Capturing and Visualization of Human Body Motion
2023考研英语一新题型部分试题答案

2023考研英语一新题型部分试题答案2023考研英语一新题型部分试题答案:Section II Reading ComprehensionPart APart B【答案】41. [B] Two centuries ago, the idea of preserving nature, rather than exploiting it, was a novel one to many U.S. settlers. One of the turning points in public support for land conservation efforts—and recognizing the magnificence of the Yellowstone region in particular—came in the form of vivid photographs.42. [F] Though Native Americans (and later miners and fur trappers) had long recognized the area’s riches, most Americans did not. That’s why Hayden’s expedition aimed to produce a fuller understanding of the Yellowstone River region, from its hot springs and waterfalls to its variety of flora and fauna. In addition to the entourage of scientists, the team also included artists: Painter Thomas Moran and photographer William Henry Jackson were charged with capturing this astounding natural beauty and sharing it with the world.43. [D] Through the trip, Jackson juggled multiple cameras and plate siz es using the “collodion process” that required him to coat the plates with a chemical mixture, then expose them and develop the resulting images with a portable darkroom. The crude technique required educated guesses on exposure times, and involved heavy, awkward equipment—several men had to assist in its transportation. Despite these challenges, Jackson captured dozens of striking photos, ranging from majestic images like his now-famous snapshot of Old Faithful, to casual portraits of expedition members at the camp.44. [C] As an effective Washington operator, Hayden sensed that he could capitalize on the expedition’s stunning visuals. He asked Jackson to print out large copies and distributed them, along with reproductions of Moran’s paintings, to each member of Congress. “The visualization, particularly those photographs, really hit home that this is something that has to be protected,” says Murphy.45. [G] The bill proved largely popular and sailed through Congress with large majorities in favor. In quick succession, the Senate and House passed legislation protecting Yellowstone in early 1872. That March, President Ulysses S. Grant signed an act into law that established Yellowstone as the world’s first national park. While some locals opposed to the designation, the decision was largely accepted—and Jackson’s photos played a key role in the fight to protect the area. “I don’t believe that the legal p rotection would have happened in the timeframe that it did without those images.” says Heather Hansen, journalist and author of Prophets and Moguls, Rangers and Rogues, Bison and Bears: 100 Years of the National Park Service.Section II Reading ComprehensionPart BDirections:The following paragraphs are given in a wrong order. For Questions 41-45, you are required to reorganize these paragraphs into a coherent text by choosing from the list A-H and filling them into the numbered boxes. Paragraphs A, E and H have been correctly placed. Make your answers on the ANSWER SHEET. (10 points)[A] Last year marks the 150th anniversary of a series of Yellowstone photographs by the renowned landscape photographer William Henry Jackson. He captured the first-ever shots of iconic landmarks such as the Tetons, Old Faithful and the Colorado Rockies, on a late 19th-century expedition through the Yellowstone Basin that was conducted by the head of the U.S. Geological and Geographical Survey of the Territories, Ferdinand V. Hayden. The team included a meteorologist, a zoologist, a mineralogist, and an agricultural statistician.[B] Two centuries ago, the idea of preserving nature, rather than exploiting it, was a novel one to many U.S.settlers. One of the turning points in public support for land conservation efforts—and recognizing the magnificence of the Yellowstone region in particular—came in the form of vivid photographs.[C] As an effective Washington operator, Hayden sensed that he could capitalize on the expedition’s stunning visuals. He asked Jackson to print out large copies and distributed them, along with reproductions of Moran’s paintings, to each member of Congress. “The visualization, particularly those photographs, really hit home that this is something that ha s to be protected,” says Murphy.[D] Through the trip, Jackson juggled multiple cameras and plate sizes using the “collodion process” that required him to coat the plates with a chemical mixture, then expose them and develop the resulting images with a portable darkroom. The crude technique required educated guesses on exposure times, and involved heavy, awkward equipment—several men had to assist in its transportation. Despite these challenges, Jackson captured dozens of striking photos, ranging from majestic images like his now-famous snapshot of Old Faithful, to casual portraits of expedition members at the camp.[E] The journey officially began in Ogden, Utah, on June 8, 1871. Over nearly four months, dozens of men made their way on horseback into Montana and traversed along the Yellowstone River and around Yellowstone Lake. That fall, they concluded the survey in Fort Bridger, Wyoming.[F] Though Native Americans (and later miners and fur trappers) had long recognized the area’s riches, most Americans di d not. That’s why Hayden’s expedition aimed to produce a fuller understanding of the Yellowstone River region, from its hot springs and waterfalls to its variety of flora and fauna. In addition to the entourage of scientists, the team also included artists: Painter Thomas Moran and photographer William Henry Jackson were charged with capturing this astounding natural beauty and sharing it with the world.[G] The bill proved largely popular and sailed through Congress with large majorities in favor. In quick succession, the Senate and House passed legislation protecting Yellowstone in early 1872. That March, President Ulysses S. Grant signed an act into law that established Yellowstone as the world’s first national park. While some locals opposed to the designation, the decision was largely accepted—and Jackson’s photos played a key role in the fight to protect the area. “I don’t believe that the legal protection would have happened in the timeframe that it did without those images.” says Heather Hansen, journ alist and author of Prophets and Moguls, Rangers and Rogues, Bison and Bears: 100 Years of the National Park Service.[H] Perhaps most importantly, the images provided documentary evidence of the park’s sights that later made its way to government official s. Weeks after completing the expedition, Hayden collected his team’s observations into an extensive report aimed at convincing senators and representatives, along with colleagues at government agencies like the Department of Interior, that Yellowstone ought to be preserved.。
展示效果 英语作文

展示效果英语作文Title: The Power of Presentation: Mastering English Composition。
Introduction:In today's globalized world, the ability to present ideas effectively in English is a crucial skill. Whetherit's in academic settings, professional environments, or even social interactions, the way we articulate our thoughts can significantly impact how our message is perceived. In this essay, we will explore the importance of presentation skills in English composition and discuss strategies to enhance one's effectiveness in conveying ideas.The Essence of Effective Presentation:Effective presentation involves more than juststringing together words; it requires clarity, coherence,and conciseness. To engage and persuade an audience, one must organize thoughts logically and express them articulately. This involves structuring your ideas in a cohesive manner, using appropriate vocabulary and grammar, and maintaining the audience's interest throughout.Clarity and Precision:Clarity is paramount in effective presentation. Ambiguity and vagueness can lead to misunderstandings and dilute the impact of your message. Therefore, it's essential to choose words carefully and ensure that your ideas are conveyed with precision. Avoiding jargon and overly complex language can also facilitate understanding, especially when communicating with diverse audiences.Coherence and Flow:A well-structured presentation flows seamlessly from one point to the next, guiding the audience through a logical progression of ideas. This requires careful planning and organization, with each section building uponthe previous one. Transitional phrases and cohesive devices help to maintain coherence and ensure that the audience can follow the thread of your argument effortlessly.Conciseness and Impact:In a world inundated with information, brevity is key to capturing and retaining the audience's attention. Avoiding unnecessary repetition and superfluous details allows you to convey your message more effectively. Focus on the essential points and strive for clarity and impact in your presentation. Remember, it's not just about what you say but also how you say it.Strategies for Enhancing Presentation Skills:Improving presentation skills in English composition requires practice, feedback, and a willingness to learn and adapt. Here are some strategies to help you enhance your effectiveness in presenting ideas:1. Practice Regularly: Like any skill, presentationimproves with practice. Take every opportunity to speak or write in English, whether it's in formal presentations, informal discussions, or even journaling.2. Seek Feedback: Solicit feedback from peers, mentors, or language instructors to identify areas for improvement. Constructive criticism can help you pinpoint weaknesses and develop strategies to address them.3. Study Models: Analyze presentations or written works by proficient English speakers or writers to learn from their techniques and strategies. Pay attention to how they structure their arguments, use language, and engage their audience.4. Expand Vocabulary: Continuously expand your vocabulary to express ideas more precisely and vividly. Reading extensively and actively learning new words can enrich your language repertoire and enhance your ability to articulate complex concepts.5. Cultivate Confidence: Confidence plays a significantrole in effective presentation. Practice relaxation techniques, such as deep breathing or visualization, to manage nerves and project confidence when speaking or writing in English.Conclusion:Mastering the art of presentation in English composition is a valuable skill with wide-ranging applications. By prioritizing clarity, coherence, and conciseness, and employing strategies to enhance your presentation skills, you can effectively convey your ideas and leave a lasting impression on your audience. Remember, presentation is not just about conveying information; it's about engaging, persuading, and inspiring others through the power of language.。
2024年高中英语哲学思想单选题30题

2024年高中英语哲学思想单选题30题1.Which of the following is a famous quote by Plato?A."I think, therefore I am."B."The unexamined life is not worth living."C."To be is to be perceived."D."Knowledge is power."答案:B。
解析:选项 A 是笛卡尔的名言“我思故我在”;选项B 是苏格拉底的名言,柏拉图是苏格拉底的学生,经常引用苏格拉底的话;选项C 是贝克莱的名言“存在就是被感知”;选项D 是培根的名言“知识就是力量”。
2.What does the term "metaphysics" refer to?A.The study of moral values.B.The study of the nature of reality.C.The study of human behavior.D.The study of language.答案:B。
解析:“metaphysics”指的是形而上学,是对现实本质的研究;选项A 是伦理学的研究内容;选项C 是心理学等学科的研究内容;选项D 是语言学的研究内容。
3.Who is considered the father of Western philosophy?A.Socrates.B.Plato.C.Aristotle.D.Pythagoras.答案:A。
解析:苏格拉底被认为是西方哲学之父;柏拉图是苏格拉底的学生;亚里士多德是柏拉图的学生;毕达哥拉斯是古希腊数学家、哲学家,但不是西方哲学之父。
4.The statement "Man is the measure of all things" is attributed to which philosopher?A.Protagoras.B.Democritus.C.Heraclitus.D.Sophocles.答案:A。
高考北师大版英语大一轮复习能力提升题组训练Unit21HumanBiology

Unit 21Human Biology能力提升题组训练(A)Ⅰ.阅读(2019高三双语报38期)Scientists have found an unexpected use for virtual reality headsets (VR虚拟现实头显).The devices,widely used by puter gamers,show pictures that can be used to test the navigational (导航的) skills of people,who were thought to be at risk of dementia(痴呆).Those who do worse in the tests will be the ones more likely to develop Alzheimer’s disease later in life,scientists now believe.The discovery that the loss of navigational skills was associated with Alzheimer’s was made several years ago by Dennis Chan and his colleagues based at several centers in the UK.These studies used tablet puters to test navigational tasks.But now scientists plan to take their tests to a new level with the use of the virtual reality headsets in which wearers are placed in manmade environments through which they must navigate.Around 300 people,aged between 40 and 60,will be arranged to take part in the study.Some will have a gene that puts them at risk of the condition or will e from a family with a history of Alzheimer’s.Not all will certainly be affected by the disease,however.Chan’s project aims to find out who will.Wearing the headsets,participants will be asked to navigate their way through a series of different environments and then remember the details.Researchers recently pointed out the significance of a tiny area of the brain known as the entorhinal cortex (an important memory center in the brain).It acts as a center in a widespread brain network that controls navigation.This now appears to be the first part of the brain that seems to be easily harmed by Alzheimer’s.The goal of the work is to help people as they develop the disease.“So far,drug trials for Alzheimer’s have been applied when people have already got dementia,by which time considerable damage to the brain has already occurred.” Chan told the observer,“If we can develop drugs and use them earlier,for example before the disease has spread beyond the entorhinal cortex,then this would have the potential to prevent deme ntia.”1.What does the unexpected use of VR headsets mentioned in Paragraph 1 refer to?A.Reducing the risk of having dementia.B.Testing one’s potential of developing dementia.C.Helping people suffering Alzheimer’s recover.D.Making games more interesting for puter gamers.2.What do the researchers require the participants to do in the study?A.Play puter games by using navigational skills.B.Know unfamiliar environments by using tablet puters.C.Create special environments by using navigational skills.D.Identify directions in some manmade environments.3.What’s implied about the entorhinal cortex in the brain?A.It can directly affect one’s navigational skills.B.It can be expanded by using VR headsets.C.Its functions have been known for years.D.Its size depends on that of one’s memory center.4.Why does the author mention Chan’s words?A.To prove the harm of Alzheimer’s.B.To tell ways of preventing dementia.C.To show the significance of the study.D.To explain the necessity of improving the study.语篇解读:本文是说明文,介绍了科学家可以虚拟现实头显提前检测一个人是否有患痴呆症的风险。
Geometric Modeling

Geometric ModelingGeometric modeling is a crucial aspect of computer-aided design (CAD) and computer graphics. It involves the creation of digital representations of physical objects, which can be used for various purposes such as visualization, analysis, and manufacturing. Geometric modeling plays a significant role in industries such as architecture, engineering, and entertainment, where accurate and detailed representations of objects are essential. One of the key challenges in geometric modeling is achieving a balance between accuracy and efficiency. Creating highly detailed geometric models can be computationally expensive and time-consuming, especially when dealing with complex shapes and structures. On the other hand, simplifying the models to improve efficiency may result in loss of important details and accuracy. Finding the right balance between these two factors is crucial for ensuring that geometric models are both visually appealing and practical for their intended use. Another important consideration in geometric modeling is the representation of curved surfaces. While straight lines and simple shapes can be easily represented using basic geometric primitives such as points, lines, and polygons, representing curved surfaces requires more advanced techniques. One common approach is to use parametric curves and surfaces, which are defined by mathematical equations and can accurately represent complex curved shapes. However, working with parametric curves and surfaces can be challenging, requiring a deep understanding of mathematical concepts and computational algorithms. In addition to accuracy and representation of curved surfaces, geometric modeling also involves considerations of interoperability and data exchange. In many real-world applications, geometric models need to be shared and used across different software platforms and systems. Ensuring that geometric models can be accurately imported and exported between different software applications is crucial for seamless collaboration and workflow integration. This often requires adherence to industry standards and the use of common file formats for geometric data exchange. Furthermore, geometric modeling also involves considerations of dimensionality and spatial relationships. In many cases, geometric models need to represent three-dimensional objects and their spatial relationships in a realistic and intuitive manner. This requires the use oftechniques such as 3D modeling, spatial indexing, and spatial reasoning to accurately capture the spatial characteristics of physical objects. Additionally, geometric modeling often involves the manipulation and transformation of geometric objects, such as scaling, rotation, and translation, which further adds to the complexity of the modeling process. Moreover, geometric modeling is not onlyabout creating static representations of objects, but also about simulating dynamic behaviors and interactions. In many applications, such as virtual reality, video games, and simulations, geometric models need to accurately represent the dynamic behavior of objects in response to external forces and interactions. This requires the use of techniques such as physics-based modeling, collision detection, and rigid body dynamics to accurately simulate the behavior of objects in avirtual environment. In conclusion, geometric modeling is a complex and multifaceted field that plays a crucial role in various industries and applications. It involves a wide range of considerations, including accuracy, efficiency, representation of curved surfaces, interoperability, dimensionality, spatial relationships, and dynamic behaviors. Addressing these considerations requires a deep understanding of mathematical concepts, computational algorithms, and industry standards, as well as a creative and intuitive approach to capturing the visual and behavioral characteristics of physical objects. Despite its challenges, geometric modeling continues to advance and evolve, driven by the increasing demand for realistic and interactive digital representations of the physical world.。
写一篇自己想学的技能英语作文

写一篇自己想学的技能英语作文English Answer.Skills I Aspire to Acquire.Throughout the labyrinthine corridors of life, an insatiable thirst for knowledge propels me forward, yearning to unravel the intricacies of diverse skills that beckon me with their allure. The mastery of these multifaceted disciplines empowers me to navigate the ever-evolving tapestry of the 21st century, unlocking a myriad of opportunities and broadening my horizons.1. Artificial Intelligence (AI)。
In the realm of cutting-edge technology, Artificial Intelligence stands as a towering titan, capable of performing complex tasks once thought exclusive to the human mind. From automating mundane processes to unlocking groundbreaking medical discoveries, AI's transformativepotential knows virtually no bounds. Eager to harness this transformative force, I seek to delve into the intricaciesof machine learning, natural language processing, and computer vision, propelling myself to the forefront of innovation.2. Data Analytics.In an era awash in data, the ability to decipher and interpret its hidden patterns has emerged as an indispensable skill. Data analytics empowers me to extract meaningful insights from vast datasets, enabling me to make informed decisions, optimize processes, and gain a competitive edge in the business landscape. By mastering techniques such as statistical modeling, data visualization, and predictive analytics, I aim to transform raw data into actionable knowledge that drives success.3. Digital Marketing.In a world dominated by digital communication, theability to effectively market products and services onlinehas become paramount. Digital marketing encompasses a vast array of strategies, spanning social media marketing,search engine optimization (SEO), email marketing, and content creation. By honing my skills in these areas, Iseek to elevate my marketing acumen, reaching target audiences with precision and driving tangible results.4. Photography.The art of photography has always captivated my imagination, its ability to capture fleeting moments and convey emotions with astounding power. I aspire to master the fundamentals of composition, lighting, and post-processing, transforming ordinary scenes into extraordinary works of art. Through the lens of a camera, I hope to develop a keen eye for detail, capturing the beauty and wonder of the world around me.5. Creative Writing.Words have always held an irresistible allure for me, their power to paint vivid pictures in the minds of readers.Creative writing empowers me to craft captivating stories, compelling essays, and persuasive speeches that resonate with audiences on a deeply emotional level. By honing my skills in character development, plot structure, and language usage, I seek to transport readers to other realms and inspire them with my words.Chinese Answer.我想学习的技能。
选择性必修四Unit1-Unit5拓展阅读汇总
选择性必修四拓展阅读选择性必修四Unit1 Science Fiction时文领读主题:人与社会--科学与技术背景导入:人工智能是一门基于计算机科学、生物学、心理学、神经科学、数学和哲学等学科的技术科学。
人工智能只是一种技术,就像任何技术一样,可以用来造福人类,也可能会给人类带来危害。
我们需要以负责和道德的方式使用人工智能,国际社会也需要应对人工智能带来的挑战。
体裁:说明文词数:401难度:中能带来的挑战。
阅读用时:8 分钟阅读技巧:训练学生理解文章细节的能力。
拓展阅读原文In the years ahead, AI will raise three big questions for bosses and governments. One is the effect on jobs. Although bosses publicly praise the broad benefits AI will bring very much, their main interest lies in cutting costs.One European bank asked a technology company to find a way of reducing the staff in its operations department from 50,000to 500.A special report has shown that AI-enhanced" tools can help reduce staff in departments such as customer service and human resources by a large amount. The McKinsey Global Institute finds that by 2030 up to 375 million people, or 14% of the global workers in companies or countries, could have their jobs automated away. Bosses will need to decide whether they are prepared to offer and pay for retraining, and whether they will give workers time off for it. Many companies say they are all for workers developing new skills, but not at employers' expense.The second important question is how to protect privacy as AI spreads. The Internet has already made it possible to track people's digital behaviour in extremely small detail.AI will provide even better tools for businesses to monitor consumers and workers, both online and in the physical world. Consumers are sometimes happy to go along with this if it results in personalised services. But AI probably brings privacy violations that are seen as shocking and morally unacceptable. In the wrong hands, useful technology could be against fair and equal treatment. The police around the world will use AI to spot criminals, but may also look on ordinary citizens secretly, in order to discover things or find out information about them. New rules will be needed to ensure agreement on what degree of monitoring is acceptable.The third question is about the effect of AI on competition in business. Today many firms are competing to provide AI-enhanced tools for companies. But a technology company that achieves artificial intelligence could be ahead of its competitors, put others out of business and lessen competition. This is unlikely to happen in the near future, but if it did, it would be of great concern.词汇拓展:①AI-enhanced adj.人工智能增强的②automate vt.使自动化③privacy n.隐私④personalised adj.个性化的⑤violation n.侵犯;违背;妨碍真题训练[全国新高考ⅡI2021 ·D篇] An Australian professor is developing a robot to monitor the health of grazing cattle, a development that could bring big changes to a profession that's relied largely on a low- tech approach for decades but is facing a labor shortage.Salah Sukkarieh, a professor at the University of Sydney, sees robots as necessary given how cattlemen are aging. He is building a four-wheeled robot that will run on solar and electric power. It will use cameras and sensors to monitor the animals. A computer system will analyze the video to determine whether a cow is sick. Radio tags(标签)on the animals will measure temperature changes. The quality of grassland will be tracked by monitoring the shape, color and texture (质地)of grass. That way, cattlemen will know whether they need to move their cattle to another field for nutrition purposes.Machines have largely taken over planting, watering and harvesting crops such as corn and wheat, but the monitoring of cattle has gone through fewer changes.For Texas cattleman Pete Bonds, it's increasingly difficult to find workers interested in watching cattle. But Bonds doesn't believe a robot is right for the job. Years of experience in the industry-and failed attempts to use technology- have convinced him that the best way to check cattle is with a man on a horse. Bonds, who bought his first cattle almost 50 years ago,still has each of his cowboys inspect 300 or 400 cattle daily and look for signs that an animal is getting sick.Other cattlemen see more promise in robots. Michael Kelsey,vice president of the Oklahoma Cattlemen's Association, said a robot could be extremely useful given rising concerns about cattle theft. Cattle tend to be kept in remote places and their value has risen , making them appealing targets.1.What is a problem with the cattle-raising industry?A.Soil pollution.B. Lack of workers.C.Aging machines.D. Low profitability.2. What will Sukkarieh's robot be able to do?A. Monitor the quality of grass.B.Cure the diseased cattle.C. Move cattle to another field.D. Predict weather changes.3. Why does Pete Bonds still hire cowboys to watch cattle?A.He wants to help them earn a living.B.He thinks men can do the job better.C.He is inexperienced in using robots.D. He enjoys the traditional way of life.4.How may robots help with cattle watching according to Michael Kelsey?A. Increase the value of cattle.B. Bring down the cost of labor.C. Make the job more appealing.D. Keep cattle from being stolen.选择性必修四Unit2 Iconic Attractions时文领读主题:人与社会--历史、社会与文化背景导入:我们的地球上大约有190个国家和70亿人口,因此必然有多种不同的文化存在。
人类视觉的重要性英语作文
The human visual system is an intricate and remarkable part of our anatomy, playing a crucial role in how we perceive and interact with the world around us. Vision is not just about seeing it is about understanding and interpreting the environment, enabling us to navigate, communicate, and appreciate the beauty of life.From the moment we open our eyes in the morning to the time we close them at night, our visual system is constantly at work. It is the primary sense that we rely on for most of our daily activities. Whether it is reading a book, driving a car, or simply recognizing a friend across a crowded room, our eyes provide us with the necessary information to perform these tasks effectively.The importance of vision can be better understood by considering the complexity of the human eye. The eye is a marvel of biological engineering, with each component working in harmony to capture and process light. The cornea and lens focus the light, while the retina converts it into electrical signals. These signals are then transmitted to the brain via the optic nerve, where they are interpreted as images.However, the true significance of vision goes beyond the physical aspects of the eye. It is deeply intertwined with our cognitive and emotional processes. For instance, our ability to recognize faces is not just a visual task but also involves memory and emotional connections. When we see a loved one, our brain quickly processes the visual information and triggers a cascade of emotions and memories associated with that person.Moreover, vision is essential for our social interactions. Nonverbal cues such as facial expressions, body language, and eye contact are crucial for conveying emotions and intentions. Without the ability to see, these subtle forms of communication would be lost, making it difficult to build and maintain relationships.The impact of vision on our lives can also be seen in the field of education. Visual aids such as diagrams, charts, and images are widely used to enhance learning and understanding. They help students to grasp complex concepts more easily and retain information for a longer period. In fact, studies have shown that incorporating visual elements in teaching can significantly improve students performance and engagement.Furthermore, vision plays a vital role in our professional lives. In many occupations, such as design, architecture, and engineering, the ability to visualize and interpret visual information is critical. Designers, for example, rely on their visual skills to create aesthetically pleasing and functional products. Similarly, architects need to visualize the spatial relationships between different elements in a building to ensure that it is both structurally sound and visually appealing.However, the importance of vision is not limited to its practical applications. It also enriches our lives on a more personal level. The ability to see allows us to appreciate the beauty of nature, art, and other visual stimuli. It enables us to experience the world in a more vivid and immersive way, adding depth and richness to our lives.Despite the central role that vision plays in our lives, it is often taken for granted. Many people do not realize the extent to which they rely on their eyes until they experience vision problems or lose their sight. The loss of vision can have a profound impact on an individuals life, affecting their independence, mobility, and overall quality of life.In conclusion, the human visual system is an indispensable part of our lives. It enables us to perceive and understand the world around us, facilitating communication, learning, and personal growth. The ability to see is not just a biological function but a fundamental aspect of our human experience. As such, it is essential to take care of our eyes and appreciate the gift of sight.。
精彩外貌描写英文作文
精彩外貌描写英文作文示例1:Title: Captivating Descriptive Writing of AppearancesIntroduction:In this article, we will explore the art of capturing captivating descriptions of appearances through the medium of English writing. Describing someone's appearance in a vivid and engaging manner not only enhances the reader's imagination but also adds depth to the narrative. So, let's delve into the world of descriptive writing and discover how to bring characters to life through their physical attributes.Body:1. Establishing the Setting:Before diving into the specific details of a character's appearance, it is crucial to set the scene. Utilize descriptive language to paint a picture of the environment surrounding the character. For example: "The sun-kissed beach with its golden sand and crystal-clear turquoise waters created a mesmerizing backdrop."2. Physical Features:When describing physical features, go beyond the basic details and focus on unique characteristics that distinguish the individual. Use similes and metaphors to create vivid images in the reader's mind. For instance: "Her cascading ebony locks flowed down her back like a waterfall, framing her porcelain face delicately."3. Expressions and Gestures:To add depth to the character's appearance, pay attention to their expressions and gestures. These details can reveal their personality and emotions. For instance: "His piercing blue eyes sparkled with mischief, reflecting his mischievous nature as he gleefully twirled his mustache."4. Clothing and Style:The choice of clothing and personal style can provide insights into a character's background, preferences, and even their mood. Describe their attire in a way that complements their personality. For example: "Dressed in a tailored suit, he exuded an air of confidence and sophistication, his every movement emanating elegance and grace."5. Body Language:Body language can speak volumes about a character's demeanor and intentions. Observe and articulate their postures, movements, and mannerisms. For instance: "She stood tall with her shoulders squared, radiating self-assurance, while her graceful hand gestures emphasized her words with precision."Conclusion:Crafting captivating descriptions of appearances requires a keen eye for detail and an imaginative use of language. By setting the scene, focusing on physical features, expressions, gestures, clothing, style, and body language, writers can bring their characters to life in a way that captivates readers. So, let your imagination run wild and create a world where appearances truly mesmerize.示例2:Title: Captivating Descriptive WritingIntroduction:Beauty is not just limited to the inner qualities of a person; it also includes their external appearance. Descriptive writingallows us to paint a vivid picture of someone's captivating appearance, capturing the essence of their unique features. In this article, we will explore the art of describing external beauty in English.Body:1. Physical Features:When describing someone's appearance, it is essential to focus on their physical features. Start by mentioning their general build and height. For example, you could say, "She possesses a slender figure with graceful curves, standing at an impressive height of 5'10''."2. Facial Features:Next, zoom in on the person's facial features. Begin by describing their eyes, which are often considered the window to the soul. For instance, "Her captivating hazel eyes sparkle with a hint of mystery, drawing you in with their depth." Highlight the shape, color, and any unique characteristics.3. Hair:Hair plays a significant role in enhancing one's overall appearance. Describe the person's hair color, length, and texture. You could say, "His lustrous ebony hair cascades down his broad shoulders, framing his chiseled jawline perfectly."4. Skin:The complexion and texture of the skin contribute to a person's charm. Mention whether their skin is fair, olive, or any other shade. For example, "Her flawless porcelain skin glows with a natural radiance, reflecting her inner beauty."5. Smile:A captivating smile can light up a room. Describe the person's smile by focusing on their lips, teeth, and overall expression. For instance, "His warm, infectious smile reveals a set of pearly white teeth, bringing an instant sense of joy to those around him."6. Clothing Style:A person's clothing style can also be an integral part of their overall appearance. Mention the person's fashion sense, highlighting their choice of attire and accessories. For example, "She effortlessly exudes elegance with her chic, tailored outfitsand tasteful selection of jewelry."Conclusion:Descriptive writing allows us to vividly capture the captivating external beauty of individuals. By carefully observing and articulating their physical features, we can create a visual image that brings their enchanting appearance to life. So, next time you find yourself describing someone's appearance, remember to utilize the power of descriptive language to paint a picture that captivates the reader's imagination.示例3:Title: Captivating Descriptive Writing: A Vivid Portrayal of AppearanceIntroduction:In the realm of literature, one of the most captivating aspects is the ability to vividly describe the appearance of characters, scenery, or objects. Through skillful depiction, writers transport readers into a world where they can visualize the physical attributes of individuals or places. This article will explore the art of descriptive writing, focusing specifically on the enchantingportrayal of appearances.Body:1. The Power of Vivid Imagery:Descriptive writing allows authors to create a sensory experience for readers, enabling them to immerse themselves in the narrative. By employing rich imagery and evocative language, writers can paint a detailed picture of a character's appearance. For instance, the description of flowing golden locks, sparkling emerald eyes, or a chiseled jawline can instantly captivate the reader's imagination.2. Evoking Emotions through Appearance:A well-crafted description of appearance can evoke emotions and shape readers' perceptions of characters. A protagonist with a disheveled appearance might evoke sympathy, while a character with an imposing physique can instill a sense of awe or fear. By carefully selecting words and phrases, writers can convey a range of emotions through appearance, adding depth and complexity to their storytelling.3. Creating Memorable Characters:Memorable characters are often defined by their unique physical attributes. Descriptive writing enables writers to create distinct appearances that stay with readers long after they finish a book. Whether it's a crooked smile, a mischievous twinkle in the eye, or a distinctive birthmark, these details contribute to the overall characterization and make characters more relatable and engaging.4. Balancing Detail and Imagination:While detailed descriptions are essential, it is equally important to strike a balance between providing visual cues and allowing readers to use their imagination. By offering enough information to anchor the reader's visualization, writers can leave room for individual interpretation. This interplay between detail and imagination allows for a more immersive reading experience.Conclusion:Descriptive writing plays a crucial role in capturing the essence of appearance, be it human or non-human. Skillfully crafted depictions of physical attributes can transport readers into the world of a story, evoke emotions, and create memorable characters.By harnessing the power of vivid imagery and striking the right balance between detail and imagination, writers can ensure that their portrayals of appearance leave a lasting impression on readers' minds.。
高中英语哲学思考单选题50题
高中英语哲学思考单选题50题1. Philosophy is the search for ______ and understanding of the nature of reality and human existence.A. wisdomB. knowledgeC. intelligenceD. experience答案:A。
本题考查词汇辨析。
“wisdom”意为“智慧”,哲学是对现实本质和人类存在的智慧的追寻和理解;“knowledge”侧重于“知识”;“intelligence”指“智力”;“experience”是“经验”。
哲学更强调的是智慧的探寻,A 选项最符合题意。
2. In philosophy, the concept of 'truth' is often ______ and debated.A. exploredB. ignoredC. rememberedD. forgotten答案:A。
“explore”意为“探索”,在哲学中,“真理”的概念常常被探索和争论;“ignore”是“忽视”;“remember”是“记得”;“forget”是“忘记”。
哲学中会对真理的概念进行探索,A 选项符合语境。
3. One of the fundamental questions in philosophy is whether we have ______ will or if our actions are determined by external factors.A. freeB. limitedC. controlledD. forced答案:A。
“free will”意为“自由意志”,哲学中的一个基本问题是我们是否有自由意志,还是我们的行为由外部因素决定;“limited”是“有限的”;“controlled”是“受控制的”;“forced”是“被迫的”。
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Capturing and Visualization of Human Body MotionMartin Feˇdorfedor@dcse.fee.vutbr.czMartin Dobsˇı´kdobsik@dcse.fee.vutbr.czAbstract This paper gives a short review of methods used for acquisition and definition of human body motion using an optical motion capturing and layered approach for skin surface modelling.An introduction of simple and low-cost capturing and modelling system is presented.Key Words:Forward kinematics,inverse kinematics,skeleton model,articulated structure,mo-tion capturing,deformation model,physically-based simulation,layered construction1IntroductionAs the computer animation comes to be the most powerful tool to simulate and demonstrate the reality and the virtual reality seems not to be only a dream anymore,it happened that the visualization of human body motion became an objective of many research laboratories.Human being design in the virtual reality is very exciting task as well as a big challange.Since a designed representations and simulations of the real world could not be called complete with no human and without their realistic behaviour,many graphics programmers implemented methods and tools for human body animations.In order to gain a realistic look and feel of the human body movement,graphics algorithms and their implementations offer both the sufficient level of realism and simplification of the animation design.The task of realistic visualization of human body in computer graphics could be divided into two successive parts:Thefirst one dealing with a rigid part of human body–the skeleton and its animation,the second one is the realistic rendering of non-rigid parts including muscles,skin and body surface in general.This work would like to discuss a short preview of both project parts and depict possible solutions as present in many papers by world research teams.Moreover we would like to present a possible way how to create a low-cost but sufficiently usable system of human body visualization and its motion capturing.2Human Skeleton AnimationMany research teams introduced a system for animating human bodies for several purposes:as virtual actors within a fully synthetic movies,for virtual reality engines,internet conferencing (poses recognition),entertainment industry,medicine and many others.All those system have one thing in common:They use a simplified abstract of a human body kinetic system-thesimplified skeleton consisting of set of rigid links(bones)connected by joints into the articu-lated structure.As this structure is very similar to the well-known robot manipulator schemes, animators imported mathematic methods previously widely used in robotics.The manipulation with an articulated structure could be achieved in two manners:using forward or inverse kinematics(IK).Except the mathematic formulas they use,these two methods differ in a difficulty in which the animator can enliven synthetic leggedfigure.Both methods are very well described in many publications and articles dealing with computer graphics and animation.Nevertheless let me introduce a brief description of these methods for their importance in computer animation of leggedfigures.2.1Forward and Inverse Kinematics for Articulated Structure AnimationWhen the forward kinematics is used,the motion of all joints is specified by the animator. The motion of the last joint of structure is determined indirectly as the accumulation of all transformations that lead to that end effector:(1) where is joints state-vector(usually angles of rotation)and is computed end-effector position.In order to animate human body defined by an articulated structure the animator must perform all necessary actions leading to desired end effector position in a scene.He must rearrange all angles of joints antecedent to the last one.IK is sometimes called’goal directed motion’,the animator defines a position of the end-effector only.IK solves for the position and the orientation of all joints in the link hierarchy that lead to the end-effector.(2)It is apparent that IK is more computational expensive and complicated than the forward kinematics but it allows the animator to easily place each limb of leggedfigure in a desired position.Appropriate join angle values are computed automatically with respect to defined joint constraints(maximal and minimal angles between each two links in the structure).As stated above,the evaluation of end-effector position using forward kinematics is very simple task.All we need is just to multiply all of the transformation matrices assigned to each joint.These matrices describe the transition and orientation of every link with respect to previous one(see[1],[8]).There are many publications about computing state vector of articulated structure from given end-effector position.Many of them were printed in conference proceeding,transactions and journals about robotics and automation.Early works involved in IK were strictly dedicated to robotic application([19],[20]),but achieved results were very soon applied in computer graphics as well.The basic idea over IK lies infinding the inverse function mapping the end-effector position into a space of state vectors and consequentlyfinding the result state vector.As the degree of freedom(DOF)of the articulated structure is much bigger than degree of vector X, the system is said to be redundant and very hard to solve.The methods solving the IK could be divided into a few categories:–Algebraic(see[20],[8]for details)This is a fast method of IK computation,the limitation is that found algebraic equations are valid only for a specified structure.–Geometric([9])As opposite to the algebraic method,a solution is derived using the geometry of the mani-pulator.The possible limitation is that the solution only applies to a specified geometry.–Iterative([19],[1],[8])This method solves IK iteratively,unfortunately it is reasonably slower than previous and converges to only one solution.Iterative method is well documented in literature and is very suitable for arbitrary structures.Jacobian matrix is very intensively used during the iteration process–it maps the end-effector velocity in cartesian space to velocity of joints in state space(see equation3):(3)Since the articulated structure of human body is redundant,the Jacobian matrix is usually singular and non-square.Instead of simple matrix inversion a pseudo-inversion must be applied([17]).Detailed description of Jacobian construction and iteration is in[1]and[8], further reading about ill-conditioned and singular systems could be found in[12].2.2Human Skeleton ModelA design of the human skeleton model is very important part of realistic animation system.The model’s degree of freedom affects program difficulty in solving IK,so that it is recommended to simplify the model keeping as much functionality andflexibility as possible.Presented model with only6DOF for arms and legs is sufficiently simple to reduce compu-tation time,although it may bound the animator and consequently reduce authenticity offigure motion.In[18]proposed body model consists of31anatomic joints and the skeleton mobility is modelled with62DOF.Such model is very computational expensive,not mentioning very hard design of algorithms handling such amount of joints in reasonable time.Using Denavit-Hartenberg notation([1])we can describe the kinematics of each human model link(bone)relative to its neighbours by attaching an own coordinate system to each link. In order to define the transformation matrix it is necessary to define at least4parameters for every(rigid)link coordinate system:rotation angles and the distance of current link according to the previous.For computation reasons we further need to limit each other link’s rotation angles to reflect the physiological limitations of the human limbs.Defining such constraints helps us tofind a solution of redundant system of IK.3Capturing the MotionPreviously mentioned techniques of animation using forward or IK can help the animator to manually design an arbitrary human body motion,but the level of realism strongly depends on the animator artistic skills as well as his patience.Recently many professional3D modeling tools imported the inverse or forward kinematics and improved their ability in articulated structures design.Even though more and more sophisticated tools were included in3D programs such as physically based modelling or automatic generation of motion transitions,still the biggest part of animation design lies on the animator.Motion capturing(further referred as MoCa)is the method giving truly realistic motion of almost any leggedfigure.It involves measuring an object’s position and orientation in a space and recording that information in a computer-usable form.Objects of interest could be any element in a scene including camera and light position,facial expression or a position of anyobject featured during an capturing session(ball,rocket–simply anything what the actor is handling).Mostly used MoCa systems are based on magnetic or optical principles:–Magnetic systems use a set of sensors attached to an actor body and the source of magnetic field.A typical magnetic motion capture system has one or more electronic units into which the source and sensors are connected.It is generally fast enough for real time animation although not so accurate.–Optical systems are based on high contrast video imaging of retro-reflective markers which are attached to the object whose motion is being recorded.The captured animation sequence of the actor’s motion is post-processed and an extraction of marker’s position in a scene is performed.As this process is usually very time-consuming it is not recommended for real-time systems,nevertheless its advantage is in high accuracy of motion estimation.4Human Body VisualizationModeling and visualization of human body is undoubtedly very complex task.Thefirst problem of it-natural-looking motion of articulated skeleton,was briefly discussed in previous sections. The second problem is the deformation of the skin surface shape according to the skeleton pose change.If we intend to model human body for visualisation in computer animation the only thing we need to do,except for skeleton motion specification,is tofind the change of the surroundig skin surface as a response to this motion.It is the inverse task comparing to common state of matter.Most of the systems for computer animation(research and commertional),current and developed in the past as well,use this approach.These systems differ mainly in the method used for definition of relation between the skeleten motion and resulting skin deformation. Using the criteria of this relation we will classify the deformation models into these cathegories: geometrical deformation models,simulation based deformation models and layered deformation models.Let me review the main deformation techniques and models developed in the past few years as it is very important to the development of our work.4.1Geometrical Deformation ModelsIt was very important for soft object modelling like human body,to have tools powerful enough for”sculpturing”complex shapes.First such a tool developed Alan Baar[1]using a set of geome-trical operators based on traditional linear transformations.Sederberg and Perry[1]introduced the concept of Free-Form Deformations(FFD)that provides global and local deformation using B`e zier hyperpathes with Bernstain polynomials.Cocquillart and Janc`e ne extended these FFDs for more general deformations[2],and developed FFDs for interactive animation techniques [3].More recently Moccozet and Thalmann[15]proposed the Dirichlet Free-Form Deformati-ons(DFFD).There are many other deformation techniques which were usually developed for special purposes,e.g.:[11],[6]and others.We can achive ease of control and low computational cost for interactive modeling of synthetic actors using these techniques.However clear geometrical modeling tends to represent the bodies using geometrical surfaces or uniform solids.It has little relation to the physical reality and therefore the resulting model is not realistic enough.4.2Simulation-based Deformation ModelsLack of realism accompanying geometrical modeling techniques forced a creation of the new computer graphics research area which is focused on object motion and shape deformation modeling through applied physics.Physically-based deformable models are beased on elastic and viscous properties of human or animal body components(bones,flesh,fat,skin,...).This approach is used in projets by Terzopoulos and Witkin[23],Metaxas and Terzopoulos[14]and many others.There are two main drawbacks related to physical models:complexity and computational cost.Threfore,good constraints should be used to make them useful.Moreover,because they represent physical media as a large number of discreet elements,they can be very CPU-intensive. Despite of these problems the results of physically-based techniques are much better then results of modeling with geometrical information only.4.3Layered Deformation ModelsWorking with layers is very well known common method for animators using traditional ani-mation techniques.They sketch stickfigurefirst,which represents simplified skeleton,then draw rounded forms to represent theflesh,andfinally complete the animation frame with the outline representing skin.The same sort of approach is used in some other types of traditional animation,like clay animation.So called”layered approach”for constructing and simulating artifical characters is also derived from this concept.Magnenat-Thalmann and Thalmann used two-layered approach in theirfilm”Randez-vous a`Motre´al”[13]–the digitized polygonal skin surface was deformed according to the skeleton pose change using a set of so called joint-dependent local deformation operators(JLD)([10]).Turner and Thalmann in[24]use the name”Layered elastic model”to describe layered model with some added physically based elastic components.The combination of physical simulation with layered approach improves realism of animation results rapidly.Chadwick,Haumann and Parent presented some sophisticated results of their animation system(Critter)in[5].They used four layered approach,but only one of these layers were physically-based.Another example of succesful layered model is”Elastic surface layer model”implementated in LEMAN system as presented in[24].Gourret et al usedfinite element method to describe a human hand as a volume element mesh surrounding bones in[4].Recent research projects still use layered principles,morover,they tend to create human body model which is as close to reality as possible.Nedel and Thalmann used anatomically-based approach[16]and Chen and Zeltzer biomechanically-based muscle model[7].5Capturing and Visualization System DesignWe propose following complex system consisting of two independent parts:the MoCa as a source of animation data and the Visualization as a post-processing tool for rendering,simulation and further editing of acquired motion.Optical MoCa sub-system is devided into a few successive steps:–Image sequences from calibrated camera are processed to extract and identify markers.The acquisition and markers extraction steps are demonstrated onfig.1–the actor has set of optical markers attached to his body,grabbed video images are thresholded in order to extract markers positions in a simple frame.–The2D markers positions are subsequently passed to3D position estimation block which computes the actor’s limb positions in a scene according to the camera parameters.The camera intrinsic and extrinsic parameters and physiological constraints of the human body are heavily used within this step.–3D positions are assigned to a skeleton model.Since more then one optical marker is attached to a single human joint,this step is responsible for propriety multiple markers–joint assignment.–Verification of physiological constraints is performed by using IK.The results affect the identification and prediction process as well as the3D position estimation.–When the captured motion is completely assigned to a skeleton model,the abstract motion specification is derived and passed to the Visualization sub-system.Figure1:MoCa session using single camera viewThe prediction phase is necessary within this sub-sytem because of frequent occlusions and the disappears of markers from the camera view.In order to minimize this unwanted behaviour of optical MoCa systems it is proposed to cover the active area by at least four cameras. Unfortunately even this solution does not fully eliminated these optical limitations,so that the prediction system tries to estimate most probable position of markers in a scene according to previously computed linear and angular velocities and defined skeleton constraints using IK.The Visualisation subsystem we propose(as presented onfig.2)is better to describe by enumeration of its functions.It provides:–simple user interface useful for:human body model construction,interactive texture map-ping,motion specification using forward and IK,modifications and corrections of captured motion–simulation module for experiments with physical muscle behavior,–collision detection module,–and rendering module providing displaying functions for interactive model construction and motion specification and also for simplefinal animation visualization.We intend to use priciples of elastic layered construction for the simulation module in our project.Thefirst phase will implement simple layered model based on principles briefly introduced in section4.Concurrently we want to develop better physical simulation model of muscle behaviour.As we are still working on the skin surface deformation model,the visualisation subsytem should offer general functionalities which allow to incorporate reasonably complex deformation model we will develop in the future.It will be also useful for experimenting with other newFigure2:Motion capturing and human body visualization system developments in thisfield.No matter which deformation and simulation model is used for skin shape visualization,the system is ready to be always able to visualize and adjust the results of MoCa subsytem at least as a simple stick skeleton model.6ConclusionWe presented the complex animation system comprises both the animation data acquisition as well as their visualization.Our approach is based on the optical motion capturing using low-cost camera equipment(it is under consrtuction with only one camera available at this time).We want to compensate the lack of high-level optical systems by applying a prediction phase which should remove the problems with marker-marker and body-marker occlusions. Mathematics methods of IK and definition of physiological constraints of human skeleton model are strongly used within this computational phase of MoCa sub-system.Concurrently they are used in the Visualization for post-editing as well.Discussed visualization sub-system will use the resulting data from the previous capturing phase enabling further manual improvements of animation sequence by the animator.It should provide functionality to remove remaining inaccurately predicted or completely lost positions of optical markers attached to the actor’s body.Moreover simulated muscles tension works as a feedback affecting the skeleton motion.Both parts of our system are solved independently as the output from the MoCa stage could be simulated by temporally created animation data sets.That way the visualization does not depend on a source of provided data although we assume it will affect the MoCa during the work progress.References1.M.Watt A.Watt.Advanced animation and rendering techniques.Addison-Wesley,1992.2.S.Coquillart.Extended free-form deformation:A sculpturing tool for3d geometric modeling.InComputer Graphics(SIGGRAPH’90Proceeding),1990.3.S.Coquillart and P.Jancene.An interactive animation technique.In SIGGRAPH’91,pages23–26,1991.4.P.Gourret,J.,N.Magnenant Thalmann,and D.Thalmann.Simulation of object and human skindeformations in a grasping task.In SIGGRAPH’89,pages21–30,1989.5.J.E.Chadwick,D.R.Haumann,and yered construction for deformable animatedcharacters.In Computer Graphics(SIGGRAPH’89Proceedings),pages243–252,1989.6.Y.Chang and A.P.Rockwood.A generalized de casteljau approach to3d free-form deformation.InProceedings of SIGGRAPH’94,Computer Graphics,pages257–260,1994.7.T.Chen,D.and D.Zeltzer.Pump it up:Computer animation of a biomechanically based modelof muscle using thefinite element method.In Computer Graphics(SIGGRAPH’92Proceedings), pages89–98,1992.8.K.W.Chin.Closed-form and generalized inverse kinematic solutions for animating the humanarticulated structure.Bachelor project,Curtin University of Technology,1996.9.N.I.Badler J.U.Korein.Techniques for generating the goal-directed motion of articulated structu-res.IEEE CG&A,November,1982.perriere,N.Magnenant Thalmann,and D.Magnenant Thalmann.Joint-dependent local defor-mations for hand animation and object grasping.In Graphics Interface’88,Edmonton,1988.11.R.MacCracken.Free-form deformations with lattices of arbitrary topology.Technical report,Computer Graphics Reserach Laboratory,University of California,1996.12.A.A.Maciejewski.Dealing with ill-conditioned equations of motion for articulatedfigures.IEEECG&A,May,1990.13.N.Magnenant-Thalmann and D.Thalmann.The direction of synthetic actors in thefilm randez-vousa`montre´al.IEEE Computer Graphics&Applicaions,pages41–51,November1988.14.D.Metaxas and D.Terzopoulos.Dynamic deformation of solid primitives with constraints.InComputer Graphics(SIGGRAPH’92Proceedings),pages309–312,1992.15.L Moccozet.Hand Modeling and Animation for Virtual Humans.PhD thesis,University of Geneva,1996.16.P.Nedel,L.and D.Thalmann.Modeling and defomration of the human body using anatomically-based apprach.In Computer Animation’98,pages34–40,1998.17.M.H.Wright P.E.Gill,W.Murray.Numerical linear algebra and optimization,volume1.Addison-Wesley,1992.18.L.Herda R.Boulic,P.Fua.An anatomic human body for motion capture.EMMSEC’98,Bordeaux,1998.19.G.Mayer R.P.Paul,B.Shimano.Differential kinematic control equations for simple manipulators.IEEE Transactions on System,Men and Cybernetics,No.6,June,1981.20.G.Mayer R.P.Paul,B.Shimano.Kinematic control equations for simple manipulators.IEEETransactions on System,Men and Cybernetics,No.6,June,1981.21.J.Zulauf S.Dyer,J.Martin.Motion capture white paper.Silicon Graphics Technical Report,December,1995.22.R.Boulic D.Thalmann T.Molet,Z.Huang.An animation interface designed for motion capture.Computer Animation’97Conference,IEEE Press,pp.77-85,1997.23.D.Terzopoulos and A.Witkin.Physically based models with rigid and deformable components.IEEE Computer Graphics&Applicaions,pages41–51,November1988.24.R.Turner and D.Thalmann.The elastic surface layer model for animated character construction.InComputer Graphics International,1993.。