3D Modeling
第一章《三维造型基础》理论概述

25
半立体作品欣赏
26
半立体作品欣赏
27
从平面到立体
28
29
30
31
■ 立体构成的沿革
立体构成就是在三度(长度、宽度和高 度)空间中,把具有三维的形态要素按照形 式美的构成原理进行组合、拼接、构造、从 而创造一个符合设计意图的、具有一定美感 的、全新立体形态。
构成”的源流,首先是来自20世纪初在前苏联的构成主义运动。 除开平面上塑造形象与空间感的图案及绘画艺术外,其它各类造型 艺术都应划归立体艺术与立体造型设计的范畴。它们的特点是,以实体
43
第一章
理论概述
点、线、面
线的形态
用直线制作的三维造型,使人产生坚硬、呆板的感觉。与此相比,如果使 用曲线形成的结构,便会令人产生舒适、优雅的感觉。三维造型的设计制作, 必须比二维构成更注意“结构”上的问题。
44
第一章
理论概述
点、线、面
线的质感
用尽管是同样的线材,却既有表面光滑的铁丝,又有表面粗糙的麻绳等, 线表面的质感,对造型效果有很大的影响。此外,同一性质的线材,通过造型 处理方法的微妙变化,也可使作品产生特殊的情感和感觉。 在三维造型中,“线”同样具有显示外部形的作用。可以借助于抽象和象 征的手法,使无量感的造型量感化。
********艺术学院
17环设01 17环设02
三维造型基础
3D MODELING FOUNDATION
1
”三维造型基础“课程是与另一门“构成基础”
课程相辅相成的一组重要的设计基础课程。“三维设 计基础”课程的目的在于培养学生对三维形态中的不 同造型、体积、空间、材质等方面的宏观与微观的宽 泛理解,于对其进行创造与组织的综合能力的培养。
建筑模型ai 渲染词语

建筑模型ai 渲染词语1、三维建模(3D Modeling):解释:使用计算机软件或工具创建具有三维几何形状和结构的建筑模型,使其在虚拟环境中呈现出立体感和真实感。
举例:利用建筑设计软件(如AutoCAD、SketchUp、Revit等)创建一个房屋或建筑的三维模型。
2、纹理映射(Texture Mapping):解释:将贴图或纹理应用到建筑模型的表面,增强模型的视觉效果,使其看起来更加逼真和细致。
举例:在建筑模型的墙面上应用砖石贴图,使其表面具有砖石的外观。
3、光照模拟(Lighting Simulation):解释:利用AI算法模拟光线在建筑模型上的反射和折射,实现逼真的光照效果,如阴影、反射和折射等。
举例:模拟太阳光线照射建筑模型,生成精确的阴影效果。
4、渲染引擎(Rendering Engine):解释:渲染引擎是一种用于对建筑模型进行图像渲染和处理的软件组件或程序,以生成高质量的图像。
举例:使用V-Ray、Lumion等渲染引擎对建筑模型进行渲染,得到逼真的效果图。
5、图像后处理(Image Post-processing):解释:通过AI技术对渲染后的图像进行后期处理,增强色彩、对比度和细节,优化图像质量。
举例:使用AI后期处理工具对渲染后的图像进行色彩调整和滤镜效果添加。
6、风景插件(Landscape Plugin):解释:AI插件可以添加自然元素,如植被、天空和水体,使建筑模型融入真实环境,增强场景的真实感。
举例:使用风景插件在建筑模型周围添加树木、草坪、蓝天和湖泊。
7、实时渲染(Real-time Rendering):解释:利用AI技术实现实时渲染,使建筑模型在交互式环境中展示,实时生成图像。
举例:利用虚拟现实设备和实时渲染技术,用户可以在虚拟空间中即时浏览建筑模型。
8、超分辨率渲染(Super-resolution Rendering):解释:通过AI超分辨率技术提高渲染图像的分辨率,增强细节和清晰度,使图像更加真实和清晰。
高一通用技术知识点必修一

高一通用技术知识点必修一通用技术作为一门综合性的学科,对于高中学生来说具有重要的意义。
在高一的学习中,学习和掌握通用技术知识点必修一对于打下坚实的基础,为进一步学习和应用提供必要的支持和保障。
本文将介绍高一通用技术知识点必修一的内容,以及学习该知识点的重要性和应用。
一、CAD与三维造型(CAD and 3D Modeling)在高一通用技术知识点必修一中,学生将接触到计算机辅助设计(CAD)和三维造型的基础知识。
通过学习CAD软件的使用,学生可以了解到如何进行设计、绘图和建模等工作。
同时,学习三维造型的技术可以帮助学生更好地理解和应用CAD软件。
针对这一知识点,学生需要学习CAD软件的基本操作和常用工具,例如绘图工具、修改工具和注释工具等。
此外,他们还需要了解三维造型的基本概念和原理,并学习如何使用CAD软件进行三维建模和渲染等操作。
通过这些学习,学生可以提升自己的设计和表达能力,为今后的学习和工作打下坚实的基础。
二、电路基础知识(Basic Circuitry)电路基础知识也是高一通用技术知识点必修一的主要内容之一。
学生将学习电路的基本组成和工作原理,包括电源、电阻、电容和电感等元件的特性和连接方式。
此外,他们还将了解电路的基本定律,如欧姆定律和基尔霍夫定律等。
学习电路基础知识对于理解和应用电子设备和系统具有重要的意义。
通过学习,学生将了解到电路的搭建和调试方法,提升自己的实验操作和问题解决能力。
同时,他们还可以通过学习电路知识掌握一些基本的电子元器件的使用和维护技巧,为今后的学习和工作提供良好的基础。
三、数字系统与逻辑门(Digital Systems and Logic Gates)数字系统和逻辑门也是高一通用技术知识点必修一的重要内容。
学生将学习数字系统的基本概念和表示方法,了解数字信号的特点和与模拟信号的区别。
此外,他们还将学习逻辑门的基本类型和运算规则,如与门、或门和非门等。
通过学习数字系统和逻辑门的知识,学生可以了解到数字电路的设计和实现方法。
3d建模ip形象设计外文文献

3d建模ip形象设计外文文献Title: Designing IP Characters with 3D ModelingAbstract:This article explores the process of creating IP characters through 3D modeling. It delves into the importance of designing unique and visually appealing characters that resonate with the target audience. The article emphasizes the need to approach the design from a human perspective, infusing emotions and storytelling elements to bring the characters to life. The goal is to create a natural and fluid narrative that captivates readers and evokes a genuine human experience.Introduction:In the realm of IP (Intellectual Property), character design plays a vital role in capturing the attention and imagination of the audience. With the advent of 3D modeling technology, designers now have the ability to bring these characters to life in a realistic and immersive manner. However, it is crucial to approach the design process with a human perspective, ensuring that the characters resonate with the viewers on an emotional level.Creating Unique and Memorable Characters:When designing IP characters, it is essential to prioritize uniquenessand memorability. The characters should stand out from the crowd and have distinctive traits that make them easily recognizable. This can be achieved through careful consideration of their physical appearance, personality, and backstory. By infusing the characters with depth and complexity, they become more relatable to the audience and foster a stronger emotional connection.The Importance of 3D Modeling:3D modeling provides designers with a powerful tool to bring their characters to life. It allows for the creation of realistic and detailed models that can be viewed from any angle. Through this process, designers can meticulously craft the characters' features, expressions, and movements, making them more believable and captivating. Additionally, 3D modeling enables seamless integration of the characters into various media formats, such as animations, games, and merchandise.Infusing Emotion and Storytelling:To enhance the authenticity of IP characters, it is crucial to infuse them with emotions and storytelling elements. Characters that evoke emotions such as joy, sadness, or excitement are more likely to resonate with the audience. By creating compelling narratives that showcase the characters' growth, relationships, and challenges,designers can create a captivating world that draws readers in and keeps them engaged.The Role of Human Perspective:Throughout the design process, it is essential to maintain a human perspective. This involves considering the characters' interactions, expressions, and movements from a real-life standpoint. By observing how humans naturally behave and react, designers can create characters that feel genuine and relatable. This human touch adds a layer of authenticity to the characters, making them more compelling and memorable.Conclusion:Designing IP characters through 3D modeling is a multifaceted process that requires careful attention to detail, creativity, and empathy. By prioritizing uniqueness, infusing emotion, and maintaining a human perspective, designers can create characters that leave a lasting impression on the audience. It is through these characters that stories come to life, forging a strong connection between the IP and its consumers.。
3d打印的常见原理

3d打印的常见原理
3D打印的常见原理主要有以下几种:
1、堆叠层析造型(Fused Deposition Modeling, FDM)。
将熔融状态的材料以细丝形式从喷嘴挤出,然后通过控制喷嘴的移动路径和层的切换,将材料按层堆叠并逐渐固化,最终形成3D打印的物体。
2、光固化(Stereolithography, SLA)。
使用液体光敏树脂,通过紫外线激光或光束束缚树脂,使其逐层固化。
激光通过透明液体层反射到树脂表面上,树脂固化并在固定平台上构建成3D打印的物体。
3、粉末烧结(Selective Laser Sintering, SLS)。
在一个薄薄的粉末层上,使用激光束扫描并烧结粉末,将粉末层中的颗粒烧结在一起,形成一个实心层。
然后,再加一层新的粉末覆盖在上面,重复这个过程直到打印的物体完成。
4、粉末熔化(Selective Laser Melting, SLM)。
类似于SLS,但是不仅烧结粉末颗粒,而是融化粉末颗粒,使其完全融为一体。
通过熔化金属粉末或金属合金,然后通过控制激光束的移动路径,粉末逐层熔化并固化,最终形成3D打印的金属物体。
5、喷墨打印(Inkjet Printing)。
类似于传统的喷墨打印机,通过控制喷头喷出液体材料的位置和形状,逐层堆叠并固化形成3D打印的物体。
- 1 -。
3d建模英文专业术语

3d建模英文专业术语1. 3D Modeling: The process of creating a three-dimensional representation of an object or scene using specialized software.2. Mesh: A collection of vertices, edges, and faces that define the shape and structure of a 3D object.3. Vertices: The individual points in a 3D mesh that define the shape of the object.4. Edges: The lines connecting vertices in a 3D mesh, which define the boundaries of the object's shape.5. Faces: The two-dimensional surfaces created by connecting multiple edges in a 3D mesh, which define the visible surface of the object.6. Polygons: A face with three or more sides, composed of connected edges and vertices.7. Subdivision: A technique used to smooth out the appearance of a 3D object by subdividing its faces into smaller polygons.8. UV Mapping: The process of unwrapping a 3D object's surface into a 2D representation in order to apply textures and materials accurately.9. Texture: A two-dimensional image applied to a 3D object's surface to create the appearance of different materials, patterns, or colors.10. Rigging: The process of creating a digital skeleton for a 3D character or object, which allows for realistic movement and animation.11. Animation: The process of creating movement and changes over time in a 3D object or scene, often involving keyframes and interpolation.12. Rendering: The process of generating a final image or animation from a 3D scene, taking into account lighting, materials, and camera settings.13. Lighting: The placement and configuration of virtual lights within a 3D scene to create the desired illumination and shadows.14. Shading: The application of surface properties, such as color, reflectivity, and transparency, to a 3D object in order to create a realistic appearance.15. Keyframe: A main pose or position in an animation timeline that defines a specific moment of movement or change.16. Interpolation: The process of calculating the positions, orientations, and other parameters between keyframes in order to create smooth animation transitions.17. Boolean Operations: A set of mathematical operations used in 3D modeling to combine, subtract, or intersect multiple 3D shapes.18. NURBS: Non-uniform rational B-splines, a type of mathematical curve commonly used in 3D modeling to create smooth and precise shapes.19. CAD (Computer-Aided Design): The use of computer software to assist in the creation, modification, analysis, or optimization of a design.20. Wireframe: A visualization of a 3D object or scene that shows only the edges and vertices, without any solid surfaces or textures.。
3D Modeling of kinematic and dynamic ruptures in anisotropic media

3D Modeling of kinematic and dynamic ruptures inanisotropic mediaG. Brietzke1, H. Igel1, Y. Ben−Zion2,Ludwig−Maximilians−Universität, München, Germany1University of Southern California, Los Angeles, USA2We study the behavior of expanding sources and their radiated wave fields in the context of fault zone typical velocity structures and anisotropy(due to cracking)in the surrounding material.We solve the set of elasto−dynamic equations for the three−dimensional anisotropic case [2] using standard finite difference scheme.Fault zones are thought to consist of a narrow zone of reduced seismic velocities and considerable material anisotropy due to aligned cracks and fractures.In this study we focus on two questions:How does material anisotropy in the fault zone effect the radiated wave field of expanding directed sources,and how does dynamic rupture propagation interact with the anisotropic media and reduced seismic velocity in the fault zone.We start with a simple kinematic rupture propagation to search for robust signals in the recorded seismograms and try to classify the effects caused by anisotropy,by velocity variations and by geometry and size of the fault.The dynamic behavior of seismic rupture processes is controlled by a more complex interaction between pre−existing stress distributions,assumed friction law and the feedback of the radiated wave field.We apply simple slip and slip−rate weakening friction at the fault zone boundary using stress glut method[1].We study how the anisotropic medium effects the dynamics of the rupture and the recorded seismograms by comparison to the isotropic medium and the kinematic models.[1] D.J.Andrews,1999,Test of two methods for faulting in finite−difference calculations. BSSA, 89(4):931−937, 1999.[2]H.Igel,P.Mora,and B.Riollet.Anisotropic wave propagation through finite difference grids. Geophysics, 60(4):1203−1216, 1995.。
三维建模工程师工作内容

三维建模工程师工作内容英文回答:Job Title: 3D Modeling Engineer.Job Description:A 3D Modeling Engineer is responsible for creating and manipulating 3D models for use in various industries, including engineering, architecture, manufacturing, and entertainment. Their main responsibilities include:Designing and creating 3D models from scratch or modifying existing models.Using industry-standard 3D modeling software, such as AutoCAD, Revit, SolidWorks, and Maya.Collaborating with engineering teams to ensure accuracy and functionality of models.Optimizing models for performance and detail.Creating photorealistic renderings and animations.Preparing models for fabrication or production.Qualifications:Bachelor's or Master's degree in engineering, architecture, computer science, or a related field.Strong portfolio showcasing exceptional 3D modeling skills.Proficiency in industry-standard 3D modeling software.Excellent communication and teamwork skills.Ability to work independently and meet deadlines.中文回答:职位名称, 3D 建模工程师。
- 1、下载文档前请自行甄别文档内容的完整性,平台不提供额外的编辑、内容补充、找答案等附加服务。
- 2、"仅部分预览"的文档,不可在线预览部分如存在完整性等问题,可反馈申请退款(可完整预览的文档不适用该条件!)。
- 3、如文档侵犯您的权益,请联系客服反馈,我们会尽快为您处理(人工客服工作时间:9:00-18:30)。
Updated 05.09.2008 3D Modeling & Animation- Career Development CertificateCourses can be taken on their own or in conjunction with the following AS Degrees:CINS - Programming Concentration, A.A.S.Interested in learning a different language? Just like humans, computers speak their own languages. This concentration places emphasis on developing advanced programming skills, mastering a variety of computer languages.DESN - Computer-Aided Design & Manufacturing, A.S. or A.A.S Manufacturing or CAD/CAM design technologists translate engineers’ and designers’ ideas into graphic form. This places emphasis on using CNC programming, and CAD/CAM technology in design and manufacturing applications.General Studies Degree, A.S.The General Studies program focuses on students taking their first two years of college at Ivy Tech Community College and then transferring their credits to other colleges and universities both in state and out of state. (see Indiana University transfer listing).Certificate in 3D Modeling & Animation (27 credits) – Recommended SequenceVISC 101 VISC 102 VISC 111 VISC 115 VISC 294 VISC 209 VISC 212 VISC 294 VISC 294 Fundamentals of DesignFundamentals of ImagingDrawing for VisualizationIntroduction to Computer GraphicsSpecial Topic: Introduction to 3D Rendering and Animation Rendering and Animation I - (IU/Education class R341)3D Rendering and Animation IISpecial Topic: 3D Rendering and Animation IIISpecial Topic: Computer Game Production333333333For more Information:Office of Enrollment Services Phone: 812.330.6350Toll Free: 866-447-0700 (ext. 6350) BL-AdmissionInquiry@ Dr. Lou PierroProgram Chair & Associate Professor (812) 330-6135, lpierro@Course DescriptionsVISC 101 Fundamentals of Design 3 CreditsPrerequisites: None.Introduces students to fundamental design theory.Investigations into design theory and color dynamics will provide experiences in applying design theory, ideas and creative problem solving. Provides design experiences in applying design theories and concepts, and creative problem solving.VISC 102 Fundamentals of Imaging 3 CreditsPrerequisites: None.Introduces students to a full range of image input technology and manipulation including conventional photography, digital imaging, and computer scanners. Students will learn to communicate concepts and ideas through various imaging devices. Explores composition and fosters creativity.VISC 111 Drawing for Visualization 3 CreditsIntroduces students to the tools and methods of drawing. Presents drawing as a catalyst to seeing and a way of recording ideas. Gives students the necessary drawing preparation for the study of design.VISC 115 Introduction to Computer Graphics 3 CreditsPrerequisites: None.A fundamental course which introduces students to the computer’s use in visual communication. The beginning focus of the course is on basic computer terminology and use, mastering fundamental skills, and developing efficient working styles. These skills are then developed by creating work with imaging, drawing, interactive, and page layout software.VISC 294 Special Topic: Introduction to 3D Rendering and Animation 3 Credits Introduces the virtual world of 3D and how it can be applied as an illustration and animation element in multimedia. (Introduction to Studio3D MAX by AutoDesk) VISC 209 3D Rendering and Animation I 3 Credits(Listed Prerequisite: VISC 201. May not apply to CDC needs. VISC 115 or 290 should suffice.)Examines the virtual world of 3D and how it can be applied as an illustration and animation element in multimedia. Students will explore navigation, modeling, rendering, animation, and camera and lighting techniques.VISC 212 3D Rendering and Animation II 3 CreditsPrerequisites: VISC 209. Further examines the virtual world of 3D and how it can be applied as an illustration and animation element in multimedia. Students will expand on navigation, modeling, rendering, animation, and camera and lighting techniques.VISC 294 Special Topic: 3D Rendering and Animation III 3 Credits Prerequisites: VISC 212. Further examines the virtual world of 3D and how it can be applied as an illustration and animation element in multimedia. Students will expand on navigation, modeling, rendering, animation, and camera and lighting techniques.CINS 294 Special Topic: Impact of Games on Society (IU class) 3 Credits Indiana University Course from the School of Education.R347. ( /~games/R347/ ) Students will work with an actual game ‘engine’ to build interactive environments using skills in programming and animation in tandem with other game designing skill sets.VISC 294 (b) Special Topic – Computer Game ProductionBring Programmers and Animators together in a co-operative classroom environment to create a working interactive animation/game model.。