C语言小游戏源代码《贪吃蛇》
C语言小游戏源代码《贪吃蛇》

void init(void){/*构建图形驱动函数*/ int gd=DETECT,gm; initgraph(&gd,&gm,""); cleardevice(); }
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C 语言小游戏源代码《贪吃பைடு நூலகம்》
#define N 200/*定义全局常量*/ #define m 25 #include <graphics.h> #include <math.h> #include <stdlib.h> #include <dos.h> #define LEFT 0x4b00 #define RIGHT 0x4d00 #define DOWN 0x5000 #define UP 0x4800 #define Esc 0x011b int i,j,key,k; struct Food/*构造食物结构体*/ { int x; int y; int yes; }food; struct Goods/*构造宝贝结构体*/ { int x; int y; int yes; }goods; struct Block/*构造障碍物结构体*/ { int x[m]; int y[m]; int yes; }block; struct Snake{/*构造蛇结构体*/ int x[N]; int y[N]; int node; int direction; int life; }snake; struct Game/*构建游戏级别参数体*/ { int score; int level; int speed;
C语言程序设计:贪吃蛇程序源代码用TC2.0编译

C语言程序设计:贪吃蛇程序源代码用TC2.0编译本程序为贪吃蛇游戏,想必大家都玩过这个游戏,程序源代码用TC2.0编译通过,需要图形驱动文件的支持,在TC2.0的集成环境中有.本程序利用数据结构中的链表,来将蛇身连接,同时当蛇吃到一定数目的东西时会自动升级,及移动速度会加快,程序会时刻将一些信息显示在屏幕上,包括所得分数,要吃多少东西才能升级,并且游戏者可以自己手动选择游戏级别,级别越高,蛇的移动速度越快.另外,此游戏可能与CPU的速度有关系.源代码如下:******************************************************************************* ***/*******************************COMMENTS**********************************/ /* snake_game.c*//* it is a game for entermainment.*//* in the begin,there is only a snake head,and it will have to eat food *//* to become stronger,and it eat a piece of food each time,it will *//* lengthen it's body,with the number of food the snake eats going up,it *//* will become long more and more,and the score will goes up also. *//* there is always useful information during the game process. *//* if the path by which the snake goes to eat food is the shortest,the *//* score will add up a double.*//**//* enjoy yourself,and any problem,contact <blldw@> *//*************************************************************************//* all head file that will be used */#include<stdio.h>#include<time.h>#include<graphics.h>#include<stdlib.h>#include<ctype.h>#include<string.h>/* useful MACRO */#define FOOD_SIZE 8#define SCALE 8#define UP_KEY 0x4800#define DOWN_KEY 0x5000#define LEFT_KEY 0x4b00#define RIGHT_KEY 0x4d00#define MOVE_UP 1#define MOVE_LEFT 2#define MOVE_DOWN 3#define MOVE_RIGHT 4#define INV ALID_DIRECTION 0#define QUIT_KEYC 0x1051#define QUIT_KEY 0x1071#define SELECT_KEYC 0x1f53#define SELECT_KEY 0x1f73#define PAUSE_KEYC 0x1950#define PAUSE_KEY 0x1970#define DEFAULT_LEVEL 1#define HELP_COLOR WHITE#define WELCOME_COLOR WHITE#define DEFAULT_COLOR GREEN/* define the macro as follows to improve the game in future */#define FOOD_COLOR YELLOW#define SNAKE_HEAD_COLOR RED#define DEFAULT_SNAKE_COLOR YELLOW#define EXIT_COLOR WHITE#define SCORE_COLOR YELLOW/* sturcture for snake body mainly ,and food also */typedef struct food_infor *FOOD_INFOR_PTR;typedef struct food_infor{int posx; /* position for each piece of snake body */int posy;int next_move; /* next move direction */int pre_move; /* previous move direction,seems unuseful */int beEaten; /* xidentifier for snake body or food */FOOD_INFOR_PTR next; /* pointer to next piece of snake body */ FOOD_INFOR_PTR pre; /* pointer to previous piece of snake body */ }FOOD_INFOR;/* structure for snake head */typedef struct _snake_head{int posx;int posy;int next_move;int pre_move;int eatenC; /* number of food that have been eaten */int hop; /* number of steps to eat food */FOOD_INFOR_PTR next; /* pointer to the first piece of eaten food */ }SNAKE_HEAD;/* the left-up corner and right-down corner */typedef struct point{int x;int y;}POINT;/* standards for game speed*//* before level 5,the time interval is level_b[level - 1] / 10,and after */ /* level 5,the time interval is 1.00 / level_b[level - 1] */float level_b[9] = {10.0,8.0,6.0,3.0,1.0,20.0,40.0,160.0,640.0};/* available varary */SNAKE_HEAD snake_head;FOOD_INFOR *current; /* always point to food */POINT border_LT,border_RB;int driver,mode; /* for graphics driver */int maxx,maxy; /* max length and width of screen,in pixel */int eaten; /* identifier if the food is eaten */int score = 0; /* total score */int level = DEFAULT_LEVEL; /* level or speed */float interval; /* based on speed */int snake_color = DEFAULT_SNAKE_COLOR; /* snake body color */ int hopcount = 0; /* the shortest number of steps for snake *//* to eat food *//* all sub function */void init_graphics();void generate_first_step();int judge_death();int willeatfood();void generate_food();void addonefood();void redrawsnake();void show_all();void sort_all();void change_direction();void help();void show_score(int);void change_level();void show_level();void release(SNAKE_HEAD);int can_promote();void win();void show_infor_to_level();void show_eaten();void calculate_hop();/* main function or entry */void main(){char str[50] = "YOU LOSE!!!"; /* fail information */ clock_t start;int querykey;int tempx,tempy;/* if fail and want to resume game,go here */retry:init_graphics();show_all(); /* show wall */generate_first_step(); /* generate food and snake head */ show_score(score); /* show score to player */eaten = 0;/* begin to play game */while(1){if(judge_death() == 1) /* die */break;if(willeatfood() == 1){eaten = 1;addonefood();snake_head.hop ++;if(snake_head.hop == hopcount)score += level * 2;elsescore += level;can_promote();show_score(score);}sort_all();redrawsnake();snake_head.hop ++;show_infor_to_level();show_eaten();show_all();change_direction();if(eaten == 1){generate_food();calculate_hop();snake_head.hop = 0;eaten = 0;}if(level <= 5)interval = level_b[level - 1] / 10.0;elseinterval = 1.00 / level_b[level - 1];start = clock();while((clock() - start) / CLK_TCK < interval) {querykey = bioskey(1);if(querykey != 0){switch(bioskey(0)){case UP_KEY:snake_head.next_move = MOVE_UP;break;case LEFT_KEY:snake_head.next_move = MOVE_LEFT;break;case DOWN_KEY:snake_head.next_move = MOVE_DOWN;break;case RIGHT_KEY:snake_head.next_move = MOVE_RIGHT;break;case SELECT_KEYC:case SELECT_KEY:change_level();score = 0;show_score(score);show_level();break;case PAUSE_KEYC:case PAUSE_KEY:while(!bioskey(1));break;case QUIT_KEYC:case QUIT_KEY:goto exit_game;default:break;}}}}settextstyle(DEFAULT_FONT,0,2);setcolor(EXIT_COLOR);tempx = border_LT.x + (border_RB.x - border_LT.x - textwidth(str)) / 2; tempy = border_LT.y + (border_RB.y - border_LT.y) / 2;outtextxy(tempx,tempy,str);strcpy(str,"press <R/r> to retry,or ENTER key to exit");tempy += textheight(str) * 2;settextstyle(DEFAULT_FONT,0,1);tempx = border_LT.x + (border_RB.x - border_LT.x - textwidth(str)) / 2; outtextxy(tempx,tempy,str);select:while(!bioskey(1));querykey = bioskey(0);if((querykey == 0x1372) || (querykey == 0x1352)){level = DEFAULT_LEVEL;score = 0;release(snake_head);closegraph();goto retry;}if(querykey != 0x1c0d)goto select;closegraph();return;exit_game:release(snake_head);closegraph();}/* sub function show_eaten() *//* function: to show the total number piece of food *//* that have been eaten by snake any time */void show_eaten(){int tempx,tempy;int size;void *buf;char str[15];settextstyle(DEFAULT_FONT,0,1);setcolor(DEFAULT_COLOR);sprintf(str,"eaten:%d",snake_head.eatenC);tempx = 0;tempy = border_LT.y + textheight(str) * 6;size = imagesize(tempx,tempy,tempx + textwidth(str) + textwidth("A"), tempy + textheight(str));buf = malloc(size);getimage(tempx,tempy,tempx + textwidth(str) + textwidth("A"), tempy + textheight(str),buf);putimage(tempx,tempy,buf,XOR_PUT);outtextxy(tempx,tempy,str);free(buf);}/* sub function: show_infor_to_level *//* function:show information to player that how many pieces *//* of food have to been eaten to get to next level *//* ,and this is not related with score,but only *//* eaten number of food*//**//* level standard:let highlevel stand for the number of *//* pieces of food that can be put int the *//* vertical direction of play area,and *//* before level 5,as long as the snake eat *//* a quarter of highlevel,it will go to next *//* level,and between level 5 and 7,as long *//* as the snake eat one thirds of highlevel, *//* it will go to next level,and between *//* level 8 and 9,the snake will go to next *//* level as long as it eat half of highlevel *//* note: level is between 1 to 9. */void show_infor_to_level(){int highlevel;int size;int tempx,tempy;int toeat;void *buf;char str[50];highlevel = (border_RB.y - border_LT.y) / SCALE;switch(level){case 1:case 2:case 3:case 4:toeat = (highlevel / 4) * level - snake_head.eatenC;break;case 5:case 6:case 7:toeat = (highlevel + highlevel / 3 * (level - 4)) - snake_head.eatenC; break;case 8:case 9:toeat = (highlevel * 2 + highlevel / 2 * (level - 7)) -snake_head.eatenC;break;default:break;}settextstyle(DEFAULT_FONT,0,1);setcolor(DEFAULT_COLOR);if(snake_head.next == NULL){sprintf(str,"next level");tempx = 0;tempy = border_LT.y + textheight(str) * 2;outtextxy(tempx,tempy,str);}if(toeat < 0)toeat = 0;sprintf(str,"%d:%d",level + 1,toeat);tempx = 0;tempy = border_LT.y + textheight(str) * 4;size = imagesize(tempx,tempy,tempx + textwidth(str) + textwidth("A"),tempy +textheight(str));buf = malloc(size);getimage(tempx,tempy,tempx + textwidth(str) + textwidth("A"),tempy +textheight(str),buf);putimage(tempx,tempy,buf,XOR_PUT);outtextxy(tempx,tempy,str);free(buf);}/* sub function: win() *//* function:if the player pass level 9,this function *//* will be called ,to show "YOU WIN information *//* and after a key is pressed,the game will go *//* on,but all is back to begin,excepte the *//* snake body length.*/void win(){char str[] = "YOU WIN";int tempx,tempy;settextstyle(DEFAULT_FONT,0,8);setcolor(WELCOME_COLOR);tempx = border_LT.x + (border_RB.x - border_LT.x - textwidth(str)) / 2; tempy = border_LT.y + (border_RB.y - border_LT.y - textheight(str)) / 2;outtextxy(tempx,tempy,str);while(!bioskey(1));}/* sub function: can_promote() *//* function:see if the snake can go to next level on basis *//* of the snake length.*//**//* note:standards of promote level is instructed above */int can_promote(){/* compare SCORE with standard level score */int high_level;static int last_score = 0;high_level = (border_RB.y - border_LT.y) / SCALE;switch(level){case 1:case 2:case 3:case 4:if(snake_head.eatenC == (high_level / 4 * level))level ++;last_score = score;break;case 5:case 6:case 7:if(snake_head.eatenC == (high_level + high_level / 3 * (level - 4))) level ++;last_score = score;break;case 8:if(snake_head.eatenC == (high_level * 2 + high_level / 2 ))level ++;last_score = score;break;case 9:if(snake_head.eatenC == (high_level * 3)){win();score = 0;last_score = 0;level = DEFAULT_LEVEL;}break;default:break;}show_level();}/* sub function: calulate_hop() *//* function: calculate the shortest path from snake head to *//* the food it will eaten. */void calculate_hop(){hopcount = (snake_head.posx >= current->posx) ? ((snake_head.posx - current->posx) /SCALE) :((current->posx - snake_head.posx) / SCALE);hopcount += (snake_head.posy >= current->posy) ? ((snake_head.posy - current->posy) /SCALE) :((current->posy - snake_head.posy) / SCALE);}/* sub function: release()*//* function:free memory before exit game or restart */void release(SNAKE_HEAD snake_head){FOOD_INFOR_PTR traceon,last;traceon = snake_head.next;snake_head.eatenC = 0;snake_head.next = NULL;snake_head.hop = 0;while(traceon)if(traceon->next != NULL)traceon = traceon->next;elsebreak;while(traceon){last = traceon->pre;free(traceon);traceon = last;}}/* sub function: show_level()x *//* function:show level information to player anytime */void show_level(){char str[20];int size;void *buf;settextstyle(DEFAULT_FONT,0,1);setcolor(DEFAULT_COLOR);sprintf(str,"Level:%d",level);size = imagesize(0,border_LT.y,textwidth(str),border_LT.y + textheight(str)); buf = malloc(size);getimage(0,border_LT.y,textwidth(str),border_LT.y + textheight(str),buf);putimage(0,border_LT.y,buf,XOR_PUT);free(buf);outtextxy(0,border_LT.y,str);}/* sub function: change_level() *//* function:if the play choose "select level <S/S>" item, *//* this function will be called */void change_level(){int c;int size;void *buf;int tempx,tempy;char str[] = "new level (1--9):";settextstyle(DEFAULT_FONT,0,1);setcolor(DEFAULT_COLOR);tempx = 0;tempy = border_LT.y - textheight("A") * 3 / 2;outtextxy(tempx,tempy,str);goon:while(!bioskey(1));c = bioskey(0);if((c == 0x1051) || (c == 0x1071))goto exit;if(isdigit(c&0x00ff))level = (c&0x00ff) - 48;elsegoto goon;exit:size = imagesize(tempx,tempy,tempx + textwidth(str),tempy + textheight(str)); buf = malloc(size);getimage(tempx,tempy,tempx + textwidth(str),tempy + textheight(str),buf); putimage(tempx,tempy,buf,XOR_PUT);free(buf);}/* sub function: show_score() *//* function:show score information to player anytime */void show_score(int count){int th;int size;char str[20];settextstyle(DEFAULT_FONT,0,2);setcolor(SCORE_COLOR);sprintf(str,"Score: %d",count);th = textheight("hello");if((count == 0) && (snake_head.next == NULL)){outtextxy(border_LT.x + (border_RB.x - border_LT.x) / 4,border_LT.y - 2 * th,str);}else{size = imagesize(border_LT.x + (border_RB.x - border_LT.x) / 4,border_LT.y - 2 * th,border_LT.x + (border_RB.x - border_LT.x) / 4 +textwidth(str) + textwidth("100"),border_LT.y - 2 * th + th);buf = malloc(size);getimage(border_LT.x + (border_RB.x - border_LT.x) / 4,border_LT.y - 2 * th, border_LT.x + (border_RB.x - border_LT.x) / 4 + textwidth(str) +textwidth("100"),border_LT.y - 2 * th + th,buf);putimage(border_LT.x + (border_RB.x - border_LT.x) / 4,border_LT.y - 2 * th,buf,XOR_PUT);outtextxy(border_LT.x + (border_RB.x - border_LT.x) / 4,border_LT.y - 2 * th,str);free(buf);}}/* sub function: help()*//* function: show help information at the beginning of game *//* and let player know how to play the game */void help(){int th;settextstyle(DEFAULT_FONT,0,1);setcolor(HELP_COLOR);th = textheight("hello");sprintf(str,"move left : %c",27);outtextxy(border_LT.x,border_RB.y,str);sprintf(str,"move up : %c",24);outtextxy(border_LT.x + (border_RB.x - border_LT.x) / 2,border_RB.y,str);sprintf(str,"move down : %c",25);outtextxy(border_LT.x,border_RB.y + th + 2,str);sprintf(str,"move right: %c",26);outtextxy(border_LT.x + (border_RB.x - border_LT.x) / 2,border_RB.y + th + 2,str);outtextxy(border_LT.x,border_RB.y + th * 2 + 4,"quit <Q/q>");outtextxy(border_LT.x + textwidth("quit <Q/q>") * 3 / 2,border_RB.y + th * 2 + 4, "pause <P/p>");outtextxy(border_LT.x + (border_RB.x - border_LT.x) / 2,border_RB.y + th * 2 + 4,"select level <S/s>");}/* sub function: show_all()*//* function:redraw the play area,means show wall */void show_all(){int i,j;setcolor(DEFAULT_COLOR);/*for(i = border_LT.x; i <= border_RB.x; i += SCALE)for(j = border_LT.y; j <= border_RB.y; j += SCALE)rectangle(i,j,i + SCALE, j + SCALE);*/rectangle(border_LT.x,border_LT.y,border_RB.x,border_RB.y);}/* sub function: generate_food()*//* function:after the food is eaten by snake,the function will *//* be called to generate another food,and it will *//* ensure that the generated food shouldn't appeare *//* in the snake body.*/void generate_food(){FOOD_INFOR_PTR traceon;int tempx,tempy;generate:current->posx = random(border_RB.x - SCALE / 2);while((current->posx <= border_LT.x) || ((current->posx - border_LT.x) % SCALE == 0) || ((current->posx - border_LT.x) % SCALE % (SCALE / 2) != 0))current->posx ++;current->posy = random(border_RB.y - SCALE / 2);while((current->posy <= border_LT.y) || ((current->posy - border_LT.y) % SCALE == 0) || ((current->posy - border_LT.y) % SCALE % (SCALE / 2) != 0))current->posy ++;traceon = snake_head.next;while(traceon){if((traceon->posx == current->posx) && (traceon->posy == current->posy))goto generate;traceon = traceon->next;}if(current->posx - border_LT.x == SCALE / 2)current->posx += SCALE;if(border_RB.x - current->posx == SCALE / 2)current->posx -= SCALE;if(current->posy - border_LT.y == SCALE / 2)current->posy += SCALE;if(border_RB.y - current->posy == SCALE / 2)current->posy -= SCALE;setcolor(DEFAULT_COLOR);rectangle(current->posx - SCALE / 2,current->posy - SCALE / 2, current->posx + SCALE / 2,current->posy + SCALE / 2); setfillstyle(SOLID_FILL,YELLOW);floodfill(current->posx,current->posy,DEFAULT_COLOR);}/* sub function: init_graphics()*//* function:initialize the game interface */void init_graphics(){driver = DETECT;mode = 0;initgraph(&driver,&mode,"*.bgi");maxx = getmaxx();maxy = getmaxy();border_LT.x = maxx / SCALE;border_LT.y = maxy / SCALE;border_RB.x = maxx * (SCALE - 1) / SCALE;border_RB.y = maxy * (SCALE - 1) / SCALE;while((border_RB.x - border_LT.x) % FOOD_SIZE)(border_RB.x) ++;while((border_RB.y - border_LT.y) % FOOD_SIZE)(border_RB.y) ++;while((border_RB.y - border_LT.y) % ( 12 * SCALE))border_RB.y += SCALE;setcolor(DEFAULT_COLOR);rectangle(border_LT.x,border_LT.y,border_RB.x,border_RB.y);help();show_level();}/* sub function: generateX_first_step() *//* function:generate snake head and first food to prepare for *//* game to start,and this function will also initialize*//* the move direction of snake head,and show welcome *//* information to player.*/void generate_first_step(){char str[] = "welcome to snake game,press ENTER key to start";int size;int tempx,tempy;void *buf;randomize();/* generate snake head */snake_head.posx = random(border_RB.x - SCALE / 2);while((snake_head.posx <= border_LT.x) || ((snake_head.posx - border_LT.x) % SCALE == 0)||((snake_head.posx - border_LT.x) % SCALE % (SCALE / 2) != 0))snake_head.posx ++;snake_head.posy = random(border_RB.y - SCALE / 2);while((snake_head.posy <= border_LT.y) || ((snake_head.posy - border_LT.y) % SCALE == 0)||((snake_head.posy - border_LT.y) % SCALE % (SCALE / 2) != 0))snake_head.posy ++;setcolor(DEFAULT_COLOR);rectangle(snake_head.posx - SCALE / 2,snake_head.posy - SCALE / 2,snake_head.posx + SCALE / 2,snake_head.posy + SCALE / 2);setfillstyle(SOLID_FILL,SNAKE_HEAD_COLOR);floodfill(snake_head.posx,snake_head.posy,DEFAULT_COLOR);/* generate first food */current = (FOOD_INFOR_PTR)malloc(sizeof(FOOD_INFOR));goon_generate:current->posx = random(border_RB.x - SCALE / 2);while((current->posx <= border_LT.x) || ((current->posx - border_LT.x) % SCALE == 0) || ((current->posx - border_LT.x) % SCALE % (SCALE / 2) != 0))current->posx ++;current->posy = random(border_RB.y - SCALE / 2);while((current->posy <= border_LT.y) || ((current->posy - border_LT.y) % SCALE == 0) || ((current->posy - border_LT.y) % SCALE % (SCALE / 2) != 0))current->posy ++;if((current->posx == snake_head.posx) && (current->posy == snake_head.posy))goto goon_generate;rectangle(current->posx - SCALE / 2,current->posy - SCALE / 2,current->posx + SCALE / 2,current->posy + SCALE / 2);setfillstyle(SOLID_FILL,FOOD_COLOR);floodfill(current->posx,current->posy,DEFAULT_COLOR);calculate_hop();snake_head.next = NULL;snake_head.eatenC = 0;snake_head.hop = 0;current->next = NULL;current->pre = NULL;current->beEaten = 0;current->next_move = INV ALID_DIRECTION;current->pre_move = INV ALID_DIRECTION;if(snake_head.posx == current->posx){if(snake_head.posy > current->posy)snake_head.next_move = MOVE_UP;elsesnake_head.next_move = MOVE_DOWN;}else{if(snake_head.posx < current->posx)snake_head.next_move = MOVE_RIGHT;elsesnake_head.next_move = MOVE_LEFT;}snake_head.pre_move = snake_head.next_move;settextstyle(DEFAULT_FONT,0,1);setcolor(WELCOME_COLOR);tempx = border_LT.x + (border_RB.x - border_LT.x - textwidth(str)) / 2; tempy = border_LT.y - textheight("A") * 6 / 2;outtextxy(tempx,tempy,str);size = imagesize(tempx,tempy,tempx + textwidth(str),tempy + textheight(str));buf = malloc(size);getimage(tempx,tempy,tempx + textwidth(str),tempy + textheight(str),buf);while(bioskey(0) != 0x1c0d);putimage(tempx,tempy,buf,XOR_PUT);free(buf);}/* sub function: judge_death()*//* function:judge if the snake will die because of incorrect *//* move,there are two things that will result *//* the snake to death:first,it run into the wall *//* ,and second,it run into its body.*/int judge_death(){/* return 1 means will die,and return 0 means will survive */int tempx,tempy;switch(snake_head.next_move){case MOVE_UP:tempx = snake_head.posx;tempy = snake_head.posy - SCALE;break;case MOVE_LEFT:tempx = snake_head.posx - SCALE;tempy = snake_head.posy;break;case MOVE_DOWN:tempx = snake_head.posx;tempy = snake_head.posy + SCALE;break;case MOVE_RIGHT:tempx = snake_head.posx + SCALE;tempy = snake_head.posy;break;default:break;}if((tempx < border_LT.x) || (tempx > border_RB.x) || (tempy < border_LT.y) || (tempy > border_RB.y))return 1;if(getpixel(tempx,tempy) == snake_color){FOOD_INFOR_PTR traceon;traceon = snake_head.next;while(traceon != NULL){if((traceon->posx == tempx) && (traceon->posy == tempy)) return 1;traceon = traceon->next;}}return 0; /* survive */}/* sub function: willeatfood() *//* function:judge if the sanke can eat food.the method like */ /* this:provided that the snake move a step based *//* on its next move direction,and if this place *//* have food,then the snake can eat food. */int willeatfood(){/* 1 means will eat food ,and 0 means won't eat food */int tempx,tempy;switch(snake_head.next_move){case MOVE_UP:tempx = snake_head.posx;tempy = snake_head.posy - SCALE;break;case MOVE_LEFT:tempx = snake_head.posx - SCALE;tempy = snake_head.posy;break;case MOVE_DOWN:tempx = snake_head.posx;tempy = snake_head.posy + SCALE;break;case MOVE_RIGHT:tempx = snake_head.posx + SCALE;tempy = snake_head.posy;break;default:break;}if(getpixel(tempx,tempy) == FOOD_COLOR)return 1;return 0;}/* sub function: addonefood() *//* function: this function will lengthen the snake body *//* this function is important because it will *//* not only locate memory for new snake body, *//* but also handle the relationship of pointer*//* between the new snake body and its previous*//* snake body.*/void addonefood(){FOOD_INFOR_PTR traceon;snake_head.eatenC ++ ;traceon = snake_head.next;if(snake_head.next == NULL) /* haven't eaten any food */{traceon = (FOOD_INFOR_PTR)malloc(sizeof(FOOD_INFOR));switch(snake_head.next_move){case MOVE_UP:traceon->posx = snake_head.posx;traceon->posy = snake_head.posy + SCALE;break;case MOVE_LEFT:traceon->posx = snake_head.posx + SCALE;traceon->posy = snake_head.posy;break;case MOVE_DOWN:traceon->posx = snake_head.posx;traceon->posy = snake_head.posy - SCALE;break;case MOVE_RIGHT:traceon->posx = snake_head.posx - SCALE;traceon->posy = snake_head.posy;break;default:break;}traceon->next_move = snake_head.next_move;traceon->pre_move = snake_head.next_move;traceon->next = NULL;traceon->pre = NULL;traceon->beEaten = 1;snake_head.next = traceon;}else{while(traceon){if(traceon->next != NULL)traceon = traceon->next;elsebreak;}traceon->next = (FOOD_INFOR_PTR)malloc(sizeof(FOOD_INFOR));traceon->next->next = NULL;traceon->next->pre = traceon;traceon = traceon->next;switch(traceon->pre->next_move){case MOVE_UP:traceon->posx = traceon->pre->posx;traceon->posy = traceon->pre->posy + SCALE;break;case MOVE_LEFT:traceon->posx = traceon->pre->posx + SCALE;traceon->posy = traceon->pre->posy;break;case MOVE_DOWN:traceon->posx = traceon->pre->posx;traceon->posy = traceon->pre->posy - SCALE;break;case MOVE_RIGHT:traceon->posx = traceon->pre->posx - SCALE;traceon->posy = traceon->pre->posy;break;default:break;}traceon->next_move = traceon->pre->next_move;traceon->pre_move = traceon->pre->next_move;traceon->beEaten = 1;}}/* sub function: sort_all()*//* function:this function will calculate the next position of snake *//* and it is assume the snake has move to next position,but*//* haven't appeared yet.*/void sort_all(){/* sort all food,include snake head,and virtual place */FOOD_INFOR_PTR traceon;void *buf;int size;size = imagesize(snake_head.posx - SCALE / 2,snake_head.posy - SCALE / 2, snake_head.posx + SCALE / 2,snake_head.posy + SCALE /2);buf = malloc(size);getimage(snake_head.posx - SCALE / 2,snake_head.posy - SCALE / 2, snake_head.posx + SCALE / 2,snake_head.posy + SCALE / 2,buf); putimage(snake_head.posx - SCALE / 2,snake_head.posy - SCALE / 2,buf,XOR_PUT);switch(snake_head.next_move){case MOVE_UP:snake_head.posy -= SCALE;break;case MOVE_LEFT:snake_head.posx -= SCALE;break;case MOVE_DOWN:snake_head.posy += SCALE;break;case MOVE_RIGHT:snake_head.posx += SCALE;break;default:break;}traceon = snake_head.next;while(traceon){getimage(traceon->posx - SCALE / 2,traceon->posy - SCALE / 2, traceon->posx + SCALE / 2,traceon->posy + SCALE / 2,buf); putimage(traceon->posx - SCALE / 2,traceon->posy - SCALE / 2, buf,XOR_PUT);switch(traceon->next_move){case MOVE_UP:traceon->posy -= SCALE;break;case MOVE_LEFT:traceon->posx -= SCALE;break;case MOVE_DOWN:traceon->posy += SCALE;break;case MOVE_RIGHT:traceon->posx += SCALE;break;default:break;}traceon = traceon->next;}free(buf);}/* sub function: redrawsnake()*//* function:the function will redraw the snake based on function*/ /* sort_all().*/void redrawsnake(){。
贪吃蛇 C语言代码

}
snake[x][y]=FOOD;
draw(snake);
/*---------------------------------------*/
/*--------控制的部分---------------------*/
while(judgeGO(snake))
}
if(x>0&&x<16&&y>0&&y<16)
{
if(a==0)
printf("█");
else printf("□");
return ;
}
}
void draw(int (*sna)[17])
draw(snake);
Sleep(100);
continue;
}
rightmove(snake);
draw(snake);
}
int randno()
{
srand(time(NULL)); //运用随机函数,取随机数,出现食物用
return rand()%15+1;
}
//判断游戏是否结束
bool judgeGO(int (*sna)[17])
{
int x,y,i=0,max=0,count=0;
while(!kbhit()&&key1!=77&&judgeGO(snake))
{
if(judgeF(snake,key))
{
draw(snake);
Sleep(100);
c语言贪吃蛇源码

#include <stdio.h>#include <Windows.h>#include <conio.h>#include <time.h>#define MAX_WIDE 50 //宽#define MAX_HIGH 16 //高short randxy, score = 0; //score是所得分数static int dx = 1,dy = 0;int SLEEP;COORD coord;/*一、如果用户定义了COORD coord,那么coord其实是一个结构体变量,其中X和Y是它的成员,通过修改coord.X和coord.Y的值就可以实现光标的位置控制。
二、计算的时候按位计算,&两边操作数对应位上全为1时,结果的该位值为1。
否则该位值为0三、举例:short int a=8;a=a>>1;1.a=0 000 10002.右移一位后:a= 0 000 1003.补0:a=0 000 01004.化为十进制数:a=4*/struct Snake{short len;short body[MAX_WIDE*MAX_HIGH];}snake; //蛇的结构体/*********************测试函数********************/void test1(){coord.X = 0;coord.Y = 0;SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);putchar(getch());return;}void test2(){printf("(%d,%d)",dx,dy);}/***********************在制定位置设置出现****************************/void draw(){//画出蛇的身体for(short i = 0; i < snake.len; i++){coord.X = snake.body[i] & 127; //127二进制为:00000000 11111111coord.Y = snake.body[i] >> 8; // X等于body的低8位,Y等于body的高8位SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord); //设置控制台光标位置,使光标到(x,y)putchar('*');}//画出最新点coord.X = randxy & 127;coord.Y = randxy >> 8;SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);putchar('*');}/***********************控制snake函数********************/void run(){char key;short i, j;//snake.body[0]蛇头位置,while()条件指的是蛇在制定区域内,区域大小:MAX_WIDE*MAX_HIGHwhile( snake.body[0] > 0 && ( (snake.body[0] & 127) < MAX_WIDE) && (snake.body[0]>>8 < MAX_HIGH) ){for(;kbhit();) key = getch(); // kbhit()检查当前是否有键盘输入,若有则返回一个非0值,否则返回0switch(key){case 'w': dx = 0, dy = -1; break;case 's': dx = 0, dy = 1; break;case 'a': dx = -1, dy = 0; break;case 'd': dx = 1, dy = 0; break;}for(j = 1; j < snake.len; j++) // 蛇撞到自己会结束退出if(snake.body[j] == snake.body[0])return;if(randxy == snake.body[0]) //蛇吃到最新点的变动{snake.len++, score += 10;randxy = ((rand() % 16 + 0) <<8) | (rand() % 50 + 0); //原来的点被吃掉后产生新的点//rand()函数是产生随机数的一个随机函数//“|”按位或运算,在这里是指把(rand() % 16 + 0)这个八位二进制数向左移动8位,//尾部拼接上(rand() % 50 + 0)形成一个16位二进制数赋值给randxy }for(i = snake.len-1; i > 0; i--) //移动前准备,前一项赋值给后一项snake.body[i] = snake.body[i-1];//移动蛇身snake.body[0] = ((snake.body[0] & 127) + dx) | ((snake.body[0] >>8) + dy)<<8;draw();Sleep(SLEEP);system("cls");}}int main(){int level;again:snake.body[MAX_WIDE*MAX_HIGH] = 0;snake.body[0] = (MAX_HIGH/2)<<8 | MAX_WIDE/2;snake.len = 1;srand((unsigned)time(NULL)); //把系统时间作为种子,初始化// srand()它需要提供一个种子,这个种子会对应一个随机数,如果使用相同的种子后面的rand()函数会出现一样的随机数。
贪吃蛇的c语言源程序

#include<stdio.h>#include<graphics.h>#include<stdlib.h>#include<dos.h>#include<bios.h>#include<time.h>#define NULL 0#define UP 4471#define LEFT 7777#define DOWN 8051#define RIGHT 8292#define PAUSE 6512#define ESC 283#define SNAKE_COLOR 4#define SNAKE_BOND_COLOR 2#define SNAKE_STYLE LTBKSLASH_FILL #define FOOD_STYLE CLOSE_DOT_FILL #define MAP_COLOR 8#define MAP_BOND_COLOR 6#define MAP_STYLE SOLID_FILLtypedef struct Snake_Node{int x,y;struct Snake_Node *next;}Snake_Node,*P_Snake_Node;struct{int x,y,color;}Food;struct{int dx;int dy;}Direct={0,1};static int speed=1,len=4,px,py;static P_Snake_Node Head;static P_Snake_Node Map;void paint_node(int,int,int,int,int);void Put_Food(int);void Put_Snake_Node(P_Snake_Node,int); void Init();void Grow_up(int,int);void Make_Map();void Auto_Make_Map();void Load_Game();void Auto_Start();int Snake_Dead();void GO_GO_GO();void Play_Game();void Exit_Save();void Failed();void main();void paint_node(int x,int y,int color1,int color2,int style){setfillstyle(SOLID_FILL,color2);bar(x*10,479-y*10,x*10+9,479-y*10-9);setfillstyle(style,color1);bar(x*10+1,479-y*10-1,x*10+9-1,479-y*10-9+1);setfillstyle(SOLID_FILL,15);}void Put_Food(int color){randomize();Food.x=random(46)+1;Food.y=random(46)+1;Food.color=color;paint_node(Food.x,Food.y,Food.color,Food.color,FOOD_STYLE);}void Put_Snake_Node(P_Snake_Node p,int flag){if(flag)paint_node(p->x,p->y,SNAKE_COLOR,SNAKE_BOND_COLOR,SNAKE_STYLE);elsepaint_node(p->x,p->y,getbkcolor(),getbkcolor(),SOLID_FILL);}void Init(){int gdrive=VGA,gmode=VGAHI;initgraph(&gdrive,&gmode,"d:\\TC20\\turboc2");setfillstyle(XHATCH_FILL,2);bar(490,0,509,479);setfillstyle(SOLID_FILL,6);bar(480,0,489,479);setfillstyle(SOLID_FILL,15);setcolor(9);setlinestyle(CENTER_LINE,0,3);line(490,0,490,479);setcolor(3);setlinestyle(SOLID_LINE,0,3);line(509,0,509,479);line(509,479,639,479);line(639,479,639,0);line(639,0,509,0);setlinestyle(SOLID_LINE,0,0);setcolor(10);settextstyle(TRIPLEX_FONT,HORIZ_DIR,3); outtextxy(530,12,"GREEDY");outtextxy(537,40,"SNAKE");settextstyle(0,0,0);setcolor(13);outtextxy(510,80,"<<============>>"); setcolor(1);setlinestyle(CENTER_LINE,0,3);line(573,90,573,305);outtextxy(510,310,"+++++++++++++++++"); setcolor(5);settextstyle(GOTHIC_FONT,0,5);outtextxy(512,390,"~~~~~~~");outtextxy(512,392,"~~~~~~~");outtextxy(512,388,"~~~~~~~");setcolor(10);settextstyle(SANS_SERIF_FONT,1,1); outtextxy(510,115,"->");outtextxy(510,165,"<-");settextstyle(SANS_SERIF_FONT,0,1); outtextxy(512,215,"->");outtextxy(512,265,"<-");setcolor(14);settextstyle(DEFAULT_FONT,0,1); outtextxy(550,128,":W");outtextxy(550,175,":S");outtextxy(550,222,":A");outtextxy(550,272,":D");setcolor(10);settextstyle(SMALL_FONT,0,5);outtextxy(575,125,"PAUSE /");outtextxy(575,140,"CONTINUE:");outtextxy(580,250,"EXIT:");/*************/}void Grow_Up(int x,int y){P_Snake_Node p;p=(P_Snake_Node)malloc(sizeof(Snake_Node));p->x=x;p->y=y;p->next=Head->next;Head->next=p;Head=p;++len;++speed;}void Auto_Make_Map(){P_Snake_Node p,q;p=q=Map=(P_Snake_Node)malloc(sizeof(Snake_Node));p->x=0;p->y=0;p->next=NULL;while(1){p=(P_Snake_Node)malloc(sizeof(Snake_Node));p->x=(q->x)+1;p->y=q->y;q->next=p;p->next=NULL;q=p;if((p->x)==47) break;}while(1){p=(P_Snake_Node)malloc(sizeof(Snake_Node));p->x=q->x;p->y=(q->y)+1;q->next=p;p->next=NULL;q=p;if((p->y)==47) break;}while(1){p=(P_Snake_Node)malloc(sizeof(Snake_Node));p->x=(q->x)-1;p->y=q->y;q->next=p;p->next=NULL;q=p;if((p->x)==0) break;}while(1){p=(P_Snake_Node)malloc(sizeof(Snake_Node));p->x=q->x;p->y=(q->y)-1;q->next=p;p->next=NULL;q=p;if((p->y)==1) break;}p=Map;while(p){paint_node(p->x,p->y,MAP_COLOR,MAP_BOND_COLOR,MAP_STYLE);p=p->next;}}void Auto_Start(){int i=1;P_Snake_Node p,q;Head=p=(P_Snake_Node)malloc(sizeof(Snake_Node));p->x=24;p->y=24-3;p->next=NULL;q=p;while(i<=3){q=(P_Snake_Node)malloc(sizeof(Snake_Node));p->next=q;q->x=p->x;q->y=(p->y)+1;q->next=NULL;p=q;++i;}p->next=Head;Head=p;while(i>=1){Put_Snake_Node(p,1);p=p->next;i--;}Put_Food(14);Auto_Make_Map();}int Snake_Dead(){P_Snake_Node p;int i=1;p=Head->next->next;while(i<=len-4){if(p->x==px && p->y==py)return(1);++i;p=p->next;}p=Map;while(p){if(p->x==px && p->y==py)return(1);p=p->next;}return(0);}void GO_GO_GO(){px=(Head->x)+(Direct.dx);py=(Head->y)+(Direct.dy);if(!Snake_Dead()){if(px==Food.x&&py==Food.y){Grow_Up(px,py);Put_Snake_Node(Head,1);Put_Food(14);}else{Head=Head->next;Put_Snake_Node(Head,0);Head->x=px;Head->y=py;Put_Snake_Node(Head,1);}}elseFailed();}void Play_Game(){int wait;while(1){while(!kbhit()){GO_GO_GO();wait=0;while(wait<=2){delay(30000);++wait;}}switch(bioskey(0)){case UP:{if(Direct.dx!=0&&Direct.dy!=-1){Direct.dx=0;Direct.dy=1;}break;}case LEFT:{if(Direct.dx!=1&&Direct.dy!=0){Direct.dx=-1;Direct.dy=0;}break;}case DOWN:{if(Direct.dx!=0&&Direct.dy!=1){Direct.dx=0;Direct.dy=-1;}break;}case RIGHT:{if(Direct.dx!=-1&&Direct.dy!=0){Direct.dx=1;Direct.dy=0;}break;}case ESC:{exit(1);break;}}}}void Failed(){setcolor(4);settextstyle(TRIPLEX_FONT, HORIZ_DIR, 6);outtextxy(90,200,"GAME OVER!");getch();exit(1);/**********/ }void main(){Init();getch();Auto_Start();Play_Game();getch(); closegraph();}。
贪吃蛇游戏代码(C语言编写)

cleardevice(); if (!pause)
nextstatus(); else {
settextstyle(1,0,4); setcolor(12); outtextxy(250,100,"PAUSE"); } draw();
if(game==GAMEOVER) { settextstyle(0,0,6); setcolor(8); outtextxy(101,101,"GAME OVER"); setcolor(15); outtextxy(99,99,"GAME OVER"); setcolor(12); outtextxy(100,100,"GAME OVER"); sprintf(temp,"Last Count: %d",count); settextstyle(0,0,2); outtextxy(200,200,temp); }
place[tear].st = FALSE; tear ++; if (tear >= MAX) tear = 0; } else { eat = FALSE; exit = TRUE; while(exit) { babyx = rand()%MAXX; babyy = rand()%MAXY; exit = FALSE; for( i = 0; i< MAX; i++ ) if( (place[i].st)&&( place[i].x == babyx) && (place[i].y == babyy))
struct SPlace { int x; int y; int st; } place[MAX]; int speed; int count; int score; int control; int head; int tear; int x,y; int babyx,babyy; int class; int eat; int game; int gamedelay[]={5000,4000,3000,2000,1000,500,250,100}; int gamedelay2[]={1000,1};
贪吃蛇游戏c语言源代码
outtextxy(160,220,"Game Over");
loop1:key=bioskey(0);
if(key==Enter)
{cleardevice();
TheFirstBlock();
}
else
if(key==ESC)
void DrawMap(void);
void Initsnake(void);
void Initfood(void);
void Snake_Headmv(void);
void Flag(int,int,int,int);
void GameOver(void);
void Snake_Bodymv(void);
line(480,20,620,20);
line(620,20,620,460);
line(620,460,480,460);
line(480,460,480,20);
}
void Initsnake()
{randomize();
num=2;
Snk[0].x=random(440);
{checkx=Snk[0].x;
checky=Snk[0].y;
Dsnkorfd(Snk[0].x,Snk[0].y,0);
Snk[0].x+=20;
Dsnkorfd(Snk[0].x,Snk[0].y,Snk[0].color);
}
}
void Flag(int a,int b,int c,int d)
void Snake_Bodyadd(void);
C语言编写贪吃蛇游戏
#include<stdio.h> #include<conio.h>#include<windows.h>#include<time.h>#define food 7#define head 5#define body 6#define wall 1#define road 0#define up 1#define down 2#define left 3#define right 4#define kuan 25#define chang 30#define num 20int map[kuan][chang],hi,bj,fi,fj,t;//全局变量地图数组头部坐标,食物坐标,速度控制参数void gotoxy(int x,int y) //移动坐标{COORD coord;coord.X=x;coord.Y=y;SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),coord);}void hidden()//隐藏光标{CONSOLE_CURSOR_INFO cci;GetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cci);cci.bVisible=0;//赋1为显示,赋0为隐藏SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cci);}void paint(int xx,int yy){gotoxy(2*yy,xx);switch(map[xx][yy]){case 0:printf(" ");break;case 1:printf("□");break;case 5:printf("◎");break;case 6:printf("△");break;case 7:printf("●");break;}}void start()//初始化地图数组信息,随机蛇头位置,第一个食物位置{int i,j;for(i=0;i<=kuan-1;i++){map[i][0]=wall;map[i][chang-1]=wall;}for(j=0;j<=chang-1;j++){map[0][j]=wall;map[kuan-1][j]=wall;}for (i=0;i<=kuan-1;i++)for (j=0;j<=chang-1;j++)paint(i,j);gotoxy(64,2);printf("1.a减速//d加速");gotoxy(64,4);printf("2. esc暂停");gotoxy(65,5);printf(" 任意键继续");}int getkey(int ddd)//接收按键根据当前方向按动任意键暂停不响应与运动方向相反的按键{char c;while(c=getch()){switch(c) {case 72://1 {if(ddd==2) return down; elsereturn up; }case 80://2 {if(ddd==1) return up; elsereturn down; }case 75://3{if(ddd==4)return right;elsereturn left;}case 77://4{if(ddd==3)return left;elsereturn right;}case 27:continue;//esc暂停,a减速,d加速case 97:{t+=10;return ddd;}case 100:{t-=10;return ddd;}default:{return ddd;}}return 0;}}void game(){intfd=0,len=1,direction=4,a[100000],b[100000],k,m,kk=0,aa=0,bb=0,i,iii=0;int sj=0;//sj用来记录吃到的果实的存放其坐标的数组的角标int zz=0,mm=0,fa[num+2],fb[num+2];t=250;//全局变量在这里赋值hi=rand()%(kuan-7)+6;bj=rand()%(chang-8)+5;map[hi][bj]=head;paint(hi,bj);//在一定范围随机蛇头初始位置,身子为左侧3个格子(可以拓展写入game里面)a[3]=hi;b[3]=bj;//头部位置存放到 a b数组中第四项中for (i=0;i<3;i++){map[hi][bj-1-i]=body;paint(hi,bj-i-1);a[2-i]=hi;b[2-i]=(bj-i-1);}//身子位置按照尾巴至颈部存放到 0 1 2 项中k=4;m=4;//数组之后从第四位开始存放蛇头坐标while(1){while(!kbhit()&&len!=0)//当没有按键输入并且没有撞到墙使得len=0时候进入循环(防止撞到墙后没有按键输入仍终止不了){while (fd<=num)//如果fd<=num 则进入循环随机刷新一个新果实{do{fi=rand()%(kuan-3)+1;fj=rand()%(chang-3)+1;}while(map[fi][fj]>0);//不在墙或者蛇的身体内if(fd<20){map[fi][fj]=food;paint(fi,fj);fa[zz++]=fi;fb[mm++]=fj;fd++;}else{map[fi][fj]=food;paint(fi,fj);fa[sj]=fi;fb[sj]=fj;fd++;}//如果fd=20进来循环,就会把新生成的果实的坐标赋给被上次被吃的数组,便于之后的循环检测}switch(direction){case 1: {map[hi][bj]=body;paint(hi,bj);hi--;break;}case 2: {map[hi][bj]=body;paint(hi,bj);hi++;break;}case 3: {map[hi][bj]=body;paint(hi,bj);bj--;break;}case 4: {map[hi][bj]=body;paint(hi,bj);bj++;break;}}if ((map[hi][bj]==body)||(map[hi][bj]==wall))//在画出新的头部时刻先判断即将画出的位置是不是map上坐标为身子的位置。
C语言贪吃蛇代码
head->x=17;
head->y=17;
score=0;
ms=300;
for(int i=0;i<35;++i)
outtextxy(i,35,"▓");
outtextxy(2,41,"游戏速度");
outtextxy(4,42,"300");
outtextxy(8,42,"得分");
ontimer(tally[2],ms*2,AI());
}
}
void kmsg(UINT ch)
{
switch(ch)
{
case 72:
if(x&&!map[x-1][y])
move(--x,y);
else if(map[x-1][y]==2)
add(--x,y);
else
end();
break;
case 80:
break;
case 77:
if(ch!=75)
ch=77;
break;
}
if(GetKeyState(VK_SPACE)&0x80)//如果空格键是按下状态,将速度临时调整至60ms
ontimer(tally[0],60,kmsg(ch));
else
ontimer(tally[1],ms,kmsg(ch));//否则按照变量ms的速度运行游戏
head=head->n;
head->x=x;
head->y=y;
map[x][y]=1;
outtextxy(x,y,"■");
贪吃蛇C语言源代码
#include <stdio.h>#include <stdlib.h>#include <Windows.h>//windows编程头文件#include <time.h>#include <conio.h>//控制台输入输出头文件#ifndef __cplusplustypedef char bool;#define false 0#define true 1#endif//将光标移动到控制台的(x,y)坐标点处void gotoxy(int x, int y){COORD coord;coord.X = x;coord.Y = y;SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord); }#define SNAKESIZE 100//蛇的身体最大节数#define MAPWIDTH 78//宽度#define MAPHEIGHT 24//高度//食物的坐标struct {int x;int y;}food;//蛇的相关属性struct {int speed;//蛇移动的速度int len;//蛇的长度int x[SNAKESIZE];//组成蛇身的每一个小方块中x的坐标int y[SNAKESIZE];//组成蛇身的每一个小方块中y的坐标}snake;//绘制游戏边框void drawMap();//随机生成食物void createFood();//按键操作void keyDown();//蛇的状态bool snakeStatus();//从控制台移动光标void gotoxy(int x, int y);int key = 72;//表示蛇移动的方向,72为按下“↑”所代表的数字//用来判断蛇是否吃掉了食物,这一步很重要,涉及到是否会有蛇身移动的效果以及蛇身增长的效果int changeFlag = 0;int sorce = 0;//记录玩家的得分int i;void drawMap(){//打印上下边框for (i = 0; i <= MAPWIDTH; i += 2)//i+=2是因为横向占用的是两个位置{//将光标移动依次到(i,0)处打印上边框gotoxy(i, 0);printf("■");//将光标移动依次到(i,MAPHEIGHT)处打印下边框gotoxy(i, MAPHEIGHT);printf("■");}//打印左右边框for (i = 1; i < MAPHEIGHT; i++){//将光标移动依次到(0,i)处打印左边框gotoxy(0, i);printf("■");//将光标移动依次到(MAPWIDTH, i)处打印左边框gotoxy(MAPWIDTH, i);printf("■");}//随机生成初试食物while (1){srand((unsigned int)time(NULL));food.x = rand() % (MAPWIDTH - 4) + 2;food.y = rand() % (MAPHEIGHT - 2) + 1;//生成的食物横坐标的奇偶必须和初试时蛇头所在坐标的奇偶一致,因为一个字符占两个字节位置,若不一致//会导致吃食物的时候只吃到一半if (food.x % 2 == 0)break;}//将光标移到食物的坐标处打印食物gotoxy(food.x, food.y);printf("*");//初始化蛇的属性snake.len = 3;snake.speed = 200;//在屏幕中间生成蛇头snake.x[0] = MAPWIDTH / 2 + 1;//x坐标为偶数snake.y[0] = MAPHEIGHT / 2;//打印蛇头gotoxy(snake.x[0], snake.y[0]);printf("■");//生成初试的蛇身for (i = 1; i < snake.len; i++){//蛇身的打印,纵坐标不变,横坐标为上一节蛇身的坐标值+2snake.x[i] = snake.x[i - 1] + 2;snake.y[i] = snake.y[i - 1];gotoxy(snake.x[i], snake.y[i]);printf("■");}//打印完蛇身后将光标移到屏幕最上方,避免光标在蛇身处一直闪烁gotoxy(MAPWIDTH - 2, 0);return;}void keyDown(){int pre_key = key;//记录前一个按键的方向if (_kbhit())//如果用户按下了键盘中的某个键{fflush(stdin);//清空缓冲区的字符//getch()读取方向键的时候,会返回两次,第一次调用返回0或者224,第二次调用返回的才是实际值key = _getch();//第一次调用返回的不是实际值key = _getch();//第二次调用返回实际值}/**蛇移动时候先擦去蛇尾的一节*changeFlag为0表明此时没有吃到食物,因此每走一步就要擦除掉蛇尾,以此营造一个移动的效果*为1表明吃到了食物,就不需要擦除蛇尾,以此营造一个蛇身增长的效果*/if (changeFlag == 0){gotoxy(snake.x[snake.len - 1], snake.y[snake.len - 1]);printf(" ");//在蛇尾处输出空格即擦去蛇尾}//将蛇的每一节依次向前移动一节(蛇头除外)for (i = snake.len - 1; i > 0; i--){snake.x[i] = snake.x[i - 1];snake.y[i] = snake.y[i - 1];}//蛇当前移动的方向不能和前一次的方向相反,比如蛇往左走的时候不能直接按右键往右走//如果当前移动方向和前一次方向相反的话,把当前移动的方向改为前一次的方向if (pre_key == 72 && key == 80)key = 72;if (pre_key == 80 && key == 72)key = 80;if (pre_key == 75 && key == 77)key = 75;if (pre_key == 77 && key == 75)key = 77;/***控制台按键所代表的数字*“↑”:72*“↓”:80*“←”:75*“→”:77*///判断蛇头应该往哪个方向移动switch (key){case 75:snake.x[0] -= 2;//往左break;case 77:snake.x[0] += 2;//往右break;case 72:snake.y[0]--;//往上break;case 80:snake.y[0]++;//往下break;}//打印出蛇头gotoxy(snake.x[0], snake.y[0]);printf("■");gotoxy(MAPWIDTH - 2, 0);//由于目前没有吃到食物,changFlag值为0changeFlag = 0;return;}void createFood(){if (snake.x[0] == food.x && snake.y[0] == food.y)//蛇头碰到食物{//蛇头碰到食物即为要吃掉这个食物了,因此需要再次生成一个食物while (1){int flag = 1;srand((unsigned int)time(NULL));food.x = rand() % (MAPWIDTH - 4) + 2;food.y = rand() % (MAPHEIGHT - 2) + 1;//随机生成的食物不能在蛇的身体上for (i = 0; i < snake.len; i++){if (snake.x[i] == food.x && snake.y[i] == food.y){flag = 0;break;}}//随机生成的食物不能横坐标为奇数,也不能在蛇身,否则重新生成if (flag && food.x % 2 == 0)break;}//绘制食物gotoxy(food.x, food.y);printf("*");snake.len++;//吃到食物,蛇身长度加1sorce += 10;//每个食物得10分snake.speed -= 5;//随着吃的食物越来越多,速度会越来越快changeFlag = 1;//很重要,因为吃到了食物,就不用再擦除蛇尾的那一节,以此来造成蛇身体增长的效果}return;}bool snakeStatus(){//蛇头碰到上下边界,游戏结束if (snake.y[0] == 0 || snake.y[0] == MAPHEIGHT)return false;//蛇头碰到左右边界,游戏结束if (snake.x[0] == 0 || snake.x[0] == MAPWIDTH)return false;//蛇头碰到蛇身,游戏结束for (i = 1; i < snake.len; i++){if (snake.x[i] == snake.x[0] && snake.y[i] == snake.y[0])return false;}return true;}int main(){drawMap();while (1){keyDown();if (!snakeStatus())break;createFood();Sleep(snake.speed);}gotoxy(MAPWIDTH / 2, MAPHEIGHT / 2);printf("Game Over!\n");gotoxy(MAPWIDTH / 2, MAPHEIGHT / 2 + 1);printf("本次游戏得分为:%d\n", sorce);Sleep(5000);return 0;}。