C语言实现贪吃蛇
贪吃蛇 C语言代码

}
snake[x][y]=FOOD;
draw(snake);
/*---------------------------------------*/
/*--------控制的部分---------------------*/
while(judgeGO(snake))
}
if(x>0&&x<16&&y>0&&y<16)
{
if(a==0)
printf("█");
else printf("□");
return ;
}
}
void draw(int (*sna)[17])
draw(snake);
Sleep(100);
continue;
}
rightmove(snake);
draw(snake);
}
int randno()
{
srand(time(NULL)); //运用随机函数,取随机数,出现食物用
return rand()%15+1;
}
//判断游戏是否结束
bool judgeGO(int (*sna)[17])
{
int x,y,i=0,max=0,count=0;
while(!kbhit()&&key1!=77&&judgeGO(snake))
{
if(judgeF(snake,key))
{
draw(snake);
Sleep(100);
贪吃蛇游戏(printf输出C语言版本)

贪吃蛇游戏(printf输出C语⾔版本)这⼀次我们应⽤printf输出实现⼀个经典的⼩游戏—贪吃蛇,主要难点是⼩蛇数据如何存储、如何实现转弯的效果、吃到⾷物后如何增加长度。
1 构造⼩蛇⾸先,在画⾯中显⽰⼀条静⽌的⼩蛇。
⼆维数组canvas[High][Width]的对应元素,值为0输出空格,-1输出边框#,1输出蛇头@,⼤于1的正数输出蛇⾝*。
startup()函数中初始化蛇头在画布中间位置(canvas[High/2][Width/2] = 1;),蛇头向左依次⽣成4个蛇⾝(for (i=1;i<=4;i++) canvas[High/2][Width/2-i] = i+1;),元素值分别为2、3、4、5。
1 #include <stdio.h>2 #include <stdlib.h>3 #include <conio.h>4 #include <windows.h>5//C语⾔⾃学⽹6#define High 20 // 游戏画⾯尺⼨7#define Width 3089// 全局变量10int canvas[High][Width] = {0}; // ⼆维数组存储游戏画布中对应的元素11// 0为空格,-1为边框#,1为蛇头@,⼤于1的正数为蛇⾝*1213void gotoxy(int x,int y) //光标移动到(x,y)位置14 {15 HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);16 COORD pos;17 pos.X = x;18 pos.Y = y;19 SetConsoleCursorPosition(handle,pos);20 }2122void startup() // 数据初始化23 {24int i,j;2526// 初始化边框27for (i=0;i<High;i++)28 {29 canvas[i][0] = -1;30 canvas[i][Width-1] = -1;31 }32for (j=0;j<Width;j++)33 {34 canvas[0][j] = -1;35 canvas[High-1][j] = -1;36 }3738// 初始化蛇头位置39 canvas[High/2][Width/2] = 1;40// 初始化蛇⾝,画布中元素值分别为2,3,4,5....41for (i=1;i<=4;i++)42 canvas[High/2][Width/2-i] = i+1;43 }4445void show() // 显⽰画⾯46 {47 gotoxy(0,0); // 光标移动到原点位置,以下重画清屏48int i,j;49for (i=0;i<High;i++)50 {51for (j=0;j<Width;j++)52 {53if (canvas[i][j]==0)54 printf(""); // 输出空格55else if (canvas[i][j]==-1)56 printf("#"); // 输出边框#57else if (canvas[i][j]==1)58 printf("@"); // 输出蛇头@59else if (canvas[i][j]>1)60 printf("*"); // 输出蛇⾝*61 }62 printf("\n");63 }64 }6566void updateWithoutInput() // 与⽤户输⼊⽆关的更新67 {68 }6970void updateWithInput() // 与⽤户输⼊有关的更新71 {72 }7374int main()75 {76 startup(); // 数据初始化77while (1) // 游戏循环执⾏78 {79 show(); // 显⽰画⾯80 updateWithoutInput(); // 与⽤户输⼊⽆关的更新81 updateWithInput(); // 与⽤户输⼊有关的更新82 }83return0;84 }2 ⼩蛇⾃动移动实现⼩蛇的移动是贪吃蛇游戏的难点,下图列出了⼩蛇分别向右、向上运动后,对应⼆维数组元素值的变化,从中我们可以得出实现思路。
C语言贪吃蛇全部程序及说明Word版

#include <stdio.h>#include <stdlib.h>#include <conio.h>#include <string.h>#include <time.h>const int H = 8; //地图的高const int L = 16; //地图的长char GameMap[H][L]; //游戏地图int key; //按键保存int sum = 1, over = 0; //蛇的长度, 游戏结束(自吃或碰墙)int dx[4] = {0, 0, -1, 1}; //左、右、上、下的方向int dy[4] = {-1, 1, 0, 0};struct Snake //蛇的每个节点的数据类型{int x, y; //左边位置int now; //保存当前节点的方向, 0,1,2,3分别为左右上下}Snake[H*L];const char Shead = '@'; //蛇头const char Sbody = '#'; //蛇身const char Sfood = '*'; //食物const char Snode = '.'; //'.'在地图上标示为空void Initial(); //地图的初始化void Create_Food(); //在地图上随机产生食物void Show(); //刷新显示地图void Button(); //取出按键,并判断方向void Move(); //蛇的移动void Check_Border(); //检查蛇头是否越界void Check_Head(int x, int y); //检查蛇头移动后的位置情况int main(){Initial();Show();return 0;}void Initial() //地图的初始化{int i, j;int hx, hy;system("title 贪吃蛇"); //控制台的标题memset(GameMap, '.', sizeof(GameMap)); //初始化地图全部为空'.' system("cls");srand(time(0)); //随机种子hx = rand()%H; //产生蛇头hy = rand()%L;GameMap[hx][hy] = Shead;Snake[0].x = hx; Snake[0].y = hy;Snake[0].now = -1;Create_Food(); //随机产生食物for(i = 0; i < H; i++) //地图显示{for(j = 0; j < L; j++)printf("%c", GameMap[i][j]);printf("\n");}printf("\n小小C语言贪吃蛇\n");printf("按任意方向键开始游戏\n");getch(); //先接受一个按键,使蛇开始往该方向走Button(); //取出按键,并判断方向}void Create_Food() //在地图上随机产生食物{int fx, fy;while(1){fx = rand()%H;fy = rand()%L;if(GameMap[fx][fy] == '.') //不能出现在蛇所占有的位置{GameMap[fx][fy] = Sfood;break;}}}void Show() //刷新显示地图{int i, j;while(1){_sleep(500); //延迟半秒(1000为1s),即每半秒刷新一次地图Button(); //先判断按键在移动Move();if(over) //自吃或碰墙即游戏结束{printf("\n**游戏结束**\n");printf("你的得分:%d\n",sum=10*(sum-1));getchar();break;}system("cls"); //清空地图再显示刷新吼的地图for(i = 0; i < H; i++){for(j = 0; j < L; j++)printf("%c", GameMap[i][j]);printf("\n");}printf("\n小小C语言贪吃蛇\n");printf("按任意方向键开始游戏\n");}}void Button() //取出按键,并判断方向{if(kbhit() != 0) //检查当前是否有键盘输入,若有则返回一个非0值,否则返回0 {while(kbhit() != 0) //可能存在多个按键,要全部取完,以最后一个为主key = getch(); //将按键从控制台中取出并保存到key中switch(key){ //左case 75: Snake[0].now = 0;break;//右case 77: Snake[0].now = 1;break;//上case 72: Snake[0].now = 2;break;//下case 80: Snake[0].now = 3;break;}}}void Move() //蛇的移动{int i, x, y;int t = sum; //保存当前蛇的长度//记录当前蛇头的位置,并设置为空,蛇头先移动x = Snake[0].x; y = Snake[0].y; GameMap[x][y] = '.';Snake[0].x = Snake[0].x + dx[ Snake[0].now ];Snake[0].y = Snake[0].y + dy[ Snake[0].now ];Check_Border(); //蛇头是否越界Check_Head(x, y); //蛇头移动后的位置情况,参数为: 蛇头的开始位置if(sum == t) //未吃到食物即蛇身移动哦for(i = 1; i < sum; i++) //要从蛇尾节点向前移动哦,前一个节点作为参照{if(i == 1) //尾节点设置为空再移动GameMap[ Snake[i].x ][ Snake[i].y ] = '.';if(i == sum-1) //为蛇头后面的蛇身节点,特殊处理{Snake[i].x = x;Snake[i].y = y;Snake[i].now = Snake[0].now;}else //其他蛇身即走到前一个蛇身位置{Snake[i].x = Snake[i+1].x;Snake[i].y = Snake[i+1].y;Snake[i].now = Snake[i+1].now;}GameMap[ Snake[i].x ][ Snake[i].y ] = '#'; //移动后要置为'#'蛇身}}void Check_Border() //检查蛇头是否越界{if(Snake[0].x < 0 || Snake[0].x >= H|| Snake[0].y < 0 || Snake[0].y >= L)over = 1;}void Check_Head(int x, int y) //检查蛇头移动后的位置情况{if(GameMap[ Snake[0].x ][ Snake[0].y ] == '.') //为空GameMap[ Snake[0].x ][ Snake[0].y ] = '@';elseif(GameMap[ Snake[0].x ][ Snake[0].y ] == '*') //为食物{GameMap[ Snake[0].x ][ Snake[0].y ] = '@';Snake[sum].x = x; //新增加的蛇身为蛇头后面的那个Snake[sum].y = y;Snake[sum].now = Snake[0].now;GameMap[ Snake[sum].x ][ Snake[sum].y ] = '#';sum++;Create_Food(); //食物吃完了马上再产生一个食物}elseover = 1;}。
基于C语言实现的贪吃蛇游戏完整实例代码

基于C语言实现的贪吃蛇游戏完整实例代码#include <graphics.h>#include <conio.h>#include <stdlib.h>#include <dos.h>#define NULL 0#define UP 18432#define DOWN 20480#define LEFT 19200#define RIGHT 19712#define ESC 283#define ENTER 7181struct snake{int centerx;int centery;int newx;int newy;struct snake *next;};struct snake *head;int grade=60; /*控制速度的*******/int a,b; /* 背静遮的位置*/void *far1,*far2,*far3,*far4; /* 蛇身指针背静遮的指针虫子*/int size1,size2,size3,size4; /* **全局变量**/int ch=RIGHT; /**************存按键开始蛇的方向为RIGHT***********/int chy=RIGHT;int flag=0; /*********判断是否退出游戏**************/int control=4; /***********判断上次方向和下次方向不冲突***/int nextshow=1; /*******控制下次蛇身是否显示***************/int scenterx; /***************随即矩形中心坐标***************/int scentery;int sx; /*******在a b 未改变前得到他们的值保证随机矩形也不在此出现*******/int sy;/************************蛇身初始化**************************/ void snakede(){struct snake *p1,*p2;head=p1=p2=(struct snake *)malloc(sizeof(struct snake));p1->centerx=80;p1->newx=80;p1->centery=58;p1->newy=58;p1=(struct snake *)malloc(sizeof(struct snake));p2->next=p1;p1->centerx=58;p1->newx=58;p1->centery=58;p1->newy=58;p1->next=NULL;}/*******************end*******************/void welcome() /*************游戏开始界面,可以选择速度**********/{int key;int size;int x=240;int y=300;int f;void *buf;setfillstyle(SOLID_FILL,BLUE);bar(98,100,112,125);setfillstyle(SOLID_FILL,RED);bar(98,112,112,114);setfillstyle(SOLID_FILL,GREEN);bar(100,100,110,125);size=imagesize(98,100,112,125);buf=malloc(size);getimage(98,100,112,125,buf);cleardevice();setfillstyle(SOLID_FILL,BLUE);bar(240,300,390,325);outtextxy(193,310,"speed:");setfillstyle(SOLID_FILL,RED);bar(240,312,390,314);setcolor(YELLOW);outtextxy(240,330,"DOWN");outtextxy(390,330,"UP");outtextxy(240,360,"ENTER to start..." );outtextxy(270,200,"SNAKE");fei(220,220);feiyang(280,220);yang(340,220);putimage(x,y,buf,COPY_PUT);setcolor(RED);rectangle(170,190,410,410);while(1){ if(bioskey(1)) /********8选择速度部分************/key=bioskey(0);switch(key){case ENTER:f=1;break;case DOWN:if(x>=240){ putimage(x-=2,y,buf,COPY_PUT);grade++;key=0;break;}case UP:if(x<=375){ putimage(x+=2,y,buf,COPY_PUT);grade--;key=0;break;}}break;} /********** end ****************/free(buf);}/*************************随即矩形*****************//***********当nextshow 为1的时候才调用此函数**********/ void ran(){ int nx;int ny;int show; /**********控制是否显示***********/int jump=0;struct snake *p;p=head;if(nextshow==1) /***********是否开始随机产生***************/while(1){show=1;randomize();nx=random(14);ny=random(14);scenterx=nx*22+58;scentery=ny*22+58;while(p!=NULL){if(scenterx==p->centerx&&scentery==p->centery||scenter x==sx&&scentery==sy){show=0;break;}elsep=p->next;if(jump==1)break;}if(show==1){putimage(scenterx-11,scentery-11,far3,COPY_PUT); nextshow=0;break;}}}/***********过关动画**************/void donghua(){ int i;cleardevice();setbkcolor(BLACK);randomize();while(1){for(i=0;i<=5;i++){putpixel(random(640),random(80),13);putpixel(random(640),random(80)+80,2); putpixel(random(640),random(80)+160,3); putpixel(random(640),random(80)+240,4); putpixel(random(640),random(80)+320,1); putpixel(random(640),random(80)+400,14);}setcolor(YELLOW);settextstyle(0,0,4);outtextxy(130,200,"Wonderful!!");setfillstyle(SOLID_FILL,10);bar(240,398,375,420);feiyang(300,400);fei(250,400);yang(350,400);if(bioskey(1))if(bioskey(0)==ESC){flag=1;break;}}}/*************************end************************//***********************初始化图形系统*********************/ void init(){int a=DETECT,b;int i,j;initgraph(&a,&b,"");}/***************************end****************************//***画立体边框效果函数******/void tline(int x1,int y1,int x2,int y2,int white,int black) { setcolor(white);line(x1,y1,x2,y1);line(x1,y1,x1,y2);setcolor(black);line(x2,y1,x2,y2);line(x1,y2,x2,y2);}/****end*********//*************飞洋标志**********/int feiyang(int x,int y){int feiyang[18][18]={ {0,0,0,0,0,0,1,1,1,1,1,1,0,1,1,0,0,0}, {0,0,0,0,0,1,1,1,0,0,1,1,1,1,1,0,0,0},{0,0,0,0,1,1,1,0,0,0,0,0,1,1,1,0,0,0},{0,0,0,1,1,1,0,0,0,0,0,0,0,1,1,0,0,0},{0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0},{0,0,1,1,0,0,0,0,0,0,1,1,1,0,0,0,0,0},{0,0,1,1,0,1,1,1,1,1,1,0,0,0,0,0,0,0},{0,0,1,1,1,1,1,0,0,1,0,0,1,1,0,0,0,0},{0,0,1,1,1,0,0,0,0,1,0,1,1,1,0,0,0,0},{0,0,1,1,0,1,1,1,0,1,1,1,0,0,0,0,0,0},{0,0,1,1,0,0,0,1,0,0,1,1,0,0,0,0,0,0},{0,0,1,1,0,0,0,1,1,0,0,1,1,0,0,1,0,0},{0,0,1,1,1,0,0,1,1,0,0,1,1,0,0,1,0,0},{0,0,1,1,1,1,0,1,1,1,1,1,1,0,1,1,0,0},{0,0,0,1,1,1,0,1,1,1,1,1,0,0,1,0,0,0},{0,0,0,0,1,1,1,0,0,0,0,0,0,1,1,0,0,0},{0,0,0,0,0,1,1,1,0,0,0,0,1,1,0,0,0,0},{0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0}};int i,j;for(i=0;i<=17;i++)for(j=0;j<=17;j++){if (feiyang[i][j]==1)putpixel(j+x,i+y,RED);}}/********"飞"字*************/int fei(int x,int y){int fei[18][18]={{1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0},{0,1,1,1,0,0,0,0,1,1,1,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,0,0,0},{0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,0},{0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,0,0,0},{0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0},{0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0},{0,0,0,0,0,0,0,0,0,1,1,0,1,1,1,0,0,0},{0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0},{0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,0},{0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0},{0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0},{0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1},{0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1},{0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0}};int i,j;for(i=0;i<=17;i++)for(j=0;j<=17;j++){if (fei[i][j]==1)putpixel(j+x,i+y,BLUE);}}/*********"洋"字**************/int yang(int x,int y){int yang[18][18]={{0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0}, {1,1,0,0,0,0,1,1,1,0,0,0,1,1,0,0,0,0},{0,1,1,1,0,0,0,1,1,1,0,1,1,0,0,0,0,0},{0,0,1,1,0,0,0,0,0,1,1,1,0,0,0,1,0,0},{0,0,0,1,0,1,1,1,1,1,1,1,1,1,1,1,1,0},{0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0},{1,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0},{0,1,1,1,0,0,0,0,0,0,1,0,0,1,0,0,0,0},{0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,0,0,0},{0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0},{0,0,0,1,0,0,1,0,0,0,1,0,0,0,0,0,0,0},{0,0,0,0,0,1,1,0,0,0,1,0,0,0,0,1,1,0},{0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1},{0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0},{1,1,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0},{0,1,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0},{0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0},{0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0}};int i,j;for(i=0;i<=17;i++)for(j=0;j<=17;j++){if (yang[i][j]==1)putpixel(j+x,i+y,BLUE);}}/******************主场景**********************/int bort(){ int a;setfillstyle(SOLID_FILL,15);bar(49,49,71,71);setfillstyle(SOLID_FILL,BLUE);bar(50,50,70,70);size1=imagesize(49,49,71,71);far1=(void *)malloc(size1);getimage(49,49,71,71,far1);cleardevice();setfillstyle(SOLID_FILL,12);bar(49,49,71,71);size2=imagesize(49,49,71,71);far2=(void *)malloc(size2);getimage(49,49,71,71,far2);setfillstyle(SOLID_FILL,12);bar(49,49,71,71);setfillstyle(SOLID_FILL,GREEN);bar(50,50,70,70);size3=imagesize(49,49,71,71);far3=(void *)malloc(size3);getimage(49,49,71,71,far3);cleardevice(); /*取蛇身节点背景节点虫子节点end*/setbkcolor(8);setfillstyle(SOLID_FILL,GREEN);bar(21,23,600,450);tline(21,23,600,450,15,8); /***开始游戏场景边框立体效果*******/tline(23,25,598,448,15,8);tline(45,45,379,379,8,15);tline(43,43,381,381,8,15);tline(390,43,580,430,8,15);tline(392,45,578,428,8,15);tline(412,65,462,85,15,8);tline(410,63,464,87,15,8);tline(410,92,555,390,15,8);tline(412,94,553,388,15,8);tline(431,397,540,420,15,8);tline(429,395,542,422,15,8);tline(46,386,377,428,8,15);tline(44,384,379,430,8,15);setcolor(8);outtextxy(429,109,"press ENTER ");outtextxy(429,129,"---to start"); /*键盘控制说明*/ outtextxy(429,169,"press ESC ");outtextxy(429,189,"---to quiet");outtextxy(469,249,"UP");outtextxy(429,289,"LEFT");outtextxy(465,329,"DOWN");outtextxy(509,289,"RIGHT");setcolor(15);outtextxy(425,105,"press ENTER ");outtextxy(425,125,"---to start");outtextxy(425,165,"press ESC ");outtextxy(425,185,"---to quiet");outtextxy(465,245,"UP");outtextxy(425,285,"LEFT");outtextxy(461,325,"DOWN");outtextxy(505,285,"RIGHT"); /*******end*************/setcolor(8);outtextxy(411,52,"score");outtextxy(514,52,"left");setcolor(15);outtextxy(407,48,"score");outtextxy(510,48,"left");size4=imagesize(409,62,465,88); /****分数框放到内存********/far4=(void *)malloc(size4);getimage(409,62,465,88,far4);putimage(500,62,far4,COPY_PUT); /*******输出生命框***********/setfillstyle(SOLID_FILL,12);setcolor(RED);outtextxy(415,70,"0"); /***************输入分数为零**********/outtextxy(512,70,"20"); /*************显示还要吃的虫子的数目*********/bar(46,46,378,378);feiyang(475,400);fei(450,400);yang(500,400);outtextxy(58,390,"mailto:************************");outtextxy(58,410,"snake game");outtextxy(200,410,"made by yefeng");while(1){ if(bioskey(1))a=bioskey(0);if(a==ENTER)break;}}/******************gameover()******************/void gameover(){ char *p="GAME OVER";int cha;setcolor(YELLOW);settextstyle(0,0,6);outtextxy(100,200,p);while(1){if(bioskey(1))cha=bioskey(0);if(cha==ESC){flag=1;break;}}}/***********显示蛇身**********************/void snakepaint(){struct snake *p1;p1=head;putimage(a-11,b-11,far2,COPY_PUT);while(p1!=NULL){putimage(p1->newx-11,p1->newy-11,far1,COPY_PUT);p1=p1->next;}}/****************end**********************//*********************蛇身刷新变化游戏关键部分*******************/void snakechange(){struct snake *p1,*p2,*p3,*p4,*p5;int i,j;static int n=0;static int score;static int left=20;char sscore[5];char sleft[1];p2=p1=head;while(p1!=NULL){ p1=p1->next;if(p1->next==NULL){a=p1->newx;b=p1->newy; /************记录最后节点的坐标************/sx=a;sy=b;}p1->newx=p2->centerx;p1->newy=p2->centery;p2=p1;}p1=head;while(p1!=NULL){p1->centerx=p1->newx;p1->centery=p1->newy;p1=p1->next;}/********判断按键方向*******/if(bioskey(1)){ ch=bioskey(0);if(ch!=RIGHT&&ch!=LEFT&&ch!=UP&&ch!=DOWN&&ch!= ESC) /********chy为上一次的方向*********/ch=chy;}switch(ch){case LEFT: if(control!=4){head->newx=head->newx-22;head->centerx=head->newx;control=2;if(head->newx<47)gameover();}else{ head->newx=head->newx+22;head->centerx=head->newx;control=4;if(head->newx>377)gameover();}chy=ch;break;case DOWN:if(control!=1){ head->newy=head->newy+22; head->centery=head->newy; control=3;if(head->newy>377) gameover();}else{ head->newy=head->newy-22; head->centery=head->newy; control=1;if(head->newy<47) gameover();}chy=ch;break;case RIGHT: if(control!=2){ head->newx=head->newx+22; head->centerx=head->newx; control=4;if(head->newx>377) gameover();}else{ head->newx=head->newx-22; head->centerx=head->newx; control=2;if(head->newx<47) gameover();}chy=ch;break;case UP: if(control!=3){ head->newy=head->newy-22;head->centery=head->newy;control=1;if(head->newy<47)gameover();}else{ head->newy=head->newy+22;head->centery=head->newy;control=3;if(head->newy>377)gameover();}chy=ch;break;case ESC:flag=1;break;}/* if 判断是否吃蛇*/if(flag!=1){ if(head->newx==scenterx&&head->newy==scentery) { p3=head;while(p3!=NULL){ p4=p3;}p3=(struct snake *)malloc(sizeof(struct snake));p4->next=p3;p3->centerx=a;p3->newx=a;p3->centery=b;p3->newy=b;p3->next=NULL;a=500;b=500;putimage(409,62,far4,COPY_PUT); /********** 分数框挡住**************/putimage(500,62,far4,COPY_PUT); /*********把以前的剩下虫子的框挡住********/score=(++n)*100;left--;itoa(score,sscore,10);itoa(left,sleft,10);setcolor(RED);outtextxy(415,70,sscore);outtextxy(512,70,sleft);nextshow=1;if(left==0) /************判断是否过关**********/donghua(); /*******如果过关,播放过关动画*********************/}p5=head; /*********************判断是否自杀***************************/p5=p5->next;p5=p5->next;p5=p5->next; /****从第五个节点判断是否自杀************/ while(p5!=NULL){if(head->newx==p5->centerx&&head->newy==p5->cent ery){ gameover();break;}elsep5=p5->next;}}}/************snakechange()函数结束*******************//*****************************主函数******************************************/int main(){ int i;init(); /**********初始化图形系统**********/welcome(); /*********8欢迎界面**************/bort(); /*********主场景***************/snakede(); /**********连表初始化**********/while(1){ snakechange();if(flag==1)break;snakepaint();ran();for(i=0;i<=grade;i++) delay(3000);}free(far1);free(far2);free(far3);free(far4); closegraph();return 0;}。
贪吃蛇游戏c语言源代码

#include <stdlib.h>#include <graphics.h>#include <bios.h>#include <dos.h>#include <conio.h>#define Enter 7181#define ESC 283#define UP 18432#define DOWN 20480#define LEFT 19200#define RIGHT 19712#ifdef __cplusplus#define __CPPARGS ...#else#define __CPPARGS#endifvoid interrupt (*oldhandler)(__CPPARGS);void interrupt newhandler(__CPPARGS);void SetTimer(void interrupt (*IntProc)(__CPPARGS));void KillTimer(void);void Initgra(void);void TheFirstBlock(void);void DrawMap(void);void Initsnake(void);void Initfood(void);void Snake_Headmv(void);void Flag(int,int,int,int);void GameOver(void);void Snake_Bodymv(void);void Snake_Bodyadd(void);void PrntScore(void);void Timer(void);void Win(void);void TheSecondBlock(void);void Food(void);void Dsnkorfd(int,int,int);void Delay(int);struct Snake{int x;int y;int color;}Snk[12];struct Food{int x;int y;int color;}Fd;int flag1=1,flag2=0,flag3=0,flag4=0,flag5=0,flag6=0,checkx,checky,num,key=0,Times,Score,Hscore,Snkspeed,TimerCounter,TureorFalse; char Sco[2],Time[6];void main(){ Initgra();SetTimer(newhandler);TheFirstBlock();while(1){DrawMap();Snake_Headmv();GameOver();Snake_Bodymv();Snake_Bodyadd();PrntScore();Timer();Win();if(key==ESC)break;if(key==Enter){cleardevice();TheFirstBlock();}TheSecondBlock();Food();Delay(Snkspeed);}closegraph();KillTimer();}void interrupt newhandler(__CPPARGS){TimerCounter++;oldhandler();}void SetTimer(void interrupt (*IntProc)(__CPPARGS)) {oldhandler=getvect(0x1c);disable();setvect(0x1c,IntProc);enable();}void KillTimer(){disable();setvect(0x1c,oldhandler);enable();}void Initgra(){int gd=DETECT,gm;initgraph(&gd,&gm,"d:\\tc");}void TheFirstBlock(){setcolor(11);settextstyle(0,0,4);outtextxy(100,220,"The First Block");loop:key=bioskey(0);if(key==Enter){cleardevice();Initsnake();Initfood();Score=0;Hscore=1;Snkspeed=10;num=2;Times=0;key=0;TureorFalse=1;TimerCounter=0;Time[0]='0';Time[1]='0';Time[2]=':';Time[3]='1';Time[4]='0';Time[5]='\0'; }else if(key==ESC) cleardevice();else goto loop;}void DrawMap(){line(10,10,470,10);line(470,10,470,470);line(470,470,10,470);line(10,470,10,10);line(480,20,620,20);line(620,20,620,460);line(620,460,480,460);line(480,460,480,20);}void Initsnake(){randomize();num=2;Snk[0].x=random(440);Snk[0].x=Snk[0].x-Snk[0].x%20+50;Snk[0].y=random(440);Snk[0].y=Snk[0].y-Snk[0].y%20+50;Snk[0].color=4;Snk[1].x=Snk[0].x;Snk[1].y=Snk[0].y+20;Snk[1].color=4;}void Initfood(){randomize();Fd.x=random(440);Fd.x=Fd.x-Fd.x%20+30;Fd.y=random(440);Fd.y=Fd.y-Fd.y%20+30;Fd.color=random(14)+1;}void Snake_Headmv(){if(bioskey(1)){key=bioskey(0);switch(key){case UP:Flag(1,0,0,0);break;case DOWN:Flag(0,1,0,0);break;case LEFT:Flag(0,0,1,0);break;case RIGHT:Flag(0,0,0,1);break;default:break;}}if(flag1){checkx=Snk[0].x;checky=Snk[0].y;Dsnkorfd(Snk[0].x,Snk[0].y,0);Snk[0].y-=20;Dsnkorfd(Snk[0].x,Snk[0].y,Snk[0].color); }if(flag2){checkx=Snk[0].x;checky=Snk[0].y;Dsnkorfd(Snk[0].x,Snk[0].y,0);Snk[0].y+=20;Dsnkorfd(Snk[0].x,Snk[0].y,Snk[0].color); }if(flag3){checkx=Snk[0].x;checky=Snk[0].y;Dsnkorfd(Snk[0].x,Snk[0].y,0);Snk[0].x-=20;Dsnkorfd(Snk[0].x,Snk[0].y,Snk[0].color);}if(flag4){checkx=Snk[0].x;checky=Snk[0].y;Dsnkorfd(Snk[0].x,Snk[0].y,0);Snk[0].x+=20;Dsnkorfd(Snk[0].x,Snk[0].y,Snk[0].color);}}void Flag(int a,int b,int c,int d){flag1=a;flag2=b;flag3=c;flag4=d;}void GameOver(){int i;if(Snk[0].x<20||Snk[0].x>460||Snk[0].y<20||Snk[0].y>460) {cleardevice();setcolor(11);settextstyle(0,0,4);outtextxy(160,220,"Game Over");loop1:key=bioskey(0);if(key==Enter){cleardevice();TheFirstBlock();}elseif(key==ESC)cleardevice();elsegoto loop1;}for(i=3;i<num;i++){if(Snk[0].x==Snk[i].x&&Snk[0].y==Snk[i].y) {cleardevice();setcolor(11);settextstyle(0,0,4);outtextxy(160,220,"Game Over");loop2:key=bioskey(0);if(key==Enter){cleardevice();TheFirstBlock();}elseif(key==ESC)cleardevice();else goto loop2;}}}void Snake_Bodymv(){int i,s,t;for(i=1;i<num;i++){Dsnkorfd(checkx,checky,Snk[i].color); Dsnkorfd(Snk[i].x,Snk[i].y,0);s=Snk[i].x;t=Snk[i].y;Snk[i].x=checkx;Snk[i].y=checky;checkx=s;checky=t;}}void Food(){if(flag5){randomize();Fd.x=random(440);Fd.x=Fd.x-Fd.x%20+30;Fd.y=random(440);Fd.y=Fd.y-Fd.y%20+30;Fd.color=random(14)+1;flag5=0;}Dsnkorfd(Fd.x,Fd.y,Fd.color);}void Snake_Bodyadd(){if(Snk[0].x==Fd.x&&Snk[0].y==Fd.y) {if(Snk[num-1].x>Snk[num-2].x){num++;Snk[num-1].x=Snk[num-2].x+20;Snk[num-1].y=Snk[num-2].y;Snk[num-1].color=Fd.color;}elseif(Snk[num-1].x<Snk[num-2].x){num++;Snk[num-1].x=Snk[num-2].x-20;Snk[num-1].y=Snk[num-2].y;Snk[num-1].color=Fd.color;}elseif(Snk[num-1].y>Snk[num-2].y) {num++;Snk[num-1].x=Snk[num-2].x; Snk[num-1].y=Snk[num-2].y+20; Snk[num-1].color=Fd.color;}elseif(Snk[num-1].y<Snk[num-2].y) {num++;Snk[num-1].x=Snk[num-2].x; Snk[num-1].y=Snk[num-2].y-20; Snk[num-1].color=Fd.color;}flag5=1;Score++;}}void PrntScore(){if(Hscore!=Score){setcolor(11);settextstyle(0,0,3); outtextxy(490,100,"SCORE"); setcolor(2);setfillstyle(1,0);rectangle(520,140,580,180); floodfill(530,145,2);Sco[0]=(char)(Score+48);Sco[1]='\0';Hscore=Score;setcolor(4);settextstyle(0,0,3); outtextxy(540,150,Sco);}}void Timer(){if(TimerCounter>18){Time[4]=(char)(Time[4]-1); if(Time[4]<'0'){Time[4]='9';Time[3]=(char)(Time[3]-1);}if(Time[3]<'0'){Time[3]='5';Time[1]=(char)(Time[1]-1);}if(TureorFalse){setcolor(11);settextstyle(0,0,3);outtextxy(490,240,"TIMER");setcolor(2);setfillstyle(1,0);rectangle(490,280,610,320);floodfill(530,300,2);setcolor(11);settextstyle(0,0,3);outtextxy(495,290,Time);TureorFalse=0;}if(Time[1]=='0'&&Time[3]=='0'&&Time[4]=='0') {setcolor(11);settextstyle(0,0,4);outtextxy(160,220,"Game Over");loop:key=bioskey(0);if(key==Enter){cleardevice();TheFirstBlock();}else if(key==ESC) cleardevice();else goto loop;}TimerCounter=0;TureorFalse=1;}}void Win(){if(Score==3)Times++;if(Times==2){cleardevice();setcolor(11);settextstyle(0,0,4);outtextxy(160,220,"You Win");loop:key=bioskey(0);if(key==Enter){cleardevice();TheFirstBlock();key=0;}else if(key==ESC) cleardevice();else goto loop;}}void TheSecondBlock(){if(Score==3){cleardevice();setcolor(11);settextstyle(0,0,4);outtextxy(100,220,"The Second Block"); loop:key=bioskey(0);if(key==Enter){cleardevice();Initsnake();Initfood();Score=0;Hscore=1;Snkspeed=8;num=2;key=0;}else if(key==ESC) cleardevice();else goto loop;}}void Dsnkorfd(int x,int y,int color) {setcolor(color);setfillstyle(1,color);circle(x,y,10);floodfill(x,y,color);}void Delay(int times){int i;for(i=1;i<=times;i++)delay(15000);}。
C语言项目案例之贪吃蛇

C语⾔项⽬案例之贪吃蛇项⽬案例:贪吃蛇下载链接:1. 初始化墙代码:// 初始化墙void init_wall(void){for (size_t y = 0; y <= HIGH; ++y){for (size_t x = 0; x <= WIDE; ++x){if (x == WIDE || y == HIGH) // 判断是否到墙{printf("=");}else{printf(" ");}}printf("\n");}}效果:2. 定义蛇和⾷物类型typedef struct{int x;int y;}FOOD; // ⾷物typedef struct{int x;int y;}BODY; // ⾝体typedef struct{int size; // ⾝体长度BODY body[WIDE*HIGH];}SNAKE; // 蛇3. 初始化蛇和⾷物// 定义⼀个蛇和⾷物SNAKE snake;FOOD food;// 初始化⾷物void init_food(void){food.x = rand() % WIDE; // 随机⽣成坐标food.y = rand() % HIGH;}// 初始化蛇void init_snake(void){snake.size = 2;// 将蛇头初始化到墙中间snake.body[0].x = WIDE / 2;snake.body[0].y = HIGH / 2;// 蛇⾝紧跟蛇头snake.body[1].x = WIDE / 2 - 1;snake.body[1].y = HIGH / 2;}4. 显⽰UI// 显⽰UIvoid showUI(void){// 显⽰⾷物// 存放光标位置COORD coord;coord.X = food.x;coord.Y = food.y;// 光标定位SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord); putchar('$');// 显⽰蛇for (size_t i = 0; i < snake.size; ++i){// 设置光标coord.X = snake.body[i].x;coord.Y = snake.body[i].y;SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord); if (i == 0)}else{putchar('#');}}}效果:最终代码// main.c#define _CRT_SECURE_NO_WARNINGS#include "./snakeGame.h"int main(void){// 取消光标CONSOLE_CURSOR_INFO cci;cci.bVisible = FALSE; // 取消光标cci.dwSize = sizeof(cci);SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cci); system("color 2");printf("欢迎来到贪吃蛇\n准备好了吗?按s/S开始,q/Q退出\n"); char ch = _getch();switch (ch){case 's':case 'S':system("color 0");system("cls");break;default:return 0;}init_wall();init_food();init_snake();showUI();playGame();return 0;}// snakeGame.c#include "./snakeGame.h"// 定义⼀个蛇和⾷物SNAKE snake;FOOD food;// ⽅向增量int dx = 0;int dy = 0;int lx, ly; // 尾节点// 初始化⾷物void init_food(void){food.x = rand() % WIDE; // 随机⽣成坐标food.y = rand() % HIGH;}// 初始化蛇void init_snake(void){snake.size = 2;snake.fraction = 0;// 将蛇头初始化到墙中间snake.body[0].x = WIDE / 2;snake.body[0].y = HIGH / 2;snake.body[1].x = WIDE / 2 - 1;snake.body[1].y = HIGH / 2;}// 初始化墙void init_wall(void){for (size_t y = 0; y <= HIGH; ++y){for (size_t x = 0; x <= WIDE; ++x){if (x == WIDE || y == HIGH) // 判断是否到墙{printf("=");}else{printf(" ");}}printf("\n");}printf("分数:0\n");}// 显⽰UIvoid showUI(void){// 显⽰⾷物// 存放光标位置COORD coord;coord.X = food.x;coord.Y = food.y;// 光标定位SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);putchar('$');// 显⽰蛇for (size_t i = 0; i < snake.size; ++i){// 设置光标coord.X = snake.body[i].x;coord.Y = snake.body[i].y;SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);if (i == 0){putchar('@');}else{putchar('#');}}// 处理尾节点coord.X = lx;coord.Y = ly;SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);putchar(' ');coord.X = WIDE;coord.Y = HIGH;SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);printf("\n分数:%d\n",snake.fraction);}void playGame(void){COORD _coord;system("color 7");char key = 'D';// 蛇不能撞墙while (snake.body[0].x >= 0 && snake.body[0].x <= WIDE && snake.body[0].y >= 0 && snake.body[0].y <= HIGH) {// 蛇不能撞⾃⼰for (size_t i = 1; i < snake.size; ++i){if (snake.body[0].x == snake.body[i].x && snake.body[0].y == snake.body[i].y){goto OVER;}}// 撞⾷物if (snake.body[0].x == food.x && snake.body[0].y == food.y){++snake.size;++snake.fraction;// 随机出现⾷物init_food();}// 控制蛇移动// 判断是否按下按键if (_kbhit()){key = _getch(); // 不需要敲回车,按下就⽴马确认}// 判断W A S D中哪个按键按下switch (key){case 'w':case 'W':dx = 0;dy = -1;break;case 'a':case 'A':dx = -1;dy = 0;break;case 's':case 'S':dx = 0;dy = 1;break;case 'd':dx = 1;dy = 0;break;case 'q':case 'Q':_coord.X = WIDE;_coord.Y = HIGH;SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), _coord); putchar('\n');return;}// 蛇移动// 记录尾节点位置lx = snake.body[snake.size - 1].x;ly = snake.body[snake.size - 1].y;for (size_t i = snake.size - 1; i > 0; --i){snake.body[i].x = snake.body[i - 1].x;snake.body[i].y = snake.body[i - 1].y;}// 更新蛇头snake.body[0].x += dx;snake.body[0].y += dy;showUI();Sleep(500); // 延时}// 游戏结束OVER:system("color 4");_coord.X = 6;_coord.Y = HIGH + 1;SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), _coord); printf("\n游戏结束");printf("按r/R重新开始,按q/Q退出\n");char _key;_key = _getch();switch (_key){case 'r':case 'R':system("cls");init_wall();init_food();init_snake();showUI();playGame();case 'Q':case 'q':default:system("color 7");return;}}// snakeGame.h#pragma once#define _CRT_SECURE_NO_WARNINGS#include <stdio.h>#include <stdlib.h>#include <conio.h>#include <Windows.h>#define WIDE 60 // 长#define HIGH 20 // ⾼typedef struct{int x;int y;}FOOD; // ⾷物typedef struct{int x;int y;}BODY; // ⾝体typedef struct{int size; // ⾝体长度int fraction; // 分数BODY body[WIDE*HIGH];}SNAKE; // 蛇void init_wall(void);void init_food(void);void init_snake(void);void showUI(void);void playGame(void);。
贪吃蛇的c语言源程序
#include<stdio.h>#include<graphics.h>#include<stdlib.h>#include<dos.h>#include<bios.h>#include<time.h>#define NULL 0#define UP 4471#define LEFT 7777#define DOWN 8051#define RIGHT 8292#define PAUSE 6512#define ESC 283#define SNAKE_COLOR 4#define SNAKE_BOND_COLOR 2#define SNAKE_STYLE LTBKSLASH_FILL #define FOOD_STYLE CLOSE_DOT_FILL #define MAP_COLOR 8#define MAP_BOND_COLOR 6#define MAP_STYLE SOLID_FILLtypedef struct Snake_Node{int x,y;struct Snake_Node *next;}Snake_Node,*P_Snake_Node;struct{int x,y,color;}Food;struct{int dx;int dy;}Direct={0,1};static int speed=1,len=4,px,py;static P_Snake_Node Head;static P_Snake_Node Map;void paint_node(int,int,int,int,int);void Put_Food(int);void Put_Snake_Node(P_Snake_Node,int); void Init();void Grow_up(int,int);void Make_Map();void Auto_Make_Map();void Load_Game();void Auto_Start();int Snake_Dead();void GO_GO_GO();void Play_Game();void Exit_Save();void Failed();void main();void paint_node(int x,int y,int color1,int color2,int style){setfillstyle(SOLID_FILL,color2);bar(x*10,479-y*10,x*10+9,479-y*10-9);setfillstyle(style,color1);bar(x*10+1,479-y*10-1,x*10+9-1,479-y*10-9+1);setfillstyle(SOLID_FILL,15);}void Put_Food(int color){randomize();Food.x=random(46)+1;Food.y=random(46)+1;Food.color=color;paint_node(Food.x,Food.y,Food.color,Food.color,FOOD_STYLE);}void Put_Snake_Node(P_Snake_Node p,int flag){if(flag)paint_node(p->x,p->y,SNAKE_COLOR,SNAKE_BOND_COLOR,SNAKE_STYLE);elsepaint_node(p->x,p->y,getbkcolor(),getbkcolor(),SOLID_FILL);}void Init(){int gdrive=VGA,gmode=VGAHI;initgraph(&gdrive,&gmode,"d:\\TC20\\turboc2");setfillstyle(XHATCH_FILL,2);bar(490,0,509,479);setfillstyle(SOLID_FILL,6);bar(480,0,489,479);setfillstyle(SOLID_FILL,15);setcolor(9);setlinestyle(CENTER_LINE,0,3);line(490,0,490,479);setcolor(3);setlinestyle(SOLID_LINE,0,3);line(509,0,509,479);line(509,479,639,479);line(639,479,639,0);line(639,0,509,0);setlinestyle(SOLID_LINE,0,0);setcolor(10);settextstyle(TRIPLEX_FONT,HORIZ_DIR,3); outtextxy(530,12,"GREEDY");outtextxy(537,40,"SNAKE");settextstyle(0,0,0);setcolor(13);outtextxy(510,80,"<<============>>"); setcolor(1);setlinestyle(CENTER_LINE,0,3);line(573,90,573,305);outtextxy(510,310,"+++++++++++++++++"); setcolor(5);settextstyle(GOTHIC_FONT,0,5);outtextxy(512,390,"~~~~~~~");outtextxy(512,392,"~~~~~~~");outtextxy(512,388,"~~~~~~~");setcolor(10);settextstyle(SANS_SERIF_FONT,1,1); outtextxy(510,115,"->");outtextxy(510,165,"<-");settextstyle(SANS_SERIF_FONT,0,1); outtextxy(512,215,"->");outtextxy(512,265,"<-");setcolor(14);settextstyle(DEFAULT_FONT,0,1); outtextxy(550,128,":W");outtextxy(550,175,":S");outtextxy(550,222,":A");outtextxy(550,272,":D");setcolor(10);settextstyle(SMALL_FONT,0,5);outtextxy(575,125,"PAUSE /");outtextxy(575,140,"CONTINUE:");outtextxy(580,250,"EXIT:");/*************/}void Grow_Up(int x,int y){P_Snake_Node p;p=(P_Snake_Node)malloc(sizeof(Snake_Node));p->x=x;p->y=y;p->next=Head->next;Head->next=p;Head=p;++len;++speed;}void Auto_Make_Map(){P_Snake_Node p,q;p=q=Map=(P_Snake_Node)malloc(sizeof(Snake_Node));p->x=0;p->y=0;p->next=NULL;while(1){p=(P_Snake_Node)malloc(sizeof(Snake_Node));p->x=(q->x)+1;p->y=q->y;q->next=p;p->next=NULL;q=p;if((p->x)==47) break;}while(1){p=(P_Snake_Node)malloc(sizeof(Snake_Node));p->x=q->x;p->y=(q->y)+1;q->next=p;p->next=NULL;q=p;if((p->y)==47) break;}while(1){p=(P_Snake_Node)malloc(sizeof(Snake_Node));p->x=(q->x)-1;p->y=q->y;q->next=p;p->next=NULL;q=p;if((p->x)==0) break;}while(1){p=(P_Snake_Node)malloc(sizeof(Snake_Node));p->x=q->x;p->y=(q->y)-1;q->next=p;p->next=NULL;q=p;if((p->y)==1) break;}p=Map;while(p){paint_node(p->x,p->y,MAP_COLOR,MAP_BOND_COLOR,MAP_STYLE);p=p->next;}}void Auto_Start(){int i=1;P_Snake_Node p,q;Head=p=(P_Snake_Node)malloc(sizeof(Snake_Node));p->x=24;p->y=24-3;p->next=NULL;q=p;while(i<=3){q=(P_Snake_Node)malloc(sizeof(Snake_Node));p->next=q;q->x=p->x;q->y=(p->y)+1;q->next=NULL;p=q;++i;}p->next=Head;Head=p;while(i>=1){Put_Snake_Node(p,1);p=p->next;i--;}Put_Food(14);Auto_Make_Map();}int Snake_Dead(){P_Snake_Node p;int i=1;p=Head->next->next;while(i<=len-4){if(p->x==px && p->y==py)return(1);++i;p=p->next;}p=Map;while(p){if(p->x==px && p->y==py)return(1);p=p->next;}return(0);}void GO_GO_GO(){px=(Head->x)+(Direct.dx);py=(Head->y)+(Direct.dy);if(!Snake_Dead()){if(px==Food.x&&py==Food.y){Grow_Up(px,py);Put_Snake_Node(Head,1);Put_Food(14);}else{Head=Head->next;Put_Snake_Node(Head,0);Head->x=px;Head->y=py;Put_Snake_Node(Head,1);}}elseFailed();}void Play_Game(){int wait;while(1){while(!kbhit()){GO_GO_GO();wait=0;while(wait<=2){delay(30000);++wait;}}switch(bioskey(0)){case UP:{if(Direct.dx!=0&&Direct.dy!=-1){Direct.dx=0;Direct.dy=1;}break;}case LEFT:{if(Direct.dx!=1&&Direct.dy!=0){Direct.dx=-1;Direct.dy=0;}break;}case DOWN:{if(Direct.dx!=0&&Direct.dy!=1){Direct.dx=0;Direct.dy=-1;}break;}case RIGHT:{if(Direct.dx!=-1&&Direct.dy!=0){Direct.dx=1;Direct.dy=0;}break;}case ESC:{exit(1);break;}}}}void Failed(){setcolor(4);settextstyle(TRIPLEX_FONT, HORIZ_DIR, 6);outtextxy(90,200,"GAME OVER!");getch();exit(1);/**********/ }void main(){Init();getch();Auto_Start();Play_Game();getch(); closegraph();}。
超简单贪吃蛇c语言代码编写
超简单贪吃蛇c语言代码编写贪吃蛇其实就是实现以下几步——1:蛇的运动(通过“画头擦尾”来达到蛇移动的视觉效果)2:生成食物3:蛇吃食物(实现“画头不擦尾”)4:游戏结束判断(也就是蛇除了食物,其余东西都不能碰)#include<stdio.h>#include<stdlib.h>#include<windows.h>#include<conio.h>#include<time.h>#define width 60#define hight 25#define SNAKESIZE 200//蛇身的最长长度int key=72;//初始化蛇的运动方向,向上int changeflag=1;//用来标识是否生成食物,1表示蛇还没吃到食物,0表示吃到食物int speed=0;//时间延迟struct {int len;//用来记录蛇身每个方块的坐标int x[SNAKESIZE];int y[SNAKESIZE];int speed;}snake;struct{int x;int y;}food;void gotoxy(int x,int y)//调用Windows的API函数,可以在控制台的指定位置直接操作,这里可暂时不用深究{COORD coord;coord.X = x;coord.Y = y;SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord); }//■○void drawmap(){//打印图框for (int _y = 0; _y < hight; _y++){for (int x = 0; x < width; x+=2){if (x == 0 || _y == 0 || _y == hight - 1 || x == width - 2){gotoxy(x, _y);printf("■");}}}//打印蛇头snake.len=3;snake.x[0]=width/2;snake.y[0]=hight/2;gotoxy(snake.x[0],snake.y[0]);printf("■");//打印蛇身for(int i=1;i<snake.len;i++){snake.x[i]=snake.x[i-1];snake.y[i]=snake.y[i-1]+1;gotoxy(snake.x[i],snake.y[i]);printf("■");}//初始化食物的位置food.x=20;food.y=20;gotoxy(food.x,food.y);printf("○");}/**控制台按键所代表的数字*“↑”:72*“↓”:80*“←”:75*“→”:77*/void snake_move()//按键处理函数{int history_key=key;if (_kbhit()){fflush(stdin);key = _getch();key = _getch();}if(changeflag==1)//还没吃到食物,把尾巴擦掉{gotoxy(snake.x[snake.len-1],snake.y[snake.len-1]);printf(" ");}for(int i=snake.len-1;i>0;i--){snake.x[i]=snake.x[i-1];snake.y[i]=snake.y[i-1];}if(history_key==72&&key==80)key=72;if(history_key==80&&key==72)key=80;if(history_key==75&&key==77)key=75;if(history_key==77&&key==75)key=77;switch(key){case 72:snake.y[0]--;break;case 75:snake.x[0]-= 2;break;case 77:snake.x[0]+= 2;break;case 80:snake.y[0]++;break;}gotoxy(snake.x[0],snake.y[0]);printf("■");gotoxy(0,0);changeflag=1;}void creatfood(){if(snake.x[0] == food.x && snake.y[0] == food.y)//只有蛇吃到食物,才能生成新食物{changeflag=0;snake.len++;if(speed<=100)speed+=10;while(1){srand((unsigned int) time(NULL));food.x=rand()%(width-6)+2;//限定食物的x范围不超出围墙,但不能保证food.x 为偶数food.y=rand()%(hight-2)+1;for(int i=0;i<snake.len;i++){if(food.x==snake.x[i]&&food.y==snake.y[i])//如果产生的食物与蛇身重合则退出break;}if(food.x%2==0)break;//符合要求,退出循环}gotoxy(food.x,food.y);printf("○");}}bool Gameover(){//碰到围墙,OVERif(snake.x[0]==0||snake.x[0]==width-2)return false;if(snake.y[0]==0||snake.y[0]==hight-1) return false;//蛇身达到最长,被迫OVERif(snake.len==SNAKESIZE)return false;//头碰到蛇身,OVERfor(int i=1;i<snake.len;i++){if(snake.x[0]==snake.x[i]&&snake.y[0]==snake.y[i])return false;}return true;}int main(){system("mode con cols=60 lines=27");drawmap();while(Gameover()){snake_move();creatfood();Sleep(350-speed);//蛇的移动速度}return 0;}。
贪吃蛇游戏代码(C语言编写)
cleardevice(); if (!pause)
nextstatus(); else {
settextstyle(1,0,4); setcolor(12); outtextxy(250,100,"PAUSE"); } draw();
if(game==GAMEOVER) { settextstyle(0,0,6); setcolor(8); outtextxy(101,101,"GAME OVER"); setcolor(15); outtextxy(99,99,"GAME OVER"); setcolor(12); outtextxy(100,100,"GAME OVER"); sprintf(temp,"Last Count: %d",count); settextstyle(0,0,2); outtextxy(200,200,temp); }
place[tear].st = FALSE; tear ++; if (tear >= MAX) tear = 0; } else { eat = FALSE; exit = TRUE; while(exit) { babyx = rand()%MAXX; babyy = rand()%MAXY; exit = FALSE; for( i = 0; i< MAX; i++ ) if( (place[i].st)&&( place[i].x == babyx) && (place[i].y == babyy))
struct SPlace { int x; int y; int st; } place[MAX]; int speed; int count; int score; int control; int head; int tear; int x,y; int babyx,babyy; int class; int eat; int game; int gamedelay[]={5000,4000,3000,2000,1000,500,250,100}; int gamedelay2[]={1000,1};
C语言实现贪吃蛇游戏(命令行)
C语⾔实现贪吃蛇游戏(命令⾏)这是⼀个纯C语⾔写的贪吃蛇游戏,供⼤家参考,具体内容如下#include<stdio.h>#include<stdlib.h>#include<windows.h>#include<time.h>#include<conio.h>#define SNAKE_LENGTH 100//定义蛇的最⼤长度#define SCREEN_WIDETH 80#define SCREEN_HEIGHT 30//定义每⼀节蛇的坐标struct coor{int x;int y;};//枚举⽅向enum CH {right = VK_RIGHT,left = VK_LEFT,up = VK_UP,down = VK_DOWN};//定义蛇的属性struct snake{int len;//当前蛇的长度struct coor coord[SNAKE_LENGTH];//每⼀节蛇的坐标enum CH CH;//定义蛇的⽅向int SPEED;int flag;//定义蛇的状态 1表⽰存活 0表⽰死亡}snake;//光标移动函数void gotoxy(int x, int y){COORD pos;pos.X = x;pos.Y = y;SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);}//初始化游戏界⾯void init_sence(){//初始化上下墙for (int i = 0; i < SCREEN_WIDETH; i += 2){gotoxy(i,0);printf("■");gotoxy(i, SCREEN_HEIGHT);printf("■");}//初始化左右墙for (int i = 0; i <=SCREEN_HEIGHT; i++){gotoxy(0, i);printf("■");gotoxy(SCREEN_WIDETH,i);printf("■");}//打印提⽰信息gotoxy(SCREEN_WIDETH + 5, 2);printf("\t\t贪吃蛇");gotoxy(SCREEN_WIDETH + 5, 6);printf("2018//12//1");gotoxy(SCREEN_WIDETH + 5, 8);printf("作者:⼩⾖芽");gotoxy(SCREEN_WIDETH + 5, 10);printf("F1:加速\tF2:减速");gotoxy(SCREEN_WIDETH + 5, 12);printf("CTRL:继续\t空格:暂停");gotoxy(SCREEN_WIDETH + 5, 14);printf("ESC:退出游戏");gotoxy(SCREEN_WIDETH + 5, 28);printf("建议:QQ:2862841130:::");}struct foodcoord {int x;int y;int flag;//定义⾷物的状态}food;//**这是c程序**#include"snake.h"//蛇的移动void move_snake();//画出蛇void draw_snake();//产⽣⾷物void creatfood();//判断蛇是否吃到⾷物void eatfood();//判断蛇是否死掉void SnakeState();int main(){//设置窗⼝⼤⼩system("mode con cols=110 lines=31");//设置标题SetConsoleTitleA("贪吃蛇");//初始化蛇begin:snake.CH = VK_RIGHT;//初始化⽅向snake.len = 5; //初始化长度snake.SPEED = 300;//初始化蛇的移动速度snake.coord[1].x = SCREEN_WIDETH / 2;//初始化蛇头的坐标 snake.coord[1].y = SCREEN_HEIGHT / 2;snake.coord[2].x = SCREEN_WIDETH / 2-2;//初始化蛇头的坐标 snake.coord[2].y = SCREEN_HEIGHT / 2;snake.coord[3].x = SCREEN_WIDETH / 2-4;//初始化蛇头的坐标 snake.coord[3].y = SCREEN_HEIGHT / 2;//初始化⾷物状态food.flag = 1;//1表⽰吃到⾷物 0表⽰没有吃到⾷物//初始化⾷物状态snake.flag = 1;//1活 0死init_sence();//初始化游戏界⾯while (1){draw_snake();//画蛇Sleep(snake.SPEED);//蛇的移动速度move_snake();//移动蛇if(food.flag)creatfood();//产⽣⾷物eatfood();//判断是否吃到⾷物SnakeState();//判断蛇是否死亡if (!snake.flag)break;}system("cls");gotoxy(SCREEN_WIDETH/2, SCREEN_HEIGHT/2-4);printf(" GAME OVER");gotoxy(SCREEN_WIDETH / 2-6, SCREEN_HEIGHT / 2+2);printf("你的得分是:\t\t\t%d ",snake.len-1);gotoxy(SCREEN_WIDETH / 2-6, SCREEN_HEIGHT / 2+4);printf("我不服再来:\t\t\tCTRL ");gotoxy(SCREEN_WIDETH / 2-6, SCREEN_HEIGHT / 2+6);printf("算了垃圾游戏毁我青春:\t\tESC");while (1){if (GetAsyncKeyState(VK_CONTROL)){system("cls");goto begin;}else if (GetAsyncKeyState(VK_ESCAPE))return 0;}}//蛇的移动void move_snake(){//判断是否有按键操作if (GetAsyncKeyState(up)){if(snake.CH!=down)snake.CH = up;}else if (GetAsyncKeyState(down)){if (snake.CH != up)snake.CH = down;}else if (GetAsyncKeyState(right)){if (snake.CH != left)snake.CH = right;}else if (GetAsyncKeyState(left)){if (snake.CH != right)snake.CH = left;}else if (GetAsyncKeyState(VK_F1)){if(snake.SPEED>=100)snake.SPEED -= 50;}else if (GetAsyncKeyState(VK_F2)){if (snake.SPEED <= 3000)snake.SPEED += 100;}//根据检测到的⽅向改变蛇头的位置switch (snake.CH){case right:snake.coord[1].x += 2; break;case left:snake.coord[1].x -= 2; break;case up:snake.coord[1].y -= 1; break;case down:snake.coord[1].y += 1; break;}}//画出蛇void draw_snake(){//画出蛇头gotoxy(snake.coord[1].x, snake.coord[1].y);printf("□");//画出蛇⾝,直接⼀个for循环实现for (int i = 2; i <= snake.len; i++){gotoxy(snake.coord[i].x, snake.coord[i].y);printf("□");}//擦掉尾巴gotoxy(snake.coord[snake.len].x, snake.coord[snake.len].y); printf(" ");//遍历每⼀节蛇for (int i = snake.len; i >1; i--){snake.coord[i].x = snake.coord[i - 1].x;snake.coord[i].y = snake.coord[i - 1].y;}gotoxy(0, 0);printf("■");gotoxy(85, 25);printf("得分:%d ", snake.len-1);}//产⽣⾷物void creatfood(){//随机种⼦⽣成srand((unsigned)time(NULL));if(food.flag)while (1){food.x = rand() % 80;food.y = rand() % 30;if (food.x % 2 == 0 && food.x >= 2 && food.x <= 78 && food.y > 1 && food.y < 30){int flag = 0;//判断产⽣的⾷物可不可能在蛇的⾝体上for (int i = 1; i <= snake.len; i++){if (snake.coord[i].x == food.x&&snake.coord[i].y == food.y){flag = 1;break;}}if (flag)continue;//绘制⾷物else{gotoxy(food.x, food.y);printf("⊙");food.flag = 0;break;}}}food.flag = 0;}//判断蛇是否吃到⾷物void eatfood(){//只需要判断蛇头是否与⾷物重合if (food.x == snake.coord[1].x&&food.y == snake.coord[1].y){snake.len+=1;food.flag = 1;}}//判断蛇是否死掉void SnakeState(){if (snake.coord[1].x < 2 || snake.coord[1].x>78 || snake.coord[1].y < 1 || snake.coord[1].y>29) snake.flag = 0;for (int i = 2; i <= snake.len; i++){if (snake.coord[1].x == snake.coord[i].x&&snake.coord[1].y == snake.coord[i].y)snake.flag = 0;}}更多有趣的经典⼩游戏实现专题,分享给⼤家:以上就是本⽂的全部内容,希望对⼤家的学习有所帮助,也希望⼤家多多⽀持。
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C语言实现贪吃蛇/***************************************************************** ************************************************************贪吃蛇实现原理:*贪吃蛇游戏在理论上是可以无限的进行下去的(除了撞墙和咬到自己),那么游戏主体就一定是个循环。
*蛇是如何动起来的?在这里就是通过不断改变蛇的坐标,然后根据蛇的坐标不断刷新屏幕在视觉上形成蛇的移动效果。
*食物出现在随机位置(当然不能出现在障碍物和蛇身上)。
*蛇能吃到食物其实就是蛇头的坐标与食物的坐标重合时。
*当蛇咬到自己或者撞到墙的时候游戏结束(坐标判断)******************************************************************* ************************************************************/#incl ude <stdio.h>#include <conio.h>#include <stdlib.h>#include <windows.h>#include <time.h>//72,80,75,77是方向键对应的键值#define UP 72#define DOWN 80#define LEFT 75#define RIGHT 77#define SNAKE 1 //蛇的坐标标识#define FOOD 2 //食物的坐标标识#define BAR 3 //墙的坐标标识//初始化地图17*17 char map[17][17] = {0};//初始化蛇头坐标unsigned char snake[50] = {77};//初始化食物坐标unsigned char food = 68;//蛇长char len = 1;//存储坐标数字与x、y的转换函数void tran(unsigned char num,unsigned char * x,unsigned char * y);//打印游戏void print_game(void);//获取方向函数(注意当蛇身长度超过一节时不能回头)int get_dir(int old_dir);//移动蛇身函数(游戏大部分内容在其中)void move_snake(int dir);//生产食物的函数unsigned char generate_food(void);//判断蛇死活的函数(判断了蛇是否撞到边界或者自食)int isalive(void);int main(void){int dir = UP; //初始方向默认向上,UP是我们定义的宏//按道理该游戏是可以无限继续下去的,因此是个循环while(1){print_game(); //打印游戏dir = get_dir(dir); //获取方向(我们摁下的方向)move_snake(dir); //移动蛇身if(!isalive()){ //判断蛇的生命状态break;}} printf("Game Over!\n");return 0;}//void tran(unsigned char num,unsigned char * x,unsigned char * y){*x = num >> 4;*y = (unsigned char)(num << 4) >> 4; //注意这里要做个强制类型转换//根据汇编,如果不做强制转换,y的值与num的值相同}void print_game(void){int i,j;//根据地图上每点的情况绘制游戏(i 表示x 轴,j 表示y 轴),按行打印,j表示行,i表示列for(j = 0;j < 17;j ++){for(i = 0;i < 17;i ++){//空白地方if(map[i][j] == 0){putchar(' ');}//蛇身else if(map[i][j] == SNAKE){putchar('*');}//围栏else if(map[i][j] == BAR){putchar('#');}//食物else if(map[i][j] == FOOD){putchar('$');}}putchar('\n');}Sleep(500); //休眠函数将进程挂起500ms,包含在window.h(在linux下用sleep(),#include <unistd.h>)system("cls"); //清屏函数配合下一次print_game()起到刷新作用,包含在stdlib.h中}int get_dir(int old_dir){ int new_dir = old_dir; //用kbhit()与getch()组合实现键盘响应//kbhit() 检查当前是否有键盘输入,若有则返回一个非0值,否则返回0//getch() 用ch=_getch();会等待你按下任意键之后,把该键字符所对应的ASCII码赋给ch,再执行下面的语句。
if(_kbhit()){_getch(); //第一次输出的方向键的扩展值,第二次是方向键的实际值,只有方向键上下左右这样new_dir = _getch(); //getch()函数要使用两次,原因是因为第一次返回的值指示该键扩展的字符,第二次调用才返回实际的键代码//如果蛇身长度大于1,则不能回头,如果摁回头方向,则按原来方向走//abs(new_dir - old_dir) == 2 表示|LEFT-RIGHT|//abs(new_dir - old_dir) == 8 表示|UP-DOWN|if(len > 1 && (abs(new_dir - old_dir) == 2 || abs(new_dir - old_dir) == 8)){new_dir = old_dir;}}return new_dir;}void move_snake(int dir){int last = snake[0],current; //last与current用于之后蛇坐标的更新int i,j;int grow=0; //判断是否要长身体unsigned char x, y,fx,fy; //蛇坐标与食物坐标tran(food, &fx, &fy); //食物坐标tran(snake[0], &x, &y); //蛇头坐标switch (dir){ //更新蛇头坐标(坐标原点是左上角)case UP:y--;break; case DOWN:y++;break; case LEFT:x--;break; case RIGHT:x++;break;}//按位抑或(妙!)//snake[0] = ((x ^ 0) << 4) ^ y; //将x,y换回一个数//x与0抑或保留原值//将x与y重新合成一个值//蛇吃到了食物if (snake[0] == food) {grow = 1;food = generate_food(); //产生新食物}/*********************************************************** ****************************************************************** **/for (i = 0; i<len; i++) { //蛇移动的关键,通过将蛇头原来的坐标赋给第二节,原来的第二节赋给第三节,依次下去,完成蛇坐标的更新if (i == 0) //如果只有头,跳过,因为前面已更新蛇头坐标continue;current = snake[i]; //将当前操作的蛇节坐标存储到current里snake[i] = last; //完成当前操作蛇节坐标的更新last = current; //last记录的是上一次操作蛇节的坐标,这次操作已经结束,故把current赋给last}/*******************************************************************************************************************************///如果蛇边长了if (grow) {snake[len] = last;len++;} for (j = 0; j < 17; j ++){ //将边界与食物加到地图里去(i,j 对应x轴和y轴)for (i = 0; i < 17; i ++){if (i == 0 || i == 16 || j == 0 || j == 16){map[i][j] = BAR;}else if (i == fx&&j == fy){map[i][j] = FOOD;}else{map[i][j] = 0;}} for (i = 0; i < len; i++) { //将蛇加到地图里去tran(snake[i], &x, &y);if (snake[i] > 0){map[x][y] = SNAKE;}}}}unsigned char generate_food(void){unsigned char food_,fx,fy;int in_snake=0,i;//以当前时间为参数提供种子供rand()函数生成更为随机的数srand((unsigned int)time(NULL));//循环产生在边界内且不在蛇身上的食物do {food_ = rand() % 255;//产生一个0--255的随机数tran(food_, &fx, &fy);for (i = 0; i < len; i++){if (food_ == snake[i]){//在不在蛇身上in_snake = 1;}}} while (fx == 0 || fx == 16 || fy == 0 || fy == 16 ||in_snake);return food_;}int isalive(void){int self_eat = 0;int i;unsigned char x, y;tran(snake[0], &x, &y);for (i = 1; i < len; i++){if (snake[0] == snake[i]){self_eat = 1;}}//蛇头撞边界或者吃到自己,则死掉return (x == 0 || x == 16 || y == 0 || y >= 16 || self_eat) ? 0 : 1;}。