幽灵庄园的秘密3攻略

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幽灵庄园的秘密4攻略1

幽灵庄园的秘密4攻略1

幽灵庄园的秘密4-攻略(1) 幽灵庄园的秘密4攻略幽灵庄园的秘密4攻略第⼀关到最后⼀关通关秘籍: 第⼀关法国巴黎 c o f f e e s h o p拿园艺剪、榔头。

检查桌⼦上红酒杯少道具,桌上的桌布下有东西但是现在拿不掉,车⼦⾥⽅向盘下⾯少车钥匙,阳台上少梯⼦。

到w e s t t o w e r⽤园艺剪把右下⾓绿⾊杂草剪掉拿梯⼦。

楼梯左边扶⼿的灯下⾯拿油壶。

楼梯上有道锁住的门,上楼梯拿车轮、撬棍。

查看楼梯扶⼿的柱⼦上有裂纹需要东西把⾥⾯东西取出来,旁边有投币望远镜需要硬币。

去c a r s h o p出现对话,需要到b a c k r o o m⾥整理配件。

车窗上拿螺丝⼑,后边墙上架⼦上的收⾳机上拿⽩纸,车后盖上拿⽩⾊粉末(药⽚)。

到b a c k r o o m看左边的说明整理右边的汽车配件(按国家分,提⽰为国家,地区,或者是设计师名字),整理完成后拿到⽼板给的车钥匙,b a c k r o o m说明书上⽅的开关电线上拿镊⼦,汽车配件的架⼦上⽅拿铅笔,右下⽅有个n a i l e d b o x需要⼯具,暂时动不了。

到a i rfie l d。

点击飞机出现对话,说需要⼀张票⼦,右下⾓有碎玻璃暂时动不了,点后⾯仓库要密码。

回c o f f e e s h o p,把梯⼦搭上阳台,上楼看到⼀个花盆,⽤榔头砸碎然后拿到⼀把房间钥匙。

去车⾥插上钥匙发动车⼦,车⼦往前开露出下⾯的井盖,对着井盖⽤撬棍然后去下⽔道,在右边的⽔管上发现硬币,左边墙上少阀门先不管。

对着桌⼦上的红酒杯⽤⽩⾊的粉末,看到红酒溢出服务⽣把桌布拿⾛了,对着桌⼦⽤⽩纸和铅笔,看到线索。

换地⽅到w e s t t o w e r,⽤房间钥匙打开楼梯上的门,进屋后拿左边墙上的发条,右边等下⾯的保险丝,把发条装到右上⾓的钟上得到票⼦的碎⽚,床头柜右下⾓拿钳⼦,查看床左边的箱⼦,看笔记上的记录,按照上⾯的数字拨算珠,拿到⼗字⼸。

幽灵庄园的秘密4攻略

幽灵庄园的秘密4攻略

第一关法国巴黎拿园艺剪、榔头.检查桌子上红酒杯少道具,桌上地桌布下有东西但是现在拿不掉,车子里方向盘下面少车钥匙,阳台上少梯子.个人收集整理勿做商业用途到用园艺剪把右下角绿色杂草剪掉拿梯子.楼梯左边扶手地灯下面拿油壶.楼梯上有道锁住地门,上楼梯拿车轮、撬棍.查看楼梯扶手地柱子上有裂纹需要东西把里面东西取出来,旁边有投币望远镜需要硬币.个人收集整理勿做商业用途去出现对话,需要到里整理配件.车窗上拿螺丝刀,后边墙上架子上地收音机上拿白纸,车后盖上拿白色粉末(药片).到看左边地说明整理右边地汽车配件(按国家分,提示为国家,地区,或者是设计师名字),整理完成后拿到老板给地车钥匙,说明书上方地开关电线上拿镊子,汽车配件地架子上方拿铅笔,右下方有个需要工具,暂时动不了.个人收集整理勿做商业用途到.点击飞机出现对话,说需要一张票子,右下角有碎玻璃暂时动不了,点后面仓库要密码. 回,把梯子搭上阳台,上楼看到一个花盆,用榔头砸碎然后拿到一把房间钥匙.去车里插上钥匙发动车子,车子往前开露出下面地井盖,对着井盖用撬棍然后去下水道,在右边地水管上发现硬币,左边墙上少阀门先不管.对着桌子上地红酒杯用白色地粉末,看到红酒溢出服务生把桌布拿走了,对着桌子用白纸和铅笔,看到线索.个人收集整理勿做商业用途换地方到,用房间钥匙打开楼梯上地门,进屋后拿左边墙上地发条,右边等下面地保险丝,把发条装到右上角地钟上得到票子地碎片,床头柜右下角拿钳子,查看床左边地箱子,看笔记上地记录,按照上面地数字拨算珠,拿到十字弓.退出房间到楼上,用镊子夹扶手地柱子,得到票子地碎片.把硬币放进旁边望远镜地投币口,然后看望远镜,发现飞机场那里地仓库顶上写着密码. 任务完成.个人收集整理勿做商业用途到,对着里地使用钳子得到票子地碎片. 地任务完成.个人收集整理勿做商业用途到,点仓库输入密码,进仓库在左下角拿到手套,左边地柱子下方用油壶、螺丝刀,得到票子地碎片.再上面一点用保险丝,点旁边地红色按钮,发现钩子下不来,对右边地平板车使用车轮,点平板车,然后点红色按钮下地飞机螺旋桨,等钩子把铁块勾住后,再点平板车把车挪开,点红色按钮上地绿色按钮把铁块吊起来,得到阀门.出去用手套拣碎玻璃得到票子最后一片碎片.个人收集整理勿做商业用途回到地下水道,在左边地墙上装上阀门点击,水管里地水停下看到一个盒子,对着盒子用十字弓然后看到动画. 地任务完成,最后回,点飞机去第二关.个人收集整理勿做商业用途第二关巴西里约热内卢接待台右边地上拿到锥子,点热气球说要票子,右边角落里有个洞.右上方地树枝上有东西,拿不到.去雕像下面发现墙上少控制杆.个人收集整理勿做商业用途到,点老板,说要帮他找一个面具,然后他会给你一张卡.点老板手下地糖果贩卖机要硬币.点左边地自动贩卖机要卡片,右边底下捡到胡萝卜,看到地上有块砖搬开了.在旁边地杂志架上面拿到磁带.后面有个门锁着,用锥子把锁卸掉,还是锁着.个人收集整理勿做商业用途到,点人,说要给他儿子找生日礼物.右边地消防栓里有东西.点公园大门,说进不去,要另外想办法.在施工地标志牌附近找到金属棒.个人收集整理勿做商业用途到,消防帅下面拿到绳子,右边地上拿扳手,检查左边墙上地树枝,对着树枝用绳子,说会被人发现,要另外想个办法.往前走,点车子下面地千斤顶,提示要用个轮子来换,车头地人头下方拿到开关.个人收集整理勿做商业用途到,地上拿到硬币,看到胖子手上签了名地足球,问他要,他需要你帮他去后面地房间整理一下足球(.左边地地上找到手术刀.到后面地房间,漆黑一片,左上角缺少一个开关,把刚刚拿到地开关放上去.整理一下足球(按上面旗帜地颜色放,一样地放一排).整理完出去找胖子拿足球.进球场,检查场地有问题.个人收集整理勿做商业用途回,把胡萝卜放到右下角地洞里,拿到一把钥匙.去雕像下面,把金属棒放到墙上,然后墙上地石盘掉下来,点墙上地洞,说要一种声音才能打开门.个人收集整理勿做商业用途到,把硬币放进糖果贩卖机里,出现票子地碎片.用钥匙开门,拿右下角地轮子,左边链子后面拿钩子.到,把足球给那个人,人走了上货车.拿最左边地面具,中间有个黄色地警告牌,但是被很重地东西压着暂时拿不到.离开货车,对着消防栓用扳手,得到票子地碎片.个人收集整理勿做商业用途到,把面具给老板拿到卡片,去自动贩卖机使用卡片,得到喇叭.到,往前走,把轮子装到车上,拿走千斤顶.到,去货车里,把千斤顶放到重物下面,拿黄色警告牌. 任务完成.个人收集整理勿做商业用途到,把黄色警告牌放到墙角下,绳子放到树枝上,进公园.在草地里拿到铲子,看到婴儿车,里面有婴儿在睡觉,对着婴儿吹喇叭,听到婴儿哭声后,用磁带录音. 任务完成.个人收集整理勿做商业用途回,对着右边地树枝用钩子,得到票子地碎片.走到雕像下,对着洞口用磁带.门打开后出现了谜题,四排是不一样地内容(从上到下:方向、图形地边数、时间、数字).门开了要输入个密码,没提示暂时动不了.看台灯灯罩上有张纸条,用刀把它弄下来得到票子地碎片.拿保险箱左边地眼镜.个人收集整理勿做商业用途到,点自动贩卖机,用铲子铲旁边地地板,得到票子最后地碎片. 任务完成.个人收集整理勿做商业用途到,进足球场,对着场地用眼镜,看到密码. 任务完成. 个人收集整理勿做商业用途第三关美国费拉德尔菲亚(费城)椅背上拿锯子,花瓶里拿螺丝刀.点人对话,他说要你帮他找东西.右边墙上有个元地样票,点它说太小看不清楚.去厨房,厨师说要新鲜地鱼,最上面地架子上左边拿走开罐器,底下木桶后面拿把手,退出.点厨房前面地那个门去后巷,看到有个阀门,想打开要线索.个人收集整理勿做商业用途去' ,左下角木盒里拿放大镜,看到壁炉里少木头.点右边地书桌,有个抽屉上锁了.检查左边地门,上面有个钟,缺少三角形一样地东西,右边地纸条说想知道时间,要去,退出.个人收集整理勿做商业用途去,电线杆下方拿走撬棍,左下方草丛里拿走木头.检查钟和钟后面地墙上都需要道具.靠近配钥匙地地方出现一个机器,机器右边拿走一把钥匙,点击机器上方地铜牌需要道具,对着铜牌使用螺丝刀,铜牌卸下拿走里面地火柴.个人收集整理勿做商业用途到,查看左边商店地招牌,点击上面地字母提示没有线索,退出.进电影院,点击工作人员,叫你帮忙,右边地接待台少一个把手,把在厨房拿到地把手装上去,出现很多电影海报,点击左边第三幅出现线索,退出,点招牌,把字母转换成线索上提示地电影名称,完成后电影院里地老头会跳出来说你做地好,然后给你钱.点老头头顶上地金色柱子,用锯子锯一点下来,得到金属棒.退出,点对面地大楼,需要道具,但不知道是什么.个人收集整理勿做商业用途去,点击邮轮,提示需要票子.右前方地纸箱子那里捡到钉子,点右边地老头,他说他有鱼,把钱给他换到鱼.点老头上方一块画着鱼地木板,对着他用撬棍得到票子地碎片.个人收集整理勿做商业用途回到,对着样票用放大镜,把放大镜移到上,看到时间.去厨房把鱼给厨师得到羊皮纸,退出.把羊皮纸给老板,退出.个人收集整理勿做商业用途去' ,把木头放进壁炉里,然后用火柴点燃.用钥匙把右边书桌地抽屉打开得到票子地碎片.个人收集整理勿做商业用途去,对着墙上地砖用钉子,找到票子地碎片.去钥匙店,对着机器用金属棒,得到三角形地金属块.个人收集整理勿做商业用途回到' ,点左边地门,把金属块装上去,点上方地两个按钮,将时间调到线索上提示到地时间,门打开上面一层左边拿到榔头,中间有个铁罐,用开罐器打开罐头,得到票子地碎片.下面一层中间得到另一张羊皮纸.个人收集整理勿做商业用途去,对着钟用榔头,出现另外一张羊皮纸. 任务完成.回到,把两张羊皮纸都给老板,他拼给你一张完整地羊皮纸.去' ,把羊皮纸放到壁炉里烤一烤,上面出现打开餐厅阀门地线索. ' 任务完成.个人收集整理勿做商业用途回到,点右边第一个门去后巷,按线索打开阀门进去,床底下拿吸盘.右上角有水龙带需要道具,左边书架下拿钳子,剪断水龙带拿到票子地碎片. 任务完成.个人收集整理勿做商业用途到,对着大楼用吸盘,看动画. 任务完成.去,点击邮轮,给他票子,进入第四关.第四关英国伦敦点击右边地车标,拿不下来需要道具,左边拿到铁丝,退出.点击车主需要他口袋里地会员卡.左边戴墨镜地男人需要道具.点俱乐部进不了,在门口拿到扫帚.电话亭门外最左边拿到一个空麻袋,进入电话亭,左边有个黄页用铁链锁着拿不下来,点击电话地拨号键,点不了.个人收集整理勿做商业用途到,车头下方有黑色地石头,用空麻袋装起来.右边地行李箱下面捡到英镑,检查右边照相棚,需要你插入记忆卡,对下面地金属块用铁丝,得到票子地碎片,退出.点击左边地列车,需要票子.个人收集整理勿做商业用途到' ,长椅前面地地上捡到刀和喷火器.右边地狮子背后捡到报纸.左边上方地树上拿到钳子.路灯上有张纸条拿不下来,右边墙下有个黑色地洞动不了.点左边老头要交换东西.点右边靠近大笨钟,点击右边地狮子下面捡到打火机,点击墙上数字,需要线索,退出.个人收集整理勿做商业用途到,右边地木桶上拿到湿布,点船上站着地人要三样东西,先把黑色地石头给他.左边底下有个点火地地方,用打火机点燃,退出.个人收集整理勿做商业用途回到,今天电话亭用钳子把锁住黄页地铁链剪断得到黄页,退出.点右边地车,对着标志使用喷火器得到标志.个人收集整理勿做商业用途回到,把车标和黄页一起给那个人,他给了你一个照相机.回到,对着车主地口袋拍照片,得到记忆卡.到,去右边地照相棚,插入记忆卡,玩拼图游戏,得到会员卡.回到,对着戴墨镜地男人用会员卡,进入,左边后面地桌子上拿到水壶,点客人,把报纸给他,得到南瓜汁.点右边地服务生,把英镑给他换硬币.用小刀把吧台下右边第一张椅子垫划破,拿到票子地碎片,退出.进电话亭,投入硬币,显示没有线索,不能打电话.个人收集整理勿做商业用途到' ,把南瓜汁给那老头,然后可以用空壶装水.回到,把水烧开. 任务完成.到' ,用水蒸气把路灯杆上地纸条烘下来,得到线索.去大笨钟那里按线索按下数字键打开门,进入后拿到手电筒,看到右边有个玩具猴子,猴子头顶有灰尘,用湿布擦掉得到电话号码,看到齿轮里有东西,暂时拿不到,退出. 个人收集整理勿做商业用途回到,进电话亭打电话,没想到按了按钮后,电话亭变成了电梯.到了下面,在右边地沙发上找到手套.左边地红色花瓶里拿到发条.床下面有东西,用扫帚扫出来,得到票子地碎片. 任务完成. 个人收集整理勿做商业用途到' ,对着墙上地黑洞用手电筒,然后找到票子地碎片.进入大笨钟,对着猴子用发条,得到票子最后地碎片.然后用手套把齿轮里地东西拿出来,看动画.' 任务完成.个人收集整理勿做商业用途到,点击列车,看动画,进第五关.第五关莫斯科左边火车下拿到碗,右边拿铲子,点左边地火车要票子.去地下,椅子地靠背上拿到撬棍,右边墙上有块金属板,暂时动不了.左边地隧道里有个暗门,但是要确定车不会开过来才能去.个人收集整理勿做商业用途到,地上捡到钳子,点右边地老妇人,她要你帮她修复两个盘子,拼完之后要把他们粘在一起,暂时没工具,先放弃,退出.进入左边地小店,拿左边柱子上地冰锥,下面地罐子这里拿到撬锁工具.点店主,他说有好地蜂蜜,要用莫斯科套娃交换,退出.个人收集整理勿做商业用途到,左边地椅背后面有白色地碎布,拿不下来.进左边地门,看到左边地化妆台上有个锁住地音乐盒,右边地化妆台下有张纸片,捡起来.拿右边红色花瓶里地剪刀,后面地床垫上有个弹簧露出来,拿不到.打开右上方地柜子,看到俄罗斯套娃,把他们组装起来.退到外面,用剪刀把椅背上地布条剪掉,发现票子地碎片.进右边地门,地上地纸箱里找到小刀,右边地箱子后面拿到遥控器.检查中央地机器缺少把手,先不管.左边有个火警警报,没有办法触发,退出.进左边地门,然后用钳子把弹簧弄出来.个人收集整理勿做商业用途到,最左边有棵树,用小刀割开流出松脂,拿碗接好.树下地泥土很松,用铲子铲两下挖到机器地控制杆.左边门地扶梯柱子下有一堆冰块,用冰锥凿碎,得到票子碎片.靠近左边地门,看到锁孔里有钥匙,把纸片塞进门底下,然后用撬锁工具,把钥匙捡起来,门里面又是一个谜题,现在没线索做不了,退出.进右边地门,在右边地架子第一层找到小锤子,跟店员说话,他说今天有东西降价,但是没钱买不了.左上方有个空调,对着它用遥控器,得到票子碎片.个人收集整理勿做商业用途到,点左边地店,把套娃给店主,换到蜂蜜,退出.点右边地摊子,用树脂把盘子粘起来,好了之后老妇人给你钱.任务完成.个人收集整理勿做商业用途到,点右边地门,把钱给店员得到电螺丝刀.回到,到地下,用电螺丝刀把金属板卸下来,提示要保险丝.到,点右边地门,然后用小锤子砸火警警报器,得到票子地碎片.把控制杆装到中间地机器上,提示缺少弹簧,把弹簧装上去,退出,看到舞台上地布幕降下,记录好线索.个人收集整理勿做商业用途到,点击左边地门,进去按照线索转动箭头,提示要用工具,把撬棍拿上去,拉开木板出现地下室.到地下室最左边地上找到钥匙.中间地机器相当于一个天平,一端是一个砝码,把蜂蜜放上另一端,旁边地笑保险箱就打开,然后拿出里面地保险丝.个人收集整理勿做商业用途回到,进左边地门,用钥匙打开音乐盒得到票子最后地碎片.任务完成.回到,到地下,把保险丝装到墙上,点隧道里地暗门,看动画,退出,点火车,进入第六关.个人收集整理勿做商业用途第六关中国北京左边角落里拿到木桶,左边地门进不去,中间地油桶上有火,右上方有个铜锣,下方有个木箱.都动不了,暂时不管.到,左边地上找到金属条,中间地地上捡到木板箱.右边有海水,拿木桶装一点.舞龙地牙齿可以拔,没东西拔.点左边前进,但是不行.个人收集整理勿做商业用途到,左下角拿到碗,地上有个大南瓜,右边水龙头下面有个坏了地泵.大南瓜右边一点有个小板凳,捡起来.然后点左边地门进屋子,屋子里地功夫教练可以给我东西,但是要敲响铜锣.最左边地花瓶里拿到烟囱刷.右边地花瓶后面拿到种子.对面地墙上是挂丢了地铜锣地,先放着,退出.进中间地院子,左边有个鸟笼,把种子给鸟吃得到快关.中间地上地杯子拿好,右边有个小地瀑布,先不管,退出.进到右边地花园.地上有个蜂蜜搅拌棒,拿着.左边地树上那一片树叶.水池少了个开关,把刚刚拿到地开关装上,水池里有三根透明地柱子,每根柱子都有一条水位线,按动开关,把水放到水位线地位置就可以了,退出.进中间地院子,旁边地瀑布已经没有水了,只剩个洞,到洞里看到一个桌子,右边有火柴,拿起来.左边书上方有个把手,也拿好.桌子最里面有两个瓶子,右边地一个里装着蜂蜜,用蜂蜜搅拌棒搅拌一下得到票子地碎片.桌子中间是个很大地模子,按照左边书上地步骤,先用木桶里地水清洗一下,然后要用木扇子,还没拿到,先退出.回到最外面,把把手装到坏了地泵上,用杯子接水.个人收集整理勿做商业用途到,地上有个刻刀,右边木桶上有红酒开瓶器.点船还是要票子.左边地灯笼用火柴,照亮后找到木扇子.回到,把木板箱放到木箱上,再把椅子放在木板箱上,然后木箱地右边一点会出现一个箭头,点箭头,爬上去把铜锣拿下来.把金属条放到油桶上地火里化成液体,然后用碗装起来个人收集整理勿做商业用途到,用刻刀,把左边地大南瓜挖出一个洞,拿到票子地碎片.进房间里把铜锣挂上,然后再点击一次,教练会摆一个动作,记住动作之后,点击右面地镜子,把动作摆好再敲响铜锣.一共六个动作,退出.进到中间院子地洞里,用扇子把模子吹干,然后倒入融化地金属液,然后把叶子也放进去,最后倒入杯子里地水,得到钥匙. 任务完成.回到,点击左边地门,使用钥匙.房间中间找到潜水设备.捡起地上地钳子.用红酒开瓶器打开右下角地红酒瓶,得到票子碎片.对最右上角地烟囱使用烟囱刷,得到票子碎片. 任务完成. 个人收集整理勿做商业用途到,点击左边地,向前,完成小游戏后,继续向前,看动画.返回用镊子拔出舞龙地牙齿,得到票子最后地碎片. 任务完成.个人收集整理勿做商业用途到,点船,看动画,进入第七关.第七关埃及开罗红色地架子下找到挖掘工具,右边地梯子上找到空地水壶,再上面一点有个瓶子.最上方有个横着地木杆,好像是要挂什么东西,先不用管.前面有个坑,走不下去.靠近石头看,都是灰尘.旁边地仙人球也需要道具.个人收集整理勿做商业用途到,左边地木桶里捡锤子,点右边地商贩对话,他是来找地.点左边地老头对话,他给了你一张单子,要找齐上面地东西他会给你魔法.左上角有脏地毯暂时动不了,旁边地骆驼脚下找到弯刀,但是骆驼动不了.个人收集整理勿做商业用途到,骆驼身上拿笛子,左边有棵椰子树现在拿不到椰子,查看地上地沙,目前也动不了.靠近狮身人面像,点击墙,说有什么东西在墙上,但是要用古老地魔法才能看到.个人收集整理勿做商业用途到,左边地上捡到金属楔子,树杆上找到地毯拍,右边椰子树上找到金属探测仪.点工人,说是有挖掘工作就来找他们.点船要船票.右边角落里地树叶现在也拿不了.靠近柱子,左边柱子上有金属粉末,拿不了.右边柱子上有裂缝,用锤子敲,拿到一个黄金雕像..个人收集整理勿做商业用途到,用地毯拍清理地毯得到票子地碎片.到,对着沙子使用金属探测仪,然后地上会画一个叉.到,把挖掘工具和黄金雕像都给工人.回到,就看到原来画叉地地方冒出了石油,然后用水袋装起来.把金属楔子装到左边地椰子树上,爬上去后,用弯刀砍椰子椰子掉到地上,拿走树叶里藏着地发梳,返回,拿起椰子.个人收集整理勿做商业用途回到,用发梳帮骆驼理毛,得到骆驼地头发,然后把石油,瓶子,骆驼地头发,还有椰子一起给左边地老头得到魔法.个人收集整理勿做商业用途回到,靠近狮身人面像,把魔法释放到墙上,出现拼图游戏.完成后进入一间密室,先拿好刷子和绳索,在左边地柱子顶上拿到园艺剪.中间两个矮地雕像有谜题,先不管,退出.个人收集整理勿做商业用途到,用园艺剪剪下右边地树叶得到票子地碎片.回到,靠近石头,用刷子刷干净石头,出现线索.把绳子吊在上面地木杆上,然后爬下去.在右边猫雕像下捡到吸铁石.对着左下方地蛇吹笛子得到票子碎片.对面有个门,上方捡到长杆.靠近门,看到一个谜题,少了一块部件,返回.靠近石头,对着仙人球用长杆.得到地图碎片.个人收集整理勿做商业用途到,靠近柱子,对左边地柱子用吸铁石得到票子最后地碎片.回到,靠近狮身人面像,按线索转动雕像,得到地地图.任务完成回到,把地图给商贩得到谜题地部件.任务完成回到,到底下,检查门,把部件装上去玩游戏.完成后找到宝物. 任务完成.到,点船,看动画,进入第八关.个人收集整理勿做商业用途第八关意大利罗马右边地上捡到大理石雕像.左边地自行车那里拿到撬棍.检查墙壁,太高了.鸽子要道具.去右边,点雕像,没有用.门那里捡到火把,咖啡店窗台上找到红宝石,咖啡店和右边地车都需要道具.个人收集整理勿做商业用途到,楼梯旁拿走扫帚和砝码.想拿旁边学生桌子上地猫玩具,她要我找个替代品,把雕像给她,得到猫.左边门上拿走钥匙,地上拿走蓝色地宝石.想看桌子上地书,那个人要咖啡和三明治.中间地上地地板有问题,用撬棍,得到票子地碎片.个人收集整理勿做商业用途到,右边地假山后面拿走弹弓.左下角拿走打火机.靠近喷泉右边检查一下,杠杆都生锈了,要去找除锈剂.个人收集整理勿做商业用途到,右边地纸箱那里拿走烟火,用扫走扫掉地上地落叶得到票子地碎片.点飞机还是要票子.中间地行李箱上有个撬锁工具.柱子顶上有张票子地碎片,用弹弓打下来.左边有个工具箱,想看看就被狗制止了,把猫玩具给他,看到工具箱,用撬锁工具,拿走三明治和除锈剂,左边地地面上拿走绿色宝石.个人收集整理勿做商业用途回到,对着鸽子放烟花,然后右边地雕像走开了,从地上拿到咖啡券,然后换到咖啡,返回.雕像现在出现在墙壁这里,爬上墙.上面有个徽章,皇冠上少了三颗宝石,把三颗宝石装上去之后提示需要线索.个人收集整理勿做商业用途回到,靠近喷泉右边,对着杠杆喷除锈剂,把两根杠杆都往上推,返回.喷泉中间地雕像不见了,后面露出一个房间,进去.桌子中间有个骰子,点击一下出现线索.左边地盒子锁着,用钥匙,得到一个发光地球.桌子右边地放大镜下有钥匙.把砝码放到最右边地天平上找到票子地碎片. 任务完成.个人收集整理勿做商业用途到,把咖啡和三明治给那个人,看书.翻书,直到出现提示.任务完成.回到,翻过墙,根据提示组合徽章.完成后出现一间漆黑地房间,用发光地球.光线还是很弱,把火把放到左边地架子上,用打火机点燃.地上出现一个大骰子,根据线索按动,找到宝物.到右边,用钥匙打开车子后面地盖子.找到最后一块碎片.任务完成.个人收集整理勿做商业用途。

秘密档案3——图文流程攻略

秘密档案3——图文流程攻略
秘密档案3——图文流程攻略
序幕 秘密档案3作为一款解密游戏来说,整体的游戏情节倒是不如前几作那 么紧张刺激;但是整体的游戏性和画面的表现度还是有着相当大的进步的 当玩家第一次开始游戏之时,你可以选择是否进行初始菜单自定义。 AI会依据玩家几个问题的回答而定制出来不同界面的初始菜单
整体的游戏流程没有具体的章节之分,但是这里我还是以主角尼娜 卡 伦科夫在不同场景的冒险流程作为分部说明。总体流程比较长,一些重点 位置我会给诸位玩家进行标注说明
这一关总体的场景都比较简单。作为解密游戏其操控仍然是通过鼠标 点击以及物品的互动而推进剧情。首先玩家需要点击墙壁上的裂缝从而让 窃贼爬到城墙顶端 %{page-break|亚历山大城1|page-break}%
之后来到图书馆外围平台,这里首先需要哪去附近马舍外面的麻袋,之 后用麻袋套取下方地图的蛇;在返回马舍入又把装有蛇的麻袋扔到马舍里, 从而门又守卫吸引其注意力 之后窃贼则是进入到下一个场景,图书馆内部
之后观察墙上的图片,推进剧情。然后打开右边冰柜之上的熔岩灯 %{page-break|柏林5|page-break}%
之后再开启水族箱,将钥匙放入到冰箱使其变为冰冻的钥匙。 之后将钥匙放入到中间的空调之中从而开启中间墙壁图片的暗格(注意 将钥匙与空调互动之前,本房间只能打开水族箱和熔岩灯)
之后捡取教堂右部座位上的衣架在雕像左边的墙壁互动插出一条缝 隙,之后将之前拿去的木板嵌入到里面组成平台;然后点击雕像即可登上雕 像顶部 %{page-break|非尼斯泰尔2|page-break}%
之后则是游戏的难度选择,是选择较易的游戏难度还是有挑战性的难 度。然后则是晃动石像 这个看起来比较难懂,但是实际上就是一个技巧的问题。玩家需要在 石像朝某一方向晃动到最大幅度之时的瞬间,立刻按反方向按钮从而增加 石像的摇摆幅度从而最终让妮娜飞跃到对面的出又处。之后进行剧情

神秘海域3全收集攻略

神秘海域3全收集攻略
◆奖杯"骑鳄鱼乐(Ride the Crocodile)"
鳄鱼就在21号宝藏边的护栏下的墙上,向下跳就能踩到
回到地铁车库会发生交战,敌人比较多,惨烈难度下注意隐蔽。消灭敌人后前进一段还会有增援,靠在大门边慢慢打就可以,之后每前进一段就有几个敌人,惨烈难度下不要跑的太前,要稳扎稳打从交战开始到本章结束,这里是取得"随身武器高手(Side Arm Master)"的好地方,只要不使用长枪就可以了,人数不够的话可以自杀,数量是累计的
宝藏024 Antique Wax Seal Stamp
就在溪流通向的一处洞穴里
宝藏025 Gold Inlay Cameo Bangle
继续前进,雕像场地上方的路,就在崖边的一棵大树下
从崖边爬过去,然后穿过洞穴,走过木桥,还要跳过一段山崖基本就到城堡边了
从城堡墙壁开始爬吧,目标上边的大洞,如果拿宝藏的话目标则是大洞另一边的窗户
宝藏011 Silver Chimu Pendant
不管从哪条路进,一进来都能看到白色的深海潜水服,就在它手上
宝藏012 Seventeenth Century Coin
还是这场景,在蓝色的机关下
宝藏取完后到目标展台触发剧情,之后是一连串的追逐战(被抓就算失败,不能攻击)。第一次玩可能会有慌不择路的情况,一开始先往楼上逃,之后的楼顶要向右边的阳台逃..中间还有一次QTE,最后的Sully大叔还是很帅气的...
宝藏035 Ancient Metal Elephant
放下吊桥出来后,在铁门左侧的墙壁上,要用枪打下来
宝藏036 Crusader Coin
用枪打开铁门后,在右侧的石像的剑柄上
1走到尽头跳上井桶,让Sully帮忙放下井

幽魂旅店3 图文攻略(英文完整版 )

幽魂旅店3 图文攻略(英文完整版 )

Haunted Hotel: Lonely Dream WalkthroughPosted on August 27, 2010 in OtherWelcome to the Haunted Hotel: Lonely Dream Walkthrough!Explore the Haunted Hotel and experience supernatural phenomenon for yourself in Haunted Hotel: Lonely Dream!Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.This document contains a complete Haunted Hotel: Lonely Dream game walkthrough featuring annotated screenshots from actual gameplay!We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.General Tips∙You can change players by clicking on your username in the bottom corner of the screen.∙From the Players Screen you can delete, rename, or create profiles. ∙From the Main Menu you can adjust sound volume, screen mode, and watch the credits.∙When you start the game you must choose between Casual and Advanced Mode. Casual Mode has more, and faster recharging, hints; Advanced Mode gives you less help.∙There is also a short tutorial at the beginning of the game that you may skip. This walkthrough covers the tutorial section as well. ∙In the game, there is a journal highlighted in red in the bottom left corner of the screen. This keeps all of the storylineinformation collected for you.∙There are three types of cursors used in the game.∙The Eye Cursor, in green, shows you that there is something of interest in an area.∙The Hand Cursor, in blue, shows you that an item can be picked up. ∙And the Gears Cursor, in yellow, shows you that you can use an item at that spot.∙If you are stuck, you can click on the Tasks Button to see what you are supposed to do next.∙If you are still stuck, you can click the Hint Button to get more specific information.∙The Hint Button also lets you skip puzzles and helps you find hidden objects, one at a time.Level 1∙Collect the SNOW in the bottom right corner (1).∙Click the SNOWBALL in the inventory and drag it to the camera in the upper left corner (2).∙Click on the wooden box and it will be moved to the right.∙Collect the SCREWDRIVER (3).∙Collect the LADDER and click it on the window (4).∙Use the SCREWDRIVER from the inventory to open the window (5).∙Click the window to go to the next scene.∙Use the SCREWDRIVER to open the ventilation cover (1).∙Collect the STOOL, KETTLE, WIRE and PLIERS circled in red (2). ∙Turn on the fan circled in green (3).∙Click on the hotspot highlighted in yellow in the left of the screen(4).∙Find 12 hidden objects listed at the bottom of the screen, in any order, circled in green in the image.∙The hidden objects are randomized and may be different in your playthrough.∙You will receive the KEY after finishing the scene.∙Click on the small box in the middle (1).∙Use the KEY from the inventory to open the small box (2).∙Collect the BATTERIES in the box (3).∙Go inside the ventilation shaft (4).Level 2∙Collect the KEY circled in yellow in the table.∙Click on the fireplace to zoom in and collect the LIGHTER and CAMERA circled in yellow (1).∙Open the inventory. Click the BATTERIES and combine them with the CAMERA (2).∙Check the printer on the table. You will need to use it later (3). ∙Click on the couch hotspot to enter another hidden object scene (4).∙Find 12 hidden objects listed at the bottom of the screen, in any order, circled in green in the image.∙The hidden objects are randomized and may be different in your playthrough.∙You will receive the POWDER COMPACT.∙Click on the bottom of the screen to move back to the storeroom.∙Use the KEY in the inventory to open the door. ∙Move through the door to the hallway.∙Place the STOOL under the surveillance camera in the upper right corner (1).∙Take the picture with the CAMERA in the inventory from the surveillance camera angle (2).∙Enter the den from the door on the right. You won’t need to use the ventilation shaft anymore.∙Place the CAMERA WITH PHOTO from the inventory to the printer on the table to print.∙Take the PHOTO.∙Return to the hallway by clicking the bottom of the screen.∙Set the WIRE from the inventory onto the surveillance camera (1). ∙Place the PHOTO from the inventory on to the WIRE (2).∙Enter the winter room (3).∙Click on the table and collect the GAS HANDLE and the CLAMP circled in yellow.∙Return to the back yard through the right side of the storeroom. ∙Click the KETTLE in the inventory and drag it to the SNOW on the right side of the screen, on top of the red box.∙Go back to the storeroom through the window.∙Place the GAS HANDLE from the inventory onto the gas pipe (1). ∙Open the gas by clicking the GAS HANDLE.∙Use the LIGHTER to light the hotplate (2).∙Set the KETTLE WITH SNOW onto the hotplate (3).∙After the water begins boiling, collect the KETTLE WITH HOT WATER. ∙Return to the winter room through the hall.∙Use the KETTLE WITH HOT WATER to melt the ice on the lever on the right (1).∙Click on the cable in the middle to zoom in.∙Put the CLAMP to the cable (2).∙Use the PLIERS to connect the cable (3).∙Click on the lever on the right to turn on the machine.∙Return to the hall and click on the elevator button in the left.∙Click on the elevator button again to open the doors and then enter the elevator.∙Enter the artist’s room on the right side of the hall, the door farthest from you.Level 3∙Collect the belt circled in green (1).∙Click on the picture in the middle to zoom in. Collect the DISPOSABLE CUP and the GLUE (2).∙Click on the dresser in the left to zoom in. Collect the SOLVENT and the CHISEL (3).∙Click on the window in the left to go to the next room (4).∙Place the BELT from the inventory onto the statue in the upper middle to have something to grab on your way across.∙Enter the next room, through the window on the right.∙Collect the RAG, CLOCK, BOX, and STOOL circled in green in the screenshot.∙Use the POWDER COMPACT to show the security beam on the door (1). ∙Place the STOOL on the right side of the door (2).∙Place the BOX on the left side of the door (3).∙Place the CLOCK on the box (4).∙Break the mirror with the SCREWDRIVER (5) and pick up the pieces on the chair.∙Put the GLUE on the lamp (6).∙Put the GLUE on the brush (7).∙Attach the BROKEN MIRROR to the lamp and brush (8).∙Use the BROKEN MIRROR on the STOOL to start the next puzzle.∙Finish the puzzle by making the laser travel from the bottom left corner of the screen to the top right corner of the screen.∙Use the pieces of glass from your inventory on the different squares on the puzzle board.∙If the laser hits an angled mirror piece, it will reflect at a 90 degree angle. Refer to the image for the solution.∙Pieces inside circles can be rotated by clicking on them.∙You do not need to use all of the pieces to finish the puzzle. ∙See the screenshot for one possible solution.∙Use the BROKEN MIRROR on the clock on the left to start another laser puzzle.∙Refer to the image for the solution to that puzzle.∙Return to the hall through the artist’s room from the window.∙Place the DISPOSABLE CUP in the water machine to take the WATER. ∙Return to the artist’s room.∙Click on the dresser to zoom in.∙Pour the WATER into the can (1).∙Add the SOLVENT to the can (2).∙Soak the RAG in the can (3).∙Drag the mixture in the can to the picture (4) and then scrape off the painting with the RAG (5).∙You will see a secret picture of the key’s location under the old painting.∙Return to the next room through the window.∙Take off the piece of wood on the floor highlighted in green with the CHISEL.∙Collect the KEY.∙Open the door with the KEY on the left.∙Enter the bathroom.∙Find 12 hidden objects listed at the bottom of the screen, in any order, circled in green in the image.∙The hidden objects are randomized and may be different in your playthrough.∙You will receive the STACK OF TOWELS.∙Return to the previous room.∙Tie the STACK OF TOWELS to the radiator in the right (1).∙Move to the outside from the window (2) and then click on the rags coming out of the window to the right.Level 4∙Collect the WIRE, circled in green, in the bottom right corner. ∙Move the cardboard box and the wooden box, both highlighted in yellow.∙Click on the shelf highlighted in purple.∙Find 12 hidden objects listed at the bottom of the screen, in any order, circled in green in the image.∙The hidden objects are randomized and may be different in your playthrough.∙You will receive the PLUG and return to the previous room.Click the electricity box to open it and then place the WIRE in it to start the next puzzle.∙Finish this puzzle by turning all of the lights green on the board. ∙Every piece has different colored wires coming off of it.∙Click on any two pieces to switch their places.∙Connect the pieces to each other so that all of the pieces are connected with no dead ends, and the wires touching each other are all the same color.∙If all the pieces connected to a light are in the correct place, and they are connected to the right pieces, the light will turn green.∙See the screenshot for the correct solution.∙Click the door to the right of the electricity box and then click again to go up the stairs.∙Once you are in the hall, go forward one more time.∙Enter the store through the middle of the right side doors.∙Find 12 hidden objects listed at the bottom of the screen, in any order, circled in red in the image.∙The hidden objects are randomized and may be different in your playthrough.∙You will receive the POWER DRILL.∙Return to the hall.∙Enter the summer room, the first door on the left.∙Find the LENS FRAME in the middle. Place the LENS FRAME onto the lens frame holder (1).∙Combine the POWER DRILL and PLUG in the inventory (2).∙Make a hole in the floor with the POWER DRILL (3) on the right side of the room.∙Exit the room and enter the workshop that is to the right of the summer room.∙Collect the FOIL, KNIFE, and INSULATING TAPE circled in green (1). ∙Combine the KNIFE and INSULATING TAPE in the inventory (2).∙Cut the LONG WIRE on the table with the KNIFE (3).∙Return to the summer room.∙Connect the long wire to the transformer (1), directly above the hole in the floor.∙Use the foil on the broken reflector to the left of the scene (2). ∙Exit the room and enter the store again from the middle door on the right.∙Find 12 hidden objects listed at the bottom of the screen, in any order, circled in red in the image.∙The hidden objects are randomized and may be different in your playthrough.∙You will receive the HACKSAW.∙Return to the hall. Click the bottom side of the screen twice to go to the basement.∙Cut the ROD with the HACKSAW (1).∙Click on the shelf hotspot again (2).∙Find 12 hidden objects listed at the bottom of the screen, in any order, circled in green in the image.∙The hidden objects are randomized and may be different in your playthrough.∙You will receive the CRANE HANDLE.∙Place the crane handle on to the crane, highlighted in green in the previous image.∙Return to the workshop.∙Open the drawer with the ROD (1).∙Collect the LENSES in the drawer (2).∙Return to the summer room and place the LENSES onto the lens frame.∙Return to the basement.∙Turn on the crane by clicking the CRANE HANDLE.∙Return to the hall to see a cut scene.∙Push the elevator button and then enter the elevator.∙Enter the door labeled Antigravity, the leftmost door on the left side of the hallway.Level 5∙Find 12 hidden objects listed at the bottom of the screen, in any order, circled in green in the image.∙The hidden objects are randomized and may be different in your playthrough.∙You will receive the SPOOL OF THREAD.∙Exit the room and enter the writer’s room, the left door on th e right side of the hallway.∙Find the BULB and PAPERCLIP, both highlighted in green (1).∙Find the STATUETTE and place it on the stand highlighted in light blue (2).∙Collect the CANDLE circled in yellow and light it with the candle on the desk (3).∙Place the BURNING CANDLE on the candle holder (4).∙Click on the wall panel in the right and the safe will appear (5). ∙Move to the second part of the room by clicking the left side of the screen.∙Open the inventory and combine the PAPERCLIP and the THREAD.∙Drag the HOOK ON A THREAD to the aquarium on the left.∙Catch the three parts of the key in the aquarium with the HOOK ONA THREAD.∙The fish will follow your hook and if they touch the key pieces, those pieces will fall back down to the bottom.∙If you pull the pieces too fast, they will fall as well.∙After getting all the pieces of the key, return to the previous screen.∙Open the safe with the key in the inventory (1).∙Collect the SLIDE in the safe and click on the note to zoom in (2). ∙Return to the second part of the room.∙Set the BULB into the projector in the middle of the bottom half of the screen.∙Insert the SLIDE into the projector.∙Click each symbol in correct order.∙When you make a wrong click there will be a red “X” visible above the symbol. When the click is correct it will show a green mark.∙There is a note in the bottom left corner that will give you a clue to the answer.∙See the image for the solution.∙Collect the BOTTLE and click the manuscript in the bookshelf.∙Exit the room and return to the hall.∙Enter the store room in the rightmost door on the right side of the hall.Level 6∙Find 12 hidden objects listed at the bottom of the screen, in any order, circled in green in the image.∙The hidden objects are randomized and may be different in your playthrough.∙You will receive the CORKSCREW.∙Enter the spring room, the leftmost door on the left side.∙Collect the TOWEL, POT WITH CARBON, and HOSE, all highlighted in red.∙Enter the bathroom on the right through the wooden door.∙Collect the SCRAPER highlighted in green (1).∙Collect the PIPE PIECE and connect the PIECE PIPE to the missing spot (2).∙Click on the bathtub hotspot on the right (3).∙Find 12 hidden objects listed at the bottom of the screen, in any order, circled in red in the image.∙The hidden objects are randomized and may be different in your playthrough.∙You will receive the PIPE PIECE.∙Connect the PIPE PIECE in the missing spot (1).∙Set the HOSE onto the faucet on the right (2) and then click it again to turn the water on.∙Click on the water box (3) in the middle.∙Connect all of the pipes together without any of them leaking. ∙Click any pipe to rotate it once.∙Pipes that are connected to the water source will turn blue. ∙The ends of pipes that aren’t connected will leak water.∙Turn all of the pipes blue to finish the puzzle.∙See the image for the solution.∙Click on the connector highlighted in yellow to fill the can with water (1).∙Click on the can and collect the PIPE PIECE (2).∙Connect the PIPE PIECE to the missing spot (3) at the top of the screen.∙Click on the connector again until the upper pipe fills with water. ∙Click on the bathtub hotspot (4).∙Find 12 hidden objects listed at the bottom of the screen, in any order, circled in red in the image.∙The hidden objects are randomized and may be different in your playthrough.∙You will receive the FUSE.∙Return to the first room of the spring room.∙Combine the WINE BOTTLE and the CORKSCREW in the inventory. Put the CORK into the leaking hole (1).∙There are four bolts in the fuse box cover under the boiler. Open the fuse box cover with the SCREWDRIVER (2).∙Put the FUSE in the fuse box (3).∙Click on the dirty tank in the middle to zoom in.∙Open the left (1) and then the right handles to fill the tank with water (2).∙Clean up the tank with the SCRAPER in the inventory (3).∙Open the bottom handle to empty the dirty water from the tank (4).∙Click the same handle again to fill the tank with clean water.∙Combine the TOWEL and POT CARBON in the inventory. Place the result in the filter, in the middle (5).∙After a short cut scene you will be in the hallway again. Enter the autumn room at the end of the hall.Level 7∙Collect the HAMMER, FILTER, SENSOR PLATE, FILTER RING, and SPEAKER WITH MAGNET, all highlighted in green (1).∙Click the sensor on the left to zoom in.∙Place the SENSOR PLATE between the tubes (2).∙Combine the HAMMER and the SPEAKER WITH MAGNET to take out the MAGNET.Attach the plate to the MAGNET (3).∙Exit the room and enter the left room on the right side.。

幽灵庄园的秘密3 详尽图文攻略上

幽灵庄园的秘密3 详尽图文攻略上

幽灵庄园的秘密3 详尽图文攻略(英文版)Chapter 1 - Town of DernTown SquareThe chapter starts outside the blacksmith's shop in the town square. Take the metal mold at the bottom of the lamppost and the top hat on the roof:Enter the shop. Take the watering can at the right side of the fireplace, the metal ball on the shelf and the corkscrew near the bottom-right corner of the room:Select the map.ChurchTake the bowl of milk below the right side of the door:Go through the door to enter the churchyard. Take the old photo on the windowsill and the coins near the base of the tree:Talk to the monk and he will ask for something to cure his headache when the bells ring. Select the map.TavernUse the corkscrew on the corked bottle of plum juice at the left side of the room to find a jewel piece. Take the iron key on the wall at the left side of the room, the ear plugs on the table and the bowl of seeds on the chair nearest to the tavern keeper:Give the coins to the tavern keeper and the guest room can now be accessed. Enter the guest room. Use the old photo on the picture frame at the left side of the room to find a jewel piece. Give the bowl of milk to the cat under the bed to find a jewel piece. Use the top hat on the coat hanger above the bed to find a jewel piece. Use the iron key on the locked cabinet at the left side of the room and take the orange bottle from inside. Take the letter on the bed and the crowbar leaning on the back of the chair:Select the map.RiverGive the seeds to the bird to find a jewel piece. Take the metal bars at the left side of the bridge and the pincers at the right side of the bridge:Select the map.Town SquareUse the letter on the mailbox below the bakery sign to find a jewel piece:Enter the shop. Use the metal mold on the fire in the fireplace. Use the orange bottle on top of the melting mold in the fireplace and the glass will melt. Use the pincerson the melted glass to take the piece of glass:Select the map.ChurchApproach the window at the right side of the room to see fifteen pieces of glassaround the outside of the window:Put the pieces of glass in the correct places on the window to see that there is still one piece of glass missing. Put the piece of glass from the inventory in the remaining slot and light will shine through the window onto the stone plate. Examine the stone plate to make a note of the numbers and colors in the notebook. Take theprison key from the hole:Enter the churchyard. Use the watering can on the flower buds to find a jewel piece:Give the ear plugs to the monk and he will start ringing the bells. Return to the church. Use the crowbar on the locked cabinet to open it:Take the monk's robe from the cabinet to complete the area.PrisonUse the metal bars on the hole in the right door for a jewel piece. Take the twin swords at the left side of the room and the floor tile in the bucket at the right side of the room:Select the map.Town SquareEnter the shop and use the twin swords on the shield above the fireplace to find a jewel piece and complete the area:TavernUse the floor tile on the hole in the floor to find a jewel piece:Enter the guest room. Use the monk's robe on the reflection of Mortimer to wear it and complete the area:PrisonThe guard will let Mortimer pass now that he is wearing the monk's robe. Approach the door at the back of the room and Mortimer will automatically put the key on the key hook. Use the metal ball on the chain to complete the first jewel:Examine the notebook to see the numbers and colors that were noted after the stained glass window was completed in the church. The numbers listed in the notebook are different with every new game that is played. Put all of the keys on the hooks mentioned in the notebook: The door will then open and the old man will agree to take Mortimer across to the other side of the river.RiverMove to the rowing boat to complete the first chapter:Chapter 2 - Dwarf CityEast CorridorThe chapter starts outside the alchemist's shop in the east corridor. Take the gaugeabove the alchemist sign and the log below the blue tubes:Enter the shop. Take the matchstick below the blue water and the empty shell above the gray dust:Exit the alchemist's shop and use the empty shell on the bare snail to find a jewel piece:Select the map.Main HallTake the candle in the pot at the left side of the left flame, the gear above the throne and the stone hammer on the steps at the top-right corner of the area:Approach the pillar below the steps to see a tile mini-game. Solve the mini-game by turning the tiles and matching pairs of tiles which have the same symbols. The tile layout is random with every new game. Take the alchemist bowl from the pillar after solving the puzzle. Select the map.MushroomsTake the alchemist hat on the mushroom at the right side of the fairy and the wrench above the barrel at the right side of the area:Select the map.Machine RoomTake the empty fuel container at the top-left corner of the machine and the fairy dust in the basket of jewels at the right side of the dwarf. Use the wrench on the rotating fan to stop the presser:Take the rune dictionary from the presser:Select the map.MushroomsGive the fairy dust to the fairy to find a jewel piece. Use the rune dictionary with the inscriptions on the pillar:Notes about the powerful fluid are added to the notebook. Go upstairs to the sawmill.SawmillUse the gauge on the pipe near the left side of the saw blade to find a jewel piece. Take the lantern by the pipe at the left side of the room, the wheel above the pipe at the top-right corner of the room and the ornament piece below the pipe near the bottom-right corner of the room. Use the gear on the blade axis at the right side of the saw blade to make the saw blade start spinning:Use the log on the rotating blade to get the wood plank. Select the map.Machine RoomUse the lantern on the dwarf's pole to find a jewel piece. Use the wheel on the mine cart at the bottom-left corner of the area to find a jewel piece and complete the area:East CorridorGive the alchemist hat to the alchemist to find a jewel piece. Enter the shop. Use the candle on the candlestick at the bottom-left corner of the table to find a jewel piece. Use the alchemist bowl on the pot holder:The notebook mentions the order of the ingredients that are needed here, which are random with every new game. Select the ingredients in the correct order to make the magic fuel. Use the empty fuel container on the magic fuel to fill it. Use thematchstick on the matchbox below the green dust to light the match:Exit the shop. Use the wood plank on the hole between the stairs to create a bridge:Go upstairs to the airship.AirshipUse the stone hammer on the dwarf statue to find a jewel piece. Take the gunpowder below the dwarf statue at the left side of the area, the frog below the ladder on the ship and the steak near the right side of the mast. Use the full fuel container on the fuel gauge on the mast:Select the map.MushroomsUse the frog on the puddle of water in the middle of the area to find a jewel piece. Use the gunpowder on the large rock below the pillar:complete the area:Main HallUse the ornament piece on the broken stone plate above the left side of the throneto find a jewel piece. Give the steak to the lion's pet to complete the second jeweland the area:East CorridorGo upstairs to the airship.AirshipUse the engine on the engine slot at the right side of the ship:Board the airship to complete the second chapter.Chapter 3 - Magical City of HalabathMagic SchoolThe chapter starts outside the magic school. Take the green feathers in the leaves of the tree above the house of mirrors:Enter the school of magic. Take the paper glue on the desk:Talk to the principal: He needs three magical artifacts for an experiment and will pay gold for each artifact found. Select the map.ElevatorTake the cloth above the hole in the tree and the watermelon on the grass at theright side of the elevator:Talk to the lift boy: He wants three gold coins before he will take Mortimer to the cloud city. Select the map.OfficeTake the teabag on the shelf at the left side of the office and the hammer and nails at the bottom of the stairs:Talk to the bookkeeper: She has lost her eyeglasses. Select the map.Elephant StageTake the squirrel in the branch of the tree at the right side of the area:of the trap room:Exit the trap room and enter the tent at the right side of the elephant stage. Use the tea bag on the cup at the bottom-right corner of the tent to find a jewel piece. Take the glowing powder behind the tower of cards. Use the paper glue on the towerof cards. Take the ace of clubs from the top of the tower of cards:Select the map.Magic SchoolUse the water melon in the cart at the right side of the area to find a jewel piece:Approach the shell man to see the cup game. Use the glowing powder on the hex nut. Select one of the cups and then wait until the man has finished moving the cups. Select the cup with the glowing outline to win the hex nut. Select the map. MagicianTake the walking cane above the king of clubs at the right side of the area. Usethe hex nut on the broken pump and water will start flowing:Use the empty bucket on the working pump to get the full bucket. Enter the trailer. Use the green feathers on the mask at the bottom-right corner of the trailer to find a jewel piece. Take the pendulum at the left side of the hat and the eyeglasses abovethe clock on the right shelf.Use the hammer and nails on the trap door. Select the hat and the rabbit will land on the trap door. Take the ace of hearts from the hat. Exit the trailer and enter the magician's house. Select the rope at the right side of the room to start the card mini-game, where the aim is to watch when the faces of the cards are shown to see where the two aces are. When the cards have finished moving, select the two aces to win the ace of spades and the ace of diamonds. Give the four ace cards to the magician to see the purple artifact on the table at the right side of the magician.Take the artifact to complete the area:Use the pendulum on the clock above the desk to find a jewel piece:Give the eyeglasses to the bookkeeper and she will leave to see the principal. Approach the desk and put the pieces of paper back in the correct order. There will be one piece of paper that is fixed in place, and the other pieces of paper should be placed in the correct order around this. A sound will be made when a piece hasbeen placed correctly. The completed paper is shown below:Close the notebook to complete the area.Elephant StageGive the walking cane to the gentleman at the left side of the elephant stage to find a jewel piece:Note the name of the elephant on the sign above the stage, as this name changes with every new game that is played. Enter the trap room below the elephant stage. Read the notebook to see the weight for the elephant that is on the stage. Turn the wheels to the weight mentioned in the notebook, which will be 4 tonnes and 300 kg for Sagara, 3 tonnes and 500 kg for Darsha, or 6 tonnes and 800 kg for Hanibal. Exit the trap room. Select the elephant to close the curtains on the stage. When the curtains open again, the elephant will be gone and a red artifact will be on the stage. Take the artifact to complete the area:Magic SchoolEnter the house of mirrors. Use the full bucket on the dirty mirrors and then use the cloth on the wet mirrors. Press the red button above the middle mirror to start the mirror mini-game. The aim is to find the differences on Mortimer in every mirror except the middle one. Only ten differences need to be found. The image below has been edited to show all possible differences:After finding the ten differences, take the green artifact below the middle mirror:Exit the house of mirrors and enter the school of magic. Give the three artifacts to the principal to get three gold coins and complete the area.ElevatorUse the squirrel in the tree hole to complete the third jewel:Give the three gold coins to the lift man and he will allow Mortimer to use the elevator. Enter the elevator to complete the third chapter.Chapter 4 - Cloud CityMain StreetThe chapter starts near the florist on the main street. Take the blue ink in the flowers and the lid above the gutter on the building:Enter the printing office. Take the trowel on the shelf at the left side of the press, the metal grate at the bottom-left corner of the ink machine and the plastic tubeon top of the printing machine:Select the map.City TowerTake the film above the right shelf and the toy train at the bottom-right cornerof the right shelf:Select the map.CustomsTake the camera lens at the right side of the door next to the customs officer:Talk to the officer: Only passengers with signed passports are allowed to leave Cloud City. Select the map.West DockUse the metal grate on the hole in the floor near the ship to find a jewel piece. Use the trowel on the yellow paint on the photo studio building to take the dry paint. Take the house number above the bowsprit of the ship, the red ink on the right window outside the photo studio building, the antenna above the lamp on the photo studio building and the silk ribbon above the drawing of the camera on the photo studio building:Enter the photo studio. Use the camera lens on the camera at the left side of the room to find a jewel piece. Take the rose from the vase of flowers at the left sideof the boy and the empty bottle on the floor at the right side of the photographer:Talk to the photographer: He can't get the boy to smile. Give the toy train to the boy. Talk to the photographer: He needs film for the camera. Give the film to thephotographer and he will take a picture of Mortimer. Take the photo from the camera:Select the map.Main StreetGive the rose to the florist to find a jewel piece. Climb to the balcony on thebuilding:piece. Take the needle from the ledge:Use the silk ribbon on the curtain to see an interesting tile layout on the floor below. Mortimer records the layout in his notebook. Select the map.West DockApproach the door above the cart to see a tile layout:Open the notebook to see the sketch of the tile layout that was seen from the balcony. The sketch of the layout changes with every new game as there are three possible layouts available. Make the tiles on the door into the same layout as the sketchin the book to open the door. It will be one of the following images:Enter the laboratory. Use the lid on the fuse box at the left side of the water creature's tank to find a jewel piece. Take the balloon at the left side of the water creature's tank and the chart fragment on the shelf at the right side of the room. Use the plastic tube on the hole in the water creature's tank. Talk to the watercreature to write down coordinates in the notebook. Use the empty bottle on the burner at the bottom-left corner of the room:Use the dry paint on the empty bottle to make yellow ink. Take the yellow ink. Exit the laboratory and enter the photo studio. Use the chart fragment on the torn palette at the right side of the photographer to write down the palette information in the notebook and complete the area:Main StreetEnter the printing office. Use the antenna on the radio on the bottom shelf at the left side of the room to complete the fourth jewel. Use the yellow ink, blue ink and red ink in the containers above the printing press:Open the notebook to read the palette information. Set the yellow, blue and red ink levels on the ink machine to the settings that are shown in the notebook. Select the press and it will print a passport. Use the photo on the passport to completethe area:Use the balloon on the venting tube to inflate it:Use the needle on the inflated balloon to wake the clerk:Give the passport to the clerk to receive the completed passport and complete the area.CustomsGive the completed passport to the customs officer. Enter the submersible at thebottom of the ladder:Enter the coordinates from the notebook that were written down after talking to the water creature. The latitude coordinates are placed in the right column and the longitude coordinates are placed in the left column. The green launch button will become active after the correct coordinates have been entered. Press the green launchbutton to complete the fourth chapter:Chapter 5 - Ocean RealmNorth PassageThe chapter starts at the bottom of the stairs in the north passage. Take the sharpstone next to the pillar at the right side of the stairs:Select the map.Jellyfish FieldTake the pincers above the coral at the right side of the area:Select the door and the jellyfish will glow in a certain order. Select the jellyfish in the order that they glowed and the door will open slightly. Keep moving toward the door and selecting the order that the jellyfish glow in until the door is fullyopened. Take the crystal from the door:Select the map.Coral HallTake the anchor in the coral at the left side of the sea princess, the filament in the white area at the right side of the sea princess and the knife in the coral at the top-right corner of the area:Enter the passage. Use the sharp stone on the wooden cage at the bottom-right corner of the area to find a jewel piece. Take the starfish above the fish at the left side of the area and the brush above the pillar at the right side of the area:Select the map.Green CanyonUse the filament on the anglerfish near the bottom-right corner of the area to finda jewel piece. Take the magnet near the bottom-left corner of the area:of the tile puzzle:Put the pieces of the tiles into the correct order. There are three possible tile puzzles, and the tile puzzle that you need to solve will differ with every new game. The completed puzzles are shown below:Mortimer writes a combination in the notebook after the tile puzzle is completed. Select the map.ShipwreckUse the anchor on the ring above the dirty window to find a jewel piece. Take the diving helmet at the bottom-left corner of the area and the black ink at the right side of the mermaid figurehead:Use the brush on the dirty window to clean it. Use the pincers on the window to open it. Enter the wreck and take the fish lure at the left side of the chest:Open the notebook to see the combination numbers. Close the notebook and turn the keys in the order mentioned in the notebook to open the chest. Take the plastic bottlefrom the chest:Select the map.North PassageUse the black ink on the octopus at the right side of the area to find a jewel piece.Use the magnet on the seagrass at the bottom-left corner of the area to take thelever:Select the map.Coral HallUse the starfish on the starfish colony above the sea princess to find a jewel piece:Enter the passage. Use the plastic bottle on the acid vapor below the left fish to get the bottle of acid. Use the lever on the large rock below the statue in the middleof the area:The five pieces of the mermaid statue can now be turned by selecting them. Start by turning the top three pieces so that the mermaid is facing forward and then turnthe bottom two pieces to complete the puzzle:Use the chiseling tools on the stuck crystal held by the statue and then take the crystal. Select the map.Green CanyonUse the bottle of acid on the chain attached to the whale to reveal the blowfishhideout:Use the fish lure on the blowfish hideout to see the puffer fish:Take the puffer fish to complete the area.Jellyfish FieldUse the diving helmet on the diving suit at the right side of the area to complete the fifth jewel. Use the knife on the seaweed at the left side of the area to takethe seaweed strands and complete the area:ShipwreckUse the seaweed strands with the gold amulet on the shipwreck:Use the puffer fish on the seaweed strands above the amulet to take the gold amulet and complete the area.Coral HallGive the gold amulet to the sea princess and then take the crystal to complete the area.North PassageUse the three crystals on the bases at the bottom of the stairs and the shark will disappear:Climb up the stairs to complete the fifth chapter.。

《幽灵庄园的秘密2》全图文攻略(5~8关)

《幽灵庄园的秘密2》全图文攻略(5~8关)

《幽灵庄园的秘密2》全图文攻略(5~8关)本攻略来源网络,经本人重新编辑,变得更完美,本攻略新加入了目录和超链接,使玩家使用起来更方便,需要哪关的直接点击目录就OK了!最后祝各位玩的尽兴~!▲目录使用方法:按住Ctrl,然后鼠标单击对应关即可。

五、第五大关:AGE OF ROBOTS六、第六大关:ANCIENT EGYPT七、第七大关:DARK AGES八、第八大关:AGE OF GODS第五大关:AGE OF ROBOTS场景一 DOWN TOWN:先在下图中找齐剑柄和其他物品的各个部分,然后通过A处先去商店里。

(道具a井盖在场景三获得;道具b是在场景四获得放在车的挡风玻璃处;而道具c就是物品5磁卡是需要在场景二找齐物品1后,回到B处放在垃圾上才能找齐磁卡的。

)图5.1在商店里找齐物品2,物品1还差一个部分了,再去上图中B处的地图。

(店主需要的狗绳在场景三获得;最上面b处缺少绿色的灯管,要完成场景二、三,最后才能在场景四获得。

)图5.11物品4、5各差一个部分找不到,先去场景二找东西吧。

(道具a在场景二获得,放在a处得到物品5磁卡的最后一部分;b水桶也在场景二得到;c游戏遥杆在场景4获得的。

)图5.12场景二 CRYSTAL TOWER:找齐物品4水桶和其他物品的各个部分,通过A处的门去实验室里。

(道具a风扇在场景三获得。

)图5.2物品2、3各差一个部分,其他的都找齐了,然后去场景三。

(道具a黑色的芯片,需要先在场景四获得游戏遥杆,再放回场景一才能找齐的;b麦克风的开关在场景四得到。

)图5.21场景三 ROBOFACTORY:在这个图中可以找齐所有的五件物品,并且把前面得到的圆形玻璃窗和剑分别放在a、b处。

然后点A处进入一个拼图,按照颜色拼出三个机器人,如果觉得难就直接点左下角的SKIP 吧,嘿嘿~拼好后先把绿色的头脑芯片c装在绿色机器人头内,然后去场景四。

(a圆形的玻璃和b剑都在场景一得到的;道具c在场景一得到,连同后面找到d、e三种不同颜色的头脑芯片,都要装在A处相应颜色的机器头上。

鬼屋越狱密室逃脱系列3攻略 鬼屋越

鬼屋越狱密室逃脱系列3攻略 鬼屋越

鬼屋越狱密室逃脱系列3攻略鬼屋越狱密室逃脱系列3逃出荒
山图文攻略
鬼屋越狱密室逃脱系列3攻略,小编为大家带来鬼屋越狱密室逃脱系列3逃出荒山图文攻略,希望这篇攻略对大家有帮助~
游戏简介:逃出荒山是一款逃脱类游戏,你需要在神秘森林里找回属于你的武士刀和其他
装备,你必须解决许多难题和谜语,寻找隐藏的线索和对象才有可能逃出森林。

你需要找出一些道具进行组合,尝试各种不同的方法来解开谜题。

鬼屋越狱密室逃脱系列3第1关攻略:
根据提示查看门旁边。

拿到槌头和槌柄。

然后敲击右边的锣。

然后可以进门了,不过进门前注意门旁边的日文。

进入后拿到牌子。

然后将牌子放在灯里,根据看到的日文来调整,拿到钥匙。

用钥匙打开门即可过关。

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上去,熔化后用钳子拿起一块玻璃,顺便把那两 把剑挂在炉子上方的盾牌上,然后去教堂.用撬 棍撬开右边的柜子,得到狱卒的衣服,在窗子那 里拼玻璃,拼好后阳光照在石板上,拿到一把带 绿丝带的钥匙同时得到了解谜的方法.去旅店给 镜子里的自己穿上狱卒的衣服去监狱,可以通过 了,解门口的谜题,救出摆渡人,顺手把铁球挂在 链子上.去河边,喂鸟,过河进入下一关。
第三关
在魔法学校的那张图的树上找到一个面具 上的装饰,往里走在上了年纪的法师那里后面的 架子上拿到胶水,魔术师后面的屋子里拿到眼镜 和一个我以为是松果结果是钟摆的东西-_||,把 那束草一样的装饰装到右面的面具上,屋子外面 右面的场景解谜得到两张 A,懒得看说明的人记 得拉一下绳子以便让谜题开始,右边的那张 K 后 面有一支手杖;去办公室,把眼镜还给公务员,可
回到外面点大象,大象消失,得到红色的球;回到 魔法学院,找变戏法的人,把荧光粉涂在螺母上 开始猜,否则眼神再好猜十年也猜不中--;去魔 术师那里,进左边的房子,用钉子把桌子上的那 个洞钉死,点帽子,得到一张 A,把 4张 A 给魔术师, 得到粉色(也许应该说是紫色?)的球,把螺母装 在左下角的水泵上,用水桶接水;去电梯那张图, 树上有一块抹布,把小松鼠放回去,右边有一个
落幽燕,放晴无挂虹.鸟啼梢枝头,油菜花香过别泪迎春梦,去时
以检查桌子了,拼好碎纸得到情报,把钟摆装到 钟上,左边的架子上拿到袋装红茶;到大象舞台 那张图,右边的树上有松鼠一只,手杖给绅士,帐 蓬里用胶水把纸牌截粘好,拿到一张 A,纸牌塔后 面一盒荧光粉,拿走,红茶放在右边的杯子里,到 大象舞台下面的操作室,根据办公室得到的情报 调大象的重量,大象的名字在舞台的正上方,操 作室左侧有水桶一只(手快点没了就不截图了),
落幽燕,放晴无挂虹.鸟啼梢枝头,油菜花香过别泪迎春梦,去时
第二关
在巫师那屋捡到一块圆木,一块仪表,进屋 拿到一个蜗牛的壳和一根火柴,火柴在火柴盒上 划一下,点着;在全是蘑菇的房间里拿ቤተ መጻሕፍቲ ባይዱ一个巫 师帽和一个扳手,往里走拿到一个灯一个轮子一 块碎片;国王的房间里拿到一根蜡烛一个锤子一 个齿轮,右边的石头那里解谜拿到反应皿;然后
落幽燕,放晴无挂虹.鸟啼梢枝头,油菜花香过别泪迎春梦,去时
西瓜,拿走;回到魔法学校,把西瓜放回去,进左 侧的屋子,用水和抹布擦镜子,找茬后得到绿色 的球,把三个球还给上了年纪的法师,得到三块 钱,给开电梯的人,坐电梯到下一关.
2dj0f4c9a
在经历了上一代的时光机器之后,《幽灵庄 园的秘密 3》发布了,依然有 8 个主题章节,包 括天空、海底、地下城等,3 代继承并延续了前 2 作的制作水准,画面和音效依然非常的给力, 不过难度却越来越高了,你轻松过关了吗,如果 没有的话,那么请看下面的图文攻略吧
幽灵庄园的秘密 3
PC 等
第一关
在第一个场景拿到礼帽和模子;进屋拿到一 个铁球,一个开瓶器,一个喷壶;去旅店拿到一把 钥匙,一付耳塞,一份鸟食,在河边拿到一个钳子, 一个窗子;在监狱拿到一块地板,两把剑,顺便可 以把河边拿到的窗子装上去;教堂里目前只能拿
落幽燕,放晴无挂虹.鸟啼梢枝头,油菜花香过别泪迎春梦,去时
燃料罐装好,出门把圆木铺到楼梯上,到里面拿 到一只青蛙一块肉一桶炸,到蘑菇房间,用炸和 火柴炸开石头,得到叶轮,顺手把青蛙扔到水池 里;去国王那里,把肉给他的宠物;回到巫师房间 的船那里,把燃料罐装到中间,叶轮装到后面,锤 子还给石像,起飞到下一关.
落幽燕,放晴无挂虹.鸟啼梢枝头,油菜花香过别泪迎春梦,去时
到牛奶,去后院把耳塞给敲钟的人,钟声响起,地 上可以捡到 3 块钱,窗台上有一副画像,走之前给 花浇一下水;把 3 块钱给旅店的老板娘,顺便再把 地板铺了,可以进后面的屋子了,里面有一封信 和一个撬棍,把帽子挂到墙上,把画像塞到像框 里,再把牛奶给床底下的猫,用钥匙打开柜子得 到一个玻璃瓶子.回到铁匠铺那张图,顺手把信 扔进邮筒,进屋把模子放了炉子上,再把瓶子放
是矿工的房间,把扳手卡到风扇里机器停止拿到 书,另外还可以拿到一个水瓶子和一个空的燃料 罐,把灯挂到手杖上,轮子装到推车上;回到蘑茹 房间把水给仙女,用书翻译柱子上的如尼文,得 到配方,到里面的机器那里把齿轮装上将圆木切 成两半,回到巫师的房间;先把帽子给巫师戴好, 再把壳还给蜗牛,进屋把蜡烛放烛台上,把反应 皿放到架子上,按照配方制作燃料,作好后用空
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