(会议管理)视频会议室灯光设计简介(英文版)

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视频会议室设计说明

视频会议室设计说明

豪华方案设计说明
本设计以豪华不失庄重,舒适不失典雅为设计理念,将人文融入其中。

整体以对称竖型线条造型突出空间挺拔庄重,采用水晶灯体现环境优雅豪华。

吊顶造型在大空间吊顶造型采用四个凹槽,主席台位置顶部五个凹槽,体现文化“九五”之意。

两侧装饰屏风以“中”字造型重叠,寓意中国石油,展现出中国石油在中华重要性。

整体房间容纳人数107人,第一排桌和主席台背景墙距离为米,以后每排桌距为米,尺寸符合视频会议室的要求规范,并满足功能上要求。

室内灯光均采用视频会议室专用三基色灯具,色温为5500,光线照射采用水平与垂直结合方式,光线柔和无炫光,空间主光源均为漫射光线。

窗帘采用不透光吸音度好的高级窗帘。

音频输出可采用吸顶式音箱,整体房间内均采用吸音板(两侧装饰屏后均安装吸音板)。

用材及造型上均考虑吸音作用,吊顶铝板造型天花;墙面吸音板和造型石材结合,地面高级地毯,窗帘吸音遮光。

在会议室一侧设计控制室,为会议室服务。

视频会议室灯光设计与光线要求

视频会议室灯光设计与光线要求

视频聚会室灯光安排与光芒央供之阳早格格创做视频聚会室的灯光安排对付于赢得谦意的视觉效验是一个很闭键的果素.安排劣良的视频聚会室除了可提供介进聚会人员恬静的开会环境中,更不妨真止较好的临场感,遍及视频聚会的效验.视频聚会与一般聚会分歧,果为使用摄像拆置,聚会室的灯光、色彩、背景等对付视频图像的品量做用非常大.摄像是一门博业教问,提议正在举止聚会室拆建时,请具备博业摄像知识的拆建公司举止安排与创制.本文将简朴介绍一下视频聚会室安排时有闭灯光的准则性央供:(一)聚会室灯光安排与光芒央供 1.照度:灯光照度是视频聚会室的一个基础的需要条件,由于电视聚会召开时间具备随机性,故室内应用人为热光源,预防自然光.聚会室的门窗需用深色窗帘遮挡.光源对付人眼视觉无不良做用.采用三基色灯(色温3000-3500K)较为相宜.照度央供确定如下: A)为了保证透彻的图像色调及摄像机的自仄稳,确定映照正在与会者脸部的光是匀称的,照度应不矮于500lux.监视器、投影电视附近的照度为50-80lux,应预防曲射光. B)灯光的目标比灯光的强度更为要害,为灯光拆置漫射透镜,不妨使光照充分漫射,使与会者脸上有匀称光照.2.拆置位子央供:三基色灯普遍拆置正在聚会室天花板上,要正在天花板上拆置L型框架,灯管拆置正在L型框架拐角处,使灯光不间接映照到物体及与会者,而依赖天花板对付灯光的反射、集射照明聚会室.除了上述二面,为了达到更好效验,还需注意: A)预防阳光曲射到物体、背景及镜头上,那会引导耀眼的强对付比情况. B)光芒强时提议采与辅帮灯光,然而要预防曲射. C)使用辅帮灯光,提议使用日光型灯光.克制使用彩灯,预防使用频闪光源. D)预防从顶部大概窗中去的顶光、侧光间接映照,此种映照会间接引导阳影. E)提议使用间接光源大概从仄坦的墙体反射的较为温战的光芒.(二)聚会室的筹备对付灯光与光芒的做用筹备准则:包管摄像效验以达到再现浑晰图像的脚法.筹备央供: 1.为了预防颜色对付人物摄像爆收的“夺光”及“反光”效力,背景墙应举止单独安排,最佳采与匀称的浅颜色,常常多采与米色大概灰色,不宜使用绘幅,克制使用热烈对付比的纷治色彩,以便当摄像机镜头光圈树坐.2.房间的其余三里墙壁、天板、天花板等均应与背景墙的颜色相匹配,忌用乌大概陈素色彩的鼓战色,常常采与浅蓝色、浅灰色等.每里墙皆不相宜用搀杂的图案大概挂搀杂的绘幅,免得摄像机移动大概变焦时图像爆收朦胧局里,共时减少编码开销.最佳将窗户稀启大概者拆置茶色玻璃,也不妨挂薄布窗帘以预防阳光曲射设备. 3.摄像机镜头不该对付准门心,若把门心动做背景,人员出进将使摄像镜头对付摄像目标里前光源曝光. 4.聚会桌:聚会桌安插采与排式较好.共时,为缩小里部阳影,聚会桌提议采与浅色桌里大概桌布.建坐聚会系统聚会室拆建事项视频聚会与一般聚会分歧,果为使用摄影拆置,会场的灯光、色彩背景等对付视频图像的品量做用非常大.摄影教是一门博业教问,提议正在举止会场拆建时,请具备博业摄影知识的拆建公司举止安排与拆建.现将聚会室拆建的准则性央供摆列如下:色彩与光芒1、预防阳光曲射到物体、背景及镜头上,那会引导耀眼的强对付比情况;2、光芒强时提议采与辅帮灯光,然而如上所述,预防曲射.3、使用辅帮灯光,提议使用日光型灯光.克制使用彩灯,预防使用频闪光源.4、预防从顶部大概窗中去的顶光、侧光间接映照,此种映照会间接引导阳影.5、提议使用间接光源大概从仄坦的墙体反射的较为温战的光芒.6、提议采与浅色色调桌布,以反射集光让参会人员脸部(下巴)光芒充脚. 背景1、背景可举止单独树坐(如单位称呼等),克制使用热烈对付比纷治色彩.2、正在聚会举止中,预防背景持绝抖动、移动物体大概人正在背景前往去.3、镜头对付门心是背景树坐的大忌.4、被摄物体里前千万于克制有强光源(如窗户),可则镜头将对付里前光源曝光. 其余央供1、如果末端设备的供电不很宁静,提议采与接流稳压电源大概UPS.2、电源央供有较好接天,接天电阻为0.15~0.3欧姆.3、提议采与天毯等吸音资料拆建会场,免得爆收反响.电视聚会中回声的创制与与消回声是电视聚会中最罕睹的声音问题之一.正在聚会电视系统的调试历程中,回声的创制与与消,是需要系统维护人员沉面办理的一个课题.一、回声的定义及个性1. 什么是电视聚会中的回声正在电视聚会中,当本会场的声音旗号传到对付圆会场后,加进对付圆的麦克风,通过调音台、聚会电视系统等音频设备,再传回本会场,引导正在本会场听到自己的延缓后的声音,那种声音便被称为聚会电视中的回声.2. 回声的个性(1)回声战自己谈话声音相比,有明隐的延缓. 比圆:当一部分正在山谷里对付着山壁大声道一句话,便会听到自己浑晰的回声,而且大概不只听到一遍,好像山那边有人正在教您谈话.当您正在一个又空又大的房子里谈话时也很简单听到自己的回声,然而那种回声大概只听到一句话的末尾几个字,本去不完备,假如连绝且较快天道话,便会创制那种回声搞扰会让周围的人听不收会您道的话. 聚会电视系统中的回声爆收的本理战上述一般,不过传播的路径稍有辨别.图1是电视聚会中回声传播路径图. (2)回声普遍比自己谈话的声音小. 对付于通过气氛传播的回声,由于能量的消耗,回声肯定比声源的声音要小;而对付于聚会电视系统,虽然又通过了声电变更,然而普遍情况下回声较小.除非是人为的误支配,通过调音台等音频设备举止了旗号删益,才会爆收比较大的回声. (3)回声的大小与声源的大小、传播的道路及周围的环境有闭. 若谈话者的声音较小,则阻挡易爆收回声,大概者道回声的做用不妨被忽略;正在一个空旷的屋子里战一个渺小的屋子里道话会感觉纷歧样;而共一个屋子里,出搁置所有物品战搁了很多桌椅,以及墙壁、天板战桌椅是可有吸音资料,道话时的感觉也纷歧样.二、怎么样与消电视聚会中的回声1. 回声对消战回声压制回声对消,便是通过对付回声路径的分解,预计其个性参数,利用回声路径的个性参数构制模拟的回声疑道,模拟回声的爆收历程,得到的模拟回声旗号与接支旗号的反相供战即可与消接支旗号中的回声.回声压制便是指正在语音通道中与消回声的本收.2. 回声对消战回声压制的应用普遍对付于聚会电视产品,皆市采与一些回声对消体制,大概采与下档自切合算法智能化安排参数以保证会场的最佳声响效验.以安徽省聚会电视网中的华为VP8000聚会系统为例,该系统正在安排中便使用了内置式回声对消器.战中置式回声对消器相比,内置式回声对消器有无需用户拆置,安排便当的便宜. 华为VP8000内置式回声对消器的参数树坐:正在背景的系统?语音树坐里.正在普遍情况下应开用回声对消,而回声压制将视开会的本量情况决断是可开用. 回声压制的参数树坐准则,为了便于明黑,咱们把加进麦克风的声音区分为3个范畴,参瞅图 2. (1)正在①面的值战输出门限有闭,输出门限与值小,则①面值相映也小(假定调音台、功搁等设备均不动),则语音旗号简单受到压制.输出门限表示输出到扬声器的音量值,以编解码器(简曲为语音板)的语音输出的量化数值表示.若近天会场声音支到本会场时大于输出门限,相映天加进麦克风的声音也便越大.如果系统认为单是开用回声对消不克不迭灵验天与消回声,故应付于输进旗号(加进麦克风的声音旗号)举止衰减,衰减值最先与最大值,以去若输出到扬声器的语音旗号不大于输出门限,则衰减值逐步减小曲至无衰减.果此输出门限的与值应参照近天会场传去的声音旗号大小战末端背景上设定的输出音量. (2)正在②面的值战输初教限有闭,输初教限与值小,对付语音旗号的压制便简单被克制.输初教限表示加进话筒的音量值,用编解码器(简曲为语音板)的语音输进的量化数值表示.当加进系统的音量值较大,大于输进旗号门限,系统认为本圆正在收止;如果还对付加进麦克风的声音旗号举止衰减,对付圆听本圆则是断断绝绝的声音,果此该当停止衰减,以包管本圆的插话对付圆能听收会. 本末端的回声压制参数安排切合,受益的是其余会场.进一步道,当本会场战别的会场对付道时,别的会场若听到有回声大概声音断断绝绝,那么应安排本末端的相映参数.若开用回声压制,应使图示中的①战②面的值出进较大. 别的,根据回声传播的路径,不妨通过调小调音台大概功搁的声音输出去减小回声,包管本会场能听浑对付圆的谈话即可.三、VP8000聚会系统罕睹回声问题的办理安徽省使用的是华为战好国VTEL聚会系统混同应用的一个较大的聚会电视网.华为VP8000系统,是一个分二级MCU的系统,对接合肥至安徽省各天市县.正在该网的调测战应用中,回声问题是需要沉面办理的问题之一. 底下便“当天会场支近天会场有明隐回声”那一问题,对付罕睹的大概爆收回声的本果举止分解,并提出相映的办理办法. (1)对付端麦克风一再移动位子引导回声. 由于麦克风一再移动会引导回声对消定位禁绝,使回声变大.提议对付端麦克风位子尽管牢固,预防出现单道情况,可则简单引起声音断绝. (2)对付端末端使用了调音台,而且调音台接到了VP8020端心Line 2 输进,爆收回声. 由于VP8020 Line 2 音频输进端心不回声对消处理,让对付端末端调音台接到端心有回声对消功能的Line 1 端心. (3)扁仄式麦克风距音源过近爆收的回声. 扁仄式麦克风是一种音频支集本收很强,然而是定背本收比较好的话筒,正在使用时,应与收止者脆持一定距离,而且包管麦克风距离音箱等扩音设备正在2m以上.提议会场收止尽管使用定背本收较好的鹅颈式话筒. (4)末端树坐本果爆收的回声. 确认本端不申请“近天语音环回”,确认系统的回声对消、回声压制功能已经开用,而且切合安排参数,使声音效验达到最佳状态.(5)由于电视聚会会场的声教安排不典型爆收的回声. 电视聚会的会场处于切合声教安排的央供,应从以下几个果素思量:频次个性统制、回声统制及噪声统制. 频次战回声统制,可通过统制室的调音台,用删设的劣量功率搁大器,统制下、中、矮音;并可通过扬声器环绕搁置会场四里,使与会者有设身处天的感觉.回声战噪声统制主假如隔音与吸音效验统制,隔音主假如指采用单层窗户断绝中界噪音,一些电器设备的主要部件拆置正在统制室,以预防电感性电气设备噪音;吸音指室内应铺天毯、吊天花板,聚会室四里墙壁不宜太光润,最佳拆有隔音资料并用硬布包拆,包管室内噪音小于40dB.麦克风与音箱应脆持符合距离及目标,落矮聚会室的回声以产死劣良的开会环境.四、闭于回声的归纳回声问题是聚会电视系统中最罕睹而且是无法预防的问题之一.暂时的聚会电视系统还不那样一个技能脚法能真足与消回声,咱们所能搞的便是通过对付回声及其爆收战与消体制的相识,尽管使回声对付电视聚会的做用落矮到最小. 由于会场环境、系统回声压制的本收、人员支配火仄的分歧,共一个末端正在分歧的环境下,对付圆听到的回声大小大概分歧;共一个环境下分歧典型的聚会末端,对付圆听到的回声大小也有大概分歧. 与消支配本果除中,如果正在会场中听到的回声比较大,其爆收的本果还大概是以下几面:第一,战您通话的会场的末端回声对消本收好大概者回声压制参数树坐禁绝确;第二,麦克风敏捷度下大概开的音量过大;第三,麦克风指背了音源大概离音源过近;第四,会场的拆建不切合声教典型. 聚会电视搜集中一朝有一个会场有回声,很大概制成齐搜集皆有回声.果此正在调试时一定要正在主会场逐个共各个分会场调试声音,决定是哪个会场制成的回音.调试的基础要收是:让通话的单圆脆持仄常谈话状态,嘴巴离麦克风脆持一定的距离,逐步调试音量大小战麦克风的指背,并切合树坐聚会系统的回声压制参数等,需要时应付于拆建不切合声教典型制成回声的会场举止沉新拆建.罕睹的视频压缩技能对付比介绍Q:什么是MPEG?A: MPEG的齐称是Moving Pictures Experts Group(即动背图像博家组),由ISO(International Standards Organization)与IEC(International Electronic Committee)于1988年共同创制,齐力于疏通图像(MPEG视频)及其陪音编码(MPEG音频)尺度化处事.MPEG公有4个版本,其中前二个版本MPEG-1战MPEG-2应用比较广大,而MPEG-4虽然已推出近二年,然而有闭它的应用却曲到迩去才活跃起去,MPEG-7则是属于已去的尺度.Q:什么是H.264?A: JVT(Joint Video Team,视频共同处事组)于2001年12月正在泰国Pattaya创制.它由ITU-T战ISO二个国际尺度化构制的有闭视频编码的博家共同组成.JVT的处事目标是制定一个新的视频编码尺度,以真止视频的下压缩比、下图像品量、劣良的搜集切合性等目标.暂时JVT的处事已被ITU-T接纳,新的视频压缩编码尺度称为H.264尺度,该尺度也被ISO接纳,称为A VC(Advanced Video Coding)尺度,是MPEG-4的第10部分.H.264尺度可分为三档:基础档次(其简朴版本,应用里广);主要档次(采与了多项遍及图像品量战减少压缩比的技能步伐,可用于SDTV、HDTV战DVD等);扩展档次(可用于百般搜集的视频流传输).H.264不然而比H.263战MPEG-4俭朴了50%的码率,而且对付搜集传输具备更好的支援功能.它引进了里背IP包的编码体制,有好处搜集中的分组传输,支援搜集中视频的流媒介传输.H.264具备较强的抗误码个性,可切合拾包率下、搞扰宽沉的无线疑道中的视频传输.H.264支援分歧搜集资材下的分级编码传输,进而赢得稳固的图像品量.H.264能切合于分歧搜集中的视频传输,搜集亲战性好.Q:什么是M-JPEG?A: M-JPEG(Motion- Join Photographic Experts Group)技能即疏通停止图像(大概逐帧)压缩技能,广大应用于非线性编写范畴可透彻到帧编写战多层图像处理,把疏通的视频序列动做连绝的停止图像去处理,那种压缩办法单独完备天压缩每一帧,正在编写历程中可随机保存每一帧,可举止透彻到帧的编写,别的M-JPEG的压缩妥协压缩是对付称的,可由相共的硬件战硬件真止.然而M-JPEG只对付帧内的空间冗余举止压缩.分歧过得帧间的时间冗余举止压缩,故压缩效用不下.采与M-JPEG数字压缩要收,当压缩比7:1时,可提供相称于Betecam SP品量图像的节目.Q:为什么要举止数字压缩?A:数字旗号有很多便宜,然而当模拟旗号数字化后其频戴大大加宽,一路6MHz的一般电视旗号数字化后,其数码率将下达167Mbps,对付储藏器容量央供很大,占有的戴宽将达80MHz安排,那样将使数字旗号得去真用价格.数字压缩技能不妨很好天办理了上述艰易,使得压缩后旗号所占用的频戴大大矮于本模拟旗号的频戴.果此道,数字压缩编码技能是使数字旗号走背真用化的闭键技能之一.Q:罕睹的视频压缩技能有哪些?A:罕睹的视频压缩技能有以下几种:(1)JPEG:压缩倍数为20~80倍,切合固态绘里的压缩,辨别率不采用的余天. (2)MPEG1及MPEG2:正在影像移动不大的情况下MPEG1、MPEG2的压缩倍数约为100倍(普遍VCD、DVD约为35倍),若从VCD、DVD的规格去瞅,MPEG1的辨别率为320 ×240(大概以下),MPEG2则常常为720 ×480.MPEG1、MPEG2是传递一弛弛分歧动做的局部绘里. (3)MPEG4:压缩倍数为450倍(固态图像可达800倍),辨别率输进可从320×240到1280×1024.它是博为移动通疑设备(如移动电话)正在Internet真时传输音/视频讯号而制定的最新MPEG尺度.MPEG4战MPEG往常的版本相比,最大分歧之处正在于MPEG4使用“图层”(layer)办法,不妨智能化采用影像的分歧之处,正在压缩下各别编写绘里,使图文献容量大幅紧缩,进而加速音/视频的传输. (4)H.263:是为以矮达20K到24Kbps戴宽传递视频流而开垦的,使用户不妨扩展戴宽利用率,不妨矮达128Kbps 的速率真止齐疏通视频(每秒30帧).它鉴于H.261编解码器去真止,然而表里上只需要一半的戴宽便可博得与H.261共样的视频品量. (5)H.264:是由ISO/IEC MPEG的JVT(Joint VideoTeam,共同视频组)战ITU-T的VCEG(Video Coding Experts Group,视频编码博家组)制定的一个新的自然视频图像编码(压缩)尺度,又喊搞MPEG-4的10部分,“下档视频编码”. H.264也是DPCM加变更编码的混同编码模式,然而它采与“返回基础”的简净安排,赢得比H.263++好得多的压缩本能;加强了对付百般疑道的切合本收,采与“搜集友好”的结媾战语法,有好处对付误码战拾包的处理.正在技能上,H.264算法具备很的下编码效用,正在相共的沉建图像品量下,不妨比H.263俭朴50%安排的码率.H.264的码流结构搜集切合性强,减少了过得回复本收,不妨很好天切合IP战无线搜集的应用.Q:M-JPEG、MPEG系列各自个性战相闭技能参数是什么?A:M-JPEG早期数字硬盘录像机使用的压缩技能,其压缩容量大(450-600M/ 小时)而图像效验好. MPEG 1 对付M-JPEG 的图像品量及保存做了某些的劣化,其压缩容量相对付M-JPEG 要小(300-500M/ 小时),图像品量要好.暂时市里上的数字硬盘录像机皆基础采与MPEG1 技能. MPEG 2 对付 MPEG1 图像品量矮下而变革的技能,灵验天遍及了图像品量,然而共时却又大大减少了图像压缩容量(500-800M/ 小时),故很少量字硬盘录像机采与些技能. 然而嵌进式的硬盘录像机,由于使用的是UNIX 大概是LIUIX 支配系统,建坐正在杂IC 写出/ 写进的步调结构下,对付此技能的调用大概保存有很大的便当性,而且思量到图像品量动做嵌进式的卖面,固应用此技能较多. 应用于近程传输的主要参数:MPEG 4 新式图像压缩技能,灵验办理容量与图像品量的问题. MPEG4 提供DVD 级的图像品量而存量却又能大大落矮(80-220M/ 小时). 另一最大的个性是, MPEG4 技能是鉴于搜集传输圆里做出了更强的功能开垦,尾次引进了流媒介技能的观念,使本去巨型的图像容量包传递的艰易迎刃而解.换止之,MPEG4 技能的乐成除中,也便正在于它博门针对付搜集传输圆里的开垦. 客瞅上分解,以上四种压缩技能的死少是各有劣势的,M-JPEG 技能死少最为早期,于今也是相称老练,MPEG1 的宁静性与兼容性也是无可置疑的, MPEG2 的图像品量是稠稀图像技能最为绮丽的,而 MPEG4 的图像传输功能也是无以伦比的. 图象压缩编码技能比较:压缩尺度类型M-JPEG MPEG1 MPEG2 MPEG4 压缩率 6 20-30 30-40 200-500 空间辨别率352×288 352×288 720×576 720×576大概更下时间辨别率25-30帧/秒25-30帧/秒50-60帧/秒25-30帧/秒传输速率 1.5Mbps 1.15Mbps 4-15Mbps 10k-1Mbps 主要应用视频编写系统VCD DVD 接互式多媒介应用图象量量普遍普遍很好可变(从VCD到DVD)Q:与MPEG-1、MPEG-2相比,MPEG-4具备什么便宜?A:(1)鉴于真量的接互性MPEG-4提供了鉴于真量的多媒介数据考察工具,如索引、超等链接、上下载、简略等.利用那些工具,用户不妨便当天从多媒介数据库中有采用天获与自己所需的与对付象有闭的真量,并提供了真量的支配战位流编写功能,可应用于接互式家庭买物,浓进浓出的数字化效验等.MPEG-4提供了下效的自然大概合成的多媒介数据编码要收.它不妨把自然场景大概对付象拉拢起去成为合成的多媒介数据. (2)下效的压缩性MPEG-4鉴于更下的编码效用.共已有的大概将要产死的其余尺度相比,正在相共的比特率下,它鉴于更下的视觉听觉品量,那便使得正在矮戴宽的疑道上传递视频、音频成为大概.共时MPEG-4还能对付共时爆收的数据流举止编码.一个场景的多视角大概多声道数据流不妨下效、共步天合成为最后数据流.那可用于假制三维游戏、三维影戏、飞止仿真训练等. (3)通用的考察性MPEG-4提供了易堕落环境的鲁棒性,去包管其正在许多无线战有线搜集以及保存介量中的应用,别的,MPEG-4还支援鉴于真量的的可分级性,即把真量、品量、搀杂性分成许多小块去谦脚分歧用户的分歧需要,支援具备分歧戴宽,分歧保存容量的传输疑道战接支端.Q:H.264与MPEG2及MPEG4有什么辨别?A: 普遍去道,如果动背图像数据已经压缩便使用的话,数据量非常大,简单制成通疑线路障碍及数据保存容量紧弛.果此,正在收支动背图像时、大概者把影像真量保存正在DVD上时、以及使用保存介量容量较小的数码相机大概相机脚机拍摄映像时,便必须使用编解码器.虽然编解码器有许多种类,然而DVD-Video与微波数字电视等使用的主假如MPEG2,数码相机等摄像时主要使用MPEG4.H.264是用于下浑晰度数字电视(HDTV)等下浑晰度映像的编解码器,以后将日趋遍及.比圆2小时的HDTV节目,如果使用MPEG2最小只可压缩至30GB,而使用H.264、那样的下压缩率编解码器,正在绘量丝毫不落的前提下可压缩到15GB以下.H.264的数据压缩率正在MPEG2的2倍以上、MPEG4的1.5倍以上.从表里上去道,正在相共绘量、相共容量的情况下,可比暂时的DVD光盘多保存2倍以上时间的影像.有视动做影戏与音乐会等映像真量与便携设备的编解码器广大使用.Q:MPEG4便宜有哪些? A:(1)MPEG4的压缩比下,使矮码率的视频传输成为大概.正在公用电话线上不妨连绝传输视频,并能包管图像品量,那是其余技能搞不到的. (2)节省保存空间.共等条件如场景、图像要收战压缩辨别率条件下,通过编码处理的图像文献越小,所占用的保存空间越小.由于MPEG4算法较MPEG1、MPEG2更为劣化,果而正在压缩效用上更下. (3)图像品量好. MPEG4的最下图像浑晰度为768X576,不妨达到靠近 DVD的绘里效验.那使得它的图像下浑晰度非常好.MPEG4采与鉴于对付象的辨别编码模式,进而包管劣良的浑晰度.聚会电视系统设备拆置安排1.9 房屋兴办仄里战设备安插1.9.1 聚会电视可由下列房间组成:聚会室:聚会室的里积根据介进聚会的总人数决定,可按每人仄稳预计. 统制室:普遍应树坐不小于30 m2的单独房间.如果设备较多,还可按本量需要减少里积. 机房:需要时可树坐不小于20 m2的单独房间.如果设备较多,还可按本量需要减少里积.1.9.2 房屋兴办仄里安插应切合下列央供:1. 仄里安插应以聚会室为核心,机房大概辅帮房间应尽管。

视频会议室灯光设计说明

视频会议室灯光设计说明

Designing Room Lighting For VideoconferencingThe new Design Guide from IESNA is the closest thing pro AV has to aninternational standard for videoconferencing lighting design.Source: PRO AV MagazinePublication date: December 1, 2005By Tim Cape, CTS-DWhile the ultimate goal in videoconferencing is good interactivity between near- and far-end rooms, one common lighting design problem can be summed up in a question that's remained constant throughout the evolution of videoconferencing technology: How can you provide good, comfortable lighting to optimize the camera and video codec operation in an architectural environment rather than in a studio? Although it's a fairly simple question, the answer can be quite complicated.There must be some light in the room of the space you're designing just for the camera to produce an image, but making that image look good while maintaining a good projected video image can be easier said than done. On top of just getting the camera to produce a decent image, you also have to be concerned about what the codec will do to that image (particularly at low bit rates), putting more constraints on not just the lighting design but also the interior design of the room itself — once again going beyond the tenets of a basic AV system.Up until now, AV professionals haven't had much consistent guidance on videoconferencing room lighting design, but the new design guide, offered by the Illuminating Engineering Society of North America (IESNA), gives them an authoritative place to start.The new design guideIn development since 2002, the “Videoconferencing Lighting Design Guide,”DG-17-05, is now available for purchase through the IESNA website (). It includes a wide range of recommended criteria and general recommendations for approaches to lighting for videoconferencing facilities. It's specifically oriented toward small- to mid-sized videoconferencing rooms with a single camera axis (from displays to seated participants). It doesn't specifically cover dual-axis rooms that include a presenter near the displays or larger facilities, though much of the criteria can be applied to this wider range of rooms.The Guide is intended to some extent for designers both with and without a background in lighting design.The old design problemBefore answering the question presented above about how to optimize the camera and video codec operation in an architectural environment, you must understand several basic and sometimes conflicting requirements. And it's not just about the luminaires that emit the light, it's about the room, too. The primary tasks in terms of lighting are:Light the participants for good video. This involves limiting the variation in light level enough to allow the camera to reproduce the full range of light and shadow in the picture. At the same time, there needs to be enough variation in the picture to keep it from looking “flat” with no shadow or depth.Light the room to complement the participants. This means paying attention to the lighting for the walls, floor, and ceiling areas that might be in the camera view.Coordinate the room finishes from the standpoint of color, contrast, and pattern, and how they relate to the people in the picture. This also involves consideration of the type of finish, and how it may affect the image picked up by the camera and transmitted to the remote site. For example, reflective, or specular, finishes such as chrome can create problems for the camera by creating an excessively bright spot in the image.Sometimes there are more particular constraints placed on the lighting system when special cameras or higher than normal color rendering are needed for specialized applications like retail, fashion, and some military environments. However, the basics above apply to any videoconference room and are discussed in the GuideThe fundamentalsTo create an environment that works well for videoconferencing, designers must address some fundamental lighting parameters. For those in pro AV, this may mean becoming familiar with at least the basic lighting terms you'll encounter in a lighting design project. While the AV designer may be qualified to be the lighting designer in some cases, it's more likely that he or she will be providing criteria to a lighting or electrical consultant who will then design the lighting under a separate scope of work. In either case, the AV designer needs at least some basic lighting knowledge.To begin working with lighting, some basic lighting terms should be understood. Some of the typical terms used in discussing and designing lighting systems are related to those for projection and display technologies.Illuminance is the light level incident on a surface or plane from a source or sources. It's expressed in lux (lumens per square meter — the preferred unit of measure) or footcandles (fc, lumens per square foot — the more obsolete unit). One footcandle equals 10.76 lux. It's useful to note that exact conversions should be used when reporting measurements, but when both are given as criteria a simple conversion factor of 10 is often used instead of 10.76.Luminance is the luminous intensity from a surface in a particular direction. Luminance may be thought of in this discussion as the light reflected from a surface. It's expressed as candelas per square meter (footlamberts in the more obsolete English units).Luminaire refers to a complete lighting assembly including the housing, reflectors, and lamps. Only when it's installed is this correctly referred to as a light fixture.Light Reflectance Value (LRV) is a measurement often applied to painted and other room finishes indicating the percentage of light reflected from a particular surface independent of the color. LRV ranges from 0 to 100, with higher numbers indicating lighter finishes and lower numbers indicating darker colors.Luminance ratio and contrast ratio refer to the mathematical ratio of the lightest area to the darkest area of a visual field of view. Lighting designers will often use the term luminance ratio in discussing room environments and mostly non-electronic illuminated surfaces. AV designers will use the term contrast ratio mostly in describing video projectors and displays. Their fundamental definitions, however, are the same. Color Rendering Index (CRI) is a measure of the effect a light source has on the perceived color of objects relative to being illuminated by a reference light source. CRI is applied to light sources and is measured on a scale of 1 to 100, where 100 is the most accurate color rendering.Color Temperature (or correlated color temperature, CCT) is a measure of the color appearance of a light source. Measured on the Kelvin scale (K), so-called “warm” light sources have a more yellowish appearance and have a lower CCT (2,000 to 3,000 K), while “cool” sources tend to appear more white or bluish and measure above 4,000 K. Though physics majors will recognize that the Kelvin scale is based on star temperature in degrees Kelvin, lighting designers and the “IESNA Lighting Handbook,” another essential industry lighting publication that expl ains concepts, techniques, applications, procedures and systems, omit the word “degrees” when using the term.The design approachTo create an effective lighting design, the fundamentals above are used within an appropriate design approach. For videoconferencing, the design approach is based on the concepts of photography and videography. Many will be familiar with the traditional key, fill, and backlighting elements used in these fields. While the fill and key light concepts apply well to the architectural/videoconferencing environment, the traditional backlighting technique isn't as practical. Instead, the concept of background lighting is used as defined below:Key light is lighting from the side or above at an angle of approximately 45 degrees that creates the primary light source for the participants. This light is normally thebrightest source and creates shadows on the faces to help with definition of facial features.Fill light is the light that is intended to fill in the shadows created by the key light. Without adequate fill light, shadows under the eyes, nose, and chin can appear as solid black on camera due to the camera's limited dynamic range.Background light is the light that covers the background in the camera's field of view, most notably lighting the videoconference room's back and side walls.Each of these three elements must be properly ddressed to create a good videoconferencing picture. The difficulty comes in the application of these concepts to an architectural environment such as a conference room where studio lighting isn't an acceptable option.Fortunately, there are many solutions. Several lighting manufacturers offer luminaires designed specifically for videoconferencing, most typically for providing good key lighting while providing good directionality to keep light off of the display area at the front of the room. There are many luminaires that provide good, even coverage of a wall without throwing light out away from the wall (often called “wall washers”). Standard luminaires tha t are designed for typical office areas can be used if the key, fill, and background lighting elements are addressed, but sometimes this involves a more creative solution in coordination with the architecture and interior design.The basic criteriaStarting the design approach, we need to apply some criteria to each element to create a complete starting point for producing the lighting design package. There are a host of criteria provided in the IESNA Design Guide, but the most important ones have to do with the key, fill, and background light levels.In general, the key light need not be above 500 lux, but should be a minimum 300 lux for most cameras to operate within their optimum range, given typical videoconferencing applications. Because the key light needs to be directed at an angle to the participants, it's important to use larger surface luminaires such as 1- by 4-foot or 2- by 4-foot fixtures where possible to reduce the potential for glare that can accompany point source fixtures such as track lighting.Though fill light can come from the ceiling, more often we depend on the table surface to provide fill light on facial features, so the table surface at the participant's positions needs to be a lighter, neutral color to reflect light onto faces that are on camera.The third basic criterion is that the side and back walls that may be in view of the camera need to be lit so that the luminance of the wall surfaces on camera is in line with the luminance of the faces in the foreground. The wall luminance is created bythe combination of the light level striking the wall and the color and light reflectance value of the wall finish.While background lighting can be relatively simple to accomplish on the back and side walls of a videoconference room, the background lighting is trickier when there's a presenter who is to be on camera and is located adjacent to a projected display at the front of the room. Most luminaires for this purpose are good at keeping light on the wall and out of the middle of the room, but lack of side control is a problem because having more light side-to-side can mean fewer fixtures to provide good, even wall coverage. However, this is at odds with what you need on the wall behind a presenter and next to a projection screen.Don't forget to consider the displayAlong with all of the other parameters, it's important to consider the type of display being used in the videoconferencing environment. While a direct-view display such as a CRT, plasma, or LCD monitor is very tolerant of light, front and rear projected displays require more attention to luminaire selection and overall lighting design. Many lighting designers are using indirect lighting approaches that work well for typical conference rooms, classrooms, and open offices without projected displays. However, this can be problematic when projected displays are to be used in a videoconferencing environment because the relatively uncontrolled light in these designs may put too much light on the display when light levels are set for camera useThe solution here is to limit the use of indirect lighting when projected displays are involved, using more controlled, louvered fixtures instead. Point source downlighting and track lights should be a last resort for primary participant lighting.Other important issuesThere's a plethora of other design information and criteria as well as some lighting fundamentals included in the 25 pages that make up the new IESNA Design Guide. Besides the issues noted in this article, lighting control, commissioning, cameras, and codecs are discussed to create a comprehensive guide beyond what we have had available in the pro AV industry to date. In addition, an IESNA ecommended Practice will be developed that provides even more depth and background based on the information in the design guide that should be completed in the next couple of years.While the design guide isn't offered as a standard, it does contain comprehensive criteria that can be used as pass/fail comparisons for videoconferencing lighting applications. IESNA hopes that the new guide will provide lighting, AV, architectural, and electrical designers with a common basis for videoconferencing room lighting design.SEEING THE DIFFERENCEIn the early days of videoconferencing, users were often just happy to have a picture that was being transmitted hundreds or thousands of miles. It wasn't until they used the technology for a while that users began to appreciate the difference between a “good” and a “bad” picture, which frequently had to do with ligh ting.The video captures above show a cool white fluorescent overhead lighting scheme in the top photo compared to a warm white fluorescent directional lighting scheme in the bottom photo.Although facial features can be discerned in both cases, notice how much visual information is “missing” in the overhead lighting arrangement due to shadows.LIGHT DISTRIBUTION IN VIDEOCONFERENCE ROOMSBelow is a short checklist of lighting design considerations for a videoconference system and space. Refer to the IESNA Design Guide for complete detailed criteria and background information.Consider both key and fill light sources. The key light should be in the 400 to 500 lux range when measured with a vertically oriented light meter.Lamps of consistent color temperature should be used throughout the room that are compatible with the camera. The typical choice would be fluorescent lamps rated 3,000 K to 3,500 K.Be sure that back and side walls are evenly lit at about the same level as the participants (this may need to vary depending on how light or dark the finish color is).Select solid, muted color wall finishes that are in the middle range of light reflectance value.Select a table finish that's a light, neutral color.Use large, directional luminaires for key lighting where possible to reduce glare for the participants. Spot fixtures may be required for presenters next to projected displays.Consider the type of display being used. Projected images require lower light levels at the screen than direct-view displays. Avoid indirect lighting schemes when projected displays are being used.Provide zoned, dimmable lighting control with an AV system interface. Put any decorative light fixtures on a separate zone so that they can be turned off during a videoconference.Tim Cape is a contributing editor for Pro AV, the principal consultant forAtlanta-based technology consulting firm Technitect LLC, and co-author of “AV Best Practices,” published by InfoComm International. He's an instructor for the InfoComm International Audiovisual Design School and an active member of the consultant's councils for both InfoComm International and NSCA. Contact him at timtechnitect..。

视频会议室灯光设计对光线的基本要求

视频会议室灯光设计对光线的基本要求

视频会议室灯光设计对光线的基本要求1.均匀的照明:视频会议室需要提供均匀的照明,以确保整个会议室能够得到适当的光照。

这可以通过合理布置的多个灯具来实现,例如吸顶灯、壁灯和地灯等,以确保整个会议室没有过暗或过亮的区域。

2.自然光:尽可能利用自然光线来照明会议室。

窗户和天窗可以提供自然光,使会议室更加明亮。

但是需要注意的是,要避免日落或日出时太强的阳光直射到与参与者面对面的方向,以免造成眩光或阴影。

3.色温和色彩准确性:视频会议室的灯光设计要求提供准确的色温和色彩还原能力。

色温一般应该以5000K左右为宜,这样可以提供自然的白色光线。

同时,灯光还要具备好的色彩还原指数(CRI),以保证参与者的面部和物体的颜色在视频中呈现出准确和真实的效果。

4.避免眩光:眩光是指过度明亮或强烈的光线照射到眼睛中,导致视觉不适的现象。

在视频会议室中,参与者常常需要长时间注视屏幕,过强的光线会对视觉造成干扰。

因此,灯具的设计应该避免直接照射到屏幕或参与者的视线上,以减少眩光。

5.适当的光线对比度:在视频会议中,适当的光线对比度可以提高图像的清晰度和视觉效果。

因此,会议室的灯光设计应该确保主要参与者的面部和物体的细节能够清晰地呈现在视频中,同时能够为背景提供合适的对比度。

6.良好的阴影控制:在视频会议过程中,会议室的灯光设计应该避免产生不必要的阴影,特别是在参与者的面部上。

过强或不适当的阴影会对图像的清晰度和参与者的可见性产生负面影响。

因此,灯具的布置和灯光的角度应该被精心设计,以减少阴影的产生。

7.适应不同环境:视频会议室可能用于不同类型和规模的会议。

因此,灯光设计应该能够适应不同的环境需求,例如调光功能以满足不同的亮度要求,不同的灯光模式以满足不同的会议环境,以及可调节的灯光位置等。

总之,视频会议室的灯光设计对光线有一些基本要求,这些要求旨在提供良好的视觉效果和摄像效果,并确保参与者在会议过程中的视觉舒适度。

适当的照明布置、自然光线的利用、色温和色彩准确性、眩光的避免、光线对比度的控制、阴影的控制以及适应不同环境的需求都是灯光设计需要考虑的重要因素。

视频会议室对灯光要求及建议

视频会议室对灯光要求及建议

视频会议室对灯光要求及建议在视频会议室中,良好的照明环境是非常重要的,它不仅能够提供良好的视觉效果,还能够提高与会人员的注意力和专注度。

下面是对于视频会议室的灯光要求及建议:1.增强自然光:尽量使用窗户或天窗来引入自然光,它能够提供柔和的照明效果,使得视频会议室看起来更加自然。

同时,自然光也能够促进与会人员的精神状态,提高大脑的活跃度。

2.防止眩光:在视频会议室中,应避免使用过于明亮或刺眼的灯光。

强烈的眩光不仅会影响与会人员的观看体验,还会造成视觉疲劳和不适感。

因此,应选择柔和而均匀的照明设备,并避免直接照射到屏幕或与会人员的眼睛。

3.保证均匀的照明:均匀的照明是视频会议室中非常重要的要求之一,它能够保证与会人员在屏幕上看到的画面清晰而明亮。

为了达到这一目标,可以采用多个较为柔和的灯具进行照明,尽量避免因为光源过强或不均匀而造成画面明暗不一的情况。

4.考虑色温和色彩:视频会议室的照明应具有适当的色温和色彩,以增强与会人员的观看体验。

一般来说,较为温暖的色调(如3000K或3400K)能够给人一种舒适和温暖的感觉,而较为冷色的色调(如5000K或6500K)则更加清凉和明亮。

此外,应在考虑色温的同时,合理选择色彩,避免偏离自然的肤色和画面的真实感。

5.考虑灵活性:视频会议室的灯光设置应具有一定的灵活性,以适应不同的会议需求和场景。

可以采用调光器和灯具间隔调节等方式,使得与会人员可以根据需要调整照明亮度和角度,以实现不同的照明效果。

6.色彩一致性:为了保证视频会议的准确性和一致性,灯光的色彩应与屏幕的色彩相匹配。

特别是在需要展示图表、图片或产品的情况下,灯光应能够还原出真实的颜色。

7.适度的反光:在视频会议室中,适度的反光能够有效地减少屏幕的反射和眩光。

可以选择具有反光控制功能的窗帘或百叶窗,以及能够反射光线的墙壁或家具。

总之,通过合理的灯光配置和设计,视频会议室的照明环境能够提供良好的视觉效果,提高与会人员的专注度和注意力。

会议室音视频系统设计方案(全面版)

会议室音视频系统设计方案(全面版)
设计 规划
Design & Planning
作为一个完善的多功能会议系统的解决方案,不仅要有优质的会议系统设备,在系统功能扩充上还需要结合诸如DVD、摄像机、投影机、大屏幕图形处理器等多媒体设备,同时也需一个强大的中央控制系统来管理和协调各种设备的动作。
本次设计,我们主要是根据多年的施工经验,为本会议厅堂作一个比较明确的规划。针对会议室进行会议、音频、视频、摄像、录音录像设计,实现会议室的多媒体会议功能,满足简洁流畅的会议过程、逼真传神的听觉效果、智能的摄像跟踪、完整的会议记录、方便快捷的远程会议等要求。
视频会议室多媒体系统设计及施工
2台投影机 正投融合显示
2台投影机 正投融合显示
视频会议室多媒体系统设计及施工
投影机采用电动升降架安装,美观,整洁
投影机 正投显示
投影机 正投显示
视频会议室多媒体系统设计及施工
辅助显示系统
建议采用60寸液晶电视(2-4台),安装于大屏幕两侧及中后场,主要用于远程视频会议、报告型会议等多种会议模式下,摄像机、远程视频会议、DVD、电脑、文本文件等视频源信号的辅助显示。尺寸: 1450(W)×960H) mm
视频会议室多媒体系统设计及施工
方案介绍
Audio & Video
视频会议室(一)
视频会议室多媒体系统设计及施工
布局示意图
大屏幕显示
发言话筒
主扩音箱
跟踪摄像机
全景摄像机
多媒体信息盒
无线话筒
返看电视
投影机
视频会议室多媒体系统设计及施工
DLP拼接系统
“缝”小,近乎无缝DLP拼接墙的拼缝很容易做到0.5mm以内,而这条“线”在远处几乎看不出来,画面就能够完整地显示出来。 “单元尺寸大”,显示面积采用大尺寸DLP拼接单元出现的“缝”会更少,画面整体性会更强 播放视频图像时更精细、清晰,最大限度避免了模数转换的信号损失。显著提升画质,改善主观视觉效果。 能保证系统24x7小时连续运行,采用了强大的网络图形控制器来显示不同的网络信息、视频信号和RGB信号

(会议管理)会议室灯光设计说明

(会议管理)会议室灯光设计说明

会议室灯光设计说明电视节目制作是艺术和技术的一个有机结合体。

而作为电视节目制作的一个重要载体---电视演播室的主要组成部分---电视灯光照明已经成为广播电视行业中一个很重要的学科。

它融技术和艺术于一体,充分利用光、色的千变万化为节目营造出各种气氛和环境。

为节目的艺术质量和画面质量创造了不可少的条件。

演播室作为对外宣传的重要窗口,承担着各类新闻、专题、综艺等节目的拍摄、制作、播出任务,作为工作平台的演播室对影视灯光有其特殊的专业要求。

在整体设计中,既要考虑各类节目对演播室的功能要求,同时也要考虑工作环境的舒适性、安全性及其装饰效果,从而确保节目制作的最佳效果。

灯光系统应能达到彩色电视对照明的基本要求。

满足这些基本要求是适用的先决条件,达不到彩色电视照明的基本要求就谈不上“适用”。

一、技术指标:按照广电部颁推荐标准演播室照明标准采用《国家广电部标准GYJ43-90 “广播电视中心技术用房环境要求(温度、湿度、照度)”》的要求:1)《电视演播室灯光系统施工及验收规范》GY5070-2003;2)《电气装置安装工程施工及验收标准规范》GBJ232-82;3)《建筑电气工程施工质量验收规范》GB50303—2002;4)演区综合光的垂直照度不小于2000LX;5)演播区的色温为3050±150K;6)演区光的显色指数不小于85(连续光谱);7)演播厅灯光供电的交流三相四线380V/220V 50Hz至灯具电压为交流单相;8)天幕灯都配上安全网以防灯泡炸裂脱落:聚光灯在螺纹透镜前设有安全网,以防透镜炸裂脱落;二、灯具和设备的选型:新闻、专题演播室,它以静态人物布光为主,要合理地配置好主光、辅助光、逆光的灯具,并加上适当的修饰光灯具,使布光人员很容易地调整到适当的光比,达到良好的图像质量。

演播区是整个演播室的视觉中心,用以满足各种形式节目的拍摄需求,灯光能实现画面造型,能渲染气氛、表达情感和强调效果。

视频会议室布局及灯光建议书

视频会议室布局及灯光建议书

会议室照度: 会议室应避免采用自然光源,而采用人工光源,所有窗户都应用深色窗帘遮挡。
请采用荧光灯间接地以45度角照射,避免阴影以保证色彩和光线的效果; 不要混用荧光灯和白炽灯; 避免使用自然光。
主光源 :去除阴影,无需过亮。
辅助光源: 柔光灯
Key light
SOFT
CAMERA MONITOR / TV
CAMERA
CAMERA MONITOR
背景灯:背景灯使画面中的人像显得更接近


壁灯:壁灯使背景/墙面变亮,使你的会议室更接近“演播室”
-Wall light
-CAMERA -MONITOR / TV
光源组合 主光源
柔光源
背景灯
室内设计要求(音频)
为保证声绝缘与吸声效果; 室内应铺有地毯; 天花板、四周墙壁内都装有隔音毯; 窗户应采用双层玻璃(保证室内噪音<40db); 进出门应考虑隔音装置; 会议室的形状宜为长方体; 会议室附近没有600MHZ~900MHZ之间的无线发射装置。
会议室音视频系统
投影机: •选用工程机(3000流明以上); •具有丰富的视频接口,如:DVI、VGA、HDMI、AV、S-VIDEO(为了满 足用户将视频会议的双流视频呈现在投影幕上的需求); •如会议室内有两台以上的投影机,所有投影机要求电源共地,并保证投影 机电源之间无电势差。(保证投影机不会产生水波纹); •预留投影机控制线(六类网线即可); •屏幕比例16:9(视频会议满屏效果)。
选用功能模块可固定在面板 上的桌插,规避日后经常使 用造成面板或模块损坏。
会议室音视频系统
集成标准:各会议室采用统一集成标准 •统一调音台、矩阵、地插接口顺序; •统一设备机柜内设备摆放顺序; •统一设备选型及系统架构设备的无线麦克 风设置及使用要求
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...../...../Designing Room Lighting For VideoconferencingThe new Design Guide from IESNA is the closest thing pro AV has to an international standard for videoconferencing lighting design.Source: PRO AV MagazinePublication date: December 1, 2005By Tim Cape, CTS-DWhile the ultimate goal in videoconferencing is good interactivity between near- and far-end rooms, one common lighting design problem can be summed up in a question that's remained constant throughout the evolution of videoconferencing technology: How can you provide good, comfortable lighting to optimize the camera and video codec operation in an architectural environment rather than in a studio? Although it's a fairly simple question, the answer can be quite complicated.There must be some light in the room of the space you're designing just for the camera to produce an image, but making that image look good while maintaining a good projected video image can be easier said than done. On top of just getting the camera to produce a decent image, you also have to be concerned about what the codec will do to that image (particularly at low bit rates), putting more constraints on not just the lighting design but also the interior design of the room itself — once again going beyond the tenets of a basic AV system.Up until now, AV professionals haven't had much consistent guidance on videoconferencing room lighting design, but the new design guide, offered by the Illuminating Engineering Society of North America (IESNA), gives them an authoritative place to start.The new design guideIn development since 2002, the “Videoconferencing Lighting Design Guide,” DG-17-05, is now available for purchase through the IESNA website (). It includes a wide range of recommended criteria and general recommendations for approaches to lighting for videoconferencing facilities. It's specifically oriented toward small- to mid-sized videoconferencing rooms with a single camera axis (from displays to seated participants). It doesn't specifically cover dual-axis rooms that include a presenter near the displays or larger facilities, though much of the criteria can be applied to this wider range of rooms.The Guide is intended to some extent for designers both with and without a background in lighting design.The old design problemBefore answering the question presented above about how to optimize the camera and video codec operation in an architectural environment, you must understand several basic and sometimes conflicting requirements. And it's not just about the luminaires that emit the light, it's about the room, too. The primary tasks in terms of lighting are:Light the participants for good video. This involves limiting the variation in light level enough to allow the camera to reproduce the full range of light and shadow in the picture. At the same time, there needs to be enough variation in the picture to keep it from looking “flat” with no shadow or depth.Light the room to complement the participants. This means paying attention to the lighting for the walls, floor, and ceiling areas that might be in the camera view.Coordinate the room finishes from the standpoint of color, contrast, and pattern, and how they relate to the people in the picture. This also involves consideration of the type of finish, and how it may affect the image picked up by the camera and transmitted to the remote site. For example, reflective, or specular, finishes such as chrome can create problems for the camera by creating an excessively bright spot in the image.Sometimes there are more particular constraints placed on the lighting system when special cameras or higher than normal color rendering are needed for specialized applications like retail, fashion, and some military environments. However, the basics above apply to any videoconference room and are discussed in the GuideThe fundamentalsTo create an environment that works well for videoconferencing, designers must address some fundamental lighting parameters. For those in pro AV, this may mean becoming familiar with at least the basic lighting terms you'll encounter in a lighting design project. While the AV designer may be qualified to be the lighting designer in some cases, it's more likely that he or she will be providing criteria to a lighting or electrical consultant who will then design thelighting under a separate scope of work. In either case, the AV designer needs at least some basic lighting knowledge.To begin working with lighting, some basic lighting terms should be understood. Some of the typical terms used in discussing and designing lighting systems are related to those for projection and display technologies.Illuminance is the light level incident on a surface or plane from a source or sources. It's expressed in lux (lumens per square meter — the preferred unit of measure) or footcandles (fc, lumens per square foot — the more obsolete unit). One footcandle equals 10.76 lux. It's useful to note that exact conversions should be used when reporting measurements, but when both are given as criteria a simple conversion factor of 10 is often used instead of 10.76.Luminance is the luminous intensity from a surface in a particular direction. Luminance may be thought of in this discussion as the light reflected from a surface. It's expressed as candelas per square meter (footlamberts in the more obsolete English units).Luminaire refers to a complete lighting assembly including the housing, reflectors, and lamps. Only when it's installed is this correctly referred to as a light fixture.Light Reflectance Value (LRV) is a measurement often applied to painted and other room finishes indicating the percentage of light reflected from a particular surface independent of the color. LRV ranges from 0 to 100, with higher numbers indicating lighter finishes and lower numbers indicating darker colors.Luminance ratio and contrast ratio refer to the mathematical ratio of the lightest area to the darkest area of a visual field of view. Lighting designers will often use the term luminance ratio in discussing room environments and mostly non-electronic illuminated surfaces. AV designers will use the term contrast ratio mostly in describing video projectors and displays. Their fundamental definitions, however, are the same. Color Rendering Index (CRI) is a measure of the effect a light source has on the perceived color of objects relative to being illuminated by a reference light source. CRI is applied to light sources and is measured on a scale of 1 to 100, where 100 is the most accurate color rendering.Color Temperature (or correlated color temperature, CCT) is a measure of the color appearance of a light source. Measured on the Kelvin scale (K), so-called “warm” light sources have a more yellowish appearance and have a lower CCT (2,000 to 3,000 K), while “cool” sources tend to appear more white or bluish and measure above 4,000 K. Though physics majors will recognize that the Kelvin scale is based on star temperature in degrees Kelvin, lighting designers and the “IESNA Lighting Handbook,” another essential industry lighting publication that explains concepts, techniques, applications, procedures and systems, omit the word “degrees” when using the term.The design approachTo create an effective lighting design, the fundamentals above are used within an appropriate design approach. For videoconferencing, the design approach is based on the concepts of photography and videography. Many will be familiar with the traditional key, fill, and backlighting elements used in these fields. While the fill and key light concepts apply well to the architectural/videoconferencing environment, the traditional backlighting technique isn't as practical. Instead, the concept of background lighting is used as defined below:Key light is lighting from the side or above at an angle of approximately 45 degrees that creates the primary light source for the participants. This light is normally the brightest source and creates shadows on the faces to help with definition of facial features.Fill light is the light that is intended to fill in the shadows created by the key light. Without adequate fill light, shadows under the eyes, nose, and chin can appear as solid black on camera due to the camera's limited dynamic range.Background light is the light that covers the background in the camera's field of view, most notably lighting the videoconference room's back and side walls.Each of these three elements must be properly ddressed to create a good videoconferencing picture. The difficulty comes in the application of these concepts to an architectural environment such as a conference room where studio lighting isn't an acceptable option.Fortunately, there are many solutions. Several lighting manufacturers offer luminaires designed specifically for videoconferencing, most typically for providing good key lighting while providing good directionality to keep light off of the display area at the front of the room. There are many luminaires that provide good, even coverage of a wall without throwing light out away fro m the wall (often called “wall washers”). Standard luminaires that are designed for typical office areas can be used if the key, fill, and background lighting elements are addressed, but sometimes this involves a more creative solution in coordination with the architecture and interior design.The basic criteriaStarting the design approach, we need to apply some criteria to each element to create a complete starting point for producing the lighting design package. There are a host of criteria provided in the IESNA Design Guide, but the most important ones have to do with the key, fill, and background light levels.In general, the key light need not be above 500 lux, but should be a minimum 300 lux for most cameras to operate within their optimum range, given typical videoconferencing applications. Because the key light needs to be directed at an angle to the participants, it's important to use larger surface luminaires such as 1- by 4-foot or 2- by 4-foot fixtures where possible to reduce the potential for glare that can accompany point source fixtures such as track lighting.Though fill light can come from the ceiling, more often we depend on the table surface to provide fill light on facial features, so the table surface at the participant's positions needs to be a lighter, neutral color to reflect light onto faces that are on camera.The third basic criterion is that the side and back walls that may be in view of the camera need to be lit so that the luminance of the wall surfaces on camera is in line with the luminance of the faces in the foreground. The wall luminance is created by the combination of the light level striking the wall and the color and light reflectance value of the wall finish.While background lighting can be relatively simple to accomplish on the back and side walls of a videoconference room, the background lighting is trickier when there's a presenter who is to be on camera and is located adjacent to a projected display at the front of the room. Most luminaires for this purpose are good at keeping light on the wall and out of the middle of the room, but lack of side control is a problem because having more light side-to-side can mean fewer fixtures to provide good, even wall coverage. However, this is at odds with what you need on the wall behind a presenter and next to a projection screen.Don't forget to consider the displayAlong with all of the other parameters, it's important to consider the type of display being used in the videoconferencing environment. While a direct-view display such as a CRT, plasma, or LCD monitor is very tolerant of light, front and rear projected displays require more attention to luminaire selection and overall lighting design. Many lighting designers are using indirect lighting approaches that work well for typical conference rooms, classrooms, and open offices without projected displays. However, this can be problematic when projected displays are to be used in a videoconferencing environment because the relatively uncontrolled light in these designs may put too much light on the display when light levels are set for camera useThe solution here is to limit the use of indirect lighting when projected displays are involved, using more controlled, louvered fixtures instead. Point source downlighting and track lights should be a last resort for primary participant lighting.Other important issuesThere's a plethora of other design information and criteria as well as some lighting fundamentals included in the 25 pages that make up the new IESNA Design Guide. Besides the issues noted in this article, lighting control, commissioning, cameras, and codecs are discussed to create a comprehensive guide beyond what we have had available in the pro AV industry to date. In addition, an IESNA ecommended Practice will be developed that provides even more depth and background based on the information in the design guide that should be completed in the next couple of years.While the design guide isn't offered as a standard, it does contain comprehensive criteria that can be used as pass/fail comparisons for videoconferencing lighting applications. IESNA hopes that the new guide will provide lighting, AV, architectural, and electrical designers with a common basis for videoconferencing room lighting design.SEEING THE DIFFERENCEIn the early days of videoconferencing, users were often just happy to have a picture that was being transmitted hundreds or thousands of miles. It wasn't until they used the technology for a while that users began to appreciate the difference between a “good” and a “bad” picture, which frequently had to do with lighting.The video captures above show a cool white fluorescent overhead lighting scheme in the top photo compared to a warm white fluorescent directional lighting scheme in the bottom photo.Although facial features can be discerned in both cases, notice how much visual information is “missing” in the overhead lighting arrangement due to shadows.LIGHT DISTRIBUTION IN VIDEOCONFERENCE ROOMSBelow is a short checklist of lighting design considerations for a videoconference system and space. Refer to the IESNA Design Guide for complete detailed criteria and background information.•Consider both key and fill light sources. The key light should be in the 400 to 500 lux range when measured with a vertically oriented light meter.•Lamps of consistent color temperature should be used throughout the room that are compatible with the camera. The typical choice would be fluorescent lamps rated 3,000 K to 3,500 K.•Be sure that back and side walls are evenly lit at about the same level as the participants (this may need to vary depending on how light or dark the finish color is).•Select solid, muted color wall finishes that are in the middle range of light reflectance value. •Select a table finish that's a light, neutral color.•Use large, directional luminaires for key lighting where possible to reduce glare for the participants. Spot fixtures may be required for presenters next to projected displays. •Consider the type of display being used. Projected images require lower light levels at the screen than direct-view displays. Avoid indirect lighting schemes when projected displays are being used.•Provide zoned, dimmable lighting control with an AV system interface. Put any decorative light fixtures on a separate zone so that they can be turned off during a videoconference.Tim Cape is a contributing editor for Pro AV, the principal consultant for Atlanta-based technology consulting firm Technitect LLC, and co-author of “AV Best Practices,” published by InfoComm International. He's an instructor for the InfoComm International Audiovisual Design School and an active member of the consultant's councils for both InfoComm International and NSCA. Contact him at。

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