地铁冲浪者 subway surf

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地铁冲浪者SubwaySurfers任务及新手攻略

地铁冲浪者SubwaySurfers任务及新手攻略

地铁冲浪者SubwaySurfers任务及新手攻略地铁冲浪者Subway Surfers任务及新手攻略又一个Temple Run玩法的手机跑酷游戏,自从T emple Run大火以后,在商店总会不断的出现这样玩法类型的游戏,纵向奔跑,或跳或蹲的躲闪障碍物,而且主角总是因为各种原因被追不得不逃。

值得一体的是,安卓版的地铁冲浪Subway Surfers游戏中加入了丰富的任务剧情,下面就让我们一起来看地铁冲浪Subway Surfers任务及新手入门攻略。

本作也是一样,只不过画面变成了卡通的3D风格,就像前段时间发布过的游戏《特工跑酷》。

而这款游戏则是讲述一个名叫杰克的坏小子在火车上涂鸦的时候被铁路管理员发现,然后就开始了在地铁轨道上狂奔的故事,毕竟是纯动作跑酷的游戏,剧情的确没有太多的必要。

Subway Surfers安卓版地铁冲浪者新手攻略打开游戏,出现的场景就是主角正在火车皮旁边晃晃悠悠涂鸦,只要点击屏幕就可以开始狂奔了。

操作与Temple Run相似,向上划是跳跃,向下划是伏地滑动;而两者不同的是这款游戏是纵向跑酷,并没有其他方向,只有通过左右滑动来躲避障碍物。

不过本作没有重力感应,完全通过手指滑动屏幕就完成游戏,这样的好处是简化操作,让游戏容易。

值得一提的是,这款游戏的操作手感非常的流畅,不管是跳跃或者是滚动,由于角色跳的比较高甚至可以在空中完成左右躲闪的操作。

玩法不多,可爱的画面效果是本作的可玩之处这款游戏中而只有一种挑战的玩法,就是尽量跑的远争取更高的分数。

在奔跑的途中除了注意静止的火车和各种路障外,还要留意时刻会出现朝你奔驰而来的火车,有时一不小心判断失误,就会被撞倒人仰马翻。

路上闪闪发光的金币是务必要收集的,它们能够帮助你购买或者是升级道具。

不过游戏加入了任务系统,有日常任务和固定的任务,完成后就可以获得相关的奖励。

比如日常任务就是收集满一个单词就可以兑换一个幸运宝箱;也有其他的任务,比如使用一个滑板,捡5个磁铁道具等等。

Quake3的config常用命令解释及建议

Quake3的config常用命令解释及建议

Q3的CFG常用命令解释及建议//由于大部分内容都是我自己翻译的所以难免有错,还请见谅seta scr_conspeed "10000" //设置控制台的下拉速度最快seta s_volume "0.8" //游戏音量seta s_usingA3D "0" //不使用a3d效果seta s_musicvolume "0" //关闭游戏中的音乐seta s_mixPreStep "0.055"seta s_mixahead "0.08" //以上两项设置游戏声音品质(适合单挑,2V2)如果超过4人请用0.05,0.12seta s_loadas8bit "1" //使用8位声音采样seta s_khz "11" //使用11千赫声音采样速率seta s_doppler "0" //关闭多普勒效应(1.27/1.29,就是某扭曲er所说的撕破裤子的声音=___=) seta s_compression "1" //低品质声音seta r_vertexLight "1" //使用顶点照明seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST" //使用双线性过滤seta r_texturebits "16" //强制使用16位色深纹理seta r_swapInterval "0" //关闭垂直同步刷新seta r_lodCurveError "50"seta r_subdivisions "120" //以上设置圆弧精细度,值得说的是seta r_lodCurveError越大圆弧品质越//高,seta r_subdivisions相反,但2者起的作用并不相同seta r_subdivisions的优先级应高于seta//r_lodCurveError,也就是说如果seta r_subdivisions "999"的话,seta r_lodCurveError大概就没甚//么用了。

玩的就是惊险刺激 安卓跑酷游戏推荐

玩的就是惊险刺激 安卓跑酷游戏推荐

玩的就是惊险刺激安卓跑酷游戏推荐无论是追求休闲娱乐还是惊险刺激,跑酷类游戏都是Android玩家们热爱的手机游戏首选。

惊险的游戏场景,在无尽的蹦跑与刺激的闪躲障碍中体验游戏的乐趣。

今天,小编要给大家介绍的就是几款跑酷类游戏,喜欢的朋友可以下载来亲身体验下!1)神庙逃亡2作为超高人气的跑过游戏《神庙逃亡》,其续作《神庙逃亡2》当然也不会差到哪里去!该游戏自IOS上架以后,在短短的12小时里就位居App Store免费软件榜单第一位,可想而知该作在IOS平台有多受欢迎。

现在,开发商ImangiStudio终于也公布了《神庙逃亡2》安卓版,让一直迫切期待的Android平台用户也可以体验一下3D跑酷游戏的魅力了!在新的《神庙逃亡2》游戏中加入了更多的场景,如今神庙像是在云端一样,游戏过程经常有腾云驾雾的感觉,双击屏幕会开启Power模式,此外大家也可以看到上图中间的驾车场景,需要注意的是在驾车模式中遇到图中那种单轨道的路段是时候要把机身歪向轨道的相反方向以保持平衡,和平常过弯道的时候是相反的,更有挑战性。

神庙逃亡2Temple Run 2二维码扫描下载 分类:动作游戏 评分:大小:32MB 支持平台:Android 、Apple2)地铁冲浪者《地铁冲浪者(Subway Surfers )》的游戏中,主角是一个喜欢到处涂鸦的小男孩,每次游戏开始的时候他都会用喷漆在火车上涂鸦,然后就被警察发现带着狗追他,于是两人在轨道上展开了紧张刺激的追逐战。

在游戏中沿途有着金币,运动鞋,磁铁,飞行器等等物品,我们要做的就是尽可能多地收集金币,运动鞋可以帮助主角跳的更高,磁铁可以帮助你吸引周围的金币,飞行器可以让主角在轨道上飞翔起来。

游戏中也有许多长相各异的角色,你需要赚取更多的金币解锁他们,也可以升级各种道具的能力,让自己更容易躲开警察的追捕收集更多的金币。

总体来说这款《地铁冲浪者(Subway Surfers )》在各方面都制作得很不错,玩法刺激有趣,画面精美可爱,开头还插播一个俏皮的小剧情,让人玩起来有点爱不释手,停不下来。

二零二三年海洋模式地铁跑酷兑换码

二零二三年海洋模式地铁跑酷兑换码

二零二三年海洋模式地铁跑酷兑换码
【引言】
随着科技的飞速发展,地铁跑酷游戏逐渐成为了人们休闲娱乐的热门选择。

在这其中,海洋模式地铁跑酷更是凭借其独特的玩法和精美的画面,吸引了大量玩家的关注。

本文将为大家介绍二零二三年海洋模式地铁跑酷的兑换码,以及如何获取和使用这些兑换码。

【兑换码的获取】
在二零二三年的海洋模式地铁跑酷中,兑换码的获取途径有以下几种:
1.通过游戏官网或社交媒体平台关注游戏官方,每逢重要节点,官方会发布兑换码相关信息。

2.参与游戏内的活动,完成任务或达到特定成就,即可获得兑换码。

3.参与游戏论坛或社区讨论,有时会有热心玩家分享兑换码。

4.关注相关游戏媒体或自媒体,有时会推送兑换码相关信息。

【兑换码的使用】
在获取到兑换码后,玩家可以按照以下步骤进行兑换:
1.打开游戏,进入兑换页面。

2.根据提示,输入兑换码。

3.兑换成功后,玩家将获得相应的游戏道具、虚拟货币或其他奖励。

【海洋模式特色】
海洋模式地铁跑酷在传统地铁跑酷玩法的基础上,加入了诸多独特亮点:
1.海洋主题:游戏场景以海洋为主题,玩家在游戏中奔跑、翻滚、跳跃,
仿佛置身于一个奇幻的海洋世界。

2.丰富的角色:游戏提供了多种可爱的海洋生物角色,供玩家自由选择。

3.独特的道具:海洋模式地铁跑酷中的道具独具特色,如水枪、鱼钩等,为游戏增色不少。

4.挑战性与趣味性并重:游戏难度适中,既考验玩家的反应和操作能力,又具有一定的趣味性。

【结尾】
二零二三年海洋模式地铁跑酷兑换码为广大玩家提供了丰富的游戏体验,希望大家能够充分利用兑换码,享受到更多游戏乐趣。

fenix3 中英文对照说明书

fenix3 中英文对照说明书
fēnix® 3
Owner’s Manual
翻译仅供参考,如有错误之处,请不吝指出,联系QQ:12594065 (SUNG),随时交流修正
February 2015
Printed in Taiwan
190-01840-00_0B
Table of Contents
Setting a Training Target .设...定....训...练...目...标........................................... 7 Cancelling a Training Target .取...消...训...练...目....标................................. 7
Setting up Garmin express 设...置.... G...a..r.m..i.n.. .e..x.p..r.e..s.s....................... 1
Activities .运...动..................................................................... 1 Starting an Activity .开...始...活...动............................................................ 2 Stopping an Activity .停...止...活...动.......................................................... 2 Skiing .滑...雪...................................................................................... 2

地铁冲浪130级任务内容及攻略130taskscontentandstrategyofsubwaysurfing

地铁冲浪130级任务内容及攻略130taskscontentandstrategyofsubwaysurfing

《地铁冲浪》1-30级任务内容及攻略(1-30 tasks,content and strategy of subway surfing)《地铁冲浪》1-30级任务内容及攻略(1-30 tasks, content andstrategy of subway surfing)1-30 tasks, content and strategy of "subway surfing"2012.11.7 10:30 broad bean net (3 comments)Navigation in this paperPage first: subway surfing level 1-10Page third: subway surfing level 21-30Page second: subway surfing level 11-20Metro surfing level 1-10"Subway Surfers" must have been known to everyone, the gameplay is very simple. There are 30 upgrades in the game, and the greater the multiple between the score and the running distance, when each level is completed. Let's introduce the contents of 1 or 30 tasks in the game.1 upgrade 21:Collect 500 coins. 500 left. collects 500 gold coins.2:score 1000, points, in, single, run., 1000, left., 1000 runs for a single run.3:Pickup 2, powerups. 2, left. picked up two stretch shoes.2 upgrade 31:Collect 200, coins, in, a, one, run.200, left.,, running for a single collection of gold coins.2:jump 20, times., 20, left., jump 20 times during the run.3:pick up 2 Super sneakars. 2left. picked up two stretch shoes.3 upgrade 41:Get 2, character, tokens., 2, left., pick up two letters.2:Roll 30, times, in, total., 30, left. running, rolling times 30 times.3:Spend 2000 coins. 2000 left. costs 2000 gold coins.4 upgrade 51:Complete 1, daily, challenge., 1, left., complete a daily task 2:Dodge 20, barriers., 20, left.. Running, dodging 20 fences.3:Score 6000, point, in, single, run., 6000, left., runs more than one point.5 upgrade 61:Collect 2500 coins. 2500 left. collects 2500 gold coins.2:jump 30, times, in, one, run.,, 30, left. jumped up in a single run.3:Buy 1, mystery, box., 1, left., buy a Mystery Box (in the store, 500 yuan a).6 upgrade 71:Use 1 Hover board. 1 left. uses a skateboard (skateboard can be purchased directly, or obtained by opening a mystery box. You can use it with two clicks during the run2:Pick up 5 coinmagnets. 5 left. picked up 5 magnets (the kind that can suck gold coins).3:Stumble into 4 barriers. 4 left. meets 4 fences. (stumble over a fence, but you can continue running. Every time I hit it, the police behind me followed up7 Upgrade 81:Pickup 2, Jetpacks., 2, left., picked up 2 jet packs during the run.2:Beat 1, friend., 1, left., and a friend networking game (do not want networking, can be purchased directly in the shop to complete the task.3:Use 1 Headstart. 1 left. uses a jet flight.8 upgrade 91:Bump in to 8, trains, in, run., one, 8left.., ran in a single run, hit the train every time (hit every time the police have followed the kind of).2:Get 40 coins with Magent. collects 40 gold coins with a magnet 3:Get caught in 10 second. was caught by police in 10 seconds. (start toward left or right to hit the train on the line)9 upgrade 101:Use 1, Hoverboard, without, crashing., 1, lfet., use a skateboard during running, and do not touch anything (recommended to use skateboards at the beginning).2:Pickup 2, mystery, boxes., 2, left..In the process of running, you pick up a box (which is a box with a question mark). Note: the boxes you get from the daily mission aren't counted.3:Roll 30, times, in, a, single, run.,, 30 left., running times, rolling times. (remember, it's a single shot.)Metro surfing level 11-2010 upgrade 111:Score 20000, points, in, single, run., 20000, left., 20000 runsfor more than one point (less smart kids can buy more skateboards).2:Pickup 12 powerups. 12 left.. Literally means collecting 12elastic shoes. But I found that it should be wearing elastic shoes, jump 12 times.3:Jump over 2, trains. 2, left. jump the train, 2 times. (skipping means jumping on the ground and landing on the ground, so skip it once.). It's easier to wear stretch shoes, but I find that jumping across the train is also a skip, so it's really simple11 upgrade 121:Score 4000 points without collecting coins. left. refers to the 4000 gold coins do not eat during the running, get 4000 points, this no props word basically impossible, so it is recommended to buy a jet acceleration, that red. At first, press, fly past 4000 minutes.2:Roll 50, times, in, center, lane., 50, left., running, rolling 50 times in the middle of the runway (cumulative).3 Collect 5000 coins. 5000 left. collection of 5000 gold coins can be accumulated.12 upgrade 131, complete two daily tasks, that is, spelling words, do not want to spend time, you can also directly buy gold coins in the past.2. drill 40 times the bottom of the railing is also very simple.3. collect shoes 5 times.13 upgrade 141, Bump, 2, bushes., hit two bushes.2 Pickup 160, coins, with, a, Magnet., eat 160 coins with a magnet.3, Pick, up, 2, Magnets, in, on, run., 2 magnets in one set. .14 upgrade 151 Pickup 4 Mystery boxes. picks up 4 mystery boxes.2, Roll 40, times, in, a, single, run., rolling on one track 40 times (one line is complete)3 Collect 400, coins, in, a, one, run., 400 gold coins in a game.15 upgrade 161:Score 100000 points. 100000 left. accumulated 100000 points.2:Pick up 5 Jetpacks. 5 left. picked up 5 jet packs3 bump into 12 lightsignals; 12 left. hit 12 traffic signal posts16 upgrade 171:Complete 3, Daily, Challenges., and 3 left. complete 3 daily tasks (that is, the collection of letters, every 24 hours will have a daily task).2:Pick up 3, Super, Sneakers, in,, one, run., 3, left., running during the run, picked up two elastic shoes.3, Jump, over, 4, trains., 4, left., skip 4 trains (skip with elastic shoes)17 upgrade 181 Score 50000 points in single run. gets 50000 points in an office2 Spent 4000 coins. consumption 4000 gold coins3, Pick, up, 15, Coin, Magnets, pick up 15 magnets18 upgrade 191:pick up 2, jetpacks, in, one, run, 2 left pick up 2 flying packs at once2:bump into 12 trains in one run 12 left 12 train intentionally bump3:crash into 20 trains 19 left collision grey train 20 death19 upgrade 201:use 5 hoverboards uses 5 suspension skateboards2:拿起3块磁铁捡起3磁铁3:得到5字令牌开箱子获得5个道具(金币不算)地铁冲浪21-30级20升级211:收集250000点收集250000点2:跳一次在一局内跳跃40次40倍3:25收集25个道具拾取道具21升级221:碰到障碍撞击到个栅栏就好15 152:购买3个神秘箱子购买3个神秘盒子3:拾取240个硬币用磁铁通过磁铁收集到240个金币。

DNV-OS-C201

OFFSHORE STANDARDD ET N ORSKE VERITASDNV-OS-C201STRUCTURAL DESIGN OF OFFSHOREUNITS (WSD METHOD)APRIL 2005Since issued in print (April 2005), this booklet has been amended, latest in April 2006.See the reference to “Amendments and Corrections” on the next page.Comments may be sent by e-mail to rules@For subscription orders or information about subscription terms, please use distribution@Comprehensive information about DNV services, research and publications can be found at http :// , or can be obtained from DNV,Veritasveien 1, NO-1322 Høvik, Norway; Tel +47 67 57 99 00, Fax +47 67 57 99 11.© Det Norske Veritas. All rights reserved. No part of this publication may be reproduced or transmitted in any form or by any means, including photocopying and recording, without the prior written consent of Det Norske puter Typesetting (FM+SGML) by Det Norske Veritas.Printed in Norway.If any person suffers loss or damage which is proved to have been caused by any negligent act or omission of Det Norske Veritas, then Det Norske Veritas shall pay compensation to such person for his proved direct loss or damage. However, the compensation shall not exceed an amount equal to ten times the fee charged for the service in question, provided that the maximum compen-sation shall never exceed USD 2 million.In this provision "Det Norske Veritas" shall mean the Foundation Det Norske Veritas as well as all its subsidiaries, directors, officers, employees, agents and any other acting on behalf of Det Norske Veritas.FOREWORDDET NORSKE VERITAS (DNV) is an autonomous and independent foundation with the objectives of safeguarding life, prop-erty and the environment, at sea and onshore. DNV undertakes classification, certification, and other verification and consultancy services relating to quality of ships, offshore units and installations, and onshore industries worldwide, and carries out research in relation to these functions.DNV Offshore Codes consist of a three level hierarchy of documents:—Offshore Service Specifications. Provide principles and procedures of DNV classification, certification, verification and con-sultancy services.—Offshore Standards. Provide technical provisions and acceptance criteria for general use by the offshore industry as well asthe technical basis for DNV offshore services.—Recommended Practices. Provide proven technology and sound engineering practice as well as guidance for the higher levelOffshore Service Specifications and Offshore Standards.DNV Offshore Codes are offered within the following areas:A)Qualification, Quality and Safety Methodology B)Materials Technology C)Structures D)SystemsE)Special Facilities F)Pipelines and Risers G)Asset Operation H)Marine Operations J)Wind TurbinesAmendments and CorrectionsThis document is valid until superseded by a new revision. Minor amendments and corrections will be published in a separate document normally updated twice per year (April and October).For a complete listing of the changes, see the “Amendments and Corrections” document located at: /technologyservices/, “Offshore Rules & Standards”, “Viewing Area”.The electronic web-versions of the DNV Offshore Codes will be regularly updated to include these amendments and corrections.Amended April 2006,Offshore Standard DNV-OS-C201, April 2005 see note on front cover Changes – Page 3Changes April 2005—Sec.1. Unification of requirements, level of references, terms, definitions, lay-out, text, etc. with the LRFD stand-ards, i.e. general standard (DNV-OS-C101), the standards for various objects (DNV-OS-C102 to DNV-OS-C106), as well as the fabrication standard (DNV-OS-C401). —Sec.1 & Sec.2. Definition and application of design tem-perature and service temperature has been updated, and the terminology co-ordinated with the LRFD standards.—Sec.4. Overall conditions for fracture mechanics (FM) testing, and post weld heat treatment (PWHT) transferred here (from DNV-OS-C401). Requirements to FM adjusted to reflect results of more recent research work. —Sec.5. References to the more recent Recommended Prac-tices introduced e.g. DNV-RP-C201 (for Plates), updating references to CN 30.1.—Sec.3 D300. Specified tank pressures are harmonised with similar formulas in the LRFD standards, while simultane-ously attempted simplified and clarified.—Sec.11 to Sec.14. (Ref. to the various objects.) Formulas for sea pressure during transit are reorganised and clari-fied, improving readability.—Sec.12. Text covering redundancy and detailed design re-vised in line with DNV-OS-C104 (and the previous MOU-rules).—Sec.13. Text regarding the topics of tendon fracture me-chanics, composite tendons, and stability, as well as the CMC requirements are all updated, bringing the text in line with most recent revision of DNV-OS-C105.—Sec.14. Text updated in line with ongoing revision of DNV-OS-C106.D ET N ORSKE V ERITASOffshore Standard DNV-OS-C201, April 2005Amended April 2006, Page 4 – Changes see note on front coverD ET N ORSKE V ERITASAmended April 2006,Offshore Standard DNV-OS-C201, April 2005 see note on front cover Contents – Page 5CONTENTSSec. 1Introduction (9)A.General (9)A100Introduction (9)A200Objectives (9)A300Scope and application (9)A400Other than DNV codes (9)A500Classification (9)B.References (9)B100General (9)C.Definitions (10)C100Verbal forms (10)C200Terms (10)D.Abbreviations and Symbols (12)D100Abbreviations (12)D200Symbols (12)Sec. 2Design Principles (15)A.Introduction (15)A100General (15)A200Aim of the design (15)B.General Design Considerations (15)B100General (15)B200Overall design (15)B300Details design (15)C.Design Conditions (15)C100Basic conditions (15)D.Loading Conditions (16)D100General (16)D200Load (16)E.Design by the WSD Method (16)E100Permissible stress and usage factors (16)E200Basic usage factors (16)F.Design Assisted by Testing (16)F100General (16)F200Full-scale testing and observation of performance of existing structures (16)Sec. 3Loads and Load Effects (17)A.Introduction (17)A100General (17)B.Basis for Selection of Loads (17)B100General (17)C.Permanent Functional Loads (17)C100General (17)D.Variable Functional Loads (18)D100General (18)D200Variable functional loads on deck areas (18)D300Tank pressures (18)D400Lifeboat platforms (19)E.Environmental Loads (19)E100General (19)E200Environmental conditions for mobile units (19)E300Environmental conditionss for site specific units (19)E400Determination of hydrodynamic loads (19)E500Wave loads (19)E600Wave induced inertia forces (20)E700Current (20)E800Wind loads (20)E900Vortex induced oscillations (20)E1000Water level and tidal effects (20)E1100Marine growth (20)E1200Snow and ice accumulation............................................20E1300Direct ice load.. (20)E1400Earthquake (20)bination of Environmental Loads (21)F100General (21)G.Accidental Loads (21)G100General (21)H.Deformation Loads (21)H100General (21)H200Temperature loads (21)H300Settlements and subsidence of sea bed (21)I.Fatigue loads (22)I100General (22)J.Load Effect Analysis (22)J100General (22)J200Global motion analysis (22)J300Load effects in structures and soil or foundation (22)Sec. 4Structural Categorisation, Material Selection and Inspection Principles (23)A.General (23)A100 (23)B.Temperatures for Selection of Material (23)B100General (23)B200Floating units (23)B300Bottom fixed units (23)C.Structural Category (23)C100General (23)C200Selection of structural category (23)C300Inspection of welds (24)D.Structural Steel (24)D100General (24)D200Material designations (24)D300Selection of structural steel (25)D400Fracture mechanics (FM) testing (25)D500Post weld heat treatment (PWHT) (25)Sec. 5Structural Strength (26)A.General (26)A100General (26)A200Structural analysis (26)A300Ductility (26)A400Yield check (26)A500Buckling check (27)B.Flat Plated Structures and Stiffened Panels (27)B100Yield check (27)B200Buckling check (27)B300Capacity checks according to other codes (27)C.Shell Structures (27)C100General (27)D.Tubular Members, Tubular Joints and Conical Transitions.27 D100General (27)E.Non-Tubular Beams, Columns and Frames (28)E100General (28)Sec. 6Section Scantlings (29)A.General (29)A100Scope (29)B.Strength of Plating and Stiffeners (29)B100Scope (29)B200Minimum thickness (29)B300Bending of plating (29)D ET N ORSKE V ERITASOffshore Standard DNV-OS-C201, April 2005Amended April 2006, Page 6 – Contents see note on front coverB400Stiffeners (29)C.Bending and Shear in Girders (30)C100General (30)C200Minimum thickness (30)C300Bending and shear (30)C400Effective flange (30)C500Effective web (30)C600Strength requirements for simple girders (30)C700Complex girder systems (31)Sec. 7Fatigue (32)A.General (32)A100General (32)A200Design fatigue factors (32)A300Methods for fatigue analysis (32)A400Simplified fatigue analysis (33)A500Stochastic fatigue analysis (33)Sec. 8Accidental Conditions (34)A.General (34)A100General (34)B.Design Criteria (34)B100General (34)B200Collision (34)B300Dropped objects (34)B400Fires (34)B500Explosions (34)B600Unintended flooding (34)Sec. 9Weld Connections (36)A.General (36)A100Scope (36)B.Types of Welded Steel Joints (36)B100Butt joints (36)B200Tee or cross joints (36)B300Slot welds (37)B400Lap joint (37)C.Weld Size (37)C100General (37)C200Fillet welds (37)C300Partly penetration welds and fillet welds in crossconnections subject to high stresses (38)C400Connections of stiffeners to girders and bulkheads, etc..38 C500End connections of girders (39)C600Direct calculation of weld connections (39)Sec. 10Corrosion Control (40)A.General (40)A100Scope (40)B.Techniques for Corrosion Control Related to EnvironmentalZones (40)B100Atmospheric zone (40)B200Splash zone (40)B300Submerged zone (40)B400Internal zone (40)C.Cathodic Protection (41)C100General (41)C200Galvanic anode systems (41)C300Impressed current systems (42)D.Coating Systems (42)D100Specification of coating (42)Sec. 11Special Considerations for Column Stabilised Units (43)A.General (43)A100Assumptions and application (43)B.Structural Categorisation, Material Selection and InspectionPrinciples (43)B100General (43)B200Structural categorisation (43)B300Material selection (43)B400Inspection categories (44)C.Design and Loading Conditions (46)C100General (46)C200Permanent loads (46)C300Variable functional loads (46)C400Tank loads (46)C500Environmental loads, general (46)C600Sea pressures (47)C700Wind loads (47)C800Heavy components (47)C900Combination of loads (47)D.Structural Strength (47)D100General (47)D200Global capacity (47)D300Transit condition (47)D400Method of analysis (48)D500Air gap (48)E.Fatigue (48)E100General (48)E200Fatigue analysis (49)F.Accidental Conditions (49)F100General (49)F200Collision (49)F300Dropped objects (49)F400Fire (49)F500Explosion (49)F600Heeled condition (49)G.Redundancy (49)G100General (49)G200Brace arrangements (49)H.Structure in Way of a Fixed Mooring System (49)H100Structural strength (49)I.Structural Details (50)I100General (50)Sec. 12Special Considerations forSelf-Elevating Units (51)A.Introduction (51)A100Scope and application (51)B.Structural Categorisation, Material Selection and InspectionPrinciples (51)B100General (51)B200Structural categorisation (51)B300Material selection (51)B400Inspection categories (51)C.Design and Loading Conditions (51)C100General (51)C200Transit (52)C300Installation and retrieval (52)C400Operation and survival (52)D.Environmental Conditions (53)D100General (53)D200Wind (53)D300Waves (53)D400Current (53)D500Snow and ice (53)E.Method of Analysis (53)E100General (53)E200Global structural models (54)E300Local structural models (54)E400Fatigue analysis (55)F.Design Loads (55)F100General (55)F200Permanent loads (55)D ET N ORSKE V ERITASAmended April 2006,Offshore Standard DNV-OS-C201, April 2005 see note on front cover Contents – Page 7F300Variable functional loads (55)F400Tank loads (55)F500Environmental loads, general (55)F600Wind loads (55)F700Waves (56)F800Current (56)F900Wave and current (56)F1000Sea pressures during transit (57)F1100Heavy components during transit (57)F1200Combination of loads (57)G.Structural Strength (57)G100General (57)G200Global capacity (57)G300Footing strength (57)G400Leg strength (58)G500Jackhouse support strength (58)G600Hull strength (58)H.Fatigue Strength (58)H100General (58)H200Fatigue analysis (58)I.Accidental Conditions (58)I100General (58)I200Collisions (58)I300Dropped objects (58)I400Fires (58)I500Explosions (58)I600Unintended flooding (58)J.Miscellaneous requirements (59)J100General (59)J200Pre-load capasity (59)J300Overturning stability (59)J400Air gap (59)Sec. 13Special Considerations forTension Leg Platforms (TLP) (61)A.General (61)A100Scope and application (61)A200Description of tendon system (61)B.Structural Categorisation, Material Selection and InspectionPrinciples (62)B100General (62)B200Structural categorisation (62)B300Material selection (63)B400Design temperatures (63)B500Inspection categories (63)C.Design Principles (63)C100General (63)C200Design conditions (64)C300Fabrication (64)C400Hull and Deck Mating (64)C500Sea transportation (64)C600Installation (64)C700Decommissioning (64)C800Design principles, tendons (64)D.Design Loads (65)D100General (65)D200Load categories (65)E.Global Performance (65)E100General (65)E200Frequency domain analysis (66)E300High frequency analyses (66)E400Wave frequency analyses (66)E500Low frequency analyses (66)E600Time domain analyses (66)E700Model testing (67)E800Load effects in the tendons (67)F.Structural Strength (67)F100General (67)F200Hull (68)F300Structural analysis (68)F400Structural design.............................................................68F500Deck.. (68)F600Extreme tendon tensions (69)F700Structural design of tendons (69)F800Foundations (69)G.Fatigue (69)G100General (69)G200Hull and deck (69)G300Tendons (69)G400Foundation (70)H.Accidental Condition (70)H100Hull (70)H200Hull and deck (71)H300Tendons (71)H400Foundations (71)Sec. 14Special Considerations for Deep DraughtFloaters (DDF) (72)A.General (72)A100Introduction (72)A200Scope and application (72)B.Non-Operational Phases (72)B100General (72)B200Fabrication (72)B300Mating (72)B400Sea transportation (72)B500Installation (72)B600Decommissioning (73)C.Structural Categorisation, Selection of Material andExtent of Inspection (73)C100General (73)C200Material selection (73)C300Design temperatures (73)C400Inspection categories (73)C500Guidance to minimum requirements (73)D.Design Loads (74)D100Permanent loads (74)D200Variable functional loads (74)D300Environmental loads (74)D400Determination of loads (74)D500Hydrodynamic loads (74)E.Deformation Loads (74)E100General (74)F.Accidental Loads (75)F100General (75)G.Fatigue Loads (75)G100General (75)bination of Loads (75)H100General (75)I.Load Effect Analysis in Operational Phase (75)I100General (75)I200Global bending effects (75)J.Load Effect Analysis in Non-Operational Phases (75)J100General (75)J200Transportation (76)J300Launching (76)J400Upending (76)J500Deck mating (76)J600Riser installations (76)K.Structural Strength (76)K100Operation phase for hull (76)K200Non-operational phases for hull (76)K300Operation phase for deck or topside (77)K400Non-operational phases for deck or topside (77)L.Fatigue (77)L100General (77)L200Operation phase for hull (77)L300Non-operational phases for hull (77)D ET N ORSKE V ERITASOffshore Standard DNV-OS-C201, April 2005Amended April 2006, Page 8 – Contents see note on front coverL400Splash zone (77)L500Operation phase for deck or topside (78)L600Non-operational phases for deck or topside (78)M.Accidental Condition (78)M100General (78)M200Fire (78)M300Explosion (78)M400Collision (78)M500Dropped objects (78)M600Unintended flooding (78)M700Abnormal wave events (78)App. A Cross Sectional Types (80)A.Cross Sectional Types (80)A100General (80)A200Cross section requirements for plastic analysis (80)A300Cross section requirements whenelastic global analysis is used (80)App. B Methods and Models for Design of Column-Stabilised Units (82)A.Methods and Models (82)A100General (82)A200World wide operation (82)A300Benign waters or restricted areas (82)App. C Permanently Installed Units (83)A.Introduction (83)A100Application (83)B.Inspection and Maintenance (83)B100Facilities for inspection on location................................83C.Fatigue. (83)C100Design fatigue factors (83)C200Splash zone for floating units (83)App. D Certification of Tendon System (84)A.General (84)A100Introduction (84)B.Equipment categorization (84)B100General (84)C.Fabrication Record (84)C100General (84)D.Documentation Deliverables for Certification ofEquipment (85)D100General (85)E.Tendon Systems and Components (85)E100General (85)E200Tendon pipe (85)E300Bottom tendon interface (BTI) (86)E400Flex bearings (86)E500Foundations (86)E600Top tendon interface (TTI) (86)E700Intermediate tendon connectors (ITC) (86)E800Tendon tension monitoring system (TTMS) (86)E900Tendon porch (87)E1000Tendon corrosion protection system (87)E1100Load management program (LMP) (87)F.Categorisation of Tendon Components (87)F100General (87)G.Tendon Fabrication (88)G100General (88)D ET N ORSKE V ERITASAmended April 2006,Offshore Standard DNV-OS-C201, April 2005 see note on front cover Sec.1 – Page 9SECTION 1INTRODUCTIONA. GeneralA 100Introduction101 This offshore standard provides principles, technical re-quirements and guidance for the structural design of offshore structures, based on the Working Stress Design (WSD) meth-od.102 This standard has been written for general world-wide application. Statutory regulations may include requirements in excess of the provisions by this standard depending on size, type, location and intended service of the offshore unit or in-stallation.103 The standard is organised with general sections contain-ing common requirements and sections containing specific re-quirement for different type of offshore units. In case of deviating requirements between general sections and the ob-ject specific sections, requirements of the object specific sec-tions shall apply.A 200Objectives201 The objectives of this standard are to:—provide an internationally acceptable level of safety by de-fining minimum requirements for structures and structural components (in combination with referred standards, rec-ommended practices, guidelines, etc.)—serve as a contractual reference document between suppli-ers and purchasers—serve as a guideline for designers, suppliers, purchasers and regulators—specify procedures and requirements for offshore struc-tures subject to DNV certification and classification.A 300Scope and application301 This standard is applicable to the following types of off-shore structures:—column-stabilised units—self-elevating units—tension leg platforms—deep draught floaters.302 For utilisation of other materials, the general design principles given in this standard may be used together with rel-evant standards, codes or specifications covering the require-ments to materials design and fabrication.303 The standard is applicable to structural design of com-plete units including substructures, topside structures and ves-sel hulls.304 This standard gives requirements for the following: —design principles—structural categorisation—material selection and inspection principles—loads and load effect analyses—design of steel structures and connections—special considerations for different types of units. Requirements for foundation design are given in DNV-OS-C101.A 400Other than DNV codes401 Other recognised codes or standards may be applied pro-vided it is shown that the codes and standards, and their appli-cation, meet or exceed the level of safety of the actual DNV standard.402 In case of conflict between requirements of this standard and a reference document other than DNV documents, the re-quirements of this standard shall prevail.403 Where reference is made to codes other than DNV doc-uments, the latest revision of the documents shall be applied, unless otherwise specified.404 When code checks are performed according to other than DNV codes, the usage factors as given in the respective code shall be used.A 500Classification501 Classification principles, procedures and applicable class notations related to classification services of offshore units are specified in the DNV Offshore Service Specifications given in Table A1.502 Documentation requirements for classification are given by DNV-RP-A202.B. ReferencesB 100General101 The DNV documents in Table B1 are referred to in the present standards and contain acceptable methods for fulfilling the requirements in this standard.102 The latest valid revision of the DNV reference docu-ments in Table B2 applies. See also current DNV List of Pub-lications.103 The documents listed in Table B2 are referred in the present standard. The documents include acceptable methods for fulfilling the requirements in the present standard and may be used as a source of supplementary information. Only the referenced parts of the documents apply for fulfilment of the present standard.Table A1 DNV Offshore Service SpecificationsReference TitleDNV-OSS-101Rules for Classification of Offshore Drilling andSupport UnitsDNV-OSS-102Rules for Classification of Floating Productionand Storage UnitsDNV-OSS-103Rules for Classification of LNG/LPG FloatingProduction and Storage Units or Installations DNV-OSS-121Classification Based on Performance CriteriaDetermined by Risk Assessment MethodologyRules for Planning and Execution of MarineOperationsTable B1 DNV Reference DocumentsReference TitleDNV-OS-A101Safety Principles andArrangementDNV-OS-B101Metallic MaterialsDNV-OS-C101Design of Offshore Steel Struc-tures, General (LRFD method) DNV-OS-C301Stability and Watertight Integrity DNV-OS-C401Fabrication and Testing ofOffshore StructuresD ET N ORSKE V ERITASOffshore Standard DNV-OS-C201, April 2005Amended April 2006, Page 10 – Sec.1see note on front coverC. DefinitionsC 100Verbal forms101 Shall: Indicates a mandatory requirement to be followed for fulfilment or compliance with the present standard. Devia-tions are not permitted unless formally and rigorously justified, and accepted by all relevant contracting parties.102 Should: Indicates a recommendation that a certain course of action is preferred or particularly suitable. Alterna-tive courses of action are allowable under the standard where agreed between contracting parties but shall be justified and documented.103 May: Indicates a permission, or an option, which is per-mitted as part of conformance with the standard.C 200Terms201 Accidental condition: When the unit is subjected to ac-cidental loads such as collision, dropped objects, fire explo-sion, etc.202 Accidental loads: Loads which may occur as a result of accident or exceptional events, e.g. collisions, explosions, dropped objects.203 Atmospheric zone: The external surfaces of the unit above the splash zone.204 Cathodic protection: A technique to prevent corrosion of a steel surface by making the surface to be the cathode of an electrochemical cell.205 Characteristic load: The reference value of a load to be used in the determination of load effects. The characteristic load is normally based upon a defined fractile in the upper end of the distribution function for load.206 Characteristic strength: The reference value of structur-al strength to be used in the determination of the design strength. The characteristic strength is normally based upon a 5% fractile in the lower end of the distribution function for re-sistance.207 Characteristic value: The representative value associat-ed with a prescribed probability of not being unfavourably ex-ceeded during the applicable reference period.208 Classic spar: Shell type hull structure.209 Classification Note: The Classification Notes cover proven technology and solutions which is found to represent good practice by DNV, and which represent one alternative for satisfying the requirements given in the DNV Rules or other codes and standards cited by DNV. The Classification Notes will in the same manner be applicable for fulfilling the require-ments in the DNV Offshore Standards.210 Coating: Metallic, inorganic or organic material applied to steel surfaces for prevention of corrosion.211 Column-stabilised unit: A floating unit that can be relo-cated. A column-stabilised unit normally consists of a deck structure with a number of widely spaced, large diameter, sup-porting columns that are attached to submerged pontoons. 212 Corrosion allowance: Extra wall thickness added during design to compensate for any anticipated reduction in thick-ness during the operation.213 Damaged condition: The unit condition after accidental damage.214 Deep draught floater (DDF): A floating unit categorised with a relative large draught. The large draught is mainly intro-duced to obtain reduced wave excitation in heave and suffi-ciently high eigenperiod in heave such that resonant responses in heave can be omitted or minimised.215 Design brief: An agreed document presenting owner's technical basis, requirements and references for the unit design and fabrication.216 Design temperature: The design temperature for a unit is the reference temperature for assessing areas where the unit can be transported, installed and operated. The design temper-ature is to be lower or equal to the lowest mean daily tempera-ture in air for the relevant areas. For seasonal restricted operations the lowest mean daily temperature in air for the sea-son may be applied.217 Driving voltage: The difference between closed circuit anode potential and the protection potential.218 Dry transit: A transit where the unit is transported on a heavy lift unit from one geographical location to another. 219 Dynamic upending: A process where seawater is filled or flooded into the bottom section of a horizontally floating DDF hull and creating a trim condition and subsequent water filling of hull or moonpool and dynamic upending to bring the hull in vertical position.220 Environmental loads: Loads directly and indirectly due to environmental phenomena. Environmental loads are not a necessary consequence of the structures existence, use and treatments. All external loads which are responses to environ-mental phenomena are to be regarded as environmental loads, e.g. support reactions, mooring forces, and inertia forces. 221 Expected loads and response history: Expected load and response history for a specified time period, taking into ac-count the number of load cycles and the resulting load levels and response for each cycle.222 Expected value: The most probable value of a load dur-ing a specified time period.223 Fail to safe: A failure shall not lead to new failure, which may lead to total loss of the structure.DNV-OS-D101Marine Machinery Systems andEquipmentDNV-OS-E301Position MooringDNV-OS-F201Dynamic RisersDNV-RP-C103Column Stabilised UnitsDNV-RP-C201Buckling Strength of PlatedStructuresDNV-RP-C202Buckling Strength of Shells DNV-RP-C203Fatigue Strength Analysis ofOffshore Steel Structures Classification Note 30.1Buckling Strength Analysis ofBars and Frames, and SphericalShellsClassification Note 30.4 FoundationsClassification Note 30.5 Environmental Conditions andEnvironmental Loads Classification Note 31.5Strength Analysis of MainStructures of Self-elevating Units Table B2 Other referencesReference TitleAISC-ASD Manual of Steel Construction ASDAPI RP 2A – WSD with supplement 1Planning, Designing and Constructing Fixed Offshore Platforms – Working Stress DesignAPI RP 2T Planning, Designing and Constructing TensionLeg PlatformsBS 7910Guide on methods for assessing the acceptability offlaws in fusion welded structuresNACE TPC Publication No. 3. The role of bacteria in corrosionof oil field equipmentSNAME 5-5A Site Specific Assessment of Mobile Jack-Up UnitsD ET N ORSKE V ERITAS。

subway surf全攻略

最近玩ipad游戏《subway surf》,跑酷类型的游戏,很简单,也很耐玩。

通关之后说说如何完成每一级的任务。

有时间再补全一下。

开始之前先分享一点策略。

升级最好先升喷气筒的等级,升完再升磁铁的等级,然后再升*2的等级,最后升弹力鞋的等级。

再分享一点小技巧。

其实栅栏如果控制好的话,踩在上面可以跳到火车上的。

如果在捡到弹力鞋或者磁铁或者*2时被警察抓到,在下一次跑步,就可以无限弹力鞋状态或无限磁铁或者无限*2的状态。

不过很难实现。

具体自己摸索。

1升级21:Collect 500 coins. 500 left.收集500个金币。

2:score 1000 points in single run. 1000 left.单次跑步达到1000分。

3:Pickup 2 powerups. 2 left.捡到两个弹力鞋。

2升级31:Collect 200 coins in a one run.200 left.单次跑步收集200个金币。

2:jump 20 times. 20 left.跑步过程中跳起来20次。

3:pick up 2 super sneakars. 2left.捡到两个弹力鞋。

3升级41:Get 2 character tokens. 2 left.捡到两个字母。

(每天都有一个每日任务,需要收集几个字母组成一个单词来完成,只要收集到2个字母就过关)2:Roll 30 times in total. 30 left.跑动过程中,翻滚次数达到30次。

(往下划即翻滚)3:Spend 2000 coins. 2000 left.花掉2000个金币。

(可以在商店里购买东西)转载请注明来自/post/134.html4升级51:Complete 1 daily challenge. 1 left.完成一个每日任务i(收集字幕组成单词)2:Dodge 20 barriers. 20 left..跑动过程中,躲避过20个栅栏。

地铁冲浪者subwaysurf

地铁冲浪者 subway surf测试手机:海尔超级战舰开发商Kiloo Games的新作《subway surf》是一款冒险类带有美式街头风格的跑酷游戏,游戏采用3D立体视角,游戏的背景设定在地铁铁轨上,玩家要帮助Jake和淘气的小伙伴们躲避胖警察大叔的追捕,同时往来的地铁给游戏增加了挑战难度。

首先游戏的画面可爱精致,看起来很舒服,奔跑效果也很给力。

可以来回穿插三个铁轨也可以再车厢上面奔跑,活动场景比较多~中途会遇到迎面开来的火车有很强的冲击力,另外穿插了道具系统只有穿鞋子才能从地面直接跳跃到车厢,整体游戏可玩性非常强,已经超越了很多的跑酷游戏。

游戏道具:2倍速:这里的“X2”是指倍速由X30变为X60,角色跑出一米,本来计为30分,获取X2后,就计为60分,所以得分会更快。

滑板:这是一个很实用的道具,通过双击屏幕来启动滑板。

在没有滑板的情况下,角色撞到火车或者障碍等都会被胖警察大叔抓住,游戏结束。

但在有滑板的状态下,角色等于多了一次机会,撞到火车等的时候,滑板会消失,游戏还可以继续进行。

磁铁:赚钱必备,作用是吸取金币。

在30倍步速的情况下,一枚金币在结算是是60米,因此金币越多,最后的附加得分也会越多。

喷气背包:捡到喷气背包后,角色会在地铁上的电缆上飞行,不会有任何障碍,速度更是相当的给力。

弹簧鞋:获取跳跳鞋后,角色弹跳力大为增加,跳越更高更远,但滞空时间、落脚地点也更难控制。

道具撞到一次障碍物之后就会消失。

这时候我们需要花金币去商店购买,300金一个滑板,其余五花八门的一次性道具也可以买。

而关卡中随机出现的道具则可以用金币去升级,能够增加使用时间,给玩家带来更大的帮助。

被胖警察大叔追上,或者一头撞上障碍物和车厢,就Game Over了。

许多MM在减肥的过程中困难重重,用尽方法却瘦不下来,其实只有在数不清的技巧,推敲中找到属于跟适合自己的最佳方式,才能在健康的瘦身道路上走下去,下面一些瘦身的小技巧,一定可以帮到你~1、慢慢吃我们都曾在美味佳肴面前狼吞虎咽。

地铁跑酷刷全人物教程牛津

地铁跑酷刷全人物教程牛津地铁跑酷刷全人物教程一、引言地铁跑酷(Subway Surfers)是一款风靡全球的跑酷手游,它以简单易学、操作流畅、画面精美、关卡更新迅猛而广受玩家们的喜爱。

在游戏中,玩家需要操控角色在地铁轨道上奔跑,闪躲各种障碍物并收集金币,同时可以解锁各种有趣的角色,增加游戏的乐趣和挑战。

本文将为大家详细介绍地铁跑酷中所有人物的获取和使用技巧,帮助玩家们更好地享受这款游戏。

二、基本概述地铁跑酷中的人物分为主角和辅助角色两类,主角是游戏的核心,每位主角都具有独特的特殊技能和外观,而辅助角色则是主角们的伙伴,可以提供额外的帮助和加分机会。

从游戏开始时,玩家默认使用的是主角杰克(Jake),小编将为大家逐一介绍所有人物的获取方法和技巧。

三、主角角色1. 杰克(Jake)杰克是地铁跑酷的默认主角,没有额外的获取要求。

他是一个街头艺术家,有着时尚的形象和激酷的动作。

杰克的特殊技能叫做磁吸,可以吸收附近的金币。

在游戏开始时,玩家需要及时收集金币,来购买其他主角或提升特殊技能等级。

2. 特蕾莎(Tricky)特蕾莎是第一个可解锁的主角,需要用金币购买。

她是一个机智的橄榄色皮肤女孩,上身穿着粉色短袖连衣裙,下身穿着深蓝色裤子。

她的特殊技能为小翅膀,可以在受伤后复活一次。

复活后游戏将继续,不需要重新开始。

3. 杰斯(Fresh)杰斯是进行进一步解锁的第三个主角,需要用个人任务解锁。

他是一个酷炫的黑人男孩,留着平头,身穿深蓝色帽衫和牛仔裤。

杰斯的特殊技能叫做无限飞板,可以在游戏中一段时间内飞行,避免障碍物。

4. 泰博(Spike)泰博是通过使用随机箱子或抽奖机会获得的英雄。

他是一个涂满涂鸦的风格男孩,有着独特的服装和发型。

泰博的特殊技能叫做滚石,可以在运行时去除冲撞障碍物。

5. 阿列克斯(Yutani)阿列克斯是通过使用随机箱子解锁的人物。

她是一个科技感十足的女性机械工程师,穿着高科技服装。

阿列克斯的特殊技能叫做磁力场,可以通过吸引附近的金币和能量。

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地铁冲浪者subway surf
测试手机:海尔超级战舰
开发商Kiloo Games的新作《subway surf》是一款冒险类带有美式街头风格的跑酷游戏,游戏采用3D立体视角,游戏的背景设定在地铁铁轨上,玩家要帮助Jake和淘气的小伙伴们躲避胖警察大叔的追捕,同时往来的地铁给游戏增加了挑战难度。

首先游戏的画面可爱精致,看起来很舒服,奔跑效果也很给力。

可以来回穿插三个铁轨也可以再车厢上面奔跑,活动场景比较多!中途会遇到迎面开来的火车有很强的冲击力,另外穿插了道具系统只有穿鞋子才能从地面直接跳跃到车厢,整体游戏可玩性非常强,已经超越了很多的跑酷游戏。

游戏道具:
2倍速:这里的“X2”是指倍速由X30变为X60,角色跑出一米,本来计为30分,获取X2后,就计为60分,所以得分会更快。

滑板:这是一个很实用的道具,通过双击屏幕来启动滑板。

在没有滑板的情况下,角色撞到火车或者障碍等都会被胖警察大叔抓住,游戏结束。

但在有滑板的状态下,角色等于多了一次机会,撞到火车等的时候,滑板会消失,游戏还可以继续进行。

磁铁:赚钱必备,作用是吸取金币。

在30倍步速的情况下,一枚金币在结算是是60米,因此金币越多,最后的附加得分也会越多。

喷气背包:捡到喷气背包后,角色会在地铁上的电缆上飞行,不会有任何障碍,速度更是相当的给力。

弹簧鞋:获取跳跳鞋后,角色弹跳力大为增加,跳越更高更远,但滞空时间、落脚地点也更难控制。

道具撞到一次障碍物之后就会消失。

这时候我们需要花金币去商店购买,300金一个滑板,其余五花八门
的一次性道具也可以买。

而关卡中随机出现的道具则可以用金币去升级,能够增加使用时间,给玩家带来更大的帮助。

被胖警察大叔追上,或者一头撞上障碍物和车厢,就Game Over了。

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