International Cartographic Association. INTERACTIVE MAPS ON MOBILE, LOCATION-BASED SYSTEMS
第48届国际风景园林师联合会(IFLA)大会在瑞士苏黎世召开

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international journal of acarology投稿须知

国际跳蚤学杂志(International Journal of Acarology)是一本专注于寄生虫学领域的同行评审开放获取期刊。
在准备投稿之前,作者应该仔细阅读该期刊的投稿指南,以确保他们的论文符合期刊的要求。
以下是可能包含在投稿须知中的关键信息:研究领域:期刊接受的论文范围,通常包括跳蚤及其他蜱螨类动物的研究,以及与它们相关的疾病、生态、生物化学、分子生物学、形态学、生理学等领域。
论文类型:期刊接受的论文类型,如研究论文、综述文章、短通讯、案例报告、技术论文等。
格式要求:论文应遵循的格式,包括文本结构、引用风格、图表和照片的要求等。
投稿程序:如何提交论文,通常需要通过期刊的在线投稿系统进行。
版权声明:作者需同意将论文的版权转让给期刊出版机构,通常这份协议会在投稿时提供。
伦理和版权声明:关于研究伦理、数据真实性、作者贡献声明、利益冲突声明等的要求。
同行评审:期刊采用同行评审制度,作者需要准备接受评审过程中可能提出的修改意见。
语言和拼写:通常要求论文使用英语撰写,注意语法、拼写和句子结构。
图表和插图:要求清晰、标号正确,并在文中适当引用。
参考文献:必须准确无误,并符合期刊的引用格式。
投稿费:一些期刊可能会收取投稿费,尤其是在文章被接受后。
出版费:如果期刊是开放获取的,作者可能需要支付出版费,以便让文章免费供所有人访问。
审稿周期:通常期刊会提供审稿周期的大致时间,但实际时间可能会因审稿人的反馈和期刊的工作流程而有所不同。
出版后的权利:作者在文章出版后保留的权利,如个人使用、学术交流等。
在准备投稿之前,建议作者仔细阅读期刊的官方网站上的投稿指南,以确保他们的论文满足所有要求,并提高论文被接受的可能性。
如果有任何疑问,作者应直接联系期刊的编辑部以获取更多信息。
联合国癌友康复协会章程

联合国癌友康复协会章程Cancer Rehabilitation Society of Friends of the United Nations charter第一章总则第一条本会名称:联合国癌友康复协会,简称:联合国癌友会。
第二条本会性质:是由从事和支持社会公益事业尤其是癌症防治和康复的组织、个人自愿组成的,非营利的世界性、联合性、服务性、互助性、公益性的社会团体。
第三条本会宗旨:遵守宪法、法律、法规和国家政策,以“抗癌、防癌、康复”为己任,团结社会各界力量,积极开展公益活动,推动癌症防治、康复工作发展;促进社会和谐与文明进步。
第四条本会接受世界各国卫生部门的业务指导和监督管理。
第五条本会设在中国北京市。
第二章业务范围第六条从事癌症预防、治疗、康复;第七条宣传公益理念,表彰先进公益人物,表彰抗癌明星,癌友康复先进单位;第八条支持环境保护和科学、教育、文化、卫生、体育事业;第九条开展相关民意调查,反映社会情况,研究社会政策;第十条组织及开展国际公益文化交流活动;第十一条联合各国各类公益组织实行规范化服务,倡导行业自律;第十二条承办国家有关部门委托的其它事项。
第三章会员第十三条本会实行会员制。
会员分为单位会员(理事单位、常务理事单位)、个人会员(理事、常务理事)和荣誉会员。
第十四条申请加入本会必须具备下列条件:(一)诚信守法;(二)承认本会的章程;(三)自愿提出申请;(四)从事和支持公益事业的社团组织、企业、事业单位和个人,热心公益事业热心癌症防治和康复的海外华人华侨与国际友人;(五)个人会员须年满十八周岁(肿瘤患者除外)。
第十五条会员入会的程序是:(一)提交入会申请书;(二)本会资格审查;(三)办理入会手续及缴纳会费;(四)颁发证书;第十六条对本会有重大贡献或在公益事业领域有重要研究成果的中国公民,本会可直接授予荣誉会员。
第十七条单位会员享有下列权利:(一)本会的选举权、被选举权和表决权;(二)获得本会和其他会员的帮助;(三)参加本会的有关活动;(四)了解本会工作的内容;(五)入会自愿、退会自由。
测量英语

01 总类01.001 测绘学surveying and mapping, SM01.002 中华人民共和国测绘法Law of Surveying and Mapping of the People's Republic of China01.003 测绘标准standards of surveying and mapping01.004 测量规范specifications of surveys01.005 地形图图式topographic map symbols01.006 大地测量学geodesy01.007 地球形状earth shape, figure of the earth01.008 重力基准网gravity standard network01.009 重力场gravity field01.010 地心坐标系geocentric coordinate system01.011 地球椭球earth ellipsoid01.012 大地原点geodetic origin01.013 水准原点leveling origin01.014测量标志survey mark01.015 测量觇标observation target01.016 高程基准height datum01.017 1954年北京坐标系Beijing geodetic coordinate system195401.018高程系统height system01.019平均海[体]面mean sea level01.020黄海平均海[水]面Huanghai mean sea level01.021海拔height above sea level01.022海军导航卫星系统Navy Navigation Satellite System,NNSS01.023 NAVSTAR全球定位系统NAVSTAR Global Positioning System,NAVSTAR GPS01.024惯性测量系统inertial surveying system,ISS01.025摄影测量与遥感学photogrammetry and remote sensing01.026航空摄影测量aerophotogrammetry, aerial photogrammetry01.027航天摄影测量(又称“太空摄影测量”)space photogrammetry 01.028非地形摄影测量non-topographic photogrammetry01.029水下摄影测量underwater photogrammetry01.030航空航天摄影aero—space photogrammetry01.031航空遥感aerial remote sensing01.032航天遥感space remote sensing01.033图像image01.034影像image, imagery01.035图形Graphics01.036判读(又称“判释”、“解译”)interpretation01.037模拟摄影测量analog photogrammetry01.038解析摄影测量analytical photogrammetry, numerical photogrammetry 01.039 数字摄影测量digital photogrammetry01.040数字地图模型(又称“数值地型”)digital terrain model, DTM 01.041遥感图象处理image processing of remote sensing01.042遥感模式识别pattern recognition of remote sensing01.043地图制图学(又称“地图学”)cartography01.044地理坐标网geographic graticule01.045经纬网fictitious graticule01.046方里网kilometer grid01.047邻带方里网grid of neighboring zone01.048坐标格网coordinate grid01.049地理坐标参考系geographical reference system,GEOREF 01.050地图map01.051地形图topographic map01.052平面图plan01.053普通地图general map01.054专题地图thematic map01.055地图集atlas01.056地球仪globe01.057地图规范map specifications01.058地图生产map production01.059地图投影map projection01.060地图编制(又称“编图”)map compilation01.061地图复制map reproduction01.062地图印刷map printing01.063地图利用map use01.064地图量算cartometry01.065机助地图制图computer-aided cartography,computer-assisted cartography, CAC01.066自动化制图automatic cartography01.067自动绘图automatic plotting01.068图形显示graphic display01.069遥感制图remote sensing mapping01.070地名学toponomastics, toponymy01.071地名geographical name, place name01.072工程测量学engineering surveying01.073比例尺scale01.074基本比例尺basic scale01.075等高线contour01.076等高距contour interval01.077测量平差survey adjustment,adjustment of observations 01.078精度估计precision estimation01.079精[密]度precision01.080准确度accuracy01.081偶然误差accident error01.082系统误差systematic error01.083粗差gross error01.084常差constant error01.085多余观测redundant observation01.086闭合差closing error, closure01.087限差tolerance01.088相对误差relative error01.089绝对误差absolute error01.090中误差mean square error01.091误差椭圆error ellipse01.092边长中误差mean square error of side length01.093测角中误差mean square error of angle observation01.094方位角中误差mean square error of azimuth01.095坐标中误差mean square error of coordinate01.096点位中误差mean square error of a point01.097高程中误差mean square error of height01.098国土基础信息系统land base information system01.099大地控制数据库geodetic data base01.100重力数据库gravimetric data base01.101地形数据库topographic data base01.102地理信息系统geographical information system,GIS01.103地图数据库map data base01.104地图数据库管理系统cartographic data base management system 01.105地名数据库place-name data base01.106地籍信息系统cadastral information system01.107土地信息系统land information system,LIS01.108制图专家系统cartographic expert system01.109海洋测绘hydrographic surveying and charting01.110测绘仪器instrument of surveying and mapping01.111大地测量仪器geodetic instrument01.112测距仪distance measuring instrument,rangefinder01.113重力仪gravimeter01.114定位系统positioning system01.115摄影测量仪器photogrammetric instrument01.116立体测图仪stereoplotter01.117数字摄影测量工作站digital photogrammetric station01.118全数字化自测图系统full digital automatic mapping system01.119图形输入设备graphic input unit01.120图形输出设备graphic output unit01.121中国测绘学会Chinese Society of Surveying and Mapping,CSSM01.122国际测绘联合会International Union of Surveying and Mapping,IUSM 01.123国际测量师联合会Federation Internationale des Geometres,FIG(法语)01.124国际大地测量学与地球物理学International Union of Geodesy and Geophysics,IUGG01.125国际大地测量学协会International Association of Geodesy IAG01.126国际摄影测量与遥感学会International Society for Photogrammetry and Remote Sensing,ISPRS01.127国际地图学协会International Cartographic Association,ICA01.128 国际海道测量组织International Hydrography Organization, IHO02 大地测量学02.001大地测量geodetic surveying02.002几何大地测量学geometric geodesy02.003椭球面大地测量学ellipsoidal geodesy02.004大地天文学geodetic astronomy02.005物理大地测量学(又称“大地重力学”) physical geodesy02.006空间大地测量学space geodesy02.007卫星大地测量学satellite geodesy02.008动力大地测量学dynamic geodesy02.009海洋大地测量学marine geodesy02.010月面测量学lunar geodesy,selenodesy02.011行星测量学planetary geodesy02.012天文大地网(又称“国家大地网”)astro--geodetic network02.013参考椭球reference ellipsoid02.014贝塞尔椭球Bessel ellipsoid02.015海福德椭球Hayford ellipsoid02.016克拉索夫斯基椭球Krasovsky ellipsoid02.017参考椭球定位orientation of reference ellipsoid02.018大地基准geodetic datum02.019大地坐标系geodetic coordinate system02.020弧度测量arc measurement02.021拉普拉斯方位角Laplace azimuth02.022拉普拉斯点Laplace point02.023三角测量triangulation02.024三角点triangulation point02.025三角锁triangulation chain02.026三角网triangulation network02.027图形权倒数weight reciprocal of figure02.028菲列罗公式Ferreros formula02.029施赖伯全组合测角法Schreiber method in all combinations 02.030方向观测法method of direction observation,method by series 02.031测回observation set02.032归心元素elements of centering02.033归心改正correction for centering02.034水平折光差(又称“旁折光差”) hori zontal refraction error02.035基线测量base measurement02.036基线baseline02.037基线网base network02.038精密导线测量precise traversing02.039三角高程测量trigonometric leveling02.040三角高程网trigonometric leveling network 02.041铅垂线plumb line02.042天顶距zenith distance02.043高度角elevation angle,altitude angle 02.044垂直折光差vertical refraction error02.045垂直折光系数vertical refraction coefficient 02.046国家水准网national leveling network 02.047精密水准测量Precise leveling02.048水准面level surface02.049高程height02.050正高orthometric height02.051正常高normal height02.052力高dynamic height02.053地球位数geopotential number02.054水准点benchmark02.055水准路线leveling line02.056跨河水准测量river-crossing leveling 02.057椭球长半径major radius of ellipsoid02.058椭球扁率flattening of ellipsoid02.059椭球偏心率eccentricity of ellipsoid02.060子午面meridian plane02.061子午圈meridian02.062卯酉圈prime vertical02.063平行圈parallel circle02.064法截面normal section02.065子午圈曲率半径radius of curvature in meridian02.066卯酉圈曲率半径radius of curvature in prime vertical02.067平均曲率半径mean radius of curvature02.068大地线geodesic02.069大地线微分方程differential equation of geodesic02.070大地坐标geodetic coordinate02.071大地经度geodetic longitude02.072大地纬度geodetic latitude02.073大地高geodetic height,ellipsoidal height02.074大地方位角geodetic azimuth02.075天文大地垂线偏差astro—geodetic deflection of the vertical02.076垂线偏差改正correction for deflection of the vertical02.077标高差改正correction for skew normals02.078截面差改正correction from normal section to geodetic02.079大地主题正解direct solution of geodetic problem02.080大地主题反解inverse solution of geodetic problem02.081高斯中纬度公式Gauss mid—latitude formula02.082贝塞尔大地主题解算公式Bessel formula for solution of geodetic problem 02.083高斯一克吕格投影Gauss-Kruger projection又称“高斯投影”。
地被规格符号

地被规格符号地被规格符号是指在地理学和地图制图中用来表示地表特征和地貌的一种符号系统。
它们通常以简单、易于理解的图形形式出现,可以帮助读者更好地理解地球表面的形状、结构和特征。
1. 背景人类对地球表面的了解始于古代,而随着科学技术的发展,人们对地球表面的认识也不断深入。
为了更好地传达和记录这些信息,人们发明了各种各样的符号系统。
其中,地被规格符号就是一种非常重要且广泛使用的符号系统之一。
2. 符号分类根据其所表示的对象和特征,地被规格符号可以分为多个类别。
2.1 自然地貌符号自然地貌符号主要用来表示自然界中出现的各种地貌特征,例如山脉、河流、湖泊、海洋等。
这些符号通常是以简单的线条或曲线表示,并且具有一定程度上的标准化。
例如:•山脉:使用连续曲线表示山脉轮廓,并在曲线上方标注高度信息。
•河流:使用波浪线表示河流的轮廓,并在波浪线中央标注河流名称。
2.2 人类活动符号人类活动符号主要用来表示人类在地球表面上的各种活动,例如城市、道路、港口、机场等。
这些符号通常是以简洁明了的图形形式出现,并且具有一定的标准化。
例如:•城市:使用圆形表示城市,并在圆形内部标注城市名称。
•道路:使用直线或曲线表示道路,并在道路上方标注道路名称。
2.3 地质符号地质符号主要用来表示地球表面不同地质单元和岩石类型的分布。
这些符号通常是以特定的图案或纹理形式出现,并且具有一定程度上的标准化。
例如:•火山:使用三角形表示火山,并在三角形内部标注火山名称。
•沉积岩:使用水平平行线表示沉积岩分布区域。
3. 符号规范为了确保地被规格符号能够被广泛理解和应用,各个国家和组织都制定了相应的符号规范。
其中,国际上最为广泛使用的符号规范是国际地图制图协会(International Cartographic Association,简称ICA)发布的《地图符号规范》(Specification for Map Symbols)。
该规范对地被规格符号的设计、使用和标注等方面都进行了详细的说明,并提供了大量的示例和模板供参考。
AIPC和ICCA两个国际会议协会情况

AIPC和ICCA两个国际会议协会情况项目协会AIPC国际会议中心协会ICCA国际大会及会议协会基本情况1958年成立于比利时布鲁塞尔。
“国际会议中心协会”是一个专业的非营利性协会,为国际会议和会展场馆服务。
它的主要目的是通过协会高标准的报告、教育项目和所建立的网络关系来支持及鼓励会议中心场馆高水平的管理。
协会会员来自全世界范围超过53个国家及地区,它独特的定位代表了会务行业的利益。
协会特别关注会务行业所面临的问题、机遇和挑战,促进多元化的国际会务产业合作,使组织成员保持与会务行业的联系。
“国际大会及会议协会”是于1963年由一帮旅游代理商成立,他们的首要目的是通过对实际操作的评估以促使旅游业大量地融入日益增长的国际会议市场,同时为他们对相关市场的经营管理交流实际的信息。
这个操作很快得到了国际会议市场的广泛认可,后来协会会员范围不单只是旅游代理商,更加入了会务业所有部分。
现在,ICCA是全球国际会议最主要的机构组织之一,会员来自世界86个国家及地区,900多家供应商支持ICCA,网络覆盖全球国际会议市场,是会务业最为全球化的组织。
协会活动1.AIPC学会,每年固定组织专业的发展研究项目,以提升场馆管理者的管理水平和介绍行业新闻及内幕。
2.国际销售与市场峰会,这是一个年度论坛和讨论会,旨在让高级销售人员在一起讨论如何应对市场出现的问题及如何抓住市场的机遇。
3.场馆运营论坛,让场馆运营者一起讨论运营与协调过程中出现的问题。
4.系列研讨会,与各行业贸易展览一起举行,邀请不同的行业及协会研讨。
5.教育培训,插入在协会年会里举办。
6.AIPC质量标准认证程序。
7.协会广泛的传媒活动以提升成员的形象和行业领导地位。
8.AIPC季度公报,包含许多行业有价值的信息和协会信息。
9.年会,协会每年最重要的会议,在会上可以交换观念,寻找机会以及战略方向的讨论。
ICCA优势:1.帮助ICCA成员利用当地优势融入国际会务业.2.帮助新建场馆和会务行业新从业者处理合同问题3.协会与航空公司和酒店的合作关系.4.协会不定期发布场馆成员信息给会务组织方.5.协会信息数据库(超过150个国际组织信息).6.协会专家研讨会(专为成员了解客户需求及市场动态).7.在一些国际贸易展上ICCA会设立专门展位.8.青年职业教育项目,给刚进入会务业的年轻人提供学习项目.9.ICCA战略报告.10.ICCA成员指引(包含3500个有组织会议需要的国际性协会).11.协会会员参加国际性贸易展的优惠政策.ICCA活动:1.协会网络工作晚会,会员与会议组织者直接面对面交流沟通.2.ICCA最佳营销奖.3.地方分会会议.4.ICCA年度大会.5.每年在IMEX举行一次ICCA早餐研讨会.6.ICCA销售与市场研讨会(2011年在波兰).7.国际协会会议招标会议(邀请会员参加招标会议)8.高级管理人员顶级培训课程.(一般在年会中举行)加入条件为了保证成员质量,会员申请必须通过理事会决议,理事会的决定会基于以下因素:1.申请方有能力或有兴趣参与国际会议市场。
基于文献计量学的地图学发展趋势研究

30 信息化测绘1 引言地图学是一门研究地图的理论、编制技术与应用方法的学科,主要研究地球表层各种自然与社会现象的结构与特性的空间信息,在经济、社会、军事等领域发挥着重要作用。
随着科学技术的不断发展,地图学的研究内容和重点也在不断发生变化,掌握地图学的研究热点和发展趋势有着重要意义。
1969年,英国著名情报学家A.普里查德正式提出了文献计量学。
文献计量学是借助文献各种特征的数量,采用数学与统计学方法来描述、评价和预测科学技术的现状与发展趋势的图书情报学分支学科[1]。
对于研究学科发展的现状与趋势,文献计量法与传统的依靠专家经验的方法相比有着明显优势。
(1)客观性。
文献计量法以历史文献为研究对象,研究者和研究对象之间相互独立,研究结果不受研究者主观态度的影响,不同的研究者在不同时间针对相同的研究对象都会得到相似结论。
(2)定量与定性相结合,是文献计量法最重要的特点。
以定性研究为前提,找出能反映学科发展规律的文献特征,将其转换为定量数据。
这种将定性分析转换为数据方法的定量分析可以更深刻、更准确地认识学科的发展规律,得到科学、完整、符合数据事实的结论,找到从定性分析中难以发现的联系和规律。
(3)对隐性知识的揭示。
文献计量法可以揭示文献的本质,查明学科的变化趋势,追溯学科的发展轨迹,描述学科的发展历程,鉴别文献内容的优劣,反映个人和团体的态度、兴趣以及关注焦点等。
本文基于以上背景,采用文献分析方法针对ICC (International Cartographic Conference)1993年—2015年的会议收录论文,分析国际地图学领域的发展趋势。
朱凯1 刘峰1 吴高显2(1.河南省公安厅,河南 郑州 450000;2. 75838部队,广东 广州 510000)摘 要:近年来,地图学的研究重点在不断变化,掌握地图学的发展热点和趋势有着重要意义。
文献计量学是借助文献各种特征的数量,采用数学与统计学方法来描述、评价和预测科学技术的现状与发展趋势。
第50届国际风景园林师联合会(IFLA)大会在新西兰奥克兰召开

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Heidmann, Frank; Hermann, Fabian; Peissner, Matthias (2003)Interactive Maps on Mobile, Location-Based Systems: Design Solutions and Usability Testing. Proceedings of the 21st International Cartographic Conference (ICC) Durban, South Africa, "Cartographic Renaissance", pp. 1299-1305.International Cartographic Association.INTERACTIVE MAPS ON MOBILE, LOCATION-BASED SYSTEMS: DESIGN SOLUTIONS AND USABILITY TESTINGFrank Heidmann, Fabian Hermann, Matthias PeissnerFraunhofer Institute for Industrial Engineering, Nobelstr. 12, D-70569 StuttgartFrank.Heidmann@iao.fhg.de, Fabian.Hermann@iao.fhg.de, Matthias.Peissner@iao.fhg.de Abstract. This paper describes the interface conception for a mobile, location-based map application, andthe user-centred design approach used to validate design principles. We suggests design guidelines forinteractive maps that were used for prototypes for a mobile fair guide. Abstract and simplified visualiza-tions were combined with interactive linking to textual information, especially hidden labels for map ob-jects that can be displayed in tooltips. Usability test results show this to be a promising strategy, if thehidden labels are combined with support of use cases that include search for known objects. INTRODUCTIONMobile systems help the user to use information in new contexts. If known to the system, the location of the user can be used to adapt information to these contexts. In the project SAiMotion1 a mobile, location-aware fair guide is to be devel-oped. A major requirement for such a system is the integration of spatial, context-related information and catalogue data like ontologies of exhibitors, or events. In many cases, the user has to read and integrate spatial and non-spatial informa-tion, e.g. when organizing his visit or short-termed parts of it, i.e. planning a tour. Interactive and location-aware maps presumably support this process. They can be used to visualize and manipulate the needed information like routes or single locations.However, the display of detailed information on mobile devices is limited because of the small screens. Only few map objects can be visualised on a particular view, the usage of labels to describe the semantics of map objects is very re-stricted, and structural information like routes can only be displayed partly or in rough simplifications. The goal of our research was to find best design principles for interacting with map visualisations on small screen. The focus of this paper especially lies on the labelling of vast amounts of map objects like they are found on fair maps. Furthermo re, the approach of empirical validation of design concepts by user participation and -testing is stressed.1 SAiMotion is funded by the German Federal Ministry of Education and Research (BMBF, Funding-Key 01AK900A). The authors are responsible for the contents of this publication. The following Fraunhofer Institutes cooperate for SAiMotion: FIT (coordina-tion), IAO, IGD, IIS, IPSI, IZM.1 QUALITY DOESN’T HAPPEN BY ACCIDENT:ACHIEVING USABILITY THROUGH USER-PARTICIPATIONHow to achieve intuitive handling and optimal usability for software appliances on mobile devices? For several reasons, it is not enough to know about ergonomic guidelines or heuristics: Generic heuristics remain imprecise and abstract, while concrete guidelines typically specify only some particular aspects but do not paint the whole picture of a complex user interface [1]. The selection of suitable guidelines for the particular design problem therefore is difficult. Furthermore, in new and dynamic fields like mobile cartography, existing guidelines typically do not represent a corpus of coherent, validated and knowledge collected in many years of ergonomic research and design practice.1.1 User-Centred Design ProcessThe solution is to take a user-centred design approach [2,3] to guide the development process of applications, and user interfaces from the users perspective at any time in the development process. The key principle in user-centred design is to conduct an iterative process shown in figure 1: a process of analysing and specifying the user´s requirements, design-ing interface prototype showing conception, visualization and interaction principles, and finally testing these proto-types with representative end-users to gain valid information about the usability. This results in redesigning based on the results of formative evaluation. This procedure serves the goal to detect and eliminate usability problems even in very early development stages and therefore to avoid irreversible design decisions.Figure 1: User-centred design activities (ISO 13407)1.2 Usability TestingIn the course of an iterative user-centred design process, testing with users plays the key role. Usability testing can be seen as the most valuable method to gain valid data about usability problems; if used and conducted appropriately, it can guarantee a sufficient ergonomic quality of the system. In contrast to analytical or expert methods, tests with end-users provide a sound picture not only of inconsistencies with guidelines or ergonomical heuristics, but also give valid information about the severity of problems. Representative users performing typical tasks with the application in ques-tion are directly observed in a controlled laboratory setting. Grave deficiencies that will have negative impact on the interaction between the users and the application can be uncovered. In order to achieve valid data on the quality of use of the tested application, a testing environment is established which is as similar as possible to future domains and situa-tions of use. The subjects are instructed to work on typical tasks. Test sessions are logged by verbal and video proto-cols which serve as a basis for further analysis. The evaluation phase consists of a quantitative evaluation (e.g., number of tasks and time needed for their solution, number of errors) and a qualitative evaluation (e.g., comprehension of word-ing, visualization, interaction paradigms). A post-test interview gives information about user satisfaction and acceptance as well as users’ preferences and suggestions on optimisation. Finally, on the basis of all these data, recommendations for optimisation of system design are worked out.2 USABILITY ENGINEERING FOR SAIMOTION MAP VISUALIZATIONSFor the SAiMotion map visualisations, we set up a user-centred design process, and the interface conception was strongly guided by usability engineering activities. The project started with a requirement analysis including empirical investigations with potential users. During the interface conception, GUI-prototypes were developed and tested in the usability lab.2.1 Focus Group for User Requirements AnalysisIn order to get first impressions on the probable acceptance of the planned system and requirements of the target group a focus group and interviews were conducted.Method. Five potential users working as consultants and researchers in the IT field were invited to a focus group. First, the two moderators gave a brief overview over the project and the planned basic functionality. To illustrate the poten-tials of a mobile location-aware system, two short parts of the scenario were presented. Afterwards, the participants were asked to write down individually “ideas about useful functions” and “conditions for using and possibly buying such a system”. This phase lasted about half an hour. In the next step, the participants presented their ideas and a discussion was initiated by the moderators. This discussion took 70 minutes and was recorded. The proposals written down indi-vidually or stated in the discussion were categorized and were used to specify functional and non-functional user re-quirements.In addition, a semi-structured interview was made with three visitors of a German book fair. Similar to the focus-group, subjects were given a brief overview over the planned system and were asked about expectations, useful functions, and conditions for usage. The interviews lasted between 35 and 50 minutes.Results – User Requirements for a context-aware mobile fair guide. In general, the participants were very positive about the planned system and generated a lot of ideas how to use the basic functionality for the scenario of visiting a business fair. The most significant features described were:–Information browsing and up-to-date information: Information typically included in a fair catalogue like lists of ex-hibitors and their products, events, facilities, services etc. should be available in the system. In order to browse these information and use them e.g. for planning, a decisive feature would be a topic ontology. To get or order bro-chures or product materials electronically from exhibitors was said to be helpful as well. The participants also stressed the advantage to have also up-to-date information that can be retrieved online.–Navigation and use of spatial information: One of the most valuable features for the users are spatial information.One should be able to display locations in order to get an overview and to be navigated by the system. The integra-tion of spatial and attribute data like the catalogue information, e.g. to offer route planning and navigation to loca-tions selected from the catalogue, was seen as a major strength of a mobile system, especially for visiting business fairs because of difficult locations, and great time pressure.–Activity planning and scheduling: The participants wanted to have a schedule for events, meetings, and other ap-pointments that uses semantic data of the fair catalogue and spatial data. The system also should remind of impor-tant appointments and offer navigation to the location in question.Furthermore, the system should be able to make proposals how to sequence activities, considering fixed dates as well as activities without temporal constraints like visiting stands. Ideally, an “intelligent scheduler” takes events and activities selected by the user and deduces an optimal sequence of activities using spatial and temporal informa-tion like distance, estimated walking time etc. It is noteworthy that some participants where quite enthusiastic about such a planning tool, whereas others (nearly one third) where sceptical about its usefulness.–Localization of persons and communication: An important insight from the focus group and the interviews con-cerned the importance of groups coming to a business fair together but walking jointly only in part. Nearly all par-ticipants claimed that to localize peers and to get navigated to them could be an advantage. However, the danger to be monitored e.g. by superiors was discussed extensively, and people described settings were social constraints would force to use such a service if it was available.As a non-functional user requirement, the usability of the mobile application was discussed. Some participants were critical about the quality of displayed information, maps or routing information because of previous experience with mo-bile guides. Also to browse abundant content like lists of exhibitors, events, products etc. in order to plan activities was expected to be rather inconvenient. In this context, the issue of preparation at home was raised: About two third of the participants usually prepare a visit on a business fair in advance. Most of them stated that they would use cataloguedata and location-data to plan at home on a PC and expected the mobile client mainly to support the execution of previ-ously planned activities.2.1 Scenarios and Use Case ModelTo specify information on user requirements, we wrote usage scenarios [4] and the formalized them in a use case model. In order to get a basis for the task-oriented design of the user interface, essential use cases [5] were specified which not only describe the set of system functionality required to perform tasks but also the sequence of interactions between user and system. This turned out to be an important and systematic input for the user interface conception guiding the use of visual variables for symbolization and derived principles for the interaction design.Based on this use case model, we specified the use of visual variables for symbolization and derived principles for the interaction design considering the restriction of the small screens of mobile devices and the usage of context informa-tion. The main design principles used for the map visualisations are described below, together with the usability testing results.3 ITERATIVE PROTOTYPING AND USABILITY TESTINGTo guide the interface conception for the interactive maps, an initial mock-up prototype was developed. It was based on HTML and comprised very limited functionality. However, it allowed to test most interaction sequences proposed in the interface conception: for all critical and interesting interaction sequences, screen flows showing example content were realised and linked. The mock-up prototype ran on an web-pad with stylus-interaction. The screen size was assimilated to a Compaq ipaq PDA.In the first iteration, a laboratory test with 15 users was conducted. The participants were introduced in the general us-age of the HTML-prototype. The participants had to solve several tasks focussing on navigating with different map views, changing displayed information, manipulating map objects, especially elements of a tour, reading and integrating information from list- and map-views. Specific tasks were given in order to test the usability of hidden labels (see below). To check the self-expressiveness of wording and iconic symbols, subjective and qualitative measures were recorded using the thinking-aloud method and semi-standardized interviews.In the second iteration, the results of the first test were used to change the interface specification and to develop a sec-ond HTML-prototype. This prototype was also tested with 11 users. Again, they were introduced to the basic interac-tion with the web-pad, and had to solve tasks.The results of the second iteration cycle again was used to adapt the interface specification that finally will be used to develop the graphical user interface for SAiMotion.DESIGN PRINCIPLES FOR INTERACTIVE MAPS ON MOBILE SYSTEMSAND RESULTS OF USABILITY TESTINGIn the following, the design conception is described. Results from the two usability tests showing advantages and diffi-culties of the proposed design principles for maps on mobile systems are discussed.Tooltips as hidden labels for map objectsThe standard solution to display objects and labels on cluttered maps is to give only an abstracted overview in small scales and forcing the user to zoom into big scales to retrieve more detailed map objects and labels. However, this typi-cally requires complex interactions (e.g. selecting a zoom mode, switching through several zoom levels). Furthermore, the user has to leave the overall small-scaled overview in order to retrieve labels in the bigger scales.(a) (b) (c)Figure 2: Prototype views of SAiMotion interactive maps, showing hidden labels in tooltips (a), tour elements and route together with additional information in a hidden label (b) and an interactive legend (c).In contrast, labels can be hidden in tooltips that pop up when selecting a map object by clicking on it (see figure 2 a, b). This leads to a very simple interaction and the user can retrieve object labels without leaving the small-scaled overview. In the case of a tour visualisation, not only names of tour elements, but also temporal information like starting times of fixed appointments can be presented in tooltips. This leads to much simpler map views that are more appropriate for small screens.The results of our two usability tests show, that the tooltips itself are a very easy-to-use interaction style that was imme-diately adopted by the users. They could retrieve object labels without leaving the small-scaled overview. The results also indicate that hidden labels for map objects are sufficient for some tasks. In the usability tests, some tasks required to get a general overview of a spatial configuration, like identifying “problematic, unfavourable“ parts of a route, or learning the route in order to sketch it afterwards. Most subjects used tooltips to complete these tasks, even when other possi-bilities were available. It seems that users preferred not to leave the general view and to read additional information in the tooltips to build up a mental model of the spatial and temporal structure of the tour.For other tasks, the majority of subjects did not use tooltips, like e.g. to identify the distance between two stands in the same hall. I.e., when the users had to search for a known label, the tooltips where quite inconvenient to use. Therefore we argue that hidden labels can be used to avoid cluttered screens. However, they must be augmented by interactive elements that prevent expensive search for known objects. One possibility is to provide a list of map objects displayed on a particular view that allows the user to select objects that should be highlighted and labelled. This solution was mentioned by several users in the second test. A text-based search may be used to find map objects. As search result, objects that match the search request should be highlighted and their labels should directly be displayed. In general, a design strategy could be to use the interaction history to decide which particular objects should directly be labelled on the map, and which labels could be hidden in tooltips. When it is likely that the user requested a map view to find the location of a set of objects the labels of these objects should directly be displayed. Examples are maps for exhibitors of a particular topic category, beginning and ending of routes, points of interests etc. Furthermore, important landmarks should be labelled directly.Abstract and Simplified VisualizationTo get a simple map visualization that can easily be displayed on a PDA, abstract objects must be used. An example is the abstract visualization of a tour path in a small scale that shows only the sequence of halls but not the detailed route within halls (see figure 1 b). Instead, additional information of parts of the tour within the halls could be retrieved by clicking on a symbol representing parts of the tour in each hall. This type of abstraction was easily understood by the participants of the user testing. However, the users wished to have the direction of the tour visualized especially in the big scales where the start and end points were not visible. In general, the visualizations of the second prototype was rated as very obvious.An important requirement in the fair context was, to use the colour coding of the exhibition map. This restricted the col-our design heavily, especially the one of the fair overview. A problem of the map of the chosen German fair was that some colours were to similar to each other for PDA colour displays, so that the users could not distinguish between these colours.Interactive Manipulation of Map ObjectsThe user should be able not only to display spatial data in order to get an overview but also to use map visualizations to browse and manipulate data. E.g., a user should be able to select an object like an exhibitor on the fair from a list, to get a map on which the location of this object is highlighted, and to assign new attributes to this objects like being element of the user’s tour or a point of interest. This requires the generation of the map view from a geographical database and the possibility to access this database by actions on the map view. The interaction design must provide intuitive means to perform the relevant actions on objects and to switch between list and map views. In our prototypes, this was realized by a context menu which offered actions on particular objects, like taking an exhibitor to a tour or displaying more detailed information, e.g. product lists or events on exhibition stands. Especially the linking between map objects, texts, and lis t-ings was highly appreciated by the users in both tests. Also the general navigation by back- and forward-buttons to switch between map-, text- and list-views was seen as very valuable.Interactive and Dynamic LegendThe first prototype distinguished between two different types of legends. The first one explained the coding of informa-tion, e.g. colours or symbols used for particular categories of map objects. This legend was adapted to the information currently displayed on the map view. The second type of legend was interactive, i.e. it allowed the user to add particular layers, e.g. to display a planned tour on the map. This interactive legend always showed the same set of items which were considered as important attributes that should be directly accessible on any map view. However, in the first usabil-ity test the difference between those two types of legends was not clear to the users; they searched in both legends in order to read out codes as well as for changing displayed objects. Therefore, in the second prototype these two types of legend items were integrated in one legend, including stable items that can be ticked interactively as well as temporary items, that explain what currently can be seen on the map (see figure 2 b).Zooming by Clicking and Slider ControlDifferent solutions can be found for zooming: modes that are switched on by clicking on an icon, menu-commands, slider controls etc. We use two different types of basic maps: a map of the whole fair and maps for the halls. Within both maps, continuous zooming is possible and the two maps are linked. A horizontal slider control (see figure 3) can combine the continuous zooming within one map and the switch between both maps when slider was pulled over a marker in the mid-dle of the track. We think that this combined interaction lead to a appropriate handling. However, this particular design decision was not tested empirically so far.The slider was combined with the possibility to click on halls or other map objects in the fair overview. However, this produced an inconsistency in the effect of the user action “short click”: while it evoked a zoom-into on the overview map, in the hall maps tooltips were displayed when clicking on map objects. So, in the hall overview the users could not use direct clicks but was forced to take the slider control to get into the zoom further. Nevertheless, this inconsi stency was accepted because it represents the most likely use cases in the different views: while no tooltip-information is nec-essary for recognizing the hall objects in the fair overview, the hidden labels are very important in the hall maps. This design decision was tested in the second user test, where no disadvantage could be observed because of the inconsi s-tency. Most of the users immediately understood the zoom slider as well as zooming by clicking, and used both com-mands. Only two of the eleven users did not use the biggest zoom level because they neglected the zoom slider after using zooming by clicking.Figure 3: Slider control in the prototype for SAiMotion interactive maps.FURTHER STEPSField Trials and System ImplementationThe experience with SAiMotion maps shows that abstraction and simplification are important design guidelines for inter-active maps. The interactive linking of map objects with textual information, especially the usage of hidden labels, is a promising design solution for interactive maps on small displays in order to avoid cluttered screens. However, use cases like searching for known objects have to be supported. Our suggestion is to use the interaction history to select labelsthat probably are needed by the user. Furthermore, the user can search map objects by directly accessible lists of map objects for each single map view and with a text search for the whole set of map objects.In the next step, an implementation of the map conception in the framework of the SAiMotion fair guide is realized. Im-portant evaluation issues then are to test the proposed design guidelines in real usage settings including mobile situa-tions on a business fair.Design Pattern Language for Mobile Navigation SystemsThe results of interface conception and usability testing are about to be transformed into a generic design pattern lan-guage [6] for overview and navigation maps on mobile systems. Design patterns are descriptions of typical design prob-lems and possible solutions. The hierarchical structure of abstract to very concrete patterns – the design pattern lan-guage -- collect validated and empirically proved patterns and incorporate ergonomical knowledge how to use the pat-terns in a broadly applicable and easy-to-understand way. As our work on map visualisations yielded a number of em-pirical results concerning ergonomic design we aim at coining this knowledge into practical applicable design recommen-dations in the form of a generic pattern language.REFERENCES1 Chrusch, M. (2000). Seven great myths of usability. Interactions of the ACM, 7 (5), 13-16.2 International Organization for Standardization (2000). ISO 13407: "Human Centred Design for InteractiveSystems" Geneva, Switzerland: International Organization for Standardization.3 Mayhew, D. J. (1999). The Usability Engineering Lifecycle. San Francisco, CA: Morgan Kaufmann Publishers.4 Carroll, J.M. (2000). Making Use: Scenario-Based Design of Human-Computer Interactions. MIT Press:Cambridge, MA.5 Constantine, L. L. & Lockwood, L. A. D. (1999). Software for use: a practical guide to the models and methodsfor usage centered design. Addison Wesley, Reading, MA6 Borchers, J. (2001). A Pattern Approach to Interaction Design. New York: Wiley。