AE中英文对照表

合集下载

(完整word版)AE中英文对照表

(完整word版)AE中英文对照表

AE中英文对照表File菜单新建← New ┗New Project → 新建项目New Folder →新建文件夹打开项目← Open Project 打开最近项目← Open Recent Projects 在Bridge内浏览← Browse in Bridge 浏览模板← Browse Template Projects 关闭← Close关闭项目← Close Project 保存← Save 另存为← Save As... 保存副本← Save a Copy.。

. 另存为XML 格式← Save a Copy As XML 增量保存← Increment and Save 恢复← Revert 导入← Import┗File。

.。

→ 文件Multiple Files。

.。

→多个文件Capture in Adobe Premiere Pro →Premiere Pro采集Adobe Clip Notes Comments。

. →Adobe 剪辑注释评论Adobe Premiere Pro Project… →Premiere Pro项目…Vanishing Point (vpe)… → PS 消失点(.vpe)… Placeholder.。

→输入占位符Solid.。

→实色导入最近素材← Import Recent Footage 输出← ExportAdobe Dynamic Link Adobe ← 动态链接查找← Find。

.. 再次查找← Find Next 添加素材到合成← Add Footage t o Comp 选定脚本建立合成← New Comp From Selection。

.. 整理素材← Consolidate All Footage 删除未用素材← Remove Unused Footage 简化项目← Reduce Project文件打包← Collect Files。

AE菜单中英文对照表

AE菜单中英文对照表

AE菜单中英文对照表AE效果中英文对照表CCBallAction(小球状粒子化,在Simulation菜单中出现)CCBender(层卷曲效果,不错,在Distort菜单中出现)CCBendIt(区域卷曲效果,在Distort菜单中出现)CCBlobbylize(融化效果,在Distort菜单中出现)CCBubbles(气泡效果,不错,在Simulation菜单中出现)CCBurnfilm(胶片烧灼效果,在Stylize菜单中出现)CCColorOffset(RGB色谱调节,在ImageControl菜单中出现)CCComposite(对自身进行混合模式处理,不错,在Channel菜单中出现)CCCylineder(圆柱体贴图,在Perspective菜单中出现)CCDrizzle(雨打水面效果,在Simulation菜单中出现)CCFloMotion(两点收缩变形,在Distort菜单中出现)CCForceMotionBlur(强力运动模糊,在Time菜单中出现)CCGlass(玻璃透视效果,好,在Stylize菜单中出现)CCGlassWipe(融化过渡,酷,在Transition菜单中出现)CCGlueGun(喷胶效果,在Render菜单中出现)CCGriddler(网格状变形,在Distort菜单中出现)CCGridWipe(纺锤形网格过渡,在Transition菜单中出现)CCHair(毛发生成器,较慢,在Simulation菜单中出现)CCImageWipe(亮度过渡,类似AE自带的Transition/GradientWipe,在Transition菜单中出现)CCJaws(锯齿状过渡,在Transition菜单中出现)CCKaleida(不错的万花筒效果,在Stylize菜单中出现)CCLens(鱼眼镜头效果,不如PanLensFlarePro,在Distort菜单中出现)CCLightBurst2.5(光线缩放,好,在Render菜单中出现)CCLightRays(光芒放射,加有变形效果,酷,在Render菜单中出现)CCLightSweep(过光效果,很不错,在Render菜单中出现)CCLightWipe(边缘加光过渡,带有变形效果,好,在Transition菜单中出现)CCMr.Mercury(模仿水银流动,在Simulation菜单中出现)CCMrSmoothie(像素溶解运动,酷,在ImageControl菜单中出现)CCPageTurn(卷页效果,好,在Distort菜单中出现)CCParticleSystemsII(不错的二维粒子运动,在Simulation菜单中出现)CCParticleWorld(三维粒子运动,大大优于AE自带的Simulation/ParticlePlayground,在Simulation菜单中出现)CCPixelPolly(画面破碎效果,好,在Simulation菜单中出现)CCPowerPin(带有透视效果的四角扯动工具,类似AE自带Distort/CornerPin,在Distort菜单中出现)CCPSClassic(利用通道形成的粒子系统,有模板,在Simulation菜单中出现)CCPSLEClassic(局域性的粒子系统,有模板,在Simulation菜单中出现)CCRadialBlur(螺旋模糊,在Blur&Sharpen菜单中出现)CCRadialFastBlur(快速的放射模糊,好,在Blur&Sharpen菜单中出现)CCRadialScaleWipe(带有边缘扭曲的圆孔过渡,在Transition菜单中出现)CCRain(下雨效果,在Simulation菜单中出现)CCRepeTile(多种方式的叠印效果,好,在Stylize菜单中出现)CCRipplePulse(扩散波纹变形,必需打关键帧才有效果,好,在Distort菜单中出现)CCScaleWipe(扯动变形过渡,在Transition菜单中出现)CCScatterize(发散粒子化,类似于AE自带的Stylize/Scatter,在Simulation菜单中出现)CCSimpleWireRemoval(简单的去除钢丝工具,实际上是一种线状的模糊和替换效果,不错,在Keying菜单中出现)CCSlant(倾斜变形,在Distort菜单中出现)CCSmear(涂抹变形,不错,在Distort菜单中出现)CCSnow(飘雪效果,在Simulation菜单中出现)CCSphere(球化效果,在Perspective菜单中出现)CCSplit(简单的胀裂效果,在Distort菜单中出现)CCSplit2(不对称的胀裂效果,在Distort菜单中出现)CCSpotlight(点光源效果,好,在Perspective菜单中出现)CCStarBurst(模拟星团效果,在Simulation菜单中出现)CCThreshold(简单的阈值工具,在Adjust菜单中出现)CCThresholdRGB(RGB分色阈值工具,在Adjust菜单中出现)CCTiler(简便的电视墙效果,在Distort菜单中出现)CCTimeBlend(带有动态模糊的帧融合,效果不错,在Time菜单中出现)CCTimeBlendFX(可自定义的帧融合,在Time菜单中出现)CCToner(分别对阴影、中间色和高光色调进行替换,在ImageControl菜单中出现)CCTwister(扭曲过渡,不错,在Transition菜单中出现)CCVectorBlur(向量区域模糊,好,在Blur&Sharpen菜单中出现)CCWideTime(多重的帧融合效果,在Time菜单中出现)----------------------------------------------------------------------------AECS4图层模式中英文对照表Normal正常Dissolve溶解DancingDissolve动态拌动溶解Darken变暗Multiply正片叠底ColorBurn颜色加深ClassicColorBurn典型颜色加深LinearBurn线性加深DarkerColor暗色Add添加Lighten变亮Screen屏幕ColorDodge颜色减淡ClassicColorDodge典型颜色减淡LinearDodge线性减淡LighterColor亮色Overlay叠加SoftLight柔光HardLight强光LinearLight线性光VividLight艳光PinLight固定光HardMix强烈混合Difference差值ClassicDifference典型差值Exclusion排除Hue色相位Saturation饱和度Color颜色Luminosity亮度StencilAlpha模版Alpha StencilLuma模版亮度SilhouetteAlpha轮廓Alpha SilhouetteLuma轮廓亮度AlphaAdd添加Alpha LuminescentPremul冷光预乘。

AE CS6 动画预设 特效 中英文对照表

AE CS6 动画预设 特效 中英文对照表

AE动画预设中英文对照表backgrounds 背景Apparition 幻影Blocks 积木Cinders 尘渣Circuit 电路Cosmic power 宇宙能量Creepy 恐怖Curtain 窗帘Deep Tissue 深层组织Fog Lights 雾化灯Germs 细菌Green crystals 绿色晶体Indigestion 消化不良Infection 感染Lightning Bend 扭曲闪电Magma 岩浆Orb 球体Pixels 像素Racing Rectangles 疾行矩形Red Speed 红色速度River 河流Rose Light 玫瑰之光Silk 丝绸Smoke Rising 烟雾升腾Sweeping Curves 曲线扫除Behaviors 行为Autoscroll—horizontal 自动水平滚动Autoscroll—vertical 自动垂直滚动Drisf Over Time 在时间上漂移Fade In Over layer Below 在下层图层上淡入Fade In +Out-frames 淡入淡出——帧Fade In +Out – msec 淡入淡出——毫秒Fade Out Over Layer Below 在下层图层上淡出Opacity Flash – Layer markers 透明闪烁—图层标记Opacity Flash – random 透明闪烁—随机Rotate Over Time 在时间上旋转Scale bounce – Layer markers 比例弹跳—图层标记Scale bounce – random 比例弹跳—随机Wiggle—gelatin 摆动—凝结Wiggle—position 摆动—位置Wiggle—rotation 摆动—旋转Wiggle—scale 摆动—规模Wiggle—shear 摆动—修剪Wigglerama 摇摆的罗摩Image-Crevtive 图像—创新Bloom – brights 生长—亮Bloom –brights +darks 生长—亮暗Bloom – crystallize 1 生长—结晶化1Bloom – crystallize 2 生长—结晶化2Colorize – blue wash 彩色化—涂蓝色Colorize – gold dip 彩色化—金色汲取Colorize – infrared 彩色化—红外线Colorize – moonshadows 彩色化—月之暗面Colorize – red hand tint 彩色化—红色手迹Colorize – royal purple 彩色化—蓝紫色Colorize – sepia 彩色化—棕褐色Colorize –sky blue 彩色化—天蓝色Colorize – sky orange 彩色化—橙色天空Colorize – sunset gradient 彩色化—日落渐变Contrast – luminance 反差—亮度Contrast – saturation 反差—饱和度Dimension – bevel + shadow 尺寸—辉光+阴影Dimension – glow + shadow 尺寸—斜边+阴影Grayscale 1 灰度 1Grayscale 2 灰度 2Grayscale 3 灰度 3Grayscale 4 灰度 4Inset video – framed 插入视频—加框Inset video – tornedges 插入视频—边缘磨损Left Third –Scoop mask NTSC 左侧三分之一汲取遮罩 Left Third –Scoop mask PAL 左侧三分之一汲取遮Lower Third –Scoop mask NTSC下方三分之一汲取遮罩 Lower Third –Scoop mask PAL 下方三分之一汲取遮罩 Lower Third holdout–darken 下方三分之一保持变暗Lower Third holdout–saturate下方三分之一保持浸润Mood Lighting – amorphous 情绪照明—无定形Mood Lighting – digital 情绪照明—数字化Mood Lighting – streaks 情绪照明—窄条光线Vignette Lighting 装饰照明Image –special effects 图像—特殊效果Bad TV1 — Warp 不良电视信号1—扭曲Bad TV2 — old 不良电视信号2—老旧Bad TV3 —Weak 不良电视信号3—弱Cracked Tiles 碎块Embossed Multiple Exposure 浮雕状多次曝光Light Leaks — Layer markers 漏光—图层标记Light Leak — random 漏光—随机Motion Registration Errors 动态注册错误Night Vision 夜视效果Image – Utilities 图像—实用Compress— Expand Dynamic Range 压缩—扩展动态范围Crop Edges 裁剪边缘Flip 左右翻转Flip+Flop 左右翻转+上下翻转Flop 上下翻转Invert Alpha 反转Alpha通道Keying —blue blur 键控—蓝色模糊Keying —green blue 键控—绿色模糊Levels— computer To Video 电平—计算机到视频Levels —Video To computer 电平—视频到计算机Reduce DV blockiness 降低DV色块阻塞量Sample Image Expression 取样图像表达式shapes 形状(1) Backgrounds 背景Kaleidoscopic 矩形集结Nerve net — Circular 神经网—循环Nerve net — Linear 神经网—线性Nerve net— Penta 神经网—五芒星(2)Elements 元素60s text Bar 60年代文字栏Chasing Line — Boxes 追逐线—框Chasing Line — Dotc 追逐线—点Marquee Chasers 选取框追逐Mod Boxes 模块盒Ring Chart 环形图表Wireframe Worm 蠕动线框图(3) Sprites — animated 精灵—动画Alien face —animated 异形面孔—动画Circular — Cellular division 循环—细胞分解Dancing knot 舞蹈结Mandala —Animated 曼陀罗—动画Phase scope 相位范围Spiro Mandala 螺旋形曼陀罗Twinklestar 星状闪烁(4)Sprites — Still 精灵—静态Alien Calligraphy 异形书法Alien Face 异形面孔Box — dashed lines 盒状—虚线Bullseye 靶心Circular — half round 循环—半圆Circular — tri dash 循环—三段破折号Crosshair — brackets 瞄准线—括号Crosshair — round 瞄准线—园Crosshair — square 瞄准线—方形Fan blades 风扇叶片Flower power 花之力量Gear 1 齿轮1Gear 2 齿轮2Holy Light 圣光Indian Sun 印第安太阳Mandala 曼陀罗Raystar — 4 星状射线4 Raystar — 8 星状射线8 Rounded bracket — beveled 弧形托架—斜面Rounded bracket — double 弧形托架—双倍Seaside Daisy 海边雏菊Tricog 三齿轮sound effects 声音效果Blaster 冲击波Busy 繁忙Call Adobe 呼叫Adobe DialTone —US 无拨号音—US DTMF 双音频Phone Company 电话公司Ringing Phone — US 电话铃声— USsynthetics 合成物Blue Bars 模糊条Cells 蜂巢Digital 数码Ethereal 飘渺Gold ambiance 金色环境Lightning— Horizontal 闪电—水平Lightning Vertical 垂直—闪电Mosaic 马赛克Orange— streaks 橙色—条纹Smoke —Drifting 烟—雾Starburst spin 星爆旋转Text 文字3D Text 3D文字3D Basic position Z Cascade 3D基本位置Z下落3D Basic position Z Typeon 3D基本位置Z打字3D Basic Rotate X Cascade 3D基本旋转X 下落3D Basic Rotate Y Cascade 3D基本旋转Y下落3D Bouncing In Centered 3D跳动于中央3D Fall Back Scale &Skew 3D 回落缩放&倾斜3D Fall Back Scramble &Blur 3D 回落爬行&模糊3D Flip In Rotate X 3D翻转入旋转X3D Flip out Rotate X 3D翻转出旋转X3D Flip UP Reflection 3D上翻转反射3D Flutter In From Left 3D从左振动入3D Flutter In Random order 3D 随机排序振动入3D Flutter out From Right 3D从右振动出3D Fly Down &Unfold 3D下飞&展开3D Fly Down Behind camera 3D从摄像机后下飞3D Fly Down Random &Rotate Y 3D下飞随机&旋转Y 3D Lines Zoom In 3D线性放大3D Rain Down Words&Colors 3D下雨字&颜色3D Random Spike Tumble 3D随机固定翻滚3D Resolve position 3D位置决定3D Rotate around circle 3D绕圆旋转3D Rotate in by character 3D字符旋转入3D Rotate out by Word 3D 字符旋转出3D Scramble in position Z 3D位置Z爬行入3D Spiral Down &Unfold 3D下盘旋&展开3D Spiral Rotate In by Line 3D行盘旋入3D Spiral Rotate out by Line 3D行盘旋出3D Swing Around on path 3D在路径回转3D Tumble Words Forward 3D文字前滚3D Twist &Colors characters 3D字符扭曲&颜色Animate In 动画(入)Center Spiral 中央螺旋Characters shuffle In 逐字拖入Decoder Fade In 解码式淡入Drop In by character 逐字落入Espresso Eye chart 咖啡搅拌状字符(随机变换)Fade UP And Flip 淡入并上翻Fade UP character 逐字淡入Fade UP Lines 逐行淡入Fade UP Words 逐词淡入Fly In From Bottom 从下飞入Fly In With A Twist 逐字扭曲飞入Pop Buzz Words 字词切换Raining characters In 字符雨(入)Random Fade Up 随机淡入Random shuffle In 随机拖入Random Word shuffle In 随机单词拖入Slow Fade on 慢速淡入Smooth Move In 平滑移入Spin In By character 逐字旋转入Spin In By Word 逐词旋转入Straight In By character 逐字直接入Straight In By Word 逐词直接入Straight In Multi Line 逐行直接入Straight In Multi Line 2 逐行直接入2Stretch In Each Line 逐行拉伸入Stretch In Each Word 逐字拉伸入Twirl on Each Line 逐行扭曲打开Twirl on Each Word 逐词扭曲打开Typewriter 打字机Wipe In To center 划入至中央Animate 动画(出)Encoder Fade out 编码淡出Fade out by Character 字符淡出Fade out Slow 缓慢淡出Raining Character out 字符雨出Random Fly off 随机向右飞走Random Fly off 2 随机向左飞走2 Random Word Fly off 随机文字飞走Slide off Right By Character 单词向右滑走Slide off Right By Word 字符向右滑走Stretch out Each Line 逐行拉伸出Stretch out Each Word 逐字拉伸出Twirl off Each Line 逐行旋转出Twirl off Each Word 逐字旋转出(4)Blur 模糊Blur By Word 文字模糊Bullet Train 子弹列车Evaporate 蒸发Foggy 雾化Jiggy 活跃Transporter 运输Curves and Spins 曲线与旋转Bloom Entry 开花Clockwise Entry 顺时针进入Counter Rotate 计数器旋转Dust Devil 小尘暴Lasso 套索Lasso Tumble 套索翻转Musical Chairs 音乐椅Newton 牛顿Pinwheel 风车Radial Flare 径向眩光Retrograde 倒退Rotate 旋转Somersault 翻跟头Spin Fast 快速旋转Spiral Exit 旋转退出Spiral In 旋转入Spiro graph 螺旋图形Swoopy Entry 疾速进入Tea Leaves 旋转茶叶Tire Rim 轮圈Whirl In 回旋入Expressions 表达式Buzz Wolds 快切文字Current Time Format 当前的时间格式Dictionary 字典Frame Number 帧编号Inch Worm 蠕动Text Bounce 弹跳文字Fill and Stroke 填充与描边Chasing Strokes 镂空边Fill Color wipe 填充色擦除Flicker Color 闪烁色Flicker Color —Scale 闪烁色—缩放Flicker Green 绿色闪烁Inflammation 炎症Pulse Blue 蓝色脉冲Pulse orange 橙色脉冲Pulsing Strokes 描边脉冲Pulsing Strokes 2 描边脉冲2Rotate Hue 色调循环Sliding Color Flicker 滑动色闪烁Stroke Ease Down 带边框缓跌Wiggly Stroke Width 滚动的边宽Wiggly Stroke Width By Line 逐行波动边宽Graphical 图解Bars Blinky 条形闪烁Bars Lime 柠檬色条形Blue Note 蓝调Exchange 交换Green Dots 绿色圆点Hazard 危险Red Circles 绿色圆环Scratchy Film 擦刮胶片Snowflakes 雪花White Trim 白色修剪Yellow Boxes 黄色盒Lights and optical 照明与光学Blue Flash 蓝色闪光Broadway 百老汇Bubble Pulse 汽泡脉冲Emerge 浮现Exposure 曝光Flash 闪光Flicker Exposure 闪烁曝光Fluctuate 波动Fluorescent Light 荧光灯Office Light 办公室灯光Overlay 叠加Pulse Exposure 脉冲曝光Shadows 阴影Silhouettes 影子Sonar ping 声纳回显Spin Flash 旋转闪烁Word Flash 单词闪烁Mechanical 机械Algorithm 演算Algorithm Loop 循环演算Automation 自动控制Bed Reception 不良接收Doppler 多普勒Electro Magnet 电磁体Helicopter 直升机Insert Text 插入文字Kinematic 运动学Mechanical 机械Pistons 活塞Rack &Pinion 齿条与齿轮Roadtrip 开车上路Roadtrip 2 开车上路2 Scale Bounce 缩放弹跳Screen Roll 屏幕滚动Stairstep 原地踏步Submarine 潜水艇Under Score 下划线强调Warp 9.8 弯曲9.8Miscellaneous 杂项Angle Fly—In 边角飞入Back Flip 后翻Blow Away 吹散Bounce In 跳入Bungee 橡皮筋Chaotic 混乱Chaotic 2 混乱2Clay Pigeons 陶土飞靶 点. ComElbow Room 拥挤场所Explosion 爆炸Explosion 2 爆炸2Hop, Skip,And A Jump 跳,跳,跳Hop, Skip,And A Jump 2 跳,跳,跳2 Hop ,Skip,And A Jump 3 跳,跳,跳3 Hop ,Skip,And A Jump 4 跳,跳,跳4 Pendulum 荡漾Punching Bag 吊带Question 疑问Rattle 慌乱Roll Bounce 滚动弹跳Sequential Jump 连续跳Six —Shooter 六连发Slide Bounce 滑动弹跳Slip In out 滑入滑出Smokey 烟雾Squeeze 挤压Superhero 超级英雄Swing UP 上摆Twisty Ribbons 扭曲条带Twisty Ribbons 2 扭曲条带2 Vanishing point 消失点Wiggly Lines 扭摆线Multi — Line 多行Alphabet— Soup 字母汤Contract —Expand 缩短—扩展Currents 电流Datd Packet 数据包Datd Stream 数据流Dealer 经销商Encryption 加密Fly In By Characters 逐词飞入Fly In By Words 逐字飞入Front —Back 前—后Front Side —Back Side 前面—后面Ideas 意念Incoming 引入Jetstream 喷气流Jetstream 2 喷气流2Multi — Line Flip 多行翻转Outgoing — Incoming 引出—引入Production 生产Pneumatic 气动Stack Right Left 左右堆叠Weekdays 星期Word Processor 字处理Zippy 喜悦Organic 有机文字的各种特效预设及排列方式Paths 路径预设好的文字路径排列动画Rotation 旋转带旋转的文字的各种特效预设及排列方式类似Organic Scale 规模文字排列动画预设Tracking 跟踪Transform 变换Separate XYZ position 分离XYZ轴位置Transitions —dissolves 过渡转场—叠化Block dissolve — digital 块溶解—数字化Block dissolve — random 块溶解—随机Block dissolve — scanlines 块溶解—扫描线Boxes— concentric NTSC 盒状—同轴NTSC Boxes —concentric PAL 盒状—同轴PAL Boxes —random 1 NTSC 盒状—随机1 NTSC Boxes— random 1 PAL 盒状—随机1 PAL Boxes— random 2 NTSC 盒状—随机2 NTSC Boxes —random 2 PAL 盒状—随机2 PAL Boxes —random 3 NTSC 盒状—随机3 NTSC Boxes— random 3 PAL 盒状—随机3 PAL Boxes —stroked NTSC 盒状—描边NTSC Boxes— stroked PAL 盒状—描边PAL Dissolve — blobs 叠化—斑点Dissolve — dither 叠化—抖动Dissolve — sand 叠化—沙层Dissolve — ripple 叠化—波纹Dissolve — unmelt 叠化—非溶解Dissolve — vapor 叠化—蒸汽Fade — dip to black 淡化—淡入黑场Fade — flash to white 淡化—白色闪光Fade — overexposed 淡化—感光过渡Ovals — concentric NTFS 椭圆形—同轴NTFS Ovals — concentric PAL 椭圆形—同轴PAL Ovals — random 1 NTFS 椭圆形—随机1 NTSC Ovals — random 1 PAL 椭圆形—随机1 PAL Ovals — random 2 NTFS 椭圆形—随机2 NTSC Ovals — random 2 PAL 椭圆形—随机2 PALTransitions —movement 过渡转场—移动Card wipe — 2Dfractured 卡片擦除—2D断裂Card wipe — 3D pixelstorm 卡片擦除—3D像素风暴Card wipe 3Dswing 卡片擦除—3D摇摆Fly to inset 飞动嵌入Slide —drop 滑动—下降Slide — straight 滑动—直接Slide — swoop 滑动—俯冲Slide — variable 滑动—可变量Stretch &blur 伸缩与模糊Stretch &slide 伸缩与滑动Stretch — diagonal bottom 伸缩—下方对角线Stretch —diagonal top 伸缩—上方对角线Stretch — horizontal 伸缩—水平Stretch — vertical 伸缩—垂直Stretch over — horizontal 上层伸缩—水平Stretch over — vertical 上层伸缩—垂直Zoom — 2Dspin 缩放—2D旋转Zoom — 3Dtumble 缩放—3D翻滚Zoom — bubble 缩放—气泡Zoom — spiral 缩放—漩涡Zoom — wobbling 缩放—摇摆transitions —wipes 过渡转场—划变Band wipe —build NTSC 带状划变—构建NTSC Band wipe —build PAL 带状划变—构建PAL Band wipe —Crossing NTSC 带状划变—交错NTSC Band wipe —Crossing PAL 带状划变—交错PAL Band wipe —Zigzag NTSC 带状划变—锯齿NTSC Band wipe —Zigzag PAL 带状划变—锯齿PAL Barn doors 遮光板Checker wipe—NTSC 方格划像—NTSC Checker wipe—PAL 方格划像—PALClam shell 蚌壳Clock Wipe 时钟划变Corner Reveal 拐角显示Grid wipe 网格划变Iris — Cross 形状划像—点交叉Iris — diamond 形状划像—菱形Iris — points 形状划像—十字Iris — round 形状划像—园Iris — Square 形状划像—方形Iris — Star 形状划像—星Iris —Star unfold 形状划像—星型绽开Iris — Sunburst 形状划像—云层空隙的阳光Iris —Sunburst unfold 形状划像—云层阳光绽开Linear wipe 线性划变Paint on —NTSC 涂抹—NTSCPaint on —PAL 涂抹—PALRadial wipe — bottom 径向划变—下Radial wipe — top 径向划变—上Venetian blinds 百叶窗Wedge wipe 楔形划变3D Channel 三维通道3D Chaccel Extract →提取三维通道Depth Matte →深度蒙版Depth of Field →场深度(景深)ExtractoR →提取器Fog 3D →雾化3DID Matte →ID蒙版Identifier →标识符音频AudioBackwards →倒播Bass & Treble →低音和高音Delay →延迟Flange & Chorus →变调&和声High-Low Pass →高通/低通Modulator →调制器Parametric EQ →EQ参数Reverb →混响Stereo Mixer →立体声混合Tone →音质模糊与锐化Blur & SharpenBilateral Blur →双向模糊Box Blur →盒状模糊CC Radial Blur →CC放射状模糊CC Radial Fast Blur →Ccy放射状快速模糊CC Vector Blur →CC矢量模糊Chan nel Blur →通道模糊Compound Blur →复合模糊Directional Blur →方向模糊Fast Blur →快速模糊Gaussian Blur →高斯模糊Lens Blur →镜头模糊Radial Blur →径向模糊Reduce Interlace Flicker →降低隔行扫描闪烁Sharpen →锐化Smart Blur →智能锐化Unsharp Mask →非锐化遮罩通道ChannelAlpha Levels →Alpha色阶Arithmet ic →运算Blend →混合Calculations →计算CC Composite →CC合成操作Channel Combiner →通道组合Compound Arithmetic →复合运算Invert →反相Minimax →扩亮扩暗Remove Color Matting →移除蒙版颜色Set Channels →设置通道Set Matte →设置蒙版Shift Channels →转换通道Solid Composite →实色合成颜色校正Color CorrectionAuto Color →自动颜色Auto Contrast →自动对比度Auto Levels →自动色阶Brightness & Contrast →亮度和对比度Broadcast Contrast →广播级颜色CC Color Offset →色彩偏移CC Toner →CC调色Channel Color →更改颜色Change to Color →转换颜色Channel Mixer →通道混合Color Balance →色彩平衡Color Balance(HLS) →色彩平衡(HLS) Color Link →色彩链接Color Stabilizer →色彩平衡器Colorama →彩色光Curves →曲线Equallize →色彩均化Exposure →曝光Gamma/Pedestal/Gain →伽玛/基色/增益Hue/Saturation →色相/饱和度Levels Color →分色Levels →色阶Levels(Individual Controls) →独立色阶控制Photo Filter →照片滤镜PS Arbitrary Map →PS 任意贴图Shadow/Highlight →阴影/高光Tint →浅色调Tritone →三色调扭曲DistortBezier Warp →贝塞尔弯曲Bulge →凹凸镜(膨胀)CC Bend It →CC弯曲CC Bender CC →弯曲器CC Blobbylize CC →CC融化溅落点CC Flo Motion →CC两点扭曲CC Griddler →CC网格变形CC Lens →CC透镜CC Page Turn →CC卷页CC Pow er Pin →CC动力角点CC Rripple Pulse →CC涟漪扩散CC Slant →CC倾斜CC Smear →CC涂抹CC Split →CC分割CC Split2 →CC分割2CC Tiler →平铺Corner Pin →边角定位Displacement Map →置换Liquify →液化Magnify →放大Mesh Warp →网格变形Mirror →镜像Offset →位移Optics Compensation →光学补偿Polar Coordinat es →极坐标Puppet →木偶Ripple →波纹Reshape →形变Smear →涂抹Spherize →球面化Transform →变换Turbulent Displace →剧烈置换Twirl →扭转Warp →弯曲Wave Warp →波形弯曲表达式控制Expression Controls Angle Control →角度控制Checkbox Control →复选框控制Color Control →色彩控制Layer Control →图层控制Poin t Control →点控制Slider Control →滑杆控制生成Generate4-Color Gradient →四色渐变Advanced Lightning →高级闪电Audio Spectrun →音频频谱Audio Waveform →音频波形Beam →光束CC Glue Gun →CC 喷胶枪CC Light Burst 2.5 →CC突发光2.5 CC Light Rays →CC光线CC Light Sweep →CC扫光Cell Pattern →蜂巢图案Checkerboard →棋盘Circle →圆Ellipse →椭圆Eyedropper Fill →吸色管填充Fill →填充Fractal →分形Grid →网格Lens Flare →镜头光晕Paint Bucket →油漆桶Radio Waves →电波Ramp →渐变Scribble →涂鸦Stroke →描边Vegas →勾画Write-on →书写键控KeyingCC Simple Wire Removal →CC简单金属移除Color Diff erence Key →色彩差异键Color Key →色彩键Color Range →色彩范围Difference Matte →差异蒙版Extrace →提取(抽出)Inner/Outer Key →内部/外部键Keylight(1.2)→Keylight(1.2)Linear Color Key →线性色彩键Luma Key →亮度键Spill Suppressor →溢色抑制蒙版MatteMatte Choker →蒙版抑制Simple Choker →简单抑制噪波与颗粒Noise & GrainAdd Grain →添加颗粒Dust & Scratches→灰尘与刮痕Fractal Noise →分形噪波Match Grain →匹配颗粒Median →中值Noise →噪波Noise Alpha →Alpha噪波Noise HLS →HLS噪波Noise HLS Auto →自动HLS噪波Remove Grain →移除颗粒Turbulent Noise →紊乱杂波旧版本ObsoleteBasic 3D →基本3DBasic Text →基本文字Lightning →闪电Path Text →路径文字透视Perspective3D Glasses →3D眼睛Bevel Alpha →斜面AlphaBevel Edges →斜角边CC Cylinder →CC圆柱体CC Sphere →CC球体CC Spotlight →CC聚光灯Drop Shadow →阴影Radial Shadow →放射阴影模拟仿真SimulationCard Dance →卡片舞蹈Caustics →焦散C C Ball Action →CC滚珠操作CC Bubbles →CC吹泡泡CC Drizzle →CC细雨滴CC Hair →CC毛发CC Mr.Mercury →C水银滴落CC Particle Systems II →CC粒子仿真系统II CC Particle World →CC粒子仿真世界CC Pixel Polly →CC像素多边形CC Rain →CC下雨CC Scatterize →CC散射效果CC Sonw →CC下雪CC Star Burst →CC星爆Foam →泡沫Particle Playground →粒子运动Shatter →碎片Wave World →水波世界风格化StylizeBrush Strokes →笔触Cartoon →卡通CC Burn Film →CC胶片烧灼CC Glass →CC玻璃CC Kaleida →万花筒CC Mr.Smoothie →CC形状颜色映射CC RepeTile →CC重复平铺CC Threshold →CC阈值CC Threshold RGB →CC RGB阈值Color Emboss →彩色浮雕Emboss →浮雕Find Edges →查找边缘Glow 辉光Mosaic →马赛克Motion Tile →动态平铺Posterize →招贴画Roughen Edges →粗糙边缘Scatter →散射Strobe Light →闪光灯Texturize →材质纹理Threshold →阈值Synthetic Aperture 合成孔径SA调色插件SA Color Finesse 3文字TextNumbers →编号Time code →时间码时间TimeCC Force Motion Blur →CC强制动态模糊CC Time Blend →CC时间融合CC Time Blend FX →CC时间融合FXCC Wide Time →CC宽泛时间Echo →拖尾Posterize Time →抽帧Time Difference →时间差Time Displacement →时间置换Timewarp →时间扭曲过渡TransitionBlock Dissolve →快溶解Car d Wipe →卡片擦除CC Glass Wipe →CC玻璃状擦除CC Grid Wipe →CC网格擦除CC Image Wipe →CC图像擦除CC Jaws →CC海鱼CC Light Wipe →CC照明灯擦除CC Radial ScaleWipe →CC径向缩放擦除CC Scale Wipe →CC拉伸式缩放CC Twister →CC龙卷风Gradient Wipe →渐变擦除Tris Wipe →形状划变Linear Wipe →线性擦除Radial Wipe →径向擦除Venetian Blinds →百叶窗实用工具UtilityCineon Converter →Cineon转换Color Profile Converter →色彩方案转换Grow Bounds →范围扩散HDR Compander →HDR压缩HDR Hightlight Compression →HDR高光压缩。

AE 特效 Effect菜单中英文对照

AE  特效 Effect菜单中英文对照

【Effect菜单】特效控制←Effect Controls上一个特效←Reduce Interlace Flicker全部删除←Remove All有储收藏←Save Favorite应用收藏←Apply Favorite最近收藏←Recent Favorites三维通道←3D Channel┗3D Chaccel Extract →提取三维通道Depth Matte →深度蒙版Depth of Field →场深度(景深)ExtractoR →提取器Fog 3D →雾化3DID Matte →ID蒙版Identifier →标识符音频←Audio┗Backwa rds →倒播Bass & Treble →低音和高音Delay →延迟Flange & Chorus →变调&和声High-Low Pass →高通/低通Modulator →调制器Parametric EQ →EQ参数Reverb →混响Stereo Mixer →立体声混合Tone →音质模糊与锐化←Blur & Sharpen┗Bilateral Blur →双向模糊Box Blur →盒状模糊CC Radial Blur →CC放射状模糊CC Radial Fast Blur →Ccy放射状快速模糊CC Vector Blur →CC矢量模糊Channel Blur →通道模糊Compound Blur →复合模糊Directional Blur →方向模糊Fast Blur →快速模糊Gaussian Blur →高斯模糊Lens Blur →镜头模糊Radial Blur →径向模糊Reduce Interlace Flicker →降低隔行扫描闪烁Sharpen →锐化Smart Blur →智能锐化Unsharp Mask →非锐化遮罩通道←Channel┗Alpha Levels →Alpha色阶Arithmetic →运算Blend →混合Calculations →计算CC Composite →CC合成操作Channel Combiner →通道组合Compound Arithmetic →复合运算Invert →反相Minimax →扩亮扩暗Remove Color Matting →移除蒙版颜色Set Channels →设置通道Set Matte →设置蒙版Shift Channels →转换通道Solid Composite →实色合成颜色校正←Color Correction┗Auto C olor →自动颜色Auto Contrast →自动对比度Auto Levels →自动色阶Brightness & Contrast →亮度和对比度Broadcast Contrast →广播级颜色CC Color Offset →色彩偏移CC Toner →CC调色Channel Color →更改颜色Change to Color →转换颜色Channel Mixer →通道混合Colo r Balance →色彩平衡Color Balance(HLS) →色彩平衡(HLS)Color Link →色彩链接Color Stabilizer →色彩平衡器Colorama →彩色光Curves →曲线Equallize →色彩均化Exposure →曝光Gamma/Pedestal/Gain →伽玛/基色/增益Hue/Saturation →色相/饱和度Levels Color →分色Levels →色阶Levels(Individual Controls) →独立色阶控制Photo Filter →照片滤镜PS Arbitrary Map →PS 任意贴图Shadow/Highlight →阴影/高光Tint →浅色调Tritone →三色调扭曲←Distort┗Bezier Warp →贝塞尔弯曲Bulge →凹凸镜(膨胀)CC Bend It →CC弯曲CC Bender CC →弯曲器CC Blobbylize CC →CC融化溅落点CC Flo Motion →CC两点扭曲CC Griddler →CC网格变形CC Lens →CC透镜CC Page Turn →CC卷页CC Power Pin →CC动力角点CC Rripple Pulse →CC涟漪扩散CC Slant →CC倾斜CC Smear →CC涂抹CC Split →CC分割CC Split2 →CC分割2CC Tiler →平铺Corner Pin →边角定位Displacement Map →置换Liquify →液化Magnify →放大Mesh Warp →网格变形Mirror →镜像Offset →位移Optics Compensation →光学补偿Polar Coordinates →极坐标Puppet →木偶Ripple →波纹Reshape →形变Smear →涂抹Spherize →球面化Transform →变换Turbulent Displace →剧烈置换Twirl →扭转Warp →弯曲Wave Warp →波形弯曲表达式控制←Expression Controls┗Angle Control →角度控制Checkbox Control →复选框控制Color Control →色彩控制Layer Control →图层控制Point Control →点控制Slider Control →滑杆控制生成←Generate┗4-Color Gradient →四色渐变Advanced Lightning →高级闪电Audio Spectrun →音频频谱Audio Wavef orm →音频波形Beam →光束CC Glue Gun →CC 喷胶枪CC Light Burst 2.5 →CC突发光2.5CC Light Rays →CC光线CC Light Sweep →CC扫光Cell Pattern →蜂巢图案Checkerboard →棋盘C ircle →圆Ellipse →椭圆Eyedropper Fill →吸色管填充Fill →填充Fractal →分形Grid →网格Lens Flare →镜头光晕Paint Bucket →油漆桶Radi o Waves →电波Ramp →渐变Scribble →涂鸦Stroke →描边Vegas →勾画Write-on →书写键控←Keying┗CC Simple Wire Removal →CC简单金属移除Color Difference Key →色彩差异键Color Key →色彩键Color Range →色彩范围Difference Matte →差异蒙版Extrace →提取(抽出)Inner/Outer Key →内部/外部键Keylight(1.2)→Keylight(1.2)Linear Color Key →线性色彩键Luma Key →亮度键Spill Suppressor →溢色抑制蒙版←Matte┗Matte Choker →蒙版抑制Simple Choker →简单抑制噪波与颗粒←Noise & Grain┗Add Grain →添加颗粒Dust & Scratches→灰尘与刮痕Fractal Noise →分形噪波Match Grain →匹配颗粒Noise →噪波Noise Alpha →Alpha噪波Noise HLS →HLS噪波Noise HLS Auto →自动HLS噪波Remove Grain →移除颗粒Turbulent Noise →紊乱杂波旧版本←Obsolete┗Basic 3D →基本3DBa sic Text →基本文字Lightning →闪电Path Text →路径文字绘图←Paint┗Paint →绘图Vector Paint →失量绘图透视←Perspective┗3D Glasses →3D眼睛Bevel Alpha →斜面AlphaBevel Edges →斜角边CC Cylinder →CC圆柱体CC Sp here →CC球体CC Spotlight →CC聚光灯Drop Shadow →阴影Radial Shadow →放射阴影模拟仿真←Simulation┗Card Dance →卡片舞蹈Caustics →焦散CC Ball Action →CC滚珠操作CC Bubbl es →CC吹泡泡CC Drizzle →CC细雨滴CC Hair →CC毛发CC Mr.Mercury →C水银滴落CC Particle Systems II →CC粒子仿真系统IICC Particle World →CC粒子仿真世界CC Pi xel Polly →CC像素多边形CC Rain →CC下雨CC Scatterize →CC散射效果CC Sonw →CC下雪CC Star Burst →CC星爆Foam →泡沫Particle Pla yground →粒子运动Shatter →碎片Wave World →水波世界风格化←Stylize┗Brush Strokes →笔触Cartoon →卡通CC Burn Film →CC胶片烧灼CC Glass →CC玻璃CC Kaleida →万花筒CC Mr.Smoothie →CC形状颜色映射CC RepeTile →CC重复平铺CC Threshold →CC阈值CC Threshold RGB →CC RGB阈值Color Emboss →彩色浮雕Emboss →浮雕Find Edges →查找边缘Glow 辉光Mosaic →马赛克Motion Tile →动态平铺Roughen Edges →粗糙边缘Scatter →散射Strobe Light →闪光灯Texturize →材质纹理Threshold →阈值Synthetic Aperture ←SA Color Finesse 2文字←Text┗Numbers →编号Timecode →时间码时间←Time┗CC Force Motion Blur →CC强制动态模糊CC Time Blend →CC时间融合CC Time Blend FX →CC时间融合FXCC Wide Time →CC宽泛时间Echo →拖尾Posterize Time →抽帧Time Difference →时间差Time Displacement →时间置换Timewarp →时间扭曲过渡←Transition┗Block Dissolve →快溶解Card Wipe →卡片擦除CC Glass Wipe →CC玻璃状擦除CC Grid Wipe →CC网格擦除CC Image Wipe →CC图像擦除CC Jaws →CC海鱼CC Light Wipe →CC照明灯擦除CC Radial ScaleWipe →CC径向缩放擦除CC Scale Wipe →CC拉伸式缩放CC Twister →CC龙卷风Gradient Wipe →渐变擦除Tris Wipe →形状划变Linear Wipe →线性擦除Radial Wipe →径向擦除Venetian Blinds →百叶窗实用工具←Utili ty┗Cineon Converter →Cineon转换Color Profile Converter →色彩方案转换Grow Bounds →范围扩散HDR Compander →HDR压缩。

AE常用particular粒子中英文对照表

AE常用particular粒子中英文对照表

Size中XYZ是指发射器年夜小)Sphere(球体)——和Box很像,只不外发射区域是球形Grid(网格)——(在图层中虚拟网格)从网格的交叉点发射粒子Light(灯光)——(要先新建一个Light Layer)几个Light Layer可以共用一个Particular.Layer(图层)——使用合成中的3D图层生成粒子,Layer Grid(图层网格)——同上,发射器从图层网格发射粒子,像Grid(网格)一样.Position位置XYPosition位置Z0Position Subframe位置子帧Linear(线性)10xLinear(10x线性)10x Smooth(10x平滑)Exact(slow)精确(慢)Direction(方向)Uniform(统一)——任一粒子发射类型发射粒子时,会向各个方向移动.Directional(方向)——(如枪口喷射)通过调节X、Y、Z Rotation来实现.Bi-Directional(双向)——和Directional(方向)十分相似,可是向着两个完全相反的方向发射.通常为180度.Disc(圆形)——通常只在两个维度上,形成一个盘形.Outwards(向外)——粒子会始终向远离发射点的方向移动.而Uniform(统一)是随机的.Direction Spread(方向伸展)—20—可以控制粒子发射方向的区域.粒子会向整个区域的百分之几运动.(即粒子发射方向有多宽)X Rotation(X旋转) 0x0X Rotation (Y旋转) 0x0X Rotation (Z旋转) 0x0Velocity(速率)—100—粒子每秒钟运动的像素数.Velocity Random[%](随机运动【%】)20——每个粒子Velocity的随机性会随机增加或者减小每个粒子的Velocity.Velocity Distribution(速度分布)——Velocity from Motion[%](继承运动速度【%】)20——粒子在向外运动的同时也会跟随发射器的运动方向运动.Emitter Size X(发射器尺寸X) 50Emitter Size Y (发射器尺寸Y) 50Emitter Size Z (发射器尺寸Z) 50Particles/sec modifier粒子数/秒修改器---Light(灯光)下有效Light Intensity光照强度Shadow Darkness阴影暗部Shadow Diffusion阴影漫射None无Layer Emitter(发射图层)----Layer(图层)、Layer Grid (图层网格)下有效;Layer(图层)—None无—选用哪一个图层作为发射器;Layer Sampling(图层采样)——Current Time(以后时间)Particular Birth Time(粒子发生时间)Layer RGB Usage(图层RGB用法)——Lightness-Size(发光-尺寸)——随着图像的明暗变动,粒子的年夜小也跟着变动Lightness-Velocity(发光-速率)——随着图像的明暗变动,粒子的速度也跟着变动Lightness-Rotation(发光-旋转)——随着图像的明暗变动,粒子的旋转也跟着变动RGB-Size,Vel,Rot(RGB-年夜小、速率、旋转)——随着图像的颜色变动,粒子的年夜小,速度,旋转同时变动RGB-Particle Color(RGB-粒子颜色)——随着图像的颜色变动,粒子的颜色也跟着变动None无Grid Emitter(网格发射)----在(网格、图层网格下有效)Particular in X(粒子在X方向上的数量)5Particular in Y(粒子在Y方向上的数量)5Particular in Z(粒子在Z方向上的数量)1Type(类型)Periodic Burst(按期破裂)——粒子同时发射出来Traverse(横贯整个时间)——粒子以行的形式依次发射出来Emission Extras(发射附加条件)Pre Run(预运行) 0Perodicity Rnd(周期时间随机)0Random Seed(随机种子)—100000—随即数值的开始点,它一变整个插件的随机性城市变动Particle(粒子)Life[sec](生命/秒)—3—实际上就是粒子生存的时间. Life Random[%](生命随机【%】)—0—随机增加或者减少粒子的生命Particle Type(粒子类型)Sphere(球体)——是使用2D的球形图片作为粒子Glow Sphere(发光球体)——同上,粒子加强型.NO DOF意思是这些粒子没有景深效果Star(星光)——四角形形状Cloudlet(云朵)——如同一堆羽毛看成一个粒子.Streaklet(烟雾)——由几个粒子组成统一的一组形状.Sprite(子画面)——可以使用任何图层作为粒子,甚至在一个发射器中应用多种粒子类型.都允许在Particular中使用AE的图层作为粒子.Sprite Colorize(子画面变色)——仅将图层的形状和材质与粒子交换,颜色并没有交换,但可以调节.Sprite Fill(子画面填充)——仅仅将图层的形状与粒子交换,颜色依旧是粒子的颜色.Textured Polygon材质式多角形Textured Polygon Colorize材质式多角形变色Textured Polygon Fill材质式多角形填充Sphere Feather(球形羽化)—50—控制粒子的羽化水平及透明度Texture(材质)——与Sprite(子画面)相匹配的选项Layer(图层)—None无—选择要替换粒子的图层Time Sampling(时间采样)——时间采样的类型Current Time(以后时间)Start at Birth-Play Once(出身时开始演示一遍)---从开始采样循环一次然后停止.Start at Birth-Loop(出身时开始循环演示)---从开始采样直到最后不竭循环.Start at Birth-Stretch(出身时开始伸展演示)---从开始采样一次延长到结束.Random-Still Frame(随机-静帧)Random-Play Once (随机-演示一遍)Random-Loop (随机-循环演示)Split Clip-Play Once (分段-演示一遍)Split Clip-Loop (分段-循环演示)Split Clip-Stretch (分段-伸展演示)——把定制粒子分离开.Current Frame-Freeze (以后帧-解冻)Random Seed(随机种子) 1Number of Clips(分段数量)—2—分离的个数—将粒子分成几份Subframe Sampling(子帧采样)Rotation(旋转)Orient to Motion运动调整—off关—Rotate(粒子旋转角度)——调整粒子旋转角度Rotate (旋转X)0x0Rotate Y(旋转Y)0x0Rotate Z(旋转Z)0x0Random Rotation(旋转随机)—0—随机增加或减少旋转角度Rotate Speed X(旋转速度X)0Rotate Speed Y(旋转速度Y)0Rotate Speed Z(旋转速度Z)0Random Speed Rotate(旋转速度随机)—0—粒子随着时间转动,数值暗示每秒旋转的圈数Random Speed Distributio速度分配随机Size(尺寸)—5—粒子出身时的年夜小Size Random[%](尺寸随机【%】)—0—增加粒子年夜小的随机性Size over Life(生命期尺寸)——图形暗示;以图形来设定—可以控制每个粒子的年夜小随时间的变动.Y轴代表粒子的年夜小,X轴代表粒子从出身到死亡的时间Opacity(不透明度)—100—作用原理同Size(尺寸)Opacity Random[%](不透明度随机【%】)—0—增加粒子不透明度的随机性Opacity over Life(生命期不透明度)——以图形来设定,不透明度随着时间变动Set Color(设置颜色)——设置粒子颜色At Birth出身时Over Life(生命期)——颜色随时间变动,通过下面的Color over Life调节Random from Gradient(梯度式随机)——从渐变中随机生成,是Color over Life中的颜色随机的;From Light Emitter根据光照发射At Birth(颜色)—白—设置粒子出身时的颜色Color Random[%](颜色随机【%】)—0—随机改变色相Color over Life(生命期颜色)——颜色随时间变动,图形暗示;Transfer Mode(应用模式)——控制当粒子重叠时颜色的混合方式Normal普通Add(加强)——叠加颜色(变亮)Screen(屏幕)Lighten(光亮)Normal/Add over Life(普通生命期加强)——Add模式随时间变动Normal/Screen over Life(普通生命期屏幕)——Screen 模式随时间变动Transfer Mode Over Life生命期变换模式——图形暗示;Glow(辉光)Size尺寸300Opacity不透明度25Feather羽化100Transfer Mode(应用模式)——Glow与粒子的叠加模式Normal普通Add相加Screen屏幕Streaklet(条纹)——条状痕Random Seed(随机种子)No Streaks(无条纹)—7—条痕数,条状痕由几个粒子组成Streak Size(条痕年夜小)60Shading(阴影)——粒子制造阴影效果,具有立体感Shading(阴影)—off关—阴影开关Light Falloff(光照衰减)——光衰减开关None(AE)无Natural(Lux)自然Nominal Distance(额定距离) 250Ambient(环境) 20Diffuse(漫射)—80—漫反射Specular Amount(反射量)—0—镜面反射水平;Specular Sharpness(反射光鲜明度)—100—镜面反射清晰度;Reflection Map反射贴图无Reflection Strength倒影强度100Shadowlet for Main(主体阴影)—off关—主粒子阴影开关;Shadowlet for Aux(弥补阴影)—off关—子粒子阴影开关;Shadowlet Settings阴影设置Color颜色Color Strength颜色强度100Opacity不透明度5Adjust Size校正年夜小100Adjust Distance校正距离100Placement 方位Auto自动Physics(物理学)Physics Model(物理学模式)Air(空气)Bounce(反弹)Gravity(重力)0Physics Time Factor物理学时间因素—1—现实时间控制器;默认值是1(暗示时间和现实相同),0(暗示解冻时间),2(暗示正常速度的两倍)-1(时间倒流)Air(空气)Motion Path(运动路径)—关—粒子跟随光源运动的设置.HQ暗示光滑.一个Particular只能使用一个Motion Path,可以在一个comp中有最多9个Motion Path.Air Resistance(空气阻力)0Air Resistance Rotation(空气阻力旋转)Spin Amplitude(旋转幅度)0Spin Frequency(旋转频率)1Fade -in Spin [sec](旋转渐现进入【秒】)—1—在自旋中淡出的时间Wind X(X方向的风)0Wind Y(Y方向的风)0Wind Z(Z方向的风)0Visualize Fields(形象化场)——可视化领域,会呈现红蓝垂直线,移动中心点,可以观察粒子空间状态.Turbulence Field(紊乱场)——影响物理因素本有的稳定性质Affect Size(影响尺寸)—0—影响粒子年夜小Affect Position(影响位置)—0—影响粒子位置Fade-in Time [sec](时间渐现【秒】)——淡出时间Fade-in Curve(曲线渐现)——在曲线中褪色方式Linear线性Smooth平滑Scale (缩放)10Complexity(复杂水平)3Octave Multiplier(倍频倍增器)Octave Scale(倍频比例)Evolution Speed(演变速度)50Evolution Offset(演变偏移)0X Offset(X轴偏移)0Y Offset(Y轴偏移)0Z Offset(Z轴偏移)0Move with Wind(随风移动%)80Spherical Field(球体场)——球形区域,界说一个区域,在这个区域粒子不会进入或者把粒子排斥出这个区域Strength(力度)—0—强度Position XY(位置YX)Position Z (位置Z)0Radius(半径)100Feather(羽化)50Bounce(反弹)——碰撞、反弹Floor Layer(地板图层)—无—选择要作为地板的图层.Floor Mode(地板模式)Infinite Plane(无限平面)——地板无限年夜Layer Size(图层年夜小)——仅是图层尺寸年夜小Layer Alpha(图层Alpha)——Alpha 图层Wall Layer(墙壁图层)—无—选择作为墙的图层Wall Mode(墙壁模式)Infinite Plane(无限平面)——地板无限年夜Layer Size(图层年夜小)——仅是图层尺寸年夜小Layer Alpha(图层Alpha)——Alpha 图层Collision Event(碰撞事件)——碰撞的类型Bounce反弹Slide跌落Stick粘附Kill消灭——主粒子发生撞击后会马上消失Bounce(反弹)—50—反弹的强度Bounce Random(反弹随机%)—30—反弹的随机性Slide(跌落)—80—当粒子撞击时会滑动Aux Systom(辅助系统)——可以发射附加粒子,即粒子自己可以发射粒子Emit(发射)——发射器off关At Bounce Event(在反弹事件)——通过碰撞事件发射粒子;Continously(继续)——从主粒子发射粒子;Emit Probability [%](发射概率)100Particles/collision粒子数量/秒10Life[sec]生命【秒】Type类型Sphere球体Glow Sphere(NO DOF)发光球体(No DOF)Star(NO DOF)星光(No DOF)Cloudlet云朵Streaklet条纹Same as Main与主体相同Velocity速率0Size尺寸5Size Over Life生命期尺寸——图形标暗示;Opacity不透明度50Opacity Over Life生命期不透明度——图形标暗示;Color Over Life生命期颜色——图形标暗示;Color From Main [%]继承主体颜色【%】0——粒子与主粒子颜色的一致;Gravity重力0Control From Main Particles应用模式——从主粒子控制Normal普通Add相加Screen屏幕Rotate Speed旋转速度0Feather羽化30Controt From Main Particles控制继承主体粒子Inherit Velocity继承速率0——继承速度Start Emit [% of Life]开始发射【%的生命】0Stop Emit [% of Life]停止发射【%的生命】100Physics(Air mode only)物理学(仅空气模式)Air Resistance(空气阻力)0Wind Affect [%](风力影响【%】)0Turbulence Position(扰乱位置)0Randomness随机Life生命0Size尺寸0Opacity不透明度0World Transform(整体变换)——空间变换,粒子空间状态的变动X Rotation W(X旋转) 0Y Rotation W(Y旋转)0Z Rotation W(Z旋转)0X Offset W(X偏移)0Y Offset W(Y偏移)0Z Offset W(Z偏移)0Visibility可见度Far Vanish远处消失20000Far Start Fade远处开始消退19000Near Start Fade近处开始消退10Near Vanish近处消失1Near And Far Curves近处远处曲线Linear线性Smooth平滑Z Buffer(Z缓存)None无Z at Black(Z变黑)10000Z at White(Z变白)0Obscuration Layer阴暗来源图层 ---None无----遮挡图层Also Obscure With 昏暗隐藏方式——另一遮挡图层None无Layer Emitter图层发射Floor地板Wall墙壁Floor Wall地板和墙壁All全部Rending(渲染)Render Mode(渲染模式)Motion Preview运动预演Full Render全部渲染Depth of Field(景深)off关Camera Settings摄像机设置Depth of Field Type(景深类型)Smooth(平滑)Square(AE)(方形)——更像盒子模糊Transfer Mode运用模式None无Normal普通Add相加Multiply相乘Screen屏幕Overlay覆盖Soft Light柔光Hard Light强光Color Dodge颜色曝光Color Burn颜色燃烧Darken昏暗Lighten光亮Difference差值Exclusion排除Hue色相Saturation饱和度Color颜色Luminosity亮度Opacity不透明度100Motion Blur运动模糊Motion Blur运动模糊开关off关Comp Settings合成设置——依照合成的设置on开Shutter Angle(快门角度)360Shutter Phase(快门相位)0Type类型Linear线性Subframe Sample子帧采样Levels级别8Linear Accuracy线性精度70Opacity Boost不透明度提升0。

AE蓝宝石插件中英文功能对照表

AE蓝宝石插件中英文功能对照表

1.Sapphire AdjustsS_ClampChroma〔色度和亮度的钳位调整〕S_DuoTone〔双色调渐变的色彩替换〕S_Gamma〔RGB反差系数调整,不错〕S_Hotspots〔可控高亮区域的调整,不错〕S_HueSatBright〔一个HSL色彩空间调色器〕S_Monochrome〔灰度化,不错〕S_Threshold〔针对各色彩通道的比照度强化〕S_Tint〔双色调的着色器〕2.Sapphire Blur+SharpenS_Blur〔多种方式的模糊,不错〕S_BlurChannels〔多种方式的通道模糊〕S_BlurChroma〔少见的色度模糊,不错〕S_BlurMoCurves〔带有变形效果的运动模糊〕S_BlurMotion〔区域运动模糊效果,不错〕S_DefocusPrism〔带有色散的虚焦模糊〕S_EdgeBlur〔边缘模糊,用于字幕的效果不错〕S_GrainRemove〔降噪,速度较快〕S_RackDefocus〔可调项较多的虚焦模糊〕S_RackDfp〔双层的虚焦模糊合成〕S_Sharpen〔简单的锐化〕S_SoftFocus〔柔焦效果〕S_ZDepthCueBlur〔模拟变焦模糊,不错〕3.Sapphire positeS_EdgeFlash〔加光的层叠加效果〕S_Layer〔多种混合方式的层叠加效果〕S_MathOps〔多种数学运算方式的层混合效果〕S_MatteOps〔通道边缘噪声处理,多用于抠像〕S_MatteOpsp〔处理通道噪声并进展层叠加〕S_Zp〔Z方向的层叠加效果〕4.Sapphire DistortS_Distort〔自定义镜头变形效果,不错〕S_DistortBlur〔带有模糊的自定义镜头变形效果〕S_DistortChroma〔带有色散的自定义镜头变形效果〕S_DistortRGB〔带RGB通道别离的自定义镜头变形效果,好〕S_Shake〔镜头震动效果〕S_WarpBubble〔噪波变形效果〕S_WarpBubble2〔双重的噪波变形效果〕S_WarpChroma〔连续的色相扭曲,可以模仿*些空间观测的色散效果,好〕S_WarpDrops〔自定义的水波纹效果,不错〕S_WarpFishEye〔鱼眼镜头效果〕S_WarpPerspective〔平面图像的透视叠放,好〕S_WarpPolar〔圆盘状扭曲〕S_WarpPuddle〔较简单的水波纹效果〕S_WarpPuff〔以自身为镜头层的液化变形〕S_WarpRepeat〔复制自身并进展平均化,不错〕S_WarpTransform〔多种线性变形效果的综合〕S_WarpVorte*〔漩涡变形,好〕S_WarpWaves〔波动变形〕S_WarpWaves2〔双重的波动变形〕5.Sapphire LightingS_DropShadow〔简单的阴影〕S_EdgeRays〔边缘光效果〕S_Glare〔虹状眩光效果〕S_Glint〔光斑效果〕S_GlintRainbow〔虹色星光效果〕S_Glow〔光晕效果〕S_GlowAura〔条纹光斑效果〕S_GlowDarks〔暗区加光效果〕S_GlowDist〔透射加光效果〕S_GlowEdges〔边缘加光效果〕S_GlowNoise〔加光噪波效果〕S_GlowOrthicon〔超正析摄象管效果,增强了边缘比照并降低亮度〕S_GlowRainbow〔多层色散透射效果〕S_GlowRings〔彩色光环效果,不错〕S_LensFlare〔镜头眩光效果〕S_LensFlareAutoTrack〔仿真镜头眩光效果,不错〕S_Rays〔光辉放射效果〕S_SpotLight〔聚光灯效果〕S_Streaks〔胶片曝光效果,类似加光的运动模糊〕6.Sapphire RenderS_Clouds〔简单的云状噪波〕S_CloudColorSmooth〔杂色噪波〕S_CloudsMultColor〔彩色云状噪波〕S_CloudsPerspective〔有景深的云状噪波〕S_CloudsPsyko〔色散噪波效果〕S_CloudsVorte*〔漩涡状噪波〕S_Gradient〔简单的线性渐变色填充〕S_GradientRadial〔环形渐变色填充〕S_Grid〔网格效果〕S_Sparkles〔星光镜效果〕S_Te*tureCells〔细胞噪波效果〕S_Te*tureChromaSpiral〔带有色散的螺旋状噪波效果〕S_Te*tureFolded〔褶皱噪波效果〕S_Te*tureMoire〔摩尔纹效果〕S_Te*tureNoiseEmboss〔水面反射效果〕S_Te*tureNoisePaint〔水彩笔触噪波,不错〕S_Te*turePlasma〔电离噪波效果〕S_Te*tureSpots〔点状噪波,不错〕S_Te*tureWeave〔编织物效果〕S_Zap〔闪电效果〕S_ZapFrom〔放射闪电效果〕S_ZapTo〔闪电充填效果〕7.Sapphire StylizeS_AutoPaint〔油漆效果〕S_BandPass〔放射线余辉效果〕S_Diffuse〔弥散效果〕S_EdgeColorize〔边缘加色效果〕S_EdgeDetect〔突出边缘效果〕S_EdgeDetectDouble〔双重的突出边缘效果〕S_EdgesInDirection〔方向性的突出边缘效果〕S_Emboss〔浮雕效果〕S_EmbossDistort〔变形浮雕效果〕S_EmbossGlass〔带有色散的变形浮雕效果〕S_EmbossShiny〔加光的浮雕效果〕S_Etching〔雕版印刷效果〕S_FilmEffect〔模仿胶片效果,有少量模板〕S_FlysEyeCircles〔圆形复眼效果〕S_FlysEyeHe*〔六角形复眼效果〕S_FlysEyeRect〔矩形复眼效果〕S_Grain〔噪点效果〕S_GrainStatic〔随机噪点效果〕S_HalfTone〔双色点阵效果〕S_HalfToneColor〔彩色点阵效果〕S_HalfToneRings〔双色环形纹理效果〕S_JpegDamage〔模仿JPEG压缩造成的图像损失〕S_Kaleido〔多边形万花筒效果〕S_KaleidoPolar〔圆形万花筒效果〕S_Mosaic〔可调项较多的马赛克效果〕S_PseudoColor〔热成像效果〕S_PsykoBlobs〔水面油渍效果〕S_PsykoStripes〔条纹油渍效果〕S_ScanLines〔模仿电视效果〕S_ScanLinesMono〔模仿黑白电视效果〕S_Sketch〔手绘效果〕S_Solarize〔负片效果〕S_Zebrafy〔扭曲的单色底片效果〕S_ZebrafyColor〔带有色彩漂移和扭曲的底片效果〕S_ZFogE*ponential〔指数增长的蒙雾效果〕S_ZFogLinear〔线性增长的蒙雾效果〕8.Sapphire TimeS_Feedback〔延迟视频回馈效果〕S_FeedbackBubble〔带有变形的延迟视频回馈效果〕S_FieldRemove〔去场工具〕S_Flicker〔随机闪烁效果〕S_FlickerMatch〔同步闪烁效果〕S_FlickerMatchMatte〔指定区域的同步闪烁效果〕S_FlickerMatchColor〔对色彩通道的同步闪烁效果〕S_FlickerMchMatteColor〔同时带有变色和蒙板的同步闪烁效果〕S_FlickerRemove〔去除闪烁〕S_FlickerRemoveMatte〔指定区域的消除闪烁〕S_FlickerRemoveColor〔去除色彩闪烁〕S_FlickerRmMatteColor〔去除指定区域的色彩闪烁〕S_FreezeFrame〔跳帧效果,不错〕S_GetFrame〔静帧效果〕S_JitterFrames〔随机抽帧效果〕S_MotionDetect〔帧变化检测,好〕S_NearestColor〔检测指定的色彩局部〕S_RandomEdits〔帧乱序播放,好〕S_ReverseClip〔帧反序播放〕S_ReverseEdits〔指定区段帧的反序播放,不错〕S_TimeAverage〔指定帧平均合成,类似于追迹效果〕S_TimeDisplace〔动态贴图替换〕S_TimeSlice〔参数与时间有关的帧切分效果〕S_TimeWarpRGB〔色偏移效果〕S_Trails〔追迹效果〕S_TrailsDiffuse〔带有像素扩散的追迹效果〕9.Sapphire TransitionsS_DissolveBlur〔模糊过渡,不错〕S_DissolveBubble〔液化过渡,不错〕S_DissolveDiffuse〔像素扩散过渡〕S_DissolveLuma〔各种亮度过渡〕S_DissolvePuddle〔水波纹过渡,不错〕S_DissolveSpeckle〔可控斑点过渡〕S_DissolveStatic〔随机像素过渡〕S_DissolveVorte*〔漩涡过渡〕S_DissolveWaves〔波浪过渡〕S_WipeBlobs〔气泡转场,不错〕S_WipeBubble〔液化划像,不错〕S_WipeCells〔细胞构造过渡〕S_WipeChecker〔网格划像〕S_WipeCircle〔圆形划像〕S_WipeClock〔扇形划像〕S_WipeClouds〔云雾转场,少见〕S_WipeDiffuse〔像素扩散划像〕S_WipeDots〔点阵划像〕S_WipeDoubleWedge〔双楔形划像〕S_WipeFourWedges〔四楔形划像〕S_WipeLine〔线性划像〕S_WipePi*elate〔随机像素块划像〕S_WipeRectangle〔矩形划像〕S_WipeRings〔多重环形划像〕S_WipeStar〔星形划像〕S_WipeStripes〔条纹划像〕S_WipeTiles〔多边形划像〕S_WipeWedge〔楔形划像〕。

AE菜单中英文对照表(超全)

AE菜单中英文对照表(超全)

AE CS4 菜单中英文对照表View菜单新视图←New View放大←Zoom In缩小←Zoom Out解析度←Resolution┗Full →最佳Half →一半Third →三分之一Quarter →四分之一Custom.... →自定义隐藏/显示标尺←Show Rulers隐藏/显示辅助线←Hide Guides吸附辅助线←Snap To Guides锁定辅助线←Lock Guides清楚辅助线←Clear Guides隐藏/显示网格←Show Grid吸附网格←Snap to Grid视图选项←View Options...显示图层控制←Hide Layer Controls 重置3D视图←Reset 3D View切换3D视图←Switch 3D View┗Active Camera →当前摄象机Front →前视图Left →左视图Top →顶视图Back →后视图Right →右视图Bottom →底视图Custom View 1 →自定视图1Custom View 2 →自定视图2Custom View 3 →自定视图3快速设置3D窗口←Set 3D View Shortcut┗Replace "Front" →替换为前视图Replace "Custom View 1" →替换为自定视图1 Replace "Active Camere" →替换为动态摄象机切换到最近的3D视图←Switch To Last 3D View 观察选择图层←Look At Selected Layers观察所有图层←Look At All Layers前往指定时间←Go To Time...Layer菜单1新建←New┗Text →文字Solid... →实色Light... →灯光Camera.. →摄象机Null Object →虚拟对象Adjustment Layerv →调节层层设置←Layer Settings...打开层窗口←Open Layer Window打开素材窗口←Open Source Window 遮罩←Mask┗New Mask →新建遮罩Mask Shape →遮罩形状Mask Feather →遮罩羽化Mask Opacity →遮罩不透明度Mask Expansion →遮罩伸缩Reset Mask →重置遮罩Remove Mask →删除遮罩Remove All Masks →删除所有遮罩Mode →模式┗None →无Add →相加Subtrace →相减Intersect →交集Lighten →变亮Darken →变暗Difference →差值RotoBezier →旋转式曲线Inverse →反转Closed →封闭Set First Vertex →设置起始点Locked →锁定Motion Blur →运动模糊┗Same As Layer →与层相同On →开Off →关Unlock All Maskss →解锁所有遮罩Lock Other Masks →锁定其他遮罩Free Transform Points →自由变换点质量←Quality┗Best →最佳Layer菜单2Draft →草图Wireframe →线框转换开关←Switches┗Hide Other Video →隐藏其他视频层Show All Video →显示所有视频层Unlock All Layers →解锁所有层Shy →退缩Lock →锁定Audio →音频Videl →视频Solo →独奏Effect →特效Collapse →卷展Frame Blending →帧融合Motion Blur →运动模糊Adjustment Layer →调节层变换←Transform┗Reset →复位Anchor Point →定位点Position →位置Scale →缩放Orientation →方向Rotation →旋转Opacity →不透明度Auto-Orient →自动定向三维层←3D Layer添加标记←Add marker保持透明←Presserve Transparency 混合模式←Blending Mode┗Normal →正常Dissolve →溶解Dancing Dissolve →动态溶解Daiken →变暗Multiply →正片叠底Linear Burn →线性加深Color Burn →颜色加深Classic Color Burn →典型颜色加深Add →加Lighten →变亮Screen →屏幕Linear Dodge →线性减淡Color Dodge →颜色减淡Layer菜单3Classic Color Dodge →典型颜色减淡Overlay →叠加Soft Light →柔光Hard Light →强光Linear Light →线性光Vivid light →艳光Pin Light →点光Hard Mix →强烈混合Difference →差值Classic Difference →典型差值Exclusion →排除Hue →色相合成Sateration →饱和度Color →颜色Luminosity →亮度Stencil Alpha →Alpha模版Stencil Luma →亮度模版Silhouette Alpha →Alpha轮廓Silhouette Luma →亮度轮廓Alpha Add →Alpha添加Luminescent Premul →冷光下一个混合模式←Next Blending Mode上一个混合模式←Previous Blending Mode 轨道蒙版←Track Matte┗No Track Matte →无Alpha Matte →Alpha蒙版Alpha Inverted Matte →反相Alpha蒙版Luma Matte →亮度蒙版Luma Inverted Matte →反相亮度蒙版图层置顶←Bring Layer to Front图层置上←Bring Layer Forward图层置下←Send Layer Backward图层置底←Send Layer to Back转换为可编辑文本←Convert To Editable Text 创建轮廓←Create Outlines自动追踪←Auto-trace...激活时间变速←Enable Time Remapping时间伸缩←Time Stretch...重组←Pre-compose...Effect菜单1特效控制←Effect Controls上一个特效←Reduce Interlace Flicker全部删除←Remove All有储收藏←Save Favorite应用收藏←Apply Favorite最近收藏←Recent Favorites三维通道←3D Channel┗3D Chaccel Extract →提取三维通道Depth Matte →深度蒙版Depth of Field →场深度Fog 3D →雾化ID Matte →ID蒙版调整←Adjust┗Brightness & Contrast →亮度和对比度Channel Mixer →通道混合Color Balance →色彩平衡Color Stabilizer →色彩平衡器Curves →曲Hue/Saturation →色相/饱和度Levels →色阶Levels(Individual Controls) →色阶(个体控制) Posterize →色调分离Threshold →阈值音频←Audio┗Backwards →倒播Bass & Treble →低音和高音Delay →延迟Flange & Chorus →变调和合声High-Low Pass →高低音过滤Modulator →调节器Parametric EQ →EQ参数Reverb →回声Stereo Mixer →立体声混合Tone →音质模糊与锐化←Blur & Sharpen ┗Channel Blur →通道模糊Comound Blur →混合模糊Direction Blur →方向模糊Fast Blur →快速模糊Gaussian Blur →高斯式模糊Radial Blur →径向模糊Effect菜单2Sharpen →锐化Unsharp Mask →反遮罩锐化通道←Channel┗3D Glasses →三维眼睛Alpha Levels →Alpha色阶Arithmetic →运算Blend →混合Calculations →计算Channel Combiner →通道组合Cineon Converter →转换Cineon文件Compound Arithmetic →复合计算Invert →反相Minimax →扩亮扩暗Remove Color Matting →删除蒙版颜色Set Channels →设置通道Set Matte →设置蒙版Shift Channels →转换通道Solid Composite →实色合成扭曲←Distort┗Bezier Warp →贝塞尔曲线弯曲Bulge →凹凸镜Corner Pin →边角定位Displacement Map →置换Liquify →液化Magnify →放大Mesh Warp →网格变形Mirror →镜像Offset →位移Optics Compensation →镜头变形Polar Coordinates →极坐标转换Reshape →形变Ripple →波纹Smear →涂抹Spherize →球面化Transform →变换Turbulent Displace →剧烈置换Twirl →扭转Warp →弯曲Wave Warp →波浪变形File菜单1新建←New┗New Project →新建项目New Folder →新建文件夹打开项目←Open Project打开最近项目←Open Recent Projects关闭←Close保存←Save另存为←Save As...保存副本←Save a Copy...恢复←Revert导入←Import┗File... →文件Multiple Files... →多个文件Placeholder... →输入占位符Solid... →实色导入最近镜头←Import Recent Footage输出←Export查找←Find...再次查找←Find Next添加镜头到合成←Add Footage to Comp选定脚本建立合成←New Comp From Selection... 整理镜头←Consolidate All Footage删除未用镜头←Remove Unused Footage简化项目←Reduce Project文件打包←Collect Files...浏览文件夹←Watch Folder...运行脚本←Run Script建立代理←Create Proxy┗Still... →静态图片Movie... →影片设置代理←Set Proxy┗File... →文件None →无解释镜头←Interpret Footage┗Main... →常规Proxy... →代理Remember Interpretation →保存解释Apply Interpretation →应用解释替换镜头←Replace Footage┗File... →文件Placeholder... →占位符Solid.. →实色File菜单2重载镜头←Reload Footage显示所在文件夹←Reveal in Explorer 项目设置←Project Settings...打印←Print...退出←ExitEdit菜单撤消←Undo Copy重复←Redo Copy历史记录←History剪切←Cut复制←Copy粘贴←Paste清除←Clear副本←Duplicate分层图层←Split Layer抽出工作区域←Lift Work Area挤压工作区域←Extrace Work Area 选择全部←Select All全部取消←Deselect All标签←Label清空←Pruge┗All →全部Undo →撤消Image Caches →图象缓存Snapshot →快照Video Memory →视频存编辑原稿←Edit Original模版←Templates┗Render Settings... →渲染设置Output Module... →输出模式预置←Preferences┗General... →常规Previews... →预演Display →显示Import... →输入Output →输出Grids & Guides... →辅助线及网络Label Colors... →标签颜色Label Defaults... →标签设置Cache... →缓存Video Preview... →视频预演Animation菜单添加关键帧←Add Keyframe冻结关键帧←Toggle Hold Keyframe关键帧插值←Keyframe Interpolation...关键帧速率←Keyframe Velcity...辅助关键帧←Keyframe Assistant┗Convert Audio to Keyframes →转换音频为关键帧Convert Expression to Keyframes →转换表达式为关键帧Easy Ease →缓和曲线Easy Ease In →缓和曲线进入Easy Ease Out →缓和曲线离开Exponential Scale →指数缩放RPF Camera Import →RPF摄象机导入Sequence Layers... →图层排序Time-Reverse Keyframes →反转关键帧文字动画←Animate Text┗Anchor Point →轴心点Position →位置Scale →缩放Skew →倾斜Rotation →旋转Opacity →不透明度All Transform →所有变换Fill Color →填充色Stroke Color →描边色Stroke Width →描边宽度Tracking →追踪Line Anchor →线形频谱Line Spacing →线形间距Character Offset →字符位移Character Value →字符值率添加文字选择器←Add Text Selector┗Range →平行Wiggly →抖动移除所有文字动画←Remove All Text Animators 添加表达式←Add Expression追踪运动←Track Motion稳定运动←Stabilize Motion追踪当前属性←Track this property显示关键帧←Reveal Animating Properties显示被修改属性←Reveal Modified Properties Compostion菜单新建合成←New Composition合成设置←Compodition Settings背景颜色←Background Color设置海报←Set Poster Time修剪合成适配工作区域←Trim Comp to Work Area裁切合成适配自定区域←Crop Comp to Region of Interest 增加到渲染序列←Add To Render Queue添加输出模块←Add Output Module预演←Preview┗RAM Preview →存预演Wireframe Preview →线框预演Motion with Trails →运动轨迹Audio →音频Audio Preview(Here Forward) →音频预演(当前位置) Audio Preview(Work Area) →音频预演(工作区域)存储单帧为←Save Frame As┗File →文件Photoshop Layers →Photoshop图层制作影片←Make Movie组合渲染←Pre-render存储存预演←Save RAM Preview观察流程图←Comp Flowchart ViewWindow菜单工作空间←Workspace┗One Comp View →单视图Two Comp View →双视图Four Comp View →四视图Conform All Windows →适应窗口Save Workspace →存储工作空间Delete Workspace →删除工作空间层叠←Cascade拼贴←Tile排列图标←Arrange Icons全部关闭←Close All全组关闭←Closing in Groups工具箱←Tools信息调板←Info时间控制调板←Time Controls音频调板←Audio特效调板←Effects字符调板←Character段落调板←Paragraph绘画调板←Paint笔刷技巧调板←Brush Tips运动草图←Motion Sketch智能遮罩插值←Smart Mask Interpolation 平滑←The Smoother抖动←The Wiggler对齐和分布←Align & Distribute追踪控制←Tracker Controls立方体建立←Box Creator Lite立体散布←Cubic Distribution Light圆柱体建立←Cylinder Creator Lite当前文件←Untitled Project.aep*项目流程图←Project Flowchart View 渲染序列←Render Queue重置调板位置←Reset Palette LocationsHelp菜单关于AfferEffects ←About After Effects AfferEffects帮助←After Effects Help 特效帮助←Effects Help脚本帮助←Scripting Help每日技巧←Tip og the Day注册←Registration效果与预置3D Channel (3D通道)3D Channel Extract---------3D通道扩展Depth Matte----------------深厚粗糙Depth of Field-------------深层画面Fog 3D---------------------3D 雾化ID Matte-------------------ID 粗糙Adjust (调整)Brightness & Contrast----------亮度与对比度Channel Mixer------------------通道混合器Color Balance------------------色彩平衡Color Stabilizer---------------色彩稳压器Curves-------------------------曲线Hue/Saturation-----------------色饱和Levels-------------------------色阶Levels (Individual Controls)---色阶(分色RGB的控制) posterize----------------------色调分离Threshold----------------------阈值Audio (音频)Backwards---------------向后Bass & Treble-----------低音与高音Delay-------------------延迟Flange & Chorus---------边缘与合唱团High-Low Pass-----------高音/低音Modulator---------------调幅器Parametric EQ-----------EQ参数Reverb------------------回音Stereo Mixer------------立体声混合器Tone--------------------音调Blur & Sharpen (模糊与锐化) Clannel Blur---------------通道模糊Compound Blur--------------复合的模糊Directional Blur-----------方向性的模糊Fast Blur------------------快污模糊Gaussian Blur--------------高斯模糊Radial Blur----------------径向模糊Sharpen--------------------锐化Unsharp Mask---------------锐化掩膜Channel (通道)Alpha Levels-------------------ALPHA 层通道Arithmetic---------------------运算Bland--------------------------柔化Cineon Converter---------------间距转换器Compound Arithmetic------------复合运算Invert-------------------------反向Minimax------------------------像素化Remove Color Matting-----------去除粗颗粒颜色Set Channels-------------------调节通道Set Matte----------------------调节粗糙度Shift Channels-----------------转换通道Distort (变型)Bezier Warp----------------Bezier 变型Bulge----------------------鱼眼Displacement Map-----------画面偏移Mesh Warp------------------网状变形Mirror---------------------镜像Offset---------------------偏移量Optics Compensation--------光学替换(可制作球体滚动效果) Polar Coordinates----------极坐标Reshape--------------------重塑Ripple---------------------涟漪Smear----------------------涂片Spherize-------------------球型变形Transform------------------变换Twirl----------------------旋转变形Wave Warp------------------波型变形Expression Controls (表达式控制)Angle Control------------角度控制Checkbox Control---------复选框控制Color Control------------颜色控制Point Control------------锐化控制Slider Control-----------滑块控制Layer Control------------图层控制Image Control (图像控制)Chaner Color-------------------改变颜色Color Balance (HLS)------------色彩平衡(HLS)Colorama-----------------------着色剂Equalize-----------------------平衡Gamma/Pedestal/Gain------------GAMMA/电平/增益Median-------------------------中线PS Arbitrary MapPS-------------任意的映射Tint---------------------------去色Keying (键控制)Color Difference Key-----------差异的色键Color Key----------------------色键Color Range--------------------色键幅度Difference Matte---------------不同粗粗糙(以粗颗粒渐变到下一图) Extract------------------------扩展Inner Outer Key----------------部、外部色键Linear Color Key---------------线性色键Luma Key-----------------------LUMA键Spill Suppressor---------------溢出抑制器Matte Tools (粗糙工具)Matte Cloker-------------粗糙窒息物*Simple Choker------------简单的窒息物*Paint (油漆)Vector Paint------------矢量油漆Perspective (透视)Basic 3D-----------------基本的3DBevel Alpha--------------倾斜ALPHABevel Edges--------------倾斜边Drop Shadow--------------垂直阴影Simulation (模拟)Particle Playground------------粒子运动场Shatter------------------------粉碎Render (渲染)4-Color Gradient-----------4色倾斜度Advanced Lightning---------高级闪电Audio Spectrum-------------音频光谱Audio Waveform-------------音频波形Beam-----------------------射线Cell Pattern---------------单元模式Ellipse--------------------椭圆Fill-----------------------填充Fractal--------------------分数维Fractal Noise--------------粗糙的分数维Grid-----------------------网格Lens Flare-----------------镜头光晕Lightning------------------闪电Radio Waves----------------音波Ramp-----------------------斜面Stroke---------------------笔划(与stylize-write on功能类似) Vegas----------------------维加斯Stylize (风格化)Brush Strokes-------------笔刷Color Emboss--------------颜色浮雕Emboss--------------------浮雕Find Edges----------------查找边缘Glow----------------------照亮边缘Leave Color---------------离开颜色Mosaic--------------------马赛克Motion Tile---------------运动平铺Noise---------------------噪音Roughen Edges-------------变粗糙边Scatter-------------------分散Strobe Light--------------匣门光*Texturize-----------------基底凸现Write-on------------------在.....上写(与render-stroke功能类似) Text (文本)Basic T ext---------------基本的文本Numbers------------------数字文本Path Text----------------路径文本Time (时间)Echo----------------------回响Posterize Time------------发布时间Time Difference-----------时间差别*Time Displacement---------时间偏移Transition (转场)Block Dissolve----------块溶解Gradient Wipe-----------斜角转场Iris Wipe---------------爱丽斯转场(三角形转场) Linear Wipe-------------线性转场Radial Wipe-------------半径转场Venetian Blinds---------直贡呢的遮掩(百叶窗式转场)Video (视频)Broadcast Colors---------------广播色Reduce Interlace Flicker-------降低频闪Timecode-----------------------时间码表达式控制←Expression Controls┗Angle Control →角度控制Checkbox Control →检验盒控制Color Control →色彩控制Layer Control →层控制Point Control →点控制Slider Control →游标控制图象控制←Image Control┗Change Color →转换色彩Change To Color →定向转换色彩Color Balance(HLS) →色彩平衡Color Link →色彩连接Colorama →彩光Equallize →均衡Gamma/Pedestal/Gain →伽玛/基色/增益Grow Bounds →增长边缘PS Arbitrary Map →映象Tint →色彩键控←Keying┗Color Difference Key →色彩差异键Color Key →色彩键Color Range →色彩围Difference Matte →差异蒙版Extrace →提取Inner/Outer Key →轮廓键Keylight →光键Linear Color Key →线性色彩键Luma Key →亮度键Spill Suppressor →溢色抑制蒙版工具←Matte Tools┗Matte Choker →蒙版清除Simple Choker →简单清除杂色←Noise绘画←Paint透视←Perspective渲染←Render仿真←Simulation风格化←Stylize 时间←Time切换←Transition 视频←Video。

AE中英文对照表

AE中英文对照表

一、汉译英表达式控制←Expression Controls图象控制←Image Control┗Change Color →转换色彩Change To Color →定向转换色彩Color Balance(HLS)→色彩平衡Color Link →色彩连接Colorama →彩光Equallize →均衡Gamma/Pedestal/Gain →伽玛/基色/增益Grow Bounds →增长边缘PS Arbitrary Map →映象Tint →色彩键控←Keying┗Color Difference Key →色彩差异键Color Key →色彩键Color Range →色彩范围Difference Matte →差异蒙版Extrace →提取Inner/Outer Key →轮廓键Keylight →光键Linear Color Key →线性色彩键Luma Key →亮度键Spill Suppressor →溢色抑制蒙版工具←Matte Tools┗Matte Choker →蒙版清除Simple Choker →简单清除杂色←Noise绘画←Paint透视←Perspective渲染←Render仿真←Simulation风格化←Stylize文字←Text时间←Time切换←Transition视频←VideoCompostion菜单新建合成←New Composition合成设置←Compodition Settings背景颜色←Background Color设置海报←Set Poster Time修剪合成适配工作区域←Trim Comp to Work Area裁切合成适配自定区域←Crop Comp to Region of Interest 增加到渲染序列←Add To Render Queue添加输出模块←Add Output Module预演←Preview┗RAM Preview →内存预演Wireframe Preview →线框预演Motion with Trails →运动轨迹Audio →音频Audio Preview(Here Forward) →音频预演(当前位置) Audio Preview(Work Area)→音频预演(工作区域)存储单帧为←Save Frame As┗File →文件Photoshop Layers →Photoshop图层制作影片←Make Movie组合渲染←Pre—render存储内存预演←Save RAM Preview观察流程图←Comp Flowchart ViewWindow菜单工作空间←Workspace┗One Comp View →单视图Two Comp View →双视图Four Comp View →四视图Conform All Windows →适应窗口Save Workspace →存储工作空间Delete Workspace →删除工作空间层叠←Cascade拼贴←Tile排列图标←Arrange Icons全部关闭←Close All全组关闭←Closing in Groups工具箱←Tools信息调板←Info时间控制调板←Time Controls音频调板←Audio特效调板←Effects字符调板←Character段落调板←Paragraph绘画调板←Paint笔刷技巧调板←Brush Tips运动草图←Motion Sketch智能遮罩插值←Smart Mask Interpolation平滑←The Smoother抖动←The Wiggler对齐和分布←Align & Distribute追踪控制←Tracker Controls立方体建立←Box Creator Lite立体散布←Cubic Distribution Light圆柱体建立←Cylinder Creator Lite当前文件←Untitled Project。

  1. 1、下载文档前请自行甄别文档内容的完整性,平台不提供额外的编辑、内容补充、找答案等附加服务。
  2. 2、"仅部分预览"的文档,不可在线预览部分如存在完整性等问题,可反馈申请退款(可完整预览的文档不适用该条件!)。
  3. 3、如文档侵犯您的权益,请联系客服反馈,我们会尽快为您处理(人工客服工作时间:9:00-18:30)。

一、汉译英表达式控制←Expression Controls图象控制←Image Control┗Change Color →转换色彩Change To Color →定向转换色彩Color Balance(HLS) →色彩平衡Color Link →色彩连接Colorama →彩光Equallize →均衡Gamma/Pedestal/Gain →伽玛/基色/增益Grow Bounds →增长边缘PS Arbitrary Map →映象Tint →色彩键控←Keying┗Color Difference Key →色彩差异键Color Key →色彩键Color Range →色彩范围Difference Matte →差异蒙版Extrace →提取Inner/Outer Key →轮廓键Keylight →光键Linear Color Key →线性色彩键Luma Key →亮度键Spill Suppressor →溢色抑制蒙版工具←Matte Tools┗Matte Choker →蒙版清除Simple Choker →简单清除杂色←Noise绘画←Paint透视←Perspective渲染←Render仿真←Simulation风格化←Stylize文字←Text时间←Time切换←Transition视频←VideoCompostion菜单新建合成←New Composition合成设置←Compodition Settings背景颜色←Background Color设置海报←Set Poster Time修剪合成适配工作区域←Trim Comp to Work Area裁切合成适配自定区域←Crop Comp to Region of Interest 增加到渲染序列←Add To Render Queue添加输出模块←Add Output Module预演←Preview┗RAM Preview →内存预演Wireframe Preview →线框预演Motion with Trails →运动轨迹Audio →音频Audio Preview(Here Forward) →音频预演(当前位置) Audio Preview(Work Area) →音频预演(工作区域)存储单帧为←Save Frame As┗File →文件Photoshop Layers →Photoshop图层制作影片←Make Movie组合渲染←Pre-render存储内存预演←Save RAM Preview观察流程图←Comp Flowchart ViewWindow菜单工作空间←Workspace┗One Comp View →单视图Two Comp View →双视图Four Comp View →四视图Conform All Windows →适应窗口Save Workspace →存储工作空间Delete Workspace →删除工作空间层叠←Cascade拼贴←Tile排列图标←Arrange Icons全部关闭←Close All全组关闭←Closing in Groups工具箱←Tools信息调板←Info时间控制调板←Time Controls音频调板←Audio特效调板←Effects字符调板←Character段落调板←Paragraph绘画调板←Paint笔刷技巧调板←Brush Tips运动草图←Motion Sketch智能遮罩插值←Smart Mask Interpolation平滑←The Smoother抖动←The Wiggler对齐和分布←Align & Distribute追踪控制←Tracker Controls立方体建立←Box Creator Lite立体散布←Cubic Distribution Light圆柱体建立←Cylinder Creator Lite当前文件←Untitled Project.aep*项目流程图←Project Flowchart View渲染序列←Render Queue重置调板位置←Reset Palette LocationsHelp菜单关于AfferEffects ←About After EffectsAfferEffects帮助←After Effects Help特效帮助←Effects Help脚本帮助←Scripting Help每日技巧←Tip og the Day注册←Registration3D Channel (3D通道)3D Channel Extract---------3D通道扩展Depth Matte----------------深厚粗糙Depth of Field-------------深层画面Fog 3D---------------------3D 雾化ID Matte-------------------ID 粗糙Adjust (调整)Brightness & Contrast----------亮度与对比度Channel Mixer------------------通道混合器Color Balance------------------色彩平衡Color Stabilizer---------------色彩稳压器Curves-------------------------曲线Hue/Saturation-----------------色饱和Levels-------------------------色阶Levels (Individual Controls)---色阶(分色RGB的控制) posterize----------------------色调分离Threshold----------------------阈值Audio (音频)Backwards---------------向后Bass & Treble-----------低音与高音Delay-------------------延迟Flange & Chorus---------边缘与合唱团High-Low Pass-----------高音/低音Modulator---------------调幅器Parametric EQ-----------EQ参数Reverb------------------回音Stereo Mixer------------立体声混合器Tone--------------------音调Blur & Sharpen (模糊与锐化)Clannel Blur---------------通道模糊Compound Blur--------------复合的模糊Directional Blur-----------方向性的模糊Fast Blur------------------快污模糊Gaussian Blur--------------高斯模糊Radial Blur----------------径向模糊Sharpen--------------------锐化Unsharp Mask---------------锐化掩膜Channel (通道)Alpha Levels-------------------ALPHA 层通道Arithmetic---------------------运算Bland--------------------------柔化Cineon Converter---------------间距转换器Compound Arithmetic------------复合运算Invert-------------------------反向Minimax------------------------像素化Remove Color Matting-----------去除粗颗粒颜色Set Channels-------------------调节通道Set Matte----------------------调节粗糙度Shift Channels-----------------转换通道Distort (变型)Bezier Warp----------------Bezier 变型Bulge----------------------鱼眼Displacement Map-----------画面偏移Mesh Warp------------------网状变形Mirror---------------------镜像Offset---------------------偏移量Optics Compensation--------光学替换(可制作球体滚动效果) Polar Coordinates----------极坐标Reshape--------------------重塑Ripple---------------------涟漪Smear----------------------涂片Spherize-------------------球型变形Transform------------------变换Twirl----------------------旋转变形Wave Warp------------------波型变形Expression Controls (表达式控制)Angle Control------------角度控制Checkbox Control---------复选框控制Color Control------------颜色控制Layer Control------------图层控制Point Control------------锐化控制Slider Control-----------滑块控制Image Control (图像控制)Chaner Color-------------------改变颜色Color Balance (HLS)------------色彩平衡(HLS)Colorama-----------------------着色剂Equalize-----------------------平衡Gamma/Pedestal/Gain------------GAMMA/电平/增益Median-------------------------中线PS Arbitrary MapPS-------------任意的映射Tint---------------------------去色Keying (键控制)Color Difference Key-----------差异的色键Color Key----------------------色键Color Range--------------------色键幅度Difference Matte---------------不同粗粗糙(以粗颗粒渐变到下一张图) Extract------------------------扩展Inner Outer Key----------------内部、外部色键Linear Color Key---------------线性色键Luma Key-----------------------LUMA键Spill Suppressor---------------溢出抑制器Matte Tools (粗糙工具)Matte Cloker-------------粗糙窒息物*Simple Choker------------简单的窒息物*Paint (油漆)Vector Paint------------矢量油漆Perspective (透视)Basic 3D-----------------基本的3DBevel Alpha--------------倾斜ALPHABevel Edges--------------倾斜边Drop Shadow--------------垂直阴影Render (渲染)4-Color Gradient-----------4色倾斜度Advanced Lightning---------高级闪电Audio Spectrum-------------音频光谱Audio Waveform-------------音频波形Beam-----------------------射线Cell Pattern---------------单元模式Ellipse--------------------椭圆Fill-----------------------填充Fractal--------------------分数维Fractal Noise--------------粗糙的分数维Grid-----------------------网格Lens Flare-----------------镜头光晕Lightning------------------闪电Radio Waves----------------音波Ramp-----------------------斜面Stroke---------------------笔划(与stylize-write on功能类似)Vegas----------------------维加斯Simulation (模拟)Particle Playground------------粒子运动场Shatter------------------------粉碎Stylize (风格化)Brush Strokes-------------笔刷Color Emboss--------------颜色浮雕Emboss--------------------浮雕Find Edges----------------查找边缘Glow----------------------照亮边缘Leave Color---------------离开颜色Mosaic--------------------马赛克Motion Tile---------------运动平铺Noise---------------------噪音Roughen Edges-------------变粗糙边Scatter-------------------分散Strobe Light--------------匣门光*Texturize-----------------基底凸现Write-on------------------在.....上写(与render-stroke功能类似)Text (文本)Basic Text---------------基本的文本Numbers------------------数字文本Path Text----------------路径文本Time (时间)Echo----------------------回响Posterize Time------------发布时间Time Difference-----------时间差别*Time Displacement---------时间偏移Transition (转场)Block Dissolve----------块溶解Gradient Wipe-----------斜角转场Iris Wipe---------------爱丽斯转场(三角形转场)Linear Wipe-------------线性转场Radial Wipe-------------半径转场Venetian Blinds---------直贡呢的遮掩(百叶窗式转场)Video (视频)Broadcast Colors---------------广播色Reduce Interlace Flicker-------降低频闪Timecode-----------------------时间码Look at Selected Layers(观察选择图层)用当前的摄像机以最大化的方式观察所选图层的全貌。

相关文档
最新文档