纯C语言写的一个小型游戏-源代码

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纯C语言写地一个小型游戏源代码

纯C语言写地一个小型游戏源代码

/* A simple game*//*CopyRight: Guanlin*/#include<stdio.h>#include<stdlib.h>#include<string.h>#include<time.h>#include<conio.h>#include<process.h>struct object_fix{char name[20];char id[5];char desc[500];char action[30];char im[5];};struct object_move{char name[20];char id[5];char desc[500];int loc;int pwr;int strg;char im[5];};struct rover{char name[20];char id[5];char desc[500];int pwr;int strg;int location[2];char im[5];};struct map /* this is the map structure*/{char data[20];char add_data[20];int amount;int x; /* this were the successor keeps it's x & y values*/int y;};struct location /*this structure is for the successor lister*/{float height;char obj;};void stats_update(int selected, struct rover *p_rover){switch (selected){case 1:if(p_rover->pwr < 7)printf("\n\nYou do not have enough power to perform this action!\n\n");else{(p_rover->pwr) -= 7;printf("You have destroyed the object!\n\n");}break;case 2:if(p_rover->pwr < 3)printf("\n\nYou do not have enough power to perform this action!\n\n");else if(p_rover->strg > 90)printf("\n\nYou do not have enough storage space for this object!\n\n");else{(p_rover->pwr) -= 3;(p_rover->strg) += 10;printf("You have collected a sample of the object!\n\n");}break;case 3:p_rover->pwr -= 10; /*Distance around object- value gained from mapper module. 1 square = -1 power*/printf("You have avoided the object!\n\n");break;case 4:p_rover->pwr -= 2;printf("You have driven through the obstacle!\n\n");break;case 5:if(p_rover->pwr == 100)printf("\n\nYou do not need to charge up!\n\n");else{p_rover->pwr = 100;printf("You have charged up your rover!\n\n");}break;default:printf("\n\n*****ERROR*****\nInvalid Selection\n\n");break;}}void action(char object, struct rover *p_rover){int selection;switch(object){case 1:printf("\nYou have encountered: A Sandy Rock\n\n");printf("This object can be:\n1.\tDestroyed\n2.\tCollected\nPlease choose action 1 or2:\t");scanf("%d", &selection);stats_update(selection, p_rover);break;case 2:printf("\nYou have encountered: A Solid Rock\n\n");printf("This object can be:\n1.\tAvoided\n2.\tCollected\nPlease choose action 1 or 2:\t"); scanf("%d", &selection);if (selection == 1)selection = 3;stats_update(selection, p_rover);break;case 3:printf("\nYou have encountered: A Mountain\n\n");printf("This object can be:\n1.\tAvoided\nPlease enter 1:\t");scanf("%d", &selection);selection = 3;stats_update(selection, p_rover);break;case 4:printf("\nYou have encountered: Dust\n\n");printf("This object can be:\n1.\tDriven through\n2.\tCollected\nPlease choose action 1 or 2:\t");scanf("%d", &selection);if (selection == 1)selection = 4;stats_update(selection, p_rover);break;case 5:printf("\nYou have encountered: A Sheer Valley\n\n");printf("This object can be:\n1.\tAvoided\nPlease enter 1:\t");scanf("%d", &selection);selection = 3;stats_update(selection, p_rover);break;case 6:printf("\nYou have encountered: A Gentle Valley\n\n");printf("This object can be:\n1.\tDriven through\n2.\tAvoided\nPlease choose action 1 or 2:\t");scanf("%d", &selection);if (selection == 1)selection = 4;if (selection == 2)selection = 3;stats_update(selection, p_rover);break;case 7:printf("\nYou have encountered: A 'Martian' Tree\n\n");printf("This object can be:\n1.\tDestroyed\n2.\tCollected\n3.\tAvoided\nPlease choose action 1, 2 or 3:\t");scanf("%d", &selection);stats_update(selection, p_rover);break;case 8:printf("\nYou have encountered: Shallow Water\n\n");printf("This object can be:\n1.\tDriven through\n2.\tCollected\n3.\tAvoided\nPlease choose action 1, 2 or 3:\t");scanf("%d", &selection);if (selection == 1)selection = 4;stats_update(selection, p_rover);break;case 9:printf("\nYou have encountered: Deep Water\n\n");printf("This object can be:\n1.\tAvoided\n2.\tCollected\nPlease choose action 1 or 2:\t"); scanf("%d", &selection);if (selection == 1)selection = 3;stats_update(selection, p_rover);break;case 10:printf("\nYou have encountered: An Aggressive Alien\n\n");printf("This object can be:\n1.\tDestroyed\nPlease enter 1:\t");scanf("%d", &selection);selection = 1;stats_update(selection, p_rover);break;case 11:printf("\nYou have encountered: A Non-Aggressive Alien\n\n");printf("This object can be:\n1.\tAvoided\nPlease enter 1:\t");scanf("%d", &selection);selection = 3;stats_update(selection, p_rover);break;case 12:printf("\nYou have encountered: Another Rover\n\n");printf("This object can be:\n1.\tAvoided\nPlease enter 1:\t");scanf("%d", &selection);selection = 3;stats_update(selection, p_rover);break;case 13:printf("\nYou have encountered: A Power Station\n\n");printf("You can:\n1.\tCharge up\n2.\tAvoid\nPlease choose action 1 or 2:\t");scanf("%d", &selection);if (selection == 1)selection = 5;if (selection == 2)selection = 3;stats_update(selection, p_rover);break;default:printf("\n\n*****ERROR*****\n\n");break;}}void show_map(struct map *number, struct map *number_2, struct object_fix *rsny,struct object_fix *rsld, struct object_fix *mnt, struct object_fix *dst,struct object_fix *vshr, struct object_fix *vgnt, struct object_fix *mtre,struct object_fix *wshl, struct object_fix *wdp, struct object_move *aagr,struct object_move *anon, struct object_move *rvr, struct object_move *pstn, struct rover *p_rover) /*the show map function calling number and number_2 from the map structure to see if moveable objects are needed*/{struct map f_map[8][8]; /*8 by 8 map*/int i,j, rx, ry, object; /*this is your x and y value in your map (f_map)*/system("cls"); /* this is your x and y value in your map (f_map)*///srand(time(NULL)); /*calling the time from include to gather random variables*/for(i=0;i<8;i++) /*for loop to copy all your fixed object lists into f_map so they can be displayed*/{for(j=0;j<8;j++)strcpy(f_map[i][j].data,"");if (number->amount>0) /*this is looking at the add function to see weather or not there are aliens in f_map*/{for(i=0;i<number->amount;i++) /*allocating the number of aliens in f_map*/strcpy(f_map[rand()%8][rand()%8].data, anon->im); /*randomizing their position*/}if(number_2->amount>0) /*repeat of above just for rovers instead*/{for(i=0;i<number_2->amount;i++)strcpy(f_map[rand()%8][rand()%8].data, rvr->im);}rx= p_rover->location[0];ry= p_rover->location[1];strcpy(f_map[1][0].data, wdp->im);strcpy(f_map[4][0].data, mnt->im);strcpy(f_map[5][0].data, mnt->im);strcpy(f_map[3][1].data, dst->im);strcpy(f_map[4][1].data, dst->im);strcpy(f_map[3][2].data, dst->im);strcpy(f_map[4][2].data, dst->im);strcpy(f_map[0][3].data, mnt->im);strcpy(f_map[1][3].data, mnt->im);strcpy(f_map[3][3].data, vshr->im);strcpy(f_map[4][3].data, dst->im);strcpy(f_map[5][3].data, vgnt->im);strcpy(f_map[3][4].data, vshr->im);strcpy(f_map[4][4].data, dst->im);strcpy(f_map[5][4].data, vgnt->im);strcpy(f_map[2][5].data, wshl->im);strcpy(f_map[3][5].data, wshl->im);strcpy(f_map[4][5].data, wshl->im);strcpy(f_map[1][6].data, pstn->im);strcpy(f_map[2][6].data, wdp->im);strcpy(f_map[3][6].data, wdp->im);strcpy(f_map[4][6].data, wshl->im);strcpy(f_map[7][6].data, mnt->im);strcpy(f_map[0][7].data, mnt->im);strcpy(f_map[1][7].data, wdp->im);strcpy(f_map[2][7].data, wshl->im);strcpy(f_map[3][7].data, wshl->im);strcpy(f_map[6][7].data, mnt->im);strcpy(f_map[rx][ry].data, p_rover->im);if((rx == 1 && ry == 0) || (rx == 2 && ry == 6) ||(rx == 3 && ry == 6) ||(rx == 1 && ry =={object = 9;action(object, p_rover);}else if((rx == 4 && ry == 0) || (rx == 5 && ry == 0) || (rx == 0 && ry == 3) || (rx == 1 && ry == 3) || (rx == 7 && ry == 6) || (rx == 0 && ry == 7) || (rx == 6 && ry == 7)){object = 3;action(object, p_rover);}else if((rx == 3 && ry== 1) || (rx == 4 && ry == 1) || (rx == 3 && ry== 2) || (rx == 4 && ry == 2) || (rx == 4 && ry == 3) || (rx == 4 && ry == 4)){object = 4;action(object, p_rover);}else if((rx == 3 && ry == 3) || (rx == 3 && ry == 4)){object = 5;action(object, p_rover);}else if((rx == 5 && ry == 3) || (rx == 5 && ry == 4)){object = 6;action(object, p_rover);}else if((rx == 2 && ry == 5) || (rx == 3 && ry == 5 ) || (rx == 4 && ry == 5) || (rx == 4 && ry == 6) ||(rx == 2 && ry == 7) || (rx == 3 && ry == 7)){object = 8;action(object, p_rover);}else if(rx == 1 && ry == 6){object = 13;action(object, p_rover);}i=0; /*re-allocate i to 0 so map is printed from start*/for(i=0;i<8;i++) /*8 by 8 map*/{printf("+----+----+----+----+----+----+----+----+\n");for(j=0;j<8;j++) /*8 by 8 map*/{if(strlen(f_map[i][j].data)!=0) /*if function to print nothing but 4 spaces if there innothing allocated in [i][j]*/printf("|%4s",f_map[i][j].data);elseprintf("| "); /*end of coloumn visible map*/}printf("|\n"); /*end of last coloumn visible map*/}printf("+----+----+----+----+----+----+----+----+\n"); /*bottom of map*/printf("\n");printf("\270");printf("Group B\n");}void add_obj(struct map *number, struct map *number_2, struct object_fix *rsny,struct object_fix *rsld, struct object_fix *mnt, struct object_fix *dst,struct object_fix *vshr, struct object_fix *vgnt, struct object_fix *mtre,struct object_fix *wshl, struct object_fix *wdp, struct object_move *aagr,struct object_move *anon, struct object_move *rvr, struct object_move *pstn, struct rover *p_rover) /* add movable object function, *number=aliens, *number_2=rovers*/{int object, t, f;char alien;char rover;printf("This is the add movable object function\n");printf("how many aliens would you like?\n");scanf("%d",&t); /*user input of amount of aliens*/number->amount=t; /*saving the number in structure map-amount*/printf("how many rovers would you like?\n");scanf("%d",&f); /*user input of amount of rovers*/number_2->amount=f; /*saving the number in structure map-amount*/show_map(number, number_2, rsny, rsld, mnt, dst, vshr, vgnt, mtre, wshl,wdp, aagr, anon, rvr, pstn, p_rover); /*go to show map function with the number of aliens and number of rovers*/}void successor() /*this functions askes the user for the location and then were they want to go from there, printing out that location*/{struct map location;int menu;int ncol,nrow; /*we can change the n value depends how large the map you need.*/ncol=8;nrow=8;printf("This is the successor function\n");printf("Enter the \nx=\ty=\n");scanf("%d%d",&location.x,&location.y); /*saving location in map location x and y*/printf("Enter operator choice\n");printf("1=left\n");printf("2=right\n");printf("3=upwards\n");printf("4=down\n");printf("5=quit\n");scanf("%d",&menu);switch(menu) /*menu switch to show the position above, underneith, and next to the rover*/ {case 1:location.x=location.x-1;printf("The position is [%d,%d]\n",location.x,location.y);break;case 2:location.x=location.x+1;printf("The position is [%d,%d]\n",location.x,location.y);break;case 3:location.y=location.y-1;printf("The position is [%d,%d]\n",location.x,location.y);break;case 4:location.y=location.y+1;printf("The position is [%d,%d]\n",location.x,location.y);break;case 5:printf("*****back to program*****\n"); /* Quits the program and prints out the message */ break;default:printf("*****Please enter an integer from 1-5*****\n"); /* A default option if the user enters an incorrect value */break;}printf("\n");}void help(struct map *number, struct map *number_2, struct object_fix *rsny,struct object_fix *rsld, struct object_fix *mnt, struct object_fix *dst,struct object_fix *vshr, struct object_fix *vgnt, struct object_fix *mtre,struct object_fix *wshl, struct object_fix *wdp, struct object_move *aagr,struct object_move *anon, struct object_move *rvr, struct object_move *pstn, struct rover*p_rover) /*help function*/{int i;char mov_obj;printf("++This is the help function++\n");printf("| 1-successor |\n");printf("| 2-add movable obj |\n");printf("| 3-remove moveabla obj |\n\n");printf("\t* * *\n");printf("\t Index: \n\n");printf("\t Sandy Rock: *\n");printf("\t Solid Rock: o\n");printf("\t Water:\262\262\262\262 \n");printf("\t Shallow water: \260\260\260\260\n");printf("\t Mountain: ^^^^\n");printf("\t Dust: ....\n");printf("\t* sher valley: VVVV *\n");printf("\t shallow valey: vvvv\n");printf("\t power station: \025\n");printf("\t alien: *_*\n");printf("\t other rovers: #\n");printf("\t* * *\n");scanf("%d",&i);switch(i) /*switch menu to go to the successor function, or the add/remove function*/ {case 1:successor();break;case 2:add_obj(number, number_2, rsny, rsld, mnt, dst, vshr,vgnt, mtre, wshl, wdp, aagr, anon, rvr, pstn, p_rover);break;case 3:add_obj(number, number_2, rsny, rsld, mnt, dst, vshr,vgnt, mtre, wshl, wdp, aagr, anon, rvr, pstn, p_rover);break;default:printf("choose a number from the list\n");}}void direction(int input, struct map *number, struct map *number_2, struct object_fix *rsny,struct object_fix *rsld, struct object_fix *mnt, struct object_fix *dst,struct object_fix *vshr, struct object_fix *vgnt, struct object_fix *mtre,struct object_fix *wshl, struct object_fix *wdp, struct object_move *aagr,struct object_move *anon, struct object_move *rvr, struct object_move *pstn, struct rover *p_rover){switch(input){case 119: /*w = up*/if(p_rover->location[0] > 0){p_rover->location[0]--;p_rover->pwr--;}else p_rover->location[0]=7;break;case 115: /*s = down*/if(p_rover->location[0] < 7){p_rover->location[0]++;p_rover->pwr--;}else p_rover->location[0]=0;break;case 97: /*a = left*/if(p_rover->location[1] > 0){p_rover->location[1]--;p_rover->pwr--;}else p_rover->location[1]=7;break;case 100: /*d = right*/if(p_rover->location[1] < 7){p_rover->location[1]++;p_rover->pwr--;}else p_rover->location[1]=0;break;default:printf("Invalid operator!\n\n");break;}}int control(int input){input = _getch();return input;}void main(void){int menu;int quit = 0;int input = 0;struct object_fix rsny, rsld, mnt, dst, vshr, vgnt, mtre, wshl, wdp;struct object_move aagr, anon, rvr, pstn;struct rover p_rover;struct map number, number_2;number.amount = 0; /* setting the initial amount of aliens as 0*/number_2.amount = 0;strcpy(,"Sandy Rock");strcpy(rsny.id,"RSNY");strcpy(rsny.desc,"A rock made of softer material that can be destroyed or collected"); strcpy(rsny.im,"*");strcpy(,"Solid Rock");strcpy(rsld.id,"RSLD");strcpy(rsld.desc,"A rock made of hard material that cannot be destroyed, but can be collected or avoided");strcpy(rsld.im,"O");strcpy(,"Mountain");strcpy(mnt.id,"MNT");strcpy(mnt.desc,"A large obstacle made of different materials that can only be avoided"); strcpy(mnt.im,"^^^^");strcpy(,"Dust");strcpy(dst.id,"DST");strcpy(dst.desc,"Small particles of sand, rock, etc. that may reduce visibility or slow down the vehicle, can be driven through but has extra power consumption");strcpy(dst.im,"....");strcpy(,"Sheer Valley");strcpy(vshr.id,"VSHR");strcpy(vshr.desc,"A depression in the land with sheer sides, it cannot be driven through and must be avoided");strcpy(vshr.im,"VVVV");strcpy(,"Gentle Valley");strcpy(vgnt.id,"VGNT");strcpy(vgnt.desc,"A depression in the land with gentle sides, it can be driven through with extra power consumption or can be avoided");strcpy(vgnt.im,"vvvv");strcpy(,"'Martian' Tree");strcpy(mtre.id,"MTRE");strcpy(mtre.desc,"A woody plant native to Mars, it may have the same characteristics as an 'Earth' tree");strcpy(mtre.im,"\330");strcpy(,"Shallow Water");strcpy(wshl.id,"WSHL");strcpy(wshl.desc,"A shallow body of water that can be driven through, can be in the formof a small puddle or a large lake");strcpy(wshl.im,"\260\260\260\260");strcpy(,"Deeper Water");strcpy(wdp.id,"WDP");strcpy(wdp.desc,"A deeper body of water that cannot be driven through, commonly in the form of a large lake or river");strcpy(wdp.im,"\262\262\262\262");strcpy(,"Aggressive Alien");strcpy(aagr.id,"AAGR");strcpy(aagr.desc,"An alien creature that will move upon its own accord, may become aggressive on contact");strcpy(aagr.im,"*_*");strcpy(,"Non-Aggressive Alien");strcpy(anon.id,"ANON");strcpy(anon.desc,"An alien creature that will move upon its own accord, will not become aggressive on contact");strcpy(anon.im,"*_*");strcpy(,"Rover");strcpy(rvr.id,"RVR");strcpy(rvr.desc,"A Mars Rover vehicle to transport around the map, it can destroy, collect or avoid objects. It has a power and object storage");strcpy(rvr.im,"#");strcpy(,"Power Station");strcpy(pstn.id,"PSTN");strcpy(pstn.desc,"A movable power station that will restore power to the Mars Rovers"); strcpy(pstn.im,"\025");strcpy(p_,"User Mars Rover");strcpy(p_rover.id,"URVR");strcpy(p_rover.desc,"A Mars vehicle that is controlled by the user. Explores the map collecting, destroying and avoiding objects");strcpy(p_rover.im,"<^^>");p_rover.pwr = 100;p_rover.strg = 0;p_rover.location[0] = 7;p_rover.location[1] = 0; /****************************************************/printf("*******************************START********************************\n\n");do{ /* Object will be gained from mapper */printf("+++++++++++++++++++++++++++++++MENU+++++++++++++++++++++++++++++++++\n");printf("Please choose one of the following option:\n");printf("1 - Start\n");printf("2 - Controls\n");printf("3 - Show Map\n");printf("4 - Help Menu\n");printf("5 - Quit\n\n");printf("--------------->");scanf("%d", &menu);switch (menu){case 1:show_map(&number, &number_2, &rsny, &rsld, &mnt, &dst, &vshr,&vgnt, &mtre, &wshl, &wdp, &aagr, &anon, &rvr, &pstn, &p_rover);while (quit != 1 ){input = control(input);if (input == 27)quit = 1;else{if(p_rover.pwr>0){direction(input, &number, &number_2, &rsny, &rsld, &mnt, &dst, &vshr,&vgnt, &mtre, &wshl, &wdp, &aagr, &anon, &rvr, &pstn, &p_rover);show_map(&number, &number_2, &rsny, &rsld, &mnt, &dst, &vshr,&vgnt, &mtre, &wshl, &wdp, &aagr, &anon, &rvr, &pstn, &p_rover);printf("Rover stats: \nPower: %d%% \nStorage: %d%%\n", p_rover.pwr, p_rover.strg);}else{printf("*******************END GAME********************\n\n"); // ends game when charge = 0.break;}}}break;case 2:quit = 0;printf("\n");printf("* * *\n");printf(" Controls \n"); // menu for the keys used on the keyboard to move the rover in different directions.printf(" Up : W \n");printf(" Down : S \n");printf("* Left : A * \n");printf("* Right : D * \n");printf(" choose : Enter \n");printf("* * *\n");break;case 3:quit = 0;show_map(&number, &number_2, &rsny, &rsld, &mnt, &dst, &vshr, &vgnt, &mtre, &wshl, &wdp, &aagr, &anon, &rvr, &pstn, &p_rover); break;case 4:quit = 0;help(&number, &number_2, &rsny, &rsld, &mnt, &dst, &vshr,&vgnt, &mtre, &wshl, &wdp, &aagr, &anon, &rvr, &pstn, &p_rover); break;case 5:printf("*********************END***********************\n"); break;}}while(menu!=5);printf("\n -----Please press any key to exit game-----\n"); getch();}。

C语言小游戏源代码《贪吃蛇》

C语言小游戏源代码《贪吃蛇》
void main(void){/*主函数体,调用以下四个函数*/ init(); setbkcolor(7); drawk(); gameplay(); close(); }
void init(void){/*构建图形驱动函数*/ int gd=DETECT,gm; initgraph(&gd,&gm,""); cleardevice(); }
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C 语言小游戏源代码《贪吃பைடு நூலகம்》
#define N 200/*定义全局常量*/ #define m 25 #include <graphics.h> #include <math.h> #include <stdlib.h> #include <dos.h> #define LEFT 0x4b00 #define RIGHT 0x4d00 #define DOWN 0x5000 #define UP 0x4800 #define Esc 0x011b int i,j,key,k; struct Food/*构造食物结构体*/ { int x; int y; int yes; }food; struct Goods/*构造宝贝结构体*/ { int x; int y; int yes; }goods; struct Block/*构造障碍物结构体*/ { int x[m]; int y[m]; int yes; }block; struct Snake{/*构造蛇结构体*/ int x[N]; int y[N]; int node; int direction; int life; }snake; struct Game/*构建游戏级别参数体*/ { int score; int level; int speed;

C语言实现五子棋小游戏源代码

C语言实现五子棋小游戏源代码
}
break;
case ESC:
break;
case SPACE:
if(chessx>=1&&chessx<=19&&chessy>=1&&chessy<=19)
{
if(chess[chessx][chessy]==0)
}
if(flag==2)
{
cleardevice();
setfont(36, 0, "宋体", 900, 900, 0, false, false, false);
outtextxy(80,200,"RED win!");
getch();
closegraph();
exit(0);
}
}
if(flag==1)
flag=2;
else
flag=1;
break;
}
void draw_pixel(int x,int y,int color)
{
x=(x+2)*20;
y=(y+2)*20;
{
putpixel(x+8,y,color);
putpixel(x,y-8,color);
putpixel(x+8,y+8,color);
{
chess[chessx][chessy]=flag;
if(result(chessx,chessy)==1)
{
if(flag==1)
{
cleardevice();
n1=0;
n2=0;

c语言游戏大小游戏代码,C语言游戏源代码(3)(43页)-原创力文档

c语言游戏大小游戏代码,C语言游戏源代码(3)(43页)-原创力文档

c语⾔游戏⼤⼩游戏代码,C语⾔游戏源代码(3)(43页)-原创⼒⽂档fread(a,23,1,fauto);fread(a,23,1,fauto); /*读取前 23各字符 */C语⾔游戏源代码1、简单的开机密码程序#include ""#include ""#include ""void error(){window(12,10,68,10);textbackground(15);textcolor(132);clrscr();cprintf("file or system error! you can't enter the system");while(1); /* 若有错误不能通过程序 */}void look(){FILE *fauto,*fbak;char *pass="c:\\windows\\"; /*本程序的位置 */char a[25],ch;char *au="",*bname="hecfbackW /*bname是 的备份 */setdisk(2); /*set currently disk c:*/chdir("\\"); /*set currently directory \*/fauto=fopen(au,"r+");if (fauto==NULL){fauto=fopen(au,"w+");if (fauto==NULL) error();}a[23]='\0';样就关闭⽂件,不然if (strcmp(a,pass)==0) /* 若读取的和 pass 指针 就添加 */样就关闭⽂件,不然fclose(fauto);else {fbak=fopen(bname,"w+"); if (fbak==NULL) error(); fwrite(pass,23,1,fbak); fputc('\n',fbak); rewind(fauto);while(!feof(fauto)) {ch=fgetc(fauto); fputc(ch,fbak);} rewind(fauto);rewind(fbak); while(!feof(fbak)) {ch=fgetc(fbak); fputc(ch,fauto);} fclose(fauto); fclose(fbak); remove(bname); /*del bname file*/} } void pass()char input[60];int n;while(1){window(1,1,80,25);textbackground(0);textcolor(15);clrscr();n=0;window(20,12,60,12);textbackground(1);textcolor(15);clrscr();cprintf("password:");while(1){input[n]=getch();if (n>58) {putchar(7); break;} /* 若字符多于 58 个字符就结束本次输 ⼊*/if (input[n]==13) break;if (input[n]>=32 && input[n]<=122) /*若字符是数字或字母才算数 */{putchar('*');n++;}if (input[n]==8) /*删除键 */if (n>0) {cprintf("\b \b");0x00, 0x02, 0x02, 0x00, 0x06, 0x00, 0x00, 0x1E,0x00, 0x02, 0x02, 0x00, 0x06, 0x00, 0x00, 0x1E,input[n]='\0';n--;}}input[n]='\0';if (strcmp(password,input)==0) break;else{putchar(7); window(30,14,50,14);textbackground(15);textcolor(132);clrscr(); cprintf("password error!");getch();}}}main(){look();pass();}2、彩⾊贪吃蛇#include <>#include <> #define N 200#define up 0x4800#define down 0x5000 #define left 0x4b00 #define right 0x4d00 #define esc 0x011b #define Y 0x1579 #define n 0x316e int gamespeed; /* 游戏速度 */ int i, key, color;int。

(完整word版)纯C语言写的一个小型游戏源代码

(完整word版)纯C语言写的一个小型游戏源代码

/* A simple game*//*CopyRight: Guanlin*/ #include<stdio。

h〉#include〈stdlib。

h〉#include<string.h〉#include〈time。

h>#include〈conio。

h>#include<process.h〉struct object_fix{char name[20];char id[5];char desc[500];char action[30];char im[5];};struct object_move{char name[20];char id[5];char desc[500];int loc;int pwr;int strg;char im[5];};struct rover{char name[20];char id[5];char desc[500];int pwr;int strg;int location[2];char im[5];};struct map /* this is the map structure*/{char data[20];char add_data[20];int amount;int x; /* this were the successor keeps it's x & y values*/int y;};struct location /*this structure is for the successor lister*/{float height;char obj;};void stats_update(int selected, struct rover *p_rover){switch (selected){case 1:if(p_rover->pwr 〈 7)printf("\n\nYou do not have enough power to perform this action!\n\n”);else{(p_rover—〉pwr)—= 7;printf("You have destroyed the object!\n\n");}break;case 2:if(p_rover->pwr 〈 3)printf(”\n\nYou do not have enough power to perform this action!\n\n"); else if(p_rover—〉strg > 90)printf("\n\nYou do not have enough storage space for this object!\n\n");{(p_rover-〉pwr) —= 3;(p_rover—>strg) += 10;printf("You have collected a sample of the object!\n\n");}break;case 3:p_rover->pwr -= 10; /*Distance around object— value gained from mapper module. 1 square = -1 power*/printf(”You have avoided the object!\n\n”);break;case 4:p_rover—>pwr —= 2;printf("You have driven through the obstacle!\n\n”);break;case 5:if(p_rover—〉pwr == 100)printf(”\n\nYou do not need to charge up!\n\n");else{p_rover—〉pwr = 100;printf(”You have charged up your rover!\n\n”);}break;default:printf("\n\n*****ERROR*****\nInvalid Selection\n\n”);break;}}void action(char object, struct rover *p_rover){int selection;switch(object)case 1:printf(”\nYou have encountered: A Sandy Rock\n\n");printf(”This object can be:\n1.\tDestroyed\n2.\tCollected\nPlease choose action 1 or 2:\t"); scanf("%d”, &selection);stats_update(selection, p_rover);break;case 2:printf(”\nYou have encountered: A Solid Rock\n\n");printf(”This object can be:\n1。

c语言编写的小游戏代码

c语言编写的小游戏代码

用vc6.0新建一个Win32 Application工程,把附件代码拷贝进去即可。

上下左右键控制蛇的方向,空格键用于启动或者停止游戏。

上下左右空格键#include <windows.h>#include <stdio.h>#include<time.h>#define C_W 516#define C_H 548//#define C_W 1024//#define C_H 1024#define GO_RIGHT 0x01#define GO_DOWN 0x02#define GO_LEFT 0x03#define GO_UP 0x04#define SNAKE_NUMBER 30typedef struct node_struct{unsigned char direction;unsigned char cnt;}s_node,*s_node_handle;s_node s_count[SNAKE_NUMBER ];typedef struct SNAKE{unsigned char Head_X;unsigned char Head_Y;unsigned char Tail_X;unsigned char Tail_Y;unsigned char h_index;unsigned char t_index;unsigned char food_state;unsigned char score;unsigned char snake_state;} Snake_Data,*Snake_Data_handle;Snake_Data snk_1;#define MAP_X 64#define MAP_Y 64unsigned char game_map[MAP_Y][MAP_X];LRESULT CALLBACK Win_tetris_Proc(HWND hwnd, // handle to windowUINT uMsg, // message identifierWPARAM wParam, // first message parameter LPARAM lParam // second message parameter);int WINAPI WinMain(HINSTANCE hInstance, // handle to current instance HINSTANCE hPrevInstance, // handle to previous instance LPSTR lpCmdLine, // command lineint nCmdShow // show state){snk_1.Head_X = 0x01;//head xsnk_1.Head_Y = 0x00;//head ysnk_1.Tail_X = 0x00;//tail xsnk_1.Tail_Y = 0x00;//tail ysnk_1.h_index=0;snk_1.t_index=0;snk_1.food_state=0;snk_1.score=0;snk_1.snake_state = 1;s_count[snk_1.h_index].cnt=2;s_count[snk_1.h_index].direction=GO_RIGHT;s_count[snk_1.t_index].cnt=2;s_count[snk_1.t_index].direction=GO_RIGHT;WNDCLASS wndcls;wndcls.cbClsExtra=0;wndcls.cbWndExtra=0;wndcls.hbrBackground=(HBRUSH)GetStockObject(BLACK_BRUSH);wndcls.hCursor=LoadCursor(NULL,IDC_CROSS);wndcls.hIcon=LoadIcon(NULL,IDI_APPLICATION);wndcls.hInstance=hInstance;wndcls.lpfnWndProc=Win_tetris_Proc;wndcls.lpszClassName="Game_tetris";wndcls.lpszMenuName=NULL;wndcls.style=CS_HREDRAW | CS_VREDRAW;RegisterClass(&wndcls);//Game_TetrisHWND hwnd;hwnd=CreateWindow("Game_tetris","Game_Snake(/zook0k/)",WS _OVERLAPPEDWINDOW & ~WS_MAXIMIZEBOX & ~WS_MINIMIZEBOX & ~WS_THICKFRAME,0,0,C_W,C_H,NULL,NULL,hInstance,NULL);ShowWindow(hwnd,SW_SHOWNORMAL);//initial snakeHDC hdc;hdc=GetDC(hwnd);HBRUSH hbr;RECT rect;rect.left = 0;rect.top = 0;rect.right = 16;rect.bottom = 8;hbr= CreateSolidBrush(RGB(255,0,0));FillRect(hdc,&rect,hbr);ReleaseDC(hwnd,hdc);game_map[0][0]=1;game_map[0][1]=1;//initial randSetTimer(hwnd,1,100,NULL) ;srand((int)time(0));UpdateWindow(hwnd);MSG msg;while(GetMessage(&msg,NULL,0,0)){// TranslateMessage(&msg);DispatchMessage(&msg);}return 0;}LRESULT CALLBACK Win_tetris_Proc(HWND hwnd, // handle to windowUINT uMsg, // message identifierWPARAM wParam, // first message parameterLPARAM lParam // second message parameter){char szChar[20] = "score:";unsigned char xx,yy;switch(uMsg){case WM_KEYDOWN:{if(32 == wParam){if(1 == snk_1.snake_state){snk_1.snake_state = 0;}else{snk_1.snake_state = 1;}}if(1 == snk_1.snake_state){if((wParam > 36)&&(wParam < 41)){if(38 == wParam){if((s_count[snk_1.h_index].direction == GO_RIGHT)||(s_count[snk_1.h_index].direction == GO_LEFT)){snk_1.h_index = (snk_1.h_index+1)%SNAKE_NUMBER ;s_count[snk_1.h_index].direction = GO_UP;s_count[snk_1.h_index].cnt = 1;}}else if(40 == wParam){if((s_count[snk_1.h_index].direction == GO_RIGHT)||(s_count[snk_1.h_index].direction == GO_LEFT)){snk_1.h_index = (snk_1.h_index+1)%SNAKE_NUMBER ;s_count[snk_1.h_index].direction = GO_DOWN;s_count[snk_1.h_index].cnt = 1;}}else if(39 == wParam){if((s_count[snk_1.h_index].direction == GO_DOWN)||(s_count[snk_1.h_index].direction == GO_UP)){snk_1.h_index = (snk_1.h_index+1)%SNAKE_NUMBER ;s_count[snk_1.h_index].direction = GO_RIGHT;s_count[snk_1.h_index].cnt = 1;}}else if(37 == wParam){if((s_count[snk_1.h_index].direction == GO_DOWN)||(s_count[snk_1.h_index].direction == GO_UP)){snk_1.h_index = (snk_1.h_index+1)%SNAKE_NUMBER ;s_count[snk_1.h_index].direction = GO_LEFT;s_count[snk_1.h_index].cnt = 1;}}}}break;}case WM_TIMER://case WM_PAINT:time_t t;HDC hdc;hdc=GetDC(hwnd);HBRUSH hbr;RECT rect;if(1 == snk_1.snake_state){//headCHECK:switch(s_count[snk_1.h_index].direction){case GO_RIGHT:{if(snk_1.Head_X < 63)snk_1.Head_X++;else snk_1.Head_X = 0;break;}case GO_LEFT:{if(snk_1.Head_X >0 )snk_1.Head_X--;else snk_1.Head_X = 63;break;}case GO_DOWN :{if(snk_1.Head_Y < 63)snk_1.Head_Y++;else snk_1.Head_Y = 0;break;}case GO_UP:{if(snk_1.Head_Y > 0)snk_1.Head_Y--;else snk_1.Head_Y = 63;break;}default:{break;}}s_count[snk_1.h_index].cnt++;if(0 == game_map[snk_1.Head_Y][snk_1.Head_X])//no point{game_map[snk_1.Head_Y][snk_1.Head_X] = 1;}else if(1 == game_map[snk_1.Head_Y][snk_1.Head_X])//game over{KillTimer(hwnd,1);sprintf(szChar,"score:%d",snk_1.score);MessageBox(hwnd,szChar,"GAME OVER!",0);}else if(2 == game_map[snk_1.Head_Y][snk_1.Head_X])//eat food{game_map[snk_1.Head_Y][snk_1.Head_X] = 1;snk_1.food_state = 0;snk_1.score++;goto CHECK;}rect.left = snk_1.Head_X*8;rect.top = snk_1.Head_Y*8;rect.right = rect.left + 8;rect.bottom = rect.top + 8;hbr= CreateSolidBrush(RGB(255,0,0));FillRect(hdc,&rect,hbr);//show head point//tailgame_map[snk_1.Tail_Y][snk_1.Tail_X] = 0;rect.left = snk_1.Tail_X*8;rect.top = snk_1.Tail_Y*8;rect.right = rect.left + 8;rect.bottom = rect.top + 8;//hbr= CreateSolidBrush(RGB(0,100,0));hbr= CreateSolidBrush(RGB(0,0,0));//clear tail pointFillRect(hdc,&rect,hbr);switch(s_count[snk_1.t_index].direction){case GO_RIGHT:{if(snk_1.Tail_X < 63)snk_1.Tail_X++;else snk_1.Tail_X = 0;break;}case GO_LEFT:{if(snk_1.Tail_X >0 )snk_1.Tail_X--;else snk_1.Tail_X = 63;break;}case GO_DOWN :{if(snk_1.Tail_Y < 63)snk_1.Tail_Y++;else snk_1.Tail_Y = 0;break;}case GO_UP:{if(snk_1.Tail_Y > 0)snk_1.Tail_Y--;else snk_1.Tail_Y = 63;break;}default:{break;}}if(s_count[snk_1.t_index].cnt == 2){snk_1.t_index = (snk_1.t_index + 1)%SNAKE_NUMBER ;}else{s_count[snk_1.t_index].cnt--;}//output foodif(0 == snk_1.food_state){snk_1.food_state = 1;do{xx = rand()%3970%63;yy = rand()%3970/63;}while(1 == game_map[yy][xx]);game_map[yy][xx]=2;rect.left = xx*8;rect.top = yy*8;rect.right = rect.left + 8;rect.bottom = rect.top + 8;hbr= CreateSolidBrush(RGB(155,110,10));FillRect(hdc,&rect,hbr);//show foodsrand((unsigned) time(&t));}ReleaseDC(hwnd,hdc);}break;case WM_CLOSE:DestroyWindow(hwnd);break;case WM_DESTROY:PostQuitMessage(0);break;default:return DefWindowProc(hwnd,uMsg,wParam,lParam);}return 0;}。

C语言编程游戏代码

C语言编程游戏代码

#include <stdio.h>#include <stdlib.h>#include <dos.h>#include <conio.h>#include <time.h>#define L 1#define LX 15#define L Y 4static struct BLOCK{int x0,y0,x1,y1,x2,y2,x3,y3;int color,next;intb[]={{0,1,1,1,2,1,3,1,4,1},{1,0,1,3,1,2,1,1,4,0},{1,1,2,2,1,2,2,1,1,2},{0,1,1,1,1,0,2,0,2,4}, {0,0,0,1,1,2,1,1,2,3},{0,0,1,0,1,1,2,1,3,8},{1,0,1,1,2,2,2,1,2,5},{0,2,1,2,1,1,2,1,2,6},{0,1,0,2,1,1,1 ,0,3,9},{0,1,1,1,1,2,2,2,3,10},{1,1,1,2,2,1,2,0,3,7},{ 1,0,1,1,1,2,2,2,7,12},{0,1,1,1,2,1,2,0,7,13},{0 ,0,1,2,1,1,1,0,7,14},{0,1,0,2,1,1,2,1,7,11},{0,2,1,2,1,1,1,0,5,16},{0,1,1,1,2,2,2,1,5,17},{1,0,1,1,1, 2,2,0,5,18},{0,0,0,1,1,11,2,1,5,15},{0,1,1,1,1,0,2,1,6,2,0},{0,1,1,2,1,1,1,0,6,21},{0,1,1,2,1,1,2,1,6 ,22},{1,0,1,1,1,2,2,1,6,19}};static int d[10]={33000,3000,1600,1200,900,800,600,400,300,200};int Llevel,Lcurrent,Lnext,Lable,lx,ly,Lsum;unsigned Lpoint;int La[19][10],FLAG,sum;unsigned ldelay;void scrint(),datainit(),dispb(),eraseeb();void throw(),judge(),delayp(),move(0,note(0,show();int Ldrop(),Ljudge(),nextb(),routejudge();}main(){char c;datainit();Label=nextb();Label=Ldrop();while(1){delayp();if(Label!=0){Ljudge();Lable=nextb();}ldelay--;if(ldelay==0){Label=Ldrop();ldelay=d[0];}if(FLAG!=0) break;while(getch()!='\r');goto xy(38,16);cputs("again?");c=getch();while(c!='n'&&c!='N')c lscr();}int nextb(){if(La[(b[Lnext].y0)][(3+b[Lnext].x0)]!=0||La[(b[Lnext].y1)][(3+b[Lnext].x1)]!=0|| La[(b[Lnext].y2)][(3+b[Lnext].x2)]!=0||La[(b[Lnext].y3)][3+b[Lnext].x3)]!=0) {FLAG=L;return (-1);}erase b(0,3,5,Lnext);Lcurrent=Lnext;lx=3;ly=0;Label=0;ldelay=d[0];Lsum ++;Lpoint+=1;Lnext=random(23);dispb(0,3,5,Lnext);text color(7);goto xy(3,14);printf("%#5d",Lsum);goto xy(3,17);printf("%#5d",Lpoint);return(0);}void delayp(){char key;if(kbhit()!=0){key=getch();move(key);if(key=='\\')getch();}}void move(funkey)char funkey;{int tempcode;case 'k';if(lx+b[current].x0>0){if(La[ly+(b[Lcurrent].y0)][lx-1+(b[Lcurrent].x0)]==0&&La[(ly+b[current].y1)][(lx-1+b[curr ent].x1]==0&&La[ly+b[current].y2)][lx-1+b[Lcurrent].x2)]==0&&La[ly+(b[current].y3)][lx-1+(b [Lcurrent].x3)]==0){eraseb(L,lx,lyLcurrent);lx--;dispb(L,lx,ly,Lcurrent);}}break;case 0x20;tempcode=b[Lcurrent].next;if (lx+b[tempcode].x0>=0 && lx+b[tempcode].x3<=9 && ly+b[tempcode].y1<=19 && ly+b[tempcode].y2<=19){if(routejudge()!+-1){if(La+(b[tempcode].y0)][lx+(b[tempcode].x0)]==0 && La[ly+(b[tempcode].y1)][lx+(b[tempcode].x1)]==0 && La[ly+(b[tempcode].y2)][lx+(b[tempcode].x2)]==0 && La[ly+(b[tempcode].y3)][lx+(b[tempcode].x3)]==0)eraseb(L,lx,ly,Lcurrent);Lcurrent=tempcode;dispb(L,lx,ly,Lcurrent);}}break;case 'M';if(lx+b[Lcurrent].x3<9){if(La[ly+(b[Lcurrent].y0)][lx+(b[Lcurrent].x0)]==0 &&La[ly+(b[Lcurrent].y1)][lx+(b[Lcurrent].x1)]==0 && La[ly+(b[Lcurrent].y2)][lx+(b[Lcurrent].x2)]==0 && La[ly+(b[Lcurrent].y3)][lx+(b[Lcurrent].x3)]==0){eraseb(L,lx,ly,Lcurrent);lx++;disb(L,lx,ly,Lcurrent);}}break;case 'p';throw();break;case 0x1b;clrscr();exit(0);break;default:break;}void throw(){int tempy;tempy=ly;while(ly+b[Lcurrent].y1<19 && ly+b[current].y2<19&&La[ly+(b[Lcurrent].y0)][lx+(b[Lcurrent].x0)]==0 && La[ly+(b[Lcurrent].y1)][lx+(b[Lcurrent].x1)]==0 && La[ly+(b[Lcurrent].y2)][lx+(b[Lcurrent].x2)]==0 && La[ly+(b[Lcurrent].y3)][lx+(b[Lcurrent].x3)]==0)ly++;ly--;eraseb(L,lx,tempy,Lcurrent);dispb(L,lx,ly,Lcurrent);La[ly+b[Lcurrent].y0)][lx+(b[current].x0)]=La[ly+b[Lcurrent].y1)][lx+(b[current].x1)]=La[l y+b[Lcurrent].y2)][lx+(b[current].x2)]=La[ly+b[Lcurrent].y3)][lx+(b[current].x3)]=b[Lcurrent].c olor;Label=-1;}int routejudge(){int i,j;for(i=0;i<3;i++)for(j=0;j<3;j++)if(La[ly+i][lx+j]!=0)return(-1);else return(1);}int Ldrop(){if(ly+b[Lcurrent].y1>=18||ly+b[Lcurrent].y2>=18{La[ly+b[Lcurrent].y0)][lx+(b[current].x0)]=3;La[ly+b[Lcurrent].y1)][lx+(b[current].x1)]=1;La[ly+b[Lcurrent].y2)][lx+(b[current].x2)]=5;La[ly+b[Lcurrent].y3)][lx+(b[current].x3)]=b[Lcurrent].color;return(-1);}if(La(ly+1+(b[Lcurrent].y0)][lx+(b[Lcurrent].x0)]!=0||La(ly+1+(b[Lcurrent].y1)][lx+(b[Lcur rent].x1)]!=0||La(ly+1+(b[Lcurrent].y2)][lx+(b[Lcurrent].x2)]!=0||La(ly+1+(b[Lcurrent].y3)][lx+( b[Lcurrent].x3)]!=0){La[ly+b[Lcurrent].y0)][lx+(b[current].x0)]=La[ly+b[Lcurrent].y1)][lx+(b[cu rrent].x1)]=0BLa[ly+b[Lcurrent].y2)][lx+(b[current].x2)]=La[ly+b[Lcurrent].y3)][lx+(b[current].x3)]=b[Lcurren t].color){return(-1);eraseb(L,lx,ly,Lcurrent);dispb(L,lx,++ly,Lcurrent);return(0);}}int Ljudge(){int i,j,k,lines,f;static int p[5]={0,1,3,6,10};lines=0;for(k=0;k<=3;k++){f=0;if((ly+k)>18)continue;for(i=0;i<10;i++){if(La[ly+k]==0);i>0;i--){f++;break;}if(f==0){movetext(LX,L Y,LX+19,L Y+ly+k-1,LX,L Y+1);for(i=(ly+k);i>0;i--){for(j=0;j<10;j++)La[j]=La[i-1][j];{for(j=0;j<10;j++)La[0][j]=0;lines++;}}}}}Lpoint+=p[lines]*10;return(0);}void scrint(){int i;char lft[20];textbackground(1);clrscr();goto xy(30,9);cputs("enter your name");scanf("%s",lft);goto xy(25,14);scanf("%s",lft);textbackground(0);clrscr();goto xy(17,1);printf("%s",lft);goto xy(5,3);puts("next");goto xy(4,13);cputs("block");goto xy(4,16);cputs("point");for(i=0;i<19;i++){goto xy(LX-2,L Y+1);cputs("** **");}goto xy(LX-2,L Y+19);cputs("**********************");void datainit(){int i,j;)for(i=0;i<19;i++){for(j=0;j<10;j++){La[j]=0;Label=0;FLAG=0;ldelay=d[0];Lsum=0;Lpoint=0;randomize();Lnext=random(23);}}}void dispb(LRflag,x,y,blockcode){int realx,realy;if(LRflag==L){realx=LX+x*2;realy=L Y+y;}realx=x;raly=y;textcolor(b[blockcode].color);goto xy(realx+2*b[blockcode].x0,realy+b[blockcode].y0); cputs("**");goto xy(realx+2*b[blockcode].x1,realy+b[blockcode].y1); cputs("**");goto xy(realx+2*b[blockcode].x2,realy+b[blockcode].y2); cputs("**");goto xy(realx+2*b[blockcode].x3,realy+b[blockcode].y3); cputs("**");}void eraseb(LRflag,x,y,blockcode)int LRflag,x,y,blockcode;int realx,realy;if(LRflag==L){realx=LX+x*2;realy=L Y+y;}else{realx=Lx+x*2;realy=L Y+y;}textcolor(0);goto xy(realx+2*b[blockcode].x0,realy+b[blockcode].y0);cputs("**");goto xy(realx+2*b[blockcode].x1,realy+b[blockcode].y1);cputs("**");goto xy(realx+2*b[blockcode].x2,realy+b[blockcode].y2);cputs("**");goto xy(realx+2*b[blockcode].x3,realy+b[blockcode].y3);cputs("**");}。

简单的迷宫小游戏C语言程序源代码

简单的迷宫小游戏C语言程序源代码

简单的迷宫小游戏C语言程序源代码#include <stdio.h>#include <conio.h>#include <windows.h>#include <time.h>#define Height 31 //迷宫的高度,必须为奇数#define Width 25 //迷宫的宽度,必须为奇数#define Wall 1#define Road 0#define Start 2#define End 3#define Esc 5#define Up 1#define Down 2#define Left 3#define Right 4int map[Height+2][Width+2];void gotoxy(int x,int y) //移动坐标{COORD coord;coord.X=x;coord.Y=y;SetConsoleCursorPosition( GetStdHandle( STD_OUTPUT_HA NDLE ), coord );}void hidden()//隐藏光标{HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);CONSOLE_CURSOR_INFO cci;GetConsoleCursorInfo(hOut,&cci); cci.bVisible=0;//赋1为显示,赋0为隐藏SetConsoleCursorInfo(hOut,&cci);}void create(int x,int y) //随机生成迷宫{int c[4][2]={0,1,1,0,0,-1,-1,0}; //四个方向int i,j,t;//将方向打乱for(i=0;i<4;i++){j=rand()%4;t=c[i][0];c[i][0]=c[j][0];c[j][0]=t;t=c[i][1];c[i][1]=c[j][1];c[j][1]=t;}map[x][y]=Road;for(i=0;i<4;i++)if(map[x+2*c[i][0]][y+2*c[i][1]]==Wall) {map[x+c[i][0]][y+c[i][1]]=Road; create(x+2*c[i][0],y+2*c[i][1]);}}int get_key() //接收按键{char c;while(c=getch()){if(c==27) return Esc; //Escif(c!=-32)continue;c=getch();if(c==72) return Up; //上if(c==80) return Down; //下if(c==75) return Left; //左if(c==77) return Right; //右}return 0;}void paint(int x,int y) //画迷宫{gotoxy(2*y-2,x-1);switch(map[x][y]){case Start:printf("入");break; //画入口case End:printf("出");break; //画出口case Wall:printf("※");break; //画墙case Road:printf(" ");break; //画路}}void game(){int x=2,y=1; //玩家当前位置,刚开始在入口处int c; //用来接收按键while(1){gotoxy(2*y-2,x-1);printf("☆"); //画出玩家当前位置if(map[x][y]==End) //判断是否到达出口{gotoxy(30,24);printf("到达终点,按任意键结束"); getch();break;}c=get_key();if(c==Esc){gotoxy(0,24);break;}switch(c){case Up: //向上走if(map[x-1][y]!=Wall){paint(x,y);x--;}break;case Down: //向下走if(map[x+1][y]!=Wall){paint(x,y);x++;}break;case Left: //向左走if(map[x][y-1]!=Wall){paint(x,y);y--;}break;case Right: //向右走if(map[x][y+1]!=Wall){paint(x,y);y++;}break;}}}int main(){int i,j;srand((unsigned)time(NULL)); //初始化随即种子hidden(); //隐藏光标for(i=0;i<=Height+1;i++)for(j=0;j<=Width+1;j++)if(i==0||i==Height+1||j==0||j==Width+1) //初始化迷宫map[i][j]=Road;else map[i][j]=Wall;create(2*(rand()%(Height/2)+1),2*(rand()%(Width/2)+1)); //从随机一个点开始生成迷宫,该点行列都为偶数for(i=0;i<=Height+1;i++) //边界处理{map[i][0]=Wall;map[i][Width+1]=Wall;}for(j=0;j<=Width+1;j++) //边界处理{map[0][j]=Wall;map[Height+1][j]=Wall;}map[2][1]=Start; //给定入口map[Height-1][Width]=End; //给定出口for(i=1;i<=Height;i++)for(j=1;j<=Width;j++) //画出迷宫paint(i,j);game(); //开始游戏getch();return 0;}。

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/* A simple game*//*CopyRight: Guanlin*/#include<stdio.h>#include<stdlib.h>#include<string.h>#include<time.h>#include<conio.h>#include<process.h>struct object_fix{char name[20];char id[5];char desc[500];char action[30];char im[5];};struct object_move{char name[20];char id[5];char desc[500];int loc;int pwr;int strg;char im[5];};struct rover{char name[20];char id[5];char desc[500];int pwr;int strg;int location[2];char im[5];};struct map /* this is the map structure*/{char data[20];char add_data[20];int amount;int x; /* this were the successor keeps it's x & y values*/ int y;};struct location /*this structure is for the successor lister*/ {float height;char obj;void stats_update(int selected, struct rover *p_rover){switch (selected){case 1:if(p_rover->pwr < 7)printf("\n\nYou do not have enough power to perform this action!\n\n");else{(p_rover->pwr) -= 7;printf("You have destroyed the object!\n\n");}break;case 2:if(p_rover->pwr < 3)printf("\n\nYou do not have enough power to perform this action!\n\n");else if(p_rover->strg > 90)printf("\n\nYou do not have enough storage space for this object!\n\n");else{(p_rover->pwr) -= 3;(p_rover->strg) += 10;printf("You have collected a sample of the object!\n\n");}break;case 3:p_rover->pwr -= 10; /*Distance around object- value gained from mapper module. 1 square = -1 power*/printf("You have avoided the object!\n\n");break;case 4:p_rover->pwr -= 2;printf("You have driven through the obstacle!\n\n");break;case 5:if(p_rover->pwr == 100)printf("\n\nYou do not need to charge up!\n\n");else{p_rover->pwr = 100;printf("You have charged up your rover!\n\n");}break;default:printf("\n\n*****ERROR*****\nInvalid Selection\n\n");break;}}void action(char object, struct rover *p_rover)int selection;switch(object){case 1:printf("\nYou have encountered: A Sandy Rock\n\n");printf("This object can be:\n1.\tDestroyed\n2.\tCollected\nPlease choose action 1 or2:\t");scanf("%d", &selection);stats_update(selection, p_rover);break;case 2:printf("\nYou have encountered: A Solid Rock\n\n");printf("This object can be:\n1.\tAvoided\n2.\tCollected\nPlease choose action 1 or 2:\t"); scanf("%d", &selection);if (selection == 1)selection = 3;stats_update(selection, p_rover);break;case 3:printf("\nYou have encountered: A Mountain\n\n");printf("This object can be:\n1.\tAvoided\nPlease enter 1:\t");scanf("%d", &selection);selection = 3;stats_update(selection, p_rover);break;case 4:printf("\nYou have encountered: Dust\n\n");printf("This object can be:\n1.\tDriven through\n2.\tCollected\nPlease choose action 1or 2:\t");scanf("%d", &selection);if (selection == 1)selection = 4;stats_update(selection, p_rover);break;case 5:printf("\nYou have encountered: A Sheer Valley\n\n");printf("This object can be:\n1.\tAvoided\nPlease enter 1:\t");scanf("%d", &selection);selection = 3;stats_update(selection, p_rover);break;case 6:printf("\nYou have encountered: A Gentle Valley\n\n");printf("This object can be:\n1.\tDriven through\n2.\tAvoided\nPlease choose action 1 or 2:\t");scanf("%d", &selection);if (selection == 1)selection = 4;if (selection == 2)selection = 3;stats_update(selection, p_rover);break;case 7:printf("\nYou have encountered: A 'Martian' Tree\n\n");printf("This object can be:\n1.\tDestroyed\n2.\tCollected\n3.\tAvoided\nPlease choose action 1, 2 or 3:\t");scanf("%d", &selection);stats_update(selection, p_rover);break;case 8:printf("\nYou have encountered: Shallow Water\n\n");printf("This object can be:\n1.\tDriven through\n2.\tCollected\n3.\tAvoided\nPlease choose action 1, 2 or 3:\t");scanf("%d", &selection);if (selection == 1)selection = 4;stats_update(selection, p_rover);break;case 9:printf("\nYou have encountered: Deep Water\n\n");printf("This object can be:\n1.\tAvoided\n2.\tCollected\nPlease choose action 1 or 2:\t"); scanf("%d", &selection);if (selection == 1)selection = 3;stats_update(selection, p_rover);break;case 10:printf("\nYou have encountered: An Aggressive Alien\n\n");printf("This object can be:\n1.\tDestroyed\nPlease enter 1:\t");scanf("%d", &selection);selection = 1;stats_update(selection, p_rover);break;case 11:printf("\nYou have encountered: A Non-Aggressive Alien\n\n");printf("This object can be:\n1.\tAvoided\nPlease enter 1:\t");scanf("%d", &selection);selection = 3;stats_update(selection, p_rover);break;case 12:printf("\nYou have encountered: Another Rover\n\n");printf("This object can be:\n1.\tAvoided\nPlease enter 1:\t");scanf("%d", &selection);selection = 3;stats_update(selection, p_rover);break;case 13:printf("\nYou have encountered: A Power Station\n\n");printf("You can:\n1.\tCharge up\n2.\tAvoid\nPlease choose action 1 or 2:\t");scanf("%d", &selection);if (selection == 1)selection = 5;if (selection == 2)selection = 3;stats_update(selection, p_rover);break;default:printf("\n\n*****ERROR*****\n\n");break;}}void show_map(struct map *number, struct map *number_2, struct object_fix *rsny, struct object_fix *rsld, struct object_fix *mnt, struct object_fix *dst,struct object_fix *vshr, struct object_fix *vgnt, struct object_fix *mtre,struct object_fix *wshl, struct object_fix *wdp, struct object_move *aagr,struct object_move *anon, struct object_move *rvr, struct object_move *pstn, struct rover *p_rover) /*the show map function calling number and number_2 from the map structure to see if moveable objects are needed*/{struct map f_map[8][8]; /*8 by 8 map*/int i,j, rx, ry, object; /*this is your x and y value in your map (f_map)*/system("cls"); /* this is your x and y value in your map (f_map)*///srand(time(NULL)); /*calling the time from include to gather random variables*/for(i=0;i<8;i++) /*for loop to copy all your fixed object lists into f_map so they can be displayed*/{for(j=0;j<8;j++)strcpy(f_map[i][j].data,"");}if (number->amount>0) /*this is looking at the add function to see weather or not there are aliens in f_map*/{for(i=0;i<number->amount;i++) /*allocating the number of aliens in f_map*/strcpy(f_map[rand()%8][rand()%8].data, anon->im); /*randomizing their position*/}if(number_2->amount>0) /*repeat of above just for rovers instead*/{for(i=0;i<number_2->amount;i++)strcpy(f_map[rand()%8][rand()%8].data, rvr->im);}rx= p_rover->location[0];ry= p_rover->location[1];strcpy(f_map[1][0].data, wdp->im);strcpy(f_map[4][0].data, mnt->im);strcpy(f_map[5][0].data, mnt->im);strcpy(f_map[3][1].data, dst->im);strcpy(f_map[4][1].data, dst->im);strcpy(f_map[3][2].data, dst->im);strcpy(f_map[4][2].data, dst->im);strcpy(f_map[0][3].data, mnt->im);strcpy(f_map[1][3].data, mnt->im);strcpy(f_map[3][3].data, vshr->im);strcpy(f_map[4][3].data, dst->im);strcpy(f_map[5][3].data, vgnt->im);strcpy(f_map[3][4].data, vshr->im);strcpy(f_map[4][4].data, dst->im);strcpy(f_map[5][4].data, vgnt->im);strcpy(f_map[2][5].data, wshl->im);strcpy(f_map[3][5].data, wshl->im);strcpy(f_map[4][5].data, wshl->im);strcpy(f_map[1][6].data, pstn->im);strcpy(f_map[2][6].data, wdp->im);strcpy(f_map[3][6].data, wdp->im);strcpy(f_map[4][6].data, wshl->im);strcpy(f_map[7][6].data, mnt->im);strcpy(f_map[0][7].data, mnt->im);strcpy(f_map[1][7].data, wdp->im);strcpy(f_map[2][7].data, wshl->im);strcpy(f_map[3][7].data, wshl->im);strcpy(f_map[6][7].data, mnt->im);strcpy(f_map[rx][ry].data, p_rover->im);if((rx == 1 && ry == 0) || (rx == 2 && ry == 6) ||(rx == 3 && ry == 6) ||(rx == 1 && ry == 7)){object = 9;action(object, p_rover);}else if((rx == 4 && ry == 0) || (rx == 5 && ry == 0) || (rx == 0 && ry == 3) || (rx == 1 && ry == 3) || (rx == 7 && ry == 6) || (rx == 0 && ry == 7) || (rx == 6 && ry == 7)){object = 3;action(object, p_rover);}else if((rx == 3 && ry== 1) || (rx == 4 && ry == 1) || (rx == 3 && ry== 2) || (rx == 4 && ry == 2) || (rx == 4 && ry == 3) || (rx == 4 && ry == 4)){object = 4;action(object, p_rover);}else if((rx == 3 && ry == 3) || (rx == 3 && ry == 4)){object = 5;action(object, p_rover);}else if((rx == 5 && ry == 3) || (rx == 5 && ry == 4)){object = 6;action(object, p_rover);}else if((rx == 2 && ry == 5) || (rx == 3 && ry == 5 ) || (rx == 4 && ry == 5) || (rx== 4 && ry == 6) ||(rx == 2 && ry == 7) || (rx == 3 && ry == 7)){object = 8;action(object, p_rover);}else if(rx == 1 && ry == 6){object = 13;action(object, p_rover);}i=0; /*re-allocate i to 0 so map is printed from start*/for(i=0;i<8;i++) /*8 by 8 map*/{printf("+----+----+----+----+----+----+----+----+\n");for(j=0;j<8;j++) /*8 by 8 map*/{if(strlen(f_map[i][j].data)!=0) /*if function to print nothing but 4 spaces if there in nothing allocated in [i][j]*/printf("|%4s",f_map[i][j].data);elseprintf("| "); /*end of coloumn visible map*/}printf("|\n"); /*end of last coloumn visible map*/}printf("+----+----+----+----+----+----+----+----+\n"); /*bottom of map*/printf("\n");printf("\270");printf("Group B\n");}void add_obj(struct map *number, struct map *number_2, struct object_fix *rsny, struct object_fix *rsld, struct object_fix *mnt, struct object_fix *dst,struct object_fix *vshr, struct object_fix *vgnt, struct object_fix *mtre,struct object_fix *wshl, struct object_fix *wdp, struct object_move *aagr,struct object_move *anon, struct object_move *rvr, struct object_move *pstn, struct rover *p_rover) /* add movable object function, *number=aliens, *number_2=rovers*/ {int object, t, f;char alien;char rover;printf("This is the add movable object function\n");printf("how many aliens would you like?\n");scanf("%d",&t); /*user input of amount of aliens*/number->amount=t; /*saving the number in structure map-amount*/printf("how many rovers would you like?\n");scanf("%d",&f); /*user input of amount of rovers*/number_2->amount=f; /*saving the number in structure map-amount*/show_map(number, number_2, rsny, rsld, mnt, dst, vshr, vgnt, mtre, wshl,wdp, aagr, anon, rvr, pstn, p_rover); /*go to show map function with the number of aliens and number of rovers*/}void successor() /*this functions askes the user for the location and then were they want to go from there, printing out that location*/{struct map location;int menu;int ncol,nrow; /*we can change the n value depends how large the map you need.*/ ncol=8;nrow=8;printf("This is the successor function\n");printf("Enter the \nx=\ty=\n");scanf("%d%d",&location.x,&location.y); /*saving location in map location x and y*/ printf("Enter operator choice\n");printf("1=left\n");printf("2=right\n");printf("3=upwards\n");printf("4=down\n");printf("5=quit\n");scanf("%d",&menu);switch(menu) /*menu switch to show the position above, underneith, and next to the rover*/{case 1:location.x=location.x-1;printf("The position is [%d,%d]\n",location.x,location.y);break;case 2:location.x=location.x+1;printf("The position is [%d,%d]\n",location.x,location.y);break;case 3:location.y=location.y-1;printf("The position is [%d,%d]\n",location.x,location.y);break;case 4:location.y=location.y+1;printf("The position is [%d,%d]\n",location.x,location.y);break;printf("*****back to program*****\n"); /* Quits the program and prints out the message */break;default:printf("*****Please enter an integer from 1-5*****\n"); /* A default option if the user enters an incorrect value */break;}printf("\n");}void help(struct map *number, struct map *number_2, struct object_fix *rsny,struct object_fix *rsld, struct object_fix *mnt, struct object_fix *dst,struct object_fix *vshr, struct object_fix *vgnt, struct object_fix *mtre,struct object_fix *wshl, struct object_fix *wdp, struct object_move *aagr,struct object_move *anon, struct object_move *rvr, struct object_move *pstn, struct rover *p_rover) /*help function*/{int i;char mov_obj;printf("++This is the help function++\n");printf("| 1-successor |\n");printf("| 2-add movable obj |\n");printf("| 3-remove moveabla obj |\n\n");printf("\t* * *\n");printf("\t Index: \n\n");printf("\t Sandy Rock: *\n");printf("\t Solid Rock: o\n");printf("\t Water:\262\262\262\262 \n");printf("\t Shallow water: \260\260\260\260\n");printf("\t Mountain: ^^^^\n");printf("\t Dust: ....\n");printf("\t* sher valley: VVVV *\n");printf("\t shallow valey: vvvv\n");printf("\t power station: \025\n");printf("\t alien: *_*\n");printf("\t other rovers: #\n");printf("\t* * *\n");scanf("%d",&i);switch(i) /*switch menu to go to the successor function, or the add/remove function*/ {case 1:successor();break;case 2:add_obj(number, number_2, rsny, rsld, mnt, dst, vshr,vgnt, mtre, wshl, wdp, aagr, anon, rvr, pstn, p_rover);case 3:add_obj(number, number_2, rsny, rsld, mnt, dst, vshr,vgnt, mtre, wshl, wdp, aagr, anon, rvr, pstn, p_rover);break;default:printf("choose a number from the list\n");}}void direction(int input, struct map *number, struct map *number_2, struct object_fix *rsny,struct object_fix *rsld, struct object_fix *mnt, struct object_fix *dst,struct object_fix *vshr, struct object_fix *vgnt, struct object_fix *mtre,struct object_fix *wshl, struct object_fix *wdp, struct object_move *aagr,struct object_move *anon, struct object_move *rvr, struct object_move *pstn, struct rover *p_rover){switch(input){case 119: /*w = up*/if(p_rover->location[0] > 0){p_rover->location[0]--;p_rover->pwr--;}else p_rover->location[0]=7;break;case 115: /*s = down*/if(p_rover->location[0] < 7){p_rover->location[0]++;p_rover->pwr--;}else p_rover->location[0]=0;break;case 97: /*a = left*/if(p_rover->location[1] > 0){p_rover->location[1]--;p_rover->pwr--;}else p_rover->location[1]=7;break;case 100: /*d = right*/if(p_rover->location[1] < 7){p_rover->location[1]++;p_rover->pwr--;}else p_rover->location[1]=0;break;default:printf("Invalid operator!\n\n");break;}}int control(int input){input = _getch();return input;}void main(void){int menu;int quit = 0;int input = 0;struct object_fix rsny, rsld, mnt, dst, vshr, vgnt, mtre, wshl, wdp;struct object_move aagr, anon, rvr, pstn;struct rover p_rover;struct map number, number_2;number.amount = 0; /* setting the initial amount of aliens as 0*/number_2.amount = 0;strcpy(,"Sandy Rock");strcpy(rsny.id,"RSNY");strcpy(rsny.desc,"A rock made of softer material that can be destroyed or collected"); strcpy(rsny.im,"*");strcpy(,"Solid Rock");strcpy(rsld.id,"RSLD");strcpy(rsld.desc,"A rock made of hard material that cannot be destroyed, but can be collected or avoided");strcpy(rsld.im,"O");strcpy(,"Mountain");strcpy(mnt.id,"MNT");strcpy(mnt.desc,"A large obstacle made of different materials that can only be avoided"); strcpy(mnt.im,"^^^^");strcpy(,"Dust");strcpy(dst.id,"DST");strcpy(dst.desc,"Small particles of sand, rock, etc. that may reduce visibility or slow down the vehicle, can be driven through but has extra power consumption");strcpy(dst.im,"....");strcpy(,"Sheer Valley");strcpy(vshr.id,"VSHR");strcpy(vshr.desc,"A depression in the land with sheer sides, it cannot be driven through and must be avoided");strcpy(vshr.im,"VVVV");strcpy(,"Gentle Valley");strcpy(vgnt.id,"VGNT");strcpy(vgnt.desc,"A depression in the land with gentle sides, it can be driven throughwith extra power consumption or can be avoided");strcpy(vgnt.im,"vvvv");strcpy(,"'Martian' Tree");strcpy(mtre.id,"MTRE");strcpy(mtre.desc,"A woody plant native to Mars, it may have the same characteristics as an 'Earth' tree");strcpy(mtre.im,"\330");strcpy(,"Shallow Water");strcpy(wshl.id,"WSHL");strcpy(wshl.desc,"A shallow body of water that can be driven through, can be in the form of a small puddle or a large lake");strcpy(wshl.im,"\260\260\260\260");strcpy(,"Deeper Water");strcpy(wdp.id,"WDP");strcpy(wdp.desc,"A deeper body of water that cannot be driven through, commonly in the form of a large lake or river");strcpy(wdp.im,"\262\262\262\262");strcpy(,"Aggressive Alien");strcpy(aagr.id,"AAGR");strcpy(aagr.desc,"An alien creature that will move upon its own accord, may become aggressive on contact");strcpy(aagr.im,"*_*");strcpy(,"Non-Aggressive Alien");strcpy(anon.id,"ANON");strcpy(anon.desc,"An alien creature that will move upon its own accord, will not become aggressive on contact");strcpy(anon.im,"*_*");strcpy(,"Rover");strcpy(rvr.id,"RVR");strcpy(rvr.desc,"A Mars Rover vehicle to transport around the map, it can destroy, collect or avoid objects. It has a power and object storage");strcpy(rvr.im,"#");strcpy(,"Power Station");strcpy(pstn.id,"PSTN");strcpy(pstn.desc,"A movable power station that will restore power to the Mars Rovers"); strcpy(pstn.im,"\025");strcpy(p_,"User Mars Rover");strcpy(p_rover.id,"URVR");strcpy(p_rover.desc,"A Mars vehicle that is controlled by the user. Explores the map collecting, destroying and avoiding objects");strcpy(p_rover.im,"<^^>");p_rover.pwr = 100;p_rover.strg = 0;p_rover.location[0] = 7;p_rover.location[1] = 0;/****************************************************/printf("*******************************START***************************** ***\n\n");do{ /* Object will be gained from mapper */printf("+++++++++++++++++++++++++++++++MENU++++++++++++++++ +++++++++++++++++\n");printf("Please choose one of the following option:\n");printf("1 - Start\n");printf("2 - Controls\n");printf("3 - Show Map\n");printf("4 - Help Menu\n");printf("5 - Quit\n\n");printf("--------------->");scanf("%d", &menu);switch (menu){case 1:show_map(&number, &number_2, &rsny, &rsld, &mnt, &dst, &vshr,&vgnt, &mtre, &wshl, &wdp, &aagr, &anon, &rvr, &pstn, &p_rover);while (quit != 1 ){input = control(input);if (input == 27)quit = 1;else{if(p_rover.pwr>0){direction(input, &number, &number_2, &rsny, &rsld, &mnt, &dst, &vshr,&vgnt, &mtre, &wshl, &wdp, &aagr, &anon, &rvr, &pstn, &p_rover);show_map(&number, &number_2, &rsny, &rsld, &mnt, &dst, &vshr,&vgnt, &mtre, &wshl, &wdp, &aagr, &anon, &rvr, &pstn, &p_rover);printf("Rover stats: \nPower: %d%% \nStorage: %d%%\n", p_rover.pwr, p_rover.strg); }else{printf("*******************END GAME********************\n\n"); // ends game when charge = 0.break;}}}break;case 2:quit = 0;printf("\n");printf("* * *\n");printf(" Controls \n"); // menu for the keys used on the keyboard to move the rover in different directions.printf(" Up : W \n");printf(" Down : S \n");printf("* Left : A * \n");printf("* Right : D * \n");printf(" choose : Enter \n");printf("* * *\n");break;case 3:quit = 0;show_map(&number, &number_2, &rsny, &rsld, &mnt, &dst, &vshr,&vgnt, &mtre, &wshl, &wdp, &aagr, &anon, &rvr, &pstn, &p_rover); break;case 4:quit = 0;help(&number, &number_2, &rsny, &rsld, &mnt, &dst, &vshr,&vgnt, &mtre, &wshl, &wdp, &aagr, &anon, &rvr, &pstn, &p_rover); break;case 5:printf("*********************END***********************\n"); break;}}while(menu!=5);printf("\n -----Please press any key to exit game-----\n");getch();}。

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