vc6完美运行贪吃蛇c源代码

/*贪吃蛇*/
#include
#include
#include
#include
#define HENG 80
#define SHU 25 //HENG是宽度,SHU是高度
#define TIME 400 //初始速度

void Gotoxy(int x, int y);
void Food(struct SHE *head);
int Move(struct SHE *head);
int Panduan(struct SHE *head, int x, int y);
struct SHE *Link(struct SHE *head);
void FreeShe(struct SHE *head);
void Gameover(void);
void Huitu(struct SHE *head);


int Fx, Fy; //食物的位置
int fen; //得分
int fang; //方向参数
int Tx, Ty;

//构造蛇身
struct SHE
{
int x;
int y;
struct SHE *next;
};

int main(void)
{
struct SHE *head = NULL;
int temp;
int times = TIME;
char m;

do
{
fen = 0;
fang = 2;
temp = fen;
times = TIME;
head = NULL;

head = (struct SHE *)malloc(sizeof(struct SHE));
head -> x = 40;
head -> y = 13;
head -> next = NULL;

Food(head);

while (1)
{
Huitu(head);
Sleep(times);
if (0 == Move(head))
{
FreeShe(head);
Gameover();
break;
}
if (temp < fen)
{
Food(head);
temp = fen;
if (times > 50)
{
times -=10;
}
else if (times > 20)
{
times -=1;
}
else
;
}
}
do
{
Gotoxy(19,21);
printf("是否继续?Y/N:");
scanf(" %c", &m);
system("cls");
} while (m != 'Y' && m != 'y' && m != 'n' && m != 'N');
} while (m == 'Y' || m == 'y');

return 0;
}

//绘图
void Huitu(struct SHE *head)
{
int flag = 1;

while (head != NULL)
{
Gotoxy(head -> x, head -> y);
if (flag == 1)
{
printf("□");
}
else if (flag == 2)
{
printf("■");
}
else
;
Gotoxy(Tx, Ty);
printf(" ");
flag++;
head = head -> next;
}
}

//用于光标的移动
void Gotoxy(int x, int y)
{
COORD coord;
coord.X = x;
coord.Y = y;
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);
}

//食物位置构造
void Food(struct SHE *head)
{
int flag = 0;
struct SHE *pr = head;

do
{
srand(GetTickCount()); //基于毫秒级的随机数产生办法,需头文件winbase.h, windows中设计程序可以用windows.h
Fx = (rand()%40) * 2;
Fy = (rand()%12) * 2;
flag = 0;
pr = head;
while (pr != NULL) //防止食物位置与蛇形重合
{
if (pr -> x == Fx && pr -> y == Fy)
{
flag = 1;
break;
}
pr = pr -> next;
}
} while (flag == 1);
Gotoxy(Fx, Fy);
printf("■");
}

//用于蛇的移动
int Move(struct SHE *head)
{
char op;
int tox, toy, flag, temp;

if (kbhit()) //kbhit函数用于检查当前是否有键盘输入,若有则返回一个非0值,否则返回0,需头文件conio.h
{
op = getch();
switch (op)
{
case 'w':
if (fang != 3)
fang = 1;
break;
case 'd':
if (fang != 4)
fang = 2;
break;
case 's':
if (fang != 1)
fang = 3;
break;
case 'a':

if (fang != 2)
fang = 4;
break;
default:
break;
}
}

switch (fang)
{
case 1:
toy = (head -> y) - 1;
tox = (head -> x);
break;
case 2:
tox = (head -> x) + 2;
toy = (head -> y);
break;
case 3:
toy = (head -> y) + 1;
tox = (head -> x);
break;
case 4:
tox = (head -> x) - 2;
toy = (head -> y);
break;
default:
break;
}
flag = Panduan(head, tox, toy);
if (flag == 0)
{
return 0; //game over
}
else if (flag == 1)
{
head = Link(head);
fen++;
}
else
{
;
}
while (head != NULL)
{
temp = head -> x;
head -> x = tox;
tox = temp;

temp = head -> y;
head -> y = toy;
toy = temp;

head = head -> next;
}
return 1;
}

//用于食物与失败条件的判断
int Panduan(struct SHE *head, int x, int y)
{

int flag = 1;

if (x < 0 || x > HENG - 1 || y < 0 || y > SHU - 1)
{
return 0; //撞墙
}
while (head != NULL)
{
if (head -> x == x && head -> y == y && flag != 1)
{
return 0; //咬到自己
}
flag++;
if (head -> next == NULL)
{
Tx = head -> x;
Ty = head -> y;
}
head = head -> next;
}
if (x == Fx && y == Fy)
{
return 1;//有食物
}
return 2;//无异常
}

//蛇身增长
struct SHE *Link(struct SHE *head)
{
struct SHE *p, *pr;

pr = head;
p = (struct SHE *)malloc(sizeof(struct SHE));
if (p == NULL)
{
printf("发生错误!!!");
exit(0);
}
if (head == NULL)
{
head = p;
}
else
{
while (pr -> next != NULL)
{
pr = pr -> next;
}
pr -> next = p;
}
p -> x = Tx;
p -> y = Ty;
p -> next = NULL;
return head;
}

//释放内存
void FreeShe(struct SHE *head)
{
struct SHE *pr = NULL;

while (head != NULL)
{
pr = head;
head = head -> next;
free(pr);
}
}

//游戏失败画面,如果窗口大小不是80*25导致画面不协调可舍去
void Gameover(void)
{
int i,j;

int a[SHU][HENG]={{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,1,1,1,1,0,0,0,0,0,1,0,0,0,1,1,0,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0

,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,1,1,1,0,0,0,0,1,1,1,0,1,1,1,0,0,1,1,1,1,1,0,0,0,0,1,1,1,0,0,1,1,0,1,1,0,1,1,1,1,1,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,1,1,0,1,1,0,0,1,1,0,1,1,1,0,1,1,0,1,1,0,0,0,0,0,0,1,1,0,1,1,0,1,1,0,1,1,0,1,1,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,1,0,1,1,0,0,0,1,1,0,1,1,0,1,1,1,0,1,1,0,1,1,0,0,0,0,0,0,1,1,0,1,1,0,1,1,0,1,1,0,1,1,0,0,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,0,1,1,0,1,1,1,0,1,1,0,1,1,0,0,0,0,0,0,1,1,0,1,1,0,1,1,0,1,1,0,1,1,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,1,1,0,1,1,1,0,1,1,0,1,1,1,1,1,0,0,0,1,1,0,1,1,0,1,1,0,1,1,0,1,1,1,1,1,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,1,1,0,1,1,1,0,1,1,0,1,1,1,1,1,0,0,0,1,1,0,1,1,0,1,1,0,1,1,0,1,1,1,1,1,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,1,1,1,0,1,1,0,0,0,1,1,0,1,1,0,1,1,1,0,1,1,0,1,1,0,0,0,0,0,0,1,1,0,1,1,0,1,1,0,1,1,0,1,1,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,1,1,1,0,1,1,0,0,0,1,1,0,1,1,0,1,1,1,0,1,1,0,1,1,0,0,0,0,0,0,1,1,0,1,1,0,1,1,0,1,1,0,1,1,0,0,0,0,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,1,0,1,1,0,0,0,1,1,0,1,1,0,1,1,1,0,1,1,0,1,1,0,0,0,0,0,0,1,1,0,1,1,0,1,1,0,1,1,0,1,1,0,0,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,1,0,1,1,0,0,0,1,1,0,1,1,0,1,1,1,0,1,1,0,1,1,1,1,1,0,0,0,0,1,1,1,0,0,0,1,1,1,0,0,1,1,1,1,1,0,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,0,1,1,0,0,0,1,1,0,1,1,0,1,1,1,0,1,1,0,1,1,1,1,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,1,1,1,1,1,0,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0

,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}};

Gotoxy(0, 0);
for (i = 0; i < SHU; i++)
{
for (j = 0; j< HENG; j++)
{
if (a[i][j] == 0)
{
printf(" ");
}
else
{
printf("0");
}
}
}

Gotoxy(19, 20);
printf("游戏最终得分是 %d 分!!!\n", fen);
}

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