魔兽小助手新手指南
魔兽世界 1-60级升级指南(联盟篇)完整版

这些地方大部分已经被证实确实很好,但是为了防止地区的过分拥挤,我将尝试列出几个不同的地方,所有的地方都应该是很合适的。
一般来说这些地方只有一两个人,不像其他人多怪少的地方。
不过因为这样,当你死亡了之后也许你会很不幸的发现这些地方没有你想象中的好,如果是这种情况的话,我提前道歉。
下面给的只是一个大约的等级,为了进入下一个区域,你有可能要多练1-2级做为补充。
同样的,练级区后面的等级代表你差不多可以在那打怪练级的开始等级。
当你的等级高于开始等级4-5级的时候,你应该停止继续在那练级了。
事实上,推荐你最好在练了4级之后换个地方。
同时呢,联盟的玩家要记住,我只玩过联盟阵营,对部落的大陆不是很熟悉。
你也会注意到对卡利姆多的菲拉斯和塔纳利斯以上的地区的不了解。
所以我并不是说灰谷、石爪峰、千针峡谷或者凄凉之地这些是不好的地方,诚恳的说,我是对这些地方没有经验,我列出的这些形形色色的地方只是代表性的说明这些地方足够你升级。
请紧记,我在一个地方旁边列出的等级,如果只是一个数字的话,代表那是你可以在那开工的等级。
每个地区应该都可以让你在那练4-5级(任务区除外),如果你没有足够的耐心在那待着那是另外一回事。
谢谢所有帮忙编写和增加这个表格的人。
1-12级:-新手区:最好在11级的时候离开。
12-20级:-西部荒野[哨兵岭,西部荒野灯塔]-洛克莫丹[赛尔萨玛,速骑林屋,巨石水坝]-黑海岸[奥伯丁]-精英区域:莫格罗什要塞(洛克莫丹)-副本:死亡矿井先完成你去的第一处地方最简单的任务(精灵先去黑海岸,矮人/侏儒先去洛克莫丹,人类先去西部荒野)。
然后去下一区域同样做,但是这次你可以完成这个区域更多的任务。
留下最难的,除非你能找到一支队伍一起完成-可是不要花费过多时间在上面。
然后再去最后一块地方完成所有任务,或者是几乎所有可以完成的任务。
这时候,你应该有17-18级了,再回到第一处,完成剩余的任务。
一般来说,我去的第一处是西部荒野,等做了洛克莫丹和黑海岸的任务再会去,完成Van Cleef 任务之后就会是一个很合适去副本的等级。
最全要塞全追随者获取指南

最全要塞全追随者获取指南追随者基本介绍你可以指派要塞的追随者出去完成要塞任务,完成任务后会奖励你建造要塞的资源和副本入门级的装备:玩家可以通过各种方式来招募追随者;追随者具有不同的技能和特长,针对一些特定的任务选择特定特长技能的追随者可以提高成功率,而有些追随者则可以在特定建筑中帮助增加产量;追随者具有非常敏感的“神经”,你和追随者会有非常有趣的互动;追随者可以通过完成任务来升级,等到升至100级,他便会将致力于提升自己的特长,技能和装备等级;要塞使命具有不同的难度,不同的持续时间和不同的人数要求。
以上是一些概括性的介绍,总结起来,追随者主要有以下几个tips:小型建筑主要针对专业技能,所以派遣具有相应专业技能特长的追随者入驻对应建筑会提升生产率,比如炼金特长的追随者派遣到炼金实验室;追随者有四个级别的要塞任务,每一级别的任务都可以提升追随者的物品等级(品质)和让其获得此级别更好的任务。
最终每隔几周,你会获得奖励团队副本级别装备的要塞任务;玩家建立的军营到达2级以后,具有保镖特长的追随者可以在德拉诺户外伴随在玩家身边来保护玩家;玩家追随者上限为20个,但是兵营达到3级的时候,可以提升至25个。
追随者能力分类玩家可以了解具体每一个追随者的类型,武器,护甲,等级及其他一些关键信息。
正如上文提到的,每个追随者都有特定的一些特长及技能,这些[特长]主要分为以下几个类别:允许进入专业建筑来提升材料产量;提高经验获取;影响要塞任务长度(任务持续时间);针对不同目标的成功率(比如有些追随者有野兽对战特质,则他对于野兽任务完成概率会比较高)‘针对不同地形的成功率(比如有的追随者擅长在雪地做任务);与不同种族交互的成功率;旅行时间(指派追随者到达任务地点所花费的时间);增加奖励的几率。
追随者的特长均为随机,所以你可能会看到你对好友的一个相同名字的追随者出现不同的特长。
玩家可以通过建造旅店,当旅店达到2级的时候,你可以每周从旅店随机招募一位追随者,并为其制定你感兴趣的特长与能力。
魔兽争霸3游戏攻略[整理版]
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魔兽争霸微操教学双拳难敌四手,同样,一手难敌两手。
玩魔兽,只用右手是没有用,我们还要学会用左手------键盘。
键盘操作相对于鼠标操作,更加快捷、方便、准确。
我先从基础操作讲起,然后是进阶操作,再是更精细的操作。
其他的就没有了,因为本人的水平只能到这里了,呵呵。
从基础说起:一:基础操作:用键盘制造单位,释放魔法,使用物品。
魔兽中的一切东西都可以用快捷键来完成,而鼠标只是起到一个定位的作用。
比如,暗夜做小精灵,你可以用鼠标点击基地里精灵的头像,也可以直接按w;或者暗夜做月亮井,你可以选中小精灵,点建造,再点月亮井头像,也可以直接按b,m。
具体的快捷键,你可以把鼠标移到具体单位的头像上,鼠标会弹出一些字幕,单位名称后面括号内的黄色字母,就是制造这个单位的快捷键。
做到制作单位和建造建筑用键盘来完成,是操作的基础。
重要的一点,魔兽里面,所有的魔法也同样可以用快捷键来完成。
这就意味着你可以用键盘迅速的完成英雄魔法的释放。
比如,人族的山岳放锤子,你可以用鼠标点击锤子的图标,再点击对方的英雄,也可以键盘按t,同时鼠标点中对方的英雄。
魔法释放的速度也许就相差半秒或者1秒钟。
但有时候,这半秒钟或者1秒钟就决定着比赛的胜负。
同样,在商店购买物品,也可以点击商店然后按下物品相应的快捷键。
这样可以让你的英雄在靠近商店作战的过程中,迅速的购买物品(回程,血瓶,无敌,群疗或者飞艇),以很好的保护自己以及部队。
同样,英雄物品的使用也可以用键盘来完成。
物品栏对应的是数字键盘上前两竖排的按键。
就是说,第一个物品可以按7来使用,第二个物品可以按8来使用,第三个物品按4来使用,以此类推。
物品使用的快捷键也许有人觉得使用起来,还不如用鼠标来的快。
但用键盘使用物品有些好处:1,使用数量类物品(例如药膏,飓风权仗),鼠标的点击显得烦琐,键盘使用更加快捷。
2,在中后期混战中,很可能出现的情况就是你的英雄身上明明有血瓶或者无敌,但是用鼠标使用时出现点偏,误点而导致英雄的阵亡,而用键盘使用失误率更低。
魔兽争霸3兽族入门

1.开局参考顺序:4农民采矿——1农民建造英雄祭坛——第6个农民地洞——第7个农民兵营——第8个农民采矿——之后的农民一直采集木材——当总人口到达16的时候,你的资源应该刚好够派遣刚完成兵营制造的一个步兵放下第2个地洞——补上最后一个农民使人口达到20人,地洞好后要继续补充步兵和农民。
利用第一个步兵和先知清理分矿,记住带上一个农民建造分基地。
2.清理分矿技巧:先知的狼在初期虽然具备出色的攻击力,但薄弱的防御和生命力也是致命缺陷,因此在清理分矿的时候必须要想办法保证狼的攻击力,所以我们应该利用先知或者步兵来吸引火力,然后再召唤出狼,攻击顺序可以先杀掉加血的单位,然后依次点杀两只绿魔狂战士。
操作的同时不要忘记用农民放下第二个基地。
刚刚受到伤害的单位或者英雄可以利用商店的药膏,也可以利用夜晚地图中央的生命之泉进行回复。
3.建筑的摆放:在兽族的战斗中,兽人地洞由于其防御类型属于重型护甲,经常得到对手的特别关照。
因此在兽族的建造布局上应考虑如何保护自己的人口来源,而且建造位置上要有一定的预判能力。
兽人初期地洞的位置既能最大程度地避免对手的攻击又能很好地保护住外围建筑。
而到了中期,按照预先留出的位置,放下新的建筑可以更好地保护住地洞。
这是我的开局!!~~ 我朋友的开局是: 用剑圣,疾风步好用,致命一击更好用。
兵种篇:坚决不用法师。
战术篇:努力骚扰。
使用方法:1、开局三农民采金,起祭坛和地洞。
2、造农民伐木采金,加英雄人口要保持在14。
3、地洞造好后造一兵营。
4、英雄选择剑圣,用疾风步加入到对手的MF队伍中。
兽族的科技猥琐流本人一直在浩方高手2V2大厅玩,习惯玩的就是2V2,所以本文章并不能对1V1产生多大作用,另外本战术由于成型难,所以失败的可能很大,希望各位大虾给本战术一点意见。
个人觉得在所有种族的科技里面,终极科技应该要算兽族的最最变态了。
开局是典型的牛头猎头开局,1农民祭坛--1农民人口--再出的一农民补采金--1农民磨坊--1农民兵营,有个注意点,采木的农民必须保持在8个的样子,才能满足后期的木材需要。
魔兽世界5.4新手攻略:如何快速突破500装备等级

5.4补丁:决战奥格瑞玛的更新离我们只有一周的时间了,在这个补丁中,新号和小号的初期装备提升流程发生了不少的变化,与之前版本相比变得更加方便了。
那么到底如何才能最快的将一个刚到90级的角色的装等提升到500左右,投入到决战奥格瑞玛随机团队的战斗中呢?楼主会为你详细介绍。
(与装备相关的信息整理[点我查看])本文的目的是为那些刚玩这个游戏的玩家/不知道如何提升小号的玩家/长时间AFK回归,满级后不知道如何提升的玩家提供一个快速进行初期装备积累的指引,各位高玩轻喷。
叮!一道金光闪过,恭喜你,你终于升到了90级!不过,按下C键,蓝中带绿,想要穿着这种装备加入奥格瑞玛攻城战,显然是不够格的。
不过没有关系,只要你花点时间,很快就能把小号武装到一身紫装,超过500装等了。
第一阶段如果你是一个没有任何装备的90级裸号,或者在昆莱山甚至四风谷就到了90级,装等很低,可以到螳螂高原的龙影岗哨,或是恐惧废土旁边的蟠龙脊上找NPC购买408级别绿装。
排一个指定的“破军比武场”场景战役,获取一把450武器。
去锦绣谷学飞行,此时会自动接到任务“那一抹青铜色的闪光”,然后去闻道之座找克罗米,接着进闻道之座找周卓接任务“国王与议会”。
既然到了锦绣谷了,那就顺便去雾纱栈道的迷雾酒肆找黑王子接橙色披风任务好了(如果你不打算做,可以跳过不接)。
用任务给的道具传送到永恒岛,做掉初始任务,直到需要杀怪的任务为止(你杀不过),然后开始开箱子摸496装备兑换物(可参考:[开箱子攻略])。
把所有箱子开完你估计可以获得若干魔古命运符文,大约10件左右的496装备兑换物,以及一个能够将496兑换物变为535装备的永恒之责。
建议将永恒之责用在饰品/头部/胸部/腿部的496兑换物上,具体视每个人自己的情况而定。
在开箱子时,你可能会看到有人在打稀有,稀有怪是全阵营共享的,所以你可以上去摸一下,就可以获得永恒铸币,勇气点数以及次级好运符,还有机会获得额外的496装备兑换物。
[一点点心得] Tellmewhen插件盗贼使用入门教程(2月9日更新)
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[一点点心得] Tellmewhen插件盗贼使用入门教程(2月9日更新)[font=simsun][size=150%][color=blue]吃惯大脚、魔盒、网易有爱2.0等等整合插件的朋友可以忽略此贴,崇拜POWA的,也许压根儿就不会点进来看此帖。
所以各位单体插件的盗贼们让我们通过简单的教程来了解Tellmewhen的设置方法,先说明这仅仅是入门的教程,在你入门后,通过你自己的思维方式完全可以通过不同的方式来设置Tellmewhen,另外Tellmewhen是一款通过在框体内添加图标和计时来实现战斗信息提示的插件,因此在你的魔兽世界界面上,Tellmewhen是以图标的形式来展现你需要的战斗信息,当然Tellmewhen也可以不用图标来提示战斗信息,而仅仅通过声音或者文字提示,这只是个小小的设置技巧,在后面的内容里会有介绍。
Tellmewhen插件在178或者多玩网站都提供下载,为安全起见,我就不提供传送了,为了界面的美观,特别是CD计时的美观,我在下载Tellmewhen 的同时将另外一个插件OmniCC也下载下来,这个插件可以为Tellmewhen提供美观的CD计时效果,当然这个插件不下载,Tellmewhen也能正常使用,而我为了美观的需要,在下面的讲解和图解中是安装了OmniCC插件的效果,请特别注意!教程中所使用的Tellmewhen插件的版本为r416,OmniCC插件版本号为4.3.0。
首先Tellmewhen仅仅是提供给你一个战斗状态信息,这些战斗信息最终还是必须通过你的大脑快速思维做出判断,而产生这种判断并实施则需要你个人对盗贼有着深入的理解才行。
那么现在一个盗贼需要对什么战斗信息进行监控呢?切割算是盗贼比较常用的一个技能了,因为它消耗连击点让你的攻速提高,生效后,它一般会在魔兽世界的标准界面的右上角以一个BUFF的形式出现,那么我们现在理解它为一个BUFF,或者说我们理解它为一个增益,由于这个增益受到连击点多少的影响,生效时存在的时间不同,因此这个增益通常许多盗贼都需要监控,现在我们就通过对切割的监控为例来学习如何设置Tellmewhen的监控框体。
魔兽世界60要塞建筑与专业技能小宠物获取指南
魔兽世界6.0要塞建筑与专业技能⼩宠物获取指南 宠物⼩窝宠物⼩窝是作为⼀个宠物收集和战⽃热衷玩家升级建造的要塞建筑。
通过升级你的宠物⼩窝并完成相应的成就和对战任务将解锁⼀个奖励[⼤包宠物补给品]的⽇常任务。
⽽其中则有⼏率获得如下种类的对战宠物:[⽩化⼩奇美拉],[⽕翼],[阴森的基德],[泥⽔恐魔],[阳光幼苗],[阳炎卡利鸟]和[迷你憎恶]。
1级宠物⼩窝可以在3级要塞中建造,通过完成[宠物v s祸害]任务来击败你要塞中的[胡萝⼘马克西姆],[⾼夫]以及[啮⾯]。
升级宠物⼩窝到2级需要花1000⾦币购买[要塞蓝图:宠物⼩窝,2级]。
升级宠物⼩窝到3级需要完成成就[德拉诺宠物⽃⼠]达成500场德拉诺宠物对战胜利,以及1000⾦币购买[要塞蓝图:宠物⼩窝,3级]。
2级建筑需要50要塞资源和300⾦币,3级建筑则需要100要塞资源和500⾦币。
其他要塞建筑相关的宠物 ⼯坊[仿真机械霜鬃野猪],[机械斧喙鸟]以及[机械⼩蝎⼦] 即便你没有学习⼯程学,也可以通过要塞3级⼯坊建筑获得这3个⼩宠物。
你可以在将要塞升级为2级的时候⾃动学会1级⼯坊,解锁2级蓝图需要达到96级或完成塔拉多相关任务,解锁3级蓝图需要达到100级并完成任务[更多⼯作订单]。
建造费⽤为1级50要塞资源和150⾦币,2级100要塞资源和300⾦币,3级300要塞资源和500⾦币。
如果你学习了⼯程学则不需要等到将⼯坊升级到3级便可制作这3个宠物。
你需要1本[德拉诺⼯程秘典]来从阿什兰阵营专业贩售商或要塞贩售商处购得图纸,即便只有1点⼯程专业技能你也可以制作它们。
物品材料#F o r m a t I m g I D_10# [仿真机械霜鬃野猪]#F o r m a t I m g I D_11# [50弹簧⻮轮]#F o r m a t I m g I D_12# [40奢华兽⽪#F o r m a t I m g I D_13# [机械斧喙⻦]#F o r m a t I m g I D_14# [50弹簧⻮轮#F o r m a t I m g I D_15# [机械⼩蝎⼦]#F o r m a t I m g I D_16# [30弹簧⻮轮]#F o r m a t I m g I D_17# [10⿊⽯矿⽯ 旅店 [永茂⼩孔雀][哨兵之友]建设1级坠⽉旅店后,会有不同的n p c随即轮流来拜访并带来各种很酷的地下城任务。
魔兽地图编辑器技能新手教程(Warcraft map editor skills novice tutorial)
魔兽地图编辑器技能新手教程(Warcraft map editor skills novicetutorial)Warcraft map editor - skills section guide (turn)If you have read the introduction of the unit, I believe you are not so strange to WE, so now we begin to explore the skills of warcraft. Before starting, I would like to clarify that in order to take care of the novice, I can only understand the skills more easily, explain them in a narrower sense, and explain only the common features of skills.First of all, skills are divided into 3 categories: unit skills, hero skills, and item skills.1. Unit skills: skills need not be learned and can not be upgraded automatically. As long as the unit has the skills, it can be used.Prompt:1. No matter how much you set the unit of skill level, but on the unit on the default is 1, but this is not to say that the unit skill is useless, after the trigger text (Trigge), we can transform the skill level to trigger.2. Hero skills: skills, turn. Shoot tip also satisfied the construction of disaster Hui Mo Shan Ao Ding, the young, because of the ash was a pile of words was a hero skills shortage Yi Di?.3. Product skills: skills need not be learned, and can not be upgraded automatically. As long as the unit has the goods with this skill, it can be used only in the role of the goods.Prompt:In Warcraft, 3 types of skills are not explicitly limited by category, and each skill category can be changed by setting. That is to say, hero skills can be set to unit skills, units, skills, items, skills, and so on, so that we change the characteristics of the various skills into commonalities.First of all, we have to do some of the same steps.Step:1. Open WE and press F6 to open the object editor.2. Click on the skills editor bar and select the human hero focus halo on the tree branch that appears on the right.3. Ctrl - C replication, Ctrl - V paste, shows a focused halo skill in the custom branch.OneScoring timesAlthough very old, but very practical strength + 50 agility + 50 intelligence + 50 F coin + 50DonghailwCollection sharing scoreReply to reference subscriptions TOPSend a short messageAdd to good friendsAt at DEG up = offlineEssence 0 strength, 66 agility, 74 intelligence, 62 prestige, 0 F coins, 70 read authority 10Registered members (Junior)UID996653 post 12 points 235, read permissions 10, online time 2 hours, registration time 2009-4-16, finally login 2009-4-18 2 floorAt at DEG up = published in 2009-4-17 16:34 | only see the author image classShadow effects: set the effects of light and shadow, such as the red lightning of the finger of death, and the chain lightning of the prophet.Prompt:1. The effect of light and shadow is to create 1 lightningeffects between 2 points. What is called lightning effect? It is the effect of variable length and fast propagation, like lightning, whose starting point is to release the unit's position and terminate it at the target unit.2. Not any skill that has starting and ending points can be set up with light and shadow effects, skills with light and shadow effects, chain lightning, death fingers, medical waves, and so on.3. You can set the most light effect skills can only have 1 kinds of lighting effects, such as: the means of death, mana, but individual skills can have 2 types of lighting effects, such as: medical chain lightning wave, this skill lighting effects is divided into primary and secondary two, between the main need is cast the unit and the first unit lighting effect between secondary and subordinate units is the superior target unit lighting effects. But if only 1 shadows are set, then the main and minor lighting effects are the same.Name: make animation unit release skills when the action, general common action: Attack (attack action), walk (walking action), stand (standing action), spell (Magic action), death (death action) and so on, we can find what they want in action WE.Prompt:1. Some units do not have the action mentioned above, because the actions in each unit model file are different, and the names of actions are different.2. Find the action unit in WE, through the WE window in the command panel unit for open panel unit, the unit in the unit to find out the panel, then WE in the left side of the object will appear in the observation window units, units will show the motion of animation and animation.3. Some animations have some parameters, such as Attack - 1, Attack - 2, Attack, Slam, Stand, victory, and so on. When we set up the animation, we should set it this way, such as: Attack - 1, set to:/ / attack/ / oneAgain: Stand, victory, Attack, Slam, set to:Stand / / attack / // / victory,/ / slam.Reply reference TOPSend a short messageAdd to good friendsAt at DEG up = offlineEssence 0 strength, 66 agility, 74 intelligence, 62 prestige, 0 F coins, 70 read authority 10Registered members (Junior)UID996653 post 12 points 235, read permissions 10, online time2 hours, registration time 2009-4-16, finally login 2009-4-183 floorAt at DEG up = published in 2009-4-17 16:35 | only see the author icon - closed set can be opened or closed after opening the skill icon, such as: Invincible riding after opening the icon of st..Icon - General: sets skill icons.Icon - Research: sets icons for learning skills, that is, icons when added.Image - target: set the target's skill, image, and effect after release. That is, display an image model file on your casting target.Prompt:1. Image - the target can only target skills with definite goals, that is, individual skills. Generally only set 1, more useless, but individual skills can be set more than one.2. Image - target skills, image effects will not last, can only exist for a short time, how short? That is, the 1 image animationtime, such as the image model file you set without animation, will not display.3. Image target set so that we can easily change the image effect, show the target unit applying method in other words, it can make us more COOL skills, such as: we can be the paladin image - Divine Light skills goal setting riding skills sanctification revival effect, so that the use of the sacred the light to ally with blood, there will be a light effect or angel drop from the clouds.Image target add point: sets the image - the image effect of the target, which can be created on the target unit. The maximum is 6, and the minimum is default 0. This 0 is not representative of no, but is related to the setting of the image the target, not set in the large and useless. As long as the image is set - the target, the image will be created.Image - target add point 1: sets the position of the first target image created on the target unit. Image target add point2/3/4/5/6: the same.Prompt:1. Novice to image target additional points may be difficult to understand, for example: when we get the ball lightning items, there will be a lightning ball rotation in our arms, this is to create 1 lightning ball animation in weapons, his additional point is weapon (weapon), and in the US shadowstrike poison behind you a black kid, the kid is the additional point overhead (head), so perhaps you will understand.2. Because of the additional point is a very large string library, so I quote analysis of Changfeng long:Reply reference TOPSend a short messageAdd to good friendsAt at DEG up = offlineEssence 0 strength, 66 agility, 74 intelligence, 62 prestige, 0 F coins, 70 read authority 10Registered members (Junior)UID996653 post 12 points 235, read permissions 10, online time 2 hours, registration time 2009-4-16, finally login 2009-4-18 4 floorAt at DEG up = 16:35 published in 2009-4-17 | just look at the main part of the author:Overhead floats on top of the unit, but does not move with unit movementsThe head is on the head of the unit and shakes with the action of the head of the unitChest is on the chest of the unit and shakes with the chestmovements of the unitOrigin preset, that is, in the unit position, will not shakeThe hand hand (sometimes indistinguishable from the weapon) will go hand in handThe foot of the foot moves with the footWeapon weapons will move with weapons, usually at the half of the weapon's position or tipSprite tour match, ELF (only for architecture, mechanical units and heroes blood is blood) turn around the sphere, with the following first second third fourth fifth sixth, but not all buildings or machinery are the six position, the six position is different for things. When you use it, you can test yourself. If not decorated, defaults to firstThe medium intermediate (only valid for the building) matches the following first second third fourth fifth sixth, and the test results are valid for the last part.Large whole (valid only for buildings) ibidMount mounts (valid only for mounts), see below for example Rear (for a quadruped or a horse) is their butt position Position and position correction:Left on the left (such as hand left = left hand, enter left, hand, too)Right rightRallypoint assembly point,The rally point, however, is the default rally point location, which does not change as you click in the gameSpecific collocation is very much, probably have:Left, chest, right, chest, left, mount, right, mount, left, hand, right, hand, left, rear, right, rear, mount, rear, left, foot, right, foot, weapon,, left, weapon, rightExample: take the Terran Knight (because he has almost everything) and the effects are flagsOn the right side of the ground, the origin- moves along with the rider, unaffected by his modified movementsHand = right hand/hand Right in the right hand, hand waving flag willLeft hand/hand Left on the left hand.Head- is on his head, and when he turns his back, the flag moves (no left, head, and right head)Chest chest is advancing forward, the flag isLeft, chest=left, mount=mount, left=chest, left, right, chest=right, mount=mount, right=chest, right:, on one side of the body, will moveLeft/right: on the left / right front leg will move with the legsRear=right rear: on the right hind leg (the horse's legs)Left rear: on left hind legMount: on the horse's headMount, rear, ass on the horseFoot= (right, foot) =rightLeft foot=leftWeapon left (not written left weapon): left handed weapon tipWeapon=weapon right: right handed weaponAlso, 1 does not have statements such as overhead, left//origin, left, and so onReply reference TOPSend a short messageAdd to good friendsAt at DEG up = offlineEssence 0 strength, 66 agility, 74 intelligence, 62 prestige, 0 F coins, 70 read authority 10Registered members (Junior)UID996653 post 12 points 235, read permissions 10, online time 2 hours, registration time 2009-4-16, finally login 2009-4-18 5 floorAt at DEG up = published in 2009-4-17 16:35 | at the beginning of 2 if you are using the wrong words such as: left eye will only perform meaningful part is from left to right left; if eye in left is what is not executed.Finally, in a word, not all units have additional points above.Arrow tip: set the arrow image release skills.Prompt:1. This is the image and arrows unit setting as well as in the image is you shoot the target hitting skills. Which skeleton does death roll over?. If we put this removed, then this skill will not see from the image, this to our editor some acute skills helpful, such as: we will Hill storm hammer arrows skills removed, in the setting of image target for monsoon, it will see a lightning drop from the clouds hit the target, then thetarget he was stunned. Or a COOL?2. Not all skills can be set to the original arrow skill, can use some skills.Arrow speed: flight speed skill set of arrows. This is what I said in my unit. If it's too late, when your second skills are issued, your first skill hasn't hit the target yet.Image - button - off - X: the set of skills can be opened or closed after opening the horizontal position of the icon. It is a skill icon in the command bar unit horizontal position.Image - button position - off - Y: sets the open position of the icon after opening the skills that can be turned on or off.Image button position - General - X/Y: sets the position of the skill icon.Image button position - Research - X/Y: location of skill icons when setting learning skills.Prompt:1. The location of the skill icon is as follows:X0, Y0, X1, Y0, X2, Y0, X3, Y0X0, Y1, X1, Y1, X2, Y1, X3, Y1X0, Y2, X1, Y2, X2, Y2, X3, Y22. Between skill and skill icon positions, it is best not to overlap, so that skills may be invisible. If positions overlap, skills can be hidden, but passive skills work just as well, which suggests a way to hide skills. But he's not 100% useful, maybe this is a WE for BUG.Image caster: the same image - the target, but it acts on the head of the skilled release.Status classInfluence area: the area where skills are set.Prompt:1. This only attack on the circumferential surface of skills, such as: tau warstomp, Hill thunder, various aura, shock wave have no effect on the skill, for a class of plane shock wave attack skills, in his class settings in the relevant items can be set.2. The principle is to set the radius of the attacking circle area at the center of the caster. A screen's width is about 2000.Permission: sets the unit type of skill that may be applied or acted upon, as specified in the unit's text.Prompt:1. A skill set allows, I can say the reference unit in text setpermits, not to say it like units in truth, a little change can be, but when you want to set the skills to allow for dramatic change when you follow the unit of change is allowed no, because each skill set is allowed to set up WE in advance, that is what kind of skills will be what kind of set allowed, much like ID, where his set allows ID to change or chaos, this skill will not achieve the effect you want. So at this point, we're going to find exactly what we want and allow about the skills that will be allowed to be copied and pasted, and then changed in the smallest range.Duration unit: sets the duration of skills to common units.Duration - Hero: sets the duration of skill to hero.Reply reference TOPSend a short messageAdd to good friendsAt at DEG up = offlineEssence 0 strength, 66 agility, 74 intelligence, 62 prestige, 0 F coins, 70 read authority 10Registered members (Junior)UID996653 post 12 points 235, read permissions 10, online time 2 hours, registration time 2009-4-16, finally login 2009-4-18 6 floorAt at DEG up = published in 2009-4-17 16:36 | only see the author suggests:1. The duration of effect only, to have lasting effects of skills such as: Paladin time invincible, hill stormbolt stun time shadowstrike poisoning time and so on, with no lasting effect on the skills of the role.2. The duration is 0, not without, but forever, until the unit dies. So the minimum spell time is 0.01 seconds.3. Duration is also related to the time of magic effect (spell effects will be explained below).Item skills: setting this skill is an item skill. False is false, True is true.Hero skill: setting this ability is a heroic skill. False is false, True is true.Prompt:1. If the above 2 items are False, then this skill is the unit skill.Special effects: set skills, special effects, is an image effect.Prompt:1. Special effects only work with set durations and face attacks, such as prophetic earthquakes, Lich deaths, withering, etc..2. Special effects only affect the areas of the cast, not on units, such as the prophets, the rising volcanoes of the earthquake, the shadow of the Lich's death, the shadow.3. Replace or remove the effects will not affect the function of the skill, but the image effect, such as: the quiet effects for deer prophet of the earthquake, so the display will be quiet, the image effect of the earthquake, but still quiet in action.4. Special effects can be edited in detail: for example, we can change the shadow of the Lich's death to the holy light of the Lich or the frost star of the lich. This will allow us to personalize our skills and create new skills. Its specific editing process is:A. in the object editor, select the magic effect bar, and find the special effects you want to edit in the tree branch on the left (you can use the editor's search command to find it), remember that special effects are not magic effects.B. select the effect you want to edit, the right side will appear the corresponding settings, and now you can edit your own special effects, but the general effects of additional points, please do not change, because the effect is in the area of the effect.C. finally use your editing effects in your skills.Magic effect: sets the skill magic effect, which is an image effect.Reply reference TOPSend a short messageAdd to good friendsAt at DEG up = offlineEssence 0 strength, 66 agility, 74 intelligence, 62 prestige, 0 F coins, 70 read authority 10Registered members (Junior)UID996653 post 12 points 235, read permissions 10, online time 2 hours, registration time 2009-4-16, finally login 2009-4-18 7 floorAt at DEG up = published in 2009-4-17 | only see the author that 16:36:1. The magic effect only works with set duration skills, such as the paladin's invincibility, the storm hammer of the fall, the Lich's death, the aura, and the skills2. The magic effect only in the target body, and moves with the target unit is mobile, continuous display, duration and duration related, such as: the mask ride invincible, halo mountain autumn storm hammer stun unit, the Lich unit head ofthe black death and decay (generally small fire no attention)3. Replacing or removing magic effects does not affect skill, but magic effects change.Such as: the paladin riding the focus of the magic effect of halo replaced blood ring, then each unit will show blood halo effect, but the role is still focused halo. If you take out the magic effect, general skills can not see the magic effect, but some skills as part of the effect, such as shadowstrike poisoning damage per second (it is inexorably hangs on. ah).4. Magic effects can be edited specifically, with the same effect editor. The magic effects and effects are explained here. Unlike editors, the icons in the effects editor are useless in the game, and the icons of magic effects are displayed in the status bar of the unit.Level: how many levels can set skills?.Prompt:1. This is generally only heroic, because skill is only useful at 1 levels no matter how many levels you set.2. Not the unit skills are useless. We can use the Trigger Editor to set its level of change, which will be explained in the next trigger section.3. Item skills are totally useless.Rating: sets the level of skill required for hero learning, only valid for hero skills.Skip setting requirements: learning level requirements, the default 0 for each of the 2 stage of learning.Magic release time: set the time before the spell is released, that is, let your units do enough to release the magic. Typical representative: bloodmage's fire.Magic release interval: set the time after the release of magic.Magic: scope between skill set casters and target unit distance, if you want to do BT skills, the modified high can be scary, as we have seen with death and decay of the Lich fight each other in their base base.Mana cost: sets the skill to display the required mana.Tech tree - whether to use: set skills, and whether or not to use technical restrictions. If so, skills must be completed to build the relevant technology.Tech tree - Requirements: set up technologies for limiting.Tech tree - requirements level: the level of technology that must be restricted to set.Prompt:Reply reference TOPSend a short messageAdd to good friendsAt at DEG up = offlineEssence 0 strength, 66 agility, 74 intelligence, 62 prestige, 0 F coins, 70 read authority 10Registered members (Junior)UID996653 post 12 points 235, read permissions 10, online time 2 hours, registration time 2009-4-16, finally login 2009-4-18 8 floorAt at DEG up = published in 2009-4-17 16:36 | at the beginning of 1. If you're doing a RPG map, you can usually remove all of the tech restrictions.After finished the above, most people may still feel at a loss of skills, that's for sure, because I only speak skills and common characteristics of all skills but did not speak anything, not the lazy, but WE skills in 100 - a large quantity, but shallow and simple to understand, so if I this is one point to some trivial. In order to vivid understanding of skills, skills to inspire people to study, I will try some skill for everyone to see:Skill 1: a frost star with a face attack.Skill: a thunder strike on the hill.Step 1: change the thunder strike icon and name to frost stars. Step 2: remove the strike image from the casterStep 3: change the duration of the thunder strike to 2 seconds.Step 4: find the frost star in the object editor's skill bar and copy its image - the target item.Step 5: find the thunder strike magic effect in the object editor's magic effects bar, paste it on its image - the target item.Step 6: remove the thunder strike magic effect icon.Step 7: assign skills to a hero and place some enemy unit tests.If you are successful, you can try to change the blood mage skills storm.Skill 2: a mass attack on the finger of death.The prophet's chain lightning.Step 1: change the link lightning icon and name to the icon of the finger of death.Step 2: change the 2 lighting effects of chain lightning to the finger of death.Step 3: turn the chain lightning image into a special image of the death finger - special.Step 4: modify the relevant data of the skills and attack power.Step 5: assign skills to a hero and place some enemy unit tests.If you are successful, you can try to change the forked lightning skills trial of Garner.Skill 3: reduces the enemy's defense aura.True skill: the concentrated halo of paladin.Step 1: change the icon and name of the focused aura to the name you like.Step 2: hold Shift double click (allowing you to enter negative numbers), focus on Halo data - armor rewards, enter -100 insideStep 3: find the slowing aura in the object editor's skill bar (using the find command in the editor) to locate, allow, copy, paste, and paste into your concentration aura.Step 4: find the focus halo magic effect in the object editor's magic effects bar, change the icons inside to the chart you set, and introduce the anti aura as well.Step 5: assign skills to a hero and place some enemy unit tests.If you are successful, you can try other auras such as evil auras.The above example is only a small change, but we can find a forest, or it can be said that every skill in WE is a forest, waiting for you to use it to discover it.。
魔兽地图编辑器实用教程
新手做图入门指导教程〔第一章〕作者:心魔工作室-巴哈姆涛前言:现在有很多玩家都对WE有着浓厚的兴趣,而且都想能创作出自己的魔兽地图,虽然在论坛里也有很多相关的讨论贴,但是大部份都是针对一些对WE有一定了解的玩家所做的,而对于刚刚起步并才开始弄WE的玩家则没有一些基本的教程或讨论贴,所以,在此,本人决定以自己学习WE及做图的经验与心得写一个面向初识WE玩家的地图制作指导教程,希望对各位新手们有所帮助!当然要完成一张RPG地图或是对战地图还要有作者的很大的决心及恒心,对魔兽这个游戏,包括战役地图,对战地图及RPG地图要有一定的了解,至少要会玩魔兽。
如果你有以上两点条件的话,呵呵,那么请继续往下看吧,你一定会有所收获的!第一章:认识WE第一节相关的名词及概念相信有些新手们还不知道什么是WE吧!呵呵,WE就是W orld Editor的简写啦,译做中文应该是叫做世界编辑器,这个东西就是大多数地图制作者们的工具了,你只需要在魔兽的安装目录下就能找到了。
如果是第一次运行的话,会出现个用户协议之类的,不用管了,有对话框就只管按确定吧!关于什么是T?-我们在一些讨论贴中经常会看到一些诸如“用T吧,T不对吧”的语句,其实这个T也是一个简写,它是触发事件编辑器(Trigger),它的功能是很强大的,知道为什么对战地图时一来每个玩家都有一定的资源和单位吗?就是它弄的了,还有像一些RPG地图里的剧情啊,对话啊,包括开始时选择英雄也是用它来实现的,可以说,只要是一张RPG地图的话,T就是整个地图的精髓与灵魂所在。
没有T,那么你的地图就只是一张好看的摆设罢了(由于这是新手教学贴,所以在以下的课程里面会专门提出来进行讲解,现在暂不讨论)关于JASS,我想还是有很多人听说过JASS吧,这个的确是个好东东,功能比T还要强大,但是需要一定的程序设计能力的人才会用了吧,这对于新手来说更是不沾边的了,所以在本教程中不涉及讨论!如果各位有兴趣的话可以自己去找点相关的教程!另外的几个相关东东:物品管理器,声音管理器及输入管理器将在具体的制图过程教学中提到!第二节熟悉WE 不知怎么说呢,大多数地图作者都必须经历的一个过程吧:修改地图。
游戏攻略魔兽世界争霸艾泽拉斯
游戏攻略魔兽世界争霸艾泽拉斯魔兽世界争霸艾泽拉斯游戏攻略魔兽世界争霸艾泽拉斯是一款备受玩家热爱的大型多人在线角色扮演游戏。
在这个庞大而精彩的游戏世界中,玩家可以选择不同的种族和职业,与其他玩家一同探索、战斗、组队、升级和完成各种任务。
为了帮助广大玩家更好地掌握游戏,本文将为你详细介绍魔兽世界争霸艾泽拉斯的攻略。
一、角色选择和职业分析在魔兽世界争霸艾泽拉斯中,玩家可以选择不同的种族和职业来创建自己的角色。
不同的种族和职业组合将为玩家提供各种不同的技能和特点。
玩家在选择角色时,应根据个人兴趣、游戏目标和游戏风格来进行选择。
在种族方面,联盟阵营有人类、矮人、侏儒、暗夜精灵、德莱尼和狼人等可供选择,而部落阵营有兽人、巨魔、牛头人、亡灵、血精灵和地精等可供选择。
每个种族都有自己独特的种族特长和外观特点,玩家可以根据个人喜好来进行选择。
在职业方面,魔兽世界争霸艾泽拉斯共有战士、法师、猎人、盗贼、牧师、术士、死亡骑士、萨满祭司、圣骑士、德鲁伊和武僧等11个职业可供选择。
每个职业都有不同的技能和角色定位,玩家可以根据自己的游戏风格和战斗喜好来进行选择。
二、任务系统和副本攻略魔兽世界争霸艾泽拉斯有丰富多样的任务系统,玩家可以通过接取任务来获取经验值、装备和金币。
任务类型各异,并且有主线任务和支线任务等。
玩家应根据自身能力和游戏进度来进行任务选择。
副本是魔兽世界争霸艾泽拉斯中的重要内容之一,玩家可以组队进入副本,与队友一同挑战强大的怪物和首领,获取稀有装备和丰厚奖励。
在进行副本挑战时,玩家需要注意队伍的配合、技能的使用和BOSS的战斗策略。
三、装备获取和技能培养在魔兽世界争霸艾泽拉斯中,装备是玩家提升自身战力的重要因素之一。
玩家可以通过完成任务、击败怪物和参与副本来获取装备。
装备有不同的品质和属性,玩家应根据自己的职业需求来选择适合自己的装备。
技能培养是魔兽世界争霸艾泽拉斯中提升角色实力的重要途径。
每个职业都有自己独特的技能树和天赋系统,玩家应根据自己的游戏风格和职业特点来进行技能的选择和培养。
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魔兽小助手新手指南
如何使用魔兽小助手Warkey的快捷键功能,有很多朋友们还不太熟悉,很多人询问,
所以今天终于抽出时间来做了一个详细的教程,希望对大家能够有所帮助!
第一步: 打开软件界面会看到左上角的file菜单鼠标左键点击一下出现如下图
第二步: 打开菜单“自定义英雄和英雄包裹的快捷键”会出现如下图,数字7、数字8
等就是代表了游戏中兄包裹的默认按键,后面的数值就表示的是键盘代码,默认的103
就代表小键盘数字7,104就代表小键盘数字8,所以大家如果想要修改对应的包裹快
捷键只要修改数字7后面的键盘代码。
第三步: 修改快捷键,比如我将数字7后面的键盘代码修改为90,意思就是在游戏中
只要按键盘字母“Z”你的英雄就会使用在原来数字7那个位置的道具!
第四步: 修改完成后点 “保存设置并退出此界面” 然后进入游戏,在使用快捷键之
前要先按“Scroll Lock”键激活快捷键。
最后是键盘代码给大家提供参考: 点击放大