【游戏推荐】《音乐武士 Music Samurai》 音乐动作一起来!

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Video Game Music (EMU 游戏音乐)简介

Video Game Music (EMU 游戏音乐)简介

Video Game Music (EMU 游戏音乐)简介听听这背景音乐:/art/Kitsune-Date-Adven ture-22757983背景音乐作者:■Name: djpretzel (David W. Lloyd)■Roles/Credits: Composer (1), ReMixer (72)■Aliases: djp■Birthdate: 1979-07-25■Birthplace: Fairfax, Virginia, United States■Groups/artist/4279/djpretzel游戏机的音乐分为2种,一种是流媒体格式,体积巨大,但是效果很好,最常见的例子就是PC上的MP3、WAV等音乐格式;还有一种就是序列型格式,体积小巧,每首曲子记录了相当于乐曲五线谱的音乐序列,另外还有一个记录各种乐器声效的波表,播放时先从波表中获取各种乐器的声音采样,再对照序列播放音乐,效果相对于流媒体稍逊(其实其效果很大程度取决于波表)。

序列型音乐以其小巧的身材获得了广大游戏开发商的青睐,各机种上都采取了序列型音乐,包括PS2等以光盘做为储存媒介的游戏机,而全世界玩家也针对机种制定了相应序列型音乐的提取文件格式。

常见主机的序列音乐提取格式有:NSF(FC)、SPC(SFC)、GBS(GB/GBC)、HES(PCE)、GYM(MD)、PSF(PS)、PSF2(PS2)。

下面谈谈我对最常用的NSF和PSF如何转录。

VGM就是Video Game Music 的缩写。

游戏被音乐称为第九种艺术,是各项艺术的完美集合体。

游戏是一个独立的、完整的世界。

这个缔造的世界里面,音乐是不可或缺的因素。

NSF——FC游戏音乐SPC——SFC游戏音乐GYM——MD游戏音乐GBS——GB游戏音乐VGM——GG游戏音乐HES——PCE游戏音乐st.fm/music/djpretzel/http%253A%252F%252F %2B-%2Bdjpretzel%2Bset%2Bone引自:Emu音乐资源汇总贴(93% 2011.4.24) 2010-09-05 16:07:52|以下内容转自:但年代久远,我稍微做了下修改Video Game Music (EMU 游戏音乐)相关简介所谓Video Game Music(缩写为“V.G.M.”或“VGM”),字面上看就是“视频游戏音乐”(或简称“游戏音乐”),是从20 世纪80 年代初(或更早)至今,众多种类的家用游戏机、手掌游戏机、业务用机型(街机)等视频游戏(电脑游戏暂时除外)的音乐,在个人电脑上(以不同的文件格式)的重现形式。

DNF中文件对应的背景音乐

DNF中文件对应的背景音乐

DNF中文件对应的背景音乐时间:2016-08-19 10:05 作者:唯美悲痛zombie_virus_02-----生化禁区(图中)zombie_virus_01-----生化禁区(等待)vdefence-----新版怪物攻城town_pvp-----新版怪物攻城(战斗)town_ghost-----怪物攻城虚弱tournament_stage_02-----武斗大会2tournament_stage_01-----武斗大会1tournament_ready-----武斗大会(准备)up_to_the_castle-----开场镜像bloodbutterfly_boss-----血蝴蝶之舞bossbloodbutterfly-----血蝴蝶之舞hameln_boss-----老鼠bosshameln-----老鼠endless_nightmare_boss-----疑惑之村bossendless_nightmare-----疑惑之村grozny_boss_new-----绿都格罗兹尼boss区域(新) shallow_keep-----绿都odesa_boss_new-----热血八番街boss区域(新)bwanga_boss-----布万加修炼场bossbwanga_boss-----布万加修炼场skasa_boss-----斯卡萨之巢bossskasa-----斯卡萨之巢aganzo_boss-----月光酒馆bossaganzo-----月光酒馆underfoot-----浅栖之地shadow_maze_boss-----暗影迷宫boss shadow_maze-----暗影迷宫behemoth树精丛林、神殿外围(老版本) whitenight_boss-----极昼boss whitenight-----极昼cold_boy-----冰心少年riku_boss-----利库天井bossriku_cave-----利库天井charnakridge_boss-----山脊boss charnakridge-----山脊whiteland_boss-----白色废墟boss whiteland-----白色废墟darkelf_boss-----暗精灵墓地boss darkelf_amb-----暗精灵墓地magma_cave-----熔岩穴bloodhell_boss-----天帷禁地boss bloodhell-----天帷禁地float_castle-----悬空城b_float_castle-----悬空城相关场景3kingdom_boss-----第二脊椎boss3kingdom-----第二脊椎darkness_enter_boss-----黑暗玄廊boss darkness_enter-----黑暗玄廊1st_spine_boss-----第一脊椎boss1st_spine-----第一脊椎golem_tower_boss-----石巨人塔boss golem_tower-----石巨人塔hall_of_doll_boss-----人偶玄关bosshall_of_doll-----人偶玄关draconian_tower_boss-----龙人之塔bossdraconian_tower-----龙人之塔secret-----暗黑雷鸣废墟mirkwood_boss-----烈焰格拉卡bossmirkwood-----烈焰格拉卡grakkarak_new_boss-----格拉卡bossgrakkarak_new-----格拉卡street_battle_boss-----格兰守卫战bossstreet_battle-----格兰守卫战ringwood_prison_boss-----幽冥监狱bossringwood_prison-----幽冥监狱forest02-----洛兰领主【酷帅的投掷哥布林】forest01_old-----洛兰(旧)forest01_new-----洛兰(新)结婚westcoast_old-----西海岸(旧)westcoast_new-----西海岸church-----结婚礼堂wedding_room----婚房wedding_march----结婚wedding_honeymoon-----爱之摩伽陀银色村庄silver_crown_ds-----银色村庄dssilver_crown-----银色村庄luteon_boss-----炽晶森林&冰晶森林bossluteon-----炽晶森林&冰晶森林glassfey_boss-----水晶矿脉/被污染的水晶矿脉boss glassfey-----水晶矿脉/被污染的水晶矿脉prison_underground_boss-----幽冥监狱下层boss prison_underground-----幽冥监狱下层赫顿玛尔废墟sewer_ds-----赫顿玛尔废墟dssewer-----赫顿玛尔废墟mushroom_garden_boss-----蘑菇庄园bossmushroom_garden-----蘑菇庄园salif_boss-----蚁后的巢穴bosssalif-----蚁后的巢穴decay_area_boss-----腐烂之地bossdecay_area-----腐烂之地old_town_boss-----赫顿玛尔旧街区bossold_town-----赫顿玛尔旧街区chessboard_despair_boss-----绝望的棋局领主(罗莉安) chessboard_despair-----绝望的棋局dendroid-----陷落的村庄暗黑城circus_event_gate-----马戏团开场circus_event_boss-----马戏团bosscircus_event-----马戏团forgotten_island_hidden-----隐藏的遗忘之地forgotten_island_boss-----遗忘之地bossforgotten_island-----遗忘之地largus_02-----封印的藏宝地2largus_01-----封印的藏宝地1underfoot_town_ds-----暗黑城dsunderfoot_town-----暗黑城spider_kingdom_boss-----蜘蛛王国bossspider_kingdom-----蜘蛛王国tomb_of_the_hero_boss-----英雄冢bosstomb_of_the_hero-----英雄冢despot_king_altar_boss-----暴君的祭坛bossdespot_king_altar-----暴君的祭坛gold_cave_boss-----黄金矿洞bossgold_cave-----黄金矿洞ancient_times_heart_boss-----远古墓穴深处bossancient_times_heart-----远古墓穴深处dragon_seal_boss-----邪龙的封印bossdragon_seal-----邪龙的封印天帷巨兽behemoth_town_ds-----天帷巨兽3behemoth_town-----天帷巨兽2behemoth_b01_1-----天帷巨兽1durban_boss-----鲨鱼栖息地bossdurban-----鲨鱼栖息地humiliation_reef_boss-----人鱼的国度bosshumiliation_reef-----人鱼的国度goddess_temple_boss-----GBL女神殿bossgoddess_temple-----GBL女神殿breeding_place_boss-----树精繁殖地bossbreeding_place-----树精繁殖地corrupt_temple_boss-----疯狂的祭典&失落的神殿boss corrupt_temple-----疯狂的祭典&失落的神殿PK场Battle_Festa_waiting-----PK系统等待Battle_Festa_loading-----PK系统载入Battle_Festa_02-----PK系统02Battle_Festa_01-----PK系统01grenselos_truce----PVE战场(结束)grenselos_ready----PVE战场(准备)grenselos_battle----PVE战场(战斗)Gseeker01_boss-----南部溪谷&PK场(斗魂坛)bossGseeker01-----南部溪谷&PK场(斗魂坛)shallow_keep_b01-----老版本PK场pvp_tower-----PK场(死亡之塔)pvp_pub-----PK场(酒馆)pvp_practice-----PK场(风云道场)&练习模式pvp_odesa-----PK场(热血八番街)pvp_guild----PVP公会Guild_agit-----韩服公会战pvp_gate-----PK场(等待)pvp_counter-----PK场(追击歼灭战)pvp_colosseum-----PK场(斗兽场)pvp_bwanga-----PK场(雪山修炼场)pvp_area-----PK场(准备)&PK场(鹰吉处)暗精灵遗迹temple_boss-----神殿入口bosstemple_entrance----神殿入口temple_core-----未知temple_maze----未知temple_groop_boss----未知北方避难所north_shelter_ds-----北方避难所dsnorth_shelter-----北方避难所thorn_garden_boss----冰刺庭院bossthorn_garden-----冰刺庭院snake_nest_boss-----极光幻境bosssnake_nest-----极光幻境pollution_area_boss-----暮色之城bosspollution_area-----暮色之城black_snowmountain_boss-----黑色雪山boss black_snowmountain-----黑色雪山thief_boss----堕落的盗贼bossthief----堕落的盗贼in_depth_boss-----噩梦之源bossin_depth-----噩梦之源神之都根特gent_city_ds-----神之都根特dsgent_city-----神之都根特gentgate_outside_boss-----根特外围bossgentgate_outside-----根特外围gentgate_north_boss-----根特北门bossgentgate_north-----根特北门gentgate_east_boss-----根特东门bossgentgate_east-----根特东门gentgate_defence_boss-----根特防御战boss gentgate_defence-----根特防御战gentgate_boss----根特南门bossgentgate----根特南门nightattack_boss-----夜间袭击战bossnightattack-----夜间袭击战interception_boss-----补给线阻断战bossinterception-----补给线阻断战pursuit_boss-----追击歼灭战bosspursuit-----追击歼灭战鲁夫特悬空海港lufthafen_ds-----鲁夫特悬空海港dslufthafen-----鲁夫特悬空海港2lotus_nest_boss-----鲁夫特悬空海港bosslotus_nest-----鲁夫特悬空海港1seatrain_kong-----小美人鱼空空伊pirate_boss-----列车上的海贼bosspirate_boss-----列车上的海贼seatrain_boss-----夺回西部线bossseatrain-----夺回西部线haze_boss-----雾都赫伊斯bosshaze-----雾都赫伊斯arden_boss-----阿登高地bossarden-----阿登高地亡者峡谷illusiontower----迷妄之塔eviltower_02-----死亡之塔2eviltower_01-----死亡之塔1territory_pvp-----领主之塔刷图territory_castle-----领主之塔城堡territory_camp-----领主之塔营地territory_boss-----领主之塔bossBloodtower_03-----无尽的祭坛11—15Bloodtower_02-----无尽的祭坛6—10Bloodtower_01-----无尽的祭坛1—5despair_tower_under-----绝望之塔&叹息之塔(下阶)despair_tower_top-----绝望之塔&叹息之塔(上阶)piece_of_tera_normal-----堕落的泰拉遗迹刷图piece_of_tera_booster_02-----堕落的泰拉遗迹2piece_of_tera_booster_01-----堕落的泰拉遗迹1素喃shonan_ds----虚祖首都(素喃ds)shonan----虚祖素喃shonan_outside-----素喃郊外3kingdom_boss-----3kingdom_boss(新版巨龙boss?) 3kingdom_normal-----3kingdom_normal(新版巨龙?) 3kingdom_intro-----3kingdom_intro(新版巨龙?)the_nest_of_neitram-----巨龙盘踞之地in_cave_boss-----念气洞穴深处bossin_cave-----念气洞穴深处nen_area_boss-----念气修炼场bossnen_area-----念气修炼场timegate-----时空之门GBLarad_hatchery_boss-----时空裂痕bossodesa_new-----时空裂隙t_iris_song-----迷之觉悟2t_consciousness-----迷之觉悟1t_young_skasa(beginning_boss)-----凛冬bosst_three_dragons(beginning)-----凛冬t_confrontation(old_scave_boss)-----昔日悲鸣bosst_conspiracy(old_scave)-----昔日悲鸣t_the_kerberos(s_area_boss)-----绝密区域bosst_failed_metastasis(s_area)-----绝密区域t_out_of_control(b_church_boss)-----暗黑圣战bosst_black_holy_war(b_church)-----暗黑圣战t_adios_verrickt(cartel_boss)-----卡勒特之初bosst_we_are_desperado(cartel)-----卡勒特之初t_skull_knight(epidemic_boss)-----瘟疫之源bosst_land_of_darkness(epidemic)-----瘟疫之源t_rage(conflagration_boss)----格兰之火bosst_chaos_begin(conflagration)-----格兰之火t_quest_theme-----时空之门进图前斯曼工业区slough_industrial_ds-----斯曼工业基地dsslough_industrial-----斯曼工业基地kohle_boss-----克雷发电站boss、斯洛特发电站(摧毁发电站) kohle-----克雷发电站fruz_boss-----普鲁兹发电站bossfruz-----普鲁兹发电站trombe_boss-----特伦斯发电站bosstrombe-----特伦斯发电站grandine_boss-----格蓝迪发电站bossgrandine-----格蓝迪发电站helix_lab_boss-----赫拉斯研究所(前两图)bosshelix_lab-----赫拉斯研究所(前两图)helix_lab_trap-----赫拉斯研究所(前两图后)GBLarad_lab-----斯洛特发电站(逃离发电站)苍穹贵族号noble_sky-----苍穹贵族号寂静城zelba-----克洛诺斯岛watch_tower_boss-----倒悬的瞭望台bosswatch_tower-----倒悬的瞭望台up_to_the_castle-----倒悬的瞭望台(上升途中)lukerinje_boss----卢克的聚光镜bosslukerinje----卢克的聚光镜metals_brakium_boss-----钢铁之臂bossmetals_brakium-----钢铁之臂brazier_of_salamander_boss-----能源熔炉boss brazier_of_salamander-----能源熔炉banquet_hall_of_light_boss-----光之舞会bossbanquet_hall_of_light-----光之舞会empire_rempart-----王的书库异界gblkingdom_boss-----哥布林王国bossgblkingdom-----哥布林王国skycastle_boss-----蠕动之城bossskycastle-----蠕动之城bakalcastle_intro-----巴卡尔变身前bakalcastle_boss-----巴卡尔之城bossbakalcastle-----巴卡尔之城squadwar_boss-----兰蒂卢斯的鹰犬bosssquadwar-----兰蒂卢斯的鹰犬dimensionspace_boss-----虚无之境bossdimensionspace-----虚无之境blackearth_named-----黑色大地boss2blackearth_boss-----黑色大地boss1blackearth-----黑色大地远古vilmark_boss-----比尔马克帝国实验场bossvilmark-----比尔马克帝国实验场screaming_cave_boss-----悲鸣洞穴bossscreaming_cave-----悲鸣洞穴Npera_boss-----诺伊佩拉bossNpera-----诺伊佩拉kings_ruins-----熔岩穴、王的遗迹boss区域sc_b03----王的遗迹cartel_jump_down-----卡勒特总部自由落体时cartel_headquater_boss-----卡勒特总部boss cartel_headquater-----卡勒特总部ghost_train_boss-----幽灵列车bossghost_train-----幽灵列车leshphon_boss-----痛苦之村列瑟芳bossleshphon-----痛苦之村列瑟芳安图恩anton_phase2_boss-----安图恩第二阶段boss anton_phase2-----安图恩第二阶段anton_phase1_boss-----安图恩第一阶段bossanton_phase1_boss-----安图恩第一阶段aircraft_carrier_boss-----战舰bossaircraft_carrier-----战舰其他aincrad------aincrad(男格斗二觉宣传片背景音乐?)attendance_event-----摇骰子活动buff_fishing_legend-----buff_fishing_legend(未知)carol_town-----挖彩蛋dancing_tonight-----舞会Event_bgm_04-----剧情背景音乐4(活动)Event_bgm_03-----剧情背景音乐3(活动)Event_bgm_02-----剧情背景音乐2(活动)Event_bgm_01-----剧情背景音乐1(活动)eventBGM-----剧情背景音乐(活动)evilspirit-----evilspirit(未知)dunstagram_event-----dunstagram_event(未知)doll_burningtime-----doll_burningtime(未知)GBLarad_boss-----特殊地下城过场bossGBLarad-----特殊地下城过场hall_of_eternity_boss-----不太清楚hardcore_death-----hardcore_death(应该是死亡模式里的) hellmonster-----深渊模式character_stage_ds-----新版频道选择dscharacter_stage-----新版频道选择characterSelectStage_new-----韩服的登陆音乐(新)characterSelectStage-----韩服的登陆音乐intro-----DNF开场漫画job_guide-----转职画面kronos_room----众神议会厅(活动)Event_kronos_gate-----众神议会厅开场(活动)Event_kronos_boss-----众神议会厅boss(活动)Event_kronos-----众神议会厅(活动)result-----通关、PK结果音乐saint_horn_ds-----圣者之鸣号dssaint_horn-----圣者之鸣号seria_gate-----赛丽亚旅馆(新)adventurer_maker_02------adventurer_maker_02(养女儿?) adventurer_maker_01------adventurer_maker_01(养女儿?) gate_new-----赛丽亚旅馆(赛丽亚之歌伴)gate-----赛丽亚旅馆carol_rock-----赛丽亚电子背景音乐carol_gate-----赛丽亚旅馆(圣诞节特别版)ad_altar_boss-----守护者祭坛bossad_altar_normal-----守护者祭坛2ad_altar_hugewave-----守护者祭坛1sera_shop_new-----商城(新)carol_shop-----商城(圣诞节特别版)temp_mcgee-----三岔路的坎特温毁灭纪前forest02_old-----格兰之森大部分的地下城(旧)forest_town-----艾尔文防线hendonmyre_new-----赫顿玛尔hendon_cityhall-----市政厅(斯卡迪女王处)tavern-----索西雅酒馆storm_pass-----斯顿雪域。

Xbox360游戏GOD选游戏目录-10.13

Xbox360游戏GOD选游戏目录-10.13

555308AD 《复仇者联盟:地球之战》 555308B5 《舞力全开4》 555308B3 《舞梦成真迪斯尼派对》 42560819 《疯狂玩具总动员》 373307D9 《舞蹈中心3》中文语音 57520826 《体感哈利波特》 4E4D084E 《龙珠Z kinect》 4D530A1A 《神鬼寓言:旅途》中文语音 415608E4 《愤怒的小鸟三部曲》 415608D7 《冰河世纪4:大陆漂移》 53450843 《伦敦2012奥运会》 555308B2 《舞力全开精选集》 42560817 《勇敢雄心》 43430816 《重铁骑》 4D53090E 《星球大战》 415608C6 《职业钓鱼》 4B4D07EB 《夏季明星》 4D5309B6 《迪斯尼皮克斯大冒险》 45410972 《泰戈伍兹高尔夫巡回赛13》 594F07D7 《你是大明星》 4D5308B3 《我的宠物黄金版和熊一起》 445007FA 《胜利之歌 闪耀时刻》 435A07E0 《超能力摄影侦探》 4B5607D7 《冠军骑师:疾驰赛马》 5451086B 《狄巴克乔布拉的冥想》 4C5307E7 《和Mel B一起舞蹈》
3.1 1.5 4.96 1.84 5.03 1.92 1.27 3.27 3.85 2.91 6.41 1.69 1.57 1.59 2.42 1.65 2.05 2.51 3.3 1.42 4.4 1.54 2.61
购买
购买
购买 购买 购买 购买 购买
7.67 2.82 7.94 5.06 6.68 5.15 15.4 3.37 5.14 5.71
K088 464F07FE 《阿迪达斯 运动教练》
K087 K086 K085 K084 K083 K082 K081 K080 K079

猫游记蓝宝书

猫游记蓝宝书

本贴目录:(快速查找提示:由于宝书资料较多,很多新人反应查找资料起来不知道怎么查找。

其实如果想要某些资料,可以直接点击下列目录部分,就可以直接查看相关资料!或者使用“Ctrl+F”然后输入想要查找的关键字,就可以很快的找到相关资料. )顶楼:重要更新记录、关于转载的说明、猫游记地图1-3楼:各场景地图、NPC;怪物等级、掉落装备(1-90级怪物具体地图分配,以及怪物所会掉落的材料以及装备)、1-70+级完全任务功略、魔物召唤符相关资料4楼:卡片5-21楼:装备属性及出处(1-70级装备、武器的具体属性)22楼:BOSS、银月BOSS、强化召唤符(强化装备)23楼:BR规则及BR场次时间24楼:魂魄、升级石、宝箱、25楼:止血药、锻造术——采矿术(自己合成武器)、附魔26楼:给本贴提供信息的朋友们ID名,谢谢你们一直以来的支持27楼:银月帝国奖章关系★重要更新记录★(只保留最近五条)12月31日:1、增加宝书中75BOSS套装属性;2、增加任务各NPC;3、更新最新卡片属性;4、更新最新BR时间;5、增加附魔12月25日:12月25日上午7点到8点,网通及电信线路所有服务器(公共测试服除外)将进行更新维护,更新内容如下:1、新年福袋活动上线:新年到,新年到。

家家福来人欢笑。

福袋里面极品多,大家快来瞧一瞧。

新年福袋让利,大量实用道具打包销售。

机会多多,更有机会得到各种召唤符及强效护符,绝对物超所值。

愿大家在新的一年财旺、福旺、运道旺,福运当头,快乐游戏。

此次活动由12月25日起至1月2日止2、增加附魔系统,利用分解出来的各种粉尘加上宝石,制作法师的副手圣物。

高级附魔还可以得高固定位置的装备属性,或是制造有独特能力的饰品。

附魔可以在拖把城的魔导学院处找附魔大师学习,完成初级任务后,他就会教授附魔技能。

3、对于初次充值MM并兑换猫游记MM的玩家,系统将自动附送:勇者之光(战士)魔法黎明(法师)勇者之光和魔法黎明两个新礼盒是分别对应战士和法师的初心者装备,其属性优异,更有游戏中期才能得到的蓝色饰品让你起跑时就领先一步,附送的升级石可使武器的伤害有着飞跃般的成长,超值新手礼包等你来拿4、45级召唤套装收集兑换活动:只要你拥有45级召唤套装就有机会参与此次活动,活动将把你所有的45级召唤套装换为更加强大的60级召唤套装,并根据名次附送套装强化部件,如果你凑齐召唤套装那么此次活动就是你把装备更新换代的好机会。

Key系列游戏、音乐、动画资源合集

Key系列游戏、音乐、动画资源合集

游戏篇:KEY之前的作品:MOON:98年的RENEWAL版:[Game][Tactics] MOON. RENEWAL [CCD]02年重制的DVD版:MOON._DVD_LimitedEdition.part1MOON._DVD_LimitedEdition.part2MOON._DVD_LimitedEdition.part3ONE:ONE光辉的季节1.10F汉化版[PS]_[一般ゲーム]_輝く季節へ(ccd)rr3%KEY社部分游戏:KANON:推荐下载部分:全年龄版:KANON全年齡版CD-ROM(20000107)含KFC繁中V1.02補丁音声化版:[990604][041126][Key]Kanon~Standard_Edition~_音声化版_Ver.1.0_(iso).part1 [990604][041126][Key]Kanon~Standard_Edition~_音声化版_Ver.1.0_(iso).part2有爱收集部分:18X初回版:KANON__(19990604CD-ROM版)SE版:KANON_(20041126)SESE全年龄版:Kanon_Standard_Edition_全年齢対象版补丁部分:语音包:Kanon語音包汉化补丁:KFC_V1.02漢化補丁AIR:推荐下载部分:18X版:AIR2000.part1AIR2000.part2音声化版:Air_音声化版_Ver.1.0.part1Air_音声化版_Ver.1.0.part2有爱补完部分:全年龄版:AIR_全年龄.part1AIR_全年龄.part2SE版:[Game][050408][AIR_Standard_Edition][iso+mds].part1 [Game][050408][AIR_Standard_Edition][iso+mds].part2补丁部分:语音包:AIR语音包汉化补丁:airtestCLANNAD游戏本体与汉化补丁压在一起:[一般ゲーム]_[080229]_[Key]_CLANNAD_FULL_VOICE.part1 [一般ゲーム]_[080229]_[Key]_CLANNAD_FULL_VOICE.part2 [一般ゲーム]_[080229]_[Key]_CLANNAD_FULL_VOICE.part3 [一般ゲーム]_[080229]_[Key]_CLANNAD_FULL_VOICE.part4 [一般ゲーム]_[080229]_[Key]_CLANNAD_FULL_VOICE.part5智代After游戏本体与汉化补丁压在一起:[051125][Key]_智代アフター_~It’s_a_Wonderful_Life~_(iso+mds).part1 [051125][Key]_智代アフター_~It’s_a_Wonderful_Life~_(iso+mds).part2 [051125][Key]_智代アフター_~It’s_a_Wonderful_Life~_(iso+mds).part3planetarian 星之梦中文免安装版:planetarian簡體中文(可轉繁體_有語音)日文版:星之夢日文版リトルバスターズ!Little Busters!初回版:[070727]_[Key]_リトルバスターズ!_初回限定版_(iso+mds_rr3%).part1 [070727]_[Key]_リトルバスターズ!_初回限定版_(iso+mds_rr3%).part2 [070727]_[Key]_リトルバスターズ!_初回限定版_(iso+mds_rr3%).part3 [070727]_[Key]_リトルバスターズ!_初回限定版_(iso+mds_rr3%).part4 [070727]_[Key]_リトルバスターズ!_初回限定版_(iso+mds_rr3%).part5Little Busters!EX游戏本体与汉化补丁压在一起:リトルバスターズ_LB_EX_DC.part1リトルバスターズ_LB_EX_DC.part2リトルバスターズ_LB_EX_DC.part3リトルバスターズ_LB_EX_DC.part4リトルバスターズ_LB_EX_DC.part5クドわふたー库特Wafter[100625]_[Key]_クドわふたー_初回限定版.part1[100625]_[Key]_クドわふたー_初回限定版.part2[100625]_[Key]_クドわふたー_初回限定版.part3[100625]_[Key]_クドわふたー_初回限定版.part4[100625]_[Key]_クドわふたー_初回限定版.part5「Rewrite」体験版[Key]_クドわふたー_初回限定版_初回特典:「Rewrite」体験版.part1[Key]_クドわふたー_初回限定版_初回特典:「Rewrite」体験版.part2动画篇:动画部分由于Kanon的DVDRip和CLANNAD全套分流组都有分流,咱也不好意思去抢生意,也懒得传资源,所以直接引用他们的链接:/read.php?tid=207908站内引用应该没关系吧。

YAMAHA YPT-420 说明书

YAMAHA YPT-420 说明书

电源 /AC 电源适配器
• 请勿将电源线放在热源如加热器或散热器附近,不 要过分弯折或损伤电源线,不要在其上加压重物, 不要将其放在可能被踩踏引起绊倒或可能被碾压的 地方。 • 只能使用本设备所规定的额定电压。 所要求的电压 被印在本设备的铭牌上。 。使用不适当 • 只能使用规定的适配器 (第 103 页) 的适配器可能会损坏乐器或使乐器过热。 • 定期检查电插头,擦除插头上积起来的脏物或灰尘。
1/2
(7)-1
4
YPT-420 使用说明书
安放位置
• 请勿将本设备放在不稳定的地方,否则可能会导致 突然翻倒。 • 移动设备之前,请务必拔出所有的连接电缆。 • 设置本产品时,请确认要使用的 AC 电源插座伸手可 及。如果发生问题或者故障,请立即断开电源开关 并从电源插座中拔下插头。即使电源开关已关闭, 也会有最小的电流通向本产品。预计长时间不使用 本产品时,请务必将电源线从 AC 电源插座拔出。
ℸᷛ䆚䗖⫼Ѣ೼ЁढҎ⇥݅੠೑䫔ଂⱘ⬉ᄤֵᙃѻકDŽ ᷛ䆚Ё䯈ⱘ᭄ᄫЎ⦃ֱՓ⫼ᳳ䰤ⱘᑈ᭄DŽ
PS17
YPT-420 使用说明书
3
注意事项
请在操作使用前,首先仔细阅读下述内容
* 请将本说明书存放在安全的地方,以便将来随时参阅。
警告
为了避免触电、短路、损伤火灾或其它危险可能导致的严重受伤甚至死亡,请务必遵守下列基本注意事项。 这些注意事项包括但不限于下列情况:
随机附件
包装箱包含下述附件。请检查附件是否齐全。
• 使用说明书 • Data List (数据列表) • 谱架 • 随机附赠光盘 • 中文面罩 • 保证书 • AC 电源适配器 • My Yamaha product User Registration (Yamaha 产品用户注册表) * 用户注册表格中需要填写产品 ID。

【视频】这些FC游戏使用的世界名曲有什么名堂?(第二弹)

【视频】这些FC游戏使用的世界名曲有什么名堂?(第二弹)

【视频】这些FC游戏使用的世界名曲有什么名堂?(第二弹)上周我们发表了《红白机游戏里的世界名曲(第二弹)》,下面介绍一下相关名曲的资料和素材来源。

视频:红白机游戏里的世界名曲(第二弹)(想看第一弹的同学,对我们的公众号发送关键字“红白机”即可对应视频)Gameboy版和雅达利山寨版俄罗斯方块(国内最流行的版本)里的几首音乐是19世纪末20世纪初的俄罗斯民歌,都是卫国战争时期非常流行的歌曲,在一定程度上和那个时代划上了等号,具有“红歌”性质。

Gameboy版的歌曲是《货郎》,一首19世纪的俄罗斯民歌,歌词是俄国诗人尼古拉·涅克拉索夫的同名诗,讲了一个货郎和少女明着讨价还价,实则含蓄求爱的浪漫故事。

视频选自今年的一场红歌演唱会。

主唱是俄罗斯著名男中音季米特里·霍洛斯托夫斯基。

合唱是俄罗斯内务部红军歌舞团,它与红军红星歌舞团、亚历山大洛夫红旗歌舞团并称“俄罗斯三大红军歌舞团”,专唱红歌。

国内流行的FC俄罗斯方块主要是雅达利山寨版(Tengen版),游戏里可以选择背景音乐,除开第一个选项是“无背景音乐”外,共有四首曲子可选,如下图所示:这些音乐都是屏幕下方黄字里的Brad Fuller创作的,他当年是雅达利公司的著名编曲,今天1月去世了。

前两首“Loginska”和“Bradinsky”通常被认为是原创的,后两首“Karinka”“Troika”则是改编自同名民歌《卡林卡》《三套车》。

有些朋友评论说听不太出,是因为改编的缘故。

《三套车》(Troika)是国内知名度很高的一首俄罗斯民歌,KTV必备曲目。

歌词是一个生活困苦的赶车人的自白,充满了阶级压迫的色彩,这也是它当年能在国内流行的原因。

视频中的吉他独奏者是俄罗斯现代吉他教育家尼古拉·斯皮里多诺夫。

《卡林卡》(Karinka)是俄语“Калинка”的音译,意为“雪球花”,用来形容美丽的姑娘。

这首歌是俄国作曲家、民俗学家伊万·拉里奥诺夫(1830—1889)于1860年创作的。

Native Instruments MASCHINE MIKRO MK3用户手册说明书

Native Instruments MASCHINE MIKRO MK3用户手册说明书

The information in this document is subject to change without notice and does not represent a commitment on the part of Native Instruments GmbH. The software described by this docu-ment is subject to a License Agreement and may not be copied to other media. No part of this publication may be copied, reproduced or otherwise transmitted or recorded, for any purpose, without prior written permission by Native Instruments GmbH, hereinafter referred to as Native Instruments.“Native Instruments”, “NI” and associated logos are (registered) trademarks of Native Instru-ments GmbH.ASIO, VST, HALion and Cubase are registered trademarks of Steinberg Media Technologies GmbH.All other product and company names are trademarks™ or registered® trademarks of their re-spective holders. Use of them does not imply any affiliation with or endorsement by them.Document authored by: David Gover and Nico Sidi.Software version: 2.8 (02/2019)Hardware version: MASCHINE MIKRO MK3Special thanks to the Beta Test Team, who were invaluable not just in tracking down bugs, but in making this a better product.NATIVE INSTRUMENTS GmbH Schlesische Str. 29-30D-10997 Berlin Germanywww.native-instruments.de NATIVE INSTRUMENTS North America, Inc. 6725 Sunset Boulevard5th FloorLos Angeles, CA 90028USANATIVE INSTRUMENTS K.K.YO Building 3FJingumae 6-7-15, Shibuya-ku, Tokyo 150-0001Japanwww.native-instruments.co.jp NATIVE INSTRUMENTS UK Limited 18 Phipp StreetLondon EC2A 4NUUKNATIVE INSTRUMENTS FRANCE SARL 113 Rue Saint-Maur75011 ParisFrance SHENZHEN NATIVE INSTRUMENTS COMPANY Limited 5F, Shenzhen Zimao Center111 Taizi Road, Nanshan District, Shenzhen, GuangdongChina© NATIVE INSTRUMENTS GmbH, 2019. All rights reserved.Table of Contents1Welcome to MASCHINE (23)1.1MASCHINE Documentation (24)1.2Document Conventions (25)1.3New Features in MASCHINE 2.8 (26)1.4New Features in MASCHINE 2.7.10 (28)1.5New Features in MASCHINE 2.7.8 (29)1.6New Features in MASCHINE 2.7.7 (29)1.7New Features in MASCHINE 2.7.4 (31)1.8New Features in MASCHINE 2.7.3 (33)2Quick Reference (35)2.1MASCHINE Project Overview (35)2.1.1Sound Content (35)2.1.2Arrangement (37)2.2MASCHINE Hardware Overview (40)2.2.1MASCHINE MIKRO Hardware Overview (40)2.2.1.1Browser Section (41)2.2.1.2Edit Section (42)2.2.1.3Performance Section (43)2.2.1.4Transport Section (45)2.2.1.5Pad Section (46)2.2.1.6Rear Panel (50)2.3MASCHINE Software Overview (51)2.3.1Header (52)2.3.2Browser (54)2.3.3Arranger (56)2.3.4Control Area (59)2.3.5Pattern Editor (60)3Basic Concepts (62)3.1Important Names and Concepts (62)3.2Adjusting the MASCHINE User Interface (65)3.2.1Adjusting the Size of the Interface (65)3.2.2Switching between Ideas View and Song View (66)3.2.3Showing/Hiding the Browser (67)3.2.4Showing/Hiding the Control Lane (67)3.3Common Operations (68)3.3.1Adjusting Volume, Swing, and Tempo (68)3.3.2Undo/Redo (71)3.3.3Focusing on a Group or a Sound (73)3.3.4Switching Between the Master, Group, and Sound Level (77)3.3.5Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area.773.3.6Navigating the Software Using the Controller (82)3.3.7Using Two or More Hardware Controllers (82)3.3.8Loading a Recent Project from the Controller (84)3.4Native Kontrol Standard (85)3.5Stand-Alone and Plug-in Mode (86)3.5.1Differences between Stand-Alone and Plug-in Mode (86)3.5.2Switching Instances (88)3.6Preferences (88)3.6.1Preferences – General Page (89)3.6.2Preferences – Audio Page (93)3.6.3Preferences – MIDI Page (95)3.6.4Preferences – Default Page (97)3.6.5Preferences – Library Page (101)3.6.6Preferences – Plug-ins Page (109)3.6.7Preferences – Hardware Page (114)3.6.8Preferences – Colors Page (114)3.7Integrating MASCHINE into a MIDI Setup (117)3.7.1Connecting External MIDI Equipment (117)3.7.2Sync to External MIDI Clock (117)3.7.3Send MIDI Clock (118)3.7.4Using MIDI Mode (119)3.8Syncing MASCHINE using Ableton Link (120)3.8.1Connecting to a Network (121)3.8.2Joining and Leaving a Link Session (121)4Browser (123)4.1Browser Basics (123)4.1.1The MASCHINE Library (123)4.1.2Browsing the Library vs. Browsing Your Hard Disks (124)4.2Searching and Loading Files from the Library (125)4.2.1Overview of the Library Pane (125)4.2.2Selecting or Loading a Product and Selecting a Bank from the Browser (128)4.2.3Selecting a Product Category, a Product, a Bank, and a Sub-Bank (133)4.2.3.1Selecting a Product Category, a Product, a Bank, and a Sub-Bank on theController (137)4.2.4Selecting a File Type (137)4.2.5Choosing Between Factory and User Content (138)4.2.6Selecting Type and Character Tags (138)4.2.7Performing a Text Search (142)4.2.8Loading a File from the Result List (143)4.3Additional Browsing Tools (148)4.3.1Loading the Selected Files Automatically (148)4.3.2Auditioning Instrument Presets (149)4.3.3Auditioning Samples (150)4.3.4Loading Groups with Patterns (150)4.3.5Loading Groups with Routing (151)4.3.6Displaying File Information (151)4.4Using Favorites in the Browser (152)4.5Editing the Files’ Tags and Properties (155)4.5.1Attribute Editor Basics (155)4.5.2The Bank Page (157)4.5.3The Types and Characters Pages (157)4.5.4The Properties Page (160)4.6Loading and Importing Files from Your File System (161)4.6.1Overview of the FILES Pane (161)4.6.2Using Favorites (163)4.6.3Using the Location Bar (164)4.6.4Navigating to Recent Locations (165)4.6.5Using the Result List (166)4.6.6Importing Files to the MASCHINE Library (169)4.7Locating Missing Samples (171)4.8Using Quick Browse (173)5Managing Sounds, Groups, and Your Project (175)5.1Overview of the Sounds, Groups, and Master (175)5.1.1The Sound, Group, and Master Channels (176)5.1.2Similarities and Differences in Handling Sounds and Groups (177)5.1.3Selecting Multiple Sounds or Groups (178)5.2Managing Sounds (181)5.2.1Loading Sounds (183)5.2.2Pre-listening to Sounds (184)5.2.3Renaming Sound Slots (185)5.2.4Changing the Sound’s Color (186)5.2.5Saving Sounds (187)5.2.6Copying and Pasting Sounds (189)5.2.7Moving Sounds (192)5.2.8Resetting Sound Slots (193)5.3Managing Groups (194)5.3.1Creating Groups (196)5.3.2Loading Groups (197)5.3.3Renaming Groups (198)5.3.4Changing the Group’s Color (199)5.3.5Saving Groups (200)5.3.6Copying and Pasting Groups (202)5.3.7Reordering Groups (206)5.3.8Deleting Groups (207)5.4Exporting MASCHINE Objects and Audio (208)5.4.1Saving a Group with its Samples (208)5.4.2Saving a Project with its Samples (210)5.4.3Exporting Audio (212)5.5Importing Third-Party File Formats (218)5.5.1Loading REX Files into Sound Slots (218)5.5.2Importing MPC Programs to Groups (219)6Playing on the Controller (223)6.1Adjusting the Pads (223)6.1.1The Pad View in the Software (223)6.1.2Choosing a Pad Input Mode (225)6.1.3Adjusting the Base Key (226)6.2Adjusting the Key, Choke, and Link Parameters for Multiple Sounds (227)6.3Playing Tools (229)6.3.1Mute and Solo (229)6.3.2Choke All Notes (233)6.3.3Groove (233)6.3.4Level, Tempo, Tune, and Groove Shortcuts on Your Controller (235)6.3.5Tap Tempo (235)6.4Performance Features (236)6.4.1Overview of the Perform Features (236)6.4.2Selecting a Scale and Creating Chords (239)6.4.3Scale and Chord Parameters (240)6.4.4Creating Arpeggios and Repeated Notes (253)6.4.5Swing on Note Repeat / Arp Output (257)6.5Using Lock Snapshots (257)6.5.1Creating a Lock Snapshot (257)7Working with Plug-ins (259)7.1Plug-in Overview (259)7.1.1Plug-in Basics (259)7.1.2First Plug-in Slot of Sounds: Choosing the Sound’s Role (263)7.1.3Loading, Removing, and Replacing a Plug-in (264)7.1.4Adjusting the Plug-in Parameters (270)7.1.5Bypassing Plug-in Slots (270)7.1.6Using Side-Chain (272)7.1.7Moving Plug-ins (272)7.1.8Alternative: the Plug-in Strip (273)7.1.9Saving and Recalling Plug-in Presets (273)7.1.9.1Saving Plug-in Presets (274)7.1.9.2Recalling Plug-in Presets (275)7.1.9.3Removing a Default Plug-in Preset (276)7.2The Sampler Plug-in (277)7.2.1Page 1: Voice Settings / Engine (279)7.2.2Page 2: Pitch / Envelope (281)7.2.3Page 3: FX / Filter (283)7.2.4Page 4: Modulation (285)7.2.5Page 5: LFO (286)7.2.6Page 6: Velocity / Modwheel (288)7.3Using Native Instruments and External Plug-ins (289)7.3.1Opening/Closing Plug-in Windows (289)7.3.2Using the VST/AU Plug-in Parameters (292)7.3.3Setting Up Your Own Parameter Pages (293)7.3.4Using VST/AU Plug-in Presets (298)7.3.5Multiple-Output Plug-ins and Multitimbral Plug-ins (300)8Using the Audio Plug-in (302)8.1Loading a Loop into the Audio Plug-in (306)8.2Editing Audio in the Audio Plug-in (307)8.3Using Loop Mode (308)8.4Using Gate Mode (310)9Using the Drumsynths (312)9.1Drumsynths – General Handling (313)9.1.1Engines: Many Different Drums per Drumsynth (313)9.1.2Common Parameter Organization (313)9.1.3Shared Parameters (316)9.1.4Various Velocity Responses (316)9.1.5Pitch Range, Tuning, and MIDI Notes (316)9.2The Kicks (317)9.2.1Kick – Sub (319)9.2.2Kick – Tronic (321)9.2.3Kick – Dusty (324)9.2.4Kick – Grit (325)9.2.5Kick – Rasper (328)9.2.6Kick – Snappy (329)9.2.7Kick – Bold (331)9.2.8Kick – Maple (333)9.2.9Kick – Push (334)9.3The Snares (336)9.3.1Snare – Volt (338)9.3.2Snare – Bit (340)9.3.3Snare – Pow (342)9.3.4Snare – Sharp (343)9.3.5Snare – Airy (345)9.3.6Snare – Vintage (347)9.3.7Snare – Chrome (349)9.3.8Snare – Iron (351)9.3.9Snare – Clap (353)9.3.10Snare – Breaker (355)9.4The Hi-hats (357)9.4.1Hi-hat – Silver (358)9.4.2Hi-hat – Circuit (360)9.4.3Hi-hat – Memory (362)9.4.4Hi-hat – Hybrid (364)9.4.5Creating a Pattern with Closed and Open Hi-hats (366)9.5The Toms (367)9.5.1Tom – Tronic (369)9.5.2Tom – Fractal (371)9.5.3Tom – Floor (375)9.5.4Tom – High (377)9.6The Percussions (378)9.6.1Percussion – Fractal (380)9.6.2Percussion – Kettle (383)9.6.3Percussion – Shaker (385)9.7The Cymbals (389)9.7.1Cymbal – Crash (391)9.7.2Cymbal – Ride (393)10Using the Bass Synth (396)10.1Bass Synth – General Handling (397)10.1.1Parameter Organization (397)10.1.2Bass Synth Parameters (399)11Working with Patterns (401)11.1Pattern Basics (401)11.1.1Pattern Editor Overview (402)11.1.2Navigating the Event Area (404)11.1.3Following the Playback Position in the Pattern (406)11.1.4Jumping to Another Playback Position in the Pattern (407)11.1.5Group View and Keyboard View (408)11.1.6Adjusting the Arrange Grid and the Pattern Length (410)11.1.7Adjusting the Step Grid and the Nudge Grid (413)11.2Recording Patterns in Real Time (416)11.2.1Recording Your Patterns Live (417)11.2.2Using the Metronome (419)11.2.3Recording with Count-in (420)11.3Recording Patterns with the Step Sequencer (422)11.3.1Step Mode Basics (422)11.3.2Editing Events in Step Mode (424)11.4Editing Events (425)11.4.1Editing Events with the Mouse: an Overview (425)11.4.2Creating Events/Notes (428)11.4.3Selecting Events/Notes (429)11.4.4Editing Selected Events/Notes (431)11.4.5Deleting Events/Notes (434)11.4.6Cut, Copy, and Paste Events/Notes (436)11.4.7Quantizing Events/Notes (439)11.4.8Quantization While Playing (441)11.4.9Doubling a Pattern (442)11.4.10Adding Variation to Patterns (442)11.5Recording and Editing Modulation (443)11.5.1Which Parameters Are Modulatable? (444)11.5.2Recording Modulation (446)11.5.3Creating and Editing Modulation in the Control Lane (447)11.6Creating MIDI Tracks from Scratch in MASCHINE (452)11.7Managing Patterns (454)11.7.1The Pattern Manager and Pattern Mode (455)11.7.2Selecting Patterns and Pattern Banks (456)11.7.3Creating Patterns (459)11.7.4Deleting Patterns (460)11.7.5Creating and Deleting Pattern Banks (461)11.7.6Naming Patterns (463)11.7.7Changing the Pattern’s Color (465)11.7.8Duplicating, Copying, and Pasting Patterns (466)11.7.9Moving Patterns (469)11.8Importing/Exporting Audio and MIDI to/from Patterns (470)11.8.1Exporting Audio from Patterns (470)11.8.2Exporting MIDI from Patterns (472)11.8.3Importing MIDI to Patterns (474)12Audio Routing, Remote Control, and Macro Controls (483)12.1Audio Routing in MASCHINE (484)12.1.1Sending External Audio to Sounds (485)12.1.2Configuring the Main Output of Sounds and Groups (489)12.1.3Setting Up Auxiliary Outputs for Sounds and Groups (494)12.1.4Configuring the Master and Cue Outputs of MASCHINE (497)12.1.5Mono Audio Inputs (502)12.1.5.1Configuring External Inputs for Sounds in Mix View (503)12.2Using MIDI Control and Host Automation (506)12.2.1Triggering Sounds via MIDI Notes (507)12.2.2Triggering Scenes via MIDI (513)12.2.3Controlling Parameters via MIDI and Host Automation (514)12.2.4Selecting VST/AU Plug-in Presets via MIDI Program Change (522)12.2.5Sending MIDI from Sounds (523)12.3Creating Custom Sets of Parameters with the Macro Controls (527)12.3.1Macro Control Overview (527)12.3.2Assigning Macro Controls Using the Software (528)13Controlling Your Mix (535)13.1Mix View Basics (535)13.1.1Switching between Arrange View and Mix View (535)13.1.2Mix View Elements (536)13.2The Mixer (537)13.2.1Displaying Groups vs. Displaying Sounds (539)13.2.2Adjusting the Mixer Layout (541)13.2.3Selecting Channel Strips (542)13.2.4Managing Your Channels in the Mixer (543)13.2.5Adjusting Settings in the Channel Strips (545)13.2.6Using the Cue Bus (549)13.3The Plug-in Chain (551)13.4The Plug-in Strip (552)13.4.1The Plug-in Header (554)13.4.2Panels for Drumsynths and Internal Effects (556)13.4.3Panel for the Sampler (557)13.4.4Custom Panels for Native Instruments Plug-ins (560)13.4.5Undocking a Plug-in Panel (Native Instruments and External Plug-ins Only) (564)14Using Effects (567)14.1Applying Effects to a Sound, a Group or the Master (567)14.1.1Adding an Effect (567)14.1.2Other Operations on Effects (574)14.1.3Using the Side-Chain Input (575)14.2Applying Effects to External Audio (578)14.2.1Step 1: Configure MASCHINE Audio Inputs (578)14.2.2Step 2: Set up a Sound to Receive the External Input (579)14.2.3Step 3: Load an Effect to Process an Input (579)14.3Creating a Send Effect (580)14.3.1Step 1: Set Up a Sound or Group as Send Effect (581)14.3.2Step 2: Route Audio to the Send Effect (583)14.3.3 A Few Notes on Send Effects (583)14.4Creating Multi-Effects (584)15Effect Reference (587)15.1Dynamics (588)15.1.1Compressor (588)15.1.2Gate (591)15.1.3Transient Master (594)15.1.4Limiter (596)15.1.5Maximizer (600)15.2Filtering Effects (603)15.2.1EQ (603)15.2.2Filter (605)15.2.3Cabinet (609)15.3Modulation Effects (611)15.3.1Chorus (611)15.3.2Flanger (612)15.3.3FM (613)15.3.4Freq Shifter (615)15.3.5Phaser (616)15.4Spatial and Reverb Effects (617)15.4.1Ice (617)15.4.2Metaverb (619)15.4.3Reflex (620)15.4.4Reverb (Legacy) (621)15.4.5Reverb (623)15.4.5.1Reverb Room (623)15.4.5.2Reverb Hall (626)15.4.5.3Plate Reverb (629)15.5Delays (630)15.5.1Beat Delay (630)15.5.2Grain Delay (632)15.5.3Grain Stretch (634)15.5.4Resochord (636)15.6Distortion Effects (638)15.6.1Distortion (638)15.6.2Lofi (640)15.6.3Saturator (641)15.7Perform FX (645)15.7.1Filter (646)15.7.2Flanger (648)15.7.3Burst Echo (650)15.7.4Reso Echo (653)15.7.5Ring (656)15.7.6Stutter (658)15.7.7Tremolo (661)15.7.8Scratcher (664)16Working with the Arranger (667)16.1Arranger Basics (667)16.1.1Navigating Song View (670)16.1.2Following the Playback Position in Your Project (672)16.1.3Performing with Scenes and Sections using the Pads (673)16.2Using Ideas View (677)16.2.1Scene Overview (677)16.2.2Creating Scenes (679)16.2.3Assigning and Removing Patterns (679)16.2.4Selecting Scenes (682)16.2.5Deleting Scenes (684)16.2.6Creating and Deleting Scene Banks (685)16.2.7Clearing Scenes (685)16.2.8Duplicating Scenes (685)16.2.9Reordering Scenes (687)16.2.10Making Scenes Unique (688)16.2.11Appending Scenes to Arrangement (689)16.2.12Naming Scenes (689)16.2.13Changing the Color of a Scene (690)16.3Using Song View (692)16.3.1Section Management Overview (692)16.3.2Creating Sections (694)16.3.3Assigning a Scene to a Section (695)16.3.4Selecting Sections and Section Banks (696)16.3.5Reorganizing Sections (700)16.3.6Adjusting the Length of a Section (702)16.3.6.1Adjusting the Length of a Section Using the Software (703)16.3.6.2Adjusting the Length of a Section Using the Controller (705)16.3.7Clearing a Pattern in Song View (705)16.3.8Duplicating Sections (705)16.3.8.1Making Sections Unique (707)16.3.9Removing Sections (707)16.3.10Renaming Scenes (708)16.3.11Clearing Sections (710)16.3.12Creating and Deleting Section Banks (710)16.3.13Working with Patterns in Song view (710)16.3.13.1Creating a Pattern in Song View (711)16.3.13.2Selecting a Pattern in Song View (711)16.3.13.3Clearing a Pattern in Song View (711)16.3.13.4Renaming a Pattern in Song View (711)16.3.13.5Coloring a Pattern in Song View (712)16.3.13.6Removing a Pattern in Song View (712)16.3.13.7Duplicating a Pattern in Song View (712)16.3.14Enabling Auto Length (713)16.3.15Looping (714)16.3.15.1Setting the Loop Range in the Software (714)16.3.15.2Activating or Deactivating a Loop Using the Controller (715)16.4Playing with Sections (715)16.4.1Jumping to another Playback Position in Your Project (716)16.5Triggering Sections or Scenes via MIDI (717)16.6The Arrange Grid (719)16.7Quick Grid (720)17Sampling and Sample Mapping (722)17.1Opening the Sample Editor (722)17.2Recording Audio (724)17.2.1Opening the Record Page (724)17.2.2Selecting the Source and the Recording Mode (725)17.2.3Arming, Starting, and Stopping the Recording (729)17.2.5Checking Your Recordings (731)17.2.6Location and Name of Your Recorded Samples (734)17.3Editing a Sample (735)17.3.1Using the Edit Page (735)17.3.2Audio Editing Functions (739)17.4Slicing a Sample (743)17.4.1Opening the Slice Page (743)17.4.2Adjusting the Slicing Settings (744)17.4.3Manually Adjusting Your Slices (746)17.4.4Applying the Slicing (750)17.5Mapping Samples to Zones (754)17.5.1Opening the Zone Page (754)17.5.2Zone Page Overview (755)17.5.3Selecting and Managing Zones in the Zone List (756)17.5.4Selecting and Editing Zones in the Map View (761)17.5.5Editing Zones in the Sample View (765)17.5.6Adjusting the Zone Settings (767)17.5.7Adding Samples to the Sample Map (770)18Appendix: Tips for Playing Live (772)18.1Preparations (772)18.1.1Focus on the Hardware (772)18.1.2Customize the Pads of the Hardware (772)18.1.3Check Your CPU Power Before Playing (772)18.1.4Name and Color Your Groups, Patterns, Sounds and Scenes (773)18.1.5Consider Using a Limiter on Your Master (773)18.1.6Hook Up Your Other Gear and Sync It with MIDI Clock (773)18.1.7Improvise (773)18.2Basic Techniques (773)18.2.1Use Mute and Solo (773)18.2.2Create Variations of Your Drum Patterns in the Step Sequencer (774)18.2.3Use Note Repeat (774)18.2.4Set Up Your Own Multi-effect Groups and Automate Them (774)18.3Special Tricks (774)18.3.1Changing Pattern Length for Variation (774)18.3.2Using Loops to Cycle Through Samples (775)18.3.3Load Long Audio Files and Play with the Start Point (775)19Troubleshooting (776)19.1Knowledge Base (776)19.2Technical Support (776)19.3Registration Support (777)19.4User Forum (777)20Glossary (778)Index (786)1Welcome to MASCHINEThank you for buying MASCHINE!MASCHINE is a groove production studio that implements the familiar working style of classi-cal groove boxes along with the advantages of a computer based system. MASCHINE is ideal for making music live, as well as in the studio. It’s the hands-on aspect of a dedicated instru-ment, the MASCHINE hardware controller, united with the advanced editing features of the MASCHINE software.Creating beats is often not very intuitive with a computer, but using the MASCHINE hardware controller to do it makes it easy and fun. You can tap in freely with the pads or use Note Re-peat to jam along. Alternatively, build your beats using the step sequencer just as in classic drum machines.Patterns can be intuitively combined and rearranged on the fly to form larger ideas. You can try out several different versions of a song without ever having to stop the music.Since you can integrate it into any sequencer that supports VST, AU, or AAX plug-ins, you can reap the benefits in almost any software setup, or use it as a stand-alone application. You can sample your own material, slice loops and rearrange them easily.However, MASCHINE is a lot more than an ordinary groovebox or sampler: it comes with an inspiring 7-gigabyte library, and a sophisticated, yet easy to use tag-based Browser to give you instant access to the sounds you are looking for.What’s more, MASCHINE provides lots of options for manipulating your sounds via internal ef-fects and other sound-shaping possibilities. You can also control external MIDI hardware and 3rd-party software with the MASCHINE hardware controller, while customizing the functions of the pads, knobs and buttons according to your needs utilizing the included Controller Editor application. We hope you enjoy this fantastic instrument as much as we do. Now let’s get go-ing!—The MASCHINE team at Native Instruments.MASCHINE Documentation1.1MASCHINE DocumentationNative Instruments provide many information sources regarding MASCHINE. The main docu-ments should be read in the following sequence:1.MASCHINE MIKRO Quick Start Guide: This animated online guide provides a practical ap-proach to help you learn the basic of MASCHINE MIKRO. The guide is available from theNative Instruments website: https:///maschine-mikro-quick-start/2.MASCHINE Manual (this document): The MASCHINE Manual provides you with a compre-hensive description of all MASCHINE software and hardware features.Additional documentation sources provide you with details on more specific topics:►Online Support Videos: You can find a number of support videos on The Official Native In-struments Support Channel under the following URL: https:///NIsupport-EN. We recommend that you follow along with these instructions while the respective ap-plication is running on your computer.Other Online Resources:If you are experiencing problems related to your Native Instruments product that the supplied documentation does not cover, there are several ways of getting help:▪Knowledge Base▪User Forum▪Technical Support▪Registration SupportYou will find more information on these subjects in the chapter Troubleshooting.Document Conventions1.2Document ConventionsThis section introduces you to the signage and text highlighting used in this manual. This man-ual uses particular formatting to point out special facts and to warn you of potential issues.The icons introducing these notes let you see what kind of information is to be expected:This document uses particular formatting to point out special facts and to warn you of poten-tial issues. The icons introducing the following notes let you see what kind of information canbe expected:Furthermore, the following formatting is used:▪Text appearing in (drop-down) menus (such as Open…, Save as… etc.) in the software andpaths to locations on your hard disk or other storage devices is printed in italics.▪Text appearing elsewhere (labels of buttons, controls, text next to checkboxes etc.) in thesoftware is printed in blue. Whenever you see this formatting applied, you will find thesame text appearing somewhere on the screen.▪Text appearing on the displays of the controller is printed in light grey. Whenever you seethis formatting applied, you will find the same text on a controller display.▪Text appearing on labels of the hardware controller is printed in orange. Whenever you seethis formatting applied, you will find the same text on the controller.▪Important names and concepts are printed in bold.▪References to keys on your computer’s keyboard you’ll find put in square brackets (e.g.,“Press [Shift] + [Enter]”).►Single instructions are introduced by this play button type arrow.→Results of actions are introduced by this smaller arrow.Naming ConventionThroughout the documentation we will refer to MASCHINE controller (or just controller) as the hardware controller and MASCHINE software as the software installed on your computer.The term “effect” will sometimes be abbreviated as “FX” when referring to elements in the MA-SCHINE software and hardware. These terms have the same meaning.Button Combinations and Shortcuts on Your ControllerMost instructions will use the “+” sign to indicate buttons (or buttons and pads) that must be pressed simultaneously, starting with the button indicated first. E.g., an instruction such as:“Press SHIFT + PLAY”means:1.Press and hold SHIFT.2.While holding SHIFT, press PLAY and release it.3.Release SHIFT.1.3New Features in MASCHINE2.8The following new features have been added to MASCHINE: Integration▪Browse on , create your own collections of loops and one-shots and send them directly to the MASCHINE browser.Improvements to the Browser▪Samples are now cataloged in separate Loops and One-shots tabs in the Browser.▪Previews of loops selected in the Browser will be played in sync with the current project.When a loop is selected with Prehear turned on, it will begin playing immediately in-sync with the project if transport is running. If a loop preview starts part-way through the loop, the loop will play once more for its full length to ensure you get to hear the entire loop once in context with your project.▪Filters and product selections will be remembered when switching between content types and Factory/User Libraries in the Browser.▪Browser content synchronization between multiple running instances. When running multi-ple instances of MASCHINE, either as Standalone and/or as a plug-in, updates to the Li-brary will be synced across the instances. For example, if you delete a sample from your User Library in one instance, the sample will no longer be present in the other instances.Similarly, if you save a preset in one instance, that preset will then be available in the oth-er instances, too.▪Edits made to samples in the Factory Libraries will be saved to the Standard User Directo-ry.For more information on these new features, refer to the following chapter ↑4, Browser. Improvements to the MASCHINE MIKRO MK3 Controller▪You can now set sample Start and End points using the controller. For more information refer to ↑17.3.1, Using the Edit Page.Improved Support for A-Series Keyboards▪When Browsing with A-Series keyboards, you can now jump quickly to the results list by holding SHIFT and pushing right on the 4D Encoder.▪When Browsing with A-Series keyboards, you can fast scroll through the Browser results list by holding SHIFT and twisting the 4D Encoder.▪Mute and Solo Sounds and Groups from A-Series keyboards. Sounds are muted in TRACK mode while Groups are muted in IDEAS.。

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【游戏推荐】《音乐武士Music Samurai》音乐动作一起来!
测试手机:海尔超级战舰
《音乐武士Music Samurai》是一款新颖的音乐游戏,游戏以僵尸为题材,混合的动作游戏的画面和音乐游戏的操作方式,你只需按照节拍点击,就能看到华丽丽的砍杀效果,游戏画面十分精美,音乐动感,人物动作丰富,3D效果也不错,游戏有两种模式:故事模
式和无尽模式,快来挑战吧!
这是一款不错的音乐游戏,游戏的卖点是动作砍杀与音乐的结合,模式上是以关卡推进而不是自由选歌挑战式。

画面是漫画式,音乐一般,音效倒是不错节奏也还还行。

操作上很有新意,:游戏左右两边各有5杠4栏,建议双手操作(低难度下单手也行),4栏会依次出现音符,哪栏音符亮了点哪栏。

点击正确为绿色,错误为红色,这点要记住,因为接下来的长位音符就需要用到。

本作中的长位音符设计成龙的形式,看它上下移动好难的样子,其实只要注意箭头变化即可,箭头
所在栏位就是需要按住的栏位,按住栏位不放并根据箭头的移动而拖动栏位变换直至长龙结束。

注意颜色变化,以便随时修正错误。

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