骑马与砍杀汉匈全面战争神奇代码实用TXT修改十六个NPC地点

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汉匈全面战争新手作弊指南

汉匈全面战争新手作弊指南

汉匈全⾯战争新⼿作弊指南⽬录1 ⼈物篇 (1)1.1 开篇诗句含义 (1)1.2 ⼈物属性修改 (2)2 名称修改篇 (3)2.1 中⽂名修改 (3)2.2 ⾃⽴国家名修改 (3)2.3 修改势⼒国家名 (4)2.4 修改城市名 (4)2.5 军队名称修改 (4)3 声望友好俘虏篇 (4)3.1 声望修改 (4)3.2 刷友好度 (5)3.3 修改俘虏携带⼈数 (5)3.4 修改野外战场⽀援次数 (5)3.5 修改敌⽅将领逃跑⼏率 (6)4 ⼯⼚篇 (6)4.1 缩短建造时间 (6)4.2 修改⽣产周期和产量 (7)5 装备篇 (7)5.1 装备添加 (7)5.2 装备属性修改 (8)6 军队篇 (8)6.1 NPC将领 (8)6.1.1 NPC分布 (8)6.1.2 NPC属性修改 (9)6.2 军队 (9)6.2.1 义军武装 (9)6.2.2 义军属性修改 (10)6.2.3 声望刷兵 (11)6.2.4 修改兵种树 (11)6.2.5 ⾃建巡逻队 (11)附录1:装备代码 (12)附录2:兵种代码 (28)1 ⼈物篇1.1 开篇诗句含义1.2 ⼈物属性修改在游戏的“⾓⾊”⾯板中点击“统计”选项,可以导出/导⼊主⾓的属性⽂件,该属性⽂件就存在X(游戏安装盘):\Mount&Blade\CharExport ⽂件夹内,⽂件名为你创造的主⾓的名字。

如的主⾓名为XXXX,该⽂件便为XXXX.txt,其内容如下:注:部分MOD的属性最⾼上限不同这⾥只是原版MOD,主⾓名必须为纯英⽂(下⽂介绍改中⽂名法)charfile_version = 1name = M-Blade ⼈物名称xp = 22679732 当前经验值money = 46292 当前持有⾦币数量attribute_points = 0 未分配的属性点skill_points = 0 未分配的技能点weapon_points = 0 未分配的武器点strength = 20 ⼒量(⽆最⾼限制)agility = 30 敏捷(⽆最⾼限制)intelligence = 23 智⼒(⽆最⾼限制)charisma = 12 魅⼒(⽆最⾼限制)trade = 0 交易(最⾼10)leadership = 4 统御(最⾼10)prisoner_management = 2 俘虏(最⾼10)first_aid = 0 治疗(最⾼10)surgery = 1 ⼿术(最⾼10)wound_treatment = 4 急救(最⾼10)inventory_management = 7物品管理(最⾼10)spotting = 0 视野(最⾼10)pathfinding = 6 向导(最⾼10)tactics = 5 战术(最⾼10)tracking = 0 跟踪(最⾼10)trainer = 6 教练(最⾼10)horse_archery = 0 骑射(最⾼10)riding = 10 骑术(最⾼10)athletics = 10 跑动(最⾼10)shield = 10 盾防(最⾼10)weapon_master = 10 武器熟练(最⾼10)power_draw = 4 强⼸(最⾼10)power_throw = 0 强掷(最⾼10)power_strike = 3 强击(最⾼10)ironflesh = 5 铁⾻(最⾼10)one_handed_weapons = 134 单⼿武器熟练(最⾼699)two_handed_weapons = 299 双⼿武器熟练(最⾼699)polearms = 305 长柄武器熟练(最⾼699)archery = 50 ⼸箭熟练(最⾼699)crossbows = 18 ⼗字弩熟练(最⾼699)throwing = 47 投掷武器熟练(最⾼699)firearms = 0 ⽕器熟练(最⾼699)face_key_1 = 7008face_key_2 = 1f85b8cc8803000警告:修改任何⽂件时都要做备份2 名称修改篇2.1 中⽂名修改打开Mount&Blade\Modules\Native\languages\cn_s下⾯的troops.csv⽂件。

骑马与砍杀秘籍+txt修改+创建人物选择+兵种优势

骑马与砍杀秘籍+txt修改+创建人物选择+兵种优势

--在物品栏状态下(I键调入或购买物品时窗口)按CTRL+X,一次加1000元;
--在属性栏状态下(C键调入)按CTRL+X,一次加1000经验值;
--在属性栏状态下(C键调入)按CTRL+W,同时提升对于所有武器的熟练度.
agility = 18→→→→→→→→→→敏捷
intelligence = 30→→→→→→→→→→智力
charisma = 60→→→→→→→→→→魅力
trade = 10→→→→→→→→→→技能-交易
leadership = 5→→→→→→→→→→技能-领导
prisoner_management = 10→→→→→→→→→→技能-囚犯管理
looting = 5→→→→→→→→→→技能-掠夺
horse_archery = 6→→→→→→→→→→技能-骑射
riding = 6→→→→→→→→→→技能-骑术
athletics = 10→→→→→→→→→→技能-跑动
shield = 10→→→→→→→→→→技能-盾防
weapon_master = 10→→→→→→→→→→技能-武器掌握
trainer = 10→→→→→→→→→→技能-训练
reserved_skill_5 = 0 →→→→→→→→→→未知
reserved_skill_6 = 0 →→→→→→→→→→未知
reserved_skill_7 = 0 →→→→→→→→→→未知
reserved_skill_8 = 0 →→→→→→→→→→未知
spotting
= 10→→→→→→→→→→技能-侦查
path-finding = 10→→→→→→→→→→技能-向导

骑马与砍杀修改方法大全

骑马与砍杀修改方法大全

下面这些都是我从玩骑砍到现在所学会的一点皮毛献给所有新加入的骑砍新朋友们本来发到了资料整理但是一直不被审核只有发在综合了全都是修改TXT文本为主大多修改方法都是在原版Native 上使用其他MOD不知会有何效果29 战团——关于增加领主友好度的修改方法bycangtian修改conversation.txtdlga_lord_talk:lord_suggest_action_ask 69631 263 2 30 2 144115188075856163 [1] 2147484208 3 144115188075855987 8 0CHEAT_-_Take_the_following_action. 535 0 NO_VOICEOVER把括号里的1改为0即可—————————————————————————————————————————————————————————————————————————————————————————————————招降俘虏间隔时间修改(出自rubik前辈)X:\Mount&Blade\Modules\Native\menus.txt把招俘虏的间隔改一下得了,比如由(24)小时改为1小时.打开MOD下的menus.txt.搜索camp_action可以找到下面以段,那个红色数字就是多长时间招一次. menu_camp_action 0 Choose_an_action: none 0 3mno_camp_recruit_prisoners 10 105 1 1 2270 1 1224979098644774912 2106 2 1224979098644774912 (24) 32 2 1224979098644774912 144115188075855995 4 0 32 2 144115188075855995 0 2133 2 144115188075855993 0 2133 2 144115188075855994 0 2133 2 144115188075855995 0 3 0 Recruit_some_of_your_prisoners_to_your_party. 1 2060 1 864691128455135250 . mno_action_read_book 0 Select_a_book_to_read. 1 2060 1 864691128455135252 . mno_camp_action_4 0 Back_to_camp_menu. 1 2060 1 864691128455135247俘虏是有一定几率同意加入,玩家的说服力可以提高几率. 初始为40%几率成功,每级说服提高4%的几率,最高80% (出自rubik前辈)—————————————————————————————————————————————————————————————————————————————————————————————————X:\Mount&Blade\Modules\Native\menus.txtmenu_center_improve 0{s19}_As_the_party_member_with_the_highest_engineer_skill_({reg2}),_{reg3?you_reckon:{s3}_recko ns}_that_building_the_{s4}_will_cost_you_{reg5}_denars_and_will_take_{reg6}_days. none 22 1 2 936748722493063445 144115188075856075 2133 2 1224979098644774912 72057594037927936 2320 2 4 0 2320 2 19 1 1 2 936748722493063443 1369094286720630792 2133 2 1224979098644774913 72057594037927936 2133 2 1224979098644774914 72057594037927937 2133 2 72057594037927938 1224979098644774913 2121 3 1224979098644774915 20 1224979098644774913 2107 2 1224979098644774912 1224979098644774915 2108 2 1224979098644774912 20 2123 3 1224979098644774916 1224979098644774912 (100) 2105 2 1224979098644774916 3 2133 2 72057594037927941 1224979098644774912 2133 2 72057594037927942 1224979098644774916 4 0 31 2 1224979098644774914 360287970189639680 2133 2 72057594037927939 1 5 0 2133 2 72057594037927939 0 2322 2 3 1224979098644774914 3 0 3(100)可看作正常周期,算法比较诡异,这里也不提了,总之,改为1000的话,10级工程在建筑时,周期一般为一周。

骑砍TXT终极修改大全

骑砍TXT终极修改大全

骑砍TXT终极修改大全展开全文修正一览:赶牛改成领牛提高牛速(需新开档)修改俘虏上限正确俘虏价格(按兵种等级)酒店老板买俘虏正确工资显示(包括领地中的军队)减缓食物消耗修改玩家阵营名称(需新开档)修改玩家阵营色彩(需新开档)修改山贼乱军等颜色(需新开档)自立为王1.招收俘虏领主2.打下领地后分封给领主(类似复国模式)3.允许议和分封领地不降关系领主败于玩家后逃跑率修改自动收税关闭NPC互动(需新开档)关闭NPC互动(不需新开档但需每次玩之前去次训练场) 修改向导加成效果修改箭支标枪数量终极物品出率野战增援次数会见村庄长老/镇长菜单修改商人现金估价误点返回菜单修正原版罗多克资深弩手升级环节缺失添加黑旗库吉特骑手,黑旗库吉特卫士,暗黑猎手,暗黑骑士,暗黑骑士扈从(MF专用)到响马部队修正武器熟练度说明招降俘虏间隔时间修改城镇村庄等的建设周期修改城镇税金的修改修改NPC给领主换装备后,在城堡里看是不穿衣服的解决办法更血腥的方法之一野战去除马匹步战酒馆中请喝酒提高友好度的周期修改去除战场和村子里的树草石犒赏士兵补丁(金钱换取士气)自立国名赶牛改成领牛:menus.txtmno_cattle_drive_away 0 Drive_the_cattle_onward. 4 501 3 144115188075856110 7 1 1640 2 144115188075856110 [11 => 10]提高牛速(需新开档):troops.txttrp_cattle Cattle Cattle [0 => 1024] 0 0 3 0 0...0 [0 => 167772160] 0 [0 => 10] 0 0修改俘虏上限:scripts.txtgame_get_party_prisoner_limit -16 2133 2 1224979098644774912 360287970189639680 2133 2 1224979098644774913 0 2170 3 1224979098644774914 1369094286720630786 1224979098644774912 2122 3 1224979098644774913 1224979098644774914 [5 => 5000: 每点俘虏管理加多少上限] 2133 2 72057594037927936 1224979098644774913 2075 1 72057594037927936正确俘虏价格(按兵种等级):scripts.txtgame_get_prisoner_price -1[11 => 12] 21 1 1224979098644774912 2133 2 72057594037927936 50 4 0 33 3 144115188075855885 [360287970189639821 360287970189639831 => 360287970189639808 360287970189640122: 也修正奴隶贩子拉蒙俘虏价格] 2171 2 1224979098644774913 1224979098644774912 2133 2 1224979098644774914 1224979098644774913 2105 2 1224979098644774914 10 2107 2 1224979098644774914 1224979098644774914 2108 2 1224979098644774914 6 +[2133 2 72057594037927936 1224979098644774914 ]3 0 2075 1 72057594037927936酒店老板买俘虏:conversation.txtdlga_tavernkeeper_talk:close_window 69631 610 0 I_guess_I_should_leave_now. 6 0=>dlga_tavernkeeper_talk:ransom_broker_sell_prisoners 69631610 2 2159 1 72057594037927936 30 2 72057594037927936 1 I_have_prisoners_to_sell. 626 0dlga_tavernkeeper_talk:close_window 69631 610 0 I_guess_I_should_leave_now. 6 0languages\cn_s\dialogs.csvdlga_tavernkeeper_talk:close_window|我想我得走了。

骑马与砍杀txt修改(二)

骑马与砍杀txt修改(二)

第一章:营地作弊菜单打开mod里,查找“mno_camp_cheat 1 30 2 56163 1”,将之替换为“mno_camp_cheat 1 30 2 56163 0”就能看见了第二章:战场敌人逃跑时间打开,搜索以下字段decide_run_away_or_not -1后面有一大串数字,50 23 2 774912 1 23 2 774913 2 2133 2 774914 0 1770 2 774915 774912 1773 2 774916 774912 4 0 78 2 774916 9 1785 3 774917 774915 774916 31 2 774917 14 2133 2 774914 1 3 0 525 3 774918 774912 15 4 0 31 2 774918 0 4 0 31 2 774914 1 1751 1 774912 505 3 774912 15 1 5 0 30 2 774913 【45】 525 3 774919 774912 16 1720 2 774920 774912 2107 2 774920 4 4 0 1706 1 774912 2106 2 774920 100 3 0 2107 2 774920 10 2121 3 774921 3500 774920 78 2 774919 774921 1718 2 774922 774912 55 1 774922 1751 1 774912 505 3 774912 15 1 3 0 5 0 79 2 774914 1 525 3 774919 774912 16 1720 2 774920 774912 2107 2 774920 4 4 0 1706 1 774912 2106 2 774920 100 3 0 2107 2 774920 10 2121 3 774923 3700 774920 30 2 774919 774923 1752 1 774912 505 3 774912 15 0 3 0其中那个45就是开战后多少秒开始产生逃兵,你如果设置为3600秒的话,那么就是开战后一小时才产生逃兵,足够杀死任何人了。

骑马与砍杀txt修改

骑马与砍杀txt修改

,一领主战败逃跑几率的修改:打开MOD下的scripts.txt查找下面这段game_event_simulate_battle -1205 21 1 1224979098644774912 22 1 1224979098644774913 4 0 2204 2 1224979098644774914..........1224979098644774930 2343 2 3 1224979098644774932 4 0 30 2 1224979098644774931 (80) 1652 3 1224979098644774933 (80)是指领主和非玩家战斗逃跑率为80%注解:这个括号是我自己打上去的,TXT里面没有括号,下文同上。

打开MOD下的scripts.txt查找下面这段cf_check_hero_can_escape_from_player -111 21 1 1224979098644774912 2133 2 1224979098644774913 (2)1224979098644774914 (80)最后这个80就是领主和玩家战斗失败后的逃跑率为80%自己修改,范围0到100二酒馆喝酒周期,酒钱及提升城镇友好度的修改:打开MOD下的conversation.TXT查找下面这段dlga_tavernkeeper_talk:tavernkeeper_buy_drinks 69631 828 3 2270 1 1224979098644774912 2106 2 1224979098644774912 (24) 32 2 1224979098644774912 144115188075856065I'd_like_to_buy_every_man_who_comes_in_here_tonight_a_jar_of_your_best_wine. 833 0dlga_tavernkeeper_buy_drinks:tavernkeeper_buy_drinks_2 4095 833 0 Of_course,_{my_lord/my_lady}._I_reckon_{reg5}_denars_should_be_enough_for_that._ What_should_I_tell_the_lads? 834 2 2133 2 144115188075855988 (1000)2133 2 72057594037927941 144115188075855988dlga_tavernkeeper_buy_drinks_2:tavernkeeper_buy_drinks_end 69631 834 3 2149 2 1224979098644774912 360287970189639680 30 2 1224979098644774912 144115188075855988 2330 2 10 144115188075856146 Let_everyone_know_of_the_generosity_of_{playername}_to_the_people_of_{s10}. 835 0dlga_tavernkeeper_buy_drinks_end:tavernkeeper_pretalk 4095 835 0 Don't_worry_{sir/madam}._Your_name_will_be_cheered_and_toasted_here_all_night. 83 0 4 1529 2 360287970189639680 144115188075855988 1 3 936748722493063320 144115188075856146 (1) 2270 1 1224979098644774912 2133 2 144115188075856065 1224979098644774912第一个括号(24)是刷任务时间第二个括号(1000)是请客的酒钱第三个括号(1)是提升的好感三招降俘虏间隔时间修改:需修改的文件:menus.txt把招俘虏的间隔改一下得了,比如把括号(24)小时改为1小时.打开MOD下的menus.txt.搜索camp_action可以找到下面一段menu_camp_action 0 Choose_an_action: none 0 5mno_camp_recruit_prisoners 10 105 1 1 2270 1 1224979098644774912 2106 2 1224979098644774912 (24) 32 2 1224979098644774912 144115188075856119 4 0 32 2 144115188075856119 0 2133 2 144115188075856117 0 2133 2 144115188075856118 0 2133 2 144115188075856119 0 3 0 Recruit_some_of_your_prisoners_to_your_party. 1 2060 1 864691128455135254 . mno_action_read_book 0 Select_a_book_to_read. 1 2060 1 864691128455135256 . mno_action_modify_banner 1 31 2 144115188075856101 1 Cheat:_Modify_your_banner. 1 900 1 1513209474796486657 . mno_action_retire 0 Retire_from_adventuring. 1 2060 1 864691128455135258俘虏是有一定几率同意加入,玩家的说服力可以提高几率. 初始为40%几率成功,每级说服提高4%的几率,最高80%四统御和俘虏技能修改:这关系到你带兵的数量和俘虏的数量统御部分的TXT修改:打开你玩的MOD目录下的scripts.txt,通过搜索找到下面一段.game_get_party_companion_limit -112 2133 2 1224979098644774912 360287970189639680 2133 2 1224979098644774913 (20) 2170 3 1224979098644774914 1369094286720630785 1224979098644774912 2172 3 1224979098644774915 1224979098644774912 3 2107 2 1224979098644774914 (15) 2105 2 1224979098644774913 1224979098644774914 2105 2 1224979098644774913 1224979098644774915 520 3 1224979098644774916 1224979098644774912 7 2123 3 1224979098644774917 1224979098644774916 (15) 2105 2第一括号(20)是你队伍的基础人数第二括号(15)每级统御增加的部队上限的人数第三括号(15)多少点声望增加部队上限1人俘虏管理部分的TXT修改:打开你玩的MOD目录下的scripts.txt,通过搜索找到下面一段.game_get_party_prisoner_limit -114 21 1 1224979098644774912 2133 2 1224979098644774913 360287970189639680 2133 2 1224979098644774914 0 2170 3 1224979098644774915 1369094286720630786 1224979098644774913 2122 3 1224979098644774914 1224979098644774915 15 520 3 1224979098644774916 1224979098644774913 7 2123 3 1224979098644774917 1224979098644774916 (30) 2105 2括号(30)是每级俘虏管理增加的可带俘虏上限的人数五module配置设置的修改:MOD目录下的moduletime_multiplier = 0.25 ←时间以0.25的倍数流逝修改较高的数就行了seeing_range = 6.5 ←看见的范围track_spotting_multiplier = 0.8 ←跟踪轨迹倍数blood_multiplier = 2.0 ←血液的倍数Ctrl+F 搜time_multiplierplayer_xp_multiplier = 2.0;←你的经验倍数hero_xp_multiplier = 2.0;←NPC经验倍数regulars_xp_multiplier = 3.0;←士兵经验倍数六城镇村庄等的建设周期修改:MOD目录下的menus.txtmenu_center_improve 0 {s19}_As_the_party_member_with_the_highest_engineer_skill_({reg2}),_{reg3?you_reck on:{s3}_reckons}_that_building_the_{s4}_will_cost_you_{reg5}_denars_and_will_take_{ reg6}_days. none 22 1 2 936748722493063459 144115188075856181 2133 2 1224979098644774912 72057594037927936 2320 2 4 0 2320 2 19 1 1 2 936748722493063457 1369094286720630792 2133 2 1224979098644774913 72057594037927936 2133 2 1224979098644774914 72057594037927937 2133 2 72057594037927938 1224979098644774913 2121 3 1224979098644774915 20 1224979098644774913 2107 2 1224979098644774912 1224979098644774915 2108 2 1224979098644774912 20 2123 3 1224979098644774916 1224979098644774912 (100) 2105 2 1224979098644774916 3 2133 2 72057594037927941 1224979098644774912 2133 2 72057594037927942 1224979098644774916 4 0 31 2 1224979098644774914 360287970189639680 2133 2 72057594037927939 1 5 0 2133 2 72057594037927939 0 2322 2 3 1224979098644774914 3 0 3括号(100)可看作正常周期,改为1000的话,10级工程在建筑时,周期一般为一周七城镇税金的修改MOD目录下的triggers.txt1.000000 0.000000 48.000000 1 2273 0 15 11 1 1224979098644774912 1609 2 1224979098644774913 1224979098644774912 31 2 1224979098644774913 576460752303423521 1601 2 1224979098644774914 1224979098644774913 2147483678 2 1224979098644774914 (300) 1651 2 1224979098644774915 1224979098644774912 7 3 1224979098644774916 1224979098644774915 0 1656 3 1224979098644774917 1224979098644774912 1224979098644774916 2147483679 2 1224979098644774917 -1 2147485155 1 1224979098644774917 1657 3 1224979098644774914 1224979098644774912 1224979098644774916 1610 3 1224979098644774912 360287970189640320 1224979098644774914 1616 3 1224979098644774912 1224979098644774917 1224979098644774914 3 0 3 0括号(300)就是要修改的地方,越小则税收越高,如改为30则为10倍收入。

骑马与砍杀解除NPC数量限制TXT修改大法

骑马与砍杀解除NPC数量限制TXT修改大法

骑马与砍杀解除NPC数量限制TXT修改大法
很多同学在玩一些骑砍MOD的时候总是会遇上一个问题,那就是主角招募NPC时会出现招募不了的情况————“很不巧,现在我没法再往队伍里加人了”
这种情况下往往童鞋们都是会觉得很沮丧,毕竟自己队伍或者声望有限,但是通过下边这个方法,可以让大家吧NPC强制招募进自己的队伍中来,适合于各种招募不了的情况,包括不同mod、没钱、声望不够、NPC满员等情况。

我称这种方法为:虫洞对接法。

(修改之前记得先备份dialogs.csv conversation.txt)很简单的道理,你屋子里有四个门,每个门通往不同的地方,但是你只要把通道给修到同一个地方,不管你走哪个门,都会到达同样的地方。

首先打开mod中汉化文件languages-cns里的dialogs.csv文件,ctrl+f搜索那句:很不巧,现在我没法再往队伍里加人了。

记得每个字之间加上空格,包括逗号后边。

搜索后出现的英文以及对应的汉化:
在这一区域的对话都是招募NPC时所遇到的各种情况,将英文复制出来,打开mod主文件夹里的conversation.txt,ctrl+f搜索dlga_companion_recruit_signup_response(不要加箭头所指示的那冒号+俩单词)
看到下边对应的招募成功的对话了吗?将那段英文之后的所有代码复制并且覆盖掉上边招募失败的代码上。

保存后,再次打开游戏,点击不能招募的人,正常对话后招募成功。

同理,此种方法的思想可以应用到其余招募失败的地方。

但是游戏毕竟以娱乐为主。

修改txt 文件的做法还是要谨慎,毕竟如果没备份,改坏了文件,整个游戏就GG了。

得不偿失。

骑马与砍杀作弊与修改全攻略

骑马与砍杀作弊与修改全攻略

进入游戏,点角色,点统计,点导出人物资料,最小化游戏,打开我的文档,打开Mount&Blade Warband Characters文件夹,你会看见一个和你人物名字相同的txt文本,打开文本就是你角色的属性,然后随便改吧!charfile_version = 1name = LZxp = 111114620money = 37593attribute_points = 0skill_points = 0weapon_points = 0strength = 999agility = 150intelligence = 999charisma = 999trade = 10leadership = 10prisoner_management = 10reserved_skill_1 = 10reserved_skill_2 = 10reserved_skill_3 = 10reserved_skill_4 = 10persuasion = 10engineer = 10first_aid = 10surgery = 10wound_treatment = 10inventory_management = 10spotting = 10path-finding = 11tactics = 10tracking = 10trainer = 10reserved_skill_5 = 10reserved_skill_6 = 10reserved_skill_7 = 10reserved_skill_8 = 10looting = 10horse_archery = 10riding = 10athletics = 10shield = 10weapon_master = 10reserved_skill_9 = 10reserved_skill_10 = 10reserved_skill_11 = 10reserved_skill_12 = 10reserved_skill_13 = 10power_draw = 10power_throw = 10power_strike = 10ironflesh = 10reserved_skill_14 = 10reserved_skill_15 = 10reserved_skill_16 = 10reserved_skill_17 = 10reserved_skill_18 = 10one_handed_weapons = 650two_handed_weapons = 650polearms = 650archery = 650crossbows = 650throwing = 650firearms = 650face_key_1 = 3f102243face_key_2 = 32e44f2ad56a4752这个就是里边的文字了,你可以看见我已经修改过了。

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(15) 1 2320 2 5 1585267068834415607把括号里的15改为83 这个修改有点瑕疵请大家不要介意啊不过还能换装备和看技能不用重开档想什么时候换就什么时候换只需和小兵一对话即可换装备武库等建设时间为0(营造技能要10)引用“dragonwh”:打开menus.txt武库搜索menu_Warehouse 0 Warehouse none 12 1 2 936748722493063464 1369094286720630792 2133 2 1224979098644774912 72057594037927936 2133 2 1224979098644774913 72057594037927937 2133 2 72057594037927938 1224979098644774912 2107 2 1224979098644774912 1000 2121 3 144115188075856189 20000 1224979098644774912 2108 2 1224979098644774912 (200)2121 3 1224979098644774914 (80)把括号里的200改成10000 80改成1兵工厂搜索menu_arsenal 0 arsenal none 12 1 2 936748722493063464 1369094286720630792 2133 2 1224979098644774912 72057594037927936 2133 2 1224979098644774913 72057594037927937 2133 2 72057594037927938 1224979098644774912 2107 2 1224979098644774912 2000 2121 3 144115188075856186 35000 1224979098644774912 2108 2 1224979098644774912 (400)2121 3 1224979098644774914 (80)把括号里的400改成10000 80改成2马厂搜索menu_Horse_factory 0 Horse_factory none 12 1 2 936748722493063464 1369094286720630792 2133 2 1224979098644774912 72057594037927936 2133 2 1224979098644774913 72057594037927937 2133 2 72057594037927938 1224979098644774912 2107 2 1224979098644774912 2000 2121 3 144115188075856183 35000 1224979098644774912 2108 2 1224979098644774912 (400)2121 3 1224979098644774914 (80)把括号里的400改成10000 80改成2皮革厂搜索menu_Leather_factory 0 Leather_factory none 12 1 2 936748722493063464 1369094286720630792 2133 2 1224979098644774912 72057594037927936 2133 2 1224979098644774913 72057594037927937 2133 2 72057594037927938 1224979098644774912 2107 2 1224979098644774912 4000 2121 3 144115188075856180 70000 1224979098644774912 2108 2 1224979098644774912 (800)2121 3 1224979098644774914 (80)把括号里的800改成10000 80改成4伐木场搜索menu_Timber_factory 0 Timber_factory none 12 1 2 936748722493063464 1369094286720630792 2133 2 1224979098644774912 72057594037927936 2133 2 1224979098644774913 72057594037927937 2133 2 72057594037927938 1224979098644774912 2107 2 1224979098644774912 1000 2121 3 144115188075856175 20000 1224979098644774912 2108 2 1224979098644774912 (200)2121 3 1224979098644774914 (80)把括号里的200改成10000 80改成1铁场搜索menu_Iron_mine 0 Iron_mine none 13 1 2 936748722493063464 1369094286720630792 2133 2 1224979098644774912 72057594037927936 2133 2 1224979098644774913 72057594037927937 2133 2 72057594037927938 1224979098644774912 2107 2 1224979098644774912 4000 2121 3 144115188075856172 70000 1224979098644774912 2108 2 1224979098644774912 4000 2107 2 1224979098644774912 (240)2121 3 1224979098644774914 3840把括号里的240改成384建立自己的巡逻队:在汉匈里面除了加入别的国家,玩家都没有自己的巡逻队,各有各的文明,那我们玩家也要有属于自己的文明,属于自己的特色兵种,自己的巡逻队!1 打开美腿修改器,找匈奴千骑队2 点复制成新部队,在产生半径里面改成1最大实例数量改成999产生间隔默认24小时就OK了3 点添加触发器,不要点保存新部队!4 在新建的部队里面,更改自己喜欢的兵种,以后会提及怎么制作玩家自己的特色兵种。

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