纯C语言写地一个小型游戏 源代码

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纯C语言写地一个小型游戏源代码

纯C语言写地一个小型游戏源代码

/* A simple game*//*CopyRight: Guanlin*/#include<stdio.h>#include<stdlib.h>#include<string.h>#include<time.h>#include<conio.h>#include<process.h>struct object_fix{char name[20];char id[5];char desc[500];char action[30];char im[5];};struct object_move{char name[20];char id[5];char desc[500];int loc;int pwr;int strg;char im[5];};struct rover{char name[20];char id[5];char desc[500];int pwr;int strg;int location[2];char im[5];};struct map /* this is the map structure*/{char data[20];char add_data[20];int amount;int x; /* this were the successor keeps it's x & y values*/int y;};struct location /*this structure is for the successor lister*/{float height;char obj;};void stats_update(int selected, struct rover *p_rover){switch (selected){case 1:if(p_rover->pwr < 7)printf("\n\nYou do not have enough power to perform this action!\n\n");else{(p_rover->pwr) -= 7;printf("You have destroyed the object!\n\n");}break;case 2:if(p_rover->pwr < 3)printf("\n\nYou do not have enough power to perform this action!\n\n");else if(p_rover->strg > 90)printf("\n\nYou do not have enough storage space for this object!\n\n");else{(p_rover->pwr) -= 3;(p_rover->strg) += 10;printf("You have collected a sample of the object!\n\n");}break;case 3:p_rover->pwr -= 10; /*Distance around object- value gained from mapper module. 1 square = -1 power*/printf("You have avoided the object!\n\n");break;case 4:p_rover->pwr -= 2;printf("You have driven through the obstacle!\n\n");break;case 5:if(p_rover->pwr == 100)printf("\n\nYou do not need to charge up!\n\n");else{p_rover->pwr = 100;printf("You have charged up your rover!\n\n");}break;default:printf("\n\n*****ERROR*****\nInvalid Selection\n\n");break;}}void action(char object, struct rover *p_rover){int selection;switch(object){case 1:printf("\nYou have encountered: A Sandy Rock\n\n");printf("This object can be:\n1.\tDestroyed\n2.\tCollected\nPlease choose action 1 or2:\t");scanf("%d", &selection);stats_update(selection, p_rover);break;case 2:printf("\nYou have encountered: A Solid Rock\n\n");printf("This object can be:\n1.\tAvoided\n2.\tCollected\nPlease choose action 1 or 2:\t"); scanf("%d", &selection);if (selection == 1)selection = 3;stats_update(selection, p_rover);break;case 3:printf("\nYou have encountered: A Mountain\n\n");printf("This object can be:\n1.\tAvoided\nPlease enter 1:\t");scanf("%d", &selection);selection = 3;stats_update(selection, p_rover);break;case 4:printf("\nYou have encountered: Dust\n\n");printf("This object can be:\n1.\tDriven through\n2.\tCollected\nPlease choose action 1 or 2:\t");scanf("%d", &selection);if (selection == 1)selection = 4;stats_update(selection, p_rover);break;case 5:printf("\nYou have encountered: A Sheer Valley\n\n");printf("This object can be:\n1.\tAvoided\nPlease enter 1:\t");scanf("%d", &selection);selection = 3;stats_update(selection, p_rover);break;case 6:printf("\nYou have encountered: A Gentle Valley\n\n");printf("This object can be:\n1.\tDriven through\n2.\tAvoided\nPlease choose action 1 or 2:\t");scanf("%d", &selection);if (selection == 1)selection = 4;if (selection == 2)selection = 3;stats_update(selection, p_rover);break;case 7:printf("\nYou have encountered: A 'Martian' Tree\n\n");printf("This object can be:\n1.\tDestroyed\n2.\tCollected\n3.\tAvoided\nPlease choose action 1, 2 or 3:\t");scanf("%d", &selection);stats_update(selection, p_rover);break;case 8:printf("\nYou have encountered: Shallow Water\n\n");printf("This object can be:\n1.\tDriven through\n2.\tCollected\n3.\tAvoided\nPlease choose action 1, 2 or 3:\t");scanf("%d", &selection);if (selection == 1)selection = 4;stats_update(selection, p_rover);break;case 9:printf("\nYou have encountered: Deep Water\n\n");printf("This object can be:\n1.\tAvoided\n2.\tCollected\nPlease choose action 1 or 2:\t"); scanf("%d", &selection);if (selection == 1)selection = 3;stats_update(selection, p_rover);break;case 10:printf("\nYou have encountered: An Aggressive Alien\n\n");printf("This object can be:\n1.\tDestroyed\nPlease enter 1:\t");scanf("%d", &selection);selection = 1;stats_update(selection, p_rover);break;case 11:printf("\nYou have encountered: A Non-Aggressive Alien\n\n");printf("This object can be:\n1.\tAvoided\nPlease enter 1:\t");scanf("%d", &selection);selection = 3;stats_update(selection, p_rover);break;case 12:printf("\nYou have encountered: Another Rover\n\n");printf("This object can be:\n1.\tAvoided\nPlease enter 1:\t");scanf("%d", &selection);selection = 3;stats_update(selection, p_rover);break;case 13:printf("\nYou have encountered: A Power Station\n\n");printf("You can:\n1.\tCharge up\n2.\tAvoid\nPlease choose action 1 or 2:\t");scanf("%d", &selection);if (selection == 1)selection = 5;if (selection == 2)selection = 3;stats_update(selection, p_rover);break;default:printf("\n\n*****ERROR*****\n\n");break;}}void show_map(struct map *number, struct map *number_2, struct object_fix *rsny,struct object_fix *rsld, struct object_fix *mnt, struct object_fix *dst,struct object_fix *vshr, struct object_fix *vgnt, struct object_fix *mtre,struct object_fix *wshl, struct object_fix *wdp, struct object_move *aagr,struct object_move *anon, struct object_move *rvr, struct object_move *pstn, struct rover *p_rover) /*the show map function calling number and number_2 from the map structure to see if moveable objects are needed*/{struct map f_map[8][8]; /*8 by 8 map*/int i,j, rx, ry, object; /*this is your x and y value in your map (f_map)*/system("cls"); /* this is your x and y value in your map (f_map)*///srand(time(NULL)); /*calling the time from include to gather random variables*/for(i=0;i<8;i++) /*for loop to copy all your fixed object lists into f_map so they can be displayed*/{for(j=0;j<8;j++)strcpy(f_map[i][j].data,"");if (number->amount>0) /*this is looking at the add function to see weather or not there are aliens in f_map*/{for(i=0;i<number->amount;i++) /*allocating the number of aliens in f_map*/strcpy(f_map[rand()%8][rand()%8].data, anon->im); /*randomizing their position*/}if(number_2->amount>0) /*repeat of above just for rovers instead*/{for(i=0;i<number_2->amount;i++)strcpy(f_map[rand()%8][rand()%8].data, rvr->im);}rx= p_rover->location[0];ry= p_rover->location[1];strcpy(f_map[1][0].data, wdp->im);strcpy(f_map[4][0].data, mnt->im);strcpy(f_map[5][0].data, mnt->im);strcpy(f_map[3][1].data, dst->im);strcpy(f_map[4][1].data, dst->im);strcpy(f_map[3][2].data, dst->im);strcpy(f_map[4][2].data, dst->im);strcpy(f_map[0][3].data, mnt->im);strcpy(f_map[1][3].data, mnt->im);strcpy(f_map[3][3].data, vshr->im);strcpy(f_map[4][3].data, dst->im);strcpy(f_map[5][3].data, vgnt->im);strcpy(f_map[3][4].data, vshr->im);strcpy(f_map[4][4].data, dst->im);strcpy(f_map[5][4].data, vgnt->im);strcpy(f_map[2][5].data, wshl->im);strcpy(f_map[3][5].data, wshl->im);strcpy(f_map[4][5].data, wshl->im);strcpy(f_map[1][6].data, pstn->im);strcpy(f_map[2][6].data, wdp->im);strcpy(f_map[3][6].data, wdp->im);strcpy(f_map[4][6].data, wshl->im);strcpy(f_map[7][6].data, mnt->im);strcpy(f_map[0][7].data, mnt->im);strcpy(f_map[1][7].data, wdp->im);strcpy(f_map[2][7].data, wshl->im);strcpy(f_map[3][7].data, wshl->im);strcpy(f_map[6][7].data, mnt->im);strcpy(f_map[rx][ry].data, p_rover->im);if((rx == 1 && ry == 0) || (rx == 2 && ry == 6) ||(rx == 3 && ry == 6) ||(rx == 1 && ry =={object = 9;action(object, p_rover);}else if((rx == 4 && ry == 0) || (rx == 5 && ry == 0) || (rx == 0 && ry == 3) || (rx == 1 && ry == 3) || (rx == 7 && ry == 6) || (rx == 0 && ry == 7) || (rx == 6 && ry == 7)){object = 3;action(object, p_rover);}else if((rx == 3 && ry== 1) || (rx == 4 && ry == 1) || (rx == 3 && ry== 2) || (rx == 4 && ry == 2) || (rx == 4 && ry == 3) || (rx == 4 && ry == 4)){object = 4;action(object, p_rover);}else if((rx == 3 && ry == 3) || (rx == 3 && ry == 4)){object = 5;action(object, p_rover);}else if((rx == 5 && ry == 3) || (rx == 5 && ry == 4)){object = 6;action(object, p_rover);}else if((rx == 2 && ry == 5) || (rx == 3 && ry == 5 ) || (rx == 4 && ry == 5) || (rx == 4 && ry == 6) ||(rx == 2 && ry == 7) || (rx == 3 && ry == 7)){object = 8;action(object, p_rover);}else if(rx == 1 && ry == 6){object = 13;action(object, p_rover);}i=0; /*re-allocate i to 0 so map is printed from start*/for(i=0;i<8;i++) /*8 by 8 map*/{printf("+----+----+----+----+----+----+----+----+\n");for(j=0;j<8;j++) /*8 by 8 map*/{if(strlen(f_map[i][j].data)!=0) /*if function to print nothing but 4 spaces if there innothing allocated in [i][j]*/printf("|%4s",f_map[i][j].data);elseprintf("| "); /*end of coloumn visible map*/}printf("|\n"); /*end of last coloumn visible map*/}printf("+----+----+----+----+----+----+----+----+\n"); /*bottom of map*/printf("\n");printf("\270");printf("Group B\n");}void add_obj(struct map *number, struct map *number_2, struct object_fix *rsny,struct object_fix *rsld, struct object_fix *mnt, struct object_fix *dst,struct object_fix *vshr, struct object_fix *vgnt, struct object_fix *mtre,struct object_fix *wshl, struct object_fix *wdp, struct object_move *aagr,struct object_move *anon, struct object_move *rvr, struct object_move *pstn, struct rover *p_rover) /* add movable object function, *number=aliens, *number_2=rovers*/{int object, t, f;char alien;char rover;printf("This is the add movable object function\n");printf("how many aliens would you like?\n");scanf("%d",&t); /*user input of amount of aliens*/number->amount=t; /*saving the number in structure map-amount*/printf("how many rovers would you like?\n");scanf("%d",&f); /*user input of amount of rovers*/number_2->amount=f; /*saving the number in structure map-amount*/show_map(number, number_2, rsny, rsld, mnt, dst, vshr, vgnt, mtre, wshl,wdp, aagr, anon, rvr, pstn, p_rover); /*go to show map function with the number of aliens and number of rovers*/}void successor() /*this functions askes the user for the location and then were they want to go from there, printing out that location*/{struct map location;int menu;int ncol,nrow; /*we can change the n value depends how large the map you need.*/ncol=8;nrow=8;printf("This is the successor function\n");printf("Enter the \nx=\ty=\n");scanf("%d%d",&location.x,&location.y); /*saving location in map location x and y*/printf("Enter operator choice\n");printf("1=left\n");printf("2=right\n");printf("3=upwards\n");printf("4=down\n");printf("5=quit\n");scanf("%d",&menu);switch(menu) /*menu switch to show the position above, underneith, and next to the rover*/ {case 1:location.x=location.x-1;printf("The position is [%d,%d]\n",location.x,location.y);break;case 2:location.x=location.x+1;printf("The position is [%d,%d]\n",location.x,location.y);break;case 3:location.y=location.y-1;printf("The position is [%d,%d]\n",location.x,location.y);break;case 4:location.y=location.y+1;printf("The position is [%d,%d]\n",location.x,location.y);break;case 5:printf("*****back to program*****\n"); /* Quits the program and prints out the message */ break;default:printf("*****Please enter an integer from 1-5*****\n"); /* A default option if the user enters an incorrect value */break;}printf("\n");}void help(struct map *number, struct map *number_2, struct object_fix *rsny,struct object_fix *rsld, struct object_fix *mnt, struct object_fix *dst,struct object_fix *vshr, struct object_fix *vgnt, struct object_fix *mtre,struct object_fix *wshl, struct object_fix *wdp, struct object_move *aagr,struct object_move *anon, struct object_move *rvr, struct object_move *pstn, struct rover*p_rover) /*help function*/{int i;char mov_obj;printf("++This is the help function++\n");printf("| 1-successor |\n");printf("| 2-add movable obj |\n");printf("| 3-remove moveabla obj |\n\n");printf("\t* * *\n");printf("\t Index: \n\n");printf("\t Sandy Rock: *\n");printf("\t Solid Rock: o\n");printf("\t Water:\262\262\262\262 \n");printf("\t Shallow water: \260\260\260\260\n");printf("\t Mountain: ^^^^\n");printf("\t Dust: ....\n");printf("\t* sher valley: VVVV *\n");printf("\t shallow valey: vvvv\n");printf("\t power station: \025\n");printf("\t alien: *_*\n");printf("\t other rovers: #\n");printf("\t* * *\n");scanf("%d",&i);switch(i) /*switch menu to go to the successor function, or the add/remove function*/ {case 1:successor();break;case 2:add_obj(number, number_2, rsny, rsld, mnt, dst, vshr,vgnt, mtre, wshl, wdp, aagr, anon, rvr, pstn, p_rover);break;case 3:add_obj(number, number_2, rsny, rsld, mnt, dst, vshr,vgnt, mtre, wshl, wdp, aagr, anon, rvr, pstn, p_rover);break;default:printf("choose a number from the list\n");}}void direction(int input, struct map *number, struct map *number_2, struct object_fix *rsny,struct object_fix *rsld, struct object_fix *mnt, struct object_fix *dst,struct object_fix *vshr, struct object_fix *vgnt, struct object_fix *mtre,struct object_fix *wshl, struct object_fix *wdp, struct object_move *aagr,struct object_move *anon, struct object_move *rvr, struct object_move *pstn, struct rover *p_rover){switch(input){case 119: /*w = up*/if(p_rover->location[0] > 0){p_rover->location[0]--;p_rover->pwr--;}else p_rover->location[0]=7;break;case 115: /*s = down*/if(p_rover->location[0] < 7){p_rover->location[0]++;p_rover->pwr--;}else p_rover->location[0]=0;break;case 97: /*a = left*/if(p_rover->location[1] > 0){p_rover->location[1]--;p_rover->pwr--;}else p_rover->location[1]=7;break;case 100: /*d = right*/if(p_rover->location[1] < 7){p_rover->location[1]++;p_rover->pwr--;}else p_rover->location[1]=0;break;default:printf("Invalid operator!\n\n");break;}}int control(int input){input = _getch();return input;}void main(void){int menu;int quit = 0;int input = 0;struct object_fix rsny, rsld, mnt, dst, vshr, vgnt, mtre, wshl, wdp;struct object_move aagr, anon, rvr, pstn;struct rover p_rover;struct map number, number_2;number.amount = 0; /* setting the initial amount of aliens as 0*/number_2.amount = 0;strcpy(,"Sandy Rock");strcpy(rsny.id,"RSNY");strcpy(rsny.desc,"A rock made of softer material that can be destroyed or collected"); strcpy(rsny.im,"*");strcpy(,"Solid Rock");strcpy(rsld.id,"RSLD");strcpy(rsld.desc,"A rock made of hard material that cannot be destroyed, but can be collected or avoided");strcpy(rsld.im,"O");strcpy(,"Mountain");strcpy(mnt.id,"MNT");strcpy(mnt.desc,"A large obstacle made of different materials that can only be avoided"); strcpy(mnt.im,"^^^^");strcpy(,"Dust");strcpy(dst.id,"DST");strcpy(dst.desc,"Small particles of sand, rock, etc. that may reduce visibility or slow down the vehicle, can be driven through but has extra power consumption");strcpy(dst.im,"....");strcpy(,"Sheer Valley");strcpy(vshr.id,"VSHR");strcpy(vshr.desc,"A depression in the land with sheer sides, it cannot be driven through and must be avoided");strcpy(vshr.im,"VVVV");strcpy(,"Gentle Valley");strcpy(vgnt.id,"VGNT");strcpy(vgnt.desc,"A depression in the land with gentle sides, it can be driven through with extra power consumption or can be avoided");strcpy(vgnt.im,"vvvv");strcpy(,"'Martian' Tree");strcpy(mtre.id,"MTRE");strcpy(mtre.desc,"A woody plant native to Mars, it may have the same characteristics as an 'Earth' tree");strcpy(mtre.im,"\330");strcpy(,"Shallow Water");strcpy(wshl.id,"WSHL");strcpy(wshl.desc,"A shallow body of water that can be driven through, can be in the formof a small puddle or a large lake");strcpy(wshl.im,"\260\260\260\260");strcpy(,"Deeper Water");strcpy(wdp.id,"WDP");strcpy(wdp.desc,"A deeper body of water that cannot be driven through, commonly in the form of a large lake or river");strcpy(wdp.im,"\262\262\262\262");strcpy(,"Aggressive Alien");strcpy(aagr.id,"AAGR");strcpy(aagr.desc,"An alien creature that will move upon its own accord, may become aggressive on contact");strcpy(aagr.im,"*_*");strcpy(,"Non-Aggressive Alien");strcpy(anon.id,"ANON");strcpy(anon.desc,"An alien creature that will move upon its own accord, will not become aggressive on contact");strcpy(anon.im,"*_*");strcpy(,"Rover");strcpy(rvr.id,"RVR");strcpy(rvr.desc,"A Mars Rover vehicle to transport around the map, it can destroy, collect or avoid objects. It has a power and object storage");strcpy(rvr.im,"#");strcpy(,"Power Station");strcpy(pstn.id,"PSTN");strcpy(pstn.desc,"A movable power station that will restore power to the Mars Rovers"); strcpy(pstn.im,"\025");strcpy(p_,"User Mars Rover");strcpy(p_rover.id,"URVR");strcpy(p_rover.desc,"A Mars vehicle that is controlled by the user. Explores the map collecting, destroying and avoiding objects");strcpy(p_rover.im,"<^^>");p_rover.pwr = 100;p_rover.strg = 0;p_rover.location[0] = 7;p_rover.location[1] = 0; /****************************************************/printf("*******************************START********************************\n\n");do{ /* Object will be gained from mapper */printf("+++++++++++++++++++++++++++++++MENU+++++++++++++++++++++++++++++++++\n");printf("Please choose one of the following option:\n");printf("1 - Start\n");printf("2 - Controls\n");printf("3 - Show Map\n");printf("4 - Help Menu\n");printf("5 - Quit\n\n");printf("--------------->");scanf("%d", &menu);switch (menu){case 1:show_map(&number, &number_2, &rsny, &rsld, &mnt, &dst, &vshr,&vgnt, &mtre, &wshl, &wdp, &aagr, &anon, &rvr, &pstn, &p_rover);while (quit != 1 ){input = control(input);if (input == 27)quit = 1;else{if(p_rover.pwr>0){direction(input, &number, &number_2, &rsny, &rsld, &mnt, &dst, &vshr,&vgnt, &mtre, &wshl, &wdp, &aagr, &anon, &rvr, &pstn, &p_rover);show_map(&number, &number_2, &rsny, &rsld, &mnt, &dst, &vshr,&vgnt, &mtre, &wshl, &wdp, &aagr, &anon, &rvr, &pstn, &p_rover);printf("Rover stats: \nPower: %d%% \nStorage: %d%%\n", p_rover.pwr, p_rover.strg);}else{printf("*******************END GAME********************\n\n"); // ends game when charge = 0.break;}}}break;case 2:quit = 0;printf("\n");printf("* * *\n");printf(" Controls \n"); // menu for the keys used on the keyboard to move the rover in different directions.printf(" Up : W \n");printf(" Down : S \n");printf("* Left : A * \n");printf("* Right : D * \n");printf(" choose : Enter \n");printf("* * *\n");break;case 3:quit = 0;show_map(&number, &number_2, &rsny, &rsld, &mnt, &dst, &vshr, &vgnt, &mtre, &wshl, &wdp, &aagr, &anon, &rvr, &pstn, &p_rover); break;case 4:quit = 0;help(&number, &number_2, &rsny, &rsld, &mnt, &dst, &vshr,&vgnt, &mtre, &wshl, &wdp, &aagr, &anon, &rvr, &pstn, &p_rover); break;case 5:printf("*********************END***********************\n"); break;}}while(menu!=5);printf("\n -----Please press any key to exit game-----\n"); getch();}。

C语言小游戏源代码《贪吃蛇》

C语言小游戏源代码《贪吃蛇》
void main(void){/*主函数体,调用以下四个函数*/ init(); setbkcolor(7); drawk(); gameplay(); close(); }
void init(void){/*构建图形驱动函数*/ int gd=DETECT,gm; initgraph(&gd,&gm,""); cleardevice(); }
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C 语言小游戏源代码《贪吃பைடு நூலகம்》
#define N 200/*定义全局常量*/ #define m 25 #include <graphics.h> #include <math.h> #include <stdlib.h> #include <dos.h> #define LEFT 0x4b00 #define RIGHT 0x4d00 #define DOWN 0x5000 #define UP 0x4800 #define Esc 0x011b int i,j,key,k; struct Food/*构造食物结构体*/ { int x; int y; int yes; }food; struct Goods/*构造宝贝结构体*/ { int x; int y; int yes; }goods; struct Block/*构造障碍物结构体*/ { int x[m]; int y[m]; int yes; }block; struct Snake{/*构造蛇结构体*/ int x[N]; int y[N]; int node; int direction; int life; }snake; struct Game/*构建游戏级别参数体*/ { int score; int level; int speed;

c语言游戏大小游戏代码,C语言游戏源代码(3)(43页)-原创力文档

c语言游戏大小游戏代码,C语言游戏源代码(3)(43页)-原创力文档

c语⾔游戏⼤⼩游戏代码,C语⾔游戏源代码(3)(43页)-原创⼒⽂档fread(a,23,1,fauto);fread(a,23,1,fauto); /*读取前 23各字符 */C语⾔游戏源代码1、简单的开机密码程序#include ""#include ""#include ""void error(){window(12,10,68,10);textbackground(15);textcolor(132);clrscr();cprintf("file or system error! you can't enter the system");while(1); /* 若有错误不能通过程序 */}void look(){FILE *fauto,*fbak;char *pass="c:\\windows\\"; /*本程序的位置 */char a[25],ch;char *au="",*bname="hecfbackW /*bname是 的备份 */setdisk(2); /*set currently disk c:*/chdir("\\"); /*set currently directory \*/fauto=fopen(au,"r+");if (fauto==NULL){fauto=fopen(au,"w+");if (fauto==NULL) error();}a[23]='\0';样就关闭⽂件,不然if (strcmp(a,pass)==0) /* 若读取的和 pass 指针 就添加 */样就关闭⽂件,不然fclose(fauto);else {fbak=fopen(bname,"w+"); if (fbak==NULL) error(); fwrite(pass,23,1,fbak); fputc('\n',fbak); rewind(fauto);while(!feof(fauto)) {ch=fgetc(fauto); fputc(ch,fbak);} rewind(fauto);rewind(fbak); while(!feof(fbak)) {ch=fgetc(fbak); fputc(ch,fauto);} fclose(fauto); fclose(fbak); remove(bname); /*del bname file*/} } void pass()char input[60];int n;while(1){window(1,1,80,25);textbackground(0);textcolor(15);clrscr();n=0;window(20,12,60,12);textbackground(1);textcolor(15);clrscr();cprintf("password:");while(1){input[n]=getch();if (n>58) {putchar(7); break;} /* 若字符多于 58 个字符就结束本次输 ⼊*/if (input[n]==13) break;if (input[n]>=32 && input[n]<=122) /*若字符是数字或字母才算数 */{putchar('*');n++;}if (input[n]==8) /*删除键 */if (n>0) {cprintf("\b \b");0x00, 0x02, 0x02, 0x00, 0x06, 0x00, 0x00, 0x1E,0x00, 0x02, 0x02, 0x00, 0x06, 0x00, 0x00, 0x1E,input[n]='\0';n--;}}input[n]='\0';if (strcmp(password,input)==0) break;else{putchar(7); window(30,14,50,14);textbackground(15);textcolor(132);clrscr(); cprintf("password error!");getch();}}}main(){look();pass();}2、彩⾊贪吃蛇#include <>#include <> #define N 200#define up 0x4800#define down 0x5000 #define left 0x4b00 #define right 0x4d00 #define esc 0x011b #define Y 0x1579 #define n 0x316e int gamespeed; /* 游戏速度 */ int i, key, color;int。

小游戏源代码

小游戏源代码
}
}
/*judgeiftheblockcanmovetowardthedirection*/
intCanMove(intdx,intdy)
{
inti,j,tempX,tempY;
for(i=0;i<curBlock.size;i++)
{
for(j=0;j<curBlock.size;j++)
{
if(curBlock.c[i][j])
intMoveBlock(Block*block,intdx,intdy);
voidDrawBlock(Block*block,int,int,int);
voidEraseBlock(Block*block,int,int,int);
voidDisplayScore();
voidDisplayInfo(char*text);
{
chartemp,i,j;
switch(blockSize)
{
case3:
temp=c[0][0];
c[0][0]=c[2][0],c[2][0]=c[2][2],c[2][2]=c[0][2],c[0][2]=temp;
temp=c[0][1];
c[0][1]=c[1][0],c[1][0]=c[2][1],c[2][1]=c[1][2],c[1][2]=temp;
block->c[1][1]=1;
block->c[1][2]=1,block->c[2][2]=1;
break;
case2:
block->name='J';
block->color=LIGHTGRAY;

(完整word版)纯C语言写的一个小型游戏源代码

(完整word版)纯C语言写的一个小型游戏源代码

/* A simple game*//*CopyRight: Guanlin*/ #include<stdio。

h〉#include〈stdlib。

h〉#include<string.h〉#include〈time。

h>#include〈conio。

h>#include<process.h〉struct object_fix{char name[20];char id[5];char desc[500];char action[30];char im[5];};struct object_move{char name[20];char id[5];char desc[500];int loc;int pwr;int strg;char im[5];};struct rover{char name[20];char id[5];char desc[500];int pwr;int strg;int location[2];char im[5];};struct map /* this is the map structure*/{char data[20];char add_data[20];int amount;int x; /* this were the successor keeps it's x & y values*/int y;};struct location /*this structure is for the successor lister*/{float height;char obj;};void stats_update(int selected, struct rover *p_rover){switch (selected){case 1:if(p_rover->pwr 〈 7)printf("\n\nYou do not have enough power to perform this action!\n\n”);else{(p_rover—〉pwr)—= 7;printf("You have destroyed the object!\n\n");}break;case 2:if(p_rover->pwr 〈 3)printf(”\n\nYou do not have enough power to perform this action!\n\n"); else if(p_rover—〉strg > 90)printf("\n\nYou do not have enough storage space for this object!\n\n");{(p_rover-〉pwr) —= 3;(p_rover—>strg) += 10;printf("You have collected a sample of the object!\n\n");}break;case 3:p_rover->pwr -= 10; /*Distance around object— value gained from mapper module. 1 square = -1 power*/printf(”You have avoided the object!\n\n”);break;case 4:p_rover—>pwr —= 2;printf("You have driven through the obstacle!\n\n”);break;case 5:if(p_rover—〉pwr == 100)printf(”\n\nYou do not need to charge up!\n\n");else{p_rover—〉pwr = 100;printf(”You have charged up your rover!\n\n”);}break;default:printf("\n\n*****ERROR*****\nInvalid Selection\n\n”);break;}}void action(char object, struct rover *p_rover){int selection;switch(object)case 1:printf(”\nYou have encountered: A Sandy Rock\n\n");printf(”This object can be:\n1.\tDestroyed\n2.\tCollected\nPlease choose action 1 or 2:\t"); scanf("%d”, &selection);stats_update(selection, p_rover);break;case 2:printf(”\nYou have encountered: A Solid Rock\n\n");printf(”This object can be:\n1。

一种C语言小游戏程序设计

一种C语言小游戏程序设计

一种C语言小游戏程序设计游戏名称:猜数字游戏规则:1.程序生成一个1到100之间的随机数。

2.玩家每次可以输入一个1到100之间的整数作为猜测。

3.程序会根据玩家的猜测给出反馈。

-如果猜测的数字等于程序生成的随机数,提示玩家猜对了并结束游戏。

-如果猜测的数字大于程序生成的随机数,提示玩家猜测的数字过大。

-如果猜测的数字小于程序生成的随机数,提示玩家猜测的数字过小。

-玩家可以继续猜测直到猜对为止。

4.游戏结束后,程序会统计玩家猜测次数,并告诉玩家答案。

程序代码:```c#include <stdio.h>#include <stdlib.h>int mai//生成随机数种子//生成1到100之间的随机数int answer = rand( % 100 + 1;int guess;int count = 0;printf("欢迎参加猜数字游戏!\n");doprintf("请输入一个1到100之间的整数:"); scanf("%d", &guess);count++;if (guess > answer)printf("猜测的数字过大!\n");} else if (guess < answer)printf("猜测的数字过小!\n");} elseprintf("恭喜你猜对了!答案是:%d\n", answer); break;}} while (1);printf("你猜测了%d次。

\n", count);return 0;```游戏说明:以上代码实现了一个简单的猜数字游戏,玩家需要通过输入不同的数字来猜测程序生成的随机数,直到猜对为止。

首先,程序生成了一个1到100之间的随机数作为答案,然后通过一个循环来接收玩家的猜测,并根据猜测结果给出相应的提示。

C语言小游戏源代码《打砖块》

C语言小游戏源代码《打砖块》
{dy=-dy;y=r1+1;}
if(score==560)
{off=0;quitwindow();break;}
setcolor(6);
circle(x,y,r1);
setfillstyle(SOLID_FILL,14);
if(y+r1>=t&&phrase==1)
{dy=-dy;y=t-1-r1;}
}
if(off==0)
continue;
for(i=0;i<=6;i++) /*此循环用于判断、控制方砖阵列的撞击、擦除*/
int left[100],top[100],right[100],bottom[100],i,j,k,off=1,m,num[100][100];/*方砖阵列相关参数*/
static int pp;
static int phrase; /*一系列起开关作用的变量*/
outtextxy(120,80,"End");
settextstyle(0,0,2);
outtextxy(120,200,"quit? Y/N");
sprintf(s,"Your score is:%d",score);/*格式化输出记分器的值*/
outtextxy(120,180,s);
cleardevice(); /*图形状态下清屏*/
clearviewport(); /*清除现行图形窗口内容*/
b=t+6;
r=l+60;
setcolor(1);
rectangle(0,0,639,479);

C语言编写一个简单游戏

C语言编写一个简单游戏

C语⾔编写⼀个简单游戏
感悟:这算是⼀个起点吧,我都⼤⼆了,还这么菜,才开始写游戏,这个游戏很简单,利⽤随机数猜⼤⼩!
#include <stdlib.h>
#include <stdio.h>
#include <time.h>
int main(){
int n;
int number;
srand((unsigned)time(NULL));
number = rand()%100;
printf("游戏开始!\n");
while(1){
printf("请输⼊1—100之间的整数:");
scanf("%d",&n);
if(n == number){
printf("恭喜你猜对了,游戏结束。

\n");
break;
}
if(n > number)
printf("⼤了\n\n\n");
if(n < number)
printf("⼩了\n\n\n");
}
return 0;
}
注:我写这个简单游戏只是为了开始练习⼀下随机数的使⽤,以后我游戏都放在这边,算法和数据结构的代码就放在CSDN那边,下次再提交⼀个java写的飞机⼤战和C++版的贪吃蛇计科的男⼈不能认怂up!up!up!。

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/* A simple game*//*CopyRight: Guanlin*/#include<stdio.h>#include<stdlib.h>#include<string.h>#include<time.h>#include<conio.h>#include<process.h>struct object_fix{char name[20];char id[5];char desc[500];char action[30];char im[5];};struct object_move{char name[20];char id[5];char desc[500];int loc;int pwr;int strg;char im[5];};struct rover{char name[20];char id[5];char desc[500];int pwr;int strg;int location[2];char im[5];};struct map /* this is the map structure*/{char data[20];char add_data[20];int amount;int x; /* this were the successor keeps it's x & y values*/int y;};struct location /*this structure is for the successor lister*/{float height;char obj;};void stats_update(int selected, struct rover *p_rover){switch (selected){case 1:if(p_rover->pwr < 7)printf("\n\nYou do not have enough power to perform this action!\n\n");else{(p_rover->pwr) -= 7;printf("You have destroyed the object!\n\n");}break;case 2:if(p_rover->pwr < 3)printf("\n\nYou do not have enough power to perform this action!\n\n");else if(p_rover->strg > 90)printf("\n\nYou do not have enough storage space for this object!\n\n");else{(p_rover->pwr) -= 3;(p_rover->strg) += 10;printf("You have collected a sample of the object!\n\n");}break;case 3:p_rover->pwr -= 10; /*Distance around object- value gained from mapper module. 1 square = -1 power*/printf("You have avoided the object!\n\n");break;case 4:p_rover->pwr -= 2;printf("You have driven through the obstacle!\n\n");break;case 5:if(p_rover->pwr == 100)printf("\n\nYou do not need to charge up!\n\n");else{p_rover->pwr = 100;printf("You have charged up your rover!\n\n");}break;default:printf("\n\n*****ERROR*****\nInvalid Selection\n\n");break;}}void action(char object, struct rover *p_rover){int selection;switch(object){case 1:printf("\nYou have encountered: A Sandy Rock\n\n");printf("This object can be:\n1.\tDestroyed\n2.\tCollected\nPlease choose action 1 or2:\t");scanf("%d", &selection);stats_update(selection, p_rover);break;case 2:printf("\nYou have encountered: A Solid Rock\n\n");printf("This object can be:\n1.\tAvoided\n2.\tCollected\nPlease choose action 1 or 2:\t"); scanf("%d", &selection);if (selection == 1)selection = 3;stats_update(selection, p_rover);break;case 3:printf("\nYou have encountered: A Mountain\n\n");printf("This object can be:\n1.\tAvoided\nPlease enter 1:\t");scanf("%d", &selection);selection = 3;stats_update(selection, p_rover);break;case 4:printf("\nYou have encountered: Dust\n\n");printf("This object can be:\n1.\tDriven through\n2.\tCollected\nPlease choose action 1 or 2:\t");scanf("%d", &selection);if (selection == 1)selection = 4;stats_update(selection, p_rover);break;case 5:printf("\nYou have encountered: A Sheer Valley\n\n");printf("This object can be:\n1.\tAvoided\nPlease enter 1:\t");scanf("%d", &selection);selection = 3;stats_update(selection, p_rover);break;case 6:printf("\nYou have encountered: A Gentle Valley\n\n");printf("This object can be:\n1.\tDriven through\n2.\tAvoided\nPlease choose action 1 or 2:\t");scanf("%d", &selection);if (selection == 1)selection = 4;if (selection == 2)selection = 3;stats_update(selection, p_rover);break;case 7:printf("\nYou have encountered: A 'Martian' Tree\n\n");printf("This object can be:\n1.\tDestroyed\n2.\tCollected\n3.\tAvoided\nPlease choose action 1, 2 or 3:\t");scanf("%d", &selection);stats_update(selection, p_rover);break;case 8:printf("\nYou have encountered: Shallow Water\n\n");printf("This object can be:\n1.\tDriven through\n2.\tCollected\n3.\tAvoided\nPlease choose action 1, 2 or 3:\t");scanf("%d", &selection);if (selection == 1)selection = 4;stats_update(selection, p_rover);break;case 9:printf("\nYou have encountered: Deep Water\n\n");printf("This object can be:\n1.\tAvoided\n2.\tCollected\nPlease choose action 1 or 2:\t"); scanf("%d", &selection);if (selection == 1)selection = 3;stats_update(selection, p_rover);break;case 10:printf("\nYou have encountered: An Aggressive Alien\n\n");printf("This object can be:\n1.\tDestroyed\nPlease enter 1:\t");scanf("%d", &selection);selection = 1;stats_update(selection, p_rover);break;case 11:printf("\nYou have encountered: A Non-Aggressive Alien\n\n");printf("This object can be:\n1.\tAvoided\nPlease enter 1:\t");scanf("%d", &selection);selection = 3;stats_update(selection, p_rover);break;case 12:printf("\nYou have encountered: Another Rover\n\n");printf("This object can be:\n1.\tAvoided\nPlease enter 1:\t");scanf("%d", &selection);selection = 3;stats_update(selection, p_rover);break;case 13:printf("\nYou have encountered: A Power Station\n\n");printf("You can:\n1.\tCharge up\n2.\tAvoid\nPlease choose action 1 or 2:\t");scanf("%d", &selection);if (selection == 1)selection = 5;if (selection == 2)selection = 3;stats_update(selection, p_rover);break;default:printf("\n\n*****ERROR*****\n\n");break;}}void show_map(struct map *number, struct map *number_2, struct object_fix *rsny,struct object_fix *rsld, struct object_fix *mnt, struct object_fix *dst,struct object_fix *vshr, struct object_fix *vgnt, struct object_fix *mtre,struct object_fix *wshl, struct object_fix *wdp, struct object_move *aagr,struct object_move *anon, struct object_move *rvr, struct object_move *pstn, struct rover *p_rover) /*the show map function calling number and number_2 from the map structure to see if moveable objects are needed*/{struct map f_map[8][8]; /*8 by 8 map*/int i,j, rx, ry, object; /*this is your x and y value in your map (f_map)*/system("cls"); /* this is your x and y value in your map (f_map)*///srand(time(NULL)); /*calling the time from include to gather random variables*/for(i=0;i<8;i++) /*for loop to copy all your fixed object lists into f_map so they can be displayed*/{for(j=0;j<8;j++)strcpy(f_map[i][j].data,"");if (number->amount>0) /*this is looking at the add function to see weather or not there are aliens in f_map*/{for(i=0;i<number->amount;i++) /*allocating the number of aliens in f_map*/strcpy(f_map[rand()%8][rand()%8].data, anon->im); /*randomizing their position*/}if(number_2->amount>0) /*repeat of above just for rovers instead*/{for(i=0;i<number_2->amount;i++)strcpy(f_map[rand()%8][rand()%8].data, rvr->im);}rx= p_rover->location[0];ry= p_rover->location[1];strcpy(f_map[1][0].data, wdp->im);strcpy(f_map[4][0].data, mnt->im);strcpy(f_map[5][0].data, mnt->im);strcpy(f_map[3][1].data, dst->im);strcpy(f_map[4][1].data, dst->im);strcpy(f_map[3][2].data, dst->im);strcpy(f_map[4][2].data, dst->im);strcpy(f_map[0][3].data, mnt->im);strcpy(f_map[1][3].data, mnt->im);strcpy(f_map[3][3].data, vshr->im);strcpy(f_map[4][3].data, dst->im);strcpy(f_map[5][3].data, vgnt->im);strcpy(f_map[3][4].data, vshr->im);strcpy(f_map[4][4].data, dst->im);strcpy(f_map[5][4].data, vgnt->im);strcpy(f_map[2][5].data, wshl->im);strcpy(f_map[3][5].data, wshl->im);strcpy(f_map[4][5].data, wshl->im);strcpy(f_map[1][6].data, pstn->im);strcpy(f_map[2][6].data, wdp->im);strcpy(f_map[3][6].data, wdp->im);strcpy(f_map[4][6].data, wshl->im);strcpy(f_map[7][6].data, mnt->im);strcpy(f_map[0][7].data, mnt->im);strcpy(f_map[1][7].data, wdp->im);strcpy(f_map[2][7].data, wshl->im);strcpy(f_map[3][7].data, wshl->im);strcpy(f_map[6][7].data, mnt->im);strcpy(f_map[rx][ry].data, p_rover->im);if((rx == 1 && ry == 0) || (rx == 2 && ry == 6) ||(rx == 3 && ry == 6) ||(rx == 1 && ry =={object = 9;action(object, p_rover);}else if((rx == 4 && ry == 0) || (rx == 5 && ry == 0) || (rx == 0 && ry == 3) || (rx == 1 && ry == 3) || (rx == 7 && ry == 6) || (rx == 0 && ry == 7) || (rx == 6 && ry == 7)){object = 3;action(object, p_rover);}else if((rx == 3 && ry== 1) || (rx == 4 && ry == 1) || (rx == 3 && ry== 2) || (rx == 4 && ry == 2) || (rx == 4 && ry == 3) || (rx == 4 && ry == 4)){object = 4;action(object, p_rover);}else if((rx == 3 && ry == 3) || (rx == 3 && ry == 4)){object = 5;action(object, p_rover);}else if((rx == 5 && ry == 3) || (rx == 5 && ry == 4)){object = 6;action(object, p_rover);}else if((rx == 2 && ry == 5) || (rx == 3 && ry == 5 ) || (rx == 4 && ry == 5) || (rx == 4 && ry == 6) ||(rx == 2 && ry == 7) || (rx == 3 && ry == 7)){object = 8;action(object, p_rover);}else if(rx == 1 && ry == 6){object = 13;action(object, p_rover);}i=0; /*re-allocate i to 0 so map is printed from start*/for(i=0;i<8;i++) /*8 by 8 map*/{printf("+----+----+----+----+----+----+----+----+\n");for(j=0;j<8;j++) /*8 by 8 map*/{if(strlen(f_map[i][j].data)!=0) /*if function to print nothing but 4 spaces if there innothing allocated in [i][j]*/printf("|%4s",f_map[i][j].data);elseprintf("| "); /*end of coloumn visible map*/}printf("|\n"); /*end of last coloumn visible map*/}printf("+----+----+----+----+----+----+----+----+\n"); /*bottom of map*/printf("\n");printf("\270");printf("Group B\n");}void add_obj(struct map *number, struct map *number_2, struct object_fix *rsny,struct object_fix *rsld, struct object_fix *mnt, struct object_fix *dst,struct object_fix *vshr, struct object_fix *vgnt, struct object_fix *mtre,struct object_fix *wshl, struct object_fix *wdp, struct object_move *aagr,struct object_move *anon, struct object_move *rvr, struct object_move *pstn, struct rover *p_rover) /* add movable object function, *number=aliens, *number_2=rovers*/{int object, t, f;char alien;char rover;printf("This is the add movable object function\n");printf("how many aliens would you like?\n");scanf("%d",&t); /*user input of amount of aliens*/number->amount=t; /*saving the number in structure map-amount*/printf("how many rovers would you like?\n");scanf("%d",&f); /*user input of amount of rovers*/number_2->amount=f; /*saving the number in structure map-amount*/show_map(number, number_2, rsny, rsld, mnt, dst, vshr, vgnt, mtre, wshl,wdp, aagr, anon, rvr, pstn, p_rover); /*go to show map function with the number of aliens and number of rovers*/}void successor() /*this functions askes the user for the location and then were they want to go from there, printing out that location*/{struct map location;int menu;int ncol,nrow; /*we can change the n value depends how large the map you need.*/ncol=8;nrow=8;printf("This is the successor function\n");printf("Enter the \nx=\ty=\n");scanf("%d%d",&location.x,&location.y); /*saving location in map location x and y*/printf("Enter operator choice\n");printf("1=left\n");printf("2=right\n");printf("3=upwards\n");printf("4=down\n");printf("5=quit\n");scanf("%d",&menu);switch(menu) /*menu switch to show the position above, underneith, and next to the rover*/ {case 1:location.x=location.x-1;printf("The position is [%d,%d]\n",location.x,location.y);break;case 2:location.x=location.x+1;printf("The position is [%d,%d]\n",location.x,location.y);break;case 3:location.y=location.y-1;printf("The position is [%d,%d]\n",location.x,location.y);break;case 4:location.y=location.y+1;printf("The position is [%d,%d]\n",location.x,location.y);break;case 5:printf("*****back to program*****\n"); /* Quits the program and prints out the message */ break;default:printf("*****Please enter an integer from 1-5*****\n"); /* A default option if the user enters an incorrect value */break;}printf("\n");}void help(struct map *number, struct map *number_2, struct object_fix *rsny,struct object_fix *rsld, struct object_fix *mnt, struct object_fix *dst,struct object_fix *vshr, struct object_fix *vgnt, struct object_fix *mtre,struct object_fix *wshl, struct object_fix *wdp, struct object_move *aagr,struct object_move *anon, struct object_move *rvr, struct object_move *pstn, struct rover*p_rover) /*help function*/{int i;char mov_obj;printf("++This is the help function++\n");printf("| 1-successor |\n");printf("| 2-add movable obj |\n");printf("| 3-remove moveabla obj |\n\n");printf("\t* * *\n");printf("\t Index: \n\n");printf("\t Sandy Rock: *\n");printf("\t Solid Rock: o\n");printf("\t Water:\262\262\262\262 \n");printf("\t Shallow water: \260\260\260\260\n");printf("\t Mountain: ^^^^\n");printf("\t Dust: ....\n");printf("\t* sher valley: VVVV *\n");printf("\t shallow valey: vvvv\n");printf("\t power station: \025\n");printf("\t alien: *_*\n");printf("\t other rovers: #\n");printf("\t* * *\n");scanf("%d",&i);switch(i) /*switch menu to go to the successor function, or the add/remove function*/ {case 1:successor();break;case 2:add_obj(number, number_2, rsny, rsld, mnt, dst, vshr,vgnt, mtre, wshl, wdp, aagr, anon, rvr, pstn, p_rover);break;case 3:add_obj(number, number_2, rsny, rsld, mnt, dst, vshr,vgnt, mtre, wshl, wdp, aagr, anon, rvr, pstn, p_rover);break;default:printf("choose a number from the list\n");}}void direction(int input, struct map *number, struct map *number_2, struct object_fix *rsny,struct object_fix *rsld, struct object_fix *mnt, struct object_fix *dst,struct object_fix *vshr, struct object_fix *vgnt, struct object_fix *mtre,struct object_fix *wshl, struct object_fix *wdp, struct object_move *aagr,struct object_move *anon, struct object_move *rvr, struct object_move *pstn, struct rover *p_rover){switch(input){case 119: /*w = up*/if(p_rover->location[0] > 0){p_rover->location[0]--;p_rover->pwr--;}else p_rover->location[0]=7;break;case 115: /*s = down*/if(p_rover->location[0] < 7){p_rover->location[0]++;p_rover->pwr--;}else p_rover->location[0]=0;break;case 97: /*a = left*/if(p_rover->location[1] > 0){p_rover->location[1]--;p_rover->pwr--;}else p_rover->location[1]=7;break;case 100: /*d = right*/if(p_rover->location[1] < 7){p_rover->location[1]++;p_rover->pwr--;}else p_rover->location[1]=0;break;default:printf("Invalid operator!\n\n");break;}}int control(int input){input = _getch();return input;}void main(void){int menu;int quit = 0;int input = 0;struct object_fix rsny, rsld, mnt, dst, vshr, vgnt, mtre, wshl, wdp;struct object_move aagr, anon, rvr, pstn;struct rover p_rover;struct map number, number_2;number.amount = 0; /* setting the initial amount of aliens as 0*/number_2.amount = 0;strcpy(,"Sandy Rock");strcpy(rsny.id,"RSNY");strcpy(rsny.desc,"A rock made of softer material that can be destroyed or collected"); strcpy(rsny.im,"*");strcpy(,"Solid Rock");strcpy(rsld.id,"RSLD");strcpy(rsld.desc,"A rock made of hard material that cannot be destroyed, but can be collected or avoided");strcpy(rsld.im,"O");strcpy(,"Mountain");strcpy(mnt.id,"MNT");strcpy(mnt.desc,"A large obstacle made of different materials that can only be avoided"); strcpy(mnt.im,"^^^^");strcpy(,"Dust");strcpy(dst.id,"DST");strcpy(dst.desc,"Small particles of sand, rock, etc. that may reduce visibility or slow down the vehicle, can be driven through but has extra power consumption");strcpy(dst.im,"....");strcpy(,"Sheer Valley");strcpy(vshr.id,"VSHR");strcpy(vshr.desc,"A depression in the land with sheer sides, it cannot be driven through and must be avoided");strcpy(vshr.im,"VVVV");strcpy(,"Gentle Valley");strcpy(vgnt.id,"VGNT");strcpy(vgnt.desc,"A depression in the land with gentle sides, it can be driven through with extra power consumption or can be avoided");strcpy(vgnt.im,"vvvv");strcpy(,"'Martian' Tree");strcpy(mtre.id,"MTRE");strcpy(mtre.desc,"A woody plant native to Mars, it may have the same characteristics as an 'Earth' tree");strcpy(mtre.im,"\330");strcpy(,"Shallow Water");strcpy(wshl.id,"WSHL");strcpy(wshl.desc,"A shallow body of water that can be driven through, can be in the formof a small puddle or a large lake");strcpy(wshl.im,"\260\260\260\260");strcpy(,"Deeper Water");strcpy(wdp.id,"WDP");strcpy(wdp.desc,"A deeper body of water that cannot be driven through, commonly in the form of a large lake or river");strcpy(wdp.im,"\262\262\262\262");strcpy(,"Aggressive Alien");strcpy(aagr.id,"AAGR");strcpy(aagr.desc,"An alien creature that will move upon its own accord, may become aggressive on contact");strcpy(aagr.im,"*_*");strcpy(,"Non-Aggressive Alien");strcpy(anon.id,"ANON");strcpy(anon.desc,"An alien creature that will move upon its own accord, will not become aggressive on contact");strcpy(anon.im,"*_*");strcpy(,"Rover");strcpy(rvr.id,"RVR");strcpy(rvr.desc,"A Mars Rover vehicle to transport around the map, it can destroy, collect or avoid objects. It has a power and object storage");strcpy(rvr.im,"#");strcpy(,"Power Station");strcpy(pstn.id,"PSTN");strcpy(pstn.desc,"A movable power station that will restore power to the Mars Rovers"); strcpy(pstn.im,"\025");strcpy(p_,"User Mars Rover");strcpy(p_rover.id,"URVR");strcpy(p_rover.desc,"A Mars vehicle that is controlled by the user. Explores the map collecting, destroying and avoiding objects");strcpy(p_rover.im,"<^^>");p_rover.pwr = 100;p_rover.strg = 0;p_rover.location[0] = 7;p_rover.location[1] = 0; /****************************************************/printf("*******************************START********************************\n\n");do{ /* Object will be gained from mapper */printf("+++++++++++++++++++++++++++++++MENU+++++++++++++++++++++++++++++++++\n");printf("Please choose one of the following option:\n");printf("1 - Start\n");printf("2 - Controls\n");printf("3 - Show Map\n");printf("4 - Help Menu\n");printf("5 - Quit\n\n");printf("--------------->");scanf("%d", &menu);switch (menu){case 1:show_map(&number, &number_2, &rsny, &rsld, &mnt, &dst, &vshr,&vgnt, &mtre, &wshl, &wdp, &aagr, &anon, &rvr, &pstn, &p_rover);while (quit != 1 ){input = control(input);if (input == 27)quit = 1;else{if(p_rover.pwr>0){direction(input, &number, &number_2, &rsny, &rsld, &mnt, &dst, &vshr,&vgnt, &mtre, &wshl, &wdp, &aagr, &anon, &rvr, &pstn, &p_rover);show_map(&number, &number_2, &rsny, &rsld, &mnt, &dst, &vshr,&vgnt, &mtre, &wshl, &wdp, &aagr, &anon, &rvr, &pstn, &p_rover);printf("Rover stats: \nPower: %d%% \nStorage: %d%%\n", p_rover.pwr, p_rover.strg);}else{printf("*******************END GAME********************\n\n"); // ends game when charge = 0.break;}}}break;case 2:quit = 0;printf("\n");printf("* * *\n");printf(" Controls \n"); // menu for the keys used on the keyboard to move the rover in different directions.printf(" Up : W \n");printf(" Down : S \n");printf("* Left : A * \n");printf("* Right : D * \n");printf(" choose : Enter \n");printf("* * *\n");break;case 3:quit = 0;show_map(&number, &number_2, &rsny, &rsld, &mnt, &dst, &vshr, &vgnt, &mtre, &wshl, &wdp, &aagr, &anon, &rvr, &pstn, &p_rover); break;case 4:quit = 0;help(&number, &number_2, &rsny, &rsld, &mnt, &dst, &vshr,&vgnt, &mtre, &wshl, &wdp, &aagr, &anon, &rvr, &pstn, &p_rover); break;case 5:printf("*********************END***********************\n"); break;}}while(menu!=5);printf("\n -----Please press any key to exit game-----\n"); getch();}。

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