视频会议室灯光设计说明
视频会议室灯光设计与光线要求

视频会议室灯光设计与光线要求1、视频会议室的灯光照度灯光照度是视频会议室的一个基本的必要条件,由于视频会议召开时间具有随机性,故室内应用人工冷光源,避免自然光。
会议室的门窗需用深色窗帘遮挡。
光源对人眼视觉无不良影响。
选择三基色灯(色温3000-3500K)较为适宜。
照度要求规定如下:A)为了确保正确的图像色调及摄像机的自平衡,规定照射在与会者脸部的光是均匀的,照度应不低于500lux。
监视器、投影电视附近的照度为50-80lux,应避免直射光。
B)灯光的方向比灯光的强度更为重要,为灯光安装漫射透镜,可以使光照充分漫射,使与会者脸上有均匀光照。
2、安装位置要求三基色灯一般安装在会议室天花板上,要在天花板上安装L型框架,灯管安装在L型框架拐角处,使灯光不直接照射到物体及与会者,而依靠天花板对灯光的反射、散射照亮会议室。
除了上述两点,为了达到更好效果,还需注意:A)避免阳光直射到物体、背景及镜头上,这会导致刺眼的强对比情况。
B)光线弱时建议采用辅助灯光,但要避免直射。
C)使用辅助灯光,建议使用日光型灯光。
禁止使用彩灯,避免使用频闪光源。
D)避免从顶部或窗外来的顶光、侧光直接照射,此种照射会直接导致阴影。
E)建议使用间接光源或从平整的墙体反射的较为柔和的光线。
(二)视频会议室的布局对灯光与光线的影响布局原则:保证摄像效果以达到再现清晰图像的目的。
布局要求:1.为了防止颜色对人物摄像产生的“夺光”及“反光”效应,背景墙应进行单独设计,最好采用均匀的浅颜色,通常多采用米色或灰色,不宜使用画幅,禁止使用强烈对比的混乱色彩,以方便摄像机镜头光圈设置。
2.房间的其他三面墙壁、地板、天花板等均应与背景墙的颜色相匹配,忌用黑或鲜艳色彩的饱和色,通常采用浅蓝色、浅灰色等。
每面墙都不适宜用复杂的图案或挂复杂的画幅,以免摄像机移动或变焦时图像产生模糊现象,同时增加编码开销。
最好将窗户密封或者安装茶色玻璃,也可以挂厚布窗帘以防止阳光直射设备。
会议室灯光设计要求

会议室灯光设计要求篇一会议室灯光设计要求一、引言朋友们,咱们来说说会议室灯光设计这档子事儿。
为啥要提这要求呢?你想想,每次开会要是灯光不给力,要么太暗看不清,要么太亮刺眼,这能行?这不得影响大家的工作效率和心情嘛!咱们的目标就是要打造一个舒适、高效、专业的会议环境,让大家在里面能够精神饱满地讨论问题,做出重要决策。
二、主体要求1. 亮度要求- 整个会议室的平均照度应该达到 500 勒克斯以上,**这可不能打折扣哟**!要保证每个人都能清晰地看到会议桌上的文件和资料。
- 会议桌正上方的照度要更高一些,至少 700 勒克斯,**不然咋看清那些密密麻麻的文字呢**?2. 色温要求- 灯光的色温要在 4000K 到 5000K 之间,这是最接近自然光的色温,能让人感觉舒适又清醒,**可别搞那些花里胡哨的色温**。
- 要保持整个会议室的色温一致,不能这边冷光,那边暖光,那成啥样啦?3. 显色指数要求- 灯光的显色指数得大于90,**这很重要啊**!不然展示的图片、图表颜色都失真了,还怎么讨论工作?- 尤其是在展示产品样品或者设计图纸的时候,显色准确才能做出正确的判断。
4. 防眩光要求- 灯具要采用防眩光设计,不能让灯光直接照射到人的眼睛里,**这要是晃得眼睛都睁不开,还咋开会**?- 可以通过使用遮光罩或者调整灯具角度来实现防眩光。
三、结尾各位,这些灯光设计要求可不是说着玩的。
满足了这些要求,咱们的会议室才能真正发挥作用,提高工作效率。
要是不按照要求来,那开会的时候可就乱套啦,大家都晕头转向的,还怎么把工作做好?所以,大家都要重视起来,把会议室的灯光设计好!篇二会议室灯光设计要求一、引言嘿,伙伴们!今天咱们得好好唠唠会议室灯光设计的要求。
你说这会议室灯光要是搞不好,那得多糟心呐!每次开会都跟在小黑屋里摸索似的,或者亮得像在太阳底下暴晒,这能行?咱们开会是为了解决问题、推动工作的,可不是来遭罪的!所以,为了让咱们的会议能够高效、顺利地进行,灯光设计必须得过关。
会议室的灯光设计要求

会议室的灯光设计要求会议室是一个重要的场所,不仅用于会议,还可能用于培训、演讲、讲座等活动。
一个良好的会议室灯光设计能够提升会议的效果,使参会人员的注意力集中、舒适并且不易疲劳。
以下是会议室灯光设计的一些要求和注意事项。
1.提供足够的照明:会议室需要提供足够的照明,以确保参会人员可以看清楚文件、幻灯片和其他演示材料。
因此,在灯光设计中应该考虑到主要照明的亮度和分布,以确保整个会议室都得到适当的照明。
2.调整照明亮度:会议室的照明亮度应该是可以调整的,以适应不同类型的活动和参会人员的需求。
在演示和演讲时,亮度可能需要较高以确保清晰度和可见性。
而在小组讨论或交流时,亮度可以略微降低以创造更加放松和舒适的氛围。
3.控制反射和眩光:会议室应避免强烈的反射和眩光,以免影响参会人员的视线和视觉体验。
使用抗眩光的灯具和柔和的灯光来减少反射,并确保灯光的位置和角度不会直接照射到参会人员的眼睛。
4.考虑环境气氛:会议室的灯光设计也应该考虑到会议的气氛和效果。
不同类型的会议可能需要不同的氛围,比如正式会议需要较为庄重和专业的氛围,而创意会议可能需要较为轻松和活泼的氛围。
通过调整灯光色温和颜色,可以创造出适合不同类型会议的氛围。
5.考虑视频会议需求:如今,很多会议需要进行远程视频会议,因此会议室的灯光设计还应该考虑到摄像头和画面画面的需求。
避免强烈的背光或阴影,确保与会者在视频会议中的面部清晰可见,同时还需要注意摄像头的角度和位置,以便最佳拍摄效果。
6.节能和环保:在会议室的灯光设计中,应该尽量选择节能和环保的照明设备。
LED灯具是一个不错的选择,因为它们具有较长的寿命、较低的能耗和较低的热量产生。
7.强调讲台或演讲区域:如果会议室有讲台或演讲区域,灯光设计应该能够将焦点放在这个区域。
使用其中一种方式的特殊照明来增强该区域的可见性和清晰度,使演讲者受到适当的照明。
8.灯光控制系统:最后,一个好的会议室灯光设计还应该配备灯光控制系统,以方便对灯光进行调节和管理。
视频会议室灯光设计对光线的基本要求

视频会议室灯光设计对光线的基本要求1.均匀的照明:视频会议室需要提供均匀的照明,以确保整个会议室能够得到适当的光照。
这可以通过合理布置的多个灯具来实现,例如吸顶灯、壁灯和地灯等,以确保整个会议室没有过暗或过亮的区域。
2.自然光:尽可能利用自然光线来照明会议室。
窗户和天窗可以提供自然光,使会议室更加明亮。
但是需要注意的是,要避免日落或日出时太强的阳光直射到与参与者面对面的方向,以免造成眩光或阴影。
3.色温和色彩准确性:视频会议室的灯光设计要求提供准确的色温和色彩还原能力。
色温一般应该以5000K左右为宜,这样可以提供自然的白色光线。
同时,灯光还要具备好的色彩还原指数(CRI),以保证参与者的面部和物体的颜色在视频中呈现出准确和真实的效果。
4.避免眩光:眩光是指过度明亮或强烈的光线照射到眼睛中,导致视觉不适的现象。
在视频会议室中,参与者常常需要长时间注视屏幕,过强的光线会对视觉造成干扰。
因此,灯具的设计应该避免直接照射到屏幕或参与者的视线上,以减少眩光。
5.适当的光线对比度:在视频会议中,适当的光线对比度可以提高图像的清晰度和视觉效果。
因此,会议室的灯光设计应该确保主要参与者的面部和物体的细节能够清晰地呈现在视频中,同时能够为背景提供合适的对比度。
6.良好的阴影控制:在视频会议过程中,会议室的灯光设计应该避免产生不必要的阴影,特别是在参与者的面部上。
过强或不适当的阴影会对图像的清晰度和参与者的可见性产生负面影响。
因此,灯具的布置和灯光的角度应该被精心设计,以减少阴影的产生。
7.适应不同环境:视频会议室可能用于不同类型和规模的会议。
因此,灯光设计应该能够适应不同的环境需求,例如调光功能以满足不同的亮度要求,不同的灯光模式以满足不同的会议环境,以及可调节的灯光位置等。
总之,视频会议室的灯光设计对光线有一些基本要求,这些要求旨在提供良好的视觉效果和摄像效果,并确保参与者在会议过程中的视觉舒适度。
适当的照明布置、自然光线的利用、色温和色彩准确性、眩光的避免、光线对比度的控制、阴影的控制以及适应不同环境的需求都是灯光设计需要考虑的重要因素。
会议电视会场建设要求

一、视频会议室的建设要求视频会议室除了提供一个舒适的开会环境外,更重要是逼真地反映会场的人物和景物,使与会者有一种临场感,以达到视觉与语言交换的良好效果,所以视频会议中传送的图像包括人物、景物、图表、文字等应当清晰可辨。
1.相关规范要求国家针对会议电视会场系统的新建、改建和扩建工程的设计颁布了《会议电视会场系统工程设计规范GB50635—2010》,对视频会议室的设计给出了相关的规范、要求.1)GB50635—2010的规范要求3。
4.2 会场灯光照明平均照度应符合表3。
4.2的规定。
表3.4。
2会场灯光照明平均照度条文说明:主席台座席区的垂直照度是指正对主摄像机方向主席台人员的面部照度;听众摄像区的垂直照度是指参会人员的面部照度。
本条中对垂直照度指标明确提出具体要求,原因之一是垂直照度对摄像机图像画面影响很大,直接决定会场图像质量;之二是许多会场对此不够重视,造成在摄取人员画面时,图像效果不佳或存在阴影现象。
3。
4。
3 光源、灯具的设计应符合下列规定:1 光源的显色指数R应大于或等于85。
a2 光源的色温应为3200K、4000K或5600K,并应使所有光源的色温一致。
5 在主席台座席区和会场第一排座席区宜设置面光灯。
条文说明:2 会议电视会场的窗户通常都采用严密遮光窗帘,避免采用自然光源。
5会场灯光系统最好应从至少三个方向照向主席台上的座席区,为了符合主席台座席区的垂直照度要求,在主席台前上方应布置一定数量的面光灯具,照明角度宜大于45o且小于50o。
如果作为分会场使用时,主要领导坐在会场第一排座席区,会场第一排座席区前上方同样宜布置一定数量的面光灯具.3。
5。
5 灯光的布置应符合下列规定:1 主席台面光灯的布置应投射座席处,投射夹角与主席台座席处的1。
40m水平面的角度宜为45o~50o。
2 主席台背景墙的垂直照度宜为主席台垂直照度的40%~60%;会场墙面的垂直照度应小于会场垂直照度的50%.3 前投影屏幕中心区的垂直照度应小于主席台垂直照度的20%。
视频会议室对灯光要求及建议

视频会议室对灯光要求及建议在视频会议室中,良好的照明环境是非常重要的,它不仅能够提供良好的视觉效果,还能够提高与会人员的注意力和专注度。
下面是对于视频会议室的灯光要求及建议:1.增强自然光:尽量使用窗户或天窗来引入自然光,它能够提供柔和的照明效果,使得视频会议室看起来更加自然。
同时,自然光也能够促进与会人员的精神状态,提高大脑的活跃度。
2.防止眩光:在视频会议室中,应避免使用过于明亮或刺眼的灯光。
强烈的眩光不仅会影响与会人员的观看体验,还会造成视觉疲劳和不适感。
因此,应选择柔和而均匀的照明设备,并避免直接照射到屏幕或与会人员的眼睛。
3.保证均匀的照明:均匀的照明是视频会议室中非常重要的要求之一,它能够保证与会人员在屏幕上看到的画面清晰而明亮。
为了达到这一目标,可以采用多个较为柔和的灯具进行照明,尽量避免因为光源过强或不均匀而造成画面明暗不一的情况。
4.考虑色温和色彩:视频会议室的照明应具有适当的色温和色彩,以增强与会人员的观看体验。
一般来说,较为温暖的色调(如3000K或3400K)能够给人一种舒适和温暖的感觉,而较为冷色的色调(如5000K或6500K)则更加清凉和明亮。
此外,应在考虑色温的同时,合理选择色彩,避免偏离自然的肤色和画面的真实感。
5.考虑灵活性:视频会议室的灯光设置应具有一定的灵活性,以适应不同的会议需求和场景。
可以采用调光器和灯具间隔调节等方式,使得与会人员可以根据需要调整照明亮度和角度,以实现不同的照明效果。
6.色彩一致性:为了保证视频会议的准确性和一致性,灯光的色彩应与屏幕的色彩相匹配。
特别是在需要展示图表、图片或产品的情况下,灯光应能够还原出真实的颜色。
7.适度的反光:在视频会议室中,适度的反光能够有效地减少屏幕的反射和眩光。
可以选择具有反光控制功能的窗帘或百叶窗,以及能够反射光线的墙壁或家具。
总之,通过合理的灯光配置和设计,视频会议室的照明环境能够提供良好的视觉效果,提高与会人员的专注度和注意力。
会议室照明设计标准

会议室照明设计标准会议室作为公司内部重要的交流场所,其照明设计对于会议的效果和参与者的舒适度有着重要的影响。
因此,会议室照明设计标准的制定和执行显得尤为重要。
本文将就会议室照明设计标准进行详细介绍,以期为相关从业人员提供参考和指导。
首先,会议室照明设计应注重光线的均匀性和柔和性。
在会议室内,应该避免刺眼的强光直射,而是采用柔和的、均匀分布的光线,以避免对参与者视力的刺激和影响。
此外,针对不同的会议类型,还可以根据需要调整光线的明暗度,以满足会议的氛围要求。
其次,会议室照明设计应考虑到节能和环保。
在照明设备的选择上,应优先选择能效比高、寿命长、节能环保的照明设备,如LED灯具等。
同时,在使用过程中,还应合理设置照明设备的亮度和开启时间,避免能源的浪费,达到节能环保的目的。
另外,会议室照明设计还应考虑到照明与环境的协调性。
会议室的装饰风格和颜色搭配应与照明设计相协调,以营造出舒适、温馨的会议氛围。
同时,还应考虑到照明设备的安装位置和角度,以避免出现阴影和光线不足的情况,保证整个会议室的照明效果均衡。
最后,会议室照明设计还应注重灯光的可调性和智能化。
通过采用可调光、可调色等智能照明系统,可以满足不同会议场合的照明需求,提高会议室的灯光利用率和灵活性。
同时,还可以通过智能控制系统实现对照明设备的远程控制和定时开关,提高照明设备的管理效率和便利性。
综上所述,会议室照明设计标准是一个综合性的工程,需要考虑到光线的均匀性和柔和性、节能环保、照明与环境的协调性以及灯光的可调性和智能化等方面。
只有综合考虑到这些因素,才能设计出满足会议需求的高品质照明系统,为会议的顺利进行和参与者的舒适感提供保障。
希望相关从业人员能够根据本文提出的标准,合理设计和选择会议室照明设备,为公司内部会议提供良好的照明环境。
视频会议室布局及灯光建议书课件

布局考虑因素
01
02
03
04
空间大小
根据参会人数和活动需求,合 理规划会议室空间大小。
视听设备
考虑会议室的视听设备摆放位 置,确保参会人员能够获得清
晰的视听体验。
通风和采光
合理利用自然光和通风设备, 保证会议室空气流通和采光充
足。
要区域的照明。
辅助光源布置
在视频会议室四周布置 辅助光源,以增加整体
亮度并减少阴影。
背景光设置
在视频会议室的背景区 域设置适量的背景光, 以提高整体视觉效果。
灯光角度调整
根据实际需要调整灯具 的角度,以获得最佳的
照明效果。
03
视频会议室设备布局
显示设备
投影仪
选择高分辨率、高亮度的投影仪 ,确保投影画面清晰、明亮。
采用节能技术和设备,降低视频会议系统的能耗 ,减少对环境的影响。
环保材料
使用可再生和环保材料,减少对源共享模式,减少会议设备和基础设施的 重复建设。
人性化设计
舒适座椅
提供符合人体工程学的舒适座椅,减轻参会者的疲劳感。
自然采光
利用自然采光,降低室内照明能耗,提高参会者的舒适度 。
灯光要求
使用中性色调灯光,确保整体亮度适中;设置局部聚光灯,聚焦 于讲台上。
实例三:多功能会议室
布局特点
多功能会议室具备多种功能,如会议、培训和展示等。
座位安排
根据不同功能需求调整座位排列,如培训时呈阶梯式排列,会议时 呈矩形排列。
灯光要求
具备多种灯光模式,如演讲模式、讨论模式和展示模式;确保在不同 模式下灯光都能满足需求。
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Designing Room Lighting For VideoconferencingThe new Design Guide from IESNA is the closest thing pro AV has to aninternational standard for videoconferencing lighting design.Source: PRO AV MagazinePublication date: December 1, 2005By Tim Cape, CTS-DWhile the ultimate goal in videoconferencing is good interactivity between near- and far-end rooms, one common lighting design problem can be summed up in a question that's remained constant throughout the evolution of videoconferencing technology: How can you provide good, comfortable lighting to optimize the camera and video codec operation in an architectural environment rather than in a studio? Although it's a fairly simple question, the answer can be quite complicated.There must be some light in the room of the space you're designing just for the camera to produce an image, but making that image look good while maintaining a good projected video image can be easier said than done. On top of just getting the camera to produce a decent image, you also have to be concerned about what the codec will do to that image (particularly at low bit rates), putting more constraints on not just the lighting design but also the interior design of the room itself — once again going beyond the tenets of a basic AV system.Up until now, AV professionals haven't had much consistent guidance on videoconferencing room lighting design, but the new design guide, offered by the Illuminating Engineering Society of North America (IESNA), gives them an authoritative place to start.The new design guideIn development since 2002, the “Videoconferencing Lighting Design Guide,”DG-17-05, is now available for purchase through the IESNA website (). It includes a wide range of recommended criteria and general recommendations for approaches to lighting for videoconferencing facilities. It's specifically oriented toward small- to mid-sized videoconferencing rooms with a single camera axis (from displays to seated participants). It doesn't specifically cover dual-axis rooms that include a presenter near the displays or larger facilities, though much of the criteria can be applied to this wider range of rooms.The Guide is intended to some extent for designers both with and without a background in lighting design.The old design problemBefore answering the question presented above about how to optimize the camera and video codec operation in an architectural environment, you must understand several basic and sometimes conflicting requirements. And it's not just about the luminaires that emit the light, it's about the room, too. The primary tasks in terms of lighting are:Light the participants for good video. This involves limiting the variation in light level enough to allow the camera to reproduce the full range of light and shadow in the picture. At the same time, there needs to be enough variation in the picture to keep it from looking “flat” with no shadow or depth.Light the room to complement the participants. This means paying attention to the lighting for the walls, floor, and ceiling areas that might be in the camera view.Coordinate the room finishes from the standpoint of color, contrast, and pattern, and how they relate to the people in the picture. This also involves consideration of the type of finish, and how it may affect the image picked up by the camera and transmitted to the remote site. For example, reflective, or specular, finishes such as chrome can create problems for the camera by creating an excessively bright spot in the image.Sometimes there are more particular constraints placed on the lighting system when special cameras or higher than normal color rendering are needed for specialized applications like retail, fashion, and some military environments. However, the basics above apply to any videoconference room and are discussed in the GuideThe fundamentalsTo create an environment that works well for videoconferencing, designers must address some fundamental lighting parameters. For those in pro AV, this may mean becoming familiar with at least the basic lighting terms you'll encounter in a lighting design project. While the AV designer may be qualified to be the lighting designer in some cases, it's more likely that he or she will be providing criteria to a lighting or electrical consultant who will then design the lighting under a separate scope of work. In either case, the AV designer needs at least some basic lighting knowledge.To begin working with lighting, some basic lighting terms should be understood. Some of the typical terms used in discussing and designing lighting systems are related to those for projection and display technologies.Illuminance is the light level incident on a surface or plane from a source or sources. It's expressed in lux (lumens per square meter — the preferred unit of measure) or footcandles (fc, lumens per square foot — the more obsolete unit). One footcandle equals 10.76 lux. It's useful to note that exact conversions should be used when reporting measurements, but when both are given as criteria a simple conversion factor of 10 is often used instead of 10.76.Luminance is the luminous intensity from a surface in a particular direction. Luminance may be thought of in this discussion as the light reflected from a surface. It's expressed as candelas per square meter (footlamberts in the more obsolete English units).Luminaire refers to a complete lighting assembly including the housing, reflectors, and lamps. Only when it's installed is this correctly referred to as a light fixture.Light Reflectance Value (LRV) is a measurement often applied to painted and other room finishes indicating the percentage of light reflected from a particular surface independent of the color. LRV ranges from 0 to 100, with higher numbers indicating lighter finishes and lower numbers indicating darker colors.Luminance ratio and contrast ratio refer to the mathematical ratio of the lightest area to the darkest area of a visual field of view. Lighting designers will often use the term luminance ratio in discussing room environments and mostly non-electronic illuminated surfaces. AV designers will use the term contrast ratio mostly in describing video projectors and displays. Their fundamental definitions, however, are the same. Color Rendering Index (CRI) is a measure of the effect a light source has on the perceived color of objects relative to being illuminated by a reference light source. CRI is applied to light sources and is measured on a scale of 1 to 100, where 100 is the most accurate color rendering.Color Temperature (or correlated color temperature, CCT) is a measure of the color appearance of a light source. Measured on the Kelvin scale (K), so-called “warm” light sources have a more yellowish appearance and have a lower CCT (2,000 to 3,000 K), while “cool” sources tend to appear more white or bluish and measure above 4,000 K. Though physics majors will recognize that the Kelvin scale is based on star temperature in degrees Kelvin, lighting designers and the “IESNA Lighting Handbook,” another essential industry lighting publication that expl ains concepts, techniques, applications, procedures and systems, omit the word “degrees” when using the term.The design approachTo create an effective lighting design, the fundamentals above are used within an appropriate design approach. For videoconferencing, the design approach is based on the concepts of photography and videography. Many will be familiar with the traditional key, fill, and backlighting elements used in these fields. While the fill and key light concepts apply well to the architectural/videoconferencing environment, the traditional backlighting technique isn't as practical. Instead, the concept of background lighting is used as defined below:Key light is lighting from the side or above at an angle of approximately 45 degrees that creates the primary light source for the participants. This light is normally thebrightest source and creates shadows on the faces to help with definition of facial features.Fill light is the light that is intended to fill in the shadows created by the key light. Without adequate fill light, shadows under the eyes, nose, and chin can appear as solid black on camera due to the camera's limited dynamic range.Background light is the light that covers the background in the camera's field of view, most notably lighting the videoconference room's back and side walls.Each of these three elements must be properly ddressed to create a good videoconferencing picture. The difficulty comes in the application of these concepts to an architectural environment such as a conference room where studio lighting isn't an acceptable option.Fortunately, there are many solutions. Several lighting manufacturers offer luminaires designed specifically for videoconferencing, most typically for providing good key lighting while providing good directionality to keep light off of the display area at the front of the room. There are many luminaires that provide good, even coverage of a wall without throwing light out away from the wall (often called “wall washers”). Standard luminaires tha t are designed for typical office areas can be used if the key, fill, and background lighting elements are addressed, but sometimes this involves a more creative solution in coordination with the architecture and interior design.The basic criteriaStarting the design approach, we need to apply some criteria to each element to create a complete starting point for producing the lighting design package. There are a host of criteria provided in the IESNA Design Guide, but the most important ones have to do with the key, fill, and background light levels.In general, the key light need not be above 500 lux, but should be a minimum 300 lux for most cameras to operate within their optimum range, given typical videoconferencing applications. Because the key light needs to be directed at an angle to the participants, it's important to use larger surface luminaires such as 1- by 4-foot or 2- by 4-foot fixtures where possible to reduce the potential for glare that can accompany point source fixtures such as track lighting.Though fill light can come from the ceiling, more often we depend on the table surface to provide fill light on facial features, so the table surface at the participant's positions needs to be a lighter, neutral color to reflect light onto faces that are on camera.The third basic criterion is that the side and back walls that may be in view of the camera need to be lit so that the luminance of the wall surfaces on camera is in line with the luminance of the faces in the foreground. The wall luminance is created bythe combination of the light level striking the wall and the color and light reflectance value of the wall finish.While background lighting can be relatively simple to accomplish on the back and side walls of a videoconference room, the background lighting is trickier when there's a presenter who is to be on camera and is located adjacent to a projected display at the front of the room. Most luminaires for this purpose are good at keeping light on the wall and out of the middle of the room, but lack of side control is a problem because having more light side-to-side can mean fewer fixtures to provide good, even wall coverage. However, this is at odds with what you need on the wall behind a presenter and next to a projection screen.Don't forget to consider the displayAlong with all of the other parameters, it's important to consider the type of display being used in the videoconferencing environment. While a direct-view display such as a CRT, plasma, or LCD monitor is very tolerant of light, front and rear projected displays require more attention to luminaire selection and overall lighting design. Many lighting designers are using indirect lighting approaches that work well for typical conference rooms, classrooms, and open offices without projected displays. However, this can be problematic when projected displays are to be used in a videoconferencing environment because the relatively uncontrolled light in these designs may put too much light on the display when light levels are set for camera useThe solution here is to limit the use of indirect lighting when projected displays are involved, using more controlled, louvered fixtures instead. Point source downlighting and track lights should be a last resort for primary participant lighting.Other important issuesThere's a plethora of other design information and criteria as well as some lighting fundamentals included in the 25 pages that make up the new IESNA Design Guide. Besides the issues noted in this article, lighting control, commissioning, cameras, and codecs are discussed to create a comprehensive guide beyond what we have had available in the pro AV industry to date. In addition, an IESNA ecommended Practice will be developed that provides even more depth and background based on the information in the design guide that should be completed in the next couple of years.While the design guide isn't offered as a standard, it does contain comprehensive criteria that can be used as pass/fail comparisons for videoconferencing lighting applications. IESNA hopes that the new guide will provide lighting, AV, architectural, and electrical designers with a common basis for videoconferencing room lighting design.SEEING THE DIFFERENCEIn the early days of videoconferencing, users were often just happy to have a picture that was being transmitted hundreds or thousands of miles. It wasn't until they used the technology for a while that users began to appreciate the difference between a “good” and a “bad” picture, which frequently had to do with ligh ting.The video captures above show a cool white fluorescent overhead lighting scheme in the top photo compared to a warm white fluorescent directional lighting scheme in the bottom photo.Although facial features can be discerned in both cases, notice how much visual information is “missing” in the overhead lighting arrangement due to shadows.LIGHT DISTRIBUTION IN VIDEOCONFERENCE ROOMSBelow is a short checklist of lighting design considerations for a videoconference system and space. Refer to the IESNA Design Guide for complete detailed criteria and background information.Consider both key and fill light sources. The key light should be in the 400 to 500 lux range when measured with a vertically oriented light meter.Lamps of consistent color temperature should be used throughout the room that are compatible with the camera. The typical choice would be fluorescent lamps rated 3,000 K to 3,500 K.Be sure that back and side walls are evenly lit at about the same level as the participants (this may need to vary depending on how light or dark the finish color is).Select solid, muted color wall finishes that are in the middle range of light reflectance value.Select a table finish that's a light, neutral color.Use large, directional luminaires for key lighting where possible to reduce glare for the participants. Spot fixtures may be required for presenters next to projected displays.Consider the type of display being used. Projected images require lower light levels at the screen than direct-view displays. Avoid indirect lighting schemes when projected displays are being used.Provide zoned, dimmable lighting control with an AV system interface. Put any decorative light fixtures on a separate zone so that they can be turned off during a videoconference.Tim Cape is a contributing editor for Pro AV, the principal consultant forAtlanta-based technology consulting firm Technitect LLC, and co-author of “AV Best Practices,” published by InfoComm International. He's an instructor for the InfoComm International Audiovisual Design School and an active member of the consultant's councils for both InfoComm International and NSCA. Contact him at timtechnitect..。