Production Game Debriefing- Manager (1)
centos7服务器搭建7日杀(7daystodie)服务器,配置,存档,迁移方法(踩坑总结)

centos7服务器搭建7⽇杀(7daystodie)服务器,配置,存档,迁移⽅法(踩坑总结)最近搞了软路由, 不搞点事情不舒服. 正好周末和朋友玩7⽇杀, 搭个服务器玩玩.⽹络环境准备.1. 公⽹ip的机器or2. ⾃家⽹络, 找电信要了公⽹ip && 光猫使⽤桥接由路由拨号 && 路由器需要⽀持ddns && 路由器⽀持端⼝映射机器⼀个⼰喜欢的linux发⾏版(本记录使⽤centos7为例)安装过程:1. 安装steamlink所需要的lib包yum install glibc.i686 libstdc++.i686 -y2. 选⼀个steamlink的安装⽬录, 这⾥我装到 /home/ ,下载并解压cd /home/ && wget https:///client/installer/steamcmd_linux.tar.gztar xf steamcmd_linux.tar.gzcd steamcmd/3. 登录steamlink./steamcmd.sh登录账号前先设置7⽇杀安装⽬录, 这⾥我直接装在当前⽬录的 7d2d 新⽬录(/home/steamcmd/7d2d)force_install_dir ./7d2dlogin 你的steam账号输⼊密码和令牌登录成功4. 下载游戏app_update 2944205. 编辑服务器信息进⼊7⽇杀程序⽬录 cd 7d2d编辑服务器配置vim serverconfig.xml这⾥重点关注⼏个字段:ServerName 你服务器在公⽹显⽰的名字ServerPassword 连接密码ServerPort 服务器端⼝, 注意这个端⼝填的是tcp端⼝,假设是默认的26900. 但七⽇杀同时还需要⽤到这个端⼝号+3范围内的udp端⼝(我这udp监听的是26902), 配置⽂件这⾥只填tcp的端⼝号就好ServerVisibility 服务器可见性 2公开, 1朋友可见(但服务器没有朋友,所以和0效果⼀样), 0不列出TelnetEnabled telnet开关,强烈建议开着⽅便调试连通性GameWorld 这⾥填的值注意如果是随机地图就填 RWG , 如果不是随机地图⽽是系统预设好的,则使⽤系统预设地图名 ,名字就是7⽇杀安装⽬录/Data/Worlds ⾥的地图名WorldGenSeed 地图⽣成种⼦注意这⾥有坑如果是从外部迁移存档并且使⽤的是随机⽣成的地图, 这个种⼦必须和创建时⼀致. 因为他是通过这个种⼦和地图⼤⼩来计算出地图名的, 计算出的地图名的结果需要和你迁移过来的⽣成地图⼀致WorldGenSize 地图⼤⼩ 2048的倍数, 最⼤在16384以内,对应到游戏创建时的4km-14km 注意如果是从外部迁移存档并且使⽤的是随机⽣成的地图, 这个种⼦必须和创建时⼀致,原因同上(关于迁移, 下⾯会说)GameName 游戏名, 如果是迁移的, 也必须⼀致(关于迁移, 下⾯会说)其他配置根据⾃⼰喜好参考官⽅⽂档修改 https:///wiki/7_Days_to_Die_Dedicated_Server6. 启动服务器启动服务器, 因为 startserver.sh 会阻塞当前ssh窗⼝, 建议使⽤ nohup 和&结合, 新建⼀个脚本 startup.sh专门⽤来启动服务器,把⽇志输出到⽂件⾥.这样就可以随意关闭控制台了vim startup.sh#!/bin/shnohup ./startserver.sh -configfile=serverconfig.xml > stdout.log &保存退出, 设置运⾏权限chmod 777 startup.sh 启动服务器./startup.shtop ⼀下看看7DaysToDieServe 进程有没有开始在努⼒跑, 如果是那就正确了.tailf stdout.log 可以观察服务器⽇志输出.关闭服务器进程可执⾏pkill 7Days看服务器是否正确的监听了tcp和udp端⼝netstat -anop | grep 7Day如果端⼝没改过是默认的26900, 那么启动好后执⾏这个命令可以看到tcp端⼝监听,同时还会看到监听 26902 udp端⼝测试tcp端⼝连通性telnet 127.0.0.1 26900如果通,会看到下⾯消息Trying 127.0.0.1...Connected to 127.0.0.1.Escape character is '^]'.GameType:7DTD;GameMode:Survival;GameName:哎呀哟;ServerDescription:XXXXX 专⽤;ServerWebsiteURL:;IP:XXXXXXX;LevelName:Mahude Valley;GameHost.........测试udp端⼝连通性nc -vuz 127.0.0.1 26902如果通,会看到下⾯消息Ncat: Version 7.50 ( https:///ncat )Ncat: Connected to 127.0.0.1:26902.Ncat: UDP packet sent successfullyNcat: 1 bytes sent, 1 bytes received in 2.03 seconds.7. 外⽹处理如果是在外⽹ip的机器上, 直接设置防⽕墙和iptables开放26900-26903端⼝即可如果是⾃家⽹络, 需要在路由器上设置ddns, 路由器上设置端⼝映射外⽹的 tcp 26900, udp 26901-26903 映射到7⽇杀所在服上的相同端⼝, 这部分不同路由器操作不⼀样, 不记录步骤了. ⾃家⽹络不建议设置DMZ主机! 整台机全部端⼝暴露到公⽹会有安全风险.连通性测试, 和第6步后⾯⼀样, 只是把127.0.0.1 换成公⽹ip或是你设置的ddns域名8. 存档和⽬录结构win存档位置 C:\Users\⽤户名\AppData\Roaming\7DaysToDie\Saves\[GameWrold]\[GameName]win随机⽣成地图位置 C:\Users\⽤户名\AppData\Roaming\7DaysToDie\GeneratedWorlds\[GameWrold]linux存档位置 /root/.local/share/7DaysToDie/Saves/[GameWrold]/[GameName]linux随机⽣成地图位置 /root/.local/share/7DaysToDie/GeneratedWorlds/[GameWrold]注意 GameWrold 如果是预设地图, 则是游戏⽬录⾥Data/Worlds 对应的名字⽐如PREGEN02,PREGEN6k , 如果是随机⽣成地图则是⽣成的地图名字, ⽐如Voluya Territory, Mahude Valley 这种名字9. 迁移:如果是预设地图, 直接迁移 save\[GameWrold]\[GameName] 到服务器的 save\[GameWrold]\[GameName] , 然后编辑服务器serverconfig.xml的 GameWorld和GameName和⽬录对应即可,如果是随机⽣成地图, 需要迁移GeneratedWorlds\[GameWrold] 和 save\[GameWrold]\[GameName] 到服务器对应⽬录, 然后编辑服务器serverconfig.xml的 GameWorld 改为RWG, GameName填⽬录对应的GameName, WorldGenSeed和WorldGenSize需要和创建时⼀致. 改完后启动时注意观察⽇志输出, 如果看到 GamePref.GameWorld 这⾏和你迁移的GameWorld名字⼀样说明就对了, 说明服务器计算出的地图名和你迁移的GameWorld名称⼀致,就会使⽤你已经创建好的随机⽣成地图和存档, 这⾥有点坑不知道为什么这么设计..。
七星转生模拟器使用教学

七星转生模拟器使用教学DC模拟器DEMUL的使用教程众所周知,想玩完美的七星转生,非此模拟器不可,但很多人都没有接触过此模拟器,所以发篇此模拟器的教学帖给大家学习..一、必要的东西1.demul模拟器2.dc.zip和naomi.zip也就是bios3.flash以上东西找不到的,去百度找下,我就不发上来了...用方法介绍所有的东西一览demul.exe和demuld.exe的区别我不知道,不过在我这里只有demul.exe能运行,另一个会出错。
1.打开demul.exe,首先要对bios和插件进行配置,配置好后点确定说明:(1)多线程勾选据说能加快速度,不过我勾选后,画面惨不忍睹,所以我未勾选。
(2)其他插件只有一个,也没什么选择,只有GD-ROM有3个插件,直接读的话用gdrImage插件,要用光驱的话选gdrdemul插件,gdrCHD插件你可以无视它,因为我也不知道怎么用(3)几个目录的设置应该看得懂吧,rom目录设置,玩Naomi的话需要bios和rom设置在一起,dc的可以分开放,rom目录只需要设置为放bios的目录,一些人出问题,原因多在这2.配置好插件后,开始对各插件分别设置(1)手柄设置左边是DC手柄设置,右边是Naomi手柄设置说明:一个设置可以配置两套不同的按键,把标准/替换勾上就能设置第2套(2)音频配置,一目了然,不多做介绍(3)GD-ROM设置gdrImage插件的话直接选镜像gdrdemul插件则选择光驱的盘符(4)视频设置说明:不想画面马赛克的话,把列表排序勾上(5)其他设置bios选择的话只要保持默认即可,只有少数游戏需要换bios才能运行区域选自动CPU模式选动态,除非你希望看慢动作另2个选项看着选吧,我还没看出区别所有的都配置好了之后你只要运行游戏就行了,所有东西不要设置在中文目录下。
应急_预案_英文

1. IntroductionThe Emergency Response Plan (ERP) is designed to provide a structured approach to managing emergencies that may occur within our organization. The plan aims to ensure the safety of all personnel, minimize damage to property, and maintain business continuity. This document outlines the procedures and responsibilities for responding to various emergency situations.2. ScopeThis ERP applies to all employees, contractors, and visitors within our organization. It covers all emergency situations, including but not limited to fire, natural disasters, medical emergencies, chemical spills, and acts of violence.3. Emergency Response Team (ERT)The Emergency Response Team (ERT) is responsible for coordinating and executing the emergency response plan. The ERT consists of the following roles:- Emergency Coordinator: Responsible for overall command and control of the emergency response.- Safety Officer: Oversees the safety of all personnel during the emergency.- Operations Manager: Manages the operational aspects of the emergency response.- Communications Officer: Ensures effective communication within the ERT and with external agencies.- Logistics Coordinator: Manages the supply of emergency equipment and resources.4. Emergency Procedures4.1 Fire Emergencies- Activate the fire alarm.- Evacuate the building immediately using the nearest exit.- Close all doors behind you to contain the fire.- Do not use elevators.- Report to the designated assembly point outside the building.- Call the fire department and provide them with the location and nature of the fire.4.2 Natural Disasters- Follow the instructions of the Emergency Coordinator.- If indoors, seek shelter in a safe area away from windows and exterior walls.- If outdoors, move to higher ground or a sturdy building.- Stay away from downed power lines and flooded areas.4.3 Medical Emergencies- Call for emergency medical services (EMS) immediately.- Provide first aid if trained and available.- Do not move the injured person unless they are in immediate danger.4.4 Chemical Spills- Evacuate the area immediately.- Alert the ERT and provide them with the chemical involved.- Follow the instructions of the Safety Officer and the Emergency Coordinator.4.5 Acts of Violence- Evacuate the area if possible.- If evacuation is not possible, find a secure location and lock the door.- Call the police and provide them with the nature of the threat andyour location.5. CommunicationDuring an emergency, communication is crucial. The CommunicationsOfficer will:- Establish and maintain communication with the ERT.- Relay instructions and updates to all personnel.- Coordinate with external agencies, such as the police, fire department, and EMS.6. Training and DrillsAll employees will receive training on the ERP and participate inregular drills to ensure they are familiar with the procedures. The training will cover:- Recognition of emergency situations.- Proper evacuation procedures.- Use of emergency equipment.- Communication protocols.7. Post-Emergency ActivitiesAfter an emergency, the ERT will:- Assess the damage and ensure the safety of the building.- Coordinate with external agencies for further assistance if needed.- Conduct a debriefing to review the response and identify areas for improvement.8. Review and UpdateThe ERP will be reviewed and updated annually or as necessary to reflect changes in the organization or the environment. All employees will be notified of any changes.9. ConclusionThis Emergency Response Plan is a critical component of ourorganization's preparedness. By following the procedures outlined inthis document, we can ensure the safety of our personnel and minimize the impact of emergencies on our operations.。
猎杀潜航3,4修改

我一直觉得二战时的潜艇很像大航海时代的私掠船,遇到商船打劫、情况有利时打军舰、甚至到港口里杀人防火……这个帖子的目的就是用Silent 3ditor这个工具,把你的潜艇变成一艘无法无天的海盗船。
首先去下Silent 3ditor这个工具,到这里下/downloads.aspx它会告诉你需要DX9,.net 2.0等等才能运行一堆话,装好之后打开,我们就可以开始修改了。
要让潜艇无敌,首先要让它的皮变厚,所以我们第一步来修改潜艇的装甲和HP打开Silent Hunter 4 Wolves of the Pacific\Data\Submarine\文件夹,你会看到很多子文件夹。
没错,每一个子文件夹都对应游戏中的一种潜艇,比如你用的是美军的小鲨鱼级,那么对应的文件夹就是NSS_Gato;你用的是U艇IXD2型,对应的就是NSS_Uboat9d2。
现在我们以小鲨鱼级为例:打开Silent Hunter 4 Wolves of the Pacific\Data\Submarine\NSS_Gato以后,有很多文件在里面其中以.zon结尾的文件就是用来控制潜艇装甲和HP的,用Silent 3ditor把这个文件打开,右边有一排列表,选下面的ColisionableObject,把它的卷展栏打开后选中,在右边的编辑框里就会出现相应的内容,选中每一个条目,在最下面的编辑框里就可以修改了其中ArmorLevel是指装甲的厚度,从数值从0~100都可以第二个Hit_Points是生命值,具体的数值范围没有说,不过大和级是1500,可见我们的潜艇(600)还是很结实的。
注:我改成了60000CrashDepth是船只在不损坏船体情况下的最大潜深,这个数值的单位我感觉不是米,可能是英尺CrashSpeed是指,船在最大潜深以下时,船身每秒所受的伤害。
Gato级这个值是2.0,意味着在最大潜深以下,你的潜艇最多只能坚持5分钟最后的Rebound是控制船只碰撞时的伤害,不建议修改。
MultiMAN完全教程

MultiMAN 游戏管理程序安装及使用教程文档版本 VerChange DateAuthor1.0 1st release20101101 1.1 重新组织,去除编辑密码,转载去保留文档版本 20101101 ContentsMultiMAN 游戏管理程序安装及使用教程 .......................................................................... 1 引言及功能介绍 ............................................................................................................... 1 更新记录 .......................................................................................................................... 2 使用介绍 .......................................................................................................................... 2 文件管理器操作说明 ....................................................................................................... 4 默认选项全解释 ............................................................................................................... 5 附 .. (9)引言及功能介绍 的deanrr 已经更新multiMAN 到1.08.5 (原AVCHD 和Game Manager )。
mbo导向的绩效管理(MBOorientedperformancemanagement)

mbo导向的绩效管理(MBO oriented performance management)The successful implementation of MBO oriented performance management requires the enterprise from the concept, system, organizational environment construction to staff efforts in all aspects of assurance.Management and management are two aspects of mutual influence, interaction, unity of opposites in the process of enterprise development. Business is business oriented to external, external expansion means and to improve economic efficiency as the goal, it is often just a part of the enterprise by the bear, such as marketing personnel; management is for the enterprise, as a means to control and to improve the operation efficiency for the purpose, it is for all people in the enterprise request.The business organizations with different functions in the enterprise have different requirements to the operation and management. The marketing organization which bears the management responsibility is more demanding to maintain the vitality of the business. Too much management and too strict control will make the marketing organization lose its vitality, but the neglect of management will make the marketing staff in an inefficient and out of control state. A lot of marketing organization in dealing with the dilemma of "loose" and "management is too strict, loss of vitality is put, management is too loose, appear out of control, resulting in a" policy continuity and stability is poor, is not conducive to the long-term construction of marketing organization.Four stages of MBO oriented performance managementTarget management (MBO) performance management oriented by key indicators to realize the goal of enterprise selection, evaluation process and management process of unity, based on the implementation of the management and control of the key link, the performance management mechanism to fully mobilize the enthusiasm and creativity of the marketing personnel, stimulate business vitality and marketing organization. To achieve unified management and marketing organization.Planning, guidance, evaluation and incentive are the four stages of MBO oriented performance management are closely related to each other, and the management objectives of the planning, implementation, inspection and feedback four stages combine to continuously motivate marketing team to realize the goal of enterprise direction, promote a person's ability to grow, and in the process of the management become more goal of promoting the means of implementation, not only the control means.The planning stage is the first link of MBO oriented performance management, and it is the goal decomposition process based on the planning stage of the target management. The decomposition of the target requires the decomposition of the enterprise under the premise of ensuring the realization of the target, and in the decomposition process up and down communication, to reach consensus. The goal setting should follow the SMART principle, that is, specific (special), measurable (measurable), accessible (attainable), relevant (relevant) and time limited (time-based).The index of work plan that decomposes to each department andeach salesman, including sales plan, back payment plan, cost plan, promotion plan and personnel training plan, is the evaluation index of the month. This will be the overall goal decomposition layers, and to decompose the target as the evaluation index, can pull marketing staff efforts in accomplishing the goals of the direction, thus unifying each marketing goal and the goal of the entire enterprise.When the target decomposition is completed in communication, we can complete the design of the examination table.You can set a fixed index index, is directly related to the annual sales target, such as sales revenue, payment rate, expense rate, employee satisfaction (for marketing management personnel at all levels) and customer satisfaction (salesman); also can according to the specific circumstances of the monthly index changes, such as setting the promotion effect in the large promotion period evaluation the index, in the large-scale staff training or customer training set during the evaluation of training effect etc..The selection of assessment indicators should meet the requirements of hierarchical classification assessment. The hierarchical evaluation can be made by the same index set different production standards to reflect, because of the different levels of the marketing personnel have different requirements, the higher the level, the higher requirements, as indicated in the table level sales monthly sales revenue reached 2 million to 10 points, while the three salesman monthly sales reached 3 million only to get 10 points;Grading examination refers to the selection of different assessment indicators for different positions. The assessment indicators such as the competent marketing manager may be based on the sales income, payment rate, the rate of cost and customer satisfaction, evaluation index and charge distribution distribution manager may be based on the accurate rate, delivery rate, vehicle maintenance etc..Target decomposition is only the beginning of MBO oriented performance management. In the process of achieving goals, timely tracking of progress and appropriate guidance is an important link to ensure the realization of enterprise goals. First of all, it is the guidance in the process of target decomposition. At the same time, it is necessary to discuss the path and scheme of target completion between the upper and lower level, and fully estimate the possible problems. Through the analysis of the problem, the higher level can be targeted guidance, help marketing personnel to seize the key, enhance confidence.Secondly, in the process of the implementation of the plan, strengthen the control and guidance of key links, find problems and correct them at any time, in order to ensure the realization of the target. The control and guidance of key links can be carried out periodically through daily and weekly meetings, and can be tracked according to the key points of special events, such as the focus of the important customer development process.So, guidance is MBO oriented performance management is an important part of the marketing staff, on the key link oftracking and guidance, can help achieve personal goals, and personal growth in the process; to the enterprise, the key links of the tracking and guidance, can realize the effective management and control, timely discovery the problem is corrected, to avoid runs the risk of unified and effective management so as to realize the organization and control and improve business performance.Evaluation not only control assessment scoring table process, should be combined with the monthly planning meetings, debriefing meeting, the assessment results are discussed, and the lack of experience, and put forward the promotion and improvement measures. The results of the evaluation are completely public so as to form a full and open exchange of information between the business personnel.The evaluation index should use quantitative indicators as much as possible, and the relevant departments should try to absorb the opinions of the relevant departments as far as possible. At least 360 degrees of assessment should be adopted to make the evaluation objective and impartial. For example, the evaluation of the construction indicators of the departmental competent team can absorb the different weights of the relevant departments, such as employees, supervisors, departments and superiors, and the department heads who have the cooperation with the department.The evaluation results can be directly with the measures of staff economic incentives such as wages, bonuses, benefits linked, can also direct and non economic incentive measures such as honor, improvement of working conditions, to providedevelopment opportunities for contact.Combine the result of the appraisal with the economic reward measures such as salary and bonus. First of all, according to the different levels and nature of marketing personnel, design the salary and salary distribution of enterprise marketing organization. That is to say, according to the layered and classified examination plan of the company, to design the salary and salary distribution of the salary.On the basis of scientific design of salary and salary distribution, the result of evaluation is linked with the salary and bonus of employees, so as to realize the purpose of economic incentive. The salary distribution of different levels of marketing personnel, wages are also different, such as business personnel salary system including basic salary, performance salary and annual bonus, performance bonus is mainly decided on the completion rate of sales plan; the regional manager's salary consists of basic salary, monthly bonus, quarterly bonus and annual bonus, monthly bonus and the sales plan completion rate is directly related to business performance, and more quarterly bonus team atmosphere, and the relevant departments of the relevant organizations etc..In addition to economic incentives, enterprises can also take non economic incentives according to the results of the evaluation. For example, for two consecutive months, the assessment scores reached S or three consecutive months, the evaluation results exceeded A, in addition to raising the salary level, but also can be awarded honor, provide more opportunities for challenging positions.The foundation of successful implementationSuccessful implementation of MBO oriented performance management,It is necessary for enterprises to ensure their efforts from various aspects, such as idea, system and organization environment.First of all, enterprises need to get full recognition in terms of value for employees, to realize the goal of enterprise contribution will, on the basis of the establishment of the system of norms and procedures, ensure the continuity and standardization of MBO oriented performance management system from the policy, and on the basis of continuous optimization. In addition, the appraisal index set according to the specific circumstances of the objective and the flexibility to choose, such as the use of fixed index on the sales performance, the special stage of market evaluation of the use of temporary or special promotions, customer development index; on the different nature of different levels and positions have different assessment indicators and choose different weights. Performance management have an objective, fair and targeted.Secondly, create a positive organizational environment, create a good working atmosphere, promote the full and open exchange of information, so that employees understand the results of the assessment, make clear what is employee organization recognized and how hard get recognized MBO oriented performance management to achieve the goal of encouraging through theefforts of the team, pay attention to personal ability to grow in traction the goal, but not advocate personal heroism.Finally, the marketing team's quality is the foundation of MBO oriented performance management to ensure the success of the premise, marketing personnel in the identification of corporate values and business goals, have high personal qualities and learning ability, good team work spirit.In short, MBO oriented performance management is a management mode of performance evaluation and target management process of integration, in the management objectives of the planning, implementation, inspection and feedback of the performance management planning, guidance, evaluation and incentive process, and form a closed loop. On the basis of the control and management of key links, it can give full play to the role of traction and encouragement, improve the vitality of marketing organizations, and realize the unification of management and operation. In addition, the successful implementation of MBO oriented performance management needs systematic assurance, which requires enterprises to improve and improve all aspects of the cultural system construction, organizational environment construction to staff quality training and other aspects.。
水管工传说dlc内容
水管工传说DLC内容1. 简介水管工传说是一款经典的游戏,拥有众多忠实的玩家。
为了满足玩家的期待,游戏开发商发布了DLC(Downloadable Content,可下载内容),以扩展游戏的故事情节、增加新的关卡和任务,为玩家提供更多的游戏乐趣。
2. DLC 故事情节水管工传说DLC继续延续了原游戏的故事情节,讲述了主角水管工Mario在新的冒险中的经历。
玩家将进入全新的游戏世界,在各种挑战中解谜,战胜敌人,最终拯救公主。
2.1 新游戏世界DLC为玩家提供了一个全新的游戏世界,包括森林、沙漠、海洋等各种场景。
每个场景都有独特的设定和挑战,玩家需要利用水管工的技能和道具来克服障碍,继续前进。
2.2 新的任务和关卡DLC添加了许多新的任务和关卡,让玩家能够体验到更多的游戏内容。
任务的目标各不相同,有的需要玩家收集特定的物品,有的需要解开谜题,有的需要击败强大的敌人。
每个关卡都设计精巧,挑战性十足。
2.3 新角色的加入除了原有的角色,DLC还引入了一些新的角色。
玩家可以选择不同的角色进行游戏,每个角色都有独特的能力和特点,使游戏更加丰富多样。
3. 新的道具和能力DLC为玩家提供了一些新的道具和能力,帮助他们更好地应对游戏中的挑战。
3.1 新的道具DLC中新增了一些有趣的道具,如弹簧靴、火箭背包等。
这些道具能够让玩家在游戏中获得额外的能力,例如跳得更高、飞行等。
3.2 新的能力除了道具,DLC还为水管工添加了一些新的能力。
玩家可以通过完成特定任务获得这些能力,如冲刺、攀爬等。
这些能力能够帮助玩家更灵活地操作水管工,应对各种挑战。
4. 多人模式除了单人游戏,DLC还新增了多人合作模式。
玩家可以与好友组队,一起探索新的关卡和解谜。
多人合作模式中,玩家需要相互协作,利用各自的技能和道具,共同完成任务。
5. 总结水管工传说DLC为玩家提供了全新的游戏体验。
通过扩展故事情节、增加任务关卡、引入新的角色、道具和能力,游戏变得更加丰富多样。
(完整word)文明5参数修改教程
文明5参数修改教程目录前言 (2)一、单位修改位置文件 (3)1、能力修改 (3)2、单位关联原始特技修改!! (4)3、单位资源关联! (5)二、晋升修改 (6)1、泛用晋升 (6)2、特殊晋升 (6)3、原始晋升 (7)三、建筑及奇观修改 (8)1、基本建筑产能及限定科技修改 (8)2、建筑产出修改 (8)3、奇迹修改!! (9)四、领袖参数及特技修改 (11)1,领袖特技 (11)2,领袖资源产量 (13)3,领袖倾向 (14)五、UU以及特殊建筑修改。
(18)1,泛用修改 (18)2,UU兵种添加 (18)3,特色建筑添加 (21)4,初始地点优先级更改 (22)前言BNW要修改的是Sid Meier's Civilization V\Assets\DLC\Expansion2\ Gameplay\ XML\ Civilizations文件夹下的CIV5Traits_Expansion2.xml文件帖子内化繁就简,整理一些常用的出来。
1,单位修改。
2,晋升修改。
3,建筑与奇迹修改。
4,领袖属性及特技修改。
5,文明UU和特殊建筑统一到同一文明,以及文明随机地图大几率位置。
扫盲:首先,要熟悉一种文字堆形式如下(如果这一步也看不懂就没法后续了。
)<Trait_MovesChangeUnitCombats><Row><TraitType>TRAIT_BBB</TraitType><UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType><MovesChange>12</MovesChange></Row></Trait_MovesChangeUnitCombats>↑↑↑<XXXXXXXXXXX>YYY<XXXXXXXXXXXX>是一种特定句型。
宇宙战舰物语mt修改教程
宇宙战舰物语mt修改教程宇宙战舰物语MT修改教程引言:《宇宙战舰物语》是一款非常受欢迎的科幻游戏,其中MT修改是游戏玩家常用的一种技术手段。
本文将为大家介绍宇宙战舰物语MT修改的具体步骤和注意事项,希望能够帮助到对此感兴趣的玩家。
一、MT修改的基本概念MT修改是指通过修改游戏中的配置文件(MT文件)来实现一些特定功能的改变。
宇宙战舰物语中的MT文件包含了游戏中各种资源的参数设置,通过修改这些参数,玩家可以实现加速、解锁隐藏关卡、增加物品等效果。
二、MT修改的具体步骤1. 寻找MT文件:首先,玩家需要找到宇宙战舰物语游戏的MT文件所在位置。
一般情况下,MT文件位于游戏安装目录下的“Data”文件夹中。
2. 备份MT文件:在进行任何修改之前,务必备份原始的MT文件,以防修改过程中出现意外情况导致游戏无法正常运行。
3. 使用MT修改工具:下载并安装一款专业的MT修改工具,例如“MT编辑器”。
打开该工具,然后导入宇宙战舰物语的MT文件。
4. 修改参数:在MT编辑器中,玩家可以看到当前MT文件中的各种参数设置。
根据自己的需求,找到想要修改的参数,并进行相应的调整。
比如,如果想要增加金币数量,可以找到“金币”这个参数,并将其数值修改为想要的数量。
5. 保存修改并测试:完成参数的修改后,记得点击保存按钮将修改后的MT文件保存下来。
然后,将修改后的MT文件复制到原始的游戏文件夹中,替换原始的MT文件。
最后,重新启动游戏,测试修改效果是否符合预期。
三、MT修改的注意事项1. 尽量遵守游戏规则:在进行MT修改时,玩家应该尽量遵守游戏的规则和道德准则,不要通过修改获得不正当的优势。
2. 注意文件的兼容性:不同版本的宇宙战舰物语可能使用不同格式的MT文件,玩家在进行修改时要确保所使用的MT编辑器和MT 文件的版本兼容。
3. 谨慎修改参数:在进行MT修改时,玩家要谨慎选择要修改的参数,避免误操作导致游戏无法正常运行或造成其他问题。
方舟生存进化秘籍
一、游戏秘籍指令四、物品品质关于制造物品指令GiveItemNum[ID][数量][品质][图纸1成品0]参数中出现的物品品质物品的品质,其实指的是物件的等级,和动物等级相似,等级越高,物件就越强越耐用,也越棒。
?这些物件的质素分类为6级,如下:1)Primitive:最初级,代表色是灰色2)Ramshackle:初级,代表色是绿色3)Apprentice:中级,代表色是蓝色七、道具物品蓝图配合秘籍GiveItem秘籍示例:GiveItem"Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/Shields/Primal ItemArmor_WoodShield.PrimalItemArmor_WoodShield'"100admincheatspawndino"Blueprint'/Game/Mods/Genesis/Dinosaurs/DodoRex/Badass/Fros t/DodoRex_Character_BP-Frosty_GNS.DodoRex_Character_BP-Frosty_GNS'"111120召唤毒属性婴儿渡渡鸟霸王龙cheatsummonDodoRex_Character_bp-Toxio_GNS_C自定义等级命令:admincheatspawndino"Blueprint'/Game/Mods/Genesis/Dinosaurs/DodoRex/Badass/Pois on/DodoRex_Character_BP-Toxio_GNS.DodoRex_Character_BP-Toxio_GNS'"111120 (三属性渡渡鸟霸王龙是永久性不会长大的)召唤坏蛋德雷克(火属性小火龙)cheatsummonDrake_Character_BP-Badass-Fire_GNS_C自定义等级命令:admincheatspawndino?"Blueprint'/Game/Mods/Genesis/Dinosaurs/Dragon/Badass/Fire /Drake_Character_BP-Badass-Fire_GNS.Drake_Character_BP-Badass-Fire_GNS'"111120 召唤坏蛋德雷克(冰属性小火龙)cheatsummonDrake_Character_BP-Badass-Ice_GNS_C自定义等级命令:admincheatspawndino?"Blueprint'/Game/Mods/Genesis/Dinosaurs/Dragon/Badass/Ice/ Drake_Character_BP-Badass-Ice_GNS.Drake_Character_BP-Badass-Ice_GNS'"111120召唤坏蛋德雷克(毒属性小火龙)cheatsummonDrake_Character_BP-Badass-Poison_GNS_C 自定义等级命令:admincheatspawndino?"Blueprint'/Game/Mods/Genesis/Dinosaurs/Dragon/Badass/Pois on/Drake_Character_BP-Badass-Poison_GNS.Drake_Character_BP-Badass-Poison_GNS'"。
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1)Initially, my responsibilities were purchasing, cutting/stripping, and delivering products to theconsumer. Over the course of the game, those tasks became secondary to being themicromanager in each step of the process. Since I was constantly inquiring about the process time and progress in the Base Case and Customization steps, I devoted less time to my actually stated hardware tasks. I actually ended up cutting wires only, while Jon exclusively did stripping.My process in cutting wires was intermittent, whenever I felt our wire inventory was getting low.I also could not purchase or deliver by myself, since I did not take into account how muchmaterial I could hold. Instead, Lisa/Alex helped me purchase and carry our raw material to our workstation, and Peter helped me carry our finished goods to the consumer. I also noted down our revenue from each completed order.2)What worked well:Preparation before the game was essential. During our first meeting, I compiled a reference sheet that described which materials were necessary in the Base Case, and which were added on depending on whether the order was a Plain, Power Savor, or Deluxe. During the production game day, I made sign labels indicating piles for the three wire lengths (for both Cut/Strip and Base Case I stages), each of the Plain, Power Savor, and Deluxe orders, each WIP stage, Faulty Products, and cups for the three types of resistors. I also made cheat sheets such as “Red + X” to remind the Base Case and Customizers where to insert the wires in the breadboard assembly.We also made paper measurements for each of the 35, 45, and 25mm wires so we could simply hold the wires up to the example and cut accordingly. The fact that we were all prepared for our parts prior to the game was a great advantage.We also responded well to environmental changes and our flexibility ultimately lead to oursuccess. When Customizers needed more help, Peter went to help them assemble the three respective designs. Jon exclusively focused on Stripping when I found it more difficult.Anushirvan went from assembling only Base Case I to the entire Base Case when he saw that Base Case II workers were experiencing difficulty. This adaptation to whatever was necessary was very important.Finally, our information flow helped our process flow smoothly and without large bottlenecks.Knowing that we always had to have material on-hand in order to avoid bottlenecks, butcouldn’t have too much as to have a large buildup at the end, I concentrated on inventorymanagement at every stage of the process. I would constantly ask each worker if he/she needed anything every few minutes, and if they did, ask them exactly how much they needed. Thus, we had the appropriate quantity of materials at all times. Within 10 minutes of the game ending, I estimated that we could complete order 5 at the most, so stopped buying breadboards andexcess materials. We then concentrated all our efforts in completing orders 4 and 5 with the rest of the material. This forecasting enabled us to avoid having any inventory left at the end of the game.What didn’t work well:Though we had a very solid plan, we did not have a plan B, a safety plan. We did not anticipate what would happen precisely if and when we would have faulty orders. What happened was that when a faulty order got sent back, it was returned to the Customization stage, and all the half-assembled breadboards there created confusion so that we were not sure which parts were supposed to go where on the faulty unit.Also, we did not do a good job in assigning jobs with equal workloads. When we were onlyworking on orders 4 and 5 at the end, the four Base Case I workers had absolutely nothing to do, and we starved the bottleneck, while much pressure was placed on the Customization stage workers to get the last few orders correct.3)I would have improved our game by designing a specific plan for faulty units. Whenever a faultyunit came back, it should have been sent backward down the process, and each stage should have taken out its units. For example, if a faulty green order came back, it should have first gone to the Customizers, and they should take out the units that were added on making it a Power Saving Beacon. Then, it should be sent back to the Base Case, in which the Base Case II would check the resistors and capacitor and Base Case I would check the wires. That way, it would be done quickly and efficiently and minimizing confusion by everyone sticking to each respective role.I would have also improved the game by assigning people different tasks depending on thestage of the game. Initially, more people at Base Case I and II were needed, since there were few units to be customized. At the end, however, the Cutter/Strippers and Base Case people did not have anything to do, and they should have been prepared to step in to help the Customization processes.4)Key takeaways:a)Preparation is necessary.If we didn’t prepare for this game, everyone would have been confused about his/herrespective parts, leading to mass chaos during the game. Because we had made deliberateroles for everyone and arrived to the game alert and prepared, we were successful.b)Flexibility is key.We should always prepare for things to not go as planned. Thus, it is important that keyplayers step into other roles when it is necessary, even when the manager did not specify it.c)Always have a plan B.Going into the game, we didn’t predict that we would have faulty units, and thus didn’thandle the situation like we should have when units were sent back. We must always have a plan when units are rejected.d)Information flow is crucial.Our biggest key to success is flow of information. I, as manager, handled inventorymanagement. The Base Case I and Base Case II workers both communicated in their own lines respectively, and the Customizers were always informed about who was working on which breadboard and which orders were coming. This way, everyone was always updated and miscommunication did not happen, allowing our process to flow smoothly.。