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500个艺术类单词

500个艺术类单词

Glossary 各系专业英文词汇500项次英文名称中文名称词性1. 3D API (application programming interface) 3D 应用程序接口 N2. A.D. (art director) 美术指导 N3. abstract art, abstractionism 抽象艺术,抽象主义 N4. abstract expressionism 抽象表现主义 N5. accent 点缀色 N6. acrylic colors 压克力颜料 N7. action game 动作游戏 N8. action painting 行动绘画 N9. ad (analog to digital) 模拟到数字 N10. adhesive binding 胶装 N11. advancing color 前进色 N12. adventure game 冒险游戏 N13. Advertisement, advertising 广告 N14. advertising photography 广告摄影 N15. AE (account executive) 业务执行者 N16. aesthetic 美学 N17. algorithm 算法 N18. alpha channel Alpha 通道 N19. analogy 模拟法 N20. animation 动画 N21. animator 动画师 N22. anti-aliasing 去锯齿状 N23. aperture 光圈 N24. applied art 应用艺术 N25. archaic 古拙的,仿古风格的 N26. architecture 建筑 N27. art nouveau 新艺术 N28. art paper 铜版纸 N29. art photography 艺术摄影 N30. arte povera 贫穷艺术 N31. arts and crafts 手工艺术,手工艺术运动 N32. assemblage art 集合艺术 N33. association 联想 N34. audio 音讯/音响 N35. automatic writing 自动性书写 N36. avant-garde 前卫 N37. background music 背景音乐 N38. backup 备份 N39. balance 平衡 N40. baroque 巴洛克 N41. basis weight 基重 N42. Bauhaus 包浩斯 N43. bell 贝尔,铃声 N44. bin 数据夹(影像剪辑) N45. bit 位 N46. black and white film(photography)( prints) 黑白胶卷(摄影)(照片) N47. bleed 出血 N48. bluetooth 蓝芽 N49. board games 棋盘式游戏 N50. brainstorming 脑力激荡法 N51. brand image 品牌形象 N52. browser 浏览器 N53. brushwork 笔法 N54. bump mapping 凹凸贴图 N55. C.F. (commercial film) 广告影片 N56. C.I. (corporate identity) 企业视觉形象系统 N57. calibration target 校正标 N58. calotype 柯罗摄影术 N59. camera 相机 N60. cameraless image 无机身影像 N61. cameraman 照相师 N62. campaign 月历 N63. canvas 画布 N64. capture 撷取 N65. card games 纸牌式游戏 N66. cartesian coordinates 直角坐标系统 N67. cascading style sheets 层迭式样窗体 N68. catch phrase head line 抓题语,主标题 N69. cause and effect diagram 鱼骨图(特性要因图) N70. cel animation 赛璐璐动画 N71. ceramics 陶瓷 N72. channel 频道,波段 N73. character design 角色设定 N74. checklist 检核列表法 N75. chroma 彩度 N76. classicism 古典主义 N77. close up 近距 N78. CMYK 印刷四版分色 N79. coating 上光加膜(印刷),镜头加膜处理(摄影)N80. code 符码 N81. cold color 冷色系 N82. collage 拼贴 N83. color combination 配色 N84. color guide 色样 N85. color helm 调色盘 N86. color prints 彩色照片 N87. color separation 印刷分色 N88. combat game 格斗游戏 N89. commercial photography 商业摄影 N90. complementary color 补色 N91. composition 组合 N92. compressor 压缩限制器 N93. computer aided design 计算机辅助设计 N94. computer games 计算机游戏 N95. concept 概念 N96. conceptual art 观念艺术 N97. construction 构造 N98. constructivism 构成主义 N99. consumerism 消费主义 N100. contact sheet 印样 N101. contemporary art 当代艺术 N102. contingency 偶然性 N103. contrast 对比 N104. craft 工艺 N105. creation 创造,创作,创意 N106. creative 创造的,有创意的 A107. cross 十字架 N108. cross fade 相互溶入 N109. cubism 立体主义 N110. cultural industry 文化产业 N111. cultural product 文化商品 N112. cyan(cyan blue) 三原色中之原蓝色 N 113. cyber 异度,与计算机相关事物 N 114. da (digital to analog) 数字到模拟 N 115. dada, dadaism 达达艺术 N116. dark color 暗色 N117. darkroom 暗房 N118. dauguerreotype 达盖尔摄影术 N119. daylight 日光 N120. dB ( decibel ) 分贝 N121. DC (digital camera) 数位相机 N 122. de stijl 风格(新造形)主义 N123. dead colour 底色 N124. decisive moment 决定性瞬间 N125. decode 解碼 N126. decoration 装饰 N127. deduction 演绎法 N128. depth of field 景深 N129. design management 设计管理 N130. developer 显影液 N131. digital 数位 N132. dissolve 溶景 N133. distort 扭曲 V134. dithering 颤色显示 N135. documentary photography 纪录摄影 N 136. domain name 网域名称 N137. drawing 素描,图形 N138. drawing paper 图画纸 N139. drop-out 反白(文字或图案在有色底上之反白)N140. DSLR(digital single lens reflex camera)数位单眼反光相机 N 141. dupe 复制(如彩色片复制) N142. duration 时间长度 N143. DV(digital video) 数字摄影机 N144. eclecticism 折衷主义 N145. editing 剪辑 N146. editorial design 编辑设计 N147. effect 效果 N148. Egyptian art 埃及艺术 N149. element 元素 N150. elite culture 菁英文化 N151. enlarger 放大机 N152. environmental art 环境艺术 N153. eq (equalizer) 均衡器 N154. ergonomics 人体工学 N155. esthetic 美感的 A156. Ethernet 以太网络 N157. exposure 曝光 N158. expressionism 表现主义 N159. expressive interfaces 表达性界面 N160. fade in (out) 淡入(淡出) N161. fashion photography 时尚/服装摄影 N162. fauvisim 野兽主义 N163. feedback 回馈 N164. feminism 女性主义 N165. fighting game 战斗游戏 N166. figurative 人像的,比喻 A167. figure 人像/图案 N168. film 胶卷 N169. film speed 感光度 N170. filter 滤镜 N171. firmware 机器内部软件 N172. fisheyes lens 鱼眼镜头 N173. fixer 定影液 N174. flash 闪光 N175. focus 焦距 N176. focusing 对焦 V177. font 字型 N178. form 形态 N179. formalism 形式主义 N180. format 格式化 N181. formatting 版型/格式化 N182. four-color process 四色版印刷 N183. frame 影格/格数/框 N184. freeze frame 停格 N185. frequency 频率 N186. fresco 湿壁画 N187. functionability 功能性 N188. futurism 未来主义 N189. gain 音量增加 N190. game design, game content design 游戏设计,游戏内容设计 N 191. game graphic design 游戏图形设计 N192. game programming 游戏程序设计 N193. game prototype 游戏原型 N194. game structure design 游戏结构设计 N195. gesso 石膏底 N196. GIS ( geographic information system) 地理信息系统 N197. globalization 全球化 N198. gothic 哥德式 N199. grain 粒子 N200. graphic 平面 N201. graphic design 平面设计 N202. grayish 灰色的 N203. Greco-roman 希腊罗马式 N204. greeting card 贺卡 N205. gypsum 石膏 N206. half-tone 中间调 N207. happening art 偶发艺术 N208. hard edge 硬边艺术 N209. hardcover 硬皮封面精装本 N210. harmony 和谐,调和 N211. HD dvd(high definition dvd) 高分辨率DVD N212. heroic 大雕像 N213. home page 网络首页 N214. homosexual 同性恋 N215. horizon line 地平线 N216. hue 色相 N217. human-computer interaction 人机互动 N218. hyperlink 超级链接 N219. Hz 赫兹 N220. icon 肖像符号 N221. iconic 肖像的 A222. idea 构想,观念,见解 N223. IEEE 1394 低失真传输接口 N224. IGES (the initial graphics exchange specification) 初始化图形交换规范N225. IK (inverse kinematics) 反向运动 N226. illusionism 错觉法 N227. illustration 插画 N228. image 影像 N229. image mode(size) 影像模式(大小) N230. impressionism 印象主义 N231. index 指针符号,首页 N232. induction 归纳法 N233. industrial art(design) 工业艺术(工商业设计) N234. informalism 无形像/非形像主义 N235. innovation 创新 N236. inspiration 灵感 N237. installation art 装置艺术 N238. intaglio 阴刻,凹版 N239. interaction design 互动设计 N240. interactive media 互动媒体 N241. interactivity 互动性 N242. internet 因特网 N243. intertextuality 互文性 N244. invention 发明 N245. irony 讽刺性 N246. jog 微调转盘 N247. key 色调(如low key) N248. keyframe 关键影格 N249. kinematics chain 正向链接运动 N250. kinetic art 机动(动态)艺术 N251. LAN 局域网络 N252. land art 地景艺术 N253. landscape 风景 N254. layer 图层 N255. lay-in 间接法 N256. layout 版面,构图 N257. lens 镜头 N258. letter spacing 字间,字间调整 N259. life drawing 人体写生素描 N260. line 线条 N261. line spacing 行间,行间调整 N262. line-width 行距 N263. localization 在地化 N264. logotype 商标 N265. loop 回转 N266. mandala 曼陀罗 N267. manipulated photography 造像式摄影 N268. mannerism 矫饰主义 N269. mark 注册商标 N270. marketing 营销 N271. master 主音轨,大师 N272. mastering 音讯后制 V273. material 媒材,素材 N274. media 媒介,媒体 N275. media hegemony 媒体霸权 N276. medieval art 中世纪艺术 N277. medium 媒体 N278. message 讯息 N279. metaphor 隐喻 N280. metering 测光 N281. meters 测光表 N282. methodology 方法论 N283. metonymy 转喻 N284. micro lens, macro lens 微距镜头 N285. MIDI(musical instrument digital interface)乐器数字接口 N 286. minimal art, minimalism 极简艺术,极简主义 N287. mixed media 复合媒材 N288. mixer 混音器 N289. modeling light 模拟灯 N290. modernism 现代主义 N291. modulate 音讯变调 V292. monitor 屏幕,监听喇叭(音) N293. mono 单音 N294. monochrome 单色,单色画 N295. montage 蒙太奇,剪辑 N296. morphology 形态学 N297. motion 动作 N298. mounting 裱褙 N299. multiple exposure 多重曝光 N300. narrative 叙事,故事旁白 N301. naturalism 自然主义 N302. navigation 导航 N303. negative 负片,负像 N304. neoclassical art, neoclassicism 新古典艺术,新古典主义 N 305. neo-dada 新达达 N306. neo-expressionism 新表现主义 N307. neo-impressionism 新印象主义 N308. network 网络 N309. new realism 新写实主义 N310. noise 噪音,噪声 N311. NURBS (non-uniform rational b-splines) 曲线曲面的算法 N 312. one-point perspective 一点透视 N313. op art 欧普艺术 N314. opacity 透明度 N315. opengl 开放式图形接口 N316. original 贝独创性的,原始的原作(N)A317. originality 创意,创造力 N318. OS (operating system) Mac 操作系统 N319. P.O.P (point-of-purchase) 商店陈列广告 N320. package 商品包装 N321. packing design 包装设计 N322. painting 着色,绘画 N323. pan 声道,水平摇摄(影) N324. panorama 全景,活动画景 N325. panoramic 全景式 V326. paper sculpture 纸雕 N327. paperback 平装本 N328. papercut 剪纸片 N329. paradigm 典范 N330. parent 亲子阶层 N331. Paris, school of 巴黎画派 N332. participatory design 参与式设计 N333. pastel paper 粉彩纸 N334. path 路线,轨道 N335. perception 感知 N336. performance art 表演艺术 N337. persistence of vision 视觉暂留 N338. perspective 透视 N339. perspective correction 透视角修正处理 N 340. phase 相位 N341. photo 照片 N342. photograms 实物投影 N343. photographer 摄影师 N344. photographic purism 摄影纯粹主义 N 345. photographic realism 照相写实主义 N 346. photography 摄影 N347. photojournalism 新闻摄影 N348. photomontage 摄影蒙太奇 N349. photo-secession 摄影分离主义 N350. pictorial photography 画意摄影 N351. pictorialism 画意主义 N352. pinhole camera 针孔相机 N353. pixels 像素 N354. plaster tools 石膏刀 N355. playback 播放 N356. point of view 视点 N357. polygon 多边形 N358. pop art 普普艺术 N359. portal site 入口网站 N360. portraiture 人像摄影 N361. positive 正片,正像 N362. poster 海报 N363. post-impressionism 后印象主义 N 364. postmodernism 后现代主义 N365. prehistoric art 史前艺术 N366. pre-raphaelitism 前拉斐尔派 N 367. pre-visualization 预视 N368. printmaking 印刷 N369. product photography 产品摄影 N 370. project 专案,企划 N371. proofing 打样 N372. proportion 比例 N373. proposal 提案 N374. pushing 增感 N375. puzzle game 猜谜游戏 N376. radio waves 无线电波特效 N377. radiosity 辐射着色 N378. rangefinder camera 联动测距相机 N 379. raster image 位图像 N380. ray-traced 光线跟踪着色 N381. ready-made 现成物 N382. realism 现实/写实主义 N383. recording 录音/影 N384. referent 指涉物 N385. Renaissance 文艺复兴386. render 算图 N387. repetition 反复 N388. resolution 分辨率 N389. reverb 回响效果 N390. reverse 倒转 N391. rewire 数字音乐软件与模拟录音软件的共同启动桥梁N392. rhythm 律动,节奏 N393. ripple 波纹 N394. rococo 洛可可 N395. role-playing game 角色伴演游戏 N396. Romanesque 罗马式 N397. romanticism 浪漫主义 N398. saturation 彩度 N399. scale drawing 比例图 N400. scanner 扫描仪 N401. scene 场景 N402. sculpture 雕塑 N403. seascape 海景 N404. self-representation 自我表现 N405. semiology, semiotics 符号学 N406. sequence 序列 N407. server 服务器 N408. shade color 影色 N409. shading 着色处理 N410. shape 形 N411. shutter 快门 N412. shuttle 飞梭 N413. sign 符号 N414. sign board 广告牌,广告牌 N415. signified 符号意义,所指 N416. signifier 符号表征,意指 N417. silhouette 剪影 N418. simulation game 模拟游戏 N419. sitemap 网站地图 N420. sketch 草图 N421. slide 幻灯片 N422. slogan 代表性标语(企业,商品) N423. SLR camera(single lens reflex camera)单眼反光相机 N 424. smoother 平滑的 A425. snap 吸附 N426. snapshot, snapshot photography 快拍摄影 N427. soft 柔和/软调 A428. solarization 中途曝光 N429. solid plate 满版 N430. sound 声音 N431. sound effect 音效 N432. special effect 特效 N433. split 分开 N434. sports game 运动游戏 N435. statue 雕像,塑像,铸像 N436. stereo 立体声 N437. stop bath 急止液 N438. stop-motion animation 焦距 N 439. storyboard 分镜图 N440. straight photography 直接摄影 N 441. strategy game 策略游戏 N442. streamline 流线 N443. structure 结构 N444. stylus, style 尖笔,风格 N 445. sub 超重低音 N446. submix 次混音 N447. superrealism 超写实主义 N448. suprematism 绝对主义 N449. surrealism 超现实主义 N450. surround 环绕声 N451. symbol 象征符号,标志 N452. symbolism 象征主义 N453. symmetry 对称 N454. synthesizer 合成器 N455. system 系统 N456. tape 影带 N457. technique 技法 N458. technology 科技 N459. telephoto lens 远距镜头 N460. text 文本,读本 N461. texture 质感,肌理 N462. texture mapping 纹理贴图 N 463. tint color 明色 N464. tone 调子 N465. tracing 描图 N466. track 影音轨,左右横移(影) N 467. transition 转调/场 N468. travel photography 旅游摄影 N469. tungsten film 钨丝灯光胶卷 N470. typography 印刷术 N471. U.S.P.(unique selling proposition) 独特销售 N472. unity 统一 N473. user interface 使用者接口 N474. value 明度 N475. vanishing point 消失点 N476. vector image 向量图像 N477. video games 电视游乐器 N478. visual communication design 视觉传达设计 N479. visual culture 视觉文化 N480. VOD (video on demand) 视讯随选 N481. volume unit 音量单位元 N482. voxels 三维像素 N483. VR (virtual reality) 虚拟实境 N484. WAP(wireless application protocol)无线应用软件协议 N485. warm color 暖色调 N486. washing aid 助洗液 N487. watercolor 水彩 N488. web browser 的使用者接口 N489. web design 网页设计 N490. web safe colors 网页安全色 N491. webmail 网络邮件 N492. webspace 网际空间 N493. wetting agent 防水斑液 N494. white balance 白平衡 N495. wide angle 广角 N496. word clock 取样时准 N497. world wide web 全球信息网 N498. z-buffer (Z 暂存)隐藏面消除 N499. zone system 阶调系统 N500. zoom lens 变焦镜头 N__张炯 2010 7。

RFC2865中文版

RFC2865中文版

远程认证拨号用户服务(RADIUS)Remote Authentication Dial In User Service,远程用户拨号认证系统[ri'məut]adj.远程的Authentication:身份验证备忘录状态本文档描述了一种Internet社区的Internet标准跟踪协议,它需要进一步进行讨论和建议以得到改进。

请参考最新版的“Internet正式协议标准” (STD1)来获得本协议的标准化程度和状态。

本备忘录可以不受限制地传播。

版权说明Copyright (C) The Internet Society (2000). All Rights Reserved. IESG说明本协议已经被广泛实现和使用,经验表明当本协议在一个大范围的系统中使用会降低性能和丢失数据。

部分原因是协议中没有提供拥塞控制的机制。

读者可以发现阅读本文对跟踪IETF组织的AAA工作组的工作进程有很大的帮助,AAA工作组可能会开发一个能够更好的解决扩展性和拥塞控制问题的成功的协议。

摘要本文描述了一个传输认证、授权和配置信息的协议。

这些信息在想要认证链路的网络接入服务器(Network Access Server)和共享的认证服务器务器之间传递。

实现说明本备忘录记录了RADIUS协议,RADIUS协议的早期版本使用的UDP端口是16 45,由于和"datametrics"服务冲突,官方为RADIUS协议分配了一个新的端口号1812。

目录1. 简介 (3)1.1 描述文档的约定 (4)1.2 术语 (5)2. 操作 (5)2.1 挑战/回应 (7)2.2 使用PAP和CHAP互操作 (8)2.3 代理 (8)2.4 为什么使用UDP (11)2.5 重发提醒 (12)2.6 被证明是有害的心跳 (13)3. 报文格式 (13)4. 报文类型 (17)4.1 接入请求报文 (17)4.2 接入成功回应报文 (18)4.3 接入拒绝回应报文 (20)4.4 接入挑战报文 (21)5. 属性 (22)5.1 User-Name (26)5.2 User-Password (27)5.3 CHAP-Password (28)5.4 NAS-IP-Address (29)5.5 NAS-Port (30)5.6 Service-Type (31)5.7 Framed-Protocol (33)5.8 Framed-IP-Address (34)5.9 Framed-IP-Netmask (34)5.10 Framed-Routing (35)5.11 Filter-Id (36)5.12 Framed-MTU (37)5.13 Framed-Compression (37)5.14 Login-IP-Host (38)5.15 Login-Service (39)5.16 Login-TCP-Port (40)5.17 (unassigned) (41)5.18 Reply-Message (41)5.19 Callback-Number (42)5.20 Callback-Id (42)5.21 (unassigned) (43)5.22 Framed-Route (43)5.23 Framed-IPX-Network (44)5.24 State (45)5.25 Class (46)5.26 Vendor-Specific (47)5.27 Session-Timeout (48)5.28 Idle-Timeout (49)5.29 Termination-Action (49)5.30 Called-Station-Id (50)5.31 Calling-Station-Id (51)5.32 NAS-Identifier (52)5.33 Proxy-State (53)5.34 Login-LAT-Service (54)5.35 Login-LAT-Node (55)5.36 Login-LAT-Group (56)5.37 Framed-AppleTalk-Link (57)5.38 Framed-AppleTalk-Network (58)5.39 Framed-AppleTalk-Zone (58)5.40 CHAP-Challenge (59)5.41 NAS-Port-Type (60)5.42 Port-Limit (61)5.43 Login-LAT-Port (62)5.44 Table of Attributes (63)6. IANA注意事项 (64)6.1 术语定义 (64)6.2 推荐的注册策略 (65)7. 举例 (66)7.1 用户Telnet到指定主机上 (66)7.2 用户使用CHAP认证方式认证 (67)7.3 用户使用挑战-回应卡 (68)8. 安全事项 (71)9. 更新记录 (71)10. 参考文献 (73)11. 致谢 (74)12. AAA工作组主席地址 (74)13. 作者地址 (75)14. 版权声明 (76)1. 简介本文档废弃了RFC 2138 [1]。

Polygons--完成

Polygons--完成

在Polygon下:File:…Edit:Undo取消上一次操作Redo恢复上一次操作Repeat重复最后一次操作Recent commands listCut Keys裁剪关键帧Copy Keys拷贝关键帧Paste Keys粘贴关键帧Keys关键帧:Cut sopy paste delete delete FBIK scale snap Bake simulationDelete :HistoryNon-deformer historyChannelsStatic channelsMotion pathsNon-particle expressionsConstraintsSoundsRigid bodiesDelete by type根据类型删除:HistoryNon-deformer historyChannelsStatic channelsMotion pathsNon-particle expressionsConstraintsSoundsRigid bodiesDelete all by type:HistoryNon-deformer historyChannelsStatic channelsClipsMotion pathsNon-particle expressionsConstraintsSoundsJointsIK handlesLatticesClustersSculpt objectsNonlinearsWiresLightsCamerasImage planesShading groups and materialsParticlesRigid bodiesRigid constraintsFluidsFurStrokesSelectLasso selectPaint selectionSelect allDeselectSelect hierarchyInvert selectionSelect all by typeQuick select setsDuplicateDuplicate specialDuplicate with transformGroupUngroupLevel of detailParentUnparentModify:修改菜单Transformation tools:变化工具 Move tool移动工具Rotat tool旋转工具Scale tool缩放工具Universal manipulator世界操纵器Move normal tool移动法线工具Move/rotate/scale toolShow manipulator toolDefault object manipulator:缺省物体操纵杆 MoveRoatateScaletransformproportional modification tool比例修改工具 soft modification tool弹性修改工具Reset transformations复位变换Freeeze transformations冻结变换Snap align objects吸附对其物体Point to point点到点2Points to2 poins2点到2点3Points to 3poins3点到3点Align objects对其对象Align toolSnap together toolEvaluate nodesMake liveCenter pivotPrefix hierarchy names…层级前缀名称Add attribute…添加属性Edit attribute…编辑属性Delete attribute….Convert:转换NURBS to polygons NURBS面到多边形NURBS to subdiv NURBS面到细分表面Polygons to subdiv多边形面到细分表面Subdiv to polygons细分表面到多边形Subdiv to NURBS细分表面到NURBSPaint effects to polygon笔触效果转换到多边形Paint effects to NURBS笔触效果转换到NURBSPaint effects tu curves笔触效果转换到曲线Texture to geometry纹理到几何体Displacement to polygonsFluid to polygonsPaint scripts tool绘制脚本工具Paint attributes tool绘制属性工具Cteate创建菜单Nurbs primitives:原始NURBS模型Polygon primitives原是多边形模型Subdiv primitives细分表面模型Volume primitives体积模型Lights灯光Cameras摄像机Cv curve tool CV曲线工具Ep curve tool EP曲线工具Pencile curve tool铅笔曲线工具Arc curve tool圆弧曲线工具Measure toolsText文本Adobe(R)illustrator object… Object/Adobe Illustrator项目工程Construction plane构造平面LocatorAnnotation...Empty groupSets集Display:显示菜单Grid网格Heads up display视图窗显示项Object details物体详细资料Poly count多边形计算数Subdiv details细分面详细资料Animation details动画详细资料Frame names帧速率Camers names摄影机名称View axis显示枢轴Origin axis原点枢轴Tool message新词汇Ui elements:基本用户界面Status line状态行Shelf工具架Time slider时间轴Range slider范围轴Command line命令行Help line帮助行Toolbox工具箱Attribute editor属性编辑器Tool settings工具设定Channel box/layer editor通道盒/层辑器Hide UI elements隐藏所有ui元素Show UI elements显示所有ui元素Restore UI elements恢复基本用户界面Hide:隐藏Hide selection隐藏当前选择Hide unselected objects隐藏未选择对象 Hide undelected CVs隐藏未选择的CVs All所有Hide geometry:隐藏几何体All全部NURBS surfaces NURBS平面NURBS curves NURBS曲线Polygon surfaces多边形曲面Deforming geometry几何学变形Subdiv surfaces细分表面Strokes笔划Strokes path curves笔划路径曲线Strokes control curves笔划控制曲线Hide kinematics:隐藏运动学对象 All全部Joints骨骼关节IK handlesIK控制杆Hide deformers:隐藏变形All全部Lattices格子(晶体)Sculpt objects雕刻对象Clusters簇Nonlinears非线性变形Wrap influences缠绕影响Smooth skin influences平滑蒙皮影响Hide cloth:AllPanel curvesPanelsseamsLightsCamerasTexture placementsConstruction planesFluidsHair systemsFolliclesFurAnimation makersLight manipulatorsCamera manipulatorsShow:显示Show selection显示选择Show last hidden显示前次隐藏对象All surface CVs所有曲面CVsAll所有Show geometry:显示几何体All全部NURBS surfaces NURBS平面NURBS curves NURBS曲线Polygon surfaces多边形表面Strokes笔划Strokes path curves笔划路径曲线Strokes control curves笔划控制曲线Show kinematics:显示运动学对象All全部 joints 骨骼关节 IK handles IK控制杆Show cloth:All panel curvesPanelsseamsLightsCamerasTexture placementsConstruction planesFluidsHair systemsFolloclesFurAnimation markersLight manipulatorsCamera manipulatorsWireframe color…Object display:TemplateUntrmplateBounding boxNo bounding boxGeometryNo geometryIgnore hardware shaderUse hardware shaderFast interactionTransform display:Local rotation axesRotate pivotsScale pivotsSelection handlesPolygons:Backface cullingCulling optionsKeep wireKeep hard edgesKeep verticesVerticesUVsUnshared UVsComponent IDsVerticesEdgesFacesUVsFace normalsVertex normalsTangentsNormals size…Standard edgesSoft/hard edgesHard edgesBorder edgesCrease edgesTexture border edgesEdge width…Face centersFace trianglesNon-planar facesReset displayLimit to selectedCustom polygon display…NURBSCVsEdit pointsHullsNormals (shaded mode) Patch centersSurface originsCustomHullRoughMediumFineCustom smoothnessSubdiv surfacesVerticesEdgesfacesUVsNormals (shaded mode)HullRoughMediumFineAnimationLattice pointsLattice shapeJoint size…IK/FK joint size…IK handle size…Joint labelsRenderingCamera/light manipulatorPaint effects mesh displayStroke display quaity Window:General editors:Component editorAttribute spread sheetConnection editorVisorDisplay layer editorBlind date editorChannel controlScript editorCommand shellRenering editors:Render viewRender settingsHypershadeMental ray:Approximation editorCustom text editorMap visualizerShader managerRender layer editorRendering flagsShading group attributesMultilisterHardware render buffer Animation editors:Graph editorTrax editorDope sheetBlend shapeExpression editorDevice editorRelationship editors:SetsDeformer setsCharacter setsPartitionsDisplay layersRender layersDynamic relationshipsLight linking:Light-centricObject-centricUV linking:Texture-centricUV-centricPaint effects/UVFur/UVHair/fur linkingSttings/preferences:PreferencesTool settingPerformance settingHotkey editorColor settingMarking menu editorPanel editorPiug-in manager Attribute editorsOutlinerHypergraph scene hierarchy Hypergraph I and O CPaint effectsUV texture editorPlayblastView arrangement:Single paneTwo panes side bu sideThree panes split topThree panes split leftThree panes split bottomThree panes split rightFoue panesPrevious arrangementNext arrangement Saved current layout…Frame all in all viewsFrame selection in all viewsMinimize applicationRaise main windowRaise application windowsSelact:Objecr/componentVertexEdgeFaceUVVertex faceSelect edge lop toolSelecr edge ring tololSelect border dege toolSelecr shortest edge path toolConvert selection:To verticesTo vertex fancesTo UVsTo UV shellTo UV borderTo shellTo shell borderTo edgesTo edges loopTo edge ringTo contained edgesTo facesTo face pathTo contained facesGrow selection regionShrink selection regionSelect selection boundarySelect contiguous edgesSelect using constraints….Mesh:CombineSeparateExtractBooleans:Union difference intersection SmoothAverage verticesTransfer attributesClipboard actions:Copy attributes paste attributes clear clipboard ReducePaint reduce weights toolCleanup…TriangulateQuadrangulateFill holeMake hole toolCreate polygon toolSculpt geometry toolMirror cutMirror geometryEsit mesh:Keep faces togetherExtrudeBridgeAppend to polygon too;Cut faces toolSplit polygon toolInsert edge loop toolOffset edge loop toolAdd divisionsTransform componentFlip triangle edgePoke faceWedge faceDuplicate faceDetach componentMergeMerge to centerMerge edge toolDelete edge/vertexChamfer vertexBevelProxy:Subdiv proxyRemove subdiv proxy mirrorCrease proxy edge toolToggle proxy displayBoth proxy subdiv displayNormals:Vertex normal edit toolSet vertex normalLock normalsUnlock normalsAverage normalsSet to faceReverseConformSoften edgeHarden edgeSet normal angel…Color:Prelight(Maya)Batch bake (mental ray)Assign new vertex bake setAssign existing bake setEdit assigned bake setCreate empty color setDelete current color setRename current color set…Modify current color setColor set deitorSet keyframe for vertex colorApply colorPaint certex color toolToggle display colors attributeColor material channel:None Ambient Ambient+diffuse Diffuse Specular EmissionMaterial blend setting:Overwrite Add SubtractMultiply Divide AverageModulate2xCreate UVs:Planer mappingCylindrical mappingSpherical mappingAutomatic mappingCreate UVs based on camerBast palne texturing toolAssign shader to each projectionCreste empty UV setCopy UVs to UV setSet current UV setRename current UV setDelete current UV setEdit UVs:NormalizeUnitizeFlipRotateGrideAlignWrap imageMap UV borderRelaxUnfoldLayoutCut UV edgesSplit UVsSew Uv edgesMove and sew UV edges Delete UVsUV texture editor。

Maya2011

Maya2011

Maya中的缩放问题悬赏分:5 - 解决时间:2009-2-22 23:25三维空间有xyz三个方向,缩放工具也有三个手柄。

那么如何仅仅在两个坐标方向——也就是仅仅在一个平面上面进行缩放呢?需要按住什么键吗?我只知道点击中间的手柄是三个方向同时缩放……谢谢!答案:可以的...按住CTRL键不放,再拖动其中一个轴,比如Z轴,则XY同时被缩放,其他两轴操作类似.汇众教育/sjza/kctx.shtml在maya中为什么执行一次命令后都会转到选择工具?悬赏分:50 - 提问时间2010-3-23 09:27问题为何被关闭在maya中为什么执行一次命令后都会转到选择工具?比如移动一下物体后,自动地转到选择工具,旋转、缩放以及挤出都是如此。

是显卡的问题还是其他的问题?请高手来回答,谢谢。

问题补充:如果选择子级别如点或者面,在Maya提示栏中会提示警告:// Warning: Highlighted items will not be exported if they are not also selected.提问者:muzitong - 三级答复共 4 条首先检测是否命令参数设置错误.打开我的文档,找到MAYA,并且找到其中符合你版本的MAYA文件夹(比如MAYA2008)然后删除掉,重新启动MAYA,看是否正常,如果还有问题,那么实行重新下载一个MAYA安装程序尝试。

最终如果没有解决,那么可能就是你的电脑本身硬件的问题。

学MAYA,在东北地区我建议你去大连梦幻海洋,它是入围腾讯评选“十大金牌动漫培训机构”前十名的培训学校,在东北乃至整个动漫行业建立了良好的口碑回答者:失落武士 - 三级 2010-3-23 09:32 原来楼上是打广告的……我的建议也是,楼主像楼上的学习,你先到我的文档中去把MAYA 2008 那个文件夹删了因为这个问题可能是楼主在MAYA中的某个脚本出了问题,这样的问题,具体到哪里我们也无法得知,所以楼主就直接把关于MAYA的各项设置的脚本就直接删除了吧,不用担心,MAYA还会自动的生成一个的!这个就像是出厂设置一样,一般情况下我们都会按照这样来处理,如果删除了还不行,那就重新装,如果重现装了还不行,那可能就是楼主机器的硬件有问题了!希望楼主的问题能迎刃而解!回答者:信仰战争的蜗牛 - 三级 2010-3-23 19:18 不会是显卡问题的。

虚拟人运动建模中的逆向运动学方法研究

虚拟人运动建模中的逆向运动学方法研究

虚拟人运动建模中的逆向运动学方法研究马建晓;贺毅辉;夏凯;王明杰【摘要】To solve the problem of lack of environment constrains in model-building of virtual human,a solution method of IK that based on environment constrains was newly proposed. Mainly probed how to use inverse kinematics method to make the walking motion of virtual human more intuitionistic with environment constrains. Primarily .investigate the multi-layered model and joint model. And then, the procedure of CCD algorithm was analyzed. Finally .proposed an idea of adjusting human walking motion mat based on environment constrains with CCD algorithm, so that the problem of motion singleness is solved. The motion of virtual human on even ground and stair could be more flexible.%针对当前虚拟人运动建模中缺少环境约束这一问题,文中提出了一种基于环境约束的逆向运动学求解方法.主要研究了在环境约束下,如何运用逆向运动学方法使人体的步行运动更加真实直观.首先提出了人体的层次结构模型和关节模型,其次对CCD算法的实现方法进行分析,最后结合CCD算法提出一种在环境约束下调整人体步行运动的方法.解决了运动捕捉方法中动作单一的问题,使虚拟人能够根据环境信息调整现有的动作,最终能够使虚拟人在平坦地面的运动和上下台阶运动都更加灵活真实.【期刊名称】《计算机技术与发展》【年(卷),期】2011(021)009【总页数】4页(P88-91)【关键词】虚拟人;逆向运动学;CCD算法;步行运动【作者】马建晓;贺毅辉;夏凯;王明杰【作者单位】解放军理工大学指挥自动化学院,江苏南京210007;解放军理工大学指挥自动化学院,江苏南京210007;96301部队通信处,湖南怀化418008;南京军区通信网络技术管理中心,江苏南京210016【正文语种】中文【中图分类】TP310 引言虚拟人(Virtual Human)是完全由计算机生成的,看起来像真人的图形实体,是人在虚拟环境中的几何特性与行为特性的表示。

融合双目视觉与惯导信息的高效视觉里程计算法

融合双目视觉与惯导信息的高效视觉里程计算法

收稿日期:2020 08 05;修回日期:2020 09 18 基金项目:国家自然科学基金资助项目;海军工程大学自主立项基金资助项目作者简介:潘林豪(1991 ),男(通信作者),浙江温州人,博士研究生,主要研究方向为计算机视觉、深度学习(jaypancool@qq.com);田福庆(1962 ),男,教授,博士,主要研究方向为自动控制原理;应文健(1979 ),男,讲师,博士,主要研究方向为计算机视觉、机器人控制;佘博(1989 ),男,讲师,博士,主要研究方向为故障诊断、机器学习.融合双目视觉与惯导信息的高效视觉里程计算法潘林豪 ,田福庆,应文健,佘 博(海军工程大学兵器院,武汉430033)摘 要:为提高视觉里程计(VO)在大尺度环境下运行的实时性,提出一种融合双目视觉与惯导信息的视觉里程计算法,主要由前端位姿跟踪和后端局部地图优化两个线程组成。

位姿跟踪线程首先使用惯导信息辅助光流法进行帧间特征点跟踪并估计相机初始位姿;接着通过最小化图像光度误差获取当前帧像素点与局部地图点的对应关系;而后最小化当前帧上局部地图点的重投影误差和惯性测量单元(IMU)预积分误差,得到当前帧准确的位姿估计。

后端局部地图优化线程对滑动窗口内的关键帧提取特征点并三角化新地图点,使用光束平差法(BA)对逆深度参数化表示的地图点位置、关键帧位姿、速度以及陀螺仪和加速度计零偏进行滑窗优化,为前端提供更加精确的局部地图相机位姿和环境信息。

在EuRoC数据集上的实验表明,相比于ORB SLAM2、ORB SLAM3算法,该融合双目视觉与惯导信息的视觉里程计算法的定位精度略有下降,但可以较大程度地提高位姿跟踪的实时性。

关键词:同时定位与地图构建;特征点法;直接法;传感器融合;光束平差法中图分类号:TP242.62 文献标志码:A 文章编号:1001 3695(2021)06 025 1739 05doi:10.19734/j.issn.1001 3695.2020.08.0188EfficientvisualodometryalgorithmcombiningstereovisionandinertialnavigationinformationPanLinhao ,TianFuqing,YingWenjian,SheBo(CollegeofWeapon,NavalUniversityofEngineering,Wuhan430033,China)Abstract:Inordertoimprovethereal timeperformanceofVO(visualodometry)inlarge scaleenvironment,thispaperproposedaVOalgorithmbasedonstereovisionandinertialnavigationinformation.Thealgorithmconsistedoftwothreads:thefront endtrackingthreadandtheback endlocalmappingthread.Thetrackingthreadfirstlyusedtheinertialnavigationinformationassistedopticalflowmethodtotrackthefeaturesbetweenframesandestimatetheinitialposeofthecamera.Then,itob tainedthecorrespondingrelationshipbetweenthepixelsofthecurrentframeandthelocalmappointsbyminimizingthephoto metricerror,andobtainedtheaccurateposeestimationofthecurrentframebyminimizingthere projectionerrorofthelocalmappointsonthecurrentframeandpre integrationerroroftheIMU(inertialmeasurementunit).Theback endlocalmappingthreadextractedfeaturesfromthekeyframesintheslidingwindowandtriangulatednewmappoints.ItusedBA(bundleadjust ment)tooptimizethemappointpositions,keyframeposes,velocitiesandgyroscopeandaccelerometerbiasesintheslidingwindow,whichcouldprovidemoreaccuratelocalposetrajectoryandenvironmentinformationforthefront end.TheexperimentontheEuRoCdatasetsshowsthat,thepositioningaccuracyoftheproposedalgorithmisslightlyreduced,howeveritcangreatlyimprovethereal timeperformanceofposetrackingcomparingwiththeORB SLAM2algorithmandtheORB SLAM3algorithm.Keywords:simultaneouslocalizationandmapping(SLAM);featuremethod;directmethod;sensorfusion;bundleadjustment0 引言作为机器人研究与计算机视觉研究的交叉领域,视觉里程计技术(visualodometry,VO)[1]已经在无人机[2]、增强现实[3]、实时三维重建[4]等众多领域展现出了广阔的应用前景,是它们执行其他任务的基础。

快捷键英文Blender_Cheat_Sheet

T h eB l e n d e r2.5c h e a t s h e e tHow to use this bookThis book has been made printer friendly on purpose! Print it out and stick it next your computer for quick reference in the future.To avoid wasting ink, make sure you don’t print the first or last page! To do this, press Ctrl + P. In the print dialog box change the print range to 3-5 then hit OK.Now stick that sucker next to your computer and enjoy a stress free Blender :)BasicsSelect Right ClickPan Middle Click Zoom Mouse WheelAdd Object Shift + ADelete XSearch for function SpacebarToolbar TProperties NSave File Ctrl + SRender F12Render Animation Ctrl + F12Stop Render EscSave Render F3Show Last Render F11Undo Ctrl + ZRedo Ctrl + Shift + Z GeneralDuplicate Shift + DMove to Layer MMirror Ctrl + MHide HUnhide Alt + HMove Origin Point Ctrl + Shift + Alt + C Parent To Ctrl + PClear Parent Alt + PTrack To Ctrl + TClear Track Alt + TReset 3D Cursor Shift + CTurn Widget On/Off Ctrl + Spacebar Add to Group Ctrl + G MovementsMove GRotate RScale SPrecise Movements[Hold] Shift Increment Movements[Hold] CtrlLock to Axis Middle Click or X/Y/ZNavigationTop View Numpad 7Front View Numpad 1Side View Numpad 3 Opposite View Ctrl + Numpad 1/3/7 Camera View Numpad 0Zoom to Object Numpad .Fly Mode Shift + F SelectionSelect Object Right ClickSelect Multiple Shift + Right Click (De)Select All ASelect Object Behind Alt + Right Click Select Linked LSelect All Linked Ctrl + LBox Select BCircle Select CLasso Tool Ctrl + ClickInverse Selection Ctrl + IBlender 2.5 Keyboard ShortcutsModellingMake Face FSubdivide WExtrude ERip VSeparate PCreate Loopcut Ctrl + R Proportional Editing OSelect Edge Loop Alt + Right Click Make Seam/Sharp Ctrl + E Merge Vertices Alt + MMirror Ctrl + M Shrink/Fatten Alt + SKnife K + ClickFill Alt + F Beauty Fill Shift + Alt + F Add Subdivision Level Ctrl + 1/2/3/4Editing CurvesClose Path Alt + CAdd Handle Ctrl + Click Subdivide WTilt Ctrl + TClear Tilt Alt + T Change Handle to Bezier HChange Handle to Vector VRevert to Default Handle Shift + HSculptingChange Brush Size FChange Brush Strength Shift + F Rotate Brush Texture Ctrl + F Changing ModesEdit/Object Mode TABVertex Paint Mode VWeight Paint Mode Ctrl + TABCycle Workspace Ctrl + Left/Right Arrow Logic Editor Shift + F2Node Editor Shift + F3Console Shift + F43d Viewport Shift + F5F-Curve Editor Shift + F6Buttons Shift + F7Video Sequence Editor Shift + F8Outliner Shift + F9UV/Image Editor Shift + F10Text Editor Shift + F11AdvancedAppend File Shift + F1Fullscreen Mode Alt + F11Maximize SubWindow Ctrl + UpChange active Camera Ctrl + 0Use Render Buffer JOnly Render Selected WOnly Render Portion Shift + BSave Over Default Scene Ctrl + UMake Screencast Ctrl + F4Fly ModeStart Fly Mode Shift + F Accelerate Mouse Wheel Up Decelerate Mouse Wheel Down Pan Middle ClickFly Forward WFly Backwards SFly Left AFly Right DFly Up RFly Down FTimelineSet Start Frame S Set End Frame E Show All Frames Home Add Marker MMove MarkerRight Click Drag Toggle Frames/SecondsCtrl + TVideo Sequence EditorSwitch to Editor Shift + F8Next Strip Page Up Previous Strip Page Down Split Strips KLock Strip Shift + LUnlock Strip Shift + Alt + L Copy Strip Ctrl + C Paste StripCtrl + V Separate ImagesYSnap Strip to ScrubberShift + SNode EditorAdd Node Shift + ACut LinksCtrl + Left Mouse Hide/Unhide Node HMake Group Ctrl + G Ungroup Alt + G Edit GroupTABMove Background Alt + Middle Mouse Zoom In Background VZoom Out Background Alt + V PropertiesNAnimationPlay/Stop AnimationAlt + APlay Animation in Reverse Alt + Shift + A Next Frame Right Arrow Previous Frame Left Arrow Forward 10 Frames Up Arrow Back 10 Frames Down ArrowJump to Start Point Shift + Left Arrow Jump to End Point Shift + Right Arrow Scroll through frames Alt + Mouse Wheel Insert Keyframe IRemove KeyframeAlt + IJump to Next Keyframe Ctrl + Page Up Jump to Previous KeyframeCtrl + Page DownArmaturesAdd Bone E / Ctrl + Click RotateCtrl + R Recalculate Roll Ctrl + NAlign BonesCtrl + Alt + A Move to Bone Layers MView Bone Layers Shift + M Set Bone FlagShift + W Switch Bone Direction Alt + F Scroll Hierarchy ] / [Select Hierarchy Shift ] / [Select ConnectedLPose ModeApply PoseCtrl + A Clear Pose Rotation Alt + R Clear Pose Location Alt + L Clear Pose Scale Alt + S Copy Pose Ctrl + C Pase Pose Ctrl + V Add IK Shift + I Remove IKCtrl + Alt + I Add to Bone Group Ctrl + G Relax PoseAlt + E/blenderguru1赠美句美段分类集锦⒈人生哲理.....①人生似一束鲜花,仔细观赏,才能看到它的美丽;人生似一杯清茶,细细品味,才能赏出真味道。

Orbix 3.3 SP 16 安装指南说明书

Micro FocusThe Lawn22-30 Old Bath RoadNewbury, Berkshire RG14 1QNUK© Copyright 2012-2021 Micro Focus or one of its affiliates.MICRO FOCUS, the Micro Focus logo and Orbix are trademarks or registered trademarks of Micro Focus or one of its affiliates.All other marks are the property of their respective owners.2021-01-06iiContentsInstalling Orbix 3.3 SP16 (1)Introduction (1)Prerequisites to Installing Orbix 3.3 SP 16 (2)Installing Orbix 3.3 SP 16 without the GUI (6)Installing Orbix 3.3 SP 16 with the GUI (7)Verifying your Installation (8)Changing Java version after installation (11)Uninstalling Orbix 3.3 SP 16 (12)Further Information (12)Orbix Installation Guide iiiiv Orbix Installation GuideInstalling Orbix 3.3SP16This document provides instructions for installing Orbix 3.3 SP 16on all supported platforms.IntroductionThis document providyinges instructions for installing Orbix 3.3 SP16 on a wide range of platforms.For a full list of supported platforms, see/prodavail.aspxProduct setsOrbix 3.3 SP 16 consists of three product sets, each enabled by aseparate license code:• Orbix 3.3 SP 16 Java Edition• Orbix 3.3 SP 16 C++ EditionYou can purchase and license any valid combination of these sets.Product componentsOrbix 3.3 SP 16 comprises the following components:• Development Platform for Java• Development Platform for C++• OrbixNamesIn addition OrbixSSL 3.3 SP 16 is separately available. For detailson how to install OrbixSSL, see the OrbixSSL 3.3 SP 16Installation Guide.JRE requirementsThe Orbix 3.3 SP 16 installation was built with InstallAnywhere,which is a Java application. The installer requires a JRE (JavaRuntime Environment). Before launching the installer, you shouldprovide the JRE yourself (see “Installation prerequisites”), or use apre-installed JRE or JDK.Installation stepsTo install Orbix 3.3 SP 16, follow these steps:• Determine your installation type.• Check the prerequisites for installing Orbix 3.3 SP 16.• Install Orbix 3.3 SP 16 on your host machine.Orbix Installation Guide 12 Orbix Installation Guide• Verify your installation.Before you begin your installationBefore installing Orbix 3.3 SP 16, see the latest version of the Orbix 3.3 SP 16 Release Notes , and check for any updates to this Installation Guide on the following web page:/productdoc.aspxOrbix 3.3 SP 16 license codesYou must have a valid license code to install Orbix 3.3 SP 16 Java Edition or Orbix 3.3 15 C++ Edition. All other components of Orbix 3.3 SP 16 are activated by these license codes. The code is a long numeric string taking the general form:00000000-11111111-22222222-33333333-44444444Your license code should be included in a loose sheet in your Orbix 3.3 SP 16 pack. Otherwise, because Orbix 3.3 SP 16 is a service pack release of Orbix 3.3, the license codes provided for Orbix 3.3 are valid for Orbix 3.3 SP 16. If you do not have any license codes, please contact Support before proceeding further.Determine your installation typeOrbix 3.3 SP 16 comprises two product sets:• Orbix 3.3 SP 16 Java Edition• Orbix 3.3 SP 16 C++ EditionYou can purchase the Java Edition and the C++ Edition separately or together:Prerequisites to Installing Orbix 3.3 SP 16Existing Orbix installationsIf you install Orbix 3.3 SP 16 in the same location as an existing Orbix installation, the existing installation is overwritten. If you have an older version of Orbix on your system and you do notNote:Due to legal restrictions in some countries, OrbixSSL is supplied in a separate installer. OrbixSSL 3.3 SP 16 can beenabled with Orbix 3.3 SP 16 Java Edition or Orbix 3.3 SP 15 C++ Edition license codes.Note:When installing Orbix 3.3 SP 16 using PCAnywhere (aremote client), use a display resolution of type VGA (640 x 480). Component Java Edition C++ EditionDevelopment Platform for JavaEnabled -Development Platform for C++-Enabled OrbixNames Enabled Enabledwant it overwritten, you should install Orbix 3.3 SP 16 in a new location on your file system.Installation prerequisitesThe prerequisites for installing Orbix 3.3 SP 16 are as follows: Prerequisite NotesPrivileges GeneralTo install in a non-default location, you musthave permission to create files and directoriesin that location.WindowsTo install in the default location, Windows usersmust have administrator privileges.UNIXTo install into the default location, UNIX usersmust have root privileges.UNIX DISPLAY The installer was built using InstallAnywhere, which is a GUI application. To install Orbix 3.3 SP 16 without the GUI, see “Installing Orbix 3.3 SP 16 without the GUI”.For a GUI application to run on UNIX, you must install on a UNIX host with X and a windowing environment configured. Ensure your display environment variable is set to the workstation you are logged into. For example, set the following environment variable, substituting the full Domain Name System (DNS) name of your workstation for : export DISPLAY=:0.0 Contact your system administrator if you require assistance.JRE The installer was built using InstallAnywhere,which is a Java application, and requires a JRE.You must provide the location of the JRE for theinstallation to run.You need access on all platforms to an existingJRE (or JDK). Alternatively, you should obtainand install the JRE yourself on your systembefore running the installer. When installing aJRE, install all required patches on all platforms.Domain name The installer requires your domain name forOrbix 3.3 SP 16 configuration to resolve Internet or UNIX computer names. Contactyour network administrator to obtain thedomain name for your TCP/IP internet prior to installing Orbix 3.3 SP 16.Orbix Installation Guide 3Obtaining the installersEnsure that you have the correct installers for your platform.The table below shows the installer file names for eachplatform.Platform Orbix installerAIX microfocus_orbix_3_3_16_aix.binSolaris (Sparc)microfocus_orbix_3_3_16_solaris.binSolaris (x86)microfocus_orbix_3_3_16_solaris_x86.binSolaris (x64)microfocus_orbix_3_3_16_solaris_x64.binHP-UX ia64 11v31microfocus_orbix_3_3_16_hpux_ia_classic.bin (classic 32-bit)HP-UX ia64 11v31microfocus_orbix_3_3_16_hpux_ia_64_classic.bin (classic 64-bit)HP-UX ia64 11v31microfocus_orbix_3_3_16_hpux_ia_standard.bin (standard 32-bit)HP-UX ia64 11v31microfocus_orbix_3_3_16_hpux_ia_64_standard.bin (standard 64-bit)Linux (x86)microfocus_orbix_3_3_16_linux.binLinux (x64)microfocus_orbix_3_3_16_linux_x64.binWindows Visualmicrofocus_orbix_3_3_16_win_32_vs2010.exe Studio 2010 (32-bit)Windows Visualmicrofocus_orbix_3_3_16_win_64_vs2010.exe Studio 2010 (64-bit)Windows Visualmicrofocus_orbix_3_3_16_win_32_vs2012.exe Studio 2012 (32-bit)Windows Visualmicrofocus_orbix_3_3_16_win_64_vs2012.exe Studio 2012 (64-bit)4 Orbix Installation GuideOrbix Installation Guide 5Operating systems and compilersFor the latest supported platform and compiler combinations, please refer to the following:1The Product Availability page for the latest information on platforms supported by Orbix 3.3 SP 16.2The "Platforms and Compilers" section of the Orbix 3.3 SP 16Release Notes .Disk space requirementsThe following table lists the approximate amount of disk space taken up by the Orbix 3.3 files. The install program also requires approximately 50 MB of temporary work space.Default locationThe default location of your Orbix 3.3 installation is as follows:Windows Visual Studio 2013 (32-bit)microfocus_orbix_3_3_16_win_32_vs2013.exeWindows Visual Studio 2013 (64-bit)microfocus_orbix_3_3_16_win_64_vs2013.exeWindows VisualStudio 2015 (32-bit), Windows VisualStudio 2017 (32-bit),and Windows Visual Studio 2019 (32-bit)microfocus_orbix_3_3_16_win_32_vs2015.exe Windows VisualStudio 2015 (64-bit),Windows Visual Studio 2017 (64-bit),and Windows VisualStudio 2019 (64-bit)microfocus_orbix_3_3_16_win_64_vs2015.exe Platform Orbix installerComponent Solaris HP-UXDevelopment Environment for Java& C++135 MB 140 MB Documentation 75 MB 75 MBNote:On Windows, please check that you have enough disk space before starting the installation.Platform Default LocationUNIX main installation/opt/microfocus/orbix336 Orbix Installation Guide Installing Orbix 3.3 SP 16 without the GUIInstalling Orbix 3.3 SP 16 in silent install mode allows you to run the installer without using the GUI. The silent mode installer looks to a template file that provides the required information.Installing in silent mode1To install in silent mode, use the following command:./<installer > -f /path /to /template.fileFor example, to run the Solaris (Sparc) installer silently, issue the following command:./microfocus_orbix_3_3_16_solaris.bin -f /path /to /template.file Windows C:\Program Files\Micro Focus \Orbix3.3 SP16 for WindowsWindows (installing 32-bit kit on a 64-bitWindows)C:\Program Files (x86)\MicroFocus\Orbix 3.3 SP16 for Windows Platform Default LocationNote:Orbix 3.3 SP 16 installs in a fixed location relative to thepath you specify.Note:When installing Orbix 3.3 SP 16 on Windows in a folderprotected by UAC (such as Program Files or Program Files (x86)), you must ensure that the following access permissions are set forthe "Users" group on the installation folder:• modify• read + execute• list folder contents• read• writeIf these permissions are not set on the installation folder, you will need to ensure that the implementation repository, naming service and IFR run in elevated mode.template.file should contain the following information:2The LICENCE_KEY_1 and LICENCE_KEY_2 lines signify the C++ and Java licence keys respectively. If you want to install just one license set (that is, C++ or Java, but not both), then you can modify the silent installer file as follows:• To license only the C++ runtime:• To license only the Java runtime:Installing Orbix 3.3 SP 16 with the GUIThis section describes how to install Orbix 3.3. SP 16 using the GUI installer, which is based on InstallAnywhere.Installation stepsTo install Orbix 3.3. SP 16 using the GUI, perform the following steps:1In the Select Product screen, select the Orbix 3.3 SP 16 product set that you have purchased (for example, Orbix 3.3 Java Edition). Click Next to continue.2In the License Information screen, enter the license code(s)that you have purchased in the appropriate text field(s). Click Next to continue. The license keys requested here depend on the product set you selected in the previous screen.3In the License Agreement screen, click Yes to agree to the terms of the License Agreement, and click Next to continue.##Specimen properties for Solaris 2.9 silent install with licence codes##-------------------------------------------------------------------------##C++, Java, and OTS##-------------------------------------------------------------------------##Specify the directory where you want Orbix 3.3 SP 16 installedUSER_INSTALL_DIR=/path/to/install/dir##Specify the location of your Java Developemnt KitJAVA_LOCATION=/path/to/jdk/dirJAVA_VERSION=1.6INSTALLER_UI=SILENT##Specify the components of Orbix you want to installPRODUCTS="Orbix 3.3 - Java Edition and C++ Edition"##Specify your licence keys: c++ and javaLICENCE_KEY_1=<Licence Key1>LICENCE_KEY_2=<Licence Key2>##Specify the domain for the installation DOMAIN=PRODUCTS="Orbix 3.3 - C++ Edition"LICENCE_KEY_1=<c++-licence-key>PRODUCTS="Orbix 3.3 - Java Edition"LICENCE_KEY_1=<java-licence-key>4In the Choose Orbix Installation Folder screen, enter the file location that you wish to install Orbix 3.3 SP 16 into (for example, C:\orbix3). Click Next to continue.5In the Domain Information screen, enter your domain name, and click Next to continue.6In the JDK Configuration screen, enter the location of your Java Development Kit. This is not required for Orbix 3.3 SP 16 C++ Edition. Click Install to continue.7 A progress bar is displayed while the files are installed.8After the installation is complete, the Orbix welcome page launches automatically.9In the Reboot Computer screen, choose whether to restart your computer now or later.10The Install Complete screen is displayed to confirm that the installation is finished. Click Done to finish the installation.Verifying your InstallationConfiguration checksWhen the installation is complete, follow these steps to ensure correct operation:1Check the contents of the Orbix configuration files, to ensure that the specified directory paths and domain name match those for your site.2Read the Orbix 3.3 SP 16 Release Notes .3Before attempting to run the Orbix daemon or the Orbix Java activator from a terminal or command shell, run the supplied scripts that set the following environment variables:IT_CONFIG_PATH ORBIX_ROOTNote:You must have permission to create files anddirectories in this location.Platform LocationUNIX$ORBIX_ROOT/config/iona.cfg$ORBIX_ROOT/config/common.cfg$ORBIX_ROOT/config/orbix3.cfg$ORBIX_ROOT/config/orbixweb3.cfg$ORBIX_ROOT/config/orbixnames3.cfg Windows %ORBIX_ROOT%\config\iona.cfg%ORBIX_ROOT%\config\common.cfg%ORBIX_ROOT%\orbix3.cfg%ORBIX_ROOT%\orbixweb3.cfg%ORBIX_ROOT%\orbixnames3.cfgJAVAHOMEPATH .To run these scripts, type the following commands in a terminal:Testing your Orbix 3.3 SP 16 Java Edition installationTo ensure that your installation is fully operational, you should change directory to the demos directory of your Orbix 3.3 SP 16 installation, for example:Read the index.html file for instructions to run the demonstration program.Testing your Orbix 3.3 SP 16 C++ Edition installationTo ensure that your installation is fully operational, you should change directory to the demos directory of your Orbix 3.3 SP 16 installation, for example:Read the index.html file for instructions to run the demonstration program.Platform CommandUNIX $ORBIX_ROOT/setenvs.shUNIX (to source a 64-bit environment in amixed-mode installer)$ORBIX_ROOT/setenvs64.sh Windows %ORBIX_ROOT%\setenvs.bat Platform Location Make commandUNIX $ORBIX_ROOT/demos/common/jumpstart/basic/javamake Windows %ORBIX_ROOT%\demos\common\jumpstart\basic\java nmake Platform Location Make commandUNIX $ORBIX_ROOT/demos/common/jumpstart/basic/cxxmake Windows %ORBIX_ROOT%\demos\common\jumpstart\basic\cxx nmakeNote:If you are building the demos on a Linux system with the -std=c++11 flag, you should set the environment variableORBIXCPP_STD=-std=c++11 before you start building.Reinstalling the license codeIf the licensed applications fail to run (for example, orbixd , idl , idlj ), you may have made an error in entering your licenseauthorization code.You can reinstall the license by changing to the bin directory of your Orbix 3.3 SP 16 installation, and typing the following line, using your authorization code as shown in the following example:You should replace orbixd with the filename of the application that fails to run, and replace licence_code with your licenceauthorization code.The following Orbix 3.3 SP 16 application files are enabled by the corresponding Orbix 3.3 SP 16 product license authorization codes:Structure of installed directoriesA complete installation of Orbix 3.3 SP 16 has the following directory structure in the installation location:Platform CommandUNIX install_license orbixd licence_codeWindows license.exe orbixd LicenceCode Application Java Edition code C++ Edition codeorbixd - Orbix C++ Daemon Code enables Code enables idl - Orbix C++ IDL compiler -Code enables idlj - Orbix Java IDLcompiler Code enables -Directory Description\bin Binary images for all components\config Repositories and configuration files for all components\contrib Utilities contributed by Orbix engineers and partners\demos Demonstrations for all components\docs Links to the latest information on Orbix 3.3 SP 16\idl IDL files\include Header files\lib Development librariesChanging Java version after installationAfter you have installed Orbix 3.3.16, it is possible to alter the version of Java that is used. This may be useful in circumstances where there is a demand to move to another version of Java for improved security features.1Ensure that all Orbix servers and the Orbix daemon are stopped.2Open the common.cfg configuration file located at:<orbix-installation>/config/common.cfg3Change the line:IT_JAVA_INTERPRETER = "c:\java\java8\bin\java.exe";toIT_JAVA_INTERPRETER ="c:\java\updated_java8\bin\java.exe";4Open up the environment script (this may be setenvs.bat file on Windows or a setenvs(64).sh file on Unix systems) located at the root of the installation tree.Change the value that the JAVA_HOME environment variable is set to.5If the JDK being updated is Java 11, then switch to the Changing to Java 11 section before step 6.6This completes migrating to the new version of Java. Re-run theupdated environment scripts.7Restart the Orbix daemon.Changing to Java 11Changing to Java 11 will require some more changes. These extra changes are in the same environment script in which you already updated the JAVA_HOME environment variable.Change the following environment variables:• Change IT_JAVA_MODERN to "true ".• Change JAVA_P_FLAG to "/a ".\OrbixSSL OrbixSSL files, utilities and examples (OrbixSSL installation required)\tools GUI Tools\UninstallOrbixFiles for uninstalling Orbix 3.3 SP 16DirectoryDescription Note:Any Java servers that were registered in the IMR(implementation repository) may need to be recreated.Uninstalling Orbix 3.3 SP 16Uninstalling OrbixTo uninstall Orbix 3.3 SP 16, run the UninstallOrbix file in the UninstallOrbix directory of your Orbix 3.3 SP 16 installation. For examples:Further InformationTechnical supportIf you require further technical assistance with using this product, please see the following web page:https:///Platform Uninstall scriptUNIX $ORBIX_ROOT/UninstallOrbix/UninstallOrbixWindows%ORBIX_ROOT%\UninstallOrbix\UninstallOrbix Note:The uninstaller removes the complete installation of Orbix3.3 SP 16, but does not remove any files added or generated after installation (for example, log files, executables generated in demo runs, implementation repositories, and so on). If OrbixSSL has been installed, it should be uninstalled first.。

罗技iK1051带集成键盘的保护套设置指南说明书

Type +Protective case with integrated keyboard iK1051 带集成键盘的保护套Setup Guide | 设置指南Contents / 目录English 3简体中文 122English 52. If your iPad requests a PIN, enter it using the folio keyboard (not on your iPad). When successful connection is made, the status light turns solid blue for a short time, and then turns off.Connecting to another iPad 1. Move the keyboard folio intoThe keyboard is discoverable for 3 minutes.4. Select “Type+ Keyboard Case” on the Devices menu of your iPad.5. If your iPad requests a PIN, enter it using the folio keyboard (not on your iPad). When successful connection is made, the status light turns solid blue for a short time, and then turns off.Using the keyboard folioTwo viewing positionsThe keyboard folio provides two viewing positions—one for typing and another for browsing.To type, move the keyboard folio into the typing position, aligning it with the built-in The keyboard powers off automatically when you move the keyboard folio out of the typing position.6 EnglishDetaching your iPadTo detach your iPad from the folio,Your iPad is then released:Storing your iPad for travel1. Insert your iPad in the iPad holder.2.Close the keyboard folio:8 EnglishHot keysHome = iPad Home screen SwitchapplicationsSiriUse your voice to send messages, make calls, schedule meetings,and more SearchLaunches search function Switch languageSwitches the keyboard language Virtual keyboard Shows/hides the virtual keyboardScreenshotPrevious trackPlay/PauseNext trackMuteVolume downVolume upLock screenLocks or unlocks the iPad screenFunction keysFn + X = CutFn + C = CopyFn + V = Pasteword by wordNote: To select a function key, press and hold the fn key, and then press the key indicated above.Battery disposal at productend of life1. Pry off top cover of keyboardwith screwdriver.2. Detach battery from circuit boardand remove battery.3. Dispose of your product and its battery according to local laws Visit Product SupportThere’s more information and support online for your product. Take a momentto visit Product Support to learn more about your new Bluetooth keyboard. Browse online articles for setup help, usage tips, and information about additional features. If your Bluetooth keyboard has optional software, learn about its benefits and how it can help you customize your product.Connect with other users in our Community Forums to get advice, ask questions,and share solutions.At Product Support, you’ll find a wide selection of content including:• Tutorials• Troubleshooting• Support community• Online documentation• Warranty information• Spare parts (when available)Go to:/support/type-i610 EnglishLogitech Type +TroubleshootingThe keyboard does not work• Press any key to wake the keyboard from sleep mode.• Turn the keyboard off and then back on.• Recharge the internal battery. For more information, see “Charging the keyboard battery.”• Re-establish the Bluetooth connection between the keyboard and your iPad.• Verify that Bluetooth is turned onin the settings of iPad (Settings > Bluetooth > On).• Choose “Type+ Keyboard Case” from the Devices menu on your iPad. The status light turns solid blue when Bluetooth connection is established.What do you think? Thank you for purchasing our product.Please take a minute to tell uswhat you think of it. /ithink如果状态指示灯变为红灯,请为电池充电。

Adobe FrameMaker FDK 安装指南说明书

February 2, 2022Adobe FrameMaker FDK Installation GuideContents Download and install FrameMaker Developer Kit . . . . . . . . . . . . . . . . . . . . . . . . . 1Install through the FDK ZIP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Install through the FDK installer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Contents of the downloaded file . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 include . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 lib . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 doc . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Samples . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5Legal notices . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6I NSTALL THROUGH THE FDK ZIP C HAPTER 1D OWNLOAD AND INSTALL F RAME M AKER D EVELOPER K ITDownload and install FrameMaker Developer KitThe FrameMaker Developer Kit™ (FDK) provides tools for developers to enhance the functionality of FrameMaker. With incremental development in the FDK, presently there are two different ways to download and install it.•If you are using the latest version (Update 4) of the FDK, then you get a downloadable ZIP of the FDK.•If you are using Update 3 or an earlier version of the FDK, then you get the installable version of the FDK.This chapter provides you with the details of downloading and installing the FDK, and the files and folders created in the process.Install through the FDK ZIPIMPORTANT: If you are using FDK Update 4, you get the ZIP version of the FDK.To download and use the FDK Update 4, perform the following steps:1)Download the FDK ZIP from Adobe.io.2)Save the ZIP file on your system and give it an appropriate name, such as FDK2020.3)Unzip the contents of the ZIP file.Once you unzip the contents of the ZIP file, you are ready to use the FDK. There's no explicit installation required to use the ZIP version of the FDK. For details of the files and folders created after unzipping, see Contents of the downloaded file.Install through the FDK installerIMPORTANT: If you are using FDK Update 3 or earlier versions, you get the installable version of the FDK. To download and use the FDK (Update 3 or earlier versions), perform the following steps:1)Download the FDK ZIP from Adobe.io.2)Save the ZIP file on your system.3)Unzip the contents of the ZIP file.4)Double-click the installer file (set-up.exe) and follow the installation instructions.Once the installation process completes, the FDK is deployed at the following location:<drive>:\Program Files\Adobe\FDK2020\Contents of the downloaded fileAs you unzip or install the FDK, the following files and folders are created on your system:The SupportFiles folder contains the license.html file (within \Legal\en_US folder), which contains the Software License Agreement for using the FDK.The readme.txt file contains the FDK details like the FDK version, minimum supported FrameMaker version, and the required Visual Studio version.The contents of the Application folder and the FDK2020 folder are the same. These folders contain the FDK header files, libraries, and sample code. The following table lists the contents of these folders:include FDK ZIP (Update 4)FDK Installer (Update 3 and earlier versions)•Application (folder)•SupportFiles (folder)•readme.txt (file)•FDK2020 (folder)Folder What it contains includePublic header files that you include in FDK clients.libFDK libraries that you link with your client.docA list of a list of sample clients and online documentation for the FDK in Adobe® Acrobat® PDF.samples Source code and project files for sample FDK clients and a dialog resource template.The include folder contains FDK header files. The files are listed in the following table.FolderWhat it contains f_local.hProvides a location for declarations for your platform-specific functions.f_stdio.h Provides declarations for platform-independent C library functions.f_types.hDefines Frame Development Environment (FDE) fundamental data types. It isincluded in fapi.h and fdetypes.hfapi.h Provides definitions and function declarations for the FDK. You must include itin all FDK clients.fapidefs.h Defines constants you can use to specify objects, properties, and somefunctionarguments. It is included by fapi.hfassert.h Provides declarations for FDE assert functions.fchannel.h Provides declarations for FDE channel functions.fcharmap.h Provides declarations for FDE character functions.fcodes.h Provides declarations for function codes (f-codes).fdetypes.h Provides declarations for FDE data types. You must include it in all FDK clientsthat use the FDE.fdk_env.h Provides top-level header file for individual platforms.fencode.h Provides declarations for API and FDE font encoding functions.fhash.h Provides declarations for FDE hash functions.fioutils.h Provides declarations for FDE I/O utility functions.fitstub.h Provides declarations for filter functions.fm_base.h Defines types and data structures for the Structure Import/Export API. Itisincluded by fm_struct.hfm_coma.h Only present for backward compatibility. Use fcodes.hfm_psr.h Defines types and data structures for the Structure Import/Export API. Itisincluded by fm_struct.hfm_rdr.h Defines types and data structures for the Structure Import/Export API. Itisincluded by fm_struct.hfm_sgml.h Retained for backward compatibility—use fm_struct.h instead.fm_struct.h Provides declarations for Structure Import/Export API functions. You mustinclude it in all Structure Import/Export API clients.fm_wtr.h Defines types and data structures for the Structure Import/Export API. Itisincluded by fm_struct.hfmemory.h Provides declarations for FDE memory functions.fmetrics.h Provides declarations for FDE metric functions.fmifdata.h Provides declarations for FDE Maker Interchange Format (MIF) functions. fmifmacr.h Provides macros for writing MIF statements.libThe lib folder contains the library files listed in the following table.docThe doc folder contains the FDK documentation for all platforms in Adobe Acrobat PDF.fmifname.h Provides definitions for MIF statements.fmifstmt.h Provides declarations for FDE MIF statement functions.fmifstrt.h Provides MIF data structures.fmiftype.h Provides basic data structures used by MIF data structures.fpath.h Provides definitions used by filepath functions.fprogs.h Provides declarations for FDE progress functions.fstdio.h Provides declarations for FDE I/O functions.fstrings.h Provides declarations for FDE string functions.fstrlist.h Provides declarations for FDE string list functions.fstrres.hProvides internally used string resource functions. Do not include with yourFDK clients.futils.h Provides declarations for FDE utility functions.FolderWhat it contains api.libThe API library. To use any API functions, you must link this library with yourclient.fdk.libThe FDE library. To use any FDE functions, you must link this library withyour client.fmdbms32.libFDK heap management library. Link all FDK clients with this library.fmstruct.resProvides SGML/XML resources. You must link all Structure Import/ExportAPI clients with it.struct.lib Provides Structure Import/Export API functions. You must link all StructureImport/Export API clients with it.S AMPLES C HAPTER 1D OWNLOAD AND INSTALL F RAME M AKER D EVELOPER K ITSamplesThe samples folder contains the code for sample clients and a sample dialog resource file. The samples\winsamp folder contains the code for a sample client that is specific to the Windows plat -form.For a list of the samples that are included with the FDK, and a brief description of each one, see the online document samplelist.pdf.This file is included with the FDK in the doc folder.The other folders in the samples folder (with the exception of dre ) include one or more source (.c ) files, appropriate header (.h ) files and appropriate workspace, solution, and project file. All the sample code in those folders is platform independent. With an appropriate makefile, you can compile it on any of the platforms the FDK supports. For information about a client, see the comments at the beginning of the client’s source (.c ) file.IMPORTANT : Permission to use, reproduce, modify, and distribute the Sample Clients is for the sole purpose of integrating your software applications with Adobe Systems Incorporated (“Adobe”) software (“Sample Clients” are defined as those files located in the fdk\samples folder). Such permission is hereby granted without fee, provided that(i) you distribute the Sample Clients only as part of your software application;(ii) the copyright notice appears in and on all copies of your software application.PDF FileDescription fdkinstallguide.p df The FDK Installation Guide.fdkprogrammerguid e.pdf The FDK Programmer’s Guide .fdkreference.pdfThe FDK Programmer’s Reference.samplelist.pdf A list of the code samples shipped with the FDK, including brief descriptions of each one. Source code and project files for sample FDK clients and a dialog resource template.structapi.pdfThe Structure Import/ Export API Programmer’s Guide.C HAPTER 2L EGAL NOTICES Legal noticesFor legal notices, visit the Legal Notices page.。

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Lecture 10
Slide 12
6.837 Fall 2003
Hermite Splines
We want to support general constraints: not just smooth velocity and acceleration. For example, a bouncing ball does not always have continuous velocity:
Keyframing
automate the inbetweening good control less tedious creating a good animation still requires considerable skill and talent

Procedural animation
Lagrange polynomials of small degree are fine but high degree polynomials are too wiggly. Spline (piecewise cubic polynomial) interpolation produces nicer interpolation. t t t


ACM © 1987 “Principles of traditional animation
hands should rotate together express the clock motions in terms of a “seconds” variable the clock is animated by varying the seconds parameter
(x 1 , y 1 , t 1 ) Simple problem: linear interpolation between first two points assuming t 0 =0 and t 1=1: x (t ) x 0 1 t x 1t The x-coordinate for the complete curve in the figure:
x t
8-degree polynomial
lynomial
Lecture 10
Slide 11
6.837 Fall 2003
Spline Interpolation
A cubic polynomial between each pair of points: x (t ) c 0 c 1t c 2t 2 c 3t 3
s(t )
Lecture 10
Slide 6
6.837 Fall 2003
Interpolating Positions
Given positions: (x i , y i ,t i ), i 0, , n
x (t ) find curve C (t ) such that C (t i ) y (t )
Lecture 10
Slide 9
6.837 Fall 2003
Spline Interpolation
Lagrange polynomials of small degree are fine but high degree polynomials are too wiggly.
t
t
t
x t
8-degree polynomial
spline
spline vs. polynomial
How many n-degree polynomials interpolate n+1 points?
Lecture 10 Slide 10 6.837 Fall 2003
Spline Interpolation
Overview
Hermite Splines Keyframing Traditional Principles Articulated Models Forward Kinematics Inverse Kinematics Optimization Differential Constraints
Lecture 10
Slide 5
6.837 Fall 2003
Keyframing
ACM © 1987 “Principles of traditional animation applied to 3D computer animation”
Describe motion of objects as a function of time from a set of key object positions. In short, compute the inbetween frames.
interpolation constraints n+1 points 2 + 2 (n-1) = 2n interpolation constraints

“endpoints” + “each side of an internal point” rest by requiring smooth velocity, acceleration, etc.
Lecture 10 Slide 8
Derivation?
6.837 Fall 2003
Polynomial Interpolation
(x 2 , y 2 , t 2 )
(x 0 , y 0 ,t 0 )
(x 1 , y 1 , t 1 )
parabola
An n-degree polynomial can interpolate any n+1 points. The Lagrange formula gives the n+1 coefficients of an n-degree polynomial that interpolates n+1 points. The resulting interpolating polynomials are called Lagrange polynomials. On the previous slide, we saw the Lagrange formula for n = 1.
Interpolation is not fool proof. The splines may undershoot and cause interpenetration. The animator must also keep an eye out for these types of side-effects.

describes the motion algorithmically applied to 3D computer animation” express animation as a function of small number of parameteres Example: a clock with second, minute and hour hands
t t0 t1 t t t x 0 t t x 1 , t t 0 , t 1 1 0 x (t ) 1 0 t 2 t x t t 1 x , t t , t 1 2 t 2 t 1 1 t 2 t 1 2
What are parameters pi0 , pi1 ,?

position, orientation, size, visibility, …
Interpolate each curve separately
Lecture 10
Slide 14
6.837 Fall 2003
Interpolating Key Frames
6.837 Fall 2003
Keyframing
0 1 Given keyframes K i pi , pi , ,t i , i 0, , n


p 0 t find curves K (t ) p 1 t such that K (t i ) K i
x i y i
(x 2 , y 2 , t 2 )
C (t )
( xu, y 0 , t 0 ) 0
0
(x 1 , y 1 , t 1 )
Lecture 10
Slide 7
6.837 Fall 2003
Linear Interpolation
(x 2 , y 2 , t 2 )
(x 0 , y 0 ,t 0 )
Reduce burden with cel animation

ACM © 1997 “Multiperspective panoramas for cel animation”
Lecture 10
Slide 2
6.837 Fall 2003
Computer-Assisted Animation
Solution: specify position AND velocity at each point Derivation? c 0 , c 1 , c 2 , c 3 ? for x 0 ,v 0 : t t 0 and x 1 ,v 1 : t t 1
Lecture 10
Slide 13
Abs(sin(wt+q0))*e-kt

Example 2: A bouncing ball

Lecture 10
Slide 3
6.837 Fall 2003
Computer-Assisted Animation
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