扫雷游戏Java源代码详解
JAVA课程设计扫雷含代码

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随机生成:使用随 机数生成器生成地 图
地图大小:根据游 戏难度设置地图大 小
地雷分布:在地图 上随机分布地雷
标记地雷:在地图 上标记地雷位置, 方便玩家识别
雷区标记逻辑
初始化:创建雷区数组,设置初始状态 标记雷区:当玩家点击雷区时,标记为雷区 更新雷区:当玩家点击非雷区时,更新雷区状态 判断胜负:当所有非雷区都被标记时,游戏结束,判断胜负
游戏结束:当所有非雷方格都被点击,或者玩家踩到雷时,游戏结束
游戏界面设计
游戏界面分为两个部分:游戏区和菜单区 游戏区显示游戏地图和地雷位置 菜单区包括开始游戏、暂停游戏、重新开始、退出游戏等按钮 游戏界面采用简洁明了的设计风格,易于玩家操作和理解
游戏流程控制
初始化游戏:创建游戏界面,设置游戏参数 玩家输入:接收玩家输入的坐标,判断是否合法 游戏逻辑:根据玩家输入,更新游戏状态,判断是否触发雷 游戏结束:判断游戏是否结束,显示游戏结果 重新开始:提供重新开始游戏的选项,重新开始游戏流程
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JAVA扫雷游戏代码实 现
游戏主程序代码实现
初始化游戏界面 生成随机雷区 玩家点击操作 判断输赢条件 游戏结束处理
游戏地图类代码实现
初始化地图,设置地雷位置 和状态
创建游戏地图类,定义地图 大小和地雷数量
实现地图显示,绘制地雷和 空白区域
实现地图更新,根据玩家操 作更新地雷状态和显示
游戏雷区类代码实现
感谢您的观看
汇报人:
兼容性:测试游戏在不同操作系统 和硬件配置下的兼容性
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稳定性:测试游戏在长时间运行下 的稳定性
用户体验:测试游戏的易用性和用 户体验
Java 课程设计 扫雷

自己写用Java写的扫雷游戏-----------做课程设计的可以参考一下。
运行界面截图:扫雷游戏主界面以下是游戏代码(共分三个文件即三个类:MySaoLei.java;Area.java 和ZiDingYi.java)://(1) MySaoLei.javapackage com.test;import java.awt.*;import javax.imageio.ImageIO;import javax.swing.*;import javax.swing.border.Border;import javax.swing.border.LineBorder;import java.awt.event.*;import java.io.File;import java.security.acl.Owner;import java.util.*;public class MySaoLei extends JFrame implements ActionListener,MouseListener{ //w表示横向可以放多少雷,h表示纵向可以放多少雷static int w=35,h=20;//设置雷的个数static int leisum=180;//用二维向量a[][]来存放雷Area a[][]=null;//win用于判断是否完成扫雷int win=0;Image image = null;JPanel jp=null;JPanel jp0=null;JMenuBar jmb;JMenu jm1,jm2;JMenuItem jm1_1,jm1_2,jm1_3,jm1_4,jm1_5,jm2_1; //主函数public static void main(String[] args) {// TODO Auto-generated method stubMySaoLei msl = new MySaoLei(w,h,leisum);}///////////////////////////////////////////////////构造函数public MySaoLei(int w,int h,int leisum){a=new Area[h][w];this.w=w;this.h=h;this.leisum=leisum;jmb=new JMenuBar();jm1=new JMenu("游戏(G)");jm1_1=new JMenuItem("初级");jm1_1.addActionListener(this);jm1_2=new JMenuItem("中级");jm1_2.addActionListener(this);jm1_3=new JMenuItem("高级");jm1_3.addActionListener(this);jm1_4=new JMenuItem("自定义");jm1_4.addActionListener(this);jm1_5=new JMenuItem("退出");jm1_5.addActionListener(this);jm1.add(jm1_1);jm1.add(jm1_2);jm1.add(jm1_3);jm1.add(jm1_4);jm1.add(jm1_5);jm2=new JMenu("帮助(H)");jm2_1=new JMenuItem("游戏规则"); jm2_1.addActionListener(this);jm2.add(jm2_1);jmb.add(jm1);jmb.add(jm2);//创建一个网格布局g1GridLayout gl=new GridLayout(h,w); gl.setHgap(1);gl.setVgap(1);jp=new JPanel();jp.setLayout(gl);//初始化雷区for(int i=0;i<h;i++){for(int j=0;j<w;j++){a[i][j]=new Area();a[i][j].addActionListener(this);a[i][j].addMouseListener(this);a[i][j].show(0);jp.add(a[i][j]);}}//添加每个按钮周围的按钮addAround();//设置雷int ii=0;int jj=0;for(int i=0;i<leisum;i++){ii=(int)(Math.random()*h);jj=(int)(Math.random()*w);a[ii][jj].isLei=1;a[ii][jj].Type=9;}//给每个按钮写上数据for(int i=0;i<h;i++){for(int j=0;j<w;j++){if(a[i][j].isLei==0){a[i][j].Type=getAroundsum(a[i][j]);}}}/////////////////////////////////////////////////////////////////////设置JFrametry{//image =ImageIO.read(new File("/me.jpg"));image=Toolkit.getDefaultToolkit().getImage(Panel.class.getResource("/me.jpg")) ;this.setIconImage(image);}catch(Exception e){e.printStackTrace();}this.setJMenuBar(jmb);this.add(jp);this.setSize(w*35+10,h*35);this.setLocation(10, 10);this.setTitle("韦德爱扫雷");this.setIconImage(image);this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);this.setVisible(true);}//为每个按钮添加周围的按钮的函数public void addAround(){for(int i=0;i<h;i++){for(int j=0;j<w;j++){a[i][j].around=new Vector<Area>();if(i>0 && j>0){//左上角a[i][j].around.add(a[i-1][j-1]);//System.out.println(i+" "+j+"左上角");}if(j>0){//上方a[i][j].around.add(a[i][j-1]);//System.out.println(i+" "+j+"上方");}if(i<h-1 && j>0){//右上角a[i][j].around.add(a[i+1][j-1]);//System.out.println(i+" "+j+"右上角");}if(i<h-1){//右边a[i][j].around.add(a[i+1][j]);//System.out.println(i+" "+j+"右边");}if(i<h-1 && j<w-1){//右下角a[i][j].around.add(a[i+1][j+1]);//System.out.println(i+" "+j+"右下角");}if(j<w-1){//下方a[i][j].around.add(a[i][j+1]);//System.out.println(i+" "+j+"下方");}if(i>0 && j<w-1){//左下角a[i][j].around.add(a[i-1][j+1]);//System.out.println(i+" "+j+"左下角");}if(i>0){//左边a[i][j].around.add(a[i-1][j]);//System.out.println(i+" "+j+"左边");}}}}//得到按钮周边雷的个数的函数public int getAroundsum(Area area){int sum=0;Area a=null;for(int i=0;i<area.around.size();i++){a=area.around.get(i);if(a.isLei==1)sum++;}return sum;}//自动挖开空白区域public void wakai(Area a){Area a2=null;for(int i=0;i<a.around.size();i++){a2=a.around.get(i);if(a2.show==0 && a2.Type!=0){a2.show(1);}if(a2.show==0 && a2.Type==0){a2.show(1);wakai(a2);}}}//判断是否完成扫雷的函数public void win(){//判断是否挖完win=0;for(int i=0;i<h;i++){for(int j=0;j<w;j++){if(a[i][j].isLei==1 && a[i][j].show!=2){win++;}}}if(win==0){for(int i=0;i<h;i++){for(int j=0;j<w;j++){if(a[i][j].isLei==0 && a[i][j].show==0)a[i][j].show(1);}}JOptionPane.showMessageDialog(this, "恭喜你!扫雷完成!");}}//菜单响应函数public void actionPerformed(ActionEvent e) {// TODO Auto-generated method stubif(e.getSource()==jm1_1){new MySaoLei(20,15,60);this.dispose();}if(e.getSource()==jm1_2){new MySaoLei(30,18,90);this.dispose();}if(e.getSource()==jm1_3){new MySaoLei(35,20,140);this.dispose();}if(e.getSource()==jm1_4){ZiDingYi zdy=new ZiDingYi(this,"自定义游戏等级",true);if(zdy.closeOwner)this.dispose();}if(e.getSource()==jm1_5){this.dispose();}if(e.getSource()==jm2_1){//System.out.println("点击了游戏规则");String message="游戏规则:\n每个小方块上都可能是雷、1~8的数字或者空白(空白表示0)。
扫雷游戏代码

}
/*计算方块周围雷数 */
public void CountRoundBomb()
{
for (int i = 0; i < (int)Math.sqrt(BlockNum); i++) {
for (int j = 0; j < (int)Math.sqrt(BlockNum); j++) {
}
/*重新开始*/
public void replay()
{
nowBomb.setText("当前雷数"+" "+BombNum+"");
for(int i = 0 ; i < (int)Math.sqrt(BlockNum) ; i++)
for(int j = 0 ; j < (int)Math.sqrt(BlockNum) ; j++)
bombButton=new Bomb[ (int)Math.sqrt(BlockNum) ][];
for(int i = 0 ; i < (int)Math.sqrt(BlockNum) ; i++)
{
bombButton[ i ]=new Bomb[ (int)Math.sqrt(BlockNum) ];
int y =(int)(Math.random()*(int)(Math.sqrt(BlockNum)-1));
if(bombButton[ x ][ y ].isBomb==true)
i--;
else
bombButton[ x ][ y ].isBomb=true ;
教你怎么用Java开发扫雷游戏

教你怎么⽤Java开发扫雷游戏⽬录⼀、效果图⼆、实现思路三、代码实现3.1 设置头部3.2 设置游戏区域按钮3.3 设置雷3.4 计算周围雷的数量并显⽰3.5 添加点击事件3.6 打开指定按钮3.7 触雷爆炸3.8 递归打开周围3.9 ⿏标右键事件四、胜利判定⼀、效果图⼆、实现思路1.界⾯上可以点开的各种实际都是按钮,创建9⾏9列的⼆维数组,然后根据这个数组来创建JButton。
2.对应创建⼆维数组data,⽤来存取数据,0表⽰周围⽆雷,-1表⽰当前是雷,其他数字表⽰周围雷的数量。
3.对应创建⼆维数组state,⽤来存取按钮状态,0未打开,1 打开 2旗⼦ 3 未知(控制显⽰对应的图标)4.设置雷:随机⾏数 i 和列数 j,根据随机到 i、j 从⼆维数组data中取出对应的元素值,若值不为-1(不是雷),则将此元素data[i][j]设置为-1,若值是-1(已经是雷了),则跳过,不管是否跳过都进⾏递归,直到雷的数量达到设定的最⼤数量,跳出递归。
5.设置周围雷的数量:计算每个元素周围的雷数量(周围指的是左上、上、右上、右、右下、下、左下、左这8个位置),循环⼆维数组data,判断当前值不是-1,则需要计算周围雷的数量,等会细说。
6.有任⼀格⼦被揭开,则游戏开始并且计时,当格⼦被揭开的时候分3种情况(1)格⼦是雷,执⾏爆炸动画,游戏结束。
(2)当前格⼦周围有雷,则仅仅打开此格⼦,对应显⽰周围雷数量的数字图⽚。
(3)当前格⼦不是雷且周围没有雷(data取到的元素值为0),则依次打开周围,并且被打开的周围元素也没有雷的情况下,继续打开(递归)。
7.右键可以进⾏插⼩旗、打问号等操作(对数组state进⾏的操作)。
三、代码实现3.1 设置头部//设置头部private void setHeader() {Container container = new Container();container.setLayout(new GridLayout(1, 3));timeJLabel = new JLabel("时间:"+time,JLabel.CENTER);timeJLabel.setForeground(Color.DARK_GRAY);timeJLabel.setFont(new Font("微软雅⿊",Font.BOLD, 16));leiJLabel = new JLabel("雷:"+curLeiCount,JLabel.CENTER);leiJLabel.setForeground(Color.DARK_GRAY);leiJLabel.setFont(new Font("微软雅⿊",Font.BOLD, 16));reStart = new JButton((ImageIcon)imageMap.get(21));Dimension preferredSize = new Dimension(100,40);reStart.setPreferredSize(preferredSize);reStart.addActionListener(this);//注意添加顺序container.add(timeJLabel);container.add(reStart);container.add(leiJLabel);mainFrame.add(container,BorderLayout.NORTH);}3.2 设置游戏区域按钮1.创建容器,并采⽤GridLayout 布局。
扫雷的java程序

扫雷不能不说一款非常经典的游戏,无聊时候可以打发时间,虽然玩了很久,但还不知道它是怎么写的,所以自己就尝试动手做了个。
众所周知,java的swing采用mvc模式,即模型-视图-控制器,所以如果真的了解了这个模式,较c++,用java做个游戏还是比较容易的。
下面是我写的扫雷的代码import java.awt.*;import java.io.*;import .URL;import java.awt.geom.*;import java.awt.event.*;import javax.swing.*;import java.util.ArrayDeque;import java.util.ArrayList;import java.util.concurrent.*;public class MineSweep{public static void main(String[] args){JFrame frame = new MineFrame();frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);frame.setVisible(true);}}class MineFrame extends JFrame{private JPanel buttonPanel;private MinePanel mp;private int rn,cn;public static final int DEFAULT_WIDTH = 650; public static final int DEFAULT_HEIGHT = 450; public static final int DEFAULT_CN = 9;public static final int DEFAULT_RN = 9;public JLabel remainMine;public JLabel mes;private JComboBox cb;public MineFrame(){setSize(DEFAULT_WIDTH,DEFAULT_HEIGHT);setTitle("扫雷");mp = new MinePanel(DEFAULT_CN,DEFAULT_RN,this); mp.setMinenum(10);mp.setRC(9,9);buttonPanel = new JPanel();add(mp,BorderLayout.CENTER);mes = new JLabel("");mes.setEnabled(false);add(mes,BorderLayout.EAST);cb = new JComboBox();cb.setEditable(true);cb.addItem("初级");cb.addItem("中级");cb.addItem("高级");cb.addActionListener(new ActionListener() {public void actionPerformed(ActionEvent e) {int index = cb.getSelectedIndex(); System.out.println(index);switch(index){case 0:mp.setMinenum(10);mp.setRC(9,9);break;case 1:mp.setMinenum(40);mp.setRC(16,16);break;case 2:mp.setMinenum(99);mp.setRC(30,16);break;}}});JButton showAll = new JButton("显示所有地雷");showAll.addActionListener(new ActionListener() {public void actionPerformed(ActionEvent e){mp.showMines();}});buttonPanel.add(showAll);JButton replay = new JButton("重新开始");replay.addActionListener(new ActionListener() {public void actionPerformed(ActionEvent e){mp.updateMines();}});buttonPanel.add(replay);buttonPanel.add(cb);remainMine = new JLabel("剩余雷数:" +mp.getMinenum()); add(remainMine,BorderLayout.SOUTH);add(buttonPanel,BorderLayout.NORTH);}}class Pair{public Pair(int r,int c){this.r = r;this.c =c;}public int r;public int c;}class MinePanel extends JPanel implements MouseListener {private int cn,rn;private int minenum;private Mine[][] mines;private int hideMine = minenum;private int ableMn ;private MineFrame f;private boolean over ;private int w,h;private boolean win;public static ArrayList<Image> IMAGES = new ArrayList<Image>(12); public MinePanel(int rn,int cn,MineFrame f){IMAGES.add(new ImageIcon(getURL(".\\img\\0.gif")).getImage()); IMAGES.add(new ImageIcon(getURL(".\\img\\1.gif")).getImage()); IMAGES.add(new ImageIcon(getURL(".\\img\\2.gif")).getImage()); IMAGES.add(new ImageIcon(getURL(".\\img\\3.gif")).getImage()); IMAGES.add(new ImageIcon(getURL(".\\img\\4.gif")).getImage()); IMAGES.add(new ImageIcon(getURL(".\\img\\5.gif")).getImage()); IMAGES.add(new ImageIcon(getURL(".\\img\\6.gif")).getImage()); IMAGES.add(new ImageIcon(getURL(".\\img\\7.gif")).getImage()); IMAGES.add(new ImageIcon(getURL(".\\img\\8.gif")).getImage()); IMAGES.add(new ImageIcon(getURL(".\\img\\mine.gif")).getImage()); IMAGES.add(new ImageIcon(getURL(".\\img\\11.gif")).getImage()); IMAGES.add(new ImageIcon(getURL(".\\img\\12.gif")).getImage()); this.f = f;this.rn = rn; = cn;this.ableMn = rn * cn;addMouseListener(this);updateMines();}public URL getURL(String file){URL url =null;try{url = this.getClass().getResource(file); }catch(Exception e){e.printStackTrace();}return url;}public void decAbleMn(){ableMn --;}public int getAbleMn(){return ableMn;}public void decHideMine(){hideMine --;}public void incHideMine(){hideMine ++;}public int getHideMine(){return hideMine;}public void setMinenum(int n){minenum = n;}public int getMinenum(){return minenum;}public void mousePressed(MouseEvent e) {if(!over){int x = (int)e.getX();int y = (int)e.getY();int keyCode = e.getButton();int c,r;r = x/Mine.WIDTH;c = y/Mine.HEIGHT;switch(keyCode){case MouseEvent.BUTTON1:if(mines[r][c].getFlag() == false) {try{mines[r][c].setOpen();decAbleMn();if(mines[r][c].getImage() == 9){over = true;decHideMine();showMines();}else if(mines[r][c].getImage() == 0) {if(getAbleMn() == rn * cn - minenum) {win = true;}openNear(r,c);}}catch(Exception ex){//e.printStackTrace();}repaint();}break;case MouseEvent.BUTTON3:if( mines[r][c].isOpen() == false || mines[r][c].getFlag() == true) {if(mines[r][c].getFlag() == true){incHideMine();mines[r][c].setFlag();repaint();}else if(hideMine > 0){mines[r][c].setFlag();decHideMine();repaint();}}break;}}}public void mouseReleased(MouseEvent e){}public void mouseClicked(MouseEvent e){}public void mouseEntered(MouseEvent e){}public void mouseExited(MouseEvent e){}private ArrayDeque<Pair> queue = new ArrayDeque<Pair>(20); public void openNear(int r,int c){int i,j;i = r;j = c;for(int n = -1; n <= 1; n ++){r = i + n;if(r >= 0 && r <mines.length)for(int k = -1; k <=1; k ++){c = j + k;if(c >= 0 && c < mines[r].length){if(mines[r][c].isOpen() == false && mines[r][c].getImage() == 0) {mines[r][c].setOpen();queue.add(new Pair(r,c));}else{if(mines[r][c].getFlag() ==true){mines[r][c].setFlag();incHideMine();}mines[r][c].setOpen();}}}}for(i = 0 ;i < queue.size(); i ++){Pair p = queue.poll();openNear(p.r,p.c);}}public void setRC(int rn,int cn){this.rn = rn; = cn;updateMines();repaint();}public void updateMines(){removeAll();win = false;over = false;f.setSize((10 +rn) * 20,(cn + 10) * 20);setSize(rn * Mine.HEIGHT,cn * Mine.WIDTH);mines = new Mine[rn][cn];for(int i = 0;i < mines.length;i ++)for(int j = 0 ;j < mines[i].length; j ++){mines[i][j] = new Mine(i,j);}int mn = getMinenum();hideMine = mn;for(int i = 0; i <mn;i ++){int r,c;do{r = (int)(Math.random() * rn);c = (int)(Math.random() * cn);}while(mines[r][c].getImage() == 9); mines[r][c].setImage(9);}generateNum();repaint();}public void generateNum(){int r,c;for(int i = 0 ;i < mines.length;i ++)for(int j = 0 ;j < mines[i].length; j ++) if(mines[i][j].getImage() != 9){int cnum = 0 ;for(int n = -1; n <= 1; n ++){r = i + n;if(r >= 0 && r < mines.length)for(int k = -1 ;k <=1; k ++){c = j + k;if(c >= 0 && c < mines[i].length){if(mines[r][c].getImage() == 9)cnum ++;}}}mines[i][j].setImage(cnum);}}public void paintComponent(Graphics g) {super.paintComponent(g);int c = 0;Graphics2D g2 = (Graphics2D) g;for(int i = 0 ;i < mines.length; i ++)for(int j = 0 ;j < mines[i].length; j ++){g2.setColor(mines[i][j].getColor());g2.draw(mines[i][j].getShape());if(mines[i][j].getFlag() == true && mines[i][j].isOpen() == false)g.drawImage(IMAGES.get(10),mines[i][j].getW(),mines[i][j].getH(),Mine .HEIGHT,Mine.WIDTH,this);if(mines[i][j].isOpen()&& mines[i][j].getFlag() == false ){g.drawImage(IMAGES.get(mines[i][j].getImage()),mines[i][j].getW(),min es[i][j].getH() ,Mine.HEIGHT,Mine.WIDTH,this);c ++;}}f.remainMine.setText("剩余雷数:" + getHideMine() );}public void showMines(){removeAll();for(int i = 0 ;i <mines.length; i ++)for(int j = 0 ; j < mines[i].length; j ++){if(mines[i][j].getImage() == 9){if(mines[i][j].getFlag() == false)mines[i][j].setOpen();}else{if(mines[i][j].getFlag() == true){mines[i][j].setOpen();mines[i][j].setFlag();mines[i][j].setImage(11);}}}hideMine = 0;repaint();}}class Mine{private Rectangle2D rect = null;public static final ImageIcon IMAGE = new ImageIcon("mine.gif");public static final int HEIGHT = 20;public static final int WIDTH = 20;private boolean flag = false;private boolean open = false;public static final Color DEFAULT_COLOR = Color.BLACK;private int image = 0;private Color color;private boolean isMine = false;private int w,h;public Mine(int r,int c){this.w = r * HEIGHT;this.h = c * HEIGHT;rect = new Rectangle2D.Double(1.0D *r * HEIGHT,1.0D *c * WIDTH ,1.0D *HEIGHT,1.0D *WIDTH);setColor(DEFAULT_COLOR);}public void setMine(){isMine = true;}public boolean isMine(){return isMine;}public void setColor(Color c)this.color = c;}public Color getColor() {return color;}public void setOpen(){open = true;}public boolean isOpen() {return open;}public void setImage(int n) {image =n;}public int getImage(){return image;}public int getW()return w;}public int getH(){return h;}public void setFlag(){flag = !flag;}public boolean getFlag(){return flag;}public Shape getShape(){return rect;}}代码主要包含三个类,MineSweep,MinePanel和Mine类。
java实现简单扫雷游戏

java实现简单扫雷游戏本⽂实例为⼤家分享了java实现简单扫雷游戏的具体代码,供⼤家参考,具体内容如下package com.test.swing;import java.awt.event.ActionEvent;import java.awt.event.ActionListener;import java.awt.event.MouseEvent;import java.awt.event.MouseListener;import javax.swing.JButton;import javax.swing.JFrame;import javax.swing.JLabel;/*** 这个是⼀个简单的扫雷例⼦,刚接触swing编写的,适合新⼿练习* 该程序使⽤setBounds(x,y,w,h)对控件布局* 做法参考win xp⾃带的扫雷,当然还写功能没做出来,* 另外做出来的功能有些还存在bug** @author Ping_QC*/public class Test extends JFrame implements ActionListener, Runnable,MouseListener {private static final long serialVersionUID = -2417758397965039613L;private final int EMPTY = 0;private final int MINE = 1;private final int CHECKED = 2;private final int MINE_COUNT = 10; // 雷的个数private final int BUTTON_BORDER = 50; // 每个点的尺⼨private final int MINE_SIZE = 10; // 界⾯规格, 20x20private final int START_X = 20; // 起始位置xprivate final int START_Y = 50; // 起始位置yprivate boolean flag;private JButton[][] jb;private JLabel jl;private JLabel showTime;private int[][] map;/*** 检测某点周围是否有雷,周围点的坐标可由该数组计算得到*/private int[][] mv = { { -1, 0 }, { -1, 1 }, { 0, 1 }, { 1, 1 }, { 1, 0 },{ 1, -1 }, { 0, -1 }, { -1, -1 } };/*** 随机产⽣设定个数的雷*/public void makeMine() {int i = 0, tx, ty;for (; i < MINE_COUNT;) {tx = (int) (Math.random() * MINE_SIZE);ty = (int) (Math.random() * MINE_SIZE);if (map[tx][ty] == EMPTY) {map[tx][ty] = MINE;i++; // 不记重复产⽣的雷}}}/*** 将button数组放到frame上,与map[][]数组对应*/public void makeButton() {for (int i = 0; i < MINE_SIZE; i++) {for (int j = 0; j < MINE_SIZE; j++) {jb[i][j] = new JButton();// if (map[i][j] == MINE)// jb[i][j].setText(i+","+j);// listener addjb[i][j].addActionListener(this);jb[i][j].addMouseListener(this);jb[i][j].setName(i + "_" + j); // ⽅便点击是判断是点击了哪个按钮// Font font = new Font(Font.SERIF, Font.BOLD, 10);// jb[i][j].setFont(font);// jb[i][j].setText(i+","+j);jb[i][j].setBounds(j * BUTTON_BORDER + START_X, i* BUTTON_BORDER + START_Y, BUTTON_BORDER, BUTTON_BORDER); this.add(jb[i][j]);}}}public void init() {flag = false;jl.setText("欢迎测试,⼀共有" + MINE_COUNT + "个雷");jl.setVisible(true);jl.setBounds(20, 20, 500, 30);this.add(jl);showTime.setText("已⽤时:0 秒");showTime.setBounds(400, 20, 100, 30);this.add(showTime);makeMine();makeButton();this.setSize(550, 600);this.setLocation(700, 100);this.setResizable(false);this.setDefaultCloseOperation(EXIT_ON_CLOSE);this.setVisible(true);}public Test(String title) {super(title);this.setLayout(null); //不使⽤布局管理器,每个控件的位置⽤setBounds设定jb = new JButton[MINE_SIZE][MINE_SIZE];jl = new JLabel();showTime = new JLabel();map = new int[MINE_SIZE][MINE_SIZE]; // 将按钮映射到数组中}public static void main(String[] args) {Test test = new Test("Hello Miner!");test.init();test.run();}@Overridepublic void actionPerformed(ActionEvent e) {Object obj = e.getSource();int x, y;if ((obj instanceof JButton) == false) {showMessage("错误", "内部错误");return;}String[] tmp_str = ((JButton) obj).getName().split("_");x = Integer.parseInt(tmp_str[0]);y = Integer.parseInt(tmp_str[1]);if (map[x][y] == MINE) {showMessage("死亡", "你踩到地雷啦~~~");flag = true;showMine();return;}dfs(x, y, 0);checkSuccess();}/*** 每次点击完后,判断有没有把全部雷都找到通过计算状态为enable的按钮的个数来判断 */private void checkSuccess() {int cnt = 0;for (int i = 0; i < MINE_SIZE; i++) {for (int j = 0; j < MINE_SIZE; j++) {if (jb[i][j].isEnabled()) {cnt++;}}}if (cnt == MINE_COUNT) {String tmp_str = showTime.getText();tmp_str = tmp_str.replaceAll("[^0-9]", "");showMessage("胜利", "本次扫雷共⽤时:" + tmp_str + "秒");flag = true;showMine();}}private int dfs(int x, int y, int d) {map[x][y] = CHECKED;int i, tx, ty, cnt = 0;for (i = 0; i < 8; i++) {tx = x + mv[i][0];ty = y + mv[i][1];if (tx >= 0 && tx < MINE_SIZE && ty >= 0 && ty < MINE_SIZE) {if (map[tx][ty] == MINE) {cnt++;// 该点附近雷数统计} else if (map[tx][ty] == EMPTY) {;} else if (map[tx][ty] == CHECKED) {;}}}if (cnt == 0) {for (i = 0; i < 8; i++) {tx = x + mv[i][0];ty = y + mv[i][1];if (tx >= 0 && tx < MINE_SIZE && ty >= 0 && ty < MINE_SIZE&& map[tx][ty] != CHECKED) {dfs(tx, ty, d + 1);}}} else {jb[x][y].setText(cnt + "");}jb[x][y].setEnabled(false);return cnt;}/*** 在jl标签上显⽰⼀些信息** @param title* @param info*/private void showMessage(String title, String info) {jl.setText(info);System.out.println("in functino showMessage() : " + info);}public void run() {int t = 0;while (true) {if (flag) {break;}try {Thread.sleep(1000);} catch (InterruptedException e) {e.printStackTrace();}t++;showTime.setText("已⽤时:" + t + " 秒");}// showMine();}private void showMine() {// Icon iconMine = new ImageIcon("e:/mine.jpg");for (int i = 0; i < MINE_SIZE; i++) {for (int j = 0; j < MINE_SIZE; j++) {if (map[i][j] == MINE) {jb[i][j].setText("#");// jb[i][j].setIcon(iconMine);}}}}@Overridepublic void mouseClicked(MouseEvent e) {if (e.getButton() == 3) {Object obj = e.getSource();if ((obj instanceof JButton) == false) {showMessage("错误", "内部错误");return;}String[] tmp_str = ((JButton) obj).getName().split("_");int x = Integer.parseInt(tmp_str[0]);int y = Integer.parseInt(tmp_str[1]);if ("{1}quot;.equals(jb[x][y].getText())) {jb[x][y].setText("");} else {jb[x][y].setText("{1}quot;);}/* if(jb[x][y].getIcon() == null){jb[x][y].setIcon(new ImageIcon("e:/flag.jpg"));}else{jb[x][y].setIcon(null);}*/}}@Overridepublic void mousePressed(MouseEvent e) {// TODO Auto-generated method stub}@Overridepublic void mouseReleased(MouseEvent e) {// TODO Auto-generated method stub}@Overridepublic void mouseEntered(MouseEvent e) {// TODO Auto-generated method stub}@Overridepublic void mouseExited(MouseEvent e) {// TODO Auto-generated method stub}}更多精彩游戏,请参考专题以上就是本⽂的全部内容,希望对⼤家的学习有所帮助,也希望⼤家多多⽀持。
JAVA实现经典扫雷游戏的示例代码

JAVA实现经典扫雷游戏的⽰例代码⽬录前⾔主要设计功能截图代码实现总结前⾔windows⾃带的游戏《扫雷》是陪伴了⽆数⼈的经典游戏,本程序参考《扫雷》的规则进⾏了简化,⽤java语⾔实现,采⽤了swing技术进⾏了界⾯化处理,设计思路⽤了⾯向对象思想。
主要需求1、要有难度等级,初级,中级,⾼级2、由玩家逐个翻开⽅块,以找出所有地雷为最终游戏⽬标。
如果玩家翻开的⽅块有地雷,则游戏结束3、游戏主区域由很多个⽅格组成。
使⽤⿏标左键随机点击⼀个⽅格,⽅格即被打开并显⽰出⽅格中的数字;⽅格中数字则表⽰其周围的8个⽅格隐藏了⼏颗雷。
4、⽤户右键可标记雷的位置5、雷都被标记出来则胜利主要设计1、格⼦格数固定为10*10格2、难度等级,初级:12,中级:24,⾼级:363、点击格⼦时,产⽣没有引爆的地图效果;4、点击格⼦时,此格⼦是雷,则显⽰所有雷的位置,并递归清空⾮雷格⼦,结束游戏5、实现检查所有的雷是否都被标记出来了,如果是,则胜利算法。
6、实现计时器算法,⽤来计时显⽰游戏开始多少秒7、实现难度等级,雷数的显⽰8、实现⿏标左键的实现逻辑9、实现⿏标右键的标记逻辑功能截图开始界⾯左键选中格⼦效果左键选中雷效果右键标记雷效果胜利效果代码实现程序启动类public class JMine extends JFrame implements MouseListener, ActionListener {private JMineArth mine;private JMineButton[][] mineButton;private GridBagConstraints constraints;private JPanel pane;private GridBagLayout gridbag;private boolean gameStarted;private static JCounter mineCounter;private static JCounter timeCounter;private Timer timer;private Timer winTimer = new Timer();public int numMine;public int numFlaged;private JMenuBar mb;private JMenu mGame;private JMenuItem miEasy;private JMenuItem miMiddle;private JMenuItem miHard;private JMenuItem miExit;private JMenu mHelp;private JMenuItem miAbout;private JPanel controlPane;private JButton bTest;private AboutFrame about;private WinFrame winFrame;private ImageIcon[] mineNumIcon = { new ImageIcon(JMine.class.getClassLoader().getResource("blank1.gif")),new ImageIcon(JMine.class.getClassLoader().getResource("1.gif")), new ImageIcon(JMine.class.getClassLoader().getResource("2.gif")),new ImageIcon(JMine.class.getClassLoader().getResource("3.gif")), new ImageIcon(JMine.class.getClassLoader().getResource("4.gif")),new ImageIcon(JMine.class.getClassLoader().getResource("5.gif")), new ImageIcon(JMine.class.getClassLoader().getResource("6.gif")),new ImageIcon(JMine.class.getClassLoader().getResource("7.gif")), new ImageIcon(JMine.class.getClassLoader().getResource("8.gif")),new ImageIcon(JMine.class.getClassLoader().getResource("0.gif"))};private ImageIcon[] mineStatus = { new ImageIcon(JMine.class.getClassLoader().getResource("blank1.gif")),new ImageIcon(JMine.class.getClassLoader().getResource("flag.gif")), new ImageIcon(JMine.class.getClassLoader().getResource("question.gif")) }; private ImageIcon[] mineBombStatus = { new ImageIcon(JMine.class.getClassLoader().getResource("0.gif")),new ImageIcon(JMine.class.getClassLoader().getResource("mine.gif")), new ImageIcon(JMine.class.getClassLoader().getResource("wrongmine.gif")), new ImageIcon(JMine.class.getClassLoader().getResource("bomb.gif")) };private ImageIcon[] faceIcon = { new ImageIcon(JMine.class.getClassLoader().getResource("smile.gif")),new ImageIcon(JMine.class.getClassLoader().getResource("Ooo.gif")) };// You loseprivate void bomb(int row, int col){try{//System.out.println("Bomb!");for (int i = 0; i < 10; i++) {for (int j = 0; j < 10; j++) {mineButton[i][j].setIcon(mineBombStatus[0]);int toShow;toShow = mine.mine[i][j] != 9 ? 0 : 1;mineButton[i][j].setClickFlag(true);if (toShow == 1 && (i != row || j != col)) {mineButton[i][j].setIcon(mineBombStatus[toShow]);mineButton[i][j].setClickFlag(true);} else if (toShow == 1 && (i == row && j == col)) {mineButton[i][j].setIcon(mineBombStatus[3]);mineButton[i][j].setClickFlag(true);} else if (toShow == 0 && mineButton[i][j].getFlag() != 1) { mineButton[i][j].setEnabled(false);} else if (toShow == 0 && mineButton[i][j].getFlag() == 1) { mineButton[i][j].setIcon(mineBombStatus[2]);mineButton[i][j].setClickFlag(true);}}}timer.cancel();}catch (Exception e){}}// check if you win() {private boolean isWin() {for (int i = 0; i < 10; i++) {for (int j = 0; j < 10; j++) {if (mine.mine[i][j] == 9 && mineButton[i][j].getFlag() != 1) { return (false);}if (mine.mine[i][j] != 9 && mineButton[i][j].getFlag() == 1) { return (false);}if (mine.mine[i][j] != 9&& mineButton[i][j].getClickFlag() == false) {return (false);}}}return (true);}// You Winprivate void win(){timer.cancel();winFrame.setVisible(true);winTimer.schedule(new TimerTask(){public void run() {while(!winFrame.getWinOk()){}numMine = winFrame.getMineNum();winFrame.setVisible(false);setNewGame(numMine);//System.out.println("Jerry Debug:"+numMine);this.cancel();winFrame.setWinOk(false);}},0L);}// Constructor of the gamepublic JMine() {super("JMine Game");setSize(250, 350);setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);Insets space = new Insets(0, 0, 0, 0);// Game varsgameStarted = false;numMine = 12;numFlaged = 0;ImageIcon myIcon = new ImageIcon(JMine.class.getClassLoader().getResource("blank1.gif")); gridbag = new GridBagLayout();constraints = new GridBagConstraints();pane = new JPanel();pane.setLayout(gridbag);constraints.fill = GridBagConstraints.BOTH;constraints.anchor = GridBagConstraints.CENTER;// Begin Menu Setmb = new JMenuBar();mGame = new JMenu("Game");miEasy = new JMenuItem("Easy");miEasy.addActionListener(this);miMiddle = new JMenuItem("Middle");miMiddle.addActionListener(this);miHard = new JMenuItem("Hard");miHard.addActionListener(this);miExit = new JMenuItem("Exit");miExit.addActionListener(this);mGame.add(miEasy);mGame.add(miMiddle);mGame.add(miHard);mGame.addSeparator();mGame.add(miExit);mb.add(mGame);mHelp = new JMenu("Help");miAbout = new JMenuItem("About...");mHelp.add(miAbout);miAbout.addActionListener(this);mb.add(mHelp);this.setJMenuBar(mb);// end of Menu Set// Control PanelcontrolPane = new JPanel();bTest = new JButton(faceIcon[0]);bTest.setSize(26, 27);bTest.setMargin(space);bTest.addMouseListener(this);bTest.setPressedIcon(faceIcon[1]);mineCounter = new JCounter(numMine);timeCounter = new JCounter();controlPane.add(mineCounter);controlPane.add(bTest);controlPane.add(timeCounter);buildConstraints(constraints, 0, 0, 10, 2, 100, 100);gridbag.setConstraints(controlPane, constraints);pane.add(controlPane);// BottonsmineButton = new JMineButton[10][10];for (int i = 0; i < 10; i++) {for (int j = 0; j < 10; j++) {mineButton[i][j] = new JMineButton(i, j, myIcon);mineButton[i][j].addMouseListener(this);mineButton[i][j].setMargin(space);buildConstraints(constraints, j, i + 3, 1, 1, 100, 100);gridbag.setConstraints(mineButton[i][j], constraints);pane.add(mineButton[i][j]);}}// Content PanesetContentPane(pane);setLocation(200, 150);setVisible(true);// About Frameabout = new AboutFrame("JMine About");winFrame = new WinFrame("You win!");}// Set the GUI objects positionsvoid buildConstraints(GridBagConstraints gbc, int gx, int gy, int gw, int gh, int wx, int wy) {gbc.gridx = gx;gbc.gridy = gy;gbc.gridwidth = gw;gbc.gridheight = gh;gbc.weightx = wx;gbc.weighty = wy;}// the methods to check if there were mines, to be nestedvoid checkMine(int row, int col){int i, j;i = row < 0 ? 0 : row;i = i > 9 ? 9 : i;j = col < 0 ? 0 : col;j = j > 9 ? 9 : j;//System.out.println("Check Mine row:"+i + ",col:" +j);if (mine.mine[i][j] == 9) {bomb(i, j);} else if (mine.mine[i][j] == 0&& mineButton[i][j].getClickFlag() == false) {mineButton[i][j].setClickFlag(true);showLabel(i, j);for (int ii = i - 1; ii <= i + 1; ii++)for (int jj = j - 1; jj <= j + 1; jj++)checkMine(ii, jj);} else {showLabel(i, j);mineButton[i][j].setClickFlag(true);}if (isWin()) {win();}}private void clearAll(int row, int col){int top, bottom, left, right;top = row - 1 > 0 ? row - 1 : 0;bottom = row + 1 < 10 ? row + 1 : 9;left = col - 1 > 0 ? col - 1 : 0;right = col + 1 < 10 ? col + 1 : 9;for (int i = top; i <= bottom; i++) {for (int j = left; j <= right; j++) {if (mineButton[i][j].getFlag() != 1)checkMine(i, j);}}}private void resetAll() {for (int i = 0; i < 10; i++) {for (int j = 0; j < 10; j++) {mineButton[i][j].setFlag(0);mineButton[i][j].setClickFlag(false);mineButton[i][j].setIcon(mineStatus[0]);mineButton[i][j].setEnabled(true);mineButton[i][j].setVisible(true);}}}// to flag the mine you want to flag outvoid flagMine(int row, int col) {//System.out.println("Jerry Arrives here!");int i, j;i = row < 0 ? 0 : row;i = i > 9 ? 9 : i;j = col < 0 ? 0 : col;j = j > 9 ? 9 : j;if (mineButton[i][j].getFlag() == 0) {numFlaged++;} else if (mineButton[i][j].getFlag() == 1) {numFlaged--;}mineCounter.resetCounter(numMine - numFlaged >= 0 ? numMine - numFlaged: 0);mineButton[i][j].setFlag((mineButton[i][j].getFlag() + 1) % 3);showFlag(i, j);if (isWin()) {win();}}// show the numbers of the nearby minesvoid showLabel(int row, int col) {//System.out.println("ShowLabel row:" + row + ",col:" + col);int toShow;toShow = mine.mine[row][col];if (toShow != 0) {mineButton[row][col].setIcon(mineNumIcon[toShow]);mineButton[row][col].setClickFlag(true);//mineButton[row][col].setEnabled(false);} else {//mineButton[row][col].setIcon(mineNumIcon[0]);//mineButton[row][col].setClickFlag(true);mineButton[row][col].setEnabled(false);}}// circle the flag with blank, flaged, questionedvoid showFlag(int row, int col) {mineButton[row][col].setIcon(mineStatus[mineButton[row][col].getFlag()]);}// the mouse events listener methodspublic void mouseEntered(MouseEvent e) {//System.out.println("Jerry Test");}// method to start the new gameprivate void startNewGame(int num, int row, int col){mine = new JMineArth(num, row, col);//mine.printMine();gameStarted = true;timer = new Timer();timer.scheduleAtFixedRate(new TimerTask(){public void run() {timeCounter.counterAdd();//System.out.println(timeCounter.getCounterNum());}},1000,1000);}public void setNewGame(int num) {resetAll();numMine = num;numFlaged = 0;gameStarted = false;mineCounter.resetCounter(numMine);timeCounter.resetCounter(0);}// the event handle to deal with the mouse clickpublic void mouseClicked(MouseEvent e) {if (e.getSource() == bTest) {setNewGame(numMine);return;}int row, col;row = ((JMineButton) e.getSource()).getRow();col = ((JMineButton) e.getSource()).getCol();if (!gameStarted) {startNewGame(numMine, row, col);}if (e.getModifiers() == (InputEvent.BUTTON1_MASK + InputEvent.BUTTON3_MASK)) { //System.out.println("HA");clearAll(row, col);}if (!mineButton[row][col].getClickFlag()) {if (e.getModifiers() == InputEvent.BUTTON1_MASK) {//System.out.println("LeftButton");if (mineButton[row][col].getFlag() == 1) {return;} else {checkMine(row, col);}} else if (e.getModifiers() == InputEvent.BUTTON3_MASK) { //System.out.println("RightButton");flagMine(row, col);} else {//System.out.println("MiddleButton");}}}public void mousePressed(MouseEvent e) {//System.out.println("Jerry Press");}public void mouseReleased(MouseEvent e) {//System.out.println("Jerry Release");}public void mouseExited(MouseEvent e) {//System.out.println("Jerry Exited");}public void actionPerformed(ActionEvent e) {try {if (e.getSource() == miEasy) {setNewGame(12);return;}if (e.getSource() == miMiddle) {setNewGame(24);return;}if (e.getSource() == miHard) {setNewGame(36);return;}if (e.getSource() == miExit) {System.exit(0);}if (e.getSource() == miAbout) {about.setVisible(true);}} catch (Exception ie) {}}public static void main(String [] args) {JMine jmine = new JMine();jmine.setVisible(true);}}地雷分布图算法类public class JMineArth {public int [][] mine;private boolean fMineSet;JMineArth(int mineNum, int row, int col) {mine = new int[10][10];setMine(mineNum, row, col);setMineNum();}private void setMine(int mineNum, int Outrow, int Outcol) {int col=0, row = 0, i=0;//Math.srand(now);while (i < mineNum) {col = (int)(Math.random()*100)%10;row = (int)(Math.random()*100)%10;if (mine[col][row]==0 && (row!=Outrow || col!=Outcol || Outrow==10 )) {mine[row][col]=9;i++;}}}private void setMineNum() {for ( int i=0 ; i <10; i++) {for (int j=0; j < 10; j++) {mine[i][j]=mine[i][j]==9?9:checkMineNum(i,j);}}fMineSet = true;}private int checkMineNum(int ii,int jj) {int top,bottom, left, right, count=0;top=ii-1>0?ii-1:0;bottom=ii+1<10?ii+1:9;left=jj-1>0?jj-1:0;right=jj+1<10?jj+1:9;for (int i=top; i<=bottom; i++) {for(int j=left; j<= right; j++) {if (mine[i][j]==9) count++;}}return(count);}public void printMine() {for (int i = 0; i < 10; i++) {for (int j=0; j < 10; j++) {System.out.print(this.mine[i][j] + " ");}System.out.println();}}public static void main(String[] args) {JMineArth mine = new JMineArth(Integer.parseInt(args[0]),Integer.parseInt(args[1]),Integer.parseInt(args[2]));mine.printMine();}}总结通过此次的《扫雷》游戏实现,让我对swing的相关知识有了进⼀步的了解,对java这门语⾔也有了⽐以前更深刻的认识。
Java小游戏—扫雷

importjava.util.Scanner;public class SL {public static void main(String[] args) {Scanner s = new Scanner(System.in);int[][] square = null;String[][] draw = null;boolean flag = true;while(flag){System.out.println("请选择游戏难度");System.out.println("1:简单");System.out.println("2: 一般");System.out.println("3: 困难");intuserselect = s.nextInt();if(userselect!=1 &&userselect!=2 &&userselect!=3){System.out.println("您的输入有误,请重新输入");continue;}switch(userselect){case 1: square = new int[3][3];draw = new String[3][3];break;case 2: square = new int[6][6];draw= new String[6][6];break;case 3: square = new int[9][9];draw= new String[9][9];break;}for(int i =0;i<square.length;i++){for(int j=0;j<square[i].length;j++){square[i][j] = (int)(Math.random()*10/5);draw[i][j] = "*";System.out.print(square[i][j]+" ");}System.out.println("");}for(int i =0;i<square.length;i++){for(int j=0;j<square[i].length;j++){System.out.print("* ");}System.out.println("");}System.out.println("游戏开始");System.out.println("如果您觉得有雷,请输入:1"); System.out.println("如果您觉得没雷,请输入:0");R1:for(int i=0;i<square.length;i++){for(int j=0;j<square[i].length;j++){byte input = -1;while(flag){System.out.println("您觉得"+(i+1)+"-"+(j+1)+"位置上是否有雷"); input = s.nextByte();if(input!=0 && input!=1){System.out.println("您的输入有误,请重新输入");continue;}break;}if(input==square[i][j]){System.out.println("排除成功");draw[i][j] = String.valueOf(square[i][j]);for(int a =0;a<draw.length;a++){for(int b=0;b<draw[i].length;b++){System.out.print(draw[a][b]+" ");}System.out.println();}int x = i;int y = j;int counter =0;while(true){if(x-1>=0 && y-1>=0){counter += square[(x-1)][(y-1)];System.out.println("周围有"+counter+"颗雷");break;}else if(x-1<0){System.out.println("2");x++;}else if(y-1<0){System.out.println("3");y++;}}}else{System.out.println("游戏结束");break R1;}}}System.out.println("恭喜您过关成功");byteuserchoose = -1;while(flag){System.out.println("是否继续");System.out.println("继续请按:1");System.out.println("退出请按:0");userchoose = s.nextByte();if(userchoose!=0 &&userchoose!=1){System.out.println("您的输入有误请重新输入");continue;}break;}if(userchoose==0){break;}}}}。
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扫雷游戏Java源代码import java.awt.BorderLayout;import java.awt.Container;import java.awt.Font;import java.awt.GridLayout;import java.awt.Insets;import java.awt.event.ActionEvent;import java.awt.event.ActionListener;import java.awt.event.MouseAdapter;import java.awt.event.MouseEvent;import javax.swing.JButton;import javax.swing.JFrame;import javax.swing.JLabel;import javax.swing.JMenu;import javax.swing.JMenuBar;import javax.swing.JMenuItem;import javax.swing.JPanel;import javax.swing.Timer;public class ScanLei1 extends JFrame implements ActionListener{private static final long serialVersionUID = 1L;private Container contentPane;private JButton btn;private JButton[] btns;private JLabel b1;private JLabel b2;private JLabel b3;private Timer timer;private int row=9;private int col=9;private int bon=10;private int[][] a;private int b;private int[] a1;private JPanel p,p1,p2,p3;public ScanLei1(String title){super(title);contentPane=getContentPane();setSize(297,377);this.setBounds(400, 100, 400, 500);setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);timer =new Timer(1000,(ActionListener) this);a = new int[row+2][col+2];initGUI();}public void initGUI(){p3=new JPanel();b=bon;JMenuBar menuBar=new JMenuBar();JMenu menu1=new JMenu("游戏");JMenu menu2=new JMenu("帮助");JMenuItem mi1=new JMenuItem("初级");JMenuItem mi2 = new JMenuItem("中级");JMenuItem mi3 =new JMenuItem("高级");mi1.addActionListener(this);menu1.add(mi1);mi2.addActionListener(this);menu1.add(mi2);mi3.addActionListener(this);menu1.add(mi3);menuBar.add(menu1);menuBar.add(menu2);p3.add(menuBar);b1=new JLabel(bon+"");a1=new int[bon];btn =new JButton("开始");btn.addActionListener(this);b2=new JLabel("0");b3=new JLabel("");btns=new JButton[row*col];p=new JPanel();p.setLayout(new BorderLayout());contentPane.add(p);p.add(p3,BorderLayout.NORTH);//combo=new JComboBox(new Object[]{"初级","中级","高级"} );//加监听/*combo.addItemListener(new ItemListener(){}});*/p1=new JPanel();//在那个位置//(( FlowLayout)p1.getLayout()).setAlignment( FlowLayout.RIGHT);p1.add(b1);p1.add(btn);p1.add(b2);p1.add(b3);p.add(p3,BorderLayout.NORTH);p.add(p1,BorderLayout.CENTER);p2=new JPanel();p2.setLayout(new GridLayout(row,col,0,0));for(int i=0;i<row*col;i++){btns[i]=new JButton("");btns[i].setMargin(new Insets(0,0,0,0));btns[i].setFont(new Font(null,Font.BOLD,25));btns[i].addActionListener(this);btns[i].addMouseListener(new NormoreMouseEvent());p2.add(btns[i]);}contentPane.add(p,BorderLayout.NORTH);contentPane.add(p2,BorderLayout.CENTER);}public void go(){setVisible(true);}public static void main(String[] args){new ScanLei1("扫雷").go();}public void out(int[][] a,JButton[] btns,ActionEvent e,int i,int x,int y){int p=1;if(a[x][y]==0){a[x][y]=10;btns[i].setEnabled(false); //33for(int l=y-1;l<=y+1;l++){int m=x-1-1;int n=l-1;p=1;System.out.println(a[1][2]);if(n>-1&&n<col&&m>-1&&m<row){for(int q=0;q<row&&p==1;q++){//col-->row;if(((n+col*q)>=(m*col))&&((n+col*q)<(m+1)*col)){if(a[x-1][l]!=0&&a[x-1][l]!=10){btns[n+col*q].setText(a[x-1][l]+"");a[x-1][l]=10;btns[n+col*q].setEnabled(false);}else if(a[x-1][l]==0){//a[x-1][l]=10;btns[n+col*q].setEnabled(false);out(a,btns,e,n+col*q,x-1,l);////55////a[x-1][l]=10;btns[n+col*q].setEnabled(false);}p=0;}}}p=1;m=x;if(n>-1&&n<col&&m>-1&&m<col){for(int q=0;q<row&&p==1;q++){if(((n+col*q)>=(m*col))&&((n+col*q)<(m+1)*col)){if(a[x+1][l]!=0&&a[x+1][l]!=10){btns[n+col*q].setText(a[x+1][l]+"");a[x+1][l]=10;btns[n+col*q].setEnabled(false);}else if(a[x+1][l]==0){out(a,btns,e,n+col*q,x+1,l);///55////a[x+1][l]=10;btns[n+col*q].setEnabled(false);}p=0;}}}}int m=x-1;int n=y-1-1;if(n>-1&&n<col&&m>-1&&m<col){for(int q=0;q<row&&p==1;q++){if(((n+col*q)>=(m*col))&&((n+col*q)<(m+1)*col)){if(a[x][y-1]!=0&&a[x][y-1]!=10){btns[n+col*q].setText(a[x][y-1]+"");a[x][y-1]=10;btns[n+col*q].setEnabled(false);}else if(a[x][y-1]==0){out(a,btns,e,n+col*q,x,y-1);a[x][y-1]=10;btns[n+col*q].setEnabled(false);}p=0;}}}p=1;m=x-1;n=y+1-1;if(n>-1&&n<col&&m>-1&&m<col){for(int q=0;q<row&&p==1;q++){if(((n+col*q)>=(m*col))&&((n+col*q)<(m+1)*col)){if(a[x][y+1]!=0&&a[x][y+1]!=10){btns[n+col*q].setText(a[x][y+1]+"");a[x][y+1]=10;btns[n+col*q].setEnabled(false);}else if(a[x][y+1]==0){out(a,btns,e,n+col*q,x,y+1);a[x][y+1]=10;btns[n+col*q].setEnabled(false);}p=0;}}}}public void actionPerformed(ActionEvent e) {if(e.getActionCommand()=="初级"){row=9;col=9;bon=10;a1=new int[bon];b=bon;//setSize(297,377);a = new int[row+2][col+2];this.remove(p2);timer.stop();b1.setText("10");b2.setText("0");b3.setText("");btns=new JButton[row*col];p2=new JPanel();p2.setLayout(new GridLayout(row,col,0,0));for(int i=0;i<row*col;i++){btns[i]=new JButton(" ");btns[i].setMargin(new Insets(0,0,0,0));btns[i].setFont(new Font(null,Font.BOLD,25));btns[i].addActionListener(this);btns[i].addMouseListener(new NormoreMouseEvent());p2.add(btns[i]);}contentPane.add(p2,BorderLayout.CENTER);//setSize(297,377);this.pack();for(int i=0;i<row*col;i++){btns[i].setText(" ");btns[i].setEnabled(true);}for(int i=0;i<row+2;i++){for(int j=0;j<col+2;j++){a[i][j]=0;}}}else if(e.getActionCommand()=="中级"){row=16;col=16;bon=40;//setSize(33*col,33*row+80);a1=new int[bon];a = new int[row+2][col+2];b=bon;this.remove(p2);timer.stop();b1.setText("40");b2.setText("0");b3.setText("");btns=new JButton[row*col];p2=new JPanel();p2.setLayout(new GridLayout(row,col,0,0));for(int i=0;i<row*col;i++){btns[i]=new JButton(" ");btns[i].setMargin(new Insets(0,0,0,0));btns[i].setFont(new Font(null,Font.BOLD,25));btns[i].addActionListener(this);btns[i].addMouseListener(new NormoreMouseEvent());p2.add(btns[i]);}contentPane.add(p2,BorderLayout.CENTER);this.pack();//setSize(33*col,33*row+80);for(int i=0;i<row*col;i++){btns[i].setText("");btns[i].setEnabled(true);}for(int i=0;i<row+2;i++){for(int j=0;j<col+2;j++){a[i][j]=0;}}}else if(e.getActionCommand()=="高级"){row=16;col=32;bon=99;setSize(33*col,33*row+80);a1=new int[bon];a = new int[row+2][col+2];b=bon;this.remove(p2);timer.stop();b1.setText("99");b2.setText("0");b3.setText("");btns=new JButton[row*col];p2=new JPanel();p2.setLayout(new GridLayout(row,col,0,0));for(int i=0;i<row*col;i++){btns[i]=new JButton(" ");btns[i].setMargin(new Insets(0,0,0,0));btns[i].setFont(new Font(null,Font.BOLD,25));btns[i].addActionListener(this);btns[i].addMouseListener(new NormoreMouseEvent());p2.add(btns[i]);}contentPane.add(p2,BorderLayout.CENTER);//setSize(33*col,33*row+80);this.pack();for(int i=0;i<row*col;i++){btns[i].setText("");btns[i].setEnabled(true);}for(int i=0;i<row+2;i++){for(int j=0;j<col+2;j++){a[i][j]=0;}}}if(e.getSource()==btn){timer.start();b=bon;b3.setText("");//System.out.println(bon);//清空for(int i=0;i<row*col;i++){btns[i].setText("");btns[i].setEnabled(true);}for(int i=0;i<row+2;i++){for(int j=0;j<col+2;j++){a[i][j]=0;}}//产生随机数for(int i=0;i<bon;i++){ int p=1;int m=(int)(Math.random()*row*col);while(p==1){int l=1;int j;for( j=0;j<i&&l==1;j++){if(a1[j]==m){m=(int)(Math.random()*row*col);l=0;}}if(j==i){a1[i]=m;p=0;}}}b1.setText(bon+"");b2.setText("0");//布雷for(int i=0;i<bon;i++){int x=(a1[i]/col+1);int y=(a1[i]%col+1);a[x][y]=100;}for(int i=0;i<row+2;i++){for(int j=0;j<col+2;j++){if(i==0||j==0||i==row+1||j==col+1){a[i][j]=0;}}}for(int i=1;i<=row;i++){for(int j=1;j<=col;j++){if(a[i][j]!=100){for(int l=j-1;l<=j+1;l++){if(a[i-1][l]==100){a[i][j]++;}if(a[i+1][l]==100){a[i][j]++;}}if(a[i][j-1]==100){a[i][j]++;}if(a[i][j+1]==100){a[i][j]++;}}}}}if(e.getSource()==timer){String time=b2.getText().trim();int t=Integer.parseInt(time);//System.out.println(t);if(t>=600){timer.stop();}else{t++;b2.setText(t+"");}}for(int i=0;i<col*row;i++){if(btns[i].getText()!="★"){int x=i/col+1;int y=i%col+1;if(e.getSource()==btns[i]&&a[x][y]==100){btns[i].setText("★");btns[i].setEnabled(false);a[x][y]=10;for(int k=0;k<col*row;k++){int m1=k/col+1;int n1=k%col+1;if(a[m1][n1]!=10&&btns[k].getText()=="★"){btns[k].setText("*o*");}}for(int j=0;j<col*row;j++){int m=j/col+1;int n=j%col+1;if(a[m][n]==100){btns[j].setText("★");btns[j].setEnabled(false);b3.setText("你输了!!");}btns[j].setEnabled(false);a[m][n]=10;}timer.stop();}else if(e.getSource()==btns[i]){if(a[x][y]==0){out(a,btns,e,i,x,y);a[x][y]=10;btns[i].setEnabled(false);}if(a[x][y]!=0&&a[x][y]!=10){btns[i].setText(a[x][y]+"");btns[i].setEnabled(false);a[x][y]=10;}}}else if(btns[i].getText()=="★"){}}}class NormoreMouseEvent extends MouseAdapter{public void mouseClicked(MouseEvent e) {System.out.println(b);for(int i=0;i<col*row;i++){int x1=i/col+1;int y1=i%col+1;if(e.getSource()==btns[i]&&btns[i].getText()!="★"&&a[x1][y1]!=10) {if(e.getButton()==MouseEvent.BUTTON3){btns[i].setText("★");b--;if(b==0){int flag=0;for(int j=0;j<col*row;j++){int x=j/col+1;int y=j%col+1;if(a[x][y]==100&&btns[j].getText()=="★"){flag++;}}if(flag==bon){timer.stop();b3.setText("你赢了!");}}b1.setText(b+"");}}elseif(e.getSource()==btns[i]&&btns[i].getText()=="★"&&a[x1][y1]!=-1){if(e.getButton()==MouseEvent.BUTTON3){btns[i].setText("");b++;if(b>bon){b1.setText(bon+"");}else{b1.setText(b+"");}btns[i].setEnabled(true);}}}}}}。