play's Tap Tempo button is disabled if the Arpeggiator is synced to an external clock.Editing the SoundThe Editor allows you to select the default keyboard sound and pad sound for a favorite.To select the keyboard sound : Click the Keyboard Sound field at the top of the window. When the pop-up menu appears, select one of the 130 available sounds.To select the pad sound : Click the Pad Sound field at the top of the window. When the pop-up menu appears, select one of the 10 available sounds.Akai Professional is a trademark of inMusic Brands, Inc., registered in the U.S. and other countries. macOS is a trademark of Apple Inc., registered in the U.S. and other countries.Windows is a registered trademark of M icrosoft Corporation in the United States and other countries.All other product or company names are trademarks or registered trademarks of their respective owners.15。
Photoshop批处理脚本编写指南

Photoshop批处理脚本编写指南第一章:介绍Photoshop是一款功能强大的图像编辑软件,在处理大量相似图片时,手动重复相同操作非常耗时且繁琐。
为了提高工作效率,我们可以利用Photoshop的批处理脚本功能,自动化执行重复的任务。
本指南将介绍如何编写Photoshop批处理脚本来简化工作流程。
第二章:了解批处理脚本2.1 批处理脚本是什么?Photoshop批处理脚本是一段脚本代码,它可以自动化执行多个操作,如调整图像大小、应用滤镜效果、处理图层等。
通过编写脚本,我们可以将这些操作应用于数百甚至数千张图像,节省大量时间和精力。
2.2 工作原理Photoshop批处理脚本通过Actions面板记录用户在软件中执行的操作。
当我们运行一个批处理脚本时,实际上是按照Actions面板中的操作顺序,对选定的图像执行相同的操作。
第三章:准备工作3.1 安装脚本首先,确保已正确安装Photoshop软件,并且版本号兼容所使用的脚本。
随后,在Photoshop菜单中选择 "窗口" -> "动作",打开Actions面板。
3.2 创建一个新的动作在Actions面板中,通过点击"新建动作"按钮来创建一个新的动作。
命名这个动作,并选择一个有意义的功能分类。
然后,点击"记录"按钮开始记录操作。
第四章:编写批处理脚本4.1 脚本语言Photoshop批处理脚本采用JavaScript编写。
如果对JavaScript不熟悉,可以在网上找到相关教程和资源,快速入门这门编程语言。
4.2 编写脚本代码通过Actions面板记录执行的操作之后,可以将其导出为脚本。
选中想要导出的动作,点击Actions面板右上角的菜单图标,选择"导出动作"。
然后,选择保存路径和文件名,点击"保存"按钮。
导出的脚本文件(.jsx)可以使用文本编辑器打开。
浙大中控ECS-700脚本编辑器使用手册

流程图脚本编辑器使用手册
浙江中控技术股份有限公司
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我公司联系。
文档标志符定义
警告:标示有可能导致人身伤亡或设备损的信息。
注意:提醒需要特别注意的信息。
ATTENTION: Identifies information that requires special consideration.
提示:标记对用户的建议或提示。 TIP:Identifies advice or hints for the user.
目录
1 软件概述..................................................................................................................................................1-1 1.1 功能特点 .......................................................................................................................................1-1
3 对象属性说明..........................................................................................................................................3-1 3.1 窗体对象 .......................................................................................................................................3-1 3.2 图形对象 .......................................................................................................................................3-1 3.3 全局变量(APP).........................................................................................................................3-3
Intouch函数脚本与逻辑使用指南

本文所提及且已知为商标或服务标志的所有专用名词均已采用适当的首字母大写形式。 Invensys Systems, Inc. 无法证实此类信息的准确性。在本文档中使用某个专用名词不 应视为会影响任何商标或服务标志的有效性。 Alarm Logger、 ActiveFactory、 ArchestrA、 Avantis、 DBDump、 DBLoad、 DT Analyst、 FactoryFocus、 FactoryOffice、 FactorySuite、 FactorySuite A2、 InBrialRAD、 IndustrialSQL Server、 InTouch、 MaintenanceSuite、 MuniSuite、 QI Analyst、 SCADAlarm、 SCADASuite、 SuiteLink、 SuiteVoyager、 WindowMaker、 WindowViewer、 Wonderware 以及 Wonderware Logger 均为 Invensys plc 及其子公司与附属公司的商标。所有其它品牌 可能是其相应所有者的商标。
$LogicRunning 系统标记 ................................................37
第 4 章 脚本语言 ................................................39
基本语法规则 ......................................................................40 子程序 ..............................................................................40 语句.................................................................................. 40 缩进.................................................................................. 40 注释.................................................................................. 40 标记引用 ..........................................................................41 数据值 ..............................................................................41 值表达式 ..........................................................................41 语法验证 ..........................................................................41
编辑器的基础操作方法

编辑器的基础操作方法
编辑器是一个用于编辑文本和代码的工具,一般都具有基本的操作方法,常见的包括:
1. 打开和保存文件:在编辑器中可以通过菜单栏或快捷键打开已存在的文件,也可以将已编辑的文件保存到指定的位置。
2. 复制、剪切和粘贴:选中文本后,可以使用快捷键或右键菜单执行复制、剪切和粘贴操作。
3. 撤销和重做:编辑器通常具有撤销和重做功能,可以通过快捷键或菜单选项执行这些操作。
4. 查找和替换:可以通过快捷键或菜单选项在文件中查找指定的文本,并可以选择是否替换找到的结果。
5. 缩进和格式化:对于代码编辑器,一般都有缩进和格式化代码的功能,可以使代码更加清晰易读。
6. 注释和取消注释:对于代码文件,可以通过快捷键或菜单选项对选中的代码进行注释或取消注释。
7. 设置行号和展示隐藏字符:编辑器通常提供设置行号和显示隐藏字符的选项,以便更好地进行定位和排版。
8. 更改字体和主题:可以在编辑器中选择合适的字体和主题,以满足个人的编辑需求和喜好。
以上是编辑器的基本操作方法,不同的编辑器可能会有些许不同,但是大体上都具备这些基本功能。
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VisualField系统软件流程图脚本编辑器使用手册浙江中控技术股份有限公司声明严禁转载本手册的部分或全部内容。
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文档标志符定义警告:标示有可能导致人身伤亡或设备损坏的信息。
WARNING: Indicates information that a potentially hazardous situation which, if not avoided,could result in serious injury or death.电击危险:标示有可能产生电击危险的信息。
Risk of electrical shock: Indicates information that Potential shock hazard where HAZARDOUSLIVE voltages greater than 30V RMS, 42.4V peak, or 60V DC may be accessible.防止静电:标示防止静电损坏设备的信息。
ESD HAZARD: Indicates information that Danger of an electro-static discharge to whichequipment may be sensitive. Observe precautions for handling electrostatic sensitive devices注意:提醒需要特别注意的信息。
ATTENTION: Identifies information that requires special consideration.提示:标记对用户的建议或提示。
TIP:Identifies advice or hints for the user.目录1 软件概述..................................................................................................................................................1-11.1功能特点.......................................................................................................................................1-12 界面介绍..................................................................................................................................................2-12.1标题栏...........................................................................................................................................2-12.2菜单栏...........................................................................................................................................2-12.2.1 文件菜单............................................................................................................................2-12.2.2 编辑菜单............................................................................................................................2-22.2.3 调试菜单............................................................................................................................2-42.2.4 设置菜单............................................................................................................................2-42.2.5 视图菜单............................................................................................................................2-52.2.6 帮助菜单............................................................................................................................2-52.3系统工具栏...................................................................................................................................2-52.4事件向导工具栏...........................................................................................................................2-52.5脚本信息栏...................................................................................................................................2-62.6编辑工具栏...................................................................................................................................2-62.7输出窗口.......................................................................................................................................2-72.8添加函数和事件向导...................................................................................................................2-73 对象属性说明..........................................................................................................................................3-13.1窗体对象.......................................................................................................................................3-13.2图形对象.......................................................................................................................................3-13.3全局变量(A PP).........................................................................................................................3-33.4A CTIVE X控件...............................................................................................................................3-34 控件接口介绍..........................................................................................................................................4-14.1实时报警控件...............................................................................................................................4-14.2趋势控件接口...............................................................................................................................4-15 附录..........................................................................................................................................................5-16 脚本编辑器应用举例..............................................................................................................................6-16.1事件函数.......................................................................................................................................6-16.1.1 OnLButtonUp......................................................................................................................6-16.1.2 OnLButtonDown.................................................................................................................6-16.1.3 OnLButtonDblClk...............................................................................................................6-16.1.4 OnRButtonClk.....................................................................................................................6-16.1.5 OnMouseMove....................................................................................................................6-26.1.6 OnMouseEnter....................................................................................................................6-26.1.7 OnMouseLeave...................................................................................................................6-26.1.8 定时器中的OnTimer事件................................................................................................6-26.1.9 流程图脚本的其它语句说明............................................................................................6-37 资料版本说明..........................................................................................................................................7-1流程图脚本编辑器1软件概述流程图脚本编辑器采用VBScript脚本语言。